Orange f17d36dcd3 Adds pattern scanning functionality
Implements a pattern scanner for byte sequence parsing.

Introduces `omath::PatternScanner` to parse pattern strings, which represent byte sequences.
Adds support for wildcard characters ('?' and '?') to represent optional bytes in the pattern.
Includes unit tests for basic read operations to ensure proper functionality.
2025-10-04 18:30:43 +03:00
fix
2025-09-22 02:41:12 +03:00
2025-10-04 18:30:43 +03:00
2025-09-22 02:29:36 +03:00
2025-07-07 04:53:56 +03:00
2025-06-16 01:40:14 +03:00
2025-09-25 21:06:46 +03:00
2025-10-04 18:30:43 +03:00
2025-05-21 16:57:17 +03:00
2025-05-04 17:42:32 +03:00
2024-11-27 15:35:30 +03:00
2025-09-17 20:14:33 +03:00
2025-10-03 13:16:48 +03:00
2025-09-29 11:23:28 +03:00
2024-11-30 14:28:15 +03:00
2025-08-06 06:23:06 +03:00
2025-07-14 18:53:41 +03:00
2025-09-08 15:52:01 +03:00
2025-09-27 10:40:54 +03:00
2025-09-04 20:35:04 +03:00
2025-10-03 13:16:48 +03:00

banner

Static Badge GitHub contributors GitHub top language CodeFactor GitHub Actions Workflow Status Vcpkg package GitHub forks discord badge telegram badge

OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.

It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...



Install

Examples

Documentation

Contribute

Donate



Features

  • Efficiency: Optimized for performance, ensuring quick computations using AVX2.
  • Versatility: Includes a wide array of mathematical functions and algorithms.
  • Ease of Use: Simplified interface for convenient integration into various projects.
  • Projectile Prediction: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
  • 3D Projection: No need to find view-projection matrix anymore you can make your own projection pipeline.
  • Collision Detection: Production ready code to handle collision detection by using simple interfaces.
  • No Additional Dependencies: No additional dependencies need to use OMath except unit test execution
  • Ready for meta-programming: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
  • Engine support: Supports coordinate systems of Source, Unity, Unreal, IWEngine and canonical OpenGL.
  • Cross platform: Supports Windows, MacOS and Linux.

Gallery


Youtube Video


APEX Preview


BO2 Preview


CS2 Preview



💘 Acknowledgments

Languages
C++ 94%
CMake 4.1%
Shell 1.4%
Lua 0.5%