mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
171b4ca3da250e083e62ff26641cebe349de443d
Adds vcpkg setup for Arch Linux and Windows CI jobs. This ensures consistent dependency management and builds via Vcpkg for both platforms and enables OMath to build via vcpkg. Clones the vcpkg repository and bootstraps it during the job execution.
OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.
It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...
Install
Examples
Documentation
Contribute
Donate
Features
- Efficiency: Optimized for performance, ensuring quick computations using AVX2.
- Versatility: Includes a wide array of mathematical functions and algorithms.
- Ease of Use: Simplified interface for convenient integration into various projects.
- Projectile Prediction: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
- 3D Projection: No need to find view-projection matrix anymore you can make your own projection pipeline.
- Collision Detection: Production ready code to handle collision detection by using simple interfaces.
- No Additional Dependencies: No additional dependencies need to use OMath except unit test execution
- Ready for meta-programming: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
- Engine support: Supports coordinate systems of Source, Unity, Unreal, Frostbite, IWEngine and canonical OpenGL.
- Cross platform: Supports Windows, MacOS and Linux.
- Algorithms: Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps.
💘 Acknowledgments
Description
Cross-platform modern general purpose math library written in C++23 that suitable for cheat/game development.
https://libomath.org
3dcheatcheat-developmentcpp23game-developmentgame-hackinggamedeviwmathmatrixesopenglopengl3physicsprojectile-motion-simulationsource-engineunityunity3dunreal-engine
Readme
Zlib
14 MiB
Languages
C++
94%
CMake
4.1%
Shell
1.4%
Lua
0.5%





