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37 Commits

Author SHA1 Message Date
orange 945f80241c Merge pull request #202 from orange-cpp/feature/gradient
Feature/gradient
2026-07-12 18:09:44 +03:00
orange 238d6aef4e improve skeleton esp 2026-07-12 11:27:34 +03:00
orange feb26e01c6 improved bars 2026-07-12 11:17:50 +03:00
orange 2c6d7c2dfa bar fixes 2026-07-12 11:10:13 +03:00
orange fb1ffac240 improvement 2026-07-11 23:17:14 +03:00
orange cbe220664f added outside glow 2026-07-11 22:39:18 +03:00
orange 1618a41318 added blur 2026-07-11 22:20:26 +03:00
orange 26823609e7 added glow 2026-07-11 18:50:59 +03:00
orange 1c89b12d32 improved stuff 2026-07-11 18:17:59 +03:00
orange 176f5b2aa1 gradient text + box fill 2026-07-11 18:05:20 +03:00
orange 78d92a3c0f improvement 2026-07-08 19:11:56 +03:00
orange d2ef40e0bd replaced with thread 2026-07-08 19:07:31 +03:00
orange d67d956aca showing mouse 2026-07-08 18:41:54 +03:00
orange 5e3bb0e961 fix stuff 2026-07-08 18:34:38 +03:00
orange 11b429d975 improved dx11 hook 2026-07-08 15:40:56 +03:00
orange b4f4917aec added constexpr support for radar 2026-07-05 05:53:28 +03:00
orange 9299ea8960 Merge pull request #201 from orange-cpp/feature/added_world_to_radar
Feature/added world to radar
2026-07-02 11:49:50 +03:00
orange 1982185b71 code style fix 2026-07-02 10:50:28 +03:00
orange 0a3b10022f improvement 2026-07-02 04:29:19 +03:00
orange 935f69426c improvement 2026-07-02 04:12:30 +03:00
orange 9eb4dd1155 fix 2026-07-02 04:02:28 +03:00
orange fdcb7845cf patch 2026-07-01 14:16:20 +03:00
orange 3e3d2e5a23 fix 2026-07-01 14:08:58 +03:00
orange 58d3e1904c fix 2026-07-01 13:53:51 +03:00
orange d9a6f6ec91 added stuff 2026-07-01 13:39:43 +03:00
orange 468a1f4703 Merge pull request #200 from orange-cpp/feature/aabb_improvemnt
Feature/aabb improvemnt
2026-06-30 01:51:30 +03:00
orange db99a1ecfc improved stuff 2026-06-30 01:32:45 +03:00
orange 8b4614eb89 simplified stuff 2026-06-29 15:08:11 +03:00
orange 0a072b0d56 added comments 2026-06-29 15:04:33 +03:00
orange 2c60959e2b improved dx12 hook 2026-06-29 14:55:29 +03:00
orange d7ec571a7a patch 2026-06-29 10:14:03 +03:00
orange 235917008c removed stff 2026-06-29 09:54:34 +03:00
orange 71e256d033 added static method 2026-06-26 02:04:34 +03:00
orange 306096af14 fixed stuffed 2026-06-22 06:31:56 +03:00
orange 502cfb431c added final 2026-06-22 06:21:54 +03:00
orange 8ccc9459d4 added additional method 2026-06-22 06:07:56 +03:00
orange 2ee485297f added more nodiscard messages 2026-06-22 03:48:44 +03:00
29 changed files with 1598 additions and 325 deletions
+1 -1
View File
@@ -1 +1 @@
5.3.0 5.4.0
+57 -32
View File
@@ -5,6 +5,8 @@
#include <imgui.h> #include <imgui.h>
#include <imgui_impl_dx11.h> #include <imgui_impl_dx11.h>
#include <imgui_impl_win32.h> #include <imgui_impl_win32.h>
#include <thread>
#include <tuple>
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM); extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
@@ -17,13 +19,35 @@ namespace
ID3D11DeviceContext* g_context = nullptr; ID3D11DeviceContext* g_context = nullptr;
ID3D11RenderTargetView* g_render_target_view = nullptr; ID3D11RenderTargetView* g_render_target_view = nullptr;
void create_render_target(IDXGISwapChain* swap_chain) [[nodiscard]]
bool create_render_target(IDXGISwapChain* swap_chain)
{ {
ID3D11Texture2D* back_buffer = nullptr; ID3D11Texture2D* back_buffer = nullptr;
if (FAILED(swap_chain->GetBuffer(0, IID_PPV_ARGS(&back_buffer)))) if (FAILED(swap_chain->GetBuffer(0, IID_PPV_ARGS(&back_buffer))))
return; return false;
g_device->CreateRenderTargetView(back_buffer, nullptr, &g_render_target_view);
D3D11_RENDER_TARGET_VIEW_DESC desc{};
desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
const HRESULT result = g_device->CreateRenderTargetView(back_buffer, &desc, &g_render_target_view);
back_buffer->Release(); back_buffer->Release();
return SUCCEEDED(result);
}
void release_render_target()
{
if (g_context)
g_context->OMSetRenderTargets(0, nullptr, nullptr);
if (g_render_target_view)
{
g_render_target_view->Release();
g_render_target_view = nullptr;
}
if (g_context)
g_context->Flush();
} }
void init(IDXGISwapChain* swap_chain) void init(IDXGISwapChain* swap_chain)
@@ -36,9 +60,9 @@ namespace
g_device->GetImmediateContext(&g_context); g_device->GetImmediateContext(&g_context);
DXGI_SWAP_CHAIN_DESC desc{}; DXGI_SWAP_CHAIN_DESC desc{};
swap_chain->GetDesc(&desc); std::ignore = swap_chain->GetDesc(&desc);
create_render_target(swap_chain); std::ignore = create_render_target(swap_chain);
ImGui::CreateContext(); ImGui::CreateContext();
ImGui::StyleColorsDark(); ImGui::StyleColorsDark();
@@ -51,7 +75,7 @@ namespace
auto& mgr = omath::hooks::HooksManager::get(); auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_wnd_proc( mgr.set_on_wnd_proc(
[](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT> [](const HWND h, const UINT msg, const WPARAM wp, const LPARAM lp) -> std::optional<LRESULT>
{ {
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp)) if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
return 0; return 0;
@@ -71,44 +95,49 @@ namespace
return; return;
} }
if (!g_render_target_view) if (!g_render_target_view && !create_render_target(swap_chain))
create_render_target(swap_chain); return;
ID3D11RenderTargetView* previous_render_target_views[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT]{};
ID3D11DepthStencilView* previous_depth_stencil_view = nullptr;
g_context->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, previous_render_target_views,
&previous_depth_stencil_view);
g_context->OMSetRenderTargets(1, &g_render_target_view, nullptr); g_context->OMSetRenderTargets(1, &g_render_target_view, nullptr);
ImGui_ImplDX11_NewFrame(); ImGui_ImplDX11_NewFrame();
ImGui_ImplWin32_NewFrame(); ImGui_ImplWin32_NewFrame();
ImGui::NewFrame(); ImGui::NewFrame();
ImGui::GetIO().MouseDrawCursor = true;
ImGui::SetNextWindowSize({300.f, 80.f}, ImGuiCond_Once); ImGui::ShowDemoWindow();
ImGui::SetNextWindowPos({10.f, 10.f}, ImGuiCond_Once);
ImGui::Begin("omath | DX11 hook");
ImGui::Text("Hook active");
ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
ImGui::End();
ImGui::Render(); ImGui::Render();
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
g_context->OMSetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, previous_render_target_views,
previous_depth_stencil_view);
for (ID3D11RenderTargetView* render_target_view : previous_render_target_views)
{
if (render_target_view)
render_target_view->Release();
}
if (previous_depth_stencil_view)
previous_depth_stencil_view->Release();
} }
void on_resize_buffers(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT) void on_resize_buffers(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT)
{ {
if (g_render_target_view) release_render_target();
{
g_render_target_view->Release();
g_render_target_view = nullptr;
}
} }
} // namespace } // namespace
BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID) BOOL WINAPI DllMain(const HINSTANCE h_instance, const DWORD reason, LPVOID)
{ {
if (reason == DLL_PROCESS_ATTACH) if (reason == DLL_PROCESS_ATTACH)
{ {
DisableThreadLibraryCalls(h_instance); DisableThreadLibraryCalls(h_instance);
CreateThread( std::thread(
nullptr, 0, []()
[](LPVOID) -> DWORD
{ {
while (!GetModuleHandle("d3d11.dll")) while (!GetModuleHandle("d3d11.dll"))
Sleep(100); Sleep(100);
@@ -116,10 +145,10 @@ BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
auto& mgr = omath::hooks::HooksManager::get(); auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_present(on_present); mgr.set_on_present(on_present);
mgr.set_on_resize_buffers(on_resize_buffers); mgr.set_on_resize_buffers(on_resize_buffers);
mgr.hook_dx11(); std::ignore = mgr.hook_dx11();
return 0; return 0;
}, })
nullptr, 0, nullptr); .detach();
} }
else if (reason == DLL_PROCESS_DETACH) else if (reason == DLL_PROCESS_DETACH)
{ {
@@ -134,11 +163,7 @@ BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
ImGui::DestroyContext(); ImGui::DestroyContext();
} }
if (g_render_target_view) release_render_target();
{
g_render_target_view->Release();
g_render_target_view = nullptr;
}
if (g_context) if (g_context)
{ {
g_context->Release(); g_context->Release();
+305 -77
View File
@@ -16,7 +16,10 @@ namespace
struct frame_context struct frame_context
{ {
ID3D12Resource* render_target = nullptr; ID3D12Resource* render_target = nullptr;
// Each back buffer gets its own allocator because allocators cannot be reset while GPU work uses them.
ID3D12CommandAllocator* command_allocator = nullptr;
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = {}; D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = {};
UINT64 fence_value = 0;
}; };
bool g_initialized = false; bool g_initialized = false;
@@ -28,9 +31,188 @@ namespace
ID3D12DescriptorHeap* g_rtv_heap = nullptr; ID3D12DescriptorHeap* g_rtv_heap = nullptr;
ID3D12DescriptorHeap* g_srv_heap = nullptr; ID3D12DescriptorHeap* g_srv_heap = nullptr;
ID3D12GraphicsCommandList* g_command_list = nullptr; ID3D12GraphicsCommandList* g_command_list = nullptr;
ID3D12CommandAllocator* g_command_allocator = nullptr; ID3D12Fence* g_fence = nullptr;
HANDLE g_fence_event = nullptr;
UINT64 g_fence_value = 0;
std::vector<frame_context> g_frames; std::vector<frame_context> g_frames;
// This fence tracks only the overlay work submitted by this DLL, not the game's whole frame.
bool create_sync_objects()
{
if (g_fence)
return true;
if (FAILED(g_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&g_fence))))
return false;
g_fence_event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
if (!g_fence_event)
{
g_fence->Release();
g_fence = nullptr;
return false;
}
g_fence_value = 0;
return true;
}
bool wait_for_fence_value(UINT64 fence_value)
{
if (!g_fence || !g_fence_event || fence_value == 0 || g_fence->GetCompletedValue() >= fence_value)
return true;
if (FAILED(g_fence->SetEventOnCompletion(fence_value, g_fence_event)))
return false;
WaitForSingleObject(g_fence_event, INFINITE);
return true;
}
void wait_for_frame(frame_context& fc)
{
// The current back buffer's allocator is safe to reset only after its previous overlay pass completes.
if (wait_for_fence_value(fc.fence_value))
fc.fence_value = 0;
}
void wait_for_gpu()
{
// ResizeBuffers and shutdown must not release back buffers still referenced by queued overlay commands.
if (!g_command_queue || !g_fence || !g_fence_event)
return;
const UINT64 fence_value = ++g_fence_value;
if (FAILED(g_command_queue->Signal(g_fence, fence_value)))
return;
if (wait_for_fence_value(fence_value))
{
for (auto& fc : g_frames)
fc.fence_value = 0;
}
}
bool signal_frame(frame_context& fc)
{
if (!g_command_queue || !g_fence)
return false;
const UINT64 fence_value = ++g_fence_value;
if (FAILED(g_command_queue->Signal(g_fence, fence_value)))
return false;
fc.fence_value = fence_value;
return true;
}
void release_sync_objects()
{
if (g_fence_event)
{
CloseHandle(g_fence_event);
g_fence_event = nullptr;
}
if (g_fence)
{
g_fence->Release();
g_fence = nullptr;
}
g_fence_value = 0;
}
void release_frame_contexts()
{
for (auto& fc : g_frames)
{
if (fc.render_target)
{
fc.render_target->Release();
fc.render_target = nullptr;
}
if (fc.command_allocator)
{
fc.command_allocator->Release();
fc.command_allocator = nullptr;
}
fc.fence_value = 0;
}
g_frames.clear();
if (g_rtv_heap)
{
g_rtv_heap->Release();
g_rtv_heap = nullptr;
}
}
void release_command_objects()
{
if (g_command_list)
{
g_command_list->Release();
g_command_list = nullptr;
}
}
bool create_command_objects()
{
if (g_frames.empty() || !g_frames[0].command_allocator)
return false;
if (FAILED(g_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, g_frames[0].command_allocator,
nullptr, IID_PPV_ARGS(&g_command_list))))
{
release_command_objects();
return false;
}
g_command_list->Close();
return true;
}
bool create_render_targets(IDXGISwapChain* swap_chain)
{
// These references must be released before IDXGISwapChain::ResizeBuffers reaches the original function.
DXGI_SWAP_CHAIN_DESC desc{};
if (FAILED(swap_chain->GetDesc(&desc)))
return false;
const UINT buffer_count = desc.BufferCount;
D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
heap_desc.NumDescriptors = buffer_count;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
heap_desc.NodeMask = 1;
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_rtv_heap))))
return false;
g_frames.resize(buffer_count);
const UINT rtv_size = g_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = g_rtv_heap->GetCPUDescriptorHandleForHeapStart();
for (UINT i = 0; i < buffer_count; ++i)
{
g_frames[i].rtv_handle = rtv_handle;
if (FAILED(g_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
IID_PPV_ARGS(&g_frames[i].command_allocator))))
{
release_frame_contexts();
return false;
}
if (FAILED(swap_chain->GetBuffer(i, IID_PPV_ARGS(&g_frames[i].render_target))))
{
release_frame_contexts();
return false;
}
g_device->CreateRenderTargetView(g_frames[i].render_target, nullptr, rtv_handle);
rtv_handle.ptr += rtv_size;
}
return true;
}
void init(IDXGISwapChain* swap_chain) void init(IDXGISwapChain* swap_chain)
{ {
g_init_attempted = true; g_init_attempted = true;
@@ -53,37 +235,15 @@ namespace
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_srv_heap)))) if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_srv_heap))))
return; return;
} }
{
D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
heap_desc.NumDescriptors = buffer_count;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
heap_desc.NodeMask = 1;
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_rtv_heap))))
return;
}
if (FAILED(g_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, if (!create_render_targets(swap_chain))
IID_PPV_ARGS(&g_command_allocator))))
return; return;
g_frames.resize(buffer_count); if (!create_command_objects())
const UINT rtv_size = g_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV); return;
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = g_rtv_heap->GetCPUDescriptorHandleForHeapStart();
if (!create_sync_objects())
for (UINT i = 0; i < buffer_count; ++i)
{
g_frames[i].rtv_handle = rtv_handle;
if (FAILED(swap_chain->GetBuffer(i, IID_PPV_ARGS(&g_frames[i].render_target))))
return;
g_device->CreateRenderTargetView(g_frames[i].render_target, nullptr, rtv_handle);
rtv_handle.ptr += rtv_size;
}
if (FAILED(g_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, g_command_allocator, nullptr,
IID_PPV_ARGS(&g_command_list))))
return; return;
g_command_list->Close();
ImGui::CreateContext(); ImGui::CreateContext();
ImGui::StyleColorsDark(); ImGui::StyleColorsDark();
@@ -114,27 +274,65 @@ namespace
void on_execute_command_lists(ID3D12CommandQueue* queue, UINT, ID3D12CommandList* const*) void on_execute_command_lists(ID3D12CommandQueue* queue, UINT, ID3D12CommandList* const*)
{ {
// The overlay records DIRECT command lists; executing them on COPY/COMPUTE queues can remove the device.
if (!g_command_queue) if (!g_command_queue)
g_command_queue = queue; {
const D3D12_COMMAND_QUEUE_DESC desc = queue->GetDesc();
if (desc.Type == D3D12_COMMAND_LIST_TYPE_DIRECT)
g_command_queue = queue;
}
} }
void on_present(IDXGISwapChain* swap_chain, UINT, UINT) bool ensure_initialized(IDXGISwapChain* swap_chain)
{ {
if (!g_initialized) if (g_initialized)
{ return true;
if (!g_init_attempted && g_command_queue)
init(swap_chain);
return;
}
if (!g_command_queue) if (!g_init_attempted && g_command_queue)
return; init(swap_chain);
return false;
}
bool ensure_render_targets(IDXGISwapChain* swap_chain)
{
if (!g_frames.empty() && g_rtv_heap)
return true;
return create_render_targets(swap_chain);
}
bool ensure_command_list()
{
if (g_command_list)
return true;
return create_command_objects();
}
bool ensure_sync_ready()
{
if (g_fence)
return true;
return create_sync_objects();
}
bool ensure_present_resources(IDXGISwapChain* swap_chain)
{
if (!ensure_initialized(swap_chain) || !g_command_queue)
return false;
return ensure_render_targets(swap_chain) && ensure_command_list() && ensure_sync_ready();
}
bool begin_imgui_frame()
{
if (GetAsyncKeyState(VK_INSERT) & 1) if (GetAsyncKeyState(VK_INSERT) & 1)
show_menu = !show_menu; show_menu = !show_menu;
if (!show_menu) if (!show_menu)
return; return false;
ImGui_ImplDX12_NewFrame(); ImGui_ImplDX12_NewFrame();
ImGui_ImplWin32_NewFrame(); ImGui_ImplWin32_NewFrame();
@@ -142,67 +340,97 @@ namespace
ImGui::GetIO().MouseDrawCursor = true; ImGui::GetIO().MouseDrawCursor = true;
ImGui::ShowDemoWindow(); ImGui::ShowDemoWindow();
ImGui::EndFrame(); ImGui::EndFrame();
return true;
}
frame_context* current_frame_context()
{
const UINT buf_idx = g_swap_chain->GetCurrentBackBufferIndex(); const UINT buf_idx = g_swap_chain->GetCurrentBackBufferIndex();
auto& fc = g_frames[buf_idx]; if (buf_idx >= g_frames.size())
return nullptr;
g_command_allocator->Reset(); return &g_frames[buf_idx];
g_command_list->Reset(g_command_allocator, nullptr); }
bool reset_overlay_command_list(frame_context& fc)
{
wait_for_frame(fc);
// Both resets depend on wait_for_frame(); otherwise DLSSG/Streamline can observe invalid GPU work.
if (FAILED(fc.command_allocator->Reset()))
return false;
if (FAILED(g_command_list->Reset(fc.command_allocator, nullptr)))
return false;
return true;
}
void transition_render_target(frame_context& fc, D3D12_RESOURCE_STATES before, D3D12_RESOURCE_STATES after)
{
D3D12_RESOURCE_BARRIER barrier{}; D3D12_RESOURCE_BARRIER barrier{};
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barrier.Transition.pResource = fc.render_target; barrier.Transition.pResource = fc.render_target;
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT; barrier.Transition.StateBefore = before;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET; barrier.Transition.StateAfter = after;
g_command_list->ResourceBarrier(1, &barrier); g_command_list->ResourceBarrier(1, &barrier);
}
void record_overlay_commands(frame_context& fc)
{
transition_render_target(fc, D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
g_command_list->OMSetRenderTargets(1, &fc.rtv_handle, FALSE, nullptr); g_command_list->OMSetRenderTargets(1, &fc.rtv_handle, FALSE, nullptr);
g_command_list->SetDescriptorHeaps(1, &g_srv_heap); g_command_list->SetDescriptorHeaps(1, &g_srv_heap);
ImGui::Render(); ImGui::Render();
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), g_command_list); ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), g_command_list);
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET; transition_render_target(fc, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT; }
g_command_list->ResourceBarrier(1, &barrier);
g_command_list->Close(); bool submit_overlay_commands(frame_context& fc)
{
if (FAILED(g_command_list->Close()))
return false;
ID3D12CommandList* cmd_lists[] = {g_command_list}; ID3D12CommandList* cmd_lists[] = {g_command_list};
g_command_queue->ExecuteCommandLists(1, cmd_lists); g_command_queue->ExecuteCommandLists(1, cmd_lists);
return signal_frame(fc);
}
void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
{
if (!ensure_present_resources(swap_chain) || !begin_imgui_frame())
return;
frame_context* fc = current_frame_context();
if (!fc || !reset_overlay_command_list(*fc))
return;
record_overlay_commands(*fc);
std::ignore = submit_overlay_commands(*fc);
}
void on_resize_buffers(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT)
{
wait_for_gpu();
release_command_objects();
release_frame_contexts();
} }
void release_dx12_resources() void release_dx12_resources()
{ {
for (auto& fc : g_frames) wait_for_gpu();
{ release_command_objects();
if (fc.render_target) release_frame_contexts();
{ release_sync_objects();
fc.render_target->Release();
fc.render_target = nullptr;
}
}
g_frames.clear();
if (g_command_allocator)
{
g_command_allocator->Release();
g_command_allocator = nullptr;
}
if (g_command_list)
{
g_command_list->Release();
g_command_list = nullptr;
}
if (g_srv_heap) if (g_srv_heap)
{ {
g_srv_heap->Release(); g_srv_heap->Release();
g_srv_heap = nullptr; g_srv_heap = nullptr;
} }
if (g_rtv_heap)
{
g_rtv_heap->Release();
g_rtv_heap = nullptr;
}
if (g_swap_chain) if (g_swap_chain)
{ {
g_swap_chain->Release(); g_swap_chain->Release();
@@ -221,20 +449,20 @@ BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
if (reason == DLL_PROCESS_ATTACH) if (reason == DLL_PROCESS_ATTACH)
{ {
DisableThreadLibraryCalls(h_instance); DisableThreadLibraryCalls(h_instance);
CreateThread( std::thread(
nullptr, 0, []()
[](LPVOID) -> DWORD
{ {
while (!GetModuleHandle("d3d12.dll")) while (!GetModuleHandle("d3d12.dll"))
Sleep(100); Sleep(100);
auto& mgr = omath::hooks::HooksManager::get(); auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_present(on_present); mgr.set_on_present(on_present);
mgr.set_on_resize_buffers(on_resize_buffers);
mgr.set_on_execute_command_lists(on_execute_command_lists); mgr.set_on_execute_command_lists(on_execute_command_lists);
std::ignore = mgr.hook_dx12(); std::ignore = mgr.hook_dx12();
return 0; return 0;
}, })
nullptr, 0, nullptr); .detach();
} }
else if (reason == DLL_PROCESS_DETACH) else if (reason == DLL_PROCESS_DETACH)
{ {
+24 -24
View File
@@ -1,16 +1,15 @@
#include "omath/hooks/hooks_manager.hpp"
#include <Windows.h> #include <Windows.h>
#include <d3d9.h> #include <d3d9.h>
#include <imgui.h> #include <imgui.h>
#include <imgui_impl_dx9.h> #include <imgui_impl_dx9.h>
#include <imgui_impl_win32.h> #include <imgui_impl_win32.h>
#include "omath/hooks/hooks_manager.hpp"
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM); extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
namespace namespace
{ {
bool g_initialized = false; bool g_initialized = false;
bool g_init_attempted = false; bool g_init_attempted = false;
void init(IDirect3DDevice9* device) void init(IDirect3DDevice9* device)
@@ -31,12 +30,14 @@ namespace
ImGui_ImplDX9_Init(device); ImGui_ImplDX9_Init(device);
auto& mgr = omath::hooks::HooksManager::get(); auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_wnd_proc([](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT> { mgr.set_on_wnd_proc(
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp)) [](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT>
return 0; {
return std::nullopt; if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
}); return 0;
mgr.hook_wnd_proc(params.hFocusWindow); return std::nullopt;
});
std::ignore = mgr.hook_wnd_proc(params.hFocusWindow);
g_initialized = true; g_initialized = true;
} }
@@ -54,11 +55,8 @@ namespace
ImGui_ImplWin32_NewFrame(); ImGui_ImplWin32_NewFrame();
ImGui::NewFrame(); ImGui::NewFrame();
ImGui::SetNextWindowSize({300.f, 80.f}, ImGuiCond_Once); ImGui::GetIO().MouseDrawCursor = true;
ImGui::SetNextWindowPos({10.f, 10.f}, ImGuiCond_Once); ImGui::ShowDemoWindow();
ImGui::Begin("omath | DX9 hook");
ImGui::Text("Hook active");
ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
ImGui::End(); ImGui::End();
ImGui::EndFrame(); ImGui::EndFrame();
@@ -78,17 +76,19 @@ BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
if (reason == DLL_PROCESS_ATTACH) if (reason == DLL_PROCESS_ATTACH)
{ {
DisableThreadLibraryCalls(h_instance); DisableThreadLibraryCalls(h_instance);
CreateThread(nullptr, 0, [](LPVOID) -> DWORD std::thread(
{ []()
while (!GetModuleHandle("d3d9.dll")) {
Sleep(100); while (!GetModuleHandle("d3d9.dll"))
Sleep(100);
auto& mgr = omath::hooks::HooksManager::get(); auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_dx9_present(on_present); mgr.set_on_dx9_present(on_present);
mgr.set_on_dx9_reset(on_reset); mgr.set_on_dx9_reset(on_reset);
mgr.hook_dx9(); std::ignore = mgr.hook_dx9();
return 0; return 0;
}, nullptr, 0, nullptr); })
.detach();
} }
else if (reason == DLL_PROCESS_DETACH) else if (reason == DLL_PROCESS_DETACH)
{ {
+125 -7
View File
@@ -4,6 +4,7 @@
#include "main_window.hpp" #include "main_window.hpp"
#include "omath/hud/renderer_realizations/imgui_renderer.hpp" #include "omath/hud/renderer_realizations/imgui_renderer.hpp"
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <cmath>
#include <imgui.h> #include <imgui.h>
#include <imgui_impl_glfw.h> #include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h> #include <imgui_impl_opengl3.h>
@@ -65,6 +66,19 @@ namespace imgui_desktop::gui
ImGui::Begin("Controls", &m_opened, ImGui::Begin("Controls", &m_opened,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
ImGui::PushItemWidth(160.f); ImGui::PushItemWidth(160.f);
const auto draw_glow_controls = [](const char* label, GlowSettings& settings)
{
ImGui::PushID(label);
ImGui::TextUnformatted(label);
ImGui::Checkbox("Glow", &settings.enabled);
if (settings.enabled)
{
ImGui::ColorEdit4("Color", reinterpret_cast<float*>(&settings.color), ImGuiColorEditFlags_NoInputs);
ImGui::InputFloat("Radius", &settings.radius);
ImGui::InputFloat("Intensity", &settings.intensity);
}
ImGui::PopID();
};
if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen)) if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
{ {
@@ -72,6 +86,12 @@ namespace imgui_desktop::gui
ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f); ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f); ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
ImGui::SliderFloat("Aspect", &m_entity_aspect, 1.f, 10.f); ImGui::SliderFloat("Aspect", &m_entity_aspect, 1.f, 10.f);
draw_glow_controls("Canvas light", m_canvas_glow);
if (m_canvas_glow.enabled)
{
ImGui::InputInt("Blur layers##canvas", &m_canvas_glow_layers);
ImGui::InputFloat("Rounding##canvas", &m_canvas_glow_rounding);
}
} }
if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen)) if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
@@ -83,9 +103,20 @@ namespace imgui_desktop::gui
ImGui::Checkbox("Dashed", &m_show_dashed_box); ImGui::Checkbox("Dashed", &m_show_dashed_box);
ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs); ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs); ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs);
ImGui::Checkbox("Gradient fill", &m_gradient_box_fill);
ImGui::Checkbox("Animate gradients", &m_animate_gradients);
if (m_gradient_box_fill)
{
ImGui::ColorEdit4("Gradient top##box", reinterpret_cast<float*>(&m_box_gradient_top),
ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Gradient bottom##box", reinterpret_cast<float*>(&m_box_gradient_bottom),
ImGuiColorEditFlags_NoInputs);
}
ImGui::ColorEdit4("Outline##box", reinterpret_cast<float*>(&m_box_outline), ImGuiColorEditFlags_NoInputs); ImGui::ColorEdit4("Outline##box", reinterpret_cast<float*>(&m_box_outline), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f); ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f);
ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f); ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f);
draw_glow_controls("Box glow", m_box_glow);
draw_glow_controls("Cornered box glow", m_cornered_box_glow);
ImGui::Separator(); ImGui::Separator();
ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&m_dash_color), ImGuiColorEditFlags_NoInputs); ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&m_dash_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Dash length", &m_dash_len, 2.f, 30.f); ImGui::SliderFloat("Dash length", &m_dash_len, 2.f, 30.f);
@@ -99,6 +130,7 @@ namespace imgui_desktop::gui
ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&m_bar_bg_color), ImGuiColorEditFlags_NoInputs); ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&m_bar_bg_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&m_bar_outline_color), ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&m_bar_outline_color),
ImGuiColorEditFlags_NoInputs); ImGuiColorEditFlags_NoInputs);
ImGui::Checkbox("Gradient bars", &m_gradient_bars);
ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f); ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f);
ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f); ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f);
ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f); ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f);
@@ -116,11 +148,20 @@ namespace imgui_desktop::gui
ImGui::Checkbox("Bot dashed##bar", &m_show_bottom_dashed_bar); ImGui::Checkbox("Bot dashed##bar", &m_show_bottom_dashed_bar);
ImGui::SliderFloat("Dash len##bar", &m_bar_dash_len, 2.f, 20.f); ImGui::SliderFloat("Dash len##bar", &m_bar_dash_len, 2.f, 20.f);
ImGui::SliderFloat("Dash gap##bar", &m_bar_dash_gap, 1.f, 15.f); ImGui::SliderFloat("Dash gap##bar", &m_bar_dash_gap, 1.f, 15.f);
draw_glow_controls("Bar glow", m_bar_glow);
} }
if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen)) if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
{ {
ImGui::Checkbox("Outlined", &m_outlined); ImGui::Checkbox("Outlined", &m_outlined);
ImGui::Checkbox("Gradient centered label", &m_gradient_label);
if (m_gradient_label)
{
ImGui::ColorEdit4("Gradient left##lbl", reinterpret_cast<float*>(&m_label_gradient_left),
ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Gradient right##lbl", reinterpret_cast<float*>(&m_label_gradient_right),
ImGuiColorEditFlags_NoInputs);
}
ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f); ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f);
ImGui::Checkbox("Right##lbl", &m_show_right_labels); ImGui::Checkbox("Right##lbl", &m_show_right_labels);
ImGui::SameLine(); ImGui::SameLine();
@@ -131,6 +172,7 @@ namespace imgui_desktop::gui
ImGui::Checkbox("Ctr top##lbl", &m_show_centered_top); ImGui::Checkbox("Ctr top##lbl", &m_show_centered_top);
ImGui::SameLine(); ImGui::SameLine();
ImGui::Checkbox("Ctr bot##lbl", &m_show_centered_bottom); ImGui::Checkbox("Ctr bot##lbl", &m_show_centered_bottom);
draw_glow_controls("Label glow", m_label_glow);
} }
if (ImGui::CollapsingHeader("Skeleton")) if (ImGui::CollapsingHeader("Skeleton"))
@@ -193,9 +235,82 @@ namespace imgui_desktop::gui
using namespace omath::hud::widget; using namespace omath::hud::widget;
using omath::hud::when; using omath::hud::when;
const auto* vp = ImGui::GetMainViewport(); const auto* vp = ImGui::GetMainViewport();
const Bar bar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset};
const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset}; m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
const float entity_height = m_entity_bottom_y - m_entity_top_y;
const float entity_half_width = entity_height / m_entity_aspect;
const auto joint = [&](const float x, const float y)
{
return omath::Vector2<float>{m_entity_x + (x * 2.f - 1.f) * entity_half_width,
m_entity_top_y + y * entity_height};
};
const auto head = joint(0.5f, 0.1f);
const auto neck = joint(0.5f, 0.22f);
const auto torso = joint(0.5f, 0.5f);
const auto left_shoulder = joint(0.3f, 0.25f);
const auto right_shoulder = joint(0.7f, 0.25f);
const auto left_elbow = joint(0.18f, 0.42f);
const auto right_elbow = joint(0.82f, 0.42f);
const auto left_hand = joint(0.1f, 0.58f);
const auto right_hand = joint(0.9f, 0.58f);
const auto left_hip = joint(0.4f, 0.55f);
const auto right_hip = joint(0.6f, 0.55f);
const auto left_knee = joint(0.36f, 0.75f);
const auto right_knee = joint(0.64f, 0.75f);
const auto left_foot = joint(0.3f, 0.95f);
const auto right_foot = joint(0.7f, 0.95f);
const std::array skeleton_bones = {
Bone{head, neck},
Bone{neck, torso},
Bone{neck, left_shoulder},
Bone{left_shoulder, left_elbow},
Bone{left_elbow, left_hand},
Bone{neck, right_shoulder},
Bone{right_shoulder, right_elbow},
Bone{right_elbow, right_hand},
Bone{torso, left_hip},
Bone{left_hip, left_knee},
Bone{left_knee, left_foot},
Bone{torso, right_hip},
Bone{right_hip, right_knee},
Bone{right_knee, right_foot},
};
const auto animated_color = [&](const omath::Color& color, const float hue_offset)
{
if (!m_animate_gradients)
return color;
auto hsv = color.to_hsv();
hsv.hue = std::fmod(hsv.hue + static_cast<float>(ImGui::GetTime()) * 0.15f + hue_offset, 1.f);
const auto animated = omath::Color::from_hsv(hsv).value();
return omath::Color{animated.x, animated.y, animated.z, color.value().w};
};
const auto box_gradient_top = animated_color(m_box_gradient_top, 0.f);
const auto box_gradient_bottom = animated_color(m_box_gradient_bottom, 0.5f);
const auto red = omath::Color{1.f, 0.f, 0.f, 1.f};
const auto green = omath::Color{0.f, 1.f, 0.f, 1.f};
const auto make_glow = [](const GlowSettings& settings) -> std::optional<Glow>
{
if (!settings.enabled)
return std::nullopt;
return Glow{settings.color, settings.radius, settings.intensity};
};
const auto box_glow = make_glow(m_box_glow);
const auto cornered_box_glow = make_glow(m_cornered_box_glow);
const auto bar_glow = make_glow(m_bar_glow);
const auto label_glow = make_glow(m_label_glow);
const auto canvas_glow = make_glow(m_canvas_glow);
const BarPaint bar_color = m_gradient_bars ? BarPaint{BarGradient{red, green}} : BarPaint{m_bar_color};
const Bar bar{bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset, bar_glow};
const Paint box_fill = m_gradient_box_fill
? Paint{omath::hud::Gradient{box_gradient_top, box_gradient_top,
box_gradient_bottom, box_gradient_bottom}}
: Paint{m_box_fill};
const Paint centered_label_color =
m_gradient_label ? Paint{omath::hud::Gradient{m_label_gradient_left, m_label_gradient_right,
m_label_gradient_right, m_label_gradient_left,
m_animate_gradients}}
: Paint{omath::Color::from_rgba(255, 255, 255, 255)};
auto outline_helper = [](const bool is_outline) -> Outlined auto outline_helper = [](const bool is_outline) -> Outlined
{ {
@@ -204,10 +319,13 @@ namespace imgui_desktop::gui
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y}, m_entity_aspect, omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y}, m_entity_aspect,
std::make_shared<omath::hud::ImguiHudRenderer>()) std::make_shared<omath::hud::ImguiHudRenderer>())
.contents( .contents(
when(canvas_glow.has_value(), CanvasGlow{canvas_glow.value_or(Glow{m_canvas_glow.color}),
m_canvas_glow_layers, m_canvas_glow_rounding}),
// ── Boxes ──────────────────────────────────────────────────── // ── Boxes ────────────────────────────────────────────────────
when(m_show_box, Box{m_box_color, m_box_fill, m_box_outline, m_box_thickness}), when(m_show_box, Box{m_box_color, box_fill, m_box_outline, m_box_thickness, box_glow}),
when(m_show_cornered_box, CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill, when(m_show_cornered_box,
m_box_outline, m_corner_ratio, m_box_thickness}), CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill, m_box_outline,
m_corner_ratio, m_box_thickness, cornered_box_glow}),
when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}), when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
RightSide{ RightSide{
when(m_show_right_bar, bar), when(m_show_right_bar, bar),
@@ -254,14 +372,14 @@ namespace imgui_desktop::gui
when(m_show_bottom_bar, bar), when(m_show_bottom_bar, bar),
when(m_show_bottom_dashed_bar, dbar), when(m_show_bottom_dashed_bar, dbar),
when(m_show_centered_bottom, when(m_show_centered_bottom,
Centered{Label{omath::Color::from_rgba(255, 255, 255, 255), m_label_offset, Centered{Label{centered_label_color, m_label_offset, outline_helper(m_outlined),
outline_helper(m_outlined), "PlayerName"}}), "Gradient PlayerName", label_glow}}),
when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255), when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
m_label_offset, outline_helper(m_outlined), "42m"}), m_label_offset, outline_helper(m_outlined), "42m"}),
}, },
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y + 40.f}, m_aim_color, m_aim_radius}), when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y + 40.f}, m_aim_color, m_aim_radius}),
when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}), when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}), when(m_show_skeleton, Skeleton{skeleton_bones, m_skel_color, m_skel_thickness}),
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y}, when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y},
m_proj_color, m_proj_color,
m_proj_size, m_proj_size,
+28 -4
View File
@@ -17,6 +17,14 @@ namespace imgui_desktop::gui
void Run(); void Run();
private: private:
struct GlowSettings
{
omath::Color color{0.f, 0.7f, 1.f, 0.8f};
float radius = 4.f;
float intensity = 0.8f;
bool enabled = false;
};
void draw_controls(); void draw_controls();
void draw_overlay(); void draw_overlay();
void present(); void present();
@@ -30,8 +38,12 @@ namespace imgui_desktop::gui
// Box // Box
omath::Color m_box_color{1.f, 1.f, 1.f, 1.f}; omath::Color m_box_color{1.f, 1.f, 1.f, 1.f};
omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f}; omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f};
omath::Color m_box_gradient_top{0.1f, 0.6f, 1.f, 0.55f};
omath::Color m_box_gradient_bottom{0.7f, 0.1f, 1.f, 0.15f};
omath::Color m_box_outline{0.f, 0.f, 0.f, 0.f}; omath::Color m_box_outline{0.f, 0.f, 0.f, 0.f};
float m_box_thickness = 1.f, m_corner_ratio = 0.2f; float m_box_thickness = 1.f, m_corner_ratio = 0.2f;
bool m_gradient_box_fill = true;
bool m_animate_gradients = false;
bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false; bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false;
// Dashed box // Dashed box
@@ -43,19 +55,31 @@ namespace imgui_desktop::gui
omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f}; omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f};
omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f}; omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f};
float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f; float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f;
bool m_show_right_bar = true, m_show_left_bar = true; bool m_gradient_bars = true;
bool m_show_top_bar = true, m_show_bottom_bar = true; bool m_show_right_bar = true, m_show_left_bar = true;
bool m_show_top_bar = true, m_show_bottom_bar = true;
bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false; bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false;
bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false; bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false;
float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f; float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f;
// Labels // Labels
float m_label_offset = 3.f; float m_label_offset = 3.f;
omath::Color m_label_gradient_left{0.f, 0.8f, 1.f, 1.f};
omath::Color m_label_gradient_right{1.f, 0.2f, 0.7f, 1.f};
bool m_outlined = true; bool m_outlined = true;
bool m_gradient_label = true;
bool m_show_right_labels = true, m_show_left_labels = true; bool m_show_right_labels = true, m_show_left_labels = true;
bool m_show_top_labels = true, m_show_bottom_labels = true; bool m_show_top_labels = true, m_show_bottom_labels = true;
bool m_show_centered_top = true, m_show_centered_bottom = true; bool m_show_centered_top = true, m_show_centered_bottom = true;
GlowSettings m_box_glow;
GlowSettings m_cornered_box_glow{{1.f, 0.f, 1.f, 0.8f}};
GlowSettings m_bar_glow{{1.f, 0.f, 0.f, 0.8f}};
GlowSettings m_label_glow;
GlowSettings m_canvas_glow{{1.f, 0.5f, 0.f, 0.8f}, 100.f};
int m_canvas_glow_layers = 64;
float m_canvas_glow_rounding = 40.f;
// Skeleton // Skeleton
omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200); omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
float m_skel_thickness = 1.f; float m_skel_thickness = 1.f;
+26 -6
View File
@@ -4,17 +4,28 @@
#pragma once #pragma once
#include "omath/linear_algebra/vector3.hpp" #include "omath/linear_algebra/vector3.hpp"
#include <array>
namespace omath::primitives namespace omath::primitives
{ {
enum class UpAxis { X, Y, Z }; enum class UpAxis
{
X,
Y,
Z
};
template<class Type> template<class Type, UpAxis Up = UpAxis::Y>
struct Aabb final struct Aabb final
{ {
Vector3<Type> min; Vector3<Type> min;
Vector3<Type> max; Vector3<Type> max;
[[nodiscard]]
static consteval UpAxis get_up_axis()
{
return Up;
}
[[nodiscard]] [[nodiscard]]
constexpr Vector3<Type> center() const noexcept constexpr Vector3<Type> center() const noexcept
{ {
@@ -27,7 +38,6 @@ namespace omath::primitives
return (max - min) / static_cast<Type>(2); return (max - min) / static_cast<Type>(2);
} }
template<UpAxis Up = UpAxis::Y>
[[nodiscard]] [[nodiscard]]
constexpr Vector3<Type> top() const noexcept constexpr Vector3<Type> top() const noexcept
{ {
@@ -42,7 +52,6 @@ namespace omath::primitives
std::unreachable(); std::unreachable();
} }
template<UpAxis Up = UpAxis::Y>
[[nodiscard]] [[nodiscard]]
constexpr Vector3<Type> bottom() const noexcept constexpr Vector3<Type> bottom() const noexcept
{ {
@@ -57,11 +66,22 @@ namespace omath::primitives
std::unreachable(); std::unreachable();
} }
[[nodiscard]]
constexpr std::array<Vector3<Type>, 8> vertices() const noexcept
{
return {
Vector3<Type>{min.x, min.y, min.z}, Vector3<Type>{max.x, min.y, min.z},
Vector3<Type>{min.x, max.y, min.z}, Vector3<Type>{max.x, max.y, min.z},
Vector3<Type>{min.x, min.y, max.z}, Vector3<Type>{max.x, min.y, max.z},
Vector3<Type>{min.x, max.y, max.z}, Vector3<Type>{max.x, max.y, max.z},
};
}
[[nodiscard]] [[nodiscard]]
constexpr bool is_collide(const Aabb& other) const noexcept constexpr bool is_collide(const Aabb& other) const noexcept
{ {
return min.x <= other.max.x && max.x >= other.min.x && return min.x <= other.max.x && max.x >= other.min.x && min.y <= other.max.y && max.y >= other.min.y
min.y <= other.max.y && max.y >= other.min.y &&min.z <= other.max.z && max.z >= other.min.z; && min.z <= other.max.z && max.z >= other.min.z;
} }
}; };
} // namespace omath::primitives } // namespace omath::primitives
+42
View File
@@ -0,0 +1,42 @@
//
// Created by orange on 7/1/2026.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include <type_traits>
namespace omath::algorithm
{
template<class Camera, class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard]]
constexpr Vector2<float> world_to_radar(const Camera& camera, const Vector3<FloatingType>& position, const FloatingType scale)
{
const auto look_at_angles = camera.calc_look_at_angles(position);
const auto current_angles = camera.get_view_angles();
if consteval
{
const auto right_yaw = current_angles.yaw
- camera.calc_look_at_angles(camera.get_origin() + camera.get_abs_right()).yaw
- decltype(current_angles.yaw)::from_degrees(90);
const auto sign = right_yaw.cos() < 0 ? -1.f : 1.f;
const auto yaw = current_angles.yaw - look_at_angles.yaw - decltype(current_angles.yaw)::from_degrees(90);
return omath::Vector2<float>(static_cast<float>(yaw.cos()) * sign, static_cast<float>(yaw.sin()))
* (camera.get_origin().distance_to(position) * scale);
}
static const auto sign = [&camera, &current_angles]
{
const auto right_yaw = current_angles.yaw
- camera.calc_look_at_angles(camera.get_origin() + camera.get_abs_right()).yaw
- decltype(current_angles.yaw)::from_degrees(90);
return right_yaw.cos() < 0 ? -1.f : 1.f;
}();
const auto yaw = current_angles.yaw - look_at_angles.yaw - decltype(current_angles.yaw)::from_degrees(90);
return omath::Vector2<float>(static_cast<float>(yaw.cos()) * sign, static_cast<float>(yaw.sin()))
* (camera.get_origin().distance_to(position) * scale);
}
} // namespace omath::algorithm
+1
View File
@@ -9,6 +9,7 @@ namespace omath::hud
class CanvasBox final class CanvasBox final
{ {
public: public:
CanvasBox() = default;
CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f); CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f);
[[nodiscard("You have to use array")]] [[nodiscard("You have to use array")]]
+117 -29
View File
@@ -5,13 +5,21 @@
#include "canvas_box.hpp" #include "canvas_box.hpp"
#include "entity_overlay_widgets.hpp" #include "entity_overlay_widgets.hpp"
#include "hud_renderer_interface.hpp" #include "hud_renderer_interface.hpp"
#include "omath/3d_primitives/aabb.hpp"
#include "omath/linear_algebra/vector2.hpp" #include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp" #include "omath/utility/color.hpp"
#include <expected>
#include <memory> #include <memory>
#include <string_view> #include <string_view>
#include <type_traits>
namespace omath::hud namespace omath::hud
{ {
enum class EntityOverlayError
{
NO_PROJECTED_VERTEX,
CENTER_PROJECTION_FAILED,
};
class EntityOverlay final class EntityOverlay final
{ {
public: public:
@@ -22,6 +30,9 @@ namespace omath::hud
EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f}, EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f}, float thickness = 1.f); const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f}, float thickness = 1.f);
EntityOverlay& add_2d_box(const Color& box_color, const Gradient& fill_gradient,
const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f}, float thickness = 1.f);
EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f}, EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f}, const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f},
float corner_ratio_len = 0.2f, float thickness = 1.f); float corner_ratio_len = 0.2f, float thickness = 1.f);
@@ -30,17 +41,21 @@ namespace omath::hud
float thickness = 1.f); float thickness = 1.f);
// ── Bars ───────────────────────────────────────────────────────── // ── Bars ─────────────────────────────────────────────────────────
EntityOverlay& add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width, EntityOverlay& add_right_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
float ratio, float offset = 5.f); float width, float ratio, float offset = 5.f,
const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width, EntityOverlay& add_left_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
float ratio, float offset = 5.f); float width, float ratio, float offset = 5.f,
const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color, float height, EntityOverlay& add_top_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
float ratio, float offset = 5.f); float height, float ratio, float offset = 5.f,
const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color, EntityOverlay& add_bottom_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
float height, float ratio, float offset = 5.f); float height, float ratio, float offset = 5.f,
const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color, EntityOverlay& add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float width, float ratio, float dash_len, float gap_len, float width, float ratio, float dash_len, float gap_len,
@@ -57,46 +72,58 @@ namespace omath::hud
float offset = 5.f); float offset = 5.f);
// ── Labels ─────────────────────────────────────────────────────── // ── Labels ───────────────────────────────────────────────────────
EntityOverlay& add_right_label(const Color& color, float offset, widget::Outlined outlined, const std::string_view& text); EntityOverlay& add_right_label(const widget::Paint& color, float offset, widget::Outlined outlined,
const std::string_view& text,
const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_left_label(const Color& color, float offset, widget::Outlined outlined, const std::string_view& text); EntityOverlay& add_left_label(const widget::Paint& color, float offset, widget::Outlined outlined,
const std::string_view& text,
const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_top_label(const Color& color, float offset, widget::Outlined outlined, std::string_view text); EntityOverlay& add_top_label(const widget::Paint& color, float offset, widget::Outlined outlined,
std::string_view text, const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_bottom_label(const Color& color, float offset, widget::Outlined outlined, std::string_view text); EntityOverlay& add_bottom_label(const widget::Paint& color, float offset, widget::Outlined outlined,
std::string_view text, const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_centered_top_label(const Color& color, float offset, widget::Outlined outlined, EntityOverlay& add_centered_top_label(const widget::Paint& color, float offset, widget::Outlined outlined,
const std::string_view& text); const std::string_view& text,
const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_centered_bottom_label(const Color& color, float offset, widget::Outlined outlined, EntityOverlay& add_centered_bottom_label(const widget::Paint& color, float offset, widget::Outlined outlined,
const std::string_view& text); const std::string_view& text,
const std::optional<widget::Glow>& glow = std::nullopt);
template<typename... Args> template<typename... Args>
EntityOverlay& add_right_label(const Color& color, const float offset, const widget::Outlined outlined, std::format_string<Args...> fmt, requires(sizeof...(Args) > 0)
Args&&... args) EntityOverlay& add_right_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
std::format_string<Args...> fmt, Args&&... args)
{ {
return add_right_label(color, offset, outlined, return add_right_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))}); std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
} }
template<typename... Args> template<typename... Args>
EntityOverlay& add_left_label(const Color& color, const float offset, const widget::Outlined outlined, std::format_string<Args...> fmt, requires(sizeof...(Args) > 0)
Args&&... args) EntityOverlay& add_left_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
std::format_string<Args...> fmt, Args&&... args)
{ {
return add_left_label(color, offset, outlined, return add_left_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))}); std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
} }
template<typename... Args> template<typename... Args>
EntityOverlay& add_top_label(const Color& color, const float offset, const widget::Outlined outlined, std::format_string<Args...> fmt, requires(sizeof...(Args) > 0)
Args&&... args) EntityOverlay& add_top_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
std::format_string<Args...> fmt, Args&&... args)
{ {
return add_top_label(color, offset, outlined, return add_top_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))}); std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
} }
template<typename... Args> template<typename... Args>
EntityOverlay& add_bottom_label(const Color& color, const float offset, const widget::Outlined outlined, requires(sizeof...(Args) > 0)
EntityOverlay& add_bottom_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
std::format_string<Args...> fmt, Args&&... args) std::format_string<Args...> fmt, Args&&... args)
{ {
return add_bottom_label(color, offset, outlined, return add_bottom_label(color, offset, outlined,
@@ -104,16 +131,20 @@ namespace omath::hud
} }
template<typename... Args> template<typename... Args>
EntityOverlay& add_centered_top_label(const Color& color, const float offset, const widget::Outlined outlined, requires(sizeof...(Args) > 0)
std::format_string<Args...> fmt, Args&&... args) EntityOverlay& add_centered_top_label(const widget::Paint& color, const float offset,
const widget::Outlined outlined, std::format_string<Args...> fmt,
Args&&... args)
{ {
return add_centered_top_label(color, offset, outlined, return add_centered_top_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))}); std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
} }
template<typename... Args> template<typename... Args>
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset, const widget::Outlined outlined, requires(sizeof...(Args) > 0)
std::format_string<Args...> fmt, Args&&... args) EntityOverlay& add_centered_bottom_label(const widget::Paint& color, const float offset,
const widget::Outlined outlined, std::format_string<Args...> fmt,
Args&&... args)
{ {
return add_centered_bottom_label(color, offset, outlined, return add_centered_bottom_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))}); std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
@@ -153,6 +184,7 @@ namespace omath::hud
EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width); EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f); EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
EntityOverlay& add_skeleton(std::span<const widget::Bone> bones, const Color& color, float thickness = 1.f);
// ── Declarative interface ───────────────────────────────────────── // ── Declarative interface ─────────────────────────────────────────
/// Pass any combination of widget:: descriptor structs (and std::optional<W> /// Pass any combination of widget:: descriptor structs (and std::optional<W>
@@ -164,6 +196,49 @@ namespace omath::hud
return *this; return *this;
} }
template<class Camera, class Aabb>
[[nodiscard]]
static std::expected<EntityOverlay, EntityOverlayError>
from_aabb(const Camera& camera, const Aabb& aabb, const float aspect,
const std::shared_ptr<HudRendererInterface>& renderer)
{
using ProjectedVector = std::invoke_result_t<decltype(&Aabb::center), const Aabb&>;
ProjectedVector top;
ProjectedVector bottom;
bool has_projected_vertex = false;
for (const auto& vertex : aabb.vertices())
{
if (auto projected = camera.world_to_screen_unclipped(vertex))
{
if (!has_projected_vertex)
{
top = *projected;
bottom = *projected;
has_projected_vertex = true;
continue;
}
if (projected->y < top.y)
top = *projected;
if (projected->y > bottom.y)
bottom = *projected;
}
}
if (!has_projected_vertex)
return std::unexpected(EntityOverlayError::NO_PROJECTED_VERTEX);
auto center = camera.world_to_screen_unclipped(aabb.center());
if (!center)
return std::unexpected(EntityOverlayError::CENTER_PROJECTION_FAILED);
const auto center_x = static_cast<float>(center->x);
return EntityOverlay{
{center_x, static_cast<float>(top.y)}, {center_x, static_cast<float>(bottom.y)}, aspect, renderer};
}
private: private:
// optional<W> dispatch — enables when() conditional widgets // optional<W> dispatch — enables when() conditional widgets
template<typename W> template<typename W>
@@ -174,6 +249,7 @@ namespace omath::hud
} }
void dispatch(const widget::Box& box); void dispatch(const widget::Box& box);
void dispatch(const widget::CanvasGlow& canvas_glow);
void dispatch(const widget::CorneredBox& cornered_box); void dispatch(const widget::CorneredBox& cornered_box);
void dispatch(const widget::DashedBox& dashed_box); void dispatch(const widget::DashedBox& dashed_box);
void dispatch(const widget::RightSide& right_side); void dispatch(const widget::RightSide& right_side);
@@ -186,7 +262,19 @@ namespace omath::hud
void dispatch(const widget::AimDot& aim_dot); void dispatch(const widget::AimDot& aim_dot);
void dispatch(const widget::ProjectileAim& proj_widget); void dispatch(const widget::ProjectileAim& proj_widget);
void draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring); void draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring);
void draw_outlined_text(const Vector2<float>& position, const Color& color, const std::string_view& text); void draw_label(const Vector2<float>& position, const widget::Paint& paint, widget::Outlined outlined,
const std::string_view& text, const std::optional<widget::Glow>& glow);
void draw_glow_polyline(const std::span<const Vector2<float>>& points, const widget::Glow& glow,
float thickness) const;
void draw_glow_line(const Vector2<float>& from, const Vector2<float>& to, const widget::Glow& glow,
float thickness) const;
void draw_glow_rectangle(const Vector2<float>& min, const Vector2<float>& max,
const std::optional<widget::Glow>& glow) const;
void draw_canvas_glow(const widget::CanvasGlow& canvas_glow) const;
void draw_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
const widget::Paint& paint) const;
[[nodiscard]]
static widget::Paint resolve_bar_paint(const widget::BarPaint& paint, float ratio, bool vertical);
void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len, void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
float gap_len, float thickness) const; float gap_len, float thickness) const;
void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir, void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
+91 -6
View File
@@ -2,16 +2,57 @@
// Created by orange on 15.03.2026. // Created by orange on 15.03.2026.
// //
#pragma once #pragma once
#include "gradient.hpp"
#include "omath/linear_algebra/vector2.hpp" #include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp" #include "omath/utility/color.hpp"
#include <any> #include <any>
#include <array>
#include <initializer_list> #include <initializer_list>
#include <optional> #include <optional>
#include <span>
#include <string_view> #include <string_view>
#include <type_traits>
#include <variant> #include <variant>
#include <vector>
namespace omath::hud::widget namespace omath::hud::widget
{ {
struct Paint : std::variant<Color, Gradient>
{
using std::variant<Color, Gradient>::variant;
constexpr Paint(const float red, const float green, const float blue, const float alpha)
: std::variant<Color, Gradient>(Color{red, green, blue, alpha})
{
}
};
struct BarGradient
{
Color empty_color;
Color full_color;
};
struct BarPaint : std::variant<Color, Gradient, BarGradient>
{
using std::variant<Color, Gradient, BarGradient>::variant;
constexpr BarPaint(const float red, const float green, const float blue, const float alpha)
: std::variant<Color, Gradient, BarGradient>(Color{red, green, blue, alpha})
{
}
BarPaint(const Paint& paint)
{
std::visit(
[this](const auto& value)
{
this->template emplace<std::decay_t<decltype(value)>>(value);
},
paint);
}
};
// ── Overloaded helper for std::visit ────────────────────────────────────── // ── Overloaded helper for std::visit ──────────────────────────────────────
template<typename... Ts> template<typename... Ts>
struct Overloaded : Ts... struct Overloaded : Ts...
@@ -21,13 +62,28 @@ namespace omath::hud::widget
template<typename... Ts> template<typename... Ts>
Overloaded(Ts...) -> Overloaded<Ts...>; Overloaded(Ts...) -> Overloaded<Ts...>;
struct Glow
{
Color color;
float radius = 4.f;
float intensity = 1.f;
};
struct CanvasGlow
{
Glow glow;
int layers = 64;
float rounding = 20.f;
};
// ── Standalone widgets ──────────────────────────────────────────────────── // ── Standalone widgets ────────────────────────────────────────────────────
struct Box struct Box
{ {
Color color; Color color;
Color fill{0.f, 0.f, 0.f, 0.f}; Paint fill{Color{0.f, 0.f, 0.f, 0.f}};
Color outline{0.f, 0.f, 0.f, 0.f}; Color outline{0.f, 0.f, 0.f, 0.f};
float thickness = 1.f; float thickness = 1.f;
std::optional<Glow> glow = std::nullopt;
}; };
enum class Outlined enum class Outlined
@@ -42,6 +98,7 @@ namespace omath::hud::widget
Color outline{0.f, 0.f, 0.f, 0.f}; Color outline{0.f, 0.f, 0.f, 0.f};
float corner_ratio = 0.2f; float corner_ratio = 0.2f;
float thickness = 1.f; float thickness = 1.f;
std::optional<Glow> glow = std::nullopt;
}; };
struct DashedBox struct DashedBox
@@ -52,10 +109,37 @@ namespace omath::hud::widget
float thickness = 1.f; float thickness = 1.f;
}; };
struct Bone
{
Vector2<float> start;
Vector2<float> end;
};
struct Skeleton struct Skeleton
{ {
std::vector<Bone> bones;
Color color; Color color;
float thickness = 1.f; float thickness = 1.f;
Skeleton(const Color& color, const float thickness = 1.f): color(color), thickness(thickness)
{
}
Skeleton(const std::span<const Bone> bones, const Color& color, const float thickness = 1.f)
: bones(bones.begin(), bones.end()), color(color), thickness(thickness)
{
}
Skeleton(const std::initializer_list<Bone> bones, const Color& color, const float thickness = 1.f)
: bones(bones), color(color), thickness(thickness)
{
}
template<std::size_t Size>
Skeleton(const std::array<Bone, Size>& bones, const Color& color, const float thickness = 1.f)
: Skeleton(std::span<const Bone>{bones}, color, thickness)
{
}
}; };
struct SnapLine struct SnapLine
{ {
@@ -92,18 +176,18 @@ namespace omath::hud::widget
Figure figure = Figure::SQUARE; Figure figure = Figure::SQUARE;
}; };
// ── Side-agnostic widgets (used inside XxxSide containers) ──────────────── // ── Side-agnostic widgets (used inside XxxSide containers) ────────────────
/// A filled bar. `size` is width for left/right sides, height for top/bottom. /// A filled bar. `size` is width for left/right sides, height for top/bottom.
struct Bar struct Bar
{ {
Color color; BarPaint color;
Color outline; Color outline;
Color bg; Color bg;
float size; float size;
float ratio; float ratio;
float offset = 5.f; float offset = 5.f;
std::optional<Glow> glow = std::nullopt;
}; };
/// A dashed bar. Same field semantics as Bar plus dash parameters. /// A dashed bar. Same field semantics as Bar plus dash parameters.
@@ -121,10 +205,11 @@ namespace omath::hud::widget
struct Label struct Label
{ {
Color color; Paint color;
float offset; float offset;
Outlined outlined; Outlined outlined;
std::string_view text; std::string_view text;
std::optional<Glow> glow = std::nullopt;
}; };
/// Wraps a Label to request horizontal centering (only applied in TopSide / BottomSide). /// Wraps a Label to request horizontal centering (only applied in TopSide / BottomSide).
@@ -172,8 +257,8 @@ namespace omath::hud::widget
struct None struct None
{ {
}; ///< No-op placeholder — used by widget::when for disabled elements. }; ///< No-op placeholder — used by widget::when for disabled elements.
using SideWidget = using SideWidget = std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal,
std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal, ProgressRing, Icon>; ProgressRing, Icon>;
// ── Side containers ─────────────────────────────────────────────────────── // ── Side containers ───────────────────────────────────────────────────────
// Storing std::initializer_list<SideWidget> is safe here: the backing array // Storing std::initializer_list<SideWidget> is safe here: the backing array
+16
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@@ -0,0 +1,16 @@
#pragma once
#include "omath/utility/color.hpp"
namespace omath::hud
{
struct Gradient
{
Color top_left;
Color top_right;
Color bottom_right;
Color bottom_left;
bool animated = false;
float animation_speed = 4.f;
float animation_spread = 0.7f;
};
} // namespace omath::hud
@@ -2,6 +2,7 @@
// Created by orange on 13.03.2026. // Created by orange on 13.03.2026.
// //
#pragma once #pragma once
#include "gradient.hpp"
#include "omath/linear_algebra/vector2.hpp" #include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp" #include "omath/utility/color.hpp"
#include <any> #include <any>
@@ -19,12 +20,24 @@ namespace omath::hud
virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
float thickness) = 0; float thickness) = 0;
virtual void add_polyline_clipped(const std::span<const Vector2<float>>& vertexes, const Vector2<float>&,
const Vector2<float>&, const Color& color, float thickness)
{
add_polyline(vertexes, color, thickness);
}
virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) = 0; virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) = 0;
virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0; virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
virtual void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0; virtual void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
virtual void add_gradient_rectangle(const Vector2<float>& min, const Vector2<float>& max,
const Gradient& gradient)
{
add_filled_rectangle(min, max, gradient.top_left);
}
virtual void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness, virtual void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
int segments = 0) = 0; int segments = 0) = 0;
@@ -41,6 +54,12 @@ namespace omath::hud
virtual void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) = 0; virtual void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) = 0;
virtual void add_gradient_text(const Vector2<float>& position, const Gradient& gradient,
const std::string_view& text)
{
add_text(position, gradient.top_left, text);
}
[[nodiscard]] [[nodiscard]]
virtual Vector2<float> calc_text_size(const std::string_view& text) = 0; virtual Vector2<float> calc_text_size(const std::string_view& text) = 0;
}; };
@@ -13,10 +13,15 @@ namespace omath::hud
~ImguiHudRenderer() override; ~ImguiHudRenderer() override;
void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color, void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
float thickness) override; float thickness) override;
void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) override; void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
float thickness) override;
void add_polyline_clipped(const std::span<const Vector2<float>>& vertexes, const Vector2<float>& clip_min,
const Vector2<float>& clip_max, const Color& color, float thickness) override;
void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override; void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override;
void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override; void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override; void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
void add_gradient_rectangle(const Vector2<float>& min, const Vector2<float>& max,
const Gradient& gradient) override;
void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness, void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
int segments = 0) override; int segments = 0) override;
void add_filled_circle(const Vector2<float>& center, float radius, const Color& color, void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
@@ -26,6 +31,8 @@ namespace omath::hud
void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max, void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override; const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override; void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
void add_gradient_text(const Vector2<float>& position, const Gradient& gradient,
const std::string_view& text) override;
[[nodiscard]] [[nodiscard]]
Vector2<float> calc_text_size(const std::string_view& text) override; Vector2<float> calc_text_size(const std::string_view& text) override;
}; };
+1 -1
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@@ -873,7 +873,7 @@ namespace omath
} // namespace omath } // namespace omath
template<size_t Rows, size_t Columns, class Type, omath::MatStoreType StoreType> template<size_t Rows, size_t Columns, class Type, omath::MatStoreType StoreType>
struct std::formatter<omath::Mat<Rows, Columns, Type, StoreType>> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Mat<Rows, Columns, Type, StoreType>> final // NOLINT(*-dcl58-cpp)
{ {
using MatType = omath::Mat<Rows, Columns, Type, StoreType>; using MatType = omath::Mat<Rows, Columns, Type, StoreType>;
[[nodiscard("You must use parse iterator")]] [[nodiscard("You must use parse iterator")]]
+2 -2
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@@ -266,7 +266,7 @@ namespace omath
} // namespace omath } // namespace omath
template<class Type> template<class Type>
struct std::hash<omath::Vector2<Type>> // NOLINT(*-dcl58-cpp) struct std::hash<omath::Vector2<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard("You must use hash value")]] [[nodiscard("You must use hash value")]]
std::size_t operator()(const omath::Vector2<Type>& vec) const noexcept std::size_t operator()(const omath::Vector2<Type>& vec) const noexcept
@@ -282,7 +282,7 @@ struct std::hash<omath::Vector2<Type>> // NOLINT(*-dcl58-cpp)
}; };
template<class Type> template<class Type>
struct std::formatter<omath::Vector2<Type>> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Vector2<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard("You must use parse iterator")]] [[nodiscard("You must use parse iterator")]]
static constexpr auto parse(std::format_parse_context& ctx) noexcept static constexpr auto parse(std::format_parse_context& ctx) noexcept
+2 -2
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@@ -319,7 +319,7 @@ namespace omath
} // namespace omath } // namespace omath
template<class Type> template<class Type>
struct std::hash<omath::Vector3<Type>> // NOLINT(*-dcl58-cpp) struct std::hash<omath::Vector3<Type>> final // NOLINT(*-dcl58-cpp)
{ {
// NOTE: Cannot be constexpr because of MSVC // NOTE: Cannot be constexpr because of MSVC
[[nodiscard("You must use hash value")]] [[nodiscard("You must use hash value")]]
@@ -337,7 +337,7 @@ struct std::hash<omath::Vector3<Type>> // NOLINT(*-dcl58-cpp)
}; };
template<class Type> template<class Type>
struct std::formatter<omath::Vector3<Type>> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Vector3<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard("You must use parse iterator")]] [[nodiscard("You must use parse iterator")]]
static constexpr auto parse(std::format_parse_context& ctx) noexcept static constexpr auto parse(std::format_parse_context& ctx) noexcept
+2 -2
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@@ -226,7 +226,7 @@ namespace omath
} // namespace omath } // namespace omath
template<class Type> template<class Type>
struct std::hash<omath::Vector4<Type>> // NOLINT(*-dcl58-cpp) struct std::hash<omath::Vector4<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard("You must use hash value")]] [[nodiscard("You must use hash value")]]
std::size_t operator()(const omath::Vector4<Type>& vec) const noexcept std::size_t operator()(const omath::Vector4<Type>& vec) const noexcept
@@ -242,7 +242,7 @@ struct std::hash<omath::Vector4<Type>> // NOLINT(*-dcl58-cpp)
} }
}; };
template<class Type> template<class Type>
struct std::formatter<omath::Vector4<Type>> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Vector4<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard("You must use parse iterator")]] [[nodiscard("You must use parse iterator")]]
static constexpr auto parse(std::format_parse_context& ctx) noexcept static constexpr auto parse(std::format_parse_context& ctx) noexcept
+2 -2
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@@ -13,12 +13,12 @@ namespace omath::pathfinding
class Astar final class Astar final
{ {
public: public:
[[nodiscard]] [[nodiscard("You forgot to use returned path")]]
static std::vector<Vector3<float>> find_path(const Vector3<float>& start, const Vector3<float>& end, static std::vector<Vector3<float>> find_path(const Vector3<float>& start, const Vector3<float>& end,
const NavigationMesh& nav_mesh) noexcept; const NavigationMesh& nav_mesh) noexcept;
private: private:
[[nodiscard]] [[nodiscard("You forgot to use reconstructed path")]]
static std::vector<Vector3<float>> static std::vector<Vector3<float>>
reconstruct_final_path(const std::unordered_map<Vector3<float>, PathNode>& closed_list, reconstruct_final_path(const std::unordered_map<Vector3<float>, PathNode>& closed_list,
const Vector3<float>& current) noexcept; const Vector3<float>& current) noexcept;
+17
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@@ -466,6 +466,23 @@ namespace omath::projection
return false; return false;
} }
[[nodiscard("You must view camera space coordinates")]]
constexpr Vector3<NumericType> world_to_view_coordinates(const Vector3<NumericType>& world_coordinates) const noexcept
{
if consteval
{
const auto view_coordinates =
calc_view_matrix()
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_coordinates);
return {view_coordinates.at(0, 0), view_coordinates.at(1, 0), view_coordinates.at(2, 0)};
}
const auto view_coordinates =
get_view_matrix()
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_coordinates);
return {view_coordinates.at(0, 0), view_coordinates.at(1, 0), view_coordinates.at(2, 0)};
}
[[nodiscard("You must use view port position")]] constexpr std::expected<Vector3<NumericType>, Error> [[nodiscard("You must use view port position")]] constexpr std::expected<Vector3<NumericType>, Error>
world_to_view_port(const Vector3<NumericType>& world_position, world_to_view_port(const Vector3<NumericType>& world_position,
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
+8 -5
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@@ -125,7 +125,7 @@ namespace omath
} }
[[nodiscard]] [[nodiscard]]
constexpr Angle operator+(const Angle& other) noexcept constexpr Angle operator+(const Angle& other) const noexcept
{ {
if constexpr (flags == AngleFlags::Normalized) if constexpr (flags == AngleFlags::Normalized)
return Angle{angles::wrap_angle(m_angle + other.m_angle, min, max)}; return Angle{angles::wrap_angle(m_angle + other.m_angle, min, max)};
@@ -140,7 +140,7 @@ namespace omath
} }
[[nodiscard]] [[nodiscard]]
constexpr Angle operator-(const Angle& other) noexcept constexpr Angle operator-(const Angle& other) const noexcept
{ {
return operator+(-other); return operator+(-other);
} }
@@ -154,10 +154,11 @@ namespace omath
} // namespace omath } // namespace omath
template<class T, T MinV, T MaxV, omath::AngleFlags F> template<class T, T MinV, T MaxV, omath::AngleFlags F>
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char> final // NOLINT(*-dcl58-cpp)
{ {
using AngleT = omath::Angle<T, MinV, MaxV, F>; using AngleT = omath::Angle<T, MinV, MaxV, F>;
[[nodiscard]]
static constexpr auto parse(std::format_parse_context& ctx) static constexpr auto parse(std::format_parse_context& ctx)
{ {
return ctx.begin(); return ctx.begin();
@@ -174,10 +175,11 @@ struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char> // NOLINT(*-dcl58-cp
// wchar_t formatter // wchar_t formatter
template<class T, T MinV, T MaxV, omath::AngleFlags F> template<class T, T MinV, T MaxV, omath::AngleFlags F>
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, wchar_t> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Angle<T, MinV, MaxV, F>, wchar_t> final // NOLINT(*-dcl58-cpp)
{ {
using AngleT = omath::Angle<T, MinV, MaxV, F>; using AngleT = omath::Angle<T, MinV, MaxV, F>;
[[nodiscard]]
static constexpr auto parse(std::wformat_parse_context& ctx) static constexpr auto parse(std::wformat_parse_context& ctx)
{ {
return ctx.begin(); return ctx.begin();
@@ -194,10 +196,11 @@ struct std::formatter<omath::Angle<T, MinV, MaxV, F>, wchar_t> // NOLINT(*-dcl58
// wchar_t formatter // wchar_t formatter
template<class T, T MinV, T MaxV, omath::AngleFlags F> template<class T, T MinV, T MaxV, omath::AngleFlags F>
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char8_t> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char8_t> final // NOLINT(*-dcl58-cpp)
{ {
using AngleT = omath::Angle<T, MinV, MaxV, F>; using AngleT = omath::Angle<T, MinV, MaxV, F>;
[[nodiscard]]
static constexpr auto parse(std::wformat_parse_context& ctx) static constexpr auto parse(std::wformat_parse_context& ctx)
{ {
return ctx.begin(); return ctx.begin();
+331 -86
View File
@@ -2,6 +2,7 @@
// Created by orange on 13.03.2026. // Created by orange on 13.03.2026.
// //
#include "omath/hud/entity_overlay.hpp" #include "omath/hud/entity_overlay.hpp"
#include <limits>
namespace omath::hud namespace omath::hud
{ {
@@ -20,6 +21,20 @@ namespace omath::hud
return *this; return *this;
} }
EntityOverlay& EntityOverlay::add_2d_box(const Color& box_color, const Gradient& fill_gradient,
const Color& outline_color, const float thickness)
{
const auto points = m_canvas.as_array();
if (outline_color.value().w > 0.f)
m_renderer->add_polyline({points.data(), points.size()}, outline_color, thickness + 2.f);
m_renderer->add_polyline({points.data(), points.size()}, box_color, thickness);
m_renderer->add_gradient_rectangle(m_canvas.top_left_corner, m_canvas.bottom_right_corner, fill_gradient);
return *this;
}
EntityOverlay& EntityOverlay::add_cornered_2d_box(const Color& box_color, const Color& fill_color, EntityOverlay& EntityOverlay::add_cornered_2d_box(const Color& box_color, const Color& fill_color,
const Color& outline_color, const float corner_ratio_len, const Color& outline_color, const float corner_ratio_len,
const float thickness) const float thickness)
@@ -38,11 +53,9 @@ namespace omath::hud
}; };
// Left Side // Left Side
draw_corner_line(m_canvas.top_left_corner, draw_corner_line(m_canvas.top_left_corner, m_canvas.top_left_corner + Vector2<float>{corner_line_length, 0.f});
m_canvas.top_left_corner + Vector2<float>{corner_line_length, 0.f});
draw_corner_line(m_canvas.top_left_corner, draw_corner_line(m_canvas.top_left_corner, m_canvas.top_left_corner + Vector2<float>{0.f, corner_line_length});
m_canvas.top_left_corner + Vector2<float>{0.f, corner_line_length});
draw_corner_line(m_canvas.bottom_left_corner, draw_corner_line(m_canvas.bottom_left_corner,
m_canvas.bottom_left_corner - Vector2<float>{0.f, corner_line_length}); m_canvas.bottom_left_corner - Vector2<float>{0.f, corner_line_length});
@@ -64,76 +77,84 @@ namespace omath::hud
return *this; return *this;
} }
EntityOverlay& EntityOverlay::add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color, EntityOverlay& EntityOverlay::add_right_bar(const widget::BarPaint& color, const Color& outline_color,
const float width, float ratio, const float offset) const Color& bg_color, const float width, float ratio,
const float offset, const std::optional<widget::Glow>& glow)
{ {
ratio = std::clamp(ratio, 0.f, 1.f); ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y); const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y}; const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color); const auto bar_min = bar_start - Vector2<float>{0.f, max_bar_height};
const auto bar_max = bar_start + Vector2<float>{width, 0.f};
const auto fill_min = bar_start - Vector2<float>{0.f, max_bar_height * ratio};
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color); draw_glow_rectangle(fill_min, bar_max, glow);
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f), draw_filled_rectangle(fill_min, bar_max, resolve_bar_paint(color, ratio, true));
bar_start + Vector2<float>(width, -max_bar_height), outline_color); m_renderer->add_rectangle(bar_min, bar_max, outline_color);
m_text_cursor_right.x += offset + width; m_text_cursor_right.x += offset + width;
return *this; return *this;
} }
EntityOverlay& EntityOverlay::add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color, EntityOverlay& EntityOverlay::add_left_bar(const widget::BarPaint& color, const Color& outline_color,
const float width, float ratio, const float offset) const Color& bg_color, const float width, float ratio,
const float offset, const std::optional<widget::Glow>& glow)
{ {
ratio = std::clamp(ratio, 0.f, 1.f); ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y); const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y}; const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color); const auto bar_min = bar_start - Vector2<float>{0.f, max_bar_height};
const auto bar_max = bar_start + Vector2<float>{width, 0.f};
const auto fill_min = bar_start - Vector2<float>{0.f, max_bar_height * ratio};
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color); draw_glow_rectangle(fill_min, bar_max, glow);
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f), draw_filled_rectangle(fill_min, bar_max, resolve_bar_paint(color, ratio, true));
bar_start + Vector2<float>(width, -max_bar_height), outline_color); m_renderer->add_rectangle(bar_min, bar_max, outline_color);
m_text_cursor_left.x -= offset + width; m_text_cursor_left.x -= offset + width;
return *this; return *this;
} }
EntityOverlay& EntityOverlay::add_right_label(const Color& color, const float offset, EntityOverlay& EntityOverlay::add_right_label(const widget::Paint& color, const float offset,
const widget::Outlined outlined, const widget::Outlined outlined, const std::string_view& text,
const std::string_view& text) const std::optional<widget::Glow>& glow)
{ {
if (outlined == widget::Outlined::On) draw_label(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, outlined, text, glow);
draw_outlined_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text);
else
m_renderer->add_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text.data());
m_text_cursor_right.y += m_renderer->calc_text_size(text.data()).y; m_text_cursor_right.y += m_renderer->calc_text_size(text.data()).y;
return *this; return *this;
} }
EntityOverlay& EntityOverlay::add_top_label(const Color& color, const float offset, const widget::Outlined outlined, EntityOverlay& EntityOverlay::add_top_label(const widget::Paint& color, const float offset,
const std::string_view text) const widget::Outlined outlined, const std::string_view text,
const std::optional<widget::Glow>& glow)
{ {
m_text_cursor_top.y -= m_renderer->calc_text_size(text.data()).y; m_text_cursor_top.y -= m_renderer->calc_text_size(text.data()).y;
if (outlined == widget::Outlined::On) draw_label(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, outlined, text, glow);
draw_outlined_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text);
else
m_renderer->add_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text.data());
return *this; return *this;
} }
EntityOverlay& EntityOverlay::add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color, EntityOverlay& EntityOverlay::add_top_bar(const widget::BarPaint& color, const Color& outline_color,
const float height, float ratio, const float offset) const Color& bg_color, const float height, float ratio,
const float offset, const std::optional<widget::Glow>& glow)
{ {
ratio = std::clamp(ratio, 0.f, 1.f); ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x); const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x);
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset}; const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), bg_color); const auto bar_min = bar_start - Vector2<float>{0.f, height};
const auto bar_max = bar_start + Vector2<float>{max_bar_width, 0.f};
const auto fill_max = Vector2<float>{bar_start.x + max_bar_width * ratio, bar_start.y};
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color); draw_glow_rectangle(bar_min, fill_max, glow);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), outline_color); draw_filled_rectangle(bar_min, fill_max, resolve_bar_paint(color, ratio, false));
m_renderer->add_rectangle(bar_min, bar_max, outline_color);
m_text_cursor_top.y -= offset + height; m_text_cursor_top.y -= offset + height;
@@ -316,6 +337,14 @@ namespace omath::hud
return *this; return *this;
} }
EntityOverlay& EntityOverlay::add_skeleton(const std::span<const widget::Bone> bones, const Color& color,
const float thickness)
{
for (const auto& bone : bones)
m_renderer->add_line(bone.start, bone.end, color, thickness);
return *this;
}
void EntityOverlay::draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, void EntityOverlay::draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color,
const float dash_len, const float gap_len, const float thickness) const const float dash_len, const float gap_len, const float thickness) const
{ {
@@ -366,84 +395,265 @@ namespace omath::hud
return *this; return *this;
} }
void EntityOverlay::draw_outlined_text(const Vector2<float>& position, const Color& color, void EntityOverlay::draw_label(const Vector2<float>& position, const widget::Paint& paint,
const std::string_view& text) const widget::Outlined outlined, const std::string_view& text,
const std::optional<widget::Glow>& glow)
{ {
static constexpr std::array outline_offsets = { if (glow)
Vector2<float>{-1, -1}, Vector2<float>{-1, 0}, Vector2<float>{-1, 1}, Vector2<float>{0, -1}, {
Vector2<float>{0, 1}, Vector2<float>{1, -1}, Vector2<float>{1, 0}, Vector2<float>{1, 1}}; const int radius = static_cast<int>(std::ceil(std::max(glow->radius, 0.f)));
for (int layer = radius; layer > 0; --layer)
{
const float alpha = glow->color.value().w * std::max(glow->intensity, 0.f)
* (1.f - static_cast<float>(layer - 1) / static_cast<float>(radius + 1));
const auto value = glow->color.value();
const Color color{value.x, value.y, value.z, alpha / static_cast<float>(radius)};
for (int x = -layer; x <= layer; ++x)
{
m_renderer->add_text(position + Vector2<float>{static_cast<float>(x), static_cast<float>(-layer)},
color, text);
m_renderer->add_text(position + Vector2<float>{static_cast<float>(x), static_cast<float>(layer)},
color, text);
}
for (int y = -layer + 1; y < layer; ++y)
{
m_renderer->add_text(position + Vector2<float>{static_cast<float>(-layer), static_cast<float>(y)},
color, text);
m_renderer->add_text(position + Vector2<float>{static_cast<float>(layer), static_cast<float>(y)},
color, text);
}
}
}
for (const auto& outline_offset : outline_offsets) if (outlined == widget::Outlined::On)
m_renderer->add_text(position + outline_offset, Color{0.f, 0.f, 0.f, 1.f}, text.data()); {
m_renderer->add_text(position, color, text.data()); static constexpr std::array outline_offsets = {
Vector2<float>{-1, -1}, Vector2<float>{-1, 0}, Vector2<float>{-1, 1}, Vector2<float>{0, -1},
Vector2<float>{0, 1}, Vector2<float>{1, -1}, Vector2<float>{1, 0}, Vector2<float>{1, 1}};
for (const auto& outline_offset : outline_offsets)
m_renderer->add_text(position + outline_offset, Color{0.f, 0.f, 0.f, 1.f}, text);
}
std::visit(
widget::Overloaded{
[&](const Color& color)
{
m_renderer->add_text(position, color, text);
},
[&](const Gradient& gradient)
{
m_renderer->add_gradient_text(position, gradient, text);
},
},
paint);
} }
EntityOverlay& EntityOverlay::add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float height, float ratio, const float offset) void EntityOverlay::draw_glow_polyline(const std::span<const Vector2<float>>& points, const widget::Glow& glow,
const float thickness) const
{
const int radius = static_cast<int>(std::ceil(std::max(glow.radius, 0.f)));
const auto value = glow.color.value();
for (int layer = radius; layer > 0; --layer)
{
const float falloff = 1.f - static_cast<float>(layer - 1) / static_cast<float>(radius + 1);
const Color color{value.x, value.y, value.z,
value.w * std::max(glow.intensity, 0.f) * falloff / static_cast<float>(radius)};
m_renderer->add_polyline(points, color, thickness + static_cast<float>(layer) * 2.f);
}
}
void EntityOverlay::draw_glow_line(const Vector2<float>& from, const Vector2<float>& to, const widget::Glow& glow,
const float thickness) const
{
const int radius = static_cast<int>(std::ceil(std::max(glow.radius, 0.f)));
const auto value = glow.color.value();
for (int layer = radius; layer > 0; --layer)
{
const float falloff = 1.f - static_cast<float>(layer - 1) / static_cast<float>(radius + 1);
const Color color{value.x, value.y, value.z,
value.w * std::max(glow.intensity, 0.f) * falloff / static_cast<float>(radius)};
m_renderer->add_line(from, to, color, thickness + static_cast<float>(layer) * 2.f);
}
}
void EntityOverlay::draw_glow_rectangle(const Vector2<float>& min, const Vector2<float>& max,
const std::optional<widget::Glow>& glow) const
{
if (!glow || glow->radius <= 0.f)
return;
const std::array points = {
Vector2<float>{std::min(min.x, max.x), std::min(min.y, max.y)},
Vector2<float>{std::max(min.x, max.x), std::min(min.y, max.y)},
Vector2<float>{std::max(min.x, max.x), std::max(min.y, max.y)},
Vector2<float>{std::min(min.x, max.x), std::max(min.y, max.y)},
};
draw_glow_polyline(points, *glow, 1.f);
}
void EntityOverlay::draw_canvas_glow(const widget::CanvasGlow& canvas_glow) const
{
const int layers = std::max(canvas_glow.layers, 2);
const auto min = m_canvas.top_left_corner;
const auto max = m_canvas.bottom_right_corner;
const auto value = canvas_glow.glow.color.value();
const float intensity = std::max(canvas_glow.glow.intensity, 0.f);
constexpr int corner_segments = 12;
const float max_rounding = std::min(std::abs(max.x - min.x), std::abs(max.y - min.y)) * 0.5f;
const float rounding = std::clamp(canvas_glow.rounding, 0.f, max_rounding);
const float extent = std::max(canvas_glow.glow.radius, 0.f);
const float stroke = std::max(extent / static_cast<float>(layers - 1) * 2.f, 1.f);
for (int layer = 0; layer < layers; ++layer)
{
const float progress = static_cast<float>(layer) / static_cast<float>(layers - 1);
const float expansion = extent * (1.f - progress);
const float falloff = progress * progress * (3.f - 2.f * progress);
const Color color{value.x, value.y, value.z, value.w * intensity * falloff * 0.35f};
const auto expanded_min = min - Vector2<float>{expansion, expansion};
const auto expanded_max = max + Vector2<float>{expansion, expansion};
const float expanded_rounding = rounding + expansion;
const std::array corner_centers = {
expanded_min + Vector2<float>{expanded_rounding, expanded_rounding},
Vector2<float>{expanded_max.x - expanded_rounding, expanded_min.y + expanded_rounding},
expanded_max - Vector2<float>{expanded_rounding, expanded_rounding},
Vector2<float>{expanded_min.x + expanded_rounding, expanded_max.y - expanded_rounding},
};
std::array<Vector2<float>, corner_segments * 4> points;
for (int corner = 0; corner < 4; ++corner)
{
const float start_angle =
std::numbers::pi_v<float> + static_cast<float>(corner) * std::numbers::pi_v<float> * 0.5f;
for (int segment = 0; segment < corner_segments; ++segment)
{
const float arc_progress = static_cast<float>(segment) / static_cast<float>(corner_segments - 1);
const float angle = start_angle + arc_progress * std::numbers::pi_v<float> * 0.5f;
points[corner * corner_segments + segment] =
corner_centers[corner]
+ Vector2<float>{std::cos(angle) * expanded_rounding, std::sin(angle) * expanded_rounding};
}
}
constexpr float clip_extent = std::numeric_limits<float>::max() * 0.25f;
m_renderer->add_polyline_clipped(points, {-clip_extent, -clip_extent}, {clip_extent, min.y}, color, stroke);
m_renderer->add_polyline_clipped(points, {-clip_extent, max.y}, {clip_extent, clip_extent}, color, stroke);
m_renderer->add_polyline_clipped(points, {-clip_extent, min.y}, {min.x, max.y}, color, stroke);
m_renderer->add_polyline_clipped(points, {max.x, min.y}, {clip_extent, max.y}, color, stroke);
}
}
void EntityOverlay::draw_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
const widget::Paint& paint) const
{
const Vector2<float> top_left{std::min(min.x, max.x), std::min(min.y, max.y)};
const Vector2<float> bottom_right{std::max(min.x, max.x), std::max(min.y, max.y)};
std::visit(
widget::Overloaded{
[&](const Color& color)
{
m_renderer->add_filled_rectangle(top_left, bottom_right, color);
},
[&](const Gradient& gradient)
{
m_renderer->add_gradient_rectangle(top_left, bottom_right, gradient);
},
},
paint);
}
widget::Paint EntityOverlay::resolve_bar_paint(const widget::BarPaint& paint, const float ratio,
const bool vertical)
{
return std::visit(
widget::Overloaded{
[](const Color& color) -> widget::Paint
{
return color;
},
[](const Gradient& gradient) -> widget::Paint
{
return gradient;
},
[&](const widget::BarGradient& gradient) -> widget::Paint
{
const float value = std::clamp(ratio, 0.f, 1.f);
const auto current = Color{gradient.empty_color.value() * (1.f - value)
+ gradient.full_color.value() * value};
if (vertical)
return Gradient{current, current, gradient.empty_color, gradient.empty_color};
return Gradient{gradient.empty_color, current, current, gradient.empty_color};
},
},
paint);
}
EntityOverlay& EntityOverlay::add_bottom_bar(const widget::BarPaint& color, const Color& outline_color,
const Color& bg_color, const float height, float ratio,
const float offset, const std::optional<widget::Glow>& glow)
{ {
ratio = std::clamp(ratio, 0.f, 1.f); ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x); const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x);
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset}; const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), bg_color); const auto bar_min = bar_start;
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color); const auto bar_max = bar_start + Vector2<float>{max_bar_width, height};
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), outline_color); const auto fill_max = bar_start + Vector2<float>{max_bar_width * ratio, height};
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
draw_glow_rectangle(bar_min, fill_max, glow);
draw_filled_rectangle(bar_min, fill_max, resolve_bar_paint(color, ratio, false));
m_renderer->add_rectangle(bar_min, bar_max, outline_color);
m_text_cursor_bottom.y += offset + height; m_text_cursor_bottom.y += offset + height;
return *this; return *this;
} }
EntityOverlay& EntityOverlay::add_bottom_label(const Color& color, const float offset, const widget::Outlined outlined, EntityOverlay& EntityOverlay::add_bottom_label(const widget::Paint& color, const float offset,
const std::string_view text) const widget::Outlined outlined, const std::string_view text,
const std::optional<widget::Glow>& glow)
{ {
const auto text_size = m_renderer->calc_text_size(text); const auto text_size = m_renderer->calc_text_size(text);
if (outlined == widget::Outlined::On) draw_label(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, outlined, text, glow);
draw_outlined_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
else
m_renderer->add_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
m_text_cursor_bottom.y += text_size.y; m_text_cursor_bottom.y += text_size.y;
return *this; return *this;
} }
EntityOverlay& EntityOverlay::add_left_label(const Color& color, const float offset, const widget::Outlined outlined, EntityOverlay& EntityOverlay::add_left_label(const widget::Paint& color, const float offset,
const std::string_view& text) const widget::Outlined outlined, const std::string_view& text,
const std::optional<widget::Glow>& glow)
{ {
const auto text_size = m_renderer->calc_text_size(text); const auto text_size = m_renderer->calc_text_size(text);
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + text_size.x), 0.f}; const auto pos = m_text_cursor_left + Vector2<float>{-(offset + text_size.x), 0.f};
if (outlined == widget::Outlined::On) draw_label(pos, color, outlined, text, glow);
draw_outlined_text(pos, color, text);
else
m_renderer->add_text(pos, color, text);
m_text_cursor_left.y += text_size.y; m_text_cursor_left.y += text_size.y;
return *this; return *this;
} }
EntityOverlay& EntityOverlay::add_centered_bottom_label(const Color& color, const float offset, const widget::Outlined outlined, EntityOverlay& EntityOverlay::add_centered_bottom_label(const widget::Paint& color, const float offset,
const std::string_view& text) const widget::Outlined outlined,
const std::string_view& text,
const std::optional<widget::Glow>& glow)
{ {
const auto text_size = m_renderer->calc_text_size(text); const auto text_size = m_renderer->calc_text_size(text);
const auto box_center_x = const auto box_center_x =
m_canvas.bottom_left_corner.x + (m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x) / 2.f; m_canvas.bottom_left_corner.x + (m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x) / 2.f;
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_bottom.y + offset}; const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_bottom.y + offset};
if (outlined == widget::Outlined::On) draw_label(pos, color, outlined, text, glow);
draw_outlined_text(pos, color, text);
else
m_renderer->add_text(pos, color, text);
m_text_cursor_bottom.y += text_size.y; m_text_cursor_bottom.y += text_size.y;
return *this; return *this;
} }
EntityOverlay& EntityOverlay::add_centered_top_label(const Color& color, const float offset, const widget::Outlined outlined, EntityOverlay& EntityOverlay::add_centered_top_label(const widget::Paint& color, const float offset,
const std::string_view& text) const widget::Outlined outlined, const std::string_view& text,
const std::optional<widget::Glow>& glow)
{ {
const auto text_size = m_renderer->calc_text_size(text); const auto text_size = m_renderer->calc_text_size(text);
const auto box_center_x = const auto box_center_x =
@@ -452,10 +662,7 @@ namespace omath::hud
m_text_cursor_top.y -= text_size.y; m_text_cursor_top.y -= text_size.y;
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_top.y - offset}; const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_top.y - offset};
if (outlined == widget::Outlined::On) draw_label(pos, color, outlined, text, glow);
draw_outlined_text(pos, color, text);
else
m_renderer->add_text(pos, color, text);
return *this; return *this;
} }
@@ -601,11 +808,43 @@ namespace omath::hud
// ── widget dispatch ─────────────────────────────────────────────────────── // ── widget dispatch ───────────────────────────────────────────────────────
void EntityOverlay::dispatch(const widget::Box& box) void EntityOverlay::dispatch(const widget::Box& box)
{ {
add_2d_box(box.color, box.fill, box.outline, box.thickness); if (box.glow)
{
const auto points = m_canvas.as_array();
draw_glow_polyline(points, *box.glow, box.thickness);
}
std::visit(
[&](const auto& fill)
{
add_2d_box(box.color, fill, box.outline, box.thickness);
},
box.fill);
}
void EntityOverlay::dispatch(const widget::CanvasGlow& canvas_glow)
{
draw_canvas_glow(canvas_glow);
} }
void EntityOverlay::dispatch(const widget::CorneredBox& cornered_box) void EntityOverlay::dispatch(const widget::CorneredBox& cornered_box)
{ {
if (cornered_box.glow)
{
const float length =
std::abs(m_canvas.top_left_corner.x - m_canvas.top_right_corner.x) * cornered_box.corner_ratio;
const std::array lines = {
std::pair{m_canvas.top_left_corner, m_canvas.top_left_corner + Vector2<float>{length, 0.f}},
std::pair{m_canvas.top_left_corner, m_canvas.top_left_corner + Vector2<float>{0.f, length}},
std::pair{m_canvas.bottom_left_corner, m_canvas.bottom_left_corner - Vector2<float>{0.f, length}},
std::pair{m_canvas.bottom_left_corner, m_canvas.bottom_left_corner + Vector2<float>{length, 0.f}},
std::pair{m_canvas.top_right_corner, m_canvas.top_right_corner - Vector2<float>{length, 0.f}},
std::pair{m_canvas.top_right_corner, m_canvas.top_right_corner + Vector2<float>{0.f, length}},
std::pair{m_canvas.bottom_right_corner, m_canvas.bottom_right_corner - Vector2<float>{0.f, length}},
std::pair{m_canvas.bottom_right_corner, m_canvas.bottom_right_corner - Vector2<float>{length, 0.f}},
};
for (const auto& [from, to] : lines)
draw_glow_line(from, to, *cornered_box.glow, cornered_box.thickness);
}
add_cornered_2d_box(cornered_box.color, cornered_box.fill, cornered_box.outline, cornered_box.corner_ratio, add_cornered_2d_box(cornered_box.color, cornered_box.fill, cornered_box.outline, cornered_box.corner_ratio,
cornered_box.thickness); cornered_box.thickness);
} }
@@ -617,7 +856,10 @@ namespace omath::hud
void EntityOverlay::dispatch(const widget::Skeleton& skeleton) void EntityOverlay::dispatch(const widget::Skeleton& skeleton)
{ {
add_skeleton(skeleton.color, skeleton.thickness); if (skeleton.bones.empty())
add_skeleton(skeleton.color, skeleton.thickness);
else
add_skeleton(skeleton.bones, skeleton.color, skeleton.thickness);
} }
void EntityOverlay::dispatch(const widget::SnapLine& snap_line) void EntityOverlay::dispatch(const widget::SnapLine& snap_line)
@@ -704,7 +946,7 @@ namespace omath::hud
}, },
[this](const widget::Bar& w) [this](const widget::Bar& w)
{ {
add_right_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset); add_right_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset, w.glow);
}, },
[this](const widget::DashedBar& w) [this](const widget::DashedBar& w)
{ {
@@ -713,11 +955,12 @@ namespace omath::hud
}, },
[this](const widget::Label& w) [this](const widget::Label& w)
{ {
add_right_label(w.color, w.offset, w.outlined, w.text); add_right_label(w.color, w.offset, w.outlined, w.text, w.glow);
}, },
[this](const widget::Centered<widget::Label>& w) [this](const widget::Centered<widget::Label>& w)
{ {
add_right_label(w.child.color, w.child.offset, w.child.outlined, w.child.text); add_right_label(w.child.color, w.child.offset, w.child.outlined, w.child.text,
w.child.glow);
}, },
[this](const widget::SpaceVertical& w) [this](const widget::SpaceVertical& w)
{ {
@@ -750,7 +993,7 @@ namespace omath::hud
}, },
[this](const widget::Bar& w) [this](const widget::Bar& w)
{ {
add_left_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset); add_left_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset, w.glow);
}, },
[this](const widget::DashedBar& w) [this](const widget::DashedBar& w)
{ {
@@ -759,11 +1002,12 @@ namespace omath::hud
}, },
[this](const widget::Label& w) [this](const widget::Label& w)
{ {
add_left_label(w.color, w.offset, w.outlined, w.text); add_left_label(w.color, w.offset, w.outlined, w.text, w.glow);
}, },
[this](const widget::Centered<widget::Label>& w) [this](const widget::Centered<widget::Label>& w)
{ {
add_left_label(w.child.color, w.child.offset, w.child.outlined, w.child.text); add_left_label(w.child.color, w.child.offset, w.child.outlined, w.child.text,
w.child.glow);
}, },
[this](const widget::SpaceVertical& w) [this](const widget::SpaceVertical& w)
{ {
@@ -796,7 +1040,7 @@ namespace omath::hud
}, },
[this](const widget::Bar& w) [this](const widget::Bar& w)
{ {
add_top_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset); add_top_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset, w.glow);
}, },
[this](const widget::DashedBar& w) [this](const widget::DashedBar& w)
{ {
@@ -805,11 +1049,12 @@ namespace omath::hud
}, },
[this](const widget::Label& w) [this](const widget::Label& w)
{ {
add_top_label(w.color, w.offset, w.outlined, w.text); add_top_label(w.color, w.offset, w.outlined, w.text, w.glow);
}, },
[this](const widget::Centered<widget::Label>& w) [this](const widget::Centered<widget::Label>& w)
{ {
add_centered_top_label(w.child.color, w.child.offset, w.child.outlined, w.child.text); add_centered_top_label(w.child.color, w.child.offset, w.child.outlined, w.child.text,
w.child.glow);
}, },
[this](const widget::SpaceVertical& w) [this](const widget::SpaceVertical& w)
{ {
@@ -841,7 +1086,7 @@ namespace omath::hud
}, },
[this](const widget::Bar& w) [this](const widget::Bar& w)
{ {
add_bottom_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset); add_bottom_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset, w.glow);
}, },
[this](const widget::DashedBar& w) [this](const widget::DashedBar& w)
{ {
@@ -850,12 +1095,12 @@ namespace omath::hud
}, },
[this](const widget::Label& w) [this](const widget::Label& w)
{ {
add_bottom_label(w.color, w.offset, w.outlined, w.text); add_bottom_label(w.color, w.offset, w.outlined, w.text, w.glow);
}, },
[this](const widget::Centered<widget::Label>& w) [this](const widget::Centered<widget::Label>& w)
{ {
add_centered_bottom_label(w.child.color, w.child.offset, w.child.outlined, add_centered_bottom_label(w.child.color, w.child.offset, w.child.outlined, w.child.text,
w.child.text); w.child.glow);
}, },
[this](const widget::SpaceVertical& w) [this](const widget::SpaceVertical& w)
{ {
@@ -4,7 +4,9 @@
#include "omath/hud/renderer_realizations/imgui_renderer.hpp" #include "omath/hud/renderer_realizations/imgui_renderer.hpp"
#ifdef OMATH_IMGUI_INTEGRATION #ifdef OMATH_IMGUI_INTEGRATION
#include <cmath>
#include <imgui.h> #include <imgui.h>
#include <imgui_internal.h>
namespace omath::hud namespace omath::hud
{ {
@@ -25,10 +27,21 @@ namespace omath::hud
ImDrawFlags_Closed, thickness); ImDrawFlags_Closed, thickness);
} }
void ImguiHudRenderer::add_polyline_clipped(const std::span<const Vector2<float>>& vertexes,
const Vector2<float>& clip_min, const Vector2<float>& clip_max,
const Color& color, const float thickness)
{
auto* draw_list = ImGui::GetBackgroundDrawList();
draw_list->PushClipRect(clip_min.to_im_vec2(), clip_max.to_im_vec2(), true);
draw_list->AddPolyline(reinterpret_cast<const ImVec2*>(vertexes.data()), static_cast<int>(vertexes.size()),
color.to_im_color(), ImDrawFlags_Closed, thickness);
draw_list->PopClipRect();
}
void ImguiHudRenderer::add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) void ImguiHudRenderer::add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color)
{ {
ImGui::GetBackgroundDrawList()->AddConvexPolyFilled(reinterpret_cast<const ImVec2*>(vertexes.data()), ImGui::GetBackgroundDrawList()->AddConvexPolyFilled(reinterpret_cast<const ImVec2*>(vertexes.data()),
static_cast<int>(vertexes.size()), color.to_im_color()); static_cast<int>(vertexes.size()), color.to_im_color());
} }
void ImguiHudRenderer::add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) void ImguiHudRenderer::add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color)
@@ -42,30 +55,39 @@ namespace omath::hud
ImGui::GetBackgroundDrawList()->AddRectFilled(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color()); ImGui::GetBackgroundDrawList()->AddRectFilled(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
} }
void ImguiHudRenderer::add_circle(const Vector2<float>& center, const float radius, const Color& color, void ImguiHudRenderer::add_gradient_rectangle(const Vector2<float>& min, const Vector2<float>& max,
const float thickness, const int segments) const Gradient& gradient)
{ {
ImGui::GetBackgroundDrawList()->AddCircle(center.to_im_vec2(), radius, color.to_im_color(), segments, thickness); ImGui::GetBackgroundDrawList()->AddRectFilledMultiColor(
min.to_im_vec2(), max.to_im_vec2(), gradient.top_left.to_im_color(), gradient.top_right.to_im_color(),
gradient.bottom_right.to_im_color(), gradient.bottom_left.to_im_color());
}
void ImguiHudRenderer::add_circle(const Vector2<float>& center, const float radius, const Color& color,
const float thickness, const int segments)
{
ImGui::GetBackgroundDrawList()->AddCircle(center.to_im_vec2(), radius, color.to_im_color(), segments,
thickness);
} }
void ImguiHudRenderer::add_filled_circle(const Vector2<float>& center, const float radius, const Color& color, void ImguiHudRenderer::add_filled_circle(const Vector2<float>& center, const float radius, const Color& color,
const int segments) const int segments)
{ {
ImGui::GetBackgroundDrawList()->AddCircleFilled(center.to_im_vec2(), radius, color.to_im_color(), segments); ImGui::GetBackgroundDrawList()->AddCircleFilled(center.to_im_vec2(), radius, color.to_im_color(), segments);
} }
void ImguiHudRenderer::add_arc(const Vector2<float>& center, const float radius, const float a_min, const float a_max, void ImguiHudRenderer::add_arc(const Vector2<float>& center, const float radius, const float a_min,
const Color& color, const float thickness, const int segments) const float a_max, const Color& color, const float thickness, const int segments)
{ {
ImGui::GetBackgroundDrawList()->PathArcTo(center.to_im_vec2(), radius, a_min, a_max, segments); ImGui::GetBackgroundDrawList()->PathArcTo(center.to_im_vec2(), radius, a_min, a_max, segments);
ImGui::GetBackgroundDrawList()->PathStroke(color.to_im_color(), ImDrawFlags_None, thickness); ImGui::GetBackgroundDrawList()->PathStroke(color.to_im_color(), ImDrawFlags_None, thickness);
} }
void ImguiHudRenderer::add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max, void ImguiHudRenderer::add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
const Color& tint) const Color& tint)
{ {
ImGui::GetBackgroundDrawList()->AddImage(std::any_cast<ImTextureID>(texture_id), min.to_im_vec2(), ImGui::GetBackgroundDrawList()->AddImage(std::any_cast<ImTextureID>(texture_id), min.to_im_vec2(),
max.to_im_vec2(), {0, 0}, {1, 1}, tint.to_im_color()); max.to_im_vec2(), {0, 0}, {1, 1}, tint.to_im_color());
} }
void ImguiHudRenderer::add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) void ImguiHudRenderer::add_text(const Vector2<float>& position, const Color& color, const std::string_view& text)
@@ -73,6 +95,58 @@ namespace omath::hud
ImGui::GetBackgroundDrawList()->AddText(position.to_im_vec2(), color.to_im_color(), text.data(), ImGui::GetBackgroundDrawList()->AddText(position.to_im_vec2(), color.to_im_color(), text.data(),
text.data() + text.size()); text.data() + text.size());
} }
void ImguiHudRenderer::add_gradient_text(const Vector2<float>& position, const Gradient& gradient,
const std::string_view& text)
{
auto* draw_list = ImGui::GetBackgroundDrawList();
if (gradient.animated)
{
const float animation_offset = static_cast<float>(ImGui::GetTime()) * gradient.animation_speed;
float cursor_x = position.x;
const char* glyph_start = text.data();
const char* const text_end = text.data() + text.size();
int glyph_index = 0;
while (glyph_start < text_end)
{
unsigned int codepoint;
const int glyph_size = ImTextCharFromUtf8(&codepoint, glyph_start, text_end);
if (glyph_size <= 0)
break;
static_cast<void>(codepoint);
const char* const glyph_end = glyph_start + glyph_size;
const float blend =
(std::sin(animation_offset + static_cast<float>(glyph_index) * gradient.animation_spread) + 1.f)
* 0.5f;
const auto color = gradient.top_left.value() * (1.f - blend) + gradient.top_right.value() * blend;
draw_list->AddText({cursor_x, position.y}, Color{color}.to_im_color(), glyph_start, glyph_end);
cursor_x += ImGui::CalcTextSize(glyph_start, glyph_end).x;
glyph_start = glyph_end;
++glyph_index;
}
return;
}
const int vertex_start = draw_list->VtxBuffer.Size;
draw_list->AddText(position.to_im_vec2(), IM_COL32_WHITE, text.data(), text.data() + text.size());
const auto size = calc_text_size(text);
const float width = std::max(size.x, 1.f);
const float height = std::max(size.y, 1.f);
for (int i = vertex_start; i < draw_list->VtxBuffer.Size; ++i)
{
auto& vertex = draw_list->VtxBuffer[i];
const float x = std::clamp((vertex.pos.x - position.x) / width, 0.f, 1.f);
const float y = std::clamp((vertex.pos.y - position.y) / height, 0.f, 1.f);
const auto top = gradient.top_left.value() * (1.f - x) + gradient.top_right.value() * x;
const auto bottom = gradient.bottom_left.value() * (1.f - x) + gradient.bottom_right.value() * x;
const auto color = top * (1.f - y) + bottom * y;
const auto alpha = static_cast<int>(((vertex.col >> IM_COL32_A_SHIFT) & 0xff) * color.w);
vertex.col = IM_COL32(static_cast<int>(color.x * 255.f), static_cast<int>(color.y * 255.f),
static_cast<int>(color.z * 255.f), alpha);
}
}
[[nodiscard]] [[nodiscard]]
Vector2<float> ImguiHudRenderer::calc_text_size(const std::string_view& text) Vector2<float> ImguiHudRenderer::calc_text_size(const std::string_view& text)
{ {
+6 -6
View File
@@ -119,11 +119,11 @@ namespace
switch (axis) switch (axis)
{ {
case omath::primitives::UpAxis::X: case omath::primitives::UpAxis::X:
return aabb.top<omath::primitives::UpAxis::X>(); return omath::primitives::Aabb<float, omath::primitives::UpAxis::X>{aabb.min, aabb.max}.top();
case omath::primitives::UpAxis::Y: case omath::primitives::UpAxis::Y:
return aabb.top<omath::primitives::UpAxis::Y>(); return aabb.top();
case omath::primitives::UpAxis::Z: case omath::primitives::UpAxis::Z:
return aabb.top<omath::primitives::UpAxis::Z>(); return omath::primitives::Aabb<float, omath::primitives::UpAxis::Z>{aabb.min, aabb.max}.top();
} }
std::unreachable(); std::unreachable();
} }
@@ -133,11 +133,11 @@ namespace
switch (axis) switch (axis)
{ {
case omath::primitives::UpAxis::X: case omath::primitives::UpAxis::X:
return aabb.bottom<omath::primitives::UpAxis::X>(); return omath::primitives::Aabb<float, omath::primitives::UpAxis::X>{aabb.min, aabb.max}.bottom();
case omath::primitives::UpAxis::Y: case omath::primitives::UpAxis::Y:
return aabb.bottom<omath::primitives::UpAxis::Y>(); return aabb.bottom();
case omath::primitives::UpAxis::Z: case omath::primitives::UpAxis::Z:
return aabb.bottom<omath::primitives::UpAxis::Z>(); return omath::primitives::Aabb<float, omath::primitives::UpAxis::Z>{aabb.min, aabb.max}.bottom();
} }
std::unreachable(); std::unreachable();
} }
+38 -18
View File
@@ -4,7 +4,9 @@
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include "omath/3d_primitives/aabb.hpp" #include "omath/3d_primitives/aabb.hpp"
using UpAxis = omath::primitives::UpAxis;
using AABB = omath::primitives::Aabb<float>; using AABB = omath::primitives::Aabb<float>;
using AABBZ = omath::primitives::Aabb<float, UpAxis::Z>;
using Vec3 = omath::Vector3<float>; using Vec3 = omath::Vector3<float>;
// --- center() --- // --- center() ---
@@ -65,14 +67,12 @@ TEST(AabbTests, ExtentsOfDegenerateBox)
EXPECT_FLOAT_EQ(e.z, 0.f); EXPECT_FLOAT_EQ(e.z, 0.f);
} }
using UpAxis = omath::primitives::UpAxis;
// --- top() --- // --- top() ---
TEST(AabbTests, TopYUpSymmetricBox) TEST(AabbTests, TopYUpSymmetricBox)
{ {
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}}; constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
constexpr auto t = box.top<UpAxis::Y>(); constexpr auto t = box.top();
EXPECT_FLOAT_EQ(t.x, 0.f); EXPECT_FLOAT_EQ(t.x, 0.f);
EXPECT_FLOAT_EQ(t.y, 2.f); EXPECT_FLOAT_EQ(t.y, 2.f);
EXPECT_FLOAT_EQ(t.z, 0.f); EXPECT_FLOAT_EQ(t.z, 0.f);
@@ -81,7 +81,7 @@ TEST(AabbTests, TopYUpSymmetricBox)
TEST(AabbTests, TopYUpOffsetBox) TEST(AabbTests, TopYUpOffsetBox)
{ {
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}}; constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
constexpr auto t = box.top<UpAxis::Y>(); constexpr auto t = box.top();
EXPECT_FLOAT_EQ(t.x, 2.f); EXPECT_FLOAT_EQ(t.x, 2.f);
EXPECT_FLOAT_EQ(t.y, 10.f); EXPECT_FLOAT_EQ(t.y, 10.f);
EXPECT_FLOAT_EQ(t.z, 4.f); EXPECT_FLOAT_EQ(t.z, 4.f);
@@ -89,8 +89,8 @@ TEST(AabbTests, TopYUpOffsetBox)
TEST(AabbTests, TopZUpSymmetricBox) TEST(AabbTests, TopZUpSymmetricBox)
{ {
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}}; constexpr AABBZ box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
constexpr auto t = box.top<UpAxis::Z>(); constexpr auto t = box.top();
EXPECT_FLOAT_EQ(t.x, 0.f); EXPECT_FLOAT_EQ(t.x, 0.f);
EXPECT_FLOAT_EQ(t.y, 0.f); EXPECT_FLOAT_EQ(t.y, 0.f);
EXPECT_FLOAT_EQ(t.z, 3.f); EXPECT_FLOAT_EQ(t.z, 3.f);
@@ -98,8 +98,8 @@ TEST(AabbTests, TopZUpSymmetricBox)
TEST(AabbTests, TopZUpOffsetBox) TEST(AabbTests, TopZUpOffsetBox)
{ {
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}}; constexpr AABBZ box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
constexpr auto t = box.top<UpAxis::Z>(); constexpr auto t = box.top();
EXPECT_FLOAT_EQ(t.x, 2.f); EXPECT_FLOAT_EQ(t.x, 2.f);
EXPECT_FLOAT_EQ(t.y, 7.f); EXPECT_FLOAT_EQ(t.y, 7.f);
EXPECT_FLOAT_EQ(t.z, 6.f); EXPECT_FLOAT_EQ(t.z, 6.f);
@@ -108,7 +108,8 @@ TEST(AabbTests, TopZUpOffsetBox)
TEST(AabbTests, TopDefaultIsYUp) TEST(AabbTests, TopDefaultIsYUp)
{ {
constexpr AABB box{{0.f, 0.f, 0.f}, {2.f, 4.f, 6.f}}; constexpr AABB box{{0.f, 0.f, 0.f}, {2.f, 4.f, 6.f}};
EXPECT_EQ(box.top(), box.top<UpAxis::Y>()); EXPECT_EQ(AABB::get_up_axis(), UpAxis::Y);
EXPECT_FLOAT_EQ(box.top().y, 4.f);
} }
// --- bottom() --- // --- bottom() ---
@@ -116,7 +117,7 @@ TEST(AabbTests, TopDefaultIsYUp)
TEST(AabbTests, BottomYUpSymmetricBox) TEST(AabbTests, BottomYUpSymmetricBox)
{ {
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}}; constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
constexpr auto b = box.bottom<UpAxis::Y>(); constexpr auto b = box.bottom();
EXPECT_FLOAT_EQ(b.x, 0.f); EXPECT_FLOAT_EQ(b.x, 0.f);
EXPECT_FLOAT_EQ(b.y, -2.f); EXPECT_FLOAT_EQ(b.y, -2.f);
EXPECT_FLOAT_EQ(b.z, 0.f); EXPECT_FLOAT_EQ(b.z, 0.f);
@@ -125,7 +126,7 @@ TEST(AabbTests, BottomYUpSymmetricBox)
TEST(AabbTests, BottomYUpOffsetBox) TEST(AabbTests, BottomYUpOffsetBox)
{ {
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}}; constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
constexpr auto b = box.bottom<UpAxis::Y>(); constexpr auto b = box.bottom();
EXPECT_FLOAT_EQ(b.x, 2.f); EXPECT_FLOAT_EQ(b.x, 2.f);
EXPECT_FLOAT_EQ(b.y, 4.f); EXPECT_FLOAT_EQ(b.y, 4.f);
EXPECT_FLOAT_EQ(b.z, 4.f); EXPECT_FLOAT_EQ(b.z, 4.f);
@@ -133,8 +134,8 @@ TEST(AabbTests, BottomYUpOffsetBox)
TEST(AabbTests, BottomZUpSymmetricBox) TEST(AabbTests, BottomZUpSymmetricBox)
{ {
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}}; constexpr AABBZ box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
constexpr auto b = box.bottom<UpAxis::Z>(); constexpr auto b = box.bottom();
EXPECT_FLOAT_EQ(b.x, 0.f); EXPECT_FLOAT_EQ(b.x, 0.f);
EXPECT_FLOAT_EQ(b.y, 0.f); EXPECT_FLOAT_EQ(b.y, 0.f);
EXPECT_FLOAT_EQ(b.z, -3.f); EXPECT_FLOAT_EQ(b.z, -3.f);
@@ -142,8 +143,8 @@ TEST(AabbTests, BottomZUpSymmetricBox)
TEST(AabbTests, BottomZUpOffsetBox) TEST(AabbTests, BottomZUpOffsetBox)
{ {
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}}; constexpr AABBZ box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
constexpr auto b = box.bottom<UpAxis::Z>(); constexpr auto b = box.bottom();
EXPECT_FLOAT_EQ(b.x, 2.f); EXPECT_FLOAT_EQ(b.x, 2.f);
EXPECT_FLOAT_EQ(b.y, 7.f); EXPECT_FLOAT_EQ(b.y, 7.f);
EXPECT_FLOAT_EQ(b.z, 2.f); EXPECT_FLOAT_EQ(b.z, 2.f);
@@ -152,14 +153,33 @@ TEST(AabbTests, BottomZUpOffsetBox)
TEST(AabbTests, BottomDefaultIsYUp) TEST(AabbTests, BottomDefaultIsYUp)
{ {
constexpr AABB box{{0.f, 0.f, 0.f}, {2.f, 4.f, 6.f}}; constexpr AABB box{{0.f, 0.f, 0.f}, {2.f, 4.f, 6.f}};
EXPECT_EQ(box.bottom(), box.bottom<UpAxis::Y>()); EXPECT_EQ(AABB::get_up_axis(), UpAxis::Y);
EXPECT_FLOAT_EQ(box.bottom().y, 0.f);
} }
TEST(AabbTests, TopAndBottomAreSymmetric) TEST(AabbTests, TopAndBottomAreSymmetric)
{ {
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}}; constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
EXPECT_FLOAT_EQ(box.top<UpAxis::Y>().y, -box.bottom<UpAxis::Y>().y); constexpr AABBZ z_up_box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
EXPECT_FLOAT_EQ(box.top<UpAxis::Z>().z, -box.bottom<UpAxis::Z>().z); EXPECT_FLOAT_EQ(box.top().y, -box.bottom().y);
EXPECT_FLOAT_EQ(z_up_box.top().z, -z_up_box.bottom().z);
}
// --- vertices() ---
TEST(AabbTests, VerticesReturnsAllCorners)
{
constexpr AABB box{{1.f, 2.f, 3.f}, {4.f, 6.f, 8.f}};
constexpr auto v = box.vertices();
EXPECT_EQ(v[0], Vec3(1.f, 2.f, 3.f));
EXPECT_EQ(v[1], Vec3(4.f, 2.f, 3.f));
EXPECT_EQ(v[2], Vec3(1.f, 6.f, 3.f));
EXPECT_EQ(v[3], Vec3(4.f, 6.f, 3.f));
EXPECT_EQ(v[4], Vec3(1.f, 2.f, 8.f));
EXPECT_EQ(v[5], Vec3(4.f, 2.f, 8.f));
EXPECT_EQ(v[6], Vec3(1.f, 6.f, 8.f));
EXPECT_EQ(v[7], Vec3(4.f, 6.f, 8.f));
} }
// --- is_collide() --- // --- is_collide() ---
+2 -2
View File
@@ -183,7 +183,7 @@ TEST(UnitTestAngle, Formatter_PrintsDegreesWithSuffix)
TEST(UnitTestAngle, BinaryPlus_ReturnsWrappedSum) TEST(UnitTestAngle, BinaryPlus_ReturnsWrappedSum)
{ {
Angle<> a = Deg::from_degrees(350.0f); const Angle<> a = Deg::from_degrees(350.0f);
const Deg b = Deg::from_degrees(20.0f); const Deg b = Deg::from_degrees(20.0f);
const Deg c = a + b; // expect 10° const Deg c = a + b; // expect 10°
EXPECT_FLOAT_EQ(c.as_degrees(), 10.0f); EXPECT_FLOAT_EQ(c.as_degrees(), 10.0f);
@@ -191,7 +191,7 @@ TEST(UnitTestAngle, BinaryPlus_ReturnsWrappedSum)
TEST(UnitTestAngle, BinaryMinus_ReturnsWrappedDiff) TEST(UnitTestAngle, BinaryMinus_ReturnsWrappedDiff)
{ {
Angle<> a = Deg::from_degrees(10.0f); const Angle<> a = Deg::from_degrees(10.0f);
const Deg b = Deg::from_degrees(30.0f); const Deg b = Deg::from_degrees(30.0f);
const Deg c = a - b; // expect 340° const Deg c = a - b; // expect 340°
EXPECT_FLOAT_EQ(c.as_degrees(), 340.0f); EXPECT_FLOAT_EQ(c.as_degrees(), 340.0f);
@@ -0,0 +1,33 @@
//
// Created by orange on 30.06.2026.
//
#include <gtest/gtest.h>
#include <memory>
#include <omath/3d_primitives/aabb.hpp>
#include <omath/engines/unreal_engine/camera.hpp>
#include <omath/hud/entity_overlay.hpp>
TEST(EntityOverlayTests, FromAabbSupportsDoubleCameraCoordinates)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::unreal_engine::Camera camera{{0.0, 0.0, 0.0}, {}, {1920.f, 1080.f}, fov, 0.01, 1000.0};
const omath::primitives::Aabb<double> aabb{{90.0, -1.0, -1.0}, {110.0, 1.0, 1.0}};
const auto overlay = omath::hud::EntityOverlay::from_aabb(camera, aabb, 0.5f,
std::shared_ptr<omath::hud::HudRendererInterface>{});
ASSERT_TRUE(overlay.has_value());
}
TEST(EntityOverlayTests, FromAabbReturnsErrorCodeIfNoVertexProjects)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::unreal_engine::Camera camera{{0.0, 0.0, 0.0}, {}, {1920.f, 1080.f}, fov, 0.01, 1000.0};
const omath::primitives::Aabb<double> aabb{{-110.0, -1.0, -1.0}, {-90.0, 1.0, 1.0}};
const auto overlay = omath::hud::EntityOverlay::from_aabb(camera, aabb, 0.5f,
std::shared_ptr<omath::hud::HudRendererInterface>{});
ASSERT_FALSE(overlay.has_value());
EXPECT_EQ(overlay.error(), omath::hud::EntityOverlayError::NO_PROJECTED_VERTEX);
}
+45 -1
View File
@@ -1,6 +1,7 @@
// //
// Created by Vlad on 27.08.2024. // Created by Vlad on 27.08.2024.
// //
#include "omath/algorithm/radar.hpp"
#include "omath/engines/unity_engine/camera.hpp" #include "omath/engines/unity_engine/camera.hpp"
#include <complex> #include <complex>
#include <gtest/gtest.h> #include <gtest/gtest.h>
@@ -580,6 +581,48 @@ TEST(UnitTestProjection, AabbUnityEngineStraddlesNearNotCulled)
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb)); EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
} }
TEST(UnitTestProjection, WorldToViewCoordinates_TranslatedSourceCamera)
{
constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::source_engine::Camera({10.f, 20.f, 30.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto view_coordinates = cam.world_to_view_coordinates({15.f, 12.f, 37.f});
EXPECT_NEAR(view_coordinates.x, 8.f, k_eps);
EXPECT_NEAR(view_coordinates.y, 7.f, k_eps);
EXPECT_NEAR(view_coordinates.z, 5.f, k_eps);
}
TEST(UnitTestProjection, WorldToViewCoordinates_RotatedSourceCamera)
{
constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(0.f),
omath::source_engine::YawAngle::from_degrees(90.f),
omath::source_engine::RollAngle::from_degrees(0.f)};
auto cam = omath::source_engine::Camera({10.f, 20.f, 30.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto view_coordinates = cam.world_to_view_coordinates({14.f, 26.f, 38.f});
EXPECT_NEAR(view_coordinates.x, 4.f, k_eps);
EXPECT_NEAR(view_coordinates.y, 8.f, k_eps);
EXPECT_NEAR(view_coordinates.z, 6.f, k_eps);
}
TEST(UnitTestProjection, WorldToViewCoordinates_ColumnMajorOpenGlCamera)
{
constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::opengl_engine::Camera({10.f, 20.f, 30.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto view_coordinates = cam.world_to_view_coordinates({14.f, 26.f, 22.f});
EXPECT_NEAR(view_coordinates.x, 4.f, k_eps);
EXPECT_NEAR(view_coordinates.y, 6.f, k_eps);
EXPECT_NEAR(view_coordinates.z, -8.f, k_eps);
}
TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_LookingForward) TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_LookingForward)
{ {
constexpr float k_eps = 1e-4f; constexpr float k_eps = 1e-4f;
@@ -1241,8 +1284,9 @@ TEST(UnitTestProjection, TriangleFarToSideCulled)
TEST(UnitTestProjection, TriangleStraddlingFrustumNotCulled) TEST(UnitTestProjection, TriangleStraddlingFrustumNotCulled)
{ {
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); constexpr auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
constexpr auto position = omath::algorithm::world_to_radar(cam, {-1.f, 0.f, 0.f}, 0.1f);
// Large triangle with vertices on both sides of the frustum — should not be culled // Large triangle with vertices on both sides of the frustum — should not be culled
const omath::Triangle<omath::Vector3<float>> tri{{100.f, 0.f, 0.f}, {100.f, 5000.f, 0.f}, {100.f, 0.f, 5000.f}}; const omath::Triangle<omath::Vector3<float>> tri{{100.f, 0.f, 0.f}, {100.f, 5000.f, 0.f}, {100.f, 0.f, 5000.f}};
EXPECT_FALSE(cam.is_culled_by_frustum(tri)); EXPECT_FALSE(cam.is_culled_by_frustum(tri));
+164
View File
@@ -0,0 +1,164 @@
#include <gtest/gtest.h>
#include <omath/algorithm/radar.hpp>
#include <omath/engines/cry_engine/camera.hpp>
#include <omath/engines/frostbite_engine/camera.hpp>
#include <omath/engines/iw_engine/camera.hpp>
#include <omath/engines/opengl_engine/camera.hpp>
#include <omath/engines/rage_engine/camera.hpp>
#include <omath/engines/source_engine/camera.hpp>
#include <omath/engines/unity_engine/camera.hpp>
#include <omath/engines/unreal_engine/camera.hpp>
using namespace omath;
template<class CameraType, class NumericType>
static void verify_world_to_radar_uses_engine_world_axes(const Vector3<NumericType>& world_forward,
const Vector3<NumericType>& world_right)
{
const Vector3<NumericType> origin{NumericType{10}, NumericType{-20}, NumericType{5}};
const NumericType world_distance = NumericType{20};
const NumericType scale = NumericType{0.5};
const auto radar_distance = static_cast<float>(world_distance * scale);
CameraType camera{
origin, {}, {1280.f, 720.f}, projection::FieldOfView::from_degrees(90.f), NumericType{0.01},
NumericType{1000}};
const auto forward_position = origin + world_forward * world_distance;
const auto forward_radar = algorithm::world_to_radar(camera, forward_position, scale);
EXPECT_NEAR(forward_radar.x, 0.f, 1e-4f);
EXPECT_NEAR(forward_radar.y, -radar_distance, 1e-4f);
const auto right_position = origin + world_right * world_distance;
const auto right_radar = algorithm::world_to_radar(camera, right_position, scale);
EXPECT_NEAR(right_radar.x, radar_distance, 1e-4f);
EXPECT_NEAR(right_radar.y, 0.f, 1e-4f);
}
template<class CameraType, class NumericType>
static void verify_world_to_radar_uses_changed_camera_yaw(const float yaw_degrees,
const Vector3<NumericType>& world_forward,
const Vector3<NumericType>& world_right)
{
const Vector3<NumericType> origin{NumericType{10}, NumericType{-20}, NumericType{5}};
const NumericType world_distance = NumericType{20};
const NumericType scale = NumericType{0.5};
const auto radar_distance = static_cast<float>(world_distance * scale);
CameraType camera{
origin, {}, {1280.f, 720.f}, projection::FieldOfView::from_degrees(90.f), NumericType{0.01},
NumericType{1000}};
auto angles = camera.get_view_angles();
angles.yaw = decltype(angles.yaw)::from_degrees(yaw_degrees);
camera.set_view_angles(angles);
const auto forward_position = origin + world_right * world_distance;
const auto forward_radar = algorithm::world_to_radar(camera, forward_position, scale);
EXPECT_NEAR(forward_radar.x, 0.f, 1e-4f);
EXPECT_NEAR(forward_radar.y, -radar_distance, 1e-4f);
const auto left_position = origin + world_forward * world_distance;
const auto left_radar = algorithm::world_to_radar(camera, left_position, scale);
EXPECT_NEAR(left_radar.x, -radar_distance, 1e-4f);
EXPECT_NEAR(left_radar.y, 0.f, 1e-4f);
}
template<class CameraType, class NumericType>
static void verify_world_to_radar_ignores_camera_pitch(const Vector3<NumericType>& world_forward)
{
const Vector3<NumericType> origin{NumericType{10}, NumericType{-20}, NumericType{5}};
const NumericType world_distance = NumericType{20};
const NumericType scale = NumericType{0.5};
const auto radar_distance = static_cast<float>(world_distance * scale);
CameraType camera{
origin, {}, {1280.f, 720.f}, projection::FieldOfView::from_degrees(90.f), NumericType{0.01},
NumericType{1000}};
auto angles = camera.get_view_angles();
angles.pitch = decltype(angles.pitch)::from_degrees(45.f);
camera.set_view_angles(angles);
const auto forward_position = origin + world_forward * world_distance;
const auto forward_radar = algorithm::world_to_radar(camera, forward_position, scale);
EXPECT_NEAR(forward_radar.x, 0.f, 1e-4f);
EXPECT_NEAR(forward_radar.y, -radar_distance, 1e-4f);
}
TEST(WorldToRadarTests, SourceEngineCamera)
{
verify_world_to_radar_uses_engine_world_axes<source_engine::Camera, float>(source_engine::k_abs_forward,
source_engine::k_abs_right);
verify_world_to_radar_uses_changed_camera_yaw<source_engine::Camera, float>(-90.f, source_engine::k_abs_forward,
source_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<source_engine::Camera, float>(source_engine::k_abs_forward);
}
TEST(WorldToRadarTests, IWEngineCamera)
{
verify_world_to_radar_uses_engine_world_axes<iw_engine::Camera, float>(iw_engine::k_abs_forward,
iw_engine::k_abs_right);
verify_world_to_radar_uses_changed_camera_yaw<iw_engine::Camera, float>(-90.f, iw_engine::k_abs_forward,
iw_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<iw_engine::Camera, float>(iw_engine::k_abs_forward);
}
TEST(WorldToRadarTests, FrostbiteEngineCamera)
{
verify_world_to_radar_uses_engine_world_axes<frostbite_engine::Camera, float>(frostbite_engine::k_abs_forward,
frostbite_engine::k_abs_right);
verify_world_to_radar_uses_changed_camera_yaw<frostbite_engine::Camera, float>(
90.f, frostbite_engine::k_abs_forward, frostbite_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<frostbite_engine::Camera, float>(frostbite_engine::k_abs_forward);
}
TEST(WorldToRadarTests, OpenGLEngineCamera)
{
verify_world_to_radar_uses_engine_world_axes<opengl_engine::Camera, float>(opengl_engine::k_abs_forward,
opengl_engine::k_abs_right);
verify_world_to_radar_uses_changed_camera_yaw<opengl_engine::Camera, float>(-90.f, opengl_engine::k_abs_forward,
opengl_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<opengl_engine::Camera, float>(opengl_engine::k_abs_forward);
}
TEST(WorldToRadarTests, UnityEngineCamera)
{
verify_world_to_radar_uses_engine_world_axes<unity_engine::Camera, float>(unity_engine::k_abs_forward,
unity_engine::k_abs_right);
verify_world_to_radar_uses_changed_camera_yaw<unity_engine::Camera, float>(90.f, unity_engine::k_abs_forward,
unity_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<unity_engine::Camera, float>(unity_engine::k_abs_forward);
}
TEST(WorldToRadarTests, CryEngineCamera)
{
verify_world_to_radar_uses_engine_world_axes<cry_engine::Camera, float>(cry_engine::k_abs_forward,
cry_engine::k_abs_right);
verify_world_to_radar_uses_changed_camera_yaw<cry_engine::Camera, float>(-90.f, cry_engine::k_abs_forward,
cry_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<cry_engine::Camera, float>(cry_engine::k_abs_forward);
}
TEST(WorldToRadarTests, RageEngineCamera)
{
verify_world_to_radar_uses_engine_world_axes<rage_engine::Camera, float>(rage_engine::k_abs_forward,
rage_engine::k_abs_right);
verify_world_to_radar_uses_changed_camera_yaw<rage_engine::Camera, float>(-90.f, rage_engine::k_abs_forward,
rage_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<rage_engine::Camera, float>(rage_engine::k_abs_forward);
}
TEST(WorldToRadarTests, UnrealEngineCamera)
{
verify_world_to_radar_uses_engine_world_axes<unreal_engine::Camera, double>(unreal_engine::k_abs_forward,
unreal_engine::k_abs_right);
verify_world_to_radar_uses_changed_camera_yaw<unreal_engine::Camera, double>(90.f, unreal_engine::k_abs_forward,
unreal_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<unreal_engine::Camera, double>(unreal_engine::k_abs_forward);
}