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15 Commits

Author SHA1 Message Date
Orange
8e861b8a85 updated read me 2025-04-05 13:28:28 +03:00
Orange
55085604fd added include 2025-04-05 13:20:18 +03:00
Orange
7b712ed960 fixed for clang 2025-04-05 13:00:00 +03:00
138c996393 oops 2025-03-29 22:03:30 +03:00
0f2a858306 fixed in some cases confilcting with win api 2025-03-29 21:57:35 +03:00
ea6c1cc929 fix 2025-03-29 18:20:17 +03:00
eeb6e40909 Merge pull request #35 from orange-cpp/u/orange-cpp/imrpoved-color
U/orange cpp/imrpoved color
2025-03-29 17:43:36 +03:00
d72ad663cd added new methods 2025-03-29 05:41:55 +03:00
3e75d32f59 fixed style 2025-03-29 04:00:35 +03:00
a8ce5cbaa0 added vcpkg imgui package auto link 2025-03-29 01:56:09 +03:00
79f76a0755 added new option 2025-03-29 01:53:04 +03:00
5773cc7798 improved imgui handling 2025-03-24 21:48:51 +03:00
b6b0184523 fixed for clang 2025-03-24 06:48:51 +03:00
a797dd134a Update README.md 2025-03-24 06:46:02 +03:00
dc43411bd2 fixed unity view matrix building 2025-03-24 06:30:09 +03:00
14 changed files with 247 additions and 106 deletions

1
.gitignore vendored
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@@ -1,3 +1,4 @@
/cmake-build/ /cmake-build/
/.idea /.idea
/out /out
*.DS_Store

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@@ -5,23 +5,40 @@ project(omath VERSION 1.0.1 LANGUAGES CXX)
include(CMakePackageConfigHelpers) include(CMakePackageConfigHelpers)
option(OMATH_BUILD_TESTS "Build unit tests" OFF) option(OMATH_BUILD_TESTS "Build unit tests" ON)
option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON) option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF) option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON) option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
option(OMATH_IMGUI_INTEGRATION "Omath will define method to convert omath types to imgui types" OFF) option(OMATH_IMGUI_INTEGRATION "Omath will define method to convert omath types to imgui types" OFF)
option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" OFF) option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" OFF)
option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF)
if (OMATH_BUILD_AS_SHARED_LIBRARY) if (OMATH_BUILD_AS_SHARED_LIBRARY)
add_library(omath SHARED source/Matrix.cpp) add_library(omath SHARED source/matrix.cpp)
else() else()
add_library(omath STATIC source/Matrix.cpp) add_library(omath STATIC source/matrix.cpp
source/matrix.cpp)
endif() endif()
message(STATUS "Building on ${CMAKE_HOST_SYSTEM_NAME}")
add_library(omath::omath ALIAS omath) add_library(omath::omath ALIAS omath)
if (OMATH_IMGUI_INTEGRATION) if (OMATH_IMGUI_INTEGRATION)
target_compile_definitions(omath PUBLIC OMATH_IMGUI_INTEGRATION) target_compile_definitions(omath PUBLIC OMATH_IMGUI_INTEGRATION)
# IMGUI is being linked as submodule
if(TARGET imgui)
target_link_libraries(omath PUBLIC imgui)
install(TARGETS imgui
EXPORT omathTargets
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
RUNTIME DESTINATION bin)
else()
# Assume that IMGUI linked via VCPKG.
find_package(imgui CONFIG REQUIRED)
target_link_libraries(omath PUBLIC imgui::imgui)
endif()
endif() endif()
if (OMATH_USE_AVX2) if (OMATH_USE_AVX2)
@@ -36,6 +53,12 @@ set_target_properties(omath PROPERTIES
CXX_STANDARD 23 CXX_STANDARD 23
CXX_STANDARD_REQUIRED ON) CXX_STANDARD_REQUIRED ON)
if (OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
set_target_properties(omath PROPERTIES
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang") if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(omath PRIVATE -mavx2 -mfma) target_compile_options(omath PRIVATE -mavx2 -mfma)
endif() endif()

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@@ -64,6 +64,38 @@
"cacheVariables": { "cacheVariables": {
"CMAKE_BUILD_TYPE": "Release" "CMAKE_BUILD_TYPE": "Release"
} }
},
{
"name": "darwin-base",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/cmake-build/build/${presetName}",
"installDir": "${sourceDir}/cmake-build/install/${presetName}",
"cacheVariables": {
"CMAKE_C_COMPILER": "clang",
"CMAKE_CXX_COMPILER": "clang++"
},
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Darwin"
}
},
{
"name": "darwin-debug",
"displayName": "Darwin Debug",
"inherits": "darwin-base",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "darwin-release",
"displayName": "Darwin Release",
"inherits": "darwin-debug",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
} }
] ]
} }

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@@ -20,6 +20,23 @@ Oranges's Math Library (omath) is a comprehensive, open-source library aimed at
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces. - **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution - **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types! - **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
## Supported Render Pipelines
| ENGINE | SUPPORT |
|----------|---------|
| Source | ✅YES |
| Unity | ✅YES |
| IWEngine | ✅YES |
| Unreal | ❌NO |
## Supported Operating Systems
| OS | SUPPORT |
|----------------|---------|
| Windows 10/11 | ✅YES |
| Linux | ✅YES |
| Darwin (MacOS) | ✅YES |
## ⏬ Getting Started ## ⏬ Getting Started
### Prerequisites ### Prerequisites
- C++ Compiler - C++ Compiler

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@@ -8,13 +8,22 @@
#include "omath/vector3.hpp" #include "omath/vector3.hpp"
#include "omath/vector4.hpp" #include "omath/vector4.hpp"
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
namespace omath namespace omath
{ {
struct HSV struct HSV
{ {
float m_hue{}; float hue{};
float m_saturation{}; float saturation{};
float m_value{}; float value{};
}; };
@@ -26,18 +35,15 @@ namespace omath
Clamp(0.f, 1.f); Clamp(0.f, 1.f);
} }
constexpr explicit Color() : Vector4() constexpr explicit Color() = default;
{
}
[[nodiscard]] [[nodiscard]]
constexpr static Color FromRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a) constexpr static Color FromRGBA(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a)
{ {
return Color{Vector4(r, g, b, a) / 255.f}; return Color{Vector4(r, g, b, a) / 255.f};
} }
[[nodiscard]] [[nodiscard]]
constexpr static Color FromHSV(float hue, float saturation, float value) constexpr static Color FromHSV(float hue, const float saturation, const float value)
{ {
float r{}, g{}, b{}; float r{}, g{}, b{};
@@ -51,19 +57,38 @@ namespace omath
switch (i % 6) switch (i % 6)
{ {
case 0: r = value, g = t, b = p; break; case 0:
case 1: r = q, g = value, b = p; break; r = value, g = t, b = p;
case 2: r = p, g = value, b = t; break; break;
case 3: r = p, g = q, b = value; break; case 1:
case 4: r = t, g = p, b = value; break; r = q, g = value, b = p;
case 5: r = value, g = p, b = q; break; break;
case 2:
r = p, g = value, b = t;
break;
case 3:
r = p, g = q, b = value;
break;
case 4:
r = t, g = p, b = value;
break;
case 5:
r = value, g = p, b = q;
break;
default: return {0.f, 0.f, 0.f, 0.f}; default:
return {0.f, 0.f, 0.f, 0.f};
} }
return {r, g, b, 1.f}; return {r, g, b, 1.f};
} }
[[nodiscard]]
constexpr static Color FromHSV(const HSV& hsv)
{
return FromHSV(hsv.hue, hsv.saturation, hsv.value);
}
[[nodiscard]] [[nodiscard]]
constexpr HSV ToHSV() const constexpr HSV ToHSV() const
{ {
@@ -79,21 +104,21 @@ namespace omath
if (delta == 0.f) if (delta == 0.f)
hsvData.m_hue = 0.f; hsvData.hue = 0.f;
else if (max == red) else if (max == red)
hsvData.m_hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f)); hsvData.hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
else if (max == green) else if (max == green)
hsvData.m_hue = 60.f * (((blue - red) / delta) + 2.f); hsvData.hue = 60.f * (((blue - red) / delta) + 2.f);
else if (max == blue) else if (max == blue)
hsvData.m_hue = 60.f * (((red - green) / delta) + 4.f); hsvData.hue = 60.f * (((red - green) / delta) + 4.f);
if (hsvData.m_hue < 0.f) if (hsvData.hue < 0.f)
hsvData.m_hue += 360.f; hsvData.hue += 360.f;
hsvData.m_hue /= 360.f; hsvData.hue /= 360.f;
hsvData.m_saturation = max == 0.f ? 0.f : delta / max; hsvData.saturation = max == 0.f ? 0.f : delta / max;
hsvData.m_value = max; hsvData.value = max;
return hsvData; return hsvData;
} }
@@ -102,21 +127,47 @@ namespace omath
{ {
Clamp(0.f, 1.f); Clamp(0.f, 1.f);
} }
constexpr void SetHue(const float hue)
{
auto hsv = ToHSV();
hsv.hue = hue;
*this = FromHSV(hsv);
}
constexpr void SetSaturation(const float saturation)
{
auto hsv = ToHSV();
hsv.saturation = saturation;
*this = FromHSV(hsv);
}
constexpr void SetValue(const float value)
{
auto hsv = ToHSV();
hsv.value = value;
*this = FromHSV(hsv);
}
[[nodiscard]] [[nodiscard]]
constexpr Color Blend(const Color& other, float ratio) const constexpr Color Blend(const Color& other, float ratio) const
{ {
return Color( (*this * (1.f - ratio)) + (other * ratio) ); ratio = std::clamp(ratio, 0.f, 1.f);
return Color(*this * (1.f - ratio) + other * ratio);
} }
[[nodiscard]] static constexpr Color Red() {return {1.f, 0.f, 0.f, 1.f};} [[nodiscard]] static constexpr Color Red()
[[nodiscard]] static constexpr Color Green() {return {0.f, 1.f, 0.f, 1.f};}
[[nodiscard]] static constexpr Color Blue() {return {0.f, 0.f, 1.f, 1.f};}
};
[[nodiscard]]
constexpr Color Blend(const Color& first, const Color& second, float ratio)
{ {
return Color{first * (1.f - std::clamp(ratio, 0.f, 1.f)) + second * ratio}; return {1.f, 0.f, 0.f, 1.f};
} }
[[nodiscard]] static constexpr Color Green()
{
return {0.f, 1.f, 0.f, 1.f};
} }
[[nodiscard]] static constexpr Color Blue()
{
return {0.f, 0.f, 1.f, 1.f};
}
};
} // namespace omath

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@@ -10,6 +10,16 @@
#include <utility> #include <utility>
#include "omath/vector3.hpp" #include "omath/vector3.hpp"
#ifdef near
#undef near
#endif
#ifdef far
#undef far
#endif
namespace omath namespace omath
{ {
struct MatSize struct MatSize

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@@ -124,9 +124,9 @@ namespace omath
} }
#ifndef _MSC_VER #ifndef _MSC_VER
[[nodiscard]] constexpr Type& Length() const [[nodiscard]] constexpr Type Length() const
{ {
return std::hypot(x, y); return std::hypot(this->x, this->y);
} }
[[nodiscard]] constexpr Vector2 Normalized() const [[nodiscard]] constexpr Vector2 Normalized() const

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@@ -121,12 +121,12 @@ namespace omath
#ifndef _MSC_VER #ifndef _MSC_VER
[[nodiscard]] constexpr Type Length() const [[nodiscard]] constexpr Type Length() const
{ {
return std::hypot(x, y, z); return std::hypot(this->x, this->y, z);
} }
[[nodiscard]] constexpr Type Length2D() const [[nodiscard]] constexpr Type Length2D() const
{ {
return Vector2::Length(); return Vector2<Type>::Length();
} }
[[nodiscard]] Type DistTo(const Vector3& vOther) const [[nodiscard]] Type DistTo(const Vector3& vOther) const
{ {

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@@ -2,7 +2,7 @@
// Created by vlad on 2/4/24. // Created by vlad on 2/4/24.
// //
#include "omath/Color.hpp" #include "omath/color.hpp"
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>

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@@ -7,7 +7,7 @@
namespace omath::unity_engine namespace omath::unity_engine
{ {
Vector3<float> unity_engine::ForwardVector(const ViewAngles& angles) Vector3<float> ForwardVector(const ViewAngles& angles)
{ {
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward); const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
@@ -27,7 +27,7 @@ namespace omath::unity_engine
} }
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin) Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
{ {
return MatCameraView<float, MatStoreType::ROW_MAJOR>(ForwardVector(angles), RightVector(angles), return MatCameraView<float, MatStoreType::ROW_MAJOR>(ForwardVector(angles), -RightVector(angles),
UpVector(angles), cam_origin); UpVector(angles), cam_origin);
} }
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near, Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,

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@@ -1,6 +1,6 @@
#include "omath/Matrix.hpp" #include "omath/matrix.hpp"
#include "omath/Angles.hpp" #include "omath/angles.hpp"
#include "omath/Vector3.hpp" #include "omath/vector3.hpp"
#include <complex> #include <complex>

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@@ -4,13 +4,19 @@
#include "omath/projectile_prediction/proj_pred_engine_avx2.hpp" #include "omath/projectile_prediction/proj_pred_engine_avx2.hpp"
#include "source_location" #include "source_location"
#if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__)
#include <immintrin.h>
#include <format>
#endif
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {
std::optional<Vector3<float>> std::optional<Vector3<float>>
ProjPredEngineAVX2::MaybeCalculateAimPoint([[maybe_unused]] const Projectile& projectile, ProjPredEngineAVX2::MaybeCalculateAimPoint([[maybe_unused]] const Projectile& projectile,
[[maybe_unused]] const Target& target) const [[maybe_unused]] const Target& target) const
{ {
#ifdef OMATH_USE_AVX2 #if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__)
const float bulletGravity = m_gravityConstant * projectile.m_gravityScale; const float bulletGravity = m_gravityConstant * projectile.m_gravityScale;
const float v0 = projectile.m_launchSpeed; const float v0 = projectile.m_launchSpeed;
const float v0Sqr = v0 * v0; const float v0Sqr = v0 * v0;

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@@ -51,7 +51,8 @@ TEST(UnitTestUnityEngine, Project)
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f); constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f); const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto proj = cam.WorldToScreen({0.f, 2.f, 10.f}); const auto proj = cam.WorldToScreen({5.f, 3, 10.f});
std::println("{} {}", proj->x, proj->y);
} }
TEST(UnitTestUnityEngine, CameraSetAndGetFov) TEST(UnitTestUnityEngine, CameraSetAndGetFov)

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@@ -63,9 +63,9 @@ TEST_F(UnitTestColor, FromHSV)
TEST_F(UnitTestColor, ToHSV) TEST_F(UnitTestColor, ToHSV)
{ {
HSV hsv = color1.ToHSV(); // Red color HSV hsv = color1.ToHSV(); // Red color
EXPECT_FLOAT_EQ(hsv.m_hue, 0.0f); EXPECT_FLOAT_EQ(hsv.hue, 0.0f);
EXPECT_FLOAT_EQ(hsv.m_saturation, 1.0f); EXPECT_FLOAT_EQ(hsv.saturation, 1.0f);
EXPECT_FLOAT_EQ(hsv.m_value, 1.0f); EXPECT_FLOAT_EQ(hsv.value, 1.0f);
} }
// Test color blending // Test color blending
@@ -106,7 +106,7 @@ TEST_F(UnitTestColor, BlendVector3)
{ {
constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red
constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green
constexpr Color blended = Blend(v1, v2, 0.5f); constexpr Color blended = v1.Blend(v2, 0.5f);
EXPECT_FLOAT_EQ(blended.x, 0.5f); EXPECT_FLOAT_EQ(blended.x, 0.5f);
EXPECT_FLOAT_EQ(blended.y, 0.5f); EXPECT_FLOAT_EQ(blended.y, 0.5f);
EXPECT_FLOAT_EQ(blended.z, 0.0f); EXPECT_FLOAT_EQ(blended.z, 0.0f);