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3
.github/workflows/cmake-multi-platform.yml
vendored
3
.github/workflows/cmake-multi-platform.yml
vendored
@@ -370,6 +370,8 @@ jobs:
|
|||||||
shell: bash
|
shell: bash
|
||||||
run: |
|
run: |
|
||||||
cmake --preset ${{ matrix.preset }} \
|
cmake --preset ${{ matrix.preset }} \
|
||||||
|
-DCMAKE_C_COMPILER=$(xcrun --find clang) \
|
||||||
|
-DCMAKE_CXX_COMPILER=$(xcrun --find clang++) \
|
||||||
-DOMATH_BUILD_TESTS=ON \
|
-DOMATH_BUILD_TESTS=ON \
|
||||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
|
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
|
||||||
@@ -380,6 +382,7 @@ jobs:
|
|||||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
|
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
|
||||||
|
|
||||||
- name: Run unit_tests
|
- name: Run unit_tests
|
||||||
|
if: ${{ matrix.coverage != true }}
|
||||||
shell: bash
|
shell: bash
|
||||||
run: ./out/Release/unit_tests
|
run: ./out/Release/unit_tests
|
||||||
|
|
||||||
|
|||||||
62
.github/workflows/docs.yml
vendored
Normal file
62
.github/workflows/docs.yml
vendored
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
name: Documentation
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches: [ main ]
|
||||||
|
paths:
|
||||||
|
- 'docs/**'
|
||||||
|
- 'mkdocs.yml'
|
||||||
|
- '.github/workflows/docs.yml'
|
||||||
|
pull_request:
|
||||||
|
branches: [ main ]
|
||||||
|
paths:
|
||||||
|
- 'docs/**'
|
||||||
|
- 'mkdocs.yml'
|
||||||
|
- '.github/workflows/docs.yml'
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: docs-${{ github.ref }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: read
|
||||||
|
pages: write
|
||||||
|
id-token: write
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
name: Build Documentation
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Set up Python
|
||||||
|
uses: actions/setup-python@v5
|
||||||
|
with:
|
||||||
|
python-version: '3.x'
|
||||||
|
|
||||||
|
- name: Install mkdocs and dependencies
|
||||||
|
run: pip install mkdocs mkdocs-bootswatch
|
||||||
|
|
||||||
|
- name: Build documentation
|
||||||
|
run: mkdocs build --strict
|
||||||
|
|
||||||
|
- name: Upload artifact
|
||||||
|
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
|
||||||
|
uses: actions/upload-pages-artifact@v3
|
||||||
|
with:
|
||||||
|
path: site/
|
||||||
|
|
||||||
|
deploy:
|
||||||
|
name: Deploy to GitHub Pages
|
||||||
|
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
|
||||||
|
needs: build
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
environment:
|
||||||
|
name: github-pages
|
||||||
|
url: ${{ steps.deployment.outputs.page_url }}
|
||||||
|
steps:
|
||||||
|
- name: Deploy to GitHub Pages
|
||||||
|
id: deployment
|
||||||
|
uses: actions/deploy-pages@v4
|
||||||
29
.github/workflows/release.yml
vendored
29
.github/workflows/release.yml
vendored
@@ -12,6 +12,35 @@ permissions:
|
|||||||
contents: write
|
contents: write
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
|
##############################################################################
|
||||||
|
# 0) Documentation – MkDocs
|
||||||
|
##############################################################################
|
||||||
|
docs-release:
|
||||||
|
name: Documentation
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Set up Python
|
||||||
|
uses: actions/setup-python@v5
|
||||||
|
with:
|
||||||
|
python-version: '3.x'
|
||||||
|
|
||||||
|
- name: Install mkdocs and dependencies
|
||||||
|
run: pip install mkdocs mkdocs-bootswatch
|
||||||
|
|
||||||
|
- name: Build documentation
|
||||||
|
run: mkdocs build --strict
|
||||||
|
|
||||||
|
- name: Package
|
||||||
|
run: tar -czf omath-docs.tar.gz -C site .
|
||||||
|
|
||||||
|
- name: Upload release asset
|
||||||
|
env:
|
||||||
|
GH_TOKEN: ${{ github.token }}
|
||||||
|
run: gh release upload "${{ github.event.release.tag_name }}" omath-docs.tar.gz --clobber
|
||||||
|
|
||||||
##############################################################################
|
##############################################################################
|
||||||
# 1) Linux – Clang / Ninja
|
# 1) Linux – Clang / Ninja
|
||||||
##############################################################################
|
##############################################################################
|
||||||
|
|||||||
4
.idea/editor.xml
generated
4
.idea/editor.xml
generated
@@ -17,7 +17,7 @@
|
|||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
@@ -110,7 +110,7 @@
|
|||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
|
|||||||
@@ -1,32 +1,36 @@
|
|||||||
## 🤝 Contributing to OMath or other Orange's Projects
|
# Contributing
|
||||||
|
|
||||||
### ❕ Prerequisites
|
## Prerequisites
|
||||||
|
|
||||||
- A working up-to-date OMath installation
|
- C++ compiler with C++23 support (Clang 18+, GCC 14+, MSVC 19.38+)
|
||||||
- C++ knowledge
|
- CMake 3.25+
|
||||||
- Git knowledge
|
- Git
|
||||||
- Ability to ask for help (Feel free to create empty pull-request or PM a maintainer
|
- Familiarity with the codebase (see `INSTALL.md` for setup)
|
||||||
in [Telegram](https://t.me/orange_cpp))
|
|
||||||
|
|
||||||
### ⏬ Setting up OMath
|
For questions, create a draft PR or reach out via [Telegram](https://t.me/orange_cpp).
|
||||||
|
|
||||||
Please read INSTALL.md file in repository
|
## Workflow
|
||||||
|
|
||||||
### 🔀 Pull requests and Branches
|
1. [Fork](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/working-with-forks/fork-a-repo) the repository.
|
||||||
|
2. Create a feature branch from `main`.
|
||||||
|
3. Make your changes, ensuring tests pass.
|
||||||
|
4. Open a [pull request](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/proposing-changes-to-your-work-with-pull-requests/creating-a-pull-request-from-a-fork) against `main`.
|
||||||
|
|
||||||
In order to send code back to the official OMath repository, you must first create a copy of OMath on your github
|
## Code Style
|
||||||
account ([fork](https://help.github.com/articles/creating-a-pull-request-from-a-fork/)) and
|
|
||||||
then [create a pull request](https://help.github.com/articles/creating-a-pull-request-from-a-fork/) back to OMath.
|
|
||||||
|
|
||||||
OMath development is performed on multiple branches. Changes are then pull requested into master. By default, changes
|
Follow the project `.clang-format`. Run `clang-format` before committing.
|
||||||
merged into master will not roll out to stable build users unless the `stable` tag is updated.
|
|
||||||
|
|
||||||
### 📜 Code-Style
|
## Building
|
||||||
|
|
||||||
The orange code-style can be found in `.clang-format`.
|
Use one of the CMake presets defined in `CMakePresets.json`:
|
||||||
|
|
||||||
### 📦 Building
|
```bash
|
||||||
|
cmake --preset <preset-name> -DOMATH_BUILD_TESTS=ON
|
||||||
|
cmake --build --preset <preset-name>
|
||||||
|
```
|
||||||
|
|
||||||
OMath has already created the `cmake-build` and `out` directories where cmake/bin files are located. By default, you
|
Run `cmake --list-presets` to see available configurations.
|
||||||
can build OMath by running `cmake --build cmake-build/build/windows-release --target omath -j 6` in the source
|
|
||||||
directory.
|
## Tests
|
||||||
|
|
||||||
|
All new functionality must include unit tests. Run the test binary after building to verify nothing is broken.
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
Thanks to everyone who made this possible, including:
|
Thanks to everyone who made this possible, including:
|
||||||
|
|
||||||
- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
|
- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
|
||||||
- AmbushedRaccoon for telegram post about omath to boost repository activity.
|
|
||||||
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
|
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
|
||||||
- Alex2772 for reference of AUI declarative interface design for omath::hud
|
- Alex2772 for reference of AUI declarative interface design for omath::hud
|
||||||
|
|
||||||
|
|||||||
23
INSTALL.md
23
INSTALL.md
@@ -28,6 +28,29 @@ target("...")
|
|||||||
add_packages("omath")
|
add_packages("omath")
|
||||||
```
|
```
|
||||||
|
|
||||||
|
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
|
||||||
|
**Note**: Support Conan for package management
|
||||||
|
1. Install [Conan](https://conan.io/downloads)
|
||||||
|
2. Run the following command to install the omath package:
|
||||||
|
```
|
||||||
|
conan install --requires="omath/[*]" --build=missing
|
||||||
|
```
|
||||||
|
conanfile.txt
|
||||||
|
```ini
|
||||||
|
[requires]
|
||||||
|
omath/[*]
|
||||||
|
|
||||||
|
[generators]
|
||||||
|
CMakeDeps
|
||||||
|
CMakeToolchain
|
||||||
|
```
|
||||||
|
CMakeLists.txt
|
||||||
|
```cmake
|
||||||
|
find_package(omath CONFIG REQUIRED)
|
||||||
|
target_link_libraries(main PRIVATE omath::omath)
|
||||||
|
```
|
||||||
|
For more details, see the [Conan documentation](https://docs.conan.io/2/).
|
||||||
|
|
||||||
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||||
|
|
||||||
**Note**: This is the fastest option if you don’t want to build from source.
|
**Note**: This is the fastest option if you don’t want to build from source.
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
# Installation
|
# Installation Guide
|
||||||
|
|
||||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg
|
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg (recomended)
|
||||||
**Note**: Support vcpkg for package management
|
**Note**: Support vcpkg for package management
|
||||||
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
||||||
2. Run the following command to install the orange-math package:
|
2. Run the following command to install the orange-math package:
|
||||||
@@ -28,6 +28,69 @@ target("...")
|
|||||||
add_packages("omath")
|
add_packages("omath")
|
||||||
```
|
```
|
||||||
|
|
||||||
|
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
|
||||||
|
**Note**: Support Conan for package management
|
||||||
|
1. Install [Conan](https://conan.io/downloads)
|
||||||
|
2. Run the following command to install the omath package:
|
||||||
|
```
|
||||||
|
conan install --requires="omath/[*]" --build=missing
|
||||||
|
```
|
||||||
|
conanfile.txt
|
||||||
|
```ini
|
||||||
|
[requires]
|
||||||
|
omath/[*]
|
||||||
|
|
||||||
|
[generators]
|
||||||
|
CMakeDeps
|
||||||
|
CMakeToolchain
|
||||||
|
```
|
||||||
|
CMakeLists.txt
|
||||||
|
```cmake
|
||||||
|
find_package(omath CONFIG REQUIRED)
|
||||||
|
target_link_libraries(main PRIVATE omath::omath)
|
||||||
|
```
|
||||||
|
For more details, see the [Conan documentation](https://docs.conan.io/2/).
|
||||||
|
|
||||||
|
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||||
|
|
||||||
|
**Note**: This is the fastest option if you don’t want to build from source.
|
||||||
|
|
||||||
|
1. **Go to the Releases page**
|
||||||
|
- Open the project’s GitHub **Releases** page and choose the latest version.
|
||||||
|
|
||||||
|
2. **Download the correct asset for your platform**
|
||||||
|
- Pick the archive that matches your OS and architecture (for example: Windows x64 / Linux x64 / macOS arm64).
|
||||||
|
|
||||||
|
3. **Extract the archive**
|
||||||
|
- You should end up with something like:
|
||||||
|
- `include/` (headers)
|
||||||
|
- `lib/` or `bin/` (library files / DLLs)
|
||||||
|
- sometimes `cmake/` (CMake package config)
|
||||||
|
|
||||||
|
4. **Use it in your project**
|
||||||
|
|
||||||
|
### Option A: CMake package (recommended if the release includes CMake config files)
|
||||||
|
If the extracted folder contains something like `lib/cmake/omath` or `cmake/omath`, you can point CMake to it:
|
||||||
|
|
||||||
|
```cmake
|
||||||
|
# Example: set this to the extracted prebuilt folder
|
||||||
|
list(APPEND CMAKE_PREFIX_PATH "path/to/omath-prebuilt")
|
||||||
|
|
||||||
|
find_package(omath CONFIG REQUIRED)
|
||||||
|
target_link_libraries(main PRIVATE omath::omath)
|
||||||
|
```
|
||||||
|
### Option B: Manual include + link (works with any layout)
|
||||||
|
If there’s no CMake package config, link it manually:
|
||||||
|
```cmake
|
||||||
|
target_include_directories(main PRIVATE "path/to/omath-prebuilt/include")
|
||||||
|
|
||||||
|
# Choose ONE depending on what you downloaded:
|
||||||
|
# - Static library: .lib / .a
|
||||||
|
# - Shared library: .dll + .lib import (Windows), .so (Linux), .dylib (macOS)
|
||||||
|
|
||||||
|
target_link_directories(main PRIVATE "path/to/omath-prebuilt/lib")
|
||||||
|
target_link_libraries(main PRIVATE omath) # or the actual library filename
|
||||||
|
```
|
||||||
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
||||||
1. **Preparation**
|
1. **Preparation**
|
||||||
|
|
||||||
|
|||||||
@@ -71,18 +71,18 @@ void drawChar(char c, float x, float y, float scale, const Color& color, std::ve
|
|||||||
lines.push_back(x + x1 * w);
|
lines.push_back(x + x1 * w);
|
||||||
lines.push_back(y + y1 * h);
|
lines.push_back(y + y1 * h);
|
||||||
lines.push_back(0.0f);
|
lines.push_back(0.0f);
|
||||||
lines.push_back(color.x);
|
lines.push_back(color.value().x);
|
||||||
lines.push_back(color.y);
|
lines.push_back(color.value().y);
|
||||||
lines.push_back(color.z);
|
lines.push_back(color.value().z);
|
||||||
lines.push_back(1.0f); // size
|
lines.push_back(1.0f); // size
|
||||||
lines.push_back(1.0f); // isLine
|
lines.push_back(1.0f); // isLine
|
||||||
|
|
||||||
lines.push_back(x + x2 * w);
|
lines.push_back(x + x2 * w);
|
||||||
lines.push_back(y + y2 * h);
|
lines.push_back(y + y2 * h);
|
||||||
lines.push_back(0.0f);
|
lines.push_back(0.0f);
|
||||||
lines.push_back(color.x);
|
lines.push_back(color.value().x);
|
||||||
lines.push_back(color.y);
|
lines.push_back(color.value().y);
|
||||||
lines.push_back(color.z);
|
lines.push_back(color.value().z);
|
||||||
lines.push_back(1.0f); // size
|
lines.push_back(1.0f); // size
|
||||||
lines.push_back(1.0f); // isLine
|
lines.push_back(1.0f); // isLine
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -318,22 +318,22 @@ int main()
|
|||||||
glfwPollEvents();
|
glfwPollEvents();
|
||||||
omath::Vector3<float> move_dir;
|
omath::Vector3<float> move_dir;
|
||||||
if (glfwGetKey(window, GLFW_KEY_W))
|
if (glfwGetKey(window, GLFW_KEY_W))
|
||||||
move_dir += camera.get_forward();
|
move_dir += camera.get_abs_forward();
|
||||||
|
|
||||||
if (glfwGetKey(window, GLFW_KEY_A))
|
if (glfwGetKey(window, GLFW_KEY_A))
|
||||||
move_dir -= camera.get_right();
|
move_dir -= camera.get_abs_right();
|
||||||
|
|
||||||
if (glfwGetKey(window, GLFW_KEY_S))
|
if (glfwGetKey(window, GLFW_KEY_S))
|
||||||
move_dir -= camera.get_forward();
|
move_dir -= camera.get_abs_forward();
|
||||||
|
|
||||||
if (glfwGetKey(window, GLFW_KEY_D))
|
if (glfwGetKey(window, GLFW_KEY_D))
|
||||||
move_dir += camera.get_right();
|
move_dir += camera.get_abs_right();
|
||||||
|
|
||||||
if (glfwGetKey(window, GLFW_KEY_SPACE))
|
if (glfwGetKey(window, GLFW_KEY_SPACE))
|
||||||
move_dir += camera.get_up();
|
move_dir += camera.get_abs_up();
|
||||||
|
|
||||||
if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL))
|
if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL))
|
||||||
move_dir -= camera.get_up();
|
move_dir -= camera.get_abs_up();
|
||||||
|
|
||||||
|
|
||||||
auto delta = glfwGetTime() - old_mouse_time;
|
auto delta = glfwGetTime() - old_mouse_time;
|
||||||
|
|||||||
28
include/omath/3d_primitives/aabb.hpp
Normal file
28
include/omath/3d_primitives/aabb.hpp
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
//
|
||||||
|
// Created by Vladislav on 24.03.2026.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
|
||||||
|
namespace omath::primitives
|
||||||
|
{
|
||||||
|
template<class Type>
|
||||||
|
struct Aabb final
|
||||||
|
{
|
||||||
|
Vector3<Type> min;
|
||||||
|
Vector3<Type> max;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Vector3<Type> center() const noexcept
|
||||||
|
{
|
||||||
|
return (min + max) / static_cast<Type>(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Vector3<Type> extents() const noexcept
|
||||||
|
{
|
||||||
|
return (max - min) / static_cast<Type>(2);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
} // namespace omath::primitives
|
||||||
98
include/omath/algorithm/targeting.hpp
Normal file
98
include/omath/algorithm/targeting.hpp
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
//
|
||||||
|
// Created by Vladislav on 19.03.2026.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include <functional>
|
||||||
|
#include <iterator>
|
||||||
|
#include <optional>
|
||||||
|
#include <ranges>
|
||||||
|
|
||||||
|
namespace omath::algorithm
|
||||||
|
{
|
||||||
|
template<class CameraType, std::input_or_output_iterator IteratorType, class FilterT>
|
||||||
|
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
|
||||||
|
[[nodiscard]]
|
||||||
|
IteratorType get_closest_target_by_fov(const IteratorType& begin, const IteratorType& end, const CameraType& camera,
|
||||||
|
auto get_position,
|
||||||
|
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||||
|
{
|
||||||
|
auto best_target = end;
|
||||||
|
const auto& camera_angles = camera.get_view_angles();
|
||||||
|
const Vector2<float> camera_angles_vec = {camera_angles.pitch.as_degrees(), camera_angles.yaw.as_degrees()};
|
||||||
|
|
||||||
|
for (auto current = begin; current != end; current = std::next(current))
|
||||||
|
{
|
||||||
|
if (filter_func && !filter_func.value()(*current))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (best_target == end)
|
||||||
|
{
|
||||||
|
best_target = current;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const auto current_target_angles = camera.calc_look_at_angles(get_position(*current));
|
||||||
|
const auto best_target_angles = camera.calc_look_at_angles(get_position(*best_target));
|
||||||
|
|
||||||
|
const auto current_target_distance = camera_angles_vec.distance_to(current_target_angles.as_vector3());
|
||||||
|
const auto best_target_distance = camera_angles.as_vector3().distance_to(best_target_angles.as_vector3());
|
||||||
|
if (current_target_distance < best_target_distance)
|
||||||
|
best_target = current;
|
||||||
|
}
|
||||||
|
return best_target;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class CameraType, std::ranges::range RangeType, class FilterT>
|
||||||
|
requires std::is_invocable_r_v<bool, std::function<FilterT>,
|
||||||
|
std::ranges::range_reference_t<const RangeType>>
|
||||||
|
[[nodiscard]]
|
||||||
|
auto get_closest_target_by_fov(const RangeType& range, const CameraType& camera,
|
||||||
|
auto get_position,
|
||||||
|
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||||
|
{
|
||||||
|
return get_closest_target_by_fov<CameraType, decltype(std::ranges::begin(range)), FilterT>(
|
||||||
|
std::ranges::begin(range), std::ranges::end(range), camera, get_position, filter_func);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── By world-space distance ───────────────────────────────────────────────
|
||||||
|
|
||||||
|
template<std::input_or_output_iterator IteratorType, class FilterT>
|
||||||
|
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
|
||||||
|
[[nodiscard]]
|
||||||
|
IteratorType get_closest_target_by_distance(const IteratorType& begin, const IteratorType& end,
|
||||||
|
const Vector3<float>& origin, auto get_position,
|
||||||
|
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||||
|
{
|
||||||
|
auto best_target = end;
|
||||||
|
|
||||||
|
for (auto current = begin; current != end; current = std::next(current))
|
||||||
|
{
|
||||||
|
if (filter_func && !filter_func.value()(*current))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (best_target == end)
|
||||||
|
{
|
||||||
|
best_target = current;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (origin.distance_to(get_position(*current)) < origin.distance_to(get_position(*best_target)))
|
||||||
|
best_target = current;
|
||||||
|
}
|
||||||
|
return best_target;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<std::ranges::range RangeType, class FilterT>
|
||||||
|
requires std::is_invocable_r_v<bool, std::function<FilterT>,
|
||||||
|
std::ranges::range_reference_t<const RangeType>>
|
||||||
|
[[nodiscard]]
|
||||||
|
auto get_closest_target_by_distance(const RangeType& range, const Vector3<float>& origin,
|
||||||
|
auto get_position,
|
||||||
|
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||||
|
{
|
||||||
|
return get_closest_target_by_distance<decltype(std::ranges::begin(range)), FilterT>(
|
||||||
|
std::ranges::begin(range), std::ranges::end(range), origin, get_position, filter_func);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace omath::algorithm
|
||||||
@@ -3,6 +3,7 @@
|
|||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
#include "omath/linear_algebra/triangle.hpp"
|
#include "omath/linear_algebra/triangle.hpp"
|
||||||
#include "omath/linear_algebra/vector3.hpp"
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
|
||||||
@@ -34,6 +35,7 @@ namespace omath::collision
|
|||||||
class LineTracer final
|
class LineTracer final
|
||||||
{
|
{
|
||||||
using TriangleType = Triangle<typename RayType::VectorType>;
|
using TriangleType = Triangle<typename RayType::VectorType>;
|
||||||
|
using AABBType = primitives::Aabb<typename RayType::VectorType::ContainedType>;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
LineTracer() = delete;
|
LineTracer() = delete;
|
||||||
@@ -87,6 +89,54 @@ namespace omath::collision
|
|||||||
return ray.start + ray_dir * t_hit;
|
return ray.start + ray_dir * t_hit;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Slab method ray-AABB intersection
|
||||||
|
// Returns the hit point on the AABB surface, or ray.end if no intersection
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr static auto get_ray_hit_point(const RayType& ray, const AABBType& aabb) noexcept
|
||||||
|
{
|
||||||
|
using T = typename RayType::VectorType::ContainedType;
|
||||||
|
const auto dir = ray.direction_vector();
|
||||||
|
|
||||||
|
auto t_min = -std::numeric_limits<T>::infinity();
|
||||||
|
auto t_max = std::numeric_limits<T>::infinity();
|
||||||
|
|
||||||
|
const auto process_axis = [&](const T& d, const T& origin, const T& box_min,
|
||||||
|
const T& box_max) -> bool
|
||||||
|
{
|
||||||
|
constexpr T k_epsilon = std::numeric_limits<T>::epsilon();
|
||||||
|
if (std::abs(d) < k_epsilon)
|
||||||
|
return origin >= box_min && origin <= box_max;
|
||||||
|
|
||||||
|
const T inv = T(1) / d;
|
||||||
|
T t0 = (box_min - origin) * inv;
|
||||||
|
T t1 = (box_max - origin) * inv;
|
||||||
|
if (t0 > t1)
|
||||||
|
std::swap(t0, t1);
|
||||||
|
|
||||||
|
t_min = std::max(t_min, t0);
|
||||||
|
t_max = std::min(t_max, t1);
|
||||||
|
return t_min <= t_max;
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!process_axis(dir.x, ray.start.x, aabb.min.x, aabb.max.x))
|
||||||
|
return ray.end;
|
||||||
|
if (!process_axis(dir.y, ray.start.y, aabb.min.y, aabb.max.y))
|
||||||
|
return ray.end;
|
||||||
|
if (!process_axis(dir.z, ray.start.z, aabb.min.z, aabb.max.z))
|
||||||
|
return ray.end;
|
||||||
|
|
||||||
|
// t_hit: use entry point if in front of origin, otherwise 0 (started inside)
|
||||||
|
const T t_hit = std::max(T(0), t_min);
|
||||||
|
|
||||||
|
if (t_max < T(0))
|
||||||
|
return ray.end; // box entirely behind origin
|
||||||
|
|
||||||
|
if (!ray.infinite_length && t_hit > T(1))
|
||||||
|
return ray.end; // box beyond ray endpoint
|
||||||
|
|
||||||
|
return ray.start + dir * t_hit;
|
||||||
|
}
|
||||||
|
|
||||||
template<class MeshType>
|
template<class MeshType>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept
|
constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept
|
||||||
|
|||||||
@@ -9,5 +9,5 @@
|
|||||||
|
|
||||||
namespace omath::cry_engine
|
namespace omath::cry_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
|
||||||
} // namespace omath::cry_engine
|
} // namespace omath::cry_engine
|
||||||
@@ -22,7 +22,8 @@ namespace omath::cry_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::cry_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::cry_engine
|
} // namespace omath::cry_engine
|
||||||
@@ -9,5 +9,5 @@
|
|||||||
|
|
||||||
namespace omath::frostbite_engine
|
namespace omath::frostbite_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::frostbite_engine
|
||||||
@@ -22,7 +22,8 @@ namespace omath::frostbite_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::frostbite_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
@@ -9,5 +9,5 @@
|
|||||||
|
|
||||||
namespace omath::iw_engine
|
namespace omath::iw_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
|
||||||
} // namespace omath::iw_engine
|
} // namespace omath::iw_engine
|
||||||
@@ -22,7 +22,8 @@ namespace omath::iw_engine
|
|||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::iw_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::iw_engine
|
} // namespace omath::iw_engine
|
||||||
@@ -8,5 +8,5 @@
|
|||||||
|
|
||||||
namespace omath::opengl_engine
|
namespace omath::opengl_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::NEGATIVE_ONE_TO_ONE, {.inverted_forward = true}>;
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
@@ -21,7 +21,8 @@ namespace omath::opengl_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::opengl_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
@@ -7,5 +7,5 @@
|
|||||||
#include "traits/camera_trait.hpp"
|
#include "traits/camera_trait.hpp"
|
||||||
namespace omath::source_engine
|
namespace omath::source_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
@@ -21,7 +21,8 @@ namespace omath::source_engine
|
|||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::source_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
@@ -9,5 +9,5 @@
|
|||||||
|
|
||||||
namespace omath::unity_engine
|
namespace omath::unity_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE, {.inverted_forward = true}>;
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -22,7 +22,8 @@ namespace omath::unity_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::unity_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -9,5 +9,5 @@
|
|||||||
|
|
||||||
namespace omath::unreal_engine
|
namespace omath::unreal_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE, {.inverted_right = true}>;
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
@@ -22,7 +22,8 @@ namespace omath::unreal_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::unreal_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
@@ -37,6 +37,12 @@ namespace omath
|
|||||||
COLUMN_MAJOR
|
COLUMN_MAJOR
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class NDCDepthRange : uint8_t
|
||||||
|
{
|
||||||
|
NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
|
||||||
|
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
|
||||||
|
};
|
||||||
|
|
||||||
template<typename M1, typename M2> concept MatTemplateEqual
|
template<typename M1, typename M2> concept MatTemplateEqual
|
||||||
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
|
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
|
||||||
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
|
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
|
||||||
@@ -658,36 +664,64 @@ namespace omath
|
|||||||
} * mat_translation<Type, St>(-camera_origin);
|
} * mat_translation<Type, St>(-camera_origin);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
|
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
|
||||||
const float near, const float far) noexcept
|
const float near, const float far) noexcept
|
||||||
{
|
{
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||||
|
|
||||||
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
|
{0.f, 0.f, far / (far - near), -(near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, 1.f, 0.f}};
|
||||||
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||||
{0.f, 0.f, 1.f, 0.f}};
|
{0.f, 0.f, 1.f, 0.f}};
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
|
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
|
||||||
const float near, const float far) noexcept
|
const float near, const float far) noexcept
|
||||||
{
|
{
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||||
|
|
||||||
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
|
{0.f, 0.f, -far / (far - near), -(near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, -1.f, 0.f}};
|
||||||
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||||
{0.f, 0.f, -1.f, 0.f}};
|
{0.f, 0.f, -1.f, 0.f}};
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
|
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||||
const Type near, const Type far) noexcept
|
const Type near, const Type far) noexcept
|
||||||
{
|
{
|
||||||
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return
|
||||||
|
{
|
||||||
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
|
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
|
{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||||
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
|
};
|
||||||
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return
|
return
|
||||||
{
|
{
|
||||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
@@ -695,12 +729,24 @@ namespace omath
|
|||||||
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||||
{ 0.f, 0.f, 0.f, 1.f }
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
};
|
};
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
|
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||||
const Type near, const Type far) noexcept
|
const Type near, const Type far) noexcept
|
||||||
{
|
{
|
||||||
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return
|
||||||
|
{
|
||||||
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
|
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
|
{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||||
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
|
};
|
||||||
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return
|
return
|
||||||
{
|
{
|
||||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
@@ -708,6 +754,8 @@ namespace omath
|
|||||||
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||||
{ 0.f, 0.f, 0.f, 1.f }
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
};
|
};
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
||||||
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
|
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
|
||||||
|
|||||||
46
include/omath/pathfinding/walk_bot.hpp
Normal file
46
include/omath/pathfinding/walk_bot.hpp
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 4/12/2026.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include "navigation_mesh.hpp"
|
||||||
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include <functional>
|
||||||
|
#include <memory>
|
||||||
|
namespace omath::pathfinding
|
||||||
|
{
|
||||||
|
enum class WalkBotStatus
|
||||||
|
{
|
||||||
|
IDLE,
|
||||||
|
PATHING,
|
||||||
|
FINISHED
|
||||||
|
};
|
||||||
|
class WalkBot
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
WalkBot() = default;
|
||||||
|
explicit WalkBot(const std::shared_ptr<NavigationMesh>& mesh, float min_node_distance = 1.f);
|
||||||
|
|
||||||
|
void set_nav_mesh(const std::shared_ptr<NavigationMesh>& mesh);
|
||||||
|
void set_min_node_distance(float distance);
|
||||||
|
|
||||||
|
void set_target(const Vector3<float>& target);
|
||||||
|
|
||||||
|
// Clear navigation state so the bot can be re-routed without stale
|
||||||
|
// visited-node memory.
|
||||||
|
void reset();
|
||||||
|
|
||||||
|
// Call every game tick with the current bot world position.
|
||||||
|
void update(const Vector3<float>& bot_position);
|
||||||
|
|
||||||
|
void on_path(const std::function<void(const Vector3<float>&)>& callback);
|
||||||
|
void on_status(const std::function<void(WalkBotStatus)>& callback);
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::weak_ptr<NavigationMesh> m_nav_mesh;
|
||||||
|
std::optional<std::function<void(const Vector3<float>&)>> m_on_next_path_node;
|
||||||
|
std::optional<std::function<void(WalkBotStatus)>> m_on_status_update;
|
||||||
|
std::optional<Vector3<float>> m_last_visited;
|
||||||
|
std::optional<Vector3<float>> m_target;
|
||||||
|
float m_min_node_distance{1.f};
|
||||||
|
};
|
||||||
|
} // namespace omath::pathfinding
|
||||||
@@ -4,6 +4,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
#include "omath/linear_algebra/mat.hpp"
|
#include "omath/linear_algebra/mat.hpp"
|
||||||
#include "omath/linear_algebra/triangle.hpp"
|
#include "omath/linear_algebra/triangle.hpp"
|
||||||
#include "omath/linear_algebra/vector3.hpp"
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
@@ -36,23 +37,36 @@ namespace omath::projection
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
|
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
|
||||||
|
enum class ViewPortClipping
|
||||||
|
{
|
||||||
|
AUTO,
|
||||||
|
MANUAL,
|
||||||
|
};
|
||||||
|
struct CameraAxes
|
||||||
|
{
|
||||||
|
bool inverted_forward = false;
|
||||||
|
bool inverted_right = false;
|
||||||
|
};
|
||||||
|
|
||||||
template<class T, class MatType, class ViewAnglesType>
|
template<class T, class MatType, class ViewAnglesType>
|
||||||
concept CameraEngineConcept =
|
concept CameraEngineConcept =
|
||||||
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
|
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
|
||||||
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar) {
|
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar,
|
||||||
|
NDCDepthRange ndc_depth_range) {
|
||||||
// Presence + return types
|
// Presence + return types
|
||||||
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
|
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
|
||||||
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
|
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
|
||||||
{ T::calc_projection_matrix(fov, viewport, znear, zfar) } -> std::same_as<MatType>;
|
{ T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range) } -> std::same_as<MatType>;
|
||||||
|
|
||||||
// Enforce noexcept as in the trait declaration
|
// Enforce noexcept as in the trait declaration
|
||||||
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
|
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
|
||||||
requires noexcept(T::calc_view_matrix(angles, cam_origin));
|
requires noexcept(T::calc_view_matrix(angles, cam_origin));
|
||||||
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
|
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range));
|
||||||
};
|
};
|
||||||
|
|
||||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
|
template<class Mat4X4Type, class ViewAnglesType, class TraitClass,
|
||||||
|
NDCDepthRange depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE,
|
||||||
|
CameraAxes axes = {}>
|
||||||
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
||||||
class Camera final
|
class Camera final
|
||||||
{
|
{
|
||||||
@@ -76,20 +90,62 @@ namespace omath::projection
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct ProjectionParams
|
||||||
|
{
|
||||||
|
FieldOfView fov;
|
||||||
|
float aspect_ratio;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Recovers vertical FOV and aspect ratio from a perspective projection matrix
|
||||||
|
// built by any of the engine traits. Both variants (ZERO_TO_ONE and
|
||||||
|
// NEGATIVE_ONE_TO_ONE) share the same m[0,0]/m[1,1] layout, so this works
|
||||||
|
// regardless of the NDC depth range.
|
||||||
|
[[nodiscard]]
|
||||||
|
static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept
|
||||||
|
{
|
||||||
|
// m[1,1] == 1 / tan(fov/2) => fov = 2 * atan(1 / m[1,1])
|
||||||
|
const float f = proj_matrix.at(1, 1);
|
||||||
|
// m[0,0] == m[1,1] / aspect_ratio => aspect = m[1,1] / m[0,0]
|
||||||
|
return {FieldOfView::from_radians(2.f * std::atan(1.f / f)), f / proj_matrix.at(0, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
||||||
|
{
|
||||||
|
Vector3<float> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||||
|
if constexpr (axes.inverted_forward)
|
||||||
|
forward_vector = -forward_vector;
|
||||||
|
return TraitClass::calc_look_at_angle({}, forward_vector);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static Vector3<float> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
||||||
|
{
|
||||||
|
// The view matrix is R * T(-origin), so the last column stores t = -R * origin.
|
||||||
|
// Recovering origin: origin = -R^T * t
|
||||||
|
return {
|
||||||
|
-(view_matrix[0, 0] * view_matrix[0, 3] + view_matrix[1, 0] * view_matrix[1, 3] + view_matrix[2, 0] * view_matrix[2, 3]),
|
||||||
|
-(view_matrix[0, 1] * view_matrix[0, 3] + view_matrix[1, 1] * view_matrix[1, 3] + view_matrix[2, 1] * view_matrix[2, 3]),
|
||||||
|
-(view_matrix[0, 2] * view_matrix[0, 3] + view_matrix[1, 2] * view_matrix[1, 3] + view_matrix[2, 2] * view_matrix[2, 3]),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
void look_at(const Vector3<float>& target)
|
void look_at(const Vector3<float>& target)
|
||||||
{
|
{
|
||||||
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_view_matrix = std::nullopt;
|
m_view_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
ViewAnglesType calc_look_at_angles(const Vector3<float>& look_to) const
|
||||||
|
{
|
||||||
|
return TraitClass::calc_look_at_angle(m_origin, look_to);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> get_forward() const noexcept
|
Vector3<float> get_forward() const noexcept
|
||||||
{
|
{
|
||||||
const auto& view_matrix = get_view_matrix();
|
const auto& view_matrix = get_view_matrix();
|
||||||
|
|
||||||
if constexpr (inverted_z)
|
|
||||||
return -Vector3<float>{view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
|
||||||
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -106,6 +162,27 @@ namespace omath::projection
|
|||||||
const auto& view_matrix = get_view_matrix();
|
const auto& view_matrix = get_view_matrix();
|
||||||
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
||||||
}
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> get_abs_forward() const noexcept
|
||||||
|
{
|
||||||
|
if constexpr (axes.inverted_forward)
|
||||||
|
return -get_forward();
|
||||||
|
return get_forward();
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> get_abs_right() const noexcept
|
||||||
|
{
|
||||||
|
if constexpr (axes.inverted_right)
|
||||||
|
return -get_right();
|
||||||
|
return get_right();
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> get_abs_up() const noexcept
|
||||||
|
{
|
||||||
|
return get_up();
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const noexcept
|
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const noexcept
|
||||||
{
|
{
|
||||||
@@ -126,7 +203,8 @@ namespace omath::projection
|
|||||||
{
|
{
|
||||||
if (!m_projection_matrix.has_value())
|
if (!m_projection_matrix.has_value())
|
||||||
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
|
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
|
||||||
m_near_plane_distance, m_far_plane_distance);
|
m_near_plane_distance, m_far_plane_distance,
|
||||||
|
depth_range);
|
||||||
|
|
||||||
return m_projection_matrix.value();
|
return m_projection_matrix.value();
|
||||||
}
|
}
|
||||||
@@ -138,16 +216,16 @@ namespace omath::projection
|
|||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_near_plane(const float near) noexcept
|
void set_near_plane(const float near_plane) noexcept
|
||||||
{
|
{
|
||||||
m_near_plane_distance = near;
|
m_near_plane_distance = near_plane;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_far_plane(const float far) noexcept
|
void set_far_plane(const float far_plane) noexcept
|
||||||
{
|
{
|
||||||
m_far_plane_distance = far;
|
m_far_plane_distance = far_plane;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
@@ -213,6 +291,22 @@ namespace omath::projection
|
|||||||
else
|
else
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
|
[[nodiscard]] std::expected<Vector3<float>, Error>
|
||||||
|
world_to_screen_unclipped(const Vector3<float>& world_position) const noexcept
|
||||||
|
{
|
||||||
|
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
|
||||||
|
|
||||||
|
if (!normalized_cords.has_value())
|
||||||
|
return std::unexpected{normalized_cords.error()};
|
||||||
|
|
||||||
|
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
|
||||||
|
return ndc_to_screen_position_from_top_left_corner(*normalized_cords);
|
||||||
|
else if constexpr (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
|
||||||
|
return ndc_to_screen_position_from_bottom_left_corner(*normalized_cords);
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
|
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
|
||||||
{
|
{
|
||||||
@@ -246,40 +340,127 @@ namespace omath::projection
|
|||||||
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
|
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
|
||||||
};
|
};
|
||||||
|
|
||||||
// Clip volume in clip space (OpenGL-style):
|
// Clip volume in clip space:
|
||||||
// -w <= x <= w
|
// -w <= x <= w
|
||||||
// -w <= y <= w
|
// -w <= y <= w
|
||||||
// -w <= z <= w
|
// z_min <= z <= w (z_min = -w for [-1,1], 0 for [0,1])
|
||||||
|
|
||||||
for (int i = 0; i < 3; i++)
|
// x and y planes
|
||||||
|
for (int i = 0; i < 2; i++)
|
||||||
{
|
{
|
||||||
if (all_outside_plane(i, c0, c1, c2, false))
|
if (all_outside_plane(i, c0, c1, c2, false))
|
||||||
return true; // x < -w (left)
|
return true;
|
||||||
if (all_outside_plane(i, c0, c1, c2, true))
|
if (all_outside_plane(i, c0, c1, c2, true))
|
||||||
return true; // x > w (right)
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// z far plane: z > w
|
||||||
|
if (all_outside_plane(2, c0, c1, c2, true))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
// z near plane
|
||||||
|
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
{
|
||||||
|
// 0 <= z, so reject if z < 0 for all vertices
|
||||||
|
if (c0[2] < 0.f && c1[2] < 0.f && c2[2] < 0.f)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// -w <= z
|
||||||
|
if (all_outside_plane(2, c0, c1, c2, false))
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] bool is_aabb_culled_by_frustum(const primitives::Aabb<float>& aabb) const noexcept
|
||||||
|
{
|
||||||
|
const auto& m = get_view_projection_matrix();
|
||||||
|
|
||||||
|
// Gribb-Hartmann: extract 6 frustum planes from the view-projection matrix.
|
||||||
|
// Each plane is (a, b, c, d) such that ax + by + cz + d >= 0 means inside.
|
||||||
|
// For a 4x4 matrix with rows r0..r3:
|
||||||
|
// Left = r3 + r0
|
||||||
|
// Right = r3 - r0
|
||||||
|
// Bottom = r3 + r1
|
||||||
|
// Top = r3 - r1
|
||||||
|
// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
|
||||||
|
// Far = r3 - r2
|
||||||
|
struct Plane final
|
||||||
|
{
|
||||||
|
float a, b, c, d;
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto extract_plane = [&m](const int sign, const int row) -> Plane
|
||||||
|
{
|
||||||
|
return {
|
||||||
|
m.at(3, 0) + static_cast<float>(sign) * m.at(row, 0),
|
||||||
|
m.at(3, 1) + static_cast<float>(sign) * m.at(row, 1),
|
||||||
|
m.at(3, 2) + static_cast<float>(sign) * m.at(row, 2),
|
||||||
|
m.at(3, 3) + static_cast<float>(sign) * m.at(row, 3),
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
std::array<Plane, 6> planes = {
|
||||||
|
extract_plane(1, 0), // left
|
||||||
|
extract_plane(-1, 0), // right
|
||||||
|
extract_plane(1, 1), // bottom
|
||||||
|
extract_plane(-1, 1), // top
|
||||||
|
extract_plane(-1, 2), // far
|
||||||
|
};
|
||||||
|
|
||||||
|
// Near plane depends on NDC depth range
|
||||||
|
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
planes[5] = {m.at(2, 0), m.at(2, 1), m.at(2, 2), m.at(2, 3)};
|
||||||
|
else
|
||||||
|
planes[5] = extract_plane(1, 2);
|
||||||
|
|
||||||
|
// For each plane, find the AABB corner most in the direction of the plane normal
|
||||||
|
// (the "positive vertex"). If it's outside, the entire AABB is outside.
|
||||||
|
for (const auto& [a, b, c, d] : planes)
|
||||||
|
{
|
||||||
|
const float px = a >= 0.f ? aabb.max.x : aabb.min.x;
|
||||||
|
const float py = b >= 0.f ? aabb.max.y : aabb.min.y;
|
||||||
|
const float pz = c >= 0.f ? aabb.max.z : aabb.min.z;
|
||||||
|
|
||||||
|
if (a * px + b * py + c * pz + d < 0.f)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] std::expected<Vector3<float>, Error>
|
[[nodiscard]] std::expected<Vector3<float>, Error>
|
||||||
world_to_view_port(const Vector3<float>& world_position) const noexcept
|
world_to_view_port(const Vector3<float>& world_position,
|
||||||
|
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
|
||||||
{
|
{
|
||||||
auto projected = get_view_projection_matrix()
|
auto projected = get_view_projection_matrix()
|
||||||
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
|
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
|
||||||
|
|
||||||
const auto& w = projected.at(3, 0);
|
const auto& w = projected.at(3, 0);
|
||||||
if (w <= std::numeric_limits<float>::epsilon())
|
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
if (w <= eps)
|
||||||
|
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
|
||||||
|
|
||||||
projected /= w;
|
projected /= w;
|
||||||
|
|
||||||
if (is_ndc_out_of_bounds(projected))
|
// ReSharper disable once CppTooWideScope
|
||||||
|
const auto clipped_automatically = clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
|
||||||
|
if (clipped_automatically)
|
||||||
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScope
|
||||||
|
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? 0.0f : -1.0f;
|
||||||
|
const auto clipped_manually = clipping == ViewPortClipping::MANUAL && (projected.at(2, 0) < z_min - eps
|
||||||
|
|| projected.at(2, 0) > 1.0f + eps);
|
||||||
|
if (clipped_manually)
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
||||||
}
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::expected<Vector3<float>, Error> view_port_to_screen(const Vector3<float>& ndc) const noexcept
|
std::expected<Vector3<float>, Error> view_port_to_world(const Vector3<float>& ndc) const noexcept
|
||||||
{
|
{
|
||||||
const auto inv_view_proj = get_view_projection_matrix().inverted();
|
const auto inv_view_proj = get_view_projection_matrix().inverted();
|
||||||
|
|
||||||
@@ -304,7 +485,7 @@ namespace omath::projection
|
|||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
|
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
|
||||||
{
|
{
|
||||||
return view_port_to_screen(screen_to_ndc<screen_start>(screen_pos));
|
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
|
||||||
}
|
}
|
||||||
|
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
@@ -333,8 +514,26 @@ namespace omath::projection
|
|||||||
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
|
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
|
||||||
{
|
{
|
||||||
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||||
return std::ranges::any_of(ndc.raw_array(),
|
|
||||||
[](const auto& val) { return val < -1.0f - eps || val > 1.0f + eps; });
|
const auto& data = ndc.raw_array();
|
||||||
|
// x and y are always in [-1, 1]
|
||||||
|
if (data[0] < -1.0f - eps || data[0] > 1.0f + eps)
|
||||||
|
return true;
|
||||||
|
if (data[1] < -1.0f - eps || data[1] > 1.0f + eps)
|
||||||
|
return true;
|
||||||
|
return is_ndc_z_value_out_of_bounds(data[2]);
|
||||||
|
}
|
||||||
|
template<class ZType>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr static bool is_ndc_z_value_out_of_bounds(const ZType& z_ndc) noexcept
|
||||||
|
{
|
||||||
|
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||||
|
if constexpr (depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return z_ndc < -1.0f - eps || z_ndc > 1.0f + eps;
|
||||||
|
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return z_ndc < 0.0f - eps || z_ndc > 1.0f + eps;
|
||||||
|
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|
||||||
// NDC REPRESENTATION:
|
// NDC REPRESENTATION:
|
||||||
|
|||||||
@@ -11,5 +11,6 @@ namespace omath::projection
|
|||||||
{
|
{
|
||||||
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
|
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
|
||||||
INV_VIEW_PROJ_MAT_DET_EQ_ZERO,
|
INV_VIEW_PROJ_MAT_DET_EQ_ZERO,
|
||||||
|
PERSPECTIVE_DIVIDER_LESS_EQ_ZERO,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -21,6 +21,25 @@
|
|||||||
|
|
||||||
namespace omath::rev_eng
|
namespace omath::rev_eng
|
||||||
{
|
{
|
||||||
|
template<std::size_t N>
|
||||||
|
struct FixedString final
|
||||||
|
{
|
||||||
|
char data[N]{};
|
||||||
|
// ReSharper disable once CppNonExplicitConvertingConstructor
|
||||||
|
constexpr FixedString(const char (&str)[N]) noexcept // NOLINT(*-explicit-constructor)
|
||||||
|
{
|
||||||
|
for (std::size_t i = 0; i < N; ++i)
|
||||||
|
data[i] = str[i];
|
||||||
|
}
|
||||||
|
// ReSharper disable once CppNonExplicitConversionOperator
|
||||||
|
constexpr operator std::string_view() const noexcept // NOLINT(*-explicit-constructor)
|
||||||
|
{
|
||||||
|
return {data, N - 1};
|
||||||
|
}
|
||||||
|
};
|
||||||
|
template<std::size_t N>
|
||||||
|
FixedString(const char (&)[N]) -> FixedString<N>;
|
||||||
|
|
||||||
class InternalReverseEngineeredObject
|
class InternalReverseEngineeredObject
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
@@ -57,54 +76,96 @@ namespace omath::rev_eng
|
|||||||
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
|
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<auto module_name, auto pattern, class ReturnType>
|
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
|
||||||
ReturnType call_method(auto... arg_list)
|
ReturnType call_method(auto... arg_list)
|
||||||
{
|
{
|
||||||
static const auto* address = resolve_pattern(module_name, pattern);
|
static const auto* address = resolve_pattern(ModuleName, Pattern);
|
||||||
return call_method<ReturnType>(address, arg_list...);
|
return call_method<ReturnType>(address, arg_list...);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<auto module_name, auto pattern, class ReturnType>
|
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
|
||||||
ReturnType call_method(auto... arg_list) const
|
ReturnType call_method(auto... arg_list) const
|
||||||
|
{
|
||||||
|
static const auto* address = resolve_pattern(ModuleName, Pattern);
|
||||||
|
return call_method<ReturnType>(address, arg_list...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class ReturnType>
|
||||||
|
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list)
|
||||||
{
|
{
|
||||||
static const auto* address = resolve_pattern(module_name, pattern);
|
static const auto* address = resolve_pattern(module_name, pattern);
|
||||||
return call_method<ReturnType>(address, arg_list...);
|
return call_method<ReturnType>(address, arg_list...);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<std::size_t id, class ReturnType>
|
template<class ReturnType>
|
||||||
|
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list) const
|
||||||
|
{
|
||||||
|
static const auto* address = resolve_pattern(module_name, pattern);
|
||||||
|
return call_method<ReturnType>(address, arg_list...);
|
||||||
|
}
|
||||||
|
template<std::size_t Id, class ReturnType>
|
||||||
ReturnType call_virtual_method(auto... arg_list)
|
ReturnType call_virtual_method(auto... arg_list)
|
||||||
{
|
{
|
||||||
const auto vtable = *reinterpret_cast<void***>(this);
|
const auto vtable = *reinterpret_cast<void***>(this);
|
||||||
return call_method<ReturnType>(vtable[id], arg_list...);
|
return call_method<ReturnType>(vtable[Id], arg_list...);
|
||||||
}
|
}
|
||||||
template<std::size_t id, class ReturnType>
|
template<std::size_t Id, class ReturnType>
|
||||||
ReturnType call_virtual_method(auto... arg_list) const
|
ReturnType call_virtual_method(auto... arg_list) const
|
||||||
{
|
{
|
||||||
const auto vtable = *reinterpret_cast<void* const* const*>(this);
|
const auto vtable = *reinterpret_cast<void* const* const*>(this);
|
||||||
return call_method<ReturnType>(vtable[id], arg_list...);
|
return call_method<ReturnType>(vtable[Id], arg_list...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
|
||||||
|
ReturnType call_virtual_method(auto... arg_list)
|
||||||
|
{
|
||||||
|
auto sub_this = reinterpret_cast<void*>(
|
||||||
|
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
|
||||||
|
const auto vtable = *reinterpret_cast<void***>(sub_this);
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
using Fn = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
||||||
|
#else
|
||||||
|
using Fn = ReturnType(*)(void*, decltype(arg_list)...);
|
||||||
|
#endif
|
||||||
|
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
|
||||||
|
}
|
||||||
|
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
|
||||||
|
ReturnType call_virtual_method(auto... arg_list) const
|
||||||
|
{
|
||||||
|
auto sub_this = reinterpret_cast<const void*>(
|
||||||
|
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
|
||||||
|
const auto vtable = *reinterpret_cast<void* const* const*>(sub_this);
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
using Fn = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
|
||||||
|
#else
|
||||||
|
using Fn = ReturnType(*)(const void*, decltype(arg_list)...);
|
||||||
|
#endif
|
||||||
|
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
[[nodiscard]]
|
||||||
static const void* resolve_pattern(const std::string_view module_name, const std::string_view pattern)
|
static const void* resolve_pattern(const std::string_view module_name, const std::string_view pattern)
|
||||||
{
|
{
|
||||||
const auto* base = get_module_base(module_name);
|
const auto* base = get_module_base(module_name);
|
||||||
assert(base && "Failed to find module");
|
assert(base && "Failed to find module");
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
auto result = PePatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
const auto result = PePatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
||||||
#elif defined(__APPLE__)
|
#elif defined(__APPLE__)
|
||||||
auto result = MachOPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
const auto result = MachOPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
||||||
#else
|
#else
|
||||||
auto result = ElfPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
const auto result = ElfPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
||||||
#endif
|
#endif
|
||||||
assert(result.has_value() && "Pattern scan failed");
|
assert(result.has_value() && "Pattern scan failed");
|
||||||
return reinterpret_cast<const void*>(*result);
|
return reinterpret_cast<const void*>(*result);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
static const void* get_module_base(const std::string_view module_name)
|
static const void* get_module_base(const std::string_view module_name)
|
||||||
{
|
{
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
return static_cast<const void*>(GetModuleHandleA(module_name.data()));
|
return GetModuleHandleA(module_name.data());
|
||||||
#elif defined(__APPLE__)
|
#elif defined(__APPLE__)
|
||||||
// On macOS, iterate loaded images to find the module by name
|
// On macOS, iterate loaded images to find the module by name
|
||||||
const auto count = _dyld_image_count();
|
const auto count = _dyld_image_count();
|
||||||
|
|||||||
@@ -36,6 +36,7 @@ namespace omath
|
|||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
using ArithmeticType = Type;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr static Angle from_degrees(const Type& degrees) noexcept
|
constexpr static Angle from_degrees(const Type& degrees) noexcept
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -2,14 +2,25 @@
|
|||||||
// Created by Orange on 11/30/2024.
|
// Created by Orange on 11/30/2024.
|
||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include <type_traits>
|
||||||
namespace omath
|
namespace omath
|
||||||
{
|
{
|
||||||
template<class PitchType, class YawType, class RollType>
|
template<class PitchType, class YawType, class RollType>
|
||||||
|
requires std::is_same_v<typename PitchType::ArithmeticType, typename YawType::ArithmeticType>
|
||||||
|
&& std::is_same_v<typename YawType::ArithmeticType, typename RollType::ArithmeticType>
|
||||||
struct ViewAngles
|
struct ViewAngles
|
||||||
{
|
{
|
||||||
|
using ArithmeticType = PitchType::ArithmeticType;
|
||||||
|
|
||||||
PitchType pitch;
|
PitchType pitch;
|
||||||
YawType yaw;
|
YawType yaw;
|
||||||
RollType roll;
|
RollType roll;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<ArithmeticType> as_vector3() const
|
||||||
|
{
|
||||||
|
return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()};
|
||||||
|
}
|
||||||
};
|
};
|
||||||
} // namespace omath
|
} // namespace omath
|
||||||
|
|||||||
@@ -17,8 +17,35 @@ echo "[*] Output dir: ${OUTPUT_DIR}"
|
|||||||
find_llvm_tool() {
|
find_llvm_tool() {
|
||||||
local tool_name="$1"
|
local tool_name="$1"
|
||||||
|
|
||||||
# macOS: use xcrun
|
# First priority: derive from the actual compiler used by cmake (CMakeCache.txt).
|
||||||
|
# This guarantees the profraw format version matches the instrumented binary.
|
||||||
|
local cache_file="${BINARY_DIR}/CMakeCache.txt"
|
||||||
|
if [[ -f "$cache_file" ]]; then
|
||||||
|
local cmake_cxx
|
||||||
|
cmake_cxx=$(grep '^CMAKE_CXX_COMPILER:' "$cache_file" | cut -d= -f2)
|
||||||
|
if [[ -n "$cmake_cxx" && -x "$cmake_cxx" ]]; then
|
||||||
|
local tool_path
|
||||||
|
tool_path="$(dirname "$cmake_cxx")/${tool_name}"
|
||||||
|
if [[ -x "$tool_path" ]]; then
|
||||||
|
echo "$tool_path"
|
||||||
|
return 0
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
|
||||||
|
# macOS: derive from xcrun clang as fallback
|
||||||
if [[ "$(uname)" == "Darwin" ]]; then
|
if [[ "$(uname)" == "Darwin" ]]; then
|
||||||
|
local clang_path
|
||||||
|
clang_path=$(xcrun --find clang 2>/dev/null)
|
||||||
|
if [[ -n "$clang_path" ]]; then
|
||||||
|
local tool_path
|
||||||
|
tool_path="$(dirname "$clang_path")/${tool_name}"
|
||||||
|
if [[ -x "$tool_path" ]]; then
|
||||||
|
echo "$tool_path"
|
||||||
|
return 0
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
# Fallback: xcrun
|
||||||
if xcrun --find "${tool_name}" &>/dev/null; then
|
if xcrun --find "${tool_name}" &>/dev/null; then
|
||||||
echo "xcrun ${tool_name}"
|
echo "xcrun ${tool_name}"
|
||||||
return 0
|
return 0
|
||||||
@@ -51,6 +78,18 @@ fi
|
|||||||
echo "[*] Using: ${LLVM_PROFDATA}"
|
echo "[*] Using: ${LLVM_PROFDATA}"
|
||||||
echo "[*] Using: ${LLVM_COV}"
|
echo "[*] Using: ${LLVM_COV}"
|
||||||
|
|
||||||
|
# Print version info for debugging version mismatches
|
||||||
|
if [[ "$(uname)" == "Darwin" ]]; then
|
||||||
|
echo "[*] Default clang: $(xcrun clang --version 2>&1 | head -1)"
|
||||||
|
# Show actual compiler used by the build (from CMakeCache.txt if available)
|
||||||
|
CACHE_FILE="${BINARY_DIR}/CMakeCache.txt"
|
||||||
|
if [[ -f "$CACHE_FILE" ]]; then
|
||||||
|
ACTUAL_CXX=$(grep '^CMAKE_CXX_COMPILER:' "$CACHE_FILE" | cut -d= -f2)
|
||||||
|
echo "[*] Build compiler: ${ACTUAL_CXX} ($(${ACTUAL_CXX} --version 2>&1 | head -1))"
|
||||||
|
fi
|
||||||
|
echo "[*] profdata: $(${LLVM_PROFDATA} show --version 2>&1 | head -1 || true)"
|
||||||
|
fi
|
||||||
|
|
||||||
# Find test binary
|
# Find test binary
|
||||||
if [[ -z "${TEST_BINARY}" ]]; then
|
if [[ -z "${TEST_BINARY}" ]]; then
|
||||||
for path in \
|
for path in \
|
||||||
|
|||||||
@@ -35,8 +35,15 @@ namespace omath::cry_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::cry_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -35,8 +35,16 @@ namespace omath::frostbite_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::frostbite_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -36,18 +36,27 @@ namespace omath::iw_engine
|
|||||||
}
|
}
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
|
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
|
||||||
constexpr auto k_multiply_factor = 0.75f;
|
constexpr auto k_multiply_factor = 0.75f;
|
||||||
|
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return {
|
||||||
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
|
{0, 0, far / (far - near), -(near * far) / (far - near)},
|
||||||
|
{0, 0, 1, 0},
|
||||||
|
};
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return {
|
return {
|
||||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
{0, 1.f / (fov_half_tan), 0, 0},
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||||
{0, 0, 1, 0},
|
{0, 0, 1, 0},
|
||||||
};
|
};
|
||||||
|
std::unreachable();
|
||||||
};
|
};
|
||||||
} // namespace omath::iw_engine
|
} // namespace omath::iw_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::iw_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::iw_engine
|
} // namespace omath::iw_engine
|
||||||
@@ -8,15 +8,15 @@ namespace omath::opengl_engine
|
|||||||
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||||
{
|
{
|
||||||
const auto vec
|
const auto vec =
|
||||||
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
|
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
}
|
}
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||||
{
|
{
|
||||||
const auto vec
|
const auto vec =
|
||||||
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
|
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
}
|
}
|
||||||
@@ -37,15 +37,16 @@ namespace omath::opengl_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
return {
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
{0, 1.f / (fov_half_tan), 0, 0},
|
field_of_view, aspect_ratio, near, far);
|
||||||
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
|
||||||
{0, 0, -1, 0},
|
std::unreachable();
|
||||||
};
|
|
||||||
}
|
}
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
|
|||||||
@@ -20,8 +20,9 @@ namespace omath::opengl_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
@@ -36,18 +36,27 @@ namespace omath::source_engine
|
|||||||
}
|
}
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
||||||
constexpr auto k_multiply_factor = 0.75f;
|
constexpr auto k_multiply_factor = 0.75f;
|
||||||
|
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return {
|
||||||
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
|
{0, 0, far / (far - near), -(near * far) / (far - near)},
|
||||||
|
{0, 0, 1, 0},
|
||||||
|
};
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return {
|
return {
|
||||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
{0, 1.f / (fov_half_tan), 0, 0},
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||||
{0, 0, 1, 0},
|
{0, 0, 1, 0},
|
||||||
};
|
};
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
|
|||||||
@@ -20,8 +20,9 @@ namespace omath::source_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
@@ -35,8 +35,15 @@ namespace omath::unity_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return omath::mat_perspective_right_handed(field_of_view, aspect_ratio, near, far);
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio,
|
||||||
|
near, far);
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::unity_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -35,8 +35,12 @@ namespace omath::unreal_engine
|
|||||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
||||||
}
|
}
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::unreal_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
@@ -3,6 +3,8 @@
|
|||||||
//
|
//
|
||||||
#ifdef OMATH_ENABLE_LUA
|
#ifdef OMATH_ENABLE_LUA
|
||||||
#include "omath/lua/lua.hpp"
|
#include "omath/lua/lua.hpp"
|
||||||
|
#include "omath/omath.hpp"
|
||||||
|
#include "omath/projection/error_codes.hpp"
|
||||||
#include <omath/engines/cry_engine/camera.hpp>
|
#include <omath/engines/cry_engine/camera.hpp>
|
||||||
#include <omath/engines/frostbite_engine/camera.hpp>
|
#include <omath/engines/frostbite_engine/camera.hpp>
|
||||||
#include <omath/engines/iw_engine/camera.hpp>
|
#include <omath/engines/iw_engine/camera.hpp>
|
||||||
@@ -33,6 +35,8 @@ namespace
|
|||||||
return "world position is out of screen bounds";
|
return "world position is out of screen bounds";
|
||||||
case omath::projection::Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO:
|
case omath::projection::Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO:
|
||||||
return "inverse view-projection matrix determinant is zero";
|
return "inverse view-projection matrix determinant is zero";
|
||||||
|
case omath::projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO:
|
||||||
|
return "perspective divider is less or equal to zero";
|
||||||
}
|
}
|
||||||
return "unknown error";
|
return "unknown error";
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -87,11 +87,11 @@ namespace omath::pathfinding
|
|||||||
|
|
||||||
const auto current_node = current_node_it->second;
|
const auto current_node = current_node_it->second;
|
||||||
|
|
||||||
|
closed_list.emplace(current, current_node);
|
||||||
|
|
||||||
if (current == end_vertex)
|
if (current == end_vertex)
|
||||||
return reconstruct_final_path(closed_list, current);
|
return reconstruct_final_path(closed_list, current);
|
||||||
|
|
||||||
closed_list.emplace(current, current_node);
|
|
||||||
|
|
||||||
for (const auto& neighbor: nav_mesh.get_neighbors(current))
|
for (const auto& neighbor: nav_mesh.get_neighbors(current))
|
||||||
{
|
{
|
||||||
if (closed_list.contains(neighbor))
|
if (closed_list.contains(neighbor))
|
||||||
|
|||||||
92
source/pathfinding/walk_bot.cpp
Normal file
92
source/pathfinding/walk_bot.cpp
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 4/12/2026.
|
||||||
|
//
|
||||||
|
#include "omath/pathfinding/walk_bot.hpp"
|
||||||
|
#include "omath/pathfinding/a_star.hpp"
|
||||||
|
|
||||||
|
namespace omath::pathfinding
|
||||||
|
{
|
||||||
|
|
||||||
|
WalkBot::WalkBot(const std::shared_ptr<NavigationMesh>& mesh, const float min_node_distance)
|
||||||
|
: m_nav_mesh(mesh), m_min_node_distance(min_node_distance) {}
|
||||||
|
|
||||||
|
void WalkBot::set_nav_mesh(const std::shared_ptr<NavigationMesh>& mesh)
|
||||||
|
{
|
||||||
|
m_nav_mesh = mesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
void WalkBot::set_min_node_distance(const float distance)
|
||||||
|
{
|
||||||
|
m_min_node_distance = distance;
|
||||||
|
}
|
||||||
|
|
||||||
|
void WalkBot::set_target(const Vector3<float>& target)
|
||||||
|
{
|
||||||
|
m_target = target;
|
||||||
|
}
|
||||||
|
|
||||||
|
void WalkBot::reset()
|
||||||
|
{
|
||||||
|
m_last_visited.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
void WalkBot::update(const Vector3<float>& bot_position)
|
||||||
|
{
|
||||||
|
if (!m_target.has_value())
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (m_target->distance_to(bot_position) <= m_min_node_distance)
|
||||||
|
{
|
||||||
|
if (m_on_status_update.has_value())
|
||||||
|
m_on_status_update->operator()(WalkBotStatus::FINISHED);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_on_next_path_node.has_value())
|
||||||
|
return;
|
||||||
|
|
||||||
|
const auto nav_mesh = m_nav_mesh.lock();
|
||||||
|
if (!nav_mesh)
|
||||||
|
{
|
||||||
|
if (m_on_status_update.has_value())
|
||||||
|
m_on_status_update->operator()(WalkBotStatus::IDLE);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto path = Astar::find_path(bot_position, *m_target, *nav_mesh);
|
||||||
|
if (path.empty())
|
||||||
|
{
|
||||||
|
if (m_on_status_update.has_value())
|
||||||
|
m_on_status_update->operator()(WalkBotStatus::IDLE);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto& nearest = path.front();
|
||||||
|
|
||||||
|
// Record the nearest node as visited once we are close enough to it.
|
||||||
|
if (nearest.distance_to(bot_position) <= m_min_node_distance)
|
||||||
|
m_last_visited = nearest;
|
||||||
|
|
||||||
|
// If the nearest node was already visited, advance to the next one so
|
||||||
|
// we never oscillate back to a node we just left.
|
||||||
|
// If the bot was displaced (blown back), nearest will be an unvisited
|
||||||
|
// node, so we route to it first before continuing forward.
|
||||||
|
if (m_last_visited.has_value() && *m_last_visited == nearest && path.size() > 1)
|
||||||
|
m_on_next_path_node->operator()(path[1]);
|
||||||
|
else
|
||||||
|
m_on_next_path_node->operator()(nearest);
|
||||||
|
|
||||||
|
if (m_on_status_update.has_value())
|
||||||
|
m_on_status_update->operator()(WalkBotStatus::PATHING);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WalkBot::on_path(const std::function<void(const Vector3<float>&)>& callback)
|
||||||
|
{
|
||||||
|
m_on_next_path_node = callback;
|
||||||
|
}
|
||||||
|
|
||||||
|
void WalkBot::on_status(const std::function<void(WalkBotStatus)>& callback)
|
||||||
|
{
|
||||||
|
m_on_status_update = callback;
|
||||||
|
}
|
||||||
|
} // namespace omath::pathfinding
|
||||||
@@ -238,3 +238,53 @@ TEST(unit_test_cry_engine, loook_at_random_z_axis)
|
|||||||
}
|
}
|
||||||
EXPECT_LE(failed_points, 100);
|
EXPECT_LE(failed_points, 100);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::cry_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::cry_engine::ViewAngles angles{
|
||||||
|
omath::cry_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::cry_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::cry_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
// Pitch is clamped to [-90, 90]
|
||||||
|
const omath::cry_engine::ViewAngles angles{
|
||||||
|
omath::cry_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::cry_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::cry_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
// Yaw is normalized to [-180, 180], 270 wraps to -90
|
||||||
|
const omath::cry_engine::ViewAngles angles{
|
||||||
|
omath::cry_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::cry_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::cry_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
@@ -405,3 +405,232 @@ TEST(unit_test_frostbite_engine, look_at_down)
|
|||||||
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_up).as_array()))
|
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_up).as_array()))
|
||||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::frostbite_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::frostbite_engine::ViewAngles angles{
|
||||||
|
omath::frostbite_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::frostbite_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::frostbite_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
const omath::frostbite_engine::ViewAngles angles{
|
||||||
|
omath::frostbite_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::frostbite_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::frostbite_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
const omath::frostbite_engine::ViewAngles angles{
|
||||||
|
omath::frostbite_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::frostbite_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::frostbite_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// extract_projection_params
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Tolerance: tan/atan round-trip in single precision introduces ~1e-5 rad
|
||||||
|
// error, which is ~5.7e-4 degrees.
|
||||||
|
static constexpr float k_fov_tolerance_deg = 0.001f;
|
||||||
|
static constexpr float k_aspect_tolerance = 1e-5f;
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_BasicRoundTrip)
|
||||||
|
{
|
||||||
|
// Build a matrix with known inputs and verify both outputs are recovered.
|
||||||
|
constexpr float fov_deg = 60.f;
|
||||||
|
constexpr float aspect = 16.f / 9.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.1f, 1000.f, omath::NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_NegOneToOneDepthRange)
|
||||||
|
{
|
||||||
|
// The FOV/aspect encoding in rows 0 and 1 is identical for both NDC
|
||||||
|
// depth ranges, so extraction must work the same way.
|
||||||
|
constexpr float fov_deg = 75.f;
|
||||||
|
constexpr float aspect = 4.f / 3.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.1f, 500.f, omath::NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_Fov45)
|
||||||
|
{
|
||||||
|
constexpr float fov_deg = 45.f;
|
||||||
|
constexpr float aspect = 16.f / 9.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_Fov90)
|
||||||
|
{
|
||||||
|
constexpr float fov_deg = 90.f;
|
||||||
|
constexpr float aspect = 16.f / 9.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_Fov120)
|
||||||
|
{
|
||||||
|
constexpr float fov_deg = 120.f;
|
||||||
|
constexpr float aspect = 16.f / 9.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_AspectRatio_4by3)
|
||||||
|
{
|
||||||
|
constexpr float fov_deg = 60.f;
|
||||||
|
constexpr float aspect = 4.f / 3.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.1f, 500.f);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_AspectRatio_Ultrawide)
|
||||||
|
{
|
||||||
|
constexpr float fov_deg = 90.f;
|
||||||
|
constexpr float aspect = 21.f / 9.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.1f, 500.f);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_AspectRatio_Square)
|
||||||
|
{
|
||||||
|
constexpr float fov_deg = 90.f;
|
||||||
|
constexpr float aspect = 1.f;
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.1f, 500.f);
|
||||||
|
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_FovAndAspectAreIndependent)
|
||||||
|
{
|
||||||
|
// Changing only FOV must not affect recovered aspect ratio, and vice versa.
|
||||||
|
constexpr float aspect = 16.f / 9.f;
|
||||||
|
|
||||||
|
for (const float fov_deg : {45.f, 60.f, 90.f, 110.f})
|
||||||
|
{
|
||||||
|
const auto mat = omath::frostbite_engine::calc_perspective_projection_matrix(
|
||||||
|
fov_deg, aspect, 0.1f, 1000.f);
|
||||||
|
const auto [fov, ar] = omath::frostbite_engine::Camera::extract_projection_params(mat);
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), fov_deg, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_ViaCamera_RoundTrip)
|
||||||
|
{
|
||||||
|
// End-to-end: construct a Camera, retrieve its projection matrix, then
|
||||||
|
// recover the FOV and aspect ratio and compare against the original inputs.
|
||||||
|
constexpr auto fov_in = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
constexpr float aspect = 1920.f / 1080.f;
|
||||||
|
|
||||||
|
const auto cam = omath::frostbite_engine::Camera(
|
||||||
|
{0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov_in, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto [fov_out, ar_out] =
|
||||||
|
omath::frostbite_engine::Camera::extract_projection_params(cam.get_projection_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov_out.as_degrees(), fov_in.as_degrees(), k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar_out, aspect, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_ViaCamera_AfterFovChange)
|
||||||
|
{
|
||||||
|
// Verify that the extracted FOV tracks the camera's FOV after set_field_of_view().
|
||||||
|
auto cam = omath::frostbite_engine::Camera(
|
||||||
|
{0.f, 0.f, 0.f}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(60.f), 0.01f, 1000.f);
|
||||||
|
|
||||||
|
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(110.f));
|
||||||
|
|
||||||
|
const auto [fov, ar] =
|
||||||
|
omath::frostbite_engine::Camera::extract_projection_params(cam.get_projection_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), 110.f, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, 1920.f / 1080.f, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ExtractProjectionParams_ViaCamera_AfterViewportChange)
|
||||||
|
{
|
||||||
|
// Verify that the extracted aspect ratio tracks the viewport after set_view_port().
|
||||||
|
auto cam = omath::frostbite_engine::Camera(
|
||||||
|
{0.f, 0.f, 0.f}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
|
|
||||||
|
cam.set_view_port({1280.f, 720.f});
|
||||||
|
|
||||||
|
const auto [fov, ar] =
|
||||||
|
omath::frostbite_engine::Camera::extract_projection_params(cam.get_projection_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(fov.as_degrees(), 90.f, k_fov_tolerance_deg);
|
||||||
|
EXPECT_NEAR(ar, 1280.f / 720.f, k_aspect_tolerance);
|
||||||
|
}
|
||||||
|
|||||||
@@ -281,3 +281,53 @@ TEST(unit_test_iw_engine, look_at_down)
|
|||||||
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
||||||
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_iw_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::iw_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_iw_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::iw_engine::ViewAngles angles{
|
||||||
|
omath::iw_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::iw_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::iw_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_iw_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
// Pitch is clamped to [-89, 89]
|
||||||
|
const omath::iw_engine::ViewAngles angles{
|
||||||
|
omath::iw_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::iw_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::iw_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 89.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_iw_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
// Yaw is normalized to [-180, 180], 270 wraps to -90
|
||||||
|
const omath::iw_engine::ViewAngles angles{
|
||||||
|
omath::iw_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::iw_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::iw_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
@@ -395,3 +395,51 @@ TEST(unit_test_opengl_engine, look_at_down)
|
|||||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_up).as_array()))
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_up).as_array()))
|
||||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_opengl, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::opengl_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_opengl, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::opengl_engine::ViewAngles angles{
|
||||||
|
omath::opengl_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::opengl_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::opengl_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_opengl, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
const omath::opengl_engine::ViewAngles angles{
|
||||||
|
omath::opengl_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::opengl_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::opengl_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_opengl, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
const omath::opengl_engine::ViewAngles angles{
|
||||||
|
omath::opengl_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::opengl_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::opengl_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
@@ -423,3 +423,53 @@ TEST(unit_test_source_engine, look_at_down)
|
|||||||
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
||||||
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_source_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::source_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_source_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_source_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
// Pitch is clamped to [-89, 89]
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 89.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_source_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
// Yaw is normalized to [-180, 180], 270 wraps to -90
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
@@ -21,6 +21,9 @@
|
|||||||
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
|
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
|
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
|
||||||
|
#include <omath/engines/source_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
|
#include <omath/engines/cry_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
#include <omath/projectile_prediction/projectile.hpp>
|
#include <omath/projectile_prediction/projectile.hpp>
|
||||||
#include <omath/projectile_prediction/target.hpp>
|
#include <omath/projectile_prediction/target.hpp>
|
||||||
@@ -218,9 +221,14 @@ TEST(TraitTests, Frostbite_Pred_And_Mesh_And_Camera)
|
|||||||
// CameraTrait look at should be callable
|
// CameraTrait look at should be callable
|
||||||
const auto angles = e::CameraTrait::calc_look_at_angle({0, 0, 0}, {0, 1, 1});
|
const auto angles = e::CameraTrait::calc_look_at_angle({0, 0, 0}, {0, 1, 1});
|
||||||
(void)angles;
|
(void)angles;
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
EXPECT_NE(proj, proj_zo);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
|
TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
|
||||||
@@ -264,10 +272,15 @@ TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f);
|
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
// non-airborne
|
// non-airborne
|
||||||
t.m_is_airborne = false;
|
t.m_is_airborne = false;
|
||||||
const auto pred_ground_iw = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
const auto pred_ground_iw = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||||
@@ -314,10 +327,15 @@ TEST(TraitTests, OpenGL_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
// non-airborne
|
// non-airborne
|
||||||
t.m_is_airborne = false;
|
t.m_is_airborne = false;
|
||||||
const auto pred_ground_gl = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
const auto pred_ground_gl = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||||
@@ -364,10 +382,15 @@ TEST(TraitTests, Unity_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
// non-airborne
|
// non-airborne
|
||||||
t.m_is_airborne = false;
|
t.m_is_airborne = false;
|
||||||
const auto pred_ground_unity = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
const auto pred_ground_unity = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||||
@@ -414,12 +437,237 @@ TEST(TraitTests, Unreal_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
// non-airborne
|
// non-airborne
|
||||||
t.m_is_airborne = false;
|
t.m_is_airborne = false;
|
||||||
const auto pred_ground_unreal = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
const auto pred_ground_unreal = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||||
EXPECT_NEAR(pred_ground_unreal.x, 4.f, 1e-6f);
|
EXPECT_NEAR(pred_ground_unreal.x, 4.f, 1e-6f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ── NDC Depth Range tests for Source and CryEngine camera traits ────────────
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Source_BothDepthRanges)
|
||||||
|
{
|
||||||
|
namespace e = omath::source_engine;
|
||||||
|
|
||||||
|
const auto proj_no = e::CameraTrait::calc_projection_matrix(
|
||||||
|
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
const auto expected_no = e::calc_perspective_projection_matrix(
|
||||||
|
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
expect_matrix_near(proj_no, expected_no);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
||||||
|
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||||
|
NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(
|
||||||
|
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
|
||||||
|
EXPECT_NE(proj_no, proj_zo);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, CryEngine_BothDepthRanges)
|
||||||
|
{
|
||||||
|
namespace e = omath::cry_engine;
|
||||||
|
|
||||||
|
const auto proj_no = e::CameraTrait::calc_projection_matrix(
|
||||||
|
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
const auto expected_no = e::calc_perspective_projection_matrix(
|
||||||
|
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
expect_matrix_near(proj_no, expected_no);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
||||||
|
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||||
|
NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(
|
||||||
|
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
|
||||||
|
EXPECT_NE(proj_no, proj_zo);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Verify Z mapping for ZERO_TO_ONE across all engines ─────────────────────
|
||||||
|
|
||||||
|
// Helper: projects a point at given z through a left-handed projection matrix and returns NDC z
|
||||||
|
static float project_z_lh(const Mat<4, 4>& proj, float z)
|
||||||
|
{
|
||||||
|
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
||||||
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Source_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::source_engine;
|
||||||
|
// Source is left-handed
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||||
|
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, IW_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::iw_engine;
|
||||||
|
// IW is left-handed
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||||
|
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, OpenGL_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::opengl_engine;
|
||||||
|
// OpenGL is right-handed (negative z forward), column-major
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
// OpenGL engine uses column-major matrices, project manually
|
||||||
|
auto proj_z = [&](float z) {
|
||||||
|
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
|
||||||
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
EXPECT_NEAR(proj_z(-0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(proj_z(-500.f), 0.0f);
|
||||||
|
EXPECT_LT(proj_z(-500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Frostbite_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::frostbite_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||||
|
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Unity_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::unity_engine;
|
||||||
|
// Unity is right-handed, row-major
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
auto proj_z = [&](float z) {
|
||||||
|
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
||||||
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
EXPECT_NEAR(proj_z(-0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(proj_z(-500.f), 0.0f);
|
||||||
|
EXPECT_LT(proj_z(-500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Unreal_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::unreal_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||||
|
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, CryEngine_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::cry_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||||
|
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Verify Z mapping for NEGATIVE_ONE_TO_ONE across all engines ─────────────
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Source_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::source_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, IW_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::iw_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Frostbite_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::frostbite_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Unreal_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::unreal_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, CryEngine_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::cry_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, OpenGL_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::opengl_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
auto proj_z = [&](float z) {
|
||||||
|
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
|
||||||
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
EXPECT_NEAR(proj_z(-0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Unity_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::unity_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
auto proj_z = [&](float z) {
|
||||||
|
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
||||||
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
EXPECT_NEAR(proj_z(-0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|||||||
@@ -417,3 +417,51 @@ TEST(unit_test_unity_engine, look_at_down)
|
|||||||
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_up).as_array()))
|
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_up).as_array()))
|
||||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unity_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::unity_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unity_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unity_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unity_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
|
|||||||
@@ -418,3 +418,51 @@ TEST(unit_test_unreal_engine, look_at_down)
|
|||||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_up).as_array()))
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_up).as_array()))
|
||||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unreal_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::unreal_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unreal_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::unreal_engine::ViewAngles angles{
|
||||||
|
omath::unreal_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::unreal_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::unreal_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unreal_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
const omath::unreal_engine::ViewAngles angles{
|
||||||
|
omath::unreal_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::unreal_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::unreal_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unreal_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
const omath::unreal_engine::ViewAngles angles{
|
||||||
|
omath::unreal_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::unreal_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::unreal_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
@@ -40,8 +40,9 @@ TEST(AStarExtra, TrivialNeighbor)
|
|||||||
nav.m_vertex_map[v2] = {v1};
|
nav.m_vertex_map[v2] = {v1};
|
||||||
|
|
||||||
const auto path = Astar::find_path(v1, v2, nav);
|
const auto path = Astar::find_path(v1, v2, nav);
|
||||||
ASSERT_EQ(path.size(), 1u);
|
ASSERT_EQ(path.size(), 2u);
|
||||||
EXPECT_EQ(path.front(), v2);
|
EXPECT_EQ(path.front(), v1);
|
||||||
|
EXPECT_EQ(path.back(), v2);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(AStarExtra, StartEqualsGoal)
|
TEST(AStarExtra, StartEqualsGoal)
|
||||||
@@ -101,7 +102,7 @@ TEST(AStarExtra, LongerPathAvoidsBlock)
|
|||||||
constexpr Vector3<float> goal = idx(2, 1);
|
constexpr Vector3<float> goal = idx(2, 1);
|
||||||
const auto path = Astar::find_path(start, goal, nav);
|
const auto path = Astar::find_path(start, goal, nav);
|
||||||
ASSERT_FALSE(path.empty());
|
ASSERT_FALSE(path.empty());
|
||||||
EXPECT_EQ(path.front(), goal);
|
EXPECT_EQ(path.back(), goal);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(AstarTests, TrivialDirectNeighborPath)
|
TEST(AstarTests, TrivialDirectNeighborPath)
|
||||||
@@ -114,8 +115,9 @@ TEST(AstarTests, TrivialDirectNeighborPath)
|
|||||||
nav.m_vertex_map.emplace(v2, std::vector<Vector3<float>>{v1});
|
nav.m_vertex_map.emplace(v2, std::vector<Vector3<float>>{v1});
|
||||||
|
|
||||||
const auto path = Astar::find_path(v1, v2, nav);
|
const auto path = Astar::find_path(v1, v2, nav);
|
||||||
ASSERT_EQ(path.size(), 1u);
|
ASSERT_EQ(path.size(), 2u);
|
||||||
EXPECT_EQ(path.front(), v2);
|
EXPECT_EQ(path.front(), v1);
|
||||||
|
EXPECT_EQ(path.back(), v2);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(AstarTests, NoPathWhenDisconnected)
|
TEST(AstarTests, NoPathWhenDisconnected)
|
||||||
|
|||||||
125
tests/general/unit_test_line_tracer_aabb.cpp
Normal file
125
tests/general/unit_test_line_tracer_aabb.cpp
Normal file
@@ -0,0 +1,125 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/25/2025.
|
||||||
|
//
|
||||||
|
#include "omath/collision/line_tracer.hpp"
|
||||||
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
|
using Vec3 = omath::Vector3<float>;
|
||||||
|
using Ray = omath::collision::Ray<>;
|
||||||
|
using LineTracer = omath::collision::LineTracer<>;
|
||||||
|
using AABB = omath::primitives::Aabb<float>;
|
||||||
|
|
||||||
|
static Ray make_ray(Vec3 start, Vec3 end, bool infinite = false)
|
||||||
|
{
|
||||||
|
Ray r;
|
||||||
|
r.start = start;
|
||||||
|
r.end = end;
|
||||||
|
r.infinite_length = infinite;
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ray passing straight through the center along Z axis
|
||||||
|
TEST(LineTracerAABBTests, HitCenterAlongZ)
|
||||||
|
{
|
||||||
|
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
const auto ray = make_ray({0.f, 0.f, -5.f}, {0.f, 0.f, 5.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_NE(hit, ray.end);
|
||||||
|
EXPECT_NEAR(hit.z, -1.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(hit.x, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(hit.y, 0.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ray passing straight through the center along X axis
|
||||||
|
TEST(LineTracerAABBTests, HitCenterAlongX)
|
||||||
|
{
|
||||||
|
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
const auto ray = make_ray({-5.f, 0.f, 0.f}, {5.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_NE(hit, ray.end);
|
||||||
|
EXPECT_NEAR(hit.x, -1.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ray that misses entirely (too far in Y)
|
||||||
|
TEST(LineTracerAABBTests, MissReturnsEnd)
|
||||||
|
{
|
||||||
|
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
const auto ray = make_ray({0.f, 5.f, -5.f}, {0.f, 5.f, 5.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_EQ(hit, ray.end);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ray that stops short before reaching the box
|
||||||
|
TEST(LineTracerAABBTests, RayTooShortReturnsEnd)
|
||||||
|
{
|
||||||
|
const AABB box{{3.f, -1.f, -1.f}, {5.f, 1.f, 1.f}};
|
||||||
|
const auto ray = make_ray({0.f, 0.f, 0.f}, {2.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_EQ(hit, ray.end);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Infinite ray that starts before the box should hit
|
||||||
|
TEST(LineTracerAABBTests, InfiniteRayHits)
|
||||||
|
{
|
||||||
|
const AABB box{{3.f, -1.f, -1.f}, {5.f, 1.f, 1.f}};
|
||||||
|
const auto ray = make_ray({0.f, 0.f, 0.f}, {2.f, 0.f, 0.f}, true);
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_NE(hit, ray.end);
|
||||||
|
EXPECT_NEAR(hit.x, 3.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ray starting inside the box — t_min=0, so hit point equals ray.start
|
||||||
|
TEST(LineTracerAABBTests, RayStartsInsideBox)
|
||||||
|
{
|
||||||
|
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
const auto ray = make_ray({0.f, 0.f, 0.f}, {0.f, 0.f, 5.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_NE(hit, ray.end);
|
||||||
|
// t_min is clamped to 0, so hit == start
|
||||||
|
EXPECT_NEAR(hit.x, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(hit.y, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(hit.z, 0.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ray parallel to XY plane, pointing along X, at Z outside the box
|
||||||
|
TEST(LineTracerAABBTests, ParallelRayOutsideSlabMisses)
|
||||||
|
{
|
||||||
|
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
// Z component of ray is 3.0 — outside box's Z slab
|
||||||
|
const auto ray = make_ray({-5.f, 0.f, 3.f}, {5.f, 0.f, 3.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_EQ(hit, ray.end);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ray parallel to XY plane, pointing along X, at Z inside the box
|
||||||
|
TEST(LineTracerAABBTests, ParallelRayInsideSlabHits)
|
||||||
|
{
|
||||||
|
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||||
|
const auto ray = make_ray({-5.f, 0.f, 0.f}, {5.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_NE(hit, ray.end);
|
||||||
|
EXPECT_NEAR(hit.x, -1.f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Diagonal ray hitting a corner region
|
||||||
|
TEST(LineTracerAABBTests, DiagonalRayHits)
|
||||||
|
{
|
||||||
|
const AABB box{{0.f, 0.f, 0.f}, {2.f, 2.f, 2.f}};
|
||||||
|
const auto ray = make_ray({-1.f, -1.f, -1.f}, {3.f, 3.f, 3.f});
|
||||||
|
|
||||||
|
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||||
|
EXPECT_NE(hit, ray.end);
|
||||||
|
// Entry point should be at (0,0,0)
|
||||||
|
EXPECT_NEAR(hit.x, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(hit.y, 0.f, 1e-4f);
|
||||||
|
EXPECT_NEAR(hit.z, 0.f, 1e-4f);
|
||||||
|
}
|
||||||
@@ -241,3 +241,125 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded)
|
|||||||
|
|
||||||
EXPECT_TRUE(projected.at(2, 0) > -1.0f && projected.at(2, 0) < 0.f);
|
EXPECT_TRUE(projected.at(2, 0) > -1.0f && projected.at(2, 0) < 0.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne)
|
||||||
|
{
|
||||||
|
const auto proj = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
|
// Near plane point should map to z ~ 0
|
||||||
|
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
|
||||||
|
near_pt /= near_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Far plane point should map to z ~ 1
|
||||||
|
auto far_pt = proj * mat_column_from_vector<float>({0, 0, 1000.f});
|
||||||
|
far_pt /= far_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Mid-range point should be in [0, 1]
|
||||||
|
auto mid_pt = proj * mat_column_from_vector<float>({0, 0, 500.f});
|
||||||
|
mid_pt /= mid_pt.at(3, 0);
|
||||||
|
EXPECT_GT(mid_pt.at(2, 0), 0.0f);
|
||||||
|
EXPECT_LT(mid_pt.at(2, 0), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedZeroToOne)
|
||||||
|
{
|
||||||
|
const auto proj = mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
|
// Near plane point (negative z for right-handed) should map to z ~ 0
|
||||||
|
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
|
||||||
|
near_pt /= near_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Far plane point should map to z ~ 1
|
||||||
|
auto far_pt = proj * mat_column_from_vector<float>({0, 0, -1000.f});
|
||||||
|
far_pt /= far_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Mid-range point should be in [0, 1]
|
||||||
|
auto mid_pt = proj * mat_column_from_vector<float>({0, 0, -500.f});
|
||||||
|
mid_pt /= mid_pt.at(3, 0);
|
||||||
|
EXPECT_GT(mid_pt.at(2, 0), 0.0f);
|
||||||
|
EXPECT_LT(mid_pt.at(2, 0), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatPerspectiveNegativeOneToOneRange)
|
||||||
|
{
|
||||||
|
// Verify existing [-1, 1] behavior with explicit template arg matches default
|
||||||
|
const auto proj_default = mat_perspective_left_handed(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
const auto proj_explicit = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
|
EXPECT_EQ(proj_default, proj_explicit);
|
||||||
|
|
||||||
|
// Near plane should map to z ~ -1
|
||||||
|
auto near_pt = proj_default * mat_column_from_vector<float>({0, 0, 0.1f});
|
||||||
|
near_pt /= near_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(near_pt.at(2, 0), -1.0f, 1e-3f);
|
||||||
|
|
||||||
|
// Far plane should map to z ~ 1
|
||||||
|
auto far_pt = proj_default * mat_column_from_vector<float>({0, 0, 1000.f});
|
||||||
|
far_pt /= far_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatPerspectiveZeroToOneEquanity)
|
||||||
|
{
|
||||||
|
// LH and RH should produce same NDC for mirrored z
|
||||||
|
constexpr omath::Vector3<float> left_handed = {0, 2, 10};
|
||||||
|
constexpr omath::Vector3<float> right_handed = {0, 2, -10};
|
||||||
|
|
||||||
|
const auto proj_lh = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
const auto proj_rh = mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
|
auto ndc_lh = proj_lh * mat_column_from_vector(left_handed);
|
||||||
|
auto ndc_rh = proj_rh * mat_column_from_vector(right_handed);
|
||||||
|
|
||||||
|
ndc_lh /= ndc_lh.at(3, 0);
|
||||||
|
ndc_rh /= ndc_rh.at(3, 0);
|
||||||
|
|
||||||
|
EXPECT_EQ(ndc_lh, ndc_rh);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatOrthoLeftHandedZeroToOne)
|
||||||
|
{
|
||||||
|
const auto ortho = mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||||
|
|
||||||
|
// Near plane should map to z ~ 0
|
||||||
|
auto near_pt = ortho * mat_column_from_vector<float>({0, 0, 0.1f});
|
||||||
|
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Far plane should map to z ~ 1
|
||||||
|
auto far_pt = ortho * mat_column_from_vector<float>({0, 0, 100.f});
|
||||||
|
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatOrthoRightHandedZeroToOne)
|
||||||
|
{
|
||||||
|
const auto ortho = mat_ortho_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||||
|
|
||||||
|
// Near plane (negative z for RH) should map to z ~ 0
|
||||||
|
auto near_pt = ortho * mat_column_from_vector<float>({0, 0, -0.1f});
|
||||||
|
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Far plane should map to z ~ 1
|
||||||
|
auto far_pt = ortho * mat_column_from_vector<float>({0, 0, -100.f});
|
||||||
|
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatOrthoNegativeOneToOneDefault)
|
||||||
|
{
|
||||||
|
// Verify explicit [-1, 1] matches default
|
||||||
|
const auto ortho_default = mat_ortho_left_handed(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||||
|
const auto ortho_explicit = mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||||
|
|
||||||
|
EXPECT_EQ(ortho_default, ortho_explicit);
|
||||||
|
}
|
||||||
@@ -4,7 +4,13 @@
|
|||||||
#include "omath/engines/unity_engine/camera.hpp"
|
#include "omath/engines/unity_engine/camera.hpp"
|
||||||
#include <complex>
|
#include <complex>
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/3d_primitives/aabb.hpp>
|
||||||
|
#include <omath/engines/cry_engine/camera.hpp>
|
||||||
|
#include <omath/engines/frostbite_engine/camera.hpp>
|
||||||
|
#include <omath/engines/iw_engine/camera.hpp>
|
||||||
|
#include <omath/engines/opengl_engine/camera.hpp>
|
||||||
#include <omath/engines/source_engine/camera.hpp>
|
#include <omath/engines/source_engine/camera.hpp>
|
||||||
|
#include <omath/engines/unreal_engine/camera.hpp>
|
||||||
#include <omath/projection/camera.hpp>
|
#include <omath/projection/camera.hpp>
|
||||||
#include <print>
|
#include <print>
|
||||||
#include <random>
|
#include <random>
|
||||||
@@ -50,6 +56,126 @@ TEST(UnitTestProjection, ScreenToNdcBottomLeft)
|
|||||||
EXPECT_NEAR(ndc_bottom_left.y, 0.519615293f, 0.0001f);
|
EXPECT_NEAR(ndc_bottom_left.y, 0.519615293f, 0.0001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnclippedWorldToScreenInBounds)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto projected = cam.world_to_screen_unclipped({1000.f, 0, 50.f});
|
||||||
|
ASSERT_TRUE(projected.has_value());
|
||||||
|
EXPECT_NEAR(projected->x, 960.f, 0.001f);
|
||||||
|
EXPECT_NEAR(projected->y, 504.f, 0.001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnclippedWorldToScreenMatchesWorldToScreenWhenInBounds)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto w2s = cam.world_to_screen({1000.f, 0, 50.f});
|
||||||
|
const auto no_clip = cam.world_to_screen_unclipped({1000.f, 0, 50.f});
|
||||||
|
|
||||||
|
ASSERT_TRUE(w2s.has_value());
|
||||||
|
ASSERT_TRUE(no_clip.has_value());
|
||||||
|
EXPECT_NEAR(w2s->x, no_clip->x, 0.001f);
|
||||||
|
EXPECT_NEAR(w2s->y, no_clip->y, 0.001f);
|
||||||
|
EXPECT_NEAR(w2s->z, no_clip->z, 0.001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnclippedWorldToScreenRejectsBehindCamera)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto projected = cam.world_to_screen_unclipped({-1000.f, 0, 0});
|
||||||
|
EXPECT_FALSE(projected.has_value());
|
||||||
|
EXPECT_EQ(projected.error(), omath::projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnclippedWorldToScreenAllowsOutOfBoundsNdc)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Point far to the side exceeds NDC [-1,1] bounds but unclipped returns it anyway
|
||||||
|
const auto projected = cam.world_to_screen_unclipped({100.f, 5000.f, 0});
|
||||||
|
EXPECT_TRUE(projected.has_value());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, WorldToScreenRejectsOutOfBoundsNdc)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Same point that unclipped allows — clipped world_to_screen rejects it
|
||||||
|
const auto projected = cam.world_to_screen({100.f, 5000.f, 0});
|
||||||
|
EXPECT_FALSE(projected.has_value());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnclippedWorldToScreenBottomLeftCorner)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
using ScreenStart = omath::source_engine::Camera::ScreenStart;
|
||||||
|
|
||||||
|
const auto top_left = cam.world_to_screen_unclipped<ScreenStart::TOP_LEFT_CORNER>({1000.f, 0, 50.f});
|
||||||
|
const auto bottom_left = cam.world_to_screen_unclipped<ScreenStart::BOTTOM_LEFT_CORNER>({1000.f, 0, 50.f});
|
||||||
|
|
||||||
|
ASSERT_TRUE(top_left.has_value());
|
||||||
|
ASSERT_TRUE(bottom_left.has_value());
|
||||||
|
// X should be identical, Y should differ (mirrored around center)
|
||||||
|
EXPECT_NEAR(top_left->x, bottom_left->x, 0.001f);
|
||||||
|
EXPECT_NEAR(top_left->y + bottom_left->y, 1080.f, 0.001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnclippedWorldToScreenRoundTrip)
|
||||||
|
{
|
||||||
|
std::mt19937 gen(42);
|
||||||
|
std::uniform_real_distribution dist_fwd(100.f, 900.f);
|
||||||
|
std::uniform_real_distribution dist_side(-400.f, 400.f);
|
||||||
|
std::uniform_real_distribution dist_up(-200.f, 200.f);
|
||||||
|
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
for (int i = 0; i < 100; i++)
|
||||||
|
{
|
||||||
|
const omath::Vector3<float> world_pos{dist_fwd(gen), dist_side(gen), dist_up(gen)};
|
||||||
|
const auto screen = cam.world_to_screen_unclipped(world_pos);
|
||||||
|
if (!screen.has_value())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const auto back_to_world = cam.screen_to_world(screen.value());
|
||||||
|
ASSERT_TRUE(back_to_world.has_value());
|
||||||
|
|
||||||
|
const auto back_to_screen = cam.world_to_screen_unclipped(back_to_world.value());
|
||||||
|
ASSERT_TRUE(back_to_screen.has_value());
|
||||||
|
|
||||||
|
EXPECT_NEAR(screen->x, back_to_screen->x, 0.01f);
|
||||||
|
EXPECT_NEAR(screen->y, back_to_screen->y, 0.01f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnclippedWorldToScreenUnityEngine)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
using ScreenStart = omath::unity_engine::Camera::ScreenStart;
|
||||||
|
|
||||||
|
// Point directly in front
|
||||||
|
const auto projected = cam.world_to_screen_unclipped<ScreenStart::BOTTOM_LEFT_CORNER>({0, 0, 500.f});
|
||||||
|
ASSERT_TRUE(projected.has_value());
|
||||||
|
EXPECT_NEAR(projected->x, 640.f, 0.5f);
|
||||||
|
EXPECT_NEAR(projected->y, 360.f, 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
TEST(UnitTestProjection, ScreenToWorldTopLeftCorner)
|
TEST(UnitTestProjection, ScreenToWorldTopLeftCorner)
|
||||||
{
|
{
|
||||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||||
@@ -97,3 +223,721 @@ TEST(UnitTestProjection, ScreenToWorldBottomLeftCorner)
|
|||||||
EXPECT_NEAR(screen_cords->y, initial_screen_cords.y, 0.001f);
|
EXPECT_NEAR(screen_cords->y, initial_screen_cords.y, 0.001f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbInsideFrustumNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Small box directly in front of camera (Source Engine: +X forward, +Y left, +Z up)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, -1.f}, {110.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbBehindCameraCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box entirely behind the camera
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-200.f, -1.f, -1.f}, {-100.f, 1.f, 1.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbBeyondFarPlaneCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box beyond far plane (1000)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{1500.f, -1.f, -1.f}, {2000.f, 1.f, 1.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbFarLeftCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box far to the side, outside the frustum
|
||||||
|
const omath::primitives::Aabb<float> aabb{{90.f, 4000.f, -1.f}, {110.f, 5000.f, 1.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbFarRightCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box far to the other side, outside the frustum
|
||||||
|
const omath::primitives::Aabb<float> aabb{{90.f, -5000.f, -1.f}, {110.f, -4000.f, 1.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbAboveCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box far above the frustum
|
||||||
|
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, 5000.f}, {110.f, 1.f, 6000.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbPartiallyInsideNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Large box that straddles the frustum boundary — partially inside
|
||||||
|
const omath::primitives::Aabb<float> aabb{{50.f, -5000.f, -5000.f}, {500.f, 5000.f, 5000.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbStraddlesNearPlaneNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box that straddles the near plane — partially in front
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-5.f, -1.f, -1.f}, {5.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbStraddlesFarPlaneNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box that straddles the far plane
|
||||||
|
const omath::primitives::Aabb<float> aabb{{900.f, -1.f, -1.f}, {1100.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbCulledUnityEngine)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
// Box in front — not culled
|
||||||
|
const omath::primitives::Aabb<float> inside{{-1.f, -1.f, 50.f}, {1.f, 1.f, 100.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(inside));
|
||||||
|
|
||||||
|
// Box behind — culled
|
||||||
|
const omath::primitives::Aabb<float> behind{{-1.f, -1.f, -200.f}, {1.f, 1.f, -100.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(behind));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbBelowCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box far below the frustum (Source Engine: +Z up)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, -6000.f}, {110.f, 1.f, -5000.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbEnclosesCameraNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Huge box that fully encloses the camera
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-500.f, -500.f, -500.f}, {500.f, 500.f, 500.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbExactlyAtNearPlaneNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box starting exactly at the near plane distance
|
||||||
|
const omath::primitives::Aabb<float> aabb{{0.01f, -1.f, -1.f}, {10.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbExactlyAtFarPlaneNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box ending exactly at the far plane distance
|
||||||
|
const omath::primitives::Aabb<float> aabb{{990.f, -1.f, -1.f}, {1000.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbNarrowFovCulledAtEdge)
|
||||||
|
{
|
||||||
|
// Narrow FOV — box that would be visible at 90 is culled at 30
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(30.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
const omath::primitives::Aabb<float> aabb{{100.f, 200.f, -1.f}, {110.f, 210.f, 1.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbWideFovNotCulledAtEdge)
|
||||||
|
{
|
||||||
|
// Wide FOV — same box is visible
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(120.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
const omath::primitives::Aabb<float> aabb{{100.f, 200.f, -1.f}, {110.f, 210.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbCameraOffOrigin)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({500.f, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f},
|
||||||
|
fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box in front of shifted camera
|
||||||
|
const omath::primitives::Aabb<float> in_front{{600.f, -1.f, -1.f}, {700.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(in_front));
|
||||||
|
|
||||||
|
// Box behind shifted camera
|
||||||
|
const omath::primitives::Aabb<float> behind{{0.f, -1.f, -1.f}, {100.f, 1.f, 1.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(behind));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbShortFarPlaneCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
// Very short far plane
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 50.f);
|
||||||
|
|
||||||
|
// Box at distance 100 — beyond the 50-unit far plane
|
||||||
|
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, -1.f}, {110.f, 1.f, 1.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
|
||||||
|
// Box at distance 30 — within range
|
||||||
|
const omath::primitives::Aabb<float> near_box{{25.f, -1.f, -1.f}, {35.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(near_box));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbPointSizedInsideNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Degenerate zero-volume AABB (a point) inside the frustum
|
||||||
|
const omath::primitives::Aabb<float> aabb{{100.f, 0.f, 0.f}, {100.f, 0.f, 0.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbOpenGlEngineInsideNotCulled)
|
||||||
|
{
|
||||||
|
// OpenGL: COLUMN_MAJOR, NEGATIVE_ONE_TO_ONE, inverted_z, forward = -Z
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box in front of camera (OpenGL: -Z forward)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -110.f}, {1.f, 1.f, -90.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbOpenGlEngineBehindCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box behind (OpenGL: +Z is behind the camera)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, 100.f}, {1.f, 1.f, 200.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbOpenGlEngineBeyondFarCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box beyond far plane along -Z
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -2000.f}, {1.f, 1.f, -1500.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbOpenGlEngineSideCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box far to the right (OpenGL: +X right)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{4000.f, -1.f, -110.f}, {5000.f, 1.f, -90.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbUnityEngineBeyondFarCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 500.f);
|
||||||
|
|
||||||
|
// Box beyond 500-unit far plane (Unity: +Z forward)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, 600.f}, {1.f, 1.f, 700.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbUnityEngineSideCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
// Box far above (Unity: +Y up)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, 5000.f, 50.f}, {1.f, 6000.f, 100.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbUnityEngineStraddlesNearNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
// Box straddles near plane (Unity: +Z forward)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -5.f}, {1.f, 1.f, 5.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_LookingForward)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(result.pitch.as_degrees(), 0.f, k_eps);
|
||||||
|
EXPECT_NEAR(result.yaw.as_degrees(), 0.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_PositivePitchAndYaw)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(30.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(45.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(result.pitch.as_degrees(), 30.f, k_eps);
|
||||||
|
EXPECT_NEAR(result.yaw.as_degrees(), 45.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_NegativePitchAndYaw)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(-45.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(result.pitch.as_degrees(), -45.f, k_eps);
|
||||||
|
EXPECT_NEAR(result.yaw.as_degrees(), -90.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_OffOriginCameraIgnored)
|
||||||
|
{
|
||||||
|
// The forward vector from the view matrix does not depend on camera origin,
|
||||||
|
// so the same angles should be recovered regardless of position.
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(20.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(60.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(result.pitch.as_degrees(), 20.f, k_eps);
|
||||||
|
EXPECT_NEAR(result.yaw.as_degrees(), 60.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_RollAlwaysZero)
|
||||||
|
{
|
||||||
|
// Roll cannot be encoded in the forward vector, so it is always 0 in the result.
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(10.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(30.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(15.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(result.roll.as_degrees(), 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcOriginFromViewMatrix_AtOrigin)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin.x, 0.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.y, 0.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.z, 0.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcOriginFromViewMatrix_ArbitraryPosition)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-3f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin.x, 100.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.y, 200.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.z, -50.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcOriginFromViewMatrix_WithRotation)
|
||||||
|
{
|
||||||
|
// Origin recovery must work even when the camera is rotated.
|
||||||
|
constexpr float k_eps = 1e-3f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(30.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(45.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::source_engine::Camera({300.f, -100.f, 75.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin.x, 300.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.y, -100.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.z, 75.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CalcOriginFromViewMatrix_IndependentOfAngles)
|
||||||
|
{
|
||||||
|
// Same position, different orientations — should always recover the same origin.
|
||||||
|
constexpr float k_eps = 1e-3f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
constexpr omath::Vector3<float> expected_origin{50.f, 50.f, 50.f};
|
||||||
|
|
||||||
|
const omath::source_engine::ViewAngles angles_a{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const omath::source_engine::ViewAngles angles_b{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(-60.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(135.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto cam_a = omath::source_engine::Camera(expected_origin, angles_a, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
const auto cam_b = omath::source_engine::Camera(expected_origin, angles_b, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
const auto origin_a = omath::source_engine::Camera::calc_origin_from_view_matrix(cam_a.get_view_matrix());
|
||||||
|
const auto origin_b = omath::source_engine::Camera::calc_origin_from_view_matrix(cam_b.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin_a.x, expected_origin.x, k_eps);
|
||||||
|
EXPECT_NEAR(origin_a.y, expected_origin.y, k_eps);
|
||||||
|
EXPECT_NEAR(origin_a.z, expected_origin.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin_b.x, expected_origin.x, k_eps);
|
||||||
|
EXPECT_NEAR(origin_b.y, expected_origin.y, k_eps);
|
||||||
|
EXPECT_NEAR(origin_b.z, expected_origin.z, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- Unity engine camera tests ----
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_LookingForward)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(result.pitch.as_degrees(), 0.f, k_eps);
|
||||||
|
EXPECT_NEAR(result.yaw.as_degrees(), 0.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_PositivePitchAndYaw)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(30.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(45.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(result.pitch.as_degrees(), 30.f, k_eps);
|
||||||
|
EXPECT_NEAR(result.yaw.as_degrees(), 45.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_NegativePitchAndYaw)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(-45.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(result.pitch.as_degrees(), -45.f, k_eps);
|
||||||
|
EXPECT_NEAR(result.yaw.as_degrees(), -90.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_AtOrigin)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-4f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin.x, 0.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.y, 0.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.z, 0.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_ArbitraryPosition)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-3f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::unity_engine::Camera({100.f, 200.f, -50.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin.x, 100.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.y, 200.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.z, -50.f, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_WithRotation)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-3f;
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(30.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(45.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto cam = omath::unity_engine::Camera({300.f, -100.f, 75.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
|
|
||||||
|
EXPECT_NEAR(origin.x, 300.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.y, -100.f, k_eps);
|
||||||
|
EXPECT_NEAR(origin.z, 75.f, k_eps);
|
||||||
|
}
|
||||||
|
// ---- Camera basis vectors at zero angles ----
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, SourceEngine_ZeroAngles_BasisVectors)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-5f;
|
||||||
|
const auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
|
const auto fwd = cam.get_abs_forward();
|
||||||
|
const auto right = cam.get_abs_right();
|
||||||
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
|
EXPECT_NEAR(fwd.x, omath::source_engine::k_abs_forward.x, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.y, omath::source_engine::k_abs_forward.y, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.z, omath::source_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(right.x, omath::source_engine::k_abs_right.x, k_eps);
|
||||||
|
EXPECT_NEAR(right.y, omath::source_engine::k_abs_right.y, k_eps);
|
||||||
|
EXPECT_NEAR(right.z, omath::source_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(up.x, omath::source_engine::k_abs_up.x, k_eps);
|
||||||
|
EXPECT_NEAR(up.y, omath::source_engine::k_abs_up.y, k_eps);
|
||||||
|
EXPECT_NEAR(up.z, omath::source_engine::k_abs_up.z, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnityEngine_ZeroAngles_BasisVectors)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-5f;
|
||||||
|
const auto cam = omath::unity_engine::Camera({}, {}, {1280.f, 720.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(60.f), 0.03f, 1000.f);
|
||||||
|
const auto fwd = cam.get_abs_forward();
|
||||||
|
const auto right = cam.get_abs_right();
|
||||||
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
|
EXPECT_NEAR(fwd.x, omath::unity_engine::k_abs_forward.x, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.y, omath::unity_engine::k_abs_forward.y, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.z, omath::unity_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(right.x, omath::unity_engine::k_abs_right.x, k_eps);
|
||||||
|
EXPECT_NEAR(right.y, omath::unity_engine::k_abs_right.y, k_eps);
|
||||||
|
EXPECT_NEAR(right.z, omath::unity_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(up.x, omath::unity_engine::k_abs_up.x, k_eps);
|
||||||
|
EXPECT_NEAR(up.y, omath::unity_engine::k_abs_up.y, k_eps);
|
||||||
|
EXPECT_NEAR(up.z, omath::unity_engine::k_abs_up.z, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, OpenGLEngine_ZeroAngles_BasisVectors)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-5f;
|
||||||
|
const auto cam = omath::opengl_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
|
const auto fwd = cam.get_abs_forward();
|
||||||
|
const auto right = cam.get_abs_right();
|
||||||
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
|
EXPECT_NEAR(fwd.x, omath::opengl_engine::k_abs_forward.x, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.y, omath::opengl_engine::k_abs_forward.y, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.z, omath::opengl_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(right.x, omath::opengl_engine::k_abs_right.x, k_eps);
|
||||||
|
EXPECT_NEAR(right.y, omath::opengl_engine::k_abs_right.y, k_eps);
|
||||||
|
EXPECT_NEAR(right.z, omath::opengl_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(up.x, omath::opengl_engine::k_abs_up.x, k_eps);
|
||||||
|
EXPECT_NEAR(up.y, omath::opengl_engine::k_abs_up.y, k_eps);
|
||||||
|
EXPECT_NEAR(up.z, omath::opengl_engine::k_abs_up.z, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, UnrealEngine_ZeroAngles_BasisVectors)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-5f;
|
||||||
|
const auto cam = omath::unreal_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
|
const auto fwd = cam.get_abs_forward();
|
||||||
|
const auto right = cam.get_abs_right();
|
||||||
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
|
EXPECT_NEAR(fwd.x, omath::unreal_engine::k_abs_forward.x, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.y, omath::unreal_engine::k_abs_forward.y, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.z, omath::unreal_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(right.x, omath::unreal_engine::k_abs_right.x, k_eps);
|
||||||
|
EXPECT_NEAR(right.y, omath::unreal_engine::k_abs_right.y, k_eps);
|
||||||
|
EXPECT_NEAR(right.z, omath::unreal_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(up.x, omath::unreal_engine::k_abs_up.x, k_eps);
|
||||||
|
EXPECT_NEAR(up.y, omath::unreal_engine::k_abs_up.y, k_eps);
|
||||||
|
EXPECT_NEAR(up.z, omath::unreal_engine::k_abs_up.z, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, FrostbiteEngine_ZeroAngles_BasisVectors)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-5f;
|
||||||
|
const auto cam = omath::frostbite_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
|
const auto fwd = cam.get_abs_forward();
|
||||||
|
const auto right = cam.get_abs_right();
|
||||||
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
|
EXPECT_NEAR(fwd.x, omath::frostbite_engine::k_abs_forward.x, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.y, omath::frostbite_engine::k_abs_forward.y, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.z, omath::frostbite_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(right.x, omath::frostbite_engine::k_abs_right.x, k_eps);
|
||||||
|
EXPECT_NEAR(right.y, omath::frostbite_engine::k_abs_right.y, k_eps);
|
||||||
|
EXPECT_NEAR(right.z, omath::frostbite_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(up.x, omath::frostbite_engine::k_abs_up.x, k_eps);
|
||||||
|
EXPECT_NEAR(up.y, omath::frostbite_engine::k_abs_up.y, k_eps);
|
||||||
|
EXPECT_NEAR(up.z, omath::frostbite_engine::k_abs_up.z, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, CryEngine_ZeroAngles_BasisVectors)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-5f;
|
||||||
|
const auto cam = omath::cry_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
|
const auto fwd = cam.get_abs_forward();
|
||||||
|
const auto right = cam.get_abs_right();
|
||||||
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
|
EXPECT_NEAR(fwd.x, omath::cry_engine::k_abs_forward.x, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.y, omath::cry_engine::k_abs_forward.y, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.z, omath::cry_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(right.x, omath::cry_engine::k_abs_right.x, k_eps);
|
||||||
|
EXPECT_NEAR(right.y, omath::cry_engine::k_abs_right.y, k_eps);
|
||||||
|
EXPECT_NEAR(right.z, omath::cry_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(up.x, omath::cry_engine::k_abs_up.x, k_eps);
|
||||||
|
EXPECT_NEAR(up.y, omath::cry_engine::k_abs_up.y, k_eps);
|
||||||
|
EXPECT_NEAR(up.z, omath::cry_engine::k_abs_up.z, k_eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, IWEngine_ZeroAngles_BasisVectors)
|
||||||
|
{
|
||||||
|
constexpr float k_eps = 1e-5f;
|
||||||
|
const auto cam = omath::iw_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
|
const auto fwd = cam.get_abs_forward();
|
||||||
|
const auto right = cam.get_abs_right();
|
||||||
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
|
EXPECT_NEAR(fwd.x, omath::iw_engine::k_abs_forward.x, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.y, omath::iw_engine::k_abs_forward.y, k_eps);
|
||||||
|
EXPECT_NEAR(fwd.z, omath::iw_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(right.x, omath::iw_engine::k_abs_right.x, k_eps);
|
||||||
|
EXPECT_NEAR(right.y, omath::iw_engine::k_abs_right.y, k_eps);
|
||||||
|
EXPECT_NEAR(right.z, omath::iw_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
|
EXPECT_NEAR(up.x, omath::iw_engine::k_abs_up.x, k_eps);
|
||||||
|
EXPECT_NEAR(up.y, omath::iw_engine::k_abs_up.y, k_eps);
|
||||||
|
EXPECT_NEAR(up.z, omath::iw_engine::k_abs_up.z, k_eps);
|
||||||
|
}
|
||||||
|
|||||||
@@ -20,10 +20,59 @@ public:
|
|||||||
int m_health{123};
|
int m_health{123};
|
||||||
};
|
};
|
||||||
|
|
||||||
// Free functions that mimic member function calling convention (this as first arg)
|
// Extract a raw function pointer from an object's vtable
|
||||||
inline int free_add(void* /*this_ptr*/, int a, int b) { return a + b; }
|
inline const void* get_vtable_entry(const void* obj, const std::size_t index)
|
||||||
inline float free_scale(void* /*this_ptr*/, float val, float factor) { return val * factor; }
|
{
|
||||||
inline int free_get_42(const void* /*this_ptr*/) { return 42; }
|
const auto vtable = *static_cast<void* const* const*>(obj);
|
||||||
|
return vtable[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
class BaseA
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int m_field_a{42};
|
||||||
|
[[nodiscard]] virtual int get_a() const { return 10; }
|
||||||
|
[[nodiscard]] virtual int get_a2() const { return 11; }
|
||||||
|
};
|
||||||
|
|
||||||
|
class BaseB
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
float m_field_b{3.14f};
|
||||||
|
double m_field_b2{2.71};
|
||||||
|
[[nodiscard]] virtual int get_b() const { return 20; }
|
||||||
|
[[nodiscard]] virtual int get_b2() const { return 21; }
|
||||||
|
};
|
||||||
|
|
||||||
|
class MultiPlayer final : public BaseA, public BaseB
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int m_own_field{999};
|
||||||
|
[[nodiscard]] int get_a() const override { return 100; }
|
||||||
|
[[nodiscard]] int get_a2() const override { return 101; }
|
||||||
|
[[nodiscard]] int get_b() const override { return 200; }
|
||||||
|
[[nodiscard]] int get_b2() const override { return 201; }
|
||||||
|
};
|
||||||
|
|
||||||
|
// BaseA layout: [vptr_a][m_field_a(int)] — sizeof(BaseA) gives the full subobject size
|
||||||
|
// BaseB starts right after BaseA in MultiPlayer's layout
|
||||||
|
constexpr std::ptrdiff_t BASE_B_OFFSET = static_cast<std::ptrdiff_t>(sizeof(BaseA));
|
||||||
|
|
||||||
|
class RevMultiPlayer final : omath::rev_eng::InternalReverseEngineeredObject
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Table at offset 0 (BaseA vtable): index 0 = get_a, 1 = get_a2
|
||||||
|
[[nodiscard]] int rev_get_a() const { return call_virtual_method<0, 0, int>(); }
|
||||||
|
[[nodiscard]] int rev_get_a2() const { return call_virtual_method<0, 1, int>(); }
|
||||||
|
|
||||||
|
// Table at BaseB offset (BaseB vtable): index 0 = get_b, 1 = get_b2
|
||||||
|
[[nodiscard]] int rev_get_b() const { return call_virtual_method<BASE_B_OFFSET, 0, int>(); }
|
||||||
|
[[nodiscard]] int rev_get_b2() const { return call_virtual_method<BASE_B_OFFSET, 1, int>(); }
|
||||||
|
|
||||||
|
// Non-const versions
|
||||||
|
int rev_get_a_mut() { return call_virtual_method<0, 0, int>(); }
|
||||||
|
int rev_get_b_mut() { return call_virtual_method<BASE_B_OFFSET, 0, int>(); }
|
||||||
|
};
|
||||||
|
|
||||||
class RevPlayer final : omath::rev_eng::InternalReverseEngineeredObject
|
class RevPlayer final : omath::rev_eng::InternalReverseEngineeredObject
|
||||||
{
|
{
|
||||||
@@ -57,20 +106,15 @@ public:
|
|||||||
return call_virtual_method<1, int>();
|
return call_virtual_method<1, int>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Wrappers exposing call_method for testing
|
// Wrappers exposing call_method for testing — use vtable entries as known-good function pointers
|
||||||
int call_add(int a, int b)
|
int call_foo_via_ptr(const void* fn_ptr) const
|
||||||
{
|
{
|
||||||
return call_method<int>(reinterpret_cast<const void*>(&free_add), a, b);
|
return call_method<int>(fn_ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
float call_scale(float val, float factor)
|
int call_bar_via_ptr(const void* fn_ptr) const
|
||||||
{
|
{
|
||||||
return call_method<float>(reinterpret_cast<const void*>(&free_scale), val, factor);
|
return call_method<int>(fn_ptr);
|
||||||
}
|
|
||||||
|
|
||||||
int call_get_42() const
|
|
||||||
{
|
|
||||||
return call_method<int>(reinterpret_cast<const void*>(&free_get_42));
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -87,48 +131,87 @@ TEST(unit_test_reverse_enineering, read_test)
|
|||||||
EXPECT_EQ(player_original.bar(), player_reversed->rev_bar_const());
|
EXPECT_EQ(player_original.bar(), player_reversed->rev_bar_const());
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(unit_test_reverse_enineering, call_method_with_args)
|
TEST(unit_test_reverse_enineering, call_method_with_vtable_ptr)
|
||||||
{
|
{
|
||||||
Player player_original;
|
// Extract raw function pointers from Player's vtable, then call them via call_method
|
||||||
auto* player_reversed = reinterpret_cast<RevPlayer*>(&player_original);
|
Player player;
|
||||||
|
const auto* rev = reinterpret_cast<const RevPlayer*>(&player);
|
||||||
|
|
||||||
EXPECT_EQ(free_add(nullptr, 3, 4), player_reversed->call_add(3, 4));
|
const auto* foo_ptr = get_vtable_entry(&player, 0);
|
||||||
EXPECT_EQ(7, player_reversed->call_add(3, 4));
|
const auto* bar_ptr = get_vtable_entry(&player, 1);
|
||||||
|
|
||||||
|
EXPECT_EQ(player.foo(), rev->call_foo_via_ptr(foo_ptr));
|
||||||
|
EXPECT_EQ(player.bar(), rev->call_bar_via_ptr(bar_ptr));
|
||||||
|
EXPECT_EQ(1, rev->call_foo_via_ptr(foo_ptr));
|
||||||
|
EXPECT_EQ(2, rev->call_bar_via_ptr(bar_ptr));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(unit_test_reverse_enineering, call_method_float_args)
|
TEST(unit_test_reverse_enineering, call_method_same_result_as_virtual)
|
||||||
{
|
{
|
||||||
Player player_original;
|
// call_virtual_method delegates to call_method — both paths must agree
|
||||||
auto* player_reversed = reinterpret_cast<RevPlayer*>(&player_original);
|
Player player;
|
||||||
|
const auto* rev = reinterpret_cast<const RevPlayer*>(&player);
|
||||||
|
|
||||||
EXPECT_FLOAT_EQ(6.0f, player_reversed->call_scale(2.0f, 3.0f));
|
EXPECT_EQ(rev->rev_foo(), rev->call_foo_via_ptr(get_vtable_entry(&player, 0)));
|
||||||
EXPECT_FLOAT_EQ(0.0f, player_reversed->call_scale(0.0f, 100.0f));
|
EXPECT_EQ(rev->rev_bar(), rev->call_bar_via_ptr(get_vtable_entry(&player, 1)));
|
||||||
EXPECT_FLOAT_EQ(-5.0f, player_reversed->call_scale(5.0f, -1.0f));
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(unit_test_reverse_enineering, call_method_const)
|
|
||||||
{
|
|
||||||
Player player_original;
|
|
||||||
const auto* player_reversed = reinterpret_cast<const RevPlayer*>(&player_original);
|
|
||||||
|
|
||||||
EXPECT_EQ(42, player_reversed->call_get_42());
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(unit_test_reverse_enineering, call_method_no_extra_args)
|
|
||||||
{
|
|
||||||
Player player_original;
|
|
||||||
const auto* player_reversed = reinterpret_cast<const RevPlayer*>(&player_original);
|
|
||||||
|
|
||||||
// call_get_42 takes no arguments beyond this — verifies zero-arg pack works
|
|
||||||
EXPECT_EQ(42, player_reversed->call_get_42());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(unit_test_reverse_enineering, call_virtual_method_delegates_to_call_method)
|
TEST(unit_test_reverse_enineering, call_virtual_method_delegates_to_call_method)
|
||||||
{
|
{
|
||||||
// call_virtual_method now internally uses call_method — verify both vtable slots
|
Player player;
|
||||||
Player player_original;
|
auto* rev = reinterpret_cast<RevPlayer*>(&player);
|
||||||
auto* player_reversed = reinterpret_cast<RevPlayer*>(&player_original);
|
|
||||||
|
|
||||||
EXPECT_EQ(1, player_reversed->rev_foo());
|
EXPECT_EQ(1, rev->rev_foo());
|
||||||
EXPECT_EQ(2, player_reversed->rev_bar());
|
EXPECT_EQ(2, rev->rev_bar());
|
||||||
|
EXPECT_EQ(2, rev->rev_bar_const());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, multi_player_base_b_offset_is_correct)
|
||||||
|
{
|
||||||
|
// Verify our compile-time offset matches the actual layout
|
||||||
|
MultiPlayer mp;
|
||||||
|
const auto* mp_addr = reinterpret_cast<const char*>(&mp);
|
||||||
|
const auto* b_addr = reinterpret_cast<const char*>(static_cast<const BaseB*>(&mp));
|
||||||
|
EXPECT_EQ(b_addr - mp_addr, BASE_B_OFFSET);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, call_virtual_method_table_index_first_table)
|
||||||
|
{
|
||||||
|
MultiPlayer mp;
|
||||||
|
const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
|
||||||
|
|
||||||
|
EXPECT_EQ(mp.get_a(), rev->rev_get_a());
|
||||||
|
EXPECT_EQ(mp.get_a2(), rev->rev_get_a2());
|
||||||
|
EXPECT_EQ(100, rev->rev_get_a());
|
||||||
|
EXPECT_EQ(101, rev->rev_get_a2());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, call_virtual_method_table_index_second_table)
|
||||||
|
{
|
||||||
|
constexpr MultiPlayer mp;
|
||||||
|
const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
|
||||||
|
|
||||||
|
EXPECT_EQ(mp.get_b(), rev->rev_get_b());
|
||||||
|
EXPECT_EQ(mp.get_b2(), rev->rev_get_b2());
|
||||||
|
EXPECT_EQ(200, rev->rev_get_b());
|
||||||
|
EXPECT_EQ(201, rev->rev_get_b2());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, call_virtual_method_table_index_non_const)
|
||||||
|
{
|
||||||
|
MultiPlayer mp;
|
||||||
|
auto* rev = reinterpret_cast<RevMultiPlayer*>(&mp);
|
||||||
|
|
||||||
|
EXPECT_EQ(100, rev->rev_get_a_mut());
|
||||||
|
EXPECT_EQ(200, rev->rev_get_b_mut());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, call_virtual_method_table_zero_matches_default)
|
||||||
|
{
|
||||||
|
// Table 0 with the TableIndex overload should match the original non-TableIndex overload
|
||||||
|
constexpr MultiPlayer mp;
|
||||||
|
const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
|
||||||
|
|
||||||
|
// Both access table 0, method index 1 — should return the same value
|
||||||
|
EXPECT_EQ(rev->rev_get_a(), 100);
|
||||||
}
|
}
|
||||||
260
tests/general/unit_test_targeting.cpp
Normal file
260
tests/general/unit_test_targeting.cpp
Normal file
@@ -0,0 +1,260 @@
|
|||||||
|
//
|
||||||
|
// Created by claude on 19.03.2026.
|
||||||
|
//
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/algorithm/targeting.hpp>
|
||||||
|
#include <omath/engines/source_engine/camera.hpp>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
using Camera = omath::source_engine::Camera;
|
||||||
|
using ViewAngles = omath::source_engine::ViewAngles;
|
||||||
|
using Targets = std::vector<omath::Vector3<float>>;
|
||||||
|
using Iter = Targets::const_iterator;
|
||||||
|
using FilterSig = bool(const omath::Vector3<float>&);
|
||||||
|
|
||||||
|
constexpr auto k_fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
|
||||||
|
Camera make_camera(const omath::Vector3<float>& origin, float pitch_deg, float yaw_deg)
|
||||||
|
{
|
||||||
|
ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(pitch_deg),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(yaw_deg),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f),
|
||||||
|
};
|
||||||
|
return Camera{origin, angles, {1920.f, 1080.f}, k_fov, 0.01f, 1000.f};
|
||||||
|
}
|
||||||
|
|
||||||
|
auto get_pos = [](const omath::Vector3<float>& v) -> const omath::Vector3<float>& { return v; };
|
||||||
|
|
||||||
|
Iter find_closest(const Iter begin, const Iter end, const Camera& camera)
|
||||||
|
{
|
||||||
|
return omath::algorithm::get_closest_target_by_fov<Camera, Iter, FilterSig>(
|
||||||
|
begin, end, camera, get_pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
Iter find_nearest(const Iter begin, const Iter end, const omath::Vector3<float>& origin)
|
||||||
|
{
|
||||||
|
return omath::algorithm::get_closest_target_by_distance<Iter, FilterSig>(
|
||||||
|
begin, end, origin, get_pos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, returns_end_for_empty_range)
|
||||||
|
{
|
||||||
|
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||||
|
Targets targets;
|
||||||
|
|
||||||
|
EXPECT_EQ(find_closest(targets.cbegin(), targets.cend(), camera), targets.cend());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, single_target_returns_that_target)
|
||||||
|
{
|
||||||
|
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||||
|
Targets targets = {{100.f, 0.f, 0.f}};
|
||||||
|
|
||||||
|
EXPECT_EQ(find_closest(targets.cbegin(), targets.cend(), camera), targets.cbegin());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, picks_closest_to_crosshair)
|
||||||
|
{
|
||||||
|
// Camera looking forward along +X (yaw=0, pitch=0 in source engine)
|
||||||
|
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 50.f, 0.f}, // off to the side
|
||||||
|
{100.f, 1.f, 0.f}, // nearly on crosshair
|
||||||
|
{100.f, -30.f, 0.f}, // off to the other side
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, picks_closest_with_vertical_offset)
|
||||||
|
{
|
||||||
|
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 0.f, 50.f}, // high above
|
||||||
|
{100.f, 0.f, 2.f}, // slightly above
|
||||||
|
{100.f, 0.f, 30.f}, // moderately above
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, respects_camera_direction)
|
||||||
|
{
|
||||||
|
// Camera looking along +Y (yaw=90)
|
||||||
|
const auto camera = make_camera({0, 0, 0}, 0.f, 90.f);
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 0.f, 0.f}, // to the side relative to camera facing +Y
|
||||||
|
{0.f, 100.f, 0.f}, // directly in front
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, equidistant_targets_returns_first)
|
||||||
|
{
|
||||||
|
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||||
|
|
||||||
|
// Two targets symmetric about the forward axis — same angular distance
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 10.f, 0.f},
|
||||||
|
{100.f, -10.f, 0.f},
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
// First target should be selected (strict < means first wins on tie)
|
||||||
|
EXPECT_EQ(result, targets.cbegin());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, camera_pitch_affects_selection)
|
||||||
|
{
|
||||||
|
// Camera looking upward (pitch < 0)
|
||||||
|
const auto camera = make_camera({0, 0, 0}, -40.f, 0.f);
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 0.f, 0.f}, // on the horizon
|
||||||
|
{100.f, 0.f, 40.f}, // above, closer to where camera is looking
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, many_targets_picks_best)
|
||||||
|
{
|
||||||
|
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 80.f, 80.f},
|
||||||
|
{100.f, 60.f, 60.f},
|
||||||
|
{100.f, 40.f, 40.f},
|
||||||
|
{100.f, 20.f, 20.f},
|
||||||
|
{100.f, 0.5f, 0.5f}, // closest to crosshair
|
||||||
|
{100.f, 10.f, 10.f},
|
||||||
|
{100.f, 30.f, 30.f},
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── get_closest_target_by_distance tests ────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, distance_returns_end_for_empty_range)
|
||||||
|
{
|
||||||
|
Targets targets;
|
||||||
|
|
||||||
|
EXPECT_EQ(find_nearest(targets.cbegin(), targets.cend(), {0, 0, 0}), targets.cend());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, distance_single_target)
|
||||||
|
{
|
||||||
|
Targets targets = {{50.f, 0.f, 0.f}};
|
||||||
|
|
||||||
|
EXPECT_EQ(find_nearest(targets.cbegin(), targets.cend(), {0, 0, 0}), targets.cbegin());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, distance_picks_nearest)
|
||||||
|
{
|
||||||
|
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 0.f, 0.f}, // distance = 100
|
||||||
|
{10.f, 0.f, 0.f}, // distance = 10 (closest)
|
||||||
|
{50.f, 0.f, 0.f}, // distance = 50
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, distance_considers_all_axes)
|
||||||
|
{
|
||||||
|
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{30.f, 30.f, 30.f}, // distance = sqrt(2700) ~ 51.96
|
||||||
|
{50.f, 0.f, 0.f}, // distance = 50
|
||||||
|
{0.f, 0.f, 10.f}, // distance = 10 (closest)
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, distance_from_nonzero_origin)
|
||||||
|
{
|
||||||
|
const omath::Vector3<float> origin{100.f, 100.f, 100.f};
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{0.f, 0.f, 0.f}, // distance = sqrt(30000) ~ 173
|
||||||
|
{105.f, 100.f, 100.f}, // distance = 5 (closest)
|
||||||
|
{200.f, 200.f, 200.f}, // distance = sqrt(30000) ~ 173
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, distance_equidistant_returns_first)
|
||||||
|
{
|
||||||
|
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
|
||||||
|
|
||||||
|
// Both targets at distance 100, symmetric
|
||||||
|
Targets targets = {
|
||||||
|
{100.f, 0.f, 0.f},
|
||||||
|
{-100.f, 0.f, 0.f},
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_targeting, distance_many_targets)
|
||||||
|
{
|
||||||
|
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
|
||||||
|
|
||||||
|
Targets targets = {
|
||||||
|
{500.f, 0.f, 0.f},
|
||||||
|
{200.f, 200.f, 0.f},
|
||||||
|
{100.f, 100.f, 100.f},
|
||||||
|
{50.f, 50.f, 50.f},
|
||||||
|
{1.f, 1.f, 1.f}, // distance = sqrt(3) ~ 1.73 (closest)
|
||||||
|
{10.f, 10.f, 10.f},
|
||||||
|
{80.f, 0.f, 0.f},
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
|
||||||
|
|
||||||
|
ASSERT_NE(result, targets.cend());
|
||||||
|
EXPECT_EQ(result, targets.cbegin() + 4);
|
||||||
|
}
|
||||||
640
tests/general/unit_test_walk_bot.cpp
Normal file
640
tests/general/unit_test_walk_bot.cpp
Normal file
@@ -0,0 +1,640 @@
|
|||||||
|
// Unit tests for omath::pathfinding::WalkBot
|
||||||
|
// Covers all status transitions, callback behaviour, and a full walk simulation.
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include "omath/pathfinding/walk_bot.hpp"
|
||||||
|
#include "omath/pathfinding/navigation_mesh.hpp"
|
||||||
|
|
||||||
|
using namespace omath;
|
||||||
|
using namespace omath::pathfinding;
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Helpers
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Build a simple bidirectional linear chain:
|
||||||
|
// (0,0,0) <-> (1,0,0) <-> (2,0,0) <-> ... <-> (n-1,0,0)
|
||||||
|
static std::shared_ptr<NavigationMesh> make_linear_mesh(int n)
|
||||||
|
{
|
||||||
|
auto mesh = std::make_shared<NavigationMesh>();
|
||||||
|
for (int i = 0; i < n; ++i)
|
||||||
|
{
|
||||||
|
const Vector3<float> v{static_cast<float>(i), 0.f, 0.f};
|
||||||
|
std::vector<Vector3<float>> neighbors;
|
||||||
|
if (i > 0)
|
||||||
|
neighbors.push_back(Vector3<float>{static_cast<float>(i - 1), 0.f, 0.f});
|
||||||
|
if (i + 1 < n)
|
||||||
|
neighbors.push_back(Vector3<float>{static_cast<float>(i + 1), 0.f, 0.f});
|
||||||
|
mesh->m_vertex_map[v] = neighbors;
|
||||||
|
}
|
||||||
|
return mesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Collect every status update fired during one update() call.
|
||||||
|
static auto make_status_recorder(std::vector<WalkBotStatus>& out)
|
||||||
|
{
|
||||||
|
return [&out](WalkBotStatus s) { out.push_back(s); };
|
||||||
|
}
|
||||||
|
|
||||||
|
// Collect every "next node" hint fired during one update() call.
|
||||||
|
static auto make_node_recorder(std::vector<Vector3<float>>& out)
|
||||||
|
{
|
||||||
|
return [&out](const Vector3<float>& v) { out.push_back(v); };
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Construction
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(WalkBotTests, DefaultConstructedBotIsInert)
|
||||||
|
{
|
||||||
|
// A default-constructed bot with no mesh, no target, and no callbacks must
|
||||||
|
// not crash.
|
||||||
|
WalkBot bot;
|
||||||
|
EXPECT_NO_THROW(bot.update({0.f, 0.f, 0.f}));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WalkBotTests, ConstructWithMeshAndDistance)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(3);
|
||||||
|
EXPECT_NO_THROW(WalkBot bot(mesh, 0.5f));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Status: FINISHED
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(WalkBotTests, FiresFinishedWhenBotIsAtTarget)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(3);
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
bot.set_target({2.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<WalkBotStatus> statuses;
|
||||||
|
bot.on_status(make_status_recorder(statuses));
|
||||||
|
|
||||||
|
// bot_position == target_position -> distance == 0, well within threshold
|
||||||
|
bot.update({2.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
ASSERT_FALSE(statuses.empty());
|
||||||
|
EXPECT_EQ(statuses.front(), WalkBotStatus::FINISHED);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WalkBotTests, FiresFinishedWhenBotIsWithinMinDistance)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(3);
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
bot.set_target({0.4f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<WalkBotStatus> statuses;
|
||||||
|
bot.on_status(make_status_recorder(statuses));
|
||||||
|
|
||||||
|
// distance between (0,0,0) and (0.4,0,0) is 0.4 < 0.5 threshold
|
||||||
|
bot.update({0.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
ASSERT_FALSE(statuses.empty());
|
||||||
|
EXPECT_EQ(statuses.front(), WalkBotStatus::FINISHED);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WalkBotTests, NoFinishedWhenOutsideMinDistance)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(5);
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
bot.set_target({4.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<WalkBotStatus> statuses;
|
||||||
|
bot.on_status(make_status_recorder(statuses));
|
||||||
|
|
||||||
|
// Attach path callback so we get further status updates
|
||||||
|
std::vector<Vector3<float>> nodes;
|
||||||
|
bot.on_path(make_node_recorder(nodes));
|
||||||
|
|
||||||
|
bot.update({0.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
// FINISHED must NOT appear in the status list
|
||||||
|
for (auto s : statuses)
|
||||||
|
EXPECT_NE(s, WalkBotStatus::FINISHED);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WalkBotTests, FinishedFiredEvenWithoutPathCallback)
|
||||||
|
{
|
||||||
|
// FINISHED is emitted before the on_path guard, so it fires regardless.
|
||||||
|
auto mesh = make_linear_mesh(2);
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
bot.set_target({1.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<WalkBotStatus> statuses;
|
||||||
|
bot.on_status(make_status_recorder(statuses));
|
||||||
|
// Intentionally do NOT register on_path callback.
|
||||||
|
|
||||||
|
bot.update({1.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
ASSERT_EQ(statuses.size(), 1u);
|
||||||
|
EXPECT_EQ(statuses[0], WalkBotStatus::FINISHED);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WalkBotTests, FinishedDoesNotFallThroughToPathing)
|
||||||
|
{
|
||||||
|
// update() must return after FINISHED — PATHING must not fire on the same tick.
|
||||||
|
auto mesh = make_linear_mesh(3);
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
bot.set_target({1.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<WalkBotStatus> statuses;
|
||||||
|
bot.on_status(make_status_recorder(statuses));
|
||||||
|
std::vector<Vector3<float>> nodes;
|
||||||
|
bot.on_path(make_node_recorder(nodes));
|
||||||
|
|
||||||
|
bot.update({1.f, 0.f, 0.f}); // bot is at target
|
||||||
|
|
||||||
|
ASSERT_EQ(statuses.size(), 1u);
|
||||||
|
EXPECT_EQ(statuses[0], WalkBotStatus::FINISHED);
|
||||||
|
EXPECT_TRUE(nodes.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// No target set
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(WalkBotTests, NoUpdateWithoutTarget)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(3);
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
// Intentionally do NOT call set_target()
|
||||||
|
|
||||||
|
std::vector<WalkBotStatus> statuses;
|
||||||
|
bot.on_status(make_status_recorder(statuses));
|
||||||
|
std::vector<Vector3<float>> nodes;
|
||||||
|
bot.on_path(make_node_recorder(nodes));
|
||||||
|
|
||||||
|
bot.update({0.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
EXPECT_TRUE(statuses.empty());
|
||||||
|
EXPECT_TRUE(nodes.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Status: IDLE — no path callback registered
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(WalkBotTests, NoPathCallbackMeansNoPathingStatus)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(4);
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
bot.set_target({3.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<WalkBotStatus> statuses;
|
||||||
|
bot.on_status(make_status_recorder(statuses));
|
||||||
|
// No on_path registered -> update returns early after FINISHED check
|
||||||
|
|
||||||
|
bot.update({0.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
EXPECT_TRUE(statuses.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Status: IDLE — null/expired navigation mesh
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(WalkBotTests, FiresIdleWhenNavMeshIsNull)
|
||||||
|
{
|
||||||
|
WalkBot bot; // no mesh assigned
|
||||||
|
bot.set_target({5.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<WalkBotStatus> statuses;
|
||||||
|
bot.on_status(make_status_recorder(statuses));
|
||||||
|
|
||||||
|
std::vector<Vector3<float>> nodes;
|
||||||
|
bot.on_path(make_node_recorder(nodes));
|
||||||
|
|
||||||
|
bot.update({0.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
ASSERT_FALSE(statuses.empty());
|
||||||
|
EXPECT_EQ(statuses.back(), WalkBotStatus::IDLE);
|
||||||
|
EXPECT_TRUE(nodes.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WalkBotTests, FiresIdleWhenNavMeshExpires)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(4);
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
bot.set_target({3.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<WalkBotStatus> statuses;
|
||||||
|
bot.on_status(make_status_recorder(statuses));
|
||||||
|
|
||||||
|
std::vector<Vector3<float>> nodes;
|
||||||
|
bot.on_path(make_node_recorder(nodes));
|
||||||
|
|
||||||
|
// Let the shared_ptr expire — WalkBot holds only a weak_ptr.
|
||||||
|
mesh.reset();
|
||||||
|
|
||||||
|
bot.update({0.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
ASSERT_FALSE(statuses.empty());
|
||||||
|
EXPECT_EQ(statuses.back(), WalkBotStatus::IDLE);
|
||||||
|
EXPECT_TRUE(nodes.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WalkBotTests, SetNavMeshRestoresPathing)
|
||||||
|
{
|
||||||
|
WalkBot bot; // starts with no mesh
|
||||||
|
bot.set_target({3.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<WalkBotStatus> statuses;
|
||||||
|
bot.on_status(make_status_recorder(statuses));
|
||||||
|
std::vector<Vector3<float>> nodes;
|
||||||
|
bot.on_path(make_node_recorder(nodes));
|
||||||
|
|
||||||
|
// First call — no mesh -> IDLE
|
||||||
|
bot.update({0.f, 0.f, 0.f});
|
||||||
|
ASSERT_EQ(statuses.back(), WalkBotStatus::IDLE);
|
||||||
|
|
||||||
|
// Assign a mesh and call again. Keep the shared_ptr alive so the
|
||||||
|
// weak_ptr inside WalkBot does not expire before update() is called.
|
||||||
|
statuses.clear();
|
||||||
|
nodes.clear();
|
||||||
|
auto new_mesh = make_linear_mesh(4);
|
||||||
|
bot.set_nav_mesh(new_mesh);
|
||||||
|
bot.set_min_node_distance(0.5f);
|
||||||
|
bot.update({0.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
ASSERT_FALSE(statuses.empty());
|
||||||
|
EXPECT_EQ(statuses.back(), WalkBotStatus::PATHING);
|
||||||
|
EXPECT_FALSE(nodes.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Status: IDLE — A* finds no path
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(WalkBotTests, FiresIdleWhenNoPathExists)
|
||||||
|
{
|
||||||
|
// Disconnected graph: two isolated vertices
|
||||||
|
auto mesh = std::make_shared<NavigationMesh>();
|
||||||
|
mesh->m_vertex_map[{0.f, 0.f, 0.f}] = {};
|
||||||
|
mesh->m_vertex_map[{10.f, 0.f, 0.f}] = {};
|
||||||
|
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
bot.set_target({10.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<WalkBotStatus> statuses;
|
||||||
|
bot.on_status(make_status_recorder(statuses));
|
||||||
|
std::vector<Vector3<float>> nodes;
|
||||||
|
bot.on_path(make_node_recorder(nodes));
|
||||||
|
|
||||||
|
bot.update({0.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
ASSERT_FALSE(statuses.empty());
|
||||||
|
EXPECT_EQ(statuses.back(), WalkBotStatus::IDLE);
|
||||||
|
EXPECT_TRUE(nodes.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Status: PATHING — normal routing
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(WalkBotTests, FiresPathingAndProvidesNextNode)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(4);
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
bot.set_target({3.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<WalkBotStatus> statuses;
|
||||||
|
bot.on_status(make_status_recorder(statuses));
|
||||||
|
std::vector<Vector3<float>> nodes;
|
||||||
|
bot.on_path(make_node_recorder(nodes));
|
||||||
|
|
||||||
|
bot.update({0.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
ASSERT_FALSE(statuses.empty());
|
||||||
|
EXPECT_EQ(statuses.back(), WalkBotStatus::PATHING);
|
||||||
|
ASSERT_FALSE(nodes.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WalkBotTests, NextNodeIsOnThePath)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(5);
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
bot.set_target({4.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<Vector3<float>> nodes;
|
||||||
|
bot.on_path(make_node_recorder(nodes));
|
||||||
|
|
||||||
|
bot.update({0.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
// The suggested node must be a mesh vertex (x in [0..4], y=0, z=0)
|
||||||
|
ASSERT_FALSE(nodes.empty());
|
||||||
|
const auto& hint = nodes.front();
|
||||||
|
EXPECT_GE(hint.x, 0.f);
|
||||||
|
EXPECT_LE(hint.x, 4.f);
|
||||||
|
EXPECT_FLOAT_EQ(hint.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(hint.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// set_min_node_distance
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(WalkBotTests, MinNodeDistanceAffectsFinishedThreshold)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(3);
|
||||||
|
WalkBot bot(mesh, 0.1f); // very tight threshold
|
||||||
|
bot.set_target({1.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<WalkBotStatus> statuses;
|
||||||
|
bot.on_status(make_status_recorder(statuses));
|
||||||
|
|
||||||
|
// distance 0.4 — outside 0.1 threshold
|
||||||
|
bot.update({0.6f, 0.f, 0.f});
|
||||||
|
EXPECT_TRUE(statuses.empty() ||
|
||||||
|
std::find(statuses.begin(), statuses.end(), WalkBotStatus::FINISHED) == statuses.end());
|
||||||
|
|
||||||
|
statuses.clear();
|
||||||
|
bot.set_min_node_distance(0.5f); // widen threshold
|
||||||
|
bot.update({0.6f, 0.f, 0.f}); // now 0.4 < 0.5 -> FINISHED
|
||||||
|
|
||||||
|
ASSERT_FALSE(statuses.empty());
|
||||||
|
EXPECT_EQ(statuses.front(), WalkBotStatus::FINISHED);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// reset()
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(WalkBotTests, ResetClearsLastVisited)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(3);
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
bot.set_target({2.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<Vector3<float>> nodes;
|
||||||
|
bot.on_path(make_node_recorder(nodes));
|
||||||
|
|
||||||
|
// Tick 1: mark node 0 visited -> hint is node 1
|
||||||
|
bot.update({0.05f, 0.f, 0.f});
|
||||||
|
ASSERT_FALSE(nodes.empty());
|
||||||
|
EXPECT_FLOAT_EQ(nodes.back().x, 1.f);
|
||||||
|
|
||||||
|
// Without reset, a second tick from the same position also gives node 1.
|
||||||
|
nodes.clear();
|
||||||
|
bot.reset();
|
||||||
|
|
||||||
|
// After reset, m_last_visited is cleared. The nearest node is 0 again,
|
||||||
|
// it is within threshold so it gets marked visited and we advance to 1.
|
||||||
|
// The hint should still be node 1 (same outcome, but state was cleanly reset).
|
||||||
|
bot.update({0.05f, 0.f, 0.f});
|
||||||
|
ASSERT_FALSE(nodes.empty());
|
||||||
|
// Confirm the bot still routes correctly after reset.
|
||||||
|
EXPECT_GE(nodes.back().x, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Node advancement — visited node causes skip to next
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(WalkBotTests, AdvancesWhenNearestNodeAlreadyVisited)
|
||||||
|
{
|
||||||
|
// Chain: (0,0,0) -> (1,0,0) -> (2,0,0)
|
||||||
|
auto mesh = make_linear_mesh(3);
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
bot.set_target({2.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<Vector3<float>> nodes;
|
||||||
|
bot.on_path(make_node_recorder(nodes));
|
||||||
|
|
||||||
|
// Tick 1: bot is very close to node 0 -> node 0 marked visited -> hint is node 1.
|
||||||
|
bot.update({0.05f, 0.f, 0.f});
|
||||||
|
ASSERT_FALSE(nodes.empty());
|
||||||
|
EXPECT_FLOAT_EQ(nodes.back().x, 1.f);
|
||||||
|
|
||||||
|
nodes.clear();
|
||||||
|
|
||||||
|
// Tick 2: bot has moved to near node 1 -> node 1 marked visited -> hint advances to node 2.
|
||||||
|
bot.update({1.05f, 0.f, 0.f});
|
||||||
|
ASSERT_FALSE(nodes.empty());
|
||||||
|
EXPECT_GT(nodes.back().x, 1.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Displacement recovery — bot knocked back to unvisited node
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(WalkBotTests, RecoverAfterDisplacementToUnvisitedNode)
|
||||||
|
{
|
||||||
|
// Chain: 0 -> 1 -> 2 -> 3 -> 4
|
||||||
|
auto mesh = make_linear_mesh(5);
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
bot.set_target({4.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<Vector3<float>> nodes;
|
||||||
|
bot.on_path(make_node_recorder(nodes));
|
||||||
|
|
||||||
|
// Walk forward through nodes 0-3 to build visited state.
|
||||||
|
for (int i = 0; i <= 3; ++i)
|
||||||
|
{
|
||||||
|
nodes.clear();
|
||||||
|
bot.update(Vector3<float>{static_cast<float>(i) + 0.1f, 0.f, 0.f});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Displace the bot back to near node 1. The bot should route toward node 1
|
||||||
|
// first rather than skipping ahead to node 4.
|
||||||
|
nodes.clear();
|
||||||
|
bot.update({1.1f, 0.f, 0.f});
|
||||||
|
|
||||||
|
ASSERT_FALSE(nodes.empty());
|
||||||
|
EXPECT_LE(nodes.back().x, 3.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Callback wiring
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(WalkBotTests, ReplacingPathCallbackTakesEffect)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(4);
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
bot.set_target({3.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
int first_cb_calls = 0;
|
||||||
|
int second_cb_calls = 0;
|
||||||
|
|
||||||
|
bot.on_path([&](const Vector3<float>&) { ++first_cb_calls; });
|
||||||
|
bot.update({0.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
bot.on_path([&](const Vector3<float>&) { ++second_cb_calls; });
|
||||||
|
bot.update({0.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
EXPECT_EQ(first_cb_calls, 1);
|
||||||
|
EXPECT_EQ(second_cb_calls, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WalkBotTests, ReplacingStatusCallbackTakesEffect)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(4);
|
||||||
|
WalkBot bot(mesh, 0.5f);
|
||||||
|
bot.set_target({3.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
std::vector<Vector3<float>> nodes;
|
||||||
|
bot.on_path(make_node_recorder(nodes));
|
||||||
|
|
||||||
|
int cb1 = 0, cb2 = 0;
|
||||||
|
bot.on_status([&](WalkBotStatus) { ++cb1; });
|
||||||
|
bot.update({0.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
bot.on_status([&](WalkBotStatus) { ++cb2; });
|
||||||
|
bot.update({0.f, 0.f, 0.f});
|
||||||
|
|
||||||
|
EXPECT_EQ(cb1, 1);
|
||||||
|
EXPECT_EQ(cb2, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Full walk simulation — bot traverses a linear mesh step by step
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Simulates one game-loop tick and immediately "teleports" the bot to the
|
||||||
|
// suggested node so the next tick starts from there.
|
||||||
|
struct WalkSimulator
|
||||||
|
{
|
||||||
|
WalkBot bot;
|
||||||
|
Vector3<float> position;
|
||||||
|
std::vector<Vector3<float>> visited_nodes;
|
||||||
|
std::vector<WalkBotStatus> status_history;
|
||||||
|
bool finished{false};
|
||||||
|
|
||||||
|
WalkSimulator(const std::shared_ptr<NavigationMesh>& mesh,
|
||||||
|
const Vector3<float>& start,
|
||||||
|
const Vector3<float>& goal,
|
||||||
|
float threshold)
|
||||||
|
: position(start)
|
||||||
|
{
|
||||||
|
bot = WalkBot(mesh, threshold);
|
||||||
|
bot.set_target(goal);
|
||||||
|
bot.on_path([this](const Vector3<float>& next) {
|
||||||
|
visited_nodes.push_back(next);
|
||||||
|
position = next; // teleport to the suggested node
|
||||||
|
});
|
||||||
|
bot.on_status([this](WalkBotStatus s) {
|
||||||
|
status_history.push_back(s);
|
||||||
|
if (s == WalkBotStatus::FINISHED)
|
||||||
|
finished = true;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void run(int max_ticks = 100)
|
||||||
|
{
|
||||||
|
for (int tick = 0; tick < max_ticks && !finished; ++tick)
|
||||||
|
bot.update(position);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST(WalkBotSimulation, BotReachesTargetOnLinearMesh)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(5);
|
||||||
|
WalkSimulator sim(mesh, {0.f, 0.f, 0.f}, {4.f, 0.f, 0.f}, 0.5f);
|
||||||
|
sim.run(50);
|
||||||
|
|
||||||
|
EXPECT_TRUE(sim.finished);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WalkBotSimulation, StatusTransitionSequenceIsCorrect)
|
||||||
|
{
|
||||||
|
// Expect: one or more PATHING updates, then exactly FINISHED at the end.
|
||||||
|
auto mesh = make_linear_mesh(4);
|
||||||
|
WalkSimulator sim(mesh, {0.f, 0.f, 0.f}, {3.f, 0.f, 0.f}, 0.5f);
|
||||||
|
sim.run(50);
|
||||||
|
|
||||||
|
ASSERT_TRUE(sim.finished);
|
||||||
|
ASSERT_FALSE(sim.status_history.empty());
|
||||||
|
|
||||||
|
// All entries before the last must be PATHING
|
||||||
|
for (std::size_t i = 0; i + 1 < sim.status_history.size(); ++i)
|
||||||
|
EXPECT_EQ(sim.status_history[i], WalkBotStatus::PATHING);
|
||||||
|
|
||||||
|
EXPECT_EQ(sim.status_history.back(), WalkBotStatus::FINISHED);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WalkBotSimulation, BotVisitsNodesInForwardOrder)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(5);
|
||||||
|
WalkSimulator sim(mesh, {0.f, 0.f, 0.f}, {4.f, 0.f, 0.f}, 0.5f);
|
||||||
|
sim.run(50);
|
||||||
|
|
||||||
|
ASSERT_FALSE(sim.visited_nodes.empty());
|
||||||
|
|
||||||
|
// Verify that x-coordinates are non-decreasing (forward progress only).
|
||||||
|
for (std::size_t i = 1; i < sim.visited_nodes.size(); ++i)
|
||||||
|
EXPECT_GE(sim.visited_nodes[i].x, sim.visited_nodes[i - 1].x - 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WalkBotSimulation, TwoNodePathReachesGoal)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(2); // (0,0,0) <-> (1,0,0)
|
||||||
|
WalkSimulator sim(mesh, {0.f, 0.f, 0.f}, {1.f, 0.f, 0.f}, 0.5f);
|
||||||
|
sim.run(10);
|
||||||
|
|
||||||
|
EXPECT_TRUE(sim.finished);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WalkBotSimulation, LongChainEventuallyFinishes)
|
||||||
|
{
|
||||||
|
constexpr int kLength = 20;
|
||||||
|
auto mesh = make_linear_mesh(kLength);
|
||||||
|
WalkSimulator sim(mesh,
|
||||||
|
{0.f, 0.f, 0.f},
|
||||||
|
{static_cast<float>(kLength - 1), 0.f, 0.f},
|
||||||
|
0.5f);
|
||||||
|
sim.run(200);
|
||||||
|
|
||||||
|
EXPECT_TRUE(sim.finished);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WalkBotSimulation, StartAlreadyAtTargetFinishesImmediately)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(3);
|
||||||
|
WalkSimulator sim(mesh, {1.f, 0.f, 0.f}, {1.f, 0.f, 0.f}, 0.5f);
|
||||||
|
sim.run(5);
|
||||||
|
|
||||||
|
EXPECT_TRUE(sim.finished);
|
||||||
|
EXPECT_EQ(sim.status_history.front(), WalkBotStatus::FINISHED);
|
||||||
|
EXPECT_EQ(sim.status_history.size(), 1u);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(WalkBotSimulation, NoIdleEmittedDuringSuccessfulWalk)
|
||||||
|
{
|
||||||
|
auto mesh = make_linear_mesh(4);
|
||||||
|
WalkSimulator sim(mesh, {0.f, 0.f, 0.f}, {3.f, 0.f, 0.f}, 0.5f);
|
||||||
|
sim.run(50);
|
||||||
|
|
||||||
|
for (auto s : sim.status_history)
|
||||||
|
EXPECT_NE(s, WalkBotStatus::IDLE);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Walk simulation on a branching mesh
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(WalkBotSimulation, BotNavigatesBranchingMesh)
|
||||||
|
{
|
||||||
|
// Diamond topology:
|
||||||
|
// (1,1,0)
|
||||||
|
// / \
|
||||||
|
// (0,0,0) (2,0,0)
|
||||||
|
// \ /
|
||||||
|
// (1,-1,0)
|
||||||
|
auto mesh = std::make_shared<NavigationMesh>();
|
||||||
|
const Vector3<float> start{0.f, 0.f, 0.f};
|
||||||
|
const Vector3<float> top{1.f, 1.f, 0.f};
|
||||||
|
const Vector3<float> bot_node{1.f, -1.f, 0.f};
|
||||||
|
const Vector3<float> goal{2.f, 0.f, 0.f};
|
||||||
|
|
||||||
|
mesh->m_vertex_map[start] = {top, bot_node};
|
||||||
|
mesh->m_vertex_map[top] = {start, goal};
|
||||||
|
mesh->m_vertex_map[bot_node] = {start, goal};
|
||||||
|
mesh->m_vertex_map[goal] = {top, bot_node};
|
||||||
|
|
||||||
|
WalkSimulator sim(mesh, start, goal, 0.5f);
|
||||||
|
sim.run(20);
|
||||||
|
|
||||||
|
EXPECT_TRUE(sim.finished);
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user