Commit Graph

171 Commits

Author SHA1 Message Date
17eaddbc8c fix unity 2025-09-22 02:10:33 +03:00
f8d6e4b544 unified look at for source iw_engine 2025-09-20 17:09:13 +03:00
1102cad390 fixed unreal 2025-09-20 15:59:43 +03:00
df4e999c82 fixed unity 2025-09-20 15:54:48 +03:00
3baeb182f0 fixed opengl 2025-09-20 15:48:59 +03:00
5539bbad0d reverted 2025-09-20 15:46:21 +03:00
03c514104e fixed rotation matrix 2025-09-20 15:44:33 +03:00
792db7a673 added new mat function
more tests
2025-09-20 15:44:33 +03:00
7fef690f5e fixed iw engine
fixed source

revert
2025-09-20 15:44:33 +03:00
07a449b633 Simplifies raycast early exit condition
Combines the infinite length raycast hit check into a single condition.

This clarifies the logic and avoids redundant checks for early exit
in the ray-triangle intersection test, improving performance.
2025-09-08 23:52:35 +03:00
9c11551c9a Removes deprecated Matrix class
Removes the deprecated `Matrix` class and its associated source files and unit tests.

This change is to ensure code cleanliness and prevent accidental usage of the slow and outdated `Matrix` class.
The `Mat` class should be used instead.
2025-09-08 19:56:04 +03:00
a54dd4b52a Fixes plane triangle generation
Corrects the order of vertices when constructing triangles
for the plane primitive, addressing a potential winding order
issue that could lead to incorrect surface normals and rendering.
2025-08-29 00:11:31 +03:00
d7e497b617 Simplifies plane creation logic
Refactors the plane creation function to directly compute the triangle vertices, removing unnecessary intermediate variables. This results in more concise and readable code.
2025-08-28 23:57:22 +03:00
80938cd913 Adds plane primitive generation
Implements a function to generate a plane primitive from two vertices, a direction vector, and a size, returning an array of two triangles.
2025-08-28 23:18:36 +03:00
2584cda5c3 Fixes namespace and angle calculations
Corrects namespace naming from unity_engine to unreal_engine.

Adjusts projectile prediction and angle calculations for accuracy
in Unreal Engine environments.
2025-08-25 21:46:50 +03:00
c90497f77b Fixes Unreal Engine view angle matrix order
The view angle rotation matrix order in Unreal Engine was incorrect, leading to incorrect camera orientation.

This commit fixes the order of rotation matrices to roll, pitch, yaw
to correctly implement Unreal Engine camera rotations.

Adds comprehensive unit tests for Unreal Engine formulas, camera and constants.

Marks Unreal Engine as supported in README.md.
2025-08-25 21:42:58 +03:00
8004c8c181 Adds Unreal Engine math implementations
Adds Unreal Engine-specific implementations for camera and projectile prediction calculations.

This includes:
- Defining constants and data types tailored for Unreal Engine's coordinate system and conventions.
- Implementing functions for calculating forward, right, and up vectors, view matrices, and perspective projection matrices.
- Providing camera trait for look-at angle calculations and projection matrix generation.
- Implements projectile prediction traits and utilities.
2025-08-25 21:30:35 +03:00
29795e9906 Includes missing formula headers
Includes the necessary formula headers in the camera trait files for different rendering engines.
This ensures that the required mathematical functions and definitions are available when using camera traits.
2025-08-12 19:08:30 +03:00
17b150499d Refactors camera and prediction engine traits.
Moves camera and prediction engine implementations into traits for each engine,
decoupling the engine-specific logic from the core classes, promoting code reuse
and maintainability. This change allows for easier addition of new engines and
customization of existing ones.
2025-08-11 00:32:09 +03:00
7a9f5d4966 Removes projectile.cpp
Removes the projectile.cpp file. The removal indicates that the associated projectile prediction functionality is no longer needed or has been moved elsewhere.
2025-08-06 18:37:28 +03:00
2758f549a3 Updates project version and removes legacy code
Updates the project version to prepare for a new release.

Removes the legacy projectile prediction engine, which is no longer needed.
2025-08-03 18:35:52 +03:00
9e1990942b Refactors projectile prediction engine
Migrates projectile prediction logic to leverage engine traits for improved flexibility and testability.

This change decouples core prediction algorithms from specific engine implementations, allowing for easier adaptation to different game engines or simulation environments.
2025-08-03 18:28:47 +03:00
f1fbea21a7 Refactors projectile prediction engine
Refactors the projectile prediction engine by introducing an interface
and making the legacy implementation more flexible.

The legacy engine is updated to allow for coordinate system customization
through virtual methods, enabling usage in different game environments.

Also introduces vcpkg support for easier dependency management and adds boost-asio as a dependency.
2025-08-03 17:33:22 +03:00
8e411771c2 Adds option to enable legacy classes
Introduces a CMake option to enable legacy classes,
allowing for backward compatibility with older code.
This ensures that older codebases can still function
while new development can utilize updated classes.
2025-07-15 11:48:33 +03:00
52024285d2 added noexcept 2025-05-13 09:34:39 +03:00
5489c296e9 added more noexcept 2025-05-05 02:24:23 +03:00
50ddf2d31e added more noexcept 2025-05-05 01:46:50 +03:00
ce08fcdd29 removed useless source files 2025-05-04 19:03:18 +03:00
b5e788385d fixed style 2025-05-03 20:38:58 +03:00
df6d75e554 changed code style 2025-05-03 20:31:59 +03:00
998c8f3a43 improved cmake, removed useless cmake files 2025-04-30 21:26:25 +03:00
69b9049fb0 fixed gimba lock for unity 2025-04-26 00:52:46 +03:00
2734b58bdd fixed gimba lock for opengl camera 2025-04-26 00:32:53 +03:00
9c934c5d9c improved tests 2025-04-18 16:36:22 +03:00
Vladislav Alpatov
f8202b116d improved line tracer 2025-04-18 16:00:23 +03:00
8bf0bb8e0d improved line trace and box primitive 2025-04-18 13:56:08 +03:00
a340766348 switched to polygons 2025-04-18 12:34:24 +03:00
97c2da893b added ratio param 2025-04-18 01:33:47 +03:00
492ddfd566 added box 2025-04-18 00:43:46 +03:00
baf7ee8f88 fixed include 2025-04-16 20:35:17 +03:00
0069b8bd96 improved openg gl rotation matrix, added tests 2025-04-16 19:11:02 +03:00
bed204a663 added unit tests 2025-04-16 18:35:50 +03:00
592a98f38c removed method from Mat added method for unity 2025-04-16 17:52:19 +03:00
1601f3cbc8 added func
added rotation matrix for opengl
2025-04-16 17:40:00 +03:00
b613ff9ef1 added missing header 2025-04-13 23:15:27 +03:00
Orange
55085604fd added include 2025-04-05 13:20:18 +03:00
Orange
7b712ed960 fixed for clang 2025-04-05 13:00:00 +03:00
b6b0184523 fixed for clang 2025-03-24 06:48:51 +03:00
dc43411bd2 fixed unity view matrix building 2025-03-24 06:30:09 +03:00
5a1014a239 fix 2025-03-23 00:57:58 +03:00