Updates the project version to prepare for a new release. Removes the legacy projectile prediction engine, which is no longer needed.
Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
👁🗨 Features
- Efficiency: Optimized for performance, ensuring quick computations using AVX2.
- Versatility: Includes a wide array of mathematical functions and algorithms.
- Ease of Use: Simplified interface for convenient integration into various projects.
- Projectile Prediction: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
- 3D Projection: No need to find view-projection matrix anymore you can make your own projection pipeline.
- Collision Detection: Production ready code to handle collision detection by using simple interfaces.
- No Additional Dependencies: No additional dependencies need to use OMath except unit test execution
- Ready for meta-programming: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
Supported Render Pipelines
| ENGINE | SUPPORT |
|---|---|
| Source | ✅YES |
| Unity | ✅YES |
| IWEngine | ✅YES |
| Unreal | ❌NO |
Supported Operating Systems
| OS | SUPPORT |
|---|---|
| Windows 10/11 | ✅YES |
| Linux | ✅YES |
| Darwin (MacOS) | ✅YES |
⏬ Installation
Please read our installation guide. If this link doesn't work check out INSTALL.md file.
❔ Usage
Simple world to screen function
TEST(UnitTestProjection, IsPointOnScreen)
{
const omath::projection::Camera camera({0.f, 0.f, 0.f}, {0, 0.f, 0.f} , {1920.f, 1080.f}, 110.f, 0.1f, 500.f);
const auto proj = camera.WorldToScreen({100, 0, 15});
EXPECT_TRUE(proj.has_value());
}
Showcase
OMATH for making cheats (click to open)
With omath/projection module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like Apex Legends.
Or for InfinityWard Engine based games. Like Call of Duty Black Ops 2!
Or create simple trigger bot with embeded traceline from omath::collision::LineTrace
Or even advanced projectile aimbot
Watch Video
🫵🏻 Contributing
Contributions to omath are welcome! Please read CONTRIBUTING.md for details on our code of conduct and the process for submitting pull requests.
📜 License
This project is licensed under the ZLIB - see the LICENSE file for details.
