small fixes

This commit is contained in:
2024-10-20 08:52:11 -07:00
parent 103c3d38e4
commit 6c85515dd0
2 changed files with 14 additions and 13 deletions

View File

@@ -18,7 +18,7 @@ namespace omath
// Constructors
constexpr Vector2() : x(0.f), y(0.f) {}
constexpr Vector2(float x, float y) : x(x), y(y) {}
constexpr Vector2(const float x, const float y) : x(x), y(y) {}
// Equality operators
[[nodiscard]]

View File

@@ -11,11 +11,11 @@
namespace omath::prediction
{
Engine::Engine(const float gravityConstant, const float simulationTimeStep,
const float maximumSimulationTime, const float distanceTolerance)
: m_gravityConstant(gravityConstant),
m_simulationTimeStep(simulationTimeStep),
m_maximumSimulationTime(maximumSimulationTime),
m_distanceTolerance(distanceTolerance)
const float maximumSimulationTime, const float distanceTolerance)
: m_gravityConstant(gravityConstant),
m_simulationTimeStep(simulationTimeStep),
m_maximumSimulationTime(maximumSimulationTime),
m_distanceTolerance(distanceTolerance)
{
}
@@ -28,7 +28,7 @@ namespace omath::prediction
const auto projectilePitch = MaybeCalculateProjectileLaunchPitchAngle(projectile, predictedTargetPosition);
if (!projectilePitch.has_value()) [[unlikely]]
continue;
continue;
if (!IsProjectileReachedTarget(predictedTargetPosition, projectile, projectilePitch.value(), time))
continue;
@@ -42,19 +42,20 @@ namespace omath::prediction
}
std::optional<float> Engine::MaybeCalculateProjectileLaunchPitchAngle(const Projectile &projectile,
const Vector3 &targetPosition) const
const Vector3 &targetPosition) const
{
const auto bulletGravity = m_gravityConstant * projectile.m_gravityScale;
const auto delta = targetPosition - projectile.m_origin;
const auto distance2d = delta.Length2D();
const auto distance2dSqr = distance2d * distance2d;
const auto launchSpeedSqr = projectile.m_launchSpeed * projectile.m_launchSpeed;
float root = std::pow(projectile.m_launchSpeed, 4.f) - bulletGravity * (bulletGravity *
std::pow(distance2d, 2.f) + 2.0f * delta.z * std::pow(projectile.m_launchSpeed, 2.f));
float root = launchSpeedSqr * launchSpeedSqr - bulletGravity * (bulletGravity *
distance2dSqr + 2.0f * delta.z * launchSpeedSqr);
if (root < 0.0f) [[unlikely]]
return std::nullopt;
return std::nullopt;
root = std::sqrt(root);
const float angle = std::atan((std::pow(projectile.m_launchSpeed, 2.f) - root) / (bulletGravity * distance2d));
@@ -63,7 +64,7 @@ namespace omath::prediction
}
bool Engine::IsProjectileReachedTarget(const Vector3 &targetPosition, const Projectile &projectile,
const float pitch, const float time) const
const float pitch, const float time) const
{
const auto yaw = projectile.m_origin.ViewAngleTo(targetPosition).y;
const auto projectilePosition = projectile.PredictPosition(pitch, yaw, time, m_gravityConstant);