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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 5a4026a4fc | |||
| 404c7de594 | |||
| f26f48cc53 |
13
include/omath/engines/frostbite_engine/camera.hpp
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13
include/omath/engines/frostbite_engine/camera.hpp
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//
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// Created by Vlad on 3/22/2025.
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//
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#pragma once
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#include "omath/engines/frostbite_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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#include "traits/camera_trait.hpp"
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namespace omath::frostbite_engine
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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} // namespace omath::unity_engine
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25
include/omath/engines/frostbite_engine/constants.hpp
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25
include/omath/engines/frostbite_engine/constants.hpp
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//
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// Created by Vlad on 10/21/2025.
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//
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#pragma once
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#include "omath/linear_algebra/mat.hpp"
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#include "omath/linear_algebra/vector3.hpp"
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#include <omath/trigonometry/angle.hpp>
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#include <omath/trigonometry/view_angles.hpp>
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namespace omath::frostbite_engine
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{
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constexpr Vector3<float> k_abs_up = {0, 1, 0};
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constexpr Vector3<float> k_abs_right = {1, 0, 0};
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constexpr Vector3<float> k_abs_forward = {0, 0, 1};
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using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
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using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
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using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
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using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
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using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
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} // namespace omath::frostbite_engine
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26
include/omath/engines/frostbite_engine/formulas.hpp
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26
include/omath/engines/frostbite_engine/formulas.hpp
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//
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// Created by Vlad on 3/22/2025.
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//
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#pragma once
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#include "omath/engines/frostbite_engine/constants.hpp"
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namespace omath::frostbite_engine
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{
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[[nodiscard]]
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Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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Vector3<float> right_vector(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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Vector3<float> up_vector(const ViewAngles& angles) noexcept;
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[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
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} // namespace omath::unity_engine
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@@ -0,0 +1,24 @@
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//
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// Created by Vlad on 8/10/2025.
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//
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#pragma once
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#include "omath/engines/frostbite_engine/formulas.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::frostbite_engine
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{
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class CameraTrait final
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far) noexcept;
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};
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} // namespace omath::unreal_engine
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@@ -0,0 +1,76 @@
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//
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// Created by Vlad on 8/6/2025.
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//
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#pragma once
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#include "omath/engines/frostbite_engine/formulas.hpp"
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#include "omath/projectile_prediction/projectile.hpp"
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#include "omath/projectile_prediction/target.hpp"
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#include <optional>
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namespace omath::frostbite_engine
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{
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class PredEngineTrait final
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{
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public:
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constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
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const float pitch, const float yaw,
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const float time, const float gravity) noexcept
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{
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auto current_pos = projectile.m_origin
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+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
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RollAngle::from_degrees(0)})
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* projectile.m_launch_speed * time;
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current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
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return current_pos;
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}
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[[nodiscard]]
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static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
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const float time, const float gravity) noexcept
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{
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auto predicted = target.m_origin + target.m_velocity * time;
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if (target.m_is_airborne)
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predicted.y -= gravity * (time * time) * 0.5f;
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return predicted;
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}
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[[nodiscard]]
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static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
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{
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return std::sqrt(delta.x * delta.x + delta.z * delta.z);
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}
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[[nodiscard]]
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constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
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{
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return vec.y;
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}
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[[nodiscard]]
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static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
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Vector3<float> predicted_target_position,
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const std::optional<float> projectile_pitch) noexcept
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{
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const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
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const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
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return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
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}
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// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
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// 89 look up, -89 look down
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[[nodiscard]]
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static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
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{
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const auto direction = (view_to - origin).normalized();
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return angles::radians_to_degrees(std::asin(direction.y));
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}
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[[nodiscard]]
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static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
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{
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const auto direction = (view_to - origin).normalized();
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return angles::radians_to_degrees(std::atan2(direction.x, direction.z));
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};
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};
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} // namespace omath::unity_engine
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42
source/engines/frostbite_engine/formulas.cpp
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42
source/engines/frostbite_engine/formulas.cpp
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//
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// Created by Vlad on 3/22/2025.
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//
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#include "omath/engines/frostbite_engine/formulas.hpp"
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namespace omath::frostbite_engine
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{
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Vector3<float> forward_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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Vector3<float> right_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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Vector3<float> up_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
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up_vector(angles), cam_origin);
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}
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
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{
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return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
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* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
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* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
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}
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Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
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const float far) noexcept
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{
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return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
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}
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} // namespace omath::unity_engine
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26
source/engines/frostbite_engine/traits/camera_trait.cpp
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26
source/engines/frostbite_engine/traits/camera_trait.cpp
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//
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// Created by Vlad on 8/11/2025.
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//
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#include "omath/engines/frostbite_engine/traits/camera_trait.hpp"
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namespace omath::frostbite_engine
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{
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ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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{
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const auto direction = (look_at - cam_origin).normalized();
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return {PitchAngle::from_radians(-std::asin(direction.y)),
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YawAngle::from_radians(std::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
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}
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Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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return frostbite_engine::calc_view_matrix(angles, cam_origin);
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}
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Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
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const projection::ViewPort& view_port, const float near,
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const float far) noexcept
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{
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return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
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}
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} // namespace omath::unity_engine
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236
tests/engines/unit_test_frostbite_engine.cpp
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236
tests/engines/unit_test_frostbite_engine.cpp
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//
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// Created by Vlad on 10/23/2025.
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//
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#include <gtest/gtest.h>
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#include <omath/engines/frostbite_engine/camera.hpp>
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#include <omath/engines/frostbite_engine/constants.hpp>
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#include <omath/engines/frostbite_engine/formulas.hpp>
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#include <print>
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#include <random>
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TEST(unit_test_frostbite_engine, ForwardVector)
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{
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const auto forward = omath::frostbite_engine::forward_vector({});
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EXPECT_EQ(forward, omath::frostbite_engine::k_abs_forward);
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}
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TEST(unit_test_frostbite_engine, ForwardVectorRotationYaw)
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{
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omath::frostbite_engine::ViewAngles angles;
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angles.yaw = omath::frostbite_engine::YawAngle::from_degrees(90.f);
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const auto forward = omath::frostbite_engine::forward_vector(angles);
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EXPECT_NEAR(forward.x, omath::frostbite_engine::k_abs_right.x, 0.00001f);
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EXPECT_NEAR(forward.y, omath::frostbite_engine::k_abs_right.y, 0.00001f);
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EXPECT_NEAR(forward.z, omath::frostbite_engine::k_abs_right.z, 0.00001f);
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}
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TEST(unit_test_frostbite_engine, ForwardVectorRotationPitch)
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{
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omath::frostbite_engine::ViewAngles angles;
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angles.pitch = omath::frostbite_engine::PitchAngle::from_degrees(-90.f);
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const auto forward = omath::frostbite_engine::forward_vector(angles);
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EXPECT_NEAR(forward.x, omath::frostbite_engine::k_abs_up.x, 0.00001f);
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EXPECT_NEAR(forward.y, omath::frostbite_engine::k_abs_up.y, 0.00001f);
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EXPECT_NEAR(forward.z, omath::frostbite_engine::k_abs_up.z, 0.00001f);
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}
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TEST(unit_test_frostbite_engine, ForwardVectorRotationRoll)
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{
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omath::frostbite_engine::ViewAngles angles;
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angles.roll = omath::frostbite_engine::RollAngle::from_degrees(-90.f);
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const auto forward = omath::frostbite_engine::up_vector(angles);
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EXPECT_NEAR(forward.x, omath::frostbite_engine::k_abs_right.x, 0.00001f);
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EXPECT_NEAR(forward.y, omath::frostbite_engine::k_abs_right.y, 0.00001f);
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EXPECT_NEAR(forward.z, omath::frostbite_engine::k_abs_right.z, 0.00001f);
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}
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TEST(unit_test_frostbite_engine, RightVector)
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{
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const auto right = omath::frostbite_engine::right_vector({});
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EXPECT_EQ(right, omath::frostbite_engine::k_abs_right);
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}
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TEST(unit_test_frostbite_engine, UpVector)
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{
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const auto up = omath::frostbite_engine::up_vector({});
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EXPECT_EQ(up, omath::frostbite_engine::k_abs_up);
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}
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TEST(unit_test_frostbite_engine, ProjectTargetMovedFromCamera)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
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const auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
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for (float distance = 0.02f; distance < 100.f; distance += 0.01f)
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{
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const auto projected = cam.world_to_screen({0, 0, distance});
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EXPECT_TRUE(projected.has_value());
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if (!projected.has_value())
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continue;
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EXPECT_NEAR(projected->x, 640, 0.00001f);
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EXPECT_NEAR(projected->y, 360, 0.00001f);
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}
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}
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TEST(unit_test_frostbite_engine, Project)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
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const auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
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const auto proj = cam.world_to_screen<omath::frostbite_engine::Camera::ScreenStart::BOTTOM_LEFT_CORNER>({10.f, 3, 10.f});
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EXPECT_NEAR(proj->x, 1263.538, 0.001f);
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EXPECT_NEAR(proj->y, 547.061f, 0.001f);
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}
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||||
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TEST(unit_test_frostbite_engine, CameraSetAndGetFov)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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EXPECT_EQ(cam.get_field_of_view().as_degrees(), 90.f);
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cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
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EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
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}
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TEST(unit_test_frostbite_engine, CameraSetAndGetOrigin)
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{
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auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
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EXPECT_EQ(cam.get_origin(), omath::Vector3<float>{});
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cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
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EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
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}
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TEST(unit_test_frostbite_engine, loook_at_random_all_axis)
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{
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std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
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std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
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||||
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
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||||
|
||||
std::size_t failed_points = 0;
|
||||
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
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||||
const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
|
||||
|
||||
if (cam.get_origin().distance_to(position_to_look) < 10)
|
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continue;
|
||||
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cam.look_at(position_to_look);
|
||||
|
||||
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||
|
||||
EXPECT_TRUE(projected_pos.has_value());
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||||
|
||||
if (!projected_pos)
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||||
continue;
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||||
|
||||
if (std::abs(projected_pos->x - 0.f) >= 0.0001f || std::abs(projected_pos->y - 0.f) >= 0.0001f)
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||||
failed_points++;
|
||||
}
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||||
EXPECT_LE(failed_points, 100);
|
||||
}
|
||||
|
||||
TEST(unit_test_frostbite_engine, loook_at_random_x_axis)
|
||||
{
|
||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
|
||||
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||
|
||||
std::size_t failed_points = 0;
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
const auto position_to_look = omath::Vector3<float>{dist(gen), 0.f, 0.f};
|
||||
if (cam.get_origin().distance_to(position_to_look) < 10)
|
||||
continue;
|
||||
|
||||
cam.look_at(position_to_look);
|
||||
|
||||
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||
|
||||
EXPECT_TRUE(projected_pos.has_value());
|
||||
|
||||
if (!projected_pos)
|
||||
continue;
|
||||
|
||||
if (std::abs(projected_pos->x - 0.f) >= 0.001f || std::abs(projected_pos->y - 0.f) >= 0.001f)
|
||||
failed_points++;
|
||||
}
|
||||
EXPECT_LE(failed_points, 100);
|
||||
}
|
||||
|
||||
TEST(unit_test_frostbite_engine, loook_at_random_y_axis)
|
||||
{
|
||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
|
||||
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||
|
||||
std::size_t failed_points = 0;
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
const auto position_to_look = omath::Vector3<float>{0.f, dist(gen), 0.f};
|
||||
if (cam.get_origin().distance_to(position_to_look) < 10)
|
||||
continue;
|
||||
|
||||
cam.look_at(position_to_look);
|
||||
|
||||
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||
|
||||
EXPECT_TRUE(projected_pos.has_value());
|
||||
|
||||
if (!projected_pos)
|
||||
continue;
|
||||
|
||||
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
|
||||
failed_points++;
|
||||
}
|
||||
EXPECT_LE(failed_points, 100);
|
||||
}
|
||||
|
||||
TEST(unit_test_frostbite_engine, loook_at_random_z_axis)
|
||||
{
|
||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
|
||||
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
auto cam = omath::frostbite_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||
|
||||
std::size_t failed_points = 0;
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
const auto position_to_look = omath::Vector3<float>{0.f, 0.f, dist(gen)};
|
||||
if (cam.get_origin().distance_to(position_to_look) < 10)
|
||||
continue;
|
||||
|
||||
cam.look_at(position_to_look);
|
||||
|
||||
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||
|
||||
EXPECT_TRUE(projected_pos.has_value());
|
||||
|
||||
if (!projected_pos)
|
||||
continue;
|
||||
|
||||
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
|
||||
failed_points++;
|
||||
}
|
||||
EXPECT_LE(failed_points, 100);
|
||||
}
|
||||
Reference in New Issue
Block a user