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@@ -0,0 +1,92 @@
|
||||
---
|
||||
name: code-style
|
||||
description: omath project C++ code style derived from .idea/codeStyles/Project.xml and .clang-format. Use when writing, editing, or reviewing C++ code in this repo so formatting and naming match the rest of the codebase.
|
||||
---
|
||||
|
||||
# omath Code Style
|
||||
|
||||
Authoritative sources: `.clang-format` (formatting) and `.idea/codeStyles/Project.xml` (Rider/CLion naming + formatting). When in doubt, run clang-format — it is the enforced formatter (`clangFormatSettings.ENABLED = true`).
|
||||
|
||||
## Formatting
|
||||
|
||||
Base style: LLVM with Stroustrup-style braces.
|
||||
|
||||
- **Indent**: 4 spaces, no tabs. Tab width 4. Continuation indent 8.
|
||||
- **Column limit**: 120.
|
||||
- **Namespace indentation**: `All` — indent contents of every namespace.
|
||||
- **Access modifier offset**: -4 (access specifiers sit at the class column; members indent one level deeper).
|
||||
- **Pointer/reference alignment**: Left, with a space *before* `*` / `&` in declarations: `const Vector3& other`, `Type* ptr`.
|
||||
- **Include blocks**: Merge. Sort using-declarations.
|
||||
- **Keep blank lines**: max 2 in code and declarations. No blank line at the start of a block.
|
||||
- **Align trailing comments**: false.
|
||||
- **Break before binary operators**: non-assignment.
|
||||
|
||||
### Braces (Allman / next-line for everything)
|
||||
|
||||
Opening brace on its own line after:
|
||||
class, struct, union, enum, namespace, function, control statement (`if`/`for`/`while`/`switch`), `case` label, lambda body, `catch`, `else`, `while` (of do-while), extern block.
|
||||
|
||||
Empty functions, records, and namespaces still split (`SplitEmptyFunction/Record/Namespace: true`).
|
||||
|
||||
### Short-form rules (all disabled)
|
||||
|
||||
Never collapse onto one line: blocks, functions, lambdas, `if` statements, loops.
|
||||
|
||||
### Templates
|
||||
|
||||
`template<class T>` goes on its own line, declaration follows on the next line:
|
||||
|
||||
```cpp
|
||||
template<class Type>
|
||||
requires std::is_arithmetic_v<Type>
|
||||
class Vector3 : public Vector2<Type>
|
||||
{
|
||||
...
|
||||
};
|
||||
```
|
||||
|
||||
No space after `template` keyword. `requires` clause is not extra-indented.
|
||||
|
||||
### Spaces
|
||||
|
||||
- After control-statement keywords (`if (`, `for (`, `while (`).
|
||||
- **Not** before `(` in function declarations/definitions/calls.
|
||||
- After C-style cast: `(int) x`.
|
||||
- Around range-based-for colon: `for (auto& x : xs)`.
|
||||
- After commas in template args/params.
|
||||
- Inside empty parens/braces/templates: no.
|
||||
|
||||
## Naming
|
||||
|
||||
| Kind | Style | Example |
|
||||
|---|---|---|
|
||||
| Namespaces | `snake_case` | `omath::pathfinding`, `omath::primitives` |
|
||||
| Types (class, struct, enum, union, concept, type alias, typedef, template parameter) | `PascalCase` | `Vector3`, `NavigationMesh`, `Astar`, `ContainedType` |
|
||||
| Functions (free + member) | `snake_case` | `find_path`, `distance_to_sqr`, `create_box` |
|
||||
| Fields (class/struct/union members) | `snake_case` | `dir_forward`, `nav_mesh` |
|
||||
| Variables (global, local, lambda) | `snake_case` | `length_value`, `side_size` |
|
||||
| Parameters | `snake_case` | `dir_right`, `v_other` |
|
||||
| Macros | `UPPER_SNAKE_CASE` | `OMATH_FOO_BAR` |
|
||||
| Enumerators | `UPPER_SNAKE_CASE` | `IMPOSSIBLE_BETWEEN_ANGLE`, `WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS` |
|
||||
|
||||
Enum types themselves are PascalCase (`enum class Vector3Error`, `enum class Error`); their members are UPPER_SNAKE_CASE.
|
||||
|
||||
## Files
|
||||
|
||||
- Headers: `.hpp`, sources: `.cpp`. Both use `snake_case` filenames (e.g. `vector3.hpp`, `proj_pred_engine_avx2.hpp`).
|
||||
- C headers: `.h`, sources: `.c` (no enforced filename style).
|
||||
- CUDA: `.cu` / `.cuh`.
|
||||
- C++ modules: `.ixx`, `.mxx`, `.cppm`, `.ccm`, `.cxxm`, `.c++m`.
|
||||
- Header guard: `#pragma once` only — no `#ifndef` guards.
|
||||
- File header comment is optional and follows the form `// Created by <name> on <date>`.
|
||||
|
||||
## Idioms used throughout the codebase
|
||||
|
||||
- Prefer `[[nodiscard]]`, `noexcept`, and `constexpr` on math / value-type methods.
|
||||
- `namespace omath` is the root; sub-features live in nested namespaces (`omath::collision`, `omath::engines::source_engine`, etc.).
|
||||
- Closing namespace brace gets a trailing comment: `} // namespace omath::primitives`.
|
||||
- Use `std::expected<T, E>` with an `enum class …Error` for fallible operations (see `Vector3Error`, `projection::Error`).
|
||||
|
||||
## When editing
|
||||
|
||||
Match the surrounding style exactly. If a region disagrees with this guide, prefer the existing local style — don't reformat unrelated code (per the project's CLAUDE.md "Surgical Changes" rule). Run clang-format on touched files before committing.
|
||||
@@ -0,0 +1,67 @@
|
||||
---
|
||||
name: karpathy-guidelines
|
||||
description: Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.
|
||||
license: MIT
|
||||
---
|
||||
|
||||
# Karpathy Guidelines
|
||||
|
||||
Behavioral guidelines to reduce common LLM coding mistakes, derived from [Andrej Karpathy's observations](https://x.com/karpathy/status/2015883857489522876) on LLM coding pitfalls.
|
||||
|
||||
**Tradeoff:** These guidelines bias toward caution over speed. For trivial tasks, use judgment.
|
||||
|
||||
## 1. Think Before Coding
|
||||
|
||||
**Don't assume. Don't hide confusion. Surface tradeoffs.**
|
||||
|
||||
Before implementing:
|
||||
- State your assumptions explicitly. If uncertain, ask.
|
||||
- If multiple interpretations exist, present them - don't pick silently.
|
||||
- If a simpler approach exists, say so. Push back when warranted.
|
||||
- If something is unclear, stop. Name what's confusing. Ask.
|
||||
|
||||
## 2. Simplicity First
|
||||
|
||||
**Minimum code that solves the problem. Nothing speculative.**
|
||||
|
||||
- No features beyond what was asked.
|
||||
- No abstractions for single-use code.
|
||||
- No "flexibility" or "configurability" that wasn't requested.
|
||||
- No error handling for impossible scenarios.
|
||||
- If you write 200 lines and it could be 50, rewrite it.
|
||||
|
||||
Ask yourself: "Would a senior engineer say this is overcomplicated?" If yes, simplify.
|
||||
|
||||
## 3. Surgical Changes
|
||||
|
||||
**Touch only what you must. Clean up only your own mess.**
|
||||
|
||||
When editing existing code:
|
||||
- Don't "improve" adjacent code, comments, or formatting.
|
||||
- Don't refactor things that aren't broken.
|
||||
- Match existing style, even if you'd do it differently.
|
||||
- If you notice unrelated dead code, mention it - don't delete it.
|
||||
|
||||
When your changes create orphans:
|
||||
- Remove imports/variables/functions that YOUR changes made unused.
|
||||
- Don't remove pre-existing dead code unless asked.
|
||||
|
||||
The test: Every changed line should trace directly to the user's request.
|
||||
|
||||
## 4. Goal-Driven Execution
|
||||
|
||||
**Define success criteria. Loop until verified.**
|
||||
|
||||
Transform tasks into verifiable goals:
|
||||
- "Add validation" → "Write tests for invalid inputs, then make them pass"
|
||||
- "Fix the bug" → "Write a test that reproduces it, then make it pass"
|
||||
- "Refactor X" → "Ensure tests pass before and after"
|
||||
|
||||
For multi-step tasks, state a brief plan:
|
||||
```
|
||||
1. [Step] → verify: [check]
|
||||
2. [Step] → verify: [check]
|
||||
3. [Step] → verify: [check]
|
||||
```
|
||||
|
||||
Strong success criteria let you loop independently. Weak criteria ("make it work") require constant clarification.
|
||||
@@ -0,0 +1,92 @@
|
||||
---
|
||||
name: code-style
|
||||
description: omath project C++ code style derived from .idea/codeStyles/Project.xml and .clang-format. Use when writing, editing, or reviewing C++ code in this repo so formatting and naming match the rest of the codebase.
|
||||
---
|
||||
|
||||
# omath Code Style
|
||||
|
||||
Authoritative sources: `.clang-format` (formatting) and `.idea/codeStyles/Project.xml` (Rider/CLion naming + formatting). When in doubt, run clang-format — it is the enforced formatter (`clangFormatSettings.ENABLED = true`).
|
||||
|
||||
## Formatting
|
||||
|
||||
Base style: LLVM with Stroustrup-style braces.
|
||||
|
||||
- **Indent**: 4 spaces, no tabs. Tab width 4. Continuation indent 8.
|
||||
- **Column limit**: 120.
|
||||
- **Namespace indentation**: `All` — indent contents of every namespace.
|
||||
- **Access modifier offset**: -4 (access specifiers sit at the class column; members indent one level deeper).
|
||||
- **Pointer/reference alignment**: Left, with a space *before* `*` / `&` in declarations: `const Vector3& other`, `Type* ptr`.
|
||||
- **Include blocks**: Merge. Sort using-declarations.
|
||||
- **Keep blank lines**: max 2 in code and declarations. No blank line at the start of a block.
|
||||
- **Align trailing comments**: false.
|
||||
- **Break before binary operators**: non-assignment.
|
||||
|
||||
### Braces (Allman / next-line for everything)
|
||||
|
||||
Opening brace on its own line after:
|
||||
class, struct, union, enum, namespace, function, control statement (`if`/`for`/`while`/`switch`), `case` label, lambda body, `catch`, `else`, `while` (of do-while), extern block.
|
||||
|
||||
Empty functions, records, and namespaces still split (`SplitEmptyFunction/Record/Namespace: true`).
|
||||
|
||||
### Short-form rules (all disabled)
|
||||
|
||||
Never collapse onto one line: blocks, functions, lambdas, `if` statements, loops.
|
||||
|
||||
### Templates
|
||||
|
||||
`template<class T>` goes on its own line, declaration follows on the next line:
|
||||
|
||||
```cpp
|
||||
template<class Type>
|
||||
requires std::is_arithmetic_v<Type>
|
||||
class Vector3 : public Vector2<Type>
|
||||
{
|
||||
...
|
||||
};
|
||||
```
|
||||
|
||||
No space after `template` keyword. `requires` clause is not extra-indented.
|
||||
|
||||
### Spaces
|
||||
|
||||
- After control-statement keywords (`if (`, `for (`, `while (`).
|
||||
- **Not** before `(` in function declarations/definitions/calls.
|
||||
- After C-style cast: `(int) x`.
|
||||
- Around range-based-for colon: `for (auto& x : xs)`.
|
||||
- After commas in template args/params.
|
||||
- Inside empty parens/braces/templates: no.
|
||||
|
||||
## Naming
|
||||
|
||||
| Kind | Style | Example |
|
||||
|---|---|---|
|
||||
| Namespaces | `snake_case` | `omath::pathfinding`, `omath::primitives` |
|
||||
| Types (class, struct, enum, union, concept, type alias, typedef, template parameter) | `PascalCase` | `Vector3`, `NavigationMesh`, `Astar`, `ContainedType` |
|
||||
| Functions (free + member) | `snake_case` | `find_path`, `distance_to_sqr`, `create_box` |
|
||||
| Fields (class/struct/union members) | `snake_case` | `dir_forward`, `nav_mesh` |
|
||||
| Variables (global, local, lambda) | `snake_case` | `length_value`, `side_size` |
|
||||
| Parameters | `snake_case` | `dir_right`, `v_other` |
|
||||
| Macros | `UPPER_SNAKE_CASE` | `OMATH_FOO_BAR` |
|
||||
| Enumerators | `UPPER_SNAKE_CASE` | `IMPOSSIBLE_BETWEEN_ANGLE`, `WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS` |
|
||||
|
||||
Enum types themselves are PascalCase (`enum class Vector3Error`, `enum class Error`); their members are UPPER_SNAKE_CASE.
|
||||
|
||||
## Files
|
||||
|
||||
- Headers: `.hpp`, sources: `.cpp`. Both use `snake_case` filenames (e.g. `vector3.hpp`, `proj_pred_engine_avx2.hpp`).
|
||||
- C headers: `.h`, sources: `.c` (no enforced filename style).
|
||||
- CUDA: `.cu` / `.cuh`.
|
||||
- C++ modules: `.ixx`, `.mxx`, `.cppm`, `.ccm`, `.cxxm`, `.c++m`.
|
||||
- Header guard: `#pragma once` only — no `#ifndef` guards.
|
||||
- File header comment is optional and follows the form `// Created by <name> on <date>`.
|
||||
|
||||
## Idioms used throughout the codebase
|
||||
|
||||
- Prefer `[[nodiscard]]`, `noexcept`, and `constexpr` on math / value-type methods.
|
||||
- `namespace omath` is the root; sub-features live in nested namespaces (`omath::collision`, `omath::engines::source_engine`, etc.).
|
||||
- Closing namespace brace gets a trailing comment: `} // namespace omath::primitives`.
|
||||
- Use `std::expected<T, E>` with an `enum class …Error` for fallible operations (see `Vector3Error`, `projection::Error`).
|
||||
|
||||
## When editing
|
||||
|
||||
Match the surrounding style exactly. If a region disagrees with this guide, prefer the existing local style — don't reformat unrelated code (per the project's CLAUDE.md "Surgical Changes" rule). Run clang-format on touched files before committing.
|
||||
@@ -0,0 +1,67 @@
|
||||
---
|
||||
name: karpathy-guidelines
|
||||
description: Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.
|
||||
license: MIT
|
||||
---
|
||||
|
||||
# Karpathy Guidelines
|
||||
|
||||
Behavioral guidelines to reduce common LLM coding mistakes, derived from [Andrej Karpathy's observations](https://x.com/karpathy/status/2015883857489522876) on LLM coding pitfalls.
|
||||
|
||||
**Tradeoff:** These guidelines bias toward caution over speed. For trivial tasks, use judgment.
|
||||
|
||||
## 1. Think Before Coding
|
||||
|
||||
**Don't assume. Don't hide confusion. Surface tradeoffs.**
|
||||
|
||||
Before implementing:
|
||||
- State your assumptions explicitly. If uncertain, ask.
|
||||
- If multiple interpretations exist, present them - don't pick silently.
|
||||
- If a simpler approach exists, say so. Push back when warranted.
|
||||
- If something is unclear, stop. Name what's confusing. Ask.
|
||||
|
||||
## 2. Simplicity First
|
||||
|
||||
**Minimum code that solves the problem. Nothing speculative.**
|
||||
|
||||
- No features beyond what was asked.
|
||||
- No abstractions for single-use code.
|
||||
- No "flexibility" or "configurability" that wasn't requested.
|
||||
- No error handling for impossible scenarios.
|
||||
- If you write 200 lines and it could be 50, rewrite it.
|
||||
|
||||
Ask yourself: "Would a senior engineer say this is overcomplicated?" If yes, simplify.
|
||||
|
||||
## 3. Surgical Changes
|
||||
|
||||
**Touch only what you must. Clean up only your own mess.**
|
||||
|
||||
When editing existing code:
|
||||
- Don't "improve" adjacent code, comments, or formatting.
|
||||
- Don't refactor things that aren't broken.
|
||||
- Match existing style, even if you'd do it differently.
|
||||
- If you notice unrelated dead code, mention it - don't delete it.
|
||||
|
||||
When your changes create orphans:
|
||||
- Remove imports/variables/functions that YOUR changes made unused.
|
||||
- Don't remove pre-existing dead code unless asked.
|
||||
|
||||
The test: Every changed line should trace directly to the user's request.
|
||||
|
||||
## 4. Goal-Driven Execution
|
||||
|
||||
**Define success criteria. Loop until verified.**
|
||||
|
||||
Transform tasks into verifiable goals:
|
||||
- "Add validation" → "Write tests for invalid inputs, then make them pass"
|
||||
- "Fix the bug" → "Write a test that reproduces it, then make it pass"
|
||||
- "Refactor X" → "Ensure tests pass before and after"
|
||||
|
||||
For multi-step tasks, state a brief plan:
|
||||
```
|
||||
1. [Step] → verify: [check]
|
||||
2. [Step] → verify: [check]
|
||||
3. [Step] → verify: [check]
|
||||
```
|
||||
|
||||
Strong success criteria let you loop independently. Weak criteria ("make it work") require constant clarification.
|
||||
@@ -370,6 +370,8 @@ jobs:
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DCMAKE_C_COMPILER=$(xcrun --find clang) \
|
||||
-DCMAKE_CXX_COMPILER=$(xcrun --find clang++) \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
|
||||
@@ -380,6 +382,7 @@ jobs:
|
||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
|
||||
|
||||
- name: Run unit_tests
|
||||
if: ${{ matrix.coverage != true }}
|
||||
shell: bash
|
||||
run: ./out/Release/unit_tests
|
||||
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
name: Documentation
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- 'docs/**'
|
||||
- 'mkdocs.yml'
|
||||
- '.github/workflows/docs.yml'
|
||||
pull_request:
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- 'docs/**'
|
||||
- 'mkdocs.yml'
|
||||
- '.github/workflows/docs.yml'
|
||||
|
||||
concurrency:
|
||||
group: docs-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
pages: write
|
||||
id-token: write
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build Documentation
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install mkdocs and dependencies
|
||||
run: pip install mkdocs mkdocs-material
|
||||
|
||||
- name: Build documentation
|
||||
run: mkdocs build --strict
|
||||
|
||||
- name: Upload artifact
|
||||
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
with:
|
||||
path: site/
|
||||
|
||||
deploy:
|
||||
name: Deploy to GitHub Pages
|
||||
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
|
||||
needs: build
|
||||
runs-on: ubuntu-latest
|
||||
environment:
|
||||
name: github-pages
|
||||
url: ${{ steps.deployment.outputs.page_url }}
|
||||
steps:
|
||||
- name: Deploy to GitHub Pages
|
||||
id: deployment
|
||||
uses: actions/deploy-pages@v4
|
||||
@@ -12,6 +12,35 @@ permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
##############################################################################
|
||||
# 0) Documentation – MkDocs
|
||||
##############################################################################
|
||||
docs-release:
|
||||
name: Documentation
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install mkdocs and dependencies
|
||||
run: pip install mkdocs mkdocs-material
|
||||
|
||||
- name: Build documentation
|
||||
run: mkdocs build --strict
|
||||
|
||||
- name: Package
|
||||
run: tar -czf omath-docs.tar.gz -C site .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" omath-docs.tar.gz --clobber
|
||||
|
||||
##############################################################################
|
||||
# 1) Linux – Clang / Ninja
|
||||
##############################################################################
|
||||
|
||||
Generated
+6
-5
@@ -17,7 +17,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
@@ -103,14 +103,14 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppImplicitDefaultConstructorNotAvailable/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompatiblePointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompleteSwitchStatement/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIntegralToPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInvalidLineContinuation/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppJoinDeclarationAndAssignment/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
@@ -139,6 +139,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppNotAllPathsReturnValue/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppObjectMemberMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppOutParameterMustBeWritten/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppOverrideWithDifferentVisibility/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppParameterMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppParameterMayBeConstPtrOrRef/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppParameterNamesMismatch/@EntryIndexedValue" value="HINT" type="string" />
|
||||
@@ -202,7 +203,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticDataMemberInUnnamedStruct/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticSpecifierOnAnonymousNamespaceMember/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStringLiteralToCharPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateArgumentsCanBeDeduced/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterNeverUsed/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterShadowing/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
@@ -216,7 +217,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaEndRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnamedNamespaceInHeaderFile/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnsignedZeroComparison/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnusedIncludeDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUseAlgorithmWithCount/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
# AGENTS.md
|
||||
|
||||
Behavioral guidelines to reduce common LLM coding mistakes. Merge with project-specific instructions as needed.
|
||||
|
||||
**Tradeoff:** These guidelines bias toward caution over speed. For trivial tasks, use judgment.
|
||||
|
||||
## 1. Think Before Coding
|
||||
|
||||
**Don't assume. Don't hide confusion. Surface tradeoffs.**
|
||||
|
||||
Before implementing:
|
||||
- State your assumptions explicitly. If uncertain, ask.
|
||||
- If multiple interpretations exist, present them - don't pick silently.
|
||||
- If a simpler approach exists, say so. Push back when warranted.
|
||||
- If something is unclear, stop. Name what's confusing. Ask.
|
||||
|
||||
## 2. Simplicity First
|
||||
|
||||
**Minimum code that solves the problem. Nothing speculative.**
|
||||
|
||||
- No features beyond what was asked.
|
||||
- No abstractions for single-use code.
|
||||
- No "flexibility" or "configurability" that wasn't requested.
|
||||
- No error handling for impossible scenarios.
|
||||
- If you write 200 lines and it could be 50, rewrite it.
|
||||
|
||||
Ask yourself: "Would a senior engineer say this is overcomplicated?" If yes, simplify.
|
||||
|
||||
## 3. Surgical Changes
|
||||
|
||||
**Touch only what you must. Clean up only your own mess.**
|
||||
|
||||
When editing existing code:
|
||||
- Don't "improve" adjacent code, comments, or formatting.
|
||||
- Don't refactor things that aren't broken.
|
||||
- Match existing style, even if you'd do it differently.
|
||||
- If you notice unrelated dead code, mention it - don't delete it.
|
||||
|
||||
When your changes create orphans:
|
||||
- Remove imports/variables/functions that YOUR changes made unused.
|
||||
- Don't remove pre-existing dead code unless asked.
|
||||
|
||||
The test: Every changed line should trace directly to the user's request.
|
||||
|
||||
## 4. Goal-Driven Execution
|
||||
|
||||
**Define success criteria. Loop until verified.**
|
||||
|
||||
Transform tasks into verifiable goals:
|
||||
- "Add validation" → "Write tests for invalid inputs, then make them pass"
|
||||
- "Fix the bug" → "Write a test that reproduces it, then make it pass"
|
||||
- "Refactor X" → "Ensure tests pass before and after"
|
||||
|
||||
For multi-step tasks, state a brief plan:
|
||||
```
|
||||
1. [Step] → verify: [check]
|
||||
2. [Step] → verify: [check]
|
||||
3. [Step] → verify: [check]
|
||||
```
|
||||
|
||||
Strong success criteria let you loop independently. Weak criteria ("make it work") require constant clarification.
|
||||
|
||||
---
|
||||
|
||||
**These guidelines are working if:** fewer unnecessary changes in diffs, fewer rewrites due to overcomplication, and clarifying questions come before implementation rather than after mistakes.
|
||||
@@ -0,0 +1,65 @@
|
||||
# CLAUDE.md
|
||||
|
||||
Behavioral guidelines to reduce common LLM coding mistakes. Merge with project-specific instructions as needed.
|
||||
|
||||
**Tradeoff:** These guidelines bias toward caution over speed. For trivial tasks, use judgment.
|
||||
|
||||
## 1. Think Before Coding
|
||||
|
||||
**Don't assume. Don't hide confusion. Surface tradeoffs.**
|
||||
|
||||
Before implementing:
|
||||
- State your assumptions explicitly. If uncertain, ask.
|
||||
- If multiple interpretations exist, present them - don't pick silently.
|
||||
- If a simpler approach exists, say so. Push back when warranted.
|
||||
- If something is unclear, stop. Name what's confusing. Ask.
|
||||
|
||||
## 2. Simplicity First
|
||||
|
||||
**Minimum code that solves the problem. Nothing speculative.**
|
||||
|
||||
- No features beyond what was asked.
|
||||
- No abstractions for single-use code.
|
||||
- No "flexibility" or "configurability" that wasn't requested.
|
||||
- No error handling for impossible scenarios.
|
||||
- If you write 200 lines and it could be 50, rewrite it.
|
||||
|
||||
Ask yourself: "Would a senior engineer say this is overcomplicated?" If yes, simplify.
|
||||
|
||||
## 3. Surgical Changes
|
||||
|
||||
**Touch only what you must. Clean up only your own mess.**
|
||||
|
||||
When editing existing code:
|
||||
- Don't "improve" adjacent code, comments, or formatting.
|
||||
- Don't refactor things that aren't broken.
|
||||
- Match existing style, even if you'd do it differently.
|
||||
- If you notice unrelated dead code, mention it - don't delete it.
|
||||
|
||||
When your changes create orphans:
|
||||
- Remove imports/variables/functions that YOUR changes made unused.
|
||||
- Don't remove pre-existing dead code unless asked.
|
||||
|
||||
The test: Every changed line should trace directly to the user's request.
|
||||
|
||||
## 4. Goal-Driven Execution
|
||||
|
||||
**Define success criteria. Loop until verified.**
|
||||
|
||||
Transform tasks into verifiable goals:
|
||||
- "Add validation" → "Write tests for invalid inputs, then make them pass"
|
||||
- "Fix the bug" → "Write a test that reproduces it, then make it pass"
|
||||
- "Refactor X" → "Ensure tests pass before and after"
|
||||
|
||||
For multi-step tasks, state a brief plan:
|
||||
```
|
||||
1. [Step] → verify: [check]
|
||||
2. [Step] → verify: [check]
|
||||
3. [Step] → verify: [check]
|
||||
```
|
||||
|
||||
Strong success criteria let you loop independently. Weak criteria ("make it work") require constant clarification.
|
||||
|
||||
---
|
||||
|
||||
**These guidelines are working if:** fewer unnecessary changes in diffs, fewer rewrites due to overcomplication, and clarifying questions come before implementation rather than after mistakes.
|
||||
+22
-6
@@ -1,5 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.26)
|
||||
|
||||
file(READ VERSION OMATH_VERSION)
|
||||
project(omath VERSION ${OMATH_VERSION} LANGUAGES CXX)
|
||||
|
||||
@@ -31,9 +30,10 @@ option(OMATH_SUPRESS_SAFETY_CHECKS
|
||||
option(OMATH_ENABLE_COVERAGE "Enable coverage" OFF)
|
||||
option(OMATH_ENABLE_FORCE_INLINE
|
||||
"Will for compiler to make some functions to be force inlined no matter what" ON)
|
||||
|
||||
option(OMATH_ENABLE_LUA
|
||||
"omath bindings for lua" OFF)
|
||||
option(OMATH_ENABLE_HOOKING "omath will HooksManager that can hook DirectX/OpenGL automatically" OFF)
|
||||
|
||||
if(VCPKG_MANIFEST_FEATURES)
|
||||
foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
|
||||
if(omath_feature STREQUAL "imgui")
|
||||
@@ -48,6 +48,8 @@ if(VCPKG_MANIFEST_FEATURES)
|
||||
set(OMATH_BUILD_EXAMPLES ON)
|
||||
elseif(omath_feature STREQUAL "lua")
|
||||
set(OMATH_ENABLE_LUA ON)
|
||||
elseif(omath_feature STREQUAL "hooking")
|
||||
set(OMATH_ENABLE_HOOKING ON)
|
||||
endif()
|
||||
|
||||
endforeach()
|
||||
@@ -80,6 +82,10 @@ if(${PROJECT_IS_TOP_LEVEL})
|
||||
message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}")
|
||||
endif()
|
||||
|
||||
if(OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>" CACHE STRING "" FORCE)
|
||||
endif()
|
||||
|
||||
file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
|
||||
file(GLOB_RECURSE OMATH_HEADERS CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/include/*.hpp")
|
||||
|
||||
@@ -100,6 +106,20 @@ if (OMATH_ENABLE_LUA)
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${SOL2_INCLUDE_DIRS})
|
||||
endif ()
|
||||
|
||||
if (OMATH_ENABLE_HOOKING)
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_HOOKING)
|
||||
|
||||
find_package(safetyhook CONFIG REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE safetyhook::safetyhook)
|
||||
|
||||
if (WIN32)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE d3d9 d3d11 d3d12 dxgi opengl32 gdi32)
|
||||
elseif (UNIX AND NOT APPLE)
|
||||
find_package(OpenGL REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE OpenGL::GL ${CMAKE_DL_LIBS})
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
|
||||
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
|
||||
@@ -147,10 +167,6 @@ set_target_properties(
|
||||
CXX_STANDARD 23
|
||||
CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
if(OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY
|
||||
"MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
endif()
|
||||
|
||||
if(OMATH_USE_AVX2)
|
||||
if(MSVC)
|
||||
|
||||
+10
-6
@@ -56,7 +56,9 @@
|
||||
"hidden": true,
|
||||
"inherits": ["windows-base", "vcpkg-base"],
|
||||
"cacheVariables": {
|
||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples"
|
||||
"VCPKG_TARGET_TRIPLET": "x64-windows-static",
|
||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples;hooking",
|
||||
"OMATH_STATIC_MSVC_RUNTIME_LIBRARY": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -89,9 +91,10 @@
|
||||
"strategy": "external"
|
||||
},
|
||||
"cacheVariables": {
|
||||
"VCPKG_TARGET_TRIPLET": "x86-windows",
|
||||
"VCPKG_TARGET_TRIPLET": "x86-windows-static",
|
||||
"VCPKG_HOST_TRIPLET": "x64-windows",
|
||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples"
|
||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples",
|
||||
"OMATH_STATIC_MSVC_RUNTIME_LIBRARY": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -114,9 +117,10 @@
|
||||
"strategy": "external"
|
||||
},
|
||||
"cacheVariables": {
|
||||
"VCPKG_TARGET_TRIPLET": "arm64-windows",
|
||||
"VCPKG_HOST_TRIPLET": "arm64-windows",
|
||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;examples"
|
||||
"VCPKG_TARGET_TRIPLET": "arm64-windows-static",
|
||||
"VCPKG_HOST_TRIPLET": "arm64-windows-static",
|
||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;examples",
|
||||
"OMATH_STATIC_MSVC_RUNTIME_LIBRARY": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
+25
-21
@@ -1,32 +1,36 @@
|
||||
## 🤝 Contributing to OMath or other Orange's Projects
|
||||
# Contributing
|
||||
|
||||
### ❕ Prerequisites
|
||||
## Prerequisites
|
||||
|
||||
- A working up-to-date OMath installation
|
||||
- C++ knowledge
|
||||
- Git knowledge
|
||||
- Ability to ask for help (Feel free to create empty pull-request or PM a maintainer
|
||||
in [Telegram](https://t.me/orange_cpp))
|
||||
- C++ compiler with C++23 support (Clang 18+, GCC 14+, MSVC 19.38+)
|
||||
- CMake 3.25+
|
||||
- Git
|
||||
- Familiarity with the codebase (see `INSTALL.md` for setup)
|
||||
|
||||
### ⏬ Setting up OMath
|
||||
For questions, create a draft PR or reach out via [Telegram](https://t.me/orange_cpp).
|
||||
|
||||
Please read INSTALL.md file in repository
|
||||
## Workflow
|
||||
|
||||
### 🔀 Pull requests and Branches
|
||||
1. [Fork](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/working-with-forks/fork-a-repo) the repository.
|
||||
2. Create a feature branch from `main`.
|
||||
3. Make your changes, ensuring tests pass.
|
||||
4. Open a [pull request](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/proposing-changes-to-your-work-with-pull-requests/creating-a-pull-request-from-a-fork) against `main`.
|
||||
|
||||
In order to send code back to the official OMath repository, you must first create a copy of OMath on your github
|
||||
account ([fork](https://help.github.com/articles/creating-a-pull-request-from-a-fork/)) and
|
||||
then [create a pull request](https://help.github.com/articles/creating-a-pull-request-from-a-fork/) back to OMath.
|
||||
## Code Style
|
||||
|
||||
OMath development is performed on multiple branches. Changes are then pull requested into master. By default, changes
|
||||
merged into master will not roll out to stable build users unless the `stable` tag is updated.
|
||||
Follow the project `.clang-format`. Run `clang-format` before committing.
|
||||
|
||||
### 📜 Code-Style
|
||||
## Building
|
||||
|
||||
The orange code-style can be found in `.clang-format`.
|
||||
Use one of the CMake presets defined in `CMakePresets.json`:
|
||||
|
||||
### 📦 Building
|
||||
```bash
|
||||
cmake --preset <preset-name> -DOMATH_BUILD_TESTS=ON
|
||||
cmake --build --preset <preset-name>
|
||||
```
|
||||
|
||||
OMath has already created the `cmake-build` and `out` directories where cmake/bin files are located. By default, you
|
||||
can build OMath by running `cmake --build cmake-build/build/windows-release --target omath -j 6` in the source
|
||||
directory.
|
||||
Run `cmake --list-presets` to see available configurations.
|
||||
|
||||
## Tests
|
||||
|
||||
All new functionality must include unit tests. Run the test binary after building to verify nothing is broken.
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
Thanks to everyone who made this possible, including:
|
||||
|
||||
- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
|
||||
- AmbushedRaccoon for telegram post about omath to boost repository activity.
|
||||
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
|
||||
- Alex2772 for reference of AUI declarative interface design for omath::hud
|
||||
|
||||
|
||||
+23
@@ -28,6 +28,29 @@ target("...")
|
||||
add_packages("omath")
|
||||
```
|
||||
|
||||
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
|
||||
**Note**: Support Conan for package management
|
||||
1. Install [Conan](https://conan.io/downloads)
|
||||
2. Run the following command to install the omath package:
|
||||
```
|
||||
conan install --requires="omath/[*]" --build=missing
|
||||
```
|
||||
conanfile.txt
|
||||
```ini
|
||||
[requires]
|
||||
omath/[*]
|
||||
|
||||
[generators]
|
||||
CMakeDeps
|
||||
CMakeToolchain
|
||||
```
|
||||
CMakeLists.txt
|
||||
```cmake
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
For more details, see the [Conan documentation](https://docs.conan.io/2/).
|
||||
|
||||
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||
|
||||
**Note**: This is the fastest option if you don’t want to build from source.
|
||||
|
||||
@@ -81,7 +81,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
|
||||
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
|
||||
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
|
||||
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
|
||||
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
|
||||
- **Engine support**: Supports coordinate systems of **Source, Rage, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
|
||||
- **Cross platform**: Supports Windows, MacOS and Linux.
|
||||
- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
|
||||
- **Scripting**: Supports to make scripts in Lua out of box.
|
||||
@@ -113,6 +113,10 @@ if (auto screen = camera.world_to_screen(world_position)) {
|
||||
|
||||
<br>
|
||||
|
||||
![GTA5 Preview]
|
||||
|
||||
<br>
|
||||
|
||||
![OpenGL Preview]
|
||||
|
||||
<br>
|
||||
@@ -144,6 +148,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
|
||||
[BO2 Preview]: docs/images/showcase/cod_bo2.png
|
||||
[CS2 Preview]: docs/images/showcase/cs2.jpeg
|
||||
[TF2 Preview]: docs/images/showcase/tf2.jpg
|
||||
[GTA5 Preview]: https://i.imgur.com/W7T8RhZ.png
|
||||
[OpenGL Preview]: docs/images/showcase/opengl.png
|
||||
<!----------------------------------{ Buttons }--------------------------------->
|
||||
[QUICKSTART]: docs/getting_started.md
|
||||
|
||||
@@ -12,11 +12,11 @@ constexpr float hit_distance_tolerance = 5.f;
|
||||
|
||||
void source_engine_projectile_prediction(benchmark::State& state)
|
||||
{
|
||||
constexpr Target target{.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
constexpr Projectile projectile = {.m_origin = {3, 2, 1}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
|
||||
constexpr Target<float> target{.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
constexpr Projectile<float> projectile = {.m_origin = {3, 2, 1}, .m_launch_speed = 5000.f, .m_gravity_scale = 0.4f};
|
||||
|
||||
for ([[maybe_unused]] const auto _: state)
|
||||
std::ignore = ProjPredEngineLegacy(400, simulation_time_step, 50, hit_distance_tolerance)
|
||||
std::ignore = ProjPredEngineLegacy<>(400.f, simulation_time_step, 50.f, hit_distance_tolerance)
|
||||
.maybe_calculate_aim_point(projectile, target);
|
||||
}
|
||||
|
||||
|
||||
+66
-3
@@ -1,6 +1,6 @@
|
||||
# Installation
|
||||
# Installation Guide
|
||||
|
||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg
|
||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg (recomended)
|
||||
**Note**: Support vcpkg for package management
|
||||
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
||||
2. Run the following command to install the orange-math package:
|
||||
@@ -28,6 +28,69 @@ target("...")
|
||||
add_packages("omath")
|
||||
```
|
||||
|
||||
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
|
||||
**Note**: Support Conan for package management
|
||||
1. Install [Conan](https://conan.io/downloads)
|
||||
2. Run the following command to install the omath package:
|
||||
```
|
||||
conan install --requires="omath/[*]" --build=missing
|
||||
```
|
||||
conanfile.txt
|
||||
```ini
|
||||
[requires]
|
||||
omath/[*]
|
||||
|
||||
[generators]
|
||||
CMakeDeps
|
||||
CMakeToolchain
|
||||
```
|
||||
CMakeLists.txt
|
||||
```cmake
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
For more details, see the [Conan documentation](https://docs.conan.io/2/).
|
||||
|
||||
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||
|
||||
**Note**: This is the fastest option if you don’t want to build from source.
|
||||
|
||||
1. **Go to the Releases page**
|
||||
- Open the project’s GitHub **Releases** page and choose the latest version.
|
||||
|
||||
2. **Download the correct asset for your platform**
|
||||
- Pick the archive that matches your OS and architecture (for example: Windows x64 / Linux x64 / macOS arm64).
|
||||
|
||||
3. **Extract the archive**
|
||||
- You should end up with something like:
|
||||
- `include/` (headers)
|
||||
- `lib/` or `bin/` (library files / DLLs)
|
||||
- sometimes `cmake/` (CMake package config)
|
||||
|
||||
4. **Use it in your project**
|
||||
|
||||
### Option A: CMake package (recommended if the release includes CMake config files)
|
||||
If the extracted folder contains something like `lib/cmake/omath` or `cmake/omath`, you can point CMake to it:
|
||||
|
||||
```cmake
|
||||
# Example: set this to the extracted prebuilt folder
|
||||
list(APPEND CMAKE_PREFIX_PATH "path/to/omath-prebuilt")
|
||||
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
### Option B: Manual include + link (works with any layout)
|
||||
If there’s no CMake package config, link it manually:
|
||||
```cmake
|
||||
target_include_directories(main PRIVATE "path/to/omath-prebuilt/include")
|
||||
|
||||
# Choose ONE depending on what you downloaded:
|
||||
# - Static library: .lib / .a
|
||||
# - Shared library: .dll + .lib import (Windows), .so (Linux), .dylib (macOS)
|
||||
|
||||
target_link_directories(main PRIVATE "path/to/omath-prebuilt/lib")
|
||||
target_link_libraries(main PRIVATE omath) # or the actual library filename
|
||||
```
|
||||
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
||||
1. **Preparation**
|
||||
|
||||
@@ -62,7 +125,7 @@ target("...")
|
||||
Use **\<platform\>-\<build configuration\>** preset to build suitable version for yourself. Like **windows-release** or **linux-release**.
|
||||
|
||||
| Platform Name | Build Config |
|
||||
|---------------|---------------|
|
||||
|---------------|---------------|
|
||||
| windows | release/debug |
|
||||
| linux | release/debug |
|
||||
| darwin | release/debug |
|
||||
|
||||
@@ -1,11 +1,18 @@
|
||||
/* Widen the navbar container */
|
||||
.navbar .container {
|
||||
max-width: 100%; /* adjust to your target width */
|
||||
width: 95%;
|
||||
/* Material header tweaks */
|
||||
.md-header,
|
||||
.md-tabs {
|
||||
background-color: #101014;
|
||||
}
|
||||
|
||||
/* Tighter spacing between navbar items */
|
||||
.navbar-nav > li > a {
|
||||
padding-left: 8px;
|
||||
padding-right: 8px;
|
||||
.md-header {
|
||||
border-bottom: 1px solid rgba(255, 152, 0, 0.28);
|
||||
}
|
||||
|
||||
.md-tabs {
|
||||
border-bottom: 1px solid rgba(255, 152, 0, 0.16);
|
||||
}
|
||||
|
||||
.md-tabs__link--active,
|
||||
.md-tabs__link:hover {
|
||||
color: #ffb74d;
|
||||
}
|
||||
|
||||
+33
-54
@@ -1,65 +1,44 @@
|
||||
/* Normal links */
|
||||
a {
|
||||
color: orange;
|
||||
/* Material dark palette overrides */
|
||||
[data-md-color-scheme="slate"] {
|
||||
--md-default-bg-color: #0f1117;
|
||||
--md-default-fg-color: #e8eaed;
|
||||
--md-primary-fg-color: #101014;
|
||||
--md-primary-fg-color--light: #1a1a21;
|
||||
--md-primary-fg-color--dark: #09090d;
|
||||
--md-accent-fg-color: #ff9800;
|
||||
--md-accent-fg-color--transparent: rgba(255, 152, 0, 0.14);
|
||||
--md-typeset-a-color: #ffb74d;
|
||||
--md-code-bg-color: #171a22;
|
||||
--md-code-fg-color: #f5f7fa;
|
||||
}
|
||||
|
||||
|
||||
/* On hover/focus */
|
||||
a:hover,
|
||||
a:focus {
|
||||
color: #ff9900; /* a slightly different orange, optional */
|
||||
}
|
||||
/* Navbar background */
|
||||
.navbar,
|
||||
.navbar-default,
|
||||
.navbar-inverse {
|
||||
background-color: #a26228 !important; /* your orange */
|
||||
border-color: #ff6600 !important;
|
||||
.md-typeset a {
|
||||
color: var(--md-typeset-a-color);
|
||||
}
|
||||
|
||||
/* Navbar brand + links */
|
||||
.navbar .navbar-brand,
|
||||
.navbar .navbar-nav > li > a {
|
||||
color: #ffffff !important;
|
||||
.md-typeset a:hover,
|
||||
.md-typeset a:focus {
|
||||
color: #ffd180;
|
||||
}
|
||||
|
||||
/* Active and hover states */
|
||||
.navbar .navbar-nav > .active > a,
|
||||
.navbar .navbar-nav > .active > a:focus,
|
||||
.navbar .navbar-nav > .active > a:hover,
|
||||
.navbar .navbar-nav > li > a:hover,
|
||||
.navbar .navbar-nav > li > a:focus {
|
||||
color: #ffffff !important;
|
||||
}
|
||||
/* === DROPDOWN MENU BACKGROUND === */
|
||||
.navbar .dropdown-menu {
|
||||
border-color: #ff6600 !important;
|
||||
.md-tabs__item--active > .md-tabs__link,
|
||||
.md-tabs__link:hover,
|
||||
.md-nav__link:hover,
|
||||
.md-nav__link:focus,
|
||||
.md-nav__link--active,
|
||||
.md-nav__item .md-nav__link--active {
|
||||
color: #ffb74d;
|
||||
}
|
||||
|
||||
/* Caret icon (the little triangle) */
|
||||
.navbar .dropdown-toggle .caret {
|
||||
border-top-color: #ffffff !important;
|
||||
border-bottom-color: #ffffff !important;
|
||||
.md-typeset .md-button {
|
||||
border-color: #ff9800;
|
||||
color: #ffb74d;
|
||||
}
|
||||
|
||||
/* === BOOTSTRAP 3 STYLE ITEMS (mkdocs + bootswatch darkly often use this) === */
|
||||
.navbar .dropdown-menu > li > a {
|
||||
color: #ffffff !important;
|
||||
}
|
||||
|
||||
.navbar .dropdown-menu > li > a:hover,
|
||||
.navbar .dropdown-menu > li > a:focus {
|
||||
background-color: #e65c00 !important; /* darker orange on hover */
|
||||
color: #ffffff !important;
|
||||
}
|
||||
|
||||
/* === BOOTSTRAP 4+ STYLE ITEMS (if your theme uses .dropdown-item) === */
|
||||
.navbar .dropdown-item {
|
||||
color: #ffffff !important;
|
||||
}
|
||||
|
||||
.navbar .dropdown-item:hover,
|
||||
.navbar .dropdown-item:focus {
|
||||
background-color: #e65c00 !important;
|
||||
color: #ffffff !important;
|
||||
.md-typeset .md-button:hover,
|
||||
.md-typeset .md-button:focus,
|
||||
.md-typeset .md-button--primary {
|
||||
background-color: #ff9800;
|
||||
border-color: #ff9800;
|
||||
color: #111111;
|
||||
}
|
||||
|
||||
@@ -4,6 +4,20 @@ add_subdirectory(example_proj_mat_builder)
|
||||
add_subdirectory(example_signature_scan)
|
||||
add_subdirectory(example_hud)
|
||||
|
||||
if(OMATH_ENABLE_HOOKING AND WIN32)
|
||||
# Requires imgui with dx9-binding, dx11-binding, dx12-binding, opengl3-binding, win32-binding.
|
||||
# Install via: vcpkg install imgui[dx9-binding,dx11-binding,dx12-binding,opengl3-binding,win32-binding]
|
||||
find_package(imgui CONFIG QUIET)
|
||||
if(imgui_FOUND)
|
||||
add_subdirectory(example_dx9_hook)
|
||||
add_subdirectory(example_dx11_hook)
|
||||
add_subdirectory(example_dx12_hook)
|
||||
add_subdirectory(example_opengl_hook)
|
||||
else()
|
||||
message(STATUS "[omath] imgui not found - hook examples skipped")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(OMATH_ENABLE_VALGRIND)
|
||||
omath_setup_valgrind(example_projection_matrix_builder)
|
||||
omath_setup_valgrind(example_signature_scan)
|
||||
|
||||
@@ -71,18 +71,18 @@ void drawChar(char c, float x, float y, float scale, const Color& color, std::ve
|
||||
lines.push_back(x + x1 * w);
|
||||
lines.push_back(y + y1 * h);
|
||||
lines.push_back(0.0f);
|
||||
lines.push_back(color.x);
|
||||
lines.push_back(color.y);
|
||||
lines.push_back(color.z);
|
||||
lines.push_back(color.value().x);
|
||||
lines.push_back(color.value().y);
|
||||
lines.push_back(color.value().z);
|
||||
lines.push_back(1.0f); // size
|
||||
lines.push_back(1.0f); // isLine
|
||||
|
||||
lines.push_back(x + x2 * w);
|
||||
lines.push_back(y + y2 * h);
|
||||
lines.push_back(0.0f);
|
||||
lines.push_back(color.x);
|
||||
lines.push_back(color.y);
|
||||
lines.push_back(color.z);
|
||||
lines.push_back(color.value().x);
|
||||
lines.push_back(color.value().y);
|
||||
lines.push_back(color.value().z);
|
||||
lines.push_back(1.0f); // size
|
||||
lines.push_back(1.0f); // isLine
|
||||
};
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
project(example_dx11_hook)
|
||||
|
||||
add_library(${PROJECT_NAME} SHARED dllmain.cpp)
|
||||
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
CXX_STANDARD 23
|
||||
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
find_package(imgui CONFIG REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath imgui::imgui d3d11 dxgi)
|
||||
@@ -0,0 +1,154 @@
|
||||
#include "omath/hooks/hooks_manager.hpp"
|
||||
#include <Windows.h>
|
||||
#include <d3d11.h>
|
||||
#include <dxgi.h>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_dx11.h>
|
||||
#include <imgui_impl_win32.h>
|
||||
|
||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
|
||||
|
||||
namespace
|
||||
{
|
||||
bool g_initialized = false;
|
||||
bool g_init_attempted = false;
|
||||
|
||||
ID3D11Device* g_device = nullptr;
|
||||
ID3D11DeviceContext* g_context = nullptr;
|
||||
ID3D11RenderTargetView* g_render_target_view = nullptr;
|
||||
|
||||
void create_render_target(IDXGISwapChain* swap_chain)
|
||||
{
|
||||
ID3D11Texture2D* back_buffer = nullptr;
|
||||
if (FAILED(swap_chain->GetBuffer(0, IID_PPV_ARGS(&back_buffer))))
|
||||
return;
|
||||
g_device->CreateRenderTargetView(back_buffer, nullptr, &g_render_target_view);
|
||||
back_buffer->Release();
|
||||
}
|
||||
|
||||
void init(IDXGISwapChain* swap_chain)
|
||||
{
|
||||
g_init_attempted = true;
|
||||
|
||||
if (FAILED(swap_chain->GetDevice(IID_PPV_ARGS(&g_device))))
|
||||
return;
|
||||
|
||||
g_device->GetImmediateContext(&g_context);
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC desc{};
|
||||
swap_chain->GetDesc(&desc);
|
||||
|
||||
create_render_target(swap_chain);
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGui::StyleColorsDark();
|
||||
ImGui::GetIO().IniFilename = nullptr;
|
||||
ImGui::GetIO().LogFilename = nullptr;
|
||||
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
|
||||
|
||||
ImGui_ImplWin32_Init(desc.OutputWindow);
|
||||
ImGui_ImplDX11_Init(g_device, g_context);
|
||||
|
||||
auto& mgr = omath::hooks::HooksManager::get();
|
||||
mgr.set_on_wnd_proc(
|
||||
[](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT>
|
||||
{
|
||||
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
|
||||
return 0;
|
||||
return std::nullopt;
|
||||
});
|
||||
std::ignore = mgr.hook_wnd_proc(desc.OutputWindow);
|
||||
|
||||
g_initialized = true;
|
||||
}
|
||||
|
||||
void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
|
||||
{
|
||||
if (!g_initialized)
|
||||
{
|
||||
if (!g_init_attempted)
|
||||
init(swap_chain);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!g_render_target_view)
|
||||
create_render_target(swap_chain);
|
||||
|
||||
g_context->OMSetRenderTargets(1, &g_render_target_view, nullptr);
|
||||
|
||||
ImGui_ImplDX11_NewFrame();
|
||||
ImGui_ImplWin32_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
ImGui::SetNextWindowSize({300.f, 80.f}, ImGuiCond_Once);
|
||||
ImGui::SetNextWindowPos({10.f, 10.f}, ImGuiCond_Once);
|
||||
ImGui::Begin("omath | DX11 hook");
|
||||
ImGui::Text("Hook active");
|
||||
ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
|
||||
ImGui::End();
|
||||
|
||||
ImGui::Render();
|
||||
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
||||
}
|
||||
|
||||
void on_resize_buffers(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT)
|
||||
{
|
||||
if (g_render_target_view)
|
||||
{
|
||||
g_render_target_view->Release();
|
||||
g_render_target_view = nullptr;
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
|
||||
{
|
||||
if (reason == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
DisableThreadLibraryCalls(h_instance);
|
||||
CreateThread(
|
||||
nullptr, 0,
|
||||
[](LPVOID) -> DWORD
|
||||
{
|
||||
while (!GetModuleHandle("d3d11.dll"))
|
||||
Sleep(100);
|
||||
|
||||
auto& mgr = omath::hooks::HooksManager::get();
|
||||
mgr.set_on_present(on_present);
|
||||
mgr.set_on_resize_buffers(on_resize_buffers);
|
||||
mgr.hook_dx11();
|
||||
return 0;
|
||||
},
|
||||
nullptr, 0, nullptr);
|
||||
}
|
||||
else if (reason == DLL_PROCESS_DETACH)
|
||||
{
|
||||
auto& mgr = omath::hooks::HooksManager::get();
|
||||
mgr.unhook_wnd_proc();
|
||||
mgr.unhook_dx11();
|
||||
|
||||
if (g_initialized)
|
||||
{
|
||||
ImGui_ImplDX11_Shutdown();
|
||||
ImGui_ImplWin32_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
}
|
||||
|
||||
if (g_render_target_view)
|
||||
{
|
||||
g_render_target_view->Release();
|
||||
g_render_target_view = nullptr;
|
||||
}
|
||||
if (g_context)
|
||||
{
|
||||
g_context->Release();
|
||||
g_context = nullptr;
|
||||
}
|
||||
if (g_device)
|
||||
{
|
||||
g_device->Release();
|
||||
g_device = nullptr;
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
project(example_dx12_hook)
|
||||
|
||||
add_library(${PROJECT_NAME} MODULE dllmain.cpp)
|
||||
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
CXX_STANDARD 23
|
||||
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
find_package(imgui CONFIG REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath imgui::imgui d3d12 dxgi)
|
||||
@@ -0,0 +1,254 @@
|
||||
#include "omath/hooks/hooks_manager.hpp"
|
||||
#include <Windows.h>
|
||||
#include <d3d12.h>
|
||||
#include <dxgi1_4.h>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_dx12.h>
|
||||
#include <imgui_impl_win32.h>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
|
||||
bool show_menu = true;
|
||||
|
||||
namespace
|
||||
{
|
||||
struct frame_context
|
||||
{
|
||||
ID3D12Resource* render_target = nullptr;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = {};
|
||||
};
|
||||
|
||||
bool g_initialized = false;
|
||||
bool g_init_attempted = false;
|
||||
|
||||
ID3D12Device* g_device = nullptr;
|
||||
ID3D12CommandQueue* g_command_queue = nullptr;
|
||||
IDXGISwapChain3* g_swap_chain = nullptr;
|
||||
ID3D12DescriptorHeap* g_rtv_heap = nullptr;
|
||||
ID3D12DescriptorHeap* g_srv_heap = nullptr;
|
||||
ID3D12GraphicsCommandList* g_command_list = nullptr;
|
||||
ID3D12CommandAllocator* g_command_allocator = nullptr;
|
||||
std::vector<frame_context> g_frames;
|
||||
|
||||
void init(IDXGISwapChain* swap_chain)
|
||||
{
|
||||
g_init_attempted = true;
|
||||
|
||||
if (FAILED(swap_chain->QueryInterface(IID_PPV_ARGS(&g_swap_chain))))
|
||||
return;
|
||||
|
||||
if (FAILED(swap_chain->GetDevice(IID_PPV_ARGS(&g_device))))
|
||||
return;
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC desc{};
|
||||
swap_chain->GetDesc(&desc);
|
||||
const UINT buffer_count = desc.BufferCount;
|
||||
|
||||
{
|
||||
D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
|
||||
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
||||
heap_desc.NumDescriptors = buffer_count;
|
||||
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
||||
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_srv_heap))))
|
||||
return;
|
||||
}
|
||||
{
|
||||
D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
|
||||
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
||||
heap_desc.NumDescriptors = buffer_count;
|
||||
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
||||
heap_desc.NodeMask = 1;
|
||||
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_rtv_heap))))
|
||||
return;
|
||||
}
|
||||
|
||||
if (FAILED(g_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
IID_PPV_ARGS(&g_command_allocator))))
|
||||
return;
|
||||
|
||||
g_frames.resize(buffer_count);
|
||||
const UINT rtv_size = g_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = g_rtv_heap->GetCPUDescriptorHandleForHeapStart();
|
||||
|
||||
for (UINT i = 0; i < buffer_count; ++i)
|
||||
{
|
||||
g_frames[i].rtv_handle = rtv_handle;
|
||||
if (FAILED(swap_chain->GetBuffer(i, IID_PPV_ARGS(&g_frames[i].render_target))))
|
||||
return;
|
||||
g_device->CreateRenderTargetView(g_frames[i].render_target, nullptr, rtv_handle);
|
||||
rtv_handle.ptr += rtv_size;
|
||||
}
|
||||
|
||||
if (FAILED(g_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, g_command_allocator, nullptr,
|
||||
IID_PPV_ARGS(&g_command_list))))
|
||||
return;
|
||||
g_command_list->Close();
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGui::StyleColorsDark();
|
||||
ImGui::GetIO().IniFilename = nullptr;
|
||||
ImGui::GetIO().LogFilename = nullptr;
|
||||
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
|
||||
|
||||
ImGui_ImplWin32_Init(desc.OutputWindow);
|
||||
ImGui_ImplDX12_Init(g_device, static_cast<int>(buffer_count), desc.BufferDesc.Format, g_srv_heap,
|
||||
g_srv_heap->GetCPUDescriptorHandleForHeapStart(),
|
||||
g_srv_heap->GetGPUDescriptorHandleForHeapStart());
|
||||
ImGui_ImplDX12_CreateDeviceObjects();
|
||||
|
||||
auto& mgr = omath::hooks::HooksManager::get();
|
||||
mgr.set_on_wnd_proc(
|
||||
[](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT>
|
||||
{
|
||||
if (!show_menu)
|
||||
return std::nullopt;
|
||||
|
||||
ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp);
|
||||
return true;
|
||||
});
|
||||
std::ignore = mgr.hook_wnd_proc(desc.OutputWindow);
|
||||
|
||||
g_initialized = true;
|
||||
}
|
||||
|
||||
void on_execute_command_lists(ID3D12CommandQueue* queue, UINT, ID3D12CommandList* const*)
|
||||
{
|
||||
if (!g_command_queue)
|
||||
g_command_queue = queue;
|
||||
}
|
||||
|
||||
void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
|
||||
{
|
||||
if (!g_initialized)
|
||||
{
|
||||
if (!g_init_attempted && g_command_queue)
|
||||
init(swap_chain);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!g_command_queue)
|
||||
return;
|
||||
|
||||
if (GetAsyncKeyState(VK_INSERT) & 1)
|
||||
show_menu = !show_menu;
|
||||
|
||||
if (!show_menu)
|
||||
return;
|
||||
|
||||
ImGui_ImplDX12_NewFrame();
|
||||
ImGui_ImplWin32_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
ImGui::GetIO().MouseDrawCursor = true;
|
||||
ImGui::ShowDemoWindow();
|
||||
ImGui::EndFrame();
|
||||
|
||||
const UINT buf_idx = g_swap_chain->GetCurrentBackBufferIndex();
|
||||
auto& fc = g_frames[buf_idx];
|
||||
|
||||
g_command_allocator->Reset();
|
||||
g_command_list->Reset(g_command_allocator, nullptr);
|
||||
|
||||
D3D12_RESOURCE_BARRIER barrier{};
|
||||
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
||||
barrier.Transition.pResource = fc.render_target;
|
||||
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
||||
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
|
||||
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
||||
g_command_list->ResourceBarrier(1, &barrier);
|
||||
g_command_list->OMSetRenderTargets(1, &fc.rtv_handle, FALSE, nullptr);
|
||||
g_command_list->SetDescriptorHeaps(1, &g_srv_heap);
|
||||
|
||||
ImGui::Render();
|
||||
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), g_command_list);
|
||||
|
||||
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
||||
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT;
|
||||
g_command_list->ResourceBarrier(1, &barrier);
|
||||
g_command_list->Close();
|
||||
|
||||
ID3D12CommandList* cmd_lists[] = {g_command_list};
|
||||
g_command_queue->ExecuteCommandLists(1, cmd_lists);
|
||||
}
|
||||
|
||||
void release_dx12_resources()
|
||||
{
|
||||
for (auto& fc : g_frames)
|
||||
{
|
||||
if (fc.render_target)
|
||||
{
|
||||
fc.render_target->Release();
|
||||
fc.render_target = nullptr;
|
||||
}
|
||||
}
|
||||
g_frames.clear();
|
||||
if (g_command_allocator)
|
||||
{
|
||||
g_command_allocator->Release();
|
||||
g_command_allocator = nullptr;
|
||||
}
|
||||
if (g_command_list)
|
||||
{
|
||||
g_command_list->Release();
|
||||
g_command_list = nullptr;
|
||||
}
|
||||
if (g_srv_heap)
|
||||
{
|
||||
g_srv_heap->Release();
|
||||
g_srv_heap = nullptr;
|
||||
}
|
||||
if (g_rtv_heap)
|
||||
{
|
||||
g_rtv_heap->Release();
|
||||
g_rtv_heap = nullptr;
|
||||
}
|
||||
if (g_swap_chain)
|
||||
{
|
||||
g_swap_chain->Release();
|
||||
g_swap_chain = nullptr;
|
||||
}
|
||||
if (g_device)
|
||||
{
|
||||
g_device->Release();
|
||||
g_device = nullptr;
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
|
||||
{
|
||||
if (reason == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
DisableThreadLibraryCalls(h_instance);
|
||||
CreateThread(
|
||||
nullptr, 0,
|
||||
[](LPVOID) -> DWORD
|
||||
{
|
||||
while (!GetModuleHandle("d3d12.dll"))
|
||||
Sleep(100);
|
||||
|
||||
auto& mgr = omath::hooks::HooksManager::get();
|
||||
mgr.set_on_present(on_present);
|
||||
mgr.set_on_execute_command_lists(on_execute_command_lists);
|
||||
std::ignore = mgr.hook_dx12();
|
||||
return 0;
|
||||
},
|
||||
nullptr, 0, nullptr);
|
||||
}
|
||||
else if (reason == DLL_PROCESS_DETACH)
|
||||
{
|
||||
auto& mgr = omath::hooks::HooksManager::get();
|
||||
mgr.unhook_wnd_proc();
|
||||
mgr.unhook_dx12();
|
||||
|
||||
if (g_initialized)
|
||||
{
|
||||
ImGui_ImplDX12_Shutdown();
|
||||
ImGui_ImplWin32_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
}
|
||||
release_dx12_resources();
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
project(example_dx9_hook)
|
||||
|
||||
add_library(${PROJECT_NAME} MODULE dllmain.cpp)
|
||||
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
CXX_STANDARD 23
|
||||
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
find_package(imgui CONFIG REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath imgui::imgui d3d9)
|
||||
@@ -0,0 +1,107 @@
|
||||
#include <Windows.h>
|
||||
#include <d3d9.h>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_dx9.h>
|
||||
#include <imgui_impl_win32.h>
|
||||
|
||||
#include "omath/hooks/hooks_manager.hpp"
|
||||
|
||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
|
||||
|
||||
namespace
|
||||
{
|
||||
bool g_initialized = false;
|
||||
bool g_init_attempted = false;
|
||||
|
||||
void init(IDirect3DDevice9* device)
|
||||
{
|
||||
g_init_attempted = true;
|
||||
|
||||
D3DDEVICE_CREATION_PARAMETERS params{};
|
||||
if (FAILED(device->GetCreationParameters(¶ms)))
|
||||
return;
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGui::StyleColorsDark();
|
||||
ImGui::GetIO().IniFilename = nullptr;
|
||||
ImGui::GetIO().LogFilename = nullptr;
|
||||
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
|
||||
|
||||
ImGui_ImplWin32_Init(params.hFocusWindow);
|
||||
ImGui_ImplDX9_Init(device);
|
||||
|
||||
auto& mgr = omath::hooks::HooksManager::get();
|
||||
mgr.set_on_wnd_proc([](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT> {
|
||||
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
|
||||
return 0;
|
||||
return std::nullopt;
|
||||
});
|
||||
mgr.hook_wnd_proc(params.hFocusWindow);
|
||||
|
||||
g_initialized = true;
|
||||
}
|
||||
|
||||
void on_present(IDirect3DDevice9* device, const RECT*, const RECT*, HWND, const RGNDATA*)
|
||||
{
|
||||
if (!g_initialized)
|
||||
{
|
||||
if (!g_init_attempted)
|
||||
init(device);
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui_ImplDX9_NewFrame();
|
||||
ImGui_ImplWin32_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
ImGui::SetNextWindowSize({300.f, 80.f}, ImGuiCond_Once);
|
||||
ImGui::SetNextWindowPos({10.f, 10.f}, ImGuiCond_Once);
|
||||
ImGui::Begin("omath | DX9 hook");
|
||||
ImGui::Text("Hook active");
|
||||
ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
|
||||
ImGui::End();
|
||||
|
||||
ImGui::EndFrame();
|
||||
ImGui::Render();
|
||||
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
|
||||
}
|
||||
|
||||
void on_reset(IDirect3DDevice9*, D3DPRESENT_PARAMETERS*)
|
||||
{
|
||||
if (g_initialized)
|
||||
ImGui_ImplDX9_InvalidateDeviceObjects();
|
||||
}
|
||||
} // namespace
|
||||
|
||||
BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
|
||||
{
|
||||
if (reason == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
DisableThreadLibraryCalls(h_instance);
|
||||
CreateThread(nullptr, 0, [](LPVOID) -> DWORD
|
||||
{
|
||||
while (!GetModuleHandle("d3d9.dll"))
|
||||
Sleep(100);
|
||||
|
||||
auto& mgr = omath::hooks::HooksManager::get();
|
||||
mgr.set_on_dx9_present(on_present);
|
||||
mgr.set_on_dx9_reset(on_reset);
|
||||
mgr.hook_dx9();
|
||||
return 0;
|
||||
}, nullptr, 0, nullptr);
|
||||
}
|
||||
else if (reason == DLL_PROCESS_DETACH)
|
||||
{
|
||||
auto& mgr = omath::hooks::HooksManager::get();
|
||||
mgr.unhook_wnd_proc();
|
||||
mgr.unhook_dx9();
|
||||
|
||||
if (g_initialized)
|
||||
{
|
||||
ImGui_ImplDX9_Shutdown();
|
||||
ImGui_ImplWin32_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
@@ -318,22 +318,22 @@ int main()
|
||||
glfwPollEvents();
|
||||
omath::Vector3<float> move_dir;
|
||||
if (glfwGetKey(window, GLFW_KEY_W))
|
||||
move_dir += camera.get_forward();
|
||||
move_dir += camera.get_abs_forward();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_A))
|
||||
move_dir -= camera.get_right();
|
||||
move_dir -= camera.get_abs_right();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_S))
|
||||
move_dir -= camera.get_forward();
|
||||
move_dir -= camera.get_abs_forward();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_D))
|
||||
move_dir += camera.get_right();
|
||||
move_dir += camera.get_abs_right();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_SPACE))
|
||||
move_dir += camera.get_up();
|
||||
move_dir += camera.get_abs_up();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL))
|
||||
move_dir -= camera.get_up();
|
||||
move_dir -= camera.get_abs_up();
|
||||
|
||||
|
||||
auto delta = glfwGetTime() - old_mouse_time;
|
||||
|
||||
@@ -71,6 +71,7 @@ namespace imgui_desktop::gui
|
||||
ImGui::SliderFloat("X##ent", &m_entity_x, 100.f, vp->Size.x - 100.f);
|
||||
ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
|
||||
ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
|
||||
ImGui::SliderFloat("Aspect", &m_entity_aspect, 1.f, 10.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
@@ -82,6 +83,7 @@ namespace imgui_desktop::gui
|
||||
ImGui::Checkbox("Dashed", &m_show_dashed_box);
|
||||
ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("Outline##box", reinterpret_cast<float*>(&m_box_outline), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f);
|
||||
ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f);
|
||||
ImGui::Separator();
|
||||
@@ -195,58 +197,76 @@ namespace imgui_desktop::gui
|
||||
const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
|
||||
m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
|
||||
|
||||
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y},
|
||||
auto outline_helper = [](const bool is_outline) -> Outlined
|
||||
{
|
||||
return is_outline ? Outlined::On : Outlined::Off;
|
||||
};
|
||||
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y}, m_entity_aspect,
|
||||
std::make_shared<omath::hud::ImguiHudRenderer>())
|
||||
.contents(
|
||||
// ── Boxes ────────────────────────────────────────────────────
|
||||
when(m_show_box, Box{m_box_color, m_box_fill, m_box_thickness}),
|
||||
when(m_show_box, Box{m_box_color, m_box_fill, m_box_outline, m_box_thickness}),
|
||||
when(m_show_cornered_box, CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill,
|
||||
m_corner_ratio, m_box_thickness}),
|
||||
m_box_outline, m_corner_ratio, m_box_thickness}),
|
||||
when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
|
||||
RightSide{
|
||||
when(m_show_right_bar, bar),
|
||||
when(m_show_right_dashed_bar, dbar),
|
||||
when(m_show_right_labels,
|
||||
Label{{0.f, 1.f, 0.f, 1.f}, m_label_offset, m_outlined, "Health: 100/100"}),
|
||||
when(m_show_right_labels,
|
||||
Label{{1.f, 0.f, 0.f, 1.f}, m_label_offset, m_outlined, "Shield: 125/125"}),
|
||||
when(m_show_right_labels,
|
||||
Label{{1.f, 0.f, 1.f, 1.f}, m_label_offset, m_outlined, "*LOCKED*"}),
|
||||
when(m_show_right_labels, Label{{0.f, 1.f, 0.f, 1.f},
|
||||
m_label_offset,
|
||||
outline_helper(m_outlined),
|
||||
"Health: 100/100"}),
|
||||
when(m_show_right_labels, Label{{1.f, 0.f, 0.f, 1.f},
|
||||
m_label_offset,
|
||||
outline_helper(m_outlined),
|
||||
"Shield: 125/125"}),
|
||||
when(m_show_right_labels, Label{{1.f, 0.f, 1.f, 1.f},
|
||||
m_label_offset,
|
||||
outline_helper(m_outlined),
|
||||
"*LOCKED*"}),
|
||||
|
||||
SpaceVertical{10},
|
||||
SpaceVertical{10},
|
||||
when(m_show_ring, ProgressRing{m_ring_color, m_ring_bg, m_ring_radius, m_ring_ratio,
|
||||
m_ring_thickness, m_ring_offset}),
|
||||
},
|
||||
LeftSide{
|
||||
when(m_show_left_bar, bar),
|
||||
when(m_show_left_dashed_bar, dbar),
|
||||
when(m_show_left_labels, Label{omath::Color::from_rgba(255, 128, 0, 255),
|
||||
m_label_offset, m_outlined, "Armor: 75"}),
|
||||
when(m_show_left_labels, Label{omath::Color::from_rgba(0, 200, 255, 255),
|
||||
m_label_offset, m_outlined, "Level: 42"}),
|
||||
when(m_show_left_labels,
|
||||
Label{omath::Color::from_rgba(255, 128, 0, 255), m_label_offset,
|
||||
outline_helper(m_outlined), "Armor: 75"}),
|
||||
when(m_show_left_labels,
|
||||
Label{omath::Color::from_rgba(0, 200, 255, 255), m_label_offset,
|
||||
outline_helper(m_outlined), "Level: 42"}),
|
||||
},
|
||||
TopSide{
|
||||
when(m_show_top_bar, bar),
|
||||
when(m_show_top_dashed_bar, dbar),
|
||||
when(m_show_centered_top, Centered{Label{omath::Color::from_rgba(0, 255, 255, 255),
|
||||
m_label_offset, m_outlined, "*VISIBLE*"}}),
|
||||
when(m_show_centered_top,
|
||||
Centered{Label{omath::Color::from_rgba(0, 255, 255, 255), m_label_offset,
|
||||
outline_helper(m_outlined), "*VISIBLE*"}}),
|
||||
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 255, 0, 255), m_label_offset,
|
||||
m_outlined, "*SCOPED*"}),
|
||||
outline_helper(m_outlined), "*SCOPED*"}),
|
||||
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 0, 0, 255), m_label_offset,
|
||||
m_outlined, "*BLEEDING*"}),
|
||||
outline_helper(m_outlined), "*BLEEDING*"}),
|
||||
},
|
||||
BottomSide{
|
||||
when(m_show_bottom_bar, bar),
|
||||
when(m_show_bottom_dashed_bar, dbar),
|
||||
when(m_show_centered_bottom, Centered{Label{omath::Color::from_rgba(255, 255, 255, 255),
|
||||
m_label_offset, m_outlined, "PlayerName"}}),
|
||||
when(m_show_centered_bottom,
|
||||
Centered{Label{omath::Color::from_rgba(255, 255, 255, 255), m_label_offset,
|
||||
outline_helper(m_outlined), "PlayerName"}}),
|
||||
when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
|
||||
m_label_offset, m_outlined, "42m"}),
|
||||
m_label_offset, outline_helper(m_outlined), "42m"}),
|
||||
},
|
||||
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y+40.f}, m_aim_color, m_aim_radius}),
|
||||
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y + 40.f}, m_aim_color, m_aim_radius}),
|
||||
when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
|
||||
when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}),
|
||||
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y}, m_proj_color, m_proj_size, m_proj_line_width, static_cast<ProjectileAim::Figure>(m_proj_figure)}),
|
||||
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y},
|
||||
m_proj_color,
|
||||
m_proj_size,
|
||||
m_proj_line_width,
|
||||
static_cast<ProjectileAim::Figure>(m_proj_figure)}),
|
||||
when(m_show_snap, SnapLine{{vp->Size.x / 2.f, vp->Size.y}, m_snap_color, m_snap_width}));
|
||||
}
|
||||
|
||||
|
||||
@@ -26,11 +26,11 @@ namespace imgui_desktop::gui
|
||||
bool m_opened = true;
|
||||
|
||||
// Entity
|
||||
float m_entity_x = 550.f, m_entity_top_y = 150.f, m_entity_bottom_y = 450.f;
|
||||
|
||||
float m_entity_x = 550.f, m_entity_top_y = 150.f, m_entity_bottom_y = 450.f, m_entity_aspect = 4.f;
|
||||
// Box
|
||||
omath::Color m_box_color{1.f, 1.f, 1.f, 1.f};
|
||||
omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f};
|
||||
omath::Color m_box_outline{0.f, 0.f, 0.f, 0.f};
|
||||
float m_box_thickness = 1.f, m_corner_ratio = 0.2f;
|
||||
bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false;
|
||||
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
project(example_opengl_hook)
|
||||
|
||||
add_library(${PROJECT_NAME} MODULE dllmain.cpp)
|
||||
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
CXX_STANDARD 23
|
||||
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
find_package(imgui CONFIG REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath imgui::imgui opengl32 gdi32)
|
||||
@@ -0,0 +1,116 @@
|
||||
#include "omath/hooks/hooks_manager.hpp"
|
||||
#include <Windows.h>
|
||||
#include <chrono>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_opengl3.h>
|
||||
#include <imgui_impl_win32.h>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
|
||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
|
||||
|
||||
namespace
|
||||
{
|
||||
bool g_initialized = false;
|
||||
bool g_init_attempted = false;
|
||||
bool g_show_menu = true;
|
||||
|
||||
constexpr auto g_module_wait_delay = std::chrono::milliseconds{100};
|
||||
|
||||
void init(HDC hdc)
|
||||
{
|
||||
g_init_attempted = true;
|
||||
|
||||
const HWND hwnd = WindowFromDC(hdc);
|
||||
if (!hwnd)
|
||||
return;
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGui::StyleColorsDark();
|
||||
ImGui::GetIO().IniFilename = nullptr;
|
||||
ImGui::GetIO().LogFilename = nullptr;
|
||||
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
|
||||
|
||||
ImGui_ImplWin32_Init(hwnd);
|
||||
ImGui_ImplOpenGL3_Init();
|
||||
|
||||
auto& mgr = omath::hooks::HooksManager::get();
|
||||
mgr.set_on_wnd_proc(
|
||||
[](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT>
|
||||
{
|
||||
if (!g_show_menu)
|
||||
return std::nullopt;
|
||||
|
||||
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
|
||||
return 0;
|
||||
return std::nullopt;
|
||||
});
|
||||
(void)mgr.hook_wnd_proc(hwnd);
|
||||
|
||||
g_initialized = true;
|
||||
}
|
||||
|
||||
void on_swap_buffers(HDC hdc)
|
||||
{
|
||||
if (!g_initialized)
|
||||
{
|
||||
if (!g_init_attempted)
|
||||
init(hdc);
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(VK_INSERT) & 1)
|
||||
g_show_menu = !g_show_menu;
|
||||
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplWin32_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
if (g_show_menu)
|
||||
{
|
||||
ImGui::SetNextWindowSize({300.f, 100.f}, ImGuiCond_Once);
|
||||
ImGui::SetNextWindowPos({10.f, 10.f}, ImGuiCond_Once);
|
||||
ImGui::Begin("omath | OpenGL hook");
|
||||
ImGui::Text("Hook active");
|
||||
ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
|
||||
ImGui::Text("INSERT toggles this window");
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
ImGui::Render();
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
}
|
||||
|
||||
void hook_when_opengl_is_loaded()
|
||||
{
|
||||
while (!GetModuleHandle("opengl32.dll"))
|
||||
std::this_thread::sleep_for(g_module_wait_delay);
|
||||
|
||||
auto& mgr = omath::hooks::HooksManager::get();
|
||||
mgr.set_on_opengl_swap_buffers(on_swap_buffers);
|
||||
(void)mgr.hook_opengl();
|
||||
}
|
||||
} // namespace
|
||||
|
||||
BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
|
||||
{
|
||||
if (reason == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
DisableThreadLibraryCalls(h_instance);
|
||||
std::thread{hook_when_opengl_is_loaded}.detach();
|
||||
}
|
||||
else if (reason == DLL_PROCESS_DETACH)
|
||||
{
|
||||
auto& mgr = omath::hooks::HooksManager::get();
|
||||
mgr.unhook_wnd_proc();
|
||||
mgr.unhook_opengl();
|
||||
|
||||
if (g_initialized)
|
||||
{
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplWin32_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
//
|
||||
// Created by Vladislav on 24.03.2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
|
||||
namespace omath::primitives
|
||||
{
|
||||
enum class UpAxis { X, Y, Z };
|
||||
|
||||
template<class Type>
|
||||
struct Aabb final
|
||||
{
|
||||
Vector3<Type> min;
|
||||
Vector3<Type> max;
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Vector3<Type> center() const noexcept
|
||||
{
|
||||
return (min + max) / static_cast<Type>(2);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Vector3<Type> extents() const noexcept
|
||||
{
|
||||
return (max - min) / static_cast<Type>(2);
|
||||
}
|
||||
|
||||
template<UpAxis Up = UpAxis::Y>
|
||||
[[nodiscard]]
|
||||
constexpr Vector3<Type> top() const noexcept
|
||||
{
|
||||
const auto aabb_center = center();
|
||||
if constexpr (Up == UpAxis::Z)
|
||||
return {aabb_center.x, aabb_center.y, max.z};
|
||||
else if constexpr (Up == UpAxis::X)
|
||||
return {max.x, aabb_center.y, aabb_center.z};
|
||||
else if constexpr (Up == UpAxis::Y)
|
||||
return {aabb_center.x, max.y, aabb_center.z};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
template<UpAxis Up = UpAxis::Y>
|
||||
[[nodiscard]]
|
||||
constexpr Vector3<Type> bottom() const noexcept
|
||||
{
|
||||
const auto aabb_center = center();
|
||||
if constexpr (Up == UpAxis::Z)
|
||||
return {aabb_center.x, aabb_center.y, min.z};
|
||||
else if constexpr (Up == UpAxis::X)
|
||||
return {min.x, aabb_center.y, aabb_center.z};
|
||||
else if constexpr (Up == UpAxis::Y)
|
||||
return {aabb_center.x, min.y, aabb_center.z};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr bool is_collide(const Aabb& other) const noexcept
|
||||
{
|
||||
return min.x <= other.max.x && max.x >= other.min.x &&
|
||||
min.y <= other.max.y && max.y >= other.min.y &&min.z <= other.max.z && max.z >= other.min.z;
|
||||
}
|
||||
};
|
||||
} // namespace omath::primitives
|
||||
@@ -0,0 +1,37 @@
|
||||
//
|
||||
// Created by Vladislav on 07.05.2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <array>
|
||||
#include <type_traits>
|
||||
|
||||
namespace omath::primitives
|
||||
{
|
||||
// Oriented bounding box: a rectangular cuboid defined by a center, three
|
||||
// orthonormal local axes, and the half-size along each of those axes.
|
||||
template<class Type>
|
||||
requires std::is_floating_point_v<Type>
|
||||
struct Obb final
|
||||
{
|
||||
Vector3<Type> center;
|
||||
Vector3<Type> axis_x;
|
||||
Vector3<Type> axis_y;
|
||||
Vector3<Type> axis_z;
|
||||
Vector3<Type> half_extents;
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr std::array<Vector3<Type>, 8> vertices() const noexcept
|
||||
{
|
||||
const auto ex = axis_x * half_extents.x;
|
||||
const auto ey = axis_y * half_extents.y;
|
||||
const auto ez = axis_z * half_extents.z;
|
||||
|
||||
return {
|
||||
center - ex - ey - ez, center + ex - ey - ez, center - ex + ey - ez, center + ex + ey - ez,
|
||||
center - ex - ey + ez, center + ex - ey + ez, center - ex + ey + ez, center + ex + ey + ez,
|
||||
};
|
||||
}
|
||||
};
|
||||
} // namespace omath::primitives
|
||||
@@ -0,0 +1,98 @@
|
||||
//
|
||||
// Created by Vladislav on 19.03.2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <functional>
|
||||
#include <iterator>
|
||||
#include <optional>
|
||||
#include <ranges>
|
||||
|
||||
namespace omath::algorithm
|
||||
{
|
||||
template<class CameraType, std::input_or_output_iterator IteratorType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
|
||||
[[nodiscard]]
|
||||
IteratorType get_closest_target_by_fov(const IteratorType& begin, const IteratorType& end, const CameraType& camera,
|
||||
auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
auto best_target = end;
|
||||
const auto& camera_angles = camera.get_view_angles();
|
||||
const Vector2<float> camera_angles_vec = {camera_angles.pitch.as_degrees(), camera_angles.yaw.as_degrees()};
|
||||
|
||||
for (auto current = begin; current != end; current = std::next(current))
|
||||
{
|
||||
if (filter_func && !filter_func.value()(*current))
|
||||
continue;
|
||||
|
||||
if (best_target == end)
|
||||
{
|
||||
best_target = current;
|
||||
continue;
|
||||
}
|
||||
const auto current_target_angles = camera.calc_look_at_angles(get_position(*current));
|
||||
const auto best_target_angles = camera.calc_look_at_angles(get_position(*best_target));
|
||||
|
||||
const auto current_target_distance = camera_angles_vec.distance_to(current_target_angles.as_vector3());
|
||||
const auto best_target_distance = camera_angles.as_vector3().distance_to(best_target_angles.as_vector3());
|
||||
if (current_target_distance < best_target_distance)
|
||||
best_target = current;
|
||||
}
|
||||
return best_target;
|
||||
}
|
||||
|
||||
template<class CameraType, std::ranges::range RangeType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>,
|
||||
std::ranges::range_reference_t<const RangeType>>
|
||||
[[nodiscard]]
|
||||
auto get_closest_target_by_fov(const RangeType& range, const CameraType& camera,
|
||||
auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
return get_closest_target_by_fov<CameraType, decltype(std::ranges::begin(range)), FilterT>(
|
||||
std::ranges::begin(range), std::ranges::end(range), camera, get_position, filter_func);
|
||||
}
|
||||
|
||||
// ── By world-space distance ───────────────────────────────────────────────
|
||||
|
||||
template<std::input_or_output_iterator IteratorType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
|
||||
[[nodiscard]]
|
||||
IteratorType get_closest_target_by_distance(const IteratorType& begin, const IteratorType& end,
|
||||
const Vector3<float>& origin, auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
auto best_target = end;
|
||||
|
||||
for (auto current = begin; current != end; current = std::next(current))
|
||||
{
|
||||
if (filter_func && !filter_func.value()(*current))
|
||||
continue;
|
||||
|
||||
if (best_target == end)
|
||||
{
|
||||
best_target = current;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (origin.distance_to(get_position(*current)) < origin.distance_to(get_position(*best_target)))
|
||||
best_target = current;
|
||||
}
|
||||
return best_target;
|
||||
}
|
||||
|
||||
template<std::ranges::range RangeType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>,
|
||||
std::ranges::range_reference_t<const RangeType>>
|
||||
[[nodiscard]]
|
||||
auto get_closest_target_by_distance(const RangeType& range, const Vector3<float>& origin,
|
||||
auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
return get_closest_target_by_distance<decltype(std::ranges::begin(range)), FilterT>(
|
||||
std::ranges::begin(range), std::ranges::end(range), origin, get_position, filter_func);
|
||||
}
|
||||
|
||||
} // namespace omath::algorithm
|
||||
@@ -49,7 +49,7 @@ namespace omath::collision
|
||||
struct Params final
|
||||
{
|
||||
int max_iterations{64};
|
||||
FloatingType tolerance{1e-4}; // absolute tolerance on distance growth
|
||||
FloatingType tolerance{1e-4f}; // absolute tolerance on distance growth
|
||||
};
|
||||
// Precondition: simplex.size()==4 and contains the origin.
|
||||
[[nodiscard]]
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "omath/3d_primitives/aabb.hpp"
|
||||
#include "omath/3d_primitives/obb.hpp"
|
||||
#include "omath/linear_algebra/triangle.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
|
||||
@@ -34,6 +36,8 @@ namespace omath::collision
|
||||
class LineTracer final
|
||||
{
|
||||
using TriangleType = Triangle<typename RayType::VectorType>;
|
||||
using AABBType = primitives::Aabb<typename RayType::VectorType::ContainedType>;
|
||||
using OBBType = primitives::Obb<typename RayType::VectorType::ContainedType>;
|
||||
|
||||
public:
|
||||
LineTracer() = delete;
|
||||
@@ -87,6 +91,109 @@ namespace omath::collision
|
||||
return ray.start + ray_dir * t_hit;
|
||||
}
|
||||
|
||||
// Slab method ray-AABB intersection
|
||||
// Returns the hit point on the AABB surface, or ray.end if no intersection
|
||||
[[nodiscard]]
|
||||
constexpr static auto get_ray_hit_point(const RayType& ray, const AABBType& aabb) noexcept
|
||||
{
|
||||
using T = typename RayType::VectorType::ContainedType;
|
||||
const auto dir = ray.direction_vector();
|
||||
|
||||
auto t_min = -std::numeric_limits<T>::infinity();
|
||||
auto t_max = std::numeric_limits<T>::infinity();
|
||||
|
||||
const auto process_axis = [&](const T& d, const T& origin, const T& box_min,
|
||||
const T& box_max) -> bool
|
||||
{
|
||||
constexpr T k_epsilon = std::numeric_limits<T>::epsilon();
|
||||
if (std::abs(d) < k_epsilon)
|
||||
return origin >= box_min && origin <= box_max;
|
||||
|
||||
const T inv = T(1) / d;
|
||||
T t0 = (box_min - origin) * inv;
|
||||
T t1 = (box_max - origin) * inv;
|
||||
if (t0 > t1)
|
||||
std::swap(t0, t1);
|
||||
|
||||
t_min = std::max(t_min, t0);
|
||||
t_max = std::min(t_max, t1);
|
||||
return t_min <= t_max;
|
||||
};
|
||||
|
||||
if (!process_axis(dir.x, ray.start.x, aabb.min.x, aabb.max.x))
|
||||
return ray.end;
|
||||
if (!process_axis(dir.y, ray.start.y, aabb.min.y, aabb.max.y))
|
||||
return ray.end;
|
||||
if (!process_axis(dir.z, ray.start.z, aabb.min.z, aabb.max.z))
|
||||
return ray.end;
|
||||
|
||||
// t_hit: use entry point if in front of origin, otherwise 0 (started inside)
|
||||
const T t_hit = std::max(T(0), t_min);
|
||||
|
||||
if (t_max < T(0))
|
||||
return ray.end; // box entirely behind origin
|
||||
|
||||
if (!ray.infinite_length && t_hit > T(1))
|
||||
return ray.end; // box beyond ray endpoint
|
||||
|
||||
return ray.start + dir * t_hit;
|
||||
}
|
||||
|
||||
// Slab method ray-OBB intersection. Project the ray into the OBB's local frame
|
||||
// (axes are orthonormal, so the inverse rotation is just a transpose / dot products),
|
||||
// then run the standard slab test against the local box [-half_extents, +half_extents].
|
||||
// The ray parameter t is invariant under rigid transform, so the hit point is recovered
|
||||
// in world space as ray.start + dir * t_hit.
|
||||
[[nodiscard]]
|
||||
constexpr static auto get_ray_hit_point(const RayType& ray, const OBBType& obb) noexcept
|
||||
{
|
||||
using T = typename RayType::VectorType::ContainedType;
|
||||
|
||||
const auto offset = ray.start - obb.center;
|
||||
const auto dir = ray.direction_vector();
|
||||
|
||||
const T local_start[3] = {offset.dot(obb.axis_x), offset.dot(obb.axis_y), offset.dot(obb.axis_z)};
|
||||
const T local_dir[3] = {dir.dot(obb.axis_x), dir.dot(obb.axis_y), dir.dot(obb.axis_z)};
|
||||
const T half[3] = {obb.half_extents.x, obb.half_extents.y, obb.half_extents.z};
|
||||
|
||||
auto t_min = -std::numeric_limits<T>::infinity();
|
||||
auto t_max = std::numeric_limits<T>::infinity();
|
||||
|
||||
const auto process_axis = [&](const T& d, const T& origin, const T& h) -> bool
|
||||
{
|
||||
constexpr T k_epsilon = std::numeric_limits<T>::epsilon();
|
||||
if (std::abs(d) < k_epsilon)
|
||||
return origin >= -h && origin <= h;
|
||||
|
||||
const T inv = T(1) / d;
|
||||
T t0 = (-h - origin) * inv;
|
||||
T t1 = (h - origin) * inv;
|
||||
if (t0 > t1)
|
||||
std::swap(t0, t1);
|
||||
|
||||
t_min = std::max(t_min, t0);
|
||||
t_max = std::min(t_max, t1);
|
||||
return t_min <= t_max;
|
||||
};
|
||||
|
||||
if (!process_axis(local_dir[0], local_start[0], half[0]))
|
||||
return ray.end;
|
||||
if (!process_axis(local_dir[1], local_start[1], half[1]))
|
||||
return ray.end;
|
||||
if (!process_axis(local_dir[2], local_start[2], half[2]))
|
||||
return ray.end;
|
||||
|
||||
const T t_hit = std::max(T(0), t_min);
|
||||
|
||||
if (t_max < T(0))
|
||||
return ray.end; // box entirely behind origin
|
||||
|
||||
if (!ray.infinite_length && t_hit > T(1))
|
||||
return ray.end; // box beyond ray endpoint
|
||||
|
||||
return ray.start + dir * t_hit;
|
||||
}
|
||||
|
||||
template<class MeshType>
|
||||
[[nodiscard]]
|
||||
constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::cry_engine
|
||||
@@ -15,7 +15,7 @@ namespace omath::cry_engine
|
||||
constexpr Vector3<float> k_abs_forward = {0, 1, 0};
|
||||
|
||||
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3X3 = Mat<3, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
|
||||
@@ -22,7 +22,17 @@ namespace omath::cry_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::cry_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::cry_engine
|
||||
@@ -12,7 +12,7 @@ namespace omath::cry_engine
|
||||
class PredEngineTrait final
|
||||
{
|
||||
public:
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
@@ -26,7 +26,7 @@ namespace omath::cry_engine
|
||||
return current_pos;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto predicted = target.m_origin + target.m_velocity * time;
|
||||
@@ -49,7 +49,7 @@ namespace omath::cry_engine
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
|
||||
Vector3<float> predicted_target_position,
|
||||
const std::optional<float> projectile_pitch) noexcept
|
||||
{
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::frostbite_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
} // namespace omath::unity_engine
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::frostbite_engine
|
||||
@@ -22,7 +22,17 @@ namespace omath::frostbite_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::frostbite_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::unreal_engine
|
||||
@@ -12,7 +12,7 @@ namespace omath::frostbite_engine
|
||||
class PredEngineTrait final
|
||||
{
|
||||
public:
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
@@ -26,7 +26,7 @@ namespace omath::frostbite_engine
|
||||
return current_pos;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto predicted = target.m_origin + target.m_velocity * time;
|
||||
@@ -49,7 +49,7 @@ namespace omath::frostbite_engine
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
|
||||
Vector3<float> predicted_target_position,
|
||||
const std::optional<float> projectile_pitch) noexcept
|
||||
{
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::iw_engine
|
||||
@@ -19,10 +19,20 @@ namespace omath::iw_engine
|
||||
[[nodiscard]]
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::iw_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::iw_engine
|
||||
@@ -13,7 +13,7 @@ namespace omath::iw_engine
|
||||
class PredEngineTrait final
|
||||
{
|
||||
public:
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
@@ -27,7 +27,7 @@ namespace omath::iw_engine
|
||||
return current_pos;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto predicted = target.m_origin + target.m_velocity * time;
|
||||
@@ -50,7 +50,7 @@ namespace omath::iw_engine
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
|
||||
Vector3<float> predicted_target_position,
|
||||
const std::optional<float> projectile_pitch) noexcept
|
||||
{
|
||||
|
||||
@@ -8,5 +8,5 @@
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::NEGATIVE_ONE_TO_ONE, {.inverted_forward = true}>;
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -21,7 +21,17 @@ namespace omath::opengl_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::opengl_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -12,7 +12,7 @@ namespace omath::opengl_engine
|
||||
class PredEngineTrait final
|
||||
{
|
||||
public:
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
@@ -26,7 +26,7 @@ namespace omath::opengl_engine
|
||||
return current_pos;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto predicted = target.m_origin + target.m_velocity * time;
|
||||
@@ -49,7 +49,7 @@ namespace omath::opengl_engine
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
|
||||
Vector3<float> predicted_target_position,
|
||||
const std::optional<float> projectile_pitch) noexcept
|
||||
{
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
//
|
||||
// Created by Orange on 6/3/2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/rage_engine/constants.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
#include "traits/camera_trait.hpp"
|
||||
|
||||
namespace omath::rage_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::rage_engine
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Orange on 6/3/2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/mat.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <omath/trigonometry/angle.hpp>
|
||||
#include <omath/trigonometry/view_angles.hpp>
|
||||
|
||||
namespace omath::rage_engine
|
||||
{
|
||||
constexpr Vector3<float> k_abs_up = {0, 0, 1};
|
||||
constexpr Vector3<float> k_abs_right = {1, 0, 0};
|
||||
constexpr Vector3<float> k_abs_forward = {0, 1, 0};
|
||||
|
||||
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3X3 = Mat<3, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
|
||||
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
||||
} // namespace omath::rage_engine
|
||||
@@ -0,0 +1,85 @@
|
||||
//
|
||||
// Created by Orange on 6/3/2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/rage_engine/constants.hpp"
|
||||
#include <type_traits>
|
||||
|
||||
namespace omath::rage_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_centimeters(const FloatingType& units)
|
||||
{
|
||||
return units / static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_meters(const FloatingType& units)
|
||||
{
|
||||
return units;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_kilometers(const FloatingType& units)
|
||||
{
|
||||
return units_to_meters(units) / static_cast<FloatingType>(1000);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
|
||||
{
|
||||
return centimeters * static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType meters_to_units(const FloatingType& meters)
|
||||
{
|
||||
return meters;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
|
||||
{
|
||||
return meters_to_units(kilometers * static_cast<FloatingType>(1000));
|
||||
}
|
||||
} // namespace omath::rage_engine
|
||||
@@ -0,0 +1,13 @@
|
||||
//
|
||||
// Created by Orange on 6/3/2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "constants.hpp"
|
||||
#include "omath/3d_primitives/mesh.hpp"
|
||||
#include "traits/mesh_trait.hpp"
|
||||
|
||||
namespace omath::rage_engine
|
||||
{
|
||||
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait>;
|
||||
} // namespace omath::rage_engine
|
||||
@@ -0,0 +1,24 @@
|
||||
//
|
||||
// Created by Orange on 6/3/2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/rage_engine/formulas.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::rage_engine
|
||||
{
|
||||
class CameraTrait final
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::rage_engine
|
||||
@@ -0,0 +1,20 @@
|
||||
//
|
||||
// Created by Orange on 6/3/2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include <omath/engines/rage_engine/constants.hpp>
|
||||
#include <omath/engines/rage_engine/formulas.hpp>
|
||||
|
||||
namespace omath::rage_engine
|
||||
{
|
||||
class MeshTrait final
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
static Mat4X4 rotation_matrix(const ViewAngles& rotation)
|
||||
{
|
||||
return rage_engine::rotation_matrix(rotation);
|
||||
}
|
||||
};
|
||||
} // namespace omath::rage_engine
|
||||
@@ -0,0 +1,76 @@
|
||||
//
|
||||
// Created by Orange on 6/3/2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/rage_engine/formulas.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
#include "omath/projectile_prediction/target.hpp"
|
||||
#include <optional>
|
||||
|
||||
namespace omath::rage_engine
|
||||
{
|
||||
class PredEngineTrait final
|
||||
{
|
||||
public:
|
||||
constexpr static Vector3<float>
|
||||
predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, const float pitch,
|
||||
const float yaw, const float time, const float gravity) noexcept
|
||||
{
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
||||
|
||||
return current_pos;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto predicted = target.m_origin + target.m_velocity * time;
|
||||
|
||||
if (target.m_is_airborne)
|
||||
predicted.z -= gravity * (time * time) * 0.5f;
|
||||
|
||||
return predicted;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
|
||||
{
|
||||
return std::sqrt(delta.x * delta.x + delta.y * delta.y);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
|
||||
{
|
||||
return vec.z;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
|
||||
Vector3<float> predicted_target_position,
|
||||
const std::optional<float> projectile_pitch) noexcept
|
||||
{
|
||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||
|
||||
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
|
||||
}
|
||||
[[nodiscard]]
|
||||
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||
{
|
||||
const auto direction = (view_to - origin).normalized();
|
||||
return angles::radians_to_degrees(std::asin(direction.z));
|
||||
}
|
||||
[[nodiscard]]
|
||||
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||
{
|
||||
const auto direction = (view_to - origin).normalized();
|
||||
|
||||
return angles::radians_to_degrees(-std::atan2(direction.x, direction.y));
|
||||
};
|
||||
};
|
||||
} // namespace omath::rage_engine
|
||||
@@ -7,5 +7,5 @@
|
||||
#include "traits/camera_trait.hpp"
|
||||
namespace omath::source_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::source_engine
|
||||
@@ -12,6 +12,15 @@ namespace omath::source_engine
|
||||
[[nodiscard]]
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
@@ -21,7 +30,8 @@ namespace omath::source_engine
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::source_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::source_engine
|
||||
@@ -13,7 +13,7 @@ namespace omath::source_engine
|
||||
class PredEngineTrait final
|
||||
{
|
||||
public:
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
@@ -27,7 +27,7 @@ namespace omath::source_engine
|
||||
return current_pos;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto predicted = target.m_origin + target.m_velocity * time;
|
||||
@@ -50,7 +50,7 @@ namespace omath::source_engine
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
|
||||
Vector3<float> predicted_target_position,
|
||||
const std::optional<float> projectile_pitch) noexcept
|
||||
{
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE, {.inverted_forward = true}>;
|
||||
} // namespace omath::unity_engine
|
||||
@@ -22,7 +22,17 @@ namespace omath::unity_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::unity_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::unity_engine
|
||||
@@ -12,7 +12,7 @@ namespace omath::unity_engine
|
||||
class PredEngineTrait final
|
||||
{
|
||||
public:
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
@@ -26,7 +26,7 @@ namespace omath::unity_engine
|
||||
return current_pos;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto predicted = target.m_origin + target.m_velocity * time;
|
||||
@@ -49,7 +49,7 @@ namespace omath::unity_engine
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
|
||||
Vector3<float> predicted_target_position,
|
||||
const std::optional<float> projectile_pitch) noexcept
|
||||
{
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::unreal_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE, {}, double>;
|
||||
} // namespace omath::unreal_engine
|
||||
@@ -11,16 +11,16 @@
|
||||
|
||||
namespace omath::unreal_engine
|
||||
{
|
||||
constexpr Vector3<float> k_abs_up = {0, 0, 1};
|
||||
constexpr Vector3<float> k_abs_right = {0, 1, 0};
|
||||
constexpr Vector3<float> k_abs_forward = {1, 0, 0};
|
||||
constexpr Vector3<double> k_abs_up = {0, 0, 1};
|
||||
constexpr Vector3<double> k_abs_right = {0, 1, 0};
|
||||
constexpr Vector3<double> k_abs_forward = {1, 0, 0};
|
||||
|
||||
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
using Mat4X4 = Mat<4, 4, double, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3X3 = Mat<4, 4, double, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1X3 = Mat<1, 3, double, MatStoreType::ROW_MAJOR>;
|
||||
using PitchAngle = Angle<double, -90., 90., AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<double, -180., 180., AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<double, -180., 180., AngleFlags::Normalized>;
|
||||
|
||||
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
||||
} // namespace omath::unreal_engine
|
||||
|
||||
@@ -8,21 +8,31 @@
|
||||
namespace omath::unreal_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
||||
Vector3<double> forward_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
||||
Vector3<double> right_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
||||
Vector3<double> up_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Vector3<double> extract_origin(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<double> extract_scale(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(double field_of_view, double aspect_ratio, double near, double far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -12,13 +12,13 @@ namespace omath::unreal_engine
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
||||
static ViewAngles calc_look_at_angle(const Vector3<double>& cam_origin, const Vector3<double>& look_at) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
double near, double far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::unreal_engine
|
||||
@@ -12,67 +12,72 @@ namespace omath::unreal_engine
|
||||
class PredEngineTrait final
|
||||
{
|
||||
public:
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
static Vector3<double> predict_projectile_position(const projectile_prediction::Projectile<double>& projectile,
|
||||
const double pitch, const double yaw,
|
||||
const double time, const double gravity) noexcept
|
||||
{
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
const auto fwd_d = forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)});
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
+ Vector3<double>{fwd_d.x, fwd_d.y, fwd_d.z}
|
||||
* projectile.m_launch_speed * time;
|
||||
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
||||
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5;
|
||||
|
||||
return current_pos;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
|
||||
const float time, const float gravity) noexcept
|
||||
static Vector3<double> predict_target_position(const projectile_prediction::Target<double>& target,
|
||||
const double time, const double gravity) noexcept
|
||||
{
|
||||
auto predicted = target.m_origin + target.m_velocity * time;
|
||||
|
||||
if (target.m_is_airborne)
|
||||
predicted.y -= gravity * (time * time) * 0.5f;
|
||||
predicted.y -= gravity * (time * time) * 0.5;
|
||||
|
||||
return predicted;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
|
||||
static double calc_vector_2d_distance(const Vector3<double>& delta) noexcept
|
||||
{
|
||||
return std::sqrt(delta.x * delta.x + delta.z * delta.z);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
|
||||
static double get_vector_height_coordinate(const Vector3<double>& vec) noexcept
|
||||
{
|
||||
return vec.y;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
|
||||
Vector3<float> predicted_target_position,
|
||||
const std::optional<float> projectile_pitch) noexcept
|
||||
static Vector3<double> calc_viewpoint_from_angles(const projectile_prediction::Projectile<double>& projectile,
|
||||
Vector3<double> predicted_target_position,
|
||||
const std::optional<double> projectile_pitch) noexcept
|
||||
{
|
||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||
|
||||
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
|
||||
}
|
||||
|
||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||
// 89 look up, -89 look down
|
||||
[[nodiscard]]
|
||||
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||
static double calc_direct_pitch_angle(const Vector3<double>& origin, const Vector3<double>& view_to) noexcept
|
||||
{
|
||||
const auto direction = (view_to - origin).normalized();
|
||||
|
||||
return angles::radians_to_degrees(std::asin(direction.z));
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||
static double calc_direct_yaw_angle(const Vector3<double>& origin, const Vector3<double>& view_to) noexcept
|
||||
{
|
||||
const auto direction = (view_to - origin).normalized();
|
||||
|
||||
return angles::radians_to_degrees(std::atan2(direction.y, direction.x));
|
||||
};
|
||||
}
|
||||
};
|
||||
} // namespace omath::unreal_engine
|
||||
|
||||
@@ -0,0 +1,214 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef OMATH_ENABLE_HOOKING
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <shared_mutex>
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX
|
||||
#endif
|
||||
#include <Windows.h>
|
||||
#include <d3d12.h>
|
||||
#include <d3d9.h>
|
||||
#include <dxgi.h>
|
||||
#endif // _WIN32
|
||||
|
||||
#ifdef __linux__
|
||||
#include <GL/glx.h>
|
||||
#endif // __linux__
|
||||
|
||||
#include <safetyhook.hpp>
|
||||
|
||||
namespace omath::hooks
|
||||
{
|
||||
class HooksManager final
|
||||
{
|
||||
HooksManager() = default;
|
||||
|
||||
public:
|
||||
#ifdef _WIN32
|
||||
// IDXGISwapChain callbacks — shared between DX11 and DX12 (same interface, same signature).
|
||||
using present_callback = std::function<void(IDXGISwapChain*, UINT, UINT)>;
|
||||
using resize_buffers_callback = std::function<void(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT)>;
|
||||
using execute_command_lists_callback =
|
||||
std::function<void(ID3D12CommandQueue*, UINT, ID3D12CommandList* const*)>;
|
||||
|
||||
// IDirect3DDevice9 callbacks — DX9 only.
|
||||
using dx9_present_callback =
|
||||
std::function<void(IDirect3DDevice9*, const RECT*, const RECT*, HWND, const RGNDATA*)>;
|
||||
using dx9_reset_callback = std::function<void(IDirect3DDevice9*, D3DPRESENT_PARAMETERS*)>;
|
||||
using dx9_end_scene_callback = std::function<void(IDirect3DDevice9*)>;
|
||||
|
||||
// OpenGL callback — Windows. Fires before the hooked buffer swap function calls the original.
|
||||
using opengl_swap_buffers_callback = std::function<void(HDC)>;
|
||||
|
||||
// Return nullopt to pass the message to the original WndProc; return a value to intercept it.
|
||||
using wnd_proc_callback = std::function<std::optional<LRESULT>(HWND, UINT, WPARAM, LPARAM)>;
|
||||
#endif // _WIN32
|
||||
|
||||
#ifdef __linux__
|
||||
// OpenGL/GLX callback — Linux. Fires before glXSwapBuffers calls the original.
|
||||
using opengl_swap_buffers_callback = std::function<void(Display*, GLXDrawable)>;
|
||||
#endif // __linux__
|
||||
|
||||
template<typename Callback>
|
||||
using callback_ptr = std::shared_ptr<const Callback>;
|
||||
|
||||
[[nodiscard]] static HooksManager& get();
|
||||
HooksManager(const HooksManager&) = delete;
|
||||
HooksManager& operator=(const HooksManager&) = delete;
|
||||
~HooksManager();
|
||||
|
||||
#ifdef _WIN32
|
||||
[[nodiscard]] bool hook_dx9();
|
||||
void unhook_dx9();
|
||||
void set_on_dx9_present(dx9_present_callback callback);
|
||||
void set_on_dx9_reset(dx9_reset_callback callback);
|
||||
void set_on_dx9_end_scene(dx9_end_scene_callback callback);
|
||||
|
||||
[[nodiscard]] bool hook_dx11();
|
||||
void unhook_dx11();
|
||||
|
||||
[[nodiscard]] bool hook_dx12();
|
||||
void unhook_dx12();
|
||||
#endif // _WIN32
|
||||
|
||||
[[nodiscard]] bool hook_opengl();
|
||||
void unhook_opengl();
|
||||
void set_on_opengl_swap_buffers(opengl_swap_buffers_callback callback);
|
||||
|
||||
#ifdef _WIN32
|
||||
// Present and ResizeBuffers callbacks fire for whichever of DX11/DX12 is hooked.
|
||||
void set_on_present(present_callback callback);
|
||||
void set_on_resize_buffers(resize_buffers_callback callback);
|
||||
void set_on_execute_command_lists(execute_command_lists_callback callback);
|
||||
|
||||
[[nodiscard]] bool hook_wnd_proc(HWND hwnd);
|
||||
void unhook_wnd_proc();
|
||||
void set_on_wnd_proc(wnd_proc_callback callback);
|
||||
#endif // _WIN32
|
||||
|
||||
private:
|
||||
#ifdef _WIN32
|
||||
[[nodiscard]]
|
||||
static HRESULT __stdcall dx9_present_detour(IDirect3DDevice9* p_device, const RECT* p_source_rect,
|
||||
const RECT* p_dest_rect, HWND h_dest_window_override,
|
||||
const RGNDATA* p_dirty_region);
|
||||
[[nodiscard]]
|
||||
static HRESULT __stdcall dx9_reset_detour(IDirect3DDevice9* p_device,
|
||||
D3DPRESENT_PARAMETERS* p_presentation_parameters);
|
||||
[[nodiscard]]
|
||||
static HRESULT __stdcall dx9_end_scene_detour(IDirect3DDevice9* p_device);
|
||||
|
||||
[[nodiscard]]
|
||||
static HRESULT __stdcall dx11_present_detour(IDXGISwapChain* p_swap_chain, UINT sync_interval, UINT flags);
|
||||
[[nodiscard]]
|
||||
static HRESULT __stdcall dx11_resize_buffers_detour(IDXGISwapChain* p_swap_chain, UINT buffer_count, UINT width,
|
||||
UINT height, DXGI_FORMAT new_format, UINT swap_chain_flags);
|
||||
[[nodiscard]]
|
||||
static HRESULT __stdcall dx12_present_detour(IDXGISwapChain* p_swap_chain, UINT sync_interval, UINT flags);
|
||||
[[nodiscard]]
|
||||
static HRESULT __stdcall dx12_resize_buffers_detour(IDXGISwapChain* p_swap_chain, UINT buffer_count, UINT width,
|
||||
UINT height, DXGI_FORMAT new_format, UINT swap_chain_flags);
|
||||
static void __stdcall dx12_execute_command_lists_detour(ID3D12CommandQueue* p_command_queue,
|
||||
UINT num_command_lists,
|
||||
ID3D12CommandList* const* pp_command_lists);
|
||||
|
||||
[[nodiscard]]
|
||||
static BOOL __stdcall opengl_wgl_swap_buffers_detour(HDC hdc);
|
||||
[[nodiscard]]
|
||||
static BOOL __stdcall opengl_swap_buffers_detour(HDC hdc);
|
||||
|
||||
[[nodiscard]]
|
||||
static LRESULT __stdcall wnd_proc_detour(HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param);
|
||||
#endif // _WIN32
|
||||
|
||||
#ifdef __linux__
|
||||
static void opengl_glx_swap_buffers_detour(Display* display, GLXDrawable drawable);
|
||||
#endif // __linux__
|
||||
|
||||
mutable std::shared_mutex m_hook_state_mutex;
|
||||
|
||||
#ifdef _WIN32
|
||||
mutable std::shared_mutex m_dx9_present_mutex;
|
||||
mutable std::shared_mutex m_dx9_reset_mutex;
|
||||
mutable std::shared_mutex m_dx9_end_scene_mutex;
|
||||
|
||||
mutable std::shared_mutex m_present_mutex;
|
||||
mutable std::shared_mutex m_resize_buffers_mutex;
|
||||
mutable std::shared_mutex m_execute_command_lists_mutex;
|
||||
|
||||
mutable std::shared_mutex m_wnd_proc_mutex;
|
||||
#endif // _WIN32
|
||||
|
||||
mutable std::shared_mutex m_opengl_swap_buffers_mutex;
|
||||
|
||||
#ifdef _WIN32
|
||||
bool m_is_dx9_hooked = false;
|
||||
bool m_is_dx11_hooked = false;
|
||||
bool m_is_dx12_hooked = false;
|
||||
bool m_is_wnd_proc_hooked = false;
|
||||
|
||||
HWND m_hooked_hwnd = nullptr;
|
||||
WNDPROC m_original_wndproc = nullptr;
|
||||
|
||||
safetyhook::InlineHook m_dx9_present_hook;
|
||||
safetyhook::InlineHook m_dx9_reset_hook;
|
||||
safetyhook::InlineHook m_dx9_end_scene_hook;
|
||||
|
||||
safetyhook::InlineHook m_dx11_present_hook;
|
||||
safetyhook::InlineHook m_dx11_resize_buffers_hook;
|
||||
|
||||
safetyhook::InlineHook m_dx12_present_hook;
|
||||
safetyhook::InlineHook m_dx12_resize_buffers_hook;
|
||||
safetyhook::InlineHook m_dx12_execute_command_lists_hook;
|
||||
|
||||
safetyhook::InlineHook m_opengl_wgl_swap_buffers_hook;
|
||||
safetyhook::InlineHook m_opengl_swap_buffers_hook;
|
||||
#endif // _WIN32
|
||||
|
||||
#ifdef __linux__
|
||||
safetyhook::InlineHook m_opengl_glx_swap_buffers_hook;
|
||||
#endif // __linux__
|
||||
|
||||
bool m_is_opengl_hooked = false;
|
||||
|
||||
#ifdef _WIN32
|
||||
callback_ptr<dx9_present_callback> m_dx9_present_cb;
|
||||
callback_ptr<dx9_reset_callback> m_dx9_reset_cb;
|
||||
callback_ptr<dx9_end_scene_callback> m_dx9_end_scene_cb;
|
||||
|
||||
callback_ptr<present_callback> m_present_cb;
|
||||
callback_ptr<resize_buffers_callback> m_resize_buffers_cb;
|
||||
callback_ptr<execute_command_lists_callback> m_execute_command_lists_cb;
|
||||
|
||||
callback_ptr<wnd_proc_callback> m_wnd_proc_cb;
|
||||
#endif // _WIN32
|
||||
|
||||
callback_ptr<opengl_swap_buffers_callback> m_opengl_swap_buffers_cb;
|
||||
};
|
||||
} // namespace omath::hooks
|
||||
|
||||
#else // !OMATH_ENABLE_HOOKING
|
||||
|
||||
namespace omath::hooks
|
||||
{
|
||||
class HooksManager final
|
||||
{
|
||||
HooksManager() = default;
|
||||
|
||||
public:
|
||||
[[nodiscard]] static HooksManager& get();
|
||||
HooksManager(const HooksManager&) = delete;
|
||||
~HooksManager();
|
||||
};
|
||||
} // namespace omath::hooks
|
||||
|
||||
#endif
|
||||
@@ -15,14 +15,15 @@ namespace omath::hud
|
||||
class EntityOverlay final
|
||||
{
|
||||
public:
|
||||
EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
|
||||
EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom, float aspect,
|
||||
const std::shared_ptr<HudRendererInterface>& renderer);
|
||||
|
||||
// ── Boxes ────────────────────────────────────────────────────────
|
||||
EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||
float thickness = 1.f);
|
||||
const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f}, float thickness = 1.f);
|
||||
|
||||
EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||
const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||
float corner_ratio_len = 0.2f, float thickness = 1.f);
|
||||
|
||||
EntityOverlay& add_dashed_box(const Color& color, float dash_len = 8.f, float gap_len = 5.f,
|
||||
@@ -56,22 +57,22 @@ namespace omath::hud
|
||||
float offset = 5.f);
|
||||
|
||||
// ── Labels ───────────────────────────────────────────────────────
|
||||
EntityOverlay& add_right_label(const Color& color, float offset, bool outlined, const std::string_view& text);
|
||||
EntityOverlay& add_right_label(const Color& color, float offset, widget::Outlined outlined, const std::string_view& text);
|
||||
|
||||
EntityOverlay& add_left_label(const Color& color, float offset, bool outlined, const std::string_view& text);
|
||||
EntityOverlay& add_left_label(const Color& color, float offset, widget::Outlined outlined, const std::string_view& text);
|
||||
|
||||
EntityOverlay& add_top_label(const Color& color, float offset, bool outlined, std::string_view text);
|
||||
EntityOverlay& add_top_label(const Color& color, float offset, widget::Outlined outlined, std::string_view text);
|
||||
|
||||
EntityOverlay& add_bottom_label(const Color& color, float offset, bool outlined, std::string_view text);
|
||||
EntityOverlay& add_bottom_label(const Color& color, float offset, widget::Outlined outlined, std::string_view text);
|
||||
|
||||
EntityOverlay& add_centered_top_label(const Color& color, float offset, bool outlined,
|
||||
EntityOverlay& add_centered_top_label(const Color& color, float offset, widget::Outlined outlined,
|
||||
const std::string_view& text);
|
||||
|
||||
EntityOverlay& add_centered_bottom_label(const Color& color, float offset, bool outlined,
|
||||
EntityOverlay& add_centered_bottom_label(const Color& color, float offset, widget::Outlined outlined,
|
||||
const std::string_view& text);
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_right_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||
EntityOverlay& add_right_label(const Color& color, const float offset, const widget::Outlined outlined, std::format_string<Args...> fmt,
|
||||
Args&&... args)
|
||||
{
|
||||
return add_right_label(color, offset, outlined,
|
||||
@@ -79,7 +80,7 @@ namespace omath::hud
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_left_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||
EntityOverlay& add_left_label(const Color& color, const float offset, const widget::Outlined outlined, std::format_string<Args...> fmt,
|
||||
Args&&... args)
|
||||
{
|
||||
return add_left_label(color, offset, outlined,
|
||||
@@ -87,7 +88,7 @@ namespace omath::hud
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_top_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||
EntityOverlay& add_top_label(const Color& color, const float offset, const widget::Outlined outlined, std::format_string<Args...> fmt,
|
||||
Args&&... args)
|
||||
{
|
||||
return add_top_label(color, offset, outlined,
|
||||
@@ -95,7 +96,7 @@ namespace omath::hud
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||
EntityOverlay& add_bottom_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_bottom_label(color, offset, outlined,
|
||||
@@ -103,7 +104,7 @@ namespace omath::hud
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_centered_top_label(const Color& color, const float offset, const bool outlined,
|
||||
EntityOverlay& add_centered_top_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_centered_top_label(color, offset, outlined,
|
||||
@@ -111,7 +112,7 @@ namespace omath::hud
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_centered_bottom_label(color, offset, outlined,
|
||||
|
||||
@@ -26,13 +26,20 @@ namespace omath::hud::widget
|
||||
{
|
||||
Color color;
|
||||
Color fill{0.f, 0.f, 0.f, 0.f};
|
||||
Color outline{0.f, 0.f, 0.f, 0.f};
|
||||
float thickness = 1.f;
|
||||
};
|
||||
|
||||
enum class Outlined
|
||||
{
|
||||
Off,
|
||||
On,
|
||||
};
|
||||
struct CorneredBox
|
||||
{
|
||||
Color color;
|
||||
Color fill{0.f, 0.f, 0.f, 0.f};
|
||||
Color outline{0.f, 0.f, 0.f, 0.f};
|
||||
float corner_ratio = 0.2f;
|
||||
float thickness = 1.f;
|
||||
};
|
||||
@@ -116,7 +123,7 @@ namespace omath::hud::widget
|
||||
{
|
||||
Color color;
|
||||
float offset;
|
||||
bool outlined;
|
||||
Outlined outlined;
|
||||
std::string_view text;
|
||||
};
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace omath::hud
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
|
||||
void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
|
||||
[[nodiscard]]
|
||||
virtual Vector2<float> calc_text_size(const std::string_view& text) override;
|
||||
Vector2<float> calc_text_size(const std::string_view& text) override;
|
||||
};
|
||||
} // namespace omath::hud
|
||||
#endif // OMATH_IMGUI_INTEGRATION
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "vector3.hpp"
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <iomanip>
|
||||
#include <numeric>
|
||||
#include <sstream>
|
||||
@@ -37,6 +38,12 @@ namespace omath
|
||||
COLUMN_MAJOR
|
||||
};
|
||||
|
||||
enum class NDCDepthRange : uint8_t
|
||||
{
|
||||
NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
|
||||
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
|
||||
};
|
||||
|
||||
template<typename M1, typename M2> concept MatTemplateEqual
|
||||
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
|
||||
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
|
||||
@@ -52,7 +59,7 @@ namespace omath
|
||||
clear();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use store ordering")]]
|
||||
consteval static MatStoreType get_store_ordering() noexcept
|
||||
{
|
||||
return StoreType;
|
||||
@@ -87,13 +94,13 @@ namespace omath
|
||||
m_data = other.m_data;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use element reference")]]
|
||||
constexpr Type& operator[](const size_t row, const size_t col)
|
||||
{
|
||||
return at(row, col);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use element reference")]]
|
||||
constexpr const Type& operator[](const size_t row, const size_t col) const
|
||||
{
|
||||
return at(row, col);
|
||||
@@ -104,25 +111,25 @@ namespace omath
|
||||
m_data = std::move(other.m_data);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use row count")]]
|
||||
static constexpr size_t row_count() noexcept
|
||||
{
|
||||
return Rows;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use column count")]]
|
||||
static constexpr size_t columns_count() noexcept
|
||||
{
|
||||
return Columns;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static consteval MatSize size() noexcept
|
||||
[[nodiscard("You must use matrix size")]]
|
||||
static constexpr MatSize size() noexcept
|
||||
{
|
||||
return {Rows, Columns};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use element reference")]]
|
||||
constexpr const Type& at(const size_t row_index, const size_t column_index) const
|
||||
{
|
||||
#if !defined(NDEBUG) && defined(OMATH_SUPRESS_SAFETY_CHECKS)
|
||||
@@ -142,12 +149,12 @@ namespace omath
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type& at(const size_t row_index, const size_t column_index)
|
||||
[[nodiscard("You must use element reference")]] constexpr Type& at(const size_t row_index, const size_t column_index)
|
||||
{
|
||||
return const_cast<Type&>(std::as_const(*this).at(row_index, column_index));
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use sum of elements")]]
|
||||
constexpr Type sum() const noexcept
|
||||
{
|
||||
return std::accumulate(m_data.begin(), m_data.end(), static_cast<Type>(0));
|
||||
@@ -164,7 +171,7 @@ namespace omath
|
||||
}
|
||||
|
||||
// Operator overloading for multiplication with another Mat
|
||||
template<size_t OtherColumns> [[nodiscard]]
|
||||
template<size_t OtherColumns> [[nodiscard("You must use result matrix")]]
|
||||
constexpr Mat<Rows, OtherColumns, Type, StoreType>
|
||||
operator*(const Mat<Columns, OtherColumns, Type, StoreType>& other) const
|
||||
{
|
||||
@@ -195,7 +202,7 @@ namespace omath
|
||||
return *this = *this * other;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use result matrix")]]
|
||||
constexpr Mat operator*(const Type& value) const noexcept
|
||||
{
|
||||
Mat result(*this);
|
||||
@@ -209,7 +216,7 @@ namespace omath
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use result matrix")]]
|
||||
constexpr Mat operator/(const Type& value) const noexcept
|
||||
{
|
||||
Mat result(*this);
|
||||
@@ -233,7 +240,7 @@ namespace omath
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use transposed matrix")]]
|
||||
constexpr Mat<Columns, Rows, Type, StoreType> transposed() const noexcept
|
||||
{
|
||||
Mat<Columns, Rows, Type, StoreType> transposed;
|
||||
@@ -244,7 +251,7 @@ namespace omath
|
||||
return transposed;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use determinant")]]
|
||||
constexpr Type determinant() const
|
||||
{
|
||||
static_assert(Rows == Columns, "Determinant is only defined for square matrices.");
|
||||
@@ -265,10 +272,11 @@ namespace omath
|
||||
}
|
||||
return det;
|
||||
}
|
||||
std::unreachable();
|
||||
else // For no reason MSVC triggers on it as unreachable code so we keep else here.
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use stripped matrix")]]
|
||||
constexpr Mat<Rows - 1, Columns - 1, Type, StoreType> strip(const size_t row, const size_t column) const
|
||||
{
|
||||
static_assert(Rows - 1 > 0 && Columns - 1 > 0);
|
||||
@@ -289,32 +297,32 @@ namespace omath
|
||||
return result;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use minor")]]
|
||||
constexpr Type minor(const size_t row, const size_t column) const
|
||||
{
|
||||
return strip(row, column).determinant();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use algebraic complement")]]
|
||||
constexpr Type alg_complement(const size_t row, const size_t column) const
|
||||
{
|
||||
const auto minor_value = minor(row, column);
|
||||
return (row + column + 2) % 2 == 0 ? minor_value : -minor_value;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use raw array")]]
|
||||
constexpr const std::array<Type, Rows * Columns>& raw_array() const
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use raw array")]]
|
||||
constexpr std::array<Type, Rows * Columns>& raw_array()
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use string representation")]]
|
||||
std::string to_string() const noexcept
|
||||
{
|
||||
std::ostringstream oss;
|
||||
@@ -336,14 +344,14 @@ namespace omath
|
||||
return oss.str();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use wide string representation")]]
|
||||
std::wstring to_wstring() const noexcept
|
||||
{
|
||||
const auto ascii_string = to_string();
|
||||
return {ascii_string.cbegin(), ascii_string.cend()};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use UTF-8 string representation")]]
|
||||
// ReSharper disable once CppInconsistentNaming
|
||||
std::u8string to_u8string() const noexcept
|
||||
{
|
||||
@@ -351,20 +359,20 @@ namespace omath
|
||||
return {ascii_string.cbegin(), ascii_string.cend()};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
bool operator==(const Mat& mat) const
|
||||
{
|
||||
return m_data == mat.m_data;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
bool operator!=(const Mat& mat) const
|
||||
{
|
||||
return !operator==(mat);
|
||||
}
|
||||
|
||||
// Static methods that return fixed-size matrices
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use screen matrix")]]
|
||||
constexpr static Mat<4, 4> to_screen_mat(const Type& screen_width, const Type& screen_height) noexcept
|
||||
{
|
||||
return {
|
||||
@@ -375,7 +383,7 @@ namespace omath
|
||||
};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use inverted matrix")]]
|
||||
constexpr std::optional<Mat> inverted() const
|
||||
{
|
||||
const auto det = determinant();
|
||||
@@ -398,7 +406,7 @@ namespace omath
|
||||
private:
|
||||
std::array<Type, Rows * Columns> m_data;
|
||||
|
||||
template<size_t OtherColumns> [[nodiscard]]
|
||||
template<size_t OtherColumns> [[nodiscard("You must use result matrix")]]
|
||||
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::ROW_MAJOR>
|
||||
cache_friendly_multiply_row_major(const Mat<Columns, OtherColumns, Type, MatStoreType::ROW_MAJOR>& other) const
|
||||
{
|
||||
@@ -413,7 +421,7 @@ namespace omath
|
||||
return result;
|
||||
}
|
||||
|
||||
template<size_t OtherColumns> [[nodiscard]]
|
||||
template<size_t OtherColumns> [[nodiscard("You must use result matrix")]]
|
||||
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::COLUMN_MAJOR> cache_friendly_multiply_col_major(
|
||||
const Mat<Columns, OtherColumns, Type, MatStoreType::COLUMN_MAJOR>& other) const
|
||||
{
|
||||
@@ -428,7 +436,7 @@ namespace omath
|
||||
return result;
|
||||
}
|
||||
#ifdef OMATH_USE_AVX2
|
||||
template<size_t OtherColumns> [[nodiscard]]
|
||||
template<size_t OtherColumns> [[nodiscard("You must use result matrix")]]
|
||||
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::COLUMN_MAJOR>
|
||||
avx_multiply_col_major(const Mat<Columns, OtherColumns, Type, MatStoreType::COLUMN_MAJOR>& other) const
|
||||
{
|
||||
@@ -498,7 +506,7 @@ namespace omath
|
||||
return result;
|
||||
}
|
||||
|
||||
template<size_t OtherColumns> [[nodiscard]]
|
||||
template<size_t OtherColumns> [[nodiscard("You must use result matrix")]]
|
||||
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::ROW_MAJOR>
|
||||
avx_multiply_row_major(const Mat<Columns, OtherColumns, Type, MatStoreType::ROW_MAJOR>& other) const
|
||||
{
|
||||
@@ -569,20 +577,20 @@ namespace omath
|
||||
#endif
|
||||
};
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard]]
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use row matrix")]]
|
||||
constexpr static Mat<1, 4, Type, St> mat_row_from_vector(const Vector3<Type>& vector) noexcept
|
||||
{
|
||||
return {{vector.x, vector.y, vector.z, 1}};
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard]]
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use column matrix")]]
|
||||
constexpr static Mat<4, 1, Type, St> mat_column_from_vector(const Vector3<Type>& vector) noexcept
|
||||
{
|
||||
return {{vector.x}, {vector.y}, {vector.z}, {1}};
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use translation matrix")]]
|
||||
constexpr Mat<4, 4, Type, St> mat_translation(const Vector3<Type>& diff) noexcept
|
||||
{
|
||||
return
|
||||
@@ -594,7 +602,7 @@ namespace omath
|
||||
};
|
||||
}
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use scale matrix")]]
|
||||
constexpr Mat<4, 4, Type, St> mat_scale(const Vector3<Type>& scale) noexcept
|
||||
{
|
||||
return {
|
||||
@@ -605,8 +613,55 @@ namespace omath
|
||||
};
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard("You must use extracted origin")]]
|
||||
constexpr Vector3<Type> mat_extract_origin(const Mat<4, 4, Type, St>& mat) noexcept
|
||||
{
|
||||
return {mat.at(0, 3), mat.at(1, 3), mat.at(2, 3)};
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard("You must use extracted scale")]]
|
||||
Vector3<Type> mat_extract_scale(const Mat<4, 4, Type, St>& mat) noexcept
|
||||
{
|
||||
auto column_length = [](const Type x, const Type y, const Type z) {
|
||||
return static_cast<Type>(std::sqrt(x * x + y * y + z * z));
|
||||
};
|
||||
|
||||
const auto scale_x = column_length(mat.at(0, 0), mat.at(1, 0), mat.at(2, 0));
|
||||
const auto scale_y = column_length(mat.at(0, 1), mat.at(1, 1), mat.at(2, 1));
|
||||
const auto scale_z = column_length(mat.at(0, 2), mat.at(1, 2), mat.at(2, 2));
|
||||
|
||||
constexpr auto epsilon = std::numeric_limits<Type>::epsilon();
|
||||
|
||||
return {
|
||||
std::abs(scale_x) < epsilon ? Type{1} : scale_x,
|
||||
std::abs(scale_y) < epsilon ? Type{1} : scale_y,
|
||||
std::abs(scale_z) < epsilon ? Type{1} : scale_z,
|
||||
};
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
requires std::is_floating_point_v<Type>
|
||||
[[nodiscard("You must use extracted rotation")]]
|
||||
Vector3<Type> mat_extract_rotation_zyx(const Mat<4, 4, Type, St>& mat) noexcept
|
||||
{
|
||||
const auto scale = mat_extract_scale(mat);
|
||||
const auto m00 = mat.at(0, 0) / scale.x;
|
||||
const auto m10 = mat.at(1, 0) / scale.x;
|
||||
const auto m20 = mat.at(2, 0) / scale.x;
|
||||
const auto m21 = mat.at(2, 1) / scale.y;
|
||||
const auto m22 = mat.at(2, 2) / scale.z;
|
||||
|
||||
return {
|
||||
angles::radians_to_degrees(std::atan2(m21, m22)),
|
||||
angles::radians_to_degrees(std::asin(std::clamp(-m20, Type{-1}, Type{1}))),
|
||||
angles::radians_to_degrees(std::atan2(m10, m00)),
|
||||
};
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use rotation matrix")]]
|
||||
Mat<4, 4, Type, St> mat_rotation_axis_x(const Angle& angle) noexcept
|
||||
{
|
||||
return
|
||||
@@ -619,7 +674,7 @@ namespace omath
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use rotation matrix")]]
|
||||
Mat<4, 4, Type, St> mat_rotation_axis_y(const Angle& angle) noexcept
|
||||
{
|
||||
return
|
||||
@@ -632,7 +687,7 @@ namespace omath
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use rotation matrix")]]
|
||||
Mat<4, 4, Type, St> mat_rotation_axis_z(const Angle& angle) noexcept
|
||||
{
|
||||
return
|
||||
@@ -645,7 +700,7 @@ namespace omath
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use camera view matrix")]]
|
||||
static Mat<4, 4, Type, St> mat_camera_view(const Vector3<Type>& forward, const Vector3<Type>& right,
|
||||
const Vector3<Type>& up, const Vector3<Type>& camera_origin) noexcept
|
||||
{
|
||||
@@ -658,56 +713,151 @@ namespace omath
|
||||
} * mat_translation<Type, St>(-camera_origin);
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
|
||||
const float near, const float far) noexcept
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard("You must use perspective matrix")]]
|
||||
Mat<4, 4, Type, St> mat_perspective_left_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio,
|
||||
const Type near, const Type far) noexcept
|
||||
{
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||
const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2});
|
||||
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, 1.f, 0.f}};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
||||
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
||||
{Type{0}, Type{0}, far / (far - near), -(near * far) / (far - near)},
|
||||
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
||||
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
||||
{Type{0}, Type{0}, (far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
|
||||
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
|
||||
const float near, const float far) noexcept
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard("You must use perspective matrix")]]
|
||||
Mat<4, 4, Type, St> mat_perspective_right_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio,
|
||||
const Type near, const Type far) noexcept
|
||||
{
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||
const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2});
|
||||
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, -1.f, 0.f}};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
||||
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
||||
{Type{0}, Type{0}, -far / (far - near), -(near * far) / (far - near)},
|
||||
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
||||
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
||||
{Type{0}, Type{0}, -(far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
|
||||
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
|
||||
// Horizontal-FOV variants — use these when the engine reports FOV as
|
||||
// horizontal (UE's FMinimalViewInfo::FOV, Quake-family fov_x, etc.).
|
||||
// X and Y scales derived as: X = 1 / tan(hfov/2), Y = aspect / tan(hfov/2).
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard("You must use perspective matrix")]]
|
||||
Mat<4, 4, Type, St> mat_perspective_left_handed_horizontal_fov(const Type horizontal_fov,
|
||||
const Type aspect_ratio, const Type near,
|
||||
const Type far) noexcept
|
||||
{
|
||||
const auto inv_tan_half_hfov = Type{1} / std::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
|
||||
const auto x_axis = inv_tan_half_hfov;
|
||||
const auto y_axis = inv_tan_half_hfov * aspect_ratio;
|
||||
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
||||
{Type{0}, y_axis, Type{0}, Type{0}},
|
||||
{Type{0}, Type{0}, far / (far - near), -(near * far) / (far - near)},
|
||||
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
||||
{Type{0}, y_axis, Type{0}, Type{0}},
|
||||
{Type{0}, Type{0}, (far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
|
||||
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard("You must use perspective matrix")]]
|
||||
Mat<4, 4, Type, St> mat_perspective_right_handed_horizontal_fov(const Type horizontal_fov,
|
||||
const Type aspect_ratio, const Type near,
|
||||
const Type far) noexcept
|
||||
{
|
||||
const auto inv_tan_half_hfov = Type{1} / std::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
|
||||
const auto x_axis = inv_tan_half_hfov;
|
||||
const auto y_axis = inv_tan_half_hfov * aspect_ratio;
|
||||
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
||||
{Type{0}, y_axis, Type{0}, Type{0}},
|
||||
{Type{0}, Type{0}, -far / (far - near), -(near * far) / (far - near)},
|
||||
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
||||
{Type{0}, y_axis, Type{0}, Type{0}},
|
||||
{Type{0}, Type{0}, -(far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
|
||||
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard("You must use ortho matrix")]]
|
||||
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||
const Type near, const Type far) noexcept
|
||||
{
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard("You must use ortho matrix")]]
|
||||
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||
const Type near, const Type far) noexcept
|
||||
{
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
||||
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
|
||||
@@ -733,14 +883,14 @@ template<size_t Rows, size_t Columns, class Type, omath::MatStoreType StoreType>
|
||||
struct std::formatter<omath::Mat<Rows, Columns, Type, StoreType>> // NOLINT(*-dcl58-cpp)
|
||||
{
|
||||
using MatType = omath::Mat<Rows, Columns, Type, StoreType>;
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use parse iterator")]]
|
||||
static constexpr auto parse(std::format_parse_context& ctx)
|
||||
{
|
||||
return ctx.begin();
|
||||
}
|
||||
|
||||
template<class FormatContext>
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use format iterator")]]
|
||||
static auto format(const MatType& mat, FormatContext& ctx)
|
||||
{
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
|
||||
@@ -752,4 +902,4 @@ struct std::formatter<omath::Mat<Rows, Columns, Type, StoreType>> // NOLINT(*-dc
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
|
||||
return std::format_to(ctx.out(), u8"{}", mat.to_u8string());
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -26,18 +26,24 @@ namespace omath
|
||||
// Constructors
|
||||
constexpr Vector2() = default;
|
||||
|
||||
template<class CastedType>
|
||||
requires std::is_arithmetic_v<CastedType>
|
||||
[[nodiscard("You must use casted vector")]] constexpr explicit operator Vector2<CastedType>() const noexcept
|
||||
{
|
||||
return {static_cast<CastedType>(x), static_cast<CastedType>(y)};
|
||||
}
|
||||
constexpr Vector2(const Type& x, const Type& y) noexcept: x(x), y(y)
|
||||
{
|
||||
}
|
||||
|
||||
// Equality operators
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
constexpr bool operator==(const Vector2& other) const noexcept
|
||||
{
|
||||
return x == other.x && y == other.y;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
constexpr bool operator!=(const Vector2& other) const noexcept
|
||||
{
|
||||
return !(*this == other);
|
||||
@@ -109,45 +115,51 @@ namespace omath
|
||||
}
|
||||
|
||||
// Basic vector operations
|
||||
[[nodiscard]] Type distance_to(const Vector2& other) const noexcept
|
||||
[[nodiscard("You must use distance")]]
|
||||
Type distance_to(const Vector2& other) const noexcept
|
||||
{
|
||||
return std::sqrt(distance_to_sqr(other));
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type distance_to_sqr(const Vector2& other) const noexcept
|
||||
[[nodiscard("You must use squared distance")]]
|
||||
constexpr Type distance_to_sqr(const Vector2& other) const noexcept
|
||||
{
|
||||
return (x - other.x) * (x - other.x) + (y - other.y) * (y - other.y);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type dot(const Vector2& other) const noexcept
|
||||
[[nodiscard("You must use dot product")]]
|
||||
constexpr Type dot(const Vector2& other) const noexcept
|
||||
{
|
||||
return x * other.x + y * other.y;
|
||||
}
|
||||
|
||||
#ifndef _MSC_VER
|
||||
[[nodiscard]] constexpr Type length() const noexcept
|
||||
[[nodiscard("You must use length")]] constexpr Type length() const noexcept
|
||||
{
|
||||
return std::hypot(this->x, this->y);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector2 normalized() const noexcept
|
||||
[[nodiscard("You must use normalized vector")]] constexpr Vector2 normalized() const noexcept
|
||||
{
|
||||
const Type len = length();
|
||||
return len > 0.f ? *this / len : *this;
|
||||
}
|
||||
#else
|
||||
[[nodiscard]] Type length() const noexcept
|
||||
[[nodiscard("You must use length")]]
|
||||
Type length() const noexcept
|
||||
{
|
||||
return std::hypot(x, y);
|
||||
}
|
||||
|
||||
[[nodiscard]] Vector2 normalized() const noexcept
|
||||
[[nodiscard("You must use normalized vector")]]
|
||||
Vector2 normalized() const noexcept
|
||||
{
|
||||
const Type len = length();
|
||||
return len > static_cast<Type>(0) ? *this / len : *this;
|
||||
}
|
||||
#endif
|
||||
[[nodiscard]] constexpr Type length_sqr() const noexcept
|
||||
[[nodiscard("You must use squared length")]]
|
||||
constexpr Type length_sqr() const noexcept
|
||||
{
|
||||
return x * x + y * y;
|
||||
}
|
||||
@@ -159,80 +171,91 @@ namespace omath
|
||||
y = y < static_cast<Type>(0) ? -y : y;
|
||||
return *this;
|
||||
}
|
||||
[[nodiscard("You must use absed vector")]]
|
||||
constexpr Vector2 abs() const noexcept
|
||||
{
|
||||
return Vector2{*this}.abs();
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector2 operator-() const noexcept
|
||||
[[nodiscard("You must use negated vector")]]
|
||||
constexpr Vector2 operator-() const noexcept
|
||||
{
|
||||
return {-x, -y};
|
||||
}
|
||||
|
||||
// Binary arithmetic operators
|
||||
[[nodiscard]] constexpr Vector2 operator+(const Vector2& other) const noexcept
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector2 operator+(const Vector2& other) const noexcept
|
||||
{
|
||||
return {x + other.x, y + other.y};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector2 operator-(const Vector2& other) const noexcept
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector2 operator-(const Vector2& other) const noexcept
|
||||
{
|
||||
return {x - other.x, y - other.y};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector2 operator*(const Type& value) const noexcept
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector2 operator*(const Type& value) const noexcept
|
||||
{
|
||||
return {x * value, y * value};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector2 operator/(const Type& value) const noexcept
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector2 operator/(const Type& value) const noexcept
|
||||
{
|
||||
return {x / value, y / value};
|
||||
}
|
||||
|
||||
// Sum of elements
|
||||
[[nodiscard]] constexpr Type sum() const noexcept
|
||||
[[nodiscard("You must use sum of elements")]]
|
||||
constexpr Type sum() const noexcept
|
||||
{
|
||||
return x + y;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
bool operator<(const Vector2& other) const noexcept
|
||||
{
|
||||
return length() < other.length();
|
||||
}
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
bool operator>(const Vector2& other) const noexcept
|
||||
{
|
||||
return length() > other.length();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
bool operator<=(const Vector2& other) const noexcept
|
||||
{
|
||||
return length() <= other.length();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
bool operator>=(const Vector2& other) const noexcept
|
||||
{
|
||||
return length() >= other.length();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use tuple")]]
|
||||
constexpr std::tuple<Type, Type> as_tuple() const noexcept
|
||||
{
|
||||
return std::make_tuple(x, y);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use array")]]
|
||||
constexpr std::array<Type, 2> as_array() const noexcept
|
||||
{
|
||||
return {x, y};
|
||||
}
|
||||
#ifdef OMATH_IMGUI_INTEGRATION
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use ImVec2")]]
|
||||
constexpr ImVec2 to_im_vec2() const noexcept
|
||||
{
|
||||
return {static_cast<float>(this->x), static_cast<float>(this->y)};
|
||||
}
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use vector from ImVec2")]]
|
||||
static Vector2 from_im_vec2(const ImVec2& other) noexcept
|
||||
{
|
||||
return {static_cast<Type>(other.x), static_cast<Type>(other.y)};
|
||||
@@ -243,7 +266,7 @@ namespace omath
|
||||
|
||||
template<> struct std::hash<omath::Vector2<float>>
|
||||
{
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use hash value")]]
|
||||
std::size_t operator()(const omath::Vector2<float>& vec) const noexcept
|
||||
{
|
||||
std::size_t hash = 0;
|
||||
@@ -259,14 +282,14 @@ template<> struct std::hash<omath::Vector2<float>>
|
||||
template<class Type>
|
||||
struct std::formatter<omath::Vector2<Type>> // NOLINT(*-dcl58-cpp)
|
||||
{
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use parse iterator")]]
|
||||
static constexpr auto parse(std::format_parse_context& ctx)
|
||||
{
|
||||
return ctx.begin();
|
||||
}
|
||||
|
||||
template<class FormatContext>
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use format iterator")]]
|
||||
static auto format(const omath::Vector2<Type>& vec, FormatContext& ctx)
|
||||
{
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
|
||||
|
||||
@@ -30,12 +30,22 @@ namespace omath
|
||||
}
|
||||
constexpr Vector3() noexcept: Vector2<Type>() {};
|
||||
|
||||
[[nodiscard]] constexpr bool operator==(const Vector3& other) const noexcept
|
||||
template<class CastedType>
|
||||
requires std::is_arithmetic_v<CastedType>
|
||||
[[nodiscard("You must use casted vector")]]
|
||||
constexpr explicit operator Vector3<CastedType>() const noexcept
|
||||
{
|
||||
return {static_cast<CastedType>(this->x), static_cast<CastedType>(this->y),
|
||||
static_cast<CastedType>(this->z)};
|
||||
}
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
constexpr bool operator==(const Vector3& other) const noexcept
|
||||
{
|
||||
return Vector2<Type>::operator==(other) && (other.z == z);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr bool operator!=(const Vector3& other) const noexcept
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
constexpr bool operator!=(const Vector3& other) const noexcept
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
@@ -111,118 +121,140 @@ namespace omath
|
||||
|
||||
return *this;
|
||||
}
|
||||
[[nodiscard("You must use absed vector")]]
|
||||
constexpr Vector3 abs() const noexcept
|
||||
{
|
||||
return Vector3{*this}.abs();
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type distance_to_sqr(const Vector3& other) const noexcept
|
||||
[[nodiscard("You must use squared distance")]]
|
||||
constexpr Type distance_to_sqr(const Vector3& other) const noexcept
|
||||
{
|
||||
return (*this - other).length_sqr();
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type dot(const Vector3& other) const noexcept
|
||||
[[nodiscard("You must use dot product")]]
|
||||
constexpr Type dot(const Vector3& other) const noexcept
|
||||
{
|
||||
return Vector2<Type>::dot(other) + z * other.z;
|
||||
}
|
||||
|
||||
#ifndef _MSC_VER
|
||||
[[nodiscard]] constexpr Type length() const
|
||||
[[nodiscard("You must use length")]] constexpr Type length() const
|
||||
{
|
||||
return std::hypot(this->x, this->y, z);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type length_2d() const
|
||||
[[nodiscard("You must use 2D length")]] constexpr Type length_2d() const
|
||||
{
|
||||
return Vector2<Type>::length();
|
||||
}
|
||||
[[nodiscard]] Type distance_to(const Vector3& other) const
|
||||
[[nodiscard("You must use distance")]] Type distance_to(const Vector3& other) const
|
||||
{
|
||||
return (*this - other).length();
|
||||
}
|
||||
[[nodiscard]] constexpr Vector3 normalized() const
|
||||
[[nodiscard("You must use normalized vector")]] constexpr Vector3 normalized() const
|
||||
{
|
||||
const Type length_value = this->length();
|
||||
|
||||
return length_value != 0 ? *this / length_value : *this;
|
||||
}
|
||||
#else
|
||||
[[nodiscard]] Type length() const noexcept
|
||||
[[nodiscard("You must use length")]]
|
||||
Type length() const noexcept
|
||||
{
|
||||
return std::hypot(this->x, this->y, z);
|
||||
}
|
||||
|
||||
[[nodiscard]] Vector3 normalized() const noexcept
|
||||
[[nodiscard("You must use normalized vector")]]
|
||||
Vector3 normalized() const noexcept
|
||||
{
|
||||
const Type len = this->length();
|
||||
|
||||
return len != static_cast<Type>(0) ? *this / len : *this;
|
||||
}
|
||||
|
||||
[[nodiscard]] Type length_2d() const noexcept
|
||||
[[nodiscard("You must use 2D length")]]
|
||||
Type length_2d() const noexcept
|
||||
{
|
||||
return Vector2<Type>::length();
|
||||
}
|
||||
|
||||
[[nodiscard]] Type distance_to(const Vector3& v_other) const noexcept
|
||||
[[nodiscard("You must use distance")]]
|
||||
Type distance_to(const Vector3& v_other) const noexcept
|
||||
{
|
||||
return (*this - v_other).length();
|
||||
}
|
||||
#endif
|
||||
|
||||
[[nodiscard]] constexpr Type length_sqr() const noexcept
|
||||
[[nodiscard("You must use squared length")]]
|
||||
constexpr Type length_sqr() const noexcept
|
||||
{
|
||||
return Vector2<Type>::length_sqr() + z * z;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector3 operator-() const noexcept
|
||||
[[nodiscard("You must use negated vector")]]
|
||||
constexpr Vector3 operator-() const noexcept
|
||||
{
|
||||
return {-this->x, -this->y, -z};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector3 operator+(const Vector3& other) const noexcept
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector3 operator+(const Vector3& other) const noexcept
|
||||
{
|
||||
return {this->x + other.x, this->y + other.y, z + other.z};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector3 operator-(const Vector3& other) const noexcept
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector3 operator-(const Vector3& other) const noexcept
|
||||
{
|
||||
return {this->x - other.x, this->y - other.y, z - other.z};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector3 operator*(const Type& value) const noexcept
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector3 operator*(const Type& value) const noexcept
|
||||
{
|
||||
return {this->x * value, this->y * value, z * value};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector3 operator*(const Vector3& other) const noexcept
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector3 operator*(const Vector3& other) const noexcept
|
||||
{
|
||||
return {this->x * other.x, this->y * other.y, z * other.z};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector3 operator/(const Type& value) const noexcept
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector3 operator/(const Type& value) const noexcept
|
||||
{
|
||||
return {this->x / value, this->y / value, z / value};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector3 operator/(const Vector3& other) const noexcept
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector3 operator/(const Vector3& other) const noexcept
|
||||
{
|
||||
return {this->x / other.x, this->y / other.y, z / other.z};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector3 cross(const Vector3& other) const noexcept
|
||||
[[nodiscard("You must use cross product")]]
|
||||
constexpr Vector3 cross(const Vector3& other) const noexcept
|
||||
{
|
||||
return {this->y * other.z - z * other.y, z * other.x - this->x * other.z,
|
||||
this->x * other.y - this->y * other.x};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type sum() const noexcept
|
||||
[[nodiscard("You must use sum of elements")]]
|
||||
constexpr Type sum() const noexcept
|
||||
{
|
||||
return sum_2d() + z;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use direction check result")]]
|
||||
bool point_to_same_direction(const Vector3& other) const
|
||||
{
|
||||
return dot(other) > static_cast<Type>(0);
|
||||
}
|
||||
[[nodiscard]] std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error>
|
||||
[[nodiscard("You must use angle between vectors")]]
|
||||
std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error>
|
||||
angle_between(const Vector3& other) const noexcept
|
||||
{
|
||||
const auto bottom = length() * other.length();
|
||||
@@ -233,8 +265,8 @@ namespace omath
|
||||
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
|
||||
}
|
||||
|
||||
[[nodiscard]] bool is_perpendicular(const Vector3& other,
|
||||
Type epsilon = static_cast<Type>(0.0001)) const noexcept
|
||||
[[nodiscard("You must use perpendicularity check result")]]
|
||||
bool is_perpendicular(const Vector3& other, Type epsilon = static_cast<Type>(0.0001)) const noexcept
|
||||
{
|
||||
if (const auto angle = angle_between(other))
|
||||
return std::abs(angle->as_degrees() - static_cast<Type>(90)) <= epsilon;
|
||||
@@ -242,41 +274,43 @@ namespace omath
|
||||
return false;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type sum_2d() const noexcept
|
||||
[[nodiscard("You must use 2D sum")]]
|
||||
constexpr Type sum_2d() const noexcept
|
||||
{
|
||||
return Vector2<Type>::sum();
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr std::tuple<Type, Type, Type> as_tuple() const noexcept
|
||||
[[nodiscard("You must use tuple")]]
|
||||
constexpr std::tuple<Type, Type, Type> as_tuple() const noexcept
|
||||
{
|
||||
return std::make_tuple(this->x, this->y, z);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
bool operator<(const Vector3& other) const noexcept
|
||||
{
|
||||
return length() < other.length();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
bool operator>(const Vector3& other) const noexcept
|
||||
{
|
||||
return length() > other.length();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
bool operator<=(const Vector3& other) const noexcept
|
||||
{
|
||||
return length() <= other.length();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
bool operator>=(const Vector3& other) const noexcept
|
||||
{
|
||||
return length() >= other.length();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use array")]]
|
||||
constexpr std::array<Type, 3> as_array() const noexcept
|
||||
{
|
||||
return {this->x, this->y, z};
|
||||
@@ -286,7 +320,7 @@ namespace omath
|
||||
|
||||
template<> struct std::hash<omath::Vector3<float>>
|
||||
{
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use hash value")]]
|
||||
std::size_t operator()(const omath::Vector3<float>& vec) const noexcept
|
||||
{
|
||||
std::size_t hash = 0;
|
||||
@@ -303,14 +337,14 @@ template<> struct std::hash<omath::Vector3<float>>
|
||||
template<class Type>
|
||||
struct std::formatter<omath::Vector3<Type>> // NOLINT(*-dcl58-cpp)
|
||||
{
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use parse iterator")]]
|
||||
static constexpr auto parse(std::format_parse_context& ctx)
|
||||
{
|
||||
return ctx.begin();
|
||||
}
|
||||
|
||||
template<class FormatContext>
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use format iterator")]]
|
||||
static auto format(const omath::Vector3<Type>& vec, FormatContext& ctx)
|
||||
{
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
|
||||
|
||||
@@ -21,13 +21,22 @@ namespace omath
|
||||
}
|
||||
constexpr Vector4() noexcept: Vector3<Type>(), w(static_cast<Type>(0)) {};
|
||||
|
||||
[[nodiscard]]
|
||||
|
||||
template<class CastedType>
|
||||
requires std::is_arithmetic_v<CastedType>
|
||||
[[nodiscard("You must use casted vector")]] constexpr explicit operator Vector4<CastedType>() const noexcept
|
||||
{
|
||||
return {static_cast<CastedType>(this->x), static_cast<CastedType>(this->y),
|
||||
static_cast<CastedType>(this->z), static_cast<CastedType>(this->w)};
|
||||
}
|
||||
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
constexpr bool operator==(const Vector4& other) const noexcept
|
||||
{
|
||||
return Vector3<Type>::operator==(other) && w == other.w;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
constexpr bool operator!=(const Vector4& other) const noexcept
|
||||
{
|
||||
return !(*this == other);
|
||||
@@ -80,17 +89,19 @@ namespace omath
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type length_sqr() const noexcept
|
||||
[[nodiscard("You must use squared length")]]
|
||||
constexpr Type length_sqr() const noexcept
|
||||
{
|
||||
return Vector3<Type>::length_sqr() + w * w;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type dot(const Vector4& other) const noexcept
|
||||
[[nodiscard("You must use dot product")]]
|
||||
constexpr Type dot(const Vector4& other) const noexcept
|
||||
{
|
||||
return Vector3<Type>::dot(other) + w * other.w;
|
||||
}
|
||||
|
||||
[[nodiscard]] Type length() const noexcept
|
||||
[[nodiscard("You must use length")]] Type length() const noexcept
|
||||
{
|
||||
return std::sqrt(length_sqr());
|
||||
}
|
||||
@@ -102,6 +113,11 @@ namespace omath
|
||||
|
||||
return *this;
|
||||
}
|
||||
[[nodiscard("You must use absed vector")]]
|
||||
constexpr Vector4 abs() const noexcept
|
||||
{
|
||||
return Vector4{*this}.abs();
|
||||
}
|
||||
constexpr Vector4& clamp(const Type& min, const Type& max) noexcept
|
||||
{
|
||||
this->x = std::clamp(this->x, min, max);
|
||||
@@ -111,86 +127,86 @@ namespace omath
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use negated vector")]]
|
||||
constexpr Vector4 operator-() const noexcept
|
||||
{
|
||||
return {-this->x, -this->y, -this->z, -w};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector4 operator+(const Vector4& other) const noexcept
|
||||
{
|
||||
return {this->x + other.x, this->y + other.y, this->z + other.z, w + other.w};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector4 operator-(const Vector4& other) const noexcept
|
||||
{
|
||||
return {this->x - other.x, this->y - other.y, this->z - other.z, w - other.w};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector4 operator*(const Type& value) const noexcept
|
||||
{
|
||||
return {this->x * value, this->y * value, this->z * value, w * value};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector4 operator*(const Vector4& other) const noexcept
|
||||
{
|
||||
return {this->x * other.x, this->y * other.y, this->z * other.z, w * other.w};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector4 operator/(const Type& value) const noexcept
|
||||
{
|
||||
return {this->x / value, this->y / value, this->z / value, w / value};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use result vector")]]
|
||||
constexpr Vector4 operator/(const Vector4& other) const noexcept
|
||||
{
|
||||
return {this->x / other.x, this->y / other.y, this->z / other.z, w / other.w};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use sum of elements")]]
|
||||
constexpr Type sum() const noexcept
|
||||
{
|
||||
return Vector3<Type>::sum() + w;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
bool operator<(const Vector4& other) const noexcept
|
||||
{
|
||||
return length() < other.length();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
bool operator>(const Vector4& other) const noexcept
|
||||
{
|
||||
return length() > other.length();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
bool operator<=(const Vector4& other) const noexcept
|
||||
{
|
||||
return length() <= other.length();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use comparison result")]]
|
||||
bool operator>=(const Vector4& other) const noexcept
|
||||
{
|
||||
return length() >= other.length();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use array")]]
|
||||
constexpr std::array<Type, 4> as_array() const noexcept
|
||||
{
|
||||
return {this->x, this->y, this->z, w};
|
||||
}
|
||||
|
||||
#ifdef OMATH_IMGUI_INTEGRATION
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use ImVec4")]]
|
||||
constexpr ImVec4 to_im_vec4() const noexcept
|
||||
{
|
||||
return {
|
||||
@@ -200,7 +216,7 @@ namespace omath
|
||||
static_cast<float>(w),
|
||||
};
|
||||
}
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use vector from ImVec4")]]
|
||||
static Vector4<float> from_im_vec4(const ImVec4& other) noexcept
|
||||
{
|
||||
return {static_cast<Type>(other.x), static_cast<Type>(other.y), static_cast<Type>(other.z)};
|
||||
@@ -211,7 +227,7 @@ namespace omath
|
||||
|
||||
template<> struct std::hash<omath::Vector4<float>>
|
||||
{
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use hash value")]]
|
||||
std::size_t operator()(const omath::Vector4<float>& vec) const noexcept
|
||||
{
|
||||
std::size_t hash = 0;
|
||||
@@ -228,13 +244,13 @@ template<> struct std::hash<omath::Vector4<float>>
|
||||
template<class Type>
|
||||
struct std::formatter<omath::Vector4<Type>> // NOLINT(*-dcl58-cpp)
|
||||
{
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use parse iterator")]]
|
||||
static constexpr auto parse(std::format_parse_context& ctx)
|
||||
{
|
||||
return ctx.begin();
|
||||
}
|
||||
template<class FormatContext>
|
||||
[[nodiscard]]
|
||||
[[nodiscard("You must use format iterator")]]
|
||||
static auto format(const omath::Vector4<Type>& vec, FormatContext& ctx)
|
||||
{
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
|
||||
@@ -246,4 +262,4 @@ struct std::formatter<omath::Vector4<Type>> // NOLINT(*-dcl58-cpp)
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
|
||||
return std::format_to(ctx.out(), u8"[{}, {}, {}, {}]", vec.x, vec.y, vec.z, vec.w);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -15,11 +15,16 @@ namespace omath::lua
|
||||
static void register_vec2(sol::table& omath_table);
|
||||
static void register_vec3(sol::table& omath_table);
|
||||
static void register_vec4(sol::table& omath_table);
|
||||
static void register_matrices(sol::table& omath_table);
|
||||
static void register_quaternion(sol::table& omath_table);
|
||||
static void register_color(sol::table& omath_table);
|
||||
static void register_hud(sol::table& omath_table);
|
||||
static void register_triangle(sol::table& omath_table);
|
||||
static void register_3d_primitives(sol::table& omath_table);
|
||||
static void register_collision(sol::table& omath_table);
|
||||
static void register_shared_types(sol::table& omath_table);
|
||||
static void register_engines(sol::table& omath_table);
|
||||
static void register_pattern_scan(sol::table& omath_table);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -87,6 +87,12 @@
|
||||
#include "omath/engines/frostbite_engine/traits/camera_trait.hpp"
|
||||
#include "omath/engines/frostbite_engine/traits/pred_engine_trait.hpp"
|
||||
|
||||
// RAGE Engine
|
||||
#include "omath/engines/rage_engine/constants.hpp"
|
||||
#include "omath/engines/rage_engine/formulas.hpp"
|
||||
#include "omath/engines/rage_engine/camera.hpp"
|
||||
#include "omath/engines/rage_engine/traits/camera_trait.hpp"
|
||||
#include "omath/engines/rage_engine/traits/pred_engine_trait.hpp"
|
||||
|
||||
// Unreal Engine
|
||||
#include "omath/engines/unreal_engine/constants.hpp"
|
||||
@@ -101,4 +107,4 @@
|
||||
|
||||
// Utility
|
||||
#include "omath/utility/pattern_scan.hpp"
|
||||
#include "omath/utility/pe_pattern_scan.hpp"
|
||||
#include "omath/utility/pe_pattern_scan.hpp"
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
//
|
||||
// Created by orange on 4/12/2026.
|
||||
//
|
||||
#pragma once
|
||||
#include "navigation_mesh.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
namespace omath::pathfinding
|
||||
{
|
||||
enum class WalkBotStatus
|
||||
{
|
||||
IDLE,
|
||||
PATHING,
|
||||
FINISHED
|
||||
};
|
||||
class WalkBot
|
||||
{
|
||||
public:
|
||||
WalkBot() = default;
|
||||
explicit WalkBot(const std::shared_ptr<NavigationMesh>& mesh, float min_node_distance = 1.f);
|
||||
|
||||
void set_nav_mesh(const std::shared_ptr<NavigationMesh>& mesh);
|
||||
void set_min_node_distance(float distance);
|
||||
|
||||
void set_target(const Vector3<float>& target);
|
||||
|
||||
// Clear navigation state so the bot can be re-routed without stale
|
||||
// visited-node memory.
|
||||
void reset();
|
||||
|
||||
// Call every game tick with the current bot world position.
|
||||
void update(const Vector3<float>& bot_position);
|
||||
|
||||
void on_path(const std::function<void(const Vector3<float>&)>& callback);
|
||||
void on_status(const std::function<void(WalkBotStatus)>& callback);
|
||||
|
||||
private:
|
||||
std::weak_ptr<NavigationMesh> m_nav_mesh;
|
||||
std::optional<std::function<void(const Vector3<float>&)>> m_on_next_path_node;
|
||||
std::optional<std::function<void(WalkBotStatus)>> m_on_status_update;
|
||||
std::optional<Vector3<float>> m_last_visited;
|
||||
std::optional<Vector3<float>> m_target;
|
||||
float m_min_node_distance{1.f};
|
||||
};
|
||||
} // namespace omath::pathfinding
|
||||
@@ -8,22 +8,24 @@
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
template<class ArithmeticType = float>
|
||||
struct AimAngles
|
||||
{
|
||||
float pitch{};
|
||||
float yaw{};
|
||||
ArithmeticType pitch{};
|
||||
ArithmeticType yaw{};
|
||||
};
|
||||
|
||||
template<class ArithmeticType = float>
|
||||
class ProjPredEngineInterface
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
||||
const Target& target) const = 0;
|
||||
virtual std::optional<Vector3<ArithmeticType>> maybe_calculate_aim_point(
|
||||
const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const = 0;
|
||||
|
||||
[[nodiscard]]
|
||||
virtual std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
|
||||
const Target& target) const = 0;
|
||||
virtual std::optional<AimAngles<ArithmeticType>> maybe_calculate_aim_angles(
|
||||
const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const = 0;
|
||||
|
||||
virtual ~ProjPredEngineInterface() = default;
|
||||
};
|
||||
|
||||
@@ -6,14 +6,14 @@
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
class ProjPredEngineAvx2 final : public ProjPredEngineInterface
|
||||
class ProjPredEngineAvx2 final : public ProjPredEngineInterface<float>
|
||||
{
|
||||
public:
|
||||
[[nodiscard]] std::optional<Vector3<float>>
|
||||
maybe_calculate_aim_point(const Projectile& projectile, const Target& target) const override;
|
||||
maybe_calculate_aim_point(const Projectile<float>& projectile, const Target<float>& target) const override;
|
||||
|
||||
[[nodiscard]] std::optional<AimAngles>
|
||||
maybe_calculate_aim_angles(const Projectile& projectile, const Target& target) const override;
|
||||
[[nodiscard]] std::optional<AimAngles<float>>
|
||||
maybe_calculate_aim_angles(const Projectile<float>& projectile, const Target<float>& target) const override;
|
||||
|
||||
ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time);
|
||||
~ProjPredEngineAvx2() override = default;
|
||||
@@ -21,7 +21,7 @@ namespace omath::projectile_prediction
|
||||
private:
|
||||
[[nodiscard]] static std::optional<float> calculate_pitch(const Vector3<float>& proj_origin,
|
||||
const Vector3<float>& target_pos,
|
||||
float bullet_gravity, float v0, float time) ;
|
||||
float bullet_gravity, float v0, float time);
|
||||
|
||||
// We use [[maybe_unused]] here since AVX2 is not available for ARM and ARM64 CPU
|
||||
[[maybe_unused]] const float m_gravity_constant;
|
||||
|
||||
@@ -13,24 +13,23 @@
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
template<class T>
|
||||
template<class T, class ArithmeticType>
|
||||
concept PredEngineConcept =
|
||||
requires(const Projectile& projectile, const Target& target, const Vector3<float>& vec_a,
|
||||
const Vector3<float>& vec_b,
|
||||
Vector3<float> v3, // by-value for calc_viewpoint_from_angles
|
||||
float pitch, float yaw, float time, float gravity, std::optional<float> maybe_pitch) {
|
||||
// Presence + return types
|
||||
requires(const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target,
|
||||
const Vector3<ArithmeticType>& vec_a, const Vector3<ArithmeticType>& vec_b,
|
||||
Vector3<ArithmeticType> v3,
|
||||
ArithmeticType pitch, ArithmeticType yaw, ArithmeticType time, ArithmeticType gravity,
|
||||
std::optional<ArithmeticType> maybe_pitch) {
|
||||
{
|
||||
T::predict_projectile_position(projectile, pitch, yaw, time, gravity)
|
||||
} -> std::same_as<Vector3<float>>;
|
||||
{ T::predict_target_position(target, time, gravity) } -> std::same_as<Vector3<float>>;
|
||||
{ T::calc_vector_2d_distance(vec_a) } -> std::same_as<float>;
|
||||
{ T::get_vector_height_coordinate(vec_b) } -> std::same_as<float>;
|
||||
{ T::calc_viewpoint_from_angles(projectile, v3, maybe_pitch) } -> std::same_as<Vector3<float>>;
|
||||
{ T::calc_direct_pitch_angle(vec_a, vec_b) } -> std::same_as<float>;
|
||||
{ T::calc_direct_yaw_angle(vec_a, vec_b) } -> std::same_as<float>;
|
||||
} -> std::same_as<Vector3<ArithmeticType>>;
|
||||
{ T::predict_target_position(target, time, gravity) } -> std::same_as<Vector3<ArithmeticType>>;
|
||||
{ T::calc_vector_2d_distance(vec_a) } -> std::same_as<ArithmeticType>;
|
||||
{ T::get_vector_height_coordinate(vec_b) } -> std::same_as<ArithmeticType>;
|
||||
{ T::calc_viewpoint_from_angles(projectile, v3, maybe_pitch) } -> std::same_as<Vector3<ArithmeticType>>;
|
||||
{ T::calc_direct_pitch_angle(vec_a, vec_b) } -> std::same_as<ArithmeticType>;
|
||||
{ T::calc_direct_yaw_angle(vec_a, vec_b) } -> std::same_as<ArithmeticType>;
|
||||
|
||||
// Enforce noexcept as in PredEngineTrait
|
||||
requires noexcept(T::predict_projectile_position(projectile, pitch, yaw, time, gravity));
|
||||
requires noexcept(T::predict_target_position(target, time, gravity));
|
||||
requires noexcept(T::calc_vector_2d_distance(vec_a));
|
||||
@@ -39,21 +38,24 @@ namespace omath::projectile_prediction
|
||||
requires noexcept(T::calc_direct_pitch_angle(vec_a, vec_b));
|
||||
requires noexcept(T::calc_direct_yaw_angle(vec_a, vec_b));
|
||||
};
|
||||
template<class EngineTrait = source_engine::PredEngineTrait>
|
||||
requires PredEngineConcept<EngineTrait>
|
||||
class ProjPredEngineLegacy final : public ProjPredEngineInterface
|
||||
|
||||
template<class EngineTrait = source_engine::PredEngineTrait, class ArithmeticType = float>
|
||||
requires PredEngineConcept<EngineTrait, ArithmeticType>
|
||||
class ProjPredEngineLegacy final : public ProjPredEngineInterface<ArithmeticType>
|
||||
{
|
||||
public:
|
||||
explicit ProjPredEngineLegacy(const float gravity_constant, const float simulation_time_step,
|
||||
const float maximum_simulation_time, const float distance_tolerance)
|
||||
explicit ProjPredEngineLegacy(const ArithmeticType gravity_constant,
|
||||
const ArithmeticType simulation_time_step,
|
||||
const ArithmeticType maximum_simulation_time,
|
||||
const ArithmeticType distance_tolerance)
|
||||
: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),
|
||||
m_maximum_simulation_time(maximum_simulation_time), m_distance_tolerance(distance_tolerance)
|
||||
{
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
||||
const Target& target) const override
|
||||
std::optional<Vector3<ArithmeticType>> maybe_calculate_aim_point(
|
||||
const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const override
|
||||
{
|
||||
const auto solution = find_solution(projectile, target);
|
||||
if (!solution)
|
||||
@@ -64,28 +66,31 @@ namespace omath::projectile_prediction
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
|
||||
const Target& target) const override
|
||||
std::optional<AimAngles<ArithmeticType>> maybe_calculate_aim_angles(
|
||||
const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const override
|
||||
{
|
||||
const auto solution = find_solution(projectile, target);
|
||||
if (!solution)
|
||||
return std::nullopt;
|
||||
|
||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
|
||||
return AimAngles{solution->pitch, yaw};
|
||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(
|
||||
projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
|
||||
return AimAngles<ArithmeticType>{solution->pitch, yaw};
|
||||
}
|
||||
|
||||
private:
|
||||
struct Solution
|
||||
{
|
||||
Vector3<float> predicted_target_position;
|
||||
float pitch;
|
||||
Vector3<ArithmeticType> predicted_target_position;
|
||||
ArithmeticType pitch;
|
||||
};
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<Solution> find_solution(const Projectile& projectile, const Target& target) const
|
||||
std::optional<Solution> find_solution(const Projectile<ArithmeticType>& projectile,
|
||||
const Target<ArithmeticType>& target) const
|
||||
{
|
||||
for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step)
|
||||
for (ArithmeticType time = ArithmeticType{0}; time < m_maximum_simulation_time;
|
||||
time += m_simulation_time_step)
|
||||
{
|
||||
const auto predicted_target_position =
|
||||
EngineTrait::predict_target_position(target, time, m_gravity_constant);
|
||||
@@ -105,10 +110,10 @@ namespace omath::projectile_prediction
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
const float m_gravity_constant;
|
||||
const float m_simulation_time_step;
|
||||
const float m_maximum_simulation_time;
|
||||
const float m_distance_tolerance;
|
||||
const ArithmeticType m_gravity_constant;
|
||||
const ArithmeticType m_simulation_time_step;
|
||||
const ArithmeticType m_maximum_simulation_time;
|
||||
const ArithmeticType m_distance_tolerance;
|
||||
|
||||
// Realization of this formula:
|
||||
// https://stackoverflow.com/questions/54917375/how-to-calculate-the-angle-to-shoot-a-bullet-in-order-to-hit-a-moving-target
|
||||
@@ -123,15 +128,15 @@ namespace omath::projectile_prediction
|
||||
\]
|
||||
*/
|
||||
[[nodiscard]]
|
||||
std::optional<float>
|
||||
maybe_calculate_projectile_launch_pitch_angle(const Projectile& projectile,
|
||||
const Vector3<float>& target_position) const noexcept
|
||||
std::optional<ArithmeticType>
|
||||
maybe_calculate_projectile_launch_pitch_angle(const Projectile<ArithmeticType>& projectile,
|
||||
const Vector3<ArithmeticType>& target_position) const noexcept
|
||||
{
|
||||
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
|
||||
|
||||
const auto launch_origin = projectile.m_origin + projectile.m_launch_offset;
|
||||
|
||||
if (bullet_gravity == 0.f)
|
||||
if (bullet_gravity == ArithmeticType{0})
|
||||
return EngineTrait::calc_direct_pitch_angle(launch_origin, target_position);
|
||||
|
||||
const auto delta = target_position - launch_origin;
|
||||
@@ -140,24 +145,28 @@ namespace omath::projectile_prediction
|
||||
const auto distance2d_sqr = distance2d * distance2d;
|
||||
const auto launch_speed_sqr = projectile.m_launch_speed * projectile.m_launch_speed;
|
||||
|
||||
float root = launch_speed_sqr * launch_speed_sqr
|
||||
- bullet_gravity
|
||||
* (bullet_gravity * distance2d_sqr
|
||||
+ 2.0f * EngineTrait::get_vector_height_coordinate(delta) * launch_speed_sqr);
|
||||
ArithmeticType root = launch_speed_sqr * launch_speed_sqr
|
||||
- bullet_gravity
|
||||
* (bullet_gravity * distance2d_sqr
|
||||
+ ArithmeticType{2} * EngineTrait::get_vector_height_coordinate(delta)
|
||||
* launch_speed_sqr);
|
||||
|
||||
if (root < 0.0f) [[unlikely]]
|
||||
if (root < ArithmeticType{0}) [[unlikely]]
|
||||
return std::nullopt;
|
||||
|
||||
root = std::sqrt(root);
|
||||
const float angle = std::atan((launch_speed_sqr - root) / (bullet_gravity * distance2d));
|
||||
const ArithmeticType angle = std::atan((launch_speed_sqr - root) / (bullet_gravity * distance2d));
|
||||
|
||||
return angles::radians_to_degrees(angle);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
|
||||
const float pitch, const float time) const noexcept
|
||||
bool is_projectile_reached_target(const Vector3<ArithmeticType>& target_position,
|
||||
const Projectile<ArithmeticType>& projectile,
|
||||
const ArithmeticType pitch, const ArithmeticType time) const noexcept
|
||||
{
|
||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, target_position);
|
||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(
|
||||
projectile.m_origin + projectile.m_launch_offset, target_position);
|
||||
const auto projectile_position =
|
||||
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
|
||||
|
||||
|
||||
@@ -7,12 +7,13 @@
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
template <class ArithmeticType = float>
|
||||
class Projectile final
|
||||
{
|
||||
public:
|
||||
Vector3<float> m_origin;
|
||||
Vector3<float> m_launch_offset{0.f, 0.f, 0.f};
|
||||
float m_launch_speed{};
|
||||
float m_gravity_scale{};
|
||||
Vector3<ArithmeticType> m_origin;
|
||||
Vector3<ArithmeticType> m_launch_offset{};
|
||||
ArithmeticType m_launch_speed{};
|
||||
ArithmeticType m_gravity_scale{};
|
||||
};
|
||||
} // namespace omath::projectile_prediction
|
||||
@@ -7,11 +7,12 @@
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
template <class ArithmeticType = float>
|
||||
class Target final
|
||||
{
|
||||
public:
|
||||
Vector3<float> m_origin;
|
||||
Vector3<float> m_velocity;
|
||||
Vector3<ArithmeticType> m_origin;
|
||||
Vector3<ArithmeticType> m_velocity;
|
||||
bool m_is_airborne{};
|
||||
};
|
||||
} // namespace omath::projectile_prediction
|
||||
} // namespace omath::projectile_prediction
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "omath/3d_primitives/aabb.hpp"
|
||||
#include "omath/3d_primitives/obb.hpp"
|
||||
#include "omath/linear_algebra/mat.hpp"
|
||||
#include "omath/linear_algebra/triangle.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
@@ -30,30 +32,43 @@ namespace omath::projection
|
||||
float m_width;
|
||||
float m_height;
|
||||
|
||||
[[nodiscard]] constexpr float aspect_ratio() const
|
||||
[[nodiscard("You must use aspect ratio")]] constexpr float aspect_ratio() const
|
||||
{
|
||||
return m_width / m_height;
|
||||
}
|
||||
};
|
||||
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
|
||||
enum class ViewPortClipping
|
||||
{
|
||||
AUTO,
|
||||
MANUAL,
|
||||
};
|
||||
struct CameraAxes
|
||||
{
|
||||
bool inverted_forward = false;
|
||||
bool inverted_right = false;
|
||||
};
|
||||
|
||||
template<class T, class MatType, class ViewAnglesType>
|
||||
template<class T, class MatType, class ViewAnglesType, class NumericType>
|
||||
concept CameraEngineConcept =
|
||||
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
|
||||
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar) {
|
||||
requires(const Vector3<NumericType>& cam_origin, const Vector3<NumericType>& look_at,
|
||||
const ViewAnglesType& angles, const FieldOfView& fov, const ViewPort& viewport, NumericType z_near,
|
||||
NumericType z_far, NDCDepthRange ndc_depth_range) {
|
||||
// Presence + return types
|
||||
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
|
||||
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
|
||||
{ T::calc_projection_matrix(fov, viewport, znear, zfar) } -> std::same_as<MatType>;
|
||||
|
||||
{ T::calc_projection_matrix(fov, viewport, z_near, z_far, ndc_depth_range) } -> std::same_as<MatType>;
|
||||
requires std::is_floating_point_v<NumericType>;
|
||||
// Enforce noexcept as in the trait declaration
|
||||
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
|
||||
requires noexcept(T::calc_view_matrix(angles, cam_origin));
|
||||
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
|
||||
requires noexcept(T::calc_projection_matrix(fov, viewport, z_near, z_far, ndc_depth_range));
|
||||
};
|
||||
|
||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
|
||||
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass,
|
||||
NDCDepthRange depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE, CameraAxes axes = {},
|
||||
class NumericType = float>
|
||||
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType, NumericType>
|
||||
class Camera final
|
||||
{
|
||||
#ifdef OMATH_BUILD_TESTS
|
||||
@@ -69,45 +84,114 @@ namespace omath::projection
|
||||
};
|
||||
|
||||
~Camera() = default;
|
||||
Camera(const Vector3<float>& position, const ViewAnglesType& view_angles, const ViewPort& view_port,
|
||||
const FieldOfView& fov, const float near, const float far) noexcept
|
||||
Camera(const Vector3<NumericType>& position, const ViewAnglesType& view_angles, const ViewPort& view_port,
|
||||
const FieldOfView& fov, const NumericType near, const NumericType far) noexcept
|
||||
: m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near),
|
||||
m_view_angles(view_angles), m_origin(position)
|
||||
{
|
||||
}
|
||||
|
||||
void look_at(const Vector3<float>& target)
|
||||
struct ProjectionParams final
|
||||
{
|
||||
FieldOfView fov;
|
||||
NumericType aspect_ratio{};
|
||||
};
|
||||
|
||||
// Recovers vertical FOV and aspect ratio from a perspective projection matrix
|
||||
// built by any of the engine traits. Both variants (ZERO_TO_ONE and
|
||||
// NEGATIVE_ONE_TO_ONE) share the same m[0,0]/m[1,1] layout, so this works
|
||||
// regardless of the NDC depth range.
|
||||
[[nodiscard("You must use extracted projection params")]]
|
||||
static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept
|
||||
{
|
||||
// m[1,1] == 1 / tan(fov/2) => fov = 2 * atan(1 / m[1,1])
|
||||
const auto f = proj_matrix.at(1, 1);
|
||||
// m[0,0] == m[1,1] / aspect_ratio => aspect = m[1,1] / m[0,0]
|
||||
const auto fov_radians = NumericType{2} * std::atan(NumericType{1} / f);
|
||||
return {FieldOfView::from_radians(static_cast<typename FieldOfView::ArithmeticType>(fov_radians)),
|
||||
f / proj_matrix.at(0, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard("You must use calculated view angles")]]
|
||||
static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
||||
{
|
||||
Vector3<NumericType> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||
if constexpr (axes.inverted_forward)
|
||||
forward_vector = -forward_vector;
|
||||
return TraitClass::calc_look_at_angle({}, forward_vector);
|
||||
}
|
||||
|
||||
[[nodiscard("You must use calculated origin")]]
|
||||
static Vector3<NumericType> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
||||
{
|
||||
// The view matrix is R * T(-origin), so the last column stores t = -R * origin.
|
||||
// Recovering origin: origin = -R^T * t
|
||||
return {
|
||||
-(view_matrix[0, 0] * view_matrix[0, 3] + view_matrix[1, 0] * view_matrix[1, 3]
|
||||
+ view_matrix[2, 0] * view_matrix[2, 3]),
|
||||
-(view_matrix[0, 1] * view_matrix[0, 3] + view_matrix[1, 1] * view_matrix[1, 3]
|
||||
+ view_matrix[2, 1] * view_matrix[2, 3]),
|
||||
-(view_matrix[0, 2] * view_matrix[0, 3] + view_matrix[1, 2] * view_matrix[1, 3]
|
||||
+ view_matrix[2, 2] * view_matrix[2, 3]),
|
||||
};
|
||||
}
|
||||
|
||||
void look_at(const Vector3<NumericType>& target)
|
||||
{
|
||||
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_view_matrix = std::nullopt;
|
||||
}
|
||||
[[nodiscard("You must use calculated look-at angles")]]
|
||||
ViewAnglesType calc_look_at_angles(const Vector3<NumericType>& look_to) const
|
||||
{
|
||||
return TraitClass::calc_look_at_angle(m_origin, look_to);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> get_forward() const noexcept
|
||||
[[nodiscard("You must use forward vector")]]
|
||||
Vector3<NumericType> get_forward() const noexcept
|
||||
{
|
||||
const auto& view_matrix = get_view_matrix();
|
||||
|
||||
if constexpr (inverted_z)
|
||||
return -Vector3<float>{view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> get_right() const noexcept
|
||||
[[nodiscard("You must use right vector")]]
|
||||
Vector3<NumericType> get_right() const noexcept
|
||||
{
|
||||
const auto& view_matrix = get_view_matrix();
|
||||
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> get_up() const noexcept
|
||||
[[nodiscard("You must use up vector")]]
|
||||
Vector3<NumericType> get_up() const noexcept
|
||||
{
|
||||
const auto& view_matrix = get_view_matrix();
|
||||
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
||||
}
|
||||
[[nodiscard("You must use absolute forward vector")]]
|
||||
Vector3<NumericType> get_abs_forward() const noexcept
|
||||
{
|
||||
if constexpr (axes.inverted_forward)
|
||||
return -get_forward();
|
||||
return get_forward();
|
||||
}
|
||||
|
||||
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const noexcept
|
||||
[[nodiscard("You must use absolute right vector")]]
|
||||
Vector3<NumericType> get_abs_right() const noexcept
|
||||
{
|
||||
if constexpr (axes.inverted_right)
|
||||
return -get_right();
|
||||
return get_right();
|
||||
}
|
||||
|
||||
[[nodiscard("You must use absolute up vector")]]
|
||||
Vector3<NumericType> get_abs_up() const noexcept
|
||||
{
|
||||
return get_up();
|
||||
}
|
||||
|
||||
[[nodiscard("You must use view-projection matrix")]]
|
||||
const Mat4X4Type& get_view_projection_matrix() const noexcept
|
||||
{
|
||||
if (!m_view_projection_matrix.has_value())
|
||||
m_view_projection_matrix = get_projection_matrix() * get_view_matrix();
|
||||
@@ -115,18 +199,18 @@ namespace omath::projection
|
||||
return m_view_projection_matrix.value();
|
||||
}
|
||||
|
||||
[[nodiscard]] const Mat4X4Type& get_view_matrix() const noexcept
|
||||
[[nodiscard("You must use view matrix")]] const Mat4X4Type& get_view_matrix() const noexcept
|
||||
{
|
||||
if (!m_view_matrix.has_value())
|
||||
m_view_matrix = TraitClass::calc_view_matrix(m_view_angles, m_origin);
|
||||
|
||||
return m_view_matrix.value();
|
||||
}
|
||||
[[nodiscard]] const Mat4X4Type& get_projection_matrix() const noexcept
|
||||
[[nodiscard("You must use projection matrix")]] const Mat4X4Type& get_projection_matrix() const noexcept
|
||||
{
|
||||
if (!m_projection_matrix.has_value())
|
||||
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
|
||||
m_near_plane_distance, m_far_plane_distance);
|
||||
m_projection_matrix = TraitClass::calc_projection_matrix(
|
||||
m_field_of_view, m_view_port, m_near_plane_distance, m_far_plane_distance, depth_range);
|
||||
|
||||
return m_projection_matrix.value();
|
||||
}
|
||||
@@ -138,16 +222,16 @@ namespace omath::projection
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_near_plane(const float near) noexcept
|
||||
void set_near_plane(const NumericType near_plane) noexcept
|
||||
{
|
||||
m_near_plane_distance = near;
|
||||
m_near_plane_distance = near_plane;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_far_plane(const float far) noexcept
|
||||
void set_far_plane(const NumericType far_plane) noexcept
|
||||
{
|
||||
m_far_plane_distance = far;
|
||||
m_far_plane_distance = far_plane;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
@@ -159,7 +243,7 @@ namespace omath::projection
|
||||
m_view_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_origin(const Vector3<float>& origin) noexcept
|
||||
void set_origin(const Vector3<NumericType>& origin) noexcept
|
||||
{
|
||||
m_origin = origin;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
@@ -172,34 +256,34 @@ namespace omath::projection
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
[[nodiscard]] const FieldOfView& get_field_of_view() const noexcept
|
||||
[[nodiscard("You must use field of view")]] const FieldOfView& get_field_of_view() const noexcept
|
||||
{
|
||||
return m_field_of_view;
|
||||
}
|
||||
|
||||
[[nodiscard]] const float& get_near_plane() const noexcept
|
||||
[[nodiscard("You must use near plane")]] const NumericType& get_near_plane() const noexcept
|
||||
{
|
||||
return m_near_plane_distance;
|
||||
}
|
||||
|
||||
[[nodiscard]] const float& get_far_plane() const noexcept
|
||||
[[nodiscard("You must use far plane")]] const NumericType& get_far_plane() const noexcept
|
||||
{
|
||||
return m_far_plane_distance;
|
||||
}
|
||||
|
||||
[[nodiscard]] const ViewAnglesType& get_view_angles() const noexcept
|
||||
[[nodiscard("You must use view angles")]] const ViewAnglesType& get_view_angles() const noexcept
|
||||
{
|
||||
return m_view_angles;
|
||||
}
|
||||
|
||||
[[nodiscard]] const Vector3<float>& get_origin() const noexcept
|
||||
[[nodiscard("You must use origin")]] const Vector3<NumericType>& get_origin() const noexcept
|
||||
{
|
||||
return m_origin;
|
||||
}
|
||||
|
||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error>
|
||||
world_to_screen(const Vector3<float>& world_position) const noexcept
|
||||
[[nodiscard("You must use screen position")]] std::expected<Vector3<NumericType>, Error>
|
||||
world_to_screen(const Vector3<NumericType>& world_position) const noexcept
|
||||
{
|
||||
const auto normalized_cords = world_to_view_port(world_position);
|
||||
|
||||
@@ -213,15 +297,32 @@ namespace omath::projection
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||
[[nodiscard("You must use unclipped screen position")]] std::expected<Vector3<NumericType>, Error>
|
||||
world_to_screen_unclipped(const Vector3<NumericType>& world_position) const noexcept
|
||||
{
|
||||
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
|
||||
|
||||
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
|
||||
if (!normalized_cords.has_value())
|
||||
return std::unexpected{normalized_cords.error()};
|
||||
|
||||
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
|
||||
return ndc_to_screen_position_from_top_left_corner(*normalized_cords);
|
||||
else if constexpr (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
|
||||
return ndc_to_screen_position_from_bottom_left_corner(*normalized_cords);
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
[[nodiscard("You must use frustum culling result")]] bool
|
||||
is_culled_by_frustum(const Triangle<Vector3<NumericType>>& triangle) const noexcept
|
||||
{
|
||||
// Transform to clip space (before perspective divide)
|
||||
auto to_clip = [this](const Vector3<float>& point)
|
||||
auto to_clip = [this](const Vector3<NumericType>& point)
|
||||
{
|
||||
auto clip = get_view_projection_matrix()
|
||||
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(point);
|
||||
return std::array<float, 4>{
|
||||
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(point);
|
||||
return std::array<NumericType, 4>{
|
||||
clip.at(0, 0), // x
|
||||
clip.at(1, 0), // y
|
||||
clip.at(2, 0), // z
|
||||
@@ -234,52 +335,123 @@ namespace omath::projection
|
||||
const auto c2 = to_clip(triangle.m_vertex3);
|
||||
|
||||
// If all vertices are behind the camera (w <= 0), trivially reject
|
||||
if (c0[3] <= 0.f && c1[3] <= 0.f && c2[3] <= 0.f)
|
||||
if (c0[3] <= NumericType{0} && c1[3] <= NumericType{0} && c2[3] <= NumericType{0})
|
||||
return true;
|
||||
|
||||
// Helper: all three vertices outside the same clip plane
|
||||
auto all_outside_plane = [](const int axis, const std::array<float, 4>& a, const std::array<float, 4>& b,
|
||||
const std::array<float, 4>& c, const bool positive_side)
|
||||
auto all_outside_plane = [](const int axis, const std::array<NumericType, 4>& a,
|
||||
const std::array<NumericType, 4>& b, const std::array<NumericType, 4>& c,
|
||||
const bool positive_side)
|
||||
{
|
||||
if (positive_side)
|
||||
return a[axis] > a[3] && b[axis] > b[3] && c[axis] > c[3];
|
||||
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
|
||||
};
|
||||
|
||||
// Clip volume in clip space (OpenGL-style):
|
||||
// Clip volume in clip space:
|
||||
// -w <= x <= w
|
||||
// -w <= y <= w
|
||||
// -w <= z <= w
|
||||
// z_min <= z <= w (z_min = -w for [-1,1], 0 for [0,1])
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
// x and y planes
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (all_outside_plane(i, c0, c1, c2, false))
|
||||
return true; // x < -w (left)
|
||||
return true;
|
||||
if (all_outside_plane(i, c0, c1, c2, true))
|
||||
return true; // x > w (right)
|
||||
return true;
|
||||
}
|
||||
|
||||
// z far plane: z > w
|
||||
if (all_outside_plane(2, c0, c1, c2, true))
|
||||
return true;
|
||||
|
||||
// z near plane
|
||||
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
{
|
||||
// 0 <= z, so reject if z < 0 for all vertices
|
||||
if (c0[2] < 0.f && c1[2] < 0.f && c2[2] < 0.f)
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// -w <= z
|
||||
if (all_outside_plane(2, c0, c1, c2, false))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error>
|
||||
world_to_view_port(const Vector3<float>& world_position) const noexcept
|
||||
[[nodiscard("You must use AABB frustum culling result")]] bool
|
||||
is_aabb_culled_by_frustum(const primitives::Aabb<NumericType>& aabb) const noexcept
|
||||
{
|
||||
// For each plane, find the AABB corner most in the direction of the plane normal
|
||||
// (the "positive vertex"). If it's outside, the entire AABB is outside.
|
||||
for (const auto& [a, b, c, d] : extract_frustum_planes())
|
||||
{
|
||||
const auto px = a >= NumericType{0} ? aabb.max.x : aabb.min.x;
|
||||
const auto py = b >= NumericType{0} ? aabb.max.y : aabb.min.y;
|
||||
const auto pz = c >= NumericType{0} ? aabb.max.z : aabb.min.z;
|
||||
|
||||
if (a * px + b * py + c * pz + d < NumericType{0})
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[[nodiscard("You must use OBB frustum culling result")]] bool
|
||||
is_obb_culled_by_frustum(const primitives::Obb<NumericType>& obb) const noexcept
|
||||
{
|
||||
// For each plane, project the OBB extents onto the plane normal to get the
|
||||
// effective radius, then test the center's signed distance against it.
|
||||
for (const auto& [a, b, c, d] : extract_frustum_planes())
|
||||
{
|
||||
const Vector3<NumericType> normal{a, b, c};
|
||||
|
||||
const auto center_distance = normal.dot(obb.center) + d;
|
||||
const auto radius = obb.half_extents.x * std::abs(normal.dot(obb.axis_x))
|
||||
+ obb.half_extents.y * std::abs(normal.dot(obb.axis_y))
|
||||
+ obb.half_extents.z * std::abs(normal.dot(obb.axis_z));
|
||||
|
||||
if (center_distance + radius < NumericType{0})
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[[nodiscard("You must use view port position")]] std::expected<Vector3<NumericType>, Error>
|
||||
world_to_view_port(const Vector3<NumericType>& world_position,
|
||||
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
|
||||
{
|
||||
auto projected = get_view_projection_matrix()
|
||||
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
|
||||
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position);
|
||||
|
||||
const auto& w = projected.at(3, 0);
|
||||
if (w <= std::numeric_limits<float>::epsilon())
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
constexpr auto eps = std::numeric_limits<NumericType>::epsilon();
|
||||
if (w <= eps)
|
||||
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
|
||||
|
||||
projected /= w;
|
||||
|
||||
if (is_ndc_out_of_bounds(projected))
|
||||
// ReSharper disable once CppTooWideScope
|
||||
const auto clipped_automatically = clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
|
||||
if (clipped_automatically)
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
|
||||
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
||||
// ReSharper disable once CppTooWideScope
|
||||
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? NumericType{0} : -NumericType{1};
|
||||
const auto clipped_manually =
|
||||
clipping == ViewPortClipping::MANUAL
|
||||
&& (projected.at(2, 0) < z_min - eps || projected.at(2, 0) > NumericType{1} + eps);
|
||||
if (clipped_manually)
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
|
||||
return Vector3<NumericType>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
||||
}
|
||||
[[nodiscard]]
|
||||
std::expected<Vector3<float>, Error> view_port_to_screen(const Vector3<float>& ndc) const noexcept
|
||||
[[nodiscard("You must use world position")]]
|
||||
std::expected<Vector3<NumericType>, Error> view_port_to_world(const Vector3<NumericType>& ndc) const noexcept
|
||||
{
|
||||
const auto inv_view_proj = get_view_projection_matrix().inverted();
|
||||
|
||||
@@ -287,54 +459,120 @@ namespace omath::projection
|
||||
return std::unexpected(Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO);
|
||||
|
||||
auto inverted_projection =
|
||||
inv_view_proj.value() * mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(ndc);
|
||||
inv_view_proj.value() * mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(ndc);
|
||||
|
||||
const auto& w = inverted_projection.at(3, 0);
|
||||
|
||||
if (std::abs(w) < std::numeric_limits<float>::epsilon())
|
||||
if (std::abs(w) < std::numeric_limits<NumericType>::epsilon())
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
|
||||
inverted_projection /= w;
|
||||
|
||||
return Vector3<float>{inverted_projection.at(0, 0), inverted_projection.at(1, 0),
|
||||
inverted_projection.at(2, 0)};
|
||||
return Vector3<NumericType>{inverted_projection.at(0, 0), inverted_projection.at(1, 0),
|
||||
inverted_projection.at(2, 0)};
|
||||
}
|
||||
|
||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||
[[nodiscard]]
|
||||
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
|
||||
[[nodiscard("You must use world position")]]
|
||||
std::expected<Vector3<NumericType>, Error>
|
||||
screen_to_world(const Vector3<NumericType>& screen_pos) const noexcept
|
||||
{
|
||||
return view_port_to_screen(screen_to_ndc<screen_start>(screen_pos));
|
||||
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
|
||||
}
|
||||
|
||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||
[[nodiscard]]
|
||||
std::expected<Vector3<float>, Error> screen_to_world(const Vector2<float>& screen_pos) const noexcept
|
||||
[[nodiscard("You must use world position")]]
|
||||
std::expected<Vector3<NumericType>, Error>
|
||||
screen_to_world(const Vector2<NumericType>& screen_pos) const noexcept
|
||||
{
|
||||
const auto& [x, y] = screen_pos;
|
||||
return screen_to_world<screen_start>({x, y, 1.f});
|
||||
return screen_to_world<screen_start>({x, y, 1});
|
||||
}
|
||||
|
||||
protected:
|
||||
ViewPort m_view_port{};
|
||||
Angle<float, 0.f, 180.f, AngleFlags::Clamped> m_field_of_view;
|
||||
FieldOfView m_field_of_view;
|
||||
|
||||
mutable std::optional<Mat4X4Type> m_view_projection_matrix;
|
||||
mutable std::optional<Mat4X4Type> m_projection_matrix;
|
||||
mutable std::optional<Mat4X4Type> m_view_matrix;
|
||||
float m_far_plane_distance;
|
||||
float m_near_plane_distance;
|
||||
NumericType m_far_plane_distance;
|
||||
NumericType m_near_plane_distance;
|
||||
|
||||
ViewAnglesType m_view_angles;
|
||||
Vector3<float> m_origin;
|
||||
Vector3<NumericType> m_origin;
|
||||
|
||||
private:
|
||||
template<class Type>
|
||||
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
|
||||
struct FrustumPlane final
|
||||
{
|
||||
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||
return std::ranges::any_of(ndc.raw_array(),
|
||||
[](const auto& val) { return val < -1.0f - eps || val > 1.0f + eps; });
|
||||
NumericType a, b, c, d;
|
||||
};
|
||||
|
||||
// Gribb-Hartmann: extract 6 frustum planes from the view-projection matrix.
|
||||
// Each plane is (a, b, c, d) such that ax + by + cz + d >= 0 means inside.
|
||||
// For a 4x4 matrix with rows r0..r3:
|
||||
// Left = r3 + r0
|
||||
// Right = r3 - r0
|
||||
// Bottom = r3 + r1
|
||||
// Top = r3 - r1
|
||||
// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
|
||||
// Far = r3 - r2
|
||||
[[nodiscard("You must use frustum planes")]] std::array<FrustumPlane, 6> extract_frustum_planes() const noexcept
|
||||
{
|
||||
const auto& m = get_view_projection_matrix();
|
||||
|
||||
const auto extract_plane = [&m](const int sign, const int row) -> FrustumPlane
|
||||
{
|
||||
return {
|
||||
m.at(3, 0) + static_cast<NumericType>(sign) * m.at(row, 0),
|
||||
m.at(3, 1) + static_cast<NumericType>(sign) * m.at(row, 1),
|
||||
m.at(3, 2) + static_cast<NumericType>(sign) * m.at(row, 2),
|
||||
m.at(3, 3) + static_cast<NumericType>(sign) * m.at(row, 3),
|
||||
};
|
||||
};
|
||||
|
||||
std::array<FrustumPlane, 6> planes = {
|
||||
extract_plane(1, 0), // left
|
||||
extract_plane(-1, 0), // right
|
||||
extract_plane(1, 1), // bottom
|
||||
extract_plane(-1, 1), // top
|
||||
extract_plane(-1, 2), // far
|
||||
};
|
||||
|
||||
// Near plane depends on NDC depth range
|
||||
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
planes[5] = {m.at(2, 0), m.at(2, 1), m.at(2, 2), m.at(2, 3)};
|
||||
else
|
||||
planes[5] = extract_plane(1, 2);
|
||||
|
||||
return planes;
|
||||
}
|
||||
|
||||
template<class Type>
|
||||
[[nodiscard("You must use NDC bounds check result")]] constexpr static bool
|
||||
is_ndc_out_of_bounds(const Type& ndc) noexcept
|
||||
{
|
||||
constexpr auto eps = std::numeric_limits<NumericType>::epsilon();
|
||||
|
||||
const auto& data = ndc.raw_array();
|
||||
// x and y are always in [-1, 1]
|
||||
if (data[0] < -NumericType{1} - eps || data[0] > NumericType{1} + eps)
|
||||
return true;
|
||||
if (data[1] < -NumericType{1} - eps || data[1] > NumericType{1} + eps)
|
||||
return true;
|
||||
return is_ndc_z_value_out_of_bounds(data[2]);
|
||||
}
|
||||
template<class ZType>
|
||||
[[nodiscard("You must use NDC z bounds check result")]]
|
||||
constexpr static bool is_ndc_z_value_out_of_bounds(const ZType& z_ndc) noexcept
|
||||
{
|
||||
constexpr auto eps = std::numeric_limits<NumericType>::epsilon();
|
||||
if constexpr (depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return z_ndc < -NumericType{1} - eps || z_ndc > NumericType{1} + eps;
|
||||
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return z_ndc < NumericType{0} - eps || z_ndc > NumericType{1} + eps;
|
||||
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
// NDC REPRESENTATION:
|
||||
@@ -351,8 +589,8 @@ namespace omath::projection
|
||||
v
|
||||
*/
|
||||
|
||||
[[nodiscard]] Vector3<float>
|
||||
ndc_to_screen_position_from_top_left_corner(const Vector3<float>& ndc) const noexcept
|
||||
[[nodiscard("You must use screen position")]] Vector3<NumericType>
|
||||
ndc_to_screen_position_from_top_left_corner(const Vector3<NumericType>& ndc) const noexcept
|
||||
{
|
||||
/*
|
||||
+------------------------>
|
||||
@@ -365,11 +603,12 @@ namespace omath::projection
|
||||
|
|
||||
⌄
|
||||
*/
|
||||
return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (ndc.y / -2.f + 0.5f) * m_view_port.m_height, ndc.z};
|
||||
return {(ndc.x + NumericType{1}) / NumericType{2} * m_view_port.m_width,
|
||||
(ndc.y / -NumericType{2} + NumericType{0.5}) * m_view_port.m_height, ndc.z};
|
||||
}
|
||||
|
||||
[[nodiscard]] Vector3<float>
|
||||
ndc_to_screen_position_from_bottom_left_corner(const Vector3<float>& ndc) const noexcept
|
||||
[[nodiscard("You must use screen position")]] Vector3<NumericType>
|
||||
ndc_to_screen_position_from_bottom_left_corner(const Vector3<NumericType>& ndc) const noexcept
|
||||
{
|
||||
/*
|
||||
^
|
||||
@@ -382,18 +621,20 @@ namespace omath::projection
|
||||
| (0, 0)
|
||||
+------------------------>
|
||||
*/
|
||||
return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (ndc.y / 2.f + 0.5f) * m_view_port.m_height, ndc.z};
|
||||
return {(ndc.x + NumericType{1}) / NumericType{2} * m_view_port.m_width,
|
||||
(ndc.y / NumericType{2} + NumericType{0.5}) * m_view_port.m_height, ndc.z};
|
||||
}
|
||||
|
||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||
[[nodiscard]] Vector3<float> screen_to_ndc(const Vector3<float>& screen_pos) const noexcept
|
||||
[[nodiscard("You must use NDC position")]] Vector3<NumericType>
|
||||
screen_to_ndc(const Vector3<NumericType>& screen_pos) const noexcept
|
||||
{
|
||||
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
|
||||
return {screen_pos.x / m_view_port.m_width * 2.f - 1.f, 1.f - screen_pos.y / m_view_port.m_height * 2.f,
|
||||
screen_pos.z};
|
||||
return {screen_pos.x / m_view_port.m_width * NumericType{2} - NumericType{1},
|
||||
NumericType{1} - screen_pos.y / m_view_port.m_height * NumericType{2}, screen_pos.z};
|
||||
else if constexpr (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
|
||||
return {screen_pos.x / m_view_port.m_width * 2.f - 1.f,
|
||||
(screen_pos.y / m_view_port.m_height - 0.5f) * 2.f, screen_pos.z};
|
||||
return {screen_pos.x / m_view_port.m_width * NumericType{2} - NumericType{1},
|
||||
(screen_pos.y / m_view_port.m_height - NumericType{0.5}) * NumericType{2}, screen_pos.z};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
@@ -11,5 +11,6 @@ namespace omath::projection
|
||||
{
|
||||
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
|
||||
INV_VIEW_PROJ_MAT_DET_EQ_ZERO,
|
||||
PERSPECTIVE_DIVIDER_LESS_EQ_ZERO,
|
||||
};
|
||||
}
|
||||
@@ -116,6 +116,33 @@ namespace omath::rev_eng
|
||||
return call_method<ReturnType>(vtable[Id], arg_list...);
|
||||
}
|
||||
|
||||
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
|
||||
ReturnType call_virtual_method(auto... arg_list)
|
||||
{
|
||||
auto sub_this = reinterpret_cast<void*>(
|
||||
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
|
||||
const auto vtable = *reinterpret_cast<void***>(sub_this);
|
||||
#ifdef _MSC_VER
|
||||
using Fn = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
||||
#else
|
||||
using Fn = ReturnType(*)(void*, decltype(arg_list)...);
|
||||
#endif
|
||||
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
|
||||
}
|
||||
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
|
||||
ReturnType call_virtual_method(auto... arg_list) const
|
||||
{
|
||||
auto sub_this = reinterpret_cast<const void*>(
|
||||
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
|
||||
const auto vtable = *reinterpret_cast<void* const* const*>(sub_this);
|
||||
#ifdef _MSC_VER
|
||||
using Fn = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
|
||||
#else
|
||||
using Fn = ReturnType(*)(const void*, decltype(arg_list)...);
|
||||
#endif
|
||||
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
|
||||
}
|
||||
|
||||
private:
|
||||
[[nodiscard]]
|
||||
static const void* resolve_pattern(const std::string_view module_name, const std::string_view pattern)
|
||||
|
||||
@@ -36,6 +36,7 @@ namespace omath
|
||||
}
|
||||
|
||||
public:
|
||||
using ArithmeticType = Type;
|
||||
[[nodiscard]]
|
||||
constexpr static Angle from_degrees(const Type& degrees) noexcept
|
||||
{
|
||||
|
||||
@@ -2,14 +2,25 @@
|
||||
// Created by Orange on 11/30/2024.
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <type_traits>
|
||||
namespace omath
|
||||
{
|
||||
template<class PitchType, class YawType, class RollType>
|
||||
requires std::is_same_v<typename PitchType::ArithmeticType, typename YawType::ArithmeticType>
|
||||
&& std::is_same_v<typename YawType::ArithmeticType, typename RollType::ArithmeticType>
|
||||
struct ViewAngles
|
||||
{
|
||||
using ArithmeticType = PitchType::ArithmeticType;
|
||||
|
||||
PitchType pitch;
|
||||
YawType yaw;
|
||||
RollType roll;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<ArithmeticType> as_vector3() const
|
||||
{
|
||||
return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()};
|
||||
}
|
||||
};
|
||||
} // namespace omath
|
||||
|
||||
+23
-2
@@ -1,7 +1,28 @@
|
||||
site_name: OMATH Docs
|
||||
theme:
|
||||
name: darkly
|
||||
name: material
|
||||
font:
|
||||
text: Roboto
|
||||
code: Roboto Mono
|
||||
palette:
|
||||
scheme: slate
|
||||
primary: black
|
||||
accent: orange
|
||||
features:
|
||||
- navigation.instant
|
||||
- navigation.tracking
|
||||
- navigation.sections
|
||||
- navigation.top
|
||||
- search.highlight
|
||||
- content.code.copy
|
||||
markdown_extensions:
|
||||
- pymdownx.highlight:
|
||||
anchor_linenums: true
|
||||
line_spans: __span
|
||||
pygments_lang_class: true
|
||||
- pymdownx.inlinehilite
|
||||
- pymdownx.superfences
|
||||
extra_css:
|
||||
- styles/center.css
|
||||
- styles/custom-header.css
|
||||
- styles/links.css
|
||||
- styles/links.css
|
||||
|
||||
@@ -16,15 +16,42 @@ echo "[*] Output dir: ${OUTPUT_DIR}"
|
||||
# Find llvm tools - handle versioned names (Linux) and xcrun (macOS)
|
||||
find_llvm_tool() {
|
||||
local tool_name="$1"
|
||||
|
||||
# macOS: use xcrun
|
||||
|
||||
# First priority: derive from the actual compiler used by cmake (CMakeCache.txt).
|
||||
# This guarantees the profraw format version matches the instrumented binary.
|
||||
local cache_file="${BINARY_DIR}/CMakeCache.txt"
|
||||
if [[ -f "$cache_file" ]]; then
|
||||
local cmake_cxx
|
||||
cmake_cxx=$(grep '^CMAKE_CXX_COMPILER:' "$cache_file" | cut -d= -f2)
|
||||
if [[ -n "$cmake_cxx" && -x "$cmake_cxx" ]]; then
|
||||
local tool_path
|
||||
tool_path="$(dirname "$cmake_cxx")/${tool_name}"
|
||||
if [[ -x "$tool_path" ]]; then
|
||||
echo "$tool_path"
|
||||
return 0
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
# macOS: derive from xcrun clang as fallback
|
||||
if [[ "$(uname)" == "Darwin" ]]; then
|
||||
local clang_path
|
||||
clang_path=$(xcrun --find clang 2>/dev/null)
|
||||
if [[ -n "$clang_path" ]]; then
|
||||
local tool_path
|
||||
tool_path="$(dirname "$clang_path")/${tool_name}"
|
||||
if [[ -x "$tool_path" ]]; then
|
||||
echo "$tool_path"
|
||||
return 0
|
||||
fi
|
||||
fi
|
||||
# Fallback: xcrun
|
||||
if xcrun --find "${tool_name}" &>/dev/null; then
|
||||
echo "xcrun ${tool_name}"
|
||||
return 0
|
||||
fi
|
||||
fi
|
||||
|
||||
|
||||
# Try versioned names (Linux with LLVM 21, 20, 19, etc.)
|
||||
for version in 21 20 19 18 17 ""; do
|
||||
local versioned_name="${tool_name}${version:+-$version}"
|
||||
@@ -33,7 +60,7 @@ find_llvm_tool() {
|
||||
return 0
|
||||
fi
|
||||
done
|
||||
|
||||
|
||||
echo ""
|
||||
return 1
|
||||
}
|
||||
@@ -51,6 +78,18 @@ fi
|
||||
echo "[*] Using: ${LLVM_PROFDATA}"
|
||||
echo "[*] Using: ${LLVM_COV}"
|
||||
|
||||
# Print version info for debugging version mismatches
|
||||
if [[ "$(uname)" == "Darwin" ]]; then
|
||||
echo "[*] Default clang: $(xcrun clang --version 2>&1 | head -1)"
|
||||
# Show actual compiler used by the build (from CMakeCache.txt if available)
|
||||
CACHE_FILE="${BINARY_DIR}/CMakeCache.txt"
|
||||
if [[ -f "$CACHE_FILE" ]]; then
|
||||
ACTUAL_CXX=$(grep '^CMAKE_CXX_COMPILER:' "$CACHE_FILE" | cut -d= -f2)
|
||||
echo "[*] Build compiler: ${ACTUAL_CXX} ($(${ACTUAL_CXX} --version 2>&1 | head -1))"
|
||||
fi
|
||||
echo "[*] profdata: $(${LLVM_PROFDATA} show --version 2>&1 | head -1 || true)"
|
||||
fi
|
||||
|
||||
# Find test binary
|
||||
if [[ -z "${TEST_BINARY}" ]]; then
|
||||
for path in \
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user