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15 Commits
v3.9.3 ... 3.10

Author SHA1 Message Date
5a4026a4fc Merge pull request #91 from orange-cpp/feature/frostbite_engine
Defines constants for Frostbite engine
2025-10-23 00:18:07 +03:00
404c7de594 added frostbite sources 2025-10-23 00:08:17 +03:00
f26f48cc53 Defines constants for Frostbite engine
Introduces a constants header file for the Frostbite engine,
including common vectors, matrices, and angle types.
This provides a centralized location for defining and accessing
essential mathematical constants used throughout the engine.
2025-10-21 04:56:49 +03:00
ed8afb02a1 Merge pull request #90 from orange-cpp/feature/ndc_invalid_calc_fix
Fixes NDC calculation and updates formulas
2025-10-21 04:45:07 +03:00
d86695fad7 nuked not needed test 2025-10-21 04:38:43 +03:00
570c035f27 added second method of w2s 2025-10-21 04:38:43 +03:00
5657282577 Fixes incorrect NDC calculation and updates formulas
Corrects the NDC calculation in `world_to_screen` to improve accuracy.
Replaces custom perspective projection matrix calculation with `omath::mat_perspective_right_handed` for correctness and consistency.
Updates test cases and provides debugging information by printing view and projection matrices.
Addresses an issue in the feature/ndc_invalid_calc_fix branch.
2025-10-21 04:38:43 +03:00
551ac62075 Added TF2 into gallery 2025-10-19 04:00:20 +03:00
1b1be48ee6 Merge pull request #89 from luadebug/wasm
Fix pattern scan range check to use end() instead of cend()
2025-10-17 15:27:03 +03:00
Saikari
1f9ea136b0 Fix pattern scan range check to use end() instead of cend() 2025-10-16 19:47:27 +03:00
8dadb22e75 Removes ReSharper disable comments
Removes the `ReSharper disable CppInconsistentNaming` comments
from the header file.
2025-10-14 13:23:09 +03:00
8dd9860aa1 Adds PE pattern scan utility
Includes a new utility for scanning PE patterns.
2025-10-14 13:20:14 +03:00
9a0470f781 Merge pull request #88 from orange-cpp/feaute/more_support_for_hash
Adds hash support for Vector2, Vector3, and Vector4
2025-10-14 13:08:28 +03:00
eb8688c90c Unifies orthographic matrix generation
Consolidates the generation of left-handed and right-handed orthographic matrices into a shared implementation to reduce code duplication.
2025-10-14 13:06:23 +03:00
9f2f619a21 Adds hash support for Vector2, Vector3, and Vector4
Implements `std::hash` specialization for `omath::Vector2`, `omath::Vector3`, and `omath::Vector4` with float components.

This enables usage of these vector types as keys in hash-based containers, such as `std::unordered_map` and `std::unordered_set`.
2025-10-14 13:00:28 +03:00
21 changed files with 574 additions and 31 deletions

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@@ -75,6 +75,10 @@ It provides the latest features, is highly customizable, has all for cheat devel
![CS2 Preview] ![CS2 Preview]
<br>
![TF2 Preview]
<br> <br>
<br> <br>
@@ -87,7 +91,7 @@ It provides the latest features, is highly customizable, has all for cheat devel
[APEX Preview]: .github/images/showcase/apex.png [APEX Preview]: .github/images/showcase/apex.png
[BO2 Preview]: .github/images/showcase/cod_bo2.png [BO2 Preview]: .github/images/showcase/cod_bo2.png
[CS2 Preview]: .github/images/showcase/cs2.jpeg [CS2 Preview]: .github/images/showcase/cs2.jpeg
[TF2 Preview]: .github/images/showcase/tf2.jpg
<!----------------------------------{ Buttons }---------------------------------> <!----------------------------------{ Buttons }--------------------------------->
[INSTALL]: INSTALL.md [INSTALL]: INSTALL.md
[DOCUMENTATION]: http://libomath.org [DOCUMENTATION]: http://libomath.org

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@@ -0,0 +1,13 @@
//
// Created by Vlad on 3/22/2025.
//
#pragma once
#include "omath/engines/frostbite_engine/constants.hpp"
#include "omath/projection/camera.hpp"
#include "traits/camera_trait.hpp"
namespace omath::frostbite_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::unity_engine

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@@ -0,0 +1,25 @@
//
// Created by Vlad on 10/21/2025.
//
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/trigonometry/angle.hpp>
#include <omath/trigonometry/view_angles.hpp>
namespace omath::frostbite_engine
{
constexpr Vector3<float> k_abs_up = {0, 1, 0};
constexpr Vector3<float> k_abs_right = {1, 0, 0};
constexpr Vector3<float> k_abs_forward = {0, 0, 1};
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
} // namespace omath::frostbite_engine

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@@ -0,0 +1,26 @@
//
// Created by Vlad on 3/22/2025.
//
#pragma once
#include "omath/engines/frostbite_engine/constants.hpp"
namespace omath::frostbite_engine
{
[[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
[[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
[[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
} // namespace omath::unity_engine

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@@ -0,0 +1,24 @@
//
// Created by Vlad on 8/10/2025.
//
#pragma once
#include "omath/engines/frostbite_engine/formulas.hpp"
#include "omath/projection/camera.hpp"
namespace omath::frostbite_engine
{
class CameraTrait final
{
public:
[[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
[[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
};
} // namespace omath::unreal_engine

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@@ -0,0 +1,76 @@
//
// Created by Vlad on 8/6/2025.
//
#pragma once
#include "omath/engines/frostbite_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::frostbite_engine
{
class PredEngineTrait final
{
public:
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
const float time, const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.y -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.z * delta.z);
}
[[nodiscard]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.y;
}
[[nodiscard]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.y));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::atan2(direction.x, direction.z));
};
};
} // namespace omath::unity_engine

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@@ -666,8 +666,7 @@ namespace omath
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]] [[nodiscard]]
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
const Type bottom, const Type top,
const Type near, const Type far) noexcept const Type near, const Type far) noexcept
{ {
return return
@@ -680,9 +679,8 @@ namespace omath
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]] [[nodiscard]]
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
const Type bottom, const Type top, const Type near, const Type far) noexcept
const Type near, const Type far) noexcept
{ {
return return
{ {

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@@ -234,6 +234,21 @@ namespace omath
}; };
} // namespace omath } // namespace omath
template<> struct std::hash<omath::Vector2<float>>
{
[[nodiscard]]
std::size_t operator()(const omath::Vector2<float>& vec) const noexcept
{
std::size_t hash = 0;
constexpr std::hash<float> hasher;
hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
return hash;
}
};
template<class Type> template<class Type>
struct std::formatter<omath::Vector2<Type>> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Vector2<Type>> // NOLINT(*-dcl58-cpp)
{ {

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@@ -273,6 +273,7 @@ namespace omath
template<> struct std::hash<omath::Vector3<float>> template<> struct std::hash<omath::Vector3<float>>
{ {
[[nodiscard]]
std::size_t operator()(const omath::Vector3<float>& vec) const noexcept std::size_t operator()(const omath::Vector3<float>& vec) const noexcept
{ {
std::size_t hash = 0; std::size_t hash = 0;

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@@ -202,6 +202,22 @@ namespace omath
}; };
} // namespace omath } // namespace omath
template<> struct std::hash<omath::Vector4<float>>
{
[[nodiscard]]
std::size_t operator()(const omath::Vector4<float>& vec) const noexcept
{
std::size_t hash = 0;
constexpr std::hash<float> hasher;
hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
hash ^= hasher(vec.z) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
hash ^= hasher(vec.w) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
return hash;
}
};
template<class Type> template<class Type>
struct std::formatter<omath::Vector4<Type>> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Vector4<Type>> // NOLINT(*-dcl58-cpp)
{ {

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@@ -88,4 +88,5 @@
#include "omath/rev_eng/internal_rev_object.hpp" #include "omath/rev_eng/internal_rev_object.hpp"
// Utility // Utility
#include "omath/utility/pattern_scan.hpp" #include "omath/utility/pattern_scan.hpp"
#include "omath/utility/pe_pattern_scan.hpp"

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@@ -54,6 +54,12 @@ namespace omath::projection
friend UnitTestProjection_Projection_Test; friend UnitTestProjection_Projection_Test;
#endif #endif
public: public:
enum class ScreenStart
{
TOP_LEFT_CORNER,
BOTTOM_LEFT_CORNER,
};
~Camera() = default; ~Camera() = default;
Camera(const Vector3<float>& position, const ViewAnglesType& view_angles, const ViewPort& view_port, Camera(const Vector3<float>& position, const ViewAnglesType& view_angles, const ViewPort& view_port,
const FieldOfView& fov, const float near, const float far) noexcept const FieldOfView& fov, const float near, const float far) noexcept
@@ -146,15 +152,22 @@ namespace omath::projection
return m_origin; return m_origin;
} }
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard]] std::expected<Vector3<float>, Error> [[nodiscard]] std::expected<Vector3<float>, Error>
world_to_screen(const Vector3<float>& world_position) const noexcept world_to_screen(const Vector3<float>& world_position) const noexcept
{ {
auto normalized_cords = world_to_view_port(world_position); const auto normalized_cords = world_to_view_port(world_position);
if (!normalized_cords.has_value()) if (!normalized_cords.has_value())
return std::unexpected{normalized_cords.error()}; return std::unexpected{normalized_cords.error()};
return ndc_to_screen_position(*normalized_cords); if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
return ndc_to_screen_position_from_top_left_corner(*normalized_cords);
else if constexpr (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
return ndc_to_screen_position_from_bottom_left_corner(*normalized_cords);
else
std::unreachable();
} }
[[nodiscard]] std::expected<Vector3<float>, Error> [[nodiscard]] std::expected<Vector3<float>, Error>
@@ -225,7 +238,8 @@ namespace omath::projection
return std::ranges::any_of(ndc.raw_array(), [](const auto& val) { return val < -1 || val > 1; }); return std::ranges::any_of(ndc.raw_array(), [](const auto& val) { return val < -1 || val > 1; });
} }
[[nodiscard]] Vector3<float> ndc_to_screen_position(const Vector3<float>& ndc) const noexcept [[nodiscard]] Vector3<float>
ndc_to_screen_position_from_top_left_corner(const Vector3<float>& ndc) const noexcept
{ {
/* /*
^ ^
@@ -239,7 +253,27 @@ namespace omath::projection
-1 | -1 |
v v
*/ */
return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (1.f - ndc.y) / 2.f * m_view_port.m_height, ndc.z};
return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (ndc.y / -2.f + 0.5f) * m_view_port.m_height, ndc.z};
}
[[nodiscard]] Vector3<float>
ndc_to_screen_position_from_bottom_left_corner(const Vector3<float>& ndc) const noexcept
{
/*
^
| y
1 |
|
|
-1 ---------0--------- 1 --> x
|
|
-1 |
v
*/
return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (ndc.y / 2.f + 0.5f) * m_view_port.m_height, ndc.z};
} }
[[nodiscard]] Vector3<float> screen_to_ndc(const Vector3<float>& screen_pos) const noexcept [[nodiscard]] Vector3<float> screen_to_ndc(const Vector3<float>& screen_pos) const noexcept

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@@ -9,17 +9,13 @@
#include <string_view> #include <string_view>
#include <vector> #include <vector>
// ReSharper disable once CppInconsistentNaming // ReSharper disable CppInconsistentNaming
class unit_test_pattern_scan_read_test_Test; class unit_test_pattern_scan_read_test_Test;
// ReSharper disable once CppInconsistentNaming
class unit_test_pattern_scan_corner_case_1_Test; class unit_test_pattern_scan_corner_case_1_Test;
// ReSharper disable once CppInconsistentNaming
class unit_test_pattern_scan_corner_case_2_Test; class unit_test_pattern_scan_corner_case_2_Test;
// ReSharper disable once CppInconsistentNaming
class unit_test_pattern_scan_corner_case_3_Test; class unit_test_pattern_scan_corner_case_3_Test;
// ReSharper disable once CppInconsistentNaming
class unit_test_pattern_scan_corner_case_4_Test; class unit_test_pattern_scan_corner_case_4_Test;
// ReSharper restore CppInconsistentNaming
namespace omath namespace omath
{ {
enum class PatternScanError enum class PatternScanError
@@ -37,11 +33,11 @@ namespace omath
public: public:
[[nodiscard]] [[nodiscard]]
static std::span<std::byte>::iterator scan_for_pattern(const std::span<std::byte>& range, static std::span<std::byte>::iterator scan_for_pattern(const std::span<std::byte>& range,
const std::string_view& pattern); const std::string_view& pattern);
[[nodiscard]] [[nodiscard]]
static std::span<std::byte>::iterator scan_for_pattern(std::span<std::byte>&& range, static std::span<std::byte>::iterator scan_for_pattern(std::span<std::byte>&& range,
const std::string_view& pattern) = delete; const std::string_view& pattern) = delete;
template<class IteratorType> template<class IteratorType>
requires std::input_or_output_iterator<std::remove_cvref_t<IteratorType>> requires std::input_or_output_iterator<std::remove_cvref_t<IteratorType>>

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@@ -0,0 +1,42 @@
//
// Created by Vlad on 3/22/2025.
//
#include "omath/engines/frostbite_engine/formulas.hpp"
namespace omath::frostbite_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
{
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
}
} // namespace omath::unity_engine

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@@ -0,0 +1,26 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/frostbite_engine/traits/camera_trait.hpp"
namespace omath::frostbite_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(direction.y)),
YawAngle::from_radians(std::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return frostbite_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
}
} // namespace omath::unity_engine

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@@ -25,7 +25,7 @@ namespace omath::unity_engine
} }
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{ {
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), -right_vector(angles), return mat_camera_view<float, MatStoreType::ROW_MAJOR>(-forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin); up_vector(angles), cam_origin);
} }
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
@@ -37,13 +37,6 @@ namespace omath::unity_engine
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near, Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept const float far) noexcept
{ {
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f); return omath::mat_perspective_right_handed(field_of_view, aspect_ratio, near, far);
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, -1.f, 0},
};
} }
} // namespace omath::unity_engine } // namespace omath::unity_engine

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@@ -328,7 +328,7 @@ namespace omath
// ReSharper disable once CppTooWideScopeInitStatement // ReSharper disable once CppTooWideScopeInitStatement
const auto result = PatternScanner::scan_for_pattern(scan_range, pattern); const auto result = PatternScanner::scan_for_pattern(scan_range, pattern);
if (result != scan_range.cend()) if (result != scan_range.end())
return reinterpret_cast<std::uintptr_t>(&*result); return reinterpret_cast<std::uintptr_t>(&*result);
return std::nullopt; return std::nullopt;

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@@ -0,0 +1,236 @@
//
// Created by Vlad on 10/23/2025.
//
#include <gtest/gtest.h>
#include <omath/engines/frostbite_engine/camera.hpp>
#include <omath/engines/frostbite_engine/constants.hpp>
#include <omath/engines/frostbite_engine/formulas.hpp>
#include <print>
#include <random>
TEST(unit_test_frostbite_engine, ForwardVector)
{
const auto forward = omath::frostbite_engine::forward_vector({});
EXPECT_EQ(forward, omath::frostbite_engine::k_abs_forward);
}
TEST(unit_test_frostbite_engine, ForwardVectorRotationYaw)
{
omath::frostbite_engine::ViewAngles angles;
angles.yaw = omath::frostbite_engine::YawAngle::from_degrees(90.f);
const auto forward = omath::frostbite_engine::forward_vector(angles);
EXPECT_NEAR(forward.x, omath::frostbite_engine::k_abs_right.x, 0.00001f);
EXPECT_NEAR(forward.y, omath::frostbite_engine::k_abs_right.y, 0.00001f);
EXPECT_NEAR(forward.z, omath::frostbite_engine::k_abs_right.z, 0.00001f);
}
TEST(unit_test_frostbite_engine, ForwardVectorRotationPitch)
{
omath::frostbite_engine::ViewAngles angles;
angles.pitch = omath::frostbite_engine::PitchAngle::from_degrees(-90.f);
const auto forward = omath::frostbite_engine::forward_vector(angles);
EXPECT_NEAR(forward.x, omath::frostbite_engine::k_abs_up.x, 0.00001f);
EXPECT_NEAR(forward.y, omath::frostbite_engine::k_abs_up.y, 0.00001f);
EXPECT_NEAR(forward.z, omath::frostbite_engine::k_abs_up.z, 0.00001f);
}
TEST(unit_test_frostbite_engine, ForwardVectorRotationRoll)
{
omath::frostbite_engine::ViewAngles angles;
angles.roll = omath::frostbite_engine::RollAngle::from_degrees(-90.f);
const auto forward = omath::frostbite_engine::up_vector(angles);
EXPECT_NEAR(forward.x, omath::frostbite_engine::k_abs_right.x, 0.00001f);
EXPECT_NEAR(forward.y, omath::frostbite_engine::k_abs_right.y, 0.00001f);
EXPECT_NEAR(forward.z, omath::frostbite_engine::k_abs_right.z, 0.00001f);
}
TEST(unit_test_frostbite_engine, RightVector)
{
const auto right = omath::frostbite_engine::right_vector({});
EXPECT_EQ(right, omath::frostbite_engine::k_abs_right);
}
TEST(unit_test_frostbite_engine, UpVector)
{
const auto up = omath::frostbite_engine::up_vector({});
EXPECT_EQ(up, omath::frostbite_engine::k_abs_up);
}
TEST(unit_test_frostbite_engine, ProjectTargetMovedFromCamera)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
for (float distance = 0.02f; distance < 100.f; distance += 0.01f)
{
const auto projected = cam.world_to_screen({0, 0, distance});
EXPECT_TRUE(projected.has_value());
if (!projected.has_value())
continue;
EXPECT_NEAR(projected->x, 640, 0.00001f);
EXPECT_NEAR(projected->y, 360, 0.00001f);
}
}
TEST(unit_test_frostbite_engine, Project)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto proj = cam.world_to_screen<omath::frostbite_engine::Camera::ScreenStart::BOTTOM_LEFT_CORNER>({10.f, 3, 10.f});
EXPECT_NEAR(proj->x, 1263.538, 0.001f);
EXPECT_NEAR(proj->y, 547.061f, 0.001f);
}
TEST(unit_test_frostbite_engine, CameraSetAndGetFov)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 90.f);
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
}
TEST(unit_test_frostbite_engine, CameraSetAndGetOrigin)
{
auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
EXPECT_EQ(cam.get_origin(), omath::Vector3<float>{});
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
}
TEST(unit_test_frostbite_engine, loook_at_random_all_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.0001f || std::abs(projected_pos->y - 0.f) >= 0.0001f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_frostbite_engine, loook_at_random_x_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{dist(gen), 0.f, 0.f};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.001f || std::abs(projected_pos->y - 0.f) >= 0.001f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_frostbite_engine, loook_at_random_y_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{0.f, dist(gen), 0.f};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_frostbite_engine, loook_at_random_z_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{0.f, 0.f, dist(gen)};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}

View File

@@ -87,9 +87,9 @@ TEST(unit_test_unity_engine, Project)
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f); const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto proj = cam.world_to_screen({5.f, 3, 10.f}); const auto proj = cam.world_to_screen<omath::unity_engine::Camera::ScreenStart::BOTTOM_LEFT_CORNER>({10.f, 3, 10.f});
EXPECT_NEAR(proj->x, 951.769f, 0.001f); EXPECT_NEAR(proj->x, 1263.538, 0.001f);
EXPECT_NEAR(proj->y, 547.061f, 0.001f); EXPECT_NEAR(proj->y, 547.061f, 0.001f);
} }

View File

@@ -214,3 +214,20 @@ TEST(UnitTestMatStandalone, Enverse)
EXPECT_EQ(mv, m.inverted()); EXPECT_EQ(mv, m.inverted());
} }
TEST(UnitTestMatStandalone, Equanity)
{
constexpr omath::Vector3<float> left_handed = {0, 2, 10};
constexpr omath::Vector3<float> right_handed = {0, 2, -10};
auto proj_left_handed = omath::mat_perspective_left_handed(90.f, 16.f / 9.f, 0.1, 1000);
auto proj_right_handed = omath::mat_perspective_right_handed(90.f, 16.f / 9.f, 0.1, 1000);
auto ndc_left_handed = proj_left_handed * omath::mat_column_from_vector(left_handed);
auto ndc_right_handed = proj_right_handed * omath::mat_column_from_vector(right_handed);
ndc_left_handed /= ndc_left_handed.at(3, 0);
ndc_right_handed /= ndc_right_handed.at(3, 0);
EXPECT_EQ(ndc_left_handed, ndc_right_handed);
}