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193 Commits

Author SHA1 Message Date
orange d4c86dacc7 added gradient dir 2026-07-12 22:51:36 +03:00
orange 945f80241c Merge pull request #202 from orange-cpp/feature/gradient
Feature/gradient
2026-07-12 18:09:44 +03:00
orange 238d6aef4e improve skeleton esp 2026-07-12 11:27:34 +03:00
orange feb26e01c6 improved bars 2026-07-12 11:17:50 +03:00
orange 2c6d7c2dfa bar fixes 2026-07-12 11:10:13 +03:00
orange fb1ffac240 improvement 2026-07-11 23:17:14 +03:00
orange cbe220664f added outside glow 2026-07-11 22:39:18 +03:00
orange 1618a41318 added blur 2026-07-11 22:20:26 +03:00
orange 26823609e7 added glow 2026-07-11 18:50:59 +03:00
orange 1c89b12d32 improved stuff 2026-07-11 18:17:59 +03:00
orange 176f5b2aa1 gradient text + box fill 2026-07-11 18:05:20 +03:00
orange 78d92a3c0f improvement 2026-07-08 19:11:56 +03:00
orange d2ef40e0bd replaced with thread 2026-07-08 19:07:31 +03:00
orange d67d956aca showing mouse 2026-07-08 18:41:54 +03:00
orange 5e3bb0e961 fix stuff 2026-07-08 18:34:38 +03:00
orange 11b429d975 improved dx11 hook 2026-07-08 15:40:56 +03:00
orange b4f4917aec added constexpr support for radar 2026-07-05 05:53:28 +03:00
orange 9299ea8960 Merge pull request #201 from orange-cpp/feature/added_world_to_radar
Feature/added world to radar
2026-07-02 11:49:50 +03:00
orange 1982185b71 code style fix 2026-07-02 10:50:28 +03:00
orange 0a3b10022f improvement 2026-07-02 04:29:19 +03:00
orange 935f69426c improvement 2026-07-02 04:12:30 +03:00
orange 9eb4dd1155 fix 2026-07-02 04:02:28 +03:00
orange fdcb7845cf patch 2026-07-01 14:16:20 +03:00
orange 3e3d2e5a23 fix 2026-07-01 14:08:58 +03:00
orange 58d3e1904c fix 2026-07-01 13:53:51 +03:00
orange d9a6f6ec91 added stuff 2026-07-01 13:39:43 +03:00
orange 468a1f4703 Merge pull request #200 from orange-cpp/feature/aabb_improvemnt
Feature/aabb improvemnt
2026-06-30 01:51:30 +03:00
orange db99a1ecfc improved stuff 2026-06-30 01:32:45 +03:00
orange 8b4614eb89 simplified stuff 2026-06-29 15:08:11 +03:00
orange 0a072b0d56 added comments 2026-06-29 15:04:33 +03:00
orange 2c60959e2b improved dx12 hook 2026-06-29 14:55:29 +03:00
orange d7ec571a7a patch 2026-06-29 10:14:03 +03:00
orange 235917008c removed stff 2026-06-29 09:54:34 +03:00
orange 71e256d033 added static method 2026-06-26 02:04:34 +03:00
orange 306096af14 fixed stuffed 2026-06-22 06:31:56 +03:00
orange 502cfb431c added final 2026-06-22 06:21:54 +03:00
orange 8ccc9459d4 added additional method 2026-06-22 06:07:56 +03:00
orange 2ee485297f added more nodiscard messages 2026-06-22 03:48:44 +03:00
orange 6a5771e57d removed second FixedString 2026-06-19 02:03:17 +03:00
orange 58c082d399 improved some stuff 2026-06-19 01:54:53 +03:00
orange 11e6f67e23 added more noexcept 2026-06-19 01:09:53 +03:00
orange d7f9ab6e85 added noexcept 2026-06-19 01:09:31 +03:00
orange ceecdde9dc added hash 2026-06-19 01:05:36 +03:00
va_alpatov a546c1a6d1 added template hash 2026-06-19 01:01:27 +03:00
orange 8a591ce769 added nodiscard message 2026-06-15 22:27:12 +03:00
orange b0561c193e fix 2026-06-15 22:22:19 +03:00
orange fee4e4b9e3 added even more missing nodiscard messages 2026-06-15 20:31:57 +03:00
orange 2779bae82f added nodiscard messages 2026-06-15 20:22:35 +03:00
orange e82ec9c8ac removed useless inline keywords 2026-06-15 10:39:23 +03:00
orange 63ea93dc1c Merge pull request #198 from orange-cpp/feature/gcem
Feature/gcem
2026-06-15 01:17:23 +03:00
orange 10f5d866bd removed redundant option 2026-06-15 00:57:03 +03:00
orange 92da8bf0a6 fix 2026-06-15 00:45:16 +03:00
orange 47dcee037e removed gcem as dep 2026-06-15 00:37:47 +03:00
orange 75c3f2409d added modules support 2026-06-14 23:57:58 +03:00
orange a2a09fa8a6 removed .cpp for engines since they are no longer used 2026-06-14 23:47:25 +03:00
orange 43823c8fdc fix 2026-06-14 23:26:24 +03:00
orange 098be538f7 fix 2026-06-14 23:17:48 +03:00
orange 91d9335f83 added constexpr engine traits 2026-06-14 22:46:24 +03:00
orange 136cd39496 fix 2026-06-14 22:30:26 +03:00
orange bb618f692f added wrapers 2026-06-14 22:16:39 +03:00
orange 792fb13851 patch 2026-06-12 01:12:13 +03:00
orange 2d38387da9 fix 2026-06-12 01:05:14 +03:00
orange 5f14510e5b made constexpr cryengine camera & fromulas 2026-06-12 00:52:22 +03:00
orange 4a9125549f patch 2026-06-12 00:09:14 +03:00
orange d9acf5eea8 fix 2026-06-12 00:04:12 +03:00
orange 589f440e70 added gcem to pipelines 2026-06-11 23:54:53 +03:00
orange 854b50f317 added mat tests and triangle tests 2026-06-11 23:49:03 +03:00
orange a741fc1485 now add constexpr gcem tests for triangle and mat classes 2026-06-11 23:41:07 +03:00
orange a2be99be50 added more gcem to angle vec2,3 2026-06-11 23:20:18 +03:00
orange 00e7c564fd added gcem 2026-06-11 16:18:52 +03:00
orange 5d9dbec5b8 reverted fix 2026-06-10 15:22:31 +03:00
orange a2c9084e5f incremented version + improved naming 2026-06-10 14:29:18 +03:00
orange ad2523dc3a Merge pull request #197 from orange-cpp/feature/compile_time_patten_parsing
Feature/compile time patten parsing
2026-06-10 05:41:03 +03:00
orange 3599a7d592 fix 2026-06-10 05:22:04 +03:00
orange 00287c7a58 improved file scanners 2026-06-10 04:29:52 +03:00
orange ce589b4f17 added compile time pattern parsing 2026-06-10 04:09:13 +03:00
orange 8f6341e840 fix for lua 2026-06-08 19:22:04 +03:00
va_alpatov b9da58e138 added enity overlay aspect 2026-06-08 03:43:15 +03:00
orange 87896117d4 Merge pull request #196 from orange-cpp/feature/outline
improved outline arguments
2026-06-07 19:39:20 +03:00
va_alpatov de8a540426 applied fix for lua 2026-06-07 19:22:41 +03:00
va_alpatov d1eaee6e6e improved outline arguments 2026-06-07 19:08:01 +03:00
orange b9522fe191 nope 2026-06-03 17:34:06 +03:00
orange 2e1ff91156 added more tests 2026-06-03 16:26:31 +03:00
orange 40b2d2b332 Merge pull request #195 from orange-cpp/feature/rage_engine
added rage engine support
2026-06-03 16:15:43 +03:00
orange 8810ec20a5 added rage into read me 2026-06-03 16:14:13 +03:00
orange b7210dec4c added rage engine support
fix

patch
2026-06-03 15:35:41 +03:00
orange 56ed7e2f6e added outlined option for box 2026-05-23 11:56:52 +03:00
orange 39d0d0683d improvement 2026-05-22 12:35:14 +03:00
orange a04bceaeb6 Merge pull request #194 from orange-cpp/feature/code-style-skill
added code style skill for codex/claude
2026-05-22 12:05:39 +03:00
orange f0fe5821ed added code style skill for codex/claude 2026-05-22 12:05:06 +03:00
orange d8c5ea16fe Merge pull request #193 from orange-cpp/feature/nodiscrad-messages
Feature/nodiscrad messages
2026-05-22 11:50:24 +03:00
orange 848202cbd8 added nodiscard messages 2026-05-22 09:00:32 +03:00
orange 37128d18e7 camera message 2026-05-22 08:50:21 +03:00
orange 8433ef05ca Merge pull request #192 from orange-cpp/feature/lua
added more lua stuff
2026-05-18 11:11:13 +03:00
orange d9f2428e0e fixed for mingw 2026-05-18 10:54:48 +03:00
orange 23d3b7c9f5 windows fix 2026-05-18 10:34:23 +03:00
orange 36a7865b29 fixed arm 2026-05-18 10:28:07 +03:00
orange 2130d02090 patch 2026-05-18 10:22:36 +03:00
orange f602ab6538 Merge pull request #191 from orange-cpp/feature/mat_improvement
added improvement
2026-05-17 10:11:20 +03:00
orange e4087165b9 added safety check 2026-05-17 09:38:19 +03:00
orange cebcfc411d added improvement 2026-05-17 09:08:36 +03:00
orange a4fac65b7c added more lua stuff 2026-05-16 10:33:06 +03:00
va_alpatov 7f88bf8b21 hotfix 2026-05-16 05:35:41 +03:00
orange 93e70667f0 Merge pull request #190 from orange-cpp/feature/more-obb-tests
Feature/more obb tests
2026-05-14 03:05:50 +03:00
orange bdef596f16 added more tests 2026-05-14 02:30:21 +03:00
orange 7a2ac25e8d fixed inconsistant types 2026-05-14 01:37:33 +03:00
orange b6f41ed653 improved naming 2026-05-13 07:51:17 +03:00
orange 5ebba4a630 added constexpr 2026-05-13 07:03:31 +03:00
orange c73afa95cc update 2026-05-13 05:16:10 +03:00
orange 3ca657a048 added codex instructions 2026-05-13 05:12:19 +03:00
orange 9d1de20128 removed gitmodules 2026-05-12 08:23:17 +03:00
orange 6413c5d59c added ray tracer check for obb in line tracer 2026-05-07 05:30:47 +03:00
orange 94f88056cb Merge pull request #189 from orange-cpp/feature/obb
added obb
2026-05-07 05:23:20 +03:00
orange fbc35391c4 added obb 2026-05-07 05:04:35 +03:00
orange 6b637f6267 Merge pull request #188 from orange-cpp/feature/opengl_hook
Feature/opengl hook
2026-05-06 23:41:00 +03:00
orange fa52c9e985 added opengl for linux 2026-05-06 22:00:23 +03:00
orange 6ced4acdb6 removed copying 2026-05-06 20:10:34 +03:00
orange d90164cab8 added opengl hook 2026-05-06 20:05:45 +03:00
orange 29255cbb0e added claud config + skills 2026-05-06 04:04:57 +03:00
orange 8ad936f9f1 added separated mutexes for each call back 2026-05-04 20:55:42 +03:00
orange 57c834ded4 code style fixes 2026-05-04 19:42:39 +03:00
orange e25b1b3fc8 updated version 2026-05-04 06:09:27 +03:00
orange f2794230c3 Merge pull request #187 from orange-cpp/feature/hooking
Feature/hooking
2026-05-04 04:38:22 +03:00
orange 0515236c6c fix 2026-05-04 04:21:29 +03:00
orange 0215b7e0b7 using static for windows 2026-05-04 04:02:19 +03:00
orange 77b0ed3c81 fixed code style 2026-05-04 00:47:20 +03:00
orange 51bf4461ff fixed dx12 overlay 2026-05-04 00:45:48 +03:00
orange 232b48c3dd fixed dx12 hook 2026-05-04 00:10:53 +03:00
orange 105df90d05 decomposed method 2026-05-03 22:16:16 +03:00
orange 3aba53c8f8 fix 2026-05-03 21:59:48 +03:00
orange 71171acf36 added hooking of dx9 2026-05-03 21:58:51 +03:00
orange 1789b1ef51 added dx11 hook 2026-05-03 21:54:03 +03:00
orange 064d0cebbc update 2026-05-03 21:38:31 +03:00
orange 06d2752059 added dx12 hooking 2026-05-03 21:35:08 +03:00
orange 7e55b1d00e code clean up 2026-04-30 02:15:02 +03:00
orange 580f39210e added typecasting for vectors 2026-04-26 02:14:14 +03:00
orange 3e6b0e7180 fixe IW engine 2026-04-26 01:55:16 +03:00
orange e1d6c38a8e Merge pull request #186 from orange-cpp/feauture/camera_numeric_template
Feauture/camera numeric template
2026-04-25 21:48:06 +03:00
orange 77a8770aee patch 2026-04-25 21:31:59 +03:00
orange 9234704010 fixed projectile prediction for double 2026-04-25 21:05:00 +03:00
orange 4c65781c6f improvement 2026-04-25 05:34:53 +03:00
orange 29b49685be fix 2026-04-25 05:29:59 +03:00
orange 92582079c5 added types impl 2026-04-25 05:29:21 +03:00
orange 13c7f7eb5a fixed lua 2026-04-25 05:16:18 +03:00
orange 65cb803cfb update 2026-04-25 05:09:07 +03:00
orange 607c034be7 fix 2026-04-25 04:51:10 +03:00
orange 0487e285ef updated for unreal 2026-04-25 04:42:52 +03:00
orange 180f2f2afa added template + concept 2026-04-24 18:51:06 +03:00
orange 35bb1bc3c0 Merge pull request #185 from orange-cpp/feature/unreal-engine-projection-fix
Feature/unreal engine projection fix
2026-04-23 22:46:10 +03:00
orange e62e8672b3 fixed tests 2026-04-23 22:32:44 +03:00
orange 11c053e28c fixed rotation ordering 2026-04-23 21:24:46 +03:00
orange 56ebc47553 remove axys invertion 2026-04-23 20:02:34 +03:00
orange b3ba9eaadf updated formulas 2026-04-23 19:48:55 +03:00
orange 42a8a5a763 also fixed for source 2026-04-23 19:23:13 +03:00
orange 2eccb4023f fix 2026-04-23 18:33:00 +03:00
orange 3eb9daf10b +90 up -90 down fix for camera view angles 2026-04-23 02:05:54 +03:00
orange 27cb511510 Merge pull request #184 from orange-cpp/feature/more-tests
Feature/more tests
2026-04-20 01:50:23 +03:00
orange 27b24b5fe7 added gource script 2026-04-20 01:36:08 +03:00
orange 4186ae8d76 added more tests 2026-04-20 01:17:11 +03:00
orange 8e6e3211c2 Merge pull request #183 from orange-cpp/featue/aabb-improvement
Featue/aabb improvement
2026-04-19 23:49:25 +03:00
orange 1c0619ff7b added new methods 2026-04-19 23:20:29 +03:00
orange dfd18e96fb added aabb improvemnt 2026-04-19 23:07:58 +03:00
orange 20930c629a added method to get camera matrix 2026-04-18 15:40:38 +03:00
orange 0845a2e863 clarified interfaces 2026-04-18 12:54:37 +03:00
orange f3f454b02e Merge pull request #182 from orange-cpp/feature/camera_upgrade
Feature/camera upgrade
2026-04-15 18:59:18 +03:00
orange 0419043720 Update include/omath/engines/frostbite_engine/camera.hpp
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-15 03:48:03 +03:00
orange 79f64d9679 fixed unreal bug, improved interface 2026-04-15 03:38:02 +03:00
orange dbe29926dc fixed unity bug 2026-04-15 03:25:53 +03:00
orange 9d30446c55 added ability to get view angles from view matrix 2026-04-15 03:08:06 +03:00
orange ba80aebfae Merge pull request #181 from orange-cpp/feature/walk-bot
Feature/walk bot
2026-04-14 15:23:49 +03:00
orange 9c1b6d0ba3 added tests improved API 2026-04-12 21:21:23 +03:00
orange ea07d17dbb improved walkbot 2026-04-12 12:05:40 +03:00
orange bb974da0e2 improvement 2026-04-12 11:16:39 +03:00
orange fde764c1fa added code 2026-04-12 11:12:17 +03:00
va_alpatov 28e86fc355 tests hotfix 2026-04-11 20:23:08 +03:00
va_alpatov 93e7a9457a fixed pathfinding bug 2026-04-11 20:06:39 +03:00
orange 8f65183882 fixed tests 2026-04-08 15:34:10 +03:00
orange 327db8d441 updated contributing 2026-04-03 20:59:34 +03:00
orange d8188de736 keeping 1 AABB type 2026-03-28 14:22:36 +03:00
orange 33cd3f64e4 Merge pull request #180 from orange-cpp/feature/aabb-linetrace
added aabb line trace
2026-03-25 03:37:35 +03:00
orange 67a07eed45 added aabb line trace 2026-03-25 03:14:22 +03:00
orange 0b52b2847b Merge pull request #179 from orange-cpp/feature/aabb_check
added AABB check
2026-03-24 10:45:00 +03:00
orange d38895e4d7 added AABB check 2026-03-24 10:20:50 +03:00
orange 04203d46ff patch 2026-03-24 06:44:10 +03:00
orange bcbb5c1a8d fixed index 2026-03-24 06:05:56 +03:00
orange ba46c86664 simplified method 2026-03-24 06:03:35 +03:00
orange 3b0470cc11 Merge pull request #178 from orange-cpp/feature/imrovements
Feature/imrovements
2026-03-24 05:55:47 +03:00
orange 8562c5d1f2 added more unreachable checks 2026-03-24 05:28:01 +03:00
orange 8daba25c29 added ureachable 2026-03-24 05:21:00 +03:00
orange 29b7ac6450 Merge pull request #177 from orange-cpp/feature/custom_ndc_z_range
Feature/custom ndc z range
2026-03-24 04:20:57 +03:00
orange 89df10b778 specifeid ndc for game engines 2026-03-24 00:08:06 +03:00
orange 8fb96b83db removed dead code 2026-03-23 23:52:41 +03:00
orange 4b6db0c402 updated z range 2026-03-23 23:36:19 +03:00
185 changed files with 15039 additions and 1952 deletions
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---
name: code-style
description: omath project C++ code style derived from .idea/codeStyles/Project.xml and .clang-format. Use when writing, editing, or reviewing C++ code in this repo so formatting and naming match the rest of the codebase.
---
# omath Code Style
Authoritative sources: `.clang-format` (formatting) and `.idea/codeStyles/Project.xml` (Rider/CLion naming + formatting). When in doubt, run clang-format — it is the enforced formatter (`clangFormatSettings.ENABLED = true`).
## Formatting
Base style: LLVM with Stroustrup-style braces.
- **Indent**: 4 spaces, no tabs. Tab width 4. Continuation indent 8.
- **Column limit**: 120.
- **Namespace indentation**: `All` — indent contents of every namespace.
- **Access modifier offset**: -4 (access specifiers sit at the class column; members indent one level deeper).
- **Pointer/reference alignment**: Left, with a space *before* `*` / `&` in declarations: `const Vector3& other`, `Type* ptr`.
- **Include blocks**: Merge. Sort using-declarations.
- **Keep blank lines**: max 2 in code and declarations. No blank line at the start of a block.
- **Align trailing comments**: false.
- **Break before binary operators**: non-assignment.
### Braces (Allman / next-line for everything)
Opening brace on its own line after:
class, struct, union, enum, namespace, function, control statement (`if`/`for`/`while`/`switch`), `case` label, lambda body, `catch`, `else`, `while` (of do-while), extern block.
Empty functions, records, and namespaces still split (`SplitEmptyFunction/Record/Namespace: true`).
### Short-form rules (all disabled)
Never collapse onto one line: blocks, functions, lambdas, `if` statements, loops.
### Templates
`template<class T>` goes on its own line, declaration follows on the next line:
```cpp
template<class Type>
requires std::is_arithmetic_v<Type>
class Vector3 : public Vector2<Type>
{
...
};
```
No space after `template` keyword. `requires` clause is not extra-indented.
### Spaces
- After control-statement keywords (`if (`, `for (`, `while (`).
- **Not** before `(` in function declarations/definitions/calls.
- After C-style cast: `(int) x`.
- Around range-based-for colon: `for (auto& x : xs)`.
- After commas in template args/params.
- Inside empty parens/braces/templates: no.
## Naming
| Kind | Style | Example |
|---|---|---|
| Namespaces | `snake_case` | `omath::pathfinding`, `omath::primitives` |
| Types (class, struct, enum, union, concept, type alias, typedef, template parameter) | `PascalCase` | `Vector3`, `NavigationMesh`, `Astar`, `ContainedType` |
| Functions (free + member) | `snake_case` | `find_path`, `distance_to_sqr`, `create_box` |
| Fields (class/struct/union members) | `snake_case` | `dir_forward`, `nav_mesh` |
| Variables (global, local, lambda) | `snake_case` | `length_value`, `side_size` |
| Parameters | `snake_case` | `dir_right`, `v_other` |
| Macros | `UPPER_SNAKE_CASE` | `OMATH_FOO_BAR` |
| Enumerators | `UPPER_SNAKE_CASE` | `IMPOSSIBLE_BETWEEN_ANGLE`, `WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS` |
Enum types themselves are PascalCase (`enum class Vector3Error`, `enum class Error`); their members are UPPER_SNAKE_CASE.
## Files
- Headers: `.hpp`, sources: `.cpp`. Both use `snake_case` filenames (e.g. `vector3.hpp`, `proj_pred_engine_avx2.hpp`).
- C headers: `.h`, sources: `.c` (no enforced filename style).
- CUDA: `.cu` / `.cuh`.
- C++ modules: `.ixx`, `.mxx`, `.cppm`, `.ccm`, `.cxxm`, `.c++m`.
- Header guard: `#pragma once` only — no `#ifndef` guards.
- File header comment is optional and follows the form `// Created by <name> on <date>`.
## Idioms used throughout the codebase
- Prefer `[[nodiscard]]`, `noexcept`, and `constexpr` on math / value-type methods.
- `namespace omath` is the root; sub-features live in nested namespaces (`omath::collision`, `omath::engines::source_engine`, etc.).
- Closing namespace brace gets a trailing comment: `} // namespace omath::primitives`.
- Use `std::expected<T, E>` with an `enum class …Error` for fallible operations (see `Vector3Error`, `projection::Error`).
## When editing
Match the surrounding style exactly. If a region disagrees with this guide, prefer the existing local style — don't reformat unrelated code (per the project's CLAUDE.md "Surgical Changes" rule). Run clang-format on touched files before committing.
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---
name: karpathy-guidelines
description: Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.
license: MIT
---
# Karpathy Guidelines
Behavioral guidelines to reduce common LLM coding mistakes, derived from [Andrej Karpathy's observations](https://x.com/karpathy/status/2015883857489522876) on LLM coding pitfalls.
**Tradeoff:** These guidelines bias toward caution over speed. For trivial tasks, use judgment.
## 1. Think Before Coding
**Don't assume. Don't hide confusion. Surface tradeoffs.**
Before implementing:
- State your assumptions explicitly. If uncertain, ask.
- If multiple interpretations exist, present them - don't pick silently.
- If a simpler approach exists, say so. Push back when warranted.
- If something is unclear, stop. Name what's confusing. Ask.
## 2. Simplicity First
**Minimum code that solves the problem. Nothing speculative.**
- No features beyond what was asked.
- No abstractions for single-use code.
- No "flexibility" or "configurability" that wasn't requested.
- No error handling for impossible scenarios.
- If you write 200 lines and it could be 50, rewrite it.
Ask yourself: "Would a senior engineer say this is overcomplicated?" If yes, simplify.
## 3. Surgical Changes
**Touch only what you must. Clean up only your own mess.**
When editing existing code:
- Don't "improve" adjacent code, comments, or formatting.
- Don't refactor things that aren't broken.
- Match existing style, even if you'd do it differently.
- If you notice unrelated dead code, mention it - don't delete it.
When your changes create orphans:
- Remove imports/variables/functions that YOUR changes made unused.
- Don't remove pre-existing dead code unless asked.
The test: Every changed line should trace directly to the user's request.
## 4. Goal-Driven Execution
**Define success criteria. Loop until verified.**
Transform tasks into verifiable goals:
- "Add validation" → "Write tests for invalid inputs, then make them pass"
- "Fix the bug" → "Write a test that reproduces it, then make it pass"
- "Refactor X" → "Ensure tests pass before and after"
For multi-step tasks, state a brief plan:
```
1. [Step] → verify: [check]
2. [Step] → verify: [check]
3. [Step] → verify: [check]
```
Strong success criteria let you loop independently. Weak criteria ("make it work") require constant clarification.
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{
"permissions": {
"allow": [
"Bash(ls:*)"
]
}
}
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---
name: code-style
description: omath project C++ code style derived from .idea/codeStyles/Project.xml and .clang-format. Use when writing, editing, or reviewing C++ code in this repo so formatting and naming match the rest of the codebase.
---
# omath Code Style
Authoritative sources: `.clang-format` (formatting) and `.idea/codeStyles/Project.xml` (Rider/CLion naming + formatting). When in doubt, run clang-format — it is the enforced formatter (`clangFormatSettings.ENABLED = true`).
## Formatting
Base style: LLVM with Stroustrup-style braces.
- **Indent**: 4 spaces, no tabs. Tab width 4. Continuation indent 8.
- **Column limit**: 120.
- **Namespace indentation**: `All` — indent contents of every namespace.
- **Access modifier offset**: -4 (access specifiers sit at the class column; members indent one level deeper).
- **Pointer/reference alignment**: Left, with a space *before* `*` / `&` in declarations: `const Vector3& other`, `Type* ptr`.
- **Include blocks**: Merge. Sort using-declarations.
- **Keep blank lines**: max 2 in code and declarations. No blank line at the start of a block.
- **Align trailing comments**: false.
- **Break before binary operators**: non-assignment.
### Braces (Allman / next-line for everything)
Opening brace on its own line after:
class, struct, union, enum, namespace, function, control statement (`if`/`for`/`while`/`switch`), `case` label, lambda body, `catch`, `else`, `while` (of do-while), extern block.
Empty functions, records, and namespaces still split (`SplitEmptyFunction/Record/Namespace: true`).
### Short-form rules (all disabled)
Never collapse onto one line: blocks, functions, lambdas, `if` statements, loops.
### Templates
`template<class T>` goes on its own line, declaration follows on the next line:
```cpp
template<class Type>
requires std::is_arithmetic_v<Type>
class Vector3 : public Vector2<Type>
{
...
};
```
No space after `template` keyword. `requires` clause is not extra-indented.
### Spaces
- After control-statement keywords (`if (`, `for (`, `while (`).
- **Not** before `(` in function declarations/definitions/calls.
- After C-style cast: `(int) x`.
- Around range-based-for colon: `for (auto& x : xs)`.
- After commas in template args/params.
- Inside empty parens/braces/templates: no.
## Naming
| Kind | Style | Example |
|---|---|---|
| Namespaces | `snake_case` | `omath::pathfinding`, `omath::primitives` |
| Types (class, struct, enum, union, concept, type alias, typedef, template parameter) | `PascalCase` | `Vector3`, `NavigationMesh`, `Astar`, `ContainedType` |
| Functions (free + member) | `snake_case` | `find_path`, `distance_to_sqr`, `create_box` |
| Fields (class/struct/union members) | `snake_case` | `dir_forward`, `nav_mesh` |
| Variables (global, local, lambda) | `snake_case` | `length_value`, `side_size` |
| Parameters | `snake_case` | `dir_right`, `v_other` |
| Macros | `UPPER_SNAKE_CASE` | `OMATH_FOO_BAR` |
| Enumerators | `UPPER_SNAKE_CASE` | `IMPOSSIBLE_BETWEEN_ANGLE`, `WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS` |
Enum types themselves are PascalCase (`enum class Vector3Error`, `enum class Error`); their members are UPPER_SNAKE_CASE.
## Files
- Headers: `.hpp`, sources: `.cpp`. Both use `snake_case` filenames (e.g. `vector3.hpp`, `proj_pred_engine_avx2.hpp`).
- C headers: `.h`, sources: `.c` (no enforced filename style).
- CUDA: `.cu` / `.cuh`.
- C++ modules: `.ixx`, `.mxx`, `.cppm`, `.ccm`, `.cxxm`, `.c++m`.
- Header guard: `#pragma once` only — no `#ifndef` guards.
- File header comment is optional and follows the form `// Created by <name> on <date>`.
## Idioms used throughout the codebase
- Prefer `[[nodiscard]]`, `noexcept`, and `constexpr` on math / value-type methods.
- `namespace omath` is the root; sub-features live in nested namespaces (`omath::collision`, `omath::engines::source_engine`, etc.).
- Closing namespace brace gets a trailing comment: `} // namespace omath::primitives`.
- Use `std::expected<T, E>` with an `enum class …Error` for fallible operations (see `Vector3Error`, `projection::Error`).
## When editing
Match the surrounding style exactly. If a region disagrees with this guide, prefer the existing local style — don't reformat unrelated code (per the project's CLAUDE.md "Surgical Changes" rule). Run clang-format on touched files before committing.
@@ -0,0 +1,67 @@
---
name: karpathy-guidelines
description: Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.
license: MIT
---
# Karpathy Guidelines
Behavioral guidelines to reduce common LLM coding mistakes, derived from [Andrej Karpathy's observations](https://x.com/karpathy/status/2015883857489522876) on LLM coding pitfalls.
**Tradeoff:** These guidelines bias toward caution over speed. For trivial tasks, use judgment.
## 1. Think Before Coding
**Don't assume. Don't hide confusion. Surface tradeoffs.**
Before implementing:
- State your assumptions explicitly. If uncertain, ask.
- If multiple interpretations exist, present them - don't pick silently.
- If a simpler approach exists, say so. Push back when warranted.
- If something is unclear, stop. Name what's confusing. Ask.
## 2. Simplicity First
**Minimum code that solves the problem. Nothing speculative.**
- No features beyond what was asked.
- No abstractions for single-use code.
- No "flexibility" or "configurability" that wasn't requested.
- No error handling for impossible scenarios.
- If you write 200 lines and it could be 50, rewrite it.
Ask yourself: "Would a senior engineer say this is overcomplicated?" If yes, simplify.
## 3. Surgical Changes
**Touch only what you must. Clean up only your own mess.**
When editing existing code:
- Don't "improve" adjacent code, comments, or formatting.
- Don't refactor things that aren't broken.
- Match existing style, even if you'd do it differently.
- If you notice unrelated dead code, mention it - don't delete it.
When your changes create orphans:
- Remove imports/variables/functions that YOUR changes made unused.
- Don't remove pre-existing dead code unless asked.
The test: Every changed line should trace directly to the user's request.
## 4. Goal-Driven Execution
**Define success criteria. Loop until verified.**
Transform tasks into verifiable goals:
- "Add validation" → "Write tests for invalid inputs, then make them pass"
- "Fix the bug" → "Write a test that reproduces it, then make it pass"
- "Refactor X" → "Ensure tests pass before and after"
For multi-step tasks, state a brief plan:
```
1. [Step] → verify: [check]
2. [Step] → verify: [check]
3. [Step] → verify: [check]
```
Strong success criteria let you loop independently. Weak criteria ("make it work") require constant clarification.
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@@ -17,7 +17,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
@@ -103,14 +103,14 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppImplicitDefaultConstructorNotAvailable/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppImplicitDefaultConstructorNotAvailable/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompatiblePointerConversion/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompatiblePointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompleteSwitchStatement/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompleteSwitchStatement/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="HINT" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIntegralToPointerConversion/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIntegralToPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInvalidLineContinuation/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInvalidLineContinuation/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppJoinDeclarationAndAssignment/@EntryIndexedValue" value="SUGGESTION" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppJoinDeclarationAndAssignment/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
@@ -139,6 +139,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppNotAllPathsReturnValue/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppNotAllPathsReturnValue/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppObjectMemberMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppObjectMemberMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppOutParameterMustBeWritten/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppOutParameterMustBeWritten/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppOverrideWithDifferentVisibility/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppParameterMayBeConst/@EntryIndexedValue" value="HINT" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppParameterMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppParameterMayBeConstPtrOrRef/@EntryIndexedValue" value="SUGGESTION" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppParameterMayBeConstPtrOrRef/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppParameterNamesMismatch/@EntryIndexedValue" value="HINT" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppParameterNamesMismatch/@EntryIndexedValue" value="HINT" type="string" />
@@ -202,7 +203,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticDataMemberInUnnamedStruct/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticDataMemberInUnnamedStruct/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticSpecifierOnAnonymousNamespaceMember/@EntryIndexedValue" value="SUGGESTION" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticSpecifierOnAnonymousNamespaceMember/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStringLiteralToCharPointerConversion/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStringLiteralToCharPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateArgumentsCanBeDeduced/@EntryIndexedValue" value="HINT" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateArgumentsCanBeDeduced/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterNeverUsed/@EntryIndexedValue" value="HINT" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterNeverUsed/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterShadowing/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterShadowing/@EntryIndexedValue" value="WARNING" type="string" />
@@ -216,7 +217,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaEndRegionDirective/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaEndRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaRegionDirective/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnamedNamespaceInHeaderFile/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnamedNamespaceInHeaderFile/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnsignedZeroComparison/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnsignedZeroComparison/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnusedIncludeDirective/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnusedIncludeDirective/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUseAlgorithmWithCount/@EntryIndexedValue" value="SUGGESTION" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUseAlgorithmWithCount/@EntryIndexedValue" value="SUGGESTION" type="string" />
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@@ -0,0 +1,65 @@
# AGENTS.md
Behavioral guidelines to reduce common LLM coding mistakes. Merge with project-specific instructions as needed.
**Tradeoff:** These guidelines bias toward caution over speed. For trivial tasks, use judgment.
## 1. Think Before Coding
**Don't assume. Don't hide confusion. Surface tradeoffs.**
Before implementing:
- State your assumptions explicitly. If uncertain, ask.
- If multiple interpretations exist, present them - don't pick silently.
- If a simpler approach exists, say so. Push back when warranted.
- If something is unclear, stop. Name what's confusing. Ask.
## 2. Simplicity First
**Minimum code that solves the problem. Nothing speculative.**
- No features beyond what was asked.
- No abstractions for single-use code.
- No "flexibility" or "configurability" that wasn't requested.
- No error handling for impossible scenarios.
- If you write 200 lines and it could be 50, rewrite it.
Ask yourself: "Would a senior engineer say this is overcomplicated?" If yes, simplify.
## 3. Surgical Changes
**Touch only what you must. Clean up only your own mess.**
When editing existing code:
- Don't "improve" adjacent code, comments, or formatting.
- Don't refactor things that aren't broken.
- Match existing style, even if you'd do it differently.
- If you notice unrelated dead code, mention it - don't delete it.
When your changes create orphans:
- Remove imports/variables/functions that YOUR changes made unused.
- Don't remove pre-existing dead code unless asked.
The test: Every changed line should trace directly to the user's request.
## 4. Goal-Driven Execution
**Define success criteria. Loop until verified.**
Transform tasks into verifiable goals:
- "Add validation" → "Write tests for invalid inputs, then make them pass"
- "Fix the bug" → "Write a test that reproduces it, then make it pass"
- "Refactor X" → "Ensure tests pass before and after"
For multi-step tasks, state a brief plan:
```
1. [Step] → verify: [check]
2. [Step] → verify: [check]
3. [Step] → verify: [check]
```
Strong success criteria let you loop independently. Weak criteria ("make it work") require constant clarification.
---
**These guidelines are working if:** fewer unnecessary changes in diffs, fewer rewrites due to overcomplication, and clarifying questions come before implementation rather than after mistakes.
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@@ -0,0 +1,65 @@
# CLAUDE.md
Behavioral guidelines to reduce common LLM coding mistakes. Merge with project-specific instructions as needed.
**Tradeoff:** These guidelines bias toward caution over speed. For trivial tasks, use judgment.
## 1. Think Before Coding
**Don't assume. Don't hide confusion. Surface tradeoffs.**
Before implementing:
- State your assumptions explicitly. If uncertain, ask.
- If multiple interpretations exist, present them - don't pick silently.
- If a simpler approach exists, say so. Push back when warranted.
- If something is unclear, stop. Name what's confusing. Ask.
## 2. Simplicity First
**Minimum code that solves the problem. Nothing speculative.**
- No features beyond what was asked.
- No abstractions for single-use code.
- No "flexibility" or "configurability" that wasn't requested.
- No error handling for impossible scenarios.
- If you write 200 lines and it could be 50, rewrite it.
Ask yourself: "Would a senior engineer say this is overcomplicated?" If yes, simplify.
## 3. Surgical Changes
**Touch only what you must. Clean up only your own mess.**
When editing existing code:
- Don't "improve" adjacent code, comments, or formatting.
- Don't refactor things that aren't broken.
- Match existing style, even if you'd do it differently.
- If you notice unrelated dead code, mention it - don't delete it.
When your changes create orphans:
- Remove imports/variables/functions that YOUR changes made unused.
- Don't remove pre-existing dead code unless asked.
The test: Every changed line should trace directly to the user's request.
## 4. Goal-Driven Execution
**Define success criteria. Loop until verified.**
Transform tasks into verifiable goals:
- "Add validation" → "Write tests for invalid inputs, then make them pass"
- "Fix the bug" → "Write a test that reproduces it, then make it pass"
- "Refactor X" → "Ensure tests pass before and after"
For multi-step tasks, state a brief plan:
```
1. [Step] → verify: [check]
2. [Step] → verify: [check]
3. [Step] → verify: [check]
```
Strong success criteria let you loop independently. Weak criteria ("make it work") require constant clarification.
---
**These guidelines are working if:** fewer unnecessary changes in diffs, fewer rewrites due to overcomplication, and clarifying questions come before implementation rather than after mistakes.
+44 -6
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@@ -1,5 +1,4 @@
cmake_minimum_required(VERSION 3.26) cmake_minimum_required(VERSION 3.26)
file(READ VERSION OMATH_VERSION) file(READ VERSION OMATH_VERSION)
project(omath VERSION ${OMATH_VERSION} LANGUAGES CXX) project(omath VERSION ${OMATH_VERSION} LANGUAGES CXX)
@@ -31,9 +30,11 @@ option(OMATH_SUPRESS_SAFETY_CHECKS
option(OMATH_ENABLE_COVERAGE "Enable coverage" OFF) option(OMATH_ENABLE_COVERAGE "Enable coverage" OFF)
option(OMATH_ENABLE_FORCE_INLINE option(OMATH_ENABLE_FORCE_INLINE
"Will for compiler to make some functions to be force inlined no matter what" ON) "Will for compiler to make some functions to be force inlined no matter what" ON)
option(OMATH_ENABLE_LUA option(OMATH_ENABLE_LUA
"omath bindings for lua" OFF) "omath bindings for lua" OFF)
option(OMATH_ENABLE_HOOKING "omath will HooksManager that can hook DirectX/OpenGL automatically" OFF)
option(OMATH_ENABLE_MODULES "Build omath C++ module interface" OFF)
if(VCPKG_MANIFEST_FEATURES) if(VCPKG_MANIFEST_FEATURES)
foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES) foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
if(omath_feature STREQUAL "imgui") if(omath_feature STREQUAL "imgui")
@@ -48,6 +49,8 @@ if(VCPKG_MANIFEST_FEATURES)
set(OMATH_BUILD_EXAMPLES ON) set(OMATH_BUILD_EXAMPLES ON)
elseif(omath_feature STREQUAL "lua") elseif(omath_feature STREQUAL "lua")
set(OMATH_ENABLE_LUA ON) set(OMATH_ENABLE_LUA ON)
elseif(omath_feature STREQUAL "hooking")
set(OMATH_ENABLE_HOOKING ON)
endif() endif()
endforeach() endforeach()
@@ -78,6 +81,11 @@ if(${PROJECT_IS_TOP_LEVEL})
message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}") message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}")
message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}") message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}")
message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}") message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}")
message(STATUS "[${PROJECT_NAME}]: Modules feature status ${OMATH_ENABLE_MODULES}")
endif()
if(OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>" CACHE STRING "" FORCE)
endif() endif()
file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp") file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
@@ -89,6 +97,20 @@ else()
add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS}) add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
endif() endif()
if(OMATH_ENABLE_MODULES)
if(CMAKE_VERSION VERSION_LESS 3.28)
message(FATAL_ERROR "OMATH_ENABLE_MODULES requires CMake 3.28 or newer")
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES CXX_SCAN_FOR_MODULES ON)
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_options(${PROJECT_NAME} PRIVATE /wd5244)
endif()
target_sources(
${PROJECT_NAME}
PUBLIC FILE_SET omath_modules TYPE CXX_MODULES BASE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/modules"
FILES "${CMAKE_CURRENT_SOURCE_DIR}/modules/omath.cppm")
endif()
if (OMATH_ENABLE_LUA) if (OMATH_ENABLE_LUA)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LUA) target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LUA)
@@ -100,6 +122,21 @@ if (OMATH_ENABLE_LUA)
target_include_directories(${PROJECT_NAME} PRIVATE ${SOL2_INCLUDE_DIRS}) target_include_directories(${PROJECT_NAME} PRIVATE ${SOL2_INCLUDE_DIRS})
endif () endif ()
if (OMATH_ENABLE_HOOKING)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_HOOKING)
find_package(safetyhook CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE safetyhook::safetyhook)
if (WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE d3d9 d3d11 d3d12 dxgi opengl32 gdi32)
elseif (UNIX AND NOT APPLE)
find_package(OpenGL REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenGL::GL ${CMAKE_DL_LIBS})
endif ()
endif ()
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME}) add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}") target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
@@ -147,10 +184,6 @@ set_target_properties(
CXX_STANDARD 23 CXX_STANDARD 23
CXX_STANDARD_REQUIRED ON) CXX_STANDARD_REQUIRED ON)
if(OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY
"MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
if(OMATH_USE_AVX2) if(OMATH_USE_AVX2)
if(MSVC) if(MSVC)
@@ -213,6 +246,10 @@ target_include_directories(
# Installation rules # Installation rules
if(OMATH_ENABLE_MODULES)
set(OMATH_MODULE_FILE_SET FILE_SET omath_modules DESTINATION modules)
endif()
# Install the library # Install the library
install( install(
TARGETS ${PROJECT_NAME} TARGETS ${PROJECT_NAME}
@@ -221,6 +258,7 @@ install(
LIBRARY DESTINATION lib COMPONENT ${PROJECT_NAME} # For shared libraries LIBRARY DESTINATION lib COMPONENT ${PROJECT_NAME} # For shared libraries
RUNTIME DESTINATION bin COMPONENT ${PROJECT_NAME} # For executables (on RUNTIME DESTINATION bin COMPONENT ${PROJECT_NAME} # For executables (on
# Windows) # Windows)
${OMATH_MODULE_FILE_SET}
) )
# Install headers as part of omath_component # Install headers as part of omath_component
+10 -6
View File
@@ -56,7 +56,9 @@
"hidden": true, "hidden": true,
"inherits": ["windows-base", "vcpkg-base"], "inherits": ["windows-base", "vcpkg-base"],
"cacheVariables": { "cacheVariables": {
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples" "VCPKG_TARGET_TRIPLET": "x64-windows-static",
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples;hooking",
"OMATH_STATIC_MSVC_RUNTIME_LIBRARY": "ON"
} }
}, },
{ {
@@ -89,9 +91,10 @@
"strategy": "external" "strategy": "external"
}, },
"cacheVariables": { "cacheVariables": {
"VCPKG_TARGET_TRIPLET": "x86-windows", "VCPKG_TARGET_TRIPLET": "x86-windows-static",
"VCPKG_HOST_TRIPLET": "x64-windows", "VCPKG_HOST_TRIPLET": "x64-windows",
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples" "VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples",
"OMATH_STATIC_MSVC_RUNTIME_LIBRARY": "ON"
} }
}, },
{ {
@@ -114,9 +117,10 @@
"strategy": "external" "strategy": "external"
}, },
"cacheVariables": { "cacheVariables": {
"VCPKG_TARGET_TRIPLET": "arm64-windows", "VCPKG_TARGET_TRIPLET": "arm64-windows-static",
"VCPKG_HOST_TRIPLET": "arm64-windows", "VCPKG_HOST_TRIPLET": "arm64-windows-static",
"VCPKG_MANIFEST_FEATURES": "tests;imgui;examples" "VCPKG_MANIFEST_FEATURES": "tests;imgui;examples",
"OMATH_STATIC_MSVC_RUNTIME_LIBRARY": "ON"
} }
}, },
{ {
+25 -21
View File
@@ -1,32 +1,36 @@
## 🤝 Contributing to OMath or other Orange's Projects # Contributing
### ❕ Prerequisites ## Prerequisites
- A working up-to-date OMath installation - C++ compiler with C++23 support (Clang 18+, GCC 14+, MSVC 19.38+)
- C++ knowledge - CMake 3.25+
- Git knowledge - Git
- Ability to ask for help (Feel free to create empty pull-request or PM a maintainer - Familiarity with the codebase (see `INSTALL.md` for setup)
in [Telegram](https://t.me/orange_cpp))
### ⏬ Setting up OMath For questions, create a draft PR or reach out via [Telegram](https://t.me/orange_cpp).
Please read INSTALL.md file in repository ## Workflow
### 🔀 Pull requests and Branches 1. [Fork](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/working-with-forks/fork-a-repo) the repository.
2. Create a feature branch from `main`.
3. Make your changes, ensuring tests pass.
4. Open a [pull request](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/proposing-changes-to-your-work-with-pull-requests/creating-a-pull-request-from-a-fork) against `main`.
In order to send code back to the official OMath repository, you must first create a copy of OMath on your github ## Code Style
account ([fork](https://help.github.com/articles/creating-a-pull-request-from-a-fork/)) and
then [create a pull request](https://help.github.com/articles/creating-a-pull-request-from-a-fork/) back to OMath.
OMath development is performed on multiple branches. Changes are then pull requested into master. By default, changes Follow the project `.clang-format`. Run `clang-format` before committing.
merged into master will not roll out to stable build users unless the `stable` tag is updated.
### 📜 Code-Style ## Building
The orange code-style can be found in `.clang-format`. Use one of the CMake presets defined in `CMakePresets.json`:
### 📦 Building ```bash
cmake --preset <preset-name> -DOMATH_BUILD_TESTS=ON
cmake --build --preset <preset-name>
```
OMath has already created the `cmake-build` and `out` directories where cmake/bin files are located. By default, you Run `cmake --list-presets` to see available configurations.
can build OMath by running `cmake --build cmake-build/build/windows-release --target omath -j 6` in the source
directory. ## Tests
All new functionality must include unit tests. Run the test binary after building to verify nothing is broken.
+2 -1
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@@ -4,7 +4,8 @@ Thanks to everyone who made this possible, including:
- Saikari aka luadebug for VCPKG port and awesome new initial logo design. - Saikari aka luadebug for VCPKG port and awesome new initial logo design.
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility. - Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
- Alex2772 for reference of AUI declarative interface design for omath::hud - Alex2772 for reference of AUI declarative interface design for omath::hud.
- Keith O'Hara aka kthohr for a C++ generalized constant expression-based math library that was used as reference.
And a big hand to everyone else who has contributed over the past! And a big hand to everyone else who has contributed over the past!
+6 -1
View File
@@ -81,7 +81,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces. - **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution - **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types! - **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**. - **Engine support**: Supports coordinate systems of **Source, Rage, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
- **Cross platform**: Supports Windows, MacOS and Linux. - **Cross platform**: Supports Windows, MacOS and Linux.
- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps. - **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
- **Scripting**: Supports to make scripts in Lua out of box. - **Scripting**: Supports to make scripts in Lua out of box.
@@ -113,6 +113,10 @@ if (auto screen = camera.world_to_screen(world_position)) {
<br> <br>
![GTA5 Preview]
<br>
![OpenGL Preview] ![OpenGL Preview]
<br> <br>
@@ -144,6 +148,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
[BO2 Preview]: docs/images/showcase/cod_bo2.png [BO2 Preview]: docs/images/showcase/cod_bo2.png
[CS2 Preview]: docs/images/showcase/cs2.jpeg [CS2 Preview]: docs/images/showcase/cs2.jpeg
[TF2 Preview]: docs/images/showcase/tf2.jpg [TF2 Preview]: docs/images/showcase/tf2.jpg
[GTA5 Preview]: https://i.imgur.com/W7T8RhZ.png
[OpenGL Preview]: docs/images/showcase/opengl.png [OpenGL Preview]: docs/images/showcase/opengl.png
<!----------------------------------{ Buttons }---------------------------------> <!----------------------------------{ Buttons }--------------------------------->
[QUICKSTART]: docs/getting_started.md [QUICKSTART]: docs/getting_started.md
+1 -1
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@@ -1 +1 @@
5.0.0 5.4.0
+3 -3
View File
@@ -12,11 +12,11 @@ constexpr float hit_distance_tolerance = 5.f;
void source_engine_projectile_prediction(benchmark::State& state) void source_engine_projectile_prediction(benchmark::State& state)
{ {
constexpr Target target{.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false}; constexpr Target<float> target{.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
constexpr Projectile projectile = {.m_origin = {3, 2, 1}, .m_launch_speed = 5000, .m_gravity_scale = 0.4}; constexpr Projectile<float> projectile = {.m_origin = {3, 2, 1}, .m_launch_speed = 5000.f, .m_gravity_scale = 0.4f};
for ([[maybe_unused]] const auto _: state) for ([[maybe_unused]] const auto _: state)
std::ignore = ProjPredEngineLegacy(400, simulation_time_step, 50, hit_distance_tolerance) std::ignore = ProjPredEngineLegacy<>(400.f, simulation_time_step, 50.f, hit_distance_tolerance)
.maybe_calculate_aim_point(projectile, target); .maybe_calculate_aim_point(projectile, target);
} }
+14
View File
@@ -4,6 +4,20 @@ add_subdirectory(example_proj_mat_builder)
add_subdirectory(example_signature_scan) add_subdirectory(example_signature_scan)
add_subdirectory(example_hud) add_subdirectory(example_hud)
if(OMATH_ENABLE_HOOKING AND WIN32)
# Requires imgui with dx9-binding, dx11-binding, dx12-binding, opengl3-binding, win32-binding.
# Install via: vcpkg install imgui[dx9-binding,dx11-binding,dx12-binding,opengl3-binding,win32-binding]
find_package(imgui CONFIG QUIET)
if(imgui_FOUND)
add_subdirectory(example_dx9_hook)
add_subdirectory(example_dx11_hook)
add_subdirectory(example_dx12_hook)
add_subdirectory(example_opengl_hook)
else()
message(STATUS "[omath] imgui not found - hook examples skipped")
endif()
endif()
if(OMATH_ENABLE_VALGRIND) if(OMATH_ENABLE_VALGRIND)
omath_setup_valgrind(example_projection_matrix_builder) omath_setup_valgrind(example_projection_matrix_builder)
omath_setup_valgrind(example_signature_scan) omath_setup_valgrind(example_signature_scan)
@@ -71,18 +71,18 @@ void drawChar(char c, float x, float y, float scale, const Color& color, std::ve
lines.push_back(x + x1 * w); lines.push_back(x + x1 * w);
lines.push_back(y + y1 * h); lines.push_back(y + y1 * h);
lines.push_back(0.0f); lines.push_back(0.0f);
lines.push_back(color.x); lines.push_back(color.value().x);
lines.push_back(color.y); lines.push_back(color.value().y);
lines.push_back(color.z); lines.push_back(color.value().z);
lines.push_back(1.0f); // size lines.push_back(1.0f); // size
lines.push_back(1.0f); // isLine lines.push_back(1.0f); // isLine
lines.push_back(x + x2 * w); lines.push_back(x + x2 * w);
lines.push_back(y + y2 * h); lines.push_back(y + y2 * h);
lines.push_back(0.0f); lines.push_back(0.0f);
lines.push_back(color.x); lines.push_back(color.value().x);
lines.push_back(color.y); lines.push_back(color.value().y);
lines.push_back(color.z); lines.push_back(color.value().z);
lines.push_back(1.0f); // size lines.push_back(1.0f); // size
lines.push_back(1.0f); // isLine lines.push_back(1.0f); // isLine
}; };
+13
View File
@@ -0,0 +1,13 @@
project(example_dx11_hook)
add_library(${PROJECT_NAME} SHARED dllmain.cpp)
set_target_properties(${PROJECT_NAME} PROPERTIES
CXX_STANDARD 23
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
find_package(imgui CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath imgui::imgui d3d11 dxgi)
+179
View File
@@ -0,0 +1,179 @@
#include "omath/hooks/hooks_manager.hpp"
#include <Windows.h>
#include <d3d11.h>
#include <dxgi.h>
#include <imgui.h>
#include <imgui_impl_dx11.h>
#include <imgui_impl_win32.h>
#include <thread>
#include <tuple>
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
namespace
{
bool g_initialized = false;
bool g_init_attempted = false;
ID3D11Device* g_device = nullptr;
ID3D11DeviceContext* g_context = nullptr;
ID3D11RenderTargetView* g_render_target_view = nullptr;
[[nodiscard]]
bool create_render_target(IDXGISwapChain* swap_chain)
{
ID3D11Texture2D* back_buffer = nullptr;
if (FAILED(swap_chain->GetBuffer(0, IID_PPV_ARGS(&back_buffer))))
return false;
D3D11_RENDER_TARGET_VIEW_DESC desc{};
desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
const HRESULT result = g_device->CreateRenderTargetView(back_buffer, &desc, &g_render_target_view);
back_buffer->Release();
return SUCCEEDED(result);
}
void release_render_target()
{
if (g_context)
g_context->OMSetRenderTargets(0, nullptr, nullptr);
if (g_render_target_view)
{
g_render_target_view->Release();
g_render_target_view = nullptr;
}
if (g_context)
g_context->Flush();
}
void init(IDXGISwapChain* swap_chain)
{
g_init_attempted = true;
if (FAILED(swap_chain->GetDevice(IID_PPV_ARGS(&g_device))))
return;
g_device->GetImmediateContext(&g_context);
DXGI_SWAP_CHAIN_DESC desc{};
std::ignore = swap_chain->GetDesc(&desc);
std::ignore = create_render_target(swap_chain);
ImGui::CreateContext();
ImGui::StyleColorsDark();
ImGui::GetIO().IniFilename = nullptr;
ImGui::GetIO().LogFilename = nullptr;
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
ImGui_ImplWin32_Init(desc.OutputWindow);
ImGui_ImplDX11_Init(g_device, g_context);
auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_wnd_proc(
[](const HWND h, const UINT msg, const WPARAM wp, const LPARAM lp) -> std::optional<LRESULT>
{
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
return 0;
return std::nullopt;
});
std::ignore = mgr.hook_wnd_proc(desc.OutputWindow);
g_initialized = true;
}
void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
{
if (!g_initialized)
{
if (!g_init_attempted)
init(swap_chain);
return;
}
if (!g_render_target_view && !create_render_target(swap_chain))
return;
ID3D11RenderTargetView* previous_render_target_views[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT]{};
ID3D11DepthStencilView* previous_depth_stencil_view = nullptr;
g_context->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, previous_render_target_views,
&previous_depth_stencil_view);
g_context->OMSetRenderTargets(1, &g_render_target_view, nullptr);
ImGui_ImplDX11_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
ImGui::GetIO().MouseDrawCursor = true;
ImGui::ShowDemoWindow();
ImGui::Render();
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
g_context->OMSetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, previous_render_target_views,
previous_depth_stencil_view);
for (ID3D11RenderTargetView* render_target_view : previous_render_target_views)
{
if (render_target_view)
render_target_view->Release();
}
if (previous_depth_stencil_view)
previous_depth_stencil_view->Release();
}
void on_resize_buffers(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT)
{
release_render_target();
}
} // namespace
BOOL WINAPI DllMain(const HINSTANCE h_instance, const DWORD reason, LPVOID)
{
if (reason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(h_instance);
std::thread(
[]()
{
while (!GetModuleHandle("d3d11.dll"))
Sleep(100);
auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_present(on_present);
mgr.set_on_resize_buffers(on_resize_buffers);
std::ignore = mgr.hook_dx11();
return 0;
})
.detach();
}
else if (reason == DLL_PROCESS_DETACH)
{
auto& mgr = omath::hooks::HooksManager::get();
mgr.unhook_wnd_proc();
mgr.unhook_dx11();
if (g_initialized)
{
ImGui_ImplDX11_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
}
release_render_target();
if (g_context)
{
g_context->Release();
g_context = nullptr;
}
if (g_device)
{
g_device->Release();
g_device = nullptr;
}
}
return TRUE;
}
+13
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@@ -0,0 +1,13 @@
project(example_dx12_hook)
add_library(${PROJECT_NAME} MODULE dllmain.cpp)
set_target_properties(${PROJECT_NAME} PROPERTIES
CXX_STANDARD 23
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
find_package(imgui CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath imgui::imgui d3d12 dxgi)
+482
View File
@@ -0,0 +1,482 @@
#include "omath/hooks/hooks_manager.hpp"
#include <Windows.h>
#include <d3d12.h>
#include <dxgi1_4.h>
#include <imgui.h>
#include <imgui_impl_dx12.h>
#include <imgui_impl_win32.h>
#include <tuple>
#include <vector>
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
bool show_menu = true;
namespace
{
struct frame_context
{
ID3D12Resource* render_target = nullptr;
// Each back buffer gets its own allocator because allocators cannot be reset while GPU work uses them.
ID3D12CommandAllocator* command_allocator = nullptr;
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = {};
UINT64 fence_value = 0;
};
bool g_initialized = false;
bool g_init_attempted = false;
ID3D12Device* g_device = nullptr;
ID3D12CommandQueue* g_command_queue = nullptr;
IDXGISwapChain3* g_swap_chain = nullptr;
ID3D12DescriptorHeap* g_rtv_heap = nullptr;
ID3D12DescriptorHeap* g_srv_heap = nullptr;
ID3D12GraphicsCommandList* g_command_list = nullptr;
ID3D12Fence* g_fence = nullptr;
HANDLE g_fence_event = nullptr;
UINT64 g_fence_value = 0;
std::vector<frame_context> g_frames;
// This fence tracks only the overlay work submitted by this DLL, not the game's whole frame.
bool create_sync_objects()
{
if (g_fence)
return true;
if (FAILED(g_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&g_fence))))
return false;
g_fence_event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
if (!g_fence_event)
{
g_fence->Release();
g_fence = nullptr;
return false;
}
g_fence_value = 0;
return true;
}
bool wait_for_fence_value(UINT64 fence_value)
{
if (!g_fence || !g_fence_event || fence_value == 0 || g_fence->GetCompletedValue() >= fence_value)
return true;
if (FAILED(g_fence->SetEventOnCompletion(fence_value, g_fence_event)))
return false;
WaitForSingleObject(g_fence_event, INFINITE);
return true;
}
void wait_for_frame(frame_context& fc)
{
// The current back buffer's allocator is safe to reset only after its previous overlay pass completes.
if (wait_for_fence_value(fc.fence_value))
fc.fence_value = 0;
}
void wait_for_gpu()
{
// ResizeBuffers and shutdown must not release back buffers still referenced by queued overlay commands.
if (!g_command_queue || !g_fence || !g_fence_event)
return;
const UINT64 fence_value = ++g_fence_value;
if (FAILED(g_command_queue->Signal(g_fence, fence_value)))
return;
if (wait_for_fence_value(fence_value))
{
for (auto& fc : g_frames)
fc.fence_value = 0;
}
}
bool signal_frame(frame_context& fc)
{
if (!g_command_queue || !g_fence)
return false;
const UINT64 fence_value = ++g_fence_value;
if (FAILED(g_command_queue->Signal(g_fence, fence_value)))
return false;
fc.fence_value = fence_value;
return true;
}
void release_sync_objects()
{
if (g_fence_event)
{
CloseHandle(g_fence_event);
g_fence_event = nullptr;
}
if (g_fence)
{
g_fence->Release();
g_fence = nullptr;
}
g_fence_value = 0;
}
void release_frame_contexts()
{
for (auto& fc : g_frames)
{
if (fc.render_target)
{
fc.render_target->Release();
fc.render_target = nullptr;
}
if (fc.command_allocator)
{
fc.command_allocator->Release();
fc.command_allocator = nullptr;
}
fc.fence_value = 0;
}
g_frames.clear();
if (g_rtv_heap)
{
g_rtv_heap->Release();
g_rtv_heap = nullptr;
}
}
void release_command_objects()
{
if (g_command_list)
{
g_command_list->Release();
g_command_list = nullptr;
}
}
bool create_command_objects()
{
if (g_frames.empty() || !g_frames[0].command_allocator)
return false;
if (FAILED(g_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, g_frames[0].command_allocator,
nullptr, IID_PPV_ARGS(&g_command_list))))
{
release_command_objects();
return false;
}
g_command_list->Close();
return true;
}
bool create_render_targets(IDXGISwapChain* swap_chain)
{
// These references must be released before IDXGISwapChain::ResizeBuffers reaches the original function.
DXGI_SWAP_CHAIN_DESC desc{};
if (FAILED(swap_chain->GetDesc(&desc)))
return false;
const UINT buffer_count = desc.BufferCount;
D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
heap_desc.NumDescriptors = buffer_count;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
heap_desc.NodeMask = 1;
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_rtv_heap))))
return false;
g_frames.resize(buffer_count);
const UINT rtv_size = g_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = g_rtv_heap->GetCPUDescriptorHandleForHeapStart();
for (UINT i = 0; i < buffer_count; ++i)
{
g_frames[i].rtv_handle = rtv_handle;
if (FAILED(g_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
IID_PPV_ARGS(&g_frames[i].command_allocator))))
{
release_frame_contexts();
return false;
}
if (FAILED(swap_chain->GetBuffer(i, IID_PPV_ARGS(&g_frames[i].render_target))))
{
release_frame_contexts();
return false;
}
g_device->CreateRenderTargetView(g_frames[i].render_target, nullptr, rtv_handle);
rtv_handle.ptr += rtv_size;
}
return true;
}
void init(IDXGISwapChain* swap_chain)
{
g_init_attempted = true;
if (FAILED(swap_chain->QueryInterface(IID_PPV_ARGS(&g_swap_chain))))
return;
if (FAILED(swap_chain->GetDevice(IID_PPV_ARGS(&g_device))))
return;
DXGI_SWAP_CHAIN_DESC desc{};
swap_chain->GetDesc(&desc);
const UINT buffer_count = desc.BufferCount;
{
D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
heap_desc.NumDescriptors = buffer_count;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_srv_heap))))
return;
}
if (!create_render_targets(swap_chain))
return;
if (!create_command_objects())
return;
if (!create_sync_objects())
return;
ImGui::CreateContext();
ImGui::StyleColorsDark();
ImGui::GetIO().IniFilename = nullptr;
ImGui::GetIO().LogFilename = nullptr;
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
ImGui_ImplWin32_Init(desc.OutputWindow);
ImGui_ImplDX12_Init(g_device, static_cast<int>(buffer_count), desc.BufferDesc.Format, g_srv_heap,
g_srv_heap->GetCPUDescriptorHandleForHeapStart(),
g_srv_heap->GetGPUDescriptorHandleForHeapStart());
ImGui_ImplDX12_CreateDeviceObjects();
auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_wnd_proc(
[](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT>
{
if (!show_menu)
return std::nullopt;
ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp);
return true;
});
std::ignore = mgr.hook_wnd_proc(desc.OutputWindow);
g_initialized = true;
}
void on_execute_command_lists(ID3D12CommandQueue* queue, UINT, ID3D12CommandList* const*)
{
// The overlay records DIRECT command lists; executing them on COPY/COMPUTE queues can remove the device.
if (!g_command_queue)
{
const D3D12_COMMAND_QUEUE_DESC desc = queue->GetDesc();
if (desc.Type == D3D12_COMMAND_LIST_TYPE_DIRECT)
g_command_queue = queue;
}
}
bool ensure_initialized(IDXGISwapChain* swap_chain)
{
if (g_initialized)
return true;
if (!g_init_attempted && g_command_queue)
init(swap_chain);
return false;
}
bool ensure_render_targets(IDXGISwapChain* swap_chain)
{
if (!g_frames.empty() && g_rtv_heap)
return true;
return create_render_targets(swap_chain);
}
bool ensure_command_list()
{
if (g_command_list)
return true;
return create_command_objects();
}
bool ensure_sync_ready()
{
if (g_fence)
return true;
return create_sync_objects();
}
bool ensure_present_resources(IDXGISwapChain* swap_chain)
{
if (!ensure_initialized(swap_chain) || !g_command_queue)
return false;
return ensure_render_targets(swap_chain) && ensure_command_list() && ensure_sync_ready();
}
bool begin_imgui_frame()
{
if (GetAsyncKeyState(VK_INSERT) & 1)
show_menu = !show_menu;
if (!show_menu)
return false;
ImGui_ImplDX12_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
ImGui::GetIO().MouseDrawCursor = true;
ImGui::ShowDemoWindow();
ImGui::EndFrame();
return true;
}
frame_context* current_frame_context()
{
const UINT buf_idx = g_swap_chain->GetCurrentBackBufferIndex();
if (buf_idx >= g_frames.size())
return nullptr;
return &g_frames[buf_idx];
}
bool reset_overlay_command_list(frame_context& fc)
{
wait_for_frame(fc);
// Both resets depend on wait_for_frame(); otherwise DLSSG/Streamline can observe invalid GPU work.
if (FAILED(fc.command_allocator->Reset()))
return false;
if (FAILED(g_command_list->Reset(fc.command_allocator, nullptr)))
return false;
return true;
}
void transition_render_target(frame_context& fc, D3D12_RESOURCE_STATES before, D3D12_RESOURCE_STATES after)
{
D3D12_RESOURCE_BARRIER barrier{};
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barrier.Transition.pResource = fc.render_target;
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
barrier.Transition.StateBefore = before;
barrier.Transition.StateAfter = after;
g_command_list->ResourceBarrier(1, &barrier);
}
void record_overlay_commands(frame_context& fc)
{
transition_render_target(fc, D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
g_command_list->OMSetRenderTargets(1, &fc.rtv_handle, FALSE, nullptr);
g_command_list->SetDescriptorHeaps(1, &g_srv_heap);
ImGui::Render();
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), g_command_list);
transition_render_target(fc, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
}
bool submit_overlay_commands(frame_context& fc)
{
if (FAILED(g_command_list->Close()))
return false;
ID3D12CommandList* cmd_lists[] = {g_command_list};
g_command_queue->ExecuteCommandLists(1, cmd_lists);
return signal_frame(fc);
}
void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
{
if (!ensure_present_resources(swap_chain) || !begin_imgui_frame())
return;
frame_context* fc = current_frame_context();
if (!fc || !reset_overlay_command_list(*fc))
return;
record_overlay_commands(*fc);
std::ignore = submit_overlay_commands(*fc);
}
void on_resize_buffers(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT)
{
wait_for_gpu();
release_command_objects();
release_frame_contexts();
}
void release_dx12_resources()
{
wait_for_gpu();
release_command_objects();
release_frame_contexts();
release_sync_objects();
if (g_srv_heap)
{
g_srv_heap->Release();
g_srv_heap = nullptr;
}
if (g_swap_chain)
{
g_swap_chain->Release();
g_swap_chain = nullptr;
}
if (g_device)
{
g_device->Release();
g_device = nullptr;
}
}
} // namespace
BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
{
if (reason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(h_instance);
std::thread(
[]()
{
while (!GetModuleHandle("d3d12.dll"))
Sleep(100);
auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_present(on_present);
mgr.set_on_resize_buffers(on_resize_buffers);
mgr.set_on_execute_command_lists(on_execute_command_lists);
std::ignore = mgr.hook_dx12();
return 0;
})
.detach();
}
else if (reason == DLL_PROCESS_DETACH)
{
auto& mgr = omath::hooks::HooksManager::get();
mgr.unhook_wnd_proc();
mgr.unhook_dx12();
if (g_initialized)
{
ImGui_ImplDX12_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
}
release_dx12_resources();
}
return TRUE;
}
+13
View File
@@ -0,0 +1,13 @@
project(example_dx9_hook)
add_library(${PROJECT_NAME} MODULE dllmain.cpp)
set_target_properties(${PROJECT_NAME} PROPERTIES
CXX_STANDARD 23
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
find_package(imgui CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath imgui::imgui d3d9)
+107
View File
@@ -0,0 +1,107 @@
#include "omath/hooks/hooks_manager.hpp"
#include <Windows.h>
#include <d3d9.h>
#include <imgui.h>
#include <imgui_impl_dx9.h>
#include <imgui_impl_win32.h>
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
namespace
{
bool g_initialized = false;
bool g_init_attempted = false;
void init(IDirect3DDevice9* device)
{
g_init_attempted = true;
D3DDEVICE_CREATION_PARAMETERS params{};
if (FAILED(device->GetCreationParameters(&params)))
return;
ImGui::CreateContext();
ImGui::StyleColorsDark();
ImGui::GetIO().IniFilename = nullptr;
ImGui::GetIO().LogFilename = nullptr;
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
ImGui_ImplWin32_Init(params.hFocusWindow);
ImGui_ImplDX9_Init(device);
auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_wnd_proc(
[](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT>
{
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
return 0;
return std::nullopt;
});
std::ignore = mgr.hook_wnd_proc(params.hFocusWindow);
g_initialized = true;
}
void on_present(IDirect3DDevice9* device, const RECT*, const RECT*, HWND, const RGNDATA*)
{
if (!g_initialized)
{
if (!g_init_attempted)
init(device);
return;
}
ImGui_ImplDX9_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
ImGui::GetIO().MouseDrawCursor = true;
ImGui::ShowDemoWindow();
ImGui::End();
ImGui::EndFrame();
ImGui::Render();
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
}
void on_reset(IDirect3DDevice9*, D3DPRESENT_PARAMETERS*)
{
if (g_initialized)
ImGui_ImplDX9_InvalidateDeviceObjects();
}
} // namespace
BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
{
if (reason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(h_instance);
std::thread(
[]()
{
while (!GetModuleHandle("d3d9.dll"))
Sleep(100);
auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_dx9_present(on_present);
mgr.set_on_dx9_reset(on_reset);
std::ignore = mgr.hook_dx9();
return 0;
})
.detach();
}
else if (reason == DLL_PROCESS_DETACH)
{
auto& mgr = omath::hooks::HooksManager::get();
mgr.unhook_wnd_proc();
mgr.unhook_dx9();
if (g_initialized)
{
ImGui_ImplDX9_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
}
}
return TRUE;
}
+6 -6
View File
@@ -318,22 +318,22 @@ int main()
glfwPollEvents(); glfwPollEvents();
omath::Vector3<float> move_dir; omath::Vector3<float> move_dir;
if (glfwGetKey(window, GLFW_KEY_W)) if (glfwGetKey(window, GLFW_KEY_W))
move_dir += camera.get_forward(); move_dir += camera.get_abs_forward();
if (glfwGetKey(window, GLFW_KEY_A)) if (glfwGetKey(window, GLFW_KEY_A))
move_dir -= camera.get_right(); move_dir -= camera.get_abs_right();
if (glfwGetKey(window, GLFW_KEY_S)) if (glfwGetKey(window, GLFW_KEY_S))
move_dir -= camera.get_forward(); move_dir -= camera.get_abs_forward();
if (glfwGetKey(window, GLFW_KEY_D)) if (glfwGetKey(window, GLFW_KEY_D))
move_dir += camera.get_right(); move_dir += camera.get_abs_right();
if (glfwGetKey(window, GLFW_KEY_SPACE)) if (glfwGetKey(window, GLFW_KEY_SPACE))
move_dir += camera.get_up(); move_dir += camera.get_abs_up();
if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL)) if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL))
move_dir -= camera.get_up(); move_dir -= camera.get_abs_up();
auto delta = glfwGetTime() - old_mouse_time; auto delta = glfwGetTime() - old_mouse_time;
+171 -26
View File
@@ -4,6 +4,7 @@
#include "main_window.hpp" #include "main_window.hpp"
#include "omath/hud/renderer_realizations/imgui_renderer.hpp" #include "omath/hud/renderer_realizations/imgui_renderer.hpp"
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <cmath>
#include <imgui.h> #include <imgui.h>
#include <imgui_impl_glfw.h> #include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h> #include <imgui_impl_opengl3.h>
@@ -65,12 +66,32 @@ namespace imgui_desktop::gui
ImGui::Begin("Controls", &m_opened, ImGui::Begin("Controls", &m_opened,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
ImGui::PushItemWidth(160.f); ImGui::PushItemWidth(160.f);
const auto draw_glow_controls = [](const char* label, GlowSettings& settings)
{
ImGui::PushID(label);
ImGui::TextUnformatted(label);
ImGui::Checkbox("Glow", &settings.enabled);
if (settings.enabled)
{
ImGui::ColorEdit4("Color", reinterpret_cast<float*>(&settings.color), ImGuiColorEditFlags_NoInputs);
ImGui::InputFloat("Radius", &settings.radius);
ImGui::InputFloat("Intensity", &settings.intensity);
}
ImGui::PopID();
};
if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen)) if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
{ {
ImGui::SliderFloat("X##ent", &m_entity_x, 100.f, vp->Size.x - 100.f); ImGui::SliderFloat("X##ent", &m_entity_x, 100.f, vp->Size.x - 100.f);
ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f); ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f); ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
ImGui::SliderFloat("Aspect", &m_entity_aspect, 1.f, 10.f);
draw_glow_controls("Canvas light", m_canvas_glow);
if (m_canvas_glow.enabled)
{
ImGui::InputInt("Blur layers##canvas", &m_canvas_glow_layers);
ImGui::InputFloat("Rounding##canvas", &m_canvas_glow_rounding);
}
} }
if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen)) if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
@@ -82,8 +103,20 @@ namespace imgui_desktop::gui
ImGui::Checkbox("Dashed", &m_show_dashed_box); ImGui::Checkbox("Dashed", &m_show_dashed_box);
ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs); ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs); ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs);
ImGui::Checkbox("Gradient fill", &m_gradient_box_fill);
ImGui::Checkbox("Animate gradients", &m_animate_gradients);
if (m_gradient_box_fill)
{
ImGui::ColorEdit4("Gradient top##box", reinterpret_cast<float*>(&m_box_gradient_top),
ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Gradient bottom##box", reinterpret_cast<float*>(&m_box_gradient_bottom),
ImGuiColorEditFlags_NoInputs);
}
ImGui::ColorEdit4("Outline##box", reinterpret_cast<float*>(&m_box_outline), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f); ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f);
ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f); ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f);
draw_glow_controls("Box glow", m_box_glow);
draw_glow_controls("Cornered box glow", m_cornered_box_glow);
ImGui::Separator(); ImGui::Separator();
ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&m_dash_color), ImGuiColorEditFlags_NoInputs); ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&m_dash_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Dash length", &m_dash_len, 2.f, 30.f); ImGui::SliderFloat("Dash length", &m_dash_len, 2.f, 30.f);
@@ -97,6 +130,7 @@ namespace imgui_desktop::gui
ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&m_bar_bg_color), ImGuiColorEditFlags_NoInputs); ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&m_bar_bg_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&m_bar_outline_color), ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&m_bar_outline_color),
ImGuiColorEditFlags_NoInputs); ImGuiColorEditFlags_NoInputs);
ImGui::Checkbox("Gradient bars", &m_gradient_bars);
ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f); ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f);
ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f); ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f);
ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f); ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f);
@@ -114,11 +148,26 @@ namespace imgui_desktop::gui
ImGui::Checkbox("Bot dashed##bar", &m_show_bottom_dashed_bar); ImGui::Checkbox("Bot dashed##bar", &m_show_bottom_dashed_bar);
ImGui::SliderFloat("Dash len##bar", &m_bar_dash_len, 2.f, 20.f); ImGui::SliderFloat("Dash len##bar", &m_bar_dash_len, 2.f, 20.f);
ImGui::SliderFloat("Dash gap##bar", &m_bar_dash_gap, 1.f, 15.f); ImGui::SliderFloat("Dash gap##bar", &m_bar_dash_gap, 1.f, 15.f);
draw_glow_controls("Bar glow", m_bar_glow);
} }
if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen)) if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
{ {
ImGui::Checkbox("Outlined", &m_outlined); ImGui::Checkbox("Outlined", &m_outlined);
ImGui::Checkbox("Gradient centered label", &m_gradient_label);
if (m_gradient_label)
{
ImGui::ColorEdit4("Gradient left##lbl", reinterpret_cast<float*>(&m_label_gradient_left),
ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Gradient right##lbl", reinterpret_cast<float*>(&m_label_gradient_right),
ImGuiColorEditFlags_NoInputs);
if (m_animate_gradients)
{
int direction = static_cast<int>(m_label_gradient_direction);
if (ImGui::Combo("Direction##lbl", &direction, "Right to left\0Left to right\0"))
m_label_gradient_direction = static_cast<omath::hud::GradientDirection>(direction);
}
}
ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f); ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f);
ImGui::Checkbox("Right##lbl", &m_show_right_labels); ImGui::Checkbox("Right##lbl", &m_show_right_labels);
ImGui::SameLine(); ImGui::SameLine();
@@ -129,6 +178,7 @@ namespace imgui_desktop::gui
ImGui::Checkbox("Ctr top##lbl", &m_show_centered_top); ImGui::Checkbox("Ctr top##lbl", &m_show_centered_top);
ImGui::SameLine(); ImGui::SameLine();
ImGui::Checkbox("Ctr bot##lbl", &m_show_centered_bottom); ImGui::Checkbox("Ctr bot##lbl", &m_show_centered_bottom);
draw_glow_controls("Label glow", m_label_glow);
} }
if (ImGui::CollapsingHeader("Skeleton")) if (ImGui::CollapsingHeader("Skeleton"))
@@ -191,62 +241,157 @@ namespace imgui_desktop::gui
using namespace omath::hud::widget; using namespace omath::hud::widget;
using omath::hud::when; using omath::hud::when;
const auto* vp = ImGui::GetMainViewport(); const auto* vp = ImGui::GetMainViewport();
const Bar bar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset};
const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset}; m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
const float entity_height = m_entity_bottom_y - m_entity_top_y;
const float entity_half_width = entity_height / m_entity_aspect;
const auto joint = [&](const float x, const float y)
{
return omath::Vector2<float>{m_entity_x + (x * 2.f - 1.f) * entity_half_width,
m_entity_top_y + y * entity_height};
};
const auto head = joint(0.5f, 0.1f);
const auto neck = joint(0.5f, 0.22f);
const auto torso = joint(0.5f, 0.5f);
const auto left_shoulder = joint(0.3f, 0.25f);
const auto right_shoulder = joint(0.7f, 0.25f);
const auto left_elbow = joint(0.18f, 0.42f);
const auto right_elbow = joint(0.82f, 0.42f);
const auto left_hand = joint(0.1f, 0.58f);
const auto right_hand = joint(0.9f, 0.58f);
const auto left_hip = joint(0.4f, 0.55f);
const auto right_hip = joint(0.6f, 0.55f);
const auto left_knee = joint(0.36f, 0.75f);
const auto right_knee = joint(0.64f, 0.75f);
const auto left_foot = joint(0.3f, 0.95f);
const auto right_foot = joint(0.7f, 0.95f);
const std::array skeleton_bones = {
Bone{head, neck},
Bone{neck, torso},
Bone{neck, left_shoulder},
Bone{left_shoulder, left_elbow},
Bone{left_elbow, left_hand},
Bone{neck, right_shoulder},
Bone{right_shoulder, right_elbow},
Bone{right_elbow, right_hand},
Bone{torso, left_hip},
Bone{left_hip, left_knee},
Bone{left_knee, left_foot},
Bone{torso, right_hip},
Bone{right_hip, right_knee},
Bone{right_knee, right_foot},
};
const auto animated_color = [&](const omath::Color& color, const float hue_offset)
{
if (!m_animate_gradients)
return color;
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y}, auto hsv = color.to_hsv();
hsv.hue = std::fmod(hsv.hue + static_cast<float>(ImGui::GetTime()) * 0.15f + hue_offset, 1.f);
const auto animated = omath::Color::from_hsv(hsv).value();
return omath::Color{animated.x, animated.y, animated.z, color.value().w};
};
const auto box_gradient_top = animated_color(m_box_gradient_top, 0.f);
const auto box_gradient_bottom = animated_color(m_box_gradient_bottom, 0.5f);
const auto red = omath::Color{1.f, 0.f, 0.f, 1.f};
const auto green = omath::Color{0.f, 1.f, 0.f, 1.f};
const auto make_glow = [](const GlowSettings& settings) -> std::optional<Glow>
{
if (!settings.enabled)
return std::nullopt;
return Glow{settings.color, settings.radius, settings.intensity};
};
const auto box_glow = make_glow(m_box_glow);
const auto cornered_box_glow = make_glow(m_cornered_box_glow);
const auto bar_glow = make_glow(m_bar_glow);
const auto label_glow = make_glow(m_label_glow);
const auto canvas_glow = make_glow(m_canvas_glow);
const BarPaint bar_color = m_gradient_bars ? BarPaint{BarGradient{red, green}} : BarPaint{m_bar_color};
const Bar bar{bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset, bar_glow};
const Paint box_fill = m_gradient_box_fill
? Paint{omath::hud::Gradient{box_gradient_top, box_gradient_top,
box_gradient_bottom, box_gradient_bottom}}
: Paint{m_box_fill};
const Paint centered_label_color =
m_gradient_label ? Paint{omath::hud::Gradient{m_label_gradient_left, m_label_gradient_right,
m_label_gradient_right, m_label_gradient_left,
m_animate_gradients, 4.f, 0.7f,
m_label_gradient_direction}}
: Paint{omath::Color::from_rgba(255, 255, 255, 255)};
auto outline_helper = [](const bool is_outline) -> Outlined
{
return is_outline ? Outlined::On : Outlined::Off;
};
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y}, m_entity_aspect,
std::make_shared<omath::hud::ImguiHudRenderer>()) std::make_shared<omath::hud::ImguiHudRenderer>())
.contents( .contents(
when(canvas_glow.has_value(), CanvasGlow{canvas_glow.value_or(Glow{m_canvas_glow.color}),
m_canvas_glow_layers, m_canvas_glow_rounding}),
// ── Boxes ──────────────────────────────────────────────────── // ── Boxes ────────────────────────────────────────────────────
when(m_show_box, Box{m_box_color, m_box_fill, m_box_thickness}), when(m_show_box, Box{m_box_color, box_fill, m_box_outline, m_box_thickness, box_glow}),
when(m_show_cornered_box, CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill, when(m_show_cornered_box,
m_corner_ratio, m_box_thickness}), CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill, m_box_outline,
m_corner_ratio, m_box_thickness, cornered_box_glow}),
when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}), when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
RightSide{ RightSide{
when(m_show_right_bar, bar), when(m_show_right_bar, bar),
when(m_show_right_dashed_bar, dbar), when(m_show_right_dashed_bar, dbar),
when(m_show_right_labels, when(m_show_right_labels, Label{{0.f, 1.f, 0.f, 1.f},
Label{{0.f, 1.f, 0.f, 1.f}, m_label_offset, m_outlined, "Health: 100/100"}), m_label_offset,
when(m_show_right_labels, outline_helper(m_outlined),
Label{{1.f, 0.f, 0.f, 1.f}, m_label_offset, m_outlined, "Shield: 125/125"}), "Health: 100/100"}),
when(m_show_right_labels, when(m_show_right_labels, Label{{1.f, 0.f, 0.f, 1.f},
Label{{1.f, 0.f, 1.f, 1.f}, m_label_offset, m_outlined, "*LOCKED*"}), m_label_offset,
outline_helper(m_outlined),
"Shield: 125/125"}),
when(m_show_right_labels, Label{{1.f, 0.f, 1.f, 1.f},
m_label_offset,
outline_helper(m_outlined),
"*LOCKED*"}),
SpaceVertical{10}, SpaceVertical{10},
when(m_show_ring, ProgressRing{m_ring_color, m_ring_bg, m_ring_radius, m_ring_ratio, when(m_show_ring, ProgressRing{m_ring_color, m_ring_bg, m_ring_radius, m_ring_ratio,
m_ring_thickness, m_ring_offset}), m_ring_thickness, m_ring_offset}),
}, },
LeftSide{ LeftSide{
when(m_show_left_bar, bar), when(m_show_left_bar, bar),
when(m_show_left_dashed_bar, dbar), when(m_show_left_dashed_bar, dbar),
when(m_show_left_labels, Label{omath::Color::from_rgba(255, 128, 0, 255), when(m_show_left_labels,
m_label_offset, m_outlined, "Armor: 75"}), Label{omath::Color::from_rgba(255, 128, 0, 255), m_label_offset,
when(m_show_left_labels, Label{omath::Color::from_rgba(0, 200, 255, 255), outline_helper(m_outlined), "Armor: 75"}),
m_label_offset, m_outlined, "Level: 42"}), when(m_show_left_labels,
Label{omath::Color::from_rgba(0, 200, 255, 255), m_label_offset,
outline_helper(m_outlined), "Level: 42"}),
}, },
TopSide{ TopSide{
when(m_show_top_bar, bar), when(m_show_top_bar, bar),
when(m_show_top_dashed_bar, dbar), when(m_show_top_dashed_bar, dbar),
when(m_show_centered_top, Centered{Label{omath::Color::from_rgba(0, 255, 255, 255), when(m_show_centered_top,
m_label_offset, m_outlined, "*VISIBLE*"}}), Centered{Label{omath::Color::from_rgba(0, 255, 255, 255), m_label_offset,
outline_helper(m_outlined), "*VISIBLE*"}}),
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 255, 0, 255), m_label_offset, when(m_show_top_labels, Label{omath::Color::from_rgba(255, 255, 0, 255), m_label_offset,
m_outlined, "*SCOPED*"}), outline_helper(m_outlined), "*SCOPED*"}),
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 0, 0, 255), m_label_offset, when(m_show_top_labels, Label{omath::Color::from_rgba(255, 0, 0, 255), m_label_offset,
m_outlined, "*BLEEDING*"}), outline_helper(m_outlined), "*BLEEDING*"}),
}, },
BottomSide{ BottomSide{
when(m_show_bottom_bar, bar), when(m_show_bottom_bar, bar),
when(m_show_bottom_dashed_bar, dbar), when(m_show_bottom_dashed_bar, dbar),
when(m_show_centered_bottom, Centered{Label{omath::Color::from_rgba(255, 255, 255, 255), when(m_show_centered_bottom,
m_label_offset, m_outlined, "PlayerName"}}), Centered{Label{centered_label_color, m_label_offset, outline_helper(m_outlined),
"Gradient PlayerName", label_glow}}),
when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255), when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
m_label_offset, m_outlined, "42m"}), m_label_offset, outline_helper(m_outlined), "42m"}),
}, },
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y+40.f}, m_aim_color, m_aim_radius}), when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y + 40.f}, m_aim_color, m_aim_radius}),
when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}), when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}), when(m_show_skeleton, Skeleton{skeleton_bones, m_skel_color, m_skel_thickness}),
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y}, m_proj_color, m_proj_size, m_proj_line_width, static_cast<ProjectileAim::Figure>(m_proj_figure)}), when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y},
m_proj_color,
m_proj_size,
m_proj_line_width,
static_cast<ProjectileAim::Figure>(m_proj_figure)}),
when(m_show_snap, SnapLine{{vp->Size.x / 2.f, vp->Size.y}, m_snap_color, m_snap_width})); when(m_show_snap, SnapLine{{vp->Size.x / 2.f, vp->Size.y}, m_snap_color, m_snap_width}));
} }
+31 -6
View File
@@ -17,6 +17,14 @@ namespace imgui_desktop::gui
void Run(); void Run();
private: private:
struct GlowSettings
{
omath::Color color{0.f, 0.7f, 1.f, 0.8f};
float radius = 4.f;
float intensity = 0.8f;
bool enabled = false;
};
void draw_controls(); void draw_controls();
void draw_overlay(); void draw_overlay();
void present(); void present();
@@ -26,12 +34,16 @@ namespace imgui_desktop::gui
bool m_opened = true; bool m_opened = true;
// Entity // Entity
float m_entity_x = 550.f, m_entity_top_y = 150.f, m_entity_bottom_y = 450.f; float m_entity_x = 550.f, m_entity_top_y = 150.f, m_entity_bottom_y = 450.f, m_entity_aspect = 4.f;
// Box // Box
omath::Color m_box_color{1.f, 1.f, 1.f, 1.f}; omath::Color m_box_color{1.f, 1.f, 1.f, 1.f};
omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f}; omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f};
omath::Color m_box_gradient_top{0.1f, 0.6f, 1.f, 0.55f};
omath::Color m_box_gradient_bottom{0.7f, 0.1f, 1.f, 0.15f};
omath::Color m_box_outline{0.f, 0.f, 0.f, 0.f};
float m_box_thickness = 1.f, m_corner_ratio = 0.2f; float m_box_thickness = 1.f, m_corner_ratio = 0.2f;
bool m_gradient_box_fill = true;
bool m_animate_gradients = false;
bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false; bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false;
// Dashed box // Dashed box
@@ -43,19 +55,32 @@ namespace imgui_desktop::gui
omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f}; omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f};
omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f}; omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f};
float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f; float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f;
bool m_show_right_bar = true, m_show_left_bar = true; bool m_gradient_bars = true;
bool m_show_top_bar = true, m_show_bottom_bar = true; bool m_show_right_bar = true, m_show_left_bar = true;
bool m_show_top_bar = true, m_show_bottom_bar = true;
bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false; bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false;
bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false; bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false;
float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f; float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f;
// Labels // Labels
float m_label_offset = 3.f; float m_label_offset = 3.f;
omath::Color m_label_gradient_left{0.f, 0.8f, 1.f, 1.f};
omath::Color m_label_gradient_right{1.f, 0.2f, 0.7f, 1.f};
bool m_outlined = true; bool m_outlined = true;
bool m_gradient_label = true;
omath::hud::GradientDirection m_label_gradient_direction = omath::hud::GradientDirection::RightToLeft;
bool m_show_right_labels = true, m_show_left_labels = true; bool m_show_right_labels = true, m_show_left_labels = true;
bool m_show_top_labels = true, m_show_bottom_labels = true; bool m_show_top_labels = true, m_show_bottom_labels = true;
bool m_show_centered_top = true, m_show_centered_bottom = true; bool m_show_centered_top = true, m_show_centered_bottom = true;
GlowSettings m_box_glow;
GlowSettings m_cornered_box_glow{{1.f, 0.f, 1.f, 0.8f}};
GlowSettings m_bar_glow{{1.f, 0.f, 0.f, 0.8f}};
GlowSettings m_label_glow;
GlowSettings m_canvas_glow{{1.f, 0.5f, 0.f, 0.8f}, 100.f};
int m_canvas_glow_layers = 64;
float m_canvas_glow_rounding = 40.f;
// Skeleton // Skeleton
omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200); omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
float m_skel_thickness = 1.f; float m_skel_thickness = 1.f;
@@ -0,0 +1,13 @@
project(example_opengl_hook)
add_library(${PROJECT_NAME} MODULE dllmain.cpp)
set_target_properties(${PROJECT_NAME} PROPERTIES
CXX_STANDARD 23
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
find_package(imgui CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath imgui::imgui opengl32 gdi32)
+116
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@@ -0,0 +1,116 @@
#include "omath/hooks/hooks_manager.hpp"
#include <Windows.h>
#include <chrono>
#include <imgui.h>
#include <imgui_impl_opengl3.h>
#include <imgui_impl_win32.h>
#include <optional>
#include <thread>
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
namespace
{
bool g_initialized = false;
bool g_init_attempted = false;
bool g_show_menu = true;
constexpr auto g_module_wait_delay = std::chrono::milliseconds{100};
void init(HDC hdc)
{
g_init_attempted = true;
const HWND hwnd = WindowFromDC(hdc);
if (!hwnd)
return;
ImGui::CreateContext();
ImGui::StyleColorsDark();
ImGui::GetIO().IniFilename = nullptr;
ImGui::GetIO().LogFilename = nullptr;
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
ImGui_ImplWin32_Init(hwnd);
ImGui_ImplOpenGL3_Init();
auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_wnd_proc(
[](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT>
{
if (!g_show_menu)
return std::nullopt;
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
return 0;
return std::nullopt;
});
(void)mgr.hook_wnd_proc(hwnd);
g_initialized = true;
}
void on_swap_buffers(HDC hdc)
{
if (!g_initialized)
{
if (!g_init_attempted)
init(hdc);
return;
}
if (GetAsyncKeyState(VK_INSERT) & 1)
g_show_menu = !g_show_menu;
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
if (g_show_menu)
{
ImGui::SetNextWindowSize({300.f, 100.f}, ImGuiCond_Once);
ImGui::SetNextWindowPos({10.f, 10.f}, ImGuiCond_Once);
ImGui::Begin("omath | OpenGL hook");
ImGui::Text("Hook active");
ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
ImGui::Text("INSERT toggles this window");
ImGui::End();
}
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
void hook_when_opengl_is_loaded()
{
while (!GetModuleHandle("opengl32.dll"))
std::this_thread::sleep_for(g_module_wait_delay);
auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_opengl_swap_buffers(on_swap_buffers);
(void)mgr.hook_opengl();
}
} // namespace
BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
{
if (reason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(h_instance);
std::thread{hook_when_opengl_is_loaded}.detach();
}
else if (reason == DLL_PROCESS_DETACH)
{
auto& mgr = omath::hooks::HooksManager::get();
mgr.unhook_wnd_proc();
mgr.unhook_opengl();
if (g_initialized)
{
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
}
}
return true;
}
+87
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@@ -0,0 +1,87 @@
//
// Created by Vladislav on 24.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include <array>
namespace omath::primitives
{
enum class UpAxis
{
X,
Y,
Z
};
template<class Type, UpAxis Up = UpAxis::Y>
struct Aabb final
{
Vector3<Type> min;
Vector3<Type> max;
[[nodiscard]]
static consteval UpAxis get_up_axis()
{
return Up;
}
[[nodiscard]]
constexpr Vector3<Type> center() const noexcept
{
return (min + max) / static_cast<Type>(2);
}
[[nodiscard]]
constexpr Vector3<Type> extents() const noexcept
{
return (max - min) / static_cast<Type>(2);
}
[[nodiscard]]
constexpr Vector3<Type> top() const noexcept
{
const auto aabb_center = center();
if constexpr (Up == UpAxis::Z)
return {aabb_center.x, aabb_center.y, max.z};
else if constexpr (Up == UpAxis::X)
return {max.x, aabb_center.y, aabb_center.z};
else if constexpr (Up == UpAxis::Y)
return {aabb_center.x, max.y, aabb_center.z};
else
std::unreachable();
}
[[nodiscard]]
constexpr Vector3<Type> bottom() const noexcept
{
const auto aabb_center = center();
if constexpr (Up == UpAxis::Z)
return {aabb_center.x, aabb_center.y, min.z};
else if constexpr (Up == UpAxis::X)
return {min.x, aabb_center.y, aabb_center.z};
else if constexpr (Up == UpAxis::Y)
return {aabb_center.x, min.y, aabb_center.z};
else
std::unreachable();
}
[[nodiscard]]
constexpr std::array<Vector3<Type>, 8> vertices() const noexcept
{
return {
Vector3<Type>{min.x, min.y, min.z}, Vector3<Type>{max.x, min.y, min.z},
Vector3<Type>{min.x, max.y, min.z}, Vector3<Type>{max.x, max.y, min.z},
Vector3<Type>{min.x, min.y, max.z}, Vector3<Type>{max.x, min.y, max.z},
Vector3<Type>{min.x, max.y, max.z}, Vector3<Type>{max.x, max.y, max.z},
};
}
[[nodiscard]]
constexpr bool is_collide(const Aabb& other) const noexcept
{
return min.x <= other.max.x && max.x >= other.min.x && min.y <= other.max.y && max.y >= other.min.y
&& min.z <= other.max.z && max.z >= other.min.z;
}
};
} // namespace omath::primitives
+37
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@@ -0,0 +1,37 @@
//
// Created by Vladislav on 07.05.2026.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include <array>
#include <type_traits>
namespace omath::primitives
{
// Oriented bounding box: a rectangular cuboid defined by a center, three
// orthonormal local axes, and the half-size along each of those axes.
template<class Type>
requires std::is_floating_point_v<Type>
struct Obb final
{
Vector3<Type> center;
Vector3<Type> axis_x;
Vector3<Type> axis_y;
Vector3<Type> axis_z;
Vector3<Type> half_extents;
[[nodiscard]]
constexpr std::array<Vector3<Type>, 8> vertices() const noexcept
{
const auto ex = axis_x * half_extents.x;
const auto ey = axis_y * half_extents.y;
const auto ez = axis_z * half_extents.z;
return {
center - ex - ey - ez, center + ex - ey - ez, center - ex + ey - ez, center + ex + ey - ez,
center - ex - ey + ez, center + ex - ey + ez, center - ex + ey + ez, center + ex + ey + ez,
};
}
};
} // namespace omath::primitives
+42
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@@ -0,0 +1,42 @@
//
// Created by orange on 7/1/2026.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include <type_traits>
namespace omath::algorithm
{
template<class Camera, class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard]]
constexpr Vector2<float> world_to_radar(const Camera& camera, const Vector3<FloatingType>& position, const FloatingType scale)
{
const auto look_at_angles = camera.calc_look_at_angles(position);
const auto current_angles = camera.get_view_angles();
if consteval
{
const auto right_yaw = current_angles.yaw
- camera.calc_look_at_angles(camera.get_origin() + camera.get_abs_right()).yaw
- decltype(current_angles.yaw)::from_degrees(90);
const auto sign = right_yaw.cos() < 0 ? -1.f : 1.f;
const auto yaw = current_angles.yaw - look_at_angles.yaw - decltype(current_angles.yaw)::from_degrees(90);
return omath::Vector2<float>(static_cast<float>(yaw.cos()) * sign, static_cast<float>(yaw.sin()))
* (camera.get_origin().distance_to(position) * scale);
}
static const auto sign = [&camera, &current_angles]
{
const auto right_yaw = current_angles.yaw
- camera.calc_look_at_angles(camera.get_origin() + camera.get_abs_right()).yaw
- decltype(current_angles.yaw)::from_degrees(90);
return right_yaw.cos() < 0 ? -1.f : 1.f;
}();
const auto yaw = current_angles.yaw - look_at_angles.yaw - decltype(current_angles.yaw)::from_degrees(90);
return omath::Vector2<float>(static_cast<float>(yaw.cos()) * sign, static_cast<float>(yaw.sin()))
* (camera.get_origin().distance_to(position) * scale);
}
} // namespace omath::algorithm
+1 -1
View File
@@ -49,7 +49,7 @@ namespace omath::collision
struct Params final struct Params final
{ {
int max_iterations{64}; int max_iterations{64};
FloatingType tolerance{1e-4}; // absolute tolerance on distance growth FloatingType tolerance{1e-4f}; // absolute tolerance on distance growth
}; };
// Precondition: simplex.size()==4 and contains the origin. // Precondition: simplex.size()==4 and contains the origin.
[[nodiscard]] [[nodiscard]]
+107
View File
@@ -3,6 +3,8 @@
// //
#pragma once #pragma once
#include "omath/3d_primitives/aabb.hpp"
#include "omath/3d_primitives/obb.hpp"
#include "omath/linear_algebra/triangle.hpp" #include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp" #include "omath/linear_algebra/vector3.hpp"
@@ -34,6 +36,8 @@ namespace omath::collision
class LineTracer final class LineTracer final
{ {
using TriangleType = Triangle<typename RayType::VectorType>; using TriangleType = Triangle<typename RayType::VectorType>;
using AABBType = primitives::Aabb<typename RayType::VectorType::ContainedType>;
using OBBType = primitives::Obb<typename RayType::VectorType::ContainedType>;
public: public:
LineTracer() = delete; LineTracer() = delete;
@@ -87,6 +91,109 @@ namespace omath::collision
return ray.start + ray_dir * t_hit; return ray.start + ray_dir * t_hit;
} }
// Slab method ray-AABB intersection
// Returns the hit point on the AABB surface, or ray.end if no intersection
[[nodiscard]]
constexpr static auto get_ray_hit_point(const RayType& ray, const AABBType& aabb) noexcept
{
using T = typename RayType::VectorType::ContainedType;
const auto dir = ray.direction_vector();
auto t_min = -std::numeric_limits<T>::infinity();
auto t_max = std::numeric_limits<T>::infinity();
const auto process_axis = [&](const T& d, const T& origin, const T& box_min,
const T& box_max) -> bool
{
constexpr T k_epsilon = std::numeric_limits<T>::epsilon();
if (std::abs(d) < k_epsilon)
return origin >= box_min && origin <= box_max;
const T inv = T(1) / d;
T t0 = (box_min - origin) * inv;
T t1 = (box_max - origin) * inv;
if (t0 > t1)
std::swap(t0, t1);
t_min = std::max(t_min, t0);
t_max = std::min(t_max, t1);
return t_min <= t_max;
};
if (!process_axis(dir.x, ray.start.x, aabb.min.x, aabb.max.x))
return ray.end;
if (!process_axis(dir.y, ray.start.y, aabb.min.y, aabb.max.y))
return ray.end;
if (!process_axis(dir.z, ray.start.z, aabb.min.z, aabb.max.z))
return ray.end;
// t_hit: use entry point if in front of origin, otherwise 0 (started inside)
const T t_hit = std::max(T(0), t_min);
if (t_max < T(0))
return ray.end; // box entirely behind origin
if (!ray.infinite_length && t_hit > T(1))
return ray.end; // box beyond ray endpoint
return ray.start + dir * t_hit;
}
// Slab method ray-OBB intersection. Project the ray into the OBB's local frame
// (axes are orthonormal, so the inverse rotation is just a transpose / dot products),
// then run the standard slab test against the local box [-half_extents, +half_extents].
// The ray parameter t is invariant under rigid transform, so the hit point is recovered
// in world space as ray.start + dir * t_hit.
[[nodiscard]]
constexpr static auto get_ray_hit_point(const RayType& ray, const OBBType& obb) noexcept
{
using T = typename RayType::VectorType::ContainedType;
const auto offset = ray.start - obb.center;
const auto dir = ray.direction_vector();
const T local_start[3] = {offset.dot(obb.axis_x), offset.dot(obb.axis_y), offset.dot(obb.axis_z)};
const T local_dir[3] = {dir.dot(obb.axis_x), dir.dot(obb.axis_y), dir.dot(obb.axis_z)};
const T half[3] = {obb.half_extents.x, obb.half_extents.y, obb.half_extents.z};
auto t_min = -std::numeric_limits<T>::infinity();
auto t_max = std::numeric_limits<T>::infinity();
const auto process_axis = [&](const T& d, const T& origin, const T& h) -> bool
{
constexpr T k_epsilon = std::numeric_limits<T>::epsilon();
if (std::abs(d) < k_epsilon)
return origin >= -h && origin <= h;
const T inv = T(1) / d;
T t0 = (-h - origin) * inv;
T t1 = (h - origin) * inv;
if (t0 > t1)
std::swap(t0, t1);
t_min = std::max(t_min, t0);
t_max = std::min(t_max, t1);
return t_min <= t_max;
};
if (!process_axis(local_dir[0], local_start[0], half[0]))
return ray.end;
if (!process_axis(local_dir[1], local_start[1], half[1]))
return ray.end;
if (!process_axis(local_dir[2], local_start[2], half[2]))
return ray.end;
const T t_hit = std::max(T(0), t_min);
if (t_max < T(0))
return ray.end; // box entirely behind origin
if (!ray.infinite_length && t_hit > T(1))
return ray.end; // box beyond ray endpoint
return ray.start + dir * t_hit;
}
template<class MeshType> template<class MeshType>
[[nodiscard]] [[nodiscard]]
constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept
+1 -1
View File
@@ -9,5 +9,5 @@
namespace omath::cry_engine namespace omath::cry_engine
{ {
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>; using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::cry_engine } // namespace omath::cry_engine
@@ -15,7 +15,7 @@ namespace omath::cry_engine
constexpr Vector3<float> k_abs_forward = {0, 1, 0}; constexpr Vector3<float> k_abs_forward = {0, 1, 0};
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>; using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>; using Mat3X3 = Mat<3, 3, float, MatStoreType::ROW_MAJOR>;
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>; using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>; using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>; using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
+78 -17
View File
@@ -7,26 +7,87 @@
namespace omath::cry_engine namespace omath::cry_engine
{ {
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
[[nodiscard]] [[nodiscard("forward vector result should not be discarded")]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> up_vector(const ViewAngles& angles) noexcept; }
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; [[nodiscard("right vector result should not be discarded")]]
constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; }
[[nodiscard]] [[nodiscard("up vector result should not be discarded")]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept; constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard("view matrix result should not be discarded")]]
constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
[[nodiscard("origin result should not be discarded")]]
constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard("scale result should not be discarded")]]
constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard("rotation angles result should not be discarded")]]
constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.y),
};
}
[[nodiscard("perspective projection matrix result should not be discarded")]]
constexpr Mat4X4
calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units) constexpr FloatingType units_to_centimeters(const FloatingType& units)
{ {
return units / static_cast<FloatingType>(100); return units / static_cast<FloatingType>(100);
@@ -34,7 +95,7 @@ namespace omath::cry_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units) constexpr FloatingType units_to_meters(const FloatingType& units)
{ {
return units; return units;
@@ -42,7 +103,7 @@ namespace omath::cry_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units) constexpr FloatingType units_to_kilometers(const FloatingType& units)
{ {
return units_to_meters(units) / static_cast<FloatingType>(1000); return units_to_meters(units) / static_cast<FloatingType>(1000);
@@ -50,7 +111,7 @@ namespace omath::cry_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters) constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{ {
return centimeters * static_cast<FloatingType>(100); return centimeters * static_cast<FloatingType>(100);
@@ -58,7 +119,7 @@ namespace omath::cry_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters) constexpr FloatingType meters_to_units(const FloatingType& meters)
{ {
return meters; return meters;
@@ -66,7 +127,7 @@ namespace omath::cry_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers) constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{ {
return meters_to_units(kilometers * static_cast<FloatingType>(1000)); return meters_to_units(kilometers * static_cast<FloatingType>(1000));
@@ -4,21 +4,36 @@
#pragma once #pragma once
#include "omath/engines/cry_engine/formulas.hpp" #include "omath/engines/cry_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::cry_engine namespace omath::cry_engine
{ {
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("look-at angle result should not be discarded")]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(internal::asin(direction.z)),
YawAngle::from_radians(-internal::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
}
[[nodiscard]] [[nodiscard("view matrix result should not be discarded")]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
[[nodiscard]] {
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, return cry_engine::calc_view_matrix(angles, cam_origin);
float near, float far) noexcept; }
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::cry_engine } // namespace omath::cry_engine
@@ -10,7 +10,7 @@ namespace omath::cry_engine
class MeshTrait final class MeshTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation) static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{ {
return cry_engine::rotation_matrix(rotation); return cry_engine::rotation_matrix(rotation);
@@ -12,7 +12,8 @@ namespace omath::cry_engine
class PredEngineTrait final class PredEngineTrait final
{ {
public: public:
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile, [[nodiscard("projectile position result should not be discarded")]]
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
@@ -25,8 +26,8 @@ namespace omath::cry_engine
return current_pos; return current_pos;
} }
[[nodiscard]] [[nodiscard("target position result should not be discarded")]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target, static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
auto predicted = target.m_origin + target.m_velocity * time; auto predicted = target.m_origin + target.m_velocity * time;
@@ -36,20 +37,20 @@ namespace omath::cry_engine
return predicted; return predicted;
} }
[[nodiscard]] [[nodiscard("2d distance result should not be discarded")]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{ {
return std::sqrt(delta.x * delta.x + delta.y * delta.y); return std::sqrt(delta.x * delta.x + delta.y * delta.y);
} }
[[nodiscard]] [[nodiscard("height coordinate result should not be discarded")]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{ {
return vec.z; return vec.z;
} }
[[nodiscard]] [[nodiscard("viewpoint result should not be discarded")]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile, static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
Vector3<float> predicted_target_position, Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept const std::optional<float> projectile_pitch) noexcept
{ {
@@ -60,13 +61,13 @@ namespace omath::cry_engine
} }
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be: // Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down // 89 look up, -89 look down
[[nodiscard]] [[nodiscard("pitch angle result should not be discarded")]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.z)); return angles::radians_to_degrees(std::asin(direction.z));
} }
[[nodiscard]] [[nodiscard("yaw angle result should not be discarded")]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
@@ -9,5 +9,5 @@
namespace omath::frostbite_engine namespace omath::frostbite_engine
{ {
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>; using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::unity_engine } // namespace omath::frostbite_engine
@@ -7,26 +7,91 @@
namespace omath::frostbite_engine namespace omath::frostbite_engine
{ {
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard("forward vector result should not be discarded")]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> up_vector(const ViewAngles& angles) noexcept; }
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; [[nodiscard("right vector result should not be discarded")]]
constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; }
[[nodiscard]] [[nodiscard("up vector result should not be discarded")]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept; constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard("view matrix result should not be discarded")]]
constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
[[nodiscard("rotation matrix result should not be discarded")]]
constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
[[nodiscard("origin result should not be discarded")]]
constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard("scale result should not be discarded")]]
constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard("rotation angles result should not be discarded")]]
constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.y),
RollAngle::from_degrees(angles.z),
};
}
[[nodiscard("perspective projection matrix result should not be discarded")]]
constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units) constexpr FloatingType units_to_centimeters(const FloatingType& units)
{ {
return units / static_cast<FloatingType>(100); return units / static_cast<FloatingType>(100);
@@ -34,7 +99,7 @@ namespace omath::frostbite_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units) constexpr FloatingType units_to_meters(const FloatingType& units)
{ {
return units; return units;
@@ -42,7 +107,7 @@ namespace omath::frostbite_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units) constexpr FloatingType units_to_kilometers(const FloatingType& units)
{ {
return units_to_meters(units) / static_cast<FloatingType>(1000); return units_to_meters(units) / static_cast<FloatingType>(1000);
@@ -50,7 +115,7 @@ namespace omath::frostbite_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters) constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{ {
return centimeters * static_cast<FloatingType>(100); return centimeters * static_cast<FloatingType>(100);
@@ -58,7 +123,7 @@ namespace omath::frostbite_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters) constexpr FloatingType meters_to_units(const FloatingType& meters)
{ {
return meters; return meters;
@@ -66,7 +131,7 @@ namespace omath::frostbite_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers) constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{ {
return meters_to_units(kilometers * static_cast<FloatingType>(1000)); return meters_to_units(kilometers * static_cast<FloatingType>(1000));
@@ -4,6 +4,7 @@
#pragma once #pragma once
#include "omath/engines/frostbite_engine/formulas.hpp" #include "omath/engines/frostbite_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::frostbite_engine namespace omath::frostbite_engine
@@ -11,14 +12,30 @@ namespace omath::frostbite_engine
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("look-at angle result should not be discarded")]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
[[nodiscard]] return {PitchAngle::from_radians(-internal::asin(direction.y)),
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; YawAngle::from_radians(internal::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
[[nodiscard]] }
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept; [[nodiscard("view matrix result should not be discarded")]]
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return frostbite_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::unreal_engine } // namespace omath::frostbite_engine
@@ -10,7 +10,7 @@ namespace omath::frostbite_engine
class MeshTrait final class MeshTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation) static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{ {
return frostbite_engine::rotation_matrix(rotation); return frostbite_engine::rotation_matrix(rotation);
@@ -12,7 +12,8 @@ namespace omath::frostbite_engine
class PredEngineTrait final class PredEngineTrait final
{ {
public: public:
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile, [[nodiscard("projectile position result should not be discarded")]]
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
@@ -25,8 +26,8 @@ namespace omath::frostbite_engine
return current_pos; return current_pos;
} }
[[nodiscard]] [[nodiscard("target position result should not be discarded")]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target, static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
auto predicted = target.m_origin + target.m_velocity * time; auto predicted = target.m_origin + target.m_velocity * time;
@@ -36,20 +37,20 @@ namespace omath::frostbite_engine
return predicted; return predicted;
} }
[[nodiscard]] [[nodiscard("2d distance result should not be discarded")]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{ {
return std::sqrt(delta.x * delta.x + delta.z * delta.z); return std::sqrt(delta.x * delta.x + delta.z * delta.z);
} }
[[nodiscard]] [[nodiscard("height coordinate result should not be discarded")]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{ {
return vec.y; return vec.y;
} }
[[nodiscard]] [[nodiscard("viewpoint result should not be discarded")]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile, static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
Vector3<float> predicted_target_position, Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept const std::optional<float> projectile_pitch) noexcept
{ {
@@ -60,13 +61,13 @@ namespace omath::frostbite_engine
} }
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be: // Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down // 89 look up, -89 look down
[[nodiscard]] [[nodiscard("pitch angle result should not be discarded")]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.y)); return angles::radians_to_degrees(std::asin(direction.y));
} }
[[nodiscard]] [[nodiscard("yaw angle result should not be discarded")]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
+1 -1
View File
@@ -9,5 +9,5 @@
namespace omath::iw_engine namespace omath::iw_engine
{ {
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>; using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::iw_engine } // namespace omath::iw_engine
+80 -17
View File
@@ -7,26 +7,89 @@
namespace omath::iw_engine namespace omath::iw_engine
{ {
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard("forward vector result should not be discarded")]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> up_vector(const ViewAngles& angles) noexcept; }
[[nodiscard]] [[nodiscard("right vector result should not be discarded")]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard("up vector result should not be discarded")]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept; constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard("rotation matrix result should not be discarded")]]
constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
}
[[nodiscard("origin result should not be discarded")]]
constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard("scale result should not be discarded")]]
constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard("rotation angles result should not be discarded")]]
constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.y),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.x),
};
}
[[nodiscard("view matrix result should not be discarded")]]
constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
}
[[nodiscard("perspective projection matrix result should not be discarded")]]
constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
constexpr float k_source_reference_aspect = 4.f / 3.f;
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
vertical_fov, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
vertical_fov, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units) constexpr FloatingType units_to_centimeters(const FloatingType& units)
{ {
constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54); constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54);
@@ -35,7 +98,7 @@ namespace omath::iw_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units) constexpr FloatingType units_to_meters(const FloatingType& units)
{ {
return units_to_centimeters(units) / static_cast<FloatingType>(100); return units_to_centimeters(units) / static_cast<FloatingType>(100);
@@ -43,7 +106,7 @@ namespace omath::iw_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units) constexpr FloatingType units_to_kilometers(const FloatingType& units)
{ {
return units_to_meters(units) / static_cast<FloatingType>(1000); return units_to_meters(units) / static_cast<FloatingType>(1000);
@@ -51,7 +114,7 @@ namespace omath::iw_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters) constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{ {
constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54); constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54);
@@ -60,7 +123,7 @@ namespace omath::iw_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters) constexpr FloatingType meters_to_units(const FloatingType& meters)
{ {
return centimeters_to_units(meters * static_cast<FloatingType>(100)); return centimeters_to_units(meters * static_cast<FloatingType>(100));
@@ -68,7 +131,7 @@ namespace omath::iw_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers) constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{ {
return meters_to_units(kilometers * static_cast<FloatingType>(1000)); return meters_to_units(kilometers * static_cast<FloatingType>(1000));
@@ -3,7 +3,8 @@
// //
#pragma once #pragma once
#include "omath/engines/iw_engine/constants.hpp" #include "omath/engines/iw_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::iw_engine namespace omath::iw_engine
@@ -11,14 +12,30 @@ namespace omath::iw_engine
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("look-at angle result should not be discarded")]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
[[nodiscard]] return {PitchAngle::from_radians(-internal::asin(direction.z)),
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
[[nodiscard]] }
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept; [[nodiscard("view matrix result should not be discarded")]]
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return iw_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::iw_engine } // namespace omath::iw_engine
@@ -10,7 +10,7 @@ namespace omath::iw_engine
class MeshTrait final class MeshTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation) static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{ {
return iw_engine::rotation_matrix(rotation); return iw_engine::rotation_matrix(rotation);
@@ -13,7 +13,8 @@ namespace omath::iw_engine
class PredEngineTrait final class PredEngineTrait final
{ {
public: public:
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile, [[nodiscard("projectile position result should not be discarded")]]
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
@@ -26,8 +27,8 @@ namespace omath::iw_engine
return current_pos; return current_pos;
} }
[[nodiscard]] [[nodiscard("target position result should not be discarded")]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target, static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
auto predicted = target.m_origin + target.m_velocity * time; auto predicted = target.m_origin + target.m_velocity * time;
@@ -37,20 +38,20 @@ namespace omath::iw_engine
return predicted; return predicted;
} }
[[nodiscard]] [[nodiscard("2d distance result should not be discarded")]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{ {
return std::sqrt(delta.x * delta.x + delta.y * delta.y); return std::sqrt(delta.x * delta.x + delta.y * delta.y);
} }
[[nodiscard]] [[nodiscard("height coordinate result should not be discarded")]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{ {
return vec.z; return vec.z;
} }
[[nodiscard]] [[nodiscard("viewpoint result should not be discarded")]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile, static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
Vector3<float> predicted_target_position, Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept const std::optional<float> projectile_pitch) noexcept
{ {
@@ -61,7 +62,7 @@ namespace omath::iw_engine
} }
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be: // Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down // 89 look up, -89 look down
[[nodiscard]] [[nodiscard("pitch angle result should not be discarded")]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto distance = origin.distance_to(view_to); const auto distance = origin.distance_to(view_to);
@@ -69,7 +70,7 @@ namespace omath::iw_engine
return angles::radians_to_degrees(std::asin(delta.z / distance)); return angles::radians_to_degrees(std::asin(delta.z / distance));
} }
[[nodiscard]] [[nodiscard("yaw angle result should not be discarded")]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto delta = view_to - origin; const auto delta = view_to - origin;
@@ -8,5 +8,5 @@
namespace omath::opengl_engine namespace omath::opengl_engine
{ {
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>; using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::NEGATIVE_ONE_TO_ONE, {.inverted_forward = true}>;
} // namespace omath::opengl_engine } // namespace omath::opengl_engine
@@ -6,26 +6,93 @@
namespace omath::opengl_engine namespace omath::opengl_engine
{ {
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard("forward vector result should not be discarded")]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> up_vector(const ViewAngles& angles) noexcept; }
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; [[nodiscard("right vector result should not be discarded")]]
constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; }
[[nodiscard]] [[nodiscard("up vector result should not be discarded")]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept; constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard("view matrix result should not be discarded")]]
constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
}
[[nodiscard("rotation matrix result should not be discarded")]]
constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
}
[[nodiscard("origin result should not be discarded")]]
constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard("scale result should not be discarded")]]
constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard("rotation angles result should not be discarded")]]
constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.y),
RollAngle::from_degrees(angles.z),
};
}
[[nodiscard("perspective projection matrix result should not be discarded")]]
constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR,
NDCDepthRange::ZERO_TO_ONE>(field_of_view, aspect_ratio,
near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units) constexpr FloatingType units_to_centimeters(const FloatingType& units)
{ {
return units / static_cast<FloatingType>(100); return units / static_cast<FloatingType>(100);
@@ -33,7 +100,7 @@ namespace omath::opengl_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units) constexpr FloatingType units_to_meters(const FloatingType& units)
{ {
return units; return units;
@@ -41,7 +108,7 @@ namespace omath::opengl_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units) constexpr FloatingType units_to_kilometers(const FloatingType& units)
{ {
return units_to_meters(units) / static_cast<FloatingType>(1000); return units_to_meters(units) / static_cast<FloatingType>(1000);
@@ -49,7 +116,7 @@ namespace omath::opengl_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters) constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{ {
return centimeters * static_cast<FloatingType>(100); return centimeters * static_cast<FloatingType>(100);
@@ -57,7 +124,7 @@ namespace omath::opengl_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters) constexpr FloatingType meters_to_units(const FloatingType& meters)
{ {
return meters; return meters;
@@ -65,7 +132,7 @@ namespace omath::opengl_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers) constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{ {
return meters_to_units(kilometers * static_cast<FloatingType>(1000)); return meters_to_units(kilometers * static_cast<FloatingType>(1000));
@@ -3,7 +3,8 @@
// //
#pragma once #pragma once
#include "omath/engines/opengl_engine/constants.hpp" #include "omath/engines/opengl_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::opengl_engine namespace omath::opengl_engine
@@ -11,14 +12,30 @@ namespace omath::opengl_engine
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("look-at angle result should not be discarded")]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
[[nodiscard]] return {PitchAngle::from_radians(internal::asin(direction.y)),
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; YawAngle::from_radians(-internal::atan2(direction.x, -direction.z)), RollAngle::from_radians(0.f)};
[[nodiscard]] }
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept; [[nodiscard("view matrix result should not be discarded")]]
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return opengl_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::opengl_engine } // namespace omath::opengl_engine
@@ -10,7 +10,7 @@ namespace omath::opengl_engine
class MeshTrait final class MeshTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation) static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{ {
return opengl_engine::rotation_matrix(rotation); return opengl_engine::rotation_matrix(rotation);
@@ -12,7 +12,8 @@ namespace omath::opengl_engine
class PredEngineTrait final class PredEngineTrait final
{ {
public: public:
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile, [[nodiscard("projectile position result should not be discarded")]]
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
@@ -25,8 +26,8 @@ namespace omath::opengl_engine
return current_pos; return current_pos;
} }
[[nodiscard]] [[nodiscard("target position result should not be discarded")]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target, static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
auto predicted = target.m_origin + target.m_velocity * time; auto predicted = target.m_origin + target.m_velocity * time;
@@ -36,20 +37,20 @@ namespace omath::opengl_engine
return predicted; return predicted;
} }
[[nodiscard]] [[nodiscard("2d distance result should not be discarded")]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{ {
return std::sqrt(delta.x * delta.x + delta.z * delta.z); return std::sqrt(delta.x * delta.x + delta.z * delta.z);
} }
[[nodiscard]] [[nodiscard("height coordinate result should not be discarded")]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{ {
return vec.y; return vec.y;
} }
[[nodiscard]] [[nodiscard("viewpoint result should not be discarded")]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile, static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
Vector3<float> predicted_target_position, Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept const std::optional<float> projectile_pitch) noexcept
{ {
@@ -60,13 +61,13 @@ namespace omath::opengl_engine
} }
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be: // Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down // 89 look up, -89 look down
[[nodiscard]] [[nodiscard("pitch angle result should not be discarded")]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.y)); return angles::radians_to_degrees(std::asin(direction.y));
} }
[[nodiscard]] [[nodiscard("yaw angle result should not be discarded")]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
@@ -0,0 +1,13 @@
//
// Created by Orange on 6/3/2026.
//
#pragma once
#include "omath/engines/rage_engine/constants.hpp"
#include "omath/projection/camera.hpp"
#include "traits/camera_trait.hpp"
namespace omath::rage_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::rage_engine
@@ -0,0 +1,25 @@
//
// Created by Orange on 6/3/2026.
//
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/trigonometry/angle.hpp>
#include <omath/trigonometry/view_angles.hpp>
namespace omath::rage_engine
{
constexpr Vector3<float> k_abs_up = {0, 0, 1};
constexpr Vector3<float> k_abs_right = {1, 0, 0};
constexpr Vector3<float> k_abs_forward = {0, 1, 0};
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat3X3 = Mat<3, 3, float, MatStoreType::ROW_MAJOR>;
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
} // namespace omath::rage_engine
@@ -0,0 +1,140 @@
//
// Created by Orange on 6/3/2026.
//
#pragma once
#include "omath/engines/rage_engine/constants.hpp"
#include <type_traits>
namespace omath::rage_engine
{
[[nodiscard("rotation matrix result should not be discarded")]]
constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard("forward vector result should not be discarded")]]
constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard("right vector result should not be discarded")]]
constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard("up vector result should not be discarded")]]
constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard("view matrix result should not be discarded")]]
constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
[[nodiscard("rotation matrix result should not be discarded")]]
constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
[[nodiscard("origin result should not be discarded")]]
constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard("scale result should not be discarded")]]
constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard("rotation angles result should not be discarded")]]
constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.y),
};
}
[[nodiscard("perspective projection matrix result should not be discarded")]]
constexpr Mat4X4
calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units)
{
return units / static_cast<FloatingType>(100);
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units)
{
return units;
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units)
{
return units_to_meters(units) / static_cast<FloatingType>(1000);
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{
return centimeters * static_cast<FloatingType>(100);
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters)
{
return meters;
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{
return meters_to_units(kilometers * static_cast<FloatingType>(1000));
}
} // namespace omath::rage_engine
@@ -0,0 +1,13 @@
//
// Created by Orange on 6/3/2026.
//
#pragma once
#include "constants.hpp"
#include "omath/3d_primitives/mesh.hpp"
#include "traits/mesh_trait.hpp"
namespace omath::rage_engine
{
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait>;
} // namespace omath::rage_engine
@@ -0,0 +1,41 @@
//
// Created by Orange on 6/3/2026.
//
#pragma once
#include "omath/engines/rage_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp"
namespace omath::rage_engine
{
class CameraTrait final
{
public:
[[nodiscard("look-at angle result should not be discarded")]]
constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(internal::asin(direction.z)),
YawAngle::from_radians(-internal::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
}
[[nodiscard("view matrix result should not be discarded")]]
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return rage_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
};
} // namespace omath::rage_engine
@@ -0,0 +1,20 @@
//
// Created by Orange on 6/3/2026.
//
#pragma once
#include <omath/engines/rage_engine/constants.hpp>
#include <omath/engines/rage_engine/formulas.hpp>
namespace omath::rage_engine
{
class MeshTrait final
{
public:
[[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{
return rage_engine::rotation_matrix(rotation);
}
};
} // namespace omath::rage_engine
@@ -0,0 +1,77 @@
//
// Created by Orange on 6/3/2026.
//
#pragma once
#include "omath/engines/rage_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::rage_engine
{
class PredEngineTrait final
{
public:
[[nodiscard("projectile position result should not be discarded")]]
constexpr static Vector3<float>
predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, const float pitch,
const float yaw, const float time, const float gravity) noexcept
{
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard("target position result should not be discarded")]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.z -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard("2d distance result should not be discarded")]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.y * delta.y);
}
[[nodiscard("height coordinate result should not be discarded")]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.z;
}
[[nodiscard("viewpoint result should not be discarded")]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
}
[[nodiscard("pitch angle result should not be discarded")]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.z));
}
[[nodiscard("yaw angle result should not be discarded")]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(-std::atan2(direction.x, direction.y));
};
};
} // namespace omath::rage_engine
@@ -7,5 +7,5 @@
#include "traits/camera_trait.hpp" #include "traits/camera_trait.hpp"
namespace omath::source_engine namespace omath::source_engine
{ {
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>; using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::source_engine } // namespace omath::source_engine
@@ -6,26 +6,89 @@
namespace omath::source_engine namespace omath::source_engine
{ {
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard("forward vector result should not be discarded")]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> right_vector(const ViewAngles& angles) noexcept; }
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<float> up_vector(const ViewAngles& angles) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
}
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; [[nodiscard("origin result should not be discarded")]]
constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard]] [[nodiscard("scale result should not be discarded")]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept; constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard("rotation angles result should not be discarded")]]
constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.y),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.x),
};
}
[[nodiscard("right vector result should not be discarded")]]
constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard("up vector result should not be discarded")]]
constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard("view matrix result should not be discarded")]]
constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
}
[[nodiscard("perspective projection matrix result should not be discarded")]]
constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
constexpr float k_source_reference_aspect = 4.f / 3.f;
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
vertical_fov, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
vertical_fov, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units) constexpr FloatingType units_to_centimeters(const FloatingType& units)
{ {
constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54); constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54);
@@ -34,7 +97,7 @@ namespace omath::source_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units) constexpr FloatingType units_to_meters(const FloatingType& units)
{ {
return units_to_centimeters(units) / static_cast<FloatingType>(100); return units_to_centimeters(units) / static_cast<FloatingType>(100);
@@ -42,7 +105,7 @@ namespace omath::source_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units) constexpr FloatingType units_to_kilometers(const FloatingType& units)
{ {
return units_to_meters(units) / static_cast<FloatingType>(1000); return units_to_meters(units) / static_cast<FloatingType>(1000);
@@ -50,7 +113,7 @@ namespace omath::source_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters) constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{ {
constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54); constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54);
@@ -59,7 +122,7 @@ namespace omath::source_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters) constexpr FloatingType meters_to_units(const FloatingType& meters)
{ {
return centimeters_to_units(meters * static_cast<FloatingType>(100)); return centimeters_to_units(meters * static_cast<FloatingType>(100));
@@ -67,7 +130,7 @@ namespace omath::source_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers) constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{ {
return meters_to_units(kilometers * static_cast<FloatingType>(1000)); return meters_to_units(kilometers * static_cast<FloatingType>(1000));
@@ -3,7 +3,8 @@
// //
#pragma once #pragma once
#include "omath/engines/source_engine/constants.hpp" #include "omath/engines/source_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::source_engine namespace omath::source_engine
@@ -11,14 +12,30 @@ namespace omath::source_engine
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("look-at angle result should not be discarded")]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
[[nodiscard]] return {PitchAngle::from_radians(-internal::asin(direction.z)),
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
[[nodiscard]] }
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept; [[nodiscard("view matrix result should not be discarded")]]
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return source_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::source_engine } // namespace omath::source_engine
@@ -10,7 +10,7 @@ namespace omath::source_engine
class MeshTrait final class MeshTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation) static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{ {
return source_engine::rotation_matrix(rotation); return source_engine::rotation_matrix(rotation);
@@ -13,7 +13,8 @@ namespace omath::source_engine
class PredEngineTrait final class PredEngineTrait final
{ {
public: public:
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile, [[nodiscard("projectile position result should not be discarded")]]
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
@@ -26,8 +27,8 @@ namespace omath::source_engine
return current_pos; return current_pos;
} }
[[nodiscard]] [[nodiscard("target position result should not be discarded")]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target, static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
auto predicted = target.m_origin + target.m_velocity * time; auto predicted = target.m_origin + target.m_velocity * time;
@@ -37,20 +38,20 @@ namespace omath::source_engine
return predicted; return predicted;
} }
[[nodiscard]] [[nodiscard("2d distance result should not be discarded")]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{ {
return std::sqrt(delta.x * delta.x + delta.y * delta.y); return std::sqrt(delta.x * delta.x + delta.y * delta.y);
} }
[[nodiscard]] [[nodiscard("height coordinate result should not be discarded")]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{ {
return vec.z; return vec.z;
} }
[[nodiscard]] [[nodiscard("viewpoint result should not be discarded")]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile, static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
Vector3<float> predicted_target_position, Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept const std::optional<float> projectile_pitch) noexcept
{ {
@@ -61,7 +62,7 @@ namespace omath::source_engine
} }
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be: // Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down // 89 look up, -89 look down
[[nodiscard]] [[nodiscard("pitch angle result should not be discarded")]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto distance = origin.distance_to(view_to); const auto distance = origin.distance_to(view_to);
@@ -69,7 +70,7 @@ namespace omath::source_engine
return angles::radians_to_degrees(std::asin(delta.z / distance)); return angles::radians_to_degrees(std::asin(delta.z / distance));
} }
[[nodiscard]] [[nodiscard("yaw angle result should not be discarded")]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto delta = view_to - origin; const auto delta = view_to - origin;
@@ -9,5 +9,5 @@
namespace omath::unity_engine namespace omath::unity_engine
{ {
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>; using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE, {.inverted_forward = true}>;
} // namespace omath::unity_engine } // namespace omath::unity_engine
+81 -17
View File
@@ -7,26 +7,90 @@
namespace omath::unity_engine namespace omath::unity_engine
{ {
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard("forward vector result should not be discarded")]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> up_vector(const ViewAngles& angles) noexcept; }
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; [[nodiscard("right vector result should not be discarded")]]
constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; }
[[nodiscard]] [[nodiscard("up vector result should not be discarded")]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept; constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard("view matrix result should not be discarded")]]
constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(-forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
[[nodiscard("rotation matrix result should not be discarded")]]
constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
[[nodiscard("origin result should not be discarded")]]
constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard("scale result should not be discarded")]]
constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard("rotation angles result should not be discarded")]]
constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.y),
RollAngle::from_degrees(angles.z),
};
}
[[nodiscard("perspective projection matrix result should not be discarded")]]
constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units) constexpr FloatingType units_to_centimeters(const FloatingType& units)
{ {
return units / static_cast<FloatingType>(100); return units / static_cast<FloatingType>(100);
@@ -34,7 +98,7 @@ namespace omath::unity_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units) constexpr FloatingType units_to_meters(const FloatingType& units)
{ {
return units; return units;
@@ -42,7 +106,7 @@ namespace omath::unity_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units) constexpr FloatingType units_to_kilometers(const FloatingType& units)
{ {
return units_to_meters(units) / static_cast<FloatingType>(1000); return units_to_meters(units) / static_cast<FloatingType>(1000);
@@ -50,7 +114,7 @@ namespace omath::unity_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters) constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{ {
return centimeters * static_cast<FloatingType>(100); return centimeters * static_cast<FloatingType>(100);
@@ -58,7 +122,7 @@ namespace omath::unity_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters) constexpr FloatingType meters_to_units(const FloatingType& meters)
{ {
return meters; return meters;
@@ -66,7 +130,7 @@ namespace omath::unity_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers) constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{ {
return meters_to_units(kilometers * static_cast<FloatingType>(1000)); return meters_to_units(kilometers * static_cast<FloatingType>(1000));
@@ -4,6 +4,7 @@
#pragma once #pragma once
#include "omath/engines/unity_engine/formulas.hpp" #include "omath/engines/unity_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::unity_engine namespace omath::unity_engine
@@ -11,14 +12,30 @@ namespace omath::unity_engine
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("look-at angle result should not be discarded")]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
[[nodiscard]] return {PitchAngle::from_radians(-internal::asin(direction.y)),
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; YawAngle::from_radians(internal::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
[[nodiscard]] }
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept; [[nodiscard("view matrix result should not be discarded")]]
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return unity_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::unity_engine } // namespace omath::unity_engine
@@ -10,7 +10,7 @@ namespace omath::unity_engine
class MeshTrait final class MeshTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation) static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{ {
return unity_engine::rotation_matrix(rotation); return unity_engine::rotation_matrix(rotation);
@@ -12,7 +12,8 @@ namespace omath::unity_engine
class PredEngineTrait final class PredEngineTrait final
{ {
public: public:
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile, [[nodiscard("projectile position result should not be discarded")]]
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
@@ -25,8 +26,8 @@ namespace omath::unity_engine
return current_pos; return current_pos;
} }
[[nodiscard]] [[nodiscard("target position result should not be discarded")]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target, static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
auto predicted = target.m_origin + target.m_velocity * time; auto predicted = target.m_origin + target.m_velocity * time;
@@ -36,20 +37,20 @@ namespace omath::unity_engine
return predicted; return predicted;
} }
[[nodiscard]] [[nodiscard("2d distance result should not be discarded")]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{ {
return std::sqrt(delta.x * delta.x + delta.z * delta.z); return std::sqrt(delta.x * delta.x + delta.z * delta.z);
} }
[[nodiscard]] [[nodiscard("height coordinate result should not be discarded")]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{ {
return vec.y; return vec.y;
} }
[[nodiscard]] [[nodiscard("viewpoint result should not be discarded")]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile, static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
Vector3<float> predicted_target_position, Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept const std::optional<float> projectile_pitch) noexcept
{ {
@@ -60,13 +61,13 @@ namespace omath::unity_engine
} }
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be: // Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down // 89 look up, -89 look down
[[nodiscard]] [[nodiscard("pitch angle result should not be discarded")]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.y)); return angles::radians_to_degrees(std::asin(direction.y));
} }
[[nodiscard]] [[nodiscard("yaw angle result should not be discarded")]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
@@ -9,5 +9,5 @@
namespace omath::unreal_engine namespace omath::unreal_engine
{ {
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>; using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE, {}, double>;
} // namespace omath::unreal_engine } // namespace omath::unreal_engine
@@ -11,16 +11,16 @@
namespace omath::unreal_engine namespace omath::unreal_engine
{ {
constexpr Vector3<float> k_abs_up = {0, 0, 1}; constexpr Vector3<double> k_abs_up = {0, 0, 1};
constexpr Vector3<float> k_abs_right = {0, 1, 0}; constexpr Vector3<double> k_abs_right = {0, 1, 0};
constexpr Vector3<float> k_abs_forward = {1, 0, 0}; constexpr Vector3<double> k_abs_forward = {1, 0, 0};
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>; using Mat4X4 = Mat<4, 4, double, MatStoreType::ROW_MAJOR>;
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>; using Mat3X3 = Mat<4, 4, double, MatStoreType::ROW_MAJOR>;
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>; using Mat1X3 = Mat<1, 3, double, MatStoreType::ROW_MAJOR>;
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>; using PitchAngle = Angle<double, -90., 90., AngleFlags::Clamped>;
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>; using YawAngle = Angle<double, -180., 180., AngleFlags::Normalized>;
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>; using RollAngle = Angle<double, -180., 180., AngleFlags::Normalized>;
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>; using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
} // namespace omath::unreal_engine } // namespace omath::unreal_engine
@@ -7,26 +7,90 @@
namespace omath::unreal_engine namespace omath::unreal_engine
{ {
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard("forward vector result should not be discarded")]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; constexpr Vector3<double> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> up_vector(const ViewAngles& angles) noexcept; }
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; [[nodiscard("right vector result should not be discarded")]]
constexpr Vector3<double> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; }
[[nodiscard]] [[nodiscard("up vector result should not be discarded")]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept; constexpr Vector3<double> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard("view matrix result should not be discarded")]]
constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
{
return mat_camera_view<double, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
[[nodiscard("rotation matrix result should not be discarded")]]
constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<double, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<double, MatStoreType::ROW_MAJOR>(-angles.pitch)
* mat_rotation_axis_x<double, MatStoreType::ROW_MAJOR>(-angles.roll);
}
[[nodiscard("origin result should not be discarded")]]
constexpr Vector3<double> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard("scale result should not be discarded")]]
constexpr Vector3<double> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard("rotation angles result should not be discarded")]]
constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(-angles.y),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(-angles.x),
};
}
[[nodiscard("perspective projection matrix result should not be discarded")]]
constexpr Mat4X4 calc_perspective_projection_matrix(
const double field_of_view, const double aspect_ratio, const double near_plane, const double far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_horizontal_fov<double, MatStoreType::ROW_MAJOR,
NDCDepthRange::ZERO_TO_ONE>(field_of_view, aspect_ratio,
near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_horizontal_fov<double, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units) constexpr FloatingType units_to_centimeters(const FloatingType& units)
{ {
return units; return units;
@@ -34,7 +98,7 @@ namespace omath::unreal_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units) constexpr FloatingType units_to_meters(const FloatingType& units)
{ {
return units / static_cast<FloatingType>(100); return units / static_cast<FloatingType>(100);
@@ -42,7 +106,7 @@ namespace omath::unreal_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units) constexpr FloatingType units_to_kilometers(const FloatingType& units)
{ {
return units_to_meters(units) / static_cast<FloatingType>(1000); return units_to_meters(units) / static_cast<FloatingType>(1000);
@@ -50,7 +114,7 @@ namespace omath::unreal_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters) constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{ {
return centimeters; return centimeters;
@@ -58,7 +122,7 @@ namespace omath::unreal_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters) constexpr FloatingType meters_to_units(const FloatingType& meters)
{ {
return meters * static_cast<FloatingType>(100); return meters * static_cast<FloatingType>(100);
@@ -66,7 +130,7 @@ namespace omath::unreal_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers) constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{ {
return meters_to_units(kilometers * static_cast<FloatingType>(1000)); return meters_to_units(kilometers * static_cast<FloatingType>(1000));
@@ -4,6 +4,7 @@
#pragma once #pragma once
#include "omath/engines/unreal_engine/formulas.hpp" #include "omath/engines/unreal_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::unreal_engine namespace omath::unreal_engine
@@ -11,14 +12,30 @@ namespace omath::unreal_engine
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("look-at angle result should not be discarded")]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<double>& cam_origin,
const Vector3<double>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
[[nodiscard]] return {PitchAngle::from_radians(internal::asin(direction.z)),
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
[[nodiscard]] }
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept; [[nodiscard("view matrix result should not be discarded")]]
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
{
return unreal_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const double near_plane,
const double far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::unreal_engine } // namespace omath::unreal_engine
@@ -10,7 +10,7 @@ namespace omath::unreal_engine
class MeshTrait final class MeshTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation) static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{ {
return unreal_engine::rotation_matrix(rotation); return unreal_engine::rotation_matrix(rotation);
@@ -12,67 +12,73 @@ namespace omath::unreal_engine
class PredEngineTrait final class PredEngineTrait final
{ {
public: public:
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile, [[nodiscard("projectile position result should not be discarded")]]
const float pitch, const float yaw, static Vector3<double> predict_projectile_position(const projectile_prediction::Projectile<double>& projectile,
const float time, const float gravity) noexcept const double pitch, const double yaw,
const double time, const double gravity) noexcept
{ {
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset; const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
const auto fwd_d = forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)});
auto current_pos = launch_pos auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw), + Vector3<double>{fwd_d.x, fwd_d.y, fwd_d.z}
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time; * projectile.m_launch_speed * time;
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f; current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5;
return current_pos; return current_pos;
} }
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target, [[nodiscard("target position result should not be discarded")]]
const float time, const float gravity) noexcept static Vector3<double> predict_target_position(const projectile_prediction::Target<double>& target,
const double time, const double gravity) noexcept
{ {
auto predicted = target.m_origin + target.m_velocity * time; auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne) if (target.m_is_airborne)
predicted.y -= gravity * (time * time) * 0.5f; predicted.y -= gravity * (time * time) * 0.5;
return predicted; return predicted;
} }
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept [[nodiscard("2d distance result should not be discarded")]]
static double calc_vector_2d_distance(const Vector3<double>& delta) noexcept
{ {
return std::sqrt(delta.x * delta.x + delta.z * delta.z); return std::sqrt(delta.x * delta.x + delta.z * delta.z);
} }
[[nodiscard]] [[nodiscard("height coordinate result should not be discarded")]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept static double get_vector_height_coordinate(const Vector3<double>& vec) noexcept
{ {
return vec.y; return vec.y;
} }
[[nodiscard]] [[nodiscard("viewpoint result should not be discarded")]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile, static Vector3<double> calc_viewpoint_from_angles(const projectile_prediction::Projectile<double>& projectile,
Vector3<float> predicted_target_position, Vector3<double> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept const std::optional<double> projectile_pitch) noexcept
{ {
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin); const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value())); const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height}; return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
} }
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be: // Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down // 89 look up, -89 look down
[[nodiscard]] [[nodiscard("pitch angle result should not be discarded")]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static double calc_direct_pitch_angle(const Vector3<double>& origin, const Vector3<double>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.z)); return angles::radians_to_degrees(std::asin(direction.z));
} }
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept [[nodiscard("yaw angle result should not be discarded")]]
static double calc_direct_yaw_angle(const Vector3<double>& origin, const Vector3<double>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::atan2(direction.y, direction.x)); return angles::radians_to_degrees(std::atan2(direction.y, direction.x));
}; }
}; };
} // namespace omath::unreal_engine } // namespace omath::unreal_engine
+214
View File
@@ -0,0 +1,214 @@
#pragma once
#ifdef OMATH_ENABLE_HOOKING
#include <cstdint>
#include <functional>
#include <memory>
#include <optional>
#include <shared_mutex>
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <Windows.h>
#include <d3d12.h>
#include <d3d9.h>
#include <dxgi.h>
#endif // _WIN32
#ifdef __linux__
#include <GL/glx.h>
#endif // __linux__
#include <safetyhook.hpp>
namespace omath::hooks
{
class HooksManager final
{
HooksManager() = default;
public:
#ifdef _WIN32
// IDXGISwapChain callbacks — shared between DX11 and DX12 (same interface, same signature).
using present_callback = std::function<void(IDXGISwapChain*, UINT, UINT)>;
using resize_buffers_callback = std::function<void(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT)>;
using execute_command_lists_callback =
std::function<void(ID3D12CommandQueue*, UINT, ID3D12CommandList* const*)>;
// IDirect3DDevice9 callbacks — DX9 only.
using dx9_present_callback =
std::function<void(IDirect3DDevice9*, const RECT*, const RECT*, HWND, const RGNDATA*)>;
using dx9_reset_callback = std::function<void(IDirect3DDevice9*, D3DPRESENT_PARAMETERS*)>;
using dx9_end_scene_callback = std::function<void(IDirect3DDevice9*)>;
// OpenGL callback — Windows. Fires before the hooked buffer swap function calls the original.
using opengl_swap_buffers_callback = std::function<void(HDC)>;
// Return nullopt to pass the message to the original WndProc; return a value to intercept it.
using wnd_proc_callback = std::function<std::optional<LRESULT>(HWND, UINT, WPARAM, LPARAM)>;
#endif // _WIN32
#ifdef __linux__
// OpenGL/GLX callback — Linux. Fires before glXSwapBuffers calls the original.
using opengl_swap_buffers_callback = std::function<void(Display*, GLXDrawable)>;
#endif // __linux__
template<typename Callback>
using callback_ptr = std::shared_ptr<const Callback>;
[[nodiscard]] static HooksManager& get();
HooksManager(const HooksManager&) = delete;
HooksManager& operator=(const HooksManager&) = delete;
~HooksManager();
#ifdef _WIN32
[[nodiscard]] bool hook_dx9();
void unhook_dx9();
void set_on_dx9_present(dx9_present_callback callback);
void set_on_dx9_reset(dx9_reset_callback callback);
void set_on_dx9_end_scene(dx9_end_scene_callback callback);
[[nodiscard]] bool hook_dx11();
void unhook_dx11();
[[nodiscard]] bool hook_dx12();
void unhook_dx12();
#endif // _WIN32
[[nodiscard]] bool hook_opengl();
void unhook_opengl();
void set_on_opengl_swap_buffers(opengl_swap_buffers_callback callback);
#ifdef _WIN32
// Present and ResizeBuffers callbacks fire for whichever of DX11/DX12 is hooked.
void set_on_present(present_callback callback);
void set_on_resize_buffers(resize_buffers_callback callback);
void set_on_execute_command_lists(execute_command_lists_callback callback);
[[nodiscard]] bool hook_wnd_proc(HWND hwnd);
void unhook_wnd_proc();
void set_on_wnd_proc(wnd_proc_callback callback);
#endif // _WIN32
private:
#ifdef _WIN32
[[nodiscard]]
static HRESULT __stdcall dx9_present_detour(IDirect3DDevice9* p_device, const RECT* p_source_rect,
const RECT* p_dest_rect, HWND h_dest_window_override,
const RGNDATA* p_dirty_region);
[[nodiscard]]
static HRESULT __stdcall dx9_reset_detour(IDirect3DDevice9* p_device,
D3DPRESENT_PARAMETERS* p_presentation_parameters);
[[nodiscard]]
static HRESULT __stdcall dx9_end_scene_detour(IDirect3DDevice9* p_device);
[[nodiscard]]
static HRESULT __stdcall dx11_present_detour(IDXGISwapChain* p_swap_chain, UINT sync_interval, UINT flags);
[[nodiscard]]
static HRESULT __stdcall dx11_resize_buffers_detour(IDXGISwapChain* p_swap_chain, UINT buffer_count, UINT width,
UINT height, DXGI_FORMAT new_format, UINT swap_chain_flags);
[[nodiscard]]
static HRESULT __stdcall dx12_present_detour(IDXGISwapChain* p_swap_chain, UINT sync_interval, UINT flags);
[[nodiscard]]
static HRESULT __stdcall dx12_resize_buffers_detour(IDXGISwapChain* p_swap_chain, UINT buffer_count, UINT width,
UINT height, DXGI_FORMAT new_format, UINT swap_chain_flags);
static void __stdcall dx12_execute_command_lists_detour(ID3D12CommandQueue* p_command_queue,
UINT num_command_lists,
ID3D12CommandList* const* pp_command_lists);
[[nodiscard]]
static BOOL __stdcall opengl_wgl_swap_buffers_detour(HDC hdc);
[[nodiscard]]
static BOOL __stdcall opengl_swap_buffers_detour(HDC hdc);
[[nodiscard]]
static LRESULT __stdcall wnd_proc_detour(HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param);
#endif // _WIN32
#ifdef __linux__
static void opengl_glx_swap_buffers_detour(Display* display, GLXDrawable drawable);
#endif // __linux__
mutable std::shared_mutex m_hook_state_mutex;
#ifdef _WIN32
mutable std::shared_mutex m_dx9_present_mutex;
mutable std::shared_mutex m_dx9_reset_mutex;
mutable std::shared_mutex m_dx9_end_scene_mutex;
mutable std::shared_mutex m_present_mutex;
mutable std::shared_mutex m_resize_buffers_mutex;
mutable std::shared_mutex m_execute_command_lists_mutex;
mutable std::shared_mutex m_wnd_proc_mutex;
#endif // _WIN32
mutable std::shared_mutex m_opengl_swap_buffers_mutex;
#ifdef _WIN32
bool m_is_dx9_hooked = false;
bool m_is_dx11_hooked = false;
bool m_is_dx12_hooked = false;
bool m_is_wnd_proc_hooked = false;
HWND m_hooked_hwnd = nullptr;
WNDPROC m_original_wndproc = nullptr;
safetyhook::InlineHook m_dx9_present_hook;
safetyhook::InlineHook m_dx9_reset_hook;
safetyhook::InlineHook m_dx9_end_scene_hook;
safetyhook::InlineHook m_dx11_present_hook;
safetyhook::InlineHook m_dx11_resize_buffers_hook;
safetyhook::InlineHook m_dx12_present_hook;
safetyhook::InlineHook m_dx12_resize_buffers_hook;
safetyhook::InlineHook m_dx12_execute_command_lists_hook;
safetyhook::InlineHook m_opengl_wgl_swap_buffers_hook;
safetyhook::InlineHook m_opengl_swap_buffers_hook;
#endif // _WIN32
#ifdef __linux__
safetyhook::InlineHook m_opengl_glx_swap_buffers_hook;
#endif // __linux__
bool m_is_opengl_hooked = false;
#ifdef _WIN32
callback_ptr<dx9_present_callback> m_dx9_present_cb;
callback_ptr<dx9_reset_callback> m_dx9_reset_cb;
callback_ptr<dx9_end_scene_callback> m_dx9_end_scene_cb;
callback_ptr<present_callback> m_present_cb;
callback_ptr<resize_buffers_callback> m_resize_buffers_cb;
callback_ptr<execute_command_lists_callback> m_execute_command_lists_cb;
callback_ptr<wnd_proc_callback> m_wnd_proc_cb;
#endif // _WIN32
callback_ptr<opengl_swap_buffers_callback> m_opengl_swap_buffers_cb;
};
} // namespace omath::hooks
#else // !OMATH_ENABLE_HOOKING
namespace omath::hooks
{
class HooksManager final
{
HooksManager() = default;
public:
[[nodiscard]] static HooksManager& get();
HooksManager(const HooksManager&) = delete;
~HooksManager();
};
} // namespace omath::hooks
#endif
+2 -1
View File
@@ -9,9 +9,10 @@ namespace omath::hud
class CanvasBox final class CanvasBox final
{ {
public: public:
CanvasBox() = default;
CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f); CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f);
[[nodiscard]] [[nodiscard("You have to use array")]]
std::array<Vector2<float>, 4> as_array() const; std::array<Vector2<float>, 4> as_array() const;
Vector2<float> top_left_corner; Vector2<float> top_left_corner;
+120 -31
View File
@@ -5,41 +5,57 @@
#include "canvas_box.hpp" #include "canvas_box.hpp"
#include "entity_overlay_widgets.hpp" #include "entity_overlay_widgets.hpp"
#include "hud_renderer_interface.hpp" #include "hud_renderer_interface.hpp"
#include "omath/3d_primitives/aabb.hpp"
#include "omath/linear_algebra/vector2.hpp" #include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp" #include "omath/utility/color.hpp"
#include <expected>
#include <memory> #include <memory>
#include <string_view> #include <string_view>
#include <type_traits>
namespace omath::hud namespace omath::hud
{ {
enum class EntityOverlayError
{
NO_PROJECTED_VERTEX,
CENTER_PROJECTION_FAILED,
};
class EntityOverlay final class EntityOverlay final
{ {
public: public:
EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom, EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom, float aspect,
const std::shared_ptr<HudRendererInterface>& renderer); const std::shared_ptr<HudRendererInterface>& renderer);
// ── Boxes ──────────────────────────────────────────────────────── // ── Boxes ────────────────────────────────────────────────────────
EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f}, EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
float thickness = 1.f); const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f}, float thickness = 1.f);
EntityOverlay& add_2d_box(const Color& box_color, const Gradient& fill_gradient,
const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f}, float thickness = 1.f);
EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f}, EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f},
float corner_ratio_len = 0.2f, float thickness = 1.f); float corner_ratio_len = 0.2f, float thickness = 1.f);
EntityOverlay& add_dashed_box(const Color& color, float dash_len = 8.f, float gap_len = 5.f, EntityOverlay& add_dashed_box(const Color& color, float dash_len = 8.f, float gap_len = 5.f,
float thickness = 1.f); float thickness = 1.f);
// ── Bars ───────────────────────────────────────────────────────── // ── Bars ─────────────────────────────────────────────────────────
EntityOverlay& add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width, EntityOverlay& add_right_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
float ratio, float offset = 5.f); float width, float ratio, float offset = 5.f,
const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width, EntityOverlay& add_left_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
float ratio, float offset = 5.f); float width, float ratio, float offset = 5.f,
const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color, float height, EntityOverlay& add_top_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
float ratio, float offset = 5.f); float height, float ratio, float offset = 5.f,
const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color, EntityOverlay& add_bottom_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
float height, float ratio, float offset = 5.f); float height, float ratio, float offset = 5.f,
const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color, EntityOverlay& add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float width, float ratio, float dash_len, float gap_len, float width, float ratio, float dash_len, float gap_len,
@@ -56,46 +72,58 @@ namespace omath::hud
float offset = 5.f); float offset = 5.f);
// ── Labels ─────────────────────────────────────────────────────── // ── Labels ───────────────────────────────────────────────────────
EntityOverlay& add_right_label(const Color& color, float offset, bool outlined, const std::string_view& text); EntityOverlay& add_right_label(const widget::Paint& color, float offset, widget::Outlined outlined,
const std::string_view& text,
const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_left_label(const Color& color, float offset, bool outlined, const std::string_view& text); EntityOverlay& add_left_label(const widget::Paint& color, float offset, widget::Outlined outlined,
const std::string_view& text,
const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_top_label(const Color& color, float offset, bool outlined, std::string_view text); EntityOverlay& add_top_label(const widget::Paint& color, float offset, widget::Outlined outlined,
std::string_view text, const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_bottom_label(const Color& color, float offset, bool outlined, std::string_view text); EntityOverlay& add_bottom_label(const widget::Paint& color, float offset, widget::Outlined outlined,
std::string_view text, const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_centered_top_label(const Color& color, float offset, bool outlined, EntityOverlay& add_centered_top_label(const widget::Paint& color, float offset, widget::Outlined outlined,
const std::string_view& text); const std::string_view& text,
const std::optional<widget::Glow>& glow = std::nullopt);
EntityOverlay& add_centered_bottom_label(const Color& color, float offset, bool outlined, EntityOverlay& add_centered_bottom_label(const widget::Paint& color, float offset, widget::Outlined outlined,
const std::string_view& text); const std::string_view& text,
const std::optional<widget::Glow>& glow = std::nullopt);
template<typename... Args> template<typename... Args>
EntityOverlay& add_right_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt, requires(sizeof...(Args) > 0)
Args&&... args) EntityOverlay& add_right_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
std::format_string<Args...> fmt, Args&&... args)
{ {
return add_right_label(color, offset, outlined, return add_right_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))}); std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
} }
template<typename... Args> template<typename... Args>
EntityOverlay& add_left_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt, requires(sizeof...(Args) > 0)
Args&&... args) EntityOverlay& add_left_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
std::format_string<Args...> fmt, Args&&... args)
{ {
return add_left_label(color, offset, outlined, return add_left_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))}); std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
} }
template<typename... Args> template<typename... Args>
EntityOverlay& add_top_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt, requires(sizeof...(Args) > 0)
Args&&... args) EntityOverlay& add_top_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
std::format_string<Args...> fmt, Args&&... args)
{ {
return add_top_label(color, offset, outlined, return add_top_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))}); std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
} }
template<typename... Args> template<typename... Args>
EntityOverlay& add_bottom_label(const Color& color, const float offset, const bool outlined, requires(sizeof...(Args) > 0)
EntityOverlay& add_bottom_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
std::format_string<Args...> fmt, Args&&... args) std::format_string<Args...> fmt, Args&&... args)
{ {
return add_bottom_label(color, offset, outlined, return add_bottom_label(color, offset, outlined,
@@ -103,16 +131,20 @@ namespace omath::hud
} }
template<typename... Args> template<typename... Args>
EntityOverlay& add_centered_top_label(const Color& color, const float offset, const bool outlined, requires(sizeof...(Args) > 0)
std::format_string<Args...> fmt, Args&&... args) EntityOverlay& add_centered_top_label(const widget::Paint& color, const float offset,
const widget::Outlined outlined, std::format_string<Args...> fmt,
Args&&... args)
{ {
return add_centered_top_label(color, offset, outlined, return add_centered_top_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))}); std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
} }
template<typename... Args> template<typename... Args>
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset, const bool outlined, requires(sizeof...(Args) > 0)
std::format_string<Args...> fmt, Args&&... args) EntityOverlay& add_centered_bottom_label(const widget::Paint& color, const float offset,
const widget::Outlined outlined, std::format_string<Args...> fmt,
Args&&... args)
{ {
return add_centered_bottom_label(color, offset, outlined, return add_centered_bottom_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))}); std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
@@ -152,6 +184,7 @@ namespace omath::hud
EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width); EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f); EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
EntityOverlay& add_skeleton(std::span<const widget::Bone> bones, const Color& color, float thickness = 1.f);
// ── Declarative interface ───────────────────────────────────────── // ── Declarative interface ─────────────────────────────────────────
/// Pass any combination of widget:: descriptor structs (and std::optional<W> /// Pass any combination of widget:: descriptor structs (and std::optional<W>
@@ -163,6 +196,49 @@ namespace omath::hud
return *this; return *this;
} }
template<class Camera, class Aabb>
[[nodiscard]]
static std::expected<EntityOverlay, EntityOverlayError>
from_aabb(const Camera& camera, const Aabb& aabb, const float aspect,
const std::shared_ptr<HudRendererInterface>& renderer)
{
using ProjectedVector = std::invoke_result_t<decltype(&Aabb::center), const Aabb&>;
ProjectedVector top;
ProjectedVector bottom;
bool has_projected_vertex = false;
for (const auto& vertex : aabb.vertices())
{
if (auto projected = camera.world_to_screen_unclipped(vertex))
{
if (!has_projected_vertex)
{
top = *projected;
bottom = *projected;
has_projected_vertex = true;
continue;
}
if (projected->y < top.y)
top = *projected;
if (projected->y > bottom.y)
bottom = *projected;
}
}
if (!has_projected_vertex)
return std::unexpected(EntityOverlayError::NO_PROJECTED_VERTEX);
auto center = camera.world_to_screen_unclipped(aabb.center());
if (!center)
return std::unexpected(EntityOverlayError::CENTER_PROJECTION_FAILED);
const auto center_x = static_cast<float>(center->x);
return EntityOverlay{
{center_x, static_cast<float>(top.y)}, {center_x, static_cast<float>(bottom.y)}, aspect, renderer};
}
private: private:
// optional<W> dispatch — enables when() conditional widgets // optional<W> dispatch — enables when() conditional widgets
template<typename W> template<typename W>
@@ -173,6 +249,7 @@ namespace omath::hud
} }
void dispatch(const widget::Box& box); void dispatch(const widget::Box& box);
void dispatch(const widget::CanvasGlow& canvas_glow);
void dispatch(const widget::CorneredBox& cornered_box); void dispatch(const widget::CorneredBox& cornered_box);
void dispatch(const widget::DashedBox& dashed_box); void dispatch(const widget::DashedBox& dashed_box);
void dispatch(const widget::RightSide& right_side); void dispatch(const widget::RightSide& right_side);
@@ -185,7 +262,19 @@ namespace omath::hud
void dispatch(const widget::AimDot& aim_dot); void dispatch(const widget::AimDot& aim_dot);
void dispatch(const widget::ProjectileAim& proj_widget); void dispatch(const widget::ProjectileAim& proj_widget);
void draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring); void draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring);
void draw_outlined_text(const Vector2<float>& position, const Color& color, const std::string_view& text); void draw_label(const Vector2<float>& position, const widget::Paint& paint, widget::Outlined outlined,
const std::string_view& text, const std::optional<widget::Glow>& glow);
void draw_glow_polyline(const std::span<const Vector2<float>>& points, const widget::Glow& glow,
float thickness) const;
void draw_glow_line(const Vector2<float>& from, const Vector2<float>& to, const widget::Glow& glow,
float thickness) const;
void draw_glow_rectangle(const Vector2<float>& min, const Vector2<float>& max,
const std::optional<widget::Glow>& glow) const;
void draw_canvas_glow(const widget::CanvasGlow& canvas_glow) const;
void draw_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
const widget::Paint& paint) const;
[[nodiscard]]
static widget::Paint resolve_bar_paint(const widget::BarPaint& paint, float ratio, bool vertical);
void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len, void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
float gap_len, float thickness) const; float gap_len, float thickness) const;
void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir, void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
+99 -7
View File
@@ -2,16 +2,57 @@
// Created by orange on 15.03.2026. // Created by orange on 15.03.2026.
// //
#pragma once #pragma once
#include "gradient.hpp"
#include "omath/linear_algebra/vector2.hpp" #include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp" #include "omath/utility/color.hpp"
#include <any> #include <any>
#include <array>
#include <initializer_list> #include <initializer_list>
#include <optional> #include <optional>
#include <span>
#include <string_view> #include <string_view>
#include <type_traits>
#include <variant> #include <variant>
#include <vector>
namespace omath::hud::widget namespace omath::hud::widget
{ {
struct Paint : std::variant<Color, Gradient>
{
using std::variant<Color, Gradient>::variant;
constexpr Paint(const float red, const float green, const float blue, const float alpha)
: std::variant<Color, Gradient>(Color{red, green, blue, alpha})
{
}
};
struct BarGradient
{
Color empty_color;
Color full_color;
};
struct BarPaint : std::variant<Color, Gradient, BarGradient>
{
using std::variant<Color, Gradient, BarGradient>::variant;
constexpr BarPaint(const float red, const float green, const float blue, const float alpha)
: std::variant<Color, Gradient, BarGradient>(Color{red, green, blue, alpha})
{
}
BarPaint(const Paint& paint)
{
std::visit(
[this](const auto& value)
{
this->template emplace<std::decay_t<decltype(value)>>(value);
},
paint);
}
};
// ── Overloaded helper for std::visit ────────────────────────────────────── // ── Overloaded helper for std::visit ──────────────────────────────────────
template<typename... Ts> template<typename... Ts>
struct Overloaded : Ts... struct Overloaded : Ts...
@@ -21,20 +62,43 @@ namespace omath::hud::widget
template<typename... Ts> template<typename... Ts>
Overloaded(Ts...) -> Overloaded<Ts...>; Overloaded(Ts...) -> Overloaded<Ts...>;
struct Glow
{
Color color;
float radius = 4.f;
float intensity = 1.f;
};
struct CanvasGlow
{
Glow glow;
int layers = 64;
float rounding = 20.f;
};
// ── Standalone widgets ──────────────────────────────────────────────────── // ── Standalone widgets ────────────────────────────────────────────────────
struct Box struct Box
{ {
Color color; Color color;
Color fill{0.f, 0.f, 0.f, 0.f}; Paint fill{Color{0.f, 0.f, 0.f, 0.f}};
Color outline{0.f, 0.f, 0.f, 0.f};
float thickness = 1.f; float thickness = 1.f;
std::optional<Glow> glow = std::nullopt;
}; };
enum class Outlined
{
Off,
On,
};
struct CorneredBox struct CorneredBox
{ {
Color color; Color color;
Color fill{0.f, 0.f, 0.f, 0.f}; Color fill{0.f, 0.f, 0.f, 0.f};
Color outline{0.f, 0.f, 0.f, 0.f};
float corner_ratio = 0.2f; float corner_ratio = 0.2f;
float thickness = 1.f; float thickness = 1.f;
std::optional<Glow> glow = std::nullopt;
}; };
struct DashedBox struct DashedBox
@@ -45,10 +109,37 @@ namespace omath::hud::widget
float thickness = 1.f; float thickness = 1.f;
}; };
struct Bone
{
Vector2<float> start;
Vector2<float> end;
};
struct Skeleton struct Skeleton
{ {
std::vector<Bone> bones;
Color color; Color color;
float thickness = 1.f; float thickness = 1.f;
Skeleton(const Color& color, const float thickness = 1.f): color(color), thickness(thickness)
{
}
Skeleton(const std::span<const Bone> bones, const Color& color, const float thickness = 1.f)
: bones(bones.begin(), bones.end()), color(color), thickness(thickness)
{
}
Skeleton(const std::initializer_list<Bone> bones, const Color& color, const float thickness = 1.f)
: bones(bones), color(color), thickness(thickness)
{
}
template<std::size_t Size>
Skeleton(const std::array<Bone, Size>& bones, const Color& color, const float thickness = 1.f)
: Skeleton(std::span<const Bone>{bones}, color, thickness)
{
}
}; };
struct SnapLine struct SnapLine
{ {
@@ -85,18 +176,18 @@ namespace omath::hud::widget
Figure figure = Figure::SQUARE; Figure figure = Figure::SQUARE;
}; };
// ── Side-agnostic widgets (used inside XxxSide containers) ──────────────── // ── Side-agnostic widgets (used inside XxxSide containers) ────────────────
/// A filled bar. `size` is width for left/right sides, height for top/bottom. /// A filled bar. `size` is width for left/right sides, height for top/bottom.
struct Bar struct Bar
{ {
Color color; BarPaint color;
Color outline; Color outline;
Color bg; Color bg;
float size; float size;
float ratio; float ratio;
float offset = 5.f; float offset = 5.f;
std::optional<Glow> glow = std::nullopt;
}; };
/// A dashed bar. Same field semantics as Bar plus dash parameters. /// A dashed bar. Same field semantics as Bar plus dash parameters.
@@ -114,10 +205,11 @@ namespace omath::hud::widget
struct Label struct Label
{ {
Color color; Paint color;
float offset; float offset;
bool outlined; Outlined outlined;
std::string_view text; std::string_view text;
std::optional<Glow> glow = std::nullopt;
}; };
/// Wraps a Label to request horizontal centering (only applied in TopSide / BottomSide). /// Wraps a Label to request horizontal centering (only applied in TopSide / BottomSide).
@@ -165,8 +257,8 @@ namespace omath::hud::widget
struct None struct None
{ {
}; ///< No-op placeholder — used by widget::when for disabled elements. }; ///< No-op placeholder — used by widget::when for disabled elements.
using SideWidget = using SideWidget = std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal,
std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal, ProgressRing, Icon>; ProgressRing, Icon>;
// ── Side containers ─────────────────────────────────────────────────────── // ── Side containers ───────────────────────────────────────────────────────
// Storing std::initializer_list<SideWidget> is safe here: the backing array // Storing std::initializer_list<SideWidget> is safe here: the backing array
+23
View File
@@ -0,0 +1,23 @@
#pragma once
#include "omath/utility/color.hpp"
namespace omath::hud
{
enum class GradientDirection
{
RightToLeft,
LeftToRight,
};
struct Gradient
{
Color top_left;
Color top_right;
Color bottom_right;
Color bottom_left;
bool animated = false;
float animation_speed = 4.f;
float animation_spread = 0.7f;
GradientDirection direction = GradientDirection::RightToLeft;
};
} // namespace omath::hud
@@ -2,6 +2,7 @@
// Created by orange on 13.03.2026. // Created by orange on 13.03.2026.
// //
#pragma once #pragma once
#include "gradient.hpp"
#include "omath/linear_algebra/vector2.hpp" #include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp" #include "omath/utility/color.hpp"
#include <any> #include <any>
@@ -19,12 +20,24 @@ namespace omath::hud
virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
float thickness) = 0; float thickness) = 0;
virtual void add_polyline_clipped(const std::span<const Vector2<float>>& vertexes, const Vector2<float>&,
const Vector2<float>&, const Color& color, float thickness)
{
add_polyline(vertexes, color, thickness);
}
virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) = 0; virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) = 0;
virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0; virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
virtual void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0; virtual void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
virtual void add_gradient_rectangle(const Vector2<float>& min, const Vector2<float>& max,
const Gradient& gradient)
{
add_filled_rectangle(min, max, gradient.top_left);
}
virtual void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness, virtual void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
int segments = 0) = 0; int segments = 0) = 0;
@@ -41,6 +54,12 @@ namespace omath::hud
virtual void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) = 0; virtual void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) = 0;
virtual void add_gradient_text(const Vector2<float>& position, const Gradient& gradient,
const std::string_view& text)
{
add_text(position, gradient.top_left, text);
}
[[nodiscard]] [[nodiscard]]
virtual Vector2<float> calc_text_size(const std::string_view& text) = 0; virtual Vector2<float> calc_text_size(const std::string_view& text) = 0;
}; };
@@ -13,10 +13,15 @@ namespace omath::hud
~ImguiHudRenderer() override; ~ImguiHudRenderer() override;
void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color, void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
float thickness) override; float thickness) override;
void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) override; void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
float thickness) override;
void add_polyline_clipped(const std::span<const Vector2<float>>& vertexes, const Vector2<float>& clip_min,
const Vector2<float>& clip_max, const Color& color, float thickness) override;
void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override; void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override;
void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override; void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override; void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
void add_gradient_rectangle(const Vector2<float>& min, const Vector2<float>& max,
const Gradient& gradient) override;
void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness, void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
int segments = 0) override; int segments = 0) override;
void add_filled_circle(const Vector2<float>& center, float radius, const Color& color, void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
@@ -26,8 +31,10 @@ namespace omath::hud
void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max, void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override; const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override; void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
void add_gradient_text(const Vector2<float>& position, const Gradient& gradient,
const std::string_view& text) override;
[[nodiscard]] [[nodiscard]]
virtual Vector2<float> calc_text_size(const std::string_view& text) override; Vector2<float> calc_text_size(const std::string_view& text) override;
}; };
} // namespace omath::hud } // namespace omath::hud
#endif // OMATH_IMGUI_INTEGRATION #endif // OMATH_IMGUI_INTEGRATION
+707
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@@ -0,0 +1,707 @@
//
// Created by orange on 6/11/2026.
//
#pragma once
#include <bit>
#include <cmath>
#include <cstdint>
#include <limits>
#include <numbers>
#include <type_traits>
namespace omath::internal
{
// Embedded subset of GCE-Math 1.18.0.
//
// Original project:
// GCE-Math: A C++ generalized constant expression-based math library
// Copyright 2016-2024 Keith O'Hara
// Licensed under the Apache License, Version 2.0.
namespace math_detail
{
using uint_t = unsigned int;
using llint_t = long long int;
using ullint_t = unsigned long long int;
template<class Type>
using limits = std::numeric_limits<Type>;
template<class Type>
constexpr Type pi = std::numbers::pi_v<Type>;
template<class Type>
constexpr Type half_pi = std::numbers::pi_v<Type> / static_cast<Type>(2);
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type abs(const Type value) noexcept
{
return value == Type{0} ? Type{0} : value < Type{0} ? -value : value;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr int sgn(const Type value) noexcept
{
return value > Type{0} ? 1 : value < Type{0} ? -1 : 0;
}
[[nodiscard]]
constexpr bool is_odd(const llint_t value) noexcept
{
return (value & 1U) != 0;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool is_nan(const Type value) noexcept
{
return value != value;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool is_neginf(const Type value) noexcept
{
return value == -limits<Type>::infinity();
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool is_posinf(const Type value) noexcept
{
return value == limits<Type>::infinity();
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool is_inf(const Type value) noexcept
{
return is_neginf(value) || is_posinf(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool is_finite(const Type value) noexcept
{
return !is_nan(value) && !is_inf(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool any_nan(const Type x, const Type y) noexcept
{
return is_nan(x) || is_nan(y);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool any_inf(const Type x, const Type y) noexcept
{
return is_inf(x) || is_inf(y);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool all_finite(const Type x, const Type y) noexcept
{
return is_finite(x) && is_finite(y);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool signbit(const Type value) noexcept
{
if constexpr (std::is_same_v<Type, float>)
return (std::bit_cast<std::uint32_t>(value) & 0x80000000U) != 0;
else if constexpr (std::is_same_v<Type, double>)
return (std::bit_cast<std::uint64_t>(value) & 0x8000000000000000ULL) != 0;
else
return value < Type{0};
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool neg_zero(const Type value) noexcept
{
return value == Type{0} && signbit(value);
}
template<class Type, class ExpType>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type pow_integral_compute(const Type base, const ExpType exp_term) noexcept;
template<class Type, class ExpType>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type pow_integral_compute_recur(const Type base, const Type value, const ExpType exp_term) noexcept
{
return exp_term > ExpType{1}
? is_odd(static_cast<llint_t>(exp_term))
? pow_integral_compute_recur(base * base, value * base, exp_term / ExpType{2})
: pow_integral_compute_recur(base * base, value, exp_term / ExpType{2})
: exp_term == ExpType{1} ? value * base
: value;
}
template<class Type, class ExpType>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type pow_integral_sgn_check(const Type base, const ExpType exp_term) noexcept
{
if constexpr (std::is_signed_v<ExpType>)
return exp_term < ExpType{0} ? Type{1} / pow_integral_compute(base, -exp_term)
: pow_integral_compute_recur(base, Type{1}, exp_term);
else
return pow_integral_compute_recur(base, Type{1}, exp_term);
}
template<class Type, class ExpType>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type pow_integral_compute(const Type base, const ExpType exp_term) noexcept
{
return exp_term == ExpType{3} ? base * base * base
: exp_term == ExpType{2} ? base * base
: exp_term == ExpType{1} ? base
: exp_term == ExpType{0} ? Type{1}
: exp_term == limits<ExpType>::min() ? Type{0}
: exp_term == limits<ExpType>::max() ? limits<Type>::infinity()
: pow_integral_sgn_check(base, exp_term);
}
template<class Type, class ExpType>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type pow_integral(const Type base, const ExpType exp_term) noexcept
{
return pow_integral_compute(base, exp_term);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sqrt_recur(const Type x, const Type xn, const int count) noexcept
{
return abs(xn - x / xn) / (Type{1} + xn) < limits<Type>::min() ? xn
: count < 100 ? sqrt_recur(x, Type{0.5} * (xn + x / xn), count + 1)
: xn;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sqrt_simplify(const Type x, const Type m_val) noexcept
{
return x > Type{1e+08} ? sqrt_simplify(x / Type{1e+08}, Type{1e+04} * m_val)
: x > Type{1e+06} ? sqrt_simplify(x / Type{1e+06}, Type{1e+03} * m_val)
: x > Type{1e+04} ? sqrt_simplify(x / Type{1e+04}, Type{1e+02} * m_val)
: x > Type{100} ? sqrt_simplify(x / Type{100}, Type{10} * m_val)
: x > Type{4} ? sqrt_simplify(x / Type{4}, Type{2} * m_val)
: m_val * sqrt_recur(x, x / Type{2}, 0);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sqrt(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: x < Type{0} ? limits<Type>::quiet_NaN()
: is_posinf(x) ? x
: limits<Type>::min() > abs(x) ? Type{0}
: limits<Type>::min() > abs(Type{1} - x) ? x
: sqrt_simplify(x, Type{1});
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type floor_int(const Type x, const Type x_whole) noexcept
{
return x_whole - static_cast<Type>((x < Type{0}) && (x < x_whole));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type floor_check_internal(const Type x) noexcept
{
if constexpr (std::is_same_v<Type, float>)
return abs(x) >= 8388608.f ? x : floor_int(x, static_cast<float>(static_cast<int>(x)));
else if constexpr (std::is_same_v<Type, double>)
return abs(x) >= 4503599627370496. ? x : floor_int(x, static_cast<double>(static_cast<llint_t>(x)));
else
return abs(x) >= 9223372036854775808.l
? x
: static_cast<long double>(static_cast<ullint_t>(abs(x))) * sgn(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type floor(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: !is_finite(x) ? x
: limits<Type>::min() > abs(x) ? x
: floor_check_internal(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type trunc_int(const Type x) noexcept
{
return static_cast<Type>(static_cast<llint_t>(x));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type trunc_check_internal(const Type x) noexcept
{
if constexpr (std::is_same_v<Type, float>)
return abs(x) >= 8388608.f ? x : trunc_int(x);
else if constexpr (std::is_same_v<Type, double>)
return abs(x) >= 4503599627370496. ? x : trunc_int(x);
else
return abs(x) >= 9223372036854775808.l
? x
: static_cast<long double>(static_cast<ullint_t>(abs(x))) * sgn(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type trunc(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: !is_finite(x) ? x
: limits<Type>::min() > abs(x) ? x
: trunc_check_internal(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type fmod(const Type x, const Type y) noexcept
{
return any_nan(x, y) || !all_finite(x, y) || limits<Type>::min() > abs(y) ? limits<Type>::quiet_NaN()
: x - trunc(x / y) * y;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan_series_exp_long(const Type z) noexcept
{
return -Type{1} / z
+ (z / Type{3}
+ (pow_integral(z, 3) / Type{45}
+ (Type{2} * pow_integral(z, 5) / Type{945} + pow_integral(z, 7) / Type{4725})));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan_series_exp(const Type x) noexcept
{
return limits<Type>::min() > abs(x - half_pi<Type>) ? Type{1.633124e+16}
: tan_series_exp_long(x - half_pi<Type>);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan_cf_recur(const Type xx, const int max_depth) noexcept
{
Type result = static_cast<Type>(2 * max_depth - 1);
for (int depth = max_depth - 1; depth >= 1; --depth)
result = static_cast<Type>(2 * depth - 1) - xx / result;
return result;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan_cf_main(const Type x) noexcept
{
return x > Type{1.55} && x < Type{1.60} ? tan_series_exp(x)
: x > Type{1.4} ? x / tan_cf_recur(x * x, 45)
: x > Type{1} ? x / tan_cf_recur(x * x, 35)
: x / tan_cf_recur(x * x, 25);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan_begin(const Type x, const int count = 0) noexcept
{
return x > pi<Type> ? count > 1 ? limits<Type>::quiet_NaN()
: tan_begin(x - pi<Type> * floor(x / pi<Type>), count + 1)
: tan_cf_main(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x) ? Type{0}
: x < Type{0} ? -tan_begin(-x)
: tan_begin(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sin(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x) ? Type{0}
: limits<Type>::min() > abs(x - half_pi<Type>) ? Type{1}
: limits<Type>::min() > abs(x + half_pi<Type>) ? -Type{1}
: limits<Type>::min() > abs(x - pi<Type>) ? Type{0}
: limits<Type>::min() > abs(x + pi<Type>)
? -Type{0}
: (Type{2} * tan(x / Type{2})) / (Type{1} + tan(x / Type{2}) * tan(x / Type{2}));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type cos(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x) ? Type{1}
: limits<Type>::min() > abs(x - half_pi<Type>) ? Type{0}
: limits<Type>::min() > abs(x + half_pi<Type>) ? Type{0}
: limits<Type>::min() > abs(x - pi<Type>) ? -Type{1}
: limits<Type>::min() > abs(x + pi<Type>)
? -Type{1}
: (Type{1} - tan(x / Type{2}) * tan(x / Type{2}))
/ (Type{1} + tan(x / Type{2}) * tan(x / Type{2}));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_series_order_calc(const Type xx, const Type x_pow, const uint_t order) noexcept
{
return Type{1} / (static_cast<Type>((order - 1) * 4 - 1) * x_pow)
- Type{1} / (static_cast<Type>((order - 1) * 4 + 1) * x_pow * xx);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_series_order(const Type x, const uint_t order_begin, const uint_t max_order) noexcept
{
if (max_order == 1)
return half_pi<Type> - Type{1} / x;
const Type xx = x * x;
Type result = atan_series_order_calc(xx, pow_integral(x, 4 * max_order - 5), max_order);
auto depth = max_order - 1;
while (depth > order_begin)
{
result += atan_series_order_calc(xx, pow_integral(x, 4 * depth - 5), depth);
--depth;
}
return result + half_pi<Type> - Type{1} / x;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_series_main(const Type x) noexcept
{
return x < Type{3} ? atan_series_order(x, 1U, 10U)
: x < Type{4} ? atan_series_order(x, 1U, 9U)
: x < Type{5} ? atan_series_order(x, 1U, 8U)
: x < Type{7} ? atan_series_order(x, 1U, 7U)
: x < Type{11} ? atan_series_order(x, 1U, 6U)
: x < Type{25} ? atan_series_order(x, 1U, 5U)
: x < Type{100} ? atan_series_order(x, 1U, 4U)
: x < Type{1000} ? atan_series_order(x, 1U, 3U)
: atan_series_order(x, 1U, 2U);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_cf_recur(const Type xx, const uint_t depth_begin, const uint_t max_depth) noexcept
{
auto depth = max_depth - 1;
Type result = static_cast<Type>(2 * (depth + 1) - 1);
while (depth > depth_begin - 1)
{
result = static_cast<Type>(2 * depth - 1) + static_cast<Type>(depth * depth) * xx / result;
--depth;
}
return result;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_cf_main(const Type x) noexcept
{
return x < Type{0.5} ? x / atan_cf_recur(x * x, 1U, 15U)
: x < Type{1} ? x / atan_cf_recur(x * x, 1U, 25U)
: x < Type{1.5} ? x / atan_cf_recur(x * x, 1U, 35U)
: x < Type{2} ? x / atan_cf_recur(x * x, 1U, 45U)
: x / atan_cf_recur(x * x, 1U, 52U);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_begin(const Type x) noexcept
{
return x > Type{2.5} ? atan_series_main(x) : atan_cf_main(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x) ? Type{0}
: x < Type{0} ? -atan_begin(-x)
: atan_begin(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan2(const Type y, const Type x) noexcept
{
return any_nan(y, x) ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x) ? limits<Type>::min() > abs(y)
? neg_zero(y) ? neg_zero(x) ? -pi<Type> : -Type{0}
: neg_zero(x) ? pi<Type>
: Type{0}
: y > Type{0} ? half_pi<Type>
: -half_pi<Type>
: x < Type{0} ? y < Type{0} ? atan(y / x) - pi<Type> : atan(y / x) + pi<Type>
: atan(y / x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type asin_compute(const Type x) noexcept
{
return x > Type{1} ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x - Type{1}) ? half_pi<Type>
: limits<Type>::min() > abs(x) ? Type{0}
: atan(x / sqrt(Type{1} - x * x));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type asin(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN() : x < Type{0} ? -asin_compute(-x) : asin_compute(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type acos_compute(const Type x) noexcept
{
return abs(x) > Type{1} ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x - Type{1}) ? Type{0}
: limits<Type>::min() > abs(x) ? half_pi<Type>
: atan(sqrt(Type{1} - x * x) / x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type acos(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN() : x > Type{0} ? acos_compute(x) : pi<Type> - acos_compute(-x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type hypot(const Type x, const Type y) noexcept
{
return any_nan(x, y) ? limits<Type>::quiet_NaN()
: any_inf(x, y) ? limits<Type>::infinity()
: limits<Type>::min() > abs(x) ? abs(y)
: limits<Type>::min() > abs(y) ? abs(x)
: abs(x) * sqrt(Type{1} + (y / x) * (y / x));
}
} // namespace math_detail
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sin(const Type& value) noexcept
{
if consteval
{
return math_detail::sin(value);
}
return std::sin(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type cos(const Type& value) noexcept
{
if consteval
{
return math_detail::cos(value);
}
return std::cos(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan(const Type& value) noexcept
{
if consteval
{
return math_detail::tan(value);
}
return std::tan(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan(const Type& value) noexcept
{
if consteval
{
return math_detail::atan(value);
}
return std::atan(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan2(const Type& y, const Type& x) noexcept
{
if consteval
{
return math_detail::atan2(y, x);
}
return std::atan2(y, x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type asin(const Type& value) noexcept
{
if consteval
{
return math_detail::asin(value);
}
return std::asin(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type acos(const Type& value) noexcept
{
if consteval
{
return math_detail::acos(value);
}
return std::acos(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sqrt(const Type& value) noexcept
{
if consteval
{
return math_detail::sqrt(value);
}
return std::sqrt(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type hypot(const Type& x, const Type& y) noexcept
{
if consteval
{
return math_detail::hypot(x, y);
}
return std::hypot(x, y);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type hypot(const Type& x, const Type& y, const Type& z) noexcept
{
if consteval
{
return math_detail::sqrt(x * x + y * y + z * z);
}
return std::hypot(x, y, z);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type abs(const Type& value) noexcept
{
if consteval
{
return math_detail::abs(value);
}
return std::abs(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type fmod(const Type& dividend, const Type& divisor) noexcept
{
if consteval
{
return math_detail::fmod(dividend, divisor);
}
return std::fmod(dividend, divisor);
}
} // namespace omath::internal
+270 -127
View File
@@ -2,13 +2,16 @@
// Created by vlad on 9/29/2024. // Created by vlad on 9/29/2024.
// //
#pragma once #pragma once
#include "omath/internal/constexpr_math.hpp"
#include "vector3.hpp" #include "vector3.hpp"
#include <algorithm> #include <algorithm>
#include <array> #include <array>
#include <cmath>
#include <iomanip> #include <iomanip>
#include <numeric> #include <numeric>
#include <sstream> #include <sstream>
#include <stdexcept> #include <stdexcept>
#include <type_traits>
#include <utility> #include <utility>
#ifdef OMATH_USE_AVX2 #ifdef OMATH_USE_AVX2
@@ -37,9 +40,15 @@ namespace omath
COLUMN_MAJOR COLUMN_MAJOR
}; };
template<typename M1, typename M2> concept MatTemplateEqual enum class NDCDepthRange : uint8_t
= (M1::rows == M2::rows) && (M1::columns == M2::columns) {
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type); NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
};
template<typename M1, typename M2> concept MatTemplateEqual =
(M1::rows == M2::rows) && (M1::columns == M2::columns)
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
template<size_t Rows = 0, size_t Columns = 0, class Type = float, MatStoreType StoreType = MatStoreType::ROW_MAJOR> template<size_t Rows = 0, size_t Columns = 0, class Type = float, MatStoreType StoreType = MatStoreType::ROW_MAJOR>
requires std::is_arithmetic_v<Type> requires std::is_arithmetic_v<Type>
@@ -52,7 +61,7 @@ namespace omath
clear(); clear();
} }
[[nodiscard]] [[nodiscard("You must use store ordering")]]
consteval static MatStoreType get_store_ordering() noexcept consteval static MatStoreType get_store_ordering() noexcept
{ {
return StoreType; return StoreType;
@@ -87,13 +96,13 @@ namespace omath
m_data = other.m_data; m_data = other.m_data;
} }
[[nodiscard]] [[nodiscard("You must use element reference")]]
constexpr Type& operator[](const size_t row, const size_t col) constexpr Type& operator[](const size_t row, const size_t col)
{ {
return at(row, col); return at(row, col);
} }
[[nodiscard]] [[nodiscard("You must use element reference")]]
constexpr const Type& operator[](const size_t row, const size_t col) const constexpr const Type& operator[](const size_t row, const size_t col) const
{ {
return at(row, col); return at(row, col);
@@ -104,25 +113,25 @@ namespace omath
m_data = std::move(other.m_data); m_data = std::move(other.m_data);
} }
[[nodiscard]] [[nodiscard("You must use row count")]]
static constexpr size_t row_count() noexcept static constexpr size_t row_count() noexcept
{ {
return Rows; return Rows;
} }
[[nodiscard]] [[nodiscard("You must use column count")]]
static constexpr size_t columns_count() noexcept static constexpr size_t columns_count() noexcept
{ {
return Columns; return Columns;
} }
[[nodiscard]] [[nodiscard("You must use matrix size")]]
static consteval MatSize size() noexcept static constexpr MatSize size() noexcept
{ {
return {Rows, Columns}; return {Rows, Columns};
} }
[[nodiscard]] [[nodiscard("You must use element reference")]]
constexpr const Type& at(const size_t row_index, const size_t column_index) const constexpr const Type& at(const size_t row_index, const size_t column_index) const
{ {
#if !defined(NDEBUG) && defined(OMATH_SUPRESS_SAFETY_CHECKS) #if !defined(NDEBUG) && defined(OMATH_SUPRESS_SAFETY_CHECKS)
@@ -142,12 +151,13 @@ namespace omath
} }
} }
[[nodiscard]] constexpr Type& at(const size_t row_index, const size_t column_index) [[nodiscard("You must use element reference")]] constexpr Type& at(const size_t row_index,
const size_t column_index)
{ {
return const_cast<Type&>(std::as_const(*this).at(row_index, column_index)); return const_cast<Type&>(std::as_const(*this).at(row_index, column_index));
} }
[[nodiscard]] [[nodiscard("You must use sum of elements")]]
constexpr Type sum() const noexcept constexpr Type sum() const noexcept
{ {
return std::accumulate(m_data.begin(), m_data.end(), static_cast<Type>(0)); return std::accumulate(m_data.begin(), m_data.end(), static_cast<Type>(0));
@@ -164,11 +174,18 @@ namespace omath
} }
// Operator overloading for multiplication with another Mat // Operator overloading for multiplication with another Mat
template<size_t OtherColumns> [[nodiscard]] template<size_t OtherColumns> [[nodiscard("You must use result matrix")]]
constexpr Mat<Rows, OtherColumns, Type, StoreType> constexpr Mat<Rows, OtherColumns, Type, StoreType>
operator*(const Mat<Columns, OtherColumns, Type, StoreType>& other) const operator*(const Mat<Columns, OtherColumns, Type, StoreType>& other) const
{ {
#ifdef OMATH_USE_AVX2 #ifdef OMATH_USE_AVX2
if (std::is_constant_evaluated())
{
if constexpr (StoreType == MatStoreType::ROW_MAJOR)
return cache_friendly_multiply_row_major(other);
else if constexpr (StoreType == MatStoreType::COLUMN_MAJOR)
return cache_friendly_multiply_col_major(other);
}
if constexpr (StoreType == MatStoreType::ROW_MAJOR) if constexpr (StoreType == MatStoreType::ROW_MAJOR)
return avx_multiply_row_major(other); return avx_multiply_row_major(other);
else if constexpr (StoreType == MatStoreType::COLUMN_MAJOR) else if constexpr (StoreType == MatStoreType::COLUMN_MAJOR)
@@ -185,7 +202,11 @@ namespace omath
constexpr Mat& operator*=(const Type& f) noexcept constexpr Mat& operator*=(const Type& f) noexcept
{ {
std::ranges::for_each(m_data, [&f](auto& val) { val *= f; }); std::ranges::for_each(m_data,
[&f](auto& val)
{
val *= f;
});
return *this; return *this;
} }
@@ -195,7 +216,7 @@ namespace omath
return *this = *this * other; return *this = *this * other;
} }
[[nodiscard]] [[nodiscard("You must use result matrix")]]
constexpr Mat operator*(const Type& value) const noexcept constexpr Mat operator*(const Type& value) const noexcept
{ {
Mat result(*this); Mat result(*this);
@@ -205,11 +226,15 @@ namespace omath
constexpr Mat& operator/=(const Type& value) noexcept constexpr Mat& operator/=(const Type& value) noexcept
{ {
std::ranges::for_each(m_data, [&value](auto& val) { val /= value; }); std::ranges::for_each(m_data,
[&value](auto& val)
{
val /= value;
});
return *this; return *this;
} }
[[nodiscard]] [[nodiscard("You must use result matrix")]]
constexpr Mat operator/(const Type& value) const noexcept constexpr Mat operator/(const Type& value) const noexcept
{ {
Mat result(*this); Mat result(*this);
@@ -233,7 +258,7 @@ namespace omath
return *this; return *this;
} }
[[nodiscard]] [[nodiscard("You must use transposed matrix")]]
constexpr Mat<Columns, Rows, Type, StoreType> transposed() const noexcept constexpr Mat<Columns, Rows, Type, StoreType> transposed() const noexcept
{ {
Mat<Columns, Rows, Type, StoreType> transposed; Mat<Columns, Rows, Type, StoreType> transposed;
@@ -244,7 +269,7 @@ namespace omath
return transposed; return transposed;
} }
[[nodiscard]] [[nodiscard("You must use determinant")]]
constexpr Type determinant() const constexpr Type determinant() const
{ {
static_assert(Rows == Columns, "Determinant is only defined for square matrices."); static_assert(Rows == Columns, "Determinant is only defined for square matrices.");
@@ -265,10 +290,11 @@ namespace omath
} }
return det; return det;
} }
std::unreachable(); else // For no reason MSVC triggers on it as unreachable code so we keep else here.
std::unreachable();
} }
[[nodiscard]] [[nodiscard("You must use stripped matrix")]]
constexpr Mat<Rows - 1, Columns - 1, Type, StoreType> strip(const size_t row, const size_t column) const constexpr Mat<Rows - 1, Columns - 1, Type, StoreType> strip(const size_t row, const size_t column) const
{ {
static_assert(Rows - 1 > 0 && Columns - 1 > 0); static_assert(Rows - 1 > 0 && Columns - 1 > 0);
@@ -289,32 +315,32 @@ namespace omath
return result; return result;
} }
[[nodiscard]] [[nodiscard("You must use minor")]]
constexpr Type minor(const size_t row, const size_t column) const constexpr Type minor(const size_t row, const size_t column) const
{ {
return strip(row, column).determinant(); return strip(row, column).determinant();
} }
[[nodiscard]] [[nodiscard("You must use algebraic complement")]]
constexpr Type alg_complement(const size_t row, const size_t column) const constexpr Type alg_complement(const size_t row, const size_t column) const
{ {
const auto minor_value = minor(row, column); const auto minor_value = minor(row, column);
return (row + column + 2) % 2 == 0 ? minor_value : -minor_value; return (row + column + 2) % 2 == 0 ? minor_value : -minor_value;
} }
[[nodiscard]] [[nodiscard("You must use raw array")]]
constexpr const std::array<Type, Rows * Columns>& raw_array() const constexpr const std::array<Type, Rows * Columns>& raw_array() const
{ {
return m_data; return m_data;
} }
[[nodiscard]] [[nodiscard("You must use raw array")]]
constexpr std::array<Type, Rows * Columns>& raw_array() constexpr std::array<Type, Rows * Columns>& raw_array()
{ {
return m_data; return m_data;
} }
[[nodiscard]] [[nodiscard("You must use string representation")]]
std::string to_string() const noexcept std::string to_string() const noexcept
{ {
std::ostringstream oss; std::ostringstream oss;
@@ -336,14 +362,14 @@ namespace omath
return oss.str(); return oss.str();
} }
[[nodiscard]] [[nodiscard("You must use wide string representation")]]
std::wstring to_wstring() const noexcept std::wstring to_wstring() const noexcept
{ {
const auto ascii_string = to_string(); const auto ascii_string = to_string();
return {ascii_string.cbegin(), ascii_string.cend()}; return {ascii_string.cbegin(), ascii_string.cend()};
} }
[[nodiscard]] [[nodiscard("You must use UTF-8 string representation")]]
// ReSharper disable once CppInconsistentNaming // ReSharper disable once CppInconsistentNaming
std::u8string to_u8string() const noexcept std::u8string to_u8string() const noexcept
{ {
@@ -351,20 +377,20 @@ namespace omath
return {ascii_string.cbegin(), ascii_string.cend()}; return {ascii_string.cbegin(), ascii_string.cend()};
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
bool operator==(const Mat& mat) const bool operator==(const Mat& mat) const
{ {
return m_data == mat.m_data; return m_data == mat.m_data;
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
bool operator!=(const Mat& mat) const bool operator!=(const Mat& mat) const
{ {
return !operator==(mat); return !operator==(mat);
} }
// Static methods that return fixed-size matrices // Static methods that return fixed-size matrices
[[nodiscard]] [[nodiscard("You must use screen matrix")]]
constexpr static Mat<4, 4> to_screen_mat(const Type& screen_width, const Type& screen_height) noexcept constexpr static Mat<4, 4> to_screen_mat(const Type& screen_width, const Type& screen_height) noexcept
{ {
return { return {
@@ -375,12 +401,12 @@ namespace omath
}; };
} }
[[nodiscard]] [[nodiscard("You must use inverted matrix")]]
constexpr std::optional<Mat> inverted() const constexpr std::optional<Mat> inverted() const
{ {
const auto det = determinant(); const auto det = determinant();
if (std::abs(det) < std::numeric_limits<Type>::epsilon()) if (internal::abs(det) < std::numeric_limits<Type>::epsilon())
return std::nullopt; return std::nullopt;
const auto transposed_mat = transposed(); const auto transposed_mat = transposed();
@@ -398,7 +424,7 @@ namespace omath
private: private:
std::array<Type, Rows * Columns> m_data; std::array<Type, Rows * Columns> m_data;
template<size_t OtherColumns> [[nodiscard]] template<size_t OtherColumns> [[nodiscard("You must use result matrix")]]
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::ROW_MAJOR> constexpr Mat<Rows, OtherColumns, Type, MatStoreType::ROW_MAJOR>
cache_friendly_multiply_row_major(const Mat<Columns, OtherColumns, Type, MatStoreType::ROW_MAJOR>& other) const cache_friendly_multiply_row_major(const Mat<Columns, OtherColumns, Type, MatStoreType::ROW_MAJOR>& other) const
{ {
@@ -413,7 +439,7 @@ namespace omath
return result; return result;
} }
template<size_t OtherColumns> [[nodiscard]] template<size_t OtherColumns> [[nodiscard("You must use result matrix")]]
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::COLUMN_MAJOR> cache_friendly_multiply_col_major( constexpr Mat<Rows, OtherColumns, Type, MatStoreType::COLUMN_MAJOR> cache_friendly_multiply_col_major(
const Mat<Columns, OtherColumns, Type, MatStoreType::COLUMN_MAJOR>& other) const const Mat<Columns, OtherColumns, Type, MatStoreType::COLUMN_MAJOR>& other) const
{ {
@@ -428,7 +454,7 @@ namespace omath
return result; return result;
} }
#ifdef OMATH_USE_AVX2 #ifdef OMATH_USE_AVX2
template<size_t OtherColumns> [[nodiscard]] template<size_t OtherColumns> [[nodiscard("You must use result matrix")]]
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::COLUMN_MAJOR> constexpr Mat<Rows, OtherColumns, Type, MatStoreType::COLUMN_MAJOR>
avx_multiply_col_major(const Mat<Columns, OtherColumns, Type, MatStoreType::COLUMN_MAJOR>& other) const avx_multiply_col_major(const Mat<Columns, OtherColumns, Type, MatStoreType::COLUMN_MAJOR>& other) const
{ {
@@ -498,7 +524,7 @@ namespace omath
return result; return result;
} }
template<size_t OtherColumns> [[nodiscard]] template<size_t OtherColumns> [[nodiscard("You must use result matrix")]]
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::ROW_MAJOR> constexpr Mat<Rows, OtherColumns, Type, MatStoreType::ROW_MAJOR>
avx_multiply_row_major(const Mat<Columns, OtherColumns, Type, MatStoreType::ROW_MAJOR>& other) const avx_multiply_row_major(const Mat<Columns, OtherColumns, Type, MatStoreType::ROW_MAJOR>& other) const
{ {
@@ -569,24 +595,23 @@ namespace omath
#endif #endif
}; };
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard]] template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use row matrix")]]
constexpr static Mat<1, 4, Type, St> mat_row_from_vector(const Vector3<Type>& vector) noexcept constexpr Mat<1, 4, Type, St> mat_row_from_vector(const Vector3<Type>& vector) noexcept
{ {
return {{vector.x, vector.y, vector.z, 1}}; return {{vector.x, vector.y, vector.z, 1}};
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard]] template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use column matrix")]]
constexpr static Mat<4, 1, Type, St> mat_column_from_vector(const Vector3<Type>& vector) noexcept constexpr Mat<4, 1, Type, St> mat_column_from_vector(const Vector3<Type>& vector) noexcept
{ {
return {{vector.x}, {vector.y}, {vector.z}, {1}}; return {{vector.x}, {vector.y}, {vector.z}, {1}};
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]] [[nodiscard("You must use translation matrix")]]
constexpr Mat<4, 4, Type, St> mat_translation(const Vector3<Type>& diff) noexcept constexpr Mat<4, 4, Type, St> mat_translation(const Vector3<Type>& diff) noexcept
{ {
return return {
{
{1, 0, 0, diff.x}, {1, 0, 0, diff.x},
{0, 1, 0, diff.y}, {0, 1, 0, diff.y},
{0, 0, 1, diff.z}, {0, 0, 1, diff.z},
@@ -594,7 +619,7 @@ namespace omath
}; };
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]] [[nodiscard("You must use scale matrix")]]
constexpr Mat<4, 4, Type, St> mat_scale(const Vector3<Type>& scale) noexcept constexpr Mat<4, 4, Type, St> mat_scale(const Vector3<Type>& scale) noexcept
{ {
return { return {
@@ -605,112 +630,229 @@ namespace omath
}; };
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]] [[nodiscard("You must use extracted origin")]]
Mat<4, 4, Type, St> mat_rotation_axis_x(const Angle& angle) noexcept constexpr Vector3<Type> mat_extract_origin(const Mat<4, 4, Type, St>& mat) noexcept
{ {
return return {mat.at(0, 3), mat.at(1, 3), mat.at(2, 3)};
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard("You must use extracted scale")]]
constexpr Vector3<Type> mat_extract_scale(const Mat<4, 4, Type, St>& mat) noexcept
{
auto column_length = [](const Type x, const Type y, const Type z)
{ {
{1, 0, 0, 0}, return static_cast<Type>(internal::sqrt(x * x + y * y + z * z));
{0, angle.cos(), -angle.sin(), 0}, };
{0, angle.sin(), angle.cos(), 0},
{0, 0, 0, 1} const auto scale_x = column_length(mat.at(0, 0), mat.at(1, 0), mat.at(2, 0));
const auto scale_y = column_length(mat.at(0, 1), mat.at(1, 1), mat.at(2, 1));
const auto scale_z = column_length(mat.at(0, 2), mat.at(1, 2), mat.at(2, 2));
constexpr auto epsilon = std::numeric_limits<Type>::epsilon();
return {
internal::abs(scale_x) < epsilon ? Type{1} : scale_x,
internal::abs(scale_y) < epsilon ? Type{1} : scale_y,
internal::abs(scale_z) < epsilon ? Type{1} : scale_z,
};
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
requires std::is_floating_point_v<Type>
[[nodiscard("You must use extracted rotation")]]
constexpr Vector3<Type> mat_extract_rotation_zyx(const Mat<4, 4, Type, St>& mat) noexcept
{
const auto scale = mat_extract_scale(mat);
const auto m00 = mat.at(0, 0) / scale.x;
const auto m10 = mat.at(1, 0) / scale.x;
const auto m20 = mat.at(2, 0) / scale.x;
const auto m21 = mat.at(2, 1) / scale.y;
const auto m22 = mat.at(2, 2) / scale.z;
return {
angles::radians_to_degrees(internal::atan2(m21, m22)),
angles::radians_to_degrees(internal::asin(std::clamp(-m20, Type{-1}, Type{1}))),
angles::radians_to_degrees(internal::atan2(m10, m00)),
}; };
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
[[nodiscard]] [[nodiscard("You must use rotation matrix")]]
Mat<4, 4, Type, St> mat_rotation_axis_y(const Angle& angle) noexcept constexpr Mat<4, 4, Type, St> mat_rotation_axis_x(const Angle& angle) noexcept
{ {
return return {{1, 0, 0, 0}, {0, angle.cos(), -angle.sin(), 0}, {0, angle.sin(), angle.cos(), 0}, {0, 0, 0, 1}};
{
{angle.cos(), 0, angle.sin(), 0},
{0 , 1, 0, 0},
{-angle.sin(), 0, angle.cos(), 0},
{0 , 0, 0, 1}
};
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
[[nodiscard]] [[nodiscard("You must use rotation matrix")]]
Mat<4, 4, Type, St> mat_rotation_axis_z(const Angle& angle) noexcept constexpr Mat<4, 4, Type, St> mat_rotation_axis_y(const Angle& angle) noexcept
{ {
return return {{angle.cos(), 0, angle.sin(), 0}, {0, 1, 0, 0}, {-angle.sin(), 0, angle.cos(), 0}, {0, 0, 0, 1}};
{ }
{angle.cos(), -angle.sin(), 0, 0},
{angle.sin(), angle.cos(), 0, 0}, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
{ 0, 0, 1, 0}, [[nodiscard("You must use rotation matrix")]]
{ 0, 0, 0, 1}, constexpr Mat<4, 4, Type, St> mat_rotation_axis_z(const Angle& angle) noexcept
{
return {
{angle.cos(), -angle.sin(), 0, 0},
{angle.sin(), angle.cos(), 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
}; };
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]] [[nodiscard("You must use camera view matrix")]]
static Mat<4, 4, Type, St> mat_camera_view(const Vector3<Type>& forward, const Vector3<Type>& right, constexpr Mat<4, 4, Type, St> mat_camera_view(const Vector3<Type>& forward, const Vector3<Type>& right,
const Vector3<Type>& up, const Vector3<Type>& camera_origin) noexcept const Vector3<Type>& up, const Vector3<Type>& camera_origin) noexcept
{ {
return Mat<4, 4, Type, St> return Mat<4, 4, Type, St>{
{ {right.x, right.y, right.z, 0},
{right.x, right.y, right.z, 0}, {up.x, up.y, up.z, 0},
{up.x, up.y, up.z, 0}, {forward.x, forward.y, forward.z, 0},
{forward.x, forward.y, forward.z, 0}, {0, 0, 0, 1},
{0, 0, 0, 1}, }
} * mat_translation<Type, St>(-camera_origin); * mat_translation<Type, St>(-camera_origin);
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
[[nodiscard]] NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio, [[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
const float near, const float far) noexcept mat_perspective_left_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio, const Type near,
const Type far) noexcept
{ {
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f); const auto fov_half_tan = internal::tan(angles::degrees_to_radians(field_of_view) / Type{2});
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f}, return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
{0.f, 1.f / fov_half_tan, 0.f, 0.f}, {Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)}, {Type{0}, Type{0}, far / (far - near), -(near * far) / (far - near)},
{0.f, 0.f, 1.f, 0.f}}; {Type{0}, Type{0}, Type{1}, Type{0}}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
{Type{0}, Type{0}, (far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
{Type{0}, Type{0}, Type{1}, Type{0}}};
else
std::unreachable();
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
[[nodiscard]] NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio, [[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
const float near, const float far) noexcept mat_perspective_right_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio, const Type near,
const Type far) noexcept
{ {
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f); const auto fov_half_tan = internal::tan(angles::degrees_to_radians(field_of_view) / Type{2});
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f}, if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
{0.f, 1.f / fov_half_tan, 0.f, 0.f}, return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)}, {Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
{0.f, 0.f, -1.f, 0.f}}; {Type{0}, Type{0}, -far / (far - near), -(near * far) / (far - near)},
{Type{0}, Type{0}, -Type{1}, Type{0}}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
{Type{0}, Type{0}, -(far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
{Type{0}, Type{0}, -Type{1}, Type{0}}};
else
std::unreachable();
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]] // Horizontal-FOV variants — use these when the engine reports FOV as
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top, // horizontal (UE's FMinimalViewInfo::FOV, Quake-family fov_x, etc.).
const Type near, const Type far) noexcept // X and Y scales derived as: X = 1 / tan(hfov/2), Y = aspect / tan(hfov/2).
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
mat_perspective_left_handed_horizontal_fov(const Type horizontal_fov, const Type aspect_ratio, const Type near,
const Type far) noexcept
{ {
return const auto inv_tan_half_hfov = Type{1} / internal::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
{ const auto x_axis = inv_tan_half_hfov;
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)}, const auto y_axis = inv_tan_half_hfov * aspect_ratio;
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) }, if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
{ 0.f, 0.f, 0.f, 1.f } return {{x_axis, Type{0}, Type{0}, Type{0}},
}; {Type{0}, y_axis, Type{0}, Type{0}},
{Type{0}, Type{0}, far / (far - near), -(near * far) / (far - near)},
{Type{0}, Type{0}, Type{1}, Type{0}}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{x_axis, Type{0}, Type{0}, Type{0}},
{Type{0}, y_axis, Type{0}, Type{0}},
{Type{0}, Type{0}, (far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
{Type{0}, Type{0}, Type{1}, Type{0}}};
else
std::unreachable();
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]] template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top, NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
const Type near, const Type far) noexcept [[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
mat_perspective_right_handed_horizontal_fov(const Type horizontal_fov, const Type aspect_ratio, const Type near,
const Type far) noexcept
{ {
return const auto inv_tan_half_hfov = Type{1} / internal::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)}, const auto x_axis = inv_tan_half_hfov;
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)}, const auto y_axis = inv_tan_half_hfov * aspect_ratio;
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f } if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
}; return {{x_axis, Type{0}, Type{0}, Type{0}},
{Type{0}, y_axis, Type{0}, Type{0}},
{Type{0}, Type{0}, -far / (far - near), -(near * far) / (far - near)},
{Type{0}, Type{0}, -Type{1}, Type{0}}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{x_axis, Type{0}, Type{0}, Type{0}},
{Type{0}, y_axis, Type{0}, Type{0}},
{Type{0}, Type{0}, -(far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
{Type{0}, Type{0}, -Type{1}, Type{0}}};
else
std::unreachable();
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use ortho matrix")]] constexpr Mat<4, 4, Type, St>
mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top, const Type near,
const Type far) noexcept
{
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near)},
{0.f, 0.f, 0.f, 1.f}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near)},
{0.f, 0.f, 0.f, 1.f}};
else
std::unreachable();
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use ortho matrix")]] constexpr Mat<4, 4, Type, St>
mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top, const Type near,
const Type far) noexcept
{
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near)},
{0.f, 0.f, 0.f, 1.f}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near)},
{0.f, 0.f, 0.f, 1.f}};
else
std::unreachable();
} }
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR> template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up) constexpr Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center,
const Vector3<T>& up)
{ {
const Vector3<T> f = (center - eye).normalized(); const Vector3<T> f = (center - eye).normalized();
const Vector3<T> s = f.cross(up).normalized(); const Vector3<T> s = f.cross(up).normalized();
@@ -719,7 +861,8 @@ namespace omath
} }
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR> template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
Mat<4, 4, T, St>mat_look_at_right_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up) constexpr Mat<4, 4, T, St> mat_look_at_right_handed(const Vector3<T>& eye, const Vector3<T>& center,
const Vector3<T>& up)
{ {
const Vector3<T> f = (center - eye).normalized(); const Vector3<T> f = (center - eye).normalized();
const Vector3<T> s = f.cross(up).normalized(); const Vector3<T> s = f.cross(up).normalized();
@@ -730,17 +873,17 @@ namespace omath
} // namespace omath } // namespace omath
template<size_t Rows, size_t Columns, class Type, omath::MatStoreType StoreType> template<size_t Rows, size_t Columns, class Type, omath::MatStoreType StoreType>
struct std::formatter<omath::Mat<Rows, Columns, Type, StoreType>> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Mat<Rows, Columns, Type, StoreType>> final // NOLINT(*-dcl58-cpp)
{ {
using MatType = omath::Mat<Rows, Columns, Type, StoreType>; using MatType = omath::Mat<Rows, Columns, Type, StoreType>;
[[nodiscard]] [[nodiscard("You must use parse iterator")]]
static constexpr auto parse(std::format_parse_context& ctx) static constexpr auto parse(std::format_parse_context& ctx)
{ {
return ctx.begin(); return ctx.begin();
} }
template<class FormatContext> template<class FormatContext>
[[nodiscard]] [[nodiscard("You must use format iterator")]]
static auto format(const MatType& mat, FormatContext& ctx) static auto format(const MatType& mat, FormatContext& ctx)
{ {
if constexpr (std::is_same_v<typename FormatContext::char_type, char>) if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
+4 -4
View File
@@ -2,8 +2,8 @@
// Created by Orange on 11/13/2024. // Created by Orange on 11/13/2024.
// //
#pragma once #pragma once
#include "omath/internal/constexpr_math.hpp"
#include "vector3.hpp" #include "vector3.hpp"
namespace omath namespace omath
{ {
/* /*
@@ -40,13 +40,13 @@ namespace omath
} }
[[nodiscard]] [[nodiscard]]
Vector::ContainedType side_a_length() const constexpr Vector::ContainedType side_a_length() const
{ {
return m_vertex1.distance_to(m_vertex2); return m_vertex1.distance_to(m_vertex2);
} }
[[nodiscard]] [[nodiscard]]
Vector::ContainedType side_b_length() const constexpr Vector::ContainedType side_b_length() const
{ {
return m_vertex3.distance_to(m_vertex2); return m_vertex3.distance_to(m_vertex2);
} }
@@ -69,7 +69,7 @@ namespace omath
const auto side_b = side_b_length(); const auto side_b = side_b_length();
const auto hypot_value = hypot(); const auto hypot_value = hypot();
return std::abs(side_a * side_a + side_b * side_b - hypot_value * hypot_value) <= 0.0001f; return internal::abs(side_a * side_a + side_b * side_b - hypot_value * hypot_value) <= 0.0001f;
} }
[[nodiscard]] [[nodiscard]]
constexpr Vector side_b_vector() const constexpr Vector side_b_vector() const
+64 -39
View File
@@ -3,6 +3,7 @@
// //
#pragma once #pragma once
#include "omath/internal/constexpr_math.hpp"
#include <cmath> #include <cmath>
#include <format> #include <format>
#include <tuple> #include <tuple>
@@ -26,18 +27,24 @@ namespace omath
// Constructors // Constructors
constexpr Vector2() = default; constexpr Vector2() = default;
template<class CastedType>
requires std::is_arithmetic_v<CastedType>
[[nodiscard("You must use casted vector")]] constexpr explicit operator Vector2<CastedType>() const noexcept
{
return {static_cast<CastedType>(x), static_cast<CastedType>(y)};
}
constexpr Vector2(const Type& x, const Type& y) noexcept: x(x), y(y) constexpr Vector2(const Type& x, const Type& y) noexcept: x(x), y(y)
{ {
} }
// Equality operators // Equality operators
[[nodiscard]] [[nodiscard("You must use comparison result")]]
constexpr bool operator==(const Vector2& other) const noexcept constexpr bool operator==(const Vector2& other) const noexcept
{ {
return x == other.x && y == other.y; return x == other.x && y == other.y;
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
constexpr bool operator!=(const Vector2& other) const noexcept constexpr bool operator!=(const Vector2& other) const noexcept
{ {
return !(*this == other); return !(*this == other);
@@ -109,45 +116,51 @@ namespace omath
} }
// Basic vector operations // Basic vector operations
[[nodiscard]] Type distance_to(const Vector2& other) const noexcept [[nodiscard("You must use distance")]]
constexpr Type distance_to(const Vector2& other) const noexcept
{ {
return std::sqrt(distance_to_sqr(other)); return internal::sqrt(distance_to_sqr(other));
} }
[[nodiscard]] constexpr Type distance_to_sqr(const Vector2& other) const noexcept [[nodiscard("You must use squared distance")]]
constexpr Type distance_to_sqr(const Vector2& other) const noexcept
{ {
return (x - other.x) * (x - other.x) + (y - other.y) * (y - other.y); return (x - other.x) * (x - other.x) + (y - other.y) * (y - other.y);
} }
[[nodiscard]] constexpr Type dot(const Vector2& other) const noexcept [[nodiscard("You must use dot product")]]
constexpr Type dot(const Vector2& other) const noexcept
{ {
return x * other.x + y * other.y; return x * other.x + y * other.y;
} }
#ifndef _MSC_VER #ifndef _MSC_VER
[[nodiscard]] constexpr Type length() const noexcept [[nodiscard("You must use length")]] constexpr Type length() const noexcept
{ {
return std::hypot(this->x, this->y); return internal::hypot(this->x, this->y);
} }
[[nodiscard]] constexpr Vector2 normalized() const noexcept [[nodiscard("You must use normalized vector")]] constexpr Vector2 normalized() const noexcept
{ {
const Type len = length(); const Type len = length();
return len > 0.f ? *this / len : *this; return len > 0.f ? *this / len : *this;
} }
#else #else
[[nodiscard]] Type length() const noexcept [[nodiscard("You must use length")]]
constexpr Type length() const noexcept
{ {
return std::hypot(x, y); return internal::hypot(x, y);
} }
[[nodiscard]] Vector2 normalized() const noexcept [[nodiscard("You must use normalized vector")]]
constexpr Vector2 normalized() const noexcept
{ {
const Type len = length(); const Type len = length();
return len > static_cast<Type>(0) ? *this / len : *this; return len > static_cast<Type>(0) ? *this / len : *this;
} }
#endif #endif
[[nodiscard]] constexpr Type length_sqr() const noexcept [[nodiscard("You must use squared length")]]
constexpr Type length_sqr() const noexcept
{ {
return x * x + y * y; return x * x + y * y;
} }
@@ -159,80 +172,91 @@ namespace omath
y = y < static_cast<Type>(0) ? -y : y; y = y < static_cast<Type>(0) ? -y : y;
return *this; return *this;
} }
[[nodiscard("You must use absed vector")]]
constexpr Vector2 abs() const noexcept
{
return Vector2{*this}.abs();
}
[[nodiscard]] constexpr Vector2 operator-() const noexcept [[nodiscard("You must use negated vector")]]
constexpr Vector2 operator-() const noexcept
{ {
return {-x, -y}; return {-x, -y};
} }
// Binary arithmetic operators // Binary arithmetic operators
[[nodiscard]] constexpr Vector2 operator+(const Vector2& other) const noexcept [[nodiscard("You must use result vector")]]
constexpr Vector2 operator+(const Vector2& other) const noexcept
{ {
return {x + other.x, y + other.y}; return {x + other.x, y + other.y};
} }
[[nodiscard]] constexpr Vector2 operator-(const Vector2& other) const noexcept [[nodiscard("You must use result vector")]]
constexpr Vector2 operator-(const Vector2& other) const noexcept
{ {
return {x - other.x, y - other.y}; return {x - other.x, y - other.y};
} }
[[nodiscard]] constexpr Vector2 operator*(const Type& value) const noexcept [[nodiscard("You must use result vector")]]
constexpr Vector2 operator*(const Type& value) const noexcept
{ {
return {x * value, y * value}; return {x * value, y * value};
} }
[[nodiscard]] constexpr Vector2 operator/(const Type& value) const noexcept [[nodiscard("You must use result vector")]]
constexpr Vector2 operator/(const Type& value) const noexcept
{ {
return {x / value, y / value}; return {x / value, y / value};
} }
// Sum of elements // Sum of elements
[[nodiscard]] constexpr Type sum() const noexcept [[nodiscard("You must use sum of elements")]]
constexpr Type sum() const noexcept
{ {
return x + y; return x + y;
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
bool operator<(const Vector2& other) const noexcept constexpr bool operator<(const Vector2& other) const noexcept
{ {
return length() < other.length(); return length() < other.length();
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
bool operator>(const Vector2& other) const noexcept constexpr bool operator>(const Vector2& other) const noexcept
{ {
return length() > other.length(); return length() > other.length();
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
bool operator<=(const Vector2& other) const noexcept constexpr bool operator<=(const Vector2& other) const noexcept
{ {
return length() <= other.length(); return length() <= other.length();
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
bool operator>=(const Vector2& other) const noexcept constexpr bool operator>=(const Vector2& other) const noexcept
{ {
return length() >= other.length(); return length() >= other.length();
} }
[[nodiscard]] [[nodiscard("You must use tuple")]]
constexpr std::tuple<Type, Type> as_tuple() const noexcept constexpr std::tuple<Type, Type> as_tuple() const noexcept
{ {
return std::make_tuple(x, y); return std::make_tuple(x, y);
} }
[[nodiscard]] [[nodiscard("You must use array")]]
constexpr std::array<Type, 2> as_array() const noexcept constexpr std::array<Type, 2> as_array() const noexcept
{ {
return {x, y}; return {x, y};
} }
#ifdef OMATH_IMGUI_INTEGRATION #ifdef OMATH_IMGUI_INTEGRATION
[[nodiscard]] [[nodiscard("You must use ImVec2")]]
constexpr ImVec2 to_im_vec2() const noexcept constexpr ImVec2 to_im_vec2() const noexcept
{ {
return {static_cast<float>(this->x), static_cast<float>(this->y)}; return {static_cast<float>(this->x), static_cast<float>(this->y)};
} }
[[nodiscard]] [[nodiscard("You must use vector from ImVec2")]]
static Vector2 from_im_vec2(const ImVec2& other) noexcept static Vector2 from_im_vec2(const ImVec2& other) noexcept
{ {
return {static_cast<Type>(other.x), static_cast<Type>(other.y)}; return {static_cast<Type>(other.x), static_cast<Type>(other.y)};
@@ -241,13 +265,14 @@ namespace omath
}; };
} // namespace omath } // namespace omath
template<> struct std::hash<omath::Vector2<float>> template<class Type>
struct std::hash<omath::Vector2<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard]] [[nodiscard("You must use hash value")]]
std::size_t operator()(const omath::Vector2<float>& vec) const noexcept std::size_t operator()(const omath::Vector2<Type>& vec) const noexcept
{ {
std::size_t hash = 0; std::size_t hash = 0;
constexpr std::hash<float> hasher; constexpr std::hash<Type> hasher;
hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2); hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2); hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
@@ -257,16 +282,16 @@ template<> struct std::hash<omath::Vector2<float>>
}; };
template<class Type> template<class Type>
struct std::formatter<omath::Vector2<Type>> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Vector2<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard]] [[nodiscard("You must use parse iterator")]]
static constexpr auto parse(std::format_parse_context& ctx) static constexpr auto parse(std::format_parse_context& ctx) noexcept
{ {
return ctx.begin(); return ctx.begin();
} }
template<class FormatContext> template<class FormatContext>
[[nodiscard]] [[nodiscard("You must use format iterator")]]
static auto format(const omath::Vector2<Type>& vec, FormatContext& ctx) static auto format(const omath::Vector2<Type>& vec, FormatContext& ctx)
{ {
if constexpr (std::is_same_v<typename FormatContext::char_type, char>) if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
+86 -50
View File
@@ -4,6 +4,7 @@
#pragma once #pragma once
#include "omath/internal/constexpr_math.hpp"
#include "omath/linear_algebra/vector2.hpp" #include "omath/linear_algebra/vector2.hpp"
#include "omath/trigonometry/angle.hpp" #include "omath/trigonometry/angle.hpp"
#include <cstdint> #include <cstdint>
@@ -30,12 +31,22 @@ namespace omath
} }
constexpr Vector3() noexcept: Vector2<Type>() {}; constexpr Vector3() noexcept: Vector2<Type>() {};
[[nodiscard]] constexpr bool operator==(const Vector3& other) const noexcept template<class CastedType>
requires std::is_arithmetic_v<CastedType>
[[nodiscard("You must use casted vector")]]
constexpr explicit operator Vector3<CastedType>() const noexcept
{
return {static_cast<CastedType>(this->x), static_cast<CastedType>(this->y),
static_cast<CastedType>(this->z)};
}
[[nodiscard("You must use comparison result")]]
constexpr bool operator==(const Vector3& other) const noexcept
{ {
return Vector2<Type>::operator==(other) && (other.z == z); return Vector2<Type>::operator==(other) && (other.z == z);
} }
[[nodiscard]] constexpr bool operator!=(const Vector3& other) const noexcept [[nodiscard("You must use comparison result")]]
constexpr bool operator!=(const Vector3& other) const noexcept
{ {
return !(*this == other); return !(*this == other);
} }
@@ -111,130 +122,151 @@ namespace omath
return *this; return *this;
} }
[[nodiscard("You must use absed vector")]]
constexpr Vector3 abs() const noexcept
{
return Vector3{*this}.abs();
}
[[nodiscard]] constexpr Type distance_to_sqr(const Vector3& other) const noexcept [[nodiscard("You must use squared distance")]]
constexpr Type distance_to_sqr(const Vector3& other) const noexcept
{ {
return (*this - other).length_sqr(); return (*this - other).length_sqr();
} }
[[nodiscard]] constexpr Type dot(const Vector3& other) const noexcept [[nodiscard("You must use dot product")]]
constexpr Type dot(const Vector3& other) const noexcept
{ {
return Vector2<Type>::dot(other) + z * other.z; return Vector2<Type>::dot(other) + z * other.z;
} }
#ifndef _MSC_VER #ifndef _MSC_VER
[[nodiscard]] constexpr Type length() const [[nodiscard("You must use length")]] constexpr Type length() const noexcept
{ {
return std::hypot(this->x, this->y, z); return internal::hypot(this->x, this->y, z);
} }
[[nodiscard]] constexpr Type length_2d() const [[nodiscard("You must use 2D length")]] constexpr Type length_2d() const noexcept
{ {
return Vector2<Type>::length(); return Vector2<Type>::length();
} }
[[nodiscard]] Type distance_to(const Vector3& other) const [[nodiscard("You must use distance")]] constexpr Type distance_to(const Vector3& other) const noexcept
{ {
return (*this - other).length(); return (*this - other).length();
} }
[[nodiscard]] constexpr Vector3 normalized() const [[nodiscard("You must use normalized vector")]] constexpr Vector3 normalized() const noexcept
{ {
const Type length_value = this->length(); const Type length_value = this->length();
return length_value != 0 ? *this / length_value : *this; return length_value != 0 ? *this / length_value : *this;
} }
#else #else
[[nodiscard]] Type length() const noexcept [[nodiscard("You must use length")]]
constexpr Type length() const noexcept
{ {
return std::hypot(this->x, this->y, z); return internal::hypot(this->x, this->y, this->z);
} }
[[nodiscard]] Vector3 normalized() const noexcept [[nodiscard("You must use normalized vector")]]
constexpr Vector3 normalized() const noexcept
{ {
const Type len = this->length(); const Type len = this->length();
return len != static_cast<Type>(0) ? *this / len : *this; return len != static_cast<Type>(0) ? *this / len : *this;
} }
[[nodiscard]] Type length_2d() const noexcept [[nodiscard("You must use 2D length")]]
constexpr Type length_2d() const noexcept
{ {
return Vector2<Type>::length(); return Vector2<Type>::length();
} }
[[nodiscard]] Type distance_to(const Vector3& v_other) const noexcept [[nodiscard("You must use distance")]]
constexpr Type distance_to(const Vector3& v_other) const noexcept
{ {
return (*this - v_other).length(); return (*this - v_other).length();
} }
#endif #endif
[[nodiscard]] constexpr Type length_sqr() const noexcept [[nodiscard("You must use squared length")]]
constexpr Type length_sqr() const noexcept
{ {
return Vector2<Type>::length_sqr() + z * z; return Vector2<Type>::length_sqr() + z * z;
} }
[[nodiscard]] constexpr Vector3 operator-() const noexcept [[nodiscard("You must use negated vector")]]
constexpr Vector3 operator-() const noexcept
{ {
return {-this->x, -this->y, -z}; return {-this->x, -this->y, -z};
} }
[[nodiscard]] constexpr Vector3 operator+(const Vector3& other) const noexcept [[nodiscard("You must use result vector")]]
constexpr Vector3 operator+(const Vector3& other) const noexcept
{ {
return {this->x + other.x, this->y + other.y, z + other.z}; return {this->x + other.x, this->y + other.y, z + other.z};
} }
[[nodiscard]] constexpr Vector3 operator-(const Vector3& other) const noexcept [[nodiscard("You must use result vector")]]
constexpr Vector3 operator-(const Vector3& other) const noexcept
{ {
return {this->x - other.x, this->y - other.y, z - other.z}; return {this->x - other.x, this->y - other.y, z - other.z};
} }
[[nodiscard]] constexpr Vector3 operator*(const Type& value) const noexcept [[nodiscard("You must use result vector")]]
constexpr Vector3 operator*(const Type& value) const noexcept
{ {
return {this->x * value, this->y * value, z * value}; return {this->x * value, this->y * value, z * value};
} }
[[nodiscard]] constexpr Vector3 operator*(const Vector3& other) const noexcept [[nodiscard("You must use result vector")]]
constexpr Vector3 operator*(const Vector3& other) const noexcept
{ {
return {this->x * other.x, this->y * other.y, z * other.z}; return {this->x * other.x, this->y * other.y, z * other.z};
} }
[[nodiscard]] constexpr Vector3 operator/(const Type& value) const noexcept [[nodiscard("You must use result vector")]]
constexpr Vector3 operator/(const Type& value) const noexcept
{ {
return {this->x / value, this->y / value, z / value}; return {this->x / value, this->y / value, z / value};
} }
[[nodiscard]] constexpr Vector3 operator/(const Vector3& other) const noexcept [[nodiscard("You must use result vector")]]
constexpr Vector3 operator/(const Vector3& other) const noexcept
{ {
return {this->x / other.x, this->y / other.y, z / other.z}; return {this->x / other.x, this->y / other.y, z / other.z};
} }
[[nodiscard]] constexpr Vector3 cross(const Vector3& other) const noexcept [[nodiscard("You must use cross product")]]
constexpr Vector3 cross(const Vector3& other) const noexcept
{ {
return {this->y * other.z - z * other.y, z * other.x - this->x * other.z, return {this->y * other.z - z * other.y, z * other.x - this->x * other.z,
this->x * other.y - this->y * other.x}; this->x * other.y - this->y * other.x};
} }
[[nodiscard]] constexpr Type sum() const noexcept [[nodiscard("You must use sum of elements")]]
constexpr Type sum() const noexcept
{ {
return sum_2d() + z; return sum_2d() + z;
} }
[[nodiscard]] [[nodiscard("You must use direction check result")]]
bool point_to_same_direction(const Vector3& other) const constexpr bool point_to_same_direction(const Vector3& other) const
{ {
return dot(other) > static_cast<Type>(0); return dot(other) > static_cast<Type>(0);
} }
[[nodiscard]] std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error> [[nodiscard("You must use angle between vectors")]]
constexpr std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error>
angle_between(const Vector3& other) const noexcept angle_between(const Vector3& other) const noexcept
{ {
const auto bottom = length() * other.length(); const auto bottom = length() * other.length();
if (bottom == static_cast<Type>(0)) if (bottom == static_cast<Type>(0))
return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE); return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE);
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(internal::acos(dot(other) / bottom));
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
} }
[[nodiscard]] bool is_perpendicular(const Vector3& other, [[nodiscard("You must use perpendicularity check result")]]
Type epsilon = static_cast<Type>(0.0001)) const noexcept constexpr bool is_perpendicular(const Vector3& other, Type epsilon = static_cast<Type>(0.0001)) const noexcept
{ {
if (const auto angle = angle_between(other)) if (const auto angle = angle_between(other))
return std::abs(angle->as_degrees() - static_cast<Type>(90)) <= epsilon; return std::abs(angle->as_degrees() - static_cast<Type>(90)) <= epsilon;
@@ -242,41 +274,43 @@ namespace omath
return false; return false;
} }
[[nodiscard]] constexpr Type sum_2d() const noexcept [[nodiscard("You must use 2D sum")]]
constexpr Type sum_2d() const noexcept
{ {
return Vector2<Type>::sum(); return Vector2<Type>::sum();
} }
[[nodiscard]] constexpr std::tuple<Type, Type, Type> as_tuple() const noexcept [[nodiscard("You must use tuple")]]
constexpr std::tuple<Type, Type, Type> as_tuple() const noexcept
{ {
return std::make_tuple(this->x, this->y, z); return std::make_tuple(this->x, this->y, z);
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
bool operator<(const Vector3& other) const noexcept constexpr bool operator<(const Vector3& other) const noexcept
{ {
return length() < other.length(); return length() < other.length();
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
bool operator>(const Vector3& other) const noexcept constexpr bool operator>(const Vector3& other) const noexcept
{ {
return length() > other.length(); return length() > other.length();
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
bool operator<=(const Vector3& other) const noexcept constexpr bool operator<=(const Vector3& other) const noexcept
{ {
return length() <= other.length(); return length() <= other.length();
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
bool operator>=(const Vector3& other) const noexcept constexpr bool operator>=(const Vector3& other) const noexcept
{ {
return length() >= other.length(); return length() >= other.length();
} }
[[nodiscard]] [[nodiscard("You must use array")]]
constexpr std::array<Type, 3> as_array() const noexcept constexpr std::array<Type, 3> as_array() const noexcept
{ {
return {this->x, this->y, z}; return {this->x, this->y, z};
@@ -284,13 +318,15 @@ namespace omath
}; };
} // namespace omath } // namespace omath
template<> struct std::hash<omath::Vector3<float>> template<class Type>
struct std::hash<omath::Vector3<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard]] // NOTE: Cannot be constexpr because of MSVC
std::size_t operator()(const omath::Vector3<float>& vec) const noexcept [[nodiscard("You must use hash value")]]
std::size_t operator()(const omath::Vector3<Type>& vec) const noexcept
{ {
std::size_t hash = 0; std::size_t hash = 0;
constexpr std::hash<float> hasher; constexpr std::hash<Type> hasher;
hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2); hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2); hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
@@ -301,16 +337,16 @@ template<> struct std::hash<omath::Vector3<float>>
}; };
template<class Type> template<class Type>
struct std::formatter<omath::Vector3<Type>> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Vector3<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard]] [[nodiscard("You must use parse iterator")]]
static constexpr auto parse(std::format_parse_context& ctx) static constexpr auto parse(std::format_parse_context& ctx) noexcept
{ {
return ctx.begin(); return ctx.begin();
} }
template<class FormatContext> template<class FormatContext>
[[nodiscard]] [[nodiscard("You must use format iterator")]]
static auto format(const omath::Vector3<Type>& vec, FormatContext& ctx) static auto format(const omath::Vector3<Type>& vec, FormatContext& ctx)
{ {
if constexpr (std::is_same_v<typename FormatContext::char_type, char>) if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
+45 -29
View File
@@ -21,13 +21,22 @@ namespace omath
} }
constexpr Vector4() noexcept: Vector3<Type>(), w(static_cast<Type>(0)) {}; constexpr Vector4() noexcept: Vector3<Type>(), w(static_cast<Type>(0)) {};
[[nodiscard]]
template<class CastedType>
requires std::is_arithmetic_v<CastedType>
[[nodiscard("You must use casted vector")]] constexpr explicit operator Vector4<CastedType>() const noexcept
{
return {static_cast<CastedType>(this->x), static_cast<CastedType>(this->y),
static_cast<CastedType>(this->z), static_cast<CastedType>(this->w)};
}
[[nodiscard("You must use comparison result")]]
constexpr bool operator==(const Vector4& other) const noexcept constexpr bool operator==(const Vector4& other) const noexcept
{ {
return Vector3<Type>::operator==(other) && w == other.w; return Vector3<Type>::operator==(other) && w == other.w;
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
constexpr bool operator!=(const Vector4& other) const noexcept constexpr bool operator!=(const Vector4& other) const noexcept
{ {
return !(*this == other); return !(*this == other);
@@ -80,17 +89,19 @@ namespace omath
return *this; return *this;
} }
[[nodiscard]] constexpr Type length_sqr() const noexcept [[nodiscard("You must use squared length")]]
constexpr Type length_sqr() const noexcept
{ {
return Vector3<Type>::length_sqr() + w * w; return Vector3<Type>::length_sqr() + w * w;
} }
[[nodiscard]] constexpr Type dot(const Vector4& other) const noexcept [[nodiscard("You must use dot product")]]
constexpr Type dot(const Vector4& other) const noexcept
{ {
return Vector3<Type>::dot(other) + w * other.w; return Vector3<Type>::dot(other) + w * other.w;
} }
[[nodiscard]] Type length() const noexcept [[nodiscard("You must use length")]] Type length() const noexcept
{ {
return std::sqrt(length_sqr()); return std::sqrt(length_sqr());
} }
@@ -102,6 +113,11 @@ namespace omath
return *this; return *this;
} }
[[nodiscard("You must use absed vector")]]
constexpr Vector4 abs() const noexcept
{
return Vector4{*this}.abs();
}
constexpr Vector4& clamp(const Type& min, const Type& max) noexcept constexpr Vector4& clamp(const Type& min, const Type& max) noexcept
{ {
this->x = std::clamp(this->x, min, max); this->x = std::clamp(this->x, min, max);
@@ -111,86 +127,86 @@ namespace omath
return *this; return *this;
} }
[[nodiscard]] [[nodiscard("You must use negated vector")]]
constexpr Vector4 operator-() const noexcept constexpr Vector4 operator-() const noexcept
{ {
return {-this->x, -this->y, -this->z, -w}; return {-this->x, -this->y, -this->z, -w};
} }
[[nodiscard]] [[nodiscard("You must use result vector")]]
constexpr Vector4 operator+(const Vector4& other) const noexcept constexpr Vector4 operator+(const Vector4& other) const noexcept
{ {
return {this->x + other.x, this->y + other.y, this->z + other.z, w + other.w}; return {this->x + other.x, this->y + other.y, this->z + other.z, w + other.w};
} }
[[nodiscard]] [[nodiscard("You must use result vector")]]
constexpr Vector4 operator-(const Vector4& other) const noexcept constexpr Vector4 operator-(const Vector4& other) const noexcept
{ {
return {this->x - other.x, this->y - other.y, this->z - other.z, w - other.w}; return {this->x - other.x, this->y - other.y, this->z - other.z, w - other.w};
} }
[[nodiscard]] [[nodiscard("You must use result vector")]]
constexpr Vector4 operator*(const Type& value) const noexcept constexpr Vector4 operator*(const Type& value) const noexcept
{ {
return {this->x * value, this->y * value, this->z * value, w * value}; return {this->x * value, this->y * value, this->z * value, w * value};
} }
[[nodiscard]] [[nodiscard("You must use result vector")]]
constexpr Vector4 operator*(const Vector4& other) const noexcept constexpr Vector4 operator*(const Vector4& other) const noexcept
{ {
return {this->x * other.x, this->y * other.y, this->z * other.z, w * other.w}; return {this->x * other.x, this->y * other.y, this->z * other.z, w * other.w};
} }
[[nodiscard]] [[nodiscard("You must use result vector")]]
constexpr Vector4 operator/(const Type& value) const noexcept constexpr Vector4 operator/(const Type& value) const noexcept
{ {
return {this->x / value, this->y / value, this->z / value, w / value}; return {this->x / value, this->y / value, this->z / value, w / value};
} }
[[nodiscard]] [[nodiscard("You must use result vector")]]
constexpr Vector4 operator/(const Vector4& other) const noexcept constexpr Vector4 operator/(const Vector4& other) const noexcept
{ {
return {this->x / other.x, this->y / other.y, this->z / other.z, w / other.w}; return {this->x / other.x, this->y / other.y, this->z / other.z, w / other.w};
} }
[[nodiscard]] [[nodiscard("You must use sum of elements")]]
constexpr Type sum() const noexcept constexpr Type sum() const noexcept
{ {
return Vector3<Type>::sum() + w; return Vector3<Type>::sum() + w;
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
bool operator<(const Vector4& other) const noexcept bool operator<(const Vector4& other) const noexcept
{ {
return length() < other.length(); return length() < other.length();
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
bool operator>(const Vector4& other) const noexcept bool operator>(const Vector4& other) const noexcept
{ {
return length() > other.length(); return length() > other.length();
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
bool operator<=(const Vector4& other) const noexcept bool operator<=(const Vector4& other) const noexcept
{ {
return length() <= other.length(); return length() <= other.length();
} }
[[nodiscard]] [[nodiscard("You must use comparison result")]]
bool operator>=(const Vector4& other) const noexcept bool operator>=(const Vector4& other) const noexcept
{ {
return length() >= other.length(); return length() >= other.length();
} }
[[nodiscard]] [[nodiscard("You must use array")]]
constexpr std::array<Type, 4> as_array() const noexcept constexpr std::array<Type, 4> as_array() const noexcept
{ {
return {this->x, this->y, this->z, w}; return {this->x, this->y, this->z, w};
} }
#ifdef OMATH_IMGUI_INTEGRATION #ifdef OMATH_IMGUI_INTEGRATION
[[nodiscard]] [[nodiscard("You must use ImVec4")]]
constexpr ImVec4 to_im_vec4() const noexcept constexpr ImVec4 to_im_vec4() const noexcept
{ {
return { return {
@@ -200,7 +216,7 @@ namespace omath
static_cast<float>(w), static_cast<float>(w),
}; };
} }
[[nodiscard]] [[nodiscard("You must use vector from ImVec4")]]
static Vector4<float> from_im_vec4(const ImVec4& other) noexcept static Vector4<float> from_im_vec4(const ImVec4& other) noexcept
{ {
return {static_cast<Type>(other.x), static_cast<Type>(other.y), static_cast<Type>(other.z)}; return {static_cast<Type>(other.x), static_cast<Type>(other.y), static_cast<Type>(other.z)};
@@ -209,13 +225,14 @@ namespace omath
}; };
} // namespace omath } // namespace omath
template<> struct std::hash<omath::Vector4<float>> template<class Type>
struct std::hash<omath::Vector4<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard]] [[nodiscard("You must use hash value")]]
std::size_t operator()(const omath::Vector4<float>& vec) const noexcept std::size_t operator()(const omath::Vector4<Type>& vec) const noexcept
{ {
std::size_t hash = 0; std::size_t hash = 0;
constexpr std::hash<float> hasher; constexpr std::hash<Type> hasher;
hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2); hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2); hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
@@ -224,17 +241,16 @@ template<> struct std::hash<omath::Vector4<float>>
return hash; return hash;
} }
}; };
template<class Type> template<class Type>
struct std::formatter<omath::Vector4<Type>> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Vector4<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard]] [[nodiscard("You must use parse iterator")]]
static constexpr auto parse(std::format_parse_context& ctx) static constexpr auto parse(std::format_parse_context& ctx) noexcept
{ {
return ctx.begin(); return ctx.begin();
} }
template<class FormatContext> template<class FormatContext>
[[nodiscard]] [[nodiscard("You must use format iterator")]]
static auto format(const omath::Vector4<Type>& vec, FormatContext& ctx) static auto format(const omath::Vector4<Type>& vec, FormatContext& ctx)
{ {
if constexpr (std::is_same_v<typename FormatContext::char_type, char>) if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
+5
View File
@@ -15,8 +15,13 @@ namespace omath::lua
static void register_vec2(sol::table& omath_table); static void register_vec2(sol::table& omath_table);
static void register_vec3(sol::table& omath_table); static void register_vec3(sol::table& omath_table);
static void register_vec4(sol::table& omath_table); static void register_vec4(sol::table& omath_table);
static void register_matrices(sol::table& omath_table);
static void register_quaternion(sol::table& omath_table);
static void register_color(sol::table& omath_table); static void register_color(sol::table& omath_table);
static void register_hud(sol::table& omath_table);
static void register_triangle(sol::table& omath_table); static void register_triangle(sol::table& omath_table);
static void register_3d_primitives(sol::table& omath_table);
static void register_collision(sol::table& omath_table);
static void register_shared_types(sol::table& omath_table); static void register_shared_types(sol::table& omath_table);
static void register_engines(sol::table& omath_table); static void register_engines(sol::table& omath_table);
static void register_pattern_scan(sol::table& omath_table); static void register_pattern_scan(sol::table& omath_table);
+6
View File
@@ -87,6 +87,12 @@
#include "omath/engines/frostbite_engine/traits/camera_trait.hpp" #include "omath/engines/frostbite_engine/traits/camera_trait.hpp"
#include "omath/engines/frostbite_engine/traits/pred_engine_trait.hpp" #include "omath/engines/frostbite_engine/traits/pred_engine_trait.hpp"
// RAGE Engine
#include "omath/engines/rage_engine/constants.hpp"
#include "omath/engines/rage_engine/formulas.hpp"
#include "omath/engines/rage_engine/camera.hpp"
#include "omath/engines/rage_engine/traits/camera_trait.hpp"
#include "omath/engines/rage_engine/traits/pred_engine_trait.hpp"
// Unreal Engine // Unreal Engine
#include "omath/engines/unreal_engine/constants.hpp" #include "omath/engines/unreal_engine/constants.hpp"
+2 -2
View File
@@ -13,12 +13,12 @@ namespace omath::pathfinding
class Astar final class Astar final
{ {
public: public:
[[nodiscard]] [[nodiscard("You forgot to use returned path")]]
static std::vector<Vector3<float>> find_path(const Vector3<float>& start, const Vector3<float>& end, static std::vector<Vector3<float>> find_path(const Vector3<float>& start, const Vector3<float>& end,
const NavigationMesh& nav_mesh) noexcept; const NavigationMesh& nav_mesh) noexcept;
private: private:
[[nodiscard]] [[nodiscard("You forgot to use reconstructed path")]]
static std::vector<Vector3<float>> static std::vector<Vector3<float>>
reconstruct_final_path(const std::unordered_map<Vector3<float>, PathNode>& closed_list, reconstruct_final_path(const std::unordered_map<Vector3<float>, PathNode>& closed_list,
const Vector3<float>& current) noexcept; const Vector3<float>& current) noexcept;
+46
View File
@@ -0,0 +1,46 @@
//
// Created by orange on 4/12/2026.
//
#pragma once
#include "navigation_mesh.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <functional>
#include <memory>
namespace omath::pathfinding
{
enum class WalkBotStatus
{
IDLE,
PATHING,
FINISHED
};
class WalkBot
{
public:
WalkBot() = default;
explicit WalkBot(const std::shared_ptr<NavigationMesh>& mesh, float min_node_distance = 1.f);
void set_nav_mesh(const std::shared_ptr<NavigationMesh>& mesh);
void set_min_node_distance(float distance);
void set_target(const Vector3<float>& target);
// Clear navigation state so the bot can be re-routed without stale
// visited-node memory.
void reset();
// Call every game tick with the current bot world position.
void update(const Vector3<float>& bot_position);
void on_path(const std::function<void(const Vector3<float>&)>& callback);
void on_status(const std::function<void(WalkBotStatus)>& callback);
private:
std::weak_ptr<NavigationMesh> m_nav_mesh;
std::optional<std::function<void(const Vector3<float>&)>> m_on_next_path_node;
std::optional<std::function<void(WalkBotStatus)>> m_on_status_update;
std::optional<Vector3<float>> m_last_visited;
std::optional<Vector3<float>> m_target;
float m_min_node_distance{1.f};
};
} // namespace omath::pathfinding
@@ -8,22 +8,24 @@
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {
template<class ArithmeticType = float>
struct AimAngles struct AimAngles
{ {
float pitch{}; ArithmeticType pitch{};
float yaw{}; ArithmeticType yaw{};
}; };
template<class ArithmeticType = float>
class ProjPredEngineInterface class ProjPredEngineInterface
{ {
public: public:
[[nodiscard]] [[nodiscard]]
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile, virtual std::optional<Vector3<ArithmeticType>> maybe_calculate_aim_point(
const Target& target) const = 0; const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const = 0;
[[nodiscard]] [[nodiscard]]
virtual std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile, virtual std::optional<AimAngles<ArithmeticType>> maybe_calculate_aim_angles(
const Target& target) const = 0; const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const = 0;
virtual ~ProjPredEngineInterface() = default; virtual ~ProjPredEngineInterface() = default;
}; };
@@ -6,14 +6,14 @@
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {
class ProjPredEngineAvx2 final : public ProjPredEngineInterface class ProjPredEngineAvx2 final : public ProjPredEngineInterface<float>
{ {
public: public:
[[nodiscard]] std::optional<Vector3<float>> [[nodiscard]] std::optional<Vector3<float>>
maybe_calculate_aim_point(const Projectile& projectile, const Target& target) const override; maybe_calculate_aim_point(const Projectile<float>& projectile, const Target<float>& target) const override;
[[nodiscard]] std::optional<AimAngles> [[nodiscard]] std::optional<AimAngles<float>>
maybe_calculate_aim_angles(const Projectile& projectile, const Target& target) const override; maybe_calculate_aim_angles(const Projectile<float>& projectile, const Target<float>& target) const override;
ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time); ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time);
~ProjPredEngineAvx2() override = default; ~ProjPredEngineAvx2() override = default;
@@ -21,7 +21,7 @@ namespace omath::projectile_prediction
private: private:
[[nodiscard]] static std::optional<float> calculate_pitch(const Vector3<float>& proj_origin, [[nodiscard]] static std::optional<float> calculate_pitch(const Vector3<float>& proj_origin,
const Vector3<float>& target_pos, const Vector3<float>& target_pos,
float bullet_gravity, float v0, float time) ; float bullet_gravity, float v0, float time);
// We use [[maybe_unused]] here since AVX2 is not available for ARM and ARM64 CPU // We use [[maybe_unused]] here since AVX2 is not available for ARM and ARM64 CPU
[[maybe_unused]] const float m_gravity_constant; [[maybe_unused]] const float m_gravity_constant;
@@ -13,24 +13,23 @@
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {
template<class T> template<class T, class ArithmeticType>
concept PredEngineConcept = concept PredEngineConcept =
requires(const Projectile& projectile, const Target& target, const Vector3<float>& vec_a, requires(const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target,
const Vector3<float>& vec_b, const Vector3<ArithmeticType>& vec_a, const Vector3<ArithmeticType>& vec_b,
Vector3<float> v3, // by-value for calc_viewpoint_from_angles Vector3<ArithmeticType> v3,
float pitch, float yaw, float time, float gravity, std::optional<float> maybe_pitch) { ArithmeticType pitch, ArithmeticType yaw, ArithmeticType time, ArithmeticType gravity,
// Presence + return types std::optional<ArithmeticType> maybe_pitch) {
{ {
T::predict_projectile_position(projectile, pitch, yaw, time, gravity) T::predict_projectile_position(projectile, pitch, yaw, time, gravity)
} -> std::same_as<Vector3<float>>; } -> std::same_as<Vector3<ArithmeticType>>;
{ T::predict_target_position(target, time, gravity) } -> std::same_as<Vector3<float>>; { T::predict_target_position(target, time, gravity) } -> std::same_as<Vector3<ArithmeticType>>;
{ T::calc_vector_2d_distance(vec_a) } -> std::same_as<float>; { T::calc_vector_2d_distance(vec_a) } -> std::same_as<ArithmeticType>;
{ T::get_vector_height_coordinate(vec_b) } -> std::same_as<float>; { T::get_vector_height_coordinate(vec_b) } -> std::same_as<ArithmeticType>;
{ T::calc_viewpoint_from_angles(projectile, v3, maybe_pitch) } -> std::same_as<Vector3<float>>; { T::calc_viewpoint_from_angles(projectile, v3, maybe_pitch) } -> std::same_as<Vector3<ArithmeticType>>;
{ T::calc_direct_pitch_angle(vec_a, vec_b) } -> std::same_as<float>; { T::calc_direct_pitch_angle(vec_a, vec_b) } -> std::same_as<ArithmeticType>;
{ T::calc_direct_yaw_angle(vec_a, vec_b) } -> std::same_as<float>; { T::calc_direct_yaw_angle(vec_a, vec_b) } -> std::same_as<ArithmeticType>;
// Enforce noexcept as in PredEngineTrait
requires noexcept(T::predict_projectile_position(projectile, pitch, yaw, time, gravity)); requires noexcept(T::predict_projectile_position(projectile, pitch, yaw, time, gravity));
requires noexcept(T::predict_target_position(target, time, gravity)); requires noexcept(T::predict_target_position(target, time, gravity));
requires noexcept(T::calc_vector_2d_distance(vec_a)); requires noexcept(T::calc_vector_2d_distance(vec_a));
@@ -39,21 +38,24 @@ namespace omath::projectile_prediction
requires noexcept(T::calc_direct_pitch_angle(vec_a, vec_b)); requires noexcept(T::calc_direct_pitch_angle(vec_a, vec_b));
requires noexcept(T::calc_direct_yaw_angle(vec_a, vec_b)); requires noexcept(T::calc_direct_yaw_angle(vec_a, vec_b));
}; };
template<class EngineTrait = source_engine::PredEngineTrait>
requires PredEngineConcept<EngineTrait> template<class EngineTrait = source_engine::PredEngineTrait, class ArithmeticType = float>
class ProjPredEngineLegacy final : public ProjPredEngineInterface requires PredEngineConcept<EngineTrait, ArithmeticType>
class ProjPredEngineLegacy final : public ProjPredEngineInterface<ArithmeticType>
{ {
public: public:
explicit ProjPredEngineLegacy(const float gravity_constant, const float simulation_time_step, explicit ProjPredEngineLegacy(const ArithmeticType gravity_constant,
const float maximum_simulation_time, const float distance_tolerance) const ArithmeticType simulation_time_step,
const ArithmeticType maximum_simulation_time,
const ArithmeticType distance_tolerance)
: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step), : m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),
m_maximum_simulation_time(maximum_simulation_time), m_distance_tolerance(distance_tolerance) m_maximum_simulation_time(maximum_simulation_time), m_distance_tolerance(distance_tolerance)
{ {
} }
[[nodiscard]] [[nodiscard]]
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile, std::optional<Vector3<ArithmeticType>> maybe_calculate_aim_point(
const Target& target) const override const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const override
{ {
const auto solution = find_solution(projectile, target); const auto solution = find_solution(projectile, target);
if (!solution) if (!solution)
@@ -64,28 +66,31 @@ namespace omath::projectile_prediction
} }
[[nodiscard]] [[nodiscard]]
std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile, std::optional<AimAngles<ArithmeticType>> maybe_calculate_aim_angles(
const Target& target) const override const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const override
{ {
const auto solution = find_solution(projectile, target); const auto solution = find_solution(projectile, target);
if (!solution) if (!solution)
return std::nullopt; return std::nullopt;
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position); const auto yaw = EngineTrait::calc_direct_yaw_angle(
return AimAngles{solution->pitch, yaw}; projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
return AimAngles<ArithmeticType>{solution->pitch, yaw};
} }
private: private:
struct Solution struct Solution
{ {
Vector3<float> predicted_target_position; Vector3<ArithmeticType> predicted_target_position;
float pitch; ArithmeticType pitch;
}; };
[[nodiscard]] [[nodiscard]]
std::optional<Solution> find_solution(const Projectile& projectile, const Target& target) const std::optional<Solution> find_solution(const Projectile<ArithmeticType>& projectile,
const Target<ArithmeticType>& target) const
{ {
for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step) for (ArithmeticType time = ArithmeticType{0}; time < m_maximum_simulation_time;
time += m_simulation_time_step)
{ {
const auto predicted_target_position = const auto predicted_target_position =
EngineTrait::predict_target_position(target, time, m_gravity_constant); EngineTrait::predict_target_position(target, time, m_gravity_constant);
@@ -105,10 +110,10 @@ namespace omath::projectile_prediction
return std::nullopt; return std::nullopt;
} }
const float m_gravity_constant; const ArithmeticType m_gravity_constant;
const float m_simulation_time_step; const ArithmeticType m_simulation_time_step;
const float m_maximum_simulation_time; const ArithmeticType m_maximum_simulation_time;
const float m_distance_tolerance; const ArithmeticType m_distance_tolerance;
// Realization of this formula: // Realization of this formula:
// https://stackoverflow.com/questions/54917375/how-to-calculate-the-angle-to-shoot-a-bullet-in-order-to-hit-a-moving-target // https://stackoverflow.com/questions/54917375/how-to-calculate-the-angle-to-shoot-a-bullet-in-order-to-hit-a-moving-target
@@ -123,15 +128,15 @@ namespace omath::projectile_prediction
\] \]
*/ */
[[nodiscard]] [[nodiscard]]
std::optional<float> std::optional<ArithmeticType>
maybe_calculate_projectile_launch_pitch_angle(const Projectile& projectile, maybe_calculate_projectile_launch_pitch_angle(const Projectile<ArithmeticType>& projectile,
const Vector3<float>& target_position) const noexcept const Vector3<ArithmeticType>& target_position) const noexcept
{ {
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale; const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
const auto launch_origin = projectile.m_origin + projectile.m_launch_offset; const auto launch_origin = projectile.m_origin + projectile.m_launch_offset;
if (bullet_gravity == 0.f) if (bullet_gravity == ArithmeticType{0})
return EngineTrait::calc_direct_pitch_angle(launch_origin, target_position); return EngineTrait::calc_direct_pitch_angle(launch_origin, target_position);
const auto delta = target_position - launch_origin; const auto delta = target_position - launch_origin;
@@ -140,24 +145,28 @@ namespace omath::projectile_prediction
const auto distance2d_sqr = distance2d * distance2d; const auto distance2d_sqr = distance2d * distance2d;
const auto launch_speed_sqr = projectile.m_launch_speed * projectile.m_launch_speed; const auto launch_speed_sqr = projectile.m_launch_speed * projectile.m_launch_speed;
float root = launch_speed_sqr * launch_speed_sqr ArithmeticType root = launch_speed_sqr * launch_speed_sqr
- bullet_gravity - bullet_gravity
* (bullet_gravity * distance2d_sqr * (bullet_gravity * distance2d_sqr
+ 2.0f * EngineTrait::get_vector_height_coordinate(delta) * launch_speed_sqr); + ArithmeticType{2} * EngineTrait::get_vector_height_coordinate(delta)
* launch_speed_sqr);
if (root < 0.0f) [[unlikely]] if (root < ArithmeticType{0}) [[unlikely]]
return std::nullopt; return std::nullopt;
root = std::sqrt(root); root = std::sqrt(root);
const float angle = std::atan((launch_speed_sqr - root) / (bullet_gravity * distance2d)); const ArithmeticType angle = std::atan((launch_speed_sqr - root) / (bullet_gravity * distance2d));
return angles::radians_to_degrees(angle); return angles::radians_to_degrees(angle);
} }
[[nodiscard]] [[nodiscard]]
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile, bool is_projectile_reached_target(const Vector3<ArithmeticType>& target_position,
const float pitch, const float time) const noexcept const Projectile<ArithmeticType>& projectile,
const ArithmeticType pitch, const ArithmeticType time) const noexcept
{ {
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, target_position); const auto yaw = EngineTrait::calc_direct_yaw_angle(
projectile.m_origin + projectile.m_launch_offset, target_position);
const auto projectile_position = const auto projectile_position =
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant); EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
@@ -7,12 +7,13 @@
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {
template <class ArithmeticType = float>
class Projectile final class Projectile final
{ {
public: public:
Vector3<float> m_origin; Vector3<ArithmeticType> m_origin;
Vector3<float> m_launch_offset{0.f, 0.f, 0.f}; Vector3<ArithmeticType> m_launch_offset{};
float m_launch_speed{}; ArithmeticType m_launch_speed{};
float m_gravity_scale{}; ArithmeticType m_gravity_scale{};
}; };
} // namespace omath::projectile_prediction } // namespace omath::projectile_prediction
@@ -7,11 +7,12 @@
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {
template <class ArithmeticType = float>
class Target final class Target final
{ {
public: public:
Vector3<float> m_origin; Vector3<ArithmeticType> m_origin;
Vector3<float> m_velocity; Vector3<ArithmeticType> m_velocity;
bool m_is_airborne{}; bool m_is_airborne{};
}; };
} // namespace omath::projectile_prediction } // namespace omath::projectile_prediction

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