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25 Commits

Author SHA1 Message Date
dc43411bd2 fixed unity view matrix building 2025-03-24 06:30:09 +03:00
8959161904 Merge pull request #34 from orange-cpp/u/orange-cpp/add-unity
U/orange cpp/add unity
2025-03-23 01:20:16 +03:00
5d5bd215b2 fix 2025-03-23 01:17:05 +03:00
a48a257648 removed comment 2025-03-23 01:12:46 +03:00
ffba4e256a name fix 2025-03-23 01:06:36 +03:00
d9219cdddb naming fixed 2025-03-23 01:02:11 +03:00
5a1014a239 fix 2025-03-23 00:57:58 +03:00
74f2241bcf uncommented test 2025-03-23 00:52:12 +03:00
8977557a61 fix 2025-03-22 17:41:01 +03:00
481d7b85df improved camera 2025-03-22 17:39:40 +03:00
2b59fb6aa2 updated formulas 2025-03-22 08:36:06 +03:00
4f037a1952 added unity engine tests 2025-03-22 08:12:16 +03:00
ef11183c3f added camera files 2025-03-22 04:26:54 +03:00
326d8baaae Update README.md 2025-03-21 05:31:44 +03:00
e46067b0b9 fixed tests includes 2025-03-21 04:58:28 +03:00
68ac7f7b3d Merge pull request #33 from orange-cpp/u/orange-cpp/changed-file-naming
U/orange cpp/changed file naming
2025-03-21 04:50:56 +03:00
17de6d407c style fix 2025-03-21 04:48:38 +03:00
59d686e252 fix 2025-03-21 04:47:01 +03:00
713af1b772 fix 2025-03-21 04:46:23 +03:00
a8922230b3 fixed name 2025-03-21 04:45:02 +03:00
b8d79eb8b4 fixed example 2025-03-21 04:43:57 +03:00
5acd166d8f fixed include names 2025-03-21 04:40:59 +03:00
c7dda0ff10 changed source files naming 2025-03-21 04:30:17 +03:00
2688d977a9 change 2025-03-21 04:21:31 +03:00
Vladislav Alpatov
b9ac44a901 renamed headers 2025-03-21 04:17:42 +03:00
84 changed files with 510 additions and 227 deletions

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@@ -1,6 +1,6 @@
<div align = center> <div align = center>
![banner](https://i.imgur.com/sjtpKi8.png) ![banner](https://i.imgur.com/SM9ccP6.png)
![GitHub License](https://img.shields.io/github/license/orange-cpp/omath) ![GitHub License](https://img.shields.io/github/license/orange-cpp/omath)
![GitHub contributors](https://img.shields.io/github/contributors/orange-cpp/omath) ![GitHub contributors](https://img.shields.io/github/contributors/orange-cpp/omath)

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@@ -1,4 +1,4 @@
project(examples) project(examples)
add_executable(ExampleProjectionMatrixBuilder ExampleProjMatBuilder.cpp) add_executable(ExampleProjectionMatrixBuilder example_proj_mat_builder.cpp)
target_link_libraries(ExampleProjectionMatrixBuilder PRIVATE omath::omath) target_link_libraries(ExampleProjectionMatrixBuilder PRIVATE omath::omath)

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@@ -1,11 +1,11 @@
// //
// Created by Vlad on 3/19/2025. // Created by Vlad on 3/19/2025.
// //
#include <iostream> #include <iostream>
#include <omath/engines/opengl_engine/Camera.hpp>
#include <omath/engines/opengl_engine/Formulas.hpp>
#include <omath/projection/Camera.hpp>
#include <print> #include <print>
#include <omath/engines/opengl_engine/formulas.hpp>
int main() int main()

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@@ -3,7 +3,7 @@
// //
#pragma once #pragma once
#include "omath/Angles.hpp" #include "omath/angles.hpp"
#include <algorithm> #include <algorithm>
namespace omath namespace omath

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@@ -3,8 +3,8 @@
// //
#pragma once #pragma once
#include <numbers>
#include <cmath> #include <cmath>
#include <numbers>
namespace omath::angles namespace omath::angles
{ {

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@@ -3,8 +3,8 @@
// //
#pragma once #pragma once
#include "omath/Vector3.hpp" #include "omath/triangle.hpp"
#include "omath/Triangle.hpp" #include "omath/vector3.hpp"
namespace omath::collision namespace omath::collision
{ {

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@@ -4,9 +4,9 @@
#pragma once #pragma once
#include "omath/Vector3.hpp"
#include <cstdint> #include <cstdint>
#include "omath/Vector4.hpp" #include "omath/vector3.hpp"
#include "omath/vector4.hpp"
namespace omath namespace omath
{ {

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@@ -3,8 +3,8 @@
// //
#pragma once #pragma once
#include "Constants.hpp" #include "omath/engines/iw_engine/constants.hpp"
#include "omath/projection/Camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::iw_engine namespace omath::iw_engine
{ {

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@@ -3,10 +3,10 @@
// //
#pragma once #pragma once
#include <omath/Vector3.hpp> #include <omath/vector3.hpp>
#include <omath/Mat.hpp> #include <omath/mat.hpp>
#include <omath/Angle.hpp> #include <omath/angle.hpp>
#include <omath/ViewAngles.hpp> #include <omath/view_angles.hpp>
namespace omath::iw_engine namespace omath::iw_engine
{ {

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@@ -3,7 +3,7 @@
// //
#pragma once #pragma once
#include "Constants.hpp" #include "omath/engines/iw_engine/constants.hpp"
namespace omath::iw_engine namespace omath::iw_engine
{ {
@@ -21,4 +21,4 @@ namespace omath::iw_engine
[[nodiscard]] [[nodiscard]]
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far); Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
} // namespace omath::source } // namespace omath::iw_engine

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@@ -2,8 +2,8 @@
// Created by Orange on 12/23/2024. // Created by Orange on 12/23/2024.
// //
#pragma once #pragma once
#include "Constants.hpp" #include "omath/engines/opengl_engine/constants.hpp"
#include "omath/projection/Camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::opengl_engine namespace omath::opengl_engine
{ {

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@@ -3,10 +3,10 @@
// //
#pragma once #pragma once
#include <omath/Vector3.hpp> #include <omath/angle.hpp>
#include <omath/Mat.hpp> #include <omath/mat.hpp>
#include <omath/Angle.hpp> #include <omath/vector3.hpp>
#include <omath/ViewAngles.hpp> #include <omath/view_angles.hpp>
namespace omath::opengl_engine namespace omath::opengl_engine
{ {

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@@ -2,7 +2,7 @@
// Created by Orange on 12/23/2024. // Created by Orange on 12/23/2024.
// //
#pragma once #pragma once
#include "Constants.hpp" #include "omath/engines/opengl_engine/constants.hpp"
namespace omath::opengl_engine namespace omath::opengl_engine

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@@ -2,8 +2,8 @@
// Created by Orange on 12/4/2024. // Created by Orange on 12/4/2024.
// //
#pragma once #pragma once
#include "Constants.hpp" #include "omath/engines/source_engine/constants.hpp"
#include "omath/projection/Camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::source_engine namespace omath::source_engine
{ {

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@@ -3,10 +3,10 @@
// //
#pragma once #pragma once
#include <omath/Vector3.hpp> #include <omath/vector3.hpp>
#include <omath/Mat.hpp> #include <omath/mat.hpp>
#include <omath/Angle.hpp> #include <omath/angle.hpp>
#include <omath/ViewAngles.hpp> #include <omath/view_angles.hpp>
namespace omath::source_engine namespace omath::source_engine
{ {

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@@ -2,7 +2,7 @@
// Created by Orange on 12/4/2024. // Created by Orange on 12/4/2024.
// //
#pragma once #pragma once
#include "Constants.hpp" #include "omath/engines/source_engine/constants.hpp"
namespace omath::source_engine namespace omath::source_engine
{ {

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@@ -0,0 +1,21 @@
//
// Created by Vlad on 3/22/2025.
//
#pragma once
#include "omath/engines/unity_engine/constants.hpp"
#include "omath/projection/camera.hpp"
namespace omath::unity_engine
{
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
{
public:
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
void LookAt(const Vector3<float>& target) override;
protected:
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
};
}

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@@ -0,0 +1,26 @@
//
// Created by Vlad on 3/22/2025.
//
#pragma once
#include <omath/vector3.hpp>
#include <omath/mat.hpp>
#include <omath/angle.hpp>
#include <omath/view_angles.hpp>
namespace omath::unity_engine
{
constexpr Vector3<float> kAbsUp = {0, 1, 0};
constexpr Vector3<float> kAbsRight = {1, 0, 0};
constexpr Vector3<float> kAbsForward = {0, 0, 1};
using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
using PitchAngle = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
} // namespace omath::source

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@@ -0,0 +1,24 @@
//
// Created by Vlad on 3/22/2025.
//
#pragma once
#include "omath/engines/unity_engine/constants.hpp"
namespace omath::unity_engine
{
[[nodiscard]]
Vector3<float> ForwardVector(const ViewAngles& angles);
[[nodiscard]]
Vector3<float> RightVector(const ViewAngles& angles);
[[nodiscard]]
Vector3<float> UpVector(const ViewAngles& angles);
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
[[nodiscard]]
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
} // namespace omath::source

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@@ -4,11 +4,11 @@
#pragma once #pragma once
#include <algorithm> #include <algorithm>
#include <array> #include <array>
#include <iomanip>
#include <sstream> #include <sstream>
#include <stdexcept> #include <stdexcept>
#include <utility> #include <utility>
#include "Vector3.hpp" #include "omath/vector3.hpp"
#include <iomanip>
namespace omath namespace omath
{ {
@@ -430,4 +430,30 @@ namespace omath
{ {
return MatRotationAxisZ(angles.yaw) * MatRotationAxisY(angles.pitch) * MatRotationAxisX(angles.roll); return MatRotationAxisZ(angles.yaw) * MatRotationAxisY(angles.pitch) * MatRotationAxisX(angles.roll);
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]]
Mat<4, 4, Type, St> MatPerspectiveLeftHanded(const float fieldOfView, const float aspectRatio, const float near,
const float far) noexcept
{
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, 1.f, 0.f}};
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]]
Mat<4, 4, Type, St> MatPerspectiveRightHanded(const float fieldOfView, const float aspectRatio, const float near,
const float far) noexcept
{
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, -1.f, 0.f}};
}
} // namespace omath } // namespace omath

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@@ -2,7 +2,7 @@
#include <initializer_list> #include <initializer_list>
#include <memory> #include <memory>
#include <string> #include <string>
#include "Vector3.hpp" #include "omath/vector3.hpp"
namespace omath namespace omath
{ {

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@@ -4,8 +4,8 @@
#pragma once #pragma once
#include <vector> #include <vector>
#include "NavigationMesh.hpp" #include "omath/pathfinding/navigation_mesh.hpp"
#include "omath/Vector3.hpp" #include "omath/vector3.hpp"
namespace omath::pathfinding namespace omath::pathfinding
{ {

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@@ -4,10 +4,10 @@
#pragma once #pragma once
#include "omath/Vector3.hpp"
#include <expected> #include <expected>
#include <vector>
#include <string> #include <string>
#include <vector>
#include "omath/vector3.hpp"
namespace omath::pathfinding namespace omath::pathfinding
{ {
@@ -20,19 +20,19 @@ namespace omath::pathfinding
class NavigationMesh final class NavigationMesh final
{ {
public: public:
[[nodiscard]] [[nodiscard]]
std::expected<Vector3<float>, std::string> GetClosestVertex(const Vector3<float>& point) const; std::expected<Vector3<float>, std::string> GetClosestVertex(const Vector3<float>& point) const;
[[nodiscard]] [[nodiscard]]
const std::vector<Vector3<float>>& GetNeighbors(const Vector3<float>& vertex) const; const std::vector<Vector3<float>>& GetNeighbors(const Vector3<float>& vertex) const;
[[nodiscard]] [[nodiscard]]
bool Empty() const; bool Empty() const;
[[nodiscard]] std::vector<uint8_t> Serialize() const; [[nodiscard]] std::vector<uint8_t> Serialize() const;
void Deserialize(const std::vector<uint8_t>& raw); void Deserialize(const std::vector<uint8_t>& raw);
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_verTextMap; std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_verTextMap;
}; };
} } // namespace omath::pathfinding

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@@ -2,9 +2,9 @@
// Created by Vlad on 2/23/2025. // Created by Vlad on 2/23/2025.
// //
#pragma once #pragma once
#include "Projectile.hpp" #include "omath/projectile_prediction/projectile.hpp"
#include "Target.hpp" #include "omath/projectile_prediction/target.hpp"
#include "omath/Vector3.hpp" #include "omath/vector3.hpp"
namespace omath::projectile_prediction namespace omath::projectile_prediction

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@@ -2,7 +2,7 @@
// Created by Vlad on 2/23/2025. // Created by Vlad on 2/23/2025.
// //
#pragma once #pragma once
#include "ProjPredEngine.hpp" #include "omath/projectile_prediction/proj_pred_engine.hpp"
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {

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@@ -5,10 +5,10 @@
#pragma once #pragma once
#include <optional> #include <optional>
#include "omath/Vector3.hpp" #include "omath/projectile_prediction/proj_pred_engine.hpp"
#include "omath/projectile_prediction/ProjPredEngine.hpp" #include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/Projectile.hpp" #include "omath/projectile_prediction/target.hpp"
#include "omath/projectile_prediction/Target.hpp" #include "omath/vector3.hpp"
namespace omath::projectile_prediction namespace omath::projectile_prediction

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@@ -3,7 +3,7 @@
// //
#pragma once #pragma once
#include "omath/Vector3.hpp" #include "omath/vector3.hpp"
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {

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@@ -3,7 +3,7 @@
// //
#pragma once #pragma once
#include "omath/Vector3.hpp" #include "omath/vector3.hpp"
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {

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@@ -5,11 +5,11 @@
#pragma once #pragma once
#include <expected> #include <expected>
#include <omath/Mat.hpp> #include <omath/angle.hpp>
#include <omath/Vector3.hpp> #include <omath/mat.hpp>
#include "ErrorCodes.hpp" #include <omath/vector3.hpp>
#include <omath/Angle.hpp>
#include <type_traits> #include <type_traits>
#include "omath/projection/error_codes.hpp"
namespace omath::projection namespace omath::projection
{ {
@@ -36,8 +36,8 @@ namespace omath::projection
m_viewPort(viewPort), m_fieldOfView(fov), m_farPlaneDistance(far), m_nearPlaneDistance(near), m_viewPort(viewPort), m_fieldOfView(fov), m_farPlaneDistance(far), m_nearPlaneDistance(near),
m_viewAngles(viewAngles), m_origin(position) m_viewAngles(viewAngles), m_origin(position)
{ {
} }
protected: protected:
virtual void LookAt(const Vector3<float>& target) = 0; virtual void LookAt(const Vector3<float>& target) = 0;
@@ -49,8 +49,8 @@ namespace omath::projection
{ {
return CalcProjectionMatrix() * CalcViewMatrix(); return CalcProjectionMatrix() * CalcViewMatrix();
} }
public:
public:
[[nodiscard]] const Mat4x4Type& GetViewProjectionMatrix() const [[nodiscard]] const Mat4x4Type& GetViewProjectionMatrix() const
{ {
if (!m_viewProjectionMatrix.has_value()) if (!m_viewProjectionMatrix.has_value())
@@ -116,9 +116,19 @@ namespace omath::projection
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToScreen(const Vector3<float>& worldPosition) const [[nodiscard]] std::expected<Vector3<float>, Error> WorldToScreen(const Vector3<float>& worldPosition) const
{ {
const auto& viewProjMatrix = GetViewProjectionMatrix(); auto normalizedCords = WorldToViewPort(worldPosition);
auto projected = viewProjMatrix * MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition); if (!normalizedCords.has_value())
return std::unexpected{normalizedCords.error()};
return NdcToScreenPosition(*normalizedCords);
}
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToViewPort(const Vector3<float>& worldPosition) const
{
auto projected = GetViewProjectionMatrix() *
MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
if (projected.At(3, 0) == 0.0f) if (projected.At(3, 0) == 0.0f)
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS); return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
@@ -128,10 +138,7 @@ namespace omath::projection
if (IsNdcOutOfBounds(projected)) if (IsNdcOutOfBounds(projected))
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS); return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
const auto screenPositionX = (projected.At(0,0)+1.f) / 2.f * m_viewPort.m_width; return Vector3<float>{projected.At(0, 0), projected.At(1, 0), projected.At(2, 0)};
const auto screenPositionY = (-projected.At(1,0)+1) / 2.f * m_viewPort.m_height;
return Vector3{screenPositionX, screenPositionY, projected.At(2,0)};
} }
protected: protected:
@@ -152,7 +159,17 @@ namespace omath::projection
[[nodiscard]] [[nodiscard]]
constexpr static bool IsNdcOutOfBounds(const Type& ndc) constexpr static bool IsNdcOutOfBounds(const Type& ndc)
{ {
return std::ranges::any_of( ndc.RawArray(), [](const auto& val) { return val < -1 || val > 1; }); return std::ranges::any_of(ndc.RawArray(), [](const auto& val) { return val < -1 || val > 1; });
}
[[nodiscard]] Vector3<float> NdcToScreenPosition(const Vector3<float>& ndc) const
{
return
{
(ndc.x + 1.f) / 2.f * m_viewPort.m_width,
(1.f - ndc.y) / 2.f * m_viewPort.m_height,
ndc.z
};
} }
}; };
} // namespace omath::projection } // namespace omath::projection

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@@ -2,7 +2,7 @@
// Created by Orange on 11/13/2024. // Created by Orange on 11/13/2024.
// //
#pragma once #pragma once
#include "omath/Vector3.hpp" #include "omath/vector3.hpp"
namespace omath namespace omath
{ {

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@@ -4,12 +4,11 @@
#pragma once #pragma once
#include "Vector2.hpp"
#include <cstdint> #include <cstdint>
#include <expected> #include <expected>
#include <functional> #include <functional>
#include "omath/Angle.hpp" #include "omath/angle.hpp"
#include "omath/Vector2.hpp" #include "omath/vector2.hpp"
namespace omath namespace omath
{ {

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@@ -3,8 +3,8 @@
// //
#pragma once #pragma once
#include <omath/Vector3.hpp>
#include <algorithm> #include <algorithm>
#include <omath/vector3.hpp>
namespace omath namespace omath

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@@ -1,5 +1,5 @@
target_sources(omath PRIVATE target_sources(omath PRIVATE
Matrix.cpp matrix.cpp
color.cpp color.cpp
) )

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@@ -1,3 +1,3 @@
target_sources(omath PRIVATE target_sources(omath PRIVATE
LineTracer.cpp line_tracer.cpp
) )

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@@ -1,7 +1,7 @@
// //
// Created by Orange on 11/13/2024. // Created by Orange on 11/13/2024.
// //
#include "omath/collision/LineTracer.hpp" #include "omath/collision/line_tracer.hpp"
namespace omath::collision namespace omath::collision
{ {

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@@ -1,3 +1,4 @@
add_subdirectory(source_engine) add_subdirectory(source_engine)
add_subdirectory(opengl_engine) add_subdirectory(opengl_engine)
add_subdirectory(iw_engine) add_subdirectory(iw_engine)
add_subdirectory(unity_engine)

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@@ -1 +1 @@
target_sources(omath PRIVATE Camera.cpp Formulas.cpp) target_sources(omath PRIVATE camera.cpp formulas.cpp)

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@@ -1,8 +1,8 @@
// //
// Created by Vlad on 3/17/2025. // Created by Vlad on 3/17/2025.
// //
#include "omath/engines/iw_engine/Camera.hpp" #include "omath/engines/iw_engine/camera.hpp"
#include "omath/engines/iw_engine/Formulas.hpp" #include "omath/engines/iw_engine/formulas.hpp"
namespace omath::iw_engine namespace omath::iw_engine
{ {

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@@ -1,7 +1,7 @@
// //
// Created by Vlad on 3/19/2025. // Created by Vlad on 3/19/2025.
// //
#include "omath/engines/iw_engine/Formulas.hpp" #include "omath/engines/iw_engine/formulas.hpp"
namespace omath::iw_engine namespace omath::iw_engine
@@ -26,22 +26,25 @@ namespace omath::iw_engine
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)}; return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
} }
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin) Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
{ {
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin); return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
} }
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near, Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
const float far) const float far)
{ {
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation // NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
constexpr auto kMultiplyFactor = 0.75f; constexpr auto kMultiplyFactor = 0.75f;
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor; const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor;
return { return {
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0}, {1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
{0, 1.f / fovHalfTan, 0, 0}, {0, 1.f / (fovHalfTan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)}, {0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0}, {0, 0, 1, 0},
}; };
} };
} // namespace omath::iw_engine } // namespace omath::iw_engine

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@@ -1 +1 @@
target_sources(omath PRIVATE Camera.cpp Formulas.cpp) target_sources(omath PRIVATE camera.cpp formulas.cpp)

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@@ -1,8 +1,8 @@
// //
// Created by Orange on 12/23/2024. // Created by Orange on 12/23/2024.
// //
#include "omath/engines/opengl_engine/Camera.hpp" #include "omath/engines/opengl_engine/camera.hpp"
#include "omath/engines/opengl_engine/Formulas.hpp" #include "omath/engines/opengl_engine/formulas.hpp"
namespace omath::opengl_engine namespace omath::opengl_engine

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@@ -1,7 +1,7 @@
// //
// Created by Vlad on 3/19/2025. // Created by Vlad on 3/19/2025.
// //
#include "omath/engines/opengl_engine/Formulas.hpp" #include "omath/engines/opengl_engine/formulas.hpp"
namespace omath::opengl_engine namespace omath::opengl_engine
@@ -40,7 +40,6 @@ namespace omath::opengl_engine
{0, 1.f / (fovHalfTan), 0, 0}, {0, 1.f / (fovHalfTan), 0, 0},
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)}, {0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, -1, 0}, {0, 0, -1, 0},
}; };
} }
} // namespace omath::opengl_engine } // namespace omath::opengl_engine

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@@ -1 +1 @@
target_sources(omath PRIVATE Camera.cpp Formulas.cpp) target_sources(omath PRIVATE camera.cpp formulas.cpp)

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@@ -1,8 +1,8 @@
// //
// Created by Orange on 12/4/2024. // Created by Orange on 12/4/2024.
// //
#include "omath/engines/source_engine/Camera.hpp" #include "omath/engines/source_engine/camera.hpp"
#include "omath/engines/source_engine/Formulas.hpp" #include "omath/engines/source_engine/formulas.hpp"
namespace omath::source_engine namespace omath::source_engine

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@@ -1,7 +1,7 @@
// //
// Created by Vlad on 3/19/2025. // Created by Vlad on 3/19/2025.
// //
#include <omath/engines/source_engine/Formulas.hpp> #include <omath/engines/source_engine/formulas.hpp>
namespace omath::source_engine namespace omath::source_engine
@@ -30,6 +30,7 @@ namespace omath::source_engine
{ {
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin); return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
} }
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near, Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
const float far) const float far)
{ {
@@ -43,7 +44,6 @@ namespace omath::source_engine
{0, 1.f / (fovHalfTan), 0, 0}, {0, 1.f / (fovHalfTan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)}, {0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0}, {0, 0, 1, 0},
}; };
} }
} // namespace omath::source_engine } // namespace omath::source_engine

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@@ -0,0 +1 @@
target_sources(omath PRIVATE formulas.cpp camera.cpp)

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@@ -0,0 +1,28 @@
//
// Created by Vlad on 3/22/2025.
//
#include <omath/engines/unity_engine/camera.hpp>
#include <omath/engines/unity_engine/formulas.hpp>
namespace omath::unity_engine
{
Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
const projection::FieldOfView& fov, const float near, const float far) :
projection::Camera<Mat4x4, ViewAngles>(position, viewAngles, viewPort, fov, near, far)
{
}
void Camera::LookAt([[maybe_unused]] const Vector3<float>& target)
{
throw std::runtime_error("Not implemented");
}
Mat4x4 Camera::CalcViewMatrix() const
{
return unity_engine::CalcViewMatrix(m_viewAngles, m_origin);
}
Mat4x4 Camera::CalcProjectionMatrix() const
{
return CalcPerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance,
m_farPlaneDistance);
}
} // namespace omath::unity_engine

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@@ -0,0 +1,45 @@
//
// Created by Vlad on 3/22/2025.
//
#include "omath/engines/unity_engine/formulas.hpp"
namespace omath::unity_engine
{
Vector3<float> unity_engine::ForwardVector(const ViewAngles& angles)
{
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
}
Vector3<float> RightVector(const ViewAngles& angles)
{
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
}
Vector3<float> UpVector(const ViewAngles& angles)
{
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
}
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
{
return MatCameraView<float, MatStoreType::ROW_MAJOR>(ForwardVector(angles), -RightVector(angles),
UpVector(angles), cam_origin);
}
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
const float far)
{
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
return {
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
{0, 1.f / (fovHalfTan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, -1.f, 0},
};
}
} // namespace omath::unity_engine

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@@ -1 +1 @@
target_sources(omath PRIVATE NavigationMesh.cpp Astar.cpp) target_sources(omath PRIVATE navigation_mesh.cpp a_star.cpp)

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@@ -1,7 +1,7 @@
// //
// Created by Vlad on 28.07.2024. // Created by Vlad on 28.07.2024.
// //
#include "omath/pathfinding/Astar.hpp" #include "omath/pathfinding/a_star.hpp"
#include <algorithm> #include <algorithm>
#include <optional> #include <optional>

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@@ -1,10 +1,10 @@
// //
// Created by Vlad on 28.07.2024. // Created by Vlad on 28.07.2024.
// //
#include "omath/pathfinding/NavigationMesh.hpp" #include "omath/pathfinding/navigation_mesh.hpp"
#include <stdexcept>
#include <algorithm> #include <algorithm>
#include <stdexcept>
namespace omath::pathfinding namespace omath::pathfinding
{ {
std::expected<Vector3<float>, std::string> NavigationMesh::GetClosestVertex(const Vector3<float> &point) const std::expected<Vector3<float>, std::string> NavigationMesh::GetClosestVertex(const Vector3<float> &point) const

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@@ -1 +1 @@
target_sources(omath PRIVATE ProjPredEngineLegacy.cpp Projectile.cpp Target.cpp ProjPredEngineAVX2.cpp ProjPredEngine.cpp) target_sources(omath PRIVATE proj_pred_engine_legacy.cpp projectile.cpp target.cpp proj_pred_engine_avx2.cpp proj_pred_engine.cpp)

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@@ -1,7 +1,7 @@
// //
// Created by Vlad on 2/23/2025. // Created by Vlad on 2/23/2025.
// //
#include "omath/projectile_prediction/ProjPredEngine.hpp" #include "omath/projectile_prediction/proj_pred_engine.hpp"
namespace omath::projectile_prediction namespace omath::projectile_prediction

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@@ -1,7 +1,7 @@
// //
// Created by Vlad on 2/23/2025. // Created by Vlad on 2/23/2025.
// //
#include "omath/projectile_prediction/ProjPredEngineAVX2.hpp" #include "omath/projectile_prediction/proj_pred_engine_avx2.hpp"
#include "source_location" #include "source_location"
namespace omath::projectile_prediction namespace omath::projectile_prediction

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@@ -1,6 +1,6 @@
#include "omath/projectile_prediction/ProjPredEngineLegacy.hpp" #include "omath/projectile_prediction/proj_pred_engine_legacy.hpp"
#include <cmath> #include <cmath>
#include <omath/Angles.hpp> #include <omath/angles.hpp>
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {

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@@ -2,9 +2,9 @@
// Created by Vlad on 6/9/2024. // Created by Vlad on 6/9/2024.
// //
#include "omath/projectile_prediction/Projectile.hpp" #include "omath/projectile_prediction/projectile.hpp"
#include <omath/engines/source_engine/Formulas.hpp> #include <omath/engines/source_engine/formulas.hpp>
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {

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@@ -2,7 +2,7 @@
// Created by Vlad on 6/9/2024. // Created by Vlad on 6/9/2024.
// //
#include "omath/projectile_prediction/Projectile.hpp" #include "omath/projectile_prediction/projectile.hpp"
namespace omath::prediction namespace omath::prediction

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@@ -1 +1 @@
target_sources(omath PRIVATE Camera.cpp) target_sources(omath PRIVATE camera.cpp)

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@@ -1,7 +1,7 @@
// //
// Created by Vlad on 27.08.2024. // Created by Vlad on 27.08.2024.
// //
#include "omath/projection/Camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::projection namespace omath::projection

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@@ -4,25 +4,25 @@ project(unit-tests)
include(GoogleTest) include(GoogleTest)
add_executable(unit-tests add_executable(unit-tests
general/UnitTestPrediction.cpp general/unit_test_prediction.cpp
general/UnitTestMatrix.cpp general/unit_test_matrix.cpp
general/UnitTestMat.cpp general/unit_test_mat.cpp
general/UnitTestAstar.cpp general/unit_test_a_star.cpp
general/UnitTestProjection.cpp general/unit_test_projection.cpp
general/UnitTestVector3.cpp general/unit_test_vector3.cpp
general/UnitTestVector2.cpp general/unit_test_vector2.cpp
general/UnitTestColor.cpp general/unit_test_color.cpp
general/UnitTestVector4.cpp general/unit_test_vector4.cpp
general/UnitTestLineTrace.cpp general/unit_test_line_trace.cpp
general/UnitTestAngles.cpp general/unit_test_angles.cpp
general/UnitTestViewAngles.cpp general/unit_test_view_angles.cpp
general/UnitTestAngle.cpp general/unit_test_angle.cpp
general/UnitTestTriangle.cpp general/unit_test_triangle.cpp
engines/UnitTestOpenGL.cpp engines/unit_test_open_gl.cpp
engines/UnitTestUnityEngine.cpp engines/unit_test_unity_engine.cpp
engines/UnitTestSourceEngine.cpp engines/unit_test_source_engine.cpp
engines/UnitTestIwEngine.cpp engines/unit_test_iw_engine.cpp
) )

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@@ -1,69 +0,0 @@
//
// Created by Vlad on 3/17/2025.
//
#include <gtest/gtest.h>
#include <omath/engines/iw_engine/Camera.hpp>
#include <omath/engines/iw_engine/Constants.hpp>
#include <omath/engines/iw_engine/Formulas.hpp>
TEST(UnitTestEwEngine, ForwardVector)
{
const auto forward = omath::source_engine::ForwardVector({});
EXPECT_EQ(forward, omath::source_engine::kAbsForward);
}
TEST(UnitTestEwEngine, RightVector)
{
const auto right = omath::source_engine::RightVector({});
EXPECT_EQ(right, omath::source_engine::kAbsRight);
}
TEST(UnitTestEwEngine, UpVector)
{
const auto up = omath::source_engine::UpVector({});
EXPECT_EQ(up, omath::source_engine::kAbsUp);
}
TEST(UnitTestEwEngine, ProjectTargetMovedFromCamera)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
{
const auto projected = cam.WorldToScreen({distance, 0, 0});
EXPECT_TRUE(projected.has_value());
if (!projected.has_value())
continue;
EXPECT_NEAR(projected->x, 960, 0.00001f);
EXPECT_NEAR(projected->y, 540, 0.00001f);
}
}
TEST(UnitTestEwEngine, CameraSetAndGetFov)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
}
TEST(UnitTestEwEngine, CameraSetAndGetOrigin)
{
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
}

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@@ -1,3 +0,0 @@
//
// Created by Orange on 11/27/2024.
//

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@@ -0,0 +1,69 @@
//
// Created by Vlad on 3/17/2025.
//
#include <gtest/gtest.h>
#include <omath/engines/iw_engine/camera.hpp>
#include <omath/engines/iw_engine/constants.hpp>
#include <omath/engines/iw_engine/formulas.hpp>
TEST(UnitTestIwEngine, ForwardVector)
{
const auto forward = omath::iw_engine::ForwardVector({});
EXPECT_EQ(forward, omath::iw_engine::kAbsForward);
}
TEST(UnitTestIwEngine, RightVector)
{
const auto right = omath::iw_engine::RightVector({});
EXPECT_EQ(right, omath::iw_engine::kAbsRight);
}
TEST(UnitTestIwEngine, UpVector)
{
const auto up = omath::iw_engine::UpVector({});
EXPECT_EQ(up, omath::iw_engine::kAbsUp);
}
TEST(UnitTestIwEngine, ProjectTargetMovedFromCamera)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
const auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
{
const auto projected = cam.WorldToScreen({distance, 0, 0});
EXPECT_TRUE(projected.has_value());
if (!projected.has_value())
continue;
EXPECT_NEAR(projected->x, 960, 0.00001f);
EXPECT_NEAR(projected->y, 540, 0.00001f);
}
}
TEST(UnitTestIwEngine, CameraSetAndGetFov)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
}
TEST(UnitTestIwEngine, CameraSetAndGetOrigin)
{
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
}

View File

@@ -2,9 +2,9 @@
// Created by Orange on 11/23/2024. // Created by Orange on 11/23/2024.
// //
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/engines/opengl_engine//Camera.hpp> #include <omath/engines/opengl_engine/camera.hpp>
#include <omath/engines/opengl_engine/Constants.hpp> #include <omath/engines/opengl_engine/constants.hpp>
#include <omath/engines/opengl_engine/Formulas.hpp> #include <omath/engines/opengl_engine/formulas.hpp>
TEST(UnitTestOpenGL, ForwardVector) TEST(UnitTestOpenGL, ForwardVector)

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@@ -2,9 +2,9 @@
// Created by Orange on 11/23/2024. // Created by Orange on 11/23/2024.
// //
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/engines/source_engine/Camera.hpp> #include <omath/engines/source_engine/camera.hpp>
#include <omath/engines/source_engine/Constants.hpp> #include <omath/engines/source_engine/constants.hpp>
#include <omath/engines/source_engine/Formulas.hpp> #include <omath/engines/source_engine/formulas.hpp>
TEST(UnitTestSourceEngine, ForwardVector) TEST(UnitTestSourceEngine, ForwardVector)
@@ -47,6 +47,26 @@ TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
} }
} }
TEST(UnitTestSourceEngine, ProjectTargetMovedUp)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
auto prev = 1080.f;
for (float distance = 0.0f; distance < 10.f; distance += 1.f)
{
const auto projected = cam.WorldToScreen({100.f, 0, distance});
EXPECT_TRUE(projected.has_value());
if (!projected.has_value())
continue;
EXPECT_TRUE(projected->y < prev);
prev = projected->y;
}
}
TEST(UnitTestSourceEngine, CameraSetAndGetFov) TEST(UnitTestSourceEngine, CameraSetAndGetFov)
{ {
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f); constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);

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@@ -0,0 +1,77 @@
//
// Created by Orange on 11/27/2024.
//
#include <gtest/gtest.h>
#include <omath/engines/unity_engine/camera.hpp>
#include <omath/engines/unity_engine/constants.hpp>
#include <omath/engines/unity_engine/formulas.hpp>
TEST(UnitTestUnityEngine, ForwardVector)
{
const auto forward = omath::unity_engine::ForwardVector({});
EXPECT_EQ(forward, omath::unity_engine::kAbsForward);
}
TEST(UnitTestUnityEngine, RightVector)
{
const auto right = omath::unity_engine::RightVector({});
EXPECT_EQ(right, omath::unity_engine::kAbsRight);
}
TEST(UnitTestUnityEngine, UpVector)
{
const auto up = omath::unity_engine::UpVector({});
EXPECT_EQ(up, omath::unity_engine::kAbsUp);
}
TEST(UnitTestUnityEngine, ProjectTargetMovedFromCamera)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
for (float distance = 0.02f; distance < 100.f; distance += 0.01f)
{
const auto projected = cam.WorldToScreen({0, 0, distance});
EXPECT_TRUE(projected.has_value());
if (!projected.has_value())
continue;
EXPECT_NEAR(projected->x, 640, 0.00001f);
EXPECT_NEAR(projected->y, 360, 0.00001f);
}
}
TEST(UnitTestUnityEngine, Project)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto proj = cam.WorldToScreen({5.f, 3, 10.f});
std::println("{} {}", proj->x, proj->y);
}
TEST(UnitTestUnityEngine, CameraSetAndGetFov)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
}
TEST(UnitTestUnityEngine, CameraSetAndGetOrigin)
{
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
}

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@@ -2,7 +2,7 @@
// Created by Vlad on 18.08.2024. // Created by Vlad on 18.08.2024.
// //
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/pathfinding/Astar.hpp> #include <omath/pathfinding/a_star.hpp>
TEST(UnitTestAstar, FindingRightPath) TEST(UnitTestAstar, FindingRightPath)

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@@ -2,8 +2,7 @@
// Created by Orange on 11/30/2024. // Created by Orange on 11/30/2024.
// //
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/Angles.hpp> #include <omath/angles.hpp>
#include <omath/Angle.hpp>
TEST(UnitTestAngles, RadiansToDeg) TEST(UnitTestAngles, RadiansToDeg)
{ {

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@@ -2,7 +2,7 @@
// Created by Vlad on 01.09.2024. // Created by Vlad on 01.09.2024.
// //
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/Color.hpp> #include <omath/color.hpp>
using namespace omath; using namespace omath;

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@@ -1,7 +1,7 @@
#include "gtest/gtest.h" #include "gtest/gtest.h"
#include "omath/collision/LineTracer.hpp" #include "omath/collision/line_tracer.hpp"
#include "omath/Triangle.hpp" #include "omath/triangle.hpp"
#include "omath/Vector3.hpp" #include "omath/vector3.hpp"
using namespace omath; using namespace omath;
using namespace omath::collision; using namespace omath::collision;

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@@ -1,7 +1,7 @@
// UnitTestMat.cpp // UnitTestMat.cpp
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include "omath/Mat.hpp" #include "omath/mat.hpp"
#include "omath/Vector3.hpp" #include "omath/vector3.hpp"
using namespace omath; using namespace omath;

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@@ -2,8 +2,8 @@
// Created by vlad on 5/18/2024. // Created by vlad on 5/18/2024.
// //
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/Matrix.hpp> #include <omath/matrix.hpp>
#include "omath/Vector3.hpp" #include "omath/vector3.hpp"
using namespace omath; using namespace omath;

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@@ -1,5 +1,5 @@
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/projectile_prediction/ProjPredEngineLegacy.hpp> #include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
TEST(UnitTestPrediction, PredictionTest) TEST(UnitTestPrediction, PredictionTest)
{ {

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@@ -3,8 +3,8 @@
// //
#include <complex> #include <complex>
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/engines/source_engine/Camera.hpp> #include <omath/engines/source_engine/camera.hpp>
#include <omath/projection/Camera.hpp> #include <omath/projection/camera.hpp>
#include <print> #include <print>
TEST(UnitTestProjection, Projection) TEST(UnitTestProjection, Projection)

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@@ -1,10 +1,10 @@
// //
// Created by Orange on 1/6/2025. // Created by Orange on 1/6/2025.
// //
#include "omath/Triangle.hpp" #include <cmath> // For std::sqrt, std::isinf, std::isnan
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/Vector3.hpp> #include <omath/vector3.hpp>
#include <cmath> // For std::sqrt, std::isinf, std::isnan #include "omath/triangle.hpp"
using namespace omath; using namespace omath;

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@@ -2,10 +2,10 @@
// Created by Vlad on 02.09.2024. // Created by Vlad on 02.09.2024.
// //
#include <gtest/gtest.h>
#include <omath/Vector2.hpp>
#include <cmath> // For std::isinf and std::isnan
#include <cfloat> // For FLT_MAX and FLT_MIN #include <cfloat> // For FLT_MAX and FLT_MIN
#include <cmath> // For std::isinf and std::isnan
#include <gtest/gtest.h>
#include <omath/vector2.hpp>
using namespace omath; using namespace omath;

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@@ -2,11 +2,11 @@
// Created by Vlad on 01.09.2024. // Created by Vlad on 01.09.2024.
// //
#include <gtest/gtest.h>
#include <omath/Vector3.hpp>
#include <cmath>
#include <cfloat> // For FLT_MAX, FLT_MIN #include <cfloat> // For FLT_MAX, FLT_MIN
#include <cmath>
#include <gtest/gtest.h>
#include <limits> // For std::numeric_limits #include <limits> // For std::numeric_limits
#include <omath/vector3.hpp>
using namespace omath; using namespace omath;

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@@ -6,8 +6,8 @@
// //
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/Vector4.hpp>
#include <limits> // For std::numeric_limits #include <limits> // For std::numeric_limits
#include <omath/vector4.hpp>
using namespace omath; using namespace omath;

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@@ -1,4 +1,4 @@
// //
// Created by Orange on 11/30/2024. // Created by Orange on 11/30/2024.
// //
#include <omath/ViewAngles.hpp> #include <omath/view_angles.hpp>