Corrects namespace naming from unity_engine to unreal_engine.
Adjusts projectile prediction and angle calculations for accuracy
in Unreal Engine environments.
The view angle rotation matrix order in Unreal Engine was incorrect, leading to incorrect camera orientation.
This commit fixes the order of rotation matrices to roll, pitch, yaw
to correctly implement Unreal Engine camera rotations.
Adds comprehensive unit tests for Unreal Engine formulas, camera and constants.
Marks Unreal Engine as supported in README.md.
Adds Unreal Engine-specific implementations for camera and projectile prediction calculations.
This includes:
- Defining constants and data types tailored for Unreal Engine's coordinate system and conventions.
- Implementing functions for calculating forward, right, and up vectors, view matrices, and perspective projection matrices.
- Providing camera trait for look-at angle calculations and projection matrix generation.
- Implements projectile prediction traits and utilities.
Includes the necessary formula headers in the camera trait files for different rendering engines.
This ensures that the required mathematical functions and definitions are available when using camera traits.
Moves camera and prediction engine implementations into traits for each engine,
decoupling the engine-specific logic from the core classes, promoting code reuse
and maintainability. This change allows for easier addition of new engines and
customization of existing ones.