Commit Graph

459 Commits

Author SHA1 Message Date
d7e497b617 Simplifies plane creation logic
Refactors the plane creation function to directly compute the triangle vertices, removing unnecessary intermediate variables. This results in more concise and readable code.
2025-08-28 23:57:22 +03:00
80938cd913 Adds plane primitive generation
Implements a function to generate a plane primitive from two vertices, a direction vector, and a size, returning an array of two triangles.
2025-08-28 23:18:36 +03:00
830505dbe5 Merge pull request #58 from orange-cpp/feature/ortho-proj
Adds left- and right-handed ortho matrices
2025-08-27 23:23:40 +03:00
75565ecf2d Adds left- and right-handed ortho matrices.
Adds functions to generate left- and right-handed orthographic projection matrices.
This provides more flexibility when defining a projection for rendering.
2025-08-27 23:17:56 +03:00
9a7a4c7fff Removed submodule extlibs/glm 2025-08-27 20:22:33 +03:00
c0f0bb3c2e com 2025-08-27 20:07:47 +03:00
a097c0a2f4 Merge pull request #57 from orange-cpp/feature/added_formatters
Adds std::format support for math types
v3.4.0
2025-08-26 12:37:13 +03:00
20ae2b4dd1 Adds formatters for Angle and Color
Adds formatters for `omath::Angle` and `omath::Color` to allow for easy formatting using `std::format`.

This allows users to easily output Angle and Color values in a human-readable format.
2025-08-26 12:35:40 +03:00
115b5a3471 Adds std::format support for math types
Adds `std::formatter` specializations for `Mat`, `Vector2`, `Vector3`, and `Vector4` types, enabling the use of `std::format` for these types.

This simplifies formatting and printing of these mathematical objects, improving code readability and consistency.

Also adds a hash function specialization for Vector3.
2025-08-26 12:22:33 +03:00
77893629f9 Adds omath library header
Creates the main omath header file that includes all
omath library components. This provides a single point
of inclusion for the entire library, simplifying usage
and dependency management.

Also, adjusts the return types for projectile prediction
functions within the legacy engine to explicitly use
the `Vector3` type for consistency and clarity.
v3.3.1
2025-08-25 22:33:00 +03:00
afb27b1aa9 Adds build test status message
Adds a status message to the build process that displays whether unit tests are enabled.

This provides better visibility into the build configuration.
2025-08-25 22:11:39 +03:00
61006122ae Displays build configuration options
Prints the values of various CMake configuration options to the console during the build process.

This provides better visibility into the build configuration and helps with debugging build-related issues.
2025-08-25 22:10:10 +03:00
4eb0f59fc0 Updates build status message
Updates the build status message in CMake to include the project name, providing more context during the build process.
2025-08-25 21:59:25 +03:00
3b4bf24a16 Updates project version to 3.3.0
Increments the project version number in CMakeLists.txt
from 3.2.1 to 3.3.0.
2025-08-25 21:57:07 +03:00
51d93c4464 Removes outdated header comments
Removes redundant and outdated header comments. These comments are no longer necessary for maintaining the codebase.
2025-08-25 21:54:59 +03:00
d83a8121db Merge pull request #55 from orange-cpp/feature/unreal-support
Adds Unreal Engine math library
v3.3.0
2025-08-25 21:49:11 +03:00
2584cda5c3 Fixes namespace and angle calculations
Corrects namespace naming from unity_engine to unreal_engine.

Adjusts projectile prediction and angle calculations for accuracy
in Unreal Engine environments.
2025-08-25 21:46:50 +03:00
c90497f77b Fixes Unreal Engine view angle matrix order
The view angle rotation matrix order in Unreal Engine was incorrect, leading to incorrect camera orientation.

This commit fixes the order of rotation matrices to roll, pitch, yaw
to correctly implement Unreal Engine camera rotations.

Adds comprehensive unit tests for Unreal Engine formulas, camera and constants.

Marks Unreal Engine as supported in README.md.
2025-08-25 21:42:58 +03:00
0de6b4589f Adds .idea/ to .gitignore
Adds the standard .idea/ folder contents to the .gitignore file.

This prevents project-specific IDE settings and workspace files from being tracked by Git, keeping the repository cleaner and avoiding potential conflicts between developers using different IDE configurations.
2025-08-25 21:31:07 +03:00
8004c8c181 Adds Unreal Engine math implementations
Adds Unreal Engine-specific implementations for camera and projectile prediction calculations.

This includes:
- Defining constants and data types tailored for Unreal Engine's coordinate system and conventions.
- Implementing functions for calculating forward, right, and up vectors, view matrices, and perspective projection matrices.
- Providing camera trait for look-at angle calculations and projection matrix generation.
- Implements projectile prediction traits and utilities.
2025-08-25 21:30:35 +03:00
1246c4ed07 Update README.md 2025-08-25 17:26:56 +03:00
ab463e1caa Update README.md 2025-08-25 16:00:36 +03:00
4f13010e7d Removes workspace configuration file
Deletes the `.idea/workspace.xml` file.
This file tracks workspace-specific settings,
and is not meant to be shared across different
development environments.
2025-08-21 00:33:02 +03:00
83d3cc099f Improves test accuracy and adds .gitignore entry
Updates unit tests to include more accurate assertions for camera projections.

Adds .idea/workspace.xml to .gitignore to prevent tracking local IDE settings.

Refactors some test fixture class names for consistency.
2025-08-21 00:30:05 +03:00
625c676010 Fixes MSVC redefinition of min/max
Adds a compiler definition for MSVC to prevent redefinition of min/max macros by the Windows SDK.

Removes unnecessary undef directives in color.hpp as the NOMINMAX definition now handles the issue.
2025-08-21 00:17:59 +03:00
2d9ed4cfc8 Configures project IDE settings and improves gitignore
Adds project-specific IDE settings to improve code style consistency and development environment.

Removes the .idea directory from the .gitignore file, as these files are now intended to be part of the project for consistent IDE configuration across contributors.
2025-08-21 00:11:37 +03:00
29795e9906 Includes missing formula headers
Includes the necessary formula headers in the camera trait files for different rendering engines.
This ensures that the required mathematical functions and definitions are available when using camera traits.
v3.2.3
2025-08-12 19:08:30 +03:00
0328fef4f7 Fixes Vector3 conversion from ImVec2
Corrects the static function signature for creating a Vector3 from an ImVec2.

It was mistakenly returning a Vector3 instead of Vector3.

patch
v3.2.2
2025-08-12 09:38:43 +03:00
687772f073 feat(omath): Add NDC to screen position coordinate diagram v3.2.1 2025-08-12 09:29:14 +03:00
c66df11754 Updates project version to 3.2.1
Increments the project version number in CMakeLists.txt
from 3.0.4.1 to 3.2.1, indicating a release or significant
changes in the project.
2025-08-12 09:25:40 +03:00
0450dc3547 Adds concept for prediction engine traits
Introduces a concept `PredEngineConcept` to ensure that classes used as projectile prediction engine traits conform to a specific interface.
This enforces the presence and return types of required methods and ensures that these methods are `noexcept`, improving type safety and predictability.
2025-08-12 09:21:34 +03:00
0bd9eda48f Introduces CameraEngine concept
Adds a concept `CameraEngineConcept` to ensure that camera
engine implementations provide the necessary functions
with the correct signatures and `noexcept` specifications.

This enables compile-time checks for valid camera engine
implementations, improving code reliability and preventing
runtime errors.
2025-08-12 09:13:02 +03:00
858314fa0a Merge pull request #54 from orange-cpp/feature/vec_fix_improvement
Adds comparison operators to Vector types
v3.2.0
2025-08-12 08:57:31 +03:00
f277b1038c Adds comparison operators to Vector types
Adds less than, greater than, less than or equal, and greater than or equal operators to the Vector2, Vector3 and Vector4 classes.
The comparison is based on the lengths of the vectors.

Adds corresponding unit tests.
2025-08-12 08:54:33 +03:00
15c055beb7 Removes virtual destructor from Camera
Removes the virtual destructor from the Camera class as it is not required,
as the class does not act as a base class. This simplifies the class
definition and avoids potential vtable overhead.
2025-08-11 01:43:22 +03:00
4d24815f3e Update issue templates 2025-08-11 01:30:26 +03:00
d96b0cd2f7 Marks Camera class as final
Prevents inheritance from the Camera class.
2025-08-11 01:18:39 +03:00
d238bd137f Merge pull request #53 from orange-cpp/u/camera_type_traits
Refactors camera and prediction using traits
v3.1.0
2025-08-11 00:47:25 +03:00
17b150499d Refactors camera and prediction engine traits.
Moves camera and prediction engine implementations into traits for each engine,
decoupling the engine-specific logic from the core classes, promoting code reuse
and maintainability. This change allows for easier addition of new engines and
customization of existing ones.
2025-08-11 00:32:09 +03:00
c7228c9674 Updates googletest submodule
Updates the googletest submodule to the latest commit.

This brings in the latest fixes and improvements from the
googletest project.
2025-08-07 23:33:30 +03:00
7a9f5d4966 Removes projectile.cpp
Removes the projectile.cpp file. The removal indicates that the associated projectile prediction functionality is no longer needed or has been moved elsewhere.
2025-08-06 18:37:28 +03:00
a16050242a Adds community badges to README
Enhances the README by adding Discord and Telegram badges, providing users with direct access to community channels for support and discussions.
2025-08-06 06:39:57 +03:00
ea8f3d8d51 Adds contributing guidelines
Introduces a CONTRIBUTING.MD file to provide guidelines for
contributing to the project, including prerequisites, setup
instructions, pull request workflow, code style, and building
instructions.

xd

returned back

patch
v3.0.5
2025-08-06 06:23:06 +03:00
08d2ccc03a Refactors Vector operations for type safety
Ensures type safety in Vector2, Vector3, and Vector4 operations by using static_cast(0) instead of relying on implicit conversions.
This prevents potential issues with different numeric types.

Adds from_im_vec2 and from_im_vec4 methods for creating vectors from ImVec2/ImVec4 types.
2025-08-06 06:06:42 +03:00
21ec23d77b patch 2025-08-06 05:56:09 +03:00
2c4ff37062 Merge pull request #52 from orange-cpp/feature/more_traits
Adds engine traits for projectile prediction
2025-08-06 05:49:25 +03:00
695a8035b5 Adds engine traits for projectile prediction
Implements engine-specific traits for projectile and target position prediction.
Each trait encapsulates logic tailored to a specific game engine (IW, OpenGL, Unity),
accounting for engine-specific coordinate systems and calculations.
This allows for accurate projectile prediction across different game environments.
2025-08-06 05:45:37 +03:00
d12b236e56 Refactors target position prediction
Moves target prediction logic into engine traits, improving modularity.

This change consolidates target position prediction within the engine traits,
allowing for a more flexible and maintainable design.

This eliminates redundant code and simplifies the core prediction engine by
delegating target movement calculations to the appropriate trait.
v3.0.4.2
2025-08-04 03:16:04 +03:00
7a5090d9f6 Marks legacy engine class as final
Prevents further inheritance from the legacy projectile prediction engine class.
2025-08-04 01:12:22 +03:00
ec76a7239c Adds direct pitch angle calculation
Implements a direct pitch angle calculation for scenarios with zero gravity, ensuring accurate projectile trajectory predictions in such conditions.

Also marks several methods as noexcept for better performance and exception safety.
2025-08-04 01:11:11 +03:00