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32 Commits
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| 9b6d0beb03 |
@@ -10,13 +10,16 @@ option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force co
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||||
option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
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option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
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option(OMATH_IMGUI_INTEGRATION "Omath will define method to convert omath types to imgui types" OFF)
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option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" OFF)
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||||
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||||
if (OMATH_BUILD_AS_SHARED_LIBRARY)
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add_library(omath SHARED source/Vector3.cpp)
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add_library(omath SHARED source/Matrix.cpp)
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else()
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add_library(omath STATIC source/Matrix.cpp)
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endif()
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add_library(omath::omath ALIAS omath)
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if (OMATH_IMGUI_INTEGRATION)
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target_compile_definitions(omath PUBLIC OMATH_IMGUI_INTEGRATION)
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endif()
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@@ -47,6 +50,10 @@ if(OMATH_BUILD_TESTS)
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add_subdirectory(tests)
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endif()
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if (OMATH_BUILD_EXAMPLES)
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add_subdirectory(examples)
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endif()
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if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC" AND OMATH_THREAT_WARNING_AS_ERROR)
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target_compile_options(omath PRIVATE /W4 /WX)
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elseif(OMATH_THREAT_WARNING_AS_ERROR)
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11
README.md
11
README.md
@@ -1,6 +1,6 @@
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<div align = center>
|
||||
|
||||

|
||||

|
||||
|
||||

|
||||

|
||||
@@ -12,14 +12,14 @@
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Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
|
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|
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## 👁🗨 Features
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- **Efficiency**: Optimized for performance, ensuring quick computations.
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- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
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- **Versatility**: Includes a wide array of mathematical functions and algorithms.
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- **Ease of Use**: Simplified interface for convenient integration into various projects.
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- **Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
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- **3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline.
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- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
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- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
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- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
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## ⏬ Getting Started
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### Prerequisites
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- C++ Compiler
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@@ -72,8 +72,11 @@ TEST(UnitTestProjection, IsPointOnScreen)
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With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/).
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|
||||

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||||

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Or for InfinityWard Engine based games. Like Call of Duty Black Ops 2!
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||||

|
||||
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Or even advanced projectile aimbot
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[Watch Video](https://youtu.be/lM_NJ1yCunw?si=5E87OrQMeypxSJ3E)
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</details>
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|
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## 🫵🏻 Contributing
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4
examples/CMakeLists.txt
Normal file
4
examples/CMakeLists.txt
Normal file
@@ -0,0 +1,4 @@
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project(examples)
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add_executable(ExampleProjectionMatrixBuilder example_proj_mat_builder.cpp)
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target_link_libraries(ExampleProjectionMatrixBuilder PRIVATE omath::omath)
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40
examples/example_proj_mat_builder.cpp
Normal file
40
examples/example_proj_mat_builder.cpp
Normal file
@@ -0,0 +1,40 @@
|
||||
//
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||||
// Created by Vlad on 3/19/2025.
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||||
//
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||||
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||||
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#include <iostream>
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#include <print>
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#include <omath/engines/opengl_engine/formulas.hpp>
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int main()
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{
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std::println("OMATH Projection Matrix Builder");
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float fov = 0;
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float near = 0;
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||||
float far = 0;
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float viewPortWidth = 0;
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float viewPortHeight = 0;
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||||
|
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std::print("Enter camera fov: ");
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std::cin >> fov;
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||||
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std::print("Enter camera z near: ");
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std::cin >> near;
|
||||
|
||||
std::print("Enter camera z far: ");
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||||
std::cin >> far;
|
||||
|
||||
std::print("Enter camera screen width: ");
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std::cin >> viewPortWidth;
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||||
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||||
std::print("Enter camera screen height: ");
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std::cin >> viewPortHeight;
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const auto mat =
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omath::opengl_engine::CalcPerspectiveProjectionMatrix(fov, viewPortWidth / viewPortHeight, near, far);
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|
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std::print("{}", mat.ToString());
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||||
};
|
||||
@@ -3,7 +3,7 @@
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||||
//
|
||||
|
||||
#pragma once
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#include "omath/Angles.hpp"
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||||
#include "omath/angles.hpp"
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||||
#include <algorithm>
|
||||
|
||||
namespace omath
|
||||
@@ -3,8 +3,8 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include <numbers>
|
||||
#include <cmath>
|
||||
#include <numbers>
|
||||
|
||||
namespace omath::angles
|
||||
{
|
||||
@@ -3,8 +3,8 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/Triangle.hpp"
|
||||
#include "omath/triangle.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath::collision
|
||||
{
|
||||
@@ -4,9 +4,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "omath/Vector3.hpp"
|
||||
#include <cstdint>
|
||||
#include "omath/Vector4.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
#include "omath/vector4.hpp"
|
||||
|
||||
namespace omath
|
||||
{
|
||||
@@ -1,56 +0,0 @@
|
||||
//
|
||||
// Created by Vlad on 3/17/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||
}
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
||||
constexpr auto kMultiplyFactor = 0.75f;
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor;
|
||||
|
||||
return
|
||||
{
|
||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||
{0, 1.f / fovHalfTan, 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
}
|
||||
} // namespace omath::source
|
||||
@@ -3,8 +3,8 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
#include "omath/projection/Camera.hpp"
|
||||
#include "omath/engines/iw_engine/constants.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
@@ -3,10 +3,10 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <omath/Mat.hpp>
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/ViewAngles.hpp>
|
||||
#include <omath/vector3.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/angle.hpp>
|
||||
#include <omath/view_angles.hpp>
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
24
include/omath/engines/iw_engine/formulas.hpp
Normal file
24
include/omath/engines/iw_engine/formulas.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
//
|
||||
// Created by Vlad on 3/17/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/iw_engine/constants.hpp"
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> RightVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> UpVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
} // namespace omath::iw_engine
|
||||
@@ -1,54 +0,0 @@
|
||||
//
|
||||
// Created by Orange on 12/23/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
return MatCameraView<float, MatStoreType::COLUMN_MAJOR>(-ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||
}
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
|
||||
return {
|
||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, -1, 0},
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,8 @@
|
||||
// Created by Orange on 12/23/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
#include "omath/projection/Camera.hpp"
|
||||
#include "omath/engines/opengl_engine/constants.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
@@ -3,10 +3,10 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <omath/Mat.hpp>
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/ViewAngles.hpp>
|
||||
#include <omath/angle.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/vector3.hpp>
|
||||
#include <omath/view_angles.hpp>
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
24
include/omath/engines/opengl_engine/formulas.hpp
Normal file
24
include/omath/engines/opengl_engine/formulas.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
//
|
||||
// Created by Orange on 12/23/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/engines/opengl_engine/constants.hpp"
|
||||
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> RightVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> UpVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -2,8 +2,8 @@
|
||||
// Created by Orange on 12/4/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
#include "omath/projection/Camera.hpp"
|
||||
#include "omath/engines/source_engine/constants.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::source_engine
|
||||
{
|
||||
@@ -3,10 +3,10 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <omath/Mat.hpp>
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/ViewAngles.hpp>
|
||||
#include <omath/vector3.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/angle.hpp>
|
||||
#include <omath/view_angles.hpp>
|
||||
|
||||
namespace omath::source_engine
|
||||
{
|
||||
23
include/omath/engines/source_engine/formulas.hpp
Normal file
23
include/omath/engines/source_engine/formulas.hpp
Normal file
@@ -0,0 +1,23 @@
|
||||
//
|
||||
// Created by Orange on 12/4/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/engines/source_engine/constants.hpp"
|
||||
|
||||
namespace omath::source_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> RightVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> UpVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
} // namespace omath::source
|
||||
21
include/omath/engines/unity_engine/camera.hpp
Normal file
21
include/omath/engines/unity_engine/camera.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/unity_engine/constants.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
|
||||
{
|
||||
public:
|
||||
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
|
||||
void LookAt(const Vector3<float>& target) override;
|
||||
protected:
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
|
||||
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
|
||||
};
|
||||
}
|
||||
26
include/omath/engines/unity_engine/constants.hpp
Normal file
26
include/omath/engines/unity_engine/constants.hpp
Normal file
@@ -0,0 +1,26 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <omath/vector3.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/angle.hpp>
|
||||
#include <omath/view_angles.hpp>
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
constexpr Vector3<float> kAbsUp = {0, 1, 0};
|
||||
constexpr Vector3<float> kAbsRight = {1, 0, 0};
|
||||
constexpr Vector3<float> kAbsForward = {0, 0, 1};
|
||||
|
||||
using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using PitchAngle = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
|
||||
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
||||
} // namespace omath::source
|
||||
24
include/omath/engines/unity_engine/formulas.hpp
Normal file
24
include/omath/engines/unity_engine/formulas.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/unity_engine/constants.hpp"
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> RightVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> UpVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
} // namespace omath::source
|
||||
@@ -4,10 +4,11 @@
|
||||
#pragma once
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
#include <utility>
|
||||
#include "Vector3.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath
|
||||
{
|
||||
@@ -296,15 +297,20 @@ namespace omath
|
||||
std::string ToString() const noexcept
|
||||
{
|
||||
std::ostringstream oss;
|
||||
oss << "[[";
|
||||
|
||||
for (size_t i = 0; i < Rows; ++i)
|
||||
{
|
||||
if (i > 0)
|
||||
oss << " [";
|
||||
|
||||
for (size_t j = 0; j < Columns; ++j)
|
||||
{
|
||||
oss << At(i, j);
|
||||
oss << std::setw(9) << std::fixed << std::setprecision(3) << At(i, j);
|
||||
if (j != Columns - 1)
|
||||
oss << ' ';
|
||||
oss << ", ";
|
||||
}
|
||||
oss << '\n';
|
||||
oss << (i == Rows - 1 ? "]]" : "]\n");
|
||||
}
|
||||
return oss.str();
|
||||
}
|
||||
@@ -424,4 +430,30 @@ namespace omath
|
||||
{
|
||||
return MatRotationAxisZ(angles.yaw) * MatRotationAxisY(angles.pitch) * MatRotationAxisX(angles.roll);
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> MatPerspectiveLeftHanded(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far) noexcept
|
||||
{
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
|
||||
return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
|
||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, 1.f, 0.f}};
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> MatPerspectiveRightHanded(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far) noexcept
|
||||
{
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
|
||||
return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
|
||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, -1.f, 0.f}};
|
||||
}
|
||||
} // namespace omath
|
||||
@@ -2,7 +2,7 @@
|
||||
#include <initializer_list>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include "Vector3.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath
|
||||
{
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include "NavigationMesh.hpp"
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/pathfinding/navigation_mesh.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath::pathfinding
|
||||
{
|
||||
@@ -4,35 +4,35 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "omath/Vector3.hpp"
|
||||
#include <expected>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath::pathfinding
|
||||
{
|
||||
|
||||
enum Error
|
||||
{
|
||||
|
||||
|
||||
};
|
||||
|
||||
class NavigationMesh final
|
||||
{
|
||||
public:
|
||||
|
||||
[[nodiscard]]
|
||||
std::expected<Vector3<float>, std::string> GetClosestVertex(const Vector3<float>& point) const;
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
const std::vector<Vector3<float>>& GetNeighbors(const Vector3<float>& vertex) const;
|
||||
|
||||
[[nodiscard]]
|
||||
bool Empty() const;
|
||||
|
||||
[[nodiscard]] std::vector<uint8_t> Serialize() const;
|
||||
|
||||
void Deserialize(const std::vector<uint8_t>& raw);
|
||||
|
||||
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_verTextMap;
|
||||
};
|
||||
}
|
||||
} // namespace omath::pathfinding
|
||||
@@ -2,9 +2,9 @@
|
||||
// Created by Vlad on 2/23/2025.
|
||||
//
|
||||
#pragma once
|
||||
#include "Projectile.hpp"
|
||||
#include "Target.hpp"
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
#include "omath/projectile_prediction/target.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by Vlad on 2/23/2025.
|
||||
//
|
||||
#pragma once
|
||||
#include "ProjPredEngine.hpp"
|
||||
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
@@ -5,10 +5,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/projectile_prediction/ProjPredEngine.hpp"
|
||||
#include "omath/projectile_prediction/Projectile.hpp"
|
||||
#include "omath/projectile_prediction/Target.hpp"
|
||||
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
#include "omath/projectile_prediction/target.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
@@ -3,7 +3,7 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
@@ -3,7 +3,7 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
@@ -5,11 +5,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <expected>
|
||||
#include <omath/Mat.hpp>
|
||||
#include <omath/Vector3.hpp>
|
||||
#include "ErrorCodes.hpp"
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/angle.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/vector3.hpp>
|
||||
#include <type_traits>
|
||||
#include "omath/projection/error_codes.hpp"
|
||||
|
||||
namespace omath::projection
|
||||
{
|
||||
@@ -36,8 +36,8 @@ namespace omath::projection
|
||||
m_viewPort(viewPort), m_fieldOfView(fov), m_farPlaneDistance(far), m_nearPlaneDistance(near),
|
||||
m_viewAngles(viewAngles), m_origin(position)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void LookAt(const Vector3<float>& target) = 0;
|
||||
|
||||
@@ -49,8 +49,8 @@ namespace omath::projection
|
||||
{
|
||||
return CalcProjectionMatrix() * CalcViewMatrix();
|
||||
}
|
||||
public:
|
||||
|
||||
public:
|
||||
[[nodiscard]] const Mat4x4Type& GetViewProjectionMatrix() const
|
||||
{
|
||||
if (!m_viewProjectionMatrix.has_value())
|
||||
@@ -116,9 +116,19 @@ namespace omath::projection
|
||||
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToScreen(const Vector3<float>& worldPosition) const
|
||||
{
|
||||
const auto& viewProjMatrix = GetViewProjectionMatrix();
|
||||
auto normalizedCords = WorldToViewPort(worldPosition);
|
||||
|
||||
auto projected = viewProjMatrix * MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
|
||||
if (!normalizedCords.has_value())
|
||||
return std::unexpected{normalizedCords.error()};
|
||||
|
||||
|
||||
return NdcToScreenPosition(*normalizedCords);
|
||||
}
|
||||
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToViewPort(const Vector3<float>& worldPosition) const
|
||||
{
|
||||
auto projected = GetViewProjectionMatrix() *
|
||||
MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
|
||||
|
||||
if (projected.At(3, 0) == 0.0f)
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
@@ -128,10 +138,7 @@ namespace omath::projection
|
||||
if (IsNdcOutOfBounds(projected))
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
|
||||
const auto screenPositionX = (projected.At(0,0)+1.f) / 2.f * m_viewPort.m_width;
|
||||
const auto screenPositionY = (-projected.At(1,0)+1) / 2.f * m_viewPort.m_height;
|
||||
|
||||
return Vector3{screenPositionX, screenPositionY, projected.At(2,0)};
|
||||
return Vector3<float>{projected.At(0, 0), projected.At(1, 0), projected.At(2, 0)};
|
||||
}
|
||||
|
||||
protected:
|
||||
@@ -152,7 +159,17 @@ namespace omath::projection
|
||||
[[nodiscard]]
|
||||
constexpr static bool IsNdcOutOfBounds(const Type& ndc)
|
||||
{
|
||||
return std::ranges::any_of( ndc.RawArray(), [](const auto& val) { return val < -1 || val > 1; });
|
||||
return std::ranges::any_of(ndc.RawArray(), [](const auto& val) { return val < -1 || val > 1; });
|
||||
}
|
||||
|
||||
[[nodiscard]] Vector3<float> NdcToScreenPosition(const Vector3<float>& ndc) const
|
||||
{
|
||||
return
|
||||
{
|
||||
(ndc.x + 1.f) / 2.f * m_viewPort.m_width,
|
||||
(1.f - ndc.y) / 2.f * m_viewPort.m_height,
|
||||
ndc.z
|
||||
};
|
||||
}
|
||||
};
|
||||
} // namespace omath::projection
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by Orange on 11/13/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath
|
||||
{
|
||||
@@ -4,12 +4,11 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Vector2.hpp"
|
||||
#include <cstdint>
|
||||
#include <expected>
|
||||
#include <functional>
|
||||
#include "omath/Angle.hpp"
|
||||
#include "omath/Vector2.hpp"
|
||||
#include "omath/angle.hpp"
|
||||
#include "omath/vector2.hpp"
|
||||
|
||||
namespace omath
|
||||
{
|
||||
@@ -3,8 +3,8 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <algorithm>
|
||||
#include <omath/vector3.hpp>
|
||||
|
||||
|
||||
namespace omath
|
||||
@@ -1,5 +1,5 @@
|
||||
target_sources(omath PRIVATE
|
||||
Matrix.cpp
|
||||
matrix.cpp
|
||||
color.cpp
|
||||
)
|
||||
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
target_sources(omath PRIVATE
|
||||
LineTracer.cpp
|
||||
line_tracer.cpp
|
||||
)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//
|
||||
// Created by Orange on 11/13/2024.
|
||||
//
|
||||
#include "omath/collision/LineTracer.hpp"
|
||||
#include "omath/collision/line_tracer.hpp"
|
||||
|
||||
namespace omath::collision
|
||||
{
|
||||
@@ -1,3 +1,4 @@
|
||||
add_subdirectory(source_engine)
|
||||
add_subdirectory(opengl_engine)
|
||||
add_subdirectory(iw_engine)
|
||||
add_subdirectory(unity_engine)
|
||||
@@ -1 +1 @@
|
||||
target_sources(omath PRIVATE Camera.cpp)
|
||||
target_sources(omath PRIVATE camera.cpp formulas.cpp)
|
||||
@@ -1,8 +1,8 @@
|
||||
//
|
||||
// Created by Vlad on 3/17/2025.
|
||||
//
|
||||
#include "omath/engines/iw_engine/Camera.hpp"
|
||||
#include "omath/engines/iw_engine/Formulas.hpp"
|
||||
#include "omath/engines/iw_engine/camera.hpp"
|
||||
#include "omath/engines/iw_engine/formulas.hpp"
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
50
source/engines/iw_engine/formulas.cpp
Normal file
50
source/engines/iw_engine/formulas.cpp
Normal file
@@ -0,0 +1,50 @@
|
||||
//
|
||||
// Created by Vlad on 3/19/2025.
|
||||
//
|
||||
#include "omath/engines/iw_engine/formulas.hpp"
|
||||
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||
}
|
||||
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
|
||||
constexpr auto kMultiplyFactor = 0.75f;
|
||||
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor;
|
||||
|
||||
return {
|
||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
};
|
||||
} // namespace omath::iw_engine
|
||||
@@ -1 +1 @@
|
||||
target_sources(omath PRIVATE Camera.cpp)
|
||||
target_sources(omath PRIVATE camera.cpp formulas.cpp)
|
||||
@@ -1,8 +1,8 @@
|
||||
//
|
||||
// Created by Orange on 12/23/2024.
|
||||
//
|
||||
#include "omath/engines/opengl_engine/Camera.hpp"
|
||||
#include "omath/engines/opengl_engine/Formulas.hpp"
|
||||
#include "omath/engines/opengl_engine/camera.hpp"
|
||||
#include "omath/engines/opengl_engine/formulas.hpp"
|
||||
|
||||
|
||||
namespace omath::opengl_engine
|
||||
45
source/engines/opengl_engine/formulas.cpp
Normal file
45
source/engines/opengl_engine/formulas.cpp
Normal file
@@ -0,0 +1,45 @@
|
||||
//
|
||||
// Created by Vlad on 3/19/2025.
|
||||
//
|
||||
#include "omath/engines/opengl_engine/formulas.hpp"
|
||||
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
return MatCameraView<float, MatStoreType::COLUMN_MAJOR>(-ForwardVector(angles), RightVector(angles),
|
||||
UpVector(angles), cam_origin);
|
||||
}
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
|
||||
return {
|
||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, -1, 0},
|
||||
};
|
||||
}
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -1 +1 @@
|
||||
target_sources(omath PRIVATE Camera.cpp)
|
||||
target_sources(omath PRIVATE camera.cpp formulas.cpp)
|
||||
@@ -1,8 +1,8 @@
|
||||
//
|
||||
// Created by Orange on 12/4/2024.
|
||||
//
|
||||
#include "omath/engines/source_engine/Camera.hpp"
|
||||
#include "omath/engines/source_engine/Formulas.hpp"
|
||||
#include "omath/engines/source_engine/camera.hpp"
|
||||
#include "omath/engines/source_engine/formulas.hpp"
|
||||
|
||||
|
||||
namespace omath::source_engine
|
||||
@@ -1,44 +1,38 @@
|
||||
//
|
||||
// Created by Orange on 12/4/2024.
|
||||
// Created by Vlad on 3/19/2025.
|
||||
//
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
#include <omath/engines/source_engine/formulas.hpp>
|
||||
|
||||
|
||||
namespace omath::source_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> RightVector(const ViewAngles& angles)
|
||||
Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> UpVector(const ViewAngles& angles)
|
||||
Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||
}
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
||||
constexpr auto kMultiplyFactor = 0.75f;
|
||||
@@ -50,7 +44,6 @@ namespace omath::source_engine
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
|
||||
};
|
||||
}
|
||||
} // namespace omath::source
|
||||
} // namespace omath::source_engine
|
||||
1
source/engines/unity_engine/CMakeLists.txt
Normal file
1
source/engines/unity_engine/CMakeLists.txt
Normal file
@@ -0,0 +1 @@
|
||||
target_sources(omath PRIVATE formulas.cpp camera.cpp)
|
||||
28
source/engines/unity_engine/camera.cpp
Normal file
28
source/engines/unity_engine/camera.cpp
Normal file
@@ -0,0 +1,28 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
#include <omath/engines/unity_engine/camera.hpp>
|
||||
#include <omath/engines/unity_engine/formulas.hpp>
|
||||
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
const projection::FieldOfView& fov, const float near, const float far) :
|
||||
projection::Camera<Mat4x4, ViewAngles>(position, viewAngles, viewPort, fov, near, far)
|
||||
{
|
||||
}
|
||||
void Camera::LookAt([[maybe_unused]] const Vector3<float>& target)
|
||||
{
|
||||
throw std::runtime_error("Not implemented");
|
||||
}
|
||||
Mat4x4 Camera::CalcViewMatrix() const
|
||||
{
|
||||
return unity_engine::CalcViewMatrix(m_viewAngles, m_origin);
|
||||
}
|
||||
Mat4x4 Camera::CalcProjectionMatrix() const
|
||||
{
|
||||
return CalcPerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance,
|
||||
m_farPlaneDistance);
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
45
source/engines/unity_engine/formulas.cpp
Normal file
45
source/engines/unity_engine/formulas.cpp
Normal file
@@ -0,0 +1,45 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
#include "omath/engines/unity_engine/formulas.hpp"
|
||||
|
||||
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
Vector3<float> unity_engine::ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
return MatCameraView<float, MatStoreType::ROW_MAJOR>(ForwardVector(angles), RightVector(angles),
|
||||
UpVector(angles), cam_origin);
|
||||
}
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
|
||||
return {
|
||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, -1.f, 0},
|
||||
};
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
@@ -1 +1 @@
|
||||
target_sources(omath PRIVATE NavigationMesh.cpp Astar.cpp)
|
||||
target_sources(omath PRIVATE navigation_mesh.cpp a_star.cpp)
|
||||
@@ -1,7 +1,7 @@
|
||||
//
|
||||
// Created by Vlad on 28.07.2024.
|
||||
//
|
||||
#include "omath/pathfinding/Astar.hpp"
|
||||
#include "omath/pathfinding/a_star.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <optional>
|
||||
@@ -1,10 +1,10 @@
|
||||
//
|
||||
// Created by Vlad on 28.07.2024.
|
||||
//
|
||||
#include "omath/pathfinding/NavigationMesh.hpp"
|
||||
#include "omath/pathfinding/navigation_mesh.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <algorithm>
|
||||
#include <stdexcept>
|
||||
namespace omath::pathfinding
|
||||
{
|
||||
std::expected<Vector3<float>, std::string> NavigationMesh::GetClosestVertex(const Vector3<float> &point) const
|
||||
@@ -1 +1 @@
|
||||
target_sources(omath PRIVATE ProjPredEngineLegacy.cpp Projectile.cpp Target.cpp ProjPredEngineAVX2.cpp ProjPredEngine.cpp)
|
||||
target_sources(omath PRIVATE proj_pred_engine_legacy.cpp projectile.cpp target.cpp proj_pred_engine_avx2.cpp proj_pred_engine.cpp)
|
||||
@@ -1,7 +1,7 @@
|
||||
//
|
||||
// Created by Vlad on 2/23/2025.
|
||||
//
|
||||
#include "omath/projectile_prediction/ProjPredEngine.hpp"
|
||||
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
||||
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
@@ -1,7 +1,7 @@
|
||||
//
|
||||
// Created by Vlad on 2/23/2025.
|
||||
//
|
||||
#include "omath/projectile_prediction/ProjPredEngineAVX2.hpp"
|
||||
#include "omath/projectile_prediction/proj_pred_engine_avx2.hpp"
|
||||
#include "source_location"
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "omath/projectile_prediction/ProjPredEngineLegacy.hpp"
|
||||
#include "omath/projectile_prediction/proj_pred_engine_legacy.hpp"
|
||||
#include <cmath>
|
||||
#include <omath/Angles.hpp>
|
||||
#include <omath/angles.hpp>
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
@@ -2,9 +2,9 @@
|
||||
// Created by Vlad on 6/9/2024.
|
||||
//
|
||||
|
||||
#include "omath/projectile_prediction/Projectile.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
|
||||
#include <omath/engines/source_engine/Formulas.hpp>
|
||||
#include <omath/engines/source_engine/formulas.hpp>
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by Vlad on 6/9/2024.
|
||||
//
|
||||
|
||||
#include "omath/projectile_prediction/Projectile.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
|
||||
|
||||
namespace omath::prediction
|
||||
@@ -1 +1 @@
|
||||
target_sources(omath PRIVATE Camera.cpp)
|
||||
target_sources(omath PRIVATE camera.cpp)
|
||||
@@ -1,7 +1,7 @@
|
||||
//
|
||||
// Created by Vlad on 27.08.2024.
|
||||
//
|
||||
#include "omath/projection/Camera.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
|
||||
namespace omath::projection
|
||||
@@ -4,25 +4,25 @@ project(unit-tests)
|
||||
|
||||
include(GoogleTest)
|
||||
add_executable(unit-tests
|
||||
general/UnitTestPrediction.cpp
|
||||
general/UnitTestMatrix.cpp
|
||||
general/UnitTestMat.cpp
|
||||
general/UnitTestAstar.cpp
|
||||
general/UnitTestProjection.cpp
|
||||
general/UnitTestVector3.cpp
|
||||
general/UnitTestVector2.cpp
|
||||
general/UnitTestColor.cpp
|
||||
general/UnitTestVector4.cpp
|
||||
general/UnitTestLineTrace.cpp
|
||||
general/UnitTestAngles.cpp
|
||||
general/UnitTestViewAngles.cpp
|
||||
general/UnitTestAngle.cpp
|
||||
general/UnitTestTriangle.cpp
|
||||
general/unit_test_prediction.cpp
|
||||
general/unit_test_matrix.cpp
|
||||
general/unit_test_mat.cpp
|
||||
general/unit_test_a_star.cpp
|
||||
general/unit_test_projection.cpp
|
||||
general/unit_test_vector3.cpp
|
||||
general/unit_test_vector2.cpp
|
||||
general/unit_test_color.cpp
|
||||
general/unit_test_vector4.cpp
|
||||
general/unit_test_line_trace.cpp
|
||||
general/unit_test_angles.cpp
|
||||
general/unit_test_view_angles.cpp
|
||||
general/unit_test_angle.cpp
|
||||
general/unit_test_triangle.cpp
|
||||
|
||||
engines/UnitTestOpenGL.cpp
|
||||
engines/UnitTestUnityEngine.cpp
|
||||
engines/UnitTestSourceEngine.cpp
|
||||
engines/UnitTestIwEngine.cpp
|
||||
engines/unit_test_open_gl.cpp
|
||||
engines/unit_test_unity_engine.cpp
|
||||
engines/unit_test_source_engine.cpp
|
||||
engines/unit_test_iw_engine.cpp
|
||||
|
||||
)
|
||||
|
||||
@@ -35,6 +35,6 @@ set_target_properties(unit-tests PROPERTIES
|
||||
CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
|
||||
target_link_libraries(unit-tests PRIVATE gtest gtest_main omath)
|
||||
target_link_libraries(unit-tests PRIVATE gtest gtest_main omath::omath)
|
||||
|
||||
gtest_discover_tests(unit-tests)
|
||||
@@ -1,69 +0,0 @@
|
||||
//
|
||||
// Created by Vlad on 3/17/2025.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/iw_engine/Camera.hpp>
|
||||
#include <omath/engines/iw_engine/Constants.hpp>
|
||||
#include <omath/engines/iw_engine/Formulas.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestEwEngine, ForwardVector)
|
||||
{
|
||||
const auto forward = omath::source_engine::ForwardVector({});
|
||||
|
||||
EXPECT_EQ(forward, omath::source_engine::kAbsForward);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, RightVector)
|
||||
{
|
||||
const auto right = omath::source_engine::RightVector({});
|
||||
|
||||
EXPECT_EQ(right, omath::source_engine::kAbsRight);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, UpVector)
|
||||
{
|
||||
const auto up = omath::source_engine::UpVector({});
|
||||
EXPECT_EQ(up, omath::source_engine::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
|
||||
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
|
||||
{
|
||||
const auto projected = cam.WorldToScreen({distance, 0, 0});
|
||||
|
||||
EXPECT_TRUE(projected.has_value());
|
||||
|
||||
if (!projected.has_value())
|
||||
continue;
|
||||
|
||||
EXPECT_NEAR(projected->x, 960, 0.00001f);
|
||||
EXPECT_NEAR(projected->y, 540, 0.00001f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, CameraSetAndGetOrigin)
|
||||
{
|
||||
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
//
|
||||
// Created by Orange on 11/27/2024.
|
||||
//
|
||||
69
tests/engines/unit_test_iw_engine.cpp
Normal file
69
tests/engines/unit_test_iw_engine.cpp
Normal file
@@ -0,0 +1,69 @@
|
||||
//
|
||||
// Created by Vlad on 3/17/2025.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/iw_engine/camera.hpp>
|
||||
#include <omath/engines/iw_engine/constants.hpp>
|
||||
#include <omath/engines/iw_engine/formulas.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestIwEngine, ForwardVector)
|
||||
{
|
||||
const auto forward = omath::iw_engine::ForwardVector({});
|
||||
|
||||
EXPECT_EQ(forward, omath::iw_engine::kAbsForward);
|
||||
}
|
||||
|
||||
TEST(UnitTestIwEngine, RightVector)
|
||||
{
|
||||
const auto right = omath::iw_engine::RightVector({});
|
||||
|
||||
EXPECT_EQ(right, omath::iw_engine::kAbsRight);
|
||||
}
|
||||
|
||||
TEST(UnitTestIwEngine, UpVector)
|
||||
{
|
||||
const auto up = omath::iw_engine::UpVector({});
|
||||
EXPECT_EQ(up, omath::iw_engine::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestIwEngine, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
const auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
|
||||
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
|
||||
{
|
||||
const auto projected = cam.WorldToScreen({distance, 0, 0});
|
||||
|
||||
EXPECT_TRUE(projected.has_value());
|
||||
|
||||
if (!projected.has_value())
|
||||
continue;
|
||||
|
||||
EXPECT_NEAR(projected->x, 960, 0.00001f);
|
||||
EXPECT_NEAR(projected->y, 540, 0.00001f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestIwEngine, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestIwEngine, CameraSetAndGetOrigin)
|
||||
{
|
||||
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
@@ -2,9 +2,9 @@
|
||||
// Created by Orange on 11/23/2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/opengl_engine//Camera.hpp>
|
||||
#include <omath/engines/opengl_engine/Constants.hpp>
|
||||
#include <omath/engines/opengl_engine/Formulas.hpp>
|
||||
#include <omath/engines/opengl_engine/camera.hpp>
|
||||
#include <omath/engines/opengl_engine/constants.hpp>
|
||||
#include <omath/engines/opengl_engine/formulas.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestOpenGL, ForwardVector)
|
||||
@@ -2,9 +2,9 @@
|
||||
// Created by Orange on 11/23/2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/source_engine/Camera.hpp>
|
||||
#include <omath/engines/source_engine/Constants.hpp>
|
||||
#include <omath/engines/source_engine/Formulas.hpp>
|
||||
#include <omath/engines/source_engine/camera.hpp>
|
||||
#include <omath/engines/source_engine/constants.hpp>
|
||||
#include <omath/engines/source_engine/formulas.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestSourceEngine, ForwardVector)
|
||||
@@ -47,6 +47,26 @@ TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, ProjectTargetMovedUp)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
auto prev = 1080.f;
|
||||
for (float distance = 0.0f; distance < 10.f; distance += 1.f)
|
||||
{
|
||||
const auto projected = cam.WorldToScreen({100.f, 0, distance});
|
||||
EXPECT_TRUE(projected.has_value());
|
||||
|
||||
if (!projected.has_value())
|
||||
continue;
|
||||
|
||||
EXPECT_TRUE(projected->y < prev);
|
||||
|
||||
prev = projected->y;
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
76
tests/engines/unit_test_unity_engine.cpp
Normal file
76
tests/engines/unit_test_unity_engine.cpp
Normal file
@@ -0,0 +1,76 @@
|
||||
//
|
||||
// Created by Orange on 11/27/2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/unity_engine/camera.hpp>
|
||||
#include <omath/engines/unity_engine/constants.hpp>
|
||||
#include <omath/engines/unity_engine/formulas.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestUnityEngine, ForwardVector)
|
||||
{
|
||||
const auto forward = omath::unity_engine::ForwardVector({});
|
||||
|
||||
EXPECT_EQ(forward, omath::unity_engine::kAbsForward);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, RightVector)
|
||||
{
|
||||
const auto right = omath::unity_engine::RightVector({});
|
||||
|
||||
EXPECT_EQ(right, omath::unity_engine::kAbsRight);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, UpVector)
|
||||
{
|
||||
const auto up = omath::unity_engine::UpVector({});
|
||||
EXPECT_EQ(up, omath::unity_engine::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
|
||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
|
||||
for (float distance = 0.02f; distance < 100.f; distance += 0.01f)
|
||||
{
|
||||
const auto projected = cam.WorldToScreen({0, 0, distance});
|
||||
|
||||
EXPECT_TRUE(projected.has_value());
|
||||
|
||||
if (!projected.has_value())
|
||||
continue;
|
||||
|
||||
EXPECT_NEAR(projected->x, 640, 0.00001f);
|
||||
EXPECT_NEAR(projected->y, 360, 0.00001f);
|
||||
}
|
||||
}
|
||||
TEST(UnitTestUnityEngine, Project)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
|
||||
|
||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||
const auto proj = cam.WorldToScreen({0.f, 2.f, 10.f});
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, CameraSetAndGetOrigin)
|
||||
{
|
||||
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by Vlad on 18.08.2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/pathfinding/Astar.hpp>
|
||||
#include <omath/pathfinding/a_star.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestAstar, FindingRightPath)
|
||||
@@ -2,8 +2,7 @@
|
||||
// Created by Orange on 11/30/2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Angles.hpp>
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/angles.hpp>
|
||||
|
||||
TEST(UnitTestAngles, RadiansToDeg)
|
||||
{
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by Vlad on 01.09.2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Color.hpp>
|
||||
#include <omath/color.hpp>
|
||||
|
||||
|
||||
using namespace omath;
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "gtest/gtest.h"
|
||||
#include "omath/collision/LineTracer.hpp"
|
||||
#include "omath/Triangle.hpp"
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/collision/line_tracer.hpp"
|
||||
#include "omath/triangle.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
using namespace omath;
|
||||
using namespace omath::collision;
|
||||
@@ -1,7 +1,7 @@
|
||||
// UnitTestMat.cpp
|
||||
#include <gtest/gtest.h>
|
||||
#include "omath/Mat.hpp"
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/mat.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
using namespace omath;
|
||||
|
||||
@@ -127,7 +127,7 @@ TEST_F(UnitTestMat, ToString)
|
||||
{
|
||||
const std::string str = m2.ToString();
|
||||
EXPECT_FALSE(str.empty());
|
||||
EXPECT_EQ(str, "1 2\n3 4\n");
|
||||
EXPECT_EQ(str, "[[ 1.000, 2.000]\n [ 3.000, 4.000]]");
|
||||
}
|
||||
|
||||
// Test assignment operators
|
||||
@@ -2,8 +2,8 @@
|
||||
// Created by vlad on 5/18/2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Matrix.hpp>
|
||||
#include "omath/Vector3.hpp"
|
||||
#include <omath/matrix.hpp>
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
using namespace omath;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/projectile_prediction/ProjPredEngineLegacy.hpp>
|
||||
#include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
|
||||
|
||||
TEST(UnitTestPrediction, PredictionTest)
|
||||
{
|
||||
@@ -3,8 +3,8 @@
|
||||
//
|
||||
#include <complex>
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/source_engine/Camera.hpp>
|
||||
#include <omath/projection/Camera.hpp>
|
||||
#include <omath/engines/source_engine/camera.hpp>
|
||||
#include <omath/projection/camera.hpp>
|
||||
#include <print>
|
||||
|
||||
TEST(UnitTestProjection, Projection)
|
||||
@@ -1,10 +1,10 @@
|
||||
//
|
||||
// Created by Orange on 1/6/2025.
|
||||
//
|
||||
#include "omath/Triangle.hpp"
|
||||
#include <cmath> // For std::sqrt, std::isinf, std::isnan
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <cmath> // For std::sqrt, std::isinf, std::isnan
|
||||
#include <omath/vector3.hpp>
|
||||
#include "omath/triangle.hpp"
|
||||
|
||||
|
||||
using namespace omath;
|
||||
@@ -2,10 +2,10 @@
|
||||
// Created by Vlad on 02.09.2024.
|
||||
//
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Vector2.hpp>
|
||||
#include <cmath> // For std::isinf and std::isnan
|
||||
#include <cfloat> // For FLT_MAX and FLT_MIN
|
||||
#include <cmath> // For std::isinf and std::isnan
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/vector2.hpp>
|
||||
|
||||
using namespace omath;
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
// Created by Vlad on 01.09.2024.
|
||||
//
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <cmath>
|
||||
#include <cfloat> // For FLT_MAX, FLT_MIN
|
||||
#include <cmath>
|
||||
#include <gtest/gtest.h>
|
||||
#include <limits> // For std::numeric_limits
|
||||
#include <omath/vector3.hpp>
|
||||
|
||||
using namespace omath;
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
//
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Vector4.hpp>
|
||||
#include <limits> // For std::numeric_limits
|
||||
#include <omath/vector4.hpp>
|
||||
|
||||
using namespace omath;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
//
|
||||
// Created by Orange on 11/30/2024.
|
||||
//
|
||||
#include <omath/ViewAngles.hpp>
|
||||
#include <omath/view_angles.hpp>
|
||||
Reference in New Issue
Block a user