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https://github.com/orange-cpp/omath.git
synced 2026-02-14 15:33:26 +00:00
added more iterations
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@@ -113,7 +113,7 @@ TEST(unit_test_iw_engine, loook_at_random_all_axis)
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for (int i = 0; i < 100; i++)
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for (int i = 0; i < 1000; i++)
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{
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{
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const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
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const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
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cam.look_at(position_to_look);
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cam.look_at(position_to_look);
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@@ -113,7 +113,7 @@ TEST(unit_test_opengl_engine, loook_at_random_all_axis)
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for (int i = 0; i < 100; i++)
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for (int i = 0; i < 1000; i++)
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{
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{
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const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
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const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
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cam.look_at(position_to_look);
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cam.look_at(position_to_look);
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@@ -134,7 +134,7 @@ TEST(unit_test_source_engine, loook_at_random_all_axis)
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for (int i = 0; i < 100; i++)
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for (int i = 0; i < 1000; i++)
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{
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{
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const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
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const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
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cam.look_at(position_to_look);
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cam.look_at(position_to_look);
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@@ -124,7 +124,7 @@ TEST(unit_test_unity_engine, loook_at_random_all_axis)
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for (int i = 0; i < 100; i++)
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for (int i = 0; i < 1000; i++)
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{
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{
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const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
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const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
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cam.look_at(position_to_look);
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cam.look_at(position_to_look);
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@@ -114,7 +114,7 @@ TEST(unit_test_unreal_engine, loook_at_random_all_axis)
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for (int i = 0; i < 100; i++)
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for (int i = 0; i < 1000; i++)
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{
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{
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const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
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const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
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cam.look_at(position_to_look);
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cam.look_at(position_to_look);
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