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feauture/c
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| 9d30446c55 |
@@ -318,22 +318,22 @@ int main()
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glfwPollEvents();
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glfwPollEvents();
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omath::Vector3<float> move_dir;
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omath::Vector3<float> move_dir;
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if (glfwGetKey(window, GLFW_KEY_W))
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if (glfwGetKey(window, GLFW_KEY_W))
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move_dir += camera.get_forward();
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move_dir += camera.get_abs_forward();
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if (glfwGetKey(window, GLFW_KEY_A))
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if (glfwGetKey(window, GLFW_KEY_A))
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move_dir -= camera.get_right();
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move_dir -= camera.get_abs_right();
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|
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if (glfwGetKey(window, GLFW_KEY_S))
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if (glfwGetKey(window, GLFW_KEY_S))
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move_dir -= camera.get_forward();
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move_dir -= camera.get_abs_forward();
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|
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if (glfwGetKey(window, GLFW_KEY_D))
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if (glfwGetKey(window, GLFW_KEY_D))
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move_dir += camera.get_right();
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move_dir += camera.get_abs_right();
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|
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if (glfwGetKey(window, GLFW_KEY_SPACE))
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if (glfwGetKey(window, GLFW_KEY_SPACE))
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move_dir += camera.get_up();
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move_dir += camera.get_abs_up();
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|
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if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL))
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if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL))
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move_dir -= camera.get_up();
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move_dir -= camera.get_abs_up();
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|
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|
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auto delta = glfwGetTime() - old_mouse_time;
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auto delta = glfwGetTime() - old_mouse_time;
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@@ -7,6 +7,8 @@
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|
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namespace omath::primitives
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namespace omath::primitives
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{
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{
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enum class UpAxis { X, Y, Z };
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|
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template<class Type>
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template<class Type>
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struct Aabb final
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struct Aabb final
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{
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{
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@@ -24,5 +26,42 @@ namespace omath::primitives
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{
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{
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return (max - min) / static_cast<Type>(2);
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return (max - min) / static_cast<Type>(2);
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}
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}
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|
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template<UpAxis Up = UpAxis::Y>
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[[nodiscard]]
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constexpr Vector3<Type> top() const noexcept
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{
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const auto aabb_center = center();
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if constexpr (Up == UpAxis::Z)
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return {aabb_center.x, aabb_center.y, max.z};
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else if constexpr (Up == UpAxis::X)
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return {max.x, aabb_center.y, aabb_center.z};
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else if constexpr (Up == UpAxis::Y)
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return {aabb_center.x, max.y, aabb_center.z};
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|
else
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|
std::unreachable();
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|
}
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|
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template<UpAxis Up = UpAxis::Y>
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[[nodiscard]]
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constexpr Vector3<Type> bottom() const noexcept
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|
{
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const auto aabb_center = center();
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|
if constexpr (Up == UpAxis::Z)
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return {aabb_center.x, aabb_center.y, min.z};
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|
else if constexpr (Up == UpAxis::X)
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|
return {min.x, aabb_center.y, aabb_center.z};
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|
else if constexpr (Up == UpAxis::Y)
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|
return {aabb_center.x, min.y, aabb_center.z};
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|
else
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|
std::unreachable();
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|
}
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|
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|
[[nodiscard]]
|
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|
constexpr bool is_collide(const Aabb& other) const noexcept
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|
{
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|
return min.x <= other.max.x && max.x >= other.min.x &&
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|
min.y <= other.max.y && max.y >= other.min.y &&min.z <= other.max.z && max.z >= other.min.z;
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|
}
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};
|
};
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} // namespace omath::primitives
|
} // namespace omath::primitives
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@@ -9,5 +9,5 @@
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|
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namespace omath::cry_engine
|
namespace omath::cry_engine
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{
|
{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::cry_engine
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} // namespace omath::cry_engine
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@@ -9,5 +9,5 @@
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|
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namespace omath::frostbite_engine
|
namespace omath::frostbite_engine
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{
|
{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::unity_engine
|
} // namespace omath::frostbite_engine
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@@ -9,5 +9,5 @@
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|
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namespace omath::iw_engine
|
namespace omath::iw_engine
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{
|
{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::iw_engine
|
} // namespace omath::iw_engine
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@@ -8,5 +8,5 @@
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|
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namespace omath::opengl_engine
|
namespace omath::opengl_engine
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{
|
{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true, NDCDepthRange::NEGATIVE_ONE_TO_ONE>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::NEGATIVE_ONE_TO_ONE, {.inverted_forward = true}>;
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} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
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@@ -7,5 +7,5 @@
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#include "traits/camera_trait.hpp"
|
#include "traits/camera_trait.hpp"
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namespace omath::source_engine
|
namespace omath::source_engine
|
||||||
{
|
{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::source_engine
|
} // namespace omath::source_engine
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@@ -9,5 +9,5 @@
|
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|
|
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namespace omath::unity_engine
|
namespace omath::unity_engine
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{
|
{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE, {.inverted_forward = true}>;
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} // namespace omath::unity_engine
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} // namespace omath::unity_engine
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@@ -9,5 +9,5 @@
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|
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namespace omath::unreal_engine
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namespace omath::unreal_engine
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{
|
{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE, {}, double>;
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} // namespace omath::unreal_engine
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} // namespace omath::unreal_engine
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@@ -11,16 +11,16 @@
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|||||||
|
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namespace omath::unreal_engine
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namespace omath::unreal_engine
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{
|
{
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constexpr Vector3<float> k_abs_up = {0, 0, 1};
|
constexpr Vector3<double> k_abs_up = {0, 0, 1};
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constexpr Vector3<float> k_abs_right = {0, 1, 0};
|
constexpr Vector3<double> k_abs_right = {0, 1, 0};
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constexpr Vector3<float> k_abs_forward = {1, 0, 0};
|
constexpr Vector3<double> k_abs_forward = {1, 0, 0};
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|
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using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
using Mat4X4 = Mat<4, 4, double, MatStoreType::ROW_MAJOR>;
|
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using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
using Mat3X3 = Mat<4, 4, double, MatStoreType::ROW_MAJOR>;
|
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using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
using Mat1X3 = Mat<1, 3, double, MatStoreType::ROW_MAJOR>;
|
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using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
|
using PitchAngle = Angle<double, -90., 90., AngleFlags::Clamped>;
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using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
using YawAngle = Angle<double, -180., 180., AngleFlags::Normalized>;
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using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
using RollAngle = Angle<double, -180., 180., AngleFlags::Normalized>;
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|
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using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
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} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
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@@ -8,21 +8,21 @@
|
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namespace omath::unreal_engine
|
namespace omath::unreal_engine
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{
|
{
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[[nodiscard]]
|
[[nodiscard]]
|
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Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
Vector3<double> forward_vector(const ViewAngles& angles) noexcept;
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|
|
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[[nodiscard]]
|
[[nodiscard]]
|
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Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
Vector3<double> right_vector(const ViewAngles& angles) noexcept;
|
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|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
Vector3<double> up_vector(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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|
|
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[[nodiscard]]
|
[[nodiscard]]
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Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
Mat4X4 calc_perspective_projection_matrix(double field_of_view, double aspect_ratio, double near, double far,
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NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
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|
|
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template<class FloatingType>
|
template<class FloatingType>
|
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|
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@@ -12,13 +12,13 @@ namespace omath::unreal_engine
|
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{
|
{
|
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public:
|
public:
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[[nodiscard]]
|
[[nodiscard]]
|
||||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
static ViewAngles calc_look_at_angle(const Vector3<double>& cam_origin, const Vector3<double>& look_at) noexcept;
|
||||||
|
|
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[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept;
|
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[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
double near, double far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
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} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
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@@ -17,9 +17,11 @@ namespace omath::unreal_engine
|
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const float time, const float gravity) noexcept
|
const float time, const float gravity) noexcept
|
||||||
{
|
{
|
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const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||||
|
const auto fwd_d = forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||||
|
RollAngle::from_degrees(0)});
|
||||||
auto current_pos = launch_pos
|
auto current_pos = launch_pos
|
||||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
+ Vector3<float>{static_cast<float>(fwd_d.x), static_cast<float>(fwd_d.y),
|
||||||
RollAngle::from_degrees(0)})
|
static_cast<float>(fwd_d.z)}
|
||||||
* projectile.m_launch_speed * time;
|
* projectile.m_launch_speed * time;
|
||||||
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
||||||
|
|
||||||
|
|||||||
@@ -667,21 +667,21 @@ namespace omath
|
|||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
|
Mat<4, 4, Type, St> mat_perspective_left_handed(const Type field_of_view, const Type aspect_ratio,
|
||||||
const float near, const float far) noexcept
|
const Type near, const Type far) noexcept
|
||||||
{
|
{
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2});
|
||||||
|
|
||||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
||||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
||||||
{0.f, 0.f, far / (far - near), -(near * far) / (far - near)},
|
{Type{0}, Type{0}, far / (far - near), -(near * far) / (far - near)},
|
||||||
{0.f, 0.f, 1.f, 0.f}};
|
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
||||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
||||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
||||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
{Type{0}, Type{0}, (far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
|
||||||
{0.f, 0.f, 1.f, 0.f}};
|
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
||||||
else
|
else
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
@@ -689,21 +689,74 @@ namespace omath
|
|||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
|
Mat<4, 4, Type, St> mat_perspective_right_handed(const Type field_of_view, const Type aspect_ratio,
|
||||||
const float near, const float far) noexcept
|
const Type near, const Type far) noexcept
|
||||||
{
|
{
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2});
|
||||||
|
|
||||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
||||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
||||||
{0.f, 0.f, -far / (far - near), -(near * far) / (far - near)},
|
{Type{0}, Type{0}, -far / (far - near), -(near * far) / (far - near)},
|
||||||
{0.f, 0.f, -1.f, 0.f}};
|
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
||||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
||||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
||||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
{Type{0}, Type{0}, -(far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
|
||||||
{0.f, 0.f, -1.f, 0.f}};
|
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Horizontal-FOV variants — use these when the engine reports FOV as
|
||||||
|
// horizontal (UE's FMinimalViewInfo::FOV, Quake-family fov_x, etc.).
|
||||||
|
// X and Y scales derived as: X = 1 / tan(hfov/2), Y = aspect / tan(hfov/2).
|
||||||
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
|
[[nodiscard]]
|
||||||
|
Mat<4, 4, Type, St> mat_perspective_left_handed_horizontal_fov(const Type horizontal_fov,
|
||||||
|
const Type aspect_ratio, const Type near,
|
||||||
|
const Type far) noexcept
|
||||||
|
{
|
||||||
|
const auto inv_tan_half_hfov = Type{1} / std::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
|
||||||
|
const auto x_axis = inv_tan_half_hfov;
|
||||||
|
const auto y_axis = inv_tan_half_hfov * aspect_ratio;
|
||||||
|
|
||||||
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
||||||
|
{Type{0}, y_axis, Type{0}, Type{0}},
|
||||||
|
{Type{0}, Type{0}, far / (far - near), -(near * far) / (far - near)},
|
||||||
|
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
||||||
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
||||||
|
{Type{0}, y_axis, Type{0}, Type{0}},
|
||||||
|
{Type{0}, Type{0}, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||||
|
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
|
[[nodiscard]]
|
||||||
|
Mat<4, 4, Type, St> mat_perspective_right_handed_horizontal_fov(const Type horizontal_fov,
|
||||||
|
const Type aspect_ratio, const Type near,
|
||||||
|
const Type far) noexcept
|
||||||
|
{
|
||||||
|
const auto inv_tan_half_hfov = Type{1} / std::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
|
||||||
|
const auto x_axis = inv_tan_half_hfov;
|
||||||
|
const auto y_axis = inv_tan_half_hfov * aspect_ratio;
|
||||||
|
|
||||||
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
||||||
|
{Type{0}, y_axis, Type{0}, Type{0}},
|
||||||
|
{Type{0}, Type{0}, -far / (far - near), -(near * far) / (far - near)},
|
||||||
|
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
||||||
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
||||||
|
{Type{0}, y_axis, Type{0}, Type{0}},
|
||||||
|
{Type{0}, Type{0}, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||||
|
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
||||||
else
|
else
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -42,25 +42,32 @@ namespace omath::projection
|
|||||||
AUTO,
|
AUTO,
|
||||||
MANUAL,
|
MANUAL,
|
||||||
};
|
};
|
||||||
template<class T, class MatType, class ViewAnglesType>
|
struct CameraAxes
|
||||||
|
{
|
||||||
|
bool inverted_forward = false;
|
||||||
|
bool inverted_right = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
template<class T, class MatType, class ViewAnglesType, class NumericType>
|
||||||
concept CameraEngineConcept =
|
concept CameraEngineConcept =
|
||||||
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
|
requires(const Vector3<NumericType>& cam_origin, const Vector3<NumericType>& look_at,
|
||||||
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar,
|
const ViewAnglesType& angles, const FieldOfView& fov, const ViewPort& viewport, NumericType z_near,
|
||||||
NDCDepthRange ndc_depth_range) {
|
NumericType z_far, NDCDepthRange ndc_depth_range) {
|
||||||
// Presence + return types
|
// Presence + return types
|
||||||
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
|
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
|
||||||
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
|
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
|
||||||
{ T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range) } -> std::same_as<MatType>;
|
{ T::calc_projection_matrix(fov, viewport, z_near, z_far, ndc_depth_range) } -> std::same_as<MatType>;
|
||||||
|
requires std::is_floating_point_v<NumericType>;
|
||||||
// Enforce noexcept as in the trait declaration
|
// Enforce noexcept as in the trait declaration
|
||||||
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
|
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
|
||||||
requires noexcept(T::calc_view_matrix(angles, cam_origin));
|
requires noexcept(T::calc_view_matrix(angles, cam_origin));
|
||||||
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range));
|
requires noexcept(T::calc_projection_matrix(fov, viewport, z_near, z_far, ndc_depth_range));
|
||||||
};
|
};
|
||||||
|
|
||||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false,
|
template<class Mat4X4Type, class ViewAnglesType, class TraitClass,
|
||||||
NDCDepthRange depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
NDCDepthRange depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE, CameraAxes axes = {},
|
||||||
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
class NumericType = float>
|
||||||
|
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType, NumericType>
|
||||||
class Camera final
|
class Camera final
|
||||||
{
|
{
|
||||||
#ifdef OMATH_BUILD_TESTS
|
#ifdef OMATH_BUILD_TESTS
|
||||||
@@ -76,48 +83,110 @@ namespace omath::projection
|
|||||||
};
|
};
|
||||||
|
|
||||||
~Camera() = default;
|
~Camera() = default;
|
||||||
Camera(const Vector3<float>& position, const ViewAnglesType& view_angles, const ViewPort& view_port,
|
Camera(const Vector3<NumericType>& position, const ViewAnglesType& view_angles, const ViewPort& view_port,
|
||||||
const FieldOfView& fov, const float near, const float far) noexcept
|
const FieldOfView& fov, const NumericType near, const NumericType far) noexcept
|
||||||
: m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near),
|
: m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near),
|
||||||
m_view_angles(view_angles), m_origin(position)
|
m_view_angles(view_angles), m_origin(position)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void look_at(const Vector3<float>& target)
|
struct ProjectionParams final
|
||||||
|
{
|
||||||
|
FieldOfView fov;
|
||||||
|
NumericType aspect_ratio{};
|
||||||
|
};
|
||||||
|
|
||||||
|
// Recovers vertical FOV and aspect ratio from a perspective projection matrix
|
||||||
|
// built by any of the engine traits. Both variants (ZERO_TO_ONE and
|
||||||
|
// NEGATIVE_ONE_TO_ONE) share the same m[0,0]/m[1,1] layout, so this works
|
||||||
|
// regardless of the NDC depth range.
|
||||||
|
[[nodiscard]]
|
||||||
|
static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept
|
||||||
|
{
|
||||||
|
// m[1,1] == 1 / tan(fov/2) => fov = 2 * atan(1 / m[1,1])
|
||||||
|
const auto f = proj_matrix.at(1, 1);
|
||||||
|
// m[0,0] == m[1,1] / aspect_ratio => aspect = m[1,1] / m[0,0]
|
||||||
|
return {FieldOfView::from_radians(NumericType{2} * std::atan(NumericType{1} / f)),
|
||||||
|
f / proj_matrix.at(0, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
||||||
|
{
|
||||||
|
Vector3<NumericType> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||||
|
if constexpr (axes.inverted_forward)
|
||||||
|
forward_vector = -forward_vector;
|
||||||
|
return TraitClass::calc_look_at_angle({}, forward_vector);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static Vector3<NumericType> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
||||||
|
{
|
||||||
|
// The view matrix is R * T(-origin), so the last column stores t = -R * origin.
|
||||||
|
// Recovering origin: origin = -R^T * t
|
||||||
|
return {
|
||||||
|
-(view_matrix[0, 0] * view_matrix[0, 3] + view_matrix[1, 0] * view_matrix[1, 3]
|
||||||
|
+ view_matrix[2, 0] * view_matrix[2, 3]),
|
||||||
|
-(view_matrix[0, 1] * view_matrix[0, 3] + view_matrix[1, 1] * view_matrix[1, 3]
|
||||||
|
+ view_matrix[2, 1] * view_matrix[2, 3]),
|
||||||
|
-(view_matrix[0, 2] * view_matrix[0, 3] + view_matrix[1, 2] * view_matrix[1, 3]
|
||||||
|
+ view_matrix[2, 2] * view_matrix[2, 3]),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
void look_at(const Vector3<NumericType>& target)
|
||||||
{
|
{
|
||||||
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_view_matrix = std::nullopt;
|
m_view_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
ViewAnglesType calc_look_at_angles(const Vector3<float>& look_to) const
|
ViewAnglesType calc_look_at_angles(const Vector3<NumericType>& look_to) const
|
||||||
{
|
{
|
||||||
return TraitClass::calc_look_at_angle(m_origin, look_to);
|
return TraitClass::calc_look_at_angle(m_origin, look_to);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> get_forward() const noexcept
|
Vector3<NumericType> get_forward() const noexcept
|
||||||
{
|
{
|
||||||
const auto& view_matrix = get_view_matrix();
|
const auto& view_matrix = get_view_matrix();
|
||||||
|
|
||||||
if constexpr (inverted_z)
|
|
||||||
return -Vector3<float>{view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
|
||||||
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> get_right() const noexcept
|
Vector3<NumericType> get_right() const noexcept
|
||||||
{
|
{
|
||||||
const auto& view_matrix = get_view_matrix();
|
const auto& view_matrix = get_view_matrix();
|
||||||
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
|
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> get_up() const noexcept
|
Vector3<NumericType> get_up() const noexcept
|
||||||
{
|
{
|
||||||
const auto& view_matrix = get_view_matrix();
|
const auto& view_matrix = get_view_matrix();
|
||||||
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
||||||
}
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<NumericType> get_abs_forward() const noexcept
|
||||||
|
{
|
||||||
|
if constexpr (axes.inverted_forward)
|
||||||
|
return -get_forward();
|
||||||
|
return get_forward();
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<NumericType> get_abs_right() const noexcept
|
||||||
|
{
|
||||||
|
if constexpr (axes.inverted_right)
|
||||||
|
return -get_right();
|
||||||
|
return get_right();
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<NumericType> get_abs_up() const noexcept
|
||||||
|
{
|
||||||
|
return get_up();
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const noexcept
|
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const noexcept
|
||||||
{
|
{
|
||||||
@@ -137,9 +206,8 @@ namespace omath::projection
|
|||||||
[[nodiscard]] const Mat4X4Type& get_projection_matrix() const noexcept
|
[[nodiscard]] const Mat4X4Type& get_projection_matrix() const noexcept
|
||||||
{
|
{
|
||||||
if (!m_projection_matrix.has_value())
|
if (!m_projection_matrix.has_value())
|
||||||
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
|
m_projection_matrix = TraitClass::calc_projection_matrix(
|
||||||
m_near_plane_distance, m_far_plane_distance,
|
m_field_of_view, m_view_port, m_near_plane_distance, m_far_plane_distance, depth_range);
|
||||||
depth_range);
|
|
||||||
|
|
||||||
return m_projection_matrix.value();
|
return m_projection_matrix.value();
|
||||||
}
|
}
|
||||||
@@ -151,14 +219,14 @@ namespace omath::projection
|
|||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_near_plane(const float near_plane) noexcept
|
void set_near_plane(const NumericType near_plane) noexcept
|
||||||
{
|
{
|
||||||
m_near_plane_distance = near_plane;
|
m_near_plane_distance = near_plane;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_far_plane(const float far_plane) noexcept
|
void set_far_plane(const NumericType far_plane) noexcept
|
||||||
{
|
{
|
||||||
m_far_plane_distance = far_plane;
|
m_far_plane_distance = far_plane;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
@@ -172,7 +240,7 @@ namespace omath::projection
|
|||||||
m_view_matrix = std::nullopt;
|
m_view_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_origin(const Vector3<float>& origin) noexcept
|
void set_origin(const Vector3<NumericType>& origin) noexcept
|
||||||
{
|
{
|
||||||
m_origin = origin;
|
m_origin = origin;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
@@ -190,12 +258,12 @@ namespace omath::projection
|
|||||||
return m_field_of_view;
|
return m_field_of_view;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] const float& get_near_plane() const noexcept
|
[[nodiscard]] const NumericType& get_near_plane() const noexcept
|
||||||
{
|
{
|
||||||
return m_near_plane_distance;
|
return m_near_plane_distance;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] const float& get_far_plane() const noexcept
|
[[nodiscard]] const NumericType& get_far_plane() const noexcept
|
||||||
{
|
{
|
||||||
return m_far_plane_distance;
|
return m_far_plane_distance;
|
||||||
}
|
}
|
||||||
@@ -205,14 +273,14 @@ namespace omath::projection
|
|||||||
return m_view_angles;
|
return m_view_angles;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] const Vector3<float>& get_origin() const noexcept
|
[[nodiscard]] const Vector3<NumericType>& get_origin() const noexcept
|
||||||
{
|
{
|
||||||
return m_origin;
|
return m_origin;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
[[nodiscard]] std::expected<Vector3<float>, Error>
|
[[nodiscard]] std::expected<Vector3<NumericType>, Error>
|
||||||
world_to_screen(const Vector3<float>& world_position) const noexcept
|
world_to_screen(const Vector3<NumericType>& world_position) const noexcept
|
||||||
{
|
{
|
||||||
const auto normalized_cords = world_to_view_port(world_position);
|
const auto normalized_cords = world_to_view_port(world_position);
|
||||||
|
|
||||||
@@ -227,8 +295,8 @@ namespace omath::projection
|
|||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
[[nodiscard]] std::expected<Vector3<float>, Error>
|
[[nodiscard]] std::expected<Vector3<NumericType>, Error>
|
||||||
world_to_screen_unclipped(const Vector3<float>& world_position) const noexcept
|
world_to_screen_unclipped(const Vector3<NumericType>& world_position) const noexcept
|
||||||
{
|
{
|
||||||
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
|
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
|
||||||
|
|
||||||
@@ -243,14 +311,14 @@ namespace omath::projection
|
|||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
|
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<NumericType>>& triangle) const noexcept
|
||||||
{
|
{
|
||||||
// Transform to clip space (before perspective divide)
|
// Transform to clip space (before perspective divide)
|
||||||
auto to_clip = [this](const Vector3<float>& point)
|
auto to_clip = [this](const Vector3<NumericType>& point)
|
||||||
{
|
{
|
||||||
auto clip = get_view_projection_matrix()
|
auto clip = get_view_projection_matrix()
|
||||||
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(point);
|
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(point);
|
||||||
return std::array<float, 4>{
|
return std::array<NumericType, 4>{
|
||||||
clip.at(0, 0), // x
|
clip.at(0, 0), // x
|
||||||
clip.at(1, 0), // y
|
clip.at(1, 0), // y
|
||||||
clip.at(2, 0), // z
|
clip.at(2, 0), // z
|
||||||
@@ -263,12 +331,13 @@ namespace omath::projection
|
|||||||
const auto c2 = to_clip(triangle.m_vertex3);
|
const auto c2 = to_clip(triangle.m_vertex3);
|
||||||
|
|
||||||
// If all vertices are behind the camera (w <= 0), trivially reject
|
// If all vertices are behind the camera (w <= 0), trivially reject
|
||||||
if (c0[3] <= 0.f && c1[3] <= 0.f && c2[3] <= 0.f)
|
if (c0[3] <= NumericType{0} && c1[3] <= NumericType{0} && c2[3] <= NumericType{0})
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// Helper: all three vertices outside the same clip plane
|
// Helper: all three vertices outside the same clip plane
|
||||||
auto all_outside_plane = [](const int axis, const std::array<float, 4>& a, const std::array<float, 4>& b,
|
auto all_outside_plane = [](const int axis, const std::array<NumericType, 4>& a,
|
||||||
const std::array<float, 4>& c, const bool positive_side)
|
const std::array<NumericType, 4>& b, const std::array<NumericType, 4>& c,
|
||||||
|
const bool positive_side)
|
||||||
{
|
{
|
||||||
if (positive_side)
|
if (positive_side)
|
||||||
return a[axis] > a[3] && b[axis] > b[3] && c[axis] > c[3];
|
return a[axis] > a[3] && b[axis] > b[3] && c[axis] > c[3];
|
||||||
@@ -309,7 +378,7 @@ namespace omath::projection
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] bool is_aabb_culled_by_frustum(const primitives::Aabb<float>& aabb) const noexcept
|
[[nodiscard]] bool is_aabb_culled_by_frustum(const primitives::Aabb<NumericType>& aabb) const noexcept
|
||||||
{
|
{
|
||||||
const auto& m = get_view_projection_matrix();
|
const auto& m = get_view_projection_matrix();
|
||||||
|
|
||||||
@@ -324,16 +393,16 @@ namespace omath::projection
|
|||||||
// Far = r3 - r2
|
// Far = r3 - r2
|
||||||
struct Plane final
|
struct Plane final
|
||||||
{
|
{
|
||||||
float a, b, c, d;
|
NumericType a, b, c, d;
|
||||||
};
|
};
|
||||||
|
|
||||||
const auto extract_plane = [&m](const int sign, const int row) -> Plane
|
const auto extract_plane = [&m](const int sign, const int row) -> Plane
|
||||||
{
|
{
|
||||||
return {
|
return {
|
||||||
m.at(3, 0) + static_cast<float>(sign) * m.at(row, 0),
|
m.at(3, 0) + static_cast<NumericType>(sign) * m.at(row, 0),
|
||||||
m.at(3, 1) + static_cast<float>(sign) * m.at(row, 1),
|
m.at(3, 1) + static_cast<NumericType>(sign) * m.at(row, 1),
|
||||||
m.at(3, 2) + static_cast<float>(sign) * m.at(row, 2),
|
m.at(3, 2) + static_cast<NumericType>(sign) * m.at(row, 2),
|
||||||
m.at(3, 3) + static_cast<float>(sign) * m.at(row, 3),
|
m.at(3, 3) + static_cast<NumericType>(sign) * m.at(row, 3),
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -355,26 +424,26 @@ namespace omath::projection
|
|||||||
// (the "positive vertex"). If it's outside, the entire AABB is outside.
|
// (the "positive vertex"). If it's outside, the entire AABB is outside.
|
||||||
for (const auto& [a, b, c, d] : planes)
|
for (const auto& [a, b, c, d] : planes)
|
||||||
{
|
{
|
||||||
const float px = a >= 0.f ? aabb.max.x : aabb.min.x;
|
const auto px = a >= NumericType{0} ? aabb.max.x : aabb.min.x;
|
||||||
const float py = b >= 0.f ? aabb.max.y : aabb.min.y;
|
const auto py = b >= NumericType{0} ? aabb.max.y : aabb.min.y;
|
||||||
const float pz = c >= 0.f ? aabb.max.z : aabb.min.z;
|
const auto pz = c >= NumericType{0} ? aabb.max.z : aabb.min.z;
|
||||||
|
|
||||||
if (a * px + b * py + c * pz + d < 0.f)
|
if (a * px + b * py + c * pz + d < NumericType{0})
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] std::expected<Vector3<float>, Error>
|
[[nodiscard]] std::expected<Vector3<NumericType>, Error>
|
||||||
world_to_view_port(const Vector3<float>& world_position,
|
world_to_view_port(const Vector3<NumericType>& world_position,
|
||||||
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
|
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
|
||||||
{
|
{
|
||||||
auto projected = get_view_projection_matrix()
|
auto projected = get_view_projection_matrix()
|
||||||
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
|
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position);
|
||||||
|
|
||||||
const auto& w = projected.at(3, 0);
|
const auto& w = projected.at(3, 0);
|
||||||
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
constexpr auto eps = std::numeric_limits<NumericType>::epsilon();
|
||||||
if (w <= eps)
|
if (w <= eps)
|
||||||
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
|
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
|
||||||
|
|
||||||
@@ -386,16 +455,17 @@ namespace omath::projection
|
|||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
// ReSharper disable once CppTooWideScope
|
// ReSharper disable once CppTooWideScope
|
||||||
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? 0.0f : -1.0f;
|
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? NumericType{0} : -NumericType{1};
|
||||||
const auto clipped_manually = clipping == ViewPortClipping::MANUAL && (projected.at(2, 0) < z_min - eps
|
const auto clipped_manually =
|
||||||
|| projected.at(2, 0) > 1.0f + eps);
|
clipping == ViewPortClipping::MANUAL
|
||||||
|
&& (projected.at(2, 0) < z_min - eps || projected.at(2, 0) > NumericType{1} + eps);
|
||||||
if (clipped_manually)
|
if (clipped_manually)
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
return Vector3<NumericType>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
||||||
}
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::expected<Vector3<float>, Error> view_port_to_world(const Vector3<float>& ndc) const noexcept
|
std::expected<Vector3<NumericType>, Error> view_port_to_world(const Vector3<NumericType>& ndc) const noexcept
|
||||||
{
|
{
|
||||||
const auto inv_view_proj = get_view_projection_matrix().inverted();
|
const auto inv_view_proj = get_view_projection_matrix().inverted();
|
||||||
|
|
||||||
@@ -403,58 +473,60 @@ namespace omath::projection
|
|||||||
return std::unexpected(Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO);
|
return std::unexpected(Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO);
|
||||||
|
|
||||||
auto inverted_projection =
|
auto inverted_projection =
|
||||||
inv_view_proj.value() * mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(ndc);
|
inv_view_proj.value() * mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(ndc);
|
||||||
|
|
||||||
const auto& w = inverted_projection.at(3, 0);
|
const auto& w = inverted_projection.at(3, 0);
|
||||||
|
|
||||||
if (std::abs(w) < std::numeric_limits<float>::epsilon())
|
if (std::abs(w) < std::numeric_limits<NumericType>::epsilon())
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
inverted_projection /= w;
|
inverted_projection /= w;
|
||||||
|
|
||||||
return Vector3<float>{inverted_projection.at(0, 0), inverted_projection.at(1, 0),
|
return Vector3<NumericType>{inverted_projection.at(0, 0), inverted_projection.at(1, 0),
|
||||||
inverted_projection.at(2, 0)};
|
inverted_projection.at(2, 0)};
|
||||||
}
|
}
|
||||||
|
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
|
std::expected<Vector3<NumericType>, Error>
|
||||||
|
screen_to_world(const Vector3<NumericType>& screen_pos) const noexcept
|
||||||
{
|
{
|
||||||
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
|
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
|
||||||
}
|
}
|
||||||
|
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::expected<Vector3<float>, Error> screen_to_world(const Vector2<float>& screen_pos) const noexcept
|
std::expected<Vector3<NumericType>, Error>
|
||||||
|
screen_to_world(const Vector2<NumericType>& screen_pos) const noexcept
|
||||||
{
|
{
|
||||||
const auto& [x, y] = screen_pos;
|
const auto& [x, y] = screen_pos;
|
||||||
return screen_to_world<screen_start>({x, y, 1.f});
|
return screen_to_world<screen_start>({x, y, 1});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
ViewPort m_view_port{};
|
ViewPort m_view_port{};
|
||||||
Angle<float, 0.f, 180.f, AngleFlags::Clamped> m_field_of_view;
|
FieldOfView m_field_of_view;
|
||||||
|
|
||||||
mutable std::optional<Mat4X4Type> m_view_projection_matrix;
|
mutable std::optional<Mat4X4Type> m_view_projection_matrix;
|
||||||
mutable std::optional<Mat4X4Type> m_projection_matrix;
|
mutable std::optional<Mat4X4Type> m_projection_matrix;
|
||||||
mutable std::optional<Mat4X4Type> m_view_matrix;
|
mutable std::optional<Mat4X4Type> m_view_matrix;
|
||||||
float m_far_plane_distance;
|
NumericType m_far_plane_distance;
|
||||||
float m_near_plane_distance;
|
NumericType m_near_plane_distance;
|
||||||
|
|
||||||
ViewAnglesType m_view_angles;
|
ViewAnglesType m_view_angles;
|
||||||
Vector3<float> m_origin;
|
Vector3<NumericType> m_origin;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
template<class Type>
|
template<class Type>
|
||||||
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
|
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
|
||||||
{
|
{
|
||||||
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
constexpr auto eps = std::numeric_limits<NumericType>::epsilon();
|
||||||
|
|
||||||
const auto& data = ndc.raw_array();
|
const auto& data = ndc.raw_array();
|
||||||
// x and y are always in [-1, 1]
|
// x and y are always in [-1, 1]
|
||||||
if (data[0] < -1.0f - eps || data[0] > 1.0f + eps)
|
if (data[0] < -NumericType{1} - eps || data[0] > NumericType{1} + eps)
|
||||||
return true;
|
return true;
|
||||||
if (data[1] < -1.0f - eps || data[1] > 1.0f + eps)
|
if (data[1] < -NumericType{1} - eps || data[1] > NumericType{1} + eps)
|
||||||
return true;
|
return true;
|
||||||
return is_ndc_z_value_out_of_bounds(data[2]);
|
return is_ndc_z_value_out_of_bounds(data[2]);
|
||||||
}
|
}
|
||||||
@@ -462,11 +534,11 @@ namespace omath::projection
|
|||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr static bool is_ndc_z_value_out_of_bounds(const ZType& z_ndc) noexcept
|
constexpr static bool is_ndc_z_value_out_of_bounds(const ZType& z_ndc) noexcept
|
||||||
{
|
{
|
||||||
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
constexpr auto eps = std::numeric_limits<NumericType>::epsilon();
|
||||||
if constexpr (depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
if constexpr (depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return z_ndc < -1.0f - eps || z_ndc > 1.0f + eps;
|
return z_ndc < -NumericType{1} - eps || z_ndc > NumericType{1} + eps;
|
||||||
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
return z_ndc < 0.0f - eps || z_ndc > 1.0f + eps;
|
return z_ndc < NumericType{0} - eps || z_ndc > NumericType{1} + eps;
|
||||||
|
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
@@ -485,8 +557,8 @@ namespace omath::projection
|
|||||||
v
|
v
|
||||||
*/
|
*/
|
||||||
|
|
||||||
[[nodiscard]] Vector3<float>
|
[[nodiscard]] Vector3<NumericType>
|
||||||
ndc_to_screen_position_from_top_left_corner(const Vector3<float>& ndc) const noexcept
|
ndc_to_screen_position_from_top_left_corner(const Vector3<NumericType>& ndc) const noexcept
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
+------------------------>
|
+------------------------>
|
||||||
@@ -499,11 +571,12 @@ namespace omath::projection
|
|||||||
|
|
|
|
||||||
⌄
|
⌄
|
||||||
*/
|
*/
|
||||||
return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (ndc.y / -2.f + 0.5f) * m_view_port.m_height, ndc.z};
|
return {(ndc.x + NumericType{1}) / NumericType{2} * m_view_port.m_width,
|
||||||
|
(ndc.y / -NumericType{2} + NumericType{0.5}) * m_view_port.m_height, ndc.z};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] Vector3<float>
|
[[nodiscard]] Vector3<NumericType>
|
||||||
ndc_to_screen_position_from_bottom_left_corner(const Vector3<float>& ndc) const noexcept
|
ndc_to_screen_position_from_bottom_left_corner(const Vector3<NumericType>& ndc) const noexcept
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
^
|
^
|
||||||
@@ -516,18 +589,19 @@ namespace omath::projection
|
|||||||
| (0, 0)
|
| (0, 0)
|
||||||
+------------------------>
|
+------------------------>
|
||||||
*/
|
*/
|
||||||
return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (ndc.y / 2.f + 0.5f) * m_view_port.m_height, ndc.z};
|
return {(ndc.x + NumericType{1}) / NumericType{2} * m_view_port.m_width,
|
||||||
|
(ndc.y / NumericType{2} + NumericType{0.5}) * m_view_port.m_height, ndc.z};
|
||||||
}
|
}
|
||||||
|
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
[[nodiscard]] Vector3<float> screen_to_ndc(const Vector3<float>& screen_pos) const noexcept
|
[[nodiscard]] Vector3<NumericType> screen_to_ndc(const Vector3<NumericType>& screen_pos) const noexcept
|
||||||
{
|
{
|
||||||
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
|
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
|
||||||
return {screen_pos.x / m_view_port.m_width * 2.f - 1.f, 1.f - screen_pos.y / m_view_port.m_height * 2.f,
|
return {screen_pos.x / m_view_port.m_width * NumericType{2} - NumericType{1},
|
||||||
screen_pos.z};
|
NumericType{1} - screen_pos.y / m_view_port.m_height * NumericType{2}, screen_pos.z};
|
||||||
else if constexpr (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
|
else if constexpr (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
|
||||||
return {screen_pos.x / m_view_port.m_width * 2.f - 1.f,
|
return {screen_pos.x / m_view_port.m_width * NumericType{2} - NumericType{1},
|
||||||
(screen_pos.y / m_view_port.m_height - 0.5f) * 2.f, screen_pos.z};
|
(screen_pos.y / m_view_port.m_height - NumericType{0.5}) * NumericType{2}, screen_pos.z};
|
||||||
else
|
else
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|||||||
61
scripts/gource-timelapse.sh
Executable file
61
scripts/gource-timelapse.sh
Executable file
@@ -0,0 +1,61 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
# =============================================================================
|
||||||
|
# Gource Timelapse — renders the repository history as a video
|
||||||
|
# Requires: gource, ffmpeg
|
||||||
|
# =============================================================================
|
||||||
|
|
||||||
|
set -euo pipefail
|
||||||
|
|
||||||
|
# --- Config (override via env vars) ---
|
||||||
|
OUTPUT="${OUTPUT:-gource-timelapse.mp4}"
|
||||||
|
SECONDS_PER_DAY="${SECONDS_PER_DAY:-0.1}"
|
||||||
|
RESOLUTION="${RESOLUTION:-1920x1080}"
|
||||||
|
FPS="${FPS:-60}"
|
||||||
|
TITLE="${TITLE:-omath}"
|
||||||
|
|
||||||
|
# --- Dependency checks ---
|
||||||
|
for cmd in gource ffmpeg; do
|
||||||
|
if ! command -v "$cmd" &>/dev/null; then
|
||||||
|
echo "Error: '$cmd' is not installed."
|
||||||
|
echo " macOS: brew install $cmd"
|
||||||
|
echo " Linux: sudo apt install $cmd"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
|
||||||
|
echo "----------------------------------------------------"
|
||||||
|
echo "Rendering gource timelapse → $OUTPUT"
|
||||||
|
echo " Resolution : $RESOLUTION"
|
||||||
|
echo " FPS : $FPS"
|
||||||
|
echo " Speed : ${SECONDS_PER_DAY}s per day"
|
||||||
|
echo "----------------------------------------------------"
|
||||||
|
|
||||||
|
gource \
|
||||||
|
--title "$TITLE" \
|
||||||
|
--seconds-per-day "$SECONDS_PER_DAY" \
|
||||||
|
--auto-skip-seconds 0.1 \
|
||||||
|
--time-scale 3 \
|
||||||
|
--max-files 0 \
|
||||||
|
--hide filenames \
|
||||||
|
--date-format "%Y-%m-%d" \
|
||||||
|
--multi-sampling \
|
||||||
|
--bloom-multiplier 0.5 \
|
||||||
|
--elasticity 0.05 \
|
||||||
|
--${RESOLUTION%x*}x${RESOLUTION#*x} \
|
||||||
|
--output-framerate "$FPS" \
|
||||||
|
--output-ppm-stream - \
|
||||||
|
| ffmpeg -y \
|
||||||
|
-r "$FPS" \
|
||||||
|
-f image2pipe \
|
||||||
|
-vcodec ppm \
|
||||||
|
-i - \
|
||||||
|
-vcodec libx264 \
|
||||||
|
-preset fast \
|
||||||
|
-pix_fmt yuv420p \
|
||||||
|
-crf 18 \
|
||||||
|
"$OUTPUT"
|
||||||
|
|
||||||
|
echo "----------------------------------------------------"
|
||||||
|
echo "Done: $OUTPUT"
|
||||||
|
echo "----------------------------------------------------"
|
||||||
@@ -38,25 +38,24 @@ namespace omath::source_engine
|
|||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
// Source (inherited from Quake) stores FOV as horizontal FOV at a 4:3
|
||||||
constexpr auto k_multiply_factor = 0.75f;
|
// reference aspect. Convert to true vertical FOV, then delegate to the
|
||||||
|
// standard vertical-FOV left-handed builder with the caller's actual
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
// aspect ratio.
|
||||||
|
// vfov = 2 · atan( tan(hfov_4:3 / 2) / (4/3) )
|
||||||
|
constexpr float k_source_reference_aspect = 4.f / 3.f;
|
||||||
|
const float half_hfov_4_3 = angles::degrees_to_radians(field_of_view) / 2.f;
|
||||||
|
const float vfov_deg = angles::radians_to_degrees(
|
||||||
|
2.f * std::atan(std::tan(half_hfov_4_3) / k_source_reference_aspect));
|
||||||
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
return {
|
return mat_perspective_left_handed<
|
||||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
{0, 1.f / (fov_half_tan), 0, 0},
|
vfov_deg, aspect_ratio, near, far);
|
||||||
{0, 0, far / (far - near), -(near * far) / (far - near)},
|
|
||||||
{0, 0, 1, 0},
|
|
||||||
};
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return {
|
return mat_perspective_left_handed<
|
||||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
{0, 1.f / (fov_half_tan), 0, 0},
|
vfov_deg, aspect_ratio, near, far);
|
||||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
|
||||||
{0, 0, 1, 0},
|
|
||||||
};
|
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
|
|||||||
@@ -2,45 +2,56 @@
|
|||||||
// Created by Vlad on 3/22/2025.
|
// Created by Vlad on 3/22/2025.
|
||||||
//
|
//
|
||||||
#include "omath/engines/unreal_engine/formulas.hpp"
|
#include "omath/engines/unreal_engine/formulas.hpp"
|
||||||
|
|
||||||
namespace omath::unreal_engine
|
namespace omath::unreal_engine
|
||||||
{
|
{
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
Vector3<double> forward_vector(const ViewAngles& angles) noexcept
|
||||||
{
|
{
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
}
|
}
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
Vector3<double> right_vector(const ViewAngles& angles) noexcept
|
||||||
{
|
{
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
}
|
}
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
Vector3<double> up_vector(const ViewAngles& angles) noexcept
|
||||||
{
|
{
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
}
|
}
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
|
||||||
{
|
{
|
||||||
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), -right_vector(angles),
|
return mat_camera_view<double, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
||||||
up_vector(angles), cam_origin);
|
up_vector(angles), cam_origin);
|
||||||
}
|
}
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
{
|
{
|
||||||
return mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
// UE FRotator is intrinsic Z-Y-X (Yaw → Pitch → Roll applied in local
|
||||||
* mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
// frame), which for column-vector composition is Rz·Ry·Rx.
|
||||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
// Pitch and roll axes in omath spin opposite to UE's convention, so
|
||||||
|
// both carry a sign flip.
|
||||||
|
return mat_rotation_axis_z<double, MatStoreType::ROW_MAJOR>(angles.yaw)
|
||||||
|
* mat_rotation_axis_y<double, MatStoreType::ROW_MAJOR>(-angles.pitch)
|
||||||
|
* mat_rotation_axis_x<double, MatStoreType::ROW_MAJOR>(-angles.roll);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
|
|
||||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
|
||||||
|
Mat4X4 calc_perspective_projection_matrix(const double field_of_view, const double aspect_ratio, const double near,
|
||||||
|
const double far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
|
{
|
||||||
|
// UE stores horizontal FOV in FMinimalViewInfo — use the left-handed
|
||||||
|
// horizontal-FOV builder directly.
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_horizontal_fov<
|
||||||
|
double, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_horizontal_fov<
|
||||||
|
double, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
|
|||||||
@@ -6,20 +6,20 @@
|
|||||||
namespace omath::unreal_engine
|
namespace omath::unreal_engine
|
||||||
{
|
{
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<double>& cam_origin, const Vector3<double>& look_at) noexcept
|
||||||
{
|
{
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
const auto direction = (look_at - cam_origin).normalized();
|
||||||
|
|
||||||
return {PitchAngle::from_radians(-std::asin(direction.z)),
|
return {PitchAngle::from_radians(std::asin(direction.z)),
|
||||||
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
|
||||||
{
|
{
|
||||||
return unreal_engine::calc_view_matrix(angles, cam_origin);
|
return unreal_engine::calc_view_matrix(angles, cam_origin);
|
||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const double near,
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
const double far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
ndc_depth_range);
|
ndc_depth_range);
|
||||||
|
|||||||
@@ -78,7 +78,8 @@ namespace
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Register an engine: alias shared types, register unique Camera
|
// Register an engine: alias shared types, register unique Camera
|
||||||
template<class EngineTraits>
|
template<class EngineTraits, class ArithmeticType = float>
|
||||||
|
requires std::is_arithmetic_v<ArithmeticType>
|
||||||
void register_engine(sol::table& omath_table, const char* subtable_name)
|
void register_engine(sol::table& omath_table, const char* subtable_name)
|
||||||
{
|
{
|
||||||
using PitchAngle = typename EngineTraits::PitchAngle;
|
using PitchAngle = typename EngineTraits::PitchAngle;
|
||||||
@@ -92,9 +93,9 @@ namespace
|
|||||||
|
|
||||||
engine_table.new_usertype<Camera>(
|
engine_table.new_usertype<Camera>(
|
||||||
"Camera",
|
"Camera",
|
||||||
sol::constructors<Camera(const omath::Vector3<float>&, const ViewAngles&,
|
sol::constructors<Camera(const omath::Vector3<ArithmeticType>&, const ViewAngles&,
|
||||||
const omath::projection::ViewPort&, const omath::projection::FieldOfView&,
|
const omath::projection::ViewPort&, const omath::projection::FieldOfView&,
|
||||||
float, float)>(),
|
ArithmeticType, ArithmeticType)>(),
|
||||||
"look_at", &Camera::look_at, "get_forward", &Camera::get_forward, "get_right", &Camera::get_right,
|
"look_at", &Camera::look_at, "get_forward", &Camera::get_forward, "get_right", &Camera::get_right,
|
||||||
"get_up", &Camera::get_up, "get_origin", &Camera::get_origin, "get_view_angles",
|
"get_up", &Camera::get_up, "get_origin", &Camera::get_origin, "get_view_angles",
|
||||||
&Camera::get_view_angles, "get_near_plane", &Camera::get_near_plane, "get_far_plane",
|
&Camera::get_view_angles, "get_near_plane", &Camera::get_near_plane, "get_far_plane",
|
||||||
@@ -104,8 +105,8 @@ namespace
|
|||||||
&Camera::set_near_plane, "set_far_plane", &Camera::set_far_plane,
|
&Camera::set_near_plane, "set_far_plane", &Camera::set_far_plane,
|
||||||
|
|
||||||
"world_to_screen",
|
"world_to_screen",
|
||||||
[](const Camera& cam, const omath::Vector3<float>& pos)
|
[](const Camera& cam, const omath::Vector3<ArithmeticType>& pos)
|
||||||
-> std::tuple<sol::optional<omath::Vector3<float>>, sol::optional<std::string>>
|
-> std::tuple<sol::optional<omath::Vector3<ArithmeticType>>, sol::optional<std::string>>
|
||||||
{
|
{
|
||||||
auto result = cam.world_to_screen(pos);
|
auto result = cam.world_to_screen(pos);
|
||||||
if (result)
|
if (result)
|
||||||
@@ -114,8 +115,8 @@ namespace
|
|||||||
},
|
},
|
||||||
|
|
||||||
"screen_to_world",
|
"screen_to_world",
|
||||||
[](const Camera& cam, const omath::Vector3<float>& pos)
|
[](const Camera& cam, const omath::Vector3<ArithmeticType>& pos)
|
||||||
-> std::tuple<sol::optional<omath::Vector3<float>>, sol::optional<std::string>>
|
-> std::tuple<sol::optional<omath::Vector3<ArithmeticType>>, sol::optional<std::string>>
|
||||||
{
|
{
|
||||||
auto result = cam.screen_to_world(pos);
|
auto result = cam.screen_to_world(pos);
|
||||||
if (result)
|
if (result)
|
||||||
@@ -224,7 +225,7 @@ namespace omath::lua
|
|||||||
register_engine<IWEngineTraits>(omath_table, "iw");
|
register_engine<IWEngineTraits>(omath_table, "iw");
|
||||||
register_engine<SourceEngineTraits>(omath_table, "source");
|
register_engine<SourceEngineTraits>(omath_table, "source");
|
||||||
register_engine<UnityEngineTraits>(omath_table, "unity");
|
register_engine<UnityEngineTraits>(omath_table, "unity");
|
||||||
register_engine<UnrealEngineTraits>(omath_table, "unreal");
|
register_engine<UnrealEngineTraits, double>(omath_table, "unreal");
|
||||||
register_engine<CryEngineTraits>(omath_table, "cry");
|
register_engine<CryEngineTraits>(omath_table, "cry");
|
||||||
}
|
}
|
||||||
} // namespace omath::lua::detail
|
} // namespace omath::lua::detail
|
||||||
|
|||||||
@@ -453,3 +453,184 @@ TEST(unit_test_frostbite_engine, ViewAnglesAsVector3NormalizedYaw)
|
|||||||
|
|
||||||
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// extract_projection_params
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Tolerance: tan/atan round-trip in single precision introduces ~1e-5 rad
|
||||||
|
// error, which is ~5.7e-4 degrees.
|
||||||
|
static constexpr float k_fov_tolerance_deg = 0.001f;
|
||||||
|
static constexpr float k_aspect_tolerance = 1e-5f;
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_BasicRoundTrip)
|
||||||
|
{
|
||||||
|
// Build a matrix with known inputs and verify both outputs are recovered.
|
||||||
|
constexpr float fov_deg = 60.f;
|
||||||
|
constexpr float aspect = 16.f / 9.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.1f, 1000.f, omath::NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_NegOneToOneDepthRange)
|
||||||
|
{
|
||||||
|
// The FOV/aspect encoding in rows 0 and 1 is identical for both NDC
|
||||||
|
// depth ranges, so extraction must work the same way.
|
||||||
|
constexpr float fov_deg = 75.f;
|
||||||
|
constexpr float aspect = 4.f / 3.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.1f, 500.f, omath::NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_Fov45)
|
||||||
|
{
|
||||||
|
constexpr float fov_deg = 45.f;
|
||||||
|
constexpr float aspect = 16.f / 9.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_Fov90)
|
||||||
|
{
|
||||||
|
constexpr float fov_deg = 90.f;
|
||||||
|
constexpr float aspect = 16.f / 9.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_Fov120)
|
||||||
|
{
|
||||||
|
constexpr float fov_deg = 120.f;
|
||||||
|
constexpr float aspect = 16.f / 9.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_AspectRatio_4by3)
|
||||||
|
{
|
||||||
|
constexpr float fov_deg = 60.f;
|
||||||
|
constexpr float aspect = 4.f / 3.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.1f, 500.f);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_AspectRatio_Ultrawide)
|
||||||
|
{
|
||||||
|
constexpr float fov_deg = 90.f;
|
||||||
|
constexpr float aspect = 21.f / 9.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.1f, 500.f);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_AspectRatio_Square)
|
||||||
|
{
|
||||||
|
constexpr float fov_deg = 90.f;
|
||||||
|
constexpr float aspect = 1.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.1f, 500.f);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_FovAndAspectAreIndependent)
|
||||||
|
{
|
||||||
|
// Changing only FOV must not affect recovered aspect ratio, and vice versa.
|
||||||
|
constexpr float aspect = 16.f / 9.f;
|
||||||
|
|
||||||
|
for (const float fov_deg : {45.f, 60.f, 90.f, 110.f})
|
||||||
|
{
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.1f, 1000.f);
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_ViaCamera_RoundTrip)
|
||||||
|
{
|
||||||
|
// End-to-end: construct a Camera, retrieve its projection matrix, then
|
||||||
|
// recover the FOV and aspect ratio and compare against the original inputs.
|
||||||
|
constexpr auto fov_in = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
constexpr float aspect = 1920.f / 1080.f;
|
||||||
|
|
||||||
|
const auto cam = omath::frostbite_engine::Camera(
|
||||||
|
{0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov_in, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto [fov_out, ar_out] =
|
||||||
|
omath::frostbite_engine::Camera::extract_projection_params(cam.get_projection_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov_out.as_degrees(), fov_in.as_degrees(), k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar_out, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_ViaCamera_AfterFovChange)
|
||||||
|
{
|
||||||
|
// Verify that the extracted FOV tracks the camera's FOV after set_field_of_view().
|
||||||
|
auto cam = omath::frostbite_engine::Camera(
|
||||||
|
{0.f, 0.f, 0.f}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(60.f), 0.01f, 1000.f);
|
||||||
|
|
||||||
|
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(110.f));
|
||||||
|
|
||||||
|
const auto [fov, ar] =
|
||||||
|
omath::frostbite_engine::Camera::extract_projection_params(cam.get_projection_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), 110.f, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, 1920.f / 1080.f, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_ViaCamera_AfterViewportChange)
|
||||||
|
{
|
||||||
|
// Verify that the extracted aspect ratio tracks the viewport after set_view_port().
|
||||||
|
auto cam = omath::frostbite_engine::Camera(
|
||||||
|
{0.f, 0.f, 0.f}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
|
|
||||||
|
cam.set_view_port({1280.f, 720.f});
|
||||||
|
|
||||||
|
const auto [fov, ar] =
|
||||||
|
omath::frostbite_engine::Camera::extract_projection_params(cam.get_projection_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), 90.f, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, 1280.f / 720.f, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|||||||
@@ -499,10 +499,11 @@ TEST(NDCDepthRangeTests, CryEngine_BothDepthRanges)
|
|||||||
// ── Verify Z mapping for ZERO_TO_ONE across all engines ─────────────────────
|
// ── Verify Z mapping for ZERO_TO_ONE across all engines ─────────────────────
|
||||||
|
|
||||||
// Helper: projects a point at given z through a left-handed projection matrix and returns NDC z
|
// Helper: projects a point at given z through a left-handed projection matrix and returns NDC z
|
||||||
static float project_z_lh(const Mat<4, 4>& proj, float z)
|
template<class Type = float, MatStoreType Store = MatStoreType::ROW_MAJOR>
|
||||||
|
static float project_z_lh(const Mat<4, 4, Type, Store>& proj, float z)
|
||||||
{
|
{
|
||||||
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
auto clip = proj * mat_column_from_vector<Type, Store>({0, 0, static_cast<Type>(z)});
|
||||||
return clip.at(2, 0) / clip.at(3, 0);
|
return static_cast<float>(clip.at(2, 0) / clip.at(3, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(NDCDepthRangeTests, Source_ZeroToOne_ZRange)
|
TEST(NDCDepthRangeTests, Source_ZeroToOne_ZRange)
|
||||||
|
|||||||
@@ -32,7 +32,7 @@ TEST(unit_test_unreal_engine, ForwardVectorRotationPitch)
|
|||||||
{
|
{
|
||||||
omath::unreal_engine::ViewAngles angles;
|
omath::unreal_engine::ViewAngles angles;
|
||||||
|
|
||||||
angles.pitch = omath::unreal_engine::PitchAngle::from_degrees(-90.f);
|
angles.pitch = omath::unreal_engine::PitchAngle::from_degrees(90.f);
|
||||||
|
|
||||||
const auto forward = omath::unreal_engine::forward_vector(angles);
|
const auto forward = omath::unreal_engine::forward_vector(angles);
|
||||||
EXPECT_NEAR(forward.x, omath::unreal_engine::k_abs_up.x, 0.00001f);
|
EXPECT_NEAR(forward.x, omath::unreal_engine::k_abs_up.x, 0.00001f);
|
||||||
@@ -44,7 +44,7 @@ TEST(unit_test_unreal_engine, ForwardVectorRotationRoll)
|
|||||||
{
|
{
|
||||||
omath::unreal_engine::ViewAngles angles;
|
omath::unreal_engine::ViewAngles angles;
|
||||||
|
|
||||||
angles.roll = omath::unreal_engine::RollAngle::from_degrees(-90.f);
|
angles.roll = omath::unreal_engine::RollAngle::from_degrees(90.f);
|
||||||
|
|
||||||
const auto forward = omath::unreal_engine::up_vector(angles);
|
const auto forward = omath::unreal_engine::up_vector(angles);
|
||||||
EXPECT_NEAR(forward.x, omath::unreal_engine::k_abs_right.x, 0.00001f);
|
EXPECT_NEAR(forward.x, omath::unreal_engine::k_abs_right.x, 0.00001f);
|
||||||
@@ -111,7 +111,7 @@ TEST(unit_test_unreal_engine, CameraSetAndGetOrigin)
|
|||||||
{
|
{
|
||||||
auto cam = omath::unreal_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
auto cam = omath::unreal_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||||
|
|
||||||
EXPECT_EQ(cam.get_origin(), omath::Vector3<float>{});
|
EXPECT_EQ(cam.get_origin(), omath::Vector3<double>{});
|
||||||
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
|
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
|
||||||
|
|
||||||
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
|
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
|
||||||
@@ -129,7 +129,7 @@ TEST(unit_test_unreal_engine, loook_at_random_all_axis)
|
|||||||
std::size_t failed_points = 0;
|
std::size_t failed_points = 0;
|
||||||
for (int i = 0; i < 100; i++)
|
for (int i = 0; i < 100; i++)
|
||||||
{
|
{
|
||||||
const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
|
const auto position_to_look = omath::Vector3<double>{dist(gen), dist(gen), dist(gen)};
|
||||||
|
|
||||||
if (cam.get_origin().distance_to(position_to_look) < 10)
|
if (cam.get_origin().distance_to(position_to_look) < 10)
|
||||||
continue;
|
continue;
|
||||||
@@ -151,7 +151,7 @@ TEST(unit_test_unreal_engine, loook_at_random_all_axis)
|
|||||||
TEST(unit_test_unreal_engine, loook_at_random_x_axis)
|
TEST(unit_test_unreal_engine, loook_at_random_x_axis)
|
||||||
{
|
{
|
||||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||||
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
|
std::uniform_real_distribution<double> dist(-1000.f, 1000.f);
|
||||||
|
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
auto cam = omath::unreal_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
auto cam = omath::unreal_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||||
@@ -159,7 +159,7 @@ TEST(unit_test_unreal_engine, loook_at_random_x_axis)
|
|||||||
std::size_t failed_points = 0;
|
std::size_t failed_points = 0;
|
||||||
for (int i = 0; i < 1000; i++)
|
for (int i = 0; i < 1000; i++)
|
||||||
{
|
{
|
||||||
const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
|
const auto position_to_look = omath::Vector3<double>{dist(gen), dist(gen), dist(gen)};
|
||||||
|
|
||||||
if (cam.get_origin().distance_to(position_to_look) < 10)
|
if (cam.get_origin().distance_to(position_to_look) < 10)
|
||||||
continue;
|
continue;
|
||||||
@@ -190,7 +190,7 @@ TEST(unit_test_unreal_engine, loook_at_random_y_axis)
|
|||||||
std::size_t failed_points = 0;
|
std::size_t failed_points = 0;
|
||||||
for (int i = 0; i < 1000; i++)
|
for (int i = 0; i < 1000; i++)
|
||||||
{
|
{
|
||||||
const auto position_to_look = omath::Vector3<float>{0.f, dist(gen), 0.f};
|
const auto position_to_look = omath::Vector3<double>{0.f, dist(gen), 0.f};
|
||||||
|
|
||||||
if (cam.get_origin().distance_to(position_to_look) < 10)
|
if (cam.get_origin().distance_to(position_to_look) < 10)
|
||||||
continue;
|
continue;
|
||||||
@@ -221,7 +221,7 @@ TEST(unit_test_unreal_engine, loook_at_random_z_axis)
|
|||||||
std::size_t failed_points = 0;
|
std::size_t failed_points = 0;
|
||||||
for (int i = 0; i < 1000; i++)
|
for (int i = 0; i < 1000; i++)
|
||||||
{
|
{
|
||||||
const auto position_to_look = omath::Vector3<float>{0.f, 0.f, dist(gen)};
|
const auto position_to_look = omath::Vector3<double>{0.f, 0.f, dist(gen)};
|
||||||
|
|
||||||
if (cam.get_origin().distance_to(position_to_look) < 10)
|
if (cam.get_origin().distance_to(position_to_look) < 10)
|
||||||
continue;
|
continue;
|
||||||
|
|||||||
@@ -20,19 +20,19 @@
|
|||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#if defined(__linux__)
|
#if defined(__linux__)
|
||||||
# include <unistd.h>
|
#include <fcntl.h>
|
||||||
# include <fcntl.h>
|
#include <unistd.h>
|
||||||
# if defined(__ANDROID__)
|
#if defined(__ANDROID__)
|
||||||
# if __ANDROID_API__ >= 30
|
#if __ANDROID_API__ >= 30
|
||||||
# include <sys/mman.h>
|
#include <sys/mman.h>
|
||||||
# define OMATH_TEST_USE_MEMFD 1
|
#define OMATH_TEST_USE_MEMFD 1
|
||||||
# endif
|
#endif
|
||||||
// Android < 30: fall through to tmpfile() path below
|
// Android < 30: fall through to tmpfile() path below
|
||||||
# else
|
#else
|
||||||
// Desktop Linux: memfd_create available since glibc 2.27 / kernel 3.17
|
// Desktop Linux: memfd_create available since glibc 2.27 / kernel 3.17
|
||||||
# include <sys/mman.h>
|
#include <sys/mman.h>
|
||||||
# define OMATH_TEST_USE_MEMFD 1
|
#define OMATH_TEST_USE_MEMFD 1
|
||||||
# endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
class MemFdFile
|
class MemFdFile
|
||||||
@@ -57,9 +57,11 @@ public:
|
|||||||
MemFdFile(MemFdFile&& o) noexcept
|
MemFdFile(MemFdFile&& o) noexcept
|
||||||
: m_path(std::move(o.m_path))
|
: m_path(std::move(o.m_path))
|
||||||
#if defined(OMATH_TEST_USE_MEMFD)
|
#if defined(OMATH_TEST_USE_MEMFD)
|
||||||
, m_fd(o.m_fd)
|
,
|
||||||
|
m_fd(o.m_fd)
|
||||||
#else
|
#else
|
||||||
, m_temp_path(std::move(o.m_temp_path))
|
,
|
||||||
|
m_temp_path(std::move(o.m_temp_path))
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
#if defined(OMATH_TEST_USE_MEMFD)
|
#if defined(OMATH_TEST_USE_MEMFD)
|
||||||
@@ -69,9 +71,15 @@ public:
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] bool valid() const { return !m_path.empty(); }
|
[[nodiscard]] bool valid() const
|
||||||
|
{
|
||||||
|
return !m_path.empty();
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] const std::filesystem::path& path() const { return m_path; }
|
[[nodiscard]] const std::filesystem::path& path() const
|
||||||
|
{
|
||||||
|
return m_path;
|
||||||
|
}
|
||||||
|
|
||||||
static MemFdFile create(const std::vector<std::uint8_t>& data)
|
static MemFdFile create(const std::vector<std::uint8_t>& data)
|
||||||
{
|
{
|
||||||
@@ -163,25 +171,27 @@ inline std::vector<std::uint8_t> build_minimal_pe(const std::vector<std::uint8_t
|
|||||||
|
|
||||||
std::vector<std::uint8_t> buf(data_off + section_bytes.size(), 0u);
|
std::vector<std::uint8_t> buf(data_off + section_bytes.size(), 0u);
|
||||||
|
|
||||||
buf[0] = 'M'; buf[1] = 'Z';
|
buf[0] = 'M';
|
||||||
|
buf[1] = 'Z';
|
||||||
std::memcpy(buf.data() + 0x3Cu, &e_lfanew, 4);
|
std::memcpy(buf.data() + 0x3Cu, &e_lfanew, 4);
|
||||||
|
|
||||||
buf[nt_off] = 'P'; buf[nt_off + 1] = 'E';
|
buf[nt_off] = 'P';
|
||||||
|
buf[nt_off + 1] = 'E';
|
||||||
|
|
||||||
const std::uint16_t machine = 0x8664u, num_sections = 1u;
|
constexpr std::uint16_t machine = 0x8664u, num_sections = 1u;
|
||||||
std::memcpy(buf.data() + fh_off, &machine, 2);
|
std::memcpy(buf.data() + fh_off, &machine, 2);
|
||||||
std::memcpy(buf.data() + fh_off + 2, &num_sections, 2);
|
std::memcpy(buf.data() + fh_off + 2, &num_sections, 2);
|
||||||
std::memcpy(buf.data() + fh_off + 16, &size_opt, 2);
|
std::memcpy(buf.data() + fh_off + 16, &size_opt, 2);
|
||||||
|
|
||||||
const std::uint16_t magic = 0x20Bu;
|
constexpr std::uint16_t magic = 0x20Bu;
|
||||||
std::memcpy(buf.data() + oh_off, &magic, 2);
|
std::memcpy(buf.data() + oh_off, &magic, 2);
|
||||||
|
|
||||||
const char name[8] = {'.','t','e','x','t',0,0,0};
|
constexpr char name[8] = {'.', 't', 'e', 'x', 't', 0, 0, 0};
|
||||||
std::memcpy(buf.data() + sh_off, name, 8);
|
std::memcpy(buf.data() + sh_off, name, 8);
|
||||||
|
|
||||||
const auto vsize = static_cast<std::uint32_t>(section_bytes.size());
|
const auto vsize = static_cast<std::uint32_t>(section_bytes.size());
|
||||||
const std::uint32_t vaddr = 0x1000u;
|
constexpr std::uint32_t vaddr = 0x1000u;
|
||||||
const auto ptr_raw = static_cast<std::uint32_t>(data_off);
|
constexpr auto ptr_raw = static_cast<std::uint32_t>(data_off);
|
||||||
std::memcpy(buf.data() + sh_off + 8, &vsize, 4);
|
std::memcpy(buf.data() + sh_off + 8, &vsize, 4);
|
||||||
std::memcpy(buf.data() + sh_off + 12, &vaddr, 4);
|
std::memcpy(buf.data() + sh_off + 12, &vaddr, 4);
|
||||||
std::memcpy(buf.data() + sh_off + 16, &vsize, 4);
|
std::memcpy(buf.data() + sh_off + 16, &vsize, 4);
|
||||||
|
|||||||
240
tests/general/unit_test_aabb.cpp
Normal file
240
tests/general/unit_test_aabb.cpp
Normal file
@@ -0,0 +1,240 @@
|
|||||||
|
//
|
||||||
|
// Created by Vladislav on 19.04.2026.
|
||||||
|
//
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
|
|
||||||
|
using AABB = omath::primitives::Aabb<float>;
|
||||||
|
using Vec3 = omath::Vector3<float>;
|
||||||
|
|
||||||
|
// --- center() ---
|
||||||
|
|
||||||
|
TEST(AabbTests, CenterOfSymmetricBox)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
constexpr auto c = box.center();
|
||||||
|
EXPECT_FLOAT_EQ(c.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(c.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(c.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, CenterOfOffsetBox)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{1.f, 2.f, 3.f}, {3.f, 6.f, 7.f}};
|
||||||
|
constexpr auto c = box.center();
|
||||||
|
EXPECT_FLOAT_EQ(c.x, 2.f);
|
||||||
|
EXPECT_FLOAT_EQ(c.y, 4.f);
|
||||||
|
EXPECT_FLOAT_EQ(c.z, 5.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, CenterOfDegenerateBox)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{5.f, 5.f, 5.f}, {5.f, 5.f, 5.f}};
|
||||||
|
constexpr auto c = box.center();
|
||||||
|
EXPECT_FLOAT_EQ(c.x, 5.f);
|
||||||
|
EXPECT_FLOAT_EQ(c.y, 5.f);
|
||||||
|
EXPECT_FLOAT_EQ(c.z, 5.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- extents() ---
|
||||||
|
|
||||||
|
TEST(AabbTests, ExtentsOfSymmetricBox)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{-2.f, -3.f, -4.f}, {2.f, 3.f, 4.f}};
|
||||||
|
constexpr auto e = box.extents();
|
||||||
|
EXPECT_FLOAT_EQ(e.x, 2.f);
|
||||||
|
EXPECT_FLOAT_EQ(e.y, 3.f);
|
||||||
|
EXPECT_FLOAT_EQ(e.z, 4.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, ExtentsOfUnitBox)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{0.f, 0.f, 0.f}, {2.f, 2.f, 2.f}};
|
||||||
|
constexpr auto e = box.extents();
|
||||||
|
EXPECT_FLOAT_EQ(e.x, 1.f);
|
||||||
|
EXPECT_FLOAT_EQ(e.y, 1.f);
|
||||||
|
EXPECT_FLOAT_EQ(e.z, 1.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, ExtentsOfDegenerateBox)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{3.f, 3.f, 3.f}, {3.f, 3.f, 3.f}};
|
||||||
|
constexpr auto e = box.extents();
|
||||||
|
EXPECT_FLOAT_EQ(e.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(e.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(e.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
using UpAxis = omath::primitives::UpAxis;
|
||||||
|
|
||||||
|
// --- top() ---
|
||||||
|
|
||||||
|
TEST(AabbTests, TopYUpSymmetricBox)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
|
constexpr auto t = box.top<UpAxis::Y>();
|
||||||
|
EXPECT_FLOAT_EQ(t.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(t.y, 2.f);
|
||||||
|
EXPECT_FLOAT_EQ(t.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, TopYUpOffsetBox)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
||||||
|
constexpr auto t = box.top<UpAxis::Y>();
|
||||||
|
EXPECT_FLOAT_EQ(t.x, 2.f);
|
||||||
|
EXPECT_FLOAT_EQ(t.y, 10.f);
|
||||||
|
EXPECT_FLOAT_EQ(t.z, 4.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, TopZUpSymmetricBox)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
|
constexpr auto t = box.top<UpAxis::Z>();
|
||||||
|
EXPECT_FLOAT_EQ(t.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(t.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(t.z, 3.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, TopZUpOffsetBox)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
||||||
|
constexpr auto t = box.top<UpAxis::Z>();
|
||||||
|
EXPECT_FLOAT_EQ(t.x, 2.f);
|
||||||
|
EXPECT_FLOAT_EQ(t.y, 7.f);
|
||||||
|
EXPECT_FLOAT_EQ(t.z, 6.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, TopDefaultIsYUp)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{0.f, 0.f, 0.f}, {2.f, 4.f, 6.f}};
|
||||||
|
EXPECT_EQ(box.top(), box.top<UpAxis::Y>());
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- bottom() ---
|
||||||
|
|
||||||
|
TEST(AabbTests, BottomYUpSymmetricBox)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
|
constexpr auto b = box.bottom<UpAxis::Y>();
|
||||||
|
EXPECT_FLOAT_EQ(b.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(b.y, -2.f);
|
||||||
|
EXPECT_FLOAT_EQ(b.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, BottomYUpOffsetBox)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
||||||
|
constexpr auto b = box.bottom<UpAxis::Y>();
|
||||||
|
EXPECT_FLOAT_EQ(b.x, 2.f);
|
||||||
|
EXPECT_FLOAT_EQ(b.y, 4.f);
|
||||||
|
EXPECT_FLOAT_EQ(b.z, 4.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, BottomZUpSymmetricBox)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
|
constexpr auto b = box.bottom<UpAxis::Z>();
|
||||||
|
EXPECT_FLOAT_EQ(b.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(b.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(b.z, -3.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, BottomZUpOffsetBox)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
||||||
|
constexpr auto b = box.bottom<UpAxis::Z>();
|
||||||
|
EXPECT_FLOAT_EQ(b.x, 2.f);
|
||||||
|
EXPECT_FLOAT_EQ(b.y, 7.f);
|
||||||
|
EXPECT_FLOAT_EQ(b.z, 2.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, BottomDefaultIsYUp)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{0.f, 0.f, 0.f}, {2.f, 4.f, 6.f}};
|
||||||
|
EXPECT_EQ(box.bottom(), box.bottom<UpAxis::Y>());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, TopAndBottomAreSymmetric)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
|
EXPECT_FLOAT_EQ(box.top<UpAxis::Y>().y, -box.bottom<UpAxis::Y>().y);
|
||||||
|
EXPECT_FLOAT_EQ(box.top<UpAxis::Z>().z, -box.bottom<UpAxis::Z>().z);
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- is_collide() ---
|
||||||
|
|
||||||
|
TEST(AabbTests, OverlappingBoxesCollide)
|
||||||
|
{
|
||||||
|
constexpr AABB a{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
constexpr AABB b{{0.f, 0.f, 0.f}, {2.f, 2.f, 2.f}};
|
||||||
|
EXPECT_TRUE(a.is_collide(b));
|
||||||
|
EXPECT_TRUE(b.is_collide(a));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, SeparatedBoxesDoNotCollide)
|
||||||
|
{
|
||||||
|
constexpr AABB a{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
constexpr AABB b{{2.f, 2.f, 2.f}, {4.f, 4.f, 4.f}};
|
||||||
|
EXPECT_FALSE(a.is_collide(b));
|
||||||
|
EXPECT_FALSE(b.is_collide(a));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, TouchingFacesCollide)
|
||||||
|
{
|
||||||
|
constexpr AABB a{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
constexpr AABB b{{1.f, -1.f, -1.f}, {3.f, 1.f, 1.f}};
|
||||||
|
EXPECT_TRUE(a.is_collide(b));
|
||||||
|
EXPECT_TRUE(b.is_collide(a));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, ContainedBoxCollides)
|
||||||
|
{
|
||||||
|
constexpr AABB outer{{-3.f, -3.f, -3.f}, {3.f, 3.f, 3.f}};
|
||||||
|
constexpr AABB inner{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
EXPECT_TRUE(outer.is_collide(inner));
|
||||||
|
EXPECT_TRUE(inner.is_collide(outer));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, SeparatedOnXAxisDoNotCollide)
|
||||||
|
{
|
||||||
|
constexpr AABB a{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}};
|
||||||
|
constexpr AABB b{{2.f, 0.f, 0.f}, {3.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(a.is_collide(b));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, SeparatedOnYAxisDoNotCollide)
|
||||||
|
{
|
||||||
|
constexpr AABB a{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}};
|
||||||
|
constexpr AABB b{{0.f, 2.f, 0.f}, {1.f, 3.f, 1.f}};
|
||||||
|
EXPECT_FALSE(a.is_collide(b));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, SeparatedOnZAxisDoNotCollide)
|
||||||
|
{
|
||||||
|
constexpr AABB a{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}};
|
||||||
|
constexpr AABB b{{0.f, 0.f, 2.f}, {1.f, 1.f, 3.f}};
|
||||||
|
EXPECT_FALSE(a.is_collide(b));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, IdenticalBoxesCollide)
|
||||||
|
{
|
||||||
|
constexpr AABB a{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
EXPECT_TRUE(a.is_collide(a));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, DegeneratePointBoxCollidesWhenInsideOther)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
constexpr AABB point{{0.f, 0.f, 0.f}, {0.f, 0.f, 0.f}};
|
||||||
|
EXPECT_TRUE(box.is_collide(point));
|
||||||
|
EXPECT_TRUE(point.is_collide(box));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(AabbTests, DegeneratePointBoxDoesNotCollideWhenOutside)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
constexpr AABB point{{5.f, 0.f, 0.f}, {5.f, 0.f, 0.f}};
|
||||||
|
EXPECT_FALSE(box.is_collide(point));
|
||||||
|
EXPECT_FALSE(point.is_collide(box));
|
||||||
|
}
|
||||||
275
tests/general/unit_test_cry_pred_engine_trait.cpp
Normal file
275
tests/general/unit_test_cry_pred_engine_trait.cpp
Normal file
@@ -0,0 +1,275 @@
|
|||||||
|
//
|
||||||
|
// Created by Vladislav on 20.04.2026.
|
||||||
|
//
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/engines/cry_engine/traits/pred_engine_trait.hpp>
|
||||||
|
#include <omath/projectile_prediction/projectile.hpp>
|
||||||
|
#include <omath/projectile_prediction/target.hpp>
|
||||||
|
|
||||||
|
using namespace omath;
|
||||||
|
using namespace omath::cry_engine;
|
||||||
|
|
||||||
|
// ---- predict_projectile_position ----
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, PredictProjectilePositionAtTimeZero)
|
||||||
|
{
|
||||||
|
projectile_prediction::Projectile p;
|
||||||
|
p.m_origin = {1.f, 2.f, 3.f};
|
||||||
|
p.m_launch_offset = {4.f, 5.f, 6.f};
|
||||||
|
p.m_launch_speed = 100.f;
|
||||||
|
p.m_gravity_scale = 1.f;
|
||||||
|
|
||||||
|
const auto pos = PredEngineTrait::predict_projectile_position(p, 0.f, 0.f, 0.f, 9.81f);
|
||||||
|
|
||||||
|
// At t=0 no velocity is applied, just origin+offset
|
||||||
|
EXPECT_NEAR(pos.x, 5.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(pos.y, 7.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(pos.z, 9.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, PredictProjectilePositionZeroAnglesForwardIsY)
|
||||||
|
{
|
||||||
|
// Cry engine forward = +Y. At pitch=0, yaw=0 the projectile travels along +Y.
|
||||||
|
projectile_prediction::Projectile p;
|
||||||
|
p.m_origin = {0.f, 0.f, 0.f};
|
||||||
|
p.m_launch_speed = 10.f;
|
||||||
|
p.m_gravity_scale = 0.f; // no gravity so we isolate direction
|
||||||
|
|
||||||
|
const auto pos = PredEngineTrait::predict_projectile_position(p, 0.f, 0.f, 1.f, 9.81f);
|
||||||
|
|
||||||
|
EXPECT_NEAR(pos.x, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(pos.y, 10.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(pos.z, 0.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, PredictProjectilePositionGravityDropsZ)
|
||||||
|
{
|
||||||
|
projectile_prediction::Projectile p;
|
||||||
|
p.m_origin = {0.f, 0.f, 0.f};
|
||||||
|
p.m_launch_speed = 10.f;
|
||||||
|
p.m_gravity_scale = 1.f;
|
||||||
|
|
||||||
|
const auto pos = PredEngineTrait::predict_projectile_position(p, 0.f, 0.f, 2.f, 9.81f);
|
||||||
|
|
||||||
|
// z = 0 - (9.81 * 1) * (4) * 0.5 = -19.62
|
||||||
|
EXPECT_NEAR(pos.z, -9.81f * 4.f * 0.5f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, PredictProjectilePositionGravityScaleZeroNoZDrop)
|
||||||
|
{
|
||||||
|
projectile_prediction::Projectile p;
|
||||||
|
p.m_origin = {0.f, 0.f, 0.f};
|
||||||
|
p.m_launch_speed = 10.f;
|
||||||
|
p.m_gravity_scale = 0.f;
|
||||||
|
|
||||||
|
const auto pos = PredEngineTrait::predict_projectile_position(p, 0.f, 0.f, 3.f, 9.81f);
|
||||||
|
|
||||||
|
EXPECT_NEAR(pos.z, 0.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, PredictProjectilePositionWithLaunchOffset)
|
||||||
|
{
|
||||||
|
projectile_prediction::Projectile p;
|
||||||
|
p.m_origin = {5.f, 0.f, 0.f};
|
||||||
|
p.m_launch_offset = {0.f, 0.f, 2.f};
|
||||||
|
p.m_launch_speed = 10.f;
|
||||||
|
p.m_gravity_scale = 0.f;
|
||||||
|
|
||||||
|
const auto pos = PredEngineTrait::predict_projectile_position(p, 0.f, 0.f, 1.f, 0.f);
|
||||||
|
|
||||||
|
// launch position = {5, 0, 2}, travels along +Y by 10
|
||||||
|
EXPECT_NEAR(pos.x, 5.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(pos.y, 10.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(pos.z, 2.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- predict_target_position ----
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, PredictTargetPositionGroundedStationary)
|
||||||
|
{
|
||||||
|
projectile_prediction::Target t;
|
||||||
|
t.m_origin = {10.f, 20.f, 5.f};
|
||||||
|
t.m_velocity = {0.f, 0.f, 0.f};
|
||||||
|
t.m_is_airborne = false;
|
||||||
|
|
||||||
|
const auto pred = PredEngineTrait::predict_target_position(t, 5.f, 9.81f);
|
||||||
|
|
||||||
|
EXPECT_NEAR(pred.x, 10.f, 1e-6f);
|
||||||
|
EXPECT_NEAR(pred.y, 20.f, 1e-6f);
|
||||||
|
EXPECT_NEAR(pred.z, 5.f, 1e-6f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, PredictTargetPositionGroundedMoving)
|
||||||
|
{
|
||||||
|
projectile_prediction::Target t;
|
||||||
|
t.m_origin = {0.f, 0.f, 0.f};
|
||||||
|
t.m_velocity = {3.f, 4.f, 0.f};
|
||||||
|
t.m_is_airborne = false;
|
||||||
|
|
||||||
|
const auto pred = PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||||
|
|
||||||
|
EXPECT_NEAR(pred.x, 6.f, 1e-6f);
|
||||||
|
EXPECT_NEAR(pred.y, 8.f, 1e-6f);
|
||||||
|
EXPECT_NEAR(pred.z, 0.f, 1e-6f); // grounded — no gravity
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, PredictTargetPositionAirborneGravityDropsZ)
|
||||||
|
{
|
||||||
|
projectile_prediction::Target t;
|
||||||
|
t.m_origin = {0.f, 0.f, 20.f};
|
||||||
|
t.m_velocity = {0.f, 0.f, 0.f};
|
||||||
|
t.m_is_airborne = true;
|
||||||
|
|
||||||
|
const auto pred = PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||||
|
|
||||||
|
// z = 20 - 9.81 * 4 * 0.5 = 20 - 19.62 = 0.38
|
||||||
|
EXPECT_NEAR(pred.z, 20.f - 9.81f * 4.f * 0.5f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, PredictTargetPositionAirborneMovingWithGravity)
|
||||||
|
{
|
||||||
|
projectile_prediction::Target t;
|
||||||
|
t.m_origin = {0.f, 0.f, 50.f};
|
||||||
|
t.m_velocity = {10.f, 5.f, 0.f};
|
||||||
|
t.m_is_airborne = true;
|
||||||
|
|
||||||
|
const auto pred = PredEngineTrait::predict_target_position(t, 3.f, 9.81f);
|
||||||
|
|
||||||
|
EXPECT_NEAR(pred.x, 30.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(pred.y, 15.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(pred.z, 50.f - 9.81f * 9.f * 0.5f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- calc_vector_2d_distance ----
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, CalcVector2dDistance_3_4_5)
|
||||||
|
{
|
||||||
|
EXPECT_NEAR(PredEngineTrait::calc_vector_2d_distance({3.f, 4.f, 999.f}), 5.f, 1e-5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, CalcVector2dDistance_ZeroVector)
|
||||||
|
{
|
||||||
|
EXPECT_NEAR(PredEngineTrait::calc_vector_2d_distance({0.f, 0.f, 0.f}), 0.f, 1e-6f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, CalcVector2dDistance_ZIgnored)
|
||||||
|
{
|
||||||
|
// Z does not affect the 2D distance
|
||||||
|
EXPECT_NEAR(PredEngineTrait::calc_vector_2d_distance({0.f, 5.f, 100.f}),
|
||||||
|
PredEngineTrait::calc_vector_2d_distance({0.f, 5.f, 0.f}), 1e-6f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- get_vector_height_coordinate ----
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, GetVectorHeightCoordinate_ReturnsZ)
|
||||||
|
{
|
||||||
|
// Cry engine up = +Z
|
||||||
|
EXPECT_FLOAT_EQ(PredEngineTrait::get_vector_height_coordinate({1.f, 2.f, 7.f}), 7.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- calc_direct_pitch_angle ----
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, CalcDirectPitchAngle_Flat)
|
||||||
|
{
|
||||||
|
// Target at same height → pitch = 0
|
||||||
|
EXPECT_NEAR(PredEngineTrait::calc_direct_pitch_angle({0.f, 0.f, 0.f}, {0.f, 100.f, 0.f}), 0.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, CalcDirectPitchAngle_LookingUp)
|
||||||
|
{
|
||||||
|
// Target at 45° above (equal XY distance and Z height)
|
||||||
|
// direction to {0, 1, 1} normalized = {0, 0.707, 0.707}, asin(0.707) = 45°
|
||||||
|
EXPECT_NEAR(PredEngineTrait::calc_direct_pitch_angle({0.f, 0.f, 0.f}, {0.f, 1.f, 1.f}), 45.f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, CalcDirectPitchAngle_LookingDown)
|
||||||
|
{
|
||||||
|
// Target directly below
|
||||||
|
EXPECT_NEAR(PredEngineTrait::calc_direct_pitch_angle({0.f, 0.f, 10.f}, {0.f, 0.f, 0.f}), -90.f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, CalcDirectPitchAngle_LookingDirectlyUp)
|
||||||
|
{
|
||||||
|
EXPECT_NEAR(PredEngineTrait::calc_direct_pitch_angle({0.f, 0.f, 0.f}, {0.f, 0.f, 100.f}), 90.f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- calc_direct_yaw_angle ----
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, CalcDirectYawAngle_ForwardAlongY)
|
||||||
|
{
|
||||||
|
// Cry engine forward = +Y → yaw = 0
|
||||||
|
EXPECT_NEAR(PredEngineTrait::calc_direct_yaw_angle({0.f, 0.f, 0.f}, {0.f, 100.f, 0.f}), 0.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, CalcDirectYawAngle_AlongPositiveX)
|
||||||
|
{
|
||||||
|
// direction = {1, 0, 0}, yaw = -atan2(1, 0) = -90°
|
||||||
|
EXPECT_NEAR(PredEngineTrait::calc_direct_yaw_angle({0.f, 0.f, 0.f}, {100.f, 0.f, 0.f}), -90.f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, CalcDirectYawAngle_AlongNegativeX)
|
||||||
|
{
|
||||||
|
// direction = {-1, 0, 0}, yaw = -atan2(-1, 0) = 90°
|
||||||
|
EXPECT_NEAR(PredEngineTrait::calc_direct_yaw_angle({0.f, 0.f, 0.f}, {-100.f, 0.f, 0.f}), 90.f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, CalcDirectYawAngle_BackwardAlongNegY)
|
||||||
|
{
|
||||||
|
// direction = {0, -1, 0}, yaw = -atan2(0, -1) = ±180°
|
||||||
|
const float yaw = PredEngineTrait::calc_direct_yaw_angle({0.f, 0.f, 0.f}, {0.f, -100.f, 0.f});
|
||||||
|
EXPECT_NEAR(std::abs(yaw), 180.f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, CalcDirectYawAngle_OffOriginCamera)
|
||||||
|
{
|
||||||
|
// Same relative direction regardless of camera position
|
||||||
|
const float yaw_a = PredEngineTrait::calc_direct_yaw_angle({0.f, 0.f, 0.f}, {0.f, 100.f, 0.f});
|
||||||
|
const float yaw_b = PredEngineTrait::calc_direct_yaw_angle({50.f, 50.f, 0.f}, {50.f, 150.f, 0.f});
|
||||||
|
EXPECT_NEAR(yaw_a, yaw_b, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- calc_viewpoint_from_angles ----
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, CalcViewpointFromAngles_45Degrees)
|
||||||
|
{
|
||||||
|
projectile_prediction::Projectile p;
|
||||||
|
p.m_origin = {0.f, 0.f, 0.f};
|
||||||
|
p.m_launch_speed = 10.f;
|
||||||
|
|
||||||
|
// Target along +Y at distance 10; pitch=45° → height = 10 * tan(45°) = 10
|
||||||
|
const Vector3<float> target{0.f, 10.f, 0.f};
|
||||||
|
const auto vp = PredEngineTrait::calc_viewpoint_from_angles(p, target, 45.f);
|
||||||
|
|
||||||
|
EXPECT_NEAR(vp.x, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(vp.y, 10.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(vp.z, 10.f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, CalcViewpointFromAngles_ZeroPitch)
|
||||||
|
{
|
||||||
|
projectile_prediction::Projectile p;
|
||||||
|
p.m_origin = {0.f, 0.f, 5.f};
|
||||||
|
p.m_launch_speed = 1.f;
|
||||||
|
|
||||||
|
const Vector3<float> target{3.f, 4.f, 0.f};
|
||||||
|
const auto vp = PredEngineTrait::calc_viewpoint_from_angles(p, target, 0.f);
|
||||||
|
|
||||||
|
// tan(0) = 0 → viewpoint Z = origin.z + 0 = 5
|
||||||
|
EXPECT_NEAR(vp.x, 3.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(vp.y, 4.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(vp.z, 5.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(CryPredEngineTrait, CalcViewpointXYMatchesPredictedTargetXY)
|
||||||
|
{
|
||||||
|
projectile_prediction::Projectile p;
|
||||||
|
p.m_origin = {1.f, 2.f, 3.f};
|
||||||
|
p.m_launch_speed = 50.f;
|
||||||
|
|
||||||
|
const Vector3<float> target{10.f, 20.f, 5.f};
|
||||||
|
const auto vp = PredEngineTrait::calc_viewpoint_from_angles(p, target, 30.f);
|
||||||
|
|
||||||
|
// X and Y always match the predicted target position
|
||||||
|
EXPECT_NEAR(vp.x, target.x, 1e-4f);
|
||||||
|
EXPECT_NEAR(vp.y, target.y, 1e-4f);
|
||||||
|
}
|
||||||
@@ -220,8 +220,8 @@ TEST(UnitTestMatStandalone, Equanity)
|
|||||||
constexpr omath::Vector3<float> left_handed = {0, 2, 10};
|
constexpr omath::Vector3<float> left_handed = {0, 2, 10};
|
||||||
constexpr omath::Vector3<float> right_handed = {0, 2, -10};
|
constexpr omath::Vector3<float> right_handed = {0, 2, -10};
|
||||||
|
|
||||||
const auto proj_left_handed = omath::mat_perspective_left_handed(90.f, 16.f / 9.f, 0.1, 1000);
|
const auto proj_left_handed = omath::mat_perspective_left_handed(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
const auto proj_right_handed = omath::mat_perspective_right_handed(90.f, 16.f / 9.f, 0.1, 1000);
|
const auto proj_right_handed = omath::mat_perspective_right_handed(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
auto ndc_left_handed = proj_left_handed * omath::mat_column_from_vector(left_handed);
|
auto ndc_left_handed = proj_left_handed * omath::mat_column_from_vector(left_handed);
|
||||||
auto ndc_right_handed = proj_right_handed * omath::mat_column_from_vector(right_handed);
|
auto ndc_right_handed = proj_right_handed * omath::mat_column_from_vector(right_handed);
|
||||||
|
|||||||
@@ -5,8 +5,13 @@
|
|||||||
#include <complex>
|
#include <complex>
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <omath/3d_primitives/aabb.hpp>
|
#include <omath/3d_primitives/aabb.hpp>
|
||||||
|
#include <omath/engines/cry_engine/camera.hpp>
|
||||||
|
#include <omath/engines/frostbite_engine/camera.hpp>
|
||||||
|
#include <omath/engines/iw_engine/camera.hpp>
|
||||||
#include <omath/engines/opengl_engine/camera.hpp>
|
#include <omath/engines/opengl_engine/camera.hpp>
|
||||||
#include <omath/engines/source_engine/camera.hpp>
|
#include <omath/engines/source_engine/camera.hpp>
|
||||||
|
#include <omath/engines/unreal_engine/camera.hpp>
|
||||||
|
#include <omath/linear_algebra/triangle.hpp>
|
||||||
#include <omath/projection/camera.hpp>
|
#include <omath/projection/camera.hpp>
|
||||||
#include <print>
|
#include <print>
|
||||||
#include <random>
|
#include <random>
|
||||||
@@ -511,3 +516,673 @@ TEST(UnitTestProjection, AabbUnityEngineStraddlesNearNotCulled)
|
|||||||
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -5.f}, {1.f, 1.f, 5.f}};
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -5.f}, {1.f, 1.f, 5.f}};
|
||||||
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_LookingForward)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(result.pitch.as_degrees(), 0.f, k_eps);
|
||||||
|
EXPECT_NEAR(result.yaw.as_degrees(), 0.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_PositivePitchAndYaw)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(30.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(45.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(result.pitch.as_degrees(), 30.f, k_eps);
|
||||||
|
EXPECT_NEAR(result.yaw.as_degrees(), 45.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_NegativePitchAndYaw)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(-45.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(result.pitch.as_degrees(), -45.f, k_eps);
|
||||||
|
EXPECT_NEAR(result.yaw.as_degrees(), -90.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_OffOriginCameraIgnored)
|
||||||
|
{
|
||||||
|
// The forward vector from the view matrix does not depend on camera origin,
|
||||||
|
// so the same angles should be recovered regardless of position.
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(20.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(60.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(result.pitch.as_degrees(), 20.f, k_eps);
|
||||||
|
EXPECT_NEAR(result.yaw.as_degrees(), 60.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_RollAlwaysZero)
|
||||||
|
{
|
||||||
|
// Roll cannot be encoded in the forward vector, so it is always 0 in the result.
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(10.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(30.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(15.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(result.roll.as_degrees(), 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcOriginFromViewMatrix_AtOrigin)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin.x, 0.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.y, 0.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.z, 0.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcOriginFromViewMatrix_ArbitraryPosition)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-3f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin.x, 100.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.y, 200.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.z, -50.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcOriginFromViewMatrix_WithRotation)
|
||||||
|
{
|
||||||
|
// Origin recovery must work even when the camera is rotated.
|
||||||
|
constexpr float k_eps = 1e-3f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(30.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(45.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::source_engine::Camera({300.f, -100.f, 75.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin.x, 300.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.y, -100.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.z, 75.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcOriginFromViewMatrix_IndependentOfAngles)
|
||||||
|
{
|
||||||
|
// Same position, different orientations — should always recover the same origin.
|
||||||
|
constexpr float k_eps = 1e-3f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
constexpr omath::Vector3<float> expected_origin{50.f, 50.f, 50.f};
|
||||||
|
|
||||||
|
const omath::source_engine::ViewAngles angles_a{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const omath::source_engine::ViewAngles angles_b{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(-60.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(135.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto cam_a = omath::source_engine::Camera(expected_origin, angles_a, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
const auto cam_b = omath::source_engine::Camera(expected_origin, angles_b, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto origin_a = omath::source_engine::Camera::calc_origin_from_view_matrix(cam_a.get_view_matrix());
|
||||||
|
const auto origin_b = omath::source_engine::Camera::calc_origin_from_view_matrix(cam_b.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin_a.x, expected_origin.x, k_eps);
|
||||||
|
EXPECT_NEAR(origin_a.y, expected_origin.y, k_eps);
|
||||||
|
EXPECT_NEAR(origin_a.z, expected_origin.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin_b.x, expected_origin.x, k_eps);
|
||||||
|
EXPECT_NEAR(origin_b.y, expected_origin.y, k_eps);
|
||||||
|
EXPECT_NEAR(origin_b.z, expected_origin.z, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- Unity engine camera tests ----
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_LookingForward)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(result.pitch.as_degrees(), 0.f, k_eps);
|
||||||
|
EXPECT_NEAR(result.yaw.as_degrees(), 0.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_PositivePitchAndYaw)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(30.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(45.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(result.pitch.as_degrees(), 30.f, k_eps);
|
||||||
|
EXPECT_NEAR(result.yaw.as_degrees(), 45.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_NegativePitchAndYaw)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(-45.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(result.pitch.as_degrees(), -45.f, k_eps);
|
||||||
|
EXPECT_NEAR(result.yaw.as_degrees(), -90.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_AtOrigin)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin.x, 0.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.y, 0.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.z, 0.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_ArbitraryPosition)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-3f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::unity_engine::Camera({100.f, 200.f, -50.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin.x, 100.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.y, 200.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.z, -50.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_WithRotation)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-3f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(30.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(45.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::unity_engine::Camera({300.f, -100.f, 75.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin.x, 300.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.y, -100.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.z, 75.f, k_eps);
|
||||||
|
}
|
||||||
|
// ---- Camera basis vectors at zero angles ----
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, SourceEngine_ZeroAngles_BasisVectors)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-5f;
|
||||||
|
const auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
|
const auto fwd = cam.get_abs_forward();
|
||||||
|
const auto right = cam.get_abs_right();
|
||||||
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
|
EXPECT_NEAR(fwd.x, omath::source_engine::k_abs_forward.x, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.y, omath::source_engine::k_abs_forward.y, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.z, omath::source_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(right.x, omath::source_engine::k_abs_right.x, k_eps);
|
||||||
|
EXPECT_NEAR(right.y, omath::source_engine::k_abs_right.y, k_eps);
|
||||||
|
EXPECT_NEAR(right.z, omath::source_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(up.x, omath::source_engine::k_abs_up.x, k_eps);
|
||||||
|
EXPECT_NEAR(up.y, omath::source_engine::k_abs_up.y, k_eps);
|
||||||
|
EXPECT_NEAR(up.z, omath::source_engine::k_abs_up.z, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnityEngine_ZeroAngles_BasisVectors)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-5f;
|
||||||
|
const auto cam = omath::unity_engine::Camera({}, {}, {1280.f, 720.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(60.f), 0.03f, 1000.f);
|
||||||
|
const auto fwd = cam.get_abs_forward();
|
||||||
|
const auto right = cam.get_abs_right();
|
||||||
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
|
EXPECT_NEAR(fwd.x, omath::unity_engine::k_abs_forward.x, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.y, omath::unity_engine::k_abs_forward.y, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.z, omath::unity_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(right.x, omath::unity_engine::k_abs_right.x, k_eps);
|
||||||
|
EXPECT_NEAR(right.y, omath::unity_engine::k_abs_right.y, k_eps);
|
||||||
|
EXPECT_NEAR(right.z, omath::unity_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(up.x, omath::unity_engine::k_abs_up.x, k_eps);
|
||||||
|
EXPECT_NEAR(up.y, omath::unity_engine::k_abs_up.y, k_eps);
|
||||||
|
EXPECT_NEAR(up.z, omath::unity_engine::k_abs_up.z, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, OpenGLEngine_ZeroAngles_BasisVectors)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-5f;
|
||||||
|
const auto cam = omath::opengl_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
|
const auto fwd = cam.get_abs_forward();
|
||||||
|
const auto right = cam.get_abs_right();
|
||||||
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
|
EXPECT_NEAR(fwd.x, omath::opengl_engine::k_abs_forward.x, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.y, omath::opengl_engine::k_abs_forward.y, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.z, omath::opengl_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(right.x, omath::opengl_engine::k_abs_right.x, k_eps);
|
||||||
|
EXPECT_NEAR(right.y, omath::opengl_engine::k_abs_right.y, k_eps);
|
||||||
|
EXPECT_NEAR(right.z, omath::opengl_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(up.x, omath::opengl_engine::k_abs_up.x, k_eps);
|
||||||
|
EXPECT_NEAR(up.y, omath::opengl_engine::k_abs_up.y, k_eps);
|
||||||
|
EXPECT_NEAR(up.z, omath::opengl_engine::k_abs_up.z, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnrealEngine_ZeroAngles_BasisVectors)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-5f;
|
||||||
|
const auto cam = omath::unreal_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
|
const auto fwd = cam.get_abs_forward();
|
||||||
|
const auto right = cam.get_abs_right();
|
||||||
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
|
EXPECT_NEAR(fwd.x, omath::unreal_engine::k_abs_forward.x, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.y, omath::unreal_engine::k_abs_forward.y, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.z, omath::unreal_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(right.x, omath::unreal_engine::k_abs_right.x, k_eps);
|
||||||
|
EXPECT_NEAR(right.y, omath::unreal_engine::k_abs_right.y, k_eps);
|
||||||
|
EXPECT_NEAR(right.z, omath::unreal_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(up.x, omath::unreal_engine::k_abs_up.x, k_eps);
|
||||||
|
EXPECT_NEAR(up.y, omath::unreal_engine::k_abs_up.y, k_eps);
|
||||||
|
EXPECT_NEAR(up.z, omath::unreal_engine::k_abs_up.z, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, FrostbiteEngine_ZeroAngles_BasisVectors)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-5f;
|
||||||
|
const auto cam = omath::frostbite_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
|
const auto fwd = cam.get_abs_forward();
|
||||||
|
const auto right = cam.get_abs_right();
|
||||||
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
|
EXPECT_NEAR(fwd.x, omath::frostbite_engine::k_abs_forward.x, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.y, omath::frostbite_engine::k_abs_forward.y, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.z, omath::frostbite_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(right.x, omath::frostbite_engine::k_abs_right.x, k_eps);
|
||||||
|
EXPECT_NEAR(right.y, omath::frostbite_engine::k_abs_right.y, k_eps);
|
||||||
|
EXPECT_NEAR(right.z, omath::frostbite_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(up.x, omath::frostbite_engine::k_abs_up.x, k_eps);
|
||||||
|
EXPECT_NEAR(up.y, omath::frostbite_engine::k_abs_up.y, k_eps);
|
||||||
|
EXPECT_NEAR(up.z, omath::frostbite_engine::k_abs_up.z, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CryEngine_ZeroAngles_BasisVectors)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-5f;
|
||||||
|
const auto cam = omath::cry_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
|
const auto fwd = cam.get_abs_forward();
|
||||||
|
const auto right = cam.get_abs_right();
|
||||||
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
|
EXPECT_NEAR(fwd.x, omath::cry_engine::k_abs_forward.x, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.y, omath::cry_engine::k_abs_forward.y, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.z, omath::cry_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(right.x, omath::cry_engine::k_abs_right.x, k_eps);
|
||||||
|
EXPECT_NEAR(right.y, omath::cry_engine::k_abs_right.y, k_eps);
|
||||||
|
EXPECT_NEAR(right.z, omath::cry_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(up.x, omath::cry_engine::k_abs_up.x, k_eps);
|
||||||
|
EXPECT_NEAR(up.y, omath::cry_engine::k_abs_up.y, k_eps);
|
||||||
|
EXPECT_NEAR(up.z, omath::cry_engine::k_abs_up.z, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, IWEngine_ZeroAngles_BasisVectors)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-5f;
|
||||||
|
const auto cam = omath::iw_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
|
const auto fwd = cam.get_abs_forward();
|
||||||
|
const auto right = cam.get_abs_right();
|
||||||
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
|
EXPECT_NEAR(fwd.x, omath::iw_engine::k_abs_forward.x, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.y, omath::iw_engine::k_abs_forward.y, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.z, omath::iw_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(right.x, omath::iw_engine::k_abs_right.x, k_eps);
|
||||||
|
EXPECT_NEAR(right.y, omath::iw_engine::k_abs_right.y, k_eps);
|
||||||
|
EXPECT_NEAR(right.z, omath::iw_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(up.x, omath::iw_engine::k_abs_up.x, k_eps);
|
||||||
|
EXPECT_NEAR(up.y, omath::iw_engine::k_abs_up.y, k_eps);
|
||||||
|
EXPECT_NEAR(up.z, omath::iw_engine::k_abs_up.z, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- extract_projection_params ----
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, ExtractProjectionParams_FovRoundTrip)
|
||||||
|
{
|
||||||
|
// Source engine applies a 0.75 scale factor to its projection matrix, so
|
||||||
|
// extract_projection_params (standard formula) does not round-trip with it.
|
||||||
|
// Use Unity engine, which uses a standard projection matrix.
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(75.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
const auto params = omath::unity_engine::Camera::extract_projection_params(cam.get_projection_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(params.fov.as_degrees(), 75.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, ExtractProjectionParams_AspectRatioRoundTrip)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto params = omath::source_engine::Camera::extract_projection_params(cam.get_projection_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(params.aspect_ratio, 1920.f / 1080.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, ExtractProjectionParams_UnityEngine)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
const auto params = omath::unity_engine::Camera::extract_projection_params(cam.get_projection_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(params.fov.as_degrees(), 60.f, k_eps);
|
||||||
|
EXPECT_NEAR(params.aspect_ratio, 1280.f / 720.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- Accessors ----
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, Accessors_GetFovNearFarOrigin)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::Vector3<float> origin{10.f, 20.f, 30.f};
|
||||||
|
const auto cam = omath::source_engine::Camera(origin, {}, {1920.f, 1080.f}, fov, 0.1f, 500.f);
|
||||||
|
|
||||||
|
EXPECT_NEAR(cam.get_field_of_view().as_degrees(), 90.f, 1e-4f);
|
||||||
|
EXPECT_FLOAT_EQ(cam.get_near_plane(), 0.1f);
|
||||||
|
EXPECT_FLOAT_EQ(cam.get_far_plane(), 500.f);
|
||||||
|
EXPECT_FLOAT_EQ(cam.get_origin().x, 10.f);
|
||||||
|
EXPECT_FLOAT_EQ(cam.get_origin().y, 20.f);
|
||||||
|
EXPECT_FLOAT_EQ(cam.get_origin().z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- Setters + cache invalidation ----
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, SetFieldOfView_InvalidatesProjection)
|
||||||
|
{
|
||||||
|
constexpr auto fov_a = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
constexpr auto fov_b = omath::projection::FieldOfView::from_degrees(45.f);
|
||||||
|
auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f}, fov_a, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto proj_before = cam.get_projection_matrix();
|
||||||
|
cam.set_field_of_view(fov_b);
|
||||||
|
const auto proj_after = cam.get_projection_matrix();
|
||||||
|
|
||||||
|
EXPECT_NE(proj_before.at(0, 0), proj_after.at(0, 0));
|
||||||
|
EXPECT_NEAR(cam.get_field_of_view().as_degrees(), 45.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, SetNearPlane_InvalidatesProjection)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto proj_before = cam.get_projection_matrix();
|
||||||
|
cam.set_near_plane(1.f);
|
||||||
|
const auto proj_after = cam.get_projection_matrix();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(cam.get_near_plane(), 1.f);
|
||||||
|
EXPECT_NE(proj_before.at(2, 2), proj_after.at(2, 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, SetFarPlane_InvalidatesProjection)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto proj_before = cam.get_projection_matrix();
|
||||||
|
cam.set_far_plane(100.f);
|
||||||
|
const auto proj_after = cam.get_projection_matrix();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(cam.get_far_plane(), 100.f);
|
||||||
|
EXPECT_NE(proj_before.at(2, 2), proj_after.at(2, 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, SetOrigin_InvalidatesViewMatrix)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Target is off to the side — stays at the same world position while camera
|
||||||
|
// moves laterally, so the projected X must change.
|
||||||
|
const auto screen_before = cam.world_to_screen({500.f, 100.f, 0.f});
|
||||||
|
cam.set_origin({0.f, 100.f, 0.f}); // lateral shift
|
||||||
|
const auto screen_after = cam.world_to_screen({500.f, 100.f, 0.f});
|
||||||
|
|
||||||
|
ASSERT_TRUE(screen_before.has_value());
|
||||||
|
ASSERT_TRUE(screen_after.has_value());
|
||||||
|
EXPECT_NE(screen_before->x, screen_after->x);
|
||||||
|
EXPECT_FLOAT_EQ(cam.get_origin().y, 100.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, SetViewPort_InvalidatesProjection)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto proj_before = cam.get_projection_matrix();
|
||||||
|
// 1280x800 is 8:5, different aspect ratio from 1920x1080 (16:9)
|
||||||
|
cam.set_view_port({1280.f, 800.f});
|
||||||
|
const auto proj_after = cam.get_projection_matrix();
|
||||||
|
|
||||||
|
EXPECT_NE(proj_before.at(0, 0), proj_after.at(0, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, SetViewAngles_InvalidatesViewMatrix)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto view_before = cam.get_view_matrix();
|
||||||
|
const omath::source_engine::ViewAngles rotated{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(30.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(45.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
cam.set_view_angles(rotated);
|
||||||
|
const auto view_after = cam.get_view_matrix();
|
||||||
|
|
||||||
|
EXPECT_NE(view_before.at(0, 0), view_after.at(0, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- calc_look_at_angles / look_at ----
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcLookAtAngles_ForwardTarget)
|
||||||
|
{
|
||||||
|
// Source engine: +X is forward. Camera at origin, target on +X axis.
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto angles = cam.calc_look_at_angles({100.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
EXPECT_NEAR(angles.pitch.as_degrees(), 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(angles.yaw.as_degrees(), 0.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, LookAt_ForwardVectorPointsAtTarget)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
cam.look_at({200.f, 0.f, 0.f});
|
||||||
|
const auto fwd = cam.get_abs_forward();
|
||||||
|
|
||||||
|
// After pointing at +X target the forward vector should be ~(1,0,0)
|
||||||
|
EXPECT_NEAR(fwd.x, 1.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(fwd.y, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(fwd.z, 0.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- is_culled_by_frustum (triangle) ----
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, TriangleInsideFrustumNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Small triangle directly in front (Source: +X forward)
|
||||||
|
const omath::Triangle<omath::Vector3<float>> tri{
|
||||||
|
{100.f, 0.f, 1.f},
|
||||||
|
{100.f, 1.f, -1.f},
|
||||||
|
{100.f, -1.f, -1.f}
|
||||||
|
};
|
||||||
|
EXPECT_FALSE(cam.is_culled_by_frustum(tri));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, TriangleBehindCameraCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Triangle entirely behind the camera (-X)
|
||||||
|
const omath::Triangle<omath::Vector3<float>> tri{
|
||||||
|
{-100.f, 0.f, 1.f},
|
||||||
|
{-100.f, 1.f, -1.f},
|
||||||
|
{-100.f, -1.f, -1.f}
|
||||||
|
};
|
||||||
|
EXPECT_TRUE(cam.is_culled_by_frustum(tri));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, TriangleBeyondFarPlaneCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Triangle beyond the 1000-unit far plane
|
||||||
|
const omath::Triangle<omath::Vector3<float>> tri{
|
||||||
|
{2000.f, 0.f, 1.f},
|
||||||
|
{2000.f, 1.f, -1.f},
|
||||||
|
{2000.f, -1.f, -1.f}
|
||||||
|
};
|
||||||
|
EXPECT_TRUE(cam.is_culled_by_frustum(tri));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, TriangleFarToSideCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Triangle far outside the side frustum planes
|
||||||
|
const omath::Triangle<omath::Vector3<float>> tri{
|
||||||
|
{100.f, 5000.f, 0.f},
|
||||||
|
{100.f, 5001.f, 1.f},
|
||||||
|
{100.f, 5001.f, -1.f}
|
||||||
|
};
|
||||||
|
EXPECT_TRUE(cam.is_culled_by_frustum(tri));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, TriangleStraddlingFrustumNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Large triangle with vertices on both sides of the frustum — should not be culled
|
||||||
|
const omath::Triangle<omath::Vector3<float>> tri{
|
||||||
|
{ 100.f, 0.f, 0.f},
|
||||||
|
{ 100.f, 5000.f, 0.f},
|
||||||
|
{ 100.f, 0.f, 5000.f}
|
||||||
|
};
|
||||||
|
EXPECT_FALSE(cam.is_culled_by_frustum(tri));
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user