Merge pull request #2 from orange-cpp/u/engine

Improved Matrixes class added perspective projection and engine 3d stuff
This commit is contained in:
2024-08-30 03:02:53 +03:00
committed by GitHub
11 changed files with 221 additions and 25 deletions

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@@ -2,7 +2,7 @@
#include <vector>
#include <memory>
#include <string>
#include <initializer_list>
namespace omath
{
@@ -13,11 +13,20 @@ namespace omath
public:
Matrix(size_t rows, size_t columns);
explicit Matrix(const std::vector<std::vector<float>> &rows);
Matrix(const std::initializer_list<std::initializer_list<float>>& rows);
[[nodiscard]]
static Matrix ToScreenMatrix(float screenWidth, float screenHeight);
[[nodiscard]]
static Matrix TranslationMatrix(const Vector3& diff);
[[nodiscard]]
static Matrix OrientationMatrix(const Vector3& forward, const Vector3& right, const Vector3& up);
[[nodiscard]]
static Matrix ProjectionMatrix(float fielOfView, float aspectRatio,float near, float far);
Matrix(const Matrix &other);
Matrix(size_t rows, size_t columns, const float *pRaw);
@@ -42,7 +51,7 @@ namespace omath
void SetDataFromRaw(const float* pRawMatrix);
[[nodiscard]]
Matrix Transpose();
Matrix Transpose() const;
void Set(float val);
@@ -51,6 +60,8 @@ namespace omath
Matrix operator*(const Matrix &other) const;
Matrix& operator*=(const Matrix &other);
Matrix operator*(float f) const;
Matrix operator*(const Vector3 &vec3) const;

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@@ -0,0 +1,48 @@
//
// Created by Vlad on 27.08.2024.
//
#pragma once
#include <expected>
#include <omath/Vector3.h>
#include <omath/Matrix.h>
#include <string_view>
namespace omath::projection
{
class ViewPort final
{
public:
float m_width;
float m_height;
[[nodiscard]] float AspectRatio() const {return m_width / m_height;}
};
class Camera
{
public:
Camera(const Vector3& position, const Vector3& viewAngles, const ViewPort& viewPort, float fov, float near, float far);
void SetViewAngles(const Vector3& viewAngles);
[[nodiscard]] const Vector3& GetViewAngles() const;
[[nodiscard]] Matrix GetViewMatrix() const;
[[nodiscard]] Matrix GetProjectionMatrix() const;
[[nodiscard]] Matrix GetTranslationMatrix() const;
[[nodiscard]] Matrix GetOrientationMatrix() const;
[[nodiscard]] std::expected<Vector3, std::string_view> WorldToScreen(const Vector3& worldPosition) const;
ViewPort m_viewPort{};
float m_fieldOfView;
float m_farPlaneDistance;
float m_nearPlaneDistance;
private:
Vector3 m_viewAngles;
Vector3 m_origin;
};
}

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@@ -5,4 +5,5 @@ target_sources(omath PRIVATE
Vector4.cpp)
add_subdirectory(prediction)
add_subdirectory(pathfinding)
add_subdirectory(pathfinding)
add_subdirectory(projection)

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@@ -219,7 +219,12 @@ namespace omath
const auto sinYaw = std::sin(angles::DegreesToRadians(yaw));
return {cosPitch*cosYaw, cosPitch*sinYaw, sinPitch};
return
{
cosPitch*cosYaw,
cosPitch*sinYaw,
sinPitch
};
}
Vector3 Vector3::RightVector(const float pitch, const float yaw, const float roll)
@@ -230,8 +235,8 @@ namespace omath
const auto cosYaw = std::cos(angles::DegreesToRadians(yaw));
const auto sinYaw = std::sin(angles::DegreesToRadians(yaw));
const auto cosRoll = std::cos(angles::DegreesToRadians(yaw));
const auto sinRoll = std::sin(angles::DegreesToRadians(yaw));
const auto cosRoll = std::cos(angles::DegreesToRadians(roll));
const auto sinRoll = std::sin(angles::DegreesToRadians(roll));
return {-sinRoll*sinPitch*cosYaw + -cosRoll*-sinYaw,
@@ -239,6 +244,11 @@ namespace omath
sinRoll*cosPitch};
}
Vector3 Vector3::UpVector(float pitch, float yaw, float roll)
{
return RightVector(pitch, yaw, roll).Cross(ForwardVector(pitch, yaw));
}
Vector3 Vector3::Cross(const Vector3 &v) const
{
return

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@@ -1,10 +1,13 @@
#include "omath/matrix.h"
#include "omath/Matrix.h"
#include "omath/Vector3.h"
#include "omath/angles.h"
#include <format>
#include "omath/Vector3.h"
#include <utility>
#include <stdexcept>
#include <utility>
#include <complex>
namespace omath
@@ -22,17 +25,26 @@ namespace omath
Set(0.f);
}
Matrix::Matrix(const std::vector<std::vector<float>> &rows)
Matrix::Matrix(const std::initializer_list<std::initializer_list<float>>& rows)
{
m_rows = rows.size();
m_columns = rows[0].size();
m_columns = rows.begin()->size();
for (const auto& row : rows)
if (row.size() != m_columns)
throw std::invalid_argument("All rows must have the same number of columns.");
m_data = std::make_unique<float[]>(m_rows * m_columns);
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
At(i,j) = rows[i][j];
size_t i = 0;
for (const auto& row : rows)
{
size_t j = 0;
for (const auto& value : row)
At(i, j++) = value;
++i;
}
}
Matrix::Matrix(const Matrix &other)
@@ -120,6 +132,12 @@ namespace omath
return outMat;
}
Matrix & Matrix::operator*=(const Matrix &other)
{
*this = *this * other;
return *this;
}
Matrix Matrix::operator*(const float f) const
{
auto out = *this;
@@ -241,7 +259,7 @@ namespace omath
return ((i + j + 2) % 2 == 0) ? tmp : -tmp;
}
Matrix Matrix::Transpose()
Matrix Matrix::Transpose() const
{
Matrix transposed = {m_columns, m_rows};
@@ -292,14 +310,51 @@ namespace omath
return Strip(i, j).Determinant();
}
Matrix Matrix::ToScreenMatrix(float screenWidth, float screenHeight)
Matrix Matrix::ToScreenMatrix(const float screenWidth, const float screenHeight)
{
return Matrix({
{screenWidth / 2.f, 0.f, 0.f, 0.f},
{0.f, -screenHeight / 2.f, 0.f, 0.f},
{0.f, 0.f, 1.f, 0.f},
{screenWidth / 2.f, screenHeight / 2.f, 0.f, 1.f},
});
return
{
{screenWidth / 2.f, 0.f, 0.f, 0.f},
{0.f, -screenHeight / 2.f, 0.f, 0.f},
{0.f, 0.f, 1.f, 0.f},
{screenWidth / 2.f, screenHeight / 2.f, 0.f, 1.f},
};
}
Matrix Matrix::TranslationMatrix(const Vector3 &diff)
{
return
{
{1.f, 0.f, 0.f, 0.f},
{0.f, 1.f, 0.f, 0.f},
{0.f, 0.f, 1.f, 0.f},
{diff.x, diff.y, diff.z, 1.f},
};
}
Matrix Matrix::OrientationMatrix(const Vector3 &forward, const Vector3 &right, const Vector3 &up)
{
return
{
{right.x, up.x, forward.x, 0.f},
{right.y, up.y, forward.y, 0.f},
{right.z, up.z, forward.z, 0.f},
{0.f, 0.f, 0.f, 1.f},
};
}
Matrix Matrix::ProjectionMatrix(const float fielOfView, const float aspectRatio, const float near,
const float far)
{
const float fovHalfTan = std::tan(angles::DegreesToRadians(fielOfView) / 2.f);
return
{
{1.f / (aspectRatio*fovHalfTan), 0.f, 0.f, 0.f},
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
{0.f, 0.f, (far + near) / (far - near), 2.f * near * far / (far - near)},
{0.f, 0.f, -1.f, 0.f}
};
}
const float * Matrix::Raw() const

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@@ -0,0 +1 @@
target_sources(omath PRIVATE Camera.cpp)

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@@ -0,0 +1,52 @@
//
// Created by Vlad on 27.08.2024.
//
#include "omath/projection/Camera.h"
#include <complex>
#include "omath/angles.h"
namespace omath::projection
{
Camera::Camera(const Vector3 &position, const Vector3 &viewAngles, const ViewPort &viewPort,
const float fov, const float near, const float far)
{
m_origin = position;
m_viewAngles = viewAngles;
m_viewPort = viewPort;
m_fieldOfView = fov;
m_nearPlaneDistance = near;
m_farPlaneDistance = far;
}
Matrix Camera::GetViewMatrix() const
{
const auto forward = Vector3::ForwardVector(m_viewAngles.x, m_viewAngles.y);
const auto right = Vector3::RightVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
const auto up = Vector3::UpVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
return Matrix::TranslationMatrix(-m_origin) * Matrix::OrientationMatrix(forward, right, up);
}
std::expected<Vector3, std::string_view> Camera::WorldToScreen(const Vector3 &worldPosition) const
{
const auto posVecAsMatrix = Matrix({{worldPosition.x, worldPosition.y, worldPosition.z, 1.f}});
const auto projectionMatrix = Matrix::ProjectionMatrix(m_fieldOfView, m_viewPort.AspectRatio(),
m_nearPlaneDistance, m_farPlaneDistance);
auto projected = posVecAsMatrix * (GetViewMatrix() * projectionMatrix);
if (projected.At(0, 3) <= 0.f)
return std::unexpected("Projection point is out of camera field of view");
projected /= projected.At(0, 3);
projected *= Matrix::ToScreenMatrix(m_viewPort.m_width, m_viewPort.m_height);
return Vector3{projected.At(0, 0), projected.At(0, 1), projected.At(0, 2)};
}
}

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@@ -5,7 +5,7 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
file(GLOB TEST_SRC_FILES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
include(GoogleTest)
add_executable(unit-tests UnitTestPrediction.cpp UnitTestMatrix.cpp UnitTestAstar.cpp)
add_executable(unit-tests UnitTestPrediction.cpp UnitTestMatrix.cpp UnitTestAstar.cpp UnitTestProjection.cpp)
target_link_libraries(unit-tests PRIVATE gtest gtest_main omath)

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@@ -13,5 +13,5 @@ TEST(UnitTestAstar, FindingRightPath)
mesh.m_verTextMap[{0.f, 1.f, 0.f}] = {{0.f, 2.f, 0.f}};
mesh.m_verTextMap[{0.f, 2.f, 0.f}] = {{0.f, 3.f, 0.f}};
mesh.m_verTextMap[{0.f, 3.f, 0.f}] = {};
omath::pathfinding::Astar::FindPath({}, {0.f, 3.f, 0.f}, mesh);
std::ignore = omath::pathfinding::Astar::FindPath({}, {0.f, 3.f, 0.f}, mesh);
}

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@@ -2,7 +2,7 @@
// Created by vlad on 5/18/2024.
//
#include <gtest/gtest.h>
#include <omath/matrix.h>
#include <omath/Matrix.h>
#include <print>

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@@ -0,0 +1,18 @@
//
// Created by Vlad on 27.08.2024.
//
#include <complex>
#include <gtest/gtest.h>
#include <omath/Matrix.h>
#include <print>
#include <omath/projection/Camera.h>
TEST(UnitTestProjection, IsPointOnScreen)
{
const omath::projection::Camera camera({0.f, 0.f, 0.f}, {0, 0.f, 0.f} , {1920.f, 1080.f}, 110.f, 0.1f, 500.f);
const auto proj = camera.WorldToScreen({100, 0, 15});
if (proj)
std::print("{} {}", proj->x, proj->y);
EXPECT_TRUE(proj.has_value());
}