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Merge pull request #2 from orange-cpp/u/engine
Improved Matrixes class added perspective projection and engine 3d stuff
This commit is contained in:
@@ -2,7 +2,7 @@
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#include <vector>
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#include <vector>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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#include <initializer_list>
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namespace omath
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namespace omath
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{
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{
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@@ -13,11 +13,20 @@ namespace omath
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public:
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public:
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Matrix(size_t rows, size_t columns);
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Matrix(size_t rows, size_t columns);
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explicit Matrix(const std::vector<std::vector<float>> &rows);
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Matrix(const std::initializer_list<std::initializer_list<float>>& rows);
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[[nodiscard]]
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[[nodiscard]]
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static Matrix ToScreenMatrix(float screenWidth, float screenHeight);
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static Matrix ToScreenMatrix(float screenWidth, float screenHeight);
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[[nodiscard]]
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static Matrix TranslationMatrix(const Vector3& diff);
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[[nodiscard]]
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static Matrix OrientationMatrix(const Vector3& forward, const Vector3& right, const Vector3& up);
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[[nodiscard]]
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static Matrix ProjectionMatrix(float fielOfView, float aspectRatio,float near, float far);
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Matrix(const Matrix &other);
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Matrix(const Matrix &other);
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Matrix(size_t rows, size_t columns, const float *pRaw);
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Matrix(size_t rows, size_t columns, const float *pRaw);
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@@ -42,7 +51,7 @@ namespace omath
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void SetDataFromRaw(const float* pRawMatrix);
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void SetDataFromRaw(const float* pRawMatrix);
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[[nodiscard]]
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[[nodiscard]]
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Matrix Transpose();
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Matrix Transpose() const;
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void Set(float val);
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void Set(float val);
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@@ -51,6 +60,8 @@ namespace omath
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Matrix operator*(const Matrix &other) const;
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Matrix operator*(const Matrix &other) const;
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Matrix& operator*=(const Matrix &other);
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Matrix operator*(float f) const;
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Matrix operator*(float f) const;
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Matrix operator*(const Vector3 &vec3) const;
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Matrix operator*(const Vector3 &vec3) const;
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48
include/omath/projection/Camera.h
Normal file
48
include/omath/projection/Camera.h
Normal file
@@ -0,0 +1,48 @@
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//
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// Created by Vlad on 27.08.2024.
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//
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#pragma once
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#include <expected>
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#include <omath/Vector3.h>
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#include <omath/Matrix.h>
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#include <string_view>
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namespace omath::projection
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{
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class ViewPort final
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{
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public:
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float m_width;
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float m_height;
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[[nodiscard]] float AspectRatio() const {return m_width / m_height;}
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};
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class Camera
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{
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public:
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Camera(const Vector3& position, const Vector3& viewAngles, const ViewPort& viewPort, float fov, float near, float far);
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void SetViewAngles(const Vector3& viewAngles);
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[[nodiscard]] const Vector3& GetViewAngles() const;
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[[nodiscard]] Matrix GetViewMatrix() const;
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[[nodiscard]] Matrix GetProjectionMatrix() const;
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[[nodiscard]] Matrix GetTranslationMatrix() const;
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[[nodiscard]] Matrix GetOrientationMatrix() const;
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[[nodiscard]] std::expected<Vector3, std::string_view> WorldToScreen(const Vector3& worldPosition) const;
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ViewPort m_viewPort{};
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float m_fieldOfView;
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float m_farPlaneDistance;
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float m_nearPlaneDistance;
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private:
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Vector3 m_viewAngles;
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Vector3 m_origin;
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};
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}
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@@ -5,4 +5,5 @@ target_sources(omath PRIVATE
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Vector4.cpp)
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Vector4.cpp)
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add_subdirectory(prediction)
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add_subdirectory(prediction)
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add_subdirectory(pathfinding)
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add_subdirectory(pathfinding)
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add_subdirectory(projection)
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@@ -219,7 +219,12 @@ namespace omath
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const auto sinYaw = std::sin(angles::DegreesToRadians(yaw));
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const auto sinYaw = std::sin(angles::DegreesToRadians(yaw));
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return {cosPitch*cosYaw, cosPitch*sinYaw, sinPitch};
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return
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{
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cosPitch*cosYaw,
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cosPitch*sinYaw,
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sinPitch
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};
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}
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}
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Vector3 Vector3::RightVector(const float pitch, const float yaw, const float roll)
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Vector3 Vector3::RightVector(const float pitch, const float yaw, const float roll)
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@@ -230,8 +235,8 @@ namespace omath
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const auto cosYaw = std::cos(angles::DegreesToRadians(yaw));
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const auto cosYaw = std::cos(angles::DegreesToRadians(yaw));
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const auto sinYaw = std::sin(angles::DegreesToRadians(yaw));
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const auto sinYaw = std::sin(angles::DegreesToRadians(yaw));
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const auto cosRoll = std::cos(angles::DegreesToRadians(yaw));
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const auto cosRoll = std::cos(angles::DegreesToRadians(roll));
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const auto sinRoll = std::sin(angles::DegreesToRadians(yaw));
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const auto sinRoll = std::sin(angles::DegreesToRadians(roll));
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return {-sinRoll*sinPitch*cosYaw + -cosRoll*-sinYaw,
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return {-sinRoll*sinPitch*cosYaw + -cosRoll*-sinYaw,
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@@ -239,6 +244,11 @@ namespace omath
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sinRoll*cosPitch};
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sinRoll*cosPitch};
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}
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}
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Vector3 Vector3::UpVector(float pitch, float yaw, float roll)
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{
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return RightVector(pitch, yaw, roll).Cross(ForwardVector(pitch, yaw));
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}
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Vector3 Vector3::Cross(const Vector3 &v) const
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Vector3 Vector3::Cross(const Vector3 &v) const
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{
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{
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return
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return
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@@ -1,10 +1,13 @@
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#include "omath/matrix.h"
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#include "omath/Matrix.h"
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#include "omath/Vector3.h"
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#include "omath/angles.h"
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#include <format>
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#include <format>
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#include "omath/Vector3.h"
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#include <utility>
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#include <utility>
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#include <stdexcept>
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#include <stdexcept>
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#include <utility>
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#include <utility>
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#include <complex>
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namespace omath
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namespace omath
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@@ -22,17 +25,26 @@ namespace omath
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Set(0.f);
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Set(0.f);
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}
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}
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Matrix::Matrix(const std::vector<std::vector<float>> &rows)
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Matrix::Matrix(const std::initializer_list<std::initializer_list<float>>& rows)
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{
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{
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m_rows = rows.size();
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m_rows = rows.size();
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m_columns = rows[0].size();
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m_columns = rows.begin()->size();
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for (const auto& row : rows)
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if (row.size() != m_columns)
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throw std::invalid_argument("All rows must have the same number of columns.");
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m_data = std::make_unique<float[]>(m_rows * m_columns);
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m_data = std::make_unique<float[]>(m_rows * m_columns);
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for (size_t i = 0; i < m_rows; ++i)
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size_t i = 0;
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for (size_t j = 0; j < m_columns; ++j)
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for (const auto& row : rows)
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At(i,j) = rows[i][j];
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{
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size_t j = 0;
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for (const auto& value : row)
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At(i, j++) = value;
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++i;
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}
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}
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}
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Matrix::Matrix(const Matrix &other)
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Matrix::Matrix(const Matrix &other)
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@@ -120,6 +132,12 @@ namespace omath
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return outMat;
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return outMat;
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}
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}
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Matrix & Matrix::operator*=(const Matrix &other)
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{
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*this = *this * other;
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return *this;
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}
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Matrix Matrix::operator*(const float f) const
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Matrix Matrix::operator*(const float f) const
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{
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{
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auto out = *this;
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auto out = *this;
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@@ -241,7 +259,7 @@ namespace omath
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return ((i + j + 2) % 2 == 0) ? tmp : -tmp;
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return ((i + j + 2) % 2 == 0) ? tmp : -tmp;
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}
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}
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Matrix Matrix::Transpose()
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Matrix Matrix::Transpose() const
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{
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{
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Matrix transposed = {m_columns, m_rows};
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Matrix transposed = {m_columns, m_rows};
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@@ -292,14 +310,51 @@ namespace omath
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return Strip(i, j).Determinant();
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return Strip(i, j).Determinant();
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}
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}
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Matrix Matrix::ToScreenMatrix(float screenWidth, float screenHeight)
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Matrix Matrix::ToScreenMatrix(const float screenWidth, const float screenHeight)
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{
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{
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return Matrix({
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return
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{screenWidth / 2.f, 0.f, 0.f, 0.f},
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{
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{0.f, -screenHeight / 2.f, 0.f, 0.f},
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{screenWidth / 2.f, 0.f, 0.f, 0.f},
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{0.f, 0.f, 1.f, 0.f},
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{0.f, -screenHeight / 2.f, 0.f, 0.f},
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{screenWidth / 2.f, screenHeight / 2.f, 0.f, 1.f},
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{0.f, 0.f, 1.f, 0.f},
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});
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{screenWidth / 2.f, screenHeight / 2.f, 0.f, 1.f},
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};
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}
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Matrix Matrix::TranslationMatrix(const Vector3 &diff)
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{
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return
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{
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{1.f, 0.f, 0.f, 0.f},
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{0.f, 1.f, 0.f, 0.f},
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{0.f, 0.f, 1.f, 0.f},
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{diff.x, diff.y, diff.z, 1.f},
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};
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}
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Matrix Matrix::OrientationMatrix(const Vector3 &forward, const Vector3 &right, const Vector3 &up)
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{
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return
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{
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{right.x, up.x, forward.x, 0.f},
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{right.y, up.y, forward.y, 0.f},
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{right.z, up.z, forward.z, 0.f},
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{0.f, 0.f, 0.f, 1.f},
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};
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}
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Matrix Matrix::ProjectionMatrix(const float fielOfView, const float aspectRatio, const float near,
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const float far)
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{
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fielOfView) / 2.f);
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return
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{
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{1.f / (aspectRatio*fovHalfTan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fovHalfTan, 0.f, 0.f},
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{0.f, 0.f, (far + near) / (far - near), 2.f * near * far / (far - near)},
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{0.f, 0.f, -1.f, 0.f}
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};
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}
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}
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const float * Matrix::Raw() const
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const float * Matrix::Raw() const
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1
source/projection/CMakeLists.txt
Normal file
1
source/projection/CMakeLists.txt
Normal file
@@ -0,0 +1 @@
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|
target_sources(omath PRIVATE Camera.cpp)
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52
source/projection/Camera.cpp
Normal file
52
source/projection/Camera.cpp
Normal file
@@ -0,0 +1,52 @@
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//
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|
// Created by Vlad on 27.08.2024.
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//
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#include "omath/projection/Camera.h"
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#include <complex>
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#include "omath/angles.h"
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namespace omath::projection
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{
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Camera::Camera(const Vector3 &position, const Vector3 &viewAngles, const ViewPort &viewPort,
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const float fov, const float near, const float far)
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{
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m_origin = position;
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m_viewAngles = viewAngles;
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m_viewPort = viewPort;
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m_fieldOfView = fov;
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m_nearPlaneDistance = near;
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m_farPlaneDistance = far;
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}
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Matrix Camera::GetViewMatrix() const
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{
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const auto forward = Vector3::ForwardVector(m_viewAngles.x, m_viewAngles.y);
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const auto right = Vector3::RightVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
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const auto up = Vector3::UpVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
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return Matrix::TranslationMatrix(-m_origin) * Matrix::OrientationMatrix(forward, right, up);
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|
}
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|
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|
std::expected<Vector3, std::string_view> Camera::WorldToScreen(const Vector3 &worldPosition) const
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|
{
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|
const auto posVecAsMatrix = Matrix({{worldPosition.x, worldPosition.y, worldPosition.z, 1.f}});
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const auto projectionMatrix = Matrix::ProjectionMatrix(m_fieldOfView, m_viewPort.AspectRatio(),
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|
m_nearPlaneDistance, m_farPlaneDistance);
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|
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|
auto projected = posVecAsMatrix * (GetViewMatrix() * projectionMatrix);
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|
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|
if (projected.At(0, 3) <= 0.f)
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|
return std::unexpected("Projection point is out of camera field of view");
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||||||
|
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||||||
|
projected /= projected.At(0, 3);
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||||||
|
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||||||
|
projected *= Matrix::ToScreenMatrix(m_viewPort.m_width, m_viewPort.m_height);
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||||||
|
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||||||
|
return Vector3{projected.At(0, 0), projected.At(0, 1), projected.At(0, 2)};
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||||||
|
}
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|
}
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||||||
@@ -5,7 +5,7 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
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|||||||
file(GLOB TEST_SRC_FILES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
|
file(GLOB TEST_SRC_FILES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
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||||||
|
|
||||||
include(GoogleTest)
|
include(GoogleTest)
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||||||
add_executable(unit-tests UnitTestPrediction.cpp UnitTestMatrix.cpp UnitTestAstar.cpp)
|
add_executable(unit-tests UnitTestPrediction.cpp UnitTestMatrix.cpp UnitTestAstar.cpp UnitTestProjection.cpp)
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|
|
||||||
target_link_libraries(unit-tests PRIVATE gtest gtest_main omath)
|
target_link_libraries(unit-tests PRIVATE gtest gtest_main omath)
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|
|
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@@ -13,5 +13,5 @@ TEST(UnitTestAstar, FindingRightPath)
|
|||||||
mesh.m_verTextMap[{0.f, 1.f, 0.f}] = {{0.f, 2.f, 0.f}};
|
mesh.m_verTextMap[{0.f, 1.f, 0.f}] = {{0.f, 2.f, 0.f}};
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||||||
mesh.m_verTextMap[{0.f, 2.f, 0.f}] = {{0.f, 3.f, 0.f}};
|
mesh.m_verTextMap[{0.f, 2.f, 0.f}] = {{0.f, 3.f, 0.f}};
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||||||
mesh.m_verTextMap[{0.f, 3.f, 0.f}] = {};
|
mesh.m_verTextMap[{0.f, 3.f, 0.f}] = {};
|
||||||
omath::pathfinding::Astar::FindPath({}, {0.f, 3.f, 0.f}, mesh);
|
std::ignore = omath::pathfinding::Astar::FindPath({}, {0.f, 3.f, 0.f}, mesh);
|
||||||
}
|
}
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
// Created by vlad on 5/18/2024.
|
// Created by vlad on 5/18/2024.
|
||||||
//
|
//
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <omath/matrix.h>
|
#include <omath/Matrix.h>
|
||||||
#include <print>
|
#include <print>
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
18
tests/UnitTestProjection.cpp
Normal file
18
tests/UnitTestProjection.cpp
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 27.08.2024.
|
||||||
|
//
|
||||||
|
#include <complex>
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/Matrix.h>
|
||||||
|
#include <print>
|
||||||
|
#include <omath/projection/Camera.h>
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, IsPointOnScreen)
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||||||
|
{
|
||||||
|
const omath::projection::Camera camera({0.f, 0.f, 0.f}, {0, 0.f, 0.f} , {1920.f, 1080.f}, 110.f, 0.1f, 500.f);
|
||||||
|
|
||||||
|
const auto proj = camera.WorldToScreen({100, 0, 15});
|
||||||
|
if (proj)
|
||||||
|
std::print("{} {}", proj->x, proj->y);
|
||||||
|
EXPECT_TRUE(proj.has_value());
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user