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https://github.com/orange-cpp/omath.git
synced 2026-02-14 15:33:26 +00:00
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
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/cmake-build/
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/.idea
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/out
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*.DS_Store
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@@ -12,13 +12,17 @@ option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
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option(OMATH_IMGUI_INTEGRATION "Omath will define method to convert omath types to imgui types" OFF)
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option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" OFF)
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option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF)
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option(OMATH_SUPRESS_SAFETY_CHECKS "Supress some safety checks in release build to improve general performance" ON)
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if (OMATH_BUILD_AS_SHARED_LIBRARY)
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add_library(omath SHARED source/Matrix.cpp)
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add_library(omath SHARED source/matrix.cpp)
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else()
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add_library(omath STATIC source/Matrix.cpp)
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add_library(omath STATIC source/matrix.cpp
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source/matrix.cpp)
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endif()
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message(STATUS "Building on ${CMAKE_HOST_SYSTEM_NAME}")
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add_library(omath::omath ALIAS omath)
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if (OMATH_IMGUI_INTEGRATION)
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@@ -44,6 +48,10 @@ if (OMATH_USE_AVX2)
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target_compile_definitions(omath PUBLIC OMATH_USE_AVX2)
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endif()
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if (OMATH_SUPRESS_SAFETY_CHECKS)
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target_compile_definitions(omath PUBLIC OMATH_SUPRESS_SAFETY_CHECKS)
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endif()
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set_target_properties(omath PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
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@@ -64,6 +64,38 @@
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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"name": "darwin-base",
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"hidden": true,
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/cmake-build/build/${presetName}",
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"installDir": "${sourceDir}/cmake-build/install/${presetName}",
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"cacheVariables": {
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"CMAKE_C_COMPILER": "clang",
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"CMAKE_CXX_COMPILER": "clang++"
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},
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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"rhs": "Darwin"
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}
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},
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{
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"name": "darwin-debug",
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"displayName": "Darwin Debug",
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"inherits": "darwin-base",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "darwin-release",
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"displayName": "Darwin Release",
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"inherits": "darwin-debug",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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}
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]
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}
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25
README.md
25
README.md
@@ -21,12 +21,21 @@ Oranges's Math Library (omath) is a comprehensive, open-source library aimed at
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- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
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- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
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|ENGINE |SUPPORT|
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|--------|-------|
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|Source |✅YES |
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|Unity |✅YES |
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|IWEngine|✅YES |
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|Unreal |❌NO |
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## Supported Render Pipelines
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| ENGINE | SUPPORT |
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|----------|---------|
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| Source | ✅YES |
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| Unity | ✅YES |
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| IWEngine | ✅YES |
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| Unreal | ❌NO |
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## Supported Operating Systems
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| OS | SUPPORT |
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|----------------|---------|
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| Windows 10/11 | ✅YES |
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| Linux | ✅YES |
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| Darwin (MacOS) | ✅YES |
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## ⏬ Getting Started
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### Prerequisites
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@@ -73,9 +82,9 @@ TEST(UnitTestProjection, IsPointOnScreen)
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EXPECT_TRUE(proj.has_value());
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}
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```
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## Showcase
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<details>
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<summary>OMATH for making cheats</summary>
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<summary>OMATH for making cheats (click to open)</summary>
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With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/).
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@@ -5,6 +5,8 @@
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#pragma once
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#include "omath/angles.hpp"
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#include <algorithm>
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#include <utility>
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namespace omath
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{
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@@ -8,6 +8,15 @@
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#include "omath/vector3.hpp"
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#include "omath/vector4.hpp"
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#ifdef max
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#undef max
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#endif
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#ifdef min
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#undef min
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#endif
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namespace omath
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{
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struct HSV
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@@ -118,7 +127,7 @@ namespace omath
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{
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Clamp(0.f, 1.f);
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}
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consteval void SetHue(const float hue)
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constexpr void SetHue(const float hue)
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{
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auto hsv = ToHSV();
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hsv.hue = hue;
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@@ -126,7 +135,7 @@ namespace omath
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*this = FromHSV(hsv);
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}
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consteval void SetSaturation(const float saturation)
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constexpr void SetSaturation(const float saturation)
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{
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auto hsv = ToHSV();
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hsv.saturation = saturation;
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@@ -134,7 +143,7 @@ namespace omath
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*this = FromHSV(hsv);
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}
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consteval void SetValue(const float value)
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constexpr void SetValue(const float value)
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{
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auto hsv = ToHSV();
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hsv.value = value;
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@@ -9,6 +9,17 @@
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#include <stdexcept>
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#include <utility>
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#include "omath/vector3.hpp"
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#include <numeric>
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#ifdef near
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#undef near
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#endif
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#ifdef far
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#undef far
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#endif
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namespace omath
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{
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@@ -81,6 +92,12 @@ namespace omath
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return At(row, col);
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}
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[[nodiscard]]
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constexpr Type& operator[](const size_t row, const size_t col) const
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{
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return At(row, col);
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}
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constexpr Mat(Mat&& other) noexcept
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{
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m_data = std::move(other.m_data);
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@@ -107,9 +124,10 @@ namespace omath
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[[nodiscard]]
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constexpr const Type& At(const size_t rowIndex, const size_t columnIndex) const
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{
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#if !defined(NDEBUG) && defined(OMATH_SUPRESS_SAFETY_CHECKS)
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if (rowIndex >= Rows || columnIndex >= Columns)
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throw std::out_of_range("Index out of range");
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#endif
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if constexpr (StoreType == MatStoreType::ROW_MAJOR)
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return m_data[rowIndex * Columns + columnIndex];
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@@ -131,12 +149,7 @@ namespace omath
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[[nodiscard]]
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constexpr Type Sum() const noexcept
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{
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Type sum = 0;
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for (size_t i = 0; i < Rows; ++i)
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for (size_t j = 0; j < Columns; ++j)
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sum += At(i, j);
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return sum;
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return std::accumulate(m_data.begin(), m_data.end(), Type(0));
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}
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constexpr void Clear() noexcept
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@@ -151,6 +164,7 @@ namespace omath
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// Operator overloading for multiplication with another Mat
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template<size_t OtherColumns>
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[[nodiscard]]
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constexpr Mat<Rows, OtherColumns, Type, StoreType>
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operator*(const Mat<Columns, OtherColumns, Type, StoreType>& other) const
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{
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@@ -169,9 +183,7 @@ namespace omath
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constexpr Mat& operator*=(const Type& f) noexcept
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{
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for (size_t i = 0; i < Rows; ++i)
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for (size_t j = 0; j < Columns; ++j)
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At(i, j) *= f;
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std::ranges::for_each(m_data, [&f](auto& val) {val *= f;});
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return *this;
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}
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@@ -183,47 +195,39 @@ namespace omath
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}
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[[nodiscard]]
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constexpr Mat operator*(const Type& f) const noexcept
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constexpr Mat operator*(const Type& value) const noexcept
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{
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Mat result(*this);
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result *= f;
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result *= value;
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return result;
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}
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constexpr Mat& operator/=(const Type& f) noexcept
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constexpr Mat& operator/=(const Type& value) noexcept
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{
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for (size_t i = 0; i < Rows; ++i)
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for (size_t j = 0; j < Columns; ++j)
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At(i, j) /= f;
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std::ranges::for_each(m_data, [&value](auto& val) {val /= value;});
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return *this;
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}
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[[nodiscard]]
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constexpr Mat operator/(const Type& f) const noexcept
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constexpr Mat operator/(const Type& value) const noexcept
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{
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Mat result(*this);
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result /= f;
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result /= value;
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return result;
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}
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constexpr Mat& operator=(const Mat& other) noexcept
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{
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if (this == &other)
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return *this;
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for (size_t i = 0; i < Rows; ++i)
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for (size_t j = 0; j < Columns; ++j)
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At(i, j) = other.At(i, j);
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if (this != &other)
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m_data = other.m_data;
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return *this;
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}
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constexpr Mat& operator=(Mat&& other) noexcept
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{
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if (this == &other)
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return *this;
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for (size_t i = 0; i < Rows; ++i)
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for (size_t j = 0; j < Columns; ++j)
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At(i, j) = other.At(i, j);
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if (this != &other)
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m_data = std::move(other.m_data);
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return *this;
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}
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@@ -247,7 +251,7 @@ namespace omath
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if constexpr (Rows == 1)
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return At(0, 0);
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else if constexpr (Rows == 2)
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if constexpr (Rows == 2)
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return At(0, 0) * At(1, 1) - At(0, 1) * At(1, 0);
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else
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{
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@@ -124,9 +124,9 @@ namespace omath
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}
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#ifndef _MSC_VER
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[[nodiscard]] constexpr Type& Length() const
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[[nodiscard]] constexpr Type Length() const
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{
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return std::hypot(x, y);
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return std::hypot(this->x, this->y);
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}
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[[nodiscard]] constexpr Vector2 Normalized() const
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@@ -121,12 +121,12 @@ namespace omath
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#ifndef _MSC_VER
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[[nodiscard]] constexpr Type Length() const
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{
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return std::hypot(x, y, z);
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return std::hypot(this->x, this->y, z);
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}
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[[nodiscard]] constexpr Type Length2D() const
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{
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return Vector2::Length();
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return Vector2<Type>::Length();
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}
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[[nodiscard]] Type DistTo(const Vector3& vOther) const
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{
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@@ -4,13 +4,19 @@
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#include "omath/projectile_prediction/proj_pred_engine_avx2.hpp"
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#include "source_location"
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#if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__)
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#include <immintrin.h>
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#include <format>
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#endif
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namespace omath::projectile_prediction
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{
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std::optional<Vector3<float>>
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ProjPredEngineAVX2::MaybeCalculateAimPoint([[maybe_unused]] const Projectile& projectile,
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[[maybe_unused]] const Target& target) const
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{
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#ifdef OMATH_USE_AVX2
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#if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__)
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const float bulletGravity = m_gravityConstant * projectile.m_gravityScale;
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const float v0 = projectile.m_launchSpeed;
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const float v0Sqr = v0 * v0;
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@@ -166,8 +166,10 @@ TEST_F(UnitTestMat, StaticMethod_ToScreenMat)
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// Test exception handling in At() method
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TEST_F(UnitTestMat, Method_At_OutOfRange)
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{
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#if !defined(NDEBUG) && defined(OMATH_SUPRESS_SAFETY_CHECKS)
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EXPECT_THROW(std::ignore = m2.At(2, 0), std::out_of_range);
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EXPECT_THROW(std::ignore = m2.At(0, 2), std::out_of_range);
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#endif
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}
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// Test Determinant for 3x3 matrix
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Reference in New Issue
Block a user