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v5.5.1
| Author | SHA1 | Date | |
|---|---|---|---|
| 335096d0c8 | |||
| 9f4cc99790 | |||
| f2ff761823 | |||
| 4cd5e8f829 | |||
| eac3adba2a | |||
| 4e413d977a | |||
| d4c86dacc7 | |||
| 945f80241c |
@@ -245,72 +245,37 @@ jobs:
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run: |
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./out/Debug/unit_tests.exe
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- name: Process Coverage (llvm-profdata & llvm-cov)
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- name: Process and render coverage
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if: ${{ matrix.triplet == 'x64-windows' }}
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shell: pwsh
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run: |
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$BUILD_DIR = "cmake-build/build/${{ matrix.preset }}"
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$EXE_PATH = "./out/Debug/unit_tests.exe"
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# 1. Merge raw profile data (essential step)
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$buildDir = "cmake-build/build/${{ matrix.preset }}"
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$exePath = "./out/Debug/unit_tests.exe"
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$profile = "$buildDir/unit_tests.profdata"
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$htmlDir = "$buildDir/coverage-html"
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& "C:/Program Files/LLVM/bin/llvm-profdata.exe" merge `
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-sparse "$BUILD_DIR/unit_tests.profraw" `
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-o "$BUILD_DIR/unit_tests.profdata"
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-sparse "$buildDir/unit_tests.profraw" `
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-o $profile
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# 2. Export to LCOV format
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# NOTE: We explicitly ignore vcpkg_installed and system headers
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& "C:/Program Files/LLVM/bin/llvm-cov.exe" export "$EXE_PATH" `
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-instr-profile="$BUILD_DIR/unit_tests.profdata" `
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-format=lcov `
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-ignore-filename-regex="vcpkg_installed|external|tests" `
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> "$BUILD_DIR/lcov.info"
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if (Test-Path "$BUILD_DIR/lcov.info") {
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Write-Host "✅ LCOV info created at $BUILD_DIR/lcov.info"
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} else {
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Write-Error "Failed to create LCOV info"
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exit 1
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if ($LASTEXITCODE -ne 0) {
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exit $LASTEXITCODE
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}
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- name: Install LCOV (for genhtml)
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if: ${{ matrix.triplet == 'x64-windows' }}
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run: choco install lcov -y
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& "C:/Program Files/LLVM/bin/llvm-cov.exe" show $exePath `
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"-instr-profile=$profile" `
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"-format=html" `
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"-output-dir=$htmlDir" `
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"-ignore-filename-regex=vcpkg_installed|external|tests" `
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"-show-branches=count"
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- name: Generate HTML Report
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if: ${{ matrix.triplet == 'x64-windows' }}
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shell: bash
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run: |
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BUILD_DIR="cmake-build/build/${{ matrix.preset }}"
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LCOV_INFO="${BUILD_DIR}/lcov.info"
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HTML_DIR="${BUILD_DIR}/coverage-html"
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if ($LASTEXITCODE -ne 0) {
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exit $LASTEXITCODE
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}
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# Fix paths for genhtml (Perl hates backslashes)
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sed -i 's|\\|/|g' "${LCOV_INFO}"
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# Locate genhtml provided by 'choco install lcov'
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# It is typically in ProgramData/chocolatey/lib/lcov/tools/bin
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GENHTML=$(find /c/ProgramData/chocolatey -name genhtml -print -quit)
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if [ -z "$GENHTML" ]; then
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echo "Error: genhtml executable not found"
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exit 1
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fi
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echo "Using genhtml: $GENHTML"
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mkdir -p "$HTML_DIR"
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# Run genhtml
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# Added --demangle-cpp if your version supports it, otherwise remove it
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perl "$GENHTML" \
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"${LCOV_INFO}" \
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--output-directory "$HTML_DIR" \
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--title "OMath Coverage Report" \
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--legend \
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--show-details \
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--branch-coverage \
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--ignore-errors source
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echo "✅ LCOV HTML report generated at $HTML_DIR"
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if (-not (Test-Path "$htmlDir/index.html")) {
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throw "LLVM coverage report was not generated"
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}
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- name: Upload Coverage (HTML Report)
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if: ${{ matrix.triplet == 'x64-windows' }}
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@@ -6,6 +6,17 @@ if (@OMATH_IMGUI_INTEGRATION@)
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find_dependency(imgui CONFIG)
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endif()
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if (@OMATH_ENABLE_LUA@)
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find_dependency(Lua)
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endif()
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if (@OMATH_ENABLE_HOOKING@)
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find_dependency(safetyhook CONFIG)
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if (NOT WIN32 AND (UNIX AND NOT APPLE))
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find_dependency(OpenGL)
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endif()
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endif()
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# Load the targets for the omath library
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include("${CMAKE_CURRENT_LIST_DIR}/omathTargets.cmake")
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check_required_components(omath)
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@@ -161,6 +161,12 @@ namespace imgui_desktop::gui
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ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Gradient right##lbl", reinterpret_cast<float*>(&m_label_gradient_right),
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ImGuiColorEditFlags_NoInputs);
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if (m_animate_gradients)
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{
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int direction = static_cast<int>(m_label_gradient_direction);
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if (ImGui::Combo("Direction##lbl", &direction, "Right to left\0Left to right\0"))
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m_label_gradient_direction = static_cast<omath::hud::GradientDirection>(direction);
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}
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}
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ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f);
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ImGui::Checkbox("Right##lbl", &m_show_right_labels);
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@@ -309,7 +315,8 @@ namespace imgui_desktop::gui
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const Paint centered_label_color =
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m_gradient_label ? Paint{omath::hud::Gradient{m_label_gradient_left, m_label_gradient_right,
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m_label_gradient_right, m_label_gradient_left,
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m_animate_gradients}}
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m_animate_gradients, 4.f, 0.7f,
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m_label_gradient_direction}}
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: Paint{omath::Color::from_rgba(255, 255, 255, 255)};
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auto outline_helper = [](const bool is_outline) -> Outlined
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@@ -68,6 +68,7 @@ namespace imgui_desktop::gui
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omath::Color m_label_gradient_right{1.f, 0.2f, 0.7f, 1.f};
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bool m_outlined = true;
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bool m_gradient_label = true;
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omath::hud::GradientDirection m_label_gradient_direction = omath::hud::GradientDirection::RightToLeft;
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bool m_show_right_labels = true, m_show_left_labels = true;
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bool m_show_top_labels = true, m_show_bottom_labels = true;
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bool m_show_centered_top = true, m_show_centered_bottom = true;
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@@ -3,6 +3,12 @@
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namespace omath::hud
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{
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enum class GradientDirection
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{
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RightToLeft,
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LeftToRight,
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};
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struct Gradient
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{
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Color top_left;
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@@ -12,5 +18,6 @@ namespace omath::hud
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bool animated = false;
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float animation_speed = 4.f;
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float animation_spread = 0.7f;
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GradientDirection direction = GradientDirection::RightToLeft;
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};
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} // namespace omath::hud
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@@ -54,9 +54,6 @@ namespace omath
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return {value, Length - 1};
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}
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};
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template<std::size_t N>
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ConstevalPattern(const char (&)[N]) -> ConstevalPattern<N>;
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[[nodiscard]]
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static std::span<std::byte>::iterator scan_for_pattern(const std::span<std::byte>& range,
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const std::string_view& pattern);
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@@ -103,6 +103,7 @@ namespace omath::hud
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if (gradient.animated)
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{
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const float animation_offset = static_cast<float>(ImGui::GetTime()) * gradient.animation_speed;
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const float direction = gradient.direction == GradientDirection::RightToLeft ? 1.f : -1.f;
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float cursor_x = position.x;
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const char* glyph_start = text.data();
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const char* const text_end = text.data() + text.size();
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@@ -117,7 +118,9 @@ namespace omath::hud
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const char* const glyph_end = glyph_start + glyph_size;
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const float blend =
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(std::sin(animation_offset + static_cast<float>(glyph_index) * gradient.animation_spread) + 1.f)
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(std::sin(animation_offset + direction * static_cast<float>(glyph_index)
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* gradient.animation_spread)
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+ 1.f)
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* 0.5f;
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const auto color = gradient.top_left.value() * (1.f - blend) + gradient.top_right.value() * blend;
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draw_list->AddText({cursor_x, position.y}, Color{color}.to_im_color(), glyph_start, glyph_end);
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