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e05f9ef5a97d6a093f45661345e79680ba535b72
Removes preprocessor check for FMA instructions in matrix multiplication functions. This simplifies the code and relies on the compiler's ability to optimize the code based on available hardware support. The assumption is that modern compilers will automatically utilize FMA instructions if available, and fall back to alternative implementations if not.
OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.
It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...
👁🗨 Features
- Efficiency: Optimized for performance, ensuring quick computations using AVX2.
- Versatility: Includes a wide array of mathematical functions and algorithms.
- Ease of Use: Simplified interface for convenient integration into various projects.
- Projectile Prediction: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
- 3D Projection: No need to find view-projection matrix anymore you can make your own projection pipeline.
- Collision Detection: Production ready code to handle collision detection by using simple interfaces.
- No Additional Dependencies: No additional dependencies need to use OMath except unit test execution
- Ready for meta-programming: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
Gallery
Supported Render Pipelines
| ENGINE | SUPPORT |
|---|---|
| Source | ✅YES |
| Unity | ✅YES |
| IWEngine | ✅YES |
| OpenGL | ✅YES |
| Unreal | ✅YES |
Supported Operating Systems
| OS | SUPPORT |
|---|---|
| Windows 10/11 | ✅YES |
| Linux | ✅YES |
| Darwin (MacOS) | ✅YES |
❔ Usage
ESP example
omath::source_engine::Camera cam{localPlayer.GetCameraOrigin(),
localPlayer.GetAimPunch(),
{1920.f, 1080.f},
localPlayer.GetFieldOfView(),
0.01.f, 30000.f};
for (auto ent: apex_sdk::EntityList::GetAllEntities())
{
const auto bottom = cam.world_to_screen(ent.GetOrigin());
const auto top = cam.world_to_screen(ent.GetBonePosition(8) + omath::Vector3<float>{0, 0, 10});
const auto ent_health = ent.GetHealth();
if (!top || !bottom || ent_health <= 0)
continue;
// esp rendering...
}
💘 Acknowledgments
Description
Cross-platform modern general purpose math library written in C++23 that suitable for cheat/game development.
https://libomath.org
3dcheatcheat-developmentcpp23game-developmentgame-hackinggamedeviwmathmatrixesopenglopengl3physicsprojectile-motion-simulationsource-engineunityunity3dunreal-engine
Readme
Zlib
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Languages
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94%
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Shell
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