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Compare commits
15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| dc43411bd2 | |||
| 8959161904 | |||
| 5d5bd215b2 | |||
| a48a257648 | |||
| ffba4e256a | |||
| d9219cdddb | |||
| 5a1014a239 | |||
| 74f2241bcf | |||
| 8977557a61 | |||
| 481d7b85df | |||
| 2b59fb6aa2 | |||
| 4f037a1952 | |||
| ef11183c3f | |||
| 326d8baaae | |||
| e46067b0b9 |
@@ -1,6 +1,6 @@
|
||||
<div align = center>
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||||
|
||||

|
||||

|
||||
|
||||

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||||

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@@ -3,8 +3,8 @@
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||||
//
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||||
#pragma once
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||||
|
||||
#include "omath/Vector3.hpp"
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#include "omath/Triangle.hpp"
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#include "omath/triangle.hpp"
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#include "omath/vector3.hpp"
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||||
|
||||
namespace omath::collision
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||||
{
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||||
|
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21
include/omath/engines/unity_engine/camera.hpp
Normal file
21
include/omath/engines/unity_engine/camera.hpp
Normal file
@@ -0,0 +1,21 @@
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||||
//
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||||
// Created by Vlad on 3/22/2025.
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||||
//
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||||
|
||||
#pragma once
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||||
#include "omath/engines/unity_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::unity_engine
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{
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class Camera final : public projection::Camera<Mat4x4, ViewAngles>
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{
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public:
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Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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void LookAt(const Vector3<float>& target) override;
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protected:
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[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
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[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
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||||
};
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||||
}
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||||
26
include/omath/engines/unity_engine/constants.hpp
Normal file
26
include/omath/engines/unity_engine/constants.hpp
Normal file
@@ -0,0 +1,26 @@
|
||||
//
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||||
// Created by Vlad on 3/22/2025.
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//
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#pragma once
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#include <omath/vector3.hpp>
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#include <omath/mat.hpp>
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#include <omath/angle.hpp>
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#include <omath/view_angles.hpp>
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namespace omath::unity_engine
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{
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constexpr Vector3<float> kAbsUp = {0, 1, 0};
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constexpr Vector3<float> kAbsRight = {1, 0, 0};
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constexpr Vector3<float> kAbsForward = {0, 0, 1};
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|
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using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
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using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
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using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
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using PitchAngle = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
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using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
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} // namespace omath::source
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24
include/omath/engines/unity_engine/formulas.hpp
Normal file
24
include/omath/engines/unity_engine/formulas.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
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//
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|
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#pragma once
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#include "omath/engines/unity_engine/constants.hpp"
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|
||||
namespace omath::unity_engine
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{
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[[nodiscard]]
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles);
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||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> RightVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> UpVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
|
||||
[[nodiscard]]
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||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
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||||
} // namespace omath::source
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||||
@@ -430,4 +430,30 @@ namespace omath
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||||
{
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||||
return MatRotationAxisZ(angles.yaw) * MatRotationAxisY(angles.pitch) * MatRotationAxisX(angles.roll);
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||||
}
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||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> MatPerspectiveLeftHanded(const float fieldOfView, const float aspectRatio, const float near,
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||||
const float far) noexcept
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||||
{
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||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
|
||||
return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
|
||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, 1.f, 0.f}};
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> MatPerspectiveRightHanded(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far) noexcept
|
||||
{
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
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||||
|
||||
return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
|
||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, -1.f, 0.f}};
|
||||
}
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||||
} // namespace omath
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||||
|
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@@ -5,8 +5,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <expected>
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/Mat.hpp>
|
||||
#include <omath/angle.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/vector3.hpp>
|
||||
#include <type_traits>
|
||||
#include "omath/projection/error_codes.hpp"
|
||||
@@ -36,8 +36,8 @@ namespace omath::projection
|
||||
m_viewPort(viewPort), m_fieldOfView(fov), m_farPlaneDistance(far), m_nearPlaneDistance(near),
|
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m_viewAngles(viewAngles), m_origin(position)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void LookAt(const Vector3<float>& target) = 0;
|
||||
|
||||
@@ -49,8 +49,8 @@ namespace omath::projection
|
||||
{
|
||||
return CalcProjectionMatrix() * CalcViewMatrix();
|
||||
}
|
||||
public:
|
||||
|
||||
public:
|
||||
[[nodiscard]] const Mat4x4Type& GetViewProjectionMatrix() const
|
||||
{
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||||
if (!m_viewProjectionMatrix.has_value())
|
||||
@@ -116,9 +116,19 @@ namespace omath::projection
|
||||
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToScreen(const Vector3<float>& worldPosition) const
|
||||
{
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||||
const auto& viewProjMatrix = GetViewProjectionMatrix();
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auto normalizedCords = WorldToViewPort(worldPosition);
|
||||
|
||||
auto projected = viewProjMatrix * MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
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if (!normalizedCords.has_value())
|
||||
return std::unexpected{normalizedCords.error()};
|
||||
|
||||
|
||||
return NdcToScreenPosition(*normalizedCords);
|
||||
}
|
||||
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToViewPort(const Vector3<float>& worldPosition) const
|
||||
{
|
||||
auto projected = GetViewProjectionMatrix() *
|
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MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
|
||||
|
||||
if (projected.At(3, 0) == 0.0f)
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
@@ -128,10 +138,7 @@ namespace omath::projection
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||||
if (IsNdcOutOfBounds(projected))
|
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return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
|
||||
const auto screenPositionX = (projected.At(0,0)+1.f) / 2.f * m_viewPort.m_width;
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const auto screenPositionY = (-projected.At(1,0)+1) / 2.f * m_viewPort.m_height;
|
||||
|
||||
return Vector3{screenPositionX, screenPositionY, projected.At(2,0)};
|
||||
return Vector3<float>{projected.At(0, 0), projected.At(1, 0), projected.At(2, 0)};
|
||||
}
|
||||
|
||||
protected:
|
||||
@@ -152,7 +159,17 @@ namespace omath::projection
|
||||
[[nodiscard]]
|
||||
constexpr static bool IsNdcOutOfBounds(const Type& ndc)
|
||||
{
|
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return std::ranges::any_of( ndc.RawArray(), [](const auto& val) { return val < -1 || val > 1; });
|
||||
return std::ranges::any_of(ndc.RawArray(), [](const auto& val) { return val < -1 || val > 1; });
|
||||
}
|
||||
|
||||
[[nodiscard]] Vector3<float> NdcToScreenPosition(const Vector3<float>& ndc) const
|
||||
{
|
||||
return
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{
|
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(ndc.x + 1.f) / 2.f * m_viewPort.m_width,
|
||||
(1.f - ndc.y) / 2.f * m_viewPort.m_height,
|
||||
ndc.z
|
||||
};
|
||||
}
|
||||
};
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||||
} // namespace omath::projection
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||||
|
||||
@@ -1,3 +1,4 @@
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||||
add_subdirectory(source_engine)
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||||
add_subdirectory(opengl_engine)
|
||||
add_subdirectory(iw_engine)
|
||||
add_subdirectory(unity_engine)
|
||||
@@ -26,22 +26,25 @@ namespace omath::iw_engine
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||
}
|
||||
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
||||
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
|
||||
constexpr auto kMultiplyFactor = 0.75f;
|
||||
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor;
|
||||
|
||||
return {
|
||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||
{0, 1.f / fovHalfTan, 0, 0},
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
}
|
||||
};
|
||||
} // namespace omath::iw_engine
|
||||
|
||||
@@ -40,7 +40,6 @@ namespace omath::opengl_engine
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, -1, 0},
|
||||
|
||||
};
|
||||
}
|
||||
} // namespace omath::opengl_engine
|
||||
|
||||
@@ -30,6 +30,7 @@ namespace omath::source_engine
|
||||
{
|
||||
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||
}
|
||||
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
@@ -43,7 +44,6 @@ namespace omath::source_engine
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
|
||||
};
|
||||
}
|
||||
} // namespace omath::source_engine
|
||||
|
||||
1
source/engines/unity_engine/CMakeLists.txt
Normal file
1
source/engines/unity_engine/CMakeLists.txt
Normal file
@@ -0,0 +1 @@
|
||||
target_sources(omath PRIVATE formulas.cpp camera.cpp)
|
||||
28
source/engines/unity_engine/camera.cpp
Normal file
28
source/engines/unity_engine/camera.cpp
Normal file
@@ -0,0 +1,28 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
#include <omath/engines/unity_engine/camera.hpp>
|
||||
#include <omath/engines/unity_engine/formulas.hpp>
|
||||
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
const projection::FieldOfView& fov, const float near, const float far) :
|
||||
projection::Camera<Mat4x4, ViewAngles>(position, viewAngles, viewPort, fov, near, far)
|
||||
{
|
||||
}
|
||||
void Camera::LookAt([[maybe_unused]] const Vector3<float>& target)
|
||||
{
|
||||
throw std::runtime_error("Not implemented");
|
||||
}
|
||||
Mat4x4 Camera::CalcViewMatrix() const
|
||||
{
|
||||
return unity_engine::CalcViewMatrix(m_viewAngles, m_origin);
|
||||
}
|
||||
Mat4x4 Camera::CalcProjectionMatrix() const
|
||||
{
|
||||
return CalcPerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance,
|
||||
m_farPlaneDistance);
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
45
source/engines/unity_engine/formulas.cpp
Normal file
45
source/engines/unity_engine/formulas.cpp
Normal file
@@ -0,0 +1,45 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
#include "omath/engines/unity_engine/formulas.hpp"
|
||||
|
||||
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
Vector3<float> unity_engine::ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
return MatCameraView<float, MatStoreType::ROW_MAJOR>(ForwardVector(angles), -RightVector(angles),
|
||||
UpVector(angles), cam_origin);
|
||||
}
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
|
||||
return {
|
||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, -1.f, 0},
|
||||
};
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
@@ -2,35 +2,35 @@
|
||||
// Created by Vlad on 3/17/2025.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/iw_engine/Camera.hpp>
|
||||
#include <omath/engines/iw_engine/Constants.hpp>
|
||||
#include <omath/engines/iw_engine/Formulas.hpp>
|
||||
#include <omath/engines/iw_engine/camera.hpp>
|
||||
#include <omath/engines/iw_engine/constants.hpp>
|
||||
#include <omath/engines/iw_engine/formulas.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestEwEngine, ForwardVector)
|
||||
TEST(UnitTestIwEngine, ForwardVector)
|
||||
{
|
||||
const auto forward = omath::source_engine::ForwardVector({});
|
||||
const auto forward = omath::iw_engine::ForwardVector({});
|
||||
|
||||
EXPECT_EQ(forward, omath::source_engine::kAbsForward);
|
||||
EXPECT_EQ(forward, omath::iw_engine::kAbsForward);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, RightVector)
|
||||
TEST(UnitTestIwEngine, RightVector)
|
||||
{
|
||||
const auto right = omath::source_engine::RightVector({});
|
||||
const auto right = omath::iw_engine::RightVector({});
|
||||
|
||||
EXPECT_EQ(right, omath::source_engine::kAbsRight);
|
||||
EXPECT_EQ(right, omath::iw_engine::kAbsRight);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, UpVector)
|
||||
TEST(UnitTestIwEngine, UpVector)
|
||||
{
|
||||
const auto up = omath::source_engine::UpVector({});
|
||||
EXPECT_EQ(up, omath::source_engine::kAbsUp);
|
||||
const auto up = omath::iw_engine::UpVector({});
|
||||
EXPECT_EQ(up, omath::iw_engine::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, ProjectTargetMovedFromCamera)
|
||||
TEST(UnitTestIwEngine, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
const auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
|
||||
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
|
||||
@@ -47,10 +47,10 @@ TEST(UnitTestEwEngine, ProjectTargetMovedFromCamera)
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, CameraSetAndGetFov)
|
||||
TEST(UnitTestIwEngine, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
@@ -58,9 +58,9 @@ TEST(UnitTestEwEngine, CameraSetAndGetFov)
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, CameraSetAndGetOrigin)
|
||||
TEST(UnitTestIwEngine, CameraSetAndGetOrigin)
|
||||
{
|
||||
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
// Created by Orange on 11/23/2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/opengl_engine//Camera.hpp>
|
||||
#include <omath/engines/opengl_engine/Constants.hpp>
|
||||
#include <omath/engines/opengl_engine/Formulas.hpp>
|
||||
#include <omath/engines/opengl_engine/camera.hpp>
|
||||
#include <omath/engines/opengl_engine/constants.hpp>
|
||||
#include <omath/engines/opengl_engine/formulas.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestOpenGL, ForwardVector)
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
// Created by Orange on 11/23/2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/source_engine/Camera.hpp>
|
||||
#include <omath/engines/source_engine/Constants.hpp>
|
||||
#include <omath/engines/source_engine/Formulas.hpp>
|
||||
#include <omath/engines/source_engine/camera.hpp>
|
||||
#include <omath/engines/source_engine/constants.hpp>
|
||||
#include <omath/engines/source_engine/formulas.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestSourceEngine, ForwardVector)
|
||||
@@ -47,6 +47,26 @@ TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, ProjectTargetMovedUp)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
auto prev = 1080.f;
|
||||
for (float distance = 0.0f; distance < 10.f; distance += 1.f)
|
||||
{
|
||||
const auto projected = cam.WorldToScreen({100.f, 0, distance});
|
||||
EXPECT_TRUE(projected.has_value());
|
||||
|
||||
if (!projected.has_value())
|
||||
continue;
|
||||
|
||||
EXPECT_TRUE(projected->y < prev);
|
||||
|
||||
prev = projected->y;
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
|
||||
@@ -1,3 +1,77 @@
|
||||
//
|
||||
// Created by Orange on 11/27/2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/unity_engine/camera.hpp>
|
||||
#include <omath/engines/unity_engine/constants.hpp>
|
||||
#include <omath/engines/unity_engine/formulas.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestUnityEngine, ForwardVector)
|
||||
{
|
||||
const auto forward = omath::unity_engine::ForwardVector({});
|
||||
|
||||
EXPECT_EQ(forward, omath::unity_engine::kAbsForward);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, RightVector)
|
||||
{
|
||||
const auto right = omath::unity_engine::RightVector({});
|
||||
|
||||
EXPECT_EQ(right, omath::unity_engine::kAbsRight);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, UpVector)
|
||||
{
|
||||
const auto up = omath::unity_engine::UpVector({});
|
||||
EXPECT_EQ(up, omath::unity_engine::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
|
||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
|
||||
for (float distance = 0.02f; distance < 100.f; distance += 0.01f)
|
||||
{
|
||||
const auto projected = cam.WorldToScreen({0, 0, distance});
|
||||
|
||||
EXPECT_TRUE(projected.has_value());
|
||||
|
||||
if (!projected.has_value())
|
||||
continue;
|
||||
|
||||
EXPECT_NEAR(projected->x, 640, 0.00001f);
|
||||
EXPECT_NEAR(projected->y, 360, 0.00001f);
|
||||
}
|
||||
}
|
||||
TEST(UnitTestUnityEngine, Project)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
|
||||
|
||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||
const auto proj = cam.WorldToScreen({5.f, 3, 10.f});
|
||||
std::println("{} {}", proj->x, proj->y);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, CameraSetAndGetOrigin)
|
||||
{
|
||||
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
@@ -2,8 +2,7 @@
|
||||
// Created by Orange on 11/30/2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Angles.hpp>
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/angles.hpp>
|
||||
|
||||
TEST(UnitTestAngles, RadiansToDeg)
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by Vlad on 01.09.2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Color.hpp>
|
||||
#include <omath/color.hpp>
|
||||
|
||||
|
||||
using namespace omath;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "gtest/gtest.h"
|
||||
#include "omath/collision/line_tracer.hpp"
|
||||
#include "omath/Triangle.hpp"
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/triangle.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
using namespace omath;
|
||||
using namespace omath::collision;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// UnitTestMat.cpp
|
||||
#include <gtest/gtest.h>
|
||||
#include "omath/Mat.hpp"
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/mat.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
using namespace omath;
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
// Created by vlad on 5/18/2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Matrix.hpp>
|
||||
#include "omath/Vector3.hpp"
|
||||
#include <omath/matrix.hpp>
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
using namespace omath;
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
//
|
||||
#include <complex>
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/source_engine/Camera.hpp>
|
||||
#include <omath/projection/Camera.hpp>
|
||||
#include <omath/engines/source_engine/camera.hpp>
|
||||
#include <omath/projection/camera.hpp>
|
||||
#include <print>
|
||||
|
||||
TEST(UnitTestProjection, Projection)
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
//
|
||||
// Created by Orange on 1/6/2025.
|
||||
//
|
||||
#include "omath/Triangle.hpp"
|
||||
#include <cmath> // For std::sqrt, std::isinf, std::isnan
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <cmath> // For std::sqrt, std::isinf, std::isnan
|
||||
#include <omath/vector3.hpp>
|
||||
#include "omath/triangle.hpp"
|
||||
|
||||
|
||||
using namespace omath;
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
// Created by Vlad on 02.09.2024.
|
||||
//
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Vector2.hpp>
|
||||
#include <cmath> // For std::isinf and std::isnan
|
||||
#include <cfloat> // For FLT_MAX and FLT_MIN
|
||||
#include <cmath> // For std::isinf and std::isnan
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/vector2.hpp>
|
||||
|
||||
using namespace omath;
|
||||
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
// Created by Vlad on 01.09.2024.
|
||||
//
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <cmath>
|
||||
#include <cfloat> // For FLT_MAX, FLT_MIN
|
||||
#include <cmath>
|
||||
#include <gtest/gtest.h>
|
||||
#include <limits> // For std::numeric_limits
|
||||
#include <omath/vector3.hpp>
|
||||
|
||||
using namespace omath;
|
||||
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
//
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Vector4.hpp>
|
||||
#include <limits> // For std::numeric_limits
|
||||
#include <omath/vector4.hpp>
|
||||
|
||||
using namespace omath;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user