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102 lines
5.0 KiB
Markdown
102 lines
5.0 KiB
Markdown
<div align = center>
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[](https://www.codefactor.io/repository/github/orange-cpp/omath)
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[](https://repology.org/project/orange-math/versions)
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[](https://discord.gg/eDgdaWbqwZ)
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[](https://t.me/orangennotes)
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</div>
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Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
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<div align = center>
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<a href="https://www.star-history.com/#orange-cpp/omath&Date">
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<picture>
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<source media="(prefers-color-scheme: dark)" srcset="https://api.star-history.com/svg?repos=orange-cpp/omath&type=Date&theme=dark" />
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<source media="(prefers-color-scheme: light)" srcset="https://api.star-history.com/svg?repos=orange-cpp/omath&type=Date" />
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<img alt="Star History Chart" src="https://api.star-history.com/svg?repos=orange-cpp/omath&type=Date" />
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</picture>
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</a>
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</div>
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## 👁🗨 Features
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- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
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- **Versatility**: Includes a wide array of mathematical functions and algorithms.
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- **Ease of Use**: Simplified interface for convenient integration into various projects.
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- **Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
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- **3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline.
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- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
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- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
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- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
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## Supported Render Pipelines
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| ENGINE | SUPPORT |
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|----------|---------|
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| Source | ✅YES |
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| Unity | ✅YES |
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| IWEngine | ✅YES |
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| Unreal | ❌NO |
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## Supported Operating Systems
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| OS | SUPPORT |
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|----------------|---------|
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| Windows 10/11 | ✅YES |
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| Linux | ✅YES |
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| Darwin (MacOS) | ✅YES |
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## ⏬ Installation
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Please read our [installation guide](https://github.com/orange-cpp/omath/blob/main/INSTALL.md). If this link doesn't work check out INSTALL.md file.
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## ❔ Usage
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ESP example
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```c++
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omath::source_engine::Camera cam{localPlayer.GetCameraOrigin(),
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localPlayer.GetAimPunch(),
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{1920.f, 1080.f},
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localPlayer.GetFieldOfView(),
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0.01.f, 30000.f};
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for (auto ent: apex_sdk::EntityList::GetAllEntities())
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{
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const auto bottom = cam.world_to_screen(ent.GetOrigin());
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const auto top = cam.world_to_screen(ent.GetBonePosition(8) + omath::Vector3<float>{0, 0, 10});
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const auto ent_health = ent.GetHealth();
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if (!top || !bottom || ent_health <= 0)
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continue;
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// esp rendering...
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}
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```
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## Showcase
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<details>
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<summary>OMATH for making cheats (click to open)</summary>
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With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/).
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Or for InfinityWard Engine based games. Like Call of Duty Black Ops 2!
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Or create simple trigger bot with embeded traceline from omath::collision::LineTrace
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Or even advanced projectile aimbot
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[Watch Video](https://youtu.be/lM_NJ1yCunw?si=5E87OrQMeypxSJ3E)
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</details>
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## 🫵🏻 Contributing
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Contributions to `omath` are welcome! Please read `CONTRIBUTING.md` for details on our code of conduct and the process for submitting pull requests.
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## 📜 License
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This project is licensed under the ZLIB - see the `LICENSE` file for details.
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## 💘 Acknowledgments
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- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)
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