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v5.5.0
| Author | SHA1 | Date | |
|---|---|---|---|
| 945f80241c | |||
| 238d6aef4e | |||
| feb26e01c6 | |||
| 2c6d7c2dfa | |||
| fb1ffac240 | |||
| cbe220664f | |||
| 1618a41318 | |||
| 26823609e7 | |||
| 1c89b12d32 | |||
| 176f5b2aa1 | |||
| 78d92a3c0f | |||
| d2ef40e0bd | |||
| d67d956aca | |||
| 5e3bb0e961 | |||
| 11b429d975 | |||
| b4f4917aec | |||
| 9299ea8960 | |||
| 1982185b71 | |||
| 0a3b10022f | |||
| 935f69426c | |||
| 9eb4dd1155 | |||
| fdcb7845cf | |||
| 3e3d2e5a23 | |||
| 58d3e1904c | |||
| d9a6f6ec91 | |||
| 468a1f4703 | |||
| db99a1ecfc | |||
| 8b4614eb89 | |||
| 0a072b0d56 | |||
| 2c60959e2b | |||
| d7ec571a7a | |||
| 235917008c | |||
| 71e256d033 |
@@ -5,6 +5,8 @@
|
|||||||
#include <imgui.h>
|
#include <imgui.h>
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||||||
#include <imgui_impl_dx11.h>
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#include <imgui_impl_dx11.h>
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#include <imgui_impl_win32.h>
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#include <imgui_impl_win32.h>
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||||||
|
#include <thread>
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||||||
|
#include <tuple>
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||||||
|
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||||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
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||||||
|
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||||||
@@ -17,13 +19,35 @@ namespace
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|||||||
ID3D11DeviceContext* g_context = nullptr;
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ID3D11DeviceContext* g_context = nullptr;
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ID3D11RenderTargetView* g_render_target_view = nullptr;
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ID3D11RenderTargetView* g_render_target_view = nullptr;
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||||||
|
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void create_render_target(IDXGISwapChain* swap_chain)
|
[[nodiscard]]
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bool create_render_target(IDXGISwapChain* swap_chain)
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{
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{
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ID3D11Texture2D* back_buffer = nullptr;
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ID3D11Texture2D* back_buffer = nullptr;
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if (FAILED(swap_chain->GetBuffer(0, IID_PPV_ARGS(&back_buffer))))
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if (FAILED(swap_chain->GetBuffer(0, IID_PPV_ARGS(&back_buffer))))
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return;
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return false;
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g_device->CreateRenderTargetView(back_buffer, nullptr, &g_render_target_view);
|
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D3D11_RENDER_TARGET_VIEW_DESC desc{};
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desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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|
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const HRESULT result = g_device->CreateRenderTargetView(back_buffer, &desc, &g_render_target_view);
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back_buffer->Release();
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back_buffer->Release();
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return SUCCEEDED(result);
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}
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void release_render_target()
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{
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if (g_context)
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g_context->OMSetRenderTargets(0, nullptr, nullptr);
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|
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if (g_render_target_view)
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{
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g_render_target_view->Release();
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g_render_target_view = nullptr;
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}
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|
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||||||
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if (g_context)
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g_context->Flush();
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}
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}
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|
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void init(IDXGISwapChain* swap_chain)
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void init(IDXGISwapChain* swap_chain)
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@@ -36,9 +60,9 @@ namespace
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g_device->GetImmediateContext(&g_context);
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g_device->GetImmediateContext(&g_context);
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|
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DXGI_SWAP_CHAIN_DESC desc{};
|
DXGI_SWAP_CHAIN_DESC desc{};
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swap_chain->GetDesc(&desc);
|
std::ignore = swap_chain->GetDesc(&desc);
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|
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create_render_target(swap_chain);
|
std::ignore = create_render_target(swap_chain);
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||||||
|
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ImGui::CreateContext();
|
ImGui::CreateContext();
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ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
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@@ -51,7 +75,7 @@ namespace
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|||||||
|
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auto& mgr = omath::hooks::HooksManager::get();
|
auto& mgr = omath::hooks::HooksManager::get();
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mgr.set_on_wnd_proc(
|
mgr.set_on_wnd_proc(
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||||||
[](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT>
|
[](const HWND h, const UINT msg, const WPARAM wp, const LPARAM lp) -> std::optional<LRESULT>
|
||||||
{
|
{
|
||||||
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
|
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
|
||||||
return 0;
|
return 0;
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||||||
@@ -71,44 +95,49 @@ namespace
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!g_render_target_view)
|
if (!g_render_target_view && !create_render_target(swap_chain))
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create_render_target(swap_chain);
|
return;
|
||||||
|
|
||||||
|
ID3D11RenderTargetView* previous_render_target_views[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT]{};
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|
ID3D11DepthStencilView* previous_depth_stencil_view = nullptr;
|
||||||
|
g_context->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, previous_render_target_views,
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||||||
|
&previous_depth_stencil_view);
|
||||||
|
|
||||||
g_context->OMSetRenderTargets(1, &g_render_target_view, nullptr);
|
g_context->OMSetRenderTargets(1, &g_render_target_view, nullptr);
|
||||||
|
|
||||||
ImGui_ImplDX11_NewFrame();
|
ImGui_ImplDX11_NewFrame();
|
||||||
ImGui_ImplWin32_NewFrame();
|
ImGui_ImplWin32_NewFrame();
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||||||
ImGui::NewFrame();
|
ImGui::NewFrame();
|
||||||
|
ImGui::GetIO().MouseDrawCursor = true;
|
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ImGui::SetNextWindowSize({300.f, 80.f}, ImGuiCond_Once);
|
ImGui::ShowDemoWindow();
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ImGui::SetNextWindowPos({10.f, 10.f}, ImGuiCond_Once);
|
|
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ImGui::Begin("omath | DX11 hook");
|
|
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ImGui::Text("Hook active");
|
|
||||||
ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
|
|
||||||
ImGui::End();
|
|
||||||
|
|
||||||
ImGui::Render();
|
ImGui::Render();
|
||||||
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
|
||||||
|
g_context->OMSetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, previous_render_target_views,
|
||||||
|
previous_depth_stencil_view);
|
||||||
|
for (ID3D11RenderTargetView* render_target_view : previous_render_target_views)
|
||||||
|
{
|
||||||
|
if (render_target_view)
|
||||||
|
render_target_view->Release();
|
||||||
|
}
|
||||||
|
if (previous_depth_stencil_view)
|
||||||
|
previous_depth_stencil_view->Release();
|
||||||
}
|
}
|
||||||
|
|
||||||
void on_resize_buffers(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT)
|
void on_resize_buffers(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT)
|
||||||
{
|
{
|
||||||
if (g_render_target_view)
|
release_render_target();
|
||||||
{
|
|
||||||
g_render_target_view->Release();
|
|
||||||
g_render_target_view = nullptr;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
|
BOOL WINAPI DllMain(const HINSTANCE h_instance, const DWORD reason, LPVOID)
|
||||||
{
|
{
|
||||||
if (reason == DLL_PROCESS_ATTACH)
|
if (reason == DLL_PROCESS_ATTACH)
|
||||||
{
|
{
|
||||||
DisableThreadLibraryCalls(h_instance);
|
DisableThreadLibraryCalls(h_instance);
|
||||||
CreateThread(
|
std::thread(
|
||||||
nullptr, 0,
|
[]()
|
||||||
[](LPVOID) -> DWORD
|
|
||||||
{
|
{
|
||||||
while (!GetModuleHandle("d3d11.dll"))
|
while (!GetModuleHandle("d3d11.dll"))
|
||||||
Sleep(100);
|
Sleep(100);
|
||||||
@@ -116,10 +145,10 @@ BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
|
|||||||
auto& mgr = omath::hooks::HooksManager::get();
|
auto& mgr = omath::hooks::HooksManager::get();
|
||||||
mgr.set_on_present(on_present);
|
mgr.set_on_present(on_present);
|
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mgr.set_on_resize_buffers(on_resize_buffers);
|
mgr.set_on_resize_buffers(on_resize_buffers);
|
||||||
mgr.hook_dx11();
|
std::ignore = mgr.hook_dx11();
|
||||||
return 0;
|
return 0;
|
||||||
},
|
})
|
||||||
nullptr, 0, nullptr);
|
.detach();
|
||||||
}
|
}
|
||||||
else if (reason == DLL_PROCESS_DETACH)
|
else if (reason == DLL_PROCESS_DETACH)
|
||||||
{
|
{
|
||||||
@@ -134,11 +163,7 @@ BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
|
|||||||
ImGui::DestroyContext();
|
ImGui::DestroyContext();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_render_target_view)
|
release_render_target();
|
||||||
{
|
|
||||||
g_render_target_view->Release();
|
|
||||||
g_render_target_view = nullptr;
|
|
||||||
}
|
|
||||||
if (g_context)
|
if (g_context)
|
||||||
{
|
{
|
||||||
g_context->Release();
|
g_context->Release();
|
||||||
|
|||||||
@@ -16,7 +16,10 @@ namespace
|
|||||||
struct frame_context
|
struct frame_context
|
||||||
{
|
{
|
||||||
ID3D12Resource* render_target = nullptr;
|
ID3D12Resource* render_target = nullptr;
|
||||||
|
// Each back buffer gets its own allocator because allocators cannot be reset while GPU work uses them.
|
||||||
|
ID3D12CommandAllocator* command_allocator = nullptr;
|
||||||
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = {};
|
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = {};
|
||||||
|
UINT64 fence_value = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
bool g_initialized = false;
|
bool g_initialized = false;
|
||||||
@@ -28,9 +31,188 @@ namespace
|
|||||||
ID3D12DescriptorHeap* g_rtv_heap = nullptr;
|
ID3D12DescriptorHeap* g_rtv_heap = nullptr;
|
||||||
ID3D12DescriptorHeap* g_srv_heap = nullptr;
|
ID3D12DescriptorHeap* g_srv_heap = nullptr;
|
||||||
ID3D12GraphicsCommandList* g_command_list = nullptr;
|
ID3D12GraphicsCommandList* g_command_list = nullptr;
|
||||||
ID3D12CommandAllocator* g_command_allocator = nullptr;
|
ID3D12Fence* g_fence = nullptr;
|
||||||
|
HANDLE g_fence_event = nullptr;
|
||||||
|
UINT64 g_fence_value = 0;
|
||||||
std::vector<frame_context> g_frames;
|
std::vector<frame_context> g_frames;
|
||||||
|
|
||||||
|
// This fence tracks only the overlay work submitted by this DLL, not the game's whole frame.
|
||||||
|
bool create_sync_objects()
|
||||||
|
{
|
||||||
|
if (g_fence)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (FAILED(g_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&g_fence))))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
g_fence_event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
|
||||||
|
if (!g_fence_event)
|
||||||
|
{
|
||||||
|
g_fence->Release();
|
||||||
|
g_fence = nullptr;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
g_fence_value = 0;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool wait_for_fence_value(UINT64 fence_value)
|
||||||
|
{
|
||||||
|
if (!g_fence || !g_fence_event || fence_value == 0 || g_fence->GetCompletedValue() >= fence_value)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (FAILED(g_fence->SetEventOnCompletion(fence_value, g_fence_event)))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
WaitForSingleObject(g_fence_event, INFINITE);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void wait_for_frame(frame_context& fc)
|
||||||
|
{
|
||||||
|
// The current back buffer's allocator is safe to reset only after its previous overlay pass completes.
|
||||||
|
if (wait_for_fence_value(fc.fence_value))
|
||||||
|
fc.fence_value = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void wait_for_gpu()
|
||||||
|
{
|
||||||
|
// ResizeBuffers and shutdown must not release back buffers still referenced by queued overlay commands.
|
||||||
|
if (!g_command_queue || !g_fence || !g_fence_event)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const UINT64 fence_value = ++g_fence_value;
|
||||||
|
if (FAILED(g_command_queue->Signal(g_fence, fence_value)))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (wait_for_fence_value(fence_value))
|
||||||
|
{
|
||||||
|
for (auto& fc : g_frames)
|
||||||
|
fc.fence_value = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool signal_frame(frame_context& fc)
|
||||||
|
{
|
||||||
|
if (!g_command_queue || !g_fence)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
const UINT64 fence_value = ++g_fence_value;
|
||||||
|
if (FAILED(g_command_queue->Signal(g_fence, fence_value)))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
fc.fence_value = fence_value;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void release_sync_objects()
|
||||||
|
{
|
||||||
|
if (g_fence_event)
|
||||||
|
{
|
||||||
|
CloseHandle(g_fence_event);
|
||||||
|
g_fence_event = nullptr;
|
||||||
|
}
|
||||||
|
if (g_fence)
|
||||||
|
{
|
||||||
|
g_fence->Release();
|
||||||
|
g_fence = nullptr;
|
||||||
|
}
|
||||||
|
g_fence_value = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void release_frame_contexts()
|
||||||
|
{
|
||||||
|
for (auto& fc : g_frames)
|
||||||
|
{
|
||||||
|
if (fc.render_target)
|
||||||
|
{
|
||||||
|
fc.render_target->Release();
|
||||||
|
fc.render_target = nullptr;
|
||||||
|
}
|
||||||
|
if (fc.command_allocator)
|
||||||
|
{
|
||||||
|
fc.command_allocator->Release();
|
||||||
|
fc.command_allocator = nullptr;
|
||||||
|
}
|
||||||
|
fc.fence_value = 0;
|
||||||
|
}
|
||||||
|
g_frames.clear();
|
||||||
|
|
||||||
|
if (g_rtv_heap)
|
||||||
|
{
|
||||||
|
g_rtv_heap->Release();
|
||||||
|
g_rtv_heap = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void release_command_objects()
|
||||||
|
{
|
||||||
|
if (g_command_list)
|
||||||
|
{
|
||||||
|
g_command_list->Release();
|
||||||
|
g_command_list = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool create_command_objects()
|
||||||
|
{
|
||||||
|
if (g_frames.empty() || !g_frames[0].command_allocator)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (FAILED(g_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, g_frames[0].command_allocator,
|
||||||
|
nullptr, IID_PPV_ARGS(&g_command_list))))
|
||||||
|
{
|
||||||
|
release_command_objects();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
g_command_list->Close();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool create_render_targets(IDXGISwapChain* swap_chain)
|
||||||
|
{
|
||||||
|
// These references must be released before IDXGISwapChain::ResizeBuffers reaches the original function.
|
||||||
|
DXGI_SWAP_CHAIN_DESC desc{};
|
||||||
|
if (FAILED(swap_chain->GetDesc(&desc)))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
const UINT buffer_count = desc.BufferCount;
|
||||||
|
|
||||||
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
|
||||||
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
||||||
|
heap_desc.NumDescriptors = buffer_count;
|
||||||
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
||||||
|
heap_desc.NodeMask = 1;
|
||||||
|
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_rtv_heap))))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
g_frames.resize(buffer_count);
|
||||||
|
const UINT rtv_size = g_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
||||||
|
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = g_rtv_heap->GetCPUDescriptorHandleForHeapStart();
|
||||||
|
|
||||||
|
for (UINT i = 0; i < buffer_count; ++i)
|
||||||
|
{
|
||||||
|
g_frames[i].rtv_handle = rtv_handle;
|
||||||
|
if (FAILED(g_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||||
|
IID_PPV_ARGS(&g_frames[i].command_allocator))))
|
||||||
|
{
|
||||||
|
release_frame_contexts();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (FAILED(swap_chain->GetBuffer(i, IID_PPV_ARGS(&g_frames[i].render_target))))
|
||||||
|
{
|
||||||
|
release_frame_contexts();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
g_device->CreateRenderTargetView(g_frames[i].render_target, nullptr, rtv_handle);
|
||||||
|
rtv_handle.ptr += rtv_size;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void init(IDXGISwapChain* swap_chain)
|
void init(IDXGISwapChain* swap_chain)
|
||||||
{
|
{
|
||||||
g_init_attempted = true;
|
g_init_attempted = true;
|
||||||
@@ -53,37 +235,15 @@ namespace
|
|||||||
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_srv_heap))))
|
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_srv_heap))))
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
{
|
|
||||||
D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
|
|
||||||
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
|
||||||
heap_desc.NumDescriptors = buffer_count;
|
|
||||||
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
||||||
heap_desc.NodeMask = 1;
|
|
||||||
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_rtv_heap))))
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (FAILED(g_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
|
if (!create_render_targets(swap_chain))
|
||||||
IID_PPV_ARGS(&g_command_allocator))))
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
g_frames.resize(buffer_count);
|
if (!create_command_objects())
|
||||||
const UINT rtv_size = g_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
return;
|
||||||
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = g_rtv_heap->GetCPUDescriptorHandleForHeapStart();
|
|
||||||
|
if (!create_sync_objects())
|
||||||
for (UINT i = 0; i < buffer_count; ++i)
|
|
||||||
{
|
|
||||||
g_frames[i].rtv_handle = rtv_handle;
|
|
||||||
if (FAILED(swap_chain->GetBuffer(i, IID_PPV_ARGS(&g_frames[i].render_target))))
|
|
||||||
return;
|
|
||||||
g_device->CreateRenderTargetView(g_frames[i].render_target, nullptr, rtv_handle);
|
|
||||||
rtv_handle.ptr += rtv_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (FAILED(g_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, g_command_allocator, nullptr,
|
|
||||||
IID_PPV_ARGS(&g_command_list))))
|
|
||||||
return;
|
return;
|
||||||
g_command_list->Close();
|
|
||||||
|
|
||||||
ImGui::CreateContext();
|
ImGui::CreateContext();
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
@@ -114,27 +274,65 @@ namespace
|
|||||||
|
|
||||||
void on_execute_command_lists(ID3D12CommandQueue* queue, UINT, ID3D12CommandList* const*)
|
void on_execute_command_lists(ID3D12CommandQueue* queue, UINT, ID3D12CommandList* const*)
|
||||||
{
|
{
|
||||||
|
// The overlay records DIRECT command lists; executing them on COPY/COMPUTE queues can remove the device.
|
||||||
if (!g_command_queue)
|
if (!g_command_queue)
|
||||||
g_command_queue = queue;
|
{
|
||||||
|
const D3D12_COMMAND_QUEUE_DESC desc = queue->GetDesc();
|
||||||
|
if (desc.Type == D3D12_COMMAND_LIST_TYPE_DIRECT)
|
||||||
|
g_command_queue = queue;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
|
bool ensure_initialized(IDXGISwapChain* swap_chain)
|
||||||
{
|
{
|
||||||
if (!g_initialized)
|
if (g_initialized)
|
||||||
{
|
return true;
|
||||||
if (!g_init_attempted && g_command_queue)
|
|
||||||
init(swap_chain);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!g_command_queue)
|
if (!g_init_attempted && g_command_queue)
|
||||||
return;
|
init(swap_chain);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ensure_render_targets(IDXGISwapChain* swap_chain)
|
||||||
|
{
|
||||||
|
if (!g_frames.empty() && g_rtv_heap)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return create_render_targets(swap_chain);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ensure_command_list()
|
||||||
|
{
|
||||||
|
if (g_command_list)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return create_command_objects();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ensure_sync_ready()
|
||||||
|
{
|
||||||
|
if (g_fence)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return create_sync_objects();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ensure_present_resources(IDXGISwapChain* swap_chain)
|
||||||
|
{
|
||||||
|
if (!ensure_initialized(swap_chain) || !g_command_queue)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return ensure_render_targets(swap_chain) && ensure_command_list() && ensure_sync_ready();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool begin_imgui_frame()
|
||||||
|
{
|
||||||
if (GetAsyncKeyState(VK_INSERT) & 1)
|
if (GetAsyncKeyState(VK_INSERT) & 1)
|
||||||
show_menu = !show_menu;
|
show_menu = !show_menu;
|
||||||
|
|
||||||
if (!show_menu)
|
if (!show_menu)
|
||||||
return;
|
return false;
|
||||||
|
|
||||||
ImGui_ImplDX12_NewFrame();
|
ImGui_ImplDX12_NewFrame();
|
||||||
ImGui_ImplWin32_NewFrame();
|
ImGui_ImplWin32_NewFrame();
|
||||||
@@ -142,67 +340,97 @@ namespace
|
|||||||
ImGui::GetIO().MouseDrawCursor = true;
|
ImGui::GetIO().MouseDrawCursor = true;
|
||||||
ImGui::ShowDemoWindow();
|
ImGui::ShowDemoWindow();
|
||||||
ImGui::EndFrame();
|
ImGui::EndFrame();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
frame_context* current_frame_context()
|
||||||
|
{
|
||||||
const UINT buf_idx = g_swap_chain->GetCurrentBackBufferIndex();
|
const UINT buf_idx = g_swap_chain->GetCurrentBackBufferIndex();
|
||||||
auto& fc = g_frames[buf_idx];
|
if (buf_idx >= g_frames.size())
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
g_command_allocator->Reset();
|
return &g_frames[buf_idx];
|
||||||
g_command_list->Reset(g_command_allocator, nullptr);
|
}
|
||||||
|
|
||||||
|
bool reset_overlay_command_list(frame_context& fc)
|
||||||
|
{
|
||||||
|
wait_for_frame(fc);
|
||||||
|
|
||||||
|
// Both resets depend on wait_for_frame(); otherwise DLSSG/Streamline can observe invalid GPU work.
|
||||||
|
if (FAILED(fc.command_allocator->Reset()))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (FAILED(g_command_list->Reset(fc.command_allocator, nullptr)))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void transition_render_target(frame_context& fc, D3D12_RESOURCE_STATES before, D3D12_RESOURCE_STATES after)
|
||||||
|
{
|
||||||
D3D12_RESOURCE_BARRIER barrier{};
|
D3D12_RESOURCE_BARRIER barrier{};
|
||||||
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||||
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
||||||
barrier.Transition.pResource = fc.render_target;
|
barrier.Transition.pResource = fc.render_target;
|
||||||
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
||||||
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
|
barrier.Transition.StateBefore = before;
|
||||||
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
barrier.Transition.StateAfter = after;
|
||||||
g_command_list->ResourceBarrier(1, &barrier);
|
g_command_list->ResourceBarrier(1, &barrier);
|
||||||
|
}
|
||||||
|
|
||||||
|
void record_overlay_commands(frame_context& fc)
|
||||||
|
{
|
||||||
|
transition_render_target(fc, D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||||
g_command_list->OMSetRenderTargets(1, &fc.rtv_handle, FALSE, nullptr);
|
g_command_list->OMSetRenderTargets(1, &fc.rtv_handle, FALSE, nullptr);
|
||||||
g_command_list->SetDescriptorHeaps(1, &g_srv_heap);
|
g_command_list->SetDescriptorHeaps(1, &g_srv_heap);
|
||||||
|
|
||||||
ImGui::Render();
|
ImGui::Render();
|
||||||
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), g_command_list);
|
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), g_command_list);
|
||||||
|
|
||||||
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
transition_render_target(fc, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
|
||||||
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT;
|
}
|
||||||
g_command_list->ResourceBarrier(1, &barrier);
|
|
||||||
g_command_list->Close();
|
bool submit_overlay_commands(frame_context& fc)
|
||||||
|
{
|
||||||
|
if (FAILED(g_command_list->Close()))
|
||||||
|
return false;
|
||||||
|
|
||||||
ID3D12CommandList* cmd_lists[] = {g_command_list};
|
ID3D12CommandList* cmd_lists[] = {g_command_list};
|
||||||
g_command_queue->ExecuteCommandLists(1, cmd_lists);
|
g_command_queue->ExecuteCommandLists(1, cmd_lists);
|
||||||
|
return signal_frame(fc);
|
||||||
|
}
|
||||||
|
|
||||||
|
void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
|
||||||
|
{
|
||||||
|
if (!ensure_present_resources(swap_chain) || !begin_imgui_frame())
|
||||||
|
return;
|
||||||
|
|
||||||
|
frame_context* fc = current_frame_context();
|
||||||
|
if (!fc || !reset_overlay_command_list(*fc))
|
||||||
|
return;
|
||||||
|
|
||||||
|
record_overlay_commands(*fc);
|
||||||
|
std::ignore = submit_overlay_commands(*fc);
|
||||||
|
}
|
||||||
|
|
||||||
|
void on_resize_buffers(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT)
|
||||||
|
{
|
||||||
|
wait_for_gpu();
|
||||||
|
release_command_objects();
|
||||||
|
release_frame_contexts();
|
||||||
}
|
}
|
||||||
|
|
||||||
void release_dx12_resources()
|
void release_dx12_resources()
|
||||||
{
|
{
|
||||||
for (auto& fc : g_frames)
|
wait_for_gpu();
|
||||||
{
|
release_command_objects();
|
||||||
if (fc.render_target)
|
release_frame_contexts();
|
||||||
{
|
release_sync_objects();
|
||||||
fc.render_target->Release();
|
|
||||||
fc.render_target = nullptr;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
g_frames.clear();
|
|
||||||
if (g_command_allocator)
|
|
||||||
{
|
|
||||||
g_command_allocator->Release();
|
|
||||||
g_command_allocator = nullptr;
|
|
||||||
}
|
|
||||||
if (g_command_list)
|
|
||||||
{
|
|
||||||
g_command_list->Release();
|
|
||||||
g_command_list = nullptr;
|
|
||||||
}
|
|
||||||
if (g_srv_heap)
|
if (g_srv_heap)
|
||||||
{
|
{
|
||||||
g_srv_heap->Release();
|
g_srv_heap->Release();
|
||||||
g_srv_heap = nullptr;
|
g_srv_heap = nullptr;
|
||||||
}
|
}
|
||||||
if (g_rtv_heap)
|
|
||||||
{
|
|
||||||
g_rtv_heap->Release();
|
|
||||||
g_rtv_heap = nullptr;
|
|
||||||
}
|
|
||||||
if (g_swap_chain)
|
if (g_swap_chain)
|
||||||
{
|
{
|
||||||
g_swap_chain->Release();
|
g_swap_chain->Release();
|
||||||
@@ -221,20 +449,20 @@ BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
|
|||||||
if (reason == DLL_PROCESS_ATTACH)
|
if (reason == DLL_PROCESS_ATTACH)
|
||||||
{
|
{
|
||||||
DisableThreadLibraryCalls(h_instance);
|
DisableThreadLibraryCalls(h_instance);
|
||||||
CreateThread(
|
std::thread(
|
||||||
nullptr, 0,
|
[]()
|
||||||
[](LPVOID) -> DWORD
|
|
||||||
{
|
{
|
||||||
while (!GetModuleHandle("d3d12.dll"))
|
while (!GetModuleHandle("d3d12.dll"))
|
||||||
Sleep(100);
|
Sleep(100);
|
||||||
|
|
||||||
auto& mgr = omath::hooks::HooksManager::get();
|
auto& mgr = omath::hooks::HooksManager::get();
|
||||||
mgr.set_on_present(on_present);
|
mgr.set_on_present(on_present);
|
||||||
|
mgr.set_on_resize_buffers(on_resize_buffers);
|
||||||
mgr.set_on_execute_command_lists(on_execute_command_lists);
|
mgr.set_on_execute_command_lists(on_execute_command_lists);
|
||||||
std::ignore = mgr.hook_dx12();
|
std::ignore = mgr.hook_dx12();
|
||||||
return 0;
|
return 0;
|
||||||
},
|
})
|
||||||
nullptr, 0, nullptr);
|
.detach();
|
||||||
}
|
}
|
||||||
else if (reason == DLL_PROCESS_DETACH)
|
else if (reason == DLL_PROCESS_DETACH)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,16 +1,15 @@
|
|||||||
|
#include "omath/hooks/hooks_manager.hpp"
|
||||||
#include <Windows.h>
|
#include <Windows.h>
|
||||||
#include <d3d9.h>
|
#include <d3d9.h>
|
||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
#include <imgui_impl_dx9.h>
|
#include <imgui_impl_dx9.h>
|
||||||
#include <imgui_impl_win32.h>
|
#include <imgui_impl_win32.h>
|
||||||
|
|
||||||
#include "omath/hooks/hooks_manager.hpp"
|
|
||||||
|
|
||||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
|
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
bool g_initialized = false;
|
bool g_initialized = false;
|
||||||
bool g_init_attempted = false;
|
bool g_init_attempted = false;
|
||||||
|
|
||||||
void init(IDirect3DDevice9* device)
|
void init(IDirect3DDevice9* device)
|
||||||
@@ -31,12 +30,14 @@ namespace
|
|||||||
ImGui_ImplDX9_Init(device);
|
ImGui_ImplDX9_Init(device);
|
||||||
|
|
||||||
auto& mgr = omath::hooks::HooksManager::get();
|
auto& mgr = omath::hooks::HooksManager::get();
|
||||||
mgr.set_on_wnd_proc([](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT> {
|
mgr.set_on_wnd_proc(
|
||||||
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
|
[](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT>
|
||||||
return 0;
|
{
|
||||||
return std::nullopt;
|
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
|
||||||
});
|
return 0;
|
||||||
mgr.hook_wnd_proc(params.hFocusWindow);
|
return std::nullopt;
|
||||||
|
});
|
||||||
|
std::ignore = mgr.hook_wnd_proc(params.hFocusWindow);
|
||||||
|
|
||||||
g_initialized = true;
|
g_initialized = true;
|
||||||
}
|
}
|
||||||
@@ -54,11 +55,8 @@ namespace
|
|||||||
ImGui_ImplWin32_NewFrame();
|
ImGui_ImplWin32_NewFrame();
|
||||||
ImGui::NewFrame();
|
ImGui::NewFrame();
|
||||||
|
|
||||||
ImGui::SetNextWindowSize({300.f, 80.f}, ImGuiCond_Once);
|
ImGui::GetIO().MouseDrawCursor = true;
|
||||||
ImGui::SetNextWindowPos({10.f, 10.f}, ImGuiCond_Once);
|
ImGui::ShowDemoWindow();
|
||||||
ImGui::Begin("omath | DX9 hook");
|
|
||||||
ImGui::Text("Hook active");
|
|
||||||
ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
|
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
|
||||||
ImGui::EndFrame();
|
ImGui::EndFrame();
|
||||||
@@ -78,17 +76,19 @@ BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
|
|||||||
if (reason == DLL_PROCESS_ATTACH)
|
if (reason == DLL_PROCESS_ATTACH)
|
||||||
{
|
{
|
||||||
DisableThreadLibraryCalls(h_instance);
|
DisableThreadLibraryCalls(h_instance);
|
||||||
CreateThread(nullptr, 0, [](LPVOID) -> DWORD
|
std::thread(
|
||||||
{
|
[]()
|
||||||
while (!GetModuleHandle("d3d9.dll"))
|
{
|
||||||
Sleep(100);
|
while (!GetModuleHandle("d3d9.dll"))
|
||||||
|
Sleep(100);
|
||||||
|
|
||||||
auto& mgr = omath::hooks::HooksManager::get();
|
auto& mgr = omath::hooks::HooksManager::get();
|
||||||
mgr.set_on_dx9_present(on_present);
|
mgr.set_on_dx9_present(on_present);
|
||||||
mgr.set_on_dx9_reset(on_reset);
|
mgr.set_on_dx9_reset(on_reset);
|
||||||
mgr.hook_dx9();
|
std::ignore = mgr.hook_dx9();
|
||||||
return 0;
|
return 0;
|
||||||
}, nullptr, 0, nullptr);
|
})
|
||||||
|
.detach();
|
||||||
}
|
}
|
||||||
else if (reason == DLL_PROCESS_DETACH)
|
else if (reason == DLL_PROCESS_DETACH)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "main_window.hpp"
|
#include "main_window.hpp"
|
||||||
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
|
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <cmath>
|
||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
#include <imgui_impl_glfw.h>
|
#include <imgui_impl_glfw.h>
|
||||||
#include <imgui_impl_opengl3.h>
|
#include <imgui_impl_opengl3.h>
|
||||||
@@ -65,6 +66,19 @@ namespace imgui_desktop::gui
|
|||||||
ImGui::Begin("Controls", &m_opened,
|
ImGui::Begin("Controls", &m_opened,
|
||||||
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
|
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
|
||||||
ImGui::PushItemWidth(160.f);
|
ImGui::PushItemWidth(160.f);
|
||||||
|
const auto draw_glow_controls = [](const char* label, GlowSettings& settings)
|
||||||
|
{
|
||||||
|
ImGui::PushID(label);
|
||||||
|
ImGui::TextUnformatted(label);
|
||||||
|
ImGui::Checkbox("Glow", &settings.enabled);
|
||||||
|
if (settings.enabled)
|
||||||
|
{
|
||||||
|
ImGui::ColorEdit4("Color", reinterpret_cast<float*>(&settings.color), ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::InputFloat("Radius", &settings.radius);
|
||||||
|
ImGui::InputFloat("Intensity", &settings.intensity);
|
||||||
|
}
|
||||||
|
ImGui::PopID();
|
||||||
|
};
|
||||||
|
|
||||||
if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
|
if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
|
||||||
{
|
{
|
||||||
@@ -72,6 +86,12 @@ namespace imgui_desktop::gui
|
|||||||
ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
|
ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
|
||||||
ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
|
ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
|
||||||
ImGui::SliderFloat("Aspect", &m_entity_aspect, 1.f, 10.f);
|
ImGui::SliderFloat("Aspect", &m_entity_aspect, 1.f, 10.f);
|
||||||
|
draw_glow_controls("Canvas light", m_canvas_glow);
|
||||||
|
if (m_canvas_glow.enabled)
|
||||||
|
{
|
||||||
|
ImGui::InputInt("Blur layers##canvas", &m_canvas_glow_layers);
|
||||||
|
ImGui::InputFloat("Rounding##canvas", &m_canvas_glow_rounding);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
|
if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
|
||||||
@@ -83,9 +103,20 @@ namespace imgui_desktop::gui
|
|||||||
ImGui::Checkbox("Dashed", &m_show_dashed_box);
|
ImGui::Checkbox("Dashed", &m_show_dashed_box);
|
||||||
ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs);
|
ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs);
|
||||||
ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs);
|
ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::Checkbox("Gradient fill", &m_gradient_box_fill);
|
||||||
|
ImGui::Checkbox("Animate gradients", &m_animate_gradients);
|
||||||
|
if (m_gradient_box_fill)
|
||||||
|
{
|
||||||
|
ImGui::ColorEdit4("Gradient top##box", reinterpret_cast<float*>(&m_box_gradient_top),
|
||||||
|
ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::ColorEdit4("Gradient bottom##box", reinterpret_cast<float*>(&m_box_gradient_bottom),
|
||||||
|
ImGuiColorEditFlags_NoInputs);
|
||||||
|
}
|
||||||
ImGui::ColorEdit4("Outline##box", reinterpret_cast<float*>(&m_box_outline), ImGuiColorEditFlags_NoInputs);
|
ImGui::ColorEdit4("Outline##box", reinterpret_cast<float*>(&m_box_outline), ImGuiColorEditFlags_NoInputs);
|
||||||
ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f);
|
ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f);
|
||||||
ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f);
|
ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f);
|
||||||
|
draw_glow_controls("Box glow", m_box_glow);
|
||||||
|
draw_glow_controls("Cornered box glow", m_cornered_box_glow);
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&m_dash_color), ImGuiColorEditFlags_NoInputs);
|
ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&m_dash_color), ImGuiColorEditFlags_NoInputs);
|
||||||
ImGui::SliderFloat("Dash length", &m_dash_len, 2.f, 30.f);
|
ImGui::SliderFloat("Dash length", &m_dash_len, 2.f, 30.f);
|
||||||
@@ -99,6 +130,7 @@ namespace imgui_desktop::gui
|
|||||||
ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&m_bar_bg_color), ImGuiColorEditFlags_NoInputs);
|
ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&m_bar_bg_color), ImGuiColorEditFlags_NoInputs);
|
||||||
ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&m_bar_outline_color),
|
ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&m_bar_outline_color),
|
||||||
ImGuiColorEditFlags_NoInputs);
|
ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::Checkbox("Gradient bars", &m_gradient_bars);
|
||||||
ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f);
|
ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f);
|
||||||
ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f);
|
ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f);
|
||||||
ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f);
|
ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f);
|
||||||
@@ -116,11 +148,20 @@ namespace imgui_desktop::gui
|
|||||||
ImGui::Checkbox("Bot dashed##bar", &m_show_bottom_dashed_bar);
|
ImGui::Checkbox("Bot dashed##bar", &m_show_bottom_dashed_bar);
|
||||||
ImGui::SliderFloat("Dash len##bar", &m_bar_dash_len, 2.f, 20.f);
|
ImGui::SliderFloat("Dash len##bar", &m_bar_dash_len, 2.f, 20.f);
|
||||||
ImGui::SliderFloat("Dash gap##bar", &m_bar_dash_gap, 1.f, 15.f);
|
ImGui::SliderFloat("Dash gap##bar", &m_bar_dash_gap, 1.f, 15.f);
|
||||||
|
draw_glow_controls("Bar glow", m_bar_glow);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
|
if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
|
||||||
{
|
{
|
||||||
ImGui::Checkbox("Outlined", &m_outlined);
|
ImGui::Checkbox("Outlined", &m_outlined);
|
||||||
|
ImGui::Checkbox("Gradient centered label", &m_gradient_label);
|
||||||
|
if (m_gradient_label)
|
||||||
|
{
|
||||||
|
ImGui::ColorEdit4("Gradient left##lbl", reinterpret_cast<float*>(&m_label_gradient_left),
|
||||||
|
ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::ColorEdit4("Gradient right##lbl", reinterpret_cast<float*>(&m_label_gradient_right),
|
||||||
|
ImGuiColorEditFlags_NoInputs);
|
||||||
|
}
|
||||||
ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f);
|
ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f);
|
||||||
ImGui::Checkbox("Right##lbl", &m_show_right_labels);
|
ImGui::Checkbox("Right##lbl", &m_show_right_labels);
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
@@ -131,6 +172,7 @@ namespace imgui_desktop::gui
|
|||||||
ImGui::Checkbox("Ctr top##lbl", &m_show_centered_top);
|
ImGui::Checkbox("Ctr top##lbl", &m_show_centered_top);
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::Checkbox("Ctr bot##lbl", &m_show_centered_bottom);
|
ImGui::Checkbox("Ctr bot##lbl", &m_show_centered_bottom);
|
||||||
|
draw_glow_controls("Label glow", m_label_glow);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImGui::CollapsingHeader("Skeleton"))
|
if (ImGui::CollapsingHeader("Skeleton"))
|
||||||
@@ -193,9 +235,82 @@ namespace imgui_desktop::gui
|
|||||||
using namespace omath::hud::widget;
|
using namespace omath::hud::widget;
|
||||||
using omath::hud::when;
|
using omath::hud::when;
|
||||||
const auto* vp = ImGui::GetMainViewport();
|
const auto* vp = ImGui::GetMainViewport();
|
||||||
const Bar bar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset};
|
|
||||||
const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
|
const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
|
||||||
m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
|
m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
|
||||||
|
const float entity_height = m_entity_bottom_y - m_entity_top_y;
|
||||||
|
const float entity_half_width = entity_height / m_entity_aspect;
|
||||||
|
const auto joint = [&](const float x, const float y)
|
||||||
|
{
|
||||||
|
return omath::Vector2<float>{m_entity_x + (x * 2.f - 1.f) * entity_half_width,
|
||||||
|
m_entity_top_y + y * entity_height};
|
||||||
|
};
|
||||||
|
const auto head = joint(0.5f, 0.1f);
|
||||||
|
const auto neck = joint(0.5f, 0.22f);
|
||||||
|
const auto torso = joint(0.5f, 0.5f);
|
||||||
|
const auto left_shoulder = joint(0.3f, 0.25f);
|
||||||
|
const auto right_shoulder = joint(0.7f, 0.25f);
|
||||||
|
const auto left_elbow = joint(0.18f, 0.42f);
|
||||||
|
const auto right_elbow = joint(0.82f, 0.42f);
|
||||||
|
const auto left_hand = joint(0.1f, 0.58f);
|
||||||
|
const auto right_hand = joint(0.9f, 0.58f);
|
||||||
|
const auto left_hip = joint(0.4f, 0.55f);
|
||||||
|
const auto right_hip = joint(0.6f, 0.55f);
|
||||||
|
const auto left_knee = joint(0.36f, 0.75f);
|
||||||
|
const auto right_knee = joint(0.64f, 0.75f);
|
||||||
|
const auto left_foot = joint(0.3f, 0.95f);
|
||||||
|
const auto right_foot = joint(0.7f, 0.95f);
|
||||||
|
const std::array skeleton_bones = {
|
||||||
|
Bone{head, neck},
|
||||||
|
Bone{neck, torso},
|
||||||
|
Bone{neck, left_shoulder},
|
||||||
|
Bone{left_shoulder, left_elbow},
|
||||||
|
Bone{left_elbow, left_hand},
|
||||||
|
Bone{neck, right_shoulder},
|
||||||
|
Bone{right_shoulder, right_elbow},
|
||||||
|
Bone{right_elbow, right_hand},
|
||||||
|
Bone{torso, left_hip},
|
||||||
|
Bone{left_hip, left_knee},
|
||||||
|
Bone{left_knee, left_foot},
|
||||||
|
Bone{torso, right_hip},
|
||||||
|
Bone{right_hip, right_knee},
|
||||||
|
Bone{right_knee, right_foot},
|
||||||
|
};
|
||||||
|
const auto animated_color = [&](const omath::Color& color, const float hue_offset)
|
||||||
|
{
|
||||||
|
if (!m_animate_gradients)
|
||||||
|
return color;
|
||||||
|
|
||||||
|
auto hsv = color.to_hsv();
|
||||||
|
hsv.hue = std::fmod(hsv.hue + static_cast<float>(ImGui::GetTime()) * 0.15f + hue_offset, 1.f);
|
||||||
|
const auto animated = omath::Color::from_hsv(hsv).value();
|
||||||
|
return omath::Color{animated.x, animated.y, animated.z, color.value().w};
|
||||||
|
};
|
||||||
|
const auto box_gradient_top = animated_color(m_box_gradient_top, 0.f);
|
||||||
|
const auto box_gradient_bottom = animated_color(m_box_gradient_bottom, 0.5f);
|
||||||
|
const auto red = omath::Color{1.f, 0.f, 0.f, 1.f};
|
||||||
|
const auto green = omath::Color{0.f, 1.f, 0.f, 1.f};
|
||||||
|
const auto make_glow = [](const GlowSettings& settings) -> std::optional<Glow>
|
||||||
|
{
|
||||||
|
if (!settings.enabled)
|
||||||
|
return std::nullopt;
|
||||||
|
return Glow{settings.color, settings.radius, settings.intensity};
|
||||||
|
};
|
||||||
|
const auto box_glow = make_glow(m_box_glow);
|
||||||
|
const auto cornered_box_glow = make_glow(m_cornered_box_glow);
|
||||||
|
const auto bar_glow = make_glow(m_bar_glow);
|
||||||
|
const auto label_glow = make_glow(m_label_glow);
|
||||||
|
const auto canvas_glow = make_glow(m_canvas_glow);
|
||||||
|
const BarPaint bar_color = m_gradient_bars ? BarPaint{BarGradient{red, green}} : BarPaint{m_bar_color};
|
||||||
|
const Bar bar{bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset, bar_glow};
|
||||||
|
const Paint box_fill = m_gradient_box_fill
|
||||||
|
? Paint{omath::hud::Gradient{box_gradient_top, box_gradient_top,
|
||||||
|
box_gradient_bottom, box_gradient_bottom}}
|
||||||
|
: Paint{m_box_fill};
|
||||||
|
const Paint centered_label_color =
|
||||||
|
m_gradient_label ? Paint{omath::hud::Gradient{m_label_gradient_left, m_label_gradient_right,
|
||||||
|
m_label_gradient_right, m_label_gradient_left,
|
||||||
|
m_animate_gradients}}
|
||||||
|
: Paint{omath::Color::from_rgba(255, 255, 255, 255)};
|
||||||
|
|
||||||
auto outline_helper = [](const bool is_outline) -> Outlined
|
auto outline_helper = [](const bool is_outline) -> Outlined
|
||||||
{
|
{
|
||||||
@@ -204,10 +319,13 @@ namespace imgui_desktop::gui
|
|||||||
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y}, m_entity_aspect,
|
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y}, m_entity_aspect,
|
||||||
std::make_shared<omath::hud::ImguiHudRenderer>())
|
std::make_shared<omath::hud::ImguiHudRenderer>())
|
||||||
.contents(
|
.contents(
|
||||||
|
when(canvas_glow.has_value(), CanvasGlow{canvas_glow.value_or(Glow{m_canvas_glow.color}),
|
||||||
|
m_canvas_glow_layers, m_canvas_glow_rounding}),
|
||||||
// ── Boxes ────────────────────────────────────────────────────
|
// ── Boxes ────────────────────────────────────────────────────
|
||||||
when(m_show_box, Box{m_box_color, m_box_fill, m_box_outline, m_box_thickness}),
|
when(m_show_box, Box{m_box_color, box_fill, m_box_outline, m_box_thickness, box_glow}),
|
||||||
when(m_show_cornered_box, CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill,
|
when(m_show_cornered_box,
|
||||||
m_box_outline, m_corner_ratio, m_box_thickness}),
|
CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill, m_box_outline,
|
||||||
|
m_corner_ratio, m_box_thickness, cornered_box_glow}),
|
||||||
when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
|
when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
|
||||||
RightSide{
|
RightSide{
|
||||||
when(m_show_right_bar, bar),
|
when(m_show_right_bar, bar),
|
||||||
@@ -254,14 +372,14 @@ namespace imgui_desktop::gui
|
|||||||
when(m_show_bottom_bar, bar),
|
when(m_show_bottom_bar, bar),
|
||||||
when(m_show_bottom_dashed_bar, dbar),
|
when(m_show_bottom_dashed_bar, dbar),
|
||||||
when(m_show_centered_bottom,
|
when(m_show_centered_bottom,
|
||||||
Centered{Label{omath::Color::from_rgba(255, 255, 255, 255), m_label_offset,
|
Centered{Label{centered_label_color, m_label_offset, outline_helper(m_outlined),
|
||||||
outline_helper(m_outlined), "PlayerName"}}),
|
"Gradient PlayerName", label_glow}}),
|
||||||
when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
|
when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
|
||||||
m_label_offset, outline_helper(m_outlined), "42m"}),
|
m_label_offset, outline_helper(m_outlined), "42m"}),
|
||||||
},
|
},
|
||||||
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y + 40.f}, m_aim_color, m_aim_radius}),
|
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y + 40.f}, m_aim_color, m_aim_radius}),
|
||||||
when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
|
when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
|
||||||
when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}),
|
when(m_show_skeleton, Skeleton{skeleton_bones, m_skel_color, m_skel_thickness}),
|
||||||
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y},
|
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y},
|
||||||
m_proj_color,
|
m_proj_color,
|
||||||
m_proj_size,
|
m_proj_size,
|
||||||
|
|||||||
@@ -17,6 +17,14 @@ namespace imgui_desktop::gui
|
|||||||
void Run();
|
void Run();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
struct GlowSettings
|
||||||
|
{
|
||||||
|
omath::Color color{0.f, 0.7f, 1.f, 0.8f};
|
||||||
|
float radius = 4.f;
|
||||||
|
float intensity = 0.8f;
|
||||||
|
bool enabled = false;
|
||||||
|
};
|
||||||
|
|
||||||
void draw_controls();
|
void draw_controls();
|
||||||
void draw_overlay();
|
void draw_overlay();
|
||||||
void present();
|
void present();
|
||||||
@@ -30,8 +38,12 @@ namespace imgui_desktop::gui
|
|||||||
// Box
|
// Box
|
||||||
omath::Color m_box_color{1.f, 1.f, 1.f, 1.f};
|
omath::Color m_box_color{1.f, 1.f, 1.f, 1.f};
|
||||||
omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f};
|
omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f};
|
||||||
|
omath::Color m_box_gradient_top{0.1f, 0.6f, 1.f, 0.55f};
|
||||||
|
omath::Color m_box_gradient_bottom{0.7f, 0.1f, 1.f, 0.15f};
|
||||||
omath::Color m_box_outline{0.f, 0.f, 0.f, 0.f};
|
omath::Color m_box_outline{0.f, 0.f, 0.f, 0.f};
|
||||||
float m_box_thickness = 1.f, m_corner_ratio = 0.2f;
|
float m_box_thickness = 1.f, m_corner_ratio = 0.2f;
|
||||||
|
bool m_gradient_box_fill = true;
|
||||||
|
bool m_animate_gradients = false;
|
||||||
bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false;
|
bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false;
|
||||||
|
|
||||||
// Dashed box
|
// Dashed box
|
||||||
@@ -43,19 +55,31 @@ namespace imgui_desktop::gui
|
|||||||
omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f};
|
omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f};
|
||||||
omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f};
|
omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f};
|
||||||
float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f;
|
float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f;
|
||||||
bool m_show_right_bar = true, m_show_left_bar = true;
|
bool m_gradient_bars = true;
|
||||||
bool m_show_top_bar = true, m_show_bottom_bar = true;
|
bool m_show_right_bar = true, m_show_left_bar = true;
|
||||||
|
bool m_show_top_bar = true, m_show_bottom_bar = true;
|
||||||
bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false;
|
bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false;
|
||||||
bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false;
|
bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false;
|
||||||
float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f;
|
float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f;
|
||||||
|
|
||||||
// Labels
|
// Labels
|
||||||
float m_label_offset = 3.f;
|
float m_label_offset = 3.f;
|
||||||
|
omath::Color m_label_gradient_left{0.f, 0.8f, 1.f, 1.f};
|
||||||
|
omath::Color m_label_gradient_right{1.f, 0.2f, 0.7f, 1.f};
|
||||||
bool m_outlined = true;
|
bool m_outlined = true;
|
||||||
|
bool m_gradient_label = true;
|
||||||
bool m_show_right_labels = true, m_show_left_labels = true;
|
bool m_show_right_labels = true, m_show_left_labels = true;
|
||||||
bool m_show_top_labels = true, m_show_bottom_labels = true;
|
bool m_show_top_labels = true, m_show_bottom_labels = true;
|
||||||
bool m_show_centered_top = true, m_show_centered_bottom = true;
|
bool m_show_centered_top = true, m_show_centered_bottom = true;
|
||||||
|
|
||||||
|
GlowSettings m_box_glow;
|
||||||
|
GlowSettings m_cornered_box_glow{{1.f, 0.f, 1.f, 0.8f}};
|
||||||
|
GlowSettings m_bar_glow{{1.f, 0.f, 0.f, 0.8f}};
|
||||||
|
GlowSettings m_label_glow;
|
||||||
|
GlowSettings m_canvas_glow{{1.f, 0.5f, 0.f, 0.8f}, 100.f};
|
||||||
|
int m_canvas_glow_layers = 64;
|
||||||
|
float m_canvas_glow_rounding = 40.f;
|
||||||
|
|
||||||
// Skeleton
|
// Skeleton
|
||||||
omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
|
omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
|
||||||
float m_skel_thickness = 1.f;
|
float m_skel_thickness = 1.f;
|
||||||
|
|||||||
@@ -4,17 +4,28 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/linear_algebra/vector3.hpp"
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include <array>
|
||||||
|
|
||||||
namespace omath::primitives
|
namespace omath::primitives
|
||||||
{
|
{
|
||||||
enum class UpAxis { X, Y, Z };
|
enum class UpAxis
|
||||||
|
{
|
||||||
|
X,
|
||||||
|
Y,
|
||||||
|
Z
|
||||||
|
};
|
||||||
|
|
||||||
template<class Type>
|
template<class Type, UpAxis Up = UpAxis::Y>
|
||||||
struct Aabb final
|
struct Aabb final
|
||||||
{
|
{
|
||||||
Vector3<Type> min;
|
Vector3<Type> min;
|
||||||
Vector3<Type> max;
|
Vector3<Type> max;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static consteval UpAxis get_up_axis()
|
||||||
|
{
|
||||||
|
return Up;
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Vector3<Type> center() const noexcept
|
constexpr Vector3<Type> center() const noexcept
|
||||||
{
|
{
|
||||||
@@ -27,7 +38,6 @@ namespace omath::primitives
|
|||||||
return (max - min) / static_cast<Type>(2);
|
return (max - min) / static_cast<Type>(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<UpAxis Up = UpAxis::Y>
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Vector3<Type> top() const noexcept
|
constexpr Vector3<Type> top() const noexcept
|
||||||
{
|
{
|
||||||
@@ -42,7 +52,6 @@ namespace omath::primitives
|
|||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|
||||||
template<UpAxis Up = UpAxis::Y>
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Vector3<Type> bottom() const noexcept
|
constexpr Vector3<Type> bottom() const noexcept
|
||||||
{
|
{
|
||||||
@@ -57,11 +66,22 @@ namespace omath::primitives
|
|||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr std::array<Vector3<Type>, 8> vertices() const noexcept
|
||||||
|
{
|
||||||
|
return {
|
||||||
|
Vector3<Type>{min.x, min.y, min.z}, Vector3<Type>{max.x, min.y, min.z},
|
||||||
|
Vector3<Type>{min.x, max.y, min.z}, Vector3<Type>{max.x, max.y, min.z},
|
||||||
|
Vector3<Type>{min.x, min.y, max.z}, Vector3<Type>{max.x, min.y, max.z},
|
||||||
|
Vector3<Type>{min.x, max.y, max.z}, Vector3<Type>{max.x, max.y, max.z},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr bool is_collide(const Aabb& other) const noexcept
|
constexpr bool is_collide(const Aabb& other) const noexcept
|
||||||
{
|
{
|
||||||
return min.x <= other.max.x && max.x >= other.min.x &&
|
return min.x <= other.max.x && max.x >= other.min.x && min.y <= other.max.y && max.y >= other.min.y
|
||||||
min.y <= other.max.y && max.y >= other.min.y &&min.z <= other.max.z && max.z >= other.min.z;
|
&& min.z <= other.max.z && max.z >= other.min.z;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
} // namespace omath::primitives
|
} // namespace omath::primitives
|
||||||
|
|||||||
@@ -0,0 +1,42 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 7/1/2026.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
|
namespace omath::algorithm
|
||||||
|
{
|
||||||
|
template<class Camera, class FloatingType>
|
||||||
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Vector2<float> world_to_radar(const Camera& camera, const Vector3<FloatingType>& position, const FloatingType scale)
|
||||||
|
{
|
||||||
|
const auto look_at_angles = camera.calc_look_at_angles(position);
|
||||||
|
const auto current_angles = camera.get_view_angles();
|
||||||
|
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
const auto right_yaw = current_angles.yaw
|
||||||
|
- camera.calc_look_at_angles(camera.get_origin() + camera.get_abs_right()).yaw
|
||||||
|
- decltype(current_angles.yaw)::from_degrees(90);
|
||||||
|
const auto sign = right_yaw.cos() < 0 ? -1.f : 1.f;
|
||||||
|
|
||||||
|
const auto yaw = current_angles.yaw - look_at_angles.yaw - decltype(current_angles.yaw)::from_degrees(90);
|
||||||
|
return omath::Vector2<float>(static_cast<float>(yaw.cos()) * sign, static_cast<float>(yaw.sin()))
|
||||||
|
* (camera.get_origin().distance_to(position) * scale);
|
||||||
|
}
|
||||||
|
static const auto sign = [&camera, ¤t_angles]
|
||||||
|
{
|
||||||
|
const auto right_yaw = current_angles.yaw
|
||||||
|
- camera.calc_look_at_angles(camera.get_origin() + camera.get_abs_right()).yaw
|
||||||
|
- decltype(current_angles.yaw)::from_degrees(90);
|
||||||
|
return right_yaw.cos() < 0 ? -1.f : 1.f;
|
||||||
|
}();
|
||||||
|
|
||||||
|
const auto yaw = current_angles.yaw - look_at_angles.yaw - decltype(current_angles.yaw)::from_degrees(90);
|
||||||
|
|
||||||
|
return omath::Vector2<float>(static_cast<float>(yaw.cos()) * sign, static_cast<float>(yaw.sin()))
|
||||||
|
* (camera.get_origin().distance_to(position) * scale);
|
||||||
|
}
|
||||||
|
} // namespace omath::algorithm
|
||||||
@@ -9,6 +9,7 @@ namespace omath::hud
|
|||||||
class CanvasBox final
|
class CanvasBox final
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
CanvasBox() = default;
|
||||||
CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f);
|
CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f);
|
||||||
|
|
||||||
[[nodiscard("You have to use array")]]
|
[[nodiscard("You have to use array")]]
|
||||||
|
|||||||
@@ -5,13 +5,21 @@
|
|||||||
#include "canvas_box.hpp"
|
#include "canvas_box.hpp"
|
||||||
#include "entity_overlay_widgets.hpp"
|
#include "entity_overlay_widgets.hpp"
|
||||||
#include "hud_renderer_interface.hpp"
|
#include "hud_renderer_interface.hpp"
|
||||||
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
#include "omath/linear_algebra/vector2.hpp"
|
#include "omath/linear_algebra/vector2.hpp"
|
||||||
#include "omath/utility/color.hpp"
|
#include "omath/utility/color.hpp"
|
||||||
|
#include <expected>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
#include <type_traits>
|
||||||
namespace omath::hud
|
namespace omath::hud
|
||||||
{
|
{
|
||||||
|
enum class EntityOverlayError
|
||||||
|
{
|
||||||
|
NO_PROJECTED_VERTEX,
|
||||||
|
CENTER_PROJECTION_FAILED,
|
||||||
|
};
|
||||||
|
|
||||||
class EntityOverlay final
|
class EntityOverlay final
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -22,6 +30,9 @@ namespace omath::hud
|
|||||||
EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||||
const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f}, float thickness = 1.f);
|
const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f}, float thickness = 1.f);
|
||||||
|
|
||||||
|
EntityOverlay& add_2d_box(const Color& box_color, const Gradient& fill_gradient,
|
||||||
|
const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f}, float thickness = 1.f);
|
||||||
|
|
||||||
EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||||
const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f},
|
const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||||
float corner_ratio_len = 0.2f, float thickness = 1.f);
|
float corner_ratio_len = 0.2f, float thickness = 1.f);
|
||||||
@@ -30,17 +41,21 @@ namespace omath::hud
|
|||||||
float thickness = 1.f);
|
float thickness = 1.f);
|
||||||
|
|
||||||
// ── Bars ─────────────────────────────────────────────────────────
|
// ── Bars ─────────────────────────────────────────────────────────
|
||||||
EntityOverlay& add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
|
EntityOverlay& add_right_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
|
||||||
float ratio, float offset = 5.f);
|
float width, float ratio, float offset = 5.f,
|
||||||
|
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||||
|
|
||||||
EntityOverlay& add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
|
EntityOverlay& add_left_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
|
||||||
float ratio, float offset = 5.f);
|
float width, float ratio, float offset = 5.f,
|
||||||
|
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||||
|
|
||||||
EntityOverlay& add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color, float height,
|
EntityOverlay& add_top_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
|
||||||
float ratio, float offset = 5.f);
|
float height, float ratio, float offset = 5.f,
|
||||||
|
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||||
|
|
||||||
EntityOverlay& add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
EntityOverlay& add_bottom_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
|
||||||
float height, float ratio, float offset = 5.f);
|
float height, float ratio, float offset = 5.f,
|
||||||
|
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||||
|
|
||||||
EntityOverlay& add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
EntityOverlay& add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||||
float width, float ratio, float dash_len, float gap_len,
|
float width, float ratio, float dash_len, float gap_len,
|
||||||
@@ -57,46 +72,58 @@ namespace omath::hud
|
|||||||
float offset = 5.f);
|
float offset = 5.f);
|
||||||
|
|
||||||
// ── Labels ───────────────────────────────────────────────────────
|
// ── Labels ───────────────────────────────────────────────────────
|
||||||
EntityOverlay& add_right_label(const Color& color, float offset, widget::Outlined outlined, const std::string_view& text);
|
EntityOverlay& add_right_label(const widget::Paint& color, float offset, widget::Outlined outlined,
|
||||||
|
const std::string_view& text,
|
||||||
|
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||||
|
|
||||||
EntityOverlay& add_left_label(const Color& color, float offset, widget::Outlined outlined, const std::string_view& text);
|
EntityOverlay& add_left_label(const widget::Paint& color, float offset, widget::Outlined outlined,
|
||||||
|
const std::string_view& text,
|
||||||
|
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||||
|
|
||||||
EntityOverlay& add_top_label(const Color& color, float offset, widget::Outlined outlined, std::string_view text);
|
EntityOverlay& add_top_label(const widget::Paint& color, float offset, widget::Outlined outlined,
|
||||||
|
std::string_view text, const std::optional<widget::Glow>& glow = std::nullopt);
|
||||||
|
|
||||||
EntityOverlay& add_bottom_label(const Color& color, float offset, widget::Outlined outlined, std::string_view text);
|
EntityOverlay& add_bottom_label(const widget::Paint& color, float offset, widget::Outlined outlined,
|
||||||
|
std::string_view text, const std::optional<widget::Glow>& glow = std::nullopt);
|
||||||
|
|
||||||
EntityOverlay& add_centered_top_label(const Color& color, float offset, widget::Outlined outlined,
|
EntityOverlay& add_centered_top_label(const widget::Paint& color, float offset, widget::Outlined outlined,
|
||||||
const std::string_view& text);
|
const std::string_view& text,
|
||||||
|
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||||
|
|
||||||
EntityOverlay& add_centered_bottom_label(const Color& color, float offset, widget::Outlined outlined,
|
EntityOverlay& add_centered_bottom_label(const widget::Paint& color, float offset, widget::Outlined outlined,
|
||||||
const std::string_view& text);
|
const std::string_view& text,
|
||||||
|
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||||
|
|
||||||
template<typename... Args>
|
template<typename... Args>
|
||||||
EntityOverlay& add_right_label(const Color& color, const float offset, const widget::Outlined outlined, std::format_string<Args...> fmt,
|
requires(sizeof...(Args) > 0)
|
||||||
Args&&... args)
|
EntityOverlay& add_right_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
|
||||||
|
std::format_string<Args...> fmt, Args&&... args)
|
||||||
{
|
{
|
||||||
return add_right_label(color, offset, outlined,
|
return add_right_label(color, offset, outlined,
|
||||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename... Args>
|
template<typename... Args>
|
||||||
EntityOverlay& add_left_label(const Color& color, const float offset, const widget::Outlined outlined, std::format_string<Args...> fmt,
|
requires(sizeof...(Args) > 0)
|
||||||
Args&&... args)
|
EntityOverlay& add_left_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
|
||||||
|
std::format_string<Args...> fmt, Args&&... args)
|
||||||
{
|
{
|
||||||
return add_left_label(color, offset, outlined,
|
return add_left_label(color, offset, outlined,
|
||||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename... Args>
|
template<typename... Args>
|
||||||
EntityOverlay& add_top_label(const Color& color, const float offset, const widget::Outlined outlined, std::format_string<Args...> fmt,
|
requires(sizeof...(Args) > 0)
|
||||||
Args&&... args)
|
EntityOverlay& add_top_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
|
||||||
|
std::format_string<Args...> fmt, Args&&... args)
|
||||||
{
|
{
|
||||||
return add_top_label(color, offset, outlined,
|
return add_top_label(color, offset, outlined,
|
||||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename... Args>
|
template<typename... Args>
|
||||||
EntityOverlay& add_bottom_label(const Color& color, const float offset, const widget::Outlined outlined,
|
requires(sizeof...(Args) > 0)
|
||||||
|
EntityOverlay& add_bottom_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
|
||||||
std::format_string<Args...> fmt, Args&&... args)
|
std::format_string<Args...> fmt, Args&&... args)
|
||||||
{
|
{
|
||||||
return add_bottom_label(color, offset, outlined,
|
return add_bottom_label(color, offset, outlined,
|
||||||
@@ -104,16 +131,20 @@ namespace omath::hud
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<typename... Args>
|
template<typename... Args>
|
||||||
EntityOverlay& add_centered_top_label(const Color& color, const float offset, const widget::Outlined outlined,
|
requires(sizeof...(Args) > 0)
|
||||||
std::format_string<Args...> fmt, Args&&... args)
|
EntityOverlay& add_centered_top_label(const widget::Paint& color, const float offset,
|
||||||
|
const widget::Outlined outlined, std::format_string<Args...> fmt,
|
||||||
|
Args&&... args)
|
||||||
{
|
{
|
||||||
return add_centered_top_label(color, offset, outlined,
|
return add_centered_top_label(color, offset, outlined,
|
||||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename... Args>
|
template<typename... Args>
|
||||||
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset, const widget::Outlined outlined,
|
requires(sizeof...(Args) > 0)
|
||||||
std::format_string<Args...> fmt, Args&&... args)
|
EntityOverlay& add_centered_bottom_label(const widget::Paint& color, const float offset,
|
||||||
|
const widget::Outlined outlined, std::format_string<Args...> fmt,
|
||||||
|
Args&&... args)
|
||||||
{
|
{
|
||||||
return add_centered_bottom_label(color, offset, outlined,
|
return add_centered_bottom_label(color, offset, outlined,
|
||||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||||
@@ -153,6 +184,7 @@ namespace omath::hud
|
|||||||
EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
|
EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
|
||||||
|
|
||||||
EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
|
EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
|
||||||
|
EntityOverlay& add_skeleton(std::span<const widget::Bone> bones, const Color& color, float thickness = 1.f);
|
||||||
|
|
||||||
// ── Declarative interface ─────────────────────────────────────────
|
// ── Declarative interface ─────────────────────────────────────────
|
||||||
/// Pass any combination of widget:: descriptor structs (and std::optional<W>
|
/// Pass any combination of widget:: descriptor structs (and std::optional<W>
|
||||||
@@ -164,6 +196,49 @@ namespace omath::hud
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<class Camera, class Aabb>
|
||||||
|
[[nodiscard]]
|
||||||
|
static std::expected<EntityOverlay, EntityOverlayError>
|
||||||
|
from_aabb(const Camera& camera, const Aabb& aabb, const float aspect,
|
||||||
|
const std::shared_ptr<HudRendererInterface>& renderer)
|
||||||
|
{
|
||||||
|
using ProjectedVector = std::invoke_result_t<decltype(&Aabb::center), const Aabb&>;
|
||||||
|
|
||||||
|
ProjectedVector top;
|
||||||
|
ProjectedVector bottom;
|
||||||
|
bool has_projected_vertex = false;
|
||||||
|
|
||||||
|
for (const auto& vertex : aabb.vertices())
|
||||||
|
{
|
||||||
|
if (auto projected = camera.world_to_screen_unclipped(vertex))
|
||||||
|
{
|
||||||
|
if (!has_projected_vertex)
|
||||||
|
{
|
||||||
|
top = *projected;
|
||||||
|
bottom = *projected;
|
||||||
|
has_projected_vertex = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (projected->y < top.y)
|
||||||
|
top = *projected;
|
||||||
|
if (projected->y > bottom.y)
|
||||||
|
bottom = *projected;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!has_projected_vertex)
|
||||||
|
return std::unexpected(EntityOverlayError::NO_PROJECTED_VERTEX);
|
||||||
|
|
||||||
|
auto center = camera.world_to_screen_unclipped(aabb.center());
|
||||||
|
if (!center)
|
||||||
|
return std::unexpected(EntityOverlayError::CENTER_PROJECTION_FAILED);
|
||||||
|
|
||||||
|
const auto center_x = static_cast<float>(center->x);
|
||||||
|
return EntityOverlay{
|
||||||
|
{center_x, static_cast<float>(top.y)}, {center_x, static_cast<float>(bottom.y)}, aspect, renderer};
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// optional<W> dispatch — enables when() conditional widgets
|
// optional<W> dispatch — enables when() conditional widgets
|
||||||
template<typename W>
|
template<typename W>
|
||||||
@@ -174,6 +249,7 @@ namespace omath::hud
|
|||||||
}
|
}
|
||||||
|
|
||||||
void dispatch(const widget::Box& box);
|
void dispatch(const widget::Box& box);
|
||||||
|
void dispatch(const widget::CanvasGlow& canvas_glow);
|
||||||
void dispatch(const widget::CorneredBox& cornered_box);
|
void dispatch(const widget::CorneredBox& cornered_box);
|
||||||
void dispatch(const widget::DashedBox& dashed_box);
|
void dispatch(const widget::DashedBox& dashed_box);
|
||||||
void dispatch(const widget::RightSide& right_side);
|
void dispatch(const widget::RightSide& right_side);
|
||||||
@@ -186,7 +262,19 @@ namespace omath::hud
|
|||||||
void dispatch(const widget::AimDot& aim_dot);
|
void dispatch(const widget::AimDot& aim_dot);
|
||||||
void dispatch(const widget::ProjectileAim& proj_widget);
|
void dispatch(const widget::ProjectileAim& proj_widget);
|
||||||
void draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring);
|
void draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring);
|
||||||
void draw_outlined_text(const Vector2<float>& position, const Color& color, const std::string_view& text);
|
void draw_label(const Vector2<float>& position, const widget::Paint& paint, widget::Outlined outlined,
|
||||||
|
const std::string_view& text, const std::optional<widget::Glow>& glow);
|
||||||
|
void draw_glow_polyline(const std::span<const Vector2<float>>& points, const widget::Glow& glow,
|
||||||
|
float thickness) const;
|
||||||
|
void draw_glow_line(const Vector2<float>& from, const Vector2<float>& to, const widget::Glow& glow,
|
||||||
|
float thickness) const;
|
||||||
|
void draw_glow_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||||
|
const std::optional<widget::Glow>& glow) const;
|
||||||
|
void draw_canvas_glow(const widget::CanvasGlow& canvas_glow) const;
|
||||||
|
void draw_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||||
|
const widget::Paint& paint) const;
|
||||||
|
[[nodiscard]]
|
||||||
|
static widget::Paint resolve_bar_paint(const widget::BarPaint& paint, float ratio, bool vertical);
|
||||||
void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
|
void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
|
||||||
float gap_len, float thickness) const;
|
float gap_len, float thickness) const;
|
||||||
void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
|
void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
|
||||||
|
|||||||
@@ -2,16 +2,57 @@
|
|||||||
// Created by orange on 15.03.2026.
|
// Created by orange on 15.03.2026.
|
||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
#include "gradient.hpp"
|
||||||
#include "omath/linear_algebra/vector2.hpp"
|
#include "omath/linear_algebra/vector2.hpp"
|
||||||
#include "omath/utility/color.hpp"
|
#include "omath/utility/color.hpp"
|
||||||
#include <any>
|
#include <any>
|
||||||
|
#include <array>
|
||||||
#include <initializer_list>
|
#include <initializer_list>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
#include <span>
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
#include <type_traits>
|
||||||
#include <variant>
|
#include <variant>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
namespace omath::hud::widget
|
namespace omath::hud::widget
|
||||||
{
|
{
|
||||||
|
struct Paint : std::variant<Color, Gradient>
|
||||||
|
{
|
||||||
|
using std::variant<Color, Gradient>::variant;
|
||||||
|
|
||||||
|
constexpr Paint(const float red, const float green, const float blue, const float alpha)
|
||||||
|
: std::variant<Color, Gradient>(Color{red, green, blue, alpha})
|
||||||
|
{
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BarGradient
|
||||||
|
{
|
||||||
|
Color empty_color;
|
||||||
|
Color full_color;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BarPaint : std::variant<Color, Gradient, BarGradient>
|
||||||
|
{
|
||||||
|
using std::variant<Color, Gradient, BarGradient>::variant;
|
||||||
|
|
||||||
|
constexpr BarPaint(const float red, const float green, const float blue, const float alpha)
|
||||||
|
: std::variant<Color, Gradient, BarGradient>(Color{red, green, blue, alpha})
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
BarPaint(const Paint& paint)
|
||||||
|
{
|
||||||
|
std::visit(
|
||||||
|
[this](const auto& value)
|
||||||
|
{
|
||||||
|
this->template emplace<std::decay_t<decltype(value)>>(value);
|
||||||
|
},
|
||||||
|
paint);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
// ── Overloaded helper for std::visit ──────────────────────────────────────
|
// ── Overloaded helper for std::visit ──────────────────────────────────────
|
||||||
template<typename... Ts>
|
template<typename... Ts>
|
||||||
struct Overloaded : Ts...
|
struct Overloaded : Ts...
|
||||||
@@ -21,13 +62,28 @@ namespace omath::hud::widget
|
|||||||
template<typename... Ts>
|
template<typename... Ts>
|
||||||
Overloaded(Ts...) -> Overloaded<Ts...>;
|
Overloaded(Ts...) -> Overloaded<Ts...>;
|
||||||
|
|
||||||
|
struct Glow
|
||||||
|
{
|
||||||
|
Color color;
|
||||||
|
float radius = 4.f;
|
||||||
|
float intensity = 1.f;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct CanvasGlow
|
||||||
|
{
|
||||||
|
Glow glow;
|
||||||
|
int layers = 64;
|
||||||
|
float rounding = 20.f;
|
||||||
|
};
|
||||||
|
|
||||||
// ── Standalone widgets ────────────────────────────────────────────────────
|
// ── Standalone widgets ────────────────────────────────────────────────────
|
||||||
struct Box
|
struct Box
|
||||||
{
|
{
|
||||||
Color color;
|
Color color;
|
||||||
Color fill{0.f, 0.f, 0.f, 0.f};
|
Paint fill{Color{0.f, 0.f, 0.f, 0.f}};
|
||||||
Color outline{0.f, 0.f, 0.f, 0.f};
|
Color outline{0.f, 0.f, 0.f, 0.f};
|
||||||
float thickness = 1.f;
|
float thickness = 1.f;
|
||||||
|
std::optional<Glow> glow = std::nullopt;
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class Outlined
|
enum class Outlined
|
||||||
@@ -42,6 +98,7 @@ namespace omath::hud::widget
|
|||||||
Color outline{0.f, 0.f, 0.f, 0.f};
|
Color outline{0.f, 0.f, 0.f, 0.f};
|
||||||
float corner_ratio = 0.2f;
|
float corner_ratio = 0.2f;
|
||||||
float thickness = 1.f;
|
float thickness = 1.f;
|
||||||
|
std::optional<Glow> glow = std::nullopt;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct DashedBox
|
struct DashedBox
|
||||||
@@ -52,10 +109,37 @@ namespace omath::hud::widget
|
|||||||
float thickness = 1.f;
|
float thickness = 1.f;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct Bone
|
||||||
|
{
|
||||||
|
Vector2<float> start;
|
||||||
|
Vector2<float> end;
|
||||||
|
};
|
||||||
|
|
||||||
struct Skeleton
|
struct Skeleton
|
||||||
{
|
{
|
||||||
|
std::vector<Bone> bones;
|
||||||
Color color;
|
Color color;
|
||||||
float thickness = 1.f;
|
float thickness = 1.f;
|
||||||
|
|
||||||
|
Skeleton(const Color& color, const float thickness = 1.f): color(color), thickness(thickness)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Skeleton(const std::span<const Bone> bones, const Color& color, const float thickness = 1.f)
|
||||||
|
: bones(bones.begin(), bones.end()), color(color), thickness(thickness)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Skeleton(const std::initializer_list<Bone> bones, const Color& color, const float thickness = 1.f)
|
||||||
|
: bones(bones), color(color), thickness(thickness)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
template<std::size_t Size>
|
||||||
|
Skeleton(const std::array<Bone, Size>& bones, const Color& color, const float thickness = 1.f)
|
||||||
|
: Skeleton(std::span<const Bone>{bones}, color, thickness)
|
||||||
|
{
|
||||||
|
}
|
||||||
};
|
};
|
||||||
struct SnapLine
|
struct SnapLine
|
||||||
{
|
{
|
||||||
@@ -92,18 +176,18 @@ namespace omath::hud::widget
|
|||||||
Figure figure = Figure::SQUARE;
|
Figure figure = Figure::SQUARE;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// ── Side-agnostic widgets (used inside XxxSide containers) ────────────────
|
// ── Side-agnostic widgets (used inside XxxSide containers) ────────────────
|
||||||
|
|
||||||
/// A filled bar. `size` is width for left/right sides, height for top/bottom.
|
/// A filled bar. `size` is width for left/right sides, height for top/bottom.
|
||||||
struct Bar
|
struct Bar
|
||||||
{
|
{
|
||||||
Color color;
|
BarPaint color;
|
||||||
Color outline;
|
Color outline;
|
||||||
Color bg;
|
Color bg;
|
||||||
float size;
|
float size;
|
||||||
float ratio;
|
float ratio;
|
||||||
float offset = 5.f;
|
float offset = 5.f;
|
||||||
|
std::optional<Glow> glow = std::nullopt;
|
||||||
};
|
};
|
||||||
|
|
||||||
/// A dashed bar. Same field semantics as Bar plus dash parameters.
|
/// A dashed bar. Same field semantics as Bar plus dash parameters.
|
||||||
@@ -121,10 +205,11 @@ namespace omath::hud::widget
|
|||||||
|
|
||||||
struct Label
|
struct Label
|
||||||
{
|
{
|
||||||
Color color;
|
Paint color;
|
||||||
float offset;
|
float offset;
|
||||||
Outlined outlined;
|
Outlined outlined;
|
||||||
std::string_view text;
|
std::string_view text;
|
||||||
|
std::optional<Glow> glow = std::nullopt;
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Wraps a Label to request horizontal centering (only applied in TopSide / BottomSide).
|
/// Wraps a Label to request horizontal centering (only applied in TopSide / BottomSide).
|
||||||
@@ -172,8 +257,8 @@ namespace omath::hud::widget
|
|||||||
struct None
|
struct None
|
||||||
{
|
{
|
||||||
}; ///< No-op placeholder — used by widget::when for disabled elements.
|
}; ///< No-op placeholder — used by widget::when for disabled elements.
|
||||||
using SideWidget =
|
using SideWidget = std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal,
|
||||||
std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal, ProgressRing, Icon>;
|
ProgressRing, Icon>;
|
||||||
|
|
||||||
// ── Side containers ───────────────────────────────────────────────────────
|
// ── Side containers ───────────────────────────────────────────────────────
|
||||||
// Storing std::initializer_list<SideWidget> is safe here: the backing array
|
// Storing std::initializer_list<SideWidget> is safe here: the backing array
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "omath/utility/color.hpp"
|
||||||
|
|
||||||
|
namespace omath::hud
|
||||||
|
{
|
||||||
|
struct Gradient
|
||||||
|
{
|
||||||
|
Color top_left;
|
||||||
|
Color top_right;
|
||||||
|
Color bottom_right;
|
||||||
|
Color bottom_left;
|
||||||
|
bool animated = false;
|
||||||
|
float animation_speed = 4.f;
|
||||||
|
float animation_spread = 0.7f;
|
||||||
|
};
|
||||||
|
} // namespace omath::hud
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
// Created by orange on 13.03.2026.
|
// Created by orange on 13.03.2026.
|
||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
#include "gradient.hpp"
|
||||||
#include "omath/linear_algebra/vector2.hpp"
|
#include "omath/linear_algebra/vector2.hpp"
|
||||||
#include "omath/utility/color.hpp"
|
#include "omath/utility/color.hpp"
|
||||||
#include <any>
|
#include <any>
|
||||||
@@ -19,12 +20,24 @@ namespace omath::hud
|
|||||||
virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
|
virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
|
||||||
float thickness) = 0;
|
float thickness) = 0;
|
||||||
|
|
||||||
|
virtual void add_polyline_clipped(const std::span<const Vector2<float>>& vertexes, const Vector2<float>&,
|
||||||
|
const Vector2<float>&, const Color& color, float thickness)
|
||||||
|
{
|
||||||
|
add_polyline(vertexes, color, thickness);
|
||||||
|
}
|
||||||
|
|
||||||
virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) = 0;
|
virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) = 0;
|
||||||
|
|
||||||
virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
|
virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
|
||||||
|
|
||||||
virtual void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
|
virtual void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
|
||||||
|
|
||||||
|
virtual void add_gradient_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||||
|
const Gradient& gradient)
|
||||||
|
{
|
||||||
|
add_filled_rectangle(min, max, gradient.top_left);
|
||||||
|
}
|
||||||
|
|
||||||
virtual void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
|
virtual void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
|
||||||
int segments = 0) = 0;
|
int segments = 0) = 0;
|
||||||
|
|
||||||
@@ -41,6 +54,12 @@ namespace omath::hud
|
|||||||
|
|
||||||
virtual void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) = 0;
|
virtual void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) = 0;
|
||||||
|
|
||||||
|
virtual void add_gradient_text(const Vector2<float>& position, const Gradient& gradient,
|
||||||
|
const std::string_view& text)
|
||||||
|
{
|
||||||
|
add_text(position, gradient.top_left, text);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
virtual Vector2<float> calc_text_size(const std::string_view& text) = 0;
|
virtual Vector2<float> calc_text_size(const std::string_view& text) = 0;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -13,10 +13,15 @@ namespace omath::hud
|
|||||||
~ImguiHudRenderer() override;
|
~ImguiHudRenderer() override;
|
||||||
void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
|
void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
|
||||||
float thickness) override;
|
float thickness) override;
|
||||||
void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) override;
|
void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
|
||||||
|
float thickness) override;
|
||||||
|
void add_polyline_clipped(const std::span<const Vector2<float>>& vertexes, const Vector2<float>& clip_min,
|
||||||
|
const Vector2<float>& clip_max, const Color& color, float thickness) override;
|
||||||
void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override;
|
void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override;
|
||||||
void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
|
void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
|
||||||
void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
|
void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
|
||||||
|
void add_gradient_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||||
|
const Gradient& gradient) override;
|
||||||
void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
|
void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
|
||||||
int segments = 0) override;
|
int segments = 0) override;
|
||||||
void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
|
void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
|
||||||
@@ -26,8 +31,10 @@ namespace omath::hud
|
|||||||
void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
||||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
|
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
|
||||||
void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
|
void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
|
||||||
|
void add_gradient_text(const Vector2<float>& position, const Gradient& gradient,
|
||||||
|
const std::string_view& text) override;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector2<float> calc_text_size(const std::string_view& text) override;
|
Vector2<float> calc_text_size(const std::string_view& text) override;
|
||||||
};
|
};
|
||||||
} // namespace omath::hud
|
} // namespace omath::hud
|
||||||
#endif // OMATH_IMGUI_INTEGRATION
|
#endif // OMATH_IMGUI_INTEGRATION
|
||||||
|
|||||||
@@ -125,7 +125,7 @@ namespace omath
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Angle operator+(const Angle& other) noexcept
|
constexpr Angle operator+(const Angle& other) const noexcept
|
||||||
{
|
{
|
||||||
if constexpr (flags == AngleFlags::Normalized)
|
if constexpr (flags == AngleFlags::Normalized)
|
||||||
return Angle{angles::wrap_angle(m_angle + other.m_angle, min, max)};
|
return Angle{angles::wrap_angle(m_angle + other.m_angle, min, max)};
|
||||||
@@ -140,7 +140,7 @@ namespace omath
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Angle operator-(const Angle& other) noexcept
|
constexpr Angle operator-(const Angle& other) const noexcept
|
||||||
{
|
{
|
||||||
return operator+(-other);
|
return operator+(-other);
|
||||||
}
|
}
|
||||||
|
|||||||
+332
-87
@@ -2,6 +2,7 @@
|
|||||||
// Created by orange on 13.03.2026.
|
// Created by orange on 13.03.2026.
|
||||||
//
|
//
|
||||||
#include "omath/hud/entity_overlay.hpp"
|
#include "omath/hud/entity_overlay.hpp"
|
||||||
|
#include <limits>
|
||||||
|
|
||||||
namespace omath::hud
|
namespace omath::hud
|
||||||
{
|
{
|
||||||
@@ -20,6 +21,20 @@ namespace omath::hud
|
|||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_2d_box(const Color& box_color, const Gradient& fill_gradient,
|
||||||
|
const Color& outline_color, const float thickness)
|
||||||
|
{
|
||||||
|
const auto points = m_canvas.as_array();
|
||||||
|
|
||||||
|
if (outline_color.value().w > 0.f)
|
||||||
|
m_renderer->add_polyline({points.data(), points.size()}, outline_color, thickness + 2.f);
|
||||||
|
|
||||||
|
m_renderer->add_polyline({points.data(), points.size()}, box_color, thickness);
|
||||||
|
m_renderer->add_gradient_rectangle(m_canvas.top_left_corner, m_canvas.bottom_right_corner, fill_gradient);
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
EntityOverlay& EntityOverlay::add_cornered_2d_box(const Color& box_color, const Color& fill_color,
|
EntityOverlay& EntityOverlay::add_cornered_2d_box(const Color& box_color, const Color& fill_color,
|
||||||
const Color& outline_color, const float corner_ratio_len,
|
const Color& outline_color, const float corner_ratio_len,
|
||||||
const float thickness)
|
const float thickness)
|
||||||
@@ -38,11 +53,9 @@ namespace omath::hud
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Left Side
|
// Left Side
|
||||||
draw_corner_line(m_canvas.top_left_corner,
|
draw_corner_line(m_canvas.top_left_corner, m_canvas.top_left_corner + Vector2<float>{corner_line_length, 0.f});
|
||||||
m_canvas.top_left_corner + Vector2<float>{corner_line_length, 0.f});
|
|
||||||
|
|
||||||
draw_corner_line(m_canvas.top_left_corner,
|
draw_corner_line(m_canvas.top_left_corner, m_canvas.top_left_corner + Vector2<float>{0.f, corner_line_length});
|
||||||
m_canvas.top_left_corner + Vector2<float>{0.f, corner_line_length});
|
|
||||||
|
|
||||||
draw_corner_line(m_canvas.bottom_left_corner,
|
draw_corner_line(m_canvas.bottom_left_corner,
|
||||||
m_canvas.bottom_left_corner - Vector2<float>{0.f, corner_line_length});
|
m_canvas.bottom_left_corner - Vector2<float>{0.f, corner_line_length});
|
||||||
@@ -64,76 +77,84 @@ namespace omath::hud
|
|||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
EntityOverlay& EntityOverlay::add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
EntityOverlay& EntityOverlay::add_right_bar(const widget::BarPaint& color, const Color& outline_color,
|
||||||
const float width, float ratio, const float offset)
|
const Color& bg_color, const float width, float ratio,
|
||||||
|
const float offset, const std::optional<widget::Glow>& glow)
|
||||||
{
|
{
|
||||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||||
const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
|
const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
|
||||||
|
|
||||||
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
|
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
|
||||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
|
const auto bar_min = bar_start - Vector2<float>{0.f, max_bar_height};
|
||||||
|
const auto bar_max = bar_start + Vector2<float>{width, 0.f};
|
||||||
|
const auto fill_min = bar_start - Vector2<float>{0.f, max_bar_height * ratio};
|
||||||
|
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
|
||||||
|
|
||||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
|
draw_glow_rectangle(fill_min, bar_max, glow);
|
||||||
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
|
draw_filled_rectangle(fill_min, bar_max, resolve_bar_paint(color, ratio, true));
|
||||||
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
|
m_renderer->add_rectangle(bar_min, bar_max, outline_color);
|
||||||
|
|
||||||
m_text_cursor_right.x += offset + width;
|
m_text_cursor_right.x += offset + width;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
EntityOverlay& EntityOverlay::add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
EntityOverlay& EntityOverlay::add_left_bar(const widget::BarPaint& color, const Color& outline_color,
|
||||||
const float width, float ratio, const float offset)
|
const Color& bg_color, const float width, float ratio,
|
||||||
|
const float offset, const std::optional<widget::Glow>& glow)
|
||||||
{
|
{
|
||||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||||
const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
|
const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
|
||||||
|
|
||||||
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
|
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
|
||||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
|
const auto bar_min = bar_start - Vector2<float>{0.f, max_bar_height};
|
||||||
|
const auto bar_max = bar_start + Vector2<float>{width, 0.f};
|
||||||
|
const auto fill_min = bar_start - Vector2<float>{0.f, max_bar_height * ratio};
|
||||||
|
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
|
||||||
|
|
||||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
|
draw_glow_rectangle(fill_min, bar_max, glow);
|
||||||
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
|
draw_filled_rectangle(fill_min, bar_max, resolve_bar_paint(color, ratio, true));
|
||||||
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
|
m_renderer->add_rectangle(bar_min, bar_max, outline_color);
|
||||||
|
|
||||||
m_text_cursor_left.x -= offset + width;
|
m_text_cursor_left.x -= offset + width;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
EntityOverlay& EntityOverlay::add_right_label(const Color& color, const float offset,
|
EntityOverlay& EntityOverlay::add_right_label(const widget::Paint& color, const float offset,
|
||||||
const widget::Outlined outlined,
|
const widget::Outlined outlined, const std::string_view& text,
|
||||||
const std::string_view& text)
|
const std::optional<widget::Glow>& glow)
|
||||||
{
|
{
|
||||||
if (outlined == widget::Outlined::On)
|
draw_label(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, outlined, text, glow);
|
||||||
draw_outlined_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text);
|
|
||||||
else
|
|
||||||
m_renderer->add_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text.data());
|
|
||||||
|
|
||||||
m_text_cursor_right.y += m_renderer->calc_text_size(text.data()).y;
|
m_text_cursor_right.y += m_renderer->calc_text_size(text.data()).y;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
EntityOverlay& EntityOverlay::add_top_label(const Color& color, const float offset, const widget::Outlined outlined,
|
EntityOverlay& EntityOverlay::add_top_label(const widget::Paint& color, const float offset,
|
||||||
const std::string_view text)
|
const widget::Outlined outlined, const std::string_view text,
|
||||||
|
const std::optional<widget::Glow>& glow)
|
||||||
{
|
{
|
||||||
m_text_cursor_top.y -= m_renderer->calc_text_size(text.data()).y;
|
m_text_cursor_top.y -= m_renderer->calc_text_size(text.data()).y;
|
||||||
|
|
||||||
if (outlined == widget::Outlined::On)
|
draw_label(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, outlined, text, glow);
|
||||||
draw_outlined_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text);
|
|
||||||
else
|
|
||||||
m_renderer->add_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text.data());
|
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
EntityOverlay& EntityOverlay::add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
EntityOverlay& EntityOverlay::add_top_bar(const widget::BarPaint& color, const Color& outline_color,
|
||||||
const float height, float ratio, const float offset)
|
const Color& bg_color, const float height, float ratio,
|
||||||
|
const float offset, const std::optional<widget::Glow>& glow)
|
||||||
{
|
{
|
||||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||||
const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x);
|
const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x);
|
||||||
|
|
||||||
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
|
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
|
||||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), bg_color);
|
const auto bar_min = bar_start - Vector2<float>{0.f, height};
|
||||||
|
const auto bar_max = bar_start + Vector2<float>{max_bar_width, 0.f};
|
||||||
|
const auto fill_max = Vector2<float>{bar_start.x + max_bar_width * ratio, bar_start.y};
|
||||||
|
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
|
||||||
|
|
||||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color);
|
draw_glow_rectangle(bar_min, fill_max, glow);
|
||||||
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), outline_color);
|
draw_filled_rectangle(bar_min, fill_max, resolve_bar_paint(color, ratio, false));
|
||||||
|
m_renderer->add_rectangle(bar_min, bar_max, outline_color);
|
||||||
|
|
||||||
m_text_cursor_top.y -= offset + height;
|
m_text_cursor_top.y -= offset + height;
|
||||||
|
|
||||||
@@ -316,6 +337,14 @@ namespace omath::hud
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_skeleton(const std::span<const widget::Bone> bones, const Color& color,
|
||||||
|
const float thickness)
|
||||||
|
{
|
||||||
|
for (const auto& bone : bones)
|
||||||
|
m_renderer->add_line(bone.start, bone.end, color, thickness);
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
void EntityOverlay::draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color,
|
void EntityOverlay::draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color,
|
||||||
const float dash_len, const float gap_len, const float thickness) const
|
const float dash_len, const float gap_len, const float thickness) const
|
||||||
{
|
{
|
||||||
@@ -366,84 +395,265 @@ namespace omath::hud
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityOverlay::draw_outlined_text(const Vector2<float>& position, const Color& color,
|
void EntityOverlay::draw_label(const Vector2<float>& position, const widget::Paint& paint,
|
||||||
const std::string_view& text)
|
const widget::Outlined outlined, const std::string_view& text,
|
||||||
|
const std::optional<widget::Glow>& glow)
|
||||||
{
|
{
|
||||||
static constexpr std::array outline_offsets = {
|
if (glow)
|
||||||
Vector2<float>{-1, -1}, Vector2<float>{-1, 0}, Vector2<float>{-1, 1}, Vector2<float>{0, -1},
|
{
|
||||||
Vector2<float>{0, 1}, Vector2<float>{1, -1}, Vector2<float>{1, 0}, Vector2<float>{1, 1}};
|
const int radius = static_cast<int>(std::ceil(std::max(glow->radius, 0.f)));
|
||||||
|
for (int layer = radius; layer > 0; --layer)
|
||||||
|
{
|
||||||
|
const float alpha = glow->color.value().w * std::max(glow->intensity, 0.f)
|
||||||
|
* (1.f - static_cast<float>(layer - 1) / static_cast<float>(radius + 1));
|
||||||
|
const auto value = glow->color.value();
|
||||||
|
const Color color{value.x, value.y, value.z, alpha / static_cast<float>(radius)};
|
||||||
|
for (int x = -layer; x <= layer; ++x)
|
||||||
|
{
|
||||||
|
m_renderer->add_text(position + Vector2<float>{static_cast<float>(x), static_cast<float>(-layer)},
|
||||||
|
color, text);
|
||||||
|
m_renderer->add_text(position + Vector2<float>{static_cast<float>(x), static_cast<float>(layer)},
|
||||||
|
color, text);
|
||||||
|
}
|
||||||
|
for (int y = -layer + 1; y < layer; ++y)
|
||||||
|
{
|
||||||
|
m_renderer->add_text(position + Vector2<float>{static_cast<float>(-layer), static_cast<float>(y)},
|
||||||
|
color, text);
|
||||||
|
m_renderer->add_text(position + Vector2<float>{static_cast<float>(layer), static_cast<float>(y)},
|
||||||
|
color, text);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for (const auto& outline_offset : outline_offsets)
|
if (outlined == widget::Outlined::On)
|
||||||
m_renderer->add_text(position + outline_offset, Color{0.f, 0.f, 0.f, 1.f}, text.data());
|
{
|
||||||
m_renderer->add_text(position, color, text.data());
|
static constexpr std::array outline_offsets = {
|
||||||
|
Vector2<float>{-1, -1}, Vector2<float>{-1, 0}, Vector2<float>{-1, 1}, Vector2<float>{0, -1},
|
||||||
|
Vector2<float>{0, 1}, Vector2<float>{1, -1}, Vector2<float>{1, 0}, Vector2<float>{1, 1}};
|
||||||
|
|
||||||
|
for (const auto& outline_offset : outline_offsets)
|
||||||
|
m_renderer->add_text(position + outline_offset, Color{0.f, 0.f, 0.f, 1.f}, text);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::visit(
|
||||||
|
widget::Overloaded{
|
||||||
|
[&](const Color& color)
|
||||||
|
{
|
||||||
|
m_renderer->add_text(position, color, text);
|
||||||
|
},
|
||||||
|
[&](const Gradient& gradient)
|
||||||
|
{
|
||||||
|
m_renderer->add_gradient_text(position, gradient, text);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
paint);
|
||||||
}
|
}
|
||||||
EntityOverlay& EntityOverlay::add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
|
||||||
const float height, float ratio, const float offset)
|
void EntityOverlay::draw_glow_polyline(const std::span<const Vector2<float>>& points, const widget::Glow& glow,
|
||||||
|
const float thickness) const
|
||||||
|
{
|
||||||
|
const int radius = static_cast<int>(std::ceil(std::max(glow.radius, 0.f)));
|
||||||
|
const auto value = glow.color.value();
|
||||||
|
for (int layer = radius; layer > 0; --layer)
|
||||||
|
{
|
||||||
|
const float falloff = 1.f - static_cast<float>(layer - 1) / static_cast<float>(radius + 1);
|
||||||
|
const Color color{value.x, value.y, value.z,
|
||||||
|
value.w * std::max(glow.intensity, 0.f) * falloff / static_cast<float>(radius)};
|
||||||
|
m_renderer->add_polyline(points, color, thickness + static_cast<float>(layer) * 2.f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::draw_glow_line(const Vector2<float>& from, const Vector2<float>& to, const widget::Glow& glow,
|
||||||
|
const float thickness) const
|
||||||
|
{
|
||||||
|
const int radius = static_cast<int>(std::ceil(std::max(glow.radius, 0.f)));
|
||||||
|
const auto value = glow.color.value();
|
||||||
|
for (int layer = radius; layer > 0; --layer)
|
||||||
|
{
|
||||||
|
const float falloff = 1.f - static_cast<float>(layer - 1) / static_cast<float>(radius + 1);
|
||||||
|
const Color color{value.x, value.y, value.z,
|
||||||
|
value.w * std::max(glow.intensity, 0.f) * falloff / static_cast<float>(radius)};
|
||||||
|
m_renderer->add_line(from, to, color, thickness + static_cast<float>(layer) * 2.f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::draw_glow_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||||
|
const std::optional<widget::Glow>& glow) const
|
||||||
|
{
|
||||||
|
if (!glow || glow->radius <= 0.f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const std::array points = {
|
||||||
|
Vector2<float>{std::min(min.x, max.x), std::min(min.y, max.y)},
|
||||||
|
Vector2<float>{std::max(min.x, max.x), std::min(min.y, max.y)},
|
||||||
|
Vector2<float>{std::max(min.x, max.x), std::max(min.y, max.y)},
|
||||||
|
Vector2<float>{std::min(min.x, max.x), std::max(min.y, max.y)},
|
||||||
|
};
|
||||||
|
draw_glow_polyline(points, *glow, 1.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::draw_canvas_glow(const widget::CanvasGlow& canvas_glow) const
|
||||||
|
{
|
||||||
|
const int layers = std::max(canvas_glow.layers, 2);
|
||||||
|
const auto min = m_canvas.top_left_corner;
|
||||||
|
const auto max = m_canvas.bottom_right_corner;
|
||||||
|
const auto value = canvas_glow.glow.color.value();
|
||||||
|
const float intensity = std::max(canvas_glow.glow.intensity, 0.f);
|
||||||
|
|
||||||
|
constexpr int corner_segments = 12;
|
||||||
|
const float max_rounding = std::min(std::abs(max.x - min.x), std::abs(max.y - min.y)) * 0.5f;
|
||||||
|
const float rounding = std::clamp(canvas_glow.rounding, 0.f, max_rounding);
|
||||||
|
const float extent = std::max(canvas_glow.glow.radius, 0.f);
|
||||||
|
const float stroke = std::max(extent / static_cast<float>(layers - 1) * 2.f, 1.f);
|
||||||
|
for (int layer = 0; layer < layers; ++layer)
|
||||||
|
{
|
||||||
|
const float progress = static_cast<float>(layer) / static_cast<float>(layers - 1);
|
||||||
|
const float expansion = extent * (1.f - progress);
|
||||||
|
const float falloff = progress * progress * (3.f - 2.f * progress);
|
||||||
|
const Color color{value.x, value.y, value.z, value.w * intensity * falloff * 0.35f};
|
||||||
|
const auto expanded_min = min - Vector2<float>{expansion, expansion};
|
||||||
|
const auto expanded_max = max + Vector2<float>{expansion, expansion};
|
||||||
|
const float expanded_rounding = rounding + expansion;
|
||||||
|
const std::array corner_centers = {
|
||||||
|
expanded_min + Vector2<float>{expanded_rounding, expanded_rounding},
|
||||||
|
Vector2<float>{expanded_max.x - expanded_rounding, expanded_min.y + expanded_rounding},
|
||||||
|
expanded_max - Vector2<float>{expanded_rounding, expanded_rounding},
|
||||||
|
Vector2<float>{expanded_min.x + expanded_rounding, expanded_max.y - expanded_rounding},
|
||||||
|
};
|
||||||
|
std::array<Vector2<float>, corner_segments * 4> points;
|
||||||
|
for (int corner = 0; corner < 4; ++corner)
|
||||||
|
{
|
||||||
|
const float start_angle =
|
||||||
|
std::numbers::pi_v<float> + static_cast<float>(corner) * std::numbers::pi_v<float> * 0.5f;
|
||||||
|
for (int segment = 0; segment < corner_segments; ++segment)
|
||||||
|
{
|
||||||
|
const float arc_progress = static_cast<float>(segment) / static_cast<float>(corner_segments - 1);
|
||||||
|
const float angle = start_angle + arc_progress * std::numbers::pi_v<float> * 0.5f;
|
||||||
|
points[corner * corner_segments + segment] =
|
||||||
|
corner_centers[corner]
|
||||||
|
+ Vector2<float>{std::cos(angle) * expanded_rounding, std::sin(angle) * expanded_rounding};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
constexpr float clip_extent = std::numeric_limits<float>::max() * 0.25f;
|
||||||
|
m_renderer->add_polyline_clipped(points, {-clip_extent, -clip_extent}, {clip_extent, min.y}, color, stroke);
|
||||||
|
m_renderer->add_polyline_clipped(points, {-clip_extent, max.y}, {clip_extent, clip_extent}, color, stroke);
|
||||||
|
m_renderer->add_polyline_clipped(points, {-clip_extent, min.y}, {min.x, max.y}, color, stroke);
|
||||||
|
m_renderer->add_polyline_clipped(points, {max.x, min.y}, {clip_extent, max.y}, color, stroke);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::draw_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||||
|
const widget::Paint& paint) const
|
||||||
|
{
|
||||||
|
const Vector2<float> top_left{std::min(min.x, max.x), std::min(min.y, max.y)};
|
||||||
|
const Vector2<float> bottom_right{std::max(min.x, max.x), std::max(min.y, max.y)};
|
||||||
|
std::visit(
|
||||||
|
widget::Overloaded{
|
||||||
|
[&](const Color& color)
|
||||||
|
{
|
||||||
|
m_renderer->add_filled_rectangle(top_left, bottom_right, color);
|
||||||
|
},
|
||||||
|
[&](const Gradient& gradient)
|
||||||
|
{
|
||||||
|
m_renderer->add_gradient_rectangle(top_left, bottom_right, gradient);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
paint);
|
||||||
|
}
|
||||||
|
|
||||||
|
widget::Paint EntityOverlay::resolve_bar_paint(const widget::BarPaint& paint, const float ratio,
|
||||||
|
const bool vertical)
|
||||||
|
{
|
||||||
|
return std::visit(
|
||||||
|
widget::Overloaded{
|
||||||
|
[](const Color& color) -> widget::Paint
|
||||||
|
{
|
||||||
|
return color;
|
||||||
|
},
|
||||||
|
[](const Gradient& gradient) -> widget::Paint
|
||||||
|
{
|
||||||
|
return gradient;
|
||||||
|
},
|
||||||
|
[&](const widget::BarGradient& gradient) -> widget::Paint
|
||||||
|
{
|
||||||
|
const float value = std::clamp(ratio, 0.f, 1.f);
|
||||||
|
const auto current = Color{gradient.empty_color.value() * (1.f - value)
|
||||||
|
+ gradient.full_color.value() * value};
|
||||||
|
if (vertical)
|
||||||
|
return Gradient{current, current, gradient.empty_color, gradient.empty_color};
|
||||||
|
return Gradient{gradient.empty_color, current, current, gradient.empty_color};
|
||||||
|
},
|
||||||
|
},
|
||||||
|
paint);
|
||||||
|
}
|
||||||
|
EntityOverlay& EntityOverlay::add_bottom_bar(const widget::BarPaint& color, const Color& outline_color,
|
||||||
|
const Color& bg_color, const float height, float ratio,
|
||||||
|
const float offset, const std::optional<widget::Glow>& glow)
|
||||||
{
|
{
|
||||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||||
const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x);
|
const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x);
|
||||||
|
|
||||||
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
|
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
|
||||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), bg_color);
|
const auto bar_min = bar_start;
|
||||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color);
|
const auto bar_max = bar_start + Vector2<float>{max_bar_width, height};
|
||||||
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), outline_color);
|
const auto fill_max = bar_start + Vector2<float>{max_bar_width * ratio, height};
|
||||||
|
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
|
||||||
|
draw_glow_rectangle(bar_min, fill_max, glow);
|
||||||
|
draw_filled_rectangle(bar_min, fill_max, resolve_bar_paint(color, ratio, false));
|
||||||
|
m_renderer->add_rectangle(bar_min, bar_max, outline_color);
|
||||||
|
|
||||||
m_text_cursor_bottom.y += offset + height;
|
m_text_cursor_bottom.y += offset + height;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityOverlay& EntityOverlay::add_bottom_label(const Color& color, const float offset, const widget::Outlined outlined,
|
EntityOverlay& EntityOverlay::add_bottom_label(const widget::Paint& color, const float offset,
|
||||||
const std::string_view text)
|
const widget::Outlined outlined, const std::string_view text,
|
||||||
|
const std::optional<widget::Glow>& glow)
|
||||||
{
|
{
|
||||||
const auto text_size = m_renderer->calc_text_size(text);
|
const auto text_size = m_renderer->calc_text_size(text);
|
||||||
|
|
||||||
if (outlined == widget::Outlined::On)
|
draw_label(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, outlined, text, glow);
|
||||||
draw_outlined_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
|
|
||||||
else
|
|
||||||
m_renderer->add_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
|
|
||||||
|
|
||||||
m_text_cursor_bottom.y += text_size.y;
|
m_text_cursor_bottom.y += text_size.y;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityOverlay& EntityOverlay::add_left_label(const Color& color, const float offset, const widget::Outlined outlined,
|
EntityOverlay& EntityOverlay::add_left_label(const widget::Paint& color, const float offset,
|
||||||
const std::string_view& text)
|
const widget::Outlined outlined, const std::string_view& text,
|
||||||
|
const std::optional<widget::Glow>& glow)
|
||||||
{
|
{
|
||||||
const auto text_size = m_renderer->calc_text_size(text);
|
const auto text_size = m_renderer->calc_text_size(text);
|
||||||
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + text_size.x), 0.f};
|
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + text_size.x), 0.f};
|
||||||
|
|
||||||
if (outlined == widget::Outlined::On)
|
draw_label(pos, color, outlined, text, glow);
|
||||||
draw_outlined_text(pos, color, text);
|
|
||||||
else
|
|
||||||
m_renderer->add_text(pos, color, text);
|
|
||||||
|
|
||||||
m_text_cursor_left.y += text_size.y;
|
m_text_cursor_left.y += text_size.y;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityOverlay& EntityOverlay::add_centered_bottom_label(const Color& color, const float offset, const widget::Outlined outlined,
|
EntityOverlay& EntityOverlay::add_centered_bottom_label(const widget::Paint& color, const float offset,
|
||||||
const std::string_view& text)
|
const widget::Outlined outlined,
|
||||||
|
const std::string_view& text,
|
||||||
|
const std::optional<widget::Glow>& glow)
|
||||||
{
|
{
|
||||||
const auto text_size = m_renderer->calc_text_size(text);
|
const auto text_size = m_renderer->calc_text_size(text);
|
||||||
const auto box_center_x =
|
const auto box_center_x =
|
||||||
m_canvas.bottom_left_corner.x + (m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x) / 2.f;
|
m_canvas.bottom_left_corner.x + (m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x) / 2.f;
|
||||||
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_bottom.y + offset};
|
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_bottom.y + offset};
|
||||||
|
|
||||||
if (outlined == widget::Outlined::On)
|
draw_label(pos, color, outlined, text, glow);
|
||||||
draw_outlined_text(pos, color, text);
|
|
||||||
else
|
|
||||||
m_renderer->add_text(pos, color, text);
|
|
||||||
|
|
||||||
m_text_cursor_bottom.y += text_size.y;
|
m_text_cursor_bottom.y += text_size.y;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityOverlay& EntityOverlay::add_centered_top_label(const Color& color, const float offset, const widget::Outlined outlined,
|
EntityOverlay& EntityOverlay::add_centered_top_label(const widget::Paint& color, const float offset,
|
||||||
const std::string_view& text)
|
const widget::Outlined outlined, const std::string_view& text,
|
||||||
|
const std::optional<widget::Glow>& glow)
|
||||||
{
|
{
|
||||||
const auto text_size = m_renderer->calc_text_size(text);
|
const auto text_size = m_renderer->calc_text_size(text);
|
||||||
const auto box_center_x =
|
const auto box_center_x =
|
||||||
@@ -452,10 +662,7 @@ namespace omath::hud
|
|||||||
m_text_cursor_top.y -= text_size.y;
|
m_text_cursor_top.y -= text_size.y;
|
||||||
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_top.y - offset};
|
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_top.y - offset};
|
||||||
|
|
||||||
if (outlined == widget::Outlined::On)
|
draw_label(pos, color, outlined, text, glow);
|
||||||
draw_outlined_text(pos, color, text);
|
|
||||||
else
|
|
||||||
m_renderer->add_text(pos, color, text);
|
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
@@ -601,11 +808,43 @@ namespace omath::hud
|
|||||||
// ── widget dispatch ───────────────────────────────────────────────────────
|
// ── widget dispatch ───────────────────────────────────────────────────────
|
||||||
void EntityOverlay::dispatch(const widget::Box& box)
|
void EntityOverlay::dispatch(const widget::Box& box)
|
||||||
{
|
{
|
||||||
add_2d_box(box.color, box.fill, box.outline, box.thickness);
|
if (box.glow)
|
||||||
|
{
|
||||||
|
const auto points = m_canvas.as_array();
|
||||||
|
draw_glow_polyline(points, *box.glow, box.thickness);
|
||||||
|
}
|
||||||
|
std::visit(
|
||||||
|
[&](const auto& fill)
|
||||||
|
{
|
||||||
|
add_2d_box(box.color, fill, box.outline, box.thickness);
|
||||||
|
},
|
||||||
|
box.fill);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::dispatch(const widget::CanvasGlow& canvas_glow)
|
||||||
|
{
|
||||||
|
draw_canvas_glow(canvas_glow);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityOverlay::dispatch(const widget::CorneredBox& cornered_box)
|
void EntityOverlay::dispatch(const widget::CorneredBox& cornered_box)
|
||||||
{
|
{
|
||||||
|
if (cornered_box.glow)
|
||||||
|
{
|
||||||
|
const float length =
|
||||||
|
std::abs(m_canvas.top_left_corner.x - m_canvas.top_right_corner.x) * cornered_box.corner_ratio;
|
||||||
|
const std::array lines = {
|
||||||
|
std::pair{m_canvas.top_left_corner, m_canvas.top_left_corner + Vector2<float>{length, 0.f}},
|
||||||
|
std::pair{m_canvas.top_left_corner, m_canvas.top_left_corner + Vector2<float>{0.f, length}},
|
||||||
|
std::pair{m_canvas.bottom_left_corner, m_canvas.bottom_left_corner - Vector2<float>{0.f, length}},
|
||||||
|
std::pair{m_canvas.bottom_left_corner, m_canvas.bottom_left_corner + Vector2<float>{length, 0.f}},
|
||||||
|
std::pair{m_canvas.top_right_corner, m_canvas.top_right_corner - Vector2<float>{length, 0.f}},
|
||||||
|
std::pair{m_canvas.top_right_corner, m_canvas.top_right_corner + Vector2<float>{0.f, length}},
|
||||||
|
std::pair{m_canvas.bottom_right_corner, m_canvas.bottom_right_corner - Vector2<float>{0.f, length}},
|
||||||
|
std::pair{m_canvas.bottom_right_corner, m_canvas.bottom_right_corner - Vector2<float>{length, 0.f}},
|
||||||
|
};
|
||||||
|
for (const auto& [from, to] : lines)
|
||||||
|
draw_glow_line(from, to, *cornered_box.glow, cornered_box.thickness);
|
||||||
|
}
|
||||||
add_cornered_2d_box(cornered_box.color, cornered_box.fill, cornered_box.outline, cornered_box.corner_ratio,
|
add_cornered_2d_box(cornered_box.color, cornered_box.fill, cornered_box.outline, cornered_box.corner_ratio,
|
||||||
cornered_box.thickness);
|
cornered_box.thickness);
|
||||||
}
|
}
|
||||||
@@ -617,7 +856,10 @@ namespace omath::hud
|
|||||||
|
|
||||||
void EntityOverlay::dispatch(const widget::Skeleton& skeleton)
|
void EntityOverlay::dispatch(const widget::Skeleton& skeleton)
|
||||||
{
|
{
|
||||||
add_skeleton(skeleton.color, skeleton.thickness);
|
if (skeleton.bones.empty())
|
||||||
|
add_skeleton(skeleton.color, skeleton.thickness);
|
||||||
|
else
|
||||||
|
add_skeleton(skeleton.bones, skeleton.color, skeleton.thickness);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityOverlay::dispatch(const widget::SnapLine& snap_line)
|
void EntityOverlay::dispatch(const widget::SnapLine& snap_line)
|
||||||
@@ -704,7 +946,7 @@ namespace omath::hud
|
|||||||
},
|
},
|
||||||
[this](const widget::Bar& w)
|
[this](const widget::Bar& w)
|
||||||
{
|
{
|
||||||
add_right_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
add_right_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset, w.glow);
|
||||||
},
|
},
|
||||||
[this](const widget::DashedBar& w)
|
[this](const widget::DashedBar& w)
|
||||||
{
|
{
|
||||||
@@ -713,11 +955,12 @@ namespace omath::hud
|
|||||||
},
|
},
|
||||||
[this](const widget::Label& w)
|
[this](const widget::Label& w)
|
||||||
{
|
{
|
||||||
add_right_label(w.color, w.offset, w.outlined, w.text);
|
add_right_label(w.color, w.offset, w.outlined, w.text, w.glow);
|
||||||
},
|
},
|
||||||
[this](const widget::Centered<widget::Label>& w)
|
[this](const widget::Centered<widget::Label>& w)
|
||||||
{
|
{
|
||||||
add_right_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
|
add_right_label(w.child.color, w.child.offset, w.child.outlined, w.child.text,
|
||||||
|
w.child.glow);
|
||||||
},
|
},
|
||||||
[this](const widget::SpaceVertical& w)
|
[this](const widget::SpaceVertical& w)
|
||||||
{
|
{
|
||||||
@@ -750,7 +993,7 @@ namespace omath::hud
|
|||||||
},
|
},
|
||||||
[this](const widget::Bar& w)
|
[this](const widget::Bar& w)
|
||||||
{
|
{
|
||||||
add_left_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
add_left_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset, w.glow);
|
||||||
},
|
},
|
||||||
[this](const widget::DashedBar& w)
|
[this](const widget::DashedBar& w)
|
||||||
{
|
{
|
||||||
@@ -759,11 +1002,12 @@ namespace omath::hud
|
|||||||
},
|
},
|
||||||
[this](const widget::Label& w)
|
[this](const widget::Label& w)
|
||||||
{
|
{
|
||||||
add_left_label(w.color, w.offset, w.outlined, w.text);
|
add_left_label(w.color, w.offset, w.outlined, w.text, w.glow);
|
||||||
},
|
},
|
||||||
[this](const widget::Centered<widget::Label>& w)
|
[this](const widget::Centered<widget::Label>& w)
|
||||||
{
|
{
|
||||||
add_left_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
|
add_left_label(w.child.color, w.child.offset, w.child.outlined, w.child.text,
|
||||||
|
w.child.glow);
|
||||||
},
|
},
|
||||||
[this](const widget::SpaceVertical& w)
|
[this](const widget::SpaceVertical& w)
|
||||||
{
|
{
|
||||||
@@ -796,7 +1040,7 @@ namespace omath::hud
|
|||||||
},
|
},
|
||||||
[this](const widget::Bar& w)
|
[this](const widget::Bar& w)
|
||||||
{
|
{
|
||||||
add_top_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
add_top_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset, w.glow);
|
||||||
},
|
},
|
||||||
[this](const widget::DashedBar& w)
|
[this](const widget::DashedBar& w)
|
||||||
{
|
{
|
||||||
@@ -805,11 +1049,12 @@ namespace omath::hud
|
|||||||
},
|
},
|
||||||
[this](const widget::Label& w)
|
[this](const widget::Label& w)
|
||||||
{
|
{
|
||||||
add_top_label(w.color, w.offset, w.outlined, w.text);
|
add_top_label(w.color, w.offset, w.outlined, w.text, w.glow);
|
||||||
},
|
},
|
||||||
[this](const widget::Centered<widget::Label>& w)
|
[this](const widget::Centered<widget::Label>& w)
|
||||||
{
|
{
|
||||||
add_centered_top_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
|
add_centered_top_label(w.child.color, w.child.offset, w.child.outlined, w.child.text,
|
||||||
|
w.child.glow);
|
||||||
},
|
},
|
||||||
[this](const widget::SpaceVertical& w)
|
[this](const widget::SpaceVertical& w)
|
||||||
{
|
{
|
||||||
@@ -841,7 +1086,7 @@ namespace omath::hud
|
|||||||
},
|
},
|
||||||
[this](const widget::Bar& w)
|
[this](const widget::Bar& w)
|
||||||
{
|
{
|
||||||
add_bottom_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
add_bottom_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset, w.glow);
|
||||||
},
|
},
|
||||||
[this](const widget::DashedBar& w)
|
[this](const widget::DashedBar& w)
|
||||||
{
|
{
|
||||||
@@ -850,12 +1095,12 @@ namespace omath::hud
|
|||||||
},
|
},
|
||||||
[this](const widget::Label& w)
|
[this](const widget::Label& w)
|
||||||
{
|
{
|
||||||
add_bottom_label(w.color, w.offset, w.outlined, w.text);
|
add_bottom_label(w.color, w.offset, w.outlined, w.text, w.glow);
|
||||||
},
|
},
|
||||||
[this](const widget::Centered<widget::Label>& w)
|
[this](const widget::Centered<widget::Label>& w)
|
||||||
{
|
{
|
||||||
add_centered_bottom_label(w.child.color, w.child.offset, w.child.outlined,
|
add_centered_bottom_label(w.child.color, w.child.offset, w.child.outlined, w.child.text,
|
||||||
w.child.text);
|
w.child.glow);
|
||||||
},
|
},
|
||||||
[this](const widget::SpaceVertical& w)
|
[this](const widget::SpaceVertical& w)
|
||||||
{
|
{
|
||||||
@@ -878,4 +1123,4 @@ namespace omath::hud
|
|||||||
child);
|
child);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace omath::hud
|
} // namespace omath::hud
|
||||||
|
|||||||
@@ -4,7 +4,9 @@
|
|||||||
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
|
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
|
||||||
|
|
||||||
#ifdef OMATH_IMGUI_INTEGRATION
|
#ifdef OMATH_IMGUI_INTEGRATION
|
||||||
|
#include <cmath>
|
||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
|
#include <imgui_internal.h>
|
||||||
|
|
||||||
namespace omath::hud
|
namespace omath::hud
|
||||||
{
|
{
|
||||||
@@ -25,10 +27,21 @@ namespace omath::hud
|
|||||||
ImDrawFlags_Closed, thickness);
|
ImDrawFlags_Closed, thickness);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ImguiHudRenderer::add_polyline_clipped(const std::span<const Vector2<float>>& vertexes,
|
||||||
|
const Vector2<float>& clip_min, const Vector2<float>& clip_max,
|
||||||
|
const Color& color, const float thickness)
|
||||||
|
{
|
||||||
|
auto* draw_list = ImGui::GetBackgroundDrawList();
|
||||||
|
draw_list->PushClipRect(clip_min.to_im_vec2(), clip_max.to_im_vec2(), true);
|
||||||
|
draw_list->AddPolyline(reinterpret_cast<const ImVec2*>(vertexes.data()), static_cast<int>(vertexes.size()),
|
||||||
|
color.to_im_color(), ImDrawFlags_Closed, thickness);
|
||||||
|
draw_list->PopClipRect();
|
||||||
|
}
|
||||||
|
|
||||||
void ImguiHudRenderer::add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color)
|
void ImguiHudRenderer::add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color)
|
||||||
{
|
{
|
||||||
ImGui::GetBackgroundDrawList()->AddConvexPolyFilled(reinterpret_cast<const ImVec2*>(vertexes.data()),
|
ImGui::GetBackgroundDrawList()->AddConvexPolyFilled(reinterpret_cast<const ImVec2*>(vertexes.data()),
|
||||||
static_cast<int>(vertexes.size()), color.to_im_color());
|
static_cast<int>(vertexes.size()), color.to_im_color());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImguiHudRenderer::add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color)
|
void ImguiHudRenderer::add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color)
|
||||||
@@ -42,30 +55,39 @@ namespace omath::hud
|
|||||||
ImGui::GetBackgroundDrawList()->AddRectFilled(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
|
ImGui::GetBackgroundDrawList()->AddRectFilled(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImguiHudRenderer::add_circle(const Vector2<float>& center, const float radius, const Color& color,
|
void ImguiHudRenderer::add_gradient_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||||
const float thickness, const int segments)
|
const Gradient& gradient)
|
||||||
{
|
{
|
||||||
ImGui::GetBackgroundDrawList()->AddCircle(center.to_im_vec2(), radius, color.to_im_color(), segments, thickness);
|
ImGui::GetBackgroundDrawList()->AddRectFilledMultiColor(
|
||||||
|
min.to_im_vec2(), max.to_im_vec2(), gradient.top_left.to_im_color(), gradient.top_right.to_im_color(),
|
||||||
|
gradient.bottom_right.to_im_color(), gradient.bottom_left.to_im_color());
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImguiHudRenderer::add_circle(const Vector2<float>& center, const float radius, const Color& color,
|
||||||
|
const float thickness, const int segments)
|
||||||
|
{
|
||||||
|
ImGui::GetBackgroundDrawList()->AddCircle(center.to_im_vec2(), radius, color.to_im_color(), segments,
|
||||||
|
thickness);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImguiHudRenderer::add_filled_circle(const Vector2<float>& center, const float radius, const Color& color,
|
void ImguiHudRenderer::add_filled_circle(const Vector2<float>& center, const float radius, const Color& color,
|
||||||
const int segments)
|
const int segments)
|
||||||
{
|
{
|
||||||
ImGui::GetBackgroundDrawList()->AddCircleFilled(center.to_im_vec2(), radius, color.to_im_color(), segments);
|
ImGui::GetBackgroundDrawList()->AddCircleFilled(center.to_im_vec2(), radius, color.to_im_color(), segments);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImguiHudRenderer::add_arc(const Vector2<float>& center, const float radius, const float a_min, const float a_max,
|
void ImguiHudRenderer::add_arc(const Vector2<float>& center, const float radius, const float a_min,
|
||||||
const Color& color, const float thickness, const int segments)
|
const float a_max, const Color& color, const float thickness, const int segments)
|
||||||
{
|
{
|
||||||
ImGui::GetBackgroundDrawList()->PathArcTo(center.to_im_vec2(), radius, a_min, a_max, segments);
|
ImGui::GetBackgroundDrawList()->PathArcTo(center.to_im_vec2(), radius, a_min, a_max, segments);
|
||||||
ImGui::GetBackgroundDrawList()->PathStroke(color.to_im_color(), ImDrawFlags_None, thickness);
|
ImGui::GetBackgroundDrawList()->PathStroke(color.to_im_color(), ImDrawFlags_None, thickness);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImguiHudRenderer::add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
void ImguiHudRenderer::add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
||||||
const Color& tint)
|
const Color& tint)
|
||||||
{
|
{
|
||||||
ImGui::GetBackgroundDrawList()->AddImage(std::any_cast<ImTextureID>(texture_id), min.to_im_vec2(),
|
ImGui::GetBackgroundDrawList()->AddImage(std::any_cast<ImTextureID>(texture_id), min.to_im_vec2(),
|
||||||
max.to_im_vec2(), {0, 0}, {1, 1}, tint.to_im_color());
|
max.to_im_vec2(), {0, 0}, {1, 1}, tint.to_im_color());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImguiHudRenderer::add_text(const Vector2<float>& position, const Color& color, const std::string_view& text)
|
void ImguiHudRenderer::add_text(const Vector2<float>& position, const Color& color, const std::string_view& text)
|
||||||
@@ -73,6 +95,58 @@ namespace omath::hud
|
|||||||
ImGui::GetBackgroundDrawList()->AddText(position.to_im_vec2(), color.to_im_color(), text.data(),
|
ImGui::GetBackgroundDrawList()->AddText(position.to_im_vec2(), color.to_im_color(), text.data(),
|
||||||
text.data() + text.size());
|
text.data() + text.size());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ImguiHudRenderer::add_gradient_text(const Vector2<float>& position, const Gradient& gradient,
|
||||||
|
const std::string_view& text)
|
||||||
|
{
|
||||||
|
auto* draw_list = ImGui::GetBackgroundDrawList();
|
||||||
|
if (gradient.animated)
|
||||||
|
{
|
||||||
|
const float animation_offset = static_cast<float>(ImGui::GetTime()) * gradient.animation_speed;
|
||||||
|
float cursor_x = position.x;
|
||||||
|
const char* glyph_start = text.data();
|
||||||
|
const char* const text_end = text.data() + text.size();
|
||||||
|
int glyph_index = 0;
|
||||||
|
while (glyph_start < text_end)
|
||||||
|
{
|
||||||
|
unsigned int codepoint;
|
||||||
|
const int glyph_size = ImTextCharFromUtf8(&codepoint, glyph_start, text_end);
|
||||||
|
if (glyph_size <= 0)
|
||||||
|
break;
|
||||||
|
static_cast<void>(codepoint);
|
||||||
|
|
||||||
|
const char* const glyph_end = glyph_start + glyph_size;
|
||||||
|
const float blend =
|
||||||
|
(std::sin(animation_offset + static_cast<float>(glyph_index) * gradient.animation_spread) + 1.f)
|
||||||
|
* 0.5f;
|
||||||
|
const auto color = gradient.top_left.value() * (1.f - blend) + gradient.top_right.value() * blend;
|
||||||
|
draw_list->AddText({cursor_x, position.y}, Color{color}.to_im_color(), glyph_start, glyph_end);
|
||||||
|
cursor_x += ImGui::CalcTextSize(glyph_start, glyph_end).x;
|
||||||
|
glyph_start = glyph_end;
|
||||||
|
++glyph_index;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const int vertex_start = draw_list->VtxBuffer.Size;
|
||||||
|
draw_list->AddText(position.to_im_vec2(), IM_COL32_WHITE, text.data(), text.data() + text.size());
|
||||||
|
|
||||||
|
const auto size = calc_text_size(text);
|
||||||
|
const float width = std::max(size.x, 1.f);
|
||||||
|
const float height = std::max(size.y, 1.f);
|
||||||
|
for (int i = vertex_start; i < draw_list->VtxBuffer.Size; ++i)
|
||||||
|
{
|
||||||
|
auto& vertex = draw_list->VtxBuffer[i];
|
||||||
|
const float x = std::clamp((vertex.pos.x - position.x) / width, 0.f, 1.f);
|
||||||
|
const float y = std::clamp((vertex.pos.y - position.y) / height, 0.f, 1.f);
|
||||||
|
const auto top = gradient.top_left.value() * (1.f - x) + gradient.top_right.value() * x;
|
||||||
|
const auto bottom = gradient.bottom_left.value() * (1.f - x) + gradient.bottom_right.value() * x;
|
||||||
|
const auto color = top * (1.f - y) + bottom * y;
|
||||||
|
const auto alpha = static_cast<int>(((vertex.col >> IM_COL32_A_SHIFT) & 0xff) * color.w);
|
||||||
|
vertex.col = IM_COL32(static_cast<int>(color.x * 255.f), static_cast<int>(color.y * 255.f),
|
||||||
|
static_cast<int>(color.z * 255.f), alpha);
|
||||||
|
}
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector2<float> ImguiHudRenderer::calc_text_size(const std::string_view& text)
|
Vector2<float> ImguiHudRenderer::calc_text_size(const std::string_view& text)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -119,11 +119,11 @@ namespace
|
|||||||
switch (axis)
|
switch (axis)
|
||||||
{
|
{
|
||||||
case omath::primitives::UpAxis::X:
|
case omath::primitives::UpAxis::X:
|
||||||
return aabb.top<omath::primitives::UpAxis::X>();
|
return omath::primitives::Aabb<float, omath::primitives::UpAxis::X>{aabb.min, aabb.max}.top();
|
||||||
case omath::primitives::UpAxis::Y:
|
case omath::primitives::UpAxis::Y:
|
||||||
return aabb.top<omath::primitives::UpAxis::Y>();
|
return aabb.top();
|
||||||
case omath::primitives::UpAxis::Z:
|
case omath::primitives::UpAxis::Z:
|
||||||
return aabb.top<omath::primitives::UpAxis::Z>();
|
return omath::primitives::Aabb<float, omath::primitives::UpAxis::Z>{aabb.min, aabb.max}.top();
|
||||||
}
|
}
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
@@ -133,11 +133,11 @@ namespace
|
|||||||
switch (axis)
|
switch (axis)
|
||||||
{
|
{
|
||||||
case omath::primitives::UpAxis::X:
|
case omath::primitives::UpAxis::X:
|
||||||
return aabb.bottom<omath::primitives::UpAxis::X>();
|
return omath::primitives::Aabb<float, omath::primitives::UpAxis::X>{aabb.min, aabb.max}.bottom();
|
||||||
case omath::primitives::UpAxis::Y:
|
case omath::primitives::UpAxis::Y:
|
||||||
return aabb.bottom<omath::primitives::UpAxis::Y>();
|
return aabb.bottom();
|
||||||
case omath::primitives::UpAxis::Z:
|
case omath::primitives::UpAxis::Z:
|
||||||
return aabb.bottom<omath::primitives::UpAxis::Z>();
|
return omath::primitives::Aabb<float, omath::primitives::UpAxis::Z>{aabb.min, aabb.max}.bottom();
|
||||||
}
|
}
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,7 +4,9 @@
|
|||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include "omath/3d_primitives/aabb.hpp"
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
|
|
||||||
|
using UpAxis = omath::primitives::UpAxis;
|
||||||
using AABB = omath::primitives::Aabb<float>;
|
using AABB = omath::primitives::Aabb<float>;
|
||||||
|
using AABBZ = omath::primitives::Aabb<float, UpAxis::Z>;
|
||||||
using Vec3 = omath::Vector3<float>;
|
using Vec3 = omath::Vector3<float>;
|
||||||
|
|
||||||
// --- center() ---
|
// --- center() ---
|
||||||
@@ -65,14 +67,12 @@ TEST(AabbTests, ExtentsOfDegenerateBox)
|
|||||||
EXPECT_FLOAT_EQ(e.z, 0.f);
|
EXPECT_FLOAT_EQ(e.z, 0.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
using UpAxis = omath::primitives::UpAxis;
|
|
||||||
|
|
||||||
// --- top() ---
|
// --- top() ---
|
||||||
|
|
||||||
TEST(AabbTests, TopYUpSymmetricBox)
|
TEST(AabbTests, TopYUpSymmetricBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
constexpr auto t = box.top<UpAxis::Y>();
|
constexpr auto t = box.top();
|
||||||
EXPECT_FLOAT_EQ(t.x, 0.f);
|
EXPECT_FLOAT_EQ(t.x, 0.f);
|
||||||
EXPECT_FLOAT_EQ(t.y, 2.f);
|
EXPECT_FLOAT_EQ(t.y, 2.f);
|
||||||
EXPECT_FLOAT_EQ(t.z, 0.f);
|
EXPECT_FLOAT_EQ(t.z, 0.f);
|
||||||
@@ -81,7 +81,7 @@ TEST(AabbTests, TopYUpSymmetricBox)
|
|||||||
TEST(AabbTests, TopYUpOffsetBox)
|
TEST(AabbTests, TopYUpOffsetBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
||||||
constexpr auto t = box.top<UpAxis::Y>();
|
constexpr auto t = box.top();
|
||||||
EXPECT_FLOAT_EQ(t.x, 2.f);
|
EXPECT_FLOAT_EQ(t.x, 2.f);
|
||||||
EXPECT_FLOAT_EQ(t.y, 10.f);
|
EXPECT_FLOAT_EQ(t.y, 10.f);
|
||||||
EXPECT_FLOAT_EQ(t.z, 4.f);
|
EXPECT_FLOAT_EQ(t.z, 4.f);
|
||||||
@@ -89,8 +89,8 @@ TEST(AabbTests, TopYUpOffsetBox)
|
|||||||
|
|
||||||
TEST(AabbTests, TopZUpSymmetricBox)
|
TEST(AabbTests, TopZUpSymmetricBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
constexpr AABBZ box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
constexpr auto t = box.top<UpAxis::Z>();
|
constexpr auto t = box.top();
|
||||||
EXPECT_FLOAT_EQ(t.x, 0.f);
|
EXPECT_FLOAT_EQ(t.x, 0.f);
|
||||||
EXPECT_FLOAT_EQ(t.y, 0.f);
|
EXPECT_FLOAT_EQ(t.y, 0.f);
|
||||||
EXPECT_FLOAT_EQ(t.z, 3.f);
|
EXPECT_FLOAT_EQ(t.z, 3.f);
|
||||||
@@ -98,8 +98,8 @@ TEST(AabbTests, TopZUpSymmetricBox)
|
|||||||
|
|
||||||
TEST(AabbTests, TopZUpOffsetBox)
|
TEST(AabbTests, TopZUpOffsetBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
constexpr AABBZ box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
||||||
constexpr auto t = box.top<UpAxis::Z>();
|
constexpr auto t = box.top();
|
||||||
EXPECT_FLOAT_EQ(t.x, 2.f);
|
EXPECT_FLOAT_EQ(t.x, 2.f);
|
||||||
EXPECT_FLOAT_EQ(t.y, 7.f);
|
EXPECT_FLOAT_EQ(t.y, 7.f);
|
||||||
EXPECT_FLOAT_EQ(t.z, 6.f);
|
EXPECT_FLOAT_EQ(t.z, 6.f);
|
||||||
@@ -108,7 +108,8 @@ TEST(AabbTests, TopZUpOffsetBox)
|
|||||||
TEST(AabbTests, TopDefaultIsYUp)
|
TEST(AabbTests, TopDefaultIsYUp)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{0.f, 0.f, 0.f}, {2.f, 4.f, 6.f}};
|
constexpr AABB box{{0.f, 0.f, 0.f}, {2.f, 4.f, 6.f}};
|
||||||
EXPECT_EQ(box.top(), box.top<UpAxis::Y>());
|
EXPECT_EQ(AABB::get_up_axis(), UpAxis::Y);
|
||||||
|
EXPECT_FLOAT_EQ(box.top().y, 4.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- bottom() ---
|
// --- bottom() ---
|
||||||
@@ -116,7 +117,7 @@ TEST(AabbTests, TopDefaultIsYUp)
|
|||||||
TEST(AabbTests, BottomYUpSymmetricBox)
|
TEST(AabbTests, BottomYUpSymmetricBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
constexpr auto b = box.bottom<UpAxis::Y>();
|
constexpr auto b = box.bottom();
|
||||||
EXPECT_FLOAT_EQ(b.x, 0.f);
|
EXPECT_FLOAT_EQ(b.x, 0.f);
|
||||||
EXPECT_FLOAT_EQ(b.y, -2.f);
|
EXPECT_FLOAT_EQ(b.y, -2.f);
|
||||||
EXPECT_FLOAT_EQ(b.z, 0.f);
|
EXPECT_FLOAT_EQ(b.z, 0.f);
|
||||||
@@ -125,7 +126,7 @@ TEST(AabbTests, BottomYUpSymmetricBox)
|
|||||||
TEST(AabbTests, BottomYUpOffsetBox)
|
TEST(AabbTests, BottomYUpOffsetBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
||||||
constexpr auto b = box.bottom<UpAxis::Y>();
|
constexpr auto b = box.bottom();
|
||||||
EXPECT_FLOAT_EQ(b.x, 2.f);
|
EXPECT_FLOAT_EQ(b.x, 2.f);
|
||||||
EXPECT_FLOAT_EQ(b.y, 4.f);
|
EXPECT_FLOAT_EQ(b.y, 4.f);
|
||||||
EXPECT_FLOAT_EQ(b.z, 4.f);
|
EXPECT_FLOAT_EQ(b.z, 4.f);
|
||||||
@@ -133,8 +134,8 @@ TEST(AabbTests, BottomYUpOffsetBox)
|
|||||||
|
|
||||||
TEST(AabbTests, BottomZUpSymmetricBox)
|
TEST(AabbTests, BottomZUpSymmetricBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
constexpr AABBZ box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
constexpr auto b = box.bottom<UpAxis::Z>();
|
constexpr auto b = box.bottom();
|
||||||
EXPECT_FLOAT_EQ(b.x, 0.f);
|
EXPECT_FLOAT_EQ(b.x, 0.f);
|
||||||
EXPECT_FLOAT_EQ(b.y, 0.f);
|
EXPECT_FLOAT_EQ(b.y, 0.f);
|
||||||
EXPECT_FLOAT_EQ(b.z, -3.f);
|
EXPECT_FLOAT_EQ(b.z, -3.f);
|
||||||
@@ -142,8 +143,8 @@ TEST(AabbTests, BottomZUpSymmetricBox)
|
|||||||
|
|
||||||
TEST(AabbTests, BottomZUpOffsetBox)
|
TEST(AabbTests, BottomZUpOffsetBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
constexpr AABBZ box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
||||||
constexpr auto b = box.bottom<UpAxis::Z>();
|
constexpr auto b = box.bottom();
|
||||||
EXPECT_FLOAT_EQ(b.x, 2.f);
|
EXPECT_FLOAT_EQ(b.x, 2.f);
|
||||||
EXPECT_FLOAT_EQ(b.y, 7.f);
|
EXPECT_FLOAT_EQ(b.y, 7.f);
|
||||||
EXPECT_FLOAT_EQ(b.z, 2.f);
|
EXPECT_FLOAT_EQ(b.z, 2.f);
|
||||||
@@ -152,14 +153,33 @@ TEST(AabbTests, BottomZUpOffsetBox)
|
|||||||
TEST(AabbTests, BottomDefaultIsYUp)
|
TEST(AabbTests, BottomDefaultIsYUp)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{0.f, 0.f, 0.f}, {2.f, 4.f, 6.f}};
|
constexpr AABB box{{0.f, 0.f, 0.f}, {2.f, 4.f, 6.f}};
|
||||||
EXPECT_EQ(box.bottom(), box.bottom<UpAxis::Y>());
|
EXPECT_EQ(AABB::get_up_axis(), UpAxis::Y);
|
||||||
|
EXPECT_FLOAT_EQ(box.bottom().y, 0.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(AabbTests, TopAndBottomAreSymmetric)
|
TEST(AabbTests, TopAndBottomAreSymmetric)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
EXPECT_FLOAT_EQ(box.top<UpAxis::Y>().y, -box.bottom<UpAxis::Y>().y);
|
constexpr AABBZ z_up_box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
EXPECT_FLOAT_EQ(box.top<UpAxis::Z>().z, -box.bottom<UpAxis::Z>().z);
|
EXPECT_FLOAT_EQ(box.top().y, -box.bottom().y);
|
||||||
|
EXPECT_FLOAT_EQ(z_up_box.top().z, -z_up_box.bottom().z);
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- vertices() ---
|
||||||
|
|
||||||
|
TEST(AabbTests, VerticesReturnsAllCorners)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{1.f, 2.f, 3.f}, {4.f, 6.f, 8.f}};
|
||||||
|
constexpr auto v = box.vertices();
|
||||||
|
|
||||||
|
EXPECT_EQ(v[0], Vec3(1.f, 2.f, 3.f));
|
||||||
|
EXPECT_EQ(v[1], Vec3(4.f, 2.f, 3.f));
|
||||||
|
EXPECT_EQ(v[2], Vec3(1.f, 6.f, 3.f));
|
||||||
|
EXPECT_EQ(v[3], Vec3(4.f, 6.f, 3.f));
|
||||||
|
EXPECT_EQ(v[4], Vec3(1.f, 2.f, 8.f));
|
||||||
|
EXPECT_EQ(v[5], Vec3(4.f, 2.f, 8.f));
|
||||||
|
EXPECT_EQ(v[6], Vec3(1.f, 6.f, 8.f));
|
||||||
|
EXPECT_EQ(v[7], Vec3(4.f, 6.f, 8.f));
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- is_collide() ---
|
// --- is_collide() ---
|
||||||
|
|||||||
@@ -183,7 +183,7 @@ TEST(UnitTestAngle, Formatter_PrintsDegreesWithSuffix)
|
|||||||
|
|
||||||
TEST(UnitTestAngle, BinaryPlus_ReturnsWrappedSum)
|
TEST(UnitTestAngle, BinaryPlus_ReturnsWrappedSum)
|
||||||
{
|
{
|
||||||
Angle<> a = Deg::from_degrees(350.0f);
|
const Angle<> a = Deg::from_degrees(350.0f);
|
||||||
const Deg b = Deg::from_degrees(20.0f);
|
const Deg b = Deg::from_degrees(20.0f);
|
||||||
const Deg c = a + b; // expect 10°
|
const Deg c = a + b; // expect 10°
|
||||||
EXPECT_FLOAT_EQ(c.as_degrees(), 10.0f);
|
EXPECT_FLOAT_EQ(c.as_degrees(), 10.0f);
|
||||||
@@ -191,7 +191,7 @@ TEST(UnitTestAngle, BinaryPlus_ReturnsWrappedSum)
|
|||||||
|
|
||||||
TEST(UnitTestAngle, BinaryMinus_ReturnsWrappedDiff)
|
TEST(UnitTestAngle, BinaryMinus_ReturnsWrappedDiff)
|
||||||
{
|
{
|
||||||
Angle<> a = Deg::from_degrees(10.0f);
|
const Angle<> a = Deg::from_degrees(10.0f);
|
||||||
const Deg b = Deg::from_degrees(30.0f);
|
const Deg b = Deg::from_degrees(30.0f);
|
||||||
const Deg c = a - b; // expect 340°
|
const Deg c = a - b; // expect 340°
|
||||||
EXPECT_FLOAT_EQ(c.as_degrees(), 340.0f);
|
EXPECT_FLOAT_EQ(c.as_degrees(), 340.0f);
|
||||||
|
|||||||
@@ -0,0 +1,33 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 30.06.2026.
|
||||||
|
//
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <memory>
|
||||||
|
#include <omath/3d_primitives/aabb.hpp>
|
||||||
|
#include <omath/engines/unreal_engine/camera.hpp>
|
||||||
|
#include <omath/hud/entity_overlay.hpp>
|
||||||
|
|
||||||
|
TEST(EntityOverlayTests, FromAabbSupportsDoubleCameraCoordinates)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::unreal_engine::Camera camera{{0.0, 0.0, 0.0}, {}, {1920.f, 1080.f}, fov, 0.01, 1000.0};
|
||||||
|
const omath::primitives::Aabb<double> aabb{{90.0, -1.0, -1.0}, {110.0, 1.0, 1.0}};
|
||||||
|
|
||||||
|
const auto overlay = omath::hud::EntityOverlay::from_aabb(camera, aabb, 0.5f,
|
||||||
|
std::shared_ptr<omath::hud::HudRendererInterface>{});
|
||||||
|
|
||||||
|
ASSERT_TRUE(overlay.has_value());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(EntityOverlayTests, FromAabbReturnsErrorCodeIfNoVertexProjects)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::unreal_engine::Camera camera{{0.0, 0.0, 0.0}, {}, {1920.f, 1080.f}, fov, 0.01, 1000.0};
|
||||||
|
const omath::primitives::Aabb<double> aabb{{-110.0, -1.0, -1.0}, {-90.0, 1.0, 1.0}};
|
||||||
|
|
||||||
|
const auto overlay = omath::hud::EntityOverlay::from_aabb(camera, aabb, 0.5f,
|
||||||
|
std::shared_ptr<omath::hud::HudRendererInterface>{});
|
||||||
|
|
||||||
|
ASSERT_FALSE(overlay.has_value());
|
||||||
|
EXPECT_EQ(overlay.error(), omath::hud::EntityOverlayError::NO_PROJECTED_VERTEX);
|
||||||
|
}
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
//
|
//
|
||||||
// Created by Vlad on 27.08.2024.
|
// Created by Vlad on 27.08.2024.
|
||||||
//
|
//
|
||||||
|
#include "omath/algorithm/radar.hpp"
|
||||||
#include "omath/engines/unity_engine/camera.hpp"
|
#include "omath/engines/unity_engine/camera.hpp"
|
||||||
#include <complex>
|
#include <complex>
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
@@ -1283,8 +1284,9 @@ TEST(UnitTestProjection, TriangleFarToSideCulled)
|
|||||||
TEST(UnitTestProjection, TriangleStraddlingFrustumNotCulled)
|
TEST(UnitTestProjection, TriangleStraddlingFrustumNotCulled)
|
||||||
{
|
{
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
constexpr auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
constexpr auto position = omath::algorithm::world_to_radar(cam, {-1.f, 0.f, 0.f}, 0.1f);
|
||||||
// Large triangle with vertices on both sides of the frustum — should not be culled
|
// Large triangle with vertices on both sides of the frustum — should not be culled
|
||||||
const omath::Triangle<omath::Vector3<float>> tri{{100.f, 0.f, 0.f}, {100.f, 5000.f, 0.f}, {100.f, 0.f, 5000.f}};
|
const omath::Triangle<omath::Vector3<float>> tri{{100.f, 0.f, 0.f}, {100.f, 5000.f, 0.f}, {100.f, 0.f, 5000.f}};
|
||||||
EXPECT_FALSE(cam.is_culled_by_frustum(tri));
|
EXPECT_FALSE(cam.is_culled_by_frustum(tri));
|
||||||
|
|||||||
@@ -0,0 +1,164 @@
|
|||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/algorithm/radar.hpp>
|
||||||
|
#include <omath/engines/cry_engine/camera.hpp>
|
||||||
|
#include <omath/engines/frostbite_engine/camera.hpp>
|
||||||
|
#include <omath/engines/iw_engine/camera.hpp>
|
||||||
|
#include <omath/engines/opengl_engine/camera.hpp>
|
||||||
|
#include <omath/engines/rage_engine/camera.hpp>
|
||||||
|
#include <omath/engines/source_engine/camera.hpp>
|
||||||
|
#include <omath/engines/unity_engine/camera.hpp>
|
||||||
|
#include <omath/engines/unreal_engine/camera.hpp>
|
||||||
|
|
||||||
|
using namespace omath;
|
||||||
|
|
||||||
|
template<class CameraType, class NumericType>
|
||||||
|
static void verify_world_to_radar_uses_engine_world_axes(const Vector3<NumericType>& world_forward,
|
||||||
|
const Vector3<NumericType>& world_right)
|
||||||
|
{
|
||||||
|
const Vector3<NumericType> origin{NumericType{10}, NumericType{-20}, NumericType{5}};
|
||||||
|
const NumericType world_distance = NumericType{20};
|
||||||
|
const NumericType scale = NumericType{0.5};
|
||||||
|
const auto radar_distance = static_cast<float>(world_distance * scale);
|
||||||
|
|
||||||
|
CameraType camera{
|
||||||
|
origin, {}, {1280.f, 720.f}, projection::FieldOfView::from_degrees(90.f), NumericType{0.01},
|
||||||
|
NumericType{1000}};
|
||||||
|
|
||||||
|
const auto forward_position = origin + world_forward * world_distance;
|
||||||
|
const auto forward_radar = algorithm::world_to_radar(camera, forward_position, scale);
|
||||||
|
|
||||||
|
EXPECT_NEAR(forward_radar.x, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(forward_radar.y, -radar_distance, 1e-4f);
|
||||||
|
|
||||||
|
const auto right_position = origin + world_right * world_distance;
|
||||||
|
const auto right_radar = algorithm::world_to_radar(camera, right_position, scale);
|
||||||
|
|
||||||
|
EXPECT_NEAR(right_radar.x, radar_distance, 1e-4f);
|
||||||
|
EXPECT_NEAR(right_radar.y, 0.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class CameraType, class NumericType>
|
||||||
|
static void verify_world_to_radar_uses_changed_camera_yaw(const float yaw_degrees,
|
||||||
|
const Vector3<NumericType>& world_forward,
|
||||||
|
const Vector3<NumericType>& world_right)
|
||||||
|
{
|
||||||
|
const Vector3<NumericType> origin{NumericType{10}, NumericType{-20}, NumericType{5}};
|
||||||
|
const NumericType world_distance = NumericType{20};
|
||||||
|
const NumericType scale = NumericType{0.5};
|
||||||
|
const auto radar_distance = static_cast<float>(world_distance * scale);
|
||||||
|
|
||||||
|
CameraType camera{
|
||||||
|
origin, {}, {1280.f, 720.f}, projection::FieldOfView::from_degrees(90.f), NumericType{0.01},
|
||||||
|
NumericType{1000}};
|
||||||
|
|
||||||
|
auto angles = camera.get_view_angles();
|
||||||
|
angles.yaw = decltype(angles.yaw)::from_degrees(yaw_degrees);
|
||||||
|
camera.set_view_angles(angles);
|
||||||
|
|
||||||
|
const auto forward_position = origin + world_right * world_distance;
|
||||||
|
const auto forward_radar = algorithm::world_to_radar(camera, forward_position, scale);
|
||||||
|
|
||||||
|
EXPECT_NEAR(forward_radar.x, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(forward_radar.y, -radar_distance, 1e-4f);
|
||||||
|
|
||||||
|
const auto left_position = origin + world_forward * world_distance;
|
||||||
|
const auto left_radar = algorithm::world_to_radar(camera, left_position, scale);
|
||||||
|
|
||||||
|
EXPECT_NEAR(left_radar.x, -radar_distance, 1e-4f);
|
||||||
|
EXPECT_NEAR(left_radar.y, 0.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class CameraType, class NumericType>
|
||||||
|
static void verify_world_to_radar_ignores_camera_pitch(const Vector3<NumericType>& world_forward)
|
||||||
|
{
|
||||||
|
const Vector3<NumericType> origin{NumericType{10}, NumericType{-20}, NumericType{5}};
|
||||||
|
const NumericType world_distance = NumericType{20};
|
||||||
|
const NumericType scale = NumericType{0.5};
|
||||||
|
const auto radar_distance = static_cast<float>(world_distance * scale);
|
||||||
|
|
||||||
|
CameraType camera{
|
||||||
|
origin, {}, {1280.f, 720.f}, projection::FieldOfView::from_degrees(90.f), NumericType{0.01},
|
||||||
|
NumericType{1000}};
|
||||||
|
|
||||||
|
auto angles = camera.get_view_angles();
|
||||||
|
angles.pitch = decltype(angles.pitch)::from_degrees(45.f);
|
||||||
|
camera.set_view_angles(angles);
|
||||||
|
|
||||||
|
const auto forward_position = origin + world_forward * world_distance;
|
||||||
|
const auto forward_radar = algorithm::world_to_radar(camera, forward_position, scale);
|
||||||
|
|
||||||
|
EXPECT_NEAR(forward_radar.x, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(forward_radar.y, -radar_distance, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WorldToRadarTests, SourceEngineCamera)
|
||||||
|
{
|
||||||
|
verify_world_to_radar_uses_engine_world_axes<source_engine::Camera, float>(source_engine::k_abs_forward,
|
||||||
|
source_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_uses_changed_camera_yaw<source_engine::Camera, float>(-90.f, source_engine::k_abs_forward,
|
||||||
|
source_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_ignores_camera_pitch<source_engine::Camera, float>(source_engine::k_abs_forward);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WorldToRadarTests, IWEngineCamera)
|
||||||
|
{
|
||||||
|
verify_world_to_radar_uses_engine_world_axes<iw_engine::Camera, float>(iw_engine::k_abs_forward,
|
||||||
|
iw_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_uses_changed_camera_yaw<iw_engine::Camera, float>(-90.f, iw_engine::k_abs_forward,
|
||||||
|
iw_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_ignores_camera_pitch<iw_engine::Camera, float>(iw_engine::k_abs_forward);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WorldToRadarTests, FrostbiteEngineCamera)
|
||||||
|
{
|
||||||
|
verify_world_to_radar_uses_engine_world_axes<frostbite_engine::Camera, float>(frostbite_engine::k_abs_forward,
|
||||||
|
frostbite_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_uses_changed_camera_yaw<frostbite_engine::Camera, float>(
|
||||||
|
90.f, frostbite_engine::k_abs_forward, frostbite_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_ignores_camera_pitch<frostbite_engine::Camera, float>(frostbite_engine::k_abs_forward);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WorldToRadarTests, OpenGLEngineCamera)
|
||||||
|
{
|
||||||
|
verify_world_to_radar_uses_engine_world_axes<opengl_engine::Camera, float>(opengl_engine::k_abs_forward,
|
||||||
|
opengl_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_uses_changed_camera_yaw<opengl_engine::Camera, float>(-90.f, opengl_engine::k_abs_forward,
|
||||||
|
opengl_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_ignores_camera_pitch<opengl_engine::Camera, float>(opengl_engine::k_abs_forward);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WorldToRadarTests, UnityEngineCamera)
|
||||||
|
{
|
||||||
|
verify_world_to_radar_uses_engine_world_axes<unity_engine::Camera, float>(unity_engine::k_abs_forward,
|
||||||
|
unity_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_uses_changed_camera_yaw<unity_engine::Camera, float>(90.f, unity_engine::k_abs_forward,
|
||||||
|
unity_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_ignores_camera_pitch<unity_engine::Camera, float>(unity_engine::k_abs_forward);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WorldToRadarTests, CryEngineCamera)
|
||||||
|
{
|
||||||
|
verify_world_to_radar_uses_engine_world_axes<cry_engine::Camera, float>(cry_engine::k_abs_forward,
|
||||||
|
cry_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_uses_changed_camera_yaw<cry_engine::Camera, float>(-90.f, cry_engine::k_abs_forward,
|
||||||
|
cry_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_ignores_camera_pitch<cry_engine::Camera, float>(cry_engine::k_abs_forward);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WorldToRadarTests, RageEngineCamera)
|
||||||
|
{
|
||||||
|
verify_world_to_radar_uses_engine_world_axes<rage_engine::Camera, float>(rage_engine::k_abs_forward,
|
||||||
|
rage_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_uses_changed_camera_yaw<rage_engine::Camera, float>(-90.f, rage_engine::k_abs_forward,
|
||||||
|
rage_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_ignores_camera_pitch<rage_engine::Camera, float>(rage_engine::k_abs_forward);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WorldToRadarTests, UnrealEngineCamera)
|
||||||
|
{
|
||||||
|
verify_world_to_radar_uses_engine_world_axes<unreal_engine::Camera, double>(unreal_engine::k_abs_forward,
|
||||||
|
unreal_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_uses_changed_camera_yaw<unreal_engine::Camera, double>(90.f, unreal_engine::k_abs_forward,
|
||||||
|
unreal_engine::k_abs_right);
|
||||||
|
verify_world_to_radar_ignores_camera_pitch<unreal_engine::Camera, double>(unreal_engine::k_abs_forward);
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user