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OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.

It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...



Install

Examples

Contribute

Donate



👁‍🗨 Features

  • Efficiency: Optimized for performance, ensuring quick computations using AVX2.
  • Versatility: Includes a wide array of mathematical functions and algorithms.
  • Ease of Use: Simplified interface for convenient integration into various projects.
  • Projectile Prediction: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
  • 3D Projection: No need to find view-projection matrix anymore you can make your own projection pipeline.
  • Collision Detection: Production ready code to handle collision detection by using simple interfaces.
  • No Additional Dependencies: No additional dependencies need to use OMath except unit test execution
  • Ready for meta-programming: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!

Gallery


Youtube Video


APEX Preview


BO2 Preview


CS2 Preview



Supported Render Pipelines

ENGINE SUPPORT
Source YES
Unity YES
IWEngine YES
OpenGL YES
Unreal YES

Supported Operating Systems

OS SUPPORT
Windows 10/11 YES
Linux YES
Darwin (MacOS) YES

Usage

ESP example

omath::source_engine::Camera cam{localPlayer.GetCameraOrigin(),
                                 localPlayer.GetAimPunch(),
                                 {1920.f, 1080.f},
                                 localPlayer.GetFieldOfView(),
                                 0.01.f, 30000.f};

for (auto ent: apex_sdk::EntityList::GetAllEntities())
{
    const auto bottom = cam.world_to_screen(ent.GetOrigin());
    const auto top = cam.world_to_screen(ent.GetBonePosition(8) + omath::Vector3<float>{0, 0, 10});

    const auto ent_health = ent.GetHealth();

    if (!top || !bottom || ent_health <= 0)
        continue;
    // esp rendering...
}

💘 Acknowledgments

Languages
C++ 94%
CMake 4.1%
Shell 1.4%
Lua 0.5%