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v5.5.0
| Author | SHA1 | Date | |
|---|---|---|---|
| 945f80241c | |||
| 238d6aef4e | |||
| feb26e01c6 | |||
| 2c6d7c2dfa |
@@ -237,6 +237,44 @@ namespace imgui_desktop::gui
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const auto* vp = ImGui::GetMainViewport();
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const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
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m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
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const float entity_height = m_entity_bottom_y - m_entity_top_y;
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const float entity_half_width = entity_height / m_entity_aspect;
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const auto joint = [&](const float x, const float y)
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{
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return omath::Vector2<float>{m_entity_x + (x * 2.f - 1.f) * entity_half_width,
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m_entity_top_y + y * entity_height};
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};
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const auto head = joint(0.5f, 0.1f);
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const auto neck = joint(0.5f, 0.22f);
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const auto torso = joint(0.5f, 0.5f);
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const auto left_shoulder = joint(0.3f, 0.25f);
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const auto right_shoulder = joint(0.7f, 0.25f);
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const auto left_elbow = joint(0.18f, 0.42f);
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const auto right_elbow = joint(0.82f, 0.42f);
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const auto left_hand = joint(0.1f, 0.58f);
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const auto right_hand = joint(0.9f, 0.58f);
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const auto left_hip = joint(0.4f, 0.55f);
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const auto right_hip = joint(0.6f, 0.55f);
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const auto left_knee = joint(0.36f, 0.75f);
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const auto right_knee = joint(0.64f, 0.75f);
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const auto left_foot = joint(0.3f, 0.95f);
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const auto right_foot = joint(0.7f, 0.95f);
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const std::array skeleton_bones = {
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Bone{head, neck},
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Bone{neck, torso},
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Bone{neck, left_shoulder},
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Bone{left_shoulder, left_elbow},
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Bone{left_elbow, left_hand},
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Bone{neck, right_shoulder},
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Bone{right_shoulder, right_elbow},
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Bone{right_elbow, right_hand},
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Bone{torso, left_hip},
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Bone{left_hip, left_knee},
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Bone{left_knee, left_foot},
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Bone{torso, right_hip},
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Bone{right_hip, right_knee},
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Bone{right_knee, right_foot},
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};
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const auto animated_color = [&](const omath::Color& color, const float hue_offset)
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{
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if (!m_animate_gradients)
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@@ -251,7 +289,6 @@ namespace imgui_desktop::gui
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const auto box_gradient_bottom = animated_color(m_box_gradient_bottom, 0.5f);
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const auto red = omath::Color{1.f, 0.f, 0.f, 1.f};
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const auto green = omath::Color{0.f, 1.f, 0.f, 1.f};
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const auto bar_value_color = omath::Color{red.value() * (1.f - m_bar_value) + green.value() * m_bar_value};
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const auto make_glow = [](const GlowSettings& settings) -> std::optional<Glow>
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{
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if (!settings.enabled)
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@@ -263,16 +300,8 @@ namespace imgui_desktop::gui
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const auto bar_glow = make_glow(m_bar_glow);
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const auto label_glow = make_glow(m_label_glow);
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const auto canvas_glow = make_glow(m_canvas_glow);
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const Paint vertical_bar_color =
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m_gradient_bars ? Paint{omath::hud::Gradient{bar_value_color, bar_value_color, red, red}}
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: Paint{m_bar_color};
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const Paint horizontal_bar_color =
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m_gradient_bars ? Paint{omath::hud::Gradient{red, bar_value_color, bar_value_color, red}}
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: Paint{m_bar_color};
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const Bar vertical_bar{vertical_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
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m_bar_value, m_bar_offset, bar_glow};
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const Bar horizontal_bar{horizontal_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
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m_bar_value, m_bar_offset, bar_glow};
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const BarPaint bar_color = m_gradient_bars ? BarPaint{BarGradient{red, green}} : BarPaint{m_bar_color};
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const Bar bar{bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset, bar_glow};
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const Paint box_fill = m_gradient_box_fill
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? Paint{omath::hud::Gradient{box_gradient_top, box_gradient_top,
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box_gradient_bottom, box_gradient_bottom}}
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@@ -299,7 +328,7 @@ namespace imgui_desktop::gui
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m_corner_ratio, m_box_thickness, cornered_box_glow}),
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when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
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RightSide{
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when(m_show_right_bar, vertical_bar),
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when(m_show_right_bar, bar),
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when(m_show_right_dashed_bar, dbar),
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when(m_show_right_labels, Label{{0.f, 1.f, 0.f, 1.f},
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m_label_offset,
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@@ -319,7 +348,7 @@ namespace imgui_desktop::gui
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m_ring_thickness, m_ring_offset}),
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},
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LeftSide{
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when(m_show_left_bar, vertical_bar),
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when(m_show_left_bar, bar),
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when(m_show_left_dashed_bar, dbar),
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when(m_show_left_labels,
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Label{omath::Color::from_rgba(255, 128, 0, 255), m_label_offset,
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@@ -329,7 +358,7 @@ namespace imgui_desktop::gui
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outline_helper(m_outlined), "Level: 42"}),
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},
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TopSide{
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when(m_show_top_bar, horizontal_bar),
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when(m_show_top_bar, bar),
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when(m_show_top_dashed_bar, dbar),
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when(m_show_centered_top,
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Centered{Label{omath::Color::from_rgba(0, 255, 255, 255), m_label_offset,
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@@ -340,7 +369,7 @@ namespace imgui_desktop::gui
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outline_helper(m_outlined), "*BLEEDING*"}),
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},
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BottomSide{
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when(m_show_bottom_bar, horizontal_bar),
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when(m_show_bottom_bar, bar),
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when(m_show_bottom_dashed_bar, dbar),
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when(m_show_centered_bottom,
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Centered{Label{centered_label_color, m_label_offset, outline_helper(m_outlined),
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@@ -350,7 +379,7 @@ namespace imgui_desktop::gui
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},
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when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y + 40.f}, m_aim_color, m_aim_radius}),
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when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
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when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}),
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when(m_show_skeleton, Skeleton{skeleton_bones, m_skel_color, m_skel_thickness}),
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when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y},
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m_proj_color,
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m_proj_size,
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@@ -41,19 +41,19 @@ namespace omath::hud
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float thickness = 1.f);
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// ── Bars ─────────────────────────────────────────────────────────
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EntityOverlay& add_right_bar(const widget::Paint& color, const Color& outline_color, const Color& bg_color,
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EntityOverlay& add_right_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
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float width, float ratio, float offset = 5.f,
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const std::optional<widget::Glow>& glow = std::nullopt);
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EntityOverlay& add_left_bar(const widget::Paint& color, const Color& outline_color, const Color& bg_color,
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EntityOverlay& add_left_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
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float width, float ratio, float offset = 5.f,
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const std::optional<widget::Glow>& glow = std::nullopt);
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EntityOverlay& add_top_bar(const widget::Paint& color, const Color& outline_color, const Color& bg_color,
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EntityOverlay& add_top_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
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float height, float ratio, float offset = 5.f,
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const std::optional<widget::Glow>& glow = std::nullopt);
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EntityOverlay& add_bottom_bar(const widget::Paint& color, const Color& outline_color, const Color& bg_color,
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EntityOverlay& add_bottom_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
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float height, float ratio, float offset = 5.f,
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const std::optional<widget::Glow>& glow = std::nullopt);
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@@ -184,6 +184,7 @@ namespace omath::hud
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EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
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EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
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EntityOverlay& add_skeleton(std::span<const widget::Bone> bones, const Color& color, float thickness = 1.f);
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// ── Declarative interface ─────────────────────────────────────────
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/// Pass any combination of widget:: descriptor structs (and std::optional<W>
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@@ -272,6 +273,8 @@ namespace omath::hud
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void draw_canvas_glow(const widget::CanvasGlow& canvas_glow) const;
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void draw_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
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const widget::Paint& paint) const;
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[[nodiscard]]
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static widget::Paint resolve_bar_paint(const widget::BarPaint& paint, float ratio, bool vertical);
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void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
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float gap_len, float thickness) const;
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void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
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@@ -6,10 +6,14 @@
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#include "omath/linear_algebra/vector2.hpp"
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#include "omath/utility/color.hpp"
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#include <any>
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#include <array>
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#include <initializer_list>
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#include <optional>
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#include <span>
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#include <string_view>
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#include <type_traits>
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#include <variant>
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#include <vector>
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namespace omath::hud::widget
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{
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@@ -23,6 +27,32 @@ namespace omath::hud::widget
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}
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};
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struct BarGradient
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{
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Color empty_color;
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Color full_color;
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};
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struct BarPaint : std::variant<Color, Gradient, BarGradient>
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{
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using std::variant<Color, Gradient, BarGradient>::variant;
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constexpr BarPaint(const float red, const float green, const float blue, const float alpha)
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: std::variant<Color, Gradient, BarGradient>(Color{red, green, blue, alpha})
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{
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}
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BarPaint(const Paint& paint)
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{
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std::visit(
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[this](const auto& value)
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{
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this->template emplace<std::decay_t<decltype(value)>>(value);
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},
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paint);
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}
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};
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// ── Overloaded helper for std::visit ──────────────────────────────────────
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template<typename... Ts>
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struct Overloaded : Ts...
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@@ -79,10 +109,37 @@ namespace omath::hud::widget
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float thickness = 1.f;
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};
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struct Bone
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{
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Vector2<float> start;
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Vector2<float> end;
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};
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struct Skeleton
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{
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std::vector<Bone> bones;
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Color color;
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float thickness = 1.f;
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Skeleton(const Color& color, const float thickness = 1.f): color(color), thickness(thickness)
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{
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}
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Skeleton(const std::span<const Bone> bones, const Color& color, const float thickness = 1.f)
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: bones(bones.begin(), bones.end()), color(color), thickness(thickness)
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{
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}
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Skeleton(const std::initializer_list<Bone> bones, const Color& color, const float thickness = 1.f)
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: bones(bones), color(color), thickness(thickness)
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{
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}
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template<std::size_t Size>
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Skeleton(const std::array<Bone, Size>& bones, const Color& color, const float thickness = 1.f)
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: Skeleton(std::span<const Bone>{bones}, color, thickness)
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{
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}
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};
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struct SnapLine
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{
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@@ -124,7 +181,7 @@ namespace omath::hud::widget
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/// A filled bar. `size` is width for left/right sides, height for top/bottom.
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struct Bar
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{
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Paint color;
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BarPaint color;
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Color outline;
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Color bg;
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float size;
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@@ -77,7 +77,7 @@ namespace omath::hud
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return *this;
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}
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EntityOverlay& EntityOverlay::add_right_bar(const widget::Paint& color, const Color& outline_color,
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EntityOverlay& EntityOverlay::add_right_bar(const widget::BarPaint& color, const Color& outline_color,
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const Color& bg_color, const float width, float ratio,
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const float offset, const std::optional<widget::Glow>& glow)
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{
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@@ -85,18 +85,20 @@ namespace omath::hud
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const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
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const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
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const auto bar_min = bar_start - Vector2<float>{0.f, max_bar_height};
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const auto bar_max = bar_start + Vector2<float>{width, 0.f};
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const auto fill_min = bar_start - Vector2<float>{0.f, max_bar_height * ratio};
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m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
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draw_glow_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), glow);
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draw_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
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m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
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bar_start + Vector2<float>(width, -max_bar_height), outline_color);
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draw_glow_rectangle(fill_min, bar_max, glow);
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draw_filled_rectangle(fill_min, bar_max, resolve_bar_paint(color, ratio, true));
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m_renderer->add_rectangle(bar_min, bar_max, outline_color);
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m_text_cursor_right.x += offset + width;
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return *this;
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}
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EntityOverlay& EntityOverlay::add_left_bar(const widget::Paint& color, const Color& outline_color,
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EntityOverlay& EntityOverlay::add_left_bar(const widget::BarPaint& color, const Color& outline_color,
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const Color& bg_color, const float width, float ratio,
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const float offset, const std::optional<widget::Glow>& glow)
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{
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@@ -104,12 +106,14 @@ namespace omath::hud
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const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
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const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
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const auto bar_min = bar_start - Vector2<float>{0.f, max_bar_height};
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const auto bar_max = bar_start + Vector2<float>{width, 0.f};
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const auto fill_min = bar_start - Vector2<float>{0.f, max_bar_height * ratio};
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m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
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draw_glow_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), glow);
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draw_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
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m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
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bar_start + Vector2<float>(width, -max_bar_height), outline_color);
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draw_glow_rectangle(fill_min, bar_max, glow);
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draw_filled_rectangle(fill_min, bar_max, resolve_bar_paint(color, ratio, true));
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m_renderer->add_rectangle(bar_min, bar_max, outline_color);
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m_text_cursor_left.x -= offset + width;
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@@ -135,7 +139,7 @@ namespace omath::hud
|
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return *this;
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}
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EntityOverlay& EntityOverlay::add_top_bar(const widget::Paint& color, const Color& outline_color,
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EntityOverlay& EntityOverlay::add_top_bar(const widget::BarPaint& color, const Color& outline_color,
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const Color& bg_color, const float height, float ratio,
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const float offset, const std::optional<widget::Glow>& glow)
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{
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@@ -143,11 +147,14 @@ namespace omath::hud
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const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x);
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const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), bg_color);
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const auto bar_min = bar_start - Vector2<float>{0.f, height};
|
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const auto bar_max = bar_start + Vector2<float>{max_bar_width, 0.f};
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const auto fill_max = Vector2<float>{bar_start.x + max_bar_width * ratio, bar_start.y};
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m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
|
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draw_glow_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), glow);
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draw_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color);
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m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), outline_color);
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draw_glow_rectangle(bar_min, fill_max, glow);
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draw_filled_rectangle(bar_min, fill_max, resolve_bar_paint(color, ratio, false));
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m_renderer->add_rectangle(bar_min, bar_max, outline_color);
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|
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m_text_cursor_top.y -= offset + height;
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||||
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||||
@@ -330,6 +337,14 @@ namespace omath::hud
|
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return *this;
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}
|
||||
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||||
EntityOverlay& EntityOverlay::add_skeleton(const std::span<const widget::Bone> bones, const Color& color,
|
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const float thickness)
|
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{
|
||||
for (const auto& bone : bones)
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m_renderer->add_line(bone.start, bone.end, color, thickness);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void EntityOverlay::draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color,
|
||||
const float dash_len, const float gap_len, const float thickness) const
|
||||
{
|
||||
@@ -545,7 +560,33 @@ namespace omath::hud
|
||||
},
|
||||
paint);
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_bottom_bar(const widget::Paint& color, const Color& outline_color,
|
||||
|
||||
widget::Paint EntityOverlay::resolve_bar_paint(const widget::BarPaint& paint, const float ratio,
|
||||
const bool vertical)
|
||||
{
|
||||
return std::visit(
|
||||
widget::Overloaded{
|
||||
[](const Color& color) -> widget::Paint
|
||||
{
|
||||
return color;
|
||||
},
|
||||
[](const Gradient& gradient) -> widget::Paint
|
||||
{
|
||||
return gradient;
|
||||
},
|
||||
[&](const widget::BarGradient& gradient) -> widget::Paint
|
||||
{
|
||||
const float value = std::clamp(ratio, 0.f, 1.f);
|
||||
const auto current = Color{gradient.empty_color.value() * (1.f - value)
|
||||
+ gradient.full_color.value() * value};
|
||||
if (vertical)
|
||||
return Gradient{current, current, gradient.empty_color, gradient.empty_color};
|
||||
return Gradient{gradient.empty_color, current, current, gradient.empty_color};
|
||||
},
|
||||
},
|
||||
paint);
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_bottom_bar(const widget::BarPaint& color, const Color& outline_color,
|
||||
const Color& bg_color, const float height, float ratio,
|
||||
const float offset, const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
@@ -553,10 +594,13 @@ namespace omath::hud
|
||||
const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x);
|
||||
|
||||
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), bg_color);
|
||||
draw_glow_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), glow);
|
||||
draw_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color);
|
||||
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), outline_color);
|
||||
const auto bar_min = bar_start;
|
||||
const auto bar_max = bar_start + Vector2<float>{max_bar_width, height};
|
||||
const auto fill_max = bar_start + Vector2<float>{max_bar_width * ratio, height};
|
||||
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
|
||||
draw_glow_rectangle(bar_min, fill_max, glow);
|
||||
draw_filled_rectangle(bar_min, fill_max, resolve_bar_paint(color, ratio, false));
|
||||
m_renderer->add_rectangle(bar_min, bar_max, outline_color);
|
||||
|
||||
m_text_cursor_bottom.y += offset + height;
|
||||
|
||||
@@ -812,7 +856,10 @@ namespace omath::hud
|
||||
|
||||
void EntityOverlay::dispatch(const widget::Skeleton& skeleton)
|
||||
{
|
||||
add_skeleton(skeleton.color, skeleton.thickness);
|
||||
if (skeleton.bones.empty())
|
||||
add_skeleton(skeleton.color, skeleton.thickness);
|
||||
else
|
||||
add_skeleton(skeleton.bones, skeleton.color, skeleton.thickness);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::SnapLine& snap_line)
|
||||
|
||||
Reference in New Issue
Block a user