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https://github.com/orange-cpp/omath.git
synced 2026-04-18 15:23:26 +00:00
fixed test names
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@@ -50,7 +50,7 @@ TEST(UnitTestProjection, ScreenToNdcBottomLeft)
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EXPECT_NEAR(ndc_bottom_left.y, 0.519615293f, 0.0001f);
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}
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TEST(UnitTestProjection, NotClipWorldToScreenInBounds)
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TEST(UnitTestProjection, UnclippedWorldToScreenInBounds)
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{
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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@@ -62,7 +62,7 @@ TEST(UnitTestProjection, NotClipWorldToScreenInBounds)
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EXPECT_NEAR(projected->y, 504.f, 0.001f);
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}
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TEST(UnitTestProjection, NotClipWorldToScreenMatchesWorldToScreenWhenInBounds)
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TEST(UnitTestProjection, UnclippedWorldToScreenMatchesWorldToScreenWhenInBounds)
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{
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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@@ -78,7 +78,7 @@ TEST(UnitTestProjection, NotClipWorldToScreenMatchesWorldToScreenWhenInBounds)
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EXPECT_NEAR(w2s->z, no_clip->z, 0.001f);
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}
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TEST(UnitTestProjection, NotClipWorldToScreenRejectsBehindCamera)
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TEST(UnitTestProjection, UnclippedWorldToScreenRejectsBehindCamera)
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{
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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@@ -89,30 +89,29 @@ TEST(UnitTestProjection, NotClipWorldToScreenRejectsBehindCamera)
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EXPECT_EQ(projected.error(), omath::projection::Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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}
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TEST(UnitTestProjection, NotClipWorldToScreenRejectsOutOfBoundsNdc)
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TEST(UnitTestProjection, UnclippedWorldToScreenAllowsOutOfBoundsNdc)
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{
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Point far to the side should exceed NDC [-1,1] bounds
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// Point far to the side exceeds NDC [-1,1] bounds but unclipped returns it anyway
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const auto projected = cam.world_to_screen_unclipped({100.f, 5000.f, 0});
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EXPECT_FALSE(projected.has_value());
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EXPECT_EQ(projected.error(), omath::projection::Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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}
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TEST(UnitTestProjection, WorldToScreenAllowsOutOfBoundsNdc)
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{
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Same point that not_clip rejects should succeed with world_to_screen
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const auto projected = cam.world_to_screen({100.f, 5000.f, 0});
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EXPECT_TRUE(projected.has_value());
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}
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TEST(UnitTestProjection, NotClipWorldToScreenBottomLeftCorner)
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TEST(UnitTestProjection, WorldToScreenRejectsOutOfBoundsNdc)
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{
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Same point that unclipped allows — clipped world_to_screen rejects it
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const auto projected = cam.world_to_screen({100.f, 5000.f, 0});
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EXPECT_FALSE(projected.has_value());
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}
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TEST(UnitTestProjection, UnclippedWorldToScreenBottomLeftCorner)
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{
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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@@ -129,7 +128,7 @@ TEST(UnitTestProjection, NotClipWorldToScreenBottomLeftCorner)
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EXPECT_NEAR(top_left->y + bottom_left->y, 1080.f, 0.001f);
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}
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TEST(UnitTestProjection, NotClipWorldToScreenRoundTrip)
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TEST(UnitTestProjection, UnclippedWorldToScreenRoundTrip)
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{
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std::mt19937 gen(42);
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std::uniform_real_distribution dist_fwd(100.f, 900.f);
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@@ -158,7 +157,7 @@ TEST(UnitTestProjection, NotClipWorldToScreenRoundTrip)
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}
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}
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TEST(UnitTestProjection, NotClipWorldToScreenUnityEngine)
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TEST(UnitTestProjection, UnclippedWorldToScreenUnityEngine)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
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const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
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