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3
.github/workflows/cmake-multi-platform.yml
vendored
3
.github/workflows/cmake-multi-platform.yml
vendored
@@ -370,6 +370,8 @@ jobs:
|
|||||||
shell: bash
|
shell: bash
|
||||||
run: |
|
run: |
|
||||||
cmake --preset ${{ matrix.preset }} \
|
cmake --preset ${{ matrix.preset }} \
|
||||||
|
-DCMAKE_C_COMPILER=$(xcrun --find clang) \
|
||||||
|
-DCMAKE_CXX_COMPILER=$(xcrun --find clang++) \
|
||||||
-DOMATH_BUILD_TESTS=ON \
|
-DOMATH_BUILD_TESTS=ON \
|
||||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
|
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
|
||||||
@@ -380,6 +382,7 @@ jobs:
|
|||||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
|
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
|
||||||
|
|
||||||
- name: Run unit_tests
|
- name: Run unit_tests
|
||||||
|
if: ${{ matrix.coverage != true }}
|
||||||
shell: bash
|
shell: bash
|
||||||
run: ./out/Release/unit_tests
|
run: ./out/Release/unit_tests
|
||||||
|
|
||||||
|
|||||||
62
.github/workflows/docs.yml
vendored
Normal file
62
.github/workflows/docs.yml
vendored
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
name: Documentation
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches: [ main ]
|
||||||
|
paths:
|
||||||
|
- 'docs/**'
|
||||||
|
- 'mkdocs.yml'
|
||||||
|
- '.github/workflows/docs.yml'
|
||||||
|
pull_request:
|
||||||
|
branches: [ main ]
|
||||||
|
paths:
|
||||||
|
- 'docs/**'
|
||||||
|
- 'mkdocs.yml'
|
||||||
|
- '.github/workflows/docs.yml'
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: docs-${{ github.ref }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: read
|
||||||
|
pages: write
|
||||||
|
id-token: write
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
name: Build Documentation
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Set up Python
|
||||||
|
uses: actions/setup-python@v5
|
||||||
|
with:
|
||||||
|
python-version: '3.x'
|
||||||
|
|
||||||
|
- name: Install mkdocs and dependencies
|
||||||
|
run: pip install mkdocs mkdocs-bootswatch
|
||||||
|
|
||||||
|
- name: Build documentation
|
||||||
|
run: mkdocs build --strict
|
||||||
|
|
||||||
|
- name: Upload artifact
|
||||||
|
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
|
||||||
|
uses: actions/upload-pages-artifact@v3
|
||||||
|
with:
|
||||||
|
path: site/
|
||||||
|
|
||||||
|
deploy:
|
||||||
|
name: Deploy to GitHub Pages
|
||||||
|
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
|
||||||
|
needs: build
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
environment:
|
||||||
|
name: github-pages
|
||||||
|
url: ${{ steps.deployment.outputs.page_url }}
|
||||||
|
steps:
|
||||||
|
- name: Deploy to GitHub Pages
|
||||||
|
id: deployment
|
||||||
|
uses: actions/deploy-pages@v4
|
||||||
29
.github/workflows/release.yml
vendored
29
.github/workflows/release.yml
vendored
@@ -12,6 +12,35 @@ permissions:
|
|||||||
contents: write
|
contents: write
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
|
##############################################################################
|
||||||
|
# 0) Documentation – MkDocs
|
||||||
|
##############################################################################
|
||||||
|
docs-release:
|
||||||
|
name: Documentation
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Set up Python
|
||||||
|
uses: actions/setup-python@v5
|
||||||
|
with:
|
||||||
|
python-version: '3.x'
|
||||||
|
|
||||||
|
- name: Install mkdocs and dependencies
|
||||||
|
run: pip install mkdocs mkdocs-bootswatch
|
||||||
|
|
||||||
|
- name: Build documentation
|
||||||
|
run: mkdocs build --strict
|
||||||
|
|
||||||
|
- name: Package
|
||||||
|
run: tar -czf omath-docs.tar.gz -C site .
|
||||||
|
|
||||||
|
- name: Upload release asset
|
||||||
|
env:
|
||||||
|
GH_TOKEN: ${{ github.token }}
|
||||||
|
run: gh release upload "${{ github.event.release.tag_name }}" omath-docs.tar.gz --clobber
|
||||||
|
|
||||||
##############################################################################
|
##############################################################################
|
||||||
# 1) Linux – Clang / Ninja
|
# 1) Linux – Clang / Ninja
|
||||||
##############################################################################
|
##############################################################################
|
||||||
|
|||||||
10
.idea/editor.xml
generated
10
.idea/editor.xml
generated
@@ -17,7 +17,7 @@
|
|||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
@@ -103,14 +103,14 @@
|
|||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppImplicitDefaultConstructorNotAvailable/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppImplicitDefaultConstructorNotAvailable/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompatiblePointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompatiblePointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompleteSwitchStatement/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompleteSwitchStatement/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="HINT" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIntegralToPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIntegralToPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInvalidLineContinuation/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInvalidLineContinuation/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppJoinDeclarationAndAssignment/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppJoinDeclarationAndAssignment/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
@@ -202,7 +202,7 @@
|
|||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticDataMemberInUnnamedStruct/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticDataMemberInUnnamedStruct/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticSpecifierOnAnonymousNamespaceMember/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticSpecifierOnAnonymousNamespaceMember/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStringLiteralToCharPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStringLiteralToCharPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateArgumentsCanBeDeduced/@EntryIndexedValue" value="HINT" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateArgumentsCanBeDeduced/@EntryIndexedValue" value="HINT" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterNeverUsed/@EntryIndexedValue" value="HINT" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterNeverUsed/@EntryIndexedValue" value="HINT" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterShadowing/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterShadowing/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
@@ -216,7 +216,7 @@
|
|||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaEndRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaEndRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnamedNamespaceInHeaderFile/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnamedNamespaceInHeaderFile/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnsignedZeroComparison/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnsignedZeroComparison/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnusedIncludeDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnusedIncludeDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUseAlgorithmWithCount/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUseAlgorithmWithCount/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
|
|||||||
@@ -1,32 +1,36 @@
|
|||||||
## 🤝 Contributing to OMath or other Orange's Projects
|
# Contributing
|
||||||
|
|
||||||
### ❕ Prerequisites
|
## Prerequisites
|
||||||
|
|
||||||
- A working up-to-date OMath installation
|
- C++ compiler with C++23 support (Clang 18+, GCC 14+, MSVC 19.38+)
|
||||||
- C++ knowledge
|
- CMake 3.25+
|
||||||
- Git knowledge
|
- Git
|
||||||
- Ability to ask for help (Feel free to create empty pull-request or PM a maintainer
|
- Familiarity with the codebase (see `INSTALL.md` for setup)
|
||||||
in [Telegram](https://t.me/orange_cpp))
|
|
||||||
|
|
||||||
### ⏬ Setting up OMath
|
For questions, create a draft PR or reach out via [Telegram](https://t.me/orange_cpp).
|
||||||
|
|
||||||
Please read INSTALL.md file in repository
|
## Workflow
|
||||||
|
|
||||||
### 🔀 Pull requests and Branches
|
1. [Fork](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/working-with-forks/fork-a-repo) the repository.
|
||||||
|
2. Create a feature branch from `main`.
|
||||||
|
3. Make your changes, ensuring tests pass.
|
||||||
|
4. Open a [pull request](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/proposing-changes-to-your-work-with-pull-requests/creating-a-pull-request-from-a-fork) against `main`.
|
||||||
|
|
||||||
In order to send code back to the official OMath repository, you must first create a copy of OMath on your github
|
## Code Style
|
||||||
account ([fork](https://help.github.com/articles/creating-a-pull-request-from-a-fork/)) and
|
|
||||||
then [create a pull request](https://help.github.com/articles/creating-a-pull-request-from-a-fork/) back to OMath.
|
|
||||||
|
|
||||||
OMath development is performed on multiple branches. Changes are then pull requested into master. By default, changes
|
Follow the project `.clang-format`. Run `clang-format` before committing.
|
||||||
merged into master will not roll out to stable build users unless the `stable` tag is updated.
|
|
||||||
|
|
||||||
### 📜 Code-Style
|
## Building
|
||||||
|
|
||||||
The orange code-style can be found in `.clang-format`.
|
Use one of the CMake presets defined in `CMakePresets.json`:
|
||||||
|
|
||||||
### 📦 Building
|
```bash
|
||||||
|
cmake --preset <preset-name> -DOMATH_BUILD_TESTS=ON
|
||||||
|
cmake --build --preset <preset-name>
|
||||||
|
```
|
||||||
|
|
||||||
OMath has already created the `cmake-build` and `out` directories where cmake/bin files are located. By default, you
|
Run `cmake --list-presets` to see available configurations.
|
||||||
can build OMath by running `cmake --build cmake-build/build/windows-release --target omath -j 6` in the source
|
|
||||||
directory.
|
## Tests
|
||||||
|
|
||||||
|
All new functionality must include unit tests. Run the test binary after building to verify nothing is broken.
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
Thanks to everyone who made this possible, including:
|
Thanks to everyone who made this possible, including:
|
||||||
|
|
||||||
- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
|
- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
|
||||||
- AmbushedRaccoon for telegram post about omath to boost repository activity.
|
|
||||||
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
|
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
|
||||||
- Alex2772 for reference of AUI declarative interface design for omath::hud
|
- Alex2772 for reference of AUI declarative interface design for omath::hud
|
||||||
|
|
||||||
|
|||||||
23
INSTALL.md
23
INSTALL.md
@@ -28,6 +28,29 @@ target("...")
|
|||||||
add_packages("omath")
|
add_packages("omath")
|
||||||
```
|
```
|
||||||
|
|
||||||
|
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
|
||||||
|
**Note**: Support Conan for package management
|
||||||
|
1. Install [Conan](https://conan.io/downloads)
|
||||||
|
2. Run the following command to install the omath package:
|
||||||
|
```
|
||||||
|
conan install --requires="omath/[*]" --build=missing
|
||||||
|
```
|
||||||
|
conanfile.txt
|
||||||
|
```ini
|
||||||
|
[requires]
|
||||||
|
omath/[*]
|
||||||
|
|
||||||
|
[generators]
|
||||||
|
CMakeDeps
|
||||||
|
CMakeToolchain
|
||||||
|
```
|
||||||
|
CMakeLists.txt
|
||||||
|
```cmake
|
||||||
|
find_package(omath CONFIG REQUIRED)
|
||||||
|
target_link_libraries(main PRIVATE omath::omath)
|
||||||
|
```
|
||||||
|
For more details, see the [Conan documentation](https://docs.conan.io/2/).
|
||||||
|
|
||||||
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||||
|
|
||||||
**Note**: This is the fastest option if you don’t want to build from source.
|
**Note**: This is the fastest option if you don’t want to build from source.
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
# Installation
|
# Installation Guide
|
||||||
|
|
||||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg
|
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg (recomended)
|
||||||
**Note**: Support vcpkg for package management
|
**Note**: Support vcpkg for package management
|
||||||
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
||||||
2. Run the following command to install the orange-math package:
|
2. Run the following command to install the orange-math package:
|
||||||
@@ -28,6 +28,69 @@ target("...")
|
|||||||
add_packages("omath")
|
add_packages("omath")
|
||||||
```
|
```
|
||||||
|
|
||||||
|
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
|
||||||
|
**Note**: Support Conan for package management
|
||||||
|
1. Install [Conan](https://conan.io/downloads)
|
||||||
|
2. Run the following command to install the omath package:
|
||||||
|
```
|
||||||
|
conan install --requires="omath/[*]" --build=missing
|
||||||
|
```
|
||||||
|
conanfile.txt
|
||||||
|
```ini
|
||||||
|
[requires]
|
||||||
|
omath/[*]
|
||||||
|
|
||||||
|
[generators]
|
||||||
|
CMakeDeps
|
||||||
|
CMakeToolchain
|
||||||
|
```
|
||||||
|
CMakeLists.txt
|
||||||
|
```cmake
|
||||||
|
find_package(omath CONFIG REQUIRED)
|
||||||
|
target_link_libraries(main PRIVATE omath::omath)
|
||||||
|
```
|
||||||
|
For more details, see the [Conan documentation](https://docs.conan.io/2/).
|
||||||
|
|
||||||
|
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||||
|
|
||||||
|
**Note**: This is the fastest option if you don’t want to build from source.
|
||||||
|
|
||||||
|
1. **Go to the Releases page**
|
||||||
|
- Open the project’s GitHub **Releases** page and choose the latest version.
|
||||||
|
|
||||||
|
2. **Download the correct asset for your platform**
|
||||||
|
- Pick the archive that matches your OS and architecture (for example: Windows x64 / Linux x64 / macOS arm64).
|
||||||
|
|
||||||
|
3. **Extract the archive**
|
||||||
|
- You should end up with something like:
|
||||||
|
- `include/` (headers)
|
||||||
|
- `lib/` or `bin/` (library files / DLLs)
|
||||||
|
- sometimes `cmake/` (CMake package config)
|
||||||
|
|
||||||
|
4. **Use it in your project**
|
||||||
|
|
||||||
|
### Option A: CMake package (recommended if the release includes CMake config files)
|
||||||
|
If the extracted folder contains something like `lib/cmake/omath` or `cmake/omath`, you can point CMake to it:
|
||||||
|
|
||||||
|
```cmake
|
||||||
|
# Example: set this to the extracted prebuilt folder
|
||||||
|
list(APPEND CMAKE_PREFIX_PATH "path/to/omath-prebuilt")
|
||||||
|
|
||||||
|
find_package(omath CONFIG REQUIRED)
|
||||||
|
target_link_libraries(main PRIVATE omath::omath)
|
||||||
|
```
|
||||||
|
### Option B: Manual include + link (works with any layout)
|
||||||
|
If there’s no CMake package config, link it manually:
|
||||||
|
```cmake
|
||||||
|
target_include_directories(main PRIVATE "path/to/omath-prebuilt/include")
|
||||||
|
|
||||||
|
# Choose ONE depending on what you downloaded:
|
||||||
|
# - Static library: .lib / .a
|
||||||
|
# - Shared library: .dll + .lib import (Windows), .so (Linux), .dylib (macOS)
|
||||||
|
|
||||||
|
target_link_directories(main PRIVATE "path/to/omath-prebuilt/lib")
|
||||||
|
target_link_libraries(main PRIVATE omath) # or the actual library filename
|
||||||
|
```
|
||||||
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
||||||
1. **Preparation**
|
1. **Preparation**
|
||||||
|
|
||||||
@@ -62,7 +125,7 @@ target("...")
|
|||||||
Use **\<platform\>-\<build configuration\>** preset to build suitable version for yourself. Like **windows-release** or **linux-release**.
|
Use **\<platform\>-\<build configuration\>** preset to build suitable version for yourself. Like **windows-release** or **linux-release**.
|
||||||
|
|
||||||
| Platform Name | Build Config |
|
| Platform Name | Build Config |
|
||||||
|---------------|---------------|
|
|---------------|---------------|
|
||||||
| windows | release/debug |
|
| windows | release/debug |
|
||||||
| linux | release/debug |
|
| linux | release/debug |
|
||||||
| darwin | release/debug |
|
| darwin | release/debug |
|
||||||
|
|||||||
@@ -71,18 +71,18 @@ void drawChar(char c, float x, float y, float scale, const Color& color, std::ve
|
|||||||
lines.push_back(x + x1 * w);
|
lines.push_back(x + x1 * w);
|
||||||
lines.push_back(y + y1 * h);
|
lines.push_back(y + y1 * h);
|
||||||
lines.push_back(0.0f);
|
lines.push_back(0.0f);
|
||||||
lines.push_back(color.x);
|
lines.push_back(color.value().x);
|
||||||
lines.push_back(color.y);
|
lines.push_back(color.value().y);
|
||||||
lines.push_back(color.z);
|
lines.push_back(color.value().z);
|
||||||
lines.push_back(1.0f); // size
|
lines.push_back(1.0f); // size
|
||||||
lines.push_back(1.0f); // isLine
|
lines.push_back(1.0f); // isLine
|
||||||
|
|
||||||
lines.push_back(x + x2 * w);
|
lines.push_back(x + x2 * w);
|
||||||
lines.push_back(y + y2 * h);
|
lines.push_back(y + y2 * h);
|
||||||
lines.push_back(0.0f);
|
lines.push_back(0.0f);
|
||||||
lines.push_back(color.x);
|
lines.push_back(color.value().x);
|
||||||
lines.push_back(color.y);
|
lines.push_back(color.value().y);
|
||||||
lines.push_back(color.z);
|
lines.push_back(color.value().z);
|
||||||
lines.push_back(1.0f); // size
|
lines.push_back(1.0f); // size
|
||||||
lines.push_back(1.0f); // isLine
|
lines.push_back(1.0f); // isLine
|
||||||
};
|
};
|
||||||
|
|||||||
28
include/omath/3d_primitives/aabb.hpp
Normal file
28
include/omath/3d_primitives/aabb.hpp
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
//
|
||||||
|
// Created by Vladislav on 24.03.2026.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
|
||||||
|
namespace omath::primitives
|
||||||
|
{
|
||||||
|
template<class Type>
|
||||||
|
struct Aabb final
|
||||||
|
{
|
||||||
|
Vector3<Type> min;
|
||||||
|
Vector3<Type> max;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Vector3<Type> center() const noexcept
|
||||||
|
{
|
||||||
|
return (min + max) / static_cast<Type>(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Vector3<Type> extents() const noexcept
|
||||||
|
{
|
||||||
|
return (max - min) / static_cast<Type>(2);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
} // namespace omath::primitives
|
||||||
98
include/omath/algorithm/targeting.hpp
Normal file
98
include/omath/algorithm/targeting.hpp
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
//
|
||||||
|
// Created by Vladislav on 19.03.2026.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include <functional>
|
||||||
|
#include <iterator>
|
||||||
|
#include <optional>
|
||||||
|
#include <ranges>
|
||||||
|
|
||||||
|
namespace omath::algorithm
|
||||||
|
{
|
||||||
|
template<class CameraType, std::input_or_output_iterator IteratorType, class FilterT>
|
||||||
|
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
|
||||||
|
[[nodiscard]]
|
||||||
|
IteratorType get_closest_target_by_fov(const IteratorType& begin, const IteratorType& end, const CameraType& camera,
|
||||||
|
auto get_position,
|
||||||
|
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||||
|
{
|
||||||
|
auto best_target = end;
|
||||||
|
const auto& camera_angles = camera.get_view_angles();
|
||||||
|
const Vector2<float> camera_angles_vec = {camera_angles.pitch.as_degrees(), camera_angles.yaw.as_degrees()};
|
||||||
|
|
||||||
|
for (auto current = begin; current != end; current = std::next(current))
|
||||||
|
{
|
||||||
|
if (filter_func && !filter_func.value()(*current))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (best_target == end)
|
||||||
|
{
|
||||||
|
best_target = current;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const auto current_target_angles = camera.calc_look_at_angles(get_position(*current));
|
||||||
|
const auto best_target_angles = camera.calc_look_at_angles(get_position(*best_target));
|
||||||
|
|
||||||
|
const auto current_target_distance = camera_angles_vec.distance_to(current_target_angles.as_vector3());
|
||||||
|
const auto best_target_distance = camera_angles.as_vector3().distance_to(best_target_angles.as_vector3());
|
||||||
|
if (current_target_distance < best_target_distance)
|
||||||
|
best_target = current;
|
||||||
|
}
|
||||||
|
return best_target;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class CameraType, std::ranges::range RangeType, class FilterT>
|
||||||
|
requires std::is_invocable_r_v<bool, std::function<FilterT>,
|
||||||
|
std::ranges::range_reference_t<const RangeType>>
|
||||||
|
[[nodiscard]]
|
||||||
|
auto get_closest_target_by_fov(const RangeType& range, const CameraType& camera,
|
||||||
|
auto get_position,
|
||||||
|
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||||
|
{
|
||||||
|
return get_closest_target_by_fov<CameraType, decltype(std::ranges::begin(range)), FilterT>(
|
||||||
|
std::ranges::begin(range), std::ranges::end(range), camera, get_position, filter_func);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── By world-space distance ───────────────────────────────────────────────
|
||||||
|
|
||||||
|
template<std::input_or_output_iterator IteratorType, class FilterT>
|
||||||
|
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
|
||||||
|
[[nodiscard]]
|
||||||
|
IteratorType get_closest_target_by_distance(const IteratorType& begin, const IteratorType& end,
|
||||||
|
const Vector3<float>& origin, auto get_position,
|
||||||
|
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||||
|
{
|
||||||
|
auto best_target = end;
|
||||||
|
|
||||||
|
for (auto current = begin; current != end; current = std::next(current))
|
||||||
|
{
|
||||||
|
if (filter_func && !filter_func.value()(*current))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (best_target == end)
|
||||||
|
{
|
||||||
|
best_target = current;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (origin.distance_to(get_position(*current)) < origin.distance_to(get_position(*best_target)))
|
||||||
|
best_target = current;
|
||||||
|
}
|
||||||
|
return best_target;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<std::ranges::range RangeType, class FilterT>
|
||||||
|
requires std::is_invocable_r_v<bool, std::function<FilterT>,
|
||||||
|
std::ranges::range_reference_t<const RangeType>>
|
||||||
|
[[nodiscard]]
|
||||||
|
auto get_closest_target_by_distance(const RangeType& range, const Vector3<float>& origin,
|
||||||
|
auto get_position,
|
||||||
|
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||||
|
{
|
||||||
|
return get_closest_target_by_distance<decltype(std::ranges::begin(range)), FilterT>(
|
||||||
|
std::ranges::begin(range), std::ranges::end(range), origin, get_position, filter_func);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace omath::algorithm
|
||||||
412
include/omath/collision/bvh_tree.hpp
Normal file
412
include/omath/collision/bvh_tree.hpp
Normal file
@@ -0,0 +1,412 @@
|
|||||||
|
//
|
||||||
|
// Created by Orange on 04/08/2026.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
|
#include "omath/collision/line_tracer.hpp"
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <numeric>
|
||||||
|
#include <span>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
namespace omath::collision
|
||||||
|
{
|
||||||
|
template<class Type = float>
|
||||||
|
class BvhTree final
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
using AabbType = primitives::Aabb<Type>;
|
||||||
|
|
||||||
|
struct HitResult
|
||||||
|
{
|
||||||
|
std::size_t object_index;
|
||||||
|
Type distance_sqr;
|
||||||
|
};
|
||||||
|
|
||||||
|
BvhTree() = default;
|
||||||
|
|
||||||
|
explicit BvhTree(std::span<const AabbType> aabbs)
|
||||||
|
: m_aabbs(aabbs.begin(), aabbs.end())
|
||||||
|
{
|
||||||
|
if (aabbs.empty())
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_indices.resize(aabbs.size());
|
||||||
|
std::iota(m_indices.begin(), m_indices.end(), std::size_t{0});
|
||||||
|
|
||||||
|
m_nodes.reserve(aabbs.size() * 2);
|
||||||
|
|
||||||
|
build(m_aabbs, 0, aabbs.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
std::vector<std::size_t> query_overlaps(const AabbType& query_aabb) const
|
||||||
|
{
|
||||||
|
std::vector<std::size_t> results;
|
||||||
|
|
||||||
|
if (m_nodes.empty())
|
||||||
|
return results;
|
||||||
|
|
||||||
|
query_overlaps_impl(0, query_aabb, results);
|
||||||
|
return results;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class RayType = Ray<>>
|
||||||
|
[[nodiscard]]
|
||||||
|
std::vector<HitResult> query_ray(const RayType& ray) const
|
||||||
|
{
|
||||||
|
std::vector<HitResult> results;
|
||||||
|
|
||||||
|
if (m_nodes.empty())
|
||||||
|
return results;
|
||||||
|
|
||||||
|
query_ray_impl(0, ray, results);
|
||||||
|
|
||||||
|
std::ranges::sort(results, [](const HitResult& a, const HitResult& b)
|
||||||
|
{ return a.distance_sqr < b.distance_sqr; });
|
||||||
|
return results;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
std::size_t node_count() const noexcept
|
||||||
|
{
|
||||||
|
return m_nodes.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
bool empty() const noexcept
|
||||||
|
{
|
||||||
|
return m_nodes.empty();
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
static constexpr std::size_t k_sah_bucket_count = 12;
|
||||||
|
static constexpr std::size_t k_leaf_threshold = 1;
|
||||||
|
static constexpr std::size_t k_null_index = std::numeric_limits<std::size_t>::max();
|
||||||
|
|
||||||
|
struct Node
|
||||||
|
{
|
||||||
|
AabbType bounds;
|
||||||
|
std::size_t left = k_null_index;
|
||||||
|
std::size_t right = k_null_index;
|
||||||
|
|
||||||
|
// For leaf nodes: index range into m_indices
|
||||||
|
std::size_t first_index = 0;
|
||||||
|
std::size_t index_count = 0;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
bool is_leaf() const noexcept
|
||||||
|
{
|
||||||
|
return left == k_null_index;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SahBucket
|
||||||
|
{
|
||||||
|
AabbType bounds = {
|
||||||
|
{std::numeric_limits<Type>::max(), std::numeric_limits<Type>::max(),
|
||||||
|
std::numeric_limits<Type>::max()},
|
||||||
|
{std::numeric_limits<Type>::lowest(), std::numeric_limits<Type>::lowest(),
|
||||||
|
std::numeric_limits<Type>::lowest()}
|
||||||
|
};
|
||||||
|
std::size_t count = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static constexpr Type surface_area(const AabbType& aabb) noexcept
|
||||||
|
{
|
||||||
|
const auto d = aabb.max - aabb.min;
|
||||||
|
return static_cast<Type>(2) * (d.x * d.y + d.y * d.z + d.z * d.x);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static constexpr AabbType merge(const AabbType& a, const AabbType& b) noexcept
|
||||||
|
{
|
||||||
|
return {
|
||||||
|
{std::min(a.min.x, b.min.x), std::min(a.min.y, b.min.y), std::min(a.min.z, b.min.z)},
|
||||||
|
{std::max(a.max.x, b.max.x), std::max(a.max.y, b.max.y), std::max(a.max.z, b.max.z)}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static constexpr bool overlaps(const AabbType& a, const AabbType& b) noexcept
|
||||||
|
{
|
||||||
|
return a.min.x <= b.max.x && a.max.x >= b.min.x
|
||||||
|
&& a.min.y <= b.max.y && a.max.y >= b.min.y
|
||||||
|
&& a.min.z <= b.max.z && a.max.z >= b.min.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::size_t build(std::span<const AabbType> aabbs, std::size_t begin, std::size_t end)
|
||||||
|
{
|
||||||
|
const auto node_idx = m_nodes.size();
|
||||||
|
m_nodes.emplace_back();
|
||||||
|
|
||||||
|
auto& node = m_nodes[node_idx];
|
||||||
|
node.bounds = compute_bounds(aabbs, begin, end);
|
||||||
|
|
||||||
|
const auto count = end - begin;
|
||||||
|
|
||||||
|
if (count <= k_leaf_threshold)
|
||||||
|
{
|
||||||
|
node.first_index = begin;
|
||||||
|
node.index_count = count;
|
||||||
|
return node_idx;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find best SAH split
|
||||||
|
const auto centroid_bounds = compute_centroid_bounds(aabbs, begin, end);
|
||||||
|
const auto split = find_best_split(aabbs, begin, end, node.bounds, centroid_bounds);
|
||||||
|
|
||||||
|
// If SAH says don't split, make a leaf
|
||||||
|
if (!split.has_value())
|
||||||
|
{
|
||||||
|
node.first_index = begin;
|
||||||
|
node.index_count = count;
|
||||||
|
return node_idx;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto [axis, split_pos] = split.value();
|
||||||
|
|
||||||
|
// Partition indices around the split
|
||||||
|
const auto mid = partition_indices(aabbs, begin, end, axis, split_pos);
|
||||||
|
|
||||||
|
// Degenerate partition fallback: split in the middle
|
||||||
|
const auto actual_mid = (mid == begin || mid == end) ? begin + count / 2 : mid;
|
||||||
|
|
||||||
|
// Build children — careful: m_nodes may reallocate, so don't hold references across build calls
|
||||||
|
const auto left_idx = build(aabbs, begin, actual_mid);
|
||||||
|
const auto right_idx = build(aabbs, actual_mid, end);
|
||||||
|
|
||||||
|
m_nodes[node_idx].left = left_idx;
|
||||||
|
m_nodes[node_idx].right = right_idx;
|
||||||
|
m_nodes[node_idx].index_count = 0;
|
||||||
|
|
||||||
|
return node_idx;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
AabbType compute_bounds(std::span<const AabbType> aabbs, std::size_t begin, std::size_t end) const
|
||||||
|
{
|
||||||
|
AabbType bounds = {
|
||||||
|
{std::numeric_limits<Type>::max(), std::numeric_limits<Type>::max(),
|
||||||
|
std::numeric_limits<Type>::max()},
|
||||||
|
{std::numeric_limits<Type>::lowest(), std::numeric_limits<Type>::lowest(),
|
||||||
|
std::numeric_limits<Type>::lowest()}
|
||||||
|
};
|
||||||
|
|
||||||
|
for (auto i = begin; i < end; ++i)
|
||||||
|
bounds = merge(bounds, aabbs[m_indices[i]]);
|
||||||
|
|
||||||
|
return bounds;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
AabbType compute_centroid_bounds(std::span<const AabbType> aabbs, std::size_t begin, std::size_t end) const
|
||||||
|
{
|
||||||
|
AabbType bounds = {
|
||||||
|
{std::numeric_limits<Type>::max(), std::numeric_limits<Type>::max(),
|
||||||
|
std::numeric_limits<Type>::max()},
|
||||||
|
{std::numeric_limits<Type>::lowest(), std::numeric_limits<Type>::lowest(),
|
||||||
|
std::numeric_limits<Type>::lowest()}
|
||||||
|
};
|
||||||
|
|
||||||
|
for (auto i = begin; i < end; ++i)
|
||||||
|
{
|
||||||
|
const auto c = aabbs[m_indices[i]].center();
|
||||||
|
bounds.min.x = std::min(bounds.min.x, c.x);
|
||||||
|
bounds.min.y = std::min(bounds.min.y, c.y);
|
||||||
|
bounds.min.z = std::min(bounds.min.z, c.z);
|
||||||
|
bounds.max.x = std::max(bounds.max.x, c.x);
|
||||||
|
bounds.max.y = std::max(bounds.max.y, c.y);
|
||||||
|
bounds.max.z = std::max(bounds.max.z, c.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
return bounds;
|
||||||
|
}
|
||||||
|
|
||||||
|
struct SplitResult
|
||||||
|
{
|
||||||
|
int axis;
|
||||||
|
Type position;
|
||||||
|
};
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
std::optional<SplitResult> find_best_split(std::span<const AabbType> aabbs, std::size_t begin,
|
||||||
|
std::size_t end, const AabbType& node_bounds,
|
||||||
|
const AabbType& centroid_bounds) const
|
||||||
|
{
|
||||||
|
const auto count = end - begin;
|
||||||
|
const auto leaf_cost = static_cast<Type>(count);
|
||||||
|
auto best_cost = leaf_cost;
|
||||||
|
std::optional<SplitResult> best_split;
|
||||||
|
|
||||||
|
for (int axis = 0; axis < 3; ++axis)
|
||||||
|
{
|
||||||
|
const auto axis_min = get_component(centroid_bounds.min, axis);
|
||||||
|
const auto axis_max = get_component(centroid_bounds.max, axis);
|
||||||
|
|
||||||
|
if (axis_max - axis_min < std::numeric_limits<Type>::epsilon())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
SahBucket buckets[k_sah_bucket_count] = {};
|
||||||
|
|
||||||
|
const auto inv_extent = static_cast<Type>(k_sah_bucket_count) / (axis_max - axis_min);
|
||||||
|
|
||||||
|
// Fill buckets
|
||||||
|
for (auto i = begin; i < end; ++i)
|
||||||
|
{
|
||||||
|
const auto centroid = get_component(aabbs[m_indices[i]].center(), axis);
|
||||||
|
auto bucket_idx = static_cast<std::size_t>((centroid - axis_min) * inv_extent);
|
||||||
|
bucket_idx = std::min(bucket_idx, k_sah_bucket_count - 1);
|
||||||
|
|
||||||
|
buckets[bucket_idx].count++;
|
||||||
|
if (buckets[bucket_idx].count == 1)
|
||||||
|
buckets[bucket_idx].bounds = aabbs[m_indices[i]];
|
||||||
|
else
|
||||||
|
buckets[bucket_idx].bounds = merge(buckets[bucket_idx].bounds, aabbs[m_indices[i]]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Evaluate split costs using prefix/suffix sweeps
|
||||||
|
AabbType prefix_bounds[k_sah_bucket_count - 1];
|
||||||
|
std::size_t prefix_count[k_sah_bucket_count - 1];
|
||||||
|
|
||||||
|
prefix_bounds[0] = buckets[0].bounds;
|
||||||
|
prefix_count[0] = buckets[0].count;
|
||||||
|
for (std::size_t i = 1; i < k_sah_bucket_count - 1; ++i)
|
||||||
|
{
|
||||||
|
prefix_bounds[i] = (buckets[i].count > 0)
|
||||||
|
? merge(prefix_bounds[i - 1], buckets[i].bounds)
|
||||||
|
: prefix_bounds[i - 1];
|
||||||
|
prefix_count[i] = prefix_count[i - 1] + buckets[i].count;
|
||||||
|
}
|
||||||
|
|
||||||
|
AabbType suffix_bounds = buckets[k_sah_bucket_count - 1].bounds;
|
||||||
|
std::size_t suffix_count = buckets[k_sah_bucket_count - 1].count;
|
||||||
|
|
||||||
|
const auto parent_area = surface_area(node_bounds);
|
||||||
|
const auto inv_parent_area = static_cast<Type>(1) / parent_area;
|
||||||
|
|
||||||
|
for (auto i = static_cast<int>(k_sah_bucket_count) - 2; i >= 0; --i)
|
||||||
|
{
|
||||||
|
const auto left_count = prefix_count[i];
|
||||||
|
const auto right_count = suffix_count;
|
||||||
|
|
||||||
|
if (left_count == 0 || right_count == 0)
|
||||||
|
{
|
||||||
|
if (i > 0)
|
||||||
|
{
|
||||||
|
suffix_bounds = (buckets[i].count > 0)
|
||||||
|
? merge(suffix_bounds, buckets[i].bounds)
|
||||||
|
: suffix_bounds;
|
||||||
|
suffix_count += buckets[i].count;
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto cost = static_cast<Type>(1)
|
||||||
|
+ (static_cast<Type>(left_count) * surface_area(prefix_bounds[i])
|
||||||
|
+ static_cast<Type>(right_count) * surface_area(suffix_bounds))
|
||||||
|
* inv_parent_area;
|
||||||
|
|
||||||
|
if (cost < best_cost)
|
||||||
|
{
|
||||||
|
best_cost = cost;
|
||||||
|
best_split = SplitResult{
|
||||||
|
axis,
|
||||||
|
axis_min + static_cast<Type>(i + 1) * (axis_max - axis_min)
|
||||||
|
/ static_cast<Type>(k_sah_bucket_count)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
suffix_bounds = (buckets[i].count > 0)
|
||||||
|
? merge(suffix_bounds, buckets[i].bounds)
|
||||||
|
: suffix_bounds;
|
||||||
|
suffix_count += buckets[i].count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return best_split;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::size_t partition_indices(std::span<const AabbType> aabbs, std::size_t begin, std::size_t end,
|
||||||
|
int axis, Type split_pos)
|
||||||
|
{
|
||||||
|
auto it = std::partition(m_indices.begin() + static_cast<std::ptrdiff_t>(begin),
|
||||||
|
m_indices.begin() + static_cast<std::ptrdiff_t>(end),
|
||||||
|
[&](std::size_t idx)
|
||||||
|
{ return get_component(aabbs[idx].center(), axis) < split_pos; });
|
||||||
|
|
||||||
|
return static_cast<std::size_t>(std::distance(m_indices.begin(), it));
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static constexpr Type get_component(const Vector3<Type>& v, int axis) noexcept
|
||||||
|
{
|
||||||
|
switch (axis)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
return v.x;
|
||||||
|
case 1:
|
||||||
|
return v.y;
|
||||||
|
default:
|
||||||
|
return v.z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void query_overlaps_impl(std::size_t node_idx, const AabbType& query_aabb,
|
||||||
|
std::vector<std::size_t>& results) const
|
||||||
|
{
|
||||||
|
const auto& node = m_nodes[node_idx];
|
||||||
|
|
||||||
|
if (!overlaps(node.bounds, query_aabb))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (node.is_leaf())
|
||||||
|
{
|
||||||
|
for (auto i = node.first_index; i < node.first_index + node.index_count; ++i)
|
||||||
|
if (overlaps(query_aabb, m_aabbs[m_indices[i]]))
|
||||||
|
results.push_back(m_indices[i]);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
query_overlaps_impl(node.left, query_aabb, results);
|
||||||
|
query_overlaps_impl(node.right, query_aabb, results);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class RayType>
|
||||||
|
void query_ray_impl(std::size_t node_idx, const RayType& ray,
|
||||||
|
std::vector<HitResult>& results) const
|
||||||
|
{
|
||||||
|
const auto& node = m_nodes[node_idx];
|
||||||
|
|
||||||
|
// Quick AABB-ray rejection using the slab method
|
||||||
|
const auto hit = LineTracer<RayType>::get_ray_hit_point(ray, node.bounds);
|
||||||
|
if (hit == ray.end)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (node.is_leaf())
|
||||||
|
{
|
||||||
|
for (auto i = node.first_index; i < node.first_index + node.index_count; ++i)
|
||||||
|
{
|
||||||
|
const auto leaf_hit = LineTracer<RayType>::get_ray_hit_point(
|
||||||
|
ray, m_aabbs[m_indices[i]]);
|
||||||
|
if (leaf_hit != ray.end)
|
||||||
|
{
|
||||||
|
const auto diff = leaf_hit - ray.start;
|
||||||
|
results.push_back({m_indices[i], diff.dot(diff)});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
query_ray_impl(node.left, ray, results);
|
||||||
|
query_ray_impl(node.right, ray, results);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Node> m_nodes;
|
||||||
|
std::vector<std::size_t> m_indices;
|
||||||
|
std::vector<AabbType> m_aabbs;
|
||||||
|
};
|
||||||
|
} // namespace omath::collision
|
||||||
@@ -3,6 +3,7 @@
|
|||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
#include "omath/linear_algebra/triangle.hpp"
|
#include "omath/linear_algebra/triangle.hpp"
|
||||||
#include "omath/linear_algebra/vector3.hpp"
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
|
||||||
@@ -34,6 +35,7 @@ namespace omath::collision
|
|||||||
class LineTracer final
|
class LineTracer final
|
||||||
{
|
{
|
||||||
using TriangleType = Triangle<typename RayType::VectorType>;
|
using TriangleType = Triangle<typename RayType::VectorType>;
|
||||||
|
using AABBType = primitives::Aabb<typename RayType::VectorType::ContainedType>;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
LineTracer() = delete;
|
LineTracer() = delete;
|
||||||
@@ -87,6 +89,54 @@ namespace omath::collision
|
|||||||
return ray.start + ray_dir * t_hit;
|
return ray.start + ray_dir * t_hit;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Slab method ray-AABB intersection
|
||||||
|
// Returns the hit point on the AABB surface, or ray.end if no intersection
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr static auto get_ray_hit_point(const RayType& ray, const AABBType& aabb) noexcept
|
||||||
|
{
|
||||||
|
using T = typename RayType::VectorType::ContainedType;
|
||||||
|
const auto dir = ray.direction_vector();
|
||||||
|
|
||||||
|
auto t_min = -std::numeric_limits<T>::infinity();
|
||||||
|
auto t_max = std::numeric_limits<T>::infinity();
|
||||||
|
|
||||||
|
const auto process_axis = [&](const T& d, const T& origin, const T& box_min,
|
||||||
|
const T& box_max) -> bool
|
||||||
|
{
|
||||||
|
constexpr T k_epsilon = std::numeric_limits<T>::epsilon();
|
||||||
|
if (std::abs(d) < k_epsilon)
|
||||||
|
return origin >= box_min && origin <= box_max;
|
||||||
|
|
||||||
|
const T inv = T(1) / d;
|
||||||
|
T t0 = (box_min - origin) * inv;
|
||||||
|
T t1 = (box_max - origin) * inv;
|
||||||
|
if (t0 > t1)
|
||||||
|
std::swap(t0, t1);
|
||||||
|
|
||||||
|
t_min = std::max(t_min, t0);
|
||||||
|
t_max = std::min(t_max, t1);
|
||||||
|
return t_min <= t_max;
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!process_axis(dir.x, ray.start.x, aabb.min.x, aabb.max.x))
|
||||||
|
return ray.end;
|
||||||
|
if (!process_axis(dir.y, ray.start.y, aabb.min.y, aabb.max.y))
|
||||||
|
return ray.end;
|
||||||
|
if (!process_axis(dir.z, ray.start.z, aabb.min.z, aabb.max.z))
|
||||||
|
return ray.end;
|
||||||
|
|
||||||
|
// t_hit: use entry point if in front of origin, otherwise 0 (started inside)
|
||||||
|
const T t_hit = std::max(T(0), t_min);
|
||||||
|
|
||||||
|
if (t_max < T(0))
|
||||||
|
return ray.end; // box entirely behind origin
|
||||||
|
|
||||||
|
if (!ray.infinite_length && t_hit > T(1))
|
||||||
|
return ray.end; // box beyond ray endpoint
|
||||||
|
|
||||||
|
return ray.start + dir * t_hit;
|
||||||
|
}
|
||||||
|
|
||||||
template<class MeshType>
|
template<class MeshType>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept
|
constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept
|
||||||
|
|||||||
@@ -9,5 +9,5 @@
|
|||||||
|
|
||||||
namespace omath::cry_engine
|
namespace omath::cry_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||||
} // namespace omath::cry_engine
|
} // namespace omath::cry_engine
|
||||||
@@ -22,7 +22,8 @@ namespace omath::cry_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::cry_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::cry_engine
|
} // namespace omath::cry_engine
|
||||||
@@ -9,5 +9,5 @@
|
|||||||
|
|
||||||
namespace omath::frostbite_engine
|
namespace omath::frostbite_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -22,7 +22,8 @@ namespace omath::frostbite_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::frostbite_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
@@ -9,5 +9,5 @@
|
|||||||
|
|
||||||
namespace omath::iw_engine
|
namespace omath::iw_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||||
} // namespace omath::iw_engine
|
} // namespace omath::iw_engine
|
||||||
@@ -22,7 +22,8 @@ namespace omath::iw_engine
|
|||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::iw_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::iw_engine
|
} // namespace omath::iw_engine
|
||||||
@@ -8,5 +8,5 @@
|
|||||||
|
|
||||||
namespace omath::opengl_engine
|
namespace omath::opengl_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true, NDCDepthRange::NEGATIVE_ONE_TO_ONE>;
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
@@ -21,7 +21,8 @@ namespace omath::opengl_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::opengl_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
@@ -7,5 +7,5 @@
|
|||||||
#include "traits/camera_trait.hpp"
|
#include "traits/camera_trait.hpp"
|
||||||
namespace omath::source_engine
|
namespace omath::source_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
@@ -21,7 +21,8 @@ namespace omath::source_engine
|
|||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::source_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
@@ -9,5 +9,5 @@
|
|||||||
|
|
||||||
namespace omath::unity_engine
|
namespace omath::unity_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -22,7 +22,8 @@ namespace omath::unity_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::unity_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -9,5 +9,5 @@
|
|||||||
|
|
||||||
namespace omath::unreal_engine
|
namespace omath::unreal_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
@@ -22,7 +22,8 @@ namespace omath::unreal_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::unreal_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
@@ -37,6 +37,12 @@ namespace omath
|
|||||||
COLUMN_MAJOR
|
COLUMN_MAJOR
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class NDCDepthRange : uint8_t
|
||||||
|
{
|
||||||
|
NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
|
||||||
|
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
|
||||||
|
};
|
||||||
|
|
||||||
template<typename M1, typename M2> concept MatTemplateEqual
|
template<typename M1, typename M2> concept MatTemplateEqual
|
||||||
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
|
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
|
||||||
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
|
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
|
||||||
@@ -658,56 +664,98 @@ namespace omath
|
|||||||
} * mat_translation<Type, St>(-camera_origin);
|
} * mat_translation<Type, St>(-camera_origin);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
|
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
|
||||||
const float near, const float far) noexcept
|
const float near, const float far) noexcept
|
||||||
{
|
{
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||||
|
|
||||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
{0.f, 0.f, 1.f, 0.f}};
|
{0.f, 0.f, far / (far - near), -(near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, 1.f, 0.f}};
|
||||||
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
|
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, 1.f, 0.f}};
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
|
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
|
||||||
const float near, const float far) noexcept
|
const float near, const float far) noexcept
|
||||||
{
|
{
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||||
|
|
||||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
{0.f, 0.f, -1.f, 0.f}};
|
{0.f, 0.f, -far / (far - near), -(near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, -1.f, 0.f}};
|
||||||
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
|
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, -1.f, 0.f}};
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
|
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||||
const Type near, const Type far) noexcept
|
const Type near, const Type far) noexcept
|
||||||
{
|
{
|
||||||
return
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{
|
return
|
||||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
{
|
||||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
{ 0.f, 0.f, 0.f, 1.f }
|
{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||||
};
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
|
};
|
||||||
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return
|
||||||
|
{
|
||||||
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
|
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
|
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||||
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
|
};
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
|
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||||
const Type near, const Type far) noexcept
|
const Type near, const Type far) noexcept
|
||||||
{
|
{
|
||||||
return
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{
|
return
|
||||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
{
|
||||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
{ 0.f, 0.f, 0.f, 1.f }
|
{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||||
};
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
|
};
|
||||||
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return
|
||||||
|
{
|
||||||
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
|
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
|
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||||
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
|
};
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
||||||
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
|
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
|
||||||
|
|||||||
@@ -35,6 +35,7 @@
|
|||||||
#include "omath/collision/line_tracer.hpp"
|
#include "omath/collision/line_tracer.hpp"
|
||||||
#include "omath/collision/gjk_algorithm.hpp"
|
#include "omath/collision/gjk_algorithm.hpp"
|
||||||
#include "omath/collision/epa_algorithm.hpp"
|
#include "omath/collision/epa_algorithm.hpp"
|
||||||
|
#include "omath/collision/bvh_tree.hpp"
|
||||||
// Pathfinding algorithms
|
// Pathfinding algorithms
|
||||||
#include "omath/pathfinding/a_star.hpp"
|
#include "omath/pathfinding/a_star.hpp"
|
||||||
#include "omath/pathfinding/navigation_mesh.hpp"
|
#include "omath/pathfinding/navigation_mesh.hpp"
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
#include "omath/linear_algebra/mat.hpp"
|
#include "omath/linear_algebra/mat.hpp"
|
||||||
#include "omath/linear_algebra/triangle.hpp"
|
#include "omath/linear_algebra/triangle.hpp"
|
||||||
#include "omath/linear_algebra/vector3.hpp"
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
@@ -36,23 +37,29 @@ namespace omath::projection
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
|
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
|
||||||
|
enum class ViewPortClipping
|
||||||
|
{
|
||||||
|
AUTO,
|
||||||
|
MANUAL,
|
||||||
|
};
|
||||||
template<class T, class MatType, class ViewAnglesType>
|
template<class T, class MatType, class ViewAnglesType>
|
||||||
concept CameraEngineConcept =
|
concept CameraEngineConcept =
|
||||||
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
|
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
|
||||||
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar) {
|
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar,
|
||||||
|
NDCDepthRange ndc_depth_range) {
|
||||||
// Presence + return types
|
// Presence + return types
|
||||||
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
|
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
|
||||||
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
|
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
|
||||||
{ T::calc_projection_matrix(fov, viewport, znear, zfar) } -> std::same_as<MatType>;
|
{ T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range) } -> std::same_as<MatType>;
|
||||||
|
|
||||||
// Enforce noexcept as in the trait declaration
|
// Enforce noexcept as in the trait declaration
|
||||||
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
|
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
|
||||||
requires noexcept(T::calc_view_matrix(angles, cam_origin));
|
requires noexcept(T::calc_view_matrix(angles, cam_origin));
|
||||||
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
|
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range));
|
||||||
};
|
};
|
||||||
|
|
||||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
|
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false,
|
||||||
|
NDCDepthRange depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
||||||
class Camera final
|
class Camera final
|
||||||
{
|
{
|
||||||
@@ -82,6 +89,11 @@ namespace omath::projection
|
|||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_view_matrix = std::nullopt;
|
m_view_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
ViewAnglesType calc_look_at_angles(const Vector3<float>& look_to) const
|
||||||
|
{
|
||||||
|
return TraitClass::calc_look_at_angle(m_origin, look_to);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> get_forward() const noexcept
|
Vector3<float> get_forward() const noexcept
|
||||||
@@ -126,7 +138,8 @@ namespace omath::projection
|
|||||||
{
|
{
|
||||||
if (!m_projection_matrix.has_value())
|
if (!m_projection_matrix.has_value())
|
||||||
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
|
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
|
||||||
m_near_plane_distance, m_far_plane_distance);
|
m_near_plane_distance, m_far_plane_distance,
|
||||||
|
depth_range);
|
||||||
|
|
||||||
return m_projection_matrix.value();
|
return m_projection_matrix.value();
|
||||||
}
|
}
|
||||||
@@ -138,16 +151,16 @@ namespace omath::projection
|
|||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_near_plane(const float near) noexcept
|
void set_near_plane(const float near_plane) noexcept
|
||||||
{
|
{
|
||||||
m_near_plane_distance = near;
|
m_near_plane_distance = near_plane;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_far_plane(const float far) noexcept
|
void set_far_plane(const float far_plane) noexcept
|
||||||
{
|
{
|
||||||
m_far_plane_distance = far;
|
m_far_plane_distance = far_plane;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
@@ -213,6 +226,22 @@ namespace omath::projection
|
|||||||
else
|
else
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
|
[[nodiscard]] std::expected<Vector3<float>, Error>
|
||||||
|
world_to_screen_unclipped(const Vector3<float>& world_position) const noexcept
|
||||||
|
{
|
||||||
|
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
|
||||||
|
|
||||||
|
if (!normalized_cords.has_value())
|
||||||
|
return std::unexpected{normalized_cords.error()};
|
||||||
|
|
||||||
|
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
|
||||||
|
return ndc_to_screen_position_from_top_left_corner(*normalized_cords);
|
||||||
|
else if constexpr (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
|
||||||
|
return ndc_to_screen_position_from_bottom_left_corner(*normalized_cords);
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
|
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
|
||||||
{
|
{
|
||||||
@@ -246,40 +275,127 @@ namespace omath::projection
|
|||||||
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
|
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
|
||||||
};
|
};
|
||||||
|
|
||||||
// Clip volume in clip space (OpenGL-style):
|
// Clip volume in clip space:
|
||||||
// -w <= x <= w
|
// -w <= x <= w
|
||||||
// -w <= y <= w
|
// -w <= y <= w
|
||||||
// -w <= z <= w
|
// z_min <= z <= w (z_min = -w for [-1,1], 0 for [0,1])
|
||||||
|
|
||||||
for (int i = 0; i < 3; i++)
|
// x and y planes
|
||||||
|
for (int i = 0; i < 2; i++)
|
||||||
{
|
{
|
||||||
if (all_outside_plane(i, c0, c1, c2, false))
|
if (all_outside_plane(i, c0, c1, c2, false))
|
||||||
return true; // x < -w (left)
|
return true;
|
||||||
if (all_outside_plane(i, c0, c1, c2, true))
|
if (all_outside_plane(i, c0, c1, c2, true))
|
||||||
return true; // x > w (right)
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// z far plane: z > w
|
||||||
|
if (all_outside_plane(2, c0, c1, c2, true))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
// z near plane
|
||||||
|
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
{
|
||||||
|
// 0 <= z, so reject if z < 0 for all vertices
|
||||||
|
if (c0[2] < 0.f && c1[2] < 0.f && c2[2] < 0.f)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// -w <= z
|
||||||
|
if (all_outside_plane(2, c0, c1, c2, false))
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] bool is_aabb_culled_by_frustum(const primitives::Aabb<float>& aabb) const noexcept
|
||||||
|
{
|
||||||
|
const auto& m = get_view_projection_matrix();
|
||||||
|
|
||||||
|
// Gribb-Hartmann: extract 6 frustum planes from the view-projection matrix.
|
||||||
|
// Each plane is (a, b, c, d) such that ax + by + cz + d >= 0 means inside.
|
||||||
|
// For a 4x4 matrix with rows r0..r3:
|
||||||
|
// Left = r3 + r0
|
||||||
|
// Right = r3 - r0
|
||||||
|
// Bottom = r3 + r1
|
||||||
|
// Top = r3 - r1
|
||||||
|
// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
|
||||||
|
// Far = r3 - r2
|
||||||
|
struct Plane final
|
||||||
|
{
|
||||||
|
float a, b, c, d;
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto extract_plane = [&m](const int sign, const int row) -> Plane
|
||||||
|
{
|
||||||
|
return {
|
||||||
|
m.at(3, 0) + static_cast<float>(sign) * m.at(row, 0),
|
||||||
|
m.at(3, 1) + static_cast<float>(sign) * m.at(row, 1),
|
||||||
|
m.at(3, 2) + static_cast<float>(sign) * m.at(row, 2),
|
||||||
|
m.at(3, 3) + static_cast<float>(sign) * m.at(row, 3),
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
std::array<Plane, 6> planes = {
|
||||||
|
extract_plane(1, 0), // left
|
||||||
|
extract_plane(-1, 0), // right
|
||||||
|
extract_plane(1, 1), // bottom
|
||||||
|
extract_plane(-1, 1), // top
|
||||||
|
extract_plane(-1, 2), // far
|
||||||
|
};
|
||||||
|
|
||||||
|
// Near plane depends on NDC depth range
|
||||||
|
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
planes[5] = {m.at(2, 0), m.at(2, 1), m.at(2, 2), m.at(2, 3)};
|
||||||
|
else
|
||||||
|
planes[5] = extract_plane(1, 2);
|
||||||
|
|
||||||
|
// For each plane, find the AABB corner most in the direction of the plane normal
|
||||||
|
// (the "positive vertex"). If it's outside, the entire AABB is outside.
|
||||||
|
for (const auto& [a, b, c, d] : planes)
|
||||||
|
{
|
||||||
|
const float px = a >= 0.f ? aabb.max.x : aabb.min.x;
|
||||||
|
const float py = b >= 0.f ? aabb.max.y : aabb.min.y;
|
||||||
|
const float pz = c >= 0.f ? aabb.max.z : aabb.min.z;
|
||||||
|
|
||||||
|
if (a * px + b * py + c * pz + d < 0.f)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] std::expected<Vector3<float>, Error>
|
[[nodiscard]] std::expected<Vector3<float>, Error>
|
||||||
world_to_view_port(const Vector3<float>& world_position) const noexcept
|
world_to_view_port(const Vector3<float>& world_position,
|
||||||
|
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
|
||||||
{
|
{
|
||||||
auto projected = get_view_projection_matrix()
|
auto projected = get_view_projection_matrix()
|
||||||
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
|
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
|
||||||
|
|
||||||
const auto& w = projected.at(3, 0);
|
const auto& w = projected.at(3, 0);
|
||||||
if (w <= std::numeric_limits<float>::epsilon())
|
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
if (w <= eps)
|
||||||
|
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
|
||||||
|
|
||||||
projected /= w;
|
projected /= w;
|
||||||
|
|
||||||
if (is_ndc_out_of_bounds(projected))
|
// ReSharper disable once CppTooWideScope
|
||||||
|
const auto clipped_automatically = clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
|
||||||
|
if (clipped_automatically)
|
||||||
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScope
|
||||||
|
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? 0.0f : -1.0f;
|
||||||
|
const auto clipped_manually = clipping == ViewPortClipping::MANUAL && (projected.at(2, 0) < z_min - eps
|
||||||
|
|| projected.at(2, 0) > 1.0f + eps);
|
||||||
|
if (clipped_manually)
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
||||||
}
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::expected<Vector3<float>, Error> view_port_to_screen(const Vector3<float>& ndc) const noexcept
|
std::expected<Vector3<float>, Error> view_port_to_world(const Vector3<float>& ndc) const noexcept
|
||||||
{
|
{
|
||||||
const auto inv_view_proj = get_view_projection_matrix().inverted();
|
const auto inv_view_proj = get_view_projection_matrix().inverted();
|
||||||
|
|
||||||
@@ -304,7 +420,7 @@ namespace omath::projection
|
|||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
|
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
|
||||||
{
|
{
|
||||||
return view_port_to_screen(screen_to_ndc<screen_start>(screen_pos));
|
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
|
||||||
}
|
}
|
||||||
|
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
@@ -333,8 +449,26 @@ namespace omath::projection
|
|||||||
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
|
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
|
||||||
{
|
{
|
||||||
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||||
return std::ranges::any_of(ndc.raw_array(),
|
|
||||||
[](const auto& val) { return val < -1.0f - eps || val > 1.0f + eps; });
|
const auto& data = ndc.raw_array();
|
||||||
|
// x and y are always in [-1, 1]
|
||||||
|
if (data[0] < -1.0f - eps || data[0] > 1.0f + eps)
|
||||||
|
return true;
|
||||||
|
if (data[1] < -1.0f - eps || data[1] > 1.0f + eps)
|
||||||
|
return true;
|
||||||
|
return is_ndc_z_value_out_of_bounds(data[2]);
|
||||||
|
}
|
||||||
|
template<class ZType>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr static bool is_ndc_z_value_out_of_bounds(const ZType& z_ndc) noexcept
|
||||||
|
{
|
||||||
|
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||||
|
if constexpr (depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return z_ndc < -1.0f - eps || z_ndc > 1.0f + eps;
|
||||||
|
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return z_ndc < 0.0f - eps || z_ndc > 1.0f + eps;
|
||||||
|
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|
||||||
// NDC REPRESENTATION:
|
// NDC REPRESENTATION:
|
||||||
|
|||||||
@@ -11,5 +11,6 @@ namespace omath::projection
|
|||||||
{
|
{
|
||||||
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
|
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
|
||||||
INV_VIEW_PROJ_MAT_DET_EQ_ZERO,
|
INV_VIEW_PROJ_MAT_DET_EQ_ZERO,
|
||||||
|
PERSPECTIVE_DIVIDER_LESS_EQ_ZERO,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -3,11 +3,43 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
#include <cassert>
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
#include <string_view>
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
#include "omath/utility/pe_pattern_scan.hpp"
|
||||||
|
#include <windows.h>
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
#include "omath/utility/macho_pattern_scan.hpp"
|
||||||
|
#include <mach-o/dyld.h>
|
||||||
|
#else
|
||||||
|
#include "omath/utility/elf_pattern_scan.hpp"
|
||||||
|
#include <link.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace omath::rev_eng
|
namespace omath::rev_eng
|
||||||
{
|
{
|
||||||
|
template<std::size_t N>
|
||||||
|
struct FixedString final
|
||||||
|
{
|
||||||
|
char data[N]{};
|
||||||
|
// ReSharper disable once CppNonExplicitConvertingConstructor
|
||||||
|
constexpr FixedString(const char (&str)[N]) noexcept // NOLINT(*-explicit-constructor)
|
||||||
|
{
|
||||||
|
for (std::size_t i = 0; i < N; ++i)
|
||||||
|
data[i] = str[i];
|
||||||
|
}
|
||||||
|
// ReSharper disable once CppNonExplicitConversionOperator
|
||||||
|
constexpr operator std::string_view() const noexcept // NOLINT(*-explicit-constructor)
|
||||||
|
{
|
||||||
|
return {data, N - 1};
|
||||||
|
}
|
||||||
|
};
|
||||||
|
template<std::size_t N>
|
||||||
|
FixedString(const char (&)[N]) -> FixedString<N>;
|
||||||
|
|
||||||
class InternalReverseEngineeredObject
|
class InternalReverseEngineeredObject
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
@@ -23,26 +55,150 @@ namespace omath::rev_eng
|
|||||||
return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset);
|
return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<std::size_t id, class ReturnType>
|
template<class ReturnType>
|
||||||
|
ReturnType call_method(const void* ptr, auto... arg_list)
|
||||||
|
{
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
using MethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
||||||
|
#else
|
||||||
|
using MethodType = ReturnType (*)(void*, decltype(arg_list)...);
|
||||||
|
#endif
|
||||||
|
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
|
||||||
|
}
|
||||||
|
template<class ReturnType>
|
||||||
|
ReturnType call_method(const void* ptr, auto... arg_list) const
|
||||||
|
{
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
using MethodType = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
|
||||||
|
#else
|
||||||
|
using MethodType = ReturnType (*)(const void*, decltype(arg_list)...);
|
||||||
|
#endif
|
||||||
|
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
|
||||||
|
ReturnType call_method(auto... arg_list)
|
||||||
|
{
|
||||||
|
static const auto* address = resolve_pattern(ModuleName, Pattern);
|
||||||
|
return call_method<ReturnType>(address, arg_list...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
|
||||||
|
ReturnType call_method(auto... arg_list) const
|
||||||
|
{
|
||||||
|
static const auto* address = resolve_pattern(ModuleName, Pattern);
|
||||||
|
return call_method<ReturnType>(address, arg_list...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class ReturnType>
|
||||||
|
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list)
|
||||||
|
{
|
||||||
|
static const auto* address = resolve_pattern(module_name, pattern);
|
||||||
|
return call_method<ReturnType>(address, arg_list...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class ReturnType>
|
||||||
|
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list) const
|
||||||
|
{
|
||||||
|
static const auto* address = resolve_pattern(module_name, pattern);
|
||||||
|
return call_method<ReturnType>(address, arg_list...);
|
||||||
|
}
|
||||||
|
template<std::size_t Id, class ReturnType>
|
||||||
ReturnType call_virtual_method(auto... arg_list)
|
ReturnType call_virtual_method(auto... arg_list)
|
||||||
{
|
{
|
||||||
#ifdef _MSC_VER
|
const auto vtable = *reinterpret_cast<void***>(this);
|
||||||
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
return call_method<ReturnType>(vtable[Id], arg_list...);
|
||||||
#else
|
|
||||||
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
|
|
||||||
#endif
|
|
||||||
return (*reinterpret_cast<VirtualMethodType**>(this))[id](this, arg_list...);
|
|
||||||
}
|
}
|
||||||
template<std::size_t id, class ReturnType>
|
template<std::size_t Id, class ReturnType>
|
||||||
ReturnType call_virtual_method(auto... arg_list) const
|
ReturnType call_virtual_method(auto... arg_list) const
|
||||||
{
|
{
|
||||||
|
const auto vtable = *reinterpret_cast<void* const* const*>(this);
|
||||||
|
return call_method<ReturnType>(vtable[Id], arg_list...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
|
||||||
|
ReturnType call_virtual_method(auto... arg_list)
|
||||||
|
{
|
||||||
|
auto sub_this = reinterpret_cast<void*>(
|
||||||
|
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
|
||||||
|
const auto vtable = *reinterpret_cast<void***>(sub_this);
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
using Fn = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
||||||
#else
|
#else
|
||||||
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
|
using Fn = ReturnType(*)(void*, decltype(arg_list)...);
|
||||||
|
#endif
|
||||||
|
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
|
||||||
|
}
|
||||||
|
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
|
||||||
|
ReturnType call_virtual_method(auto... arg_list) const
|
||||||
|
{
|
||||||
|
auto sub_this = reinterpret_cast<const void*>(
|
||||||
|
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
|
||||||
|
const auto vtable = *reinterpret_cast<void* const* const*>(sub_this);
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
using Fn = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
|
||||||
|
#else
|
||||||
|
using Fn = ReturnType(*)(const void*, decltype(arg_list)...);
|
||||||
|
#endif
|
||||||
|
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
[[nodiscard]]
|
||||||
|
static const void* resolve_pattern(const std::string_view module_name, const std::string_view pattern)
|
||||||
|
{
|
||||||
|
const auto* base = get_module_base(module_name);
|
||||||
|
assert(base && "Failed to find module");
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
const auto result = PePatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
const auto result = MachOPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
||||||
|
#else
|
||||||
|
const auto result = ElfPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
||||||
|
#endif
|
||||||
|
assert(result.has_value() && "Pattern scan failed");
|
||||||
|
return reinterpret_cast<const void*>(*result);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static const void* get_module_base(const std::string_view module_name)
|
||||||
|
{
|
||||||
|
#ifdef _WIN32
|
||||||
|
return GetModuleHandleA(module_name.data());
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
// On macOS, iterate loaded images to find the module by name
|
||||||
|
const auto count = _dyld_image_count();
|
||||||
|
for (std::uint32_t i = 0; i < count; ++i)
|
||||||
|
{
|
||||||
|
const auto* name = _dyld_get_image_name(i);
|
||||||
|
if (name && std::string_view{name}.find(module_name) != std::string_view::npos)
|
||||||
|
return static_cast<const void*>(_dyld_get_image_header(i));
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
#else
|
||||||
|
// On Linux, use dl_iterate_phdr to find loaded module by name
|
||||||
|
struct CallbackData
|
||||||
|
{
|
||||||
|
std::string_view name;
|
||||||
|
const void* base;
|
||||||
|
} cb_data{module_name, nullptr};
|
||||||
|
|
||||||
|
dl_iterate_phdr(
|
||||||
|
[](dl_phdr_info* info, std::size_t, void* data) -> int
|
||||||
|
{
|
||||||
|
auto* cb = static_cast<CallbackData*>(data);
|
||||||
|
if (info->dlpi_name
|
||||||
|
&& std::string_view{info->dlpi_name}.find(cb->name) != std::string_view::npos)
|
||||||
|
{
|
||||||
|
cb->base = reinterpret_cast<const void*>(info->dlpi_addr);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
&cb_data);
|
||||||
|
return cb_data.base;
|
||||||
#endif
|
#endif
|
||||||
return (*static_cast<VirtualMethodType**>((void*)(this)))[id](
|
|
||||||
const_cast<void*>(static_cast<const void*>(this)), arg_list...);
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
} // namespace omath::rev_eng
|
} // namespace omath::rev_eng
|
||||||
|
|||||||
@@ -36,6 +36,7 @@ namespace omath
|
|||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
using ArithmeticType = Type;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr static Angle from_degrees(const Type& degrees) noexcept
|
constexpr static Angle from_degrees(const Type& degrees) noexcept
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -2,14 +2,25 @@
|
|||||||
// Created by Orange on 11/30/2024.
|
// Created by Orange on 11/30/2024.
|
||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include <type_traits>
|
||||||
namespace omath
|
namespace omath
|
||||||
{
|
{
|
||||||
template<class PitchType, class YawType, class RollType>
|
template<class PitchType, class YawType, class RollType>
|
||||||
|
requires std::is_same_v<typename PitchType::ArithmeticType, typename YawType::ArithmeticType>
|
||||||
|
&& std::is_same_v<typename YawType::ArithmeticType, typename RollType::ArithmeticType>
|
||||||
struct ViewAngles
|
struct ViewAngles
|
||||||
{
|
{
|
||||||
|
using ArithmeticType = PitchType::ArithmeticType;
|
||||||
|
|
||||||
PitchType pitch;
|
PitchType pitch;
|
||||||
YawType yaw;
|
YawType yaw;
|
||||||
RollType roll;
|
RollType roll;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<ArithmeticType> as_vector3() const
|
||||||
|
{
|
||||||
|
return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()};
|
||||||
|
}
|
||||||
};
|
};
|
||||||
} // namespace omath
|
} // namespace omath
|
||||||
|
|||||||
@@ -16,15 +16,42 @@ echo "[*] Output dir: ${OUTPUT_DIR}"
|
|||||||
# Find llvm tools - handle versioned names (Linux) and xcrun (macOS)
|
# Find llvm tools - handle versioned names (Linux) and xcrun (macOS)
|
||||||
find_llvm_tool() {
|
find_llvm_tool() {
|
||||||
local tool_name="$1"
|
local tool_name="$1"
|
||||||
|
|
||||||
# macOS: use xcrun
|
# First priority: derive from the actual compiler used by cmake (CMakeCache.txt).
|
||||||
|
# This guarantees the profraw format version matches the instrumented binary.
|
||||||
|
local cache_file="${BINARY_DIR}/CMakeCache.txt"
|
||||||
|
if [[ -f "$cache_file" ]]; then
|
||||||
|
local cmake_cxx
|
||||||
|
cmake_cxx=$(grep '^CMAKE_CXX_COMPILER:' "$cache_file" | cut -d= -f2)
|
||||||
|
if [[ -n "$cmake_cxx" && -x "$cmake_cxx" ]]; then
|
||||||
|
local tool_path
|
||||||
|
tool_path="$(dirname "$cmake_cxx")/${tool_name}"
|
||||||
|
if [[ -x "$tool_path" ]]; then
|
||||||
|
echo "$tool_path"
|
||||||
|
return 0
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
|
||||||
|
# macOS: derive from xcrun clang as fallback
|
||||||
if [[ "$(uname)" == "Darwin" ]]; then
|
if [[ "$(uname)" == "Darwin" ]]; then
|
||||||
|
local clang_path
|
||||||
|
clang_path=$(xcrun --find clang 2>/dev/null)
|
||||||
|
if [[ -n "$clang_path" ]]; then
|
||||||
|
local tool_path
|
||||||
|
tool_path="$(dirname "$clang_path")/${tool_name}"
|
||||||
|
if [[ -x "$tool_path" ]]; then
|
||||||
|
echo "$tool_path"
|
||||||
|
return 0
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
# Fallback: xcrun
|
||||||
if xcrun --find "${tool_name}" &>/dev/null; then
|
if xcrun --find "${tool_name}" &>/dev/null; then
|
||||||
echo "xcrun ${tool_name}"
|
echo "xcrun ${tool_name}"
|
||||||
return 0
|
return 0
|
||||||
fi
|
fi
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Try versioned names (Linux with LLVM 21, 20, 19, etc.)
|
# Try versioned names (Linux with LLVM 21, 20, 19, etc.)
|
||||||
for version in 21 20 19 18 17 ""; do
|
for version in 21 20 19 18 17 ""; do
|
||||||
local versioned_name="${tool_name}${version:+-$version}"
|
local versioned_name="${tool_name}${version:+-$version}"
|
||||||
@@ -33,7 +60,7 @@ find_llvm_tool() {
|
|||||||
return 0
|
return 0
|
||||||
fi
|
fi
|
||||||
done
|
done
|
||||||
|
|
||||||
echo ""
|
echo ""
|
||||||
return 1
|
return 1
|
||||||
}
|
}
|
||||||
@@ -51,6 +78,18 @@ fi
|
|||||||
echo "[*] Using: ${LLVM_PROFDATA}"
|
echo "[*] Using: ${LLVM_PROFDATA}"
|
||||||
echo "[*] Using: ${LLVM_COV}"
|
echo "[*] Using: ${LLVM_COV}"
|
||||||
|
|
||||||
|
# Print version info for debugging version mismatches
|
||||||
|
if [[ "$(uname)" == "Darwin" ]]; then
|
||||||
|
echo "[*] Default clang: $(xcrun clang --version 2>&1 | head -1)"
|
||||||
|
# Show actual compiler used by the build (from CMakeCache.txt if available)
|
||||||
|
CACHE_FILE="${BINARY_DIR}/CMakeCache.txt"
|
||||||
|
if [[ -f "$CACHE_FILE" ]]; then
|
||||||
|
ACTUAL_CXX=$(grep '^CMAKE_CXX_COMPILER:' "$CACHE_FILE" | cut -d= -f2)
|
||||||
|
echo "[*] Build compiler: ${ACTUAL_CXX} ($(${ACTUAL_CXX} --version 2>&1 | head -1))"
|
||||||
|
fi
|
||||||
|
echo "[*] profdata: $(${LLVM_PROFDATA} show --version 2>&1 | head -1 || true)"
|
||||||
|
fi
|
||||||
|
|
||||||
# Find test binary
|
# Find test binary
|
||||||
if [[ -z "${TEST_BINARY}" ]]; then
|
if [[ -z "${TEST_BINARY}" ]]; then
|
||||||
for path in \
|
for path in \
|
||||||
|
|||||||
@@ -35,8 +35,15 @@ namespace omath::cry_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::cry_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -35,8 +35,16 @@ namespace omath::frostbite_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::frostbite_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -36,18 +36,27 @@ namespace omath::iw_engine
|
|||||||
}
|
}
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
|
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
|
||||||
constexpr auto k_multiply_factor = 0.75f;
|
constexpr auto k_multiply_factor = 0.75f;
|
||||||
|
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
||||||
|
|
||||||
return {
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
return {
|
||||||
{0, 1.f / (fov_half_tan), 0, 0},
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
{0, 0, 1, 0},
|
{0, 0, far / (far - near), -(near * far) / (far - near)},
|
||||||
};
|
{0, 0, 1, 0},
|
||||||
|
};
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return {
|
||||||
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
|
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||||
|
{0, 0, 1, 0},
|
||||||
|
};
|
||||||
|
std::unreachable();
|
||||||
};
|
};
|
||||||
} // namespace omath::iw_engine
|
} // namespace omath::iw_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::iw_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::iw_engine
|
} // namespace omath::iw_engine
|
||||||
@@ -8,15 +8,15 @@ namespace omath::opengl_engine
|
|||||||
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||||
{
|
{
|
||||||
const auto vec
|
const auto vec =
|
||||||
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
|
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
}
|
}
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||||
{
|
{
|
||||||
const auto vec
|
const auto vec =
|
||||||
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
|
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
}
|
}
|
||||||
@@ -28,7 +28,7 @@ namespace omath::opengl_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
{
|
{
|
||||||
return mat_look_at_right_handed(cam_origin, cam_origin+forward_vector(angles), up_vector(angles));
|
return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
|
||||||
}
|
}
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
{
|
{
|
||||||
@@ -37,15 +37,16 @@ namespace omath::opengl_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
return {
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
{0, 1.f / (fov_half_tan), 0, 0},
|
field_of_view, aspect_ratio, near, far);
|
||||||
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
|
||||||
{0, 0, -1, 0},
|
std::unreachable();
|
||||||
};
|
|
||||||
}
|
}
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
|
|||||||
@@ -20,8 +20,9 @@ namespace omath::opengl_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
@@ -36,18 +36,27 @@ namespace omath::source_engine
|
|||||||
}
|
}
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
||||||
constexpr auto k_multiply_factor = 0.75f;
|
constexpr auto k_multiply_factor = 0.75f;
|
||||||
|
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
||||||
|
|
||||||
return {
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
return {
|
||||||
{0, 1.f / (fov_half_tan), 0, 0},
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
{0, 0, 1, 0},
|
{0, 0, far / (far - near), -(near * far) / (far - near)},
|
||||||
};
|
{0, 0, 1, 0},
|
||||||
|
};
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return {
|
||||||
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
|
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||||
|
{0, 0, 1, 0},
|
||||||
|
};
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
|
|||||||
@@ -20,8 +20,9 @@ namespace omath::source_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
@@ -35,8 +35,15 @@ namespace omath::unity_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return omath::mat_perspective_right_handed(field_of_view, aspect_ratio, near, far);
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio,
|
||||||
|
near, far);
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::unity_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -35,8 +35,12 @@ namespace omath::unreal_engine
|
|||||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
||||||
}
|
}
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::unreal_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
@@ -3,6 +3,8 @@
|
|||||||
//
|
//
|
||||||
#ifdef OMATH_ENABLE_LUA
|
#ifdef OMATH_ENABLE_LUA
|
||||||
#include "omath/lua/lua.hpp"
|
#include "omath/lua/lua.hpp"
|
||||||
|
#include "omath/omath.hpp"
|
||||||
|
#include "omath/projection/error_codes.hpp"
|
||||||
#include <omath/engines/cry_engine/camera.hpp>
|
#include <omath/engines/cry_engine/camera.hpp>
|
||||||
#include <omath/engines/frostbite_engine/camera.hpp>
|
#include <omath/engines/frostbite_engine/camera.hpp>
|
||||||
#include <omath/engines/iw_engine/camera.hpp>
|
#include <omath/engines/iw_engine/camera.hpp>
|
||||||
@@ -33,6 +35,8 @@ namespace
|
|||||||
return "world position is out of screen bounds";
|
return "world position is out of screen bounds";
|
||||||
case omath::projection::Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO:
|
case omath::projection::Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO:
|
||||||
return "inverse view-projection matrix determinant is zero";
|
return "inverse view-projection matrix determinant is zero";
|
||||||
|
case omath::projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO:
|
||||||
|
return "perspective divider is less or equal to zero";
|
||||||
}
|
}
|
||||||
return "unknown error";
|
return "unknown error";
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -237,4 +237,54 @@ TEST(unit_test_cry_engine, loook_at_random_z_axis)
|
|||||||
failed_points++;
|
failed_points++;
|
||||||
}
|
}
|
||||||
EXPECT_LE(failed_points, 100);
|
EXPECT_LE(failed_points, 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::cry_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::cry_engine::ViewAngles angles{
|
||||||
|
omath::cry_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::cry_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::cry_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
// Pitch is clamped to [-90, 90]
|
||||||
|
const omath::cry_engine::ViewAngles angles{
|
||||||
|
omath::cry_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::cry_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::cry_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
// Yaw is normalized to [-180, 180], 270 wraps to -90
|
||||||
|
const omath::cry_engine::ViewAngles angles{
|
||||||
|
omath::cry_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::cry_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::cry_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
}
|
}
|
||||||
@@ -405,3 +405,51 @@ TEST(unit_test_frostbite_engine, look_at_down)
|
|||||||
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_up).as_array()))
|
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_up).as_array()))
|
||||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::frostbite_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::frostbite_engine::ViewAngles angles{
|
||||||
|
omath::frostbite_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::frostbite_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::frostbite_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
const omath::frostbite_engine::ViewAngles angles{
|
||||||
|
omath::frostbite_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::frostbite_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::frostbite_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
const omath::frostbite_engine::ViewAngles angles{
|
||||||
|
omath::frostbite_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::frostbite_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::frostbite_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
|
|||||||
@@ -280,4 +280,54 @@ TEST(unit_test_iw_engine, look_at_down)
|
|||||||
EXPECT_NEAR(dir_vector.z, -0.99984f, 0.0001f);
|
EXPECT_NEAR(dir_vector.z, -0.99984f, 0.0001f);
|
||||||
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
||||||
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_iw_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::iw_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_iw_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::iw_engine::ViewAngles angles{
|
||||||
|
omath::iw_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::iw_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::iw_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_iw_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
// Pitch is clamped to [-89, 89]
|
||||||
|
const omath::iw_engine::ViewAngles angles{
|
||||||
|
omath::iw_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::iw_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::iw_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 89.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_iw_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
// Yaw is normalized to [-180, 180], 270 wraps to -90
|
||||||
|
const omath::iw_engine::ViewAngles angles{
|
||||||
|
omath::iw_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::iw_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::iw_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
}
|
}
|
||||||
@@ -394,4 +394,52 @@ TEST(unit_test_opengl_engine, look_at_down)
|
|||||||
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
|
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
|
||||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_up).as_array()))
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_up).as_array()))
|
||||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_opengl, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::opengl_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_opengl, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::opengl_engine::ViewAngles angles{
|
||||||
|
omath::opengl_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::opengl_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::opengl_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_opengl, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
const omath::opengl_engine::ViewAngles angles{
|
||||||
|
omath::opengl_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::opengl_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::opengl_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_opengl, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
const omath::opengl_engine::ViewAngles angles{
|
||||||
|
omath::opengl_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::opengl_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::opengl_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
}
|
}
|
||||||
@@ -422,4 +422,54 @@ TEST(unit_test_source_engine, look_at_down)
|
|||||||
EXPECT_NEAR(dir_vector.z, -0.99984f, 0.0001f);
|
EXPECT_NEAR(dir_vector.z, -0.99984f, 0.0001f);
|
||||||
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
||||||
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_source_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::source_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_source_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_source_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
// Pitch is clamped to [-89, 89]
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 89.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_source_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
// Yaw is normalized to [-180, 180], 270 wraps to -90
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
}
|
}
|
||||||
@@ -21,6 +21,9 @@
|
|||||||
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
|
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
|
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
|
||||||
|
#include <omath/engines/source_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
|
#include <omath/engines/cry_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
#include <omath/projectile_prediction/projectile.hpp>
|
#include <omath/projectile_prediction/projectile.hpp>
|
||||||
#include <omath/projectile_prediction/target.hpp>
|
#include <omath/projectile_prediction/target.hpp>
|
||||||
@@ -218,9 +221,14 @@ TEST(TraitTests, Frostbite_Pred_And_Mesh_And_Camera)
|
|||||||
// CameraTrait look at should be callable
|
// CameraTrait look at should be callable
|
||||||
const auto angles = e::CameraTrait::calc_look_at_angle({0, 0, 0}, {0, 1, 1});
|
const auto angles = e::CameraTrait::calc_look_at_angle({0, 0, 0}, {0, 1, 1});
|
||||||
(void)angles;
|
(void)angles;
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
EXPECT_NE(proj, proj_zo);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
|
TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
|
||||||
@@ -264,10 +272,15 @@ TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f);
|
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
// non-airborne
|
// non-airborne
|
||||||
t.m_is_airborne = false;
|
t.m_is_airborne = false;
|
||||||
const auto pred_ground_iw = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
const auto pred_ground_iw = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||||
@@ -314,10 +327,15 @@ TEST(TraitTests, OpenGL_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
// non-airborne
|
// non-airborne
|
||||||
t.m_is_airborne = false;
|
t.m_is_airborne = false;
|
||||||
const auto pred_ground_gl = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
const auto pred_ground_gl = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||||
@@ -364,10 +382,15 @@ TEST(TraitTests, Unity_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
// non-airborne
|
// non-airborne
|
||||||
t.m_is_airborne = false;
|
t.m_is_airborne = false;
|
||||||
const auto pred_ground_unity = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
const auto pred_ground_unity = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||||
@@ -414,12 +437,237 @@ TEST(TraitTests, Unreal_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
// non-airborne
|
// non-airborne
|
||||||
t.m_is_airborne = false;
|
t.m_is_airborne = false;
|
||||||
const auto pred_ground_unreal = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
const auto pred_ground_unreal = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||||
EXPECT_NEAR(pred_ground_unreal.x, 4.f, 1e-6f);
|
EXPECT_NEAR(pred_ground_unreal.x, 4.f, 1e-6f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ── NDC Depth Range tests for Source and CryEngine camera traits ────────────
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Source_BothDepthRanges)
|
||||||
|
{
|
||||||
|
namespace e = omath::source_engine;
|
||||||
|
|
||||||
|
const auto proj_no = e::CameraTrait::calc_projection_matrix(
|
||||||
|
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
const auto expected_no = e::calc_perspective_projection_matrix(
|
||||||
|
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
expect_matrix_near(proj_no, expected_no);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
||||||
|
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||||
|
NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(
|
||||||
|
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
|
||||||
|
EXPECT_NE(proj_no, proj_zo);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, CryEngine_BothDepthRanges)
|
||||||
|
{
|
||||||
|
namespace e = omath::cry_engine;
|
||||||
|
|
||||||
|
const auto proj_no = e::CameraTrait::calc_projection_matrix(
|
||||||
|
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
const auto expected_no = e::calc_perspective_projection_matrix(
|
||||||
|
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
expect_matrix_near(proj_no, expected_no);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
||||||
|
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||||
|
NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(
|
||||||
|
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
|
||||||
|
EXPECT_NE(proj_no, proj_zo);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Verify Z mapping for ZERO_TO_ONE across all engines ─────────────────────
|
||||||
|
|
||||||
|
// Helper: projects a point at given z through a left-handed projection matrix and returns NDC z
|
||||||
|
static float project_z_lh(const Mat<4, 4>& proj, float z)
|
||||||
|
{
|
||||||
|
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
||||||
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Source_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::source_engine;
|
||||||
|
// Source is left-handed
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||||
|
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, IW_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::iw_engine;
|
||||||
|
// IW is left-handed
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||||
|
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, OpenGL_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::opengl_engine;
|
||||||
|
// OpenGL is right-handed (negative z forward), column-major
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
// OpenGL engine uses column-major matrices, project manually
|
||||||
|
auto proj_z = [&](float z) {
|
||||||
|
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
|
||||||
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
EXPECT_NEAR(proj_z(-0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(proj_z(-500.f), 0.0f);
|
||||||
|
EXPECT_LT(proj_z(-500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Frostbite_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::frostbite_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||||
|
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Unity_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::unity_engine;
|
||||||
|
// Unity is right-handed, row-major
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
auto proj_z = [&](float z) {
|
||||||
|
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
||||||
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
EXPECT_NEAR(proj_z(-0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(proj_z(-500.f), 0.0f);
|
||||||
|
EXPECT_LT(proj_z(-500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Unreal_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::unreal_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||||
|
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, CryEngine_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::cry_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||||
|
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Verify Z mapping for NEGATIVE_ONE_TO_ONE across all engines ─────────────
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Source_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::source_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, IW_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::iw_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Frostbite_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::frostbite_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Unreal_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::unreal_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, CryEngine_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::cry_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, OpenGL_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::opengl_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
auto proj_z = [&](float z) {
|
||||||
|
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
|
||||||
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
EXPECT_NEAR(proj_z(-0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Unity_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::unity_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
auto proj_z = [&](float z) {
|
||||||
|
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
||||||
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
EXPECT_NEAR(proj_z(-0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|||||||
@@ -417,3 +417,51 @@ TEST(unit_test_unity_engine, look_at_down)
|
|||||||
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_up).as_array()))
|
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_up).as_array()))
|
||||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unity_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::unity_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unity_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unity_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unity_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
|
|||||||
@@ -417,4 +417,52 @@ TEST(unit_test_unreal_engine, look_at_down)
|
|||||||
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
|
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
|
||||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_up).as_array()))
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_up).as_array()))
|
||||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unreal_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::unreal_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unreal_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::unreal_engine::ViewAngles angles{
|
||||||
|
omath::unreal_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::unreal_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::unreal_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unreal_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
const omath::unreal_engine::ViewAngles angles{
|
||||||
|
omath::unreal_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::unreal_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::unreal_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unreal_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
const omath::unreal_engine::ViewAngles angles{
|
||||||
|
omath::unreal_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::unreal_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::unreal_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
}
|
}
|
||||||
876
tests/general/unit_test_bvh_tree.cpp
Normal file
876
tests/general/unit_test_bvh_tree.cpp
Normal file
@@ -0,0 +1,876 @@
|
|||||||
|
//
|
||||||
|
// Created by Orange on 04/08/2026.
|
||||||
|
//
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/collision/bvh_tree.hpp>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <random>
|
||||||
|
#include <set>
|
||||||
|
|
||||||
|
using Aabb = omath::primitives::Aabb<float>;
|
||||||
|
using BvhTree = omath::collision::BvhTree<float>;
|
||||||
|
using Ray = omath::collision::Ray<>;
|
||||||
|
using HitResult = BvhTree::HitResult;
|
||||||
|
|
||||||
|
using AabbD = omath::primitives::Aabb<double>;
|
||||||
|
using BvhTreeD = omath::collision::BvhTree<double>;
|
||||||
|
|
||||||
|
// ============================================================================
|
||||||
|
// Helper: brute-force overlap query for verification
|
||||||
|
// ============================================================================
|
||||||
|
static std::set<std::size_t> brute_force_overlaps(const std::vector<Aabb>& aabbs, const Aabb& query)
|
||||||
|
{
|
||||||
|
std::set<std::size_t> result;
|
||||||
|
for (std::size_t i = 0; i < aabbs.size(); ++i)
|
||||||
|
{
|
||||||
|
if (query.min.x <= aabbs[i].max.x && query.max.x >= aabbs[i].min.x
|
||||||
|
&& query.min.y <= aabbs[i].max.y && query.max.y >= aabbs[i].min.y
|
||||||
|
&& query.min.z <= aabbs[i].max.z && query.max.z >= aabbs[i].min.z)
|
||||||
|
result.insert(i);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============================================================================
|
||||||
|
// Construction tests
|
||||||
|
// ============================================================================
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, EmptyTree)
|
||||||
|
{
|
||||||
|
const BvhTree tree;
|
||||||
|
EXPECT_TRUE(tree.empty());
|
||||||
|
EXPECT_EQ(tree.node_count(), 0);
|
||||||
|
EXPECT_TRUE(tree.query_overlaps({}).empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, EmptySpan)
|
||||||
|
{
|
||||||
|
const std::vector<Aabb> empty;
|
||||||
|
const BvhTree tree(empty);
|
||||||
|
EXPECT_TRUE(tree.empty());
|
||||||
|
EXPECT_EQ(tree.node_count(), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, SingleElement)
|
||||||
|
{
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}}
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
EXPECT_FALSE(tree.empty());
|
||||||
|
EXPECT_EQ(tree.node_count(), 1);
|
||||||
|
|
||||||
|
const auto results = tree.query_overlaps({{0.5f, 0.5f, 0.5f}, {1.5f, 1.5f, 1.5f}});
|
||||||
|
ASSERT_EQ(results.size(), 1);
|
||||||
|
EXPECT_EQ(results[0], 0);
|
||||||
|
|
||||||
|
const auto miss = tree.query_overlaps({{5.f, 5.f, 5.f}, {6.f, 6.f, 6.f}});
|
||||||
|
EXPECT_TRUE(miss.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, TwoElements)
|
||||||
|
{
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}},
|
||||||
|
{{5.f, 5.f, 5.f}, {6.f, 6.f, 6.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
EXPECT_FALSE(tree.empty());
|
||||||
|
|
||||||
|
// Hit first only
|
||||||
|
auto r = tree.query_overlaps({{-0.5f, -0.5f, -0.5f}, {0.5f, 0.5f, 0.5f}});
|
||||||
|
ASSERT_EQ(r.size(), 1);
|
||||||
|
EXPECT_EQ(r[0], 0);
|
||||||
|
|
||||||
|
// Hit second only
|
||||||
|
r = tree.query_overlaps({{5.5f, 5.5f, 5.5f}, {7.f, 7.f, 7.f}});
|
||||||
|
ASSERT_EQ(r.size(), 1);
|
||||||
|
EXPECT_EQ(r[0], 1);
|
||||||
|
|
||||||
|
// Hit both
|
||||||
|
r = tree.query_overlaps({{-1.f, -1.f, -1.f}, {10.f, 10.f, 10.f}});
|
||||||
|
EXPECT_EQ(r.size(), 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, ThreeElements)
|
||||||
|
{
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}},
|
||||||
|
{{2.f, 2.f, 2.f}, {3.f, 3.f, 3.f}},
|
||||||
|
{{10.f, 10.f, 10.f}, {11.f, 11.f, 11.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
const auto results = tree.query_overlaps({{0.5f, 0.5f, 0.5f}, {2.5f, 2.5f, 2.5f}});
|
||||||
|
EXPECT_EQ(results.size(), 2);
|
||||||
|
|
||||||
|
const auto far = tree.query_overlaps({{9.5f, 9.5f, 9.5f}, {10.5f, 10.5f, 10.5f}});
|
||||||
|
ASSERT_EQ(far.size(), 1);
|
||||||
|
EXPECT_EQ(far[0], 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, NodeCountGrowsSublinearly)
|
||||||
|
{
|
||||||
|
// For N objects, node count should be at most 2N-1
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int i = 0; i < 100; ++i)
|
||||||
|
{
|
||||||
|
const auto f = static_cast<float>(i) * 3.f;
|
||||||
|
aabbs.push_back({{f, 0.f, 0.f}, {f + 1.f, 1.f, 1.f}});
|
||||||
|
}
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
EXPECT_LE(tree.node_count(), 2 * aabbs.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============================================================================
|
||||||
|
// Overlap query tests
|
||||||
|
// ============================================================================
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, OverlapExactTouch)
|
||||||
|
{
|
||||||
|
// Two boxes share exactly one face
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}},
|
||||||
|
{{1.f, 0.f, 0.f}, {2.f, 1.f, 1.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
// Query exactly at the shared face — should overlap both
|
||||||
|
const auto r = tree.query_overlaps({{0.5f, 0.f, 0.f}, {1.5f, 1.f, 1.f}});
|
||||||
|
EXPECT_EQ(r.size(), 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, OverlapEdgeTouch)
|
||||||
|
{
|
||||||
|
// Query AABB edge-touches an object AABB
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
// Touching at corner point (1,1,1)
|
||||||
|
const auto r = tree.query_overlaps({{1.f, 1.f, 1.f}, {2.f, 2.f, 2.f}});
|
||||||
|
EXPECT_EQ(r.size(), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, OverlapQueryInsideObject)
|
||||||
|
{
|
||||||
|
// Query is fully inside an object
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{-10.f, -10.f, -10.f}, {10.f, 10.f, 10.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
const auto r = tree.query_overlaps({{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}});
|
||||||
|
ASSERT_EQ(r.size(), 1);
|
||||||
|
EXPECT_EQ(r[0], 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, OverlapObjectInsideQuery)
|
||||||
|
{
|
||||||
|
// Object is fully inside the query
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{4.f, 4.f, 4.f}, {5.f, 5.f, 5.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
const auto r = tree.query_overlaps({{0.f, 0.f, 0.f}, {10.f, 10.f, 10.f}});
|
||||||
|
ASSERT_EQ(r.size(), 1);
|
||||||
|
EXPECT_EQ(r[0], 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, OverlapMissOnSingleAxis)
|
||||||
|
{
|
||||||
|
// Overlap on X and Y but not Z
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
const auto r = tree.query_overlaps({{0.f, 0.f, 5.f}, {1.f, 1.f, 6.f}});
|
||||||
|
EXPECT_TRUE(r.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, OverlapNegativeCoordinates)
|
||||||
|
{
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{-5.f, -5.f, -5.f}, {-3.f, -3.f, -3.f}},
|
||||||
|
{{-2.f, -2.f, -2.f}, {0.f, 0.f, 0.f}},
|
||||||
|
{{1.f, 1.f, 1.f}, {3.f, 3.f, 3.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
const auto r = tree.query_overlaps({{-6.f, -6.f, -6.f}, {-4.f, -4.f, -4.f}});
|
||||||
|
ASSERT_EQ(r.size(), 1);
|
||||||
|
EXPECT_EQ(r[0], 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, OverlapMixedNegativePositive)
|
||||||
|
{
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
// Query spans negative and positive
|
||||||
|
const auto r = tree.query_overlaps({{-0.5f, -0.5f, -0.5f}, {0.5f, 0.5f, 0.5f}});
|
||||||
|
ASSERT_EQ(r.size(), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, OverlapNoHitsAmongMany)
|
||||||
|
{
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int i = 0; i < 50; ++i)
|
||||||
|
{
|
||||||
|
const auto f = static_cast<float>(i) * 5.f;
|
||||||
|
aabbs.push_back({{f, 0.f, 0.f}, {f + 1.f, 1.f, 1.f}});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
// Query far from all objects
|
||||||
|
const auto r = tree.query_overlaps({{-100.f, -100.f, -100.f}, {-90.f, -90.f, -90.f}});
|
||||||
|
EXPECT_TRUE(r.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, OverlapAllObjects)
|
||||||
|
{
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int i = 0; i < 64; ++i)
|
||||||
|
{
|
||||||
|
const auto f = static_cast<float>(i);
|
||||||
|
aabbs.push_back({{f, f, f}, {f + 0.5f, f + 0.5f, f + 0.5f}});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
const auto r = tree.query_overlaps({{-1.f, -1.f, -1.f}, {100.f, 100.f, 100.f}});
|
||||||
|
EXPECT_EQ(r.size(), 64);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, OverlapReturnsCorrectIndices)
|
||||||
|
{
|
||||||
|
// Specific index verification
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}}, // 0
|
||||||
|
{{10.f, 0.f, 0.f}, {11.f, 1.f, 1.f}}, // 1
|
||||||
|
{{20.f, 0.f, 0.f}, {21.f, 1.f, 1.f}}, // 2
|
||||||
|
{{30.f, 0.f, 0.f}, {31.f, 1.f, 1.f}}, // 3
|
||||||
|
{{40.f, 0.f, 0.f}, {41.f, 1.f, 1.f}}, // 4
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
// Hit only index 2
|
||||||
|
auto r = tree.query_overlaps({{19.5f, -1.f, -1.f}, {20.5f, 2.f, 2.f}});
|
||||||
|
ASSERT_EQ(r.size(), 1);
|
||||||
|
EXPECT_EQ(r[0], 2);
|
||||||
|
|
||||||
|
// Hit only index 4
|
||||||
|
r = tree.query_overlaps({{39.5f, -1.f, -1.f}, {40.5f, 2.f, 2.f}});
|
||||||
|
ASSERT_EQ(r.size(), 1);
|
||||||
|
EXPECT_EQ(r[0], 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============================================================================
|
||||||
|
// Spatial distribution tests
|
||||||
|
// ============================================================================
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, ObjectsAlongXAxis)
|
||||||
|
{
|
||||||
|
// All objects on a line along X
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int i = 0; i < 20; ++i)
|
||||||
|
{
|
||||||
|
const auto f = static_cast<float>(i) * 4.f;
|
||||||
|
aabbs.push_back({{f, 0.f, 0.f}, {f + 1.f, 1.f, 1.f}});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
const auto r = tree.query_overlaps({{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}});
|
||||||
|
EXPECT_EQ(r.size(), 1);
|
||||||
|
|
||||||
|
const auto mid = tree.query_overlaps({{7.5f, -1.f, -1.f}, {8.5f, 2.f, 2.f}});
|
||||||
|
EXPECT_EQ(mid.size(), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, ObjectsAlongYAxis)
|
||||||
|
{
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int i = 0; i < 20; ++i)
|
||||||
|
{
|
||||||
|
const auto f = static_cast<float>(i) * 4.f;
|
||||||
|
aabbs.push_back({{0.f, f, 0.f}, {1.f, f + 1.f, 1.f}});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
const auto r = tree.query_overlaps({{-1.f, 38.f, -1.f}, {2.f, 40.f, 2.f}});
|
||||||
|
EXPECT_EQ(r.size(), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, ObjectsAlongZAxis)
|
||||||
|
{
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int i = 0; i < 20; ++i)
|
||||||
|
{
|
||||||
|
const auto f = static_cast<float>(i) * 4.f;
|
||||||
|
aabbs.push_back({{0.f, 0.f, f}, {1.f, 1.f, f + 1.f}});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
const auto r = tree.query_overlaps({{-1.f, -1.f, 38.f}, {2.f, 2.f, 40.f}});
|
||||||
|
EXPECT_EQ(r.size(), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, ObjectsInPlaneXY)
|
||||||
|
{
|
||||||
|
// Grid in the XY plane
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int x = 0; x < 10; ++x)
|
||||||
|
for (int y = 0; y < 10; ++y)
|
||||||
|
{
|
||||||
|
const auto fx = static_cast<float>(x) * 3.f;
|
||||||
|
const auto fy = static_cast<float>(y) * 3.f;
|
||||||
|
aabbs.push_back({{fx, fy, 0.f}, {fx + 1.f, fy + 1.f, 1.f}});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
EXPECT_EQ(tree.query_overlaps({{-1.f, -1.f, -1.f}, {100.f, 100.f, 2.f}}).size(), 100);
|
||||||
|
|
||||||
|
// Single cell query
|
||||||
|
const auto r = tree.query_overlaps({{0.f, 0.f, 0.f}, {0.5f, 0.5f, 0.5f}});
|
||||||
|
EXPECT_EQ(r.size(), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, ClusteredObjects)
|
||||||
|
{
|
||||||
|
// Two clusters far apart
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int i = 0; i < 25; ++i)
|
||||||
|
{
|
||||||
|
const auto f = static_cast<float>(i) * 0.5f;
|
||||||
|
aabbs.push_back({{f, f, f}, {f + 0.4f, f + 0.4f, f + 0.4f}});
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 25; ++i)
|
||||||
|
{
|
||||||
|
const auto f = 100.f + static_cast<float>(i) * 0.5f;
|
||||||
|
aabbs.push_back({{f, f, f}, {f + 0.4f, f + 0.4f, f + 0.4f}});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
// Query near first cluster
|
||||||
|
const auto r1 = tree.query_overlaps({{-1.f, -1.f, -1.f}, {15.f, 15.f, 15.f}});
|
||||||
|
EXPECT_EQ(r1.size(), 25);
|
||||||
|
|
||||||
|
// Query near second cluster
|
||||||
|
const auto r2 = tree.query_overlaps({{99.f, 99.f, 99.f}, {115.f, 115.f, 115.f}});
|
||||||
|
EXPECT_EQ(r2.size(), 25);
|
||||||
|
|
||||||
|
// Query between clusters — should find nothing
|
||||||
|
const auto gap = tree.query_overlaps({{50.f, 50.f, 50.f}, {60.f, 60.f, 60.f}});
|
||||||
|
EXPECT_TRUE(gap.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, OverlappingObjects)
|
||||||
|
{
|
||||||
|
// Objects that overlap each other
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {2.f, 2.f, 2.f}},
|
||||||
|
{{1.f, 1.f, 1.f}, {3.f, 3.f, 3.f}},
|
||||||
|
{{1.5f, 1.5f, 1.5f}, {4.f, 4.f, 4.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
// Query at the overlap region of all three
|
||||||
|
const auto r = tree.query_overlaps({{1.5f, 1.5f, 1.5f}, {2.f, 2.f, 2.f}});
|
||||||
|
EXPECT_EQ(r.size(), 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, IdenticalObjects)
|
||||||
|
{
|
||||||
|
// All objects at the same position
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int i = 0; i < 10; ++i)
|
||||||
|
aabbs.push_back({{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}});
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
const auto r = tree.query_overlaps({{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}});
|
||||||
|
EXPECT_EQ(r.size(), 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, DegenerateThickPlanes)
|
||||||
|
{
|
||||||
|
// Very flat AABBs (thickness ~0 in one axis)
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {10.f, 10.f, 0.001f}},
|
||||||
|
{{0.f, 0.f, 5.f}, {10.f, 10.f, 5.001f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
const auto r = tree.query_overlaps({{0.f, 0.f, -0.01f}, {10.f, 10.f, 0.01f}});
|
||||||
|
ASSERT_EQ(r.size(), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, VaryingSizes)
|
||||||
|
{
|
||||||
|
// Objects of wildly different sizes
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {0.01f, 0.01f, 0.01f}}, // tiny
|
||||||
|
{{-500.f, -500.f, -500.f}, {500.f, 500.f, 500.f}}, // huge
|
||||||
|
{{10.f, 10.f, 10.f}, {11.f, 11.f, 11.f}}, // normal
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
// The huge box should overlap almost any query
|
||||||
|
auto r = tree.query_overlaps({{200.f, 200.f, 200.f}, {201.f, 201.f, 201.f}});
|
||||||
|
ASSERT_EQ(r.size(), 1);
|
||||||
|
EXPECT_EQ(r[0], 1);
|
||||||
|
|
||||||
|
// Query at origin hits the tiny and the huge
|
||||||
|
r = tree.query_overlaps({{-0.1f, -0.1f, -0.1f}, {0.1f, 0.1f, 0.1f}});
|
||||||
|
EXPECT_EQ(r.size(), 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============================================================================
|
||||||
|
// Ray query tests
|
||||||
|
// ============================================================================
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, RayQueryBasic)
|
||||||
|
{
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}},
|
||||||
|
{{5.f, 0.f, 0.f}, {6.f, 1.f, 1.f}},
|
||||||
|
{{0.f, 5.f, 0.f}, {1.f, 6.f, 1.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
Ray ray;
|
||||||
|
ray.start = {-1.f, 0.5f, 0.5f};
|
||||||
|
ray.end = {10.f, 0.5f, 0.5f};
|
||||||
|
ray.infinite_length = true;
|
||||||
|
|
||||||
|
const auto hits = tree.query_ray(ray);
|
||||||
|
EXPECT_GE(hits.size(), 2);
|
||||||
|
|
||||||
|
if (hits.size() >= 2)
|
||||||
|
EXPECT_LE(hits[0].distance_sqr, hits[1].distance_sqr);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, RayQueryMissesAll)
|
||||||
|
{
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}},
|
||||||
|
{{5.f, 0.f, 0.f}, {6.f, 1.f, 1.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
// Ray above everything
|
||||||
|
Ray ray;
|
||||||
|
ray.start = {-1.f, 100.f, 0.5f};
|
||||||
|
ray.end = {10.f, 100.f, 0.5f};
|
||||||
|
ray.infinite_length = true;
|
||||||
|
|
||||||
|
const auto hits = tree.query_ray(ray);
|
||||||
|
EXPECT_TRUE(hits.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, RayQueryAlongY)
|
||||||
|
{
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}},
|
||||||
|
{{0.f, 5.f, 0.f}, {1.f, 6.f, 1.f}},
|
||||||
|
{{0.f, 10.f, 0.f}, {1.f, 11.f, 1.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
Ray ray;
|
||||||
|
ray.start = {0.5f, -1.f, 0.5f};
|
||||||
|
ray.end = {0.5f, 20.f, 0.5f};
|
||||||
|
ray.infinite_length = true;
|
||||||
|
|
||||||
|
const auto hits = tree.query_ray(ray);
|
||||||
|
EXPECT_EQ(hits.size(), 3);
|
||||||
|
|
||||||
|
// Verify sorted by distance
|
||||||
|
for (std::size_t i = 1; i < hits.size(); ++i)
|
||||||
|
EXPECT_LE(hits[i - 1].distance_sqr, hits[i].distance_sqr);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, RayQueryAlongZ)
|
||||||
|
{
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}},
|
||||||
|
{{0.f, 0.f, 10.f}, {1.f, 1.f, 11.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
Ray ray;
|
||||||
|
ray.start = {0.5f, 0.5f, -5.f};
|
||||||
|
ray.end = {0.5f, 0.5f, 20.f};
|
||||||
|
ray.infinite_length = true;
|
||||||
|
|
||||||
|
const auto hits = tree.query_ray(ray);
|
||||||
|
EXPECT_EQ(hits.size(), 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, RayQueryDiagonal)
|
||||||
|
{
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}},
|
||||||
|
{{5.f, 5.f, 5.f}, {6.f, 6.f, 6.f}},
|
||||||
|
{{10.f, 10.f, 10.f}, {11.f, 11.f, 11.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
// Diagonal ray through all three
|
||||||
|
Ray ray;
|
||||||
|
ray.start = {-1.f, -1.f, -1.f};
|
||||||
|
ray.end = {15.f, 15.f, 15.f};
|
||||||
|
ray.infinite_length = true;
|
||||||
|
|
||||||
|
const auto hits = tree.query_ray(ray);
|
||||||
|
EXPECT_EQ(hits.size(), 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, RayQueryOnEmptyTree)
|
||||||
|
{
|
||||||
|
const BvhTree tree;
|
||||||
|
|
||||||
|
Ray ray;
|
||||||
|
ray.start = {0.f, 0.f, 0.f};
|
||||||
|
ray.end = {10.f, 0.f, 0.f};
|
||||||
|
ray.infinite_length = true;
|
||||||
|
|
||||||
|
const auto hits = tree.query_ray(ray);
|
||||||
|
EXPECT_TRUE(hits.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, RayQuerySortedByDistance)
|
||||||
|
{
|
||||||
|
// Many boxes along a line
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int i = 0; i < 20; ++i)
|
||||||
|
{
|
||||||
|
const auto f = static_cast<float>(i) * 3.f;
|
||||||
|
aabbs.push_back({{f, 0.f, 0.f}, {f + 1.f, 1.f, 1.f}});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
Ray ray;
|
||||||
|
ray.start = {-1.f, 0.5f, 0.5f};
|
||||||
|
ray.end = {100.f, 0.5f, 0.5f};
|
||||||
|
ray.infinite_length = true;
|
||||||
|
|
||||||
|
const auto hits = tree.query_ray(ray);
|
||||||
|
EXPECT_EQ(hits.size(), 20);
|
||||||
|
|
||||||
|
for (std::size_t i = 1; i < hits.size(); ++i)
|
||||||
|
EXPECT_LE(hits[i - 1].distance_sqr, hits[i].distance_sqr);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============================================================================
|
||||||
|
// Brute-force verification tests
|
||||||
|
// ============================================================================
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, BruteForceVerificationGrid)
|
||||||
|
{
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int x = 0; x < 10; ++x)
|
||||||
|
for (int y = 0; y < 10; ++y)
|
||||||
|
for (int z = 0; z < 10; ++z)
|
||||||
|
{
|
||||||
|
const auto fx = static_cast<float>(x) * 3.f;
|
||||||
|
const auto fy = static_cast<float>(y) * 3.f;
|
||||||
|
const auto fz = static_cast<float>(z) * 3.f;
|
||||||
|
aabbs.push_back({{fx, fy, fz}, {fx + 1.f, fy + 1.f, fz + 1.f}});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
// Test several queries and compare to brute force
|
||||||
|
const std::vector<Aabb> queries = {
|
||||||
|
{{0.f, 0.f, 0.f}, {1.5f, 1.5f, 1.5f}},
|
||||||
|
{{-1.f, -1.f, -1.f}, {100.f, 100.f, 100.f}},
|
||||||
|
{{13.f, 13.f, 13.f}, {14.f, 14.f, 14.f}},
|
||||||
|
{{-50.f, -50.f, -50.f}, {-40.f, -40.f, -40.f}},
|
||||||
|
{{5.5f, 5.5f, 5.5f}, {7.5f, 7.5f, 7.5f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
for (const auto& q : queries)
|
||||||
|
{
|
||||||
|
const auto bvh_results = tree.query_overlaps(q);
|
||||||
|
const auto brute_results = brute_force_overlaps(aabbs, q);
|
||||||
|
|
||||||
|
const std::set<std::size_t> bvh_set(bvh_results.begin(), bvh_results.end());
|
||||||
|
EXPECT_EQ(bvh_set, brute_results)
|
||||||
|
<< "Mismatch for query [(" << q.min.x << "," << q.min.y << "," << q.min.z
|
||||||
|
<< ") -> (" << q.max.x << "," << q.max.y << "," << q.max.z << ")]";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, BruteForceVerificationRandom)
|
||||||
|
{
|
||||||
|
std::mt19937 rng(42);
|
||||||
|
std::uniform_real_distribution<float> pos_dist(-50.f, 50.f);
|
||||||
|
std::uniform_real_distribution<float> size_dist(0.5f, 3.f);
|
||||||
|
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int i = 0; i < 200; ++i)
|
||||||
|
{
|
||||||
|
const auto x = pos_dist(rng);
|
||||||
|
const auto y = pos_dist(rng);
|
||||||
|
const auto z = pos_dist(rng);
|
||||||
|
const auto sx = size_dist(rng);
|
||||||
|
const auto sy = size_dist(rng);
|
||||||
|
const auto sz = size_dist(rng);
|
||||||
|
aabbs.push_back({{x, y, z}, {x + sx, y + sy, z + sz}});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
// Run 50 random queries
|
||||||
|
for (int i = 0; i < 50; ++i)
|
||||||
|
{
|
||||||
|
const auto qx = pos_dist(rng);
|
||||||
|
const auto qy = pos_dist(rng);
|
||||||
|
const auto qz = pos_dist(rng);
|
||||||
|
const auto qsx = size_dist(rng);
|
||||||
|
const auto qsy = size_dist(rng);
|
||||||
|
const auto qsz = size_dist(rng);
|
||||||
|
const Aabb query = {{qx, qy, qz}, {qx + qsx, qy + qsy, qz + qsz}};
|
||||||
|
|
||||||
|
const auto bvh_results = tree.query_overlaps(query);
|
||||||
|
const auto brute_results = brute_force_overlaps(aabbs, query);
|
||||||
|
|
||||||
|
const std::set<std::size_t> bvh_set(bvh_results.begin(), bvh_results.end());
|
||||||
|
EXPECT_EQ(bvh_set, brute_results) << "Mismatch on random query iteration " << i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============================================================================
|
||||||
|
// Large dataset tests
|
||||||
|
// ============================================================================
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, LargeGridDataset)
|
||||||
|
{
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int x = 0; x < 10; ++x)
|
||||||
|
for (int y = 0; y < 10; ++y)
|
||||||
|
for (int z = 0; z < 10; ++z)
|
||||||
|
{
|
||||||
|
const auto fx = static_cast<float>(x) * 3.f;
|
||||||
|
const auto fy = static_cast<float>(y) * 3.f;
|
||||||
|
const auto fz = static_cast<float>(z) * 3.f;
|
||||||
|
aabbs.push_back({{fx, fy, fz}, {fx + 1.f, fy + 1.f, fz + 1.f}});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
EXPECT_FALSE(tree.empty());
|
||||||
|
|
||||||
|
const auto results = tree.query_overlaps({{0.f, 0.f, 0.f}, {1.5f, 1.5f, 1.5f}});
|
||||||
|
EXPECT_EQ(results.size(), 1);
|
||||||
|
|
||||||
|
const auto all_results = tree.query_overlaps({{-1.f, -1.f, -1.f}, {100.f, 100.f, 100.f}});
|
||||||
|
EXPECT_EQ(all_results.size(), 1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, FiveThousandObjects)
|
||||||
|
{
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int i = 0; i < 5000; ++i)
|
||||||
|
{
|
||||||
|
const auto f = static_cast<float>(i) * 2.f;
|
||||||
|
aabbs.push_back({{f, 0.f, 0.f}, {f + 1.f, 1.f, 1.f}});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
EXPECT_FALSE(tree.empty());
|
||||||
|
|
||||||
|
// Query that should hit exactly 1
|
||||||
|
const auto r = tree.query_overlaps({{0.f, 0.f, 0.f}, {0.5f, 0.5f, 0.5f}});
|
||||||
|
EXPECT_EQ(r.size(), 1);
|
||||||
|
|
||||||
|
// Query that misses
|
||||||
|
const auto miss = tree.query_overlaps({{-100.f, -100.f, -100.f}, {-90.f, -90.f, -90.f}});
|
||||||
|
EXPECT_TRUE(miss.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============================================================================
|
||||||
|
// Double precision tests
|
||||||
|
// ============================================================================
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, DoublePrecision)
|
||||||
|
{
|
||||||
|
const std::vector<AabbD> aabbs = {
|
||||||
|
{{0.0, 0.0, 0.0}, {1.0, 1.0, 1.0}},
|
||||||
|
{{5.0, 5.0, 5.0}, {6.0, 6.0, 6.0}},
|
||||||
|
{{10.0, 10.0, 10.0}, {11.0, 11.0, 11.0}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTreeD tree(aabbs);
|
||||||
|
EXPECT_FALSE(tree.empty());
|
||||||
|
|
||||||
|
const auto r = tree.query_overlaps({{0.5, 0.5, 0.5}, {1.5, 1.5, 1.5}});
|
||||||
|
ASSERT_EQ(r.size(), 1);
|
||||||
|
EXPECT_EQ(r[0], 0);
|
||||||
|
|
||||||
|
const auto r2 = tree.query_overlaps({{4.5, 4.5, 4.5}, {5.5, 5.5, 5.5}});
|
||||||
|
ASSERT_EQ(r2.size(), 1);
|
||||||
|
EXPECT_EQ(r2[0], 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, DoublePrecisionLargeCoordinates)
|
||||||
|
{
|
||||||
|
const std::vector<AabbD> aabbs = {
|
||||||
|
{{1e10, 1e10, 1e10}, {1e10 + 1.0, 1e10 + 1.0, 1e10 + 1.0}},
|
||||||
|
{{-1e10, -1e10, -1e10}, {-1e10 + 1.0, -1e10 + 1.0, -1e10 + 1.0}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTreeD tree(aabbs);
|
||||||
|
|
||||||
|
const auto r = tree.query_overlaps({{1e10 - 0.5, 1e10 - 0.5, 1e10 - 0.5},
|
||||||
|
{1e10 + 0.5, 1e10 + 0.5, 1e10 + 0.5}});
|
||||||
|
ASSERT_EQ(r.size(), 1);
|
||||||
|
EXPECT_EQ(r[0], 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ============================================================================
|
||||||
|
// Edge case tests
|
||||||
|
// ============================================================================
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, ZeroSizeQuery)
|
||||||
|
{
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
// Point query inside the box
|
||||||
|
const auto r = tree.query_overlaps({{0.5f, 0.5f, 0.5f}, {0.5f, 0.5f, 0.5f}});
|
||||||
|
EXPECT_EQ(r.size(), 1);
|
||||||
|
|
||||||
|
// Point query outside the box
|
||||||
|
const auto miss = tree.query_overlaps({{5.f, 5.f, 5.f}, {5.f, 5.f, 5.f}});
|
||||||
|
EXPECT_TRUE(miss.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, ZeroSizeObjects)
|
||||||
|
{
|
||||||
|
// Point-like AABBs
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{1.f, 1.f, 1.f}, {1.f, 1.f, 1.f}},
|
||||||
|
{{5.f, 5.f, 5.f}, {5.f, 5.f, 5.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
const auto r = tree.query_overlaps({{0.f, 0.f, 0.f}, {2.f, 2.f, 2.f}});
|
||||||
|
ASSERT_EQ(r.size(), 1);
|
||||||
|
EXPECT_EQ(r[0], 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, NoDuplicateResults)
|
||||||
|
{
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int i = 0; i < 50; ++i)
|
||||||
|
{
|
||||||
|
const auto f = static_cast<float>(i) * 2.f;
|
||||||
|
aabbs.push_back({{f, 0.f, 0.f}, {f + 1.f, 1.f, 1.f}});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
const auto r = tree.query_overlaps({{-1.f, -1.f, -1.f}, {200.f, 2.f, 2.f}});
|
||||||
|
|
||||||
|
// Check for duplicates
|
||||||
|
const std::set<std::size_t> unique_results(r.begin(), r.end());
|
||||||
|
EXPECT_EQ(unique_results.size(), r.size());
|
||||||
|
EXPECT_EQ(r.size(), 50);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, LargeSpread)
|
||||||
|
{
|
||||||
|
// Objects with huge gaps between them
|
||||||
|
const std::vector<Aabb> aabbs = {
|
||||||
|
{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}},
|
||||||
|
{{1000.f, 0.f, 0.f}, {1001.f, 1.f, 1.f}},
|
||||||
|
{{-1000.f, 0.f, 0.f}, {-999.f, 1.f, 1.f}},
|
||||||
|
{{0.f, 1000.f, 0.f}, {1.f, 1001.f, 1.f}},
|
||||||
|
{{0.f, -1000.f, 0.f}, {1.f, -999.f, 1.f}},
|
||||||
|
};
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
auto r = tree.query_overlaps({{999.f, -1.f, -1.f}, {1002.f, 2.f, 2.f}});
|
||||||
|
ASSERT_EQ(r.size(), 1);
|
||||||
|
EXPECT_EQ(r[0], 1);
|
||||||
|
|
||||||
|
r = tree.query_overlaps({{-1001.f, -1.f, -1.f}, {-998.f, 2.f, 2.f}});
|
||||||
|
ASSERT_EQ(r.size(), 1);
|
||||||
|
EXPECT_EQ(r[0], 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, AllObjectsSameCenter)
|
||||||
|
{
|
||||||
|
// All AABBs centered at origin but different sizes
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int i = 1; i <= 10; ++i)
|
||||||
|
{
|
||||||
|
const auto s = static_cast<float>(i);
|
||||||
|
aabbs.push_back({{-s, -s, -s}, {s, s, s}});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
// Small query at origin should hit all
|
||||||
|
const auto r = tree.query_overlaps({{-0.1f, -0.1f, -0.1f}, {0.1f, 0.1f, 0.1f}});
|
||||||
|
EXPECT_EQ(r.size(), 10);
|
||||||
|
|
||||||
|
// Query touching only the largest box
|
||||||
|
const auto r2 = tree.query_overlaps({{9.5f, 9.5f, 9.5f}, {10.5f, 10.5f, 10.5f}});
|
||||||
|
ASSERT_EQ(r2.size(), 1);
|
||||||
|
EXPECT_EQ(r2[0], 9);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestBvhTree, MultipleQueriesSameTree)
|
||||||
|
{
|
||||||
|
std::vector<Aabb> aabbs;
|
||||||
|
for (int i = 0; i < 100; ++i)
|
||||||
|
{
|
||||||
|
const auto f = static_cast<float>(i) * 2.f;
|
||||||
|
aabbs.push_back({{f, 0.f, 0.f}, {f + 1.f, 1.f, 1.f}});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BvhTree tree(aabbs);
|
||||||
|
|
||||||
|
// Run many queries on the same tree
|
||||||
|
for (int i = 0; i < 100; ++i)
|
||||||
|
{
|
||||||
|
const auto f = static_cast<float>(i) * 2.f;
|
||||||
|
const auto r = tree.query_overlaps({{f, 0.f, 0.f}, {f + 1.f, 1.f, 1.f}});
|
||||||
|
ASSERT_GE(r.size(), 1) << "Query for object " << i << " should find at least itself";
|
||||||
|
}
|
||||||
|
}
|
||||||
125
tests/general/unit_test_line_tracer_aabb.cpp
Normal file
125
tests/general/unit_test_line_tracer_aabb.cpp
Normal file
@@ -0,0 +1,125 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/25/2025.
|
||||||
|
//
|
||||||
|
#include "omath/collision/line_tracer.hpp"
|
||||||
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
|
using Vec3 = omath::Vector3<float>;
|
||||||
|
using Ray = omath::collision::Ray<>;
|
||||||
|
using LineTracer = omath::collision::LineTracer<>;
|
||||||
|
using AABB = omath::primitives::Aabb<float>;
|
||||||
|
|
||||||
|
static Ray make_ray(Vec3 start, Vec3 end, bool infinite = false)
|
||||||
|
{
|
||||||
|
Ray r;
|
||||||
|
r.start = start;
|
||||||
|
r.end = end;
|
||||||
|
r.infinite_length = infinite;
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ray passing straight through the center along Z axis
|
||||||
|
TEST(LineTracerAABBTests, HitCenterAlongZ)
|
||||||
|
{
|
||||||
|
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
const auto ray = make_ray({0.f, 0.f, -5.f}, {0.f, 0.f, 5.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_NE(hit, ray.end);
|
||||||
|
EXPECT_NEAR(hit.z, -1.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(hit.x, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(hit.y, 0.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ray passing straight through the center along X axis
|
||||||
|
TEST(LineTracerAABBTests, HitCenterAlongX)
|
||||||
|
{
|
||||||
|
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
const auto ray = make_ray({-5.f, 0.f, 0.f}, {5.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_NE(hit, ray.end);
|
||||||
|
EXPECT_NEAR(hit.x, -1.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ray that misses entirely (too far in Y)
|
||||||
|
TEST(LineTracerAABBTests, MissReturnsEnd)
|
||||||
|
{
|
||||||
|
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
const auto ray = make_ray({0.f, 5.f, -5.f}, {0.f, 5.f, 5.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_EQ(hit, ray.end);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ray that stops short before reaching the box
|
||||||
|
TEST(LineTracerAABBTests, RayTooShortReturnsEnd)
|
||||||
|
{
|
||||||
|
const AABB box{{3.f, -1.f, -1.f}, {5.f, 1.f, 1.f}};
|
||||||
|
const auto ray = make_ray({0.f, 0.f, 0.f}, {2.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_EQ(hit, ray.end);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Infinite ray that starts before the box should hit
|
||||||
|
TEST(LineTracerAABBTests, InfiniteRayHits)
|
||||||
|
{
|
||||||
|
const AABB box{{3.f, -1.f, -1.f}, {5.f, 1.f, 1.f}};
|
||||||
|
const auto ray = make_ray({0.f, 0.f, 0.f}, {2.f, 0.f, 0.f}, true);
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_NE(hit, ray.end);
|
||||||
|
EXPECT_NEAR(hit.x, 3.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ray starting inside the box — t_min=0, so hit point equals ray.start
|
||||||
|
TEST(LineTracerAABBTests, RayStartsInsideBox)
|
||||||
|
{
|
||||||
|
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
const auto ray = make_ray({0.f, 0.f, 0.f}, {0.f, 0.f, 5.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_NE(hit, ray.end);
|
||||||
|
// t_min is clamped to 0, so hit == start
|
||||||
|
EXPECT_NEAR(hit.x, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(hit.y, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(hit.z, 0.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ray parallel to XY plane, pointing along X, at Z outside the box
|
||||||
|
TEST(LineTracerAABBTests, ParallelRayOutsideSlabMisses)
|
||||||
|
{
|
||||||
|
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
// Z component of ray is 3.0 — outside box's Z slab
|
||||||
|
const auto ray = make_ray({-5.f, 0.f, 3.f}, {5.f, 0.f, 3.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_EQ(hit, ray.end);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ray parallel to XY plane, pointing along X, at Z inside the box
|
||||||
|
TEST(LineTracerAABBTests, ParallelRayInsideSlabHits)
|
||||||
|
{
|
||||||
|
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
const auto ray = make_ray({-5.f, 0.f, 0.f}, {5.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_NE(hit, ray.end);
|
||||||
|
EXPECT_NEAR(hit.x, -1.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Diagonal ray hitting a corner region
|
||||||
|
TEST(LineTracerAABBTests, DiagonalRayHits)
|
||||||
|
{
|
||||||
|
const AABB box{{0.f, 0.f, 0.f}, {2.f, 2.f, 2.f}};
|
||||||
|
const auto ray = make_ray({-1.f, -1.f, -1.f}, {3.f, 3.f, 3.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_NE(hit, ray.end);
|
||||||
|
// Entry point should be at (0,0,0)
|
||||||
|
EXPECT_NEAR(hit.x, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(hit.y, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(hit.z, 0.f, 1e-4f);
|
||||||
|
}
|
||||||
@@ -240,4 +240,126 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded)
|
|||||||
projected /= projected.at(3, 0);
|
projected /= projected.at(3, 0);
|
||||||
|
|
||||||
EXPECT_TRUE(projected.at(2, 0) > -1.0f && projected.at(2, 0) < 0.f);
|
EXPECT_TRUE(projected.at(2, 0) > -1.0f && projected.at(2, 0) < 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne)
|
||||||
|
{
|
||||||
|
const auto proj = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
|
// Near plane point should map to z ~ 0
|
||||||
|
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
|
||||||
|
near_pt /= near_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Far plane point should map to z ~ 1
|
||||||
|
auto far_pt = proj * mat_column_from_vector<float>({0, 0, 1000.f});
|
||||||
|
far_pt /= far_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Mid-range point should be in [0, 1]
|
||||||
|
auto mid_pt = proj * mat_column_from_vector<float>({0, 0, 500.f});
|
||||||
|
mid_pt /= mid_pt.at(3, 0);
|
||||||
|
EXPECT_GT(mid_pt.at(2, 0), 0.0f);
|
||||||
|
EXPECT_LT(mid_pt.at(2, 0), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedZeroToOne)
|
||||||
|
{
|
||||||
|
const auto proj = mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
|
// Near plane point (negative z for right-handed) should map to z ~ 0
|
||||||
|
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
|
||||||
|
near_pt /= near_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Far plane point should map to z ~ 1
|
||||||
|
auto far_pt = proj * mat_column_from_vector<float>({0, 0, -1000.f});
|
||||||
|
far_pt /= far_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Mid-range point should be in [0, 1]
|
||||||
|
auto mid_pt = proj * mat_column_from_vector<float>({0, 0, -500.f});
|
||||||
|
mid_pt /= mid_pt.at(3, 0);
|
||||||
|
EXPECT_GT(mid_pt.at(2, 0), 0.0f);
|
||||||
|
EXPECT_LT(mid_pt.at(2, 0), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatPerspectiveNegativeOneToOneRange)
|
||||||
|
{
|
||||||
|
// Verify existing [-1, 1] behavior with explicit template arg matches default
|
||||||
|
const auto proj_default = mat_perspective_left_handed(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
const auto proj_explicit = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
|
EXPECT_EQ(proj_default, proj_explicit);
|
||||||
|
|
||||||
|
// Near plane should map to z ~ -1
|
||||||
|
auto near_pt = proj_default * mat_column_from_vector<float>({0, 0, 0.1f});
|
||||||
|
near_pt /= near_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(near_pt.at(2, 0), -1.0f, 1e-3f);
|
||||||
|
|
||||||
|
// Far plane should map to z ~ 1
|
||||||
|
auto far_pt = proj_default * mat_column_from_vector<float>({0, 0, 1000.f});
|
||||||
|
far_pt /= far_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatPerspectiveZeroToOneEquanity)
|
||||||
|
{
|
||||||
|
// LH and RH should produce same NDC for mirrored z
|
||||||
|
constexpr omath::Vector3<float> left_handed = {0, 2, 10};
|
||||||
|
constexpr omath::Vector3<float> right_handed = {0, 2, -10};
|
||||||
|
|
||||||
|
const auto proj_lh = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
const auto proj_rh = mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
|
auto ndc_lh = proj_lh * mat_column_from_vector(left_handed);
|
||||||
|
auto ndc_rh = proj_rh * mat_column_from_vector(right_handed);
|
||||||
|
|
||||||
|
ndc_lh /= ndc_lh.at(3, 0);
|
||||||
|
ndc_rh /= ndc_rh.at(3, 0);
|
||||||
|
|
||||||
|
EXPECT_EQ(ndc_lh, ndc_rh);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatOrthoLeftHandedZeroToOne)
|
||||||
|
{
|
||||||
|
const auto ortho = mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||||
|
|
||||||
|
// Near plane should map to z ~ 0
|
||||||
|
auto near_pt = ortho * mat_column_from_vector<float>({0, 0, 0.1f});
|
||||||
|
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Far plane should map to z ~ 1
|
||||||
|
auto far_pt = ortho * mat_column_from_vector<float>({0, 0, 100.f});
|
||||||
|
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatOrthoRightHandedZeroToOne)
|
||||||
|
{
|
||||||
|
const auto ortho = mat_ortho_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||||
|
|
||||||
|
// Near plane (negative z for RH) should map to z ~ 0
|
||||||
|
auto near_pt = ortho * mat_column_from_vector<float>({0, 0, -0.1f});
|
||||||
|
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Far plane should map to z ~ 1
|
||||||
|
auto far_pt = ortho * mat_column_from_vector<float>({0, 0, -100.f});
|
||||||
|
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatOrthoNegativeOneToOneDefault)
|
||||||
|
{
|
||||||
|
// Verify explicit [-1, 1] matches default
|
||||||
|
const auto ortho_default = mat_ortho_left_handed(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||||
|
const auto ortho_explicit = mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||||
|
|
||||||
|
EXPECT_EQ(ortho_default, ortho_explicit);
|
||||||
}
|
}
|
||||||
@@ -4,6 +4,8 @@
|
|||||||
#include "omath/engines/unity_engine/camera.hpp"
|
#include "omath/engines/unity_engine/camera.hpp"
|
||||||
#include <complex>
|
#include <complex>
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/3d_primitives/aabb.hpp>
|
||||||
|
#include <omath/engines/opengl_engine/camera.hpp>
|
||||||
#include <omath/engines/source_engine/camera.hpp>
|
#include <omath/engines/source_engine/camera.hpp>
|
||||||
#include <omath/projection/camera.hpp>
|
#include <omath/projection/camera.hpp>
|
||||||
#include <print>
|
#include <print>
|
||||||
@@ -50,6 +52,126 @@ TEST(UnitTestProjection, ScreenToNdcBottomLeft)
|
|||||||
EXPECT_NEAR(ndc_bottom_left.y, 0.519615293f, 0.0001f);
|
EXPECT_NEAR(ndc_bottom_left.y, 0.519615293f, 0.0001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnclippedWorldToScreenInBounds)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto projected = cam.world_to_screen_unclipped({1000.f, 0, 50.f});
|
||||||
|
ASSERT_TRUE(projected.has_value());
|
||||||
|
EXPECT_NEAR(projected->x, 960.f, 0.001f);
|
||||||
|
EXPECT_NEAR(projected->y, 504.f, 0.001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnclippedWorldToScreenMatchesWorldToScreenWhenInBounds)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto w2s = cam.world_to_screen({1000.f, 0, 50.f});
|
||||||
|
const auto no_clip = cam.world_to_screen_unclipped({1000.f, 0, 50.f});
|
||||||
|
|
||||||
|
ASSERT_TRUE(w2s.has_value());
|
||||||
|
ASSERT_TRUE(no_clip.has_value());
|
||||||
|
EXPECT_NEAR(w2s->x, no_clip->x, 0.001f);
|
||||||
|
EXPECT_NEAR(w2s->y, no_clip->y, 0.001f);
|
||||||
|
EXPECT_NEAR(w2s->z, no_clip->z, 0.001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnclippedWorldToScreenRejectsBehindCamera)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto projected = cam.world_to_screen_unclipped({-1000.f, 0, 0});
|
||||||
|
EXPECT_FALSE(projected.has_value());
|
||||||
|
EXPECT_EQ(projected.error(), omath::projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnclippedWorldToScreenAllowsOutOfBoundsNdc)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Point far to the side exceeds NDC [-1,1] bounds but unclipped returns it anyway
|
||||||
|
const auto projected = cam.world_to_screen_unclipped({100.f, 5000.f, 0});
|
||||||
|
EXPECT_TRUE(projected.has_value());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, WorldToScreenRejectsOutOfBoundsNdc)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Same point that unclipped allows — clipped world_to_screen rejects it
|
||||||
|
const auto projected = cam.world_to_screen({100.f, 5000.f, 0});
|
||||||
|
EXPECT_FALSE(projected.has_value());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnclippedWorldToScreenBottomLeftCorner)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
using ScreenStart = omath::source_engine::Camera::ScreenStart;
|
||||||
|
|
||||||
|
const auto top_left = cam.world_to_screen_unclipped<ScreenStart::TOP_LEFT_CORNER>({1000.f, 0, 50.f});
|
||||||
|
const auto bottom_left = cam.world_to_screen_unclipped<ScreenStart::BOTTOM_LEFT_CORNER>({1000.f, 0, 50.f});
|
||||||
|
|
||||||
|
ASSERT_TRUE(top_left.has_value());
|
||||||
|
ASSERT_TRUE(bottom_left.has_value());
|
||||||
|
// X should be identical, Y should differ (mirrored around center)
|
||||||
|
EXPECT_NEAR(top_left->x, bottom_left->x, 0.001f);
|
||||||
|
EXPECT_NEAR(top_left->y + bottom_left->y, 1080.f, 0.001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnclippedWorldToScreenRoundTrip)
|
||||||
|
{
|
||||||
|
std::mt19937 gen(42);
|
||||||
|
std::uniform_real_distribution dist_fwd(100.f, 900.f);
|
||||||
|
std::uniform_real_distribution dist_side(-400.f, 400.f);
|
||||||
|
std::uniform_real_distribution dist_up(-200.f, 200.f);
|
||||||
|
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
for (int i = 0; i < 100; i++)
|
||||||
|
{
|
||||||
|
const omath::Vector3<float> world_pos{dist_fwd(gen), dist_side(gen), dist_up(gen)};
|
||||||
|
const auto screen = cam.world_to_screen_unclipped(world_pos);
|
||||||
|
if (!screen.has_value())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const auto back_to_world = cam.screen_to_world(screen.value());
|
||||||
|
ASSERT_TRUE(back_to_world.has_value());
|
||||||
|
|
||||||
|
const auto back_to_screen = cam.world_to_screen_unclipped(back_to_world.value());
|
||||||
|
ASSERT_TRUE(back_to_screen.has_value());
|
||||||
|
|
||||||
|
EXPECT_NEAR(screen->x, back_to_screen->x, 0.01f);
|
||||||
|
EXPECT_NEAR(screen->y, back_to_screen->y, 0.01f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnclippedWorldToScreenUnityEngine)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
using ScreenStart = omath::unity_engine::Camera::ScreenStart;
|
||||||
|
|
||||||
|
// Point directly in front
|
||||||
|
const auto projected = cam.world_to_screen_unclipped<ScreenStart::BOTTOM_LEFT_CORNER>({0, 0, 500.f});
|
||||||
|
ASSERT_TRUE(projected.has_value());
|
||||||
|
EXPECT_NEAR(projected->x, 640.f, 0.5f);
|
||||||
|
EXPECT_NEAR(projected->y, 360.f, 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
TEST(UnitTestProjection, ScreenToWorldTopLeftCorner)
|
TEST(UnitTestProjection, ScreenToWorldTopLeftCorner)
|
||||||
{
|
{
|
||||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||||
@@ -96,4 +218,296 @@ TEST(UnitTestProjection, ScreenToWorldBottomLeftCorner)
|
|||||||
EXPECT_NEAR(screen_cords->x, initial_screen_cords.x, 0.001f);
|
EXPECT_NEAR(screen_cords->x, initial_screen_cords.x, 0.001f);
|
||||||
EXPECT_NEAR(screen_cords->y, initial_screen_cords.y, 0.001f);
|
EXPECT_NEAR(screen_cords->y, initial_screen_cords.y, 0.001f);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbInsideFrustumNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Small box directly in front of camera (Source Engine: +X forward, +Y left, +Z up)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, -1.f}, {110.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbBehindCameraCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box entirely behind the camera
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-200.f, -1.f, -1.f}, {-100.f, 1.f, 1.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbBeyondFarPlaneCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box beyond far plane (1000)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{1500.f, -1.f, -1.f}, {2000.f, 1.f, 1.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbFarLeftCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box far to the side, outside the frustum
|
||||||
|
const omath::primitives::Aabb<float> aabb{{90.f, 4000.f, -1.f}, {110.f, 5000.f, 1.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbFarRightCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box far to the other side, outside the frustum
|
||||||
|
const omath::primitives::Aabb<float> aabb{{90.f, -5000.f, -1.f}, {110.f, -4000.f, 1.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbAboveCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box far above the frustum
|
||||||
|
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, 5000.f}, {110.f, 1.f, 6000.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbPartiallyInsideNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Large box that straddles the frustum boundary — partially inside
|
||||||
|
const omath::primitives::Aabb<float> aabb{{50.f, -5000.f, -5000.f}, {500.f, 5000.f, 5000.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbStraddlesNearPlaneNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box that straddles the near plane — partially in front
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-5.f, -1.f, -1.f}, {5.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbStraddlesFarPlaneNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box that straddles the far plane
|
||||||
|
const omath::primitives::Aabb<float> aabb{{900.f, -1.f, -1.f}, {1100.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbCulledUnityEngine)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
// Box in front — not culled
|
||||||
|
const omath::primitives::Aabb<float> inside{{-1.f, -1.f, 50.f}, {1.f, 1.f, 100.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(inside));
|
||||||
|
|
||||||
|
// Box behind — culled
|
||||||
|
const omath::primitives::Aabb<float> behind{{-1.f, -1.f, -200.f}, {1.f, 1.f, -100.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(behind));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbBelowCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box far below the frustum (Source Engine: +Z up)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, -6000.f}, {110.f, 1.f, -5000.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbEnclosesCameraNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Huge box that fully encloses the camera
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-500.f, -500.f, -500.f}, {500.f, 500.f, 500.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbExactlyAtNearPlaneNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box starting exactly at the near plane distance
|
||||||
|
const omath::primitives::Aabb<float> aabb{{0.01f, -1.f, -1.f}, {10.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbExactlyAtFarPlaneNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box ending exactly at the far plane distance
|
||||||
|
const omath::primitives::Aabb<float> aabb{{990.f, -1.f, -1.f}, {1000.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbNarrowFovCulledAtEdge)
|
||||||
|
{
|
||||||
|
// Narrow FOV — box that would be visible at 90 is culled at 30
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(30.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
const omath::primitives::Aabb<float> aabb{{100.f, 200.f, -1.f}, {110.f, 210.f, 1.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbWideFovNotCulledAtEdge)
|
||||||
|
{
|
||||||
|
// Wide FOV — same box is visible
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(120.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
const omath::primitives::Aabb<float> aabb{{100.f, 200.f, -1.f}, {110.f, 210.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbCameraOffOrigin)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({500.f, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f},
|
||||||
|
fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box in front of shifted camera
|
||||||
|
const omath::primitives::Aabb<float> in_front{{600.f, -1.f, -1.f}, {700.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(in_front));
|
||||||
|
|
||||||
|
// Box behind shifted camera
|
||||||
|
const omath::primitives::Aabb<float> behind{{0.f, -1.f, -1.f}, {100.f, 1.f, 1.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(behind));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbShortFarPlaneCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
// Very short far plane
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 50.f);
|
||||||
|
|
||||||
|
// Box at distance 100 — beyond the 50-unit far plane
|
||||||
|
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, -1.f}, {110.f, 1.f, 1.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
|
||||||
|
// Box at distance 30 — within range
|
||||||
|
const omath::primitives::Aabb<float> near_box{{25.f, -1.f, -1.f}, {35.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(near_box));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbPointSizedInsideNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Degenerate zero-volume AABB (a point) inside the frustum
|
||||||
|
const omath::primitives::Aabb<float> aabb{{100.f, 0.f, 0.f}, {100.f, 0.f, 0.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbOpenGlEngineInsideNotCulled)
|
||||||
|
{
|
||||||
|
// OpenGL: COLUMN_MAJOR, NEGATIVE_ONE_TO_ONE, inverted_z, forward = -Z
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box in front of camera (OpenGL: -Z forward)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -110.f}, {1.f, 1.f, -90.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbOpenGlEngineBehindCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box behind (OpenGL: +Z is behind the camera)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, 100.f}, {1.f, 1.f, 200.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbOpenGlEngineBeyondFarCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box beyond far plane along -Z
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -2000.f}, {1.f, 1.f, -1500.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbOpenGlEngineSideCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box far to the right (OpenGL: +X right)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{4000.f, -1.f, -110.f}, {5000.f, 1.f, -90.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbUnityEngineBeyondFarCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 500.f);
|
||||||
|
|
||||||
|
// Box beyond 500-unit far plane (Unity: +Z forward)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, 600.f}, {1.f, 1.f, 700.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbUnityEngineSideCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
// Box far above (Unity: +Y up)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, 5000.f, 50.f}, {1.f, 6000.f, 100.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbUnityEngineStraddlesNearNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
// Box straddles near plane (Unity: +Z forward)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -5.f}, {1.f, 1.f, 5.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
}
|
}
|
||||||
@@ -20,6 +20,60 @@ public:
|
|||||||
int m_health{123};
|
int m_health{123};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Extract a raw function pointer from an object's vtable
|
||||||
|
inline const void* get_vtable_entry(const void* obj, const std::size_t index)
|
||||||
|
{
|
||||||
|
const auto vtable = *static_cast<void* const* const*>(obj);
|
||||||
|
return vtable[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
class BaseA
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int m_field_a{42};
|
||||||
|
[[nodiscard]] virtual int get_a() const { return 10; }
|
||||||
|
[[nodiscard]] virtual int get_a2() const { return 11; }
|
||||||
|
};
|
||||||
|
|
||||||
|
class BaseB
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
float m_field_b{3.14f};
|
||||||
|
double m_field_b2{2.71};
|
||||||
|
[[nodiscard]] virtual int get_b() const { return 20; }
|
||||||
|
[[nodiscard]] virtual int get_b2() const { return 21; }
|
||||||
|
};
|
||||||
|
|
||||||
|
class MultiPlayer final : public BaseA, public BaseB
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int m_own_field{999};
|
||||||
|
[[nodiscard]] int get_a() const override { return 100; }
|
||||||
|
[[nodiscard]] int get_a2() const override { return 101; }
|
||||||
|
[[nodiscard]] int get_b() const override { return 200; }
|
||||||
|
[[nodiscard]] int get_b2() const override { return 201; }
|
||||||
|
};
|
||||||
|
|
||||||
|
// BaseA layout: [vptr_a][m_field_a(int)] — sizeof(BaseA) gives the full subobject size
|
||||||
|
// BaseB starts right after BaseA in MultiPlayer's layout
|
||||||
|
constexpr std::ptrdiff_t BASE_B_OFFSET = static_cast<std::ptrdiff_t>(sizeof(BaseA));
|
||||||
|
|
||||||
|
class RevMultiPlayer final : omath::rev_eng::InternalReverseEngineeredObject
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Table at offset 0 (BaseA vtable): index 0 = get_a, 1 = get_a2
|
||||||
|
[[nodiscard]] int rev_get_a() const { return call_virtual_method<0, 0, int>(); }
|
||||||
|
[[nodiscard]] int rev_get_a2() const { return call_virtual_method<0, 1, int>(); }
|
||||||
|
|
||||||
|
// Table at BaseB offset (BaseB vtable): index 0 = get_b, 1 = get_b2
|
||||||
|
[[nodiscard]] int rev_get_b() const { return call_virtual_method<BASE_B_OFFSET, 0, int>(); }
|
||||||
|
[[nodiscard]] int rev_get_b2() const { return call_virtual_method<BASE_B_OFFSET, 1, int>(); }
|
||||||
|
|
||||||
|
// Non-const versions
|
||||||
|
int rev_get_a_mut() { return call_virtual_method<0, 0, int>(); }
|
||||||
|
int rev_get_b_mut() { return call_virtual_method<BASE_B_OFFSET, 0, int>(); }
|
||||||
|
};
|
||||||
|
|
||||||
class RevPlayer final : omath::rev_eng::InternalReverseEngineeredObject
|
class RevPlayer final : omath::rev_eng::InternalReverseEngineeredObject
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -51,6 +105,17 @@ public:
|
|||||||
{
|
{
|
||||||
return call_virtual_method<1, int>();
|
return call_virtual_method<1, int>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Wrappers exposing call_method for testing — use vtable entries as known-good function pointers
|
||||||
|
int call_foo_via_ptr(const void* fn_ptr) const
|
||||||
|
{
|
||||||
|
return call_method<int>(fn_ptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
int call_bar_via_ptr(const void* fn_ptr) const
|
||||||
|
{
|
||||||
|
return call_method<int>(fn_ptr);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
TEST(unit_test_reverse_enineering, read_test)
|
TEST(unit_test_reverse_enineering, read_test)
|
||||||
@@ -64,4 +129,89 @@ TEST(unit_test_reverse_enineering, read_test)
|
|||||||
EXPECT_EQ(player_original.bar(), player_reversed->rev_bar());
|
EXPECT_EQ(player_original.bar(), player_reversed->rev_bar());
|
||||||
EXPECT_EQ(player_original.foo(), player_reversed->rev_foo());
|
EXPECT_EQ(player_original.foo(), player_reversed->rev_foo());
|
||||||
EXPECT_EQ(player_original.bar(), player_reversed->rev_bar_const());
|
EXPECT_EQ(player_original.bar(), player_reversed->rev_bar_const());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, call_method_with_vtable_ptr)
|
||||||
|
{
|
||||||
|
// Extract raw function pointers from Player's vtable, then call them via call_method
|
||||||
|
Player player;
|
||||||
|
const auto* rev = reinterpret_cast<const RevPlayer*>(&player);
|
||||||
|
|
||||||
|
const auto* foo_ptr = get_vtable_entry(&player, 0);
|
||||||
|
const auto* bar_ptr = get_vtable_entry(&player, 1);
|
||||||
|
|
||||||
|
EXPECT_EQ(player.foo(), rev->call_foo_via_ptr(foo_ptr));
|
||||||
|
EXPECT_EQ(player.bar(), rev->call_bar_via_ptr(bar_ptr));
|
||||||
|
EXPECT_EQ(1, rev->call_foo_via_ptr(foo_ptr));
|
||||||
|
EXPECT_EQ(2, rev->call_bar_via_ptr(bar_ptr));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, call_method_same_result_as_virtual)
|
||||||
|
{
|
||||||
|
// call_virtual_method delegates to call_method — both paths must agree
|
||||||
|
Player player;
|
||||||
|
const auto* rev = reinterpret_cast<const RevPlayer*>(&player);
|
||||||
|
|
||||||
|
EXPECT_EQ(rev->rev_foo(), rev->call_foo_via_ptr(get_vtable_entry(&player, 0)));
|
||||||
|
EXPECT_EQ(rev->rev_bar(), rev->call_bar_via_ptr(get_vtable_entry(&player, 1)));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, call_virtual_method_delegates_to_call_method)
|
||||||
|
{
|
||||||
|
Player player;
|
||||||
|
auto* rev = reinterpret_cast<RevPlayer*>(&player);
|
||||||
|
|
||||||
|
EXPECT_EQ(1, rev->rev_foo());
|
||||||
|
EXPECT_EQ(2, rev->rev_bar());
|
||||||
|
EXPECT_EQ(2, rev->rev_bar_const());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, multi_player_base_b_offset_is_correct)
|
||||||
|
{
|
||||||
|
// Verify our compile-time offset matches the actual layout
|
||||||
|
MultiPlayer mp;
|
||||||
|
const auto* mp_addr = reinterpret_cast<const char*>(&mp);
|
||||||
|
const auto* b_addr = reinterpret_cast<const char*>(static_cast<const BaseB*>(&mp));
|
||||||
|
EXPECT_EQ(b_addr - mp_addr, BASE_B_OFFSET);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, call_virtual_method_table_index_first_table)
|
||||||
|
{
|
||||||
|
MultiPlayer mp;
|
||||||
|
const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
|
||||||
|
|
||||||
|
EXPECT_EQ(mp.get_a(), rev->rev_get_a());
|
||||||
|
EXPECT_EQ(mp.get_a2(), rev->rev_get_a2());
|
||||||
|
EXPECT_EQ(100, rev->rev_get_a());
|
||||||
|
EXPECT_EQ(101, rev->rev_get_a2());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, call_virtual_method_table_index_second_table)
|
||||||
|
{
|
||||||
|
constexpr MultiPlayer mp;
|
||||||
|
const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
|
||||||
|
|
||||||
|
EXPECT_EQ(mp.get_b(), rev->rev_get_b());
|
||||||
|
EXPECT_EQ(mp.get_b2(), rev->rev_get_b2());
|
||||||
|
EXPECT_EQ(200, rev->rev_get_b());
|
||||||
|
EXPECT_EQ(201, rev->rev_get_b2());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, call_virtual_method_table_index_non_const)
|
||||||
|
{
|
||||||
|
MultiPlayer mp;
|
||||||
|
auto* rev = reinterpret_cast<RevMultiPlayer*>(&mp);
|
||||||
|
|
||||||
|
EXPECT_EQ(100, rev->rev_get_a_mut());
|
||||||
|
EXPECT_EQ(200, rev->rev_get_b_mut());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, call_virtual_method_table_zero_matches_default)
|
||||||
|
{
|
||||||
|
// Table 0 with the TableIndex overload should match the original non-TableIndex overload
|
||||||
|
constexpr MultiPlayer mp;
|
||||||
|
const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
|
||||||
|
|
||||||
|
// Both access table 0, method index 1 — should return the same value
|
||||||
|
EXPECT_EQ(rev->rev_get_a(), 100);
|
||||||
}
|
}
|
||||||
260
tests/general/unit_test_targeting.cpp
Normal file
260
tests/general/unit_test_targeting.cpp
Normal file
@@ -0,0 +1,260 @@
|
|||||||
|
//
|
||||||
|
// Created by claude on 19.03.2026.
|
||||||
|
//
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/algorithm/targeting.hpp>
|
||||||
|
#include <omath/engines/source_engine/camera.hpp>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
using Camera = omath::source_engine::Camera;
|
||||||
|
using ViewAngles = omath::source_engine::ViewAngles;
|
||||||
|
using Targets = std::vector<omath::Vector3<float>>;
|
||||||
|
using Iter = Targets::const_iterator;
|
||||||
|
using FilterSig = bool(const omath::Vector3<float>&);
|
||||||
|
|
||||||
|
constexpr auto k_fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
|
||||||
|
Camera make_camera(const omath::Vector3<float>& origin, float pitch_deg, float yaw_deg)
|
||||||
|
{
|
||||||
|
ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(pitch_deg),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(yaw_deg),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f),
|
||||||
|
};
|
||||||
|
return Camera{origin, angles, {1920.f, 1080.f}, k_fov, 0.01f, 1000.f};
|
||||||
|
}
|
||||||
|
|
||||||
|
auto get_pos = [](const omath::Vector3<float>& v) -> const omath::Vector3<float>& { return v; };
|
||||||
|
|
||||||
|
Iter find_closest(const Iter begin, const Iter end, const Camera& camera)
|
||||||
|
{
|
||||||
|
return omath::algorithm::get_closest_target_by_fov<Camera, Iter, FilterSig>(
|
||||||
|
begin, end, camera, get_pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
Iter find_nearest(const Iter begin, const Iter end, const omath::Vector3<float>& origin)
|
||||||
|
{
|
||||||
|
return omath::algorithm::get_closest_target_by_distance<Iter, FilterSig>(
|
||||||
|
begin, end, origin, get_pos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, returns_end_for_empty_range)
|
||||||
|
{
|
||||||
|
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||||
|
Targets targets;
|
||||||
|
|
||||||
|
EXPECT_EQ(find_closest(targets.cbegin(), targets.cend(), camera), targets.cend());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, single_target_returns_that_target)
|
||||||
|
{
|
||||||
|
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||||
|
Targets targets = {{100.f, 0.f, 0.f}};
|
||||||
|
|
||||||
|
EXPECT_EQ(find_closest(targets.cbegin(), targets.cend(), camera), targets.cbegin());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, picks_closest_to_crosshair)
|
||||||
|
{
|
||||||
|
// Camera looking forward along +X (yaw=0, pitch=0 in source engine)
|
||||||
|
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 50.f, 0.f}, // off to the side
|
||||||
|
{100.f, 1.f, 0.f}, // nearly on crosshair
|
||||||
|
{100.f, -30.f, 0.f}, // off to the other side
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, picks_closest_with_vertical_offset)
|
||||||
|
{
|
||||||
|
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 0.f, 50.f}, // high above
|
||||||
|
{100.f, 0.f, 2.f}, // slightly above
|
||||||
|
{100.f, 0.f, 30.f}, // moderately above
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, respects_camera_direction)
|
||||||
|
{
|
||||||
|
// Camera looking along +Y (yaw=90)
|
||||||
|
const auto camera = make_camera({0, 0, 0}, 0.f, 90.f);
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 0.f, 0.f}, // to the side relative to camera facing +Y
|
||||||
|
{0.f, 100.f, 0.f}, // directly in front
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, equidistant_targets_returns_first)
|
||||||
|
{
|
||||||
|
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||||
|
|
||||||
|
// Two targets symmetric about the forward axis — same angular distance
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 10.f, 0.f},
|
||||||
|
{100.f, -10.f, 0.f},
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
// First target should be selected (strict < means first wins on tie)
|
||||||
|
EXPECT_EQ(result, targets.cbegin());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, camera_pitch_affects_selection)
|
||||||
|
{
|
||||||
|
// Camera looking upward (pitch < 0)
|
||||||
|
const auto camera = make_camera({0, 0, 0}, -40.f, 0.f);
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 0.f, 0.f}, // on the horizon
|
||||||
|
{100.f, 0.f, 40.f}, // above, closer to where camera is looking
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, many_targets_picks_best)
|
||||||
|
{
|
||||||
|
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 80.f, 80.f},
|
||||||
|
{100.f, 60.f, 60.f},
|
||||||
|
{100.f, 40.f, 40.f},
|
||||||
|
{100.f, 20.f, 20.f},
|
||||||
|
{100.f, 0.5f, 0.5f}, // closest to crosshair
|
||||||
|
{100.f, 10.f, 10.f},
|
||||||
|
{100.f, 30.f, 30.f},
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── get_closest_target_by_distance tests ────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, distance_returns_end_for_empty_range)
|
||||||
|
{
|
||||||
|
Targets targets;
|
||||||
|
|
||||||
|
EXPECT_EQ(find_nearest(targets.cbegin(), targets.cend(), {0, 0, 0}), targets.cend());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, distance_single_target)
|
||||||
|
{
|
||||||
|
Targets targets = {{50.f, 0.f, 0.f}};
|
||||||
|
|
||||||
|
EXPECT_EQ(find_nearest(targets.cbegin(), targets.cend(), {0, 0, 0}), targets.cbegin());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, distance_picks_nearest)
|
||||||
|
{
|
||||||
|
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 0.f, 0.f}, // distance = 100
|
||||||
|
{10.f, 0.f, 0.f}, // distance = 10 (closest)
|
||||||
|
{50.f, 0.f, 0.f}, // distance = 50
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, distance_considers_all_axes)
|
||||||
|
{
|
||||||
|
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{30.f, 30.f, 30.f}, // distance = sqrt(2700) ~ 51.96
|
||||||
|
{50.f, 0.f, 0.f}, // distance = 50
|
||||||
|
{0.f, 0.f, 10.f}, // distance = 10 (closest)
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, distance_from_nonzero_origin)
|
||||||
|
{
|
||||||
|
const omath::Vector3<float> origin{100.f, 100.f, 100.f};
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{0.f, 0.f, 0.f}, // distance = sqrt(30000) ~ 173
|
||||||
|
{105.f, 100.f, 100.f}, // distance = 5 (closest)
|
||||||
|
{200.f, 200.f, 200.f}, // distance = sqrt(30000) ~ 173
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, distance_equidistant_returns_first)
|
||||||
|
{
|
||||||
|
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
|
||||||
|
|
||||||
|
// Both targets at distance 100, symmetric
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 0.f, 0.f},
|
||||||
|
{-100.f, 0.f, 0.f},
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, distance_many_targets)
|
||||||
|
{
|
||||||
|
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{500.f, 0.f, 0.f},
|
||||||
|
{200.f, 200.f, 0.f},
|
||||||
|
{100.f, 100.f, 100.f},
|
||||||
|
{50.f, 50.f, 50.f},
|
||||||
|
{1.f, 1.f, 1.f}, // distance = sqrt(3) ~ 1.73 (closest)
|
||||||
|
{10.f, 10.f, 10.f},
|
||||||
|
{80.f, 0.f, 0.f},
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 4);
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user