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...

71 Commits

Author SHA1 Message Date
d8188de736 keeping 1 AABB type 2026-03-28 14:22:36 +03:00
33cd3f64e4 Merge pull request #180 from orange-cpp/feature/aabb-linetrace
added aabb line trace
2026-03-25 03:37:35 +03:00
67a07eed45 added aabb line trace 2026-03-25 03:14:22 +03:00
0b52b2847b Merge pull request #179 from orange-cpp/feature/aabb_check
added AABB check
2026-03-24 10:45:00 +03:00
d38895e4d7 added AABB check 2026-03-24 10:20:50 +03:00
04203d46ff patch 2026-03-24 06:44:10 +03:00
bcbb5c1a8d fixed index 2026-03-24 06:05:56 +03:00
ba46c86664 simplified method 2026-03-24 06:03:35 +03:00
3b0470cc11 Merge pull request #178 from orange-cpp/feature/imrovements
Feature/imrovements
2026-03-24 05:55:47 +03:00
8562c5d1f2 added more unreachable checks 2026-03-24 05:28:01 +03:00
8daba25c29 added ureachable 2026-03-24 05:21:00 +03:00
29b7ac6450 Merge pull request #177 from orange-cpp/feature/custom_ndc_z_range
Feature/custom ndc z range
2026-03-24 04:20:57 +03:00
89df10b778 specifeid ndc for game engines 2026-03-24 00:08:06 +03:00
8fb96b83db removed dead code 2026-03-23 23:52:41 +03:00
4b6db0c402 updated z range 2026-03-23 23:36:19 +03:00
a9ff7868cf simplified code 2026-03-23 05:52:35 +03:00
be80a5d243 added as_vector3 to view angles 2026-03-23 05:23:53 +03:00
881d3b9a2a added fields 2026-03-22 19:07:38 +03:00
f60e18b6ba replaced with table offset 2026-03-22 18:58:07 +03:00
0769d3d079 replaced with auto 2026-03-22 17:30:25 +03:00
b6755e21f9 fix 2026-03-22 16:32:00 +03:00
2287602fa2 Merge pull request #176 from orange-cpp/feature/vtable_index
added stuff
2026-03-22 16:21:39 +03:00
663890706e test fix 2026-03-22 16:06:57 +03:00
ab103f626b swaped to std::uintptr_t 2026-03-22 16:05:09 +03:00
cc4e01b100 added stuff 2026-03-22 16:00:35 +03:00
308f7ed481 forgot return 2026-03-21 16:43:18 +03:00
8802ad9af1 fix 2026-03-21 16:41:03 +03:00
2ac508d6e8 fixed tests 2026-03-21 16:28:48 +03:00
eb1ca6055b added additional error code 2026-03-21 16:15:48 +03:00
b528e41de3 fixed test names 2026-03-21 15:45:22 +03:00
8615ab2b7c changed name, fixed bug 2026-03-21 15:22:02 +03:00
5a4c042fec replaced enum 2026-03-21 14:53:04 +03:00
8063c1697a improved interface 2026-03-21 14:41:07 +03:00
7567501f00 Merge pull request #175 from orange-cpp/feature/w2s_no_clip
added clip option
2026-03-21 14:12:07 +03:00
46d999f846 added clip option 2026-03-21 13:58:06 +03:00
b54601132b added doc build to release 2026-03-21 06:32:05 +03:00
5c8ce2d163 Merge pull request #174 from orange-cpp/feature/docs-pipelines
added docs pipeline
2026-03-21 06:26:21 +03:00
04a86739b4 added docs pipeline 2026-03-21 06:11:20 +03:00
575b411863 updated install md 2026-03-21 06:05:29 +03:00
5a91151bc0 fix 2026-03-19 20:27:25 +03:00
66d4df0524 fix 2026-03-19 20:17:10 +03:00
54e14760ca fix 2026-03-19 20:09:07 +03:00
ee61c47d7d Merge pull request #173 from orange-cpp/feature/targeting_algorithms
Feature/targeting algorithms
2026-03-19 19:52:22 +03:00
d737aee1c5 added by distance targeting 2026-03-19 19:29:01 +03:00
ef422f0a86 added overload 2026-03-19 19:23:39 +03:00
e99ca0bc2b update 2026-03-19 19:19:42 +03:00
5f94e36965 fix for windows specific suff related to far near macroses 2026-03-19 15:32:05 +03:00
29510cf9e7 Removed from credit by own request 2026-03-19 15:24:35 +03:00
927508a76b Merge pull request #172 from orange-cpp/feaute/methods_calling_improvement
Feaute/methods calling improvement
2026-03-19 01:33:42 +03:00
f390b386d7 fix 2026-03-19 01:06:16 +03:00
012d837e8b fix windows x32 bit 2026-03-19 00:57:54 +03:00
6236c8fd68 added nodiscard 2026-03-18 21:24:35 +03:00
06dc36089f added overload 2026-03-18 21:19:09 +03:00
91136a61c4 improvement 2026-03-18 21:12:18 +03:00
9cdffcbdb1 added tests 2026-03-18 20:12:46 +03:00
a3e93ac259 added nttp 2026-03-18 20:05:32 +03:00
59f6d7a361 added call_method 2026-03-18 19:58:52 +03:00
dcf1ef1ea9 Merge pull request #171 from orange-cpp/feaute/projectile_pred_improvement
Feaute/projectile pred improvement
2026-03-17 21:58:59 +03:00
89bd879187 added tolerance depending on arch 2026-03-17 21:15:39 +03:00
aa08c7cb65 improved projectile prediction 2026-03-17 20:43:26 +03:00
a5c0ca0cbd added stuff 2026-03-17 20:31:46 +03:00
624683aed6 added unreachanble 2026-03-17 19:53:15 +03:00
f46672b2c6 Merge pull request #170 from orange-cpp/feature/projectile_aim_widget
add projectile
2026-03-17 19:51:12 +03:00
b8e61f49fa add projectile 2026-03-17 19:36:35 +03:00
37ea091282 Merge pull request #169 from orange-cpp/feaute/hud_features
Feaute/hud features
2026-03-16 14:39:58 +03:00
29a2743728 renamed args 2026-03-16 13:17:16 +03:00
1117eb37f1 added icon 2026-03-16 13:13:41 +03:00
b6b0d4db13 added aim dot 2026-03-16 03:24:53 +03:00
2e8a74aaaf imroved spacer 2026-03-16 03:06:14 +03:00
d8632dc74c added progress ring 2026-03-16 03:03:23 +03:00
fd531c930c added spacer 2026-03-16 02:21:24 +03:00
89 changed files with 3742 additions and 170 deletions

View File

@@ -370,6 +370,8 @@ jobs:
shell: bash
run: |
cmake --preset ${{ matrix.preset }} \
-DCMAKE_C_COMPILER=$(xcrun --find clang) \
-DCMAKE_CXX_COMPILER=$(xcrun --find clang++) \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
@@ -380,6 +382,7 @@ jobs:
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
- name: Run unit_tests
if: ${{ matrix.coverage != true }}
shell: bash
run: ./out/Release/unit_tests

62
.github/workflows/docs.yml vendored Normal file
View File

@@ -0,0 +1,62 @@
name: Documentation
on:
push:
branches: [ main ]
paths:
- 'docs/**'
- 'mkdocs.yml'
- '.github/workflows/docs.yml'
pull_request:
branches: [ main ]
paths:
- 'docs/**'
- 'mkdocs.yml'
- '.github/workflows/docs.yml'
concurrency:
group: docs-${{ github.ref }}
cancel-in-progress: true
permissions:
contents: read
pages: write
id-token: write
jobs:
build:
name: Build Documentation
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Install mkdocs and dependencies
run: pip install mkdocs mkdocs-bootswatch
- name: Build documentation
run: mkdocs build --strict
- name: Upload artifact
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
uses: actions/upload-pages-artifact@v3
with:
path: site/
deploy:
name: Deploy to GitHub Pages
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
needs: build
runs-on: ubuntu-latest
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4

View File

@@ -12,6 +12,35 @@ permissions:
contents: write
jobs:
##############################################################################
# 0) Documentation MkDocs
##############################################################################
docs-release:
name: Documentation
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Install mkdocs and dependencies
run: pip install mkdocs mkdocs-bootswatch
- name: Build documentation
run: mkdocs build --strict
- name: Package
run: tar -czf omath-docs.tar.gz -C site .
- name: Upload release asset
env:
GH_TOKEN: ${{ github.token }}
run: gh release upload "${{ github.event.release.tag_name }}" omath-docs.tar.gz --clobber
##############################################################################
# 1) Linux Clang / Ninja
##############################################################################

10
.idea/editor.xml generated
View File

@@ -17,7 +17,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
@@ -103,14 +103,14 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppImplicitDefaultConstructorNotAvailable/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompatiblePointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompleteSwitchStatement/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIntegralToPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInvalidLineContinuation/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppJoinDeclarationAndAssignment/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
@@ -202,7 +202,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticDataMemberInUnnamedStruct/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticSpecifierOnAnonymousNamespaceMember/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStringLiteralToCharPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateArgumentsCanBeDeduced/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterNeverUsed/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterShadowing/@EntryIndexedValue" value="WARNING" type="string" />
@@ -216,7 +216,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaEndRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnamedNamespaceInHeaderFile/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnsignedZeroComparison/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnusedIncludeDirective/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUseAlgorithmWithCount/@EntryIndexedValue" value="SUGGESTION" type="string" />

View File

@@ -3,7 +3,6 @@
Thanks to everyone who made this possible, including:
- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
- AmbushedRaccoon for telegram post about omath to boost repository activity.
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
- Alex2772 for reference of AUI declarative interface design for omath::hud

View File

@@ -28,6 +28,29 @@ target("...")
add_packages("omath")
```
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
**Note**: Support Conan for package management
1. Install [Conan](https://conan.io/downloads)
2. Run the following command to install the omath package:
```
conan install --requires="omath/[*]" --build=missing
```
conanfile.txt
```ini
[requires]
omath/[*]
[generators]
CMakeDeps
CMakeToolchain
```
CMakeLists.txt
```cmake
find_package(omath CONFIG REQUIRED)
target_link_libraries(main PRIVATE omath::omath)
```
For more details, see the [Conan documentation](https://docs.conan.io/2/).
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
**Note**: This is the fastest option if you dont want to build from source.

View File

@@ -1,6 +1,6 @@
# Installation
# Installation Guide
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg (recomended)
**Note**: Support vcpkg for package management
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
2. Run the following command to install the orange-math package:
@@ -28,6 +28,69 @@ target("...")
add_packages("omath")
```
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
**Note**: Support Conan for package management
1. Install [Conan](https://conan.io/downloads)
2. Run the following command to install the omath package:
```
conan install --requires="omath/[*]" --build=missing
```
conanfile.txt
```ini
[requires]
omath/[*]
[generators]
CMakeDeps
CMakeToolchain
```
CMakeLists.txt
```cmake
find_package(omath CONFIG REQUIRED)
target_link_libraries(main PRIVATE omath::omath)
```
For more details, see the [Conan documentation](https://docs.conan.io/2/).
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
**Note**: This is the fastest option if you dont want to build from source.
1. **Go to the Releases page**
- Open the projects GitHub **Releases** page and choose the latest version.
2. **Download the correct asset for your platform**
- Pick the archive that matches your OS and architecture (for example: Windows x64 / Linux x64 / macOS arm64).
3. **Extract the archive**
- You should end up with something like:
- `include/` (headers)
- `lib/` or `bin/` (library files / DLLs)
- sometimes `cmake/` (CMake package config)
4. **Use it in your project**
### Option A: CMake package (recommended if the release includes CMake config files)
If the extracted folder contains something like `lib/cmake/omath` or `cmake/omath`, you can point CMake to it:
```cmake
# Example: set this to the extracted prebuilt folder
list(APPEND CMAKE_PREFIX_PATH "path/to/omath-prebuilt")
find_package(omath CONFIG REQUIRED)
target_link_libraries(main PRIVATE omath::omath)
```
### Option B: Manual include + link (works with any layout)
If theres no CMake package config, link it manually:
```cmake
target_include_directories(main PRIVATE "path/to/omath-prebuilt/include")
# Choose ONE depending on what you downloaded:
# - Static library: .lib / .a
# - Shared library: .dll + .lib import (Windows), .so (Linux), .dylib (macOS)
target_link_directories(main PRIVATE "path/to/omath-prebuilt/lib")
target_link_libraries(main PRIVATE omath) # or the actual library filename
```
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
1. **Preparation**
@@ -62,7 +125,7 @@ target("...")
Use **\<platform\>-\<build configuration\>** preset to build suitable version for yourself. Like **windows-release** or **linux-release**.
| Platform Name | Build Config |
|---------------|---------------|
|---------------|---------------|
| windows | release/debug |
| linux | release/debug |
| darwin | release/debug |

View File

@@ -138,6 +138,43 @@ namespace imgui_desktop::gui
ImGui::SliderFloat("Thick##skel", &m_skel_thickness, 0.5f, 5.f);
}
if (ImGui::CollapsingHeader("Progress Ring"))
{
ImGui::Checkbox("Show##ring", &m_show_ring);
ImGui::ColorEdit4("Color##ring", reinterpret_cast<float*>(&m_ring_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("BG##ring", reinterpret_cast<float*>(&m_ring_bg), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Radius##ring", &m_ring_radius, 4.f, 30.f);
ImGui::SliderFloat("Value##ring", &m_ring_ratio, 0.f, 1.f);
ImGui::SliderFloat("Thick##ring", &m_ring_thickness, 0.5f, 6.f);
ImGui::SliderFloat("Offset##ring", &m_ring_offset, 0.f, 15.f);
}
if (ImGui::CollapsingHeader("Scan Marker"))
{
ImGui::Checkbox("Show##scan", &m_show_scan);
ImGui::ColorEdit4("Fill##scan", reinterpret_cast<float*>(&m_scan_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Outline##scan", reinterpret_cast<float*>(&m_scan_outline), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Thick##scan", &m_scan_outline_thickness, 0.5f, 5.f);
}
if (ImGui::CollapsingHeader("Aim Dot"))
{
ImGui::Checkbox("Show##aim", &m_show_aim);
ImGui::ColorEdit4("Color##aim", reinterpret_cast<float*>(&m_aim_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Radius##aim", &m_aim_radius, 1.f, 10.f);
}
if (ImGui::CollapsingHeader("Projectile Aim"))
{
ImGui::Checkbox("Show##proj", &m_show_proj);
ImGui::ColorEdit4("Color##proj", reinterpret_cast<float*>(&m_proj_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Size##proj", &m_proj_size, 1.f, 30.f);
ImGui::SliderFloat("Line width##proj", &m_proj_line_width, 0.5f, 5.f);
ImGui::SliderFloat("Pos X##proj", &m_proj_pos_x, 0.f, vp->Size.x);
ImGui::SliderFloat("Pos Y##proj", &m_proj_pos_y, 0.f, vp->Size.y);
ImGui::Combo("Figure##proj", &m_proj_figure, "Circle\0Square\0");
}
if (ImGui::CollapsingHeader("Snap Line"))
{
ImGui::Checkbox("Show##snap", &m_show_snap);
@@ -166,7 +203,6 @@ namespace imgui_desktop::gui
when(m_show_cornered_box, CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill,
m_corner_ratio, m_box_thickness}),
when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
RightSide{
when(m_show_right_bar, bar),
when(m_show_right_dashed_bar, dbar),
@@ -176,6 +212,10 @@ namespace imgui_desktop::gui
Label{{1.f, 0.f, 0.f, 1.f}, m_label_offset, m_outlined, "Shield: 125/125"}),
when(m_show_right_labels,
Label{{1.f, 0.f, 1.f, 1.f}, m_label_offset, m_outlined, "*LOCKED*"}),
SpaceVertical{10},
when(m_show_ring, ProgressRing{m_ring_color, m_ring_bg, m_ring_radius, m_ring_ratio,
m_ring_thickness, m_ring_offset}),
},
LeftSide{
when(m_show_left_bar, bar),
@@ -203,7 +243,10 @@ namespace imgui_desktop::gui
when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
m_label_offset, m_outlined, "42m"}),
},
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y+40.f}, m_aim_color, m_aim_radius}),
when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}),
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y}, m_proj_color, m_proj_size, m_proj_line_width, static_cast<ProjectileAim::Figure>(m_proj_figure)}),
when(m_show_snap, SnapLine{{vp->Size.x / 2.f, vp->Size.y}, m_snap_color, m_snap_width}));
}

View File

@@ -61,9 +61,34 @@ namespace imgui_desktop::gui
float m_skel_thickness = 1.f;
bool m_show_skeleton = false;
// Progress ring
omath::Color m_ring_color = omath::Color::from_rgba(0, 200, 255, 255);
omath::Color m_ring_bg{0.3f, 0.3f, 0.3f, 0.5f};
float m_ring_radius = 10.f, m_ring_ratio = 0.65f, m_ring_thickness = 2.5f, m_ring_offset = 5.f;
bool m_show_ring = false;
// Scan marker
omath::Color m_scan_color = omath::Color::from_rgba(255, 200, 0, 150);
omath::Color m_scan_outline = omath::Color::from_rgba(255, 200, 0, 255);
float m_scan_outline_thickness = 2.f;
bool m_show_scan = false;
// Aim dot
omath::Color m_aim_color = omath::Color::from_rgba(255, 0, 0, 255);
float m_aim_radius = 3.f;
bool m_show_aim = false;
// Snap line
omath::Color m_snap_color = omath::Color::from_rgba(255, 50, 50, 255);
float m_snap_width = 1.5f;
bool m_show_snap = true;
// Projectile aim
omath::Color m_proj_color = omath::Color::from_rgba(255, 50, 50, 255);
float m_proj_size = 10.f;
float m_proj_line_width = 1.5f;
float m_proj_pos_x = 300.f, m_proj_pos_y = 30.f;
int m_proj_figure = 1; // 0=circle, 1=square
bool m_show_proj = true;
};
} // namespace imgui_desktop::gui

View File

@@ -0,0 +1,28 @@
//
// Created by Vladislav on 24.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
namespace omath::primitives
{
template<class Type>
struct Aabb final
{
Vector3<Type> min;
Vector3<Type> max;
[[nodiscard]]
constexpr Vector3<Type> center() const noexcept
{
return (min + max) / static_cast<Type>(2);
}
[[nodiscard]]
constexpr Vector3<Type> extents() const noexcept
{
return (max - min) / static_cast<Type>(2);
}
};
} // namespace omath::primitives

View File

@@ -0,0 +1,98 @@
//
// Created by Vladislav on 19.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include <functional>
#include <iterator>
#include <optional>
#include <ranges>
namespace omath::algorithm
{
template<class CameraType, std::input_or_output_iterator IteratorType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
[[nodiscard]]
IteratorType get_closest_target_by_fov(const IteratorType& begin, const IteratorType& end, const CameraType& camera,
auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
auto best_target = end;
const auto& camera_angles = camera.get_view_angles();
const Vector2<float> camera_angles_vec = {camera_angles.pitch.as_degrees(), camera_angles.yaw.as_degrees()};
for (auto current = begin; current != end; current = std::next(current))
{
if (filter_func && !filter_func.value()(*current))
continue;
if (best_target == end)
{
best_target = current;
continue;
}
const auto current_target_angles = camera.calc_look_at_angles(get_position(*current));
const auto best_target_angles = camera.calc_look_at_angles(get_position(*best_target));
const auto current_target_distance = camera_angles_vec.distance_to(current_target_angles.as_vector3());
const auto best_target_distance = camera_angles.as_vector3().distance_to(best_target_angles.as_vector3());
if (current_target_distance < best_target_distance)
best_target = current;
}
return best_target;
}
template<class CameraType, std::ranges::range RangeType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>,
std::ranges::range_reference_t<const RangeType>>
[[nodiscard]]
auto get_closest_target_by_fov(const RangeType& range, const CameraType& camera,
auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
return get_closest_target_by_fov<CameraType, decltype(std::ranges::begin(range)), FilterT>(
std::ranges::begin(range), std::ranges::end(range), camera, get_position, filter_func);
}
// ── By world-space distance ───────────────────────────────────────────────
template<std::input_or_output_iterator IteratorType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
[[nodiscard]]
IteratorType get_closest_target_by_distance(const IteratorType& begin, const IteratorType& end,
const Vector3<float>& origin, auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
auto best_target = end;
for (auto current = begin; current != end; current = std::next(current))
{
if (filter_func && !filter_func.value()(*current))
continue;
if (best_target == end)
{
best_target = current;
continue;
}
if (origin.distance_to(get_position(*current)) < origin.distance_to(get_position(*best_target)))
best_target = current;
}
return best_target;
}
template<std::ranges::range RangeType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>,
std::ranges::range_reference_t<const RangeType>>
[[nodiscard]]
auto get_closest_target_by_distance(const RangeType& range, const Vector3<float>& origin,
auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
return get_closest_target_by_distance<decltype(std::ranges::begin(range)), FilterT>(
std::ranges::begin(range), std::ranges::end(range), origin, get_position, filter_func);
}
} // namespace omath::algorithm

View File

@@ -3,6 +3,7 @@
//
#pragma once
#include "omath/3d_primitives/aabb.hpp"
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
@@ -34,6 +35,7 @@ namespace omath::collision
class LineTracer final
{
using TriangleType = Triangle<typename RayType::VectorType>;
using AABBType = primitives::Aabb<typename RayType::VectorType::ContainedType>;
public:
LineTracer() = delete;
@@ -87,6 +89,54 @@ namespace omath::collision
return ray.start + ray_dir * t_hit;
}
// Slab method ray-AABB intersection
// Returns the hit point on the AABB surface, or ray.end if no intersection
[[nodiscard]]
constexpr static auto get_ray_hit_point(const RayType& ray, const AABBType& aabb) noexcept
{
using T = typename RayType::VectorType::ContainedType;
const auto dir = ray.direction_vector();
auto t_min = -std::numeric_limits<T>::infinity();
auto t_max = std::numeric_limits<T>::infinity();
const auto process_axis = [&](const T& d, const T& origin, const T& box_min,
const T& box_max) -> bool
{
constexpr T k_epsilon = std::numeric_limits<T>::epsilon();
if (std::abs(d) < k_epsilon)
return origin >= box_min && origin <= box_max;
const T inv = T(1) / d;
T t0 = (box_min - origin) * inv;
T t1 = (box_max - origin) * inv;
if (t0 > t1)
std::swap(t0, t1);
t_min = std::max(t_min, t0);
t_max = std::min(t_max, t1);
return t_min <= t_max;
};
if (!process_axis(dir.x, ray.start.x, aabb.min.x, aabb.max.x))
return ray.end;
if (!process_axis(dir.y, ray.start.y, aabb.min.y, aabb.max.y))
return ray.end;
if (!process_axis(dir.z, ray.start.z, aabb.min.z, aabb.max.z))
return ray.end;
// t_hit: use entry point if in front of origin, otherwise 0 (started inside)
const T t_hit = std::max(T(0), t_min);
if (t_max < T(0))
return ray.end; // box entirely behind origin
if (!ray.infinite_length && t_hit > T(1))
return ray.end; // box beyond ray endpoint
return ray.start + dir * t_hit;
}
template<class MeshType>
[[nodiscard]]
constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept

View File

@@ -9,5 +9,5 @@
namespace omath::cry_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::cry_engine

View File

@@ -22,7 +22,8 @@ namespace omath::cry_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::cry_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::cry_engine

View File

@@ -16,7 +16,8 @@ namespace omath::cry_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::frostbite_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::unity_engine

View File

@@ -22,7 +22,8 @@ namespace omath::frostbite_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::frostbite_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::unreal_engine

View File

@@ -16,7 +16,8 @@ namespace omath::frostbite_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::iw_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::iw_engine

View File

@@ -22,7 +22,8 @@ namespace omath::iw_engine
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::iw_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::iw_engine

View File

@@ -17,7 +17,8 @@ namespace omath::iw_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -8,5 +8,5 @@
namespace omath::opengl_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true, NDCDepthRange::NEGATIVE_ONE_TO_ONE>;
} // namespace omath::opengl_engine

View File

@@ -21,7 +21,8 @@ namespace omath::opengl_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::opengl_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::opengl_engine

View File

@@ -16,7 +16,8 @@ namespace omath::opengl_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -7,5 +7,5 @@
#include "traits/camera_trait.hpp"
namespace omath::source_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::source_engine

View File

@@ -21,7 +21,8 @@ namespace omath::source_engine
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::source_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::source_engine

View File

@@ -17,7 +17,8 @@ namespace omath::source_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::unity_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::unity_engine

View File

@@ -22,7 +22,8 @@ namespace omath::unity_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::unity_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::unity_engine

View File

@@ -16,7 +16,8 @@ namespace omath::unity_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::unreal_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::unreal_engine

View File

@@ -22,7 +22,8 @@ namespace omath::unreal_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::unreal_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::unreal_engine

View File

@@ -16,7 +16,8 @@ namespace omath::unreal_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -118,6 +118,36 @@ namespace omath::hud
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
// ── Spacers ─────────────────────────────────────────────────────
EntityOverlay& add_right_space_vertical(float size);
EntityOverlay& add_right_space_horizontal(float size);
EntityOverlay& add_left_space_vertical(float size);
EntityOverlay& add_left_space_horizontal(float size);
EntityOverlay& add_top_space_vertical(float size);
EntityOverlay& add_top_space_horizontal(float size);
EntityOverlay& add_bottom_space_vertical(float size);
EntityOverlay& add_bottom_space_horizontal(float size);
// ── Progress rings ──────────────────────────────────────────────
EntityOverlay& add_right_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
EntityOverlay& add_left_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
EntityOverlay& add_top_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
EntityOverlay& add_bottom_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
// ── Icons ────────────────────────────────────────────────────────
EntityOverlay& add_right_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
EntityOverlay& add_left_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
EntityOverlay& add_top_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
EntityOverlay& add_bottom_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
// ── Misc ─────────────────────────────────────────────────────────
EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
@@ -151,6 +181,10 @@ namespace omath::hud
void dispatch(const widget::BottomSide& bottom_side);
void dispatch(const widget::Skeleton& skeleton);
void dispatch(const widget::SnapLine& snap_line);
void dispatch(const widget::ScanMarker& scan_marker);
void dispatch(const widget::AimDot& aim_dot);
void dispatch(const widget::ProjectileAim& proj_widget);
void draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring);
void draw_outlined_text(const Vector2<float>& position, const Color& color, const std::string_view& text);
void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
float gap_len, float thickness) const;

View File

@@ -4,6 +4,7 @@
#pragma once
#include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp"
#include <any>
#include <initializer_list>
#include <optional>
#include <string_view>
@@ -56,6 +57,35 @@ namespace omath::hud::widget
float width;
};
struct ScanMarker
{
Color color;
Color outline{0.f, 0.f, 0.f, 0.f};
float outline_thickness = 1.f;
};
/// Dot at an absolute screen position.
struct AimDot
{
Vector2<float> position;
Color color;
float radius = 3.f;
};
struct ProjectileAim
{
enum class Figure
{
CIRCLE,
SQUARE,
};
Vector2<float> position;
Color color;
float size = 3.f;
float line_size = 1.f;
Figure figure = Figure::SQUARE;
};
// ── Side-agnostic widgets (used inside XxxSide containers) ────────────────
/// A filled bar. `size` is width for left/right sides, height for top/bottom.
@@ -99,11 +129,44 @@ namespace omath::hud::widget
template<typename W>
Centered(W) -> Centered<W>;
/// Empty vertical gap that advances the Y cursor without drawing.
struct SpaceVertical
{
float size;
};
/// Empty horizontal gap that advances the X cursor without drawing.
struct SpaceHorizontal
{
float size;
};
struct ProgressRing
{
Color color;
Color bg{0.3f, 0.3f, 0.3f, 0.5f};
float radius = 12.f;
float ratio;
float thickness = 2.f;
float offset = 5.f;
int segments = 32;
};
struct Icon
{
std::any texture_id;
float width;
float height;
Color tint{1.f, 1.f, 1.f, 1.f};
float offset = 5.f;
};
// ── Side widget variant ───────────────────────────────────────────────────
struct None
{
}; ///< No-op placeholder — used by widget::when for disabled elements.
using SideWidget = std::variant<None, Bar, DashedBar, Label, Centered<Label>>;
using SideWidget =
std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal, ProgressRing, Icon>;
// ── Side containers ───────────────────────────────────────────────────────
// Storing std::initializer_list<SideWidget> is safe here: the backing array

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@@ -4,6 +4,7 @@
#pragma once
#include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp"
#include <any>
#include <span>
namespace omath::hud
@@ -24,6 +25,20 @@ namespace omath::hud
virtual void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
virtual void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
int segments = 0) = 0;
virtual void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
int segments = 0) = 0;
/// Draw an arc (partial circle outline). Angles in radians, 0 = right (+X), counter-clockwise.
virtual void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
float thickness, int segments = 0) = 0;
/// Draw a textured quad. texture_id is renderer-specific (e.g. ImTextureID for ImGui).
virtual void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) = 0;
virtual void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) = 0;
[[nodiscard]]

View File

@@ -17,6 +17,14 @@ namespace omath::hud
void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override;
void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
int segments = 0) override;
void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
int segments = 0) override;
void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
float thickness, int segments = 0) override;
void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
[[nodiscard]]
virtual Vector2<float> calc_text_size(const std::string_view& text) override;

View File

@@ -37,6 +37,12 @@ namespace omath
COLUMN_MAJOR
};
enum class NDCDepthRange : uint8_t
{
NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
};
template<typename M1, typename M2> concept MatTemplateEqual
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
@@ -658,56 +664,98 @@ namespace omath
} * mat_translation<Type, St>(-camera_origin);
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard]]
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
const float near, const float far) noexcept
{
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, 1.f, 0.f}};
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, far / (far - near), -(near * far) / (far - near)},
{0.f, 0.f, 1.f, 0.f}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, 1.f, 0.f}};
else
std::unreachable();
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard]]
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
const float near, const float far) noexcept
{
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, -1.f, 0.f}};
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, -far / (far - near), -(near * far) / (far - near)},
{0.f, 0.f, -1.f, 0.f}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, -1.f, 0.f}};
else
std::unreachable();
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard]]
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
const Type near, const Type far) noexcept
{
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else
std::unreachable();
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard]]
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
const Type near, const Type far) noexcept
{
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else
std::unreachable();
}
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)

View File

@@ -8,12 +8,23 @@
namespace omath::projectile_prediction
{
struct AimAngles
{
float pitch{};
float yaw{};
};
class ProjPredEngineInterface
{
public:
[[nodiscard]]
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
const Target& target) const = 0;
[[nodiscard]]
virtual std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
const Target& target) const = 0;
virtual ~ProjPredEngineInterface() = default;
};
} // namespace omath::projectile_prediction

View File

@@ -12,6 +12,9 @@ namespace omath::projectile_prediction
[[nodiscard]] std::optional<Vector3<float>>
maybe_calculate_aim_point(const Projectile& projectile, const Target& target) const override;
[[nodiscard]] std::optional<AimAngles>
maybe_calculate_aim_angles(const Projectile& projectile, const Target& target) const override;
ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time);
~ProjPredEngineAvx2() override = default;

View File

@@ -54,6 +54,36 @@ namespace omath::projectile_prediction
[[nodiscard]]
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
const Target& target) const override
{
const auto solution = find_solution(projectile, target);
if (!solution)
return std::nullopt;
return EngineTrait::calc_viewpoint_from_angles(projectile, solution->predicted_target_position,
solution->pitch);
}
[[nodiscard]]
std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
const Target& target) const override
{
const auto solution = find_solution(projectile, target);
if (!solution)
return std::nullopt;
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
return AimAngles{solution->pitch, yaw};
}
private:
struct Solution
{
Vector3<float> predicted_target_position;
float pitch;
};
[[nodiscard]]
std::optional<Solution> find_solution(const Projectile& projectile, const Target& target) const
{
for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step)
{
@@ -70,12 +100,11 @@ namespace omath::projectile_prediction
time))
continue;
return EngineTrait::calc_viewpoint_from_angles(projectile, predicted_target_position, projectile_pitch);
return Solution{predicted_target_position, projectile_pitch.value()};
}
return std::nullopt;
}
private:
const float m_gravity_constant;
const float m_simulation_time_step;
const float m_maximum_simulation_time;
@@ -100,10 +129,12 @@ namespace omath::projectile_prediction
{
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
if (bullet_gravity == 0.f)
return EngineTrait::calc_direct_pitch_angle(projectile.m_origin, target_position);
const auto launch_origin = projectile.m_origin + projectile.m_launch_offset;
const auto delta = target_position - projectile.m_origin;
if (bullet_gravity == 0.f)
return EngineTrait::calc_direct_pitch_angle(launch_origin, target_position);
const auto delta = target_position - launch_origin;
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
const auto distance2d_sqr = distance2d * distance2d;
@@ -126,7 +157,7 @@ namespace omath::projectile_prediction
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
const float pitch, const float time) const noexcept
{
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin, target_position);
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, target_position);
const auto projectile_position =
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);

View File

@@ -11,6 +11,7 @@ namespace omath::projectile_prediction
{
public:
Vector3<float> m_origin;
Vector3<float> m_launch_offset{0.f, 0.f, 0.f};
float m_launch_speed{};
float m_gravity_scale{};
};

View File

@@ -4,6 +4,7 @@
#pragma once
#include "omath/3d_primitives/aabb.hpp"
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
@@ -36,23 +37,29 @@ namespace omath::projection
}
};
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
enum class ViewPortClipping
{
AUTO,
MANUAL,
};
template<class T, class MatType, class ViewAnglesType>
concept CameraEngineConcept =
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar) {
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar,
NDCDepthRange ndc_depth_range) {
// Presence + return types
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
{ T::calc_projection_matrix(fov, viewport, znear, zfar) } -> std::same_as<MatType>;
{ T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range) } -> std::same_as<MatType>;
// Enforce noexcept as in the trait declaration
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
requires noexcept(T::calc_view_matrix(angles, cam_origin));
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range));
};
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false,
NDCDepthRange depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
class Camera final
{
@@ -82,6 +89,11 @@ namespace omath::projection
m_view_projection_matrix = std::nullopt;
m_view_matrix = std::nullopt;
}
[[nodiscard]]
ViewAnglesType calc_look_at_angles(const Vector3<float>& look_to) const
{
return TraitClass::calc_look_at_angle(m_origin, look_to);
}
[[nodiscard]]
Vector3<float> get_forward() const noexcept
@@ -126,7 +138,8 @@ namespace omath::projection
{
if (!m_projection_matrix.has_value())
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
m_near_plane_distance, m_far_plane_distance);
m_near_plane_distance, m_far_plane_distance,
depth_range);
return m_projection_matrix.value();
}
@@ -138,16 +151,16 @@ namespace omath::projection
m_projection_matrix = std::nullopt;
}
void set_near_plane(const float near) noexcept
void set_near_plane(const float near_plane) noexcept
{
m_near_plane_distance = near;
m_near_plane_distance = near_plane;
m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt;
}
void set_far_plane(const float far) noexcept
void set_far_plane(const float far_plane) noexcept
{
m_far_plane_distance = far;
m_far_plane_distance = far_plane;
m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt;
}
@@ -213,6 +226,22 @@ namespace omath::projection
else
std::unreachable();
}
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard]] std::expected<Vector3<float>, Error>
world_to_screen_unclipped(const Vector3<float>& world_position) const noexcept
{
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
if (!normalized_cords.has_value())
return std::unexpected{normalized_cords.error()};
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
return ndc_to_screen_position_from_top_left_corner(*normalized_cords);
else if constexpr (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
return ndc_to_screen_position_from_bottom_left_corner(*normalized_cords);
else
std::unreachable();
}
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
{
@@ -246,40 +275,127 @@ namespace omath::projection
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
};
// Clip volume in clip space (OpenGL-style):
// Clip volume in clip space:
// -w <= x <= w
// -w <= y <= w
// -w <= z <= w
// z_min <= z <= w (z_min = -w for [-1,1], 0 for [0,1])
for (int i = 0; i < 3; i++)
// x and y planes
for (int i = 0; i < 2; i++)
{
if (all_outside_plane(i, c0, c1, c2, false))
return true; // x < -w (left)
return true;
if (all_outside_plane(i, c0, c1, c2, true))
return true; // x > w (right)
return true;
}
// z far plane: z > w
if (all_outside_plane(2, c0, c1, c2, true))
return true;
// z near plane
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
{
// 0 <= z, so reject if z < 0 for all vertices
if (c0[2] < 0.f && c1[2] < 0.f && c2[2] < 0.f)
return true;
}
else
{
// -w <= z
if (all_outside_plane(2, c0, c1, c2, false))
return true;
}
return false;
}
[[nodiscard]] bool is_aabb_culled_by_frustum(const primitives::Aabb<float>& aabb) const noexcept
{
const auto& m = get_view_projection_matrix();
// Gribb-Hartmann: extract 6 frustum planes from the view-projection matrix.
// Each plane is (a, b, c, d) such that ax + by + cz + d >= 0 means inside.
// For a 4x4 matrix with rows r0..r3:
// Left = r3 + r0
// Right = r3 - r0
// Bottom = r3 + r1
// Top = r3 - r1
// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
// Far = r3 - r2
struct Plane final
{
float a, b, c, d;
};
const auto extract_plane = [&m](const int sign, const int row) -> Plane
{
return {
m.at(3, 0) + static_cast<float>(sign) * m.at(row, 0),
m.at(3, 1) + static_cast<float>(sign) * m.at(row, 1),
m.at(3, 2) + static_cast<float>(sign) * m.at(row, 2),
m.at(3, 3) + static_cast<float>(sign) * m.at(row, 3),
};
};
std::array<Plane, 6> planes = {
extract_plane(1, 0), // left
extract_plane(-1, 0), // right
extract_plane(1, 1), // bottom
extract_plane(-1, 1), // top
extract_plane(-1, 2), // far
};
// Near plane depends on NDC depth range
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
planes[5] = {m.at(2, 0), m.at(2, 1), m.at(2, 2), m.at(2, 3)};
else
planes[5] = extract_plane(1, 2);
// For each plane, find the AABB corner most in the direction of the plane normal
// (the "positive vertex"). If it's outside, the entire AABB is outside.
for (const auto& [a, b, c, d] : planes)
{
const float px = a >= 0.f ? aabb.max.x : aabb.min.x;
const float py = b >= 0.f ? aabb.max.y : aabb.min.y;
const float pz = c >= 0.f ? aabb.max.z : aabb.min.z;
if (a * px + b * py + c * pz + d < 0.f)
return true;
}
return false;
}
[[nodiscard]] std::expected<Vector3<float>, Error>
world_to_view_port(const Vector3<float>& world_position) const noexcept
world_to_view_port(const Vector3<float>& world_position,
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
{
auto projected = get_view_projection_matrix()
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
const auto& w = projected.at(3, 0);
if (w <= std::numeric_limits<float>::epsilon())
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
constexpr auto eps = std::numeric_limits<float>::epsilon();
if (w <= eps)
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
projected /= w;
if (is_ndc_out_of_bounds(projected))
// ReSharper disable once CppTooWideScope
const auto clipped_automatically = clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
if (clipped_automatically)
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
// ReSharper disable once CppTooWideScope
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? 0.0f : -1.0f;
const auto clipped_manually = clipping == ViewPortClipping::MANUAL && (projected.at(2, 0) < z_min - eps
|| projected.at(2, 0) > 1.0f + eps);
if (clipped_manually)
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
}
[[nodiscard]]
std::expected<Vector3<float>, Error> view_port_to_screen(const Vector3<float>& ndc) const noexcept
std::expected<Vector3<float>, Error> view_port_to_world(const Vector3<float>& ndc) const noexcept
{
const auto inv_view_proj = get_view_projection_matrix().inverted();
@@ -304,7 +420,7 @@ namespace omath::projection
[[nodiscard]]
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
{
return view_port_to_screen(screen_to_ndc<screen_start>(screen_pos));
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
}
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
@@ -333,8 +449,26 @@ namespace omath::projection
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
{
constexpr auto eps = std::numeric_limits<float>::epsilon();
return std::ranges::any_of(ndc.raw_array(),
[](const auto& val) { return val < -1.0f - eps || val > 1.0f + eps; });
const auto& data = ndc.raw_array();
// x and y are always in [-1, 1]
if (data[0] < -1.0f - eps || data[0] > 1.0f + eps)
return true;
if (data[1] < -1.0f - eps || data[1] > 1.0f + eps)
return true;
return is_ndc_z_value_out_of_bounds(data[2]);
}
template<class ZType>
[[nodiscard]]
constexpr static bool is_ndc_z_value_out_of_bounds(const ZType& z_ndc) noexcept
{
constexpr auto eps = std::numeric_limits<float>::epsilon();
if constexpr (depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return z_ndc < -1.0f - eps || z_ndc > 1.0f + eps;
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
return z_ndc < 0.0f - eps || z_ndc > 1.0f + eps;
std::unreachable();
}
// NDC REPRESENTATION:

View File

@@ -11,5 +11,6 @@ namespace omath::projection
{
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
INV_VIEW_PROJ_MAT_DET_EQ_ZERO,
PERSPECTIVE_DIVIDER_LESS_EQ_ZERO,
};
}

View File

@@ -3,11 +3,43 @@
//
#pragma once
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <string_view>
#ifdef _WIN32
#include "omath/utility/pe_pattern_scan.hpp"
#include <windows.h>
#elif defined(__APPLE__)
#include "omath/utility/macho_pattern_scan.hpp"
#include <mach-o/dyld.h>
#else
#include "omath/utility/elf_pattern_scan.hpp"
#include <link.h>
#endif
namespace omath::rev_eng
{
template<std::size_t N>
struct FixedString final
{
char data[N]{};
// ReSharper disable once CppNonExplicitConvertingConstructor
constexpr FixedString(const char (&str)[N]) noexcept // NOLINT(*-explicit-constructor)
{
for (std::size_t i = 0; i < N; ++i)
data[i] = str[i];
}
// ReSharper disable once CppNonExplicitConversionOperator
constexpr operator std::string_view() const noexcept // NOLINT(*-explicit-constructor)
{
return {data, N - 1};
}
};
template<std::size_t N>
FixedString(const char (&)[N]) -> FixedString<N>;
class InternalReverseEngineeredObject
{
protected:
@@ -23,26 +55,150 @@ namespace omath::rev_eng
return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset);
}
template<std::size_t id, class ReturnType>
template<class ReturnType>
ReturnType call_method(const void* ptr, auto... arg_list)
{
#ifdef _MSC_VER
using MethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else
using MethodType = ReturnType (*)(void*, decltype(arg_list)...);
#endif
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
}
template<class ReturnType>
ReturnType call_method(const void* ptr, auto... arg_list) const
{
#ifdef _MSC_VER
using MethodType = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
#else
using MethodType = ReturnType (*)(const void*, decltype(arg_list)...);
#endif
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
}
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
ReturnType call_method(auto... arg_list)
{
static const auto* address = resolve_pattern(ModuleName, Pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
ReturnType call_method(auto... arg_list) const
{
static const auto* address = resolve_pattern(ModuleName, Pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<class ReturnType>
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list)
{
static const auto* address = resolve_pattern(module_name, pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<class ReturnType>
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list) const
{
static const auto* address = resolve_pattern(module_name, pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<std::size_t Id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list)
{
#ifdef _MSC_VER
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
#endif
return (*reinterpret_cast<VirtualMethodType**>(this))[id](this, arg_list...);
const auto vtable = *reinterpret_cast<void***>(this);
return call_method<ReturnType>(vtable[Id], arg_list...);
}
template<std::size_t id, class ReturnType>
template<std::size_t Id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list) const
{
const auto vtable = *reinterpret_cast<void* const* const*>(this);
return call_method<ReturnType>(vtable[Id], arg_list...);
}
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list)
{
auto sub_this = reinterpret_cast<void*>(
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
const auto vtable = *reinterpret_cast<void***>(sub_this);
#ifdef _MSC_VER
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
using Fn = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
using Fn = ReturnType(*)(void*, decltype(arg_list)...);
#endif
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
}
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list) const
{
auto sub_this = reinterpret_cast<const void*>(
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
const auto vtable = *reinterpret_cast<void* const* const*>(sub_this);
#ifdef _MSC_VER
using Fn = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
#else
using Fn = ReturnType(*)(const void*, decltype(arg_list)...);
#endif
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
}
private:
[[nodiscard]]
static const void* resolve_pattern(const std::string_view module_name, const std::string_view pattern)
{
const auto* base = get_module_base(module_name);
assert(base && "Failed to find module");
#ifdef _WIN32
const auto result = PePatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
#elif defined(__APPLE__)
const auto result = MachOPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
#else
const auto result = ElfPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
#endif
assert(result.has_value() && "Pattern scan failed");
return reinterpret_cast<const void*>(*result);
}
[[nodiscard]]
static const void* get_module_base(const std::string_view module_name)
{
#ifdef _WIN32
return GetModuleHandleA(module_name.data());
#elif defined(__APPLE__)
// On macOS, iterate loaded images to find the module by name
const auto count = _dyld_image_count();
for (std::uint32_t i = 0; i < count; ++i)
{
const auto* name = _dyld_get_image_name(i);
if (name && std::string_view{name}.find(module_name) != std::string_view::npos)
return static_cast<const void*>(_dyld_get_image_header(i));
}
return nullptr;
#else
// On Linux, use dl_iterate_phdr to find loaded module by name
struct CallbackData
{
std::string_view name;
const void* base;
} cb_data{module_name, nullptr};
dl_iterate_phdr(
[](dl_phdr_info* info, std::size_t, void* data) -> int
{
auto* cb = static_cast<CallbackData*>(data);
if (info->dlpi_name
&& std::string_view{info->dlpi_name}.find(cb->name) != std::string_view::npos)
{
cb->base = reinterpret_cast<const void*>(info->dlpi_addr);
return 1;
}
return 0;
},
&cb_data);
return cb_data.base;
#endif
return (*static_cast<VirtualMethodType**>((void*)(this)))[id](
const_cast<void*>(static_cast<const void*>(this)), arg_list...);
}
};
} // namespace omath::rev_eng

View File

@@ -36,6 +36,7 @@ namespace omath
}
public:
using ArithmeticType = Type;
[[nodiscard]]
constexpr static Angle from_degrees(const Type& degrees) noexcept
{

View File

@@ -2,14 +2,25 @@
// Created by Orange on 11/30/2024.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include <type_traits>
namespace omath
{
template<class PitchType, class YawType, class RollType>
requires std::is_same_v<typename PitchType::ArithmeticType, typename YawType::ArithmeticType>
&& std::is_same_v<typename YawType::ArithmeticType, typename RollType::ArithmeticType>
struct ViewAngles
{
using ArithmeticType = PitchType::ArithmeticType;
PitchType pitch;
YawType yaw;
RollType roll;
[[nodiscard]]
Vector3<ArithmeticType> as_vector3() const
{
return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()};
}
};
} // namespace omath

View File

@@ -16,15 +16,42 @@ echo "[*] Output dir: ${OUTPUT_DIR}"
# Find llvm tools - handle versioned names (Linux) and xcrun (macOS)
find_llvm_tool() {
local tool_name="$1"
# macOS: use xcrun
# First priority: derive from the actual compiler used by cmake (CMakeCache.txt).
# This guarantees the profraw format version matches the instrumented binary.
local cache_file="${BINARY_DIR}/CMakeCache.txt"
if [[ -f "$cache_file" ]]; then
local cmake_cxx
cmake_cxx=$(grep '^CMAKE_CXX_COMPILER:' "$cache_file" | cut -d= -f2)
if [[ -n "$cmake_cxx" && -x "$cmake_cxx" ]]; then
local tool_path
tool_path="$(dirname "$cmake_cxx")/${tool_name}"
if [[ -x "$tool_path" ]]; then
echo "$tool_path"
return 0
fi
fi
fi
# macOS: derive from xcrun clang as fallback
if [[ "$(uname)" == "Darwin" ]]; then
local clang_path
clang_path=$(xcrun --find clang 2>/dev/null)
if [[ -n "$clang_path" ]]; then
local tool_path
tool_path="$(dirname "$clang_path")/${tool_name}"
if [[ -x "$tool_path" ]]; then
echo "$tool_path"
return 0
fi
fi
# Fallback: xcrun
if xcrun --find "${tool_name}" &>/dev/null; then
echo "xcrun ${tool_name}"
return 0
fi
fi
# Try versioned names (Linux with LLVM 21, 20, 19, etc.)
for version in 21 20 19 18 17 ""; do
local versioned_name="${tool_name}${version:+-$version}"
@@ -33,7 +60,7 @@ find_llvm_tool() {
return 0
fi
done
echo ""
return 1
}
@@ -51,6 +78,18 @@ fi
echo "[*] Using: ${LLVM_PROFDATA}"
echo "[*] Using: ${LLVM_COV}"
# Print version info for debugging version mismatches
if [[ "$(uname)" == "Darwin" ]]; then
echo "[*] Default clang: $(xcrun clang --version 2>&1 | head -1)"
# Show actual compiler used by the build (from CMakeCache.txt if available)
CACHE_FILE="${BINARY_DIR}/CMakeCache.txt"
if [[ -f "$CACHE_FILE" ]]; then
ACTUAL_CXX=$(grep '^CMAKE_CXX_COMPILER:' "$CACHE_FILE" | cut -d= -f2)
echo "[*] Build compiler: ${ACTUAL_CXX} ($(${ACTUAL_CXX} --version 2>&1 | head -1))"
fi
echo "[*] profdata: $(${LLVM_PROFDATA} show --version 2>&1 | head -1 || true)"
fi
# Find test binary
if [[ -z "${TEST_BINARY}" ]]; then
for path in \

View File

@@ -35,8 +35,15 @@ namespace omath::cry_engine
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::unity_engine

View File

@@ -19,8 +19,9 @@ namespace omath::cry_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::unity_engine

View File

@@ -35,8 +35,16 @@ namespace omath::frostbite_engine
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::unity_engine

View File

@@ -19,8 +19,9 @@ namespace omath::frostbite_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::unity_engine

View File

@@ -36,18 +36,27 @@ namespace omath::iw_engine
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
constexpr auto k_multiply_factor = 0.75f;
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0},
};
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, far / (far - near), -(near * far) / (far - near)},
{0, 0, 1, 0},
};
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0},
};
std::unreachable();
};
} // namespace omath::iw_engine

View File

@@ -19,8 +19,9 @@ namespace omath::iw_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::iw_engine

View File

@@ -8,15 +8,15 @@ namespace omath::opengl_engine
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
@@ -28,7 +28,7 @@ namespace omath::opengl_engine
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_look_at_right_handed(cam_origin, cam_origin+forward_vector(angles), up_vector(angles));
return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
@@ -37,15 +37,16 @@ namespace omath::opengl_engine
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, -1, 0},
};
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::opengl_engine

View File

@@ -20,8 +20,9 @@ namespace omath::opengl_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::opengl_engine

View File

@@ -36,18 +36,27 @@ namespace omath::source_engine
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
constexpr auto k_multiply_factor = 0.75f;
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0},
};
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, far / (far - near), -(near * far) / (far - near)},
{0, 0, 1, 0},
};
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0},
};
std::unreachable();
}
} // namespace omath::source_engine

View File

@@ -20,8 +20,9 @@ namespace omath::source_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::source_engine

View File

@@ -35,8 +35,15 @@ namespace omath::unity_engine
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return omath::mat_perspective_right_handed(field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio,
near, far);
std::unreachable();
}
} // namespace omath::unity_engine

View File

@@ -19,8 +19,9 @@ namespace omath::unity_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::unity_engine

View File

@@ -35,8 +35,12 @@ namespace omath::unreal_engine
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
}
} // namespace omath::unreal_engine

View File

@@ -19,8 +19,9 @@ namespace omath::unreal_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::unreal_engine

View File

@@ -457,6 +457,137 @@ namespace omath::hud
m_text_cursor_left(m_canvas.top_left_corner), m_renderer(renderer)
{
}
// ── Spacers ─────────────────────────────────────────────────────────────────
EntityOverlay& EntityOverlay::add_right_space_vertical(const float size)
{
m_text_cursor_right.y += size;
return *this;
}
EntityOverlay& EntityOverlay::add_right_space_horizontal(const float size)
{
m_text_cursor_right.x += size;
return *this;
}
EntityOverlay& EntityOverlay::add_left_space_vertical(const float size)
{
m_text_cursor_left.y += size;
return *this;
}
EntityOverlay& EntityOverlay::add_left_space_horizontal(const float size)
{
m_text_cursor_left.x -= size;
return *this;
}
EntityOverlay& EntityOverlay::add_top_space_vertical(const float size)
{
m_text_cursor_top.y -= size;
return *this;
}
EntityOverlay& EntityOverlay::add_top_space_horizontal(const float size)
{
m_text_cursor_top.x += size;
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_space_vertical(const float size)
{
m_text_cursor_bottom.y += size;
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_space_horizontal(const float size)
{
m_text_cursor_bottom.x += size;
return *this;
}
// ── Progress rings ──────────────────────────────────────────────────────────
EntityOverlay& EntityOverlay::add_right_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
const auto cx = m_text_cursor_right.x + offset + radius;
const auto cy = m_text_cursor_right.y + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
m_text_cursor_right.y += radius * 2.f;
return *this;
}
EntityOverlay& EntityOverlay::add_left_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
const auto cx = m_text_cursor_left.x - offset - radius;
const auto cy = m_text_cursor_left.y + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
m_text_cursor_left.y += radius * 2.f;
return *this;
}
EntityOverlay& EntityOverlay::add_top_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
m_text_cursor_top.y -= radius * 2.f;
const auto cx = m_text_cursor_top.x + radius;
const auto cy = m_text_cursor_top.y - offset + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
const auto cx = m_text_cursor_bottom.x + radius;
const auto cy = m_text_cursor_bottom.y + offset + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
m_text_cursor_bottom.y += radius * 2.f;
return *this;
}
// ── Icons ────────────────────────────────────────────────────────────────────
EntityOverlay& EntityOverlay::add_right_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
const auto pos = m_text_cursor_right + Vector2<float>{offset, 0.f};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
m_text_cursor_right.y += height;
return *this;
}
EntityOverlay& EntityOverlay::add_left_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + width), 0.f};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
m_text_cursor_left.y += height;
return *this;
}
EntityOverlay& EntityOverlay::add_top_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
m_text_cursor_top.y -= height;
const auto pos = m_text_cursor_top + Vector2<float>{0.f, -offset};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
const auto pos = m_text_cursor_bottom + Vector2<float>{0.f, offset};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
m_text_cursor_bottom.y += height;
return *this;
}
// ── widget dispatch ───────────────────────────────────────────────────────
void EntityOverlay::dispatch(const widget::Box& box)
{
@@ -483,10 +614,78 @@ namespace omath::hud
add_snap_line(snap_line.start, snap_line.color, snap_line.width);
}
// ── Side container dispatch ───────────────────────────────────────────────
void EntityOverlay::dispatch(const widget::RightSide& s)
void EntityOverlay::dispatch(const widget::ScanMarker& scan_marker)
{
for (const auto& child : s.children)
const auto box_width = std::abs(m_canvas.top_right_corner.x - m_canvas.top_left_corner.x);
const auto box_height = std::abs(m_canvas.bottom_left_corner.y - m_canvas.top_left_corner.y);
const auto center_x = (m_canvas.top_left_corner.x + m_canvas.top_right_corner.x) / 2.f;
const auto center_y = m_canvas.top_left_corner.y + box_height * 0.44f;
const auto side = std::min(box_width, box_height) * 0.5f;
const auto h = side * std::sqrt(3.f) / 2.f;
const std::array<Vector2<float>, 3> tri = {
Vector2<float>{center_x, center_y - h * 2.f / 3.f},
Vector2<float>{center_x - side / 2.f, center_y + h / 3.f},
Vector2<float>{center_x + side / 2.f, center_y + h / 3.f},
};
m_renderer->add_filled_polyline({tri.data(), tri.size()}, scan_marker.color);
if (scan_marker.outline.value().w > 0.f)
m_renderer->add_polyline({tri.data(), tri.size()}, scan_marker.outline, scan_marker.outline_thickness);
}
void EntityOverlay::dispatch(const widget::AimDot& aim_dot)
{
m_renderer->add_filled_circle(aim_dot.position, aim_dot.radius, aim_dot.color);
}
void EntityOverlay::dispatch(const widget::ProjectileAim& proj_widget)
{
const auto box_width = std::abs(m_canvas.top_right_corner.x - m_canvas.top_left_corner.x);
const auto box_height = std::abs(m_canvas.bottom_left_corner.y - m_canvas.top_left_corner.y);
const auto box_center = m_canvas.top_left_corner + Vector2{box_width, box_height} / 2.f;
m_renderer->add_line(box_center, proj_widget.position, proj_widget.color, proj_widget.line_size);
if (proj_widget.figure == widget::ProjectileAim::Figure::CIRCLE)
{
m_renderer->add_filled_circle(proj_widget.position, proj_widget.size, proj_widget.color);
return;
}
if (proj_widget.figure == widget::ProjectileAim::Figure::SQUARE)
{
const auto box_min = proj_widget.position - Vector2{proj_widget.size, proj_widget.size} / 2.f;
const auto box_max = proj_widget.position + Vector2{proj_widget.size, proj_widget.size} / 2.f;
m_renderer->add_filled_rectangle(box_min, box_max, proj_widget.color);
return;
}
std::unreachable();
}
void EntityOverlay::draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring)
{
constexpr auto pi = std::numbers::pi_v<float>;
const float ratio = std::clamp(ring.ratio, 0.f, 1.f);
m_renderer->add_circle(center, ring.radius, ring.bg, ring.thickness, ring.segments);
if (ratio > 0.f)
{
const float a_min = -pi / 2.f;
const float a_max = a_min + ratio * 2.f * pi;
m_renderer->add_arc(center, ring.radius, a_min, a_max, ring.color, ring.thickness, ring.segments);
}
}
// ── Side container dispatch ───────────────────────────────────────────────
void EntityOverlay::dispatch(const widget::RightSide& right_side)
{
for (const auto& child : right_side.children)
std::visit(
widget::Overloaded{
[](const widget::None&)
@@ -509,13 +708,30 @@ namespace omath::hud
{
add_right_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_right_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_right_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_right_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_right_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}
void EntityOverlay::dispatch(const widget::LeftSide& s)
void EntityOverlay::dispatch(const widget::LeftSide& left_side)
{
for (const auto& child : s.children)
for (const auto& child : left_side.children)
std::visit(
widget::Overloaded{
[](const widget::None&)
@@ -538,6 +754,23 @@ namespace omath::hud
{
add_left_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_left_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_left_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_left_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_left_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}
@@ -567,6 +800,23 @@ namespace omath::hud
{
add_centered_top_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_top_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_top_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_top_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_top_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}
@@ -596,6 +846,23 @@ namespace omath::hud
add_centered_bottom_label(w.child.color, w.child.offset, w.child.outlined,
w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_bottom_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_bottom_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_bottom_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_bottom_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}

View File

@@ -42,6 +42,32 @@ namespace omath::hud
ImGui::GetBackgroundDrawList()->AddRectFilled(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
}
void ImguiHudRenderer::add_circle(const Vector2<float>& center, const float radius, const Color& color,
const float thickness, const int segments)
{
ImGui::GetBackgroundDrawList()->AddCircle(center.to_im_vec2(), radius, color.to_im_color(), segments, thickness);
}
void ImguiHudRenderer::add_filled_circle(const Vector2<float>& center, const float radius, const Color& color,
const int segments)
{
ImGui::GetBackgroundDrawList()->AddCircleFilled(center.to_im_vec2(), radius, color.to_im_color(), segments);
}
void ImguiHudRenderer::add_arc(const Vector2<float>& center, const float radius, const float a_min, const float a_max,
const Color& color, const float thickness, const int segments)
{
ImGui::GetBackgroundDrawList()->PathArcTo(center.to_im_vec2(), radius, a_min, a_max, segments);
ImGui::GetBackgroundDrawList()->PathStroke(color.to_im_color(), ImDrawFlags_None, thickness);
}
void ImguiHudRenderer::add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
const Color& tint)
{
ImGui::GetBackgroundDrawList()->AddImage(std::any_cast<ImTextureID>(texture_id), min.to_im_vec2(),
max.to_im_vec2(), {0, 0}, {1, 1}, tint.to_im_color());
}
void ImguiHudRenderer::add_text(const Vector2<float>& position, const Color& color, const std::string_view& text)
{
ImGui::GetBackgroundDrawList()->AddText(position.to_im_vec2(), color.to_im_color(), text.data(),

View File

@@ -3,6 +3,8 @@
//
#ifdef OMATH_ENABLE_LUA
#include "omath/lua/lua.hpp"
#include "omath/omath.hpp"
#include "omath/projection/error_codes.hpp"
#include <omath/engines/cry_engine/camera.hpp>
#include <omath/engines/frostbite_engine/camera.hpp>
#include <omath/engines/iw_engine/camera.hpp>
@@ -33,6 +35,8 @@ namespace
return "world position is out of screen bounds";
case omath::projection::Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO:
return "inverse view-projection matrix determinant is zero";
case omath::projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO:
return "perspective divider is less or equal to zero";
}
return "unknown error";
}

View File

@@ -21,7 +21,7 @@ namespace omath::projectile_prediction
const float bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
const float v0 = projectile.m_launch_speed;
const float v0_sqr = v0 * v0;
const Vector3 proj_origin = projectile.m_origin;
const Vector3 proj_origin = projectile.m_origin + projectile.m_launch_offset;
constexpr int SIMD_FACTOR = 8;
float current_time = m_simulation_time_step;
@@ -124,6 +124,110 @@ namespace omath::projectile_prediction
std::format("{} AVX2 feature is not enabled!", std::source_location::current().function_name()));
#endif
}
std::optional<AimAngles>
ProjPredEngineAvx2::maybe_calculate_aim_angles([[maybe_unused]] const Projectile& projectile,
[[maybe_unused]] const Target& target) const
{
#if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__)
const float bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
const float v0 = projectile.m_launch_speed;
const Vector3 proj_origin = projectile.m_origin + projectile.m_launch_offset;
constexpr int SIMD_FACTOR = 8;
float current_time = m_simulation_time_step;
for (; current_time <= m_maximum_simulation_time; current_time += m_simulation_time_step * SIMD_FACTOR)
{
const __m256 times
= _mm256_setr_ps(current_time, current_time + m_simulation_time_step,
current_time + m_simulation_time_step * 2, current_time + m_simulation_time_step * 3,
current_time + m_simulation_time_step * 4, current_time + m_simulation_time_step * 5,
current_time + m_simulation_time_step * 6, current_time + m_simulation_time_step * 7);
const __m256 target_x
= _mm256_fmadd_ps(_mm256_set1_ps(target.m_velocity.x), times, _mm256_set1_ps(target.m_origin.x));
const __m256 target_y
= _mm256_fmadd_ps(_mm256_set1_ps(target.m_velocity.y), times, _mm256_set1_ps(target.m_origin.y));
const __m256 times_sq = _mm256_mul_ps(times, times);
const __m256 target_z = _mm256_fmadd_ps(_mm256_set1_ps(target.m_velocity.z), times,
_mm256_fnmadd_ps(_mm256_set1_ps(0.5f * m_gravity_constant), times_sq,
_mm256_set1_ps(target.m_origin.z)));
const __m256 delta_x = _mm256_sub_ps(target_x, _mm256_set1_ps(proj_origin.x));
const __m256 delta_y = _mm256_sub_ps(target_y, _mm256_set1_ps(proj_origin.y));
const __m256 d_sqr = _mm256_add_ps(_mm256_mul_ps(delta_x, delta_x), _mm256_mul_ps(delta_y, delta_y));
const __m256 delta_z = _mm256_sub_ps(target_z, _mm256_set1_ps(proj_origin.z));
const __m256 bg_times_sq = _mm256_mul_ps(_mm256_set1_ps(bullet_gravity), times_sq);
const __m256 term = _mm256_add_ps(delta_z, _mm256_mul_ps(_mm256_set1_ps(0.5f), bg_times_sq));
const __m256 term_sq = _mm256_mul_ps(term, term);
const __m256 numerator = _mm256_add_ps(d_sqr, term_sq);
const __m256 denominator = _mm256_add_ps(times_sq, _mm256_set1_ps(1e-8f));
const __m256 required_v0_sqr = _mm256_div_ps(numerator, denominator);
const __m256 v0_sqr_vec = _mm256_set1_ps(v0 * v0 + 1e-3f);
const __m256 mask = _mm256_cmp_ps(required_v0_sqr, v0_sqr_vec, _CMP_LE_OQ);
const unsigned valid_mask = _mm256_movemask_ps(mask);
if (!valid_mask)
continue;
alignas(32) float valid_times[SIMD_FACTOR];
_mm256_store_ps(valid_times, times);
for (int i = 0; i < SIMD_FACTOR; ++i)
{
if (!(valid_mask & (1 << i)))
continue;
const float candidate_time = valid_times[i];
if (candidate_time > m_maximum_simulation_time)
continue;
for (float fine_time = candidate_time - m_simulation_time_step * 2;
fine_time <= candidate_time + m_simulation_time_step * 2; fine_time += m_simulation_time_step)
{
if (fine_time < 0)
continue;
Vector3 target_pos = target.m_origin + target.m_velocity * fine_time;
if (target.m_is_airborne)
target_pos.z -= 0.5f * m_gravity_constant * fine_time * fine_time;
const auto pitch = calculate_pitch(proj_origin, target_pos, bullet_gravity, v0, fine_time);
if (!pitch)
continue;
const Vector3 delta = target_pos - projectile.m_origin;
const float yaw = angles::radians_to_degrees(std::atan2(delta.y, delta.x));
return AimAngles{*pitch, yaw};
}
}
}
for (; current_time <= m_maximum_simulation_time; current_time += m_simulation_time_step)
{
Vector3 target_pos = target.m_origin + target.m_velocity * current_time;
if (target.m_is_airborne)
target_pos.z -= 0.5f * m_gravity_constant * current_time * current_time;
const auto pitch = calculate_pitch(proj_origin, target_pos, bullet_gravity, v0, current_time);
if (!pitch)
continue;
const Vector3 delta = target_pos - projectile.m_origin;
const float yaw = angles::radians_to_degrees(std::atan2(delta.y, delta.x));
return AimAngles{*pitch, yaw};
}
return std::nullopt;
#else
throw std::runtime_error(
std::format("{} AVX2 feature is not enabled!", std::source_location::current().function_name()));
#endif
}
ProjPredEngineAvx2::ProjPredEngineAvx2(const float gravity_constant, const float simulation_time_step,
const float maximum_simulation_time)
: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),

View File

@@ -237,4 +237,54 @@ TEST(unit_test_cry_engine, loook_at_random_z_axis)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_cry_engine, ViewAnglesAsVector3Zero)
{
const omath::cry_engine::ViewAngles angles{};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 0.f);
EXPECT_FLOAT_EQ(vec.y, 0.f);
EXPECT_FLOAT_EQ(vec.z, 0.f);
}
TEST(unit_test_cry_engine, ViewAnglesAsVector3Values)
{
const omath::cry_engine::ViewAngles angles{
omath::cry_engine::PitchAngle::from_degrees(45.f),
omath::cry_engine::YawAngle::from_degrees(-90.f),
omath::cry_engine::RollAngle::from_degrees(30.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 45.f);
EXPECT_FLOAT_EQ(vec.y, -90.f);
EXPECT_FLOAT_EQ(vec.z, 30.f);
}
TEST(unit_test_cry_engine, ViewAnglesAsVector3ClampedPitch)
{
// Pitch is clamped to [-90, 90]
const omath::cry_engine::ViewAngles angles{
omath::cry_engine::PitchAngle::from_degrees(120.f),
omath::cry_engine::YawAngle::from_degrees(0.f),
omath::cry_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 90.f);
}
TEST(unit_test_cry_engine, ViewAnglesAsVector3NormalizedYaw)
{
// Yaw is normalized to [-180, 180], 270 wraps to -90
const omath::cry_engine::ViewAngles angles{
omath::cry_engine::PitchAngle::from_degrees(0.f),
omath::cry_engine::YawAngle::from_degrees(270.f),
omath::cry_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_NEAR(vec.y, -90.f, 0.01f);
}

View File

@@ -405,3 +405,51 @@ TEST(unit_test_frostbite_engine, look_at_down)
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_up).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3Zero)
{
const omath::frostbite_engine::ViewAngles angles{};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 0.f);
EXPECT_FLOAT_EQ(vec.y, 0.f);
EXPECT_FLOAT_EQ(vec.z, 0.f);
}
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3Values)
{
const omath::frostbite_engine::ViewAngles angles{
omath::frostbite_engine::PitchAngle::from_degrees(45.f),
omath::frostbite_engine::YawAngle::from_degrees(-90.f),
omath::frostbite_engine::RollAngle::from_degrees(30.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 45.f);
EXPECT_FLOAT_EQ(vec.y, -90.f);
EXPECT_FLOAT_EQ(vec.z, 30.f);
}
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3ClampedPitch)
{
const omath::frostbite_engine::ViewAngles angles{
omath::frostbite_engine::PitchAngle::from_degrees(120.f),
omath::frostbite_engine::YawAngle::from_degrees(0.f),
omath::frostbite_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 90.f);
}
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3NormalizedYaw)
{
const omath::frostbite_engine::ViewAngles angles{
omath::frostbite_engine::PitchAngle::from_degrees(0.f),
omath::frostbite_engine::YawAngle::from_degrees(270.f),
omath::frostbite_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_NEAR(vec.y, -90.f, 0.01f);
}

View File

@@ -280,4 +280,54 @@ TEST(unit_test_iw_engine, look_at_down)
EXPECT_NEAR(dir_vector.z, -0.99984f, 0.0001f);
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
}
TEST(unit_test_iw_engine, ViewAnglesAsVector3Zero)
{
const omath::iw_engine::ViewAngles angles{};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 0.f);
EXPECT_FLOAT_EQ(vec.y, 0.f);
EXPECT_FLOAT_EQ(vec.z, 0.f);
}
TEST(unit_test_iw_engine, ViewAnglesAsVector3Values)
{
const omath::iw_engine::ViewAngles angles{
omath::iw_engine::PitchAngle::from_degrees(45.f),
omath::iw_engine::YawAngle::from_degrees(-90.f),
omath::iw_engine::RollAngle::from_degrees(30.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 45.f);
EXPECT_FLOAT_EQ(vec.y, -90.f);
EXPECT_FLOAT_EQ(vec.z, 30.f);
}
TEST(unit_test_iw_engine, ViewAnglesAsVector3ClampedPitch)
{
// Pitch is clamped to [-89, 89]
const omath::iw_engine::ViewAngles angles{
omath::iw_engine::PitchAngle::from_degrees(120.f),
omath::iw_engine::YawAngle::from_degrees(0.f),
omath::iw_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 89.f);
}
TEST(unit_test_iw_engine, ViewAnglesAsVector3NormalizedYaw)
{
// Yaw is normalized to [-180, 180], 270 wraps to -90
const omath::iw_engine::ViewAngles angles{
omath::iw_engine::PitchAngle::from_degrees(0.f),
omath::iw_engine::YawAngle::from_degrees(270.f),
omath::iw_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_NEAR(vec.y, -90.f, 0.01f);
}

View File

@@ -394,4 +394,52 @@ TEST(unit_test_opengl_engine, look_at_down)
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_up).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_opengl, ViewAnglesAsVector3Zero)
{
const omath::opengl_engine::ViewAngles angles{};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 0.f);
EXPECT_FLOAT_EQ(vec.y, 0.f);
EXPECT_FLOAT_EQ(vec.z, 0.f);
}
TEST(unit_test_opengl, ViewAnglesAsVector3Values)
{
const omath::opengl_engine::ViewAngles angles{
omath::opengl_engine::PitchAngle::from_degrees(45.f),
omath::opengl_engine::YawAngle::from_degrees(-90.f),
omath::opengl_engine::RollAngle::from_degrees(30.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 45.f);
EXPECT_FLOAT_EQ(vec.y, -90.f);
EXPECT_FLOAT_EQ(vec.z, 30.f);
}
TEST(unit_test_opengl, ViewAnglesAsVector3ClampedPitch)
{
const omath::opengl_engine::ViewAngles angles{
omath::opengl_engine::PitchAngle::from_degrees(120.f),
omath::opengl_engine::YawAngle::from_degrees(0.f),
omath::opengl_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 90.f);
}
TEST(unit_test_opengl, ViewAnglesAsVector3NormalizedYaw)
{
const omath::opengl_engine::ViewAngles angles{
omath::opengl_engine::PitchAngle::from_degrees(0.f),
omath::opengl_engine::YawAngle::from_degrees(270.f),
omath::opengl_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_NEAR(vec.y, -90.f, 0.01f);
}

View File

@@ -422,4 +422,54 @@ TEST(unit_test_source_engine, look_at_down)
EXPECT_NEAR(dir_vector.z, -0.99984f, 0.0001f);
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
}
TEST(unit_test_source_engine, ViewAnglesAsVector3Zero)
{
const omath::source_engine::ViewAngles angles{};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 0.f);
EXPECT_FLOAT_EQ(vec.y, 0.f);
EXPECT_FLOAT_EQ(vec.z, 0.f);
}
TEST(unit_test_source_engine, ViewAnglesAsVector3Values)
{
const omath::source_engine::ViewAngles angles{
omath::source_engine::PitchAngle::from_degrees(45.f),
omath::source_engine::YawAngle::from_degrees(-90.f),
omath::source_engine::RollAngle::from_degrees(30.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 45.f);
EXPECT_FLOAT_EQ(vec.y, -90.f);
EXPECT_FLOAT_EQ(vec.z, 30.f);
}
TEST(unit_test_source_engine, ViewAnglesAsVector3ClampedPitch)
{
// Pitch is clamped to [-89, 89]
const omath::source_engine::ViewAngles angles{
omath::source_engine::PitchAngle::from_degrees(120.f),
omath::source_engine::YawAngle::from_degrees(0.f),
omath::source_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 89.f);
}
TEST(unit_test_source_engine, ViewAnglesAsVector3NormalizedYaw)
{
// Yaw is normalized to [-180, 180], 270 wraps to -90
const omath::source_engine::ViewAngles angles{
omath::source_engine::PitchAngle::from_degrees(0.f),
omath::source_engine::YawAngle::from_degrees(270.f),
omath::source_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_NEAR(vec.y, -90.f, 0.01f);
}

View File

@@ -20,6 +20,11 @@
#include <omath/engines/unreal_engine/traits/mesh_trait.hpp>
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/source_engine/traits/camera_trait.hpp>
#include <omath/engines/cry_engine/traits/camera_trait.hpp>
#include <omath/projectile_prediction/projectile.hpp>
#include <omath/projectile_prediction/target.hpp>
#include <optional>
@@ -35,6 +40,132 @@ static void expect_matrix_near(const MatT& a, const MatT& b, float eps = 1e-5f)
EXPECT_NEAR(a.at(r, c), b.at(r, c), eps);
}
// ── Launch offset tests for all engines ──────────────────────────────────────
#include <omath/engines/cry_engine/traits/pred_engine_trait.hpp>
// Helper: verify that zero offset matches default-initialized offset behavior
template<typename Trait>
static void verify_launch_offset_at_time_zero(const Vector3<float>& origin, const Vector3<float>& offset)
{
projectile_prediction::Projectile p;
p.m_origin = origin;
p.m_launch_offset = offset;
p.m_launch_speed = 100.f;
p.m_gravity_scale = 1.f;
const auto pos = Trait::predict_projectile_position(p, 0.f, 0.f, 0.f, 9.81f);
const auto expected = origin + offset;
EXPECT_NEAR(pos.x, expected.x, 1e-4f);
EXPECT_NEAR(pos.y, expected.y, 1e-4f);
EXPECT_NEAR(pos.z, expected.z, 1e-4f);
}
template<typename Trait>
static void verify_zero_offset_matches_default()
{
projectile_prediction::Projectile p;
p.m_origin = {10.f, 20.f, 30.f};
p.m_launch_offset = {0.f, 0.f, 0.f};
p.m_launch_speed = 50.f;
p.m_gravity_scale = 1.f;
projectile_prediction::Projectile p2;
p2.m_origin = {10.f, 20.f, 30.f};
p2.m_launch_speed = 50.f;
p2.m_gravity_scale = 1.f;
const auto pos1 = Trait::predict_projectile_position(p, 15.f, 30.f, 1.f, 9.81f);
const auto pos2 = Trait::predict_projectile_position(p2, 15.f, 30.f, 1.f, 9.81f);
#if defined(__x86_64__) || defined(_M_X64) || defined(__aarch64__) || defined(_M_ARM64)
constexpr float tol = 1e-6f;
#else
constexpr float tol = 1e-4f;
#endif
EXPECT_NEAR(pos1.x, pos2.x, tol);
EXPECT_NEAR(pos1.y, pos2.y, tol);
EXPECT_NEAR(pos1.z, pos2.z, tol);
}
TEST(LaunchOffsetTests, Source_OffsetAtTimeZero)
{
verify_launch_offset_at_time_zero<source_engine::PredEngineTrait>({0, 0, 0}, {5, 3, -2});
}
TEST(LaunchOffsetTests, Source_ZeroOffsetMatchesDefault)
{
verify_zero_offset_matches_default<source_engine::PredEngineTrait>();
}
TEST(LaunchOffsetTests, Frostbite_OffsetAtTimeZero)
{
verify_launch_offset_at_time_zero<frostbite_engine::PredEngineTrait>({0, 0, 0}, {5, 3, -2});
}
TEST(LaunchOffsetTests, Frostbite_ZeroOffsetMatchesDefault)
{
verify_zero_offset_matches_default<frostbite_engine::PredEngineTrait>();
}
TEST(LaunchOffsetTests, IW_OffsetAtTimeZero)
{
verify_launch_offset_at_time_zero<iw_engine::PredEngineTrait>({0, 0, 0}, {5, 3, -2});
}
TEST(LaunchOffsetTests, IW_ZeroOffsetMatchesDefault)
{
verify_zero_offset_matches_default<iw_engine::PredEngineTrait>();
}
TEST(LaunchOffsetTests, OpenGL_OffsetAtTimeZero)
{
verify_launch_offset_at_time_zero<opengl_engine::PredEngineTrait>({0, 0, 0}, {5, 3, -2});
}
TEST(LaunchOffsetTests, OpenGL_ZeroOffsetMatchesDefault)
{
verify_zero_offset_matches_default<opengl_engine::PredEngineTrait>();
}
TEST(LaunchOffsetTests, Unity_OffsetAtTimeZero)
{
verify_launch_offset_at_time_zero<unity_engine::PredEngineTrait>({0, 0, 0}, {5, 3, -2});
}
TEST(LaunchOffsetTests, Unity_ZeroOffsetMatchesDefault)
{
verify_zero_offset_matches_default<unity_engine::PredEngineTrait>();
}
TEST(LaunchOffsetTests, Unreal_OffsetAtTimeZero)
{
verify_launch_offset_at_time_zero<unreal_engine::PredEngineTrait>({0, 0, 0}, {5, 3, -2});
}
TEST(LaunchOffsetTests, Unreal_ZeroOffsetMatchesDefault)
{
verify_zero_offset_matches_default<unreal_engine::PredEngineTrait>();
}
TEST(LaunchOffsetTests, CryEngine_OffsetAtTimeZero)
{
verify_launch_offset_at_time_zero<cry_engine::PredEngineTrait>({0, 0, 0}, {5, 3, -2});
}
TEST(LaunchOffsetTests, CryEngine_ZeroOffsetMatchesDefault)
{
verify_zero_offset_matches_default<cry_engine::PredEngineTrait>();
}
// Test that offset shifts the projectile position at t>0 as well
TEST(LaunchOffsetTests, OffsetShiftsTrajectory)
{
projectile_prediction::Projectile p_no_offset;
p_no_offset.m_origin = {0.f, 0.f, 0.f};
p_no_offset.m_launch_speed = 100.f;
p_no_offset.m_gravity_scale = 1.f;
projectile_prediction::Projectile p_with_offset;
p_with_offset.m_origin = {0.f, 0.f, 0.f};
p_with_offset.m_launch_offset = {10.f, 5.f, -3.f};
p_with_offset.m_launch_speed = 100.f;
p_with_offset.m_gravity_scale = 1.f;
const auto pos1 = source_engine::PredEngineTrait::predict_projectile_position(p_no_offset, 20.f, 45.f, 2.f, 9.81f);
const auto pos2 = source_engine::PredEngineTrait::predict_projectile_position(p_with_offset, 20.f, 45.f, 2.f, 9.81f);
// The difference should be exactly the launch offset
EXPECT_NEAR(pos2.x - pos1.x, 10.f, 1e-4f);
EXPECT_NEAR(pos2.y - pos1.y, 5.f, 1e-4f);
EXPECT_NEAR(pos2.z - pos1.z, -3.f, 1e-4f);
}
// Generic tests for PredEngineTrait behaviour across engines
TEST(TraitTests, Frostbite_Pred_And_Mesh_And_Camera)
{
@@ -90,9 +221,14 @@ TEST(TraitTests, Frostbite_Pred_And_Mesh_And_Camera)
// CameraTrait look at should be callable
const auto angles = e::CameraTrait::calc_look_at_angle({0, 0, 0}, {0, 1, 1});
(void)angles;
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj, proj_zo);
}
TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
@@ -136,10 +272,15 @@ TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
e::ViewAngles va;
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f);
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj, proj_zo);
// non-airborne
t.m_is_airborne = false;
const auto pred_ground_iw = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
@@ -186,10 +327,15 @@ TEST(TraitTests, OpenGL_Pred_And_Mesh_And_Camera)
e::ViewAngles va;
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj, proj_zo);
// non-airborne
t.m_is_airborne = false;
const auto pred_ground_gl = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
@@ -236,10 +382,15 @@ TEST(TraitTests, Unity_Pred_And_Mesh_And_Camera)
e::ViewAngles va;
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj, proj_zo);
// non-airborne
t.m_is_airborne = false;
const auto pred_ground_unity = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
@@ -286,12 +437,237 @@ TEST(TraitTests, Unreal_Pred_And_Mesh_And_Camera)
e::ViewAngles va;
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj, proj_zo);
// non-airborne
t.m_is_airborne = false;
const auto pred_ground_unreal = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
EXPECT_NEAR(pred_ground_unreal.x, 4.f, 1e-6f);
}
// ── NDC Depth Range tests for Source and CryEngine camera traits ────────────
TEST(NDCDepthRangeTests, Source_BothDepthRanges)
{
namespace e = omath::source_engine;
const auto proj_no = e::CameraTrait::calc_projection_matrix(
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected_no = e::calc_perspective_projection_matrix(
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
expect_matrix_near(proj_no, expected_no);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo = e::calc_perspective_projection_matrix(
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj_no, proj_zo);
}
TEST(NDCDepthRangeTests, CryEngine_BothDepthRanges)
{
namespace e = omath::cry_engine;
const auto proj_no = e::CameraTrait::calc_projection_matrix(
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected_no = e::calc_perspective_projection_matrix(
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
expect_matrix_near(proj_no, expected_no);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo = e::calc_perspective_projection_matrix(
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj_no, proj_zo);
}
// ── Verify Z mapping for ZERO_TO_ONE across all engines ─────────────────────
// Helper: projects a point at given z through a left-handed projection matrix and returns NDC z
static float project_z_lh(const Mat<4, 4>& proj, float z)
{
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
return clip.at(2, 0) / clip.at(3, 0);
}
TEST(NDCDepthRangeTests, Source_ZeroToOne_ZRange)
{
namespace e = omath::source_engine;
// Source is left-handed
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
}
TEST(NDCDepthRangeTests, IW_ZeroToOne_ZRange)
{
namespace e = omath::iw_engine;
// IW is left-handed
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
}
TEST(NDCDepthRangeTests, OpenGL_ZeroToOne_ZRange)
{
namespace e = omath::opengl_engine;
// OpenGL is right-handed (negative z forward), column-major
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
// OpenGL engine uses column-major matrices, project manually
auto proj_z = [&](float z) {
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
return clip.at(2, 0) / clip.at(3, 0);
};
EXPECT_NEAR(proj_z(-0.1f), 0.0f, 1e-4f);
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-4f);
EXPECT_GT(proj_z(-500.f), 0.0f);
EXPECT_LT(proj_z(-500.f), 1.0f);
}
TEST(NDCDepthRangeTests, Frostbite_ZeroToOne_ZRange)
{
namespace e = omath::frostbite_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
}
TEST(NDCDepthRangeTests, Unity_ZeroToOne_ZRange)
{
namespace e = omath::unity_engine;
// Unity is right-handed, row-major
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
auto proj_z = [&](float z) {
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
return clip.at(2, 0) / clip.at(3, 0);
};
EXPECT_NEAR(proj_z(-0.1f), 0.0f, 1e-4f);
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-4f);
EXPECT_GT(proj_z(-500.f), 0.0f);
EXPECT_LT(proj_z(-500.f), 1.0f);
}
TEST(NDCDepthRangeTests, Unreal_ZeroToOne_ZRange)
{
namespace e = omath::unreal_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
}
TEST(NDCDepthRangeTests, CryEngine_ZeroToOne_ZRange)
{
namespace e = omath::cry_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
}
// ── Verify Z mapping for NEGATIVE_ONE_TO_ONE across all engines ─────────────
TEST(NDCDepthRangeTests, Source_NegativeOneToOne_ZRange)
{
namespace e = omath::source_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
}
TEST(NDCDepthRangeTests, IW_NegativeOneToOne_ZRange)
{
namespace e = omath::iw_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
}
TEST(NDCDepthRangeTests, Frostbite_NegativeOneToOne_ZRange)
{
namespace e = omath::frostbite_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
}
TEST(NDCDepthRangeTests, Unreal_NegativeOneToOne_ZRange)
{
namespace e = omath::unreal_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
}
TEST(NDCDepthRangeTests, CryEngine_NegativeOneToOne_ZRange)
{
namespace e = omath::cry_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
}
TEST(NDCDepthRangeTests, OpenGL_NegativeOneToOne_ZRange)
{
namespace e = omath::opengl_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
auto proj_z = [&](float z) {
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
return clip.at(2, 0) / clip.at(3, 0);
};
EXPECT_NEAR(proj_z(-0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-3f);
}
TEST(NDCDepthRangeTests, Unity_NegativeOneToOne_ZRange)
{
namespace e = omath::unity_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
auto proj_z = [&](float z) {
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
return clip.at(2, 0) / clip.at(3, 0);
};
EXPECT_NEAR(proj_z(-0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-3f);
}

View File

@@ -417,3 +417,51 @@ TEST(unit_test_unity_engine, look_at_down)
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_up).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unity_engine, ViewAnglesAsVector3Zero)
{
const omath::unity_engine::ViewAngles angles{};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 0.f);
EXPECT_FLOAT_EQ(vec.y, 0.f);
EXPECT_FLOAT_EQ(vec.z, 0.f);
}
TEST(unit_test_unity_engine, ViewAnglesAsVector3Values)
{
const omath::unity_engine::ViewAngles angles{
omath::unity_engine::PitchAngle::from_degrees(45.f),
omath::unity_engine::YawAngle::from_degrees(-90.f),
omath::unity_engine::RollAngle::from_degrees(30.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 45.f);
EXPECT_FLOAT_EQ(vec.y, -90.f);
EXPECT_FLOAT_EQ(vec.z, 30.f);
}
TEST(unit_test_unity_engine, ViewAnglesAsVector3ClampedPitch)
{
const omath::unity_engine::ViewAngles angles{
omath::unity_engine::PitchAngle::from_degrees(120.f),
omath::unity_engine::YawAngle::from_degrees(0.f),
omath::unity_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 90.f);
}
TEST(unit_test_unity_engine, ViewAnglesAsVector3NormalizedYaw)
{
const omath::unity_engine::ViewAngles angles{
omath::unity_engine::PitchAngle::from_degrees(0.f),
omath::unity_engine::YawAngle::from_degrees(270.f),
omath::unity_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_NEAR(vec.y, -90.f, 0.01f);
}

View File

@@ -417,4 +417,52 @@ TEST(unit_test_unreal_engine, look_at_down)
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_up).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unreal_engine, ViewAnglesAsVector3Zero)
{
const omath::unreal_engine::ViewAngles angles{};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 0.f);
EXPECT_FLOAT_EQ(vec.y, 0.f);
EXPECT_FLOAT_EQ(vec.z, 0.f);
}
TEST(unit_test_unreal_engine, ViewAnglesAsVector3Values)
{
const omath::unreal_engine::ViewAngles angles{
omath::unreal_engine::PitchAngle::from_degrees(45.f),
omath::unreal_engine::YawAngle::from_degrees(-90.f),
omath::unreal_engine::RollAngle::from_degrees(30.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 45.f);
EXPECT_FLOAT_EQ(vec.y, -90.f);
EXPECT_FLOAT_EQ(vec.z, 30.f);
}
TEST(unit_test_unreal_engine, ViewAnglesAsVector3ClampedPitch)
{
const omath::unreal_engine::ViewAngles angles{
omath::unreal_engine::PitchAngle::from_degrees(120.f),
omath::unreal_engine::YawAngle::from_degrees(0.f),
omath::unreal_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 90.f);
}
TEST(unit_test_unreal_engine, ViewAnglesAsVector3NormalizedYaw)
{
const omath::unreal_engine::ViewAngles angles{
omath::unreal_engine::PitchAngle::from_degrees(0.f),
omath::unreal_engine::YawAngle::from_degrees(270.f),
omath::unreal_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_NEAR(vec.y, -90.f, 0.01f);
}

View File

@@ -0,0 +1,125 @@
//
// Created by Vlad on 3/25/2025.
//
#include "omath/collision/line_tracer.hpp"
#include "omath/3d_primitives/aabb.hpp"
#include <gtest/gtest.h>
using Vec3 = omath::Vector3<float>;
using Ray = omath::collision::Ray<>;
using LineTracer = omath::collision::LineTracer<>;
using AABB = omath::primitives::Aabb<float>;
static Ray make_ray(Vec3 start, Vec3 end, bool infinite = false)
{
Ray r;
r.start = start;
r.end = end;
r.infinite_length = infinite;
return r;
}
// Ray passing straight through the center along Z axis
TEST(LineTracerAABBTests, HitCenterAlongZ)
{
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
const auto ray = make_ray({0.f, 0.f, -5.f}, {0.f, 0.f, 5.f});
const auto hit = LineTracer::get_ray_hit_point(ray, box);
EXPECT_NE(hit, ray.end);
EXPECT_NEAR(hit.z, -1.f, 1e-4f);
EXPECT_NEAR(hit.x, 0.f, 1e-4f);
EXPECT_NEAR(hit.y, 0.f, 1e-4f);
}
// Ray passing straight through the center along X axis
TEST(LineTracerAABBTests, HitCenterAlongX)
{
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
const auto ray = make_ray({-5.f, 0.f, 0.f}, {5.f, 0.f, 0.f});
const auto hit = LineTracer::get_ray_hit_point(ray, box);
EXPECT_NE(hit, ray.end);
EXPECT_NEAR(hit.x, -1.f, 1e-4f);
}
// Ray that misses entirely (too far in Y)
TEST(LineTracerAABBTests, MissReturnsEnd)
{
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
const auto ray = make_ray({0.f, 5.f, -5.f}, {0.f, 5.f, 5.f});
const auto hit = LineTracer::get_ray_hit_point(ray, box);
EXPECT_EQ(hit, ray.end);
}
// Ray that stops short before reaching the box
TEST(LineTracerAABBTests, RayTooShortReturnsEnd)
{
const AABB box{{3.f, -1.f, -1.f}, {5.f, 1.f, 1.f}};
const auto ray = make_ray({0.f, 0.f, 0.f}, {2.f, 0.f, 0.f});
const auto hit = LineTracer::get_ray_hit_point(ray, box);
EXPECT_EQ(hit, ray.end);
}
// Infinite ray that starts before the box should hit
TEST(LineTracerAABBTests, InfiniteRayHits)
{
const AABB box{{3.f, -1.f, -1.f}, {5.f, 1.f, 1.f}};
const auto ray = make_ray({0.f, 0.f, 0.f}, {2.f, 0.f, 0.f}, true);
const auto hit = LineTracer::get_ray_hit_point(ray, box);
EXPECT_NE(hit, ray.end);
EXPECT_NEAR(hit.x, 3.f, 1e-4f);
}
// Ray starting inside the box — t_min=0, so hit point equals ray.start
TEST(LineTracerAABBTests, RayStartsInsideBox)
{
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
const auto ray = make_ray({0.f, 0.f, 0.f}, {0.f, 0.f, 5.f});
const auto hit = LineTracer::get_ray_hit_point(ray, box);
EXPECT_NE(hit, ray.end);
// t_min is clamped to 0, so hit == start
EXPECT_NEAR(hit.x, 0.f, 1e-4f);
EXPECT_NEAR(hit.y, 0.f, 1e-4f);
EXPECT_NEAR(hit.z, 0.f, 1e-4f);
}
// Ray parallel to XY plane, pointing along X, at Z outside the box
TEST(LineTracerAABBTests, ParallelRayOutsideSlabMisses)
{
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
// Z component of ray is 3.0 — outside box's Z slab
const auto ray = make_ray({-5.f, 0.f, 3.f}, {5.f, 0.f, 3.f});
const auto hit = LineTracer::get_ray_hit_point(ray, box);
EXPECT_EQ(hit, ray.end);
}
// Ray parallel to XY plane, pointing along X, at Z inside the box
TEST(LineTracerAABBTests, ParallelRayInsideSlabHits)
{
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
const auto ray = make_ray({-5.f, 0.f, 0.f}, {5.f, 0.f, 0.f});
const auto hit = LineTracer::get_ray_hit_point(ray, box);
EXPECT_NE(hit, ray.end);
EXPECT_NEAR(hit.x, -1.f, 1e-4f);
}
// Diagonal ray hitting a corner region
TEST(LineTracerAABBTests, DiagonalRayHits)
{
const AABB box{{0.f, 0.f, 0.f}, {2.f, 2.f, 2.f}};
const auto ray = make_ray({-1.f, -1.f, -1.f}, {3.f, 3.f, 3.f});
const auto hit = LineTracer::get_ray_hit_point(ray, box);
EXPECT_NE(hit, ray.end);
// Entry point should be at (0,0,0)
EXPECT_NEAR(hit.x, 0.f, 1e-4f);
EXPECT_NEAR(hit.y, 0.f, 1e-4f);
EXPECT_NEAR(hit.z, 0.f, 1e-4f);
}

View File

@@ -240,4 +240,126 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded)
projected /= projected.at(3, 0);
EXPECT_TRUE(projected.at(2, 0) > -1.0f && projected.at(2, 0) < 0.f);
}
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne)
{
const auto proj = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f);
// Near plane point should map to z ~ 0
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
near_pt /= near_pt.at(3, 0);
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
// Far plane point should map to z ~ 1
auto far_pt = proj * mat_column_from_vector<float>({0, 0, 1000.f});
far_pt /= far_pt.at(3, 0);
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
// Mid-range point should be in [0, 1]
auto mid_pt = proj * mat_column_from_vector<float>({0, 0, 500.f});
mid_pt /= mid_pt.at(3, 0);
EXPECT_GT(mid_pt.at(2, 0), 0.0f);
EXPECT_LT(mid_pt.at(2, 0), 1.0f);
}
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedZeroToOne)
{
const auto proj = mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f);
// Near plane point (negative z for right-handed) should map to z ~ 0
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
near_pt /= near_pt.at(3, 0);
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
// Far plane point should map to z ~ 1
auto far_pt = proj * mat_column_from_vector<float>({0, 0, -1000.f});
far_pt /= far_pt.at(3, 0);
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
// Mid-range point should be in [0, 1]
auto mid_pt = proj * mat_column_from_vector<float>({0, 0, -500.f});
mid_pt /= mid_pt.at(3, 0);
EXPECT_GT(mid_pt.at(2, 0), 0.0f);
EXPECT_LT(mid_pt.at(2, 0), 1.0f);
}
TEST(UnitTestMatStandalone, MatPerspectiveNegativeOneToOneRange)
{
// Verify existing [-1, 1] behavior with explicit template arg matches default
const auto proj_default = mat_perspective_left_handed(90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto proj_explicit = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
EXPECT_EQ(proj_default, proj_explicit);
// Near plane should map to z ~ -1
auto near_pt = proj_default * mat_column_from_vector<float>({0, 0, 0.1f});
near_pt /= near_pt.at(3, 0);
EXPECT_NEAR(near_pt.at(2, 0), -1.0f, 1e-3f);
// Far plane should map to z ~ 1
auto far_pt = proj_default * mat_column_from_vector<float>({0, 0, 1000.f});
far_pt /= far_pt.at(3, 0);
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-3f);
}
TEST(UnitTestMatStandalone, MatPerspectiveZeroToOneEquanity)
{
// LH and RH should produce same NDC for mirrored z
constexpr omath::Vector3<float> left_handed = {0, 2, 10};
constexpr omath::Vector3<float> right_handed = {0, 2, -10};
const auto proj_lh = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto proj_rh = mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f);
auto ndc_lh = proj_lh * mat_column_from_vector(left_handed);
auto ndc_rh = proj_rh * mat_column_from_vector(right_handed);
ndc_lh /= ndc_lh.at(3, 0);
ndc_rh /= ndc_rh.at(3, 0);
EXPECT_EQ(ndc_lh, ndc_rh);
}
TEST(UnitTestMatStandalone, MatOrthoLeftHandedZeroToOne)
{
const auto ortho = mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
// Near plane should map to z ~ 0
auto near_pt = ortho * mat_column_from_vector<float>({0, 0, 0.1f});
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
// Far plane should map to z ~ 1
auto far_pt = ortho * mat_column_from_vector<float>({0, 0, 100.f});
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
}
TEST(UnitTestMatStandalone, MatOrthoRightHandedZeroToOne)
{
const auto ortho = mat_ortho_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
// Near plane (negative z for RH) should map to z ~ 0
auto near_pt = ortho * mat_column_from_vector<float>({0, 0, -0.1f});
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
// Far plane should map to z ~ 1
auto far_pt = ortho * mat_column_from_vector<float>({0, 0, -100.f});
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
}
TEST(UnitTestMatStandalone, MatOrthoNegativeOneToOneDefault)
{
// Verify explicit [-1, 1] matches default
const auto ortho_default = mat_ortho_left_handed(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
const auto ortho_explicit = mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
EXPECT_EQ(ortho_default, ortho_explicit);
}

View File

@@ -53,6 +53,47 @@ TEST(PredEngineTrait, CalcViewpointFromAngles)
EXPECT_NEAR(vp.z, 10.f, 1e-6f);
}
TEST(PredEngineTrait, PredictProjectilePositionWithLaunchOffset)
{
projectile_prediction::Projectile p;
p.m_origin = {0.f, 0.f, 0.f};
p.m_launch_offset = {5.f, 3.f, -2.f};
p.m_launch_speed = 10.f;
p.m_gravity_scale = 1.f;
// At time=0, projectile should be at launch_pos = origin + offset
const auto pos_t0 = PredEngineTrait::predict_projectile_position(p, 0.f, 0.f, 0.f, 9.81f);
EXPECT_NEAR(pos_t0.x, 5.f, 1e-4f);
EXPECT_NEAR(pos_t0.y, 3.f, 1e-4f);
EXPECT_NEAR(pos_t0.z, -2.f, 1e-4f);
// At time=1 with zero pitch/yaw, should travel along X from the offset position
const auto pos_t1 = PredEngineTrait::predict_projectile_position(p, 0.f, 0.f, 1.f, 9.81f);
EXPECT_NEAR(pos_t1.x, 5.f + 10.f, 1e-3f);
EXPECT_NEAR(pos_t1.y, 3.f, 1e-3f);
EXPECT_NEAR(pos_t1.z, -2.f - 9.81f * 0.5f, 1e-3f);
}
TEST(PredEngineTrait, ZeroLaunchOffsetMatchesOriginalBehavior)
{
projectile_prediction::Projectile p;
p.m_origin = {10.f, 20.f, 30.f};
p.m_launch_offset = {0.f, 0.f, 0.f};
p.m_launch_speed = 15.f;
p.m_gravity_scale = 0.5f;
projectile_prediction::Projectile p_no_offset;
p_no_offset.m_origin = {10.f, 20.f, 30.f};
p_no_offset.m_launch_speed = 15.f;
p_no_offset.m_gravity_scale = 0.5f;
const auto pos1 = PredEngineTrait::predict_projectile_position(p, 30.f, 45.f, 2.f, 9.81f);
const auto pos2 = PredEngineTrait::predict_projectile_position(p_no_offset, 30.f, 45.f, 2.f, 9.81f);
EXPECT_NEAR(pos1.x, pos2.x, 1e-6f);
EXPECT_NEAR(pos1.y, pos2.y, 1e-6f);
EXPECT_NEAR(pos1.z, pos2.z, 1e-6f);
}
TEST(PredEngineTrait, DirectAngles)
{
constexpr Vector3<float> origin{0.f, 0.f, 0.f};

View File

@@ -16,3 +16,280 @@ TEST(UnitTestPrediction, PredictionTest)
EXPECT_NEAR(-42.547142, pitch.as_degrees(), 0.01f);
EXPECT_NEAR(-1.181189, yaw.as_degrees(), 0.01f);
}
// Helper: verify aim_angles match angles derived from aim_point via CameraTrait
static void expect_angles_match_aim_point(const omath::projectile_prediction::Projectile& proj,
const omath::projectile_prediction::Target& target,
float gravity, float step, float max_time, float tolerance,
float angle_eps = 0.01f)
{
const omath::projectile_prediction::ProjPredEngineLegacy engine(gravity, step, max_time, tolerance);
const auto aim_point = engine.maybe_calculate_aim_point(proj, target);
const auto aim_angles = engine.maybe_calculate_aim_angles(proj, target);
ASSERT_TRUE(aim_point.has_value()) << "aim_point should have a solution";
ASSERT_TRUE(aim_angles.has_value()) << "aim_angles should have a solution";
// Source engine CameraTrait: pitch = -asin(dir.z), yaw = atan2(dir.y, dir.x)
// PredEngineTrait: pitch = asin(delta.z / dist), yaw = atan2(delta.y, delta.x)
// So aim_angles.pitch == -camera_pitch, aim_angles.yaw == camera_yaw
const auto [cam_pitch, cam_yaw, cam_roll] =
omath::source_engine::CameraTrait::calc_look_at_angle(proj.m_origin, aim_point.value());
EXPECT_NEAR(aim_angles->pitch, -cam_pitch.as_degrees(), angle_eps)
<< "pitch from aim_angles must match pitch derived from aim_point";
EXPECT_NEAR(aim_angles->yaw, cam_yaw.as_degrees(), angle_eps)
<< "yaw from aim_angles must match yaw derived from aim_point";
}
TEST(UnitTestPrediction, AimAnglesMatchAimPoint_StaticTarget)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
constexpr omath::projectile_prediction::Projectile proj = {
.m_origin = {3, 2, 1}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
expect_angles_match_aim_point(proj, target, 400, 1.f / 1000.f, 50, 5.f);
}
TEST(UnitTestPrediction, AimAnglesMatchAimPoint_MovingTarget)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {500, 100, 0}, .m_velocity = {-50, 20, 0}, .m_is_airborne = false};
constexpr omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_speed = 3000, .m_gravity_scale = 1.0};
expect_angles_match_aim_point(proj, target, 800, 1.f / 500.f, 30, 10.f);
}
TEST(UnitTestPrediction, AimAnglesMatchAimPoint_AirborneTarget)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {200, 50, 300}, .m_velocity = {10, -5, -20}, .m_is_airborne = true};
constexpr omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_speed = 4000, .m_gravity_scale = 0.5};
expect_angles_match_aim_point(proj, target, 400, 1.f / 1000.f, 50, 10.f);
}
TEST(UnitTestPrediction, AimAnglesMatchAimPoint_HighArc)
{
// Target nearly directly above — high pitch angle
constexpr omath::projectile_prediction::Target target{
.m_origin = {10, 0, 500}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
constexpr omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.3};
expect_angles_match_aim_point(proj, target, 400, 1.f / 1000.f, 50, 5.f);
}
TEST(UnitTestPrediction, AimAnglesMatchAimPoint_NegativeYaw)
{
// Target behind and to the left — negative yaw quadrant
constexpr omath::projectile_prediction::Target target{
.m_origin = {-200, -150, 10}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
constexpr omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
expect_angles_match_aim_point(proj, target, 400, 1.f / 1000.f, 50, 5.f);
}
TEST(UnitTestPrediction, AimAnglesMatchAimPoint_WithLaunchOffset)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {200, 0, 50}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
const omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_offset = {5, 0, -3}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
expect_angles_match_aim_point(proj, target, 400, 1.f / 1000.f, 50, 5.f);
}
// Helper: simulate projectile flight using aim_angles and verify it reaches the target.
// Steps the projectile forward in small increments, simultaneously predicts target position,
// and checks that the minimum distance is within hit_tolerance.
static void expect_projectile_hits_target(const omath::projectile_prediction::Projectile& proj,
const omath::projectile_prediction::Target& target,
float gravity, float engine_step, float max_time, float engine_tolerance,
float hit_tolerance, float sim_step = 1.f / 2000.f)
{
using Trait = omath::source_engine::PredEngineTrait;
const omath::projectile_prediction::ProjPredEngineLegacy engine(gravity, engine_step, max_time, engine_tolerance);
const auto aim_angles = engine.maybe_calculate_aim_angles(proj, target);
ASSERT_TRUE(aim_angles.has_value()) << "engine must find a solution";
float min_dist = std::numeric_limits<float>::max();
float best_time = 0.f;
for (float t = 0.f; t <= max_time; t += sim_step)
{
const auto proj_pos = Trait::predict_projectile_position(proj, aim_angles->pitch, aim_angles->yaw, t, gravity);
const auto tgt_pos = Trait::predict_target_position(target, t, gravity);
const float dist = proj_pos.distance_to(tgt_pos);
if (dist < min_dist)
{
min_dist = dist;
best_time = t;
}
// Early exit once distance starts increasing significantly after approaching
if (dist > min_dist + hit_tolerance * 10.f && min_dist < hit_tolerance * 100.f)
break;
}
EXPECT_LE(min_dist, hit_tolerance)
<< "Projectile must reach target. Closest approach: " << min_dist
<< " at t=" << best_time;
}
// ── Simulation hit tests: no launch offset ─────────────────────────────────
TEST(ProjectileSimulation, HitsStaticTarget_NoOffset)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
constexpr omath::projectile_prediction::Projectile proj = {
.m_origin = {3, 2, 1}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
}
TEST(ProjectileSimulation, HitsMovingTarget_NoOffset)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {500, 100, 0}, .m_velocity = {-50, 20, 0}, .m_is_airborne = false};
constexpr omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_speed = 3000, .m_gravity_scale = 1.0};
expect_projectile_hits_target(proj, target, 800, 1.f / 500.f, 30, 10.f, 15.f);
}
TEST(ProjectileSimulation, HitsAirborneTarget_NoOffset)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {200, 50, 300}, .m_velocity = {10, -5, -20}, .m_is_airborne = true};
constexpr omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_speed = 4000, .m_gravity_scale = 0.5};
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 10.f, 15.f);
}
TEST(ProjectileSimulation, HitsHighTarget_NoOffset)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {10, 0, 500}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
constexpr omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.3};
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
}
TEST(ProjectileSimulation, HitsNegativeYawTarget_NoOffset)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {-200, -150, 10}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
constexpr omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
}
// ── Simulation hit tests: with launch offset ────────────────────────────────
TEST(ProjectileSimulation, HitsStaticTarget_SmallOffset)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {200, 0, 50}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
const omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_offset = {5, 0, -3}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
}
TEST(ProjectileSimulation, HitsStaticTarget_LargeXOffset)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {300, 100, 0}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
const omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_offset = {20, 0, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
}
TEST(ProjectileSimulation, HitsStaticTarget_LargeYOffset)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {150, -200, 30}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
const omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_offset = {0, 15, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
}
TEST(ProjectileSimulation, HitsStaticTarget_LargeZOffset)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {100, 0, 200}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
const omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_offset = {0, 0, -10}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
}
TEST(ProjectileSimulation, HitsStaticTarget_AllAxesOffset)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {250, 80, 60}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
const omath::projectile_prediction::Projectile proj = {
.m_origin = {10, 5, 20}, .m_launch_offset = {8, -4, -6}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
}
TEST(ProjectileSimulation, HitsMovingTarget_WithOffset)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {400, 0, 50}, .m_velocity = {-30, 10, 5}, .m_is_airborne = false};
const omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_offset = {10, -5, 2}, .m_launch_speed = 3000, .m_gravity_scale = 0.8};
expect_projectile_hits_target(proj, target, 800, 1.f / 500.f, 30, 10.f, 15.f);
}
TEST(ProjectileSimulation, HitsAirborneTarget_WithOffset)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {150, 80, 250}, .m_velocity = {5, -10, -30}, .m_is_airborne = true};
const omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 50}, .m_launch_offset = {3, 7, -5}, .m_launch_speed = 4000, .m_gravity_scale = 0.5};
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 10.f, 15.f);
}
TEST(ProjectileSimulation, HitsNegativeYawTarget_WithOffset)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {-200, -150, 10}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
const omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_offset = {-5, 3, 2}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
}
TEST(UnitTestPrediction, AimAnglesReturnsNulloptWhenNoSolution)
{
constexpr omath::projectile_prediction::Target target{
.m_origin = {100000, 0, 0}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
constexpr omath::projectile_prediction::Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_speed = 1, .m_gravity_scale = 1};
const omath::projectile_prediction::ProjPredEngineLegacy engine(9.81f, 0.1f, 2.f, 5.f);
const auto aim_point = engine.maybe_calculate_aim_point(proj, target);
const auto aim_angles = engine.maybe_calculate_aim_angles(proj, target);
EXPECT_FALSE(aim_point.has_value());
EXPECT_FALSE(aim_angles.has_value());
}

View File

@@ -46,6 +46,22 @@ TEST(ProjPredLegacyMore, ZeroGravityUsesDirectPitchAndReturnsViewpoint)
EXPECT_NEAR(v.z, 3.f, 1e-6f);
}
TEST(ProjPredLegacyMore, ZeroGravityAimAnglesReturnsPitchAndYaw)
{
constexpr Projectile proj{ .m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f };
constexpr Target target{ .m_origin = {100.f, 0.f, 0.f}, .m_velocity = {0.f,0.f,0.f}, .m_is_airborne = false };
using Engine = omath::projectile_prediction::ProjPredEngineLegacy<FakeEngineZeroGravity>;
const Engine engine(9.8f, 0.1f, 5.f, 1e-3f);
const auto res = engine.maybe_calculate_aim_angles(proj, target);
ASSERT_TRUE(res.has_value());
// FakeEngineZeroGravity::calc_direct_pitch_angle returns 12.5f
EXPECT_NEAR(res->pitch, 12.5f, 1e-6f);
// FakeEngineZeroGravity::calc_direct_yaw_angle returns 0.f
EXPECT_NEAR(res->yaw, 0.f, 1e-6f);
}
// Fake trait producing no valid launch angle (root < 0)
struct FakeEngineNoSolution
{
@@ -69,6 +85,9 @@ TEST(ProjPredLegacyMore, NoSolutionRootReturnsNullopt)
const auto res = engine.maybe_calculate_aim_point(proj, target);
EXPECT_FALSE(res.has_value());
const auto angles_res = engine.maybe_calculate_aim_angles(proj, target);
EXPECT_FALSE(angles_res.has_value());
}
// Fake trait where an angle exists but the projectile does not reach target (miss)

View File

@@ -4,6 +4,8 @@
#include "omath/engines/unity_engine/camera.hpp"
#include <complex>
#include <gtest/gtest.h>
#include <omath/3d_primitives/aabb.hpp>
#include <omath/engines/opengl_engine/camera.hpp>
#include <omath/engines/source_engine/camera.hpp>
#include <omath/projection/camera.hpp>
#include <print>
@@ -50,6 +52,126 @@ TEST(UnitTestProjection, ScreenToNdcBottomLeft)
EXPECT_NEAR(ndc_bottom_left.y, 0.519615293f, 0.0001f);
}
TEST(UnitTestProjection, UnclippedWorldToScreenInBounds)
{
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
const auto projected = cam.world_to_screen_unclipped({1000.f, 0, 50.f});
ASSERT_TRUE(projected.has_value());
EXPECT_NEAR(projected->x, 960.f, 0.001f);
EXPECT_NEAR(projected->y, 504.f, 0.001f);
}
TEST(UnitTestProjection, UnclippedWorldToScreenMatchesWorldToScreenWhenInBounds)
{
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
const auto w2s = cam.world_to_screen({1000.f, 0, 50.f});
const auto no_clip = cam.world_to_screen_unclipped({1000.f, 0, 50.f});
ASSERT_TRUE(w2s.has_value());
ASSERT_TRUE(no_clip.has_value());
EXPECT_NEAR(w2s->x, no_clip->x, 0.001f);
EXPECT_NEAR(w2s->y, no_clip->y, 0.001f);
EXPECT_NEAR(w2s->z, no_clip->z, 0.001f);
}
TEST(UnitTestProjection, UnclippedWorldToScreenRejectsBehindCamera)
{
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
const auto projected = cam.world_to_screen_unclipped({-1000.f, 0, 0});
EXPECT_FALSE(projected.has_value());
EXPECT_EQ(projected.error(), omath::projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
}
TEST(UnitTestProjection, UnclippedWorldToScreenAllowsOutOfBoundsNdc)
{
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Point far to the side exceeds NDC [-1,1] bounds but unclipped returns it anyway
const auto projected = cam.world_to_screen_unclipped({100.f, 5000.f, 0});
EXPECT_TRUE(projected.has_value());
}
TEST(UnitTestProjection, WorldToScreenRejectsOutOfBoundsNdc)
{
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Same point that unclipped allows — clipped world_to_screen rejects it
const auto projected = cam.world_to_screen({100.f, 5000.f, 0});
EXPECT_FALSE(projected.has_value());
}
TEST(UnitTestProjection, UnclippedWorldToScreenBottomLeftCorner)
{
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
using ScreenStart = omath::source_engine::Camera::ScreenStart;
const auto top_left = cam.world_to_screen_unclipped<ScreenStart::TOP_LEFT_CORNER>({1000.f, 0, 50.f});
const auto bottom_left = cam.world_to_screen_unclipped<ScreenStart::BOTTOM_LEFT_CORNER>({1000.f, 0, 50.f});
ASSERT_TRUE(top_left.has_value());
ASSERT_TRUE(bottom_left.has_value());
// X should be identical, Y should differ (mirrored around center)
EXPECT_NEAR(top_left->x, bottom_left->x, 0.001f);
EXPECT_NEAR(top_left->y + bottom_left->y, 1080.f, 0.001f);
}
TEST(UnitTestProjection, UnclippedWorldToScreenRoundTrip)
{
std::mt19937 gen(42);
std::uniform_real_distribution dist_fwd(100.f, 900.f);
std::uniform_real_distribution dist_side(-400.f, 400.f);
std::uniform_real_distribution dist_up(-200.f, 200.f);
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
for (int i = 0; i < 100; i++)
{
const omath::Vector3<float> world_pos{dist_fwd(gen), dist_side(gen), dist_up(gen)};
const auto screen = cam.world_to_screen_unclipped(world_pos);
if (!screen.has_value())
continue;
const auto back_to_world = cam.screen_to_world(screen.value());
ASSERT_TRUE(back_to_world.has_value());
const auto back_to_screen = cam.world_to_screen_unclipped(back_to_world.value());
ASSERT_TRUE(back_to_screen.has_value());
EXPECT_NEAR(screen->x, back_to_screen->x, 0.01f);
EXPECT_NEAR(screen->y, back_to_screen->y, 0.01f);
}
}
TEST(UnitTestProjection, UnclippedWorldToScreenUnityEngine)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
using ScreenStart = omath::unity_engine::Camera::ScreenStart;
// Point directly in front
const auto projected = cam.world_to_screen_unclipped<ScreenStart::BOTTOM_LEFT_CORNER>({0, 0, 500.f});
ASSERT_TRUE(projected.has_value());
EXPECT_NEAR(projected->x, 640.f, 0.5f);
EXPECT_NEAR(projected->y, 360.f, 0.5f);
}
TEST(UnitTestProjection, ScreenToWorldTopLeftCorner)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
@@ -96,4 +218,296 @@ TEST(UnitTestProjection, ScreenToWorldBottomLeftCorner)
EXPECT_NEAR(screen_cords->x, initial_screen_cords.x, 0.001f);
EXPECT_NEAR(screen_cords->y, initial_screen_cords.y, 0.001f);
}
}
TEST(UnitTestProjection, AabbInsideFrustumNotCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Small box directly in front of camera (Source Engine: +X forward, +Y left, +Z up)
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, -1.f}, {110.f, 1.f, 1.f}};
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbBehindCameraCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Box entirely behind the camera
const omath::primitives::Aabb<float> aabb{{-200.f, -1.f, -1.f}, {-100.f, 1.f, 1.f}};
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbBeyondFarPlaneCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Box beyond far plane (1000)
const omath::primitives::Aabb<float> aabb{{1500.f, -1.f, -1.f}, {2000.f, 1.f, 1.f}};
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbFarLeftCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Box far to the side, outside the frustum
const omath::primitives::Aabb<float> aabb{{90.f, 4000.f, -1.f}, {110.f, 5000.f, 1.f}};
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbFarRightCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Box far to the other side, outside the frustum
const omath::primitives::Aabb<float> aabb{{90.f, -5000.f, -1.f}, {110.f, -4000.f, 1.f}};
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbAboveCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Box far above the frustum
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, 5000.f}, {110.f, 1.f, 6000.f}};
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbPartiallyInsideNotCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Large box that straddles the frustum boundary — partially inside
const omath::primitives::Aabb<float> aabb{{50.f, -5000.f, -5000.f}, {500.f, 5000.f, 5000.f}};
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbStraddlesNearPlaneNotCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Box that straddles the near plane — partially in front
const omath::primitives::Aabb<float> aabb{{-5.f, -1.f, -1.f}, {5.f, 1.f, 1.f}};
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbStraddlesFarPlaneNotCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Box that straddles the far plane
const omath::primitives::Aabb<float> aabb{{900.f, -1.f, -1.f}, {1100.f, 1.f, 1.f}};
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbCulledUnityEngine)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
// Box in front — not culled
const omath::primitives::Aabb<float> inside{{-1.f, -1.f, 50.f}, {1.f, 1.f, 100.f}};
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(inside));
// Box behind — culled
const omath::primitives::Aabb<float> behind{{-1.f, -1.f, -200.f}, {1.f, 1.f, -100.f}};
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(behind));
}
TEST(UnitTestProjection, AabbBelowCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Box far below the frustum (Source Engine: +Z up)
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, -6000.f}, {110.f, 1.f, -5000.f}};
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbEnclosesCameraNotCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Huge box that fully encloses the camera
const omath::primitives::Aabb<float> aabb{{-500.f, -500.f, -500.f}, {500.f, 500.f, 500.f}};
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbExactlyAtNearPlaneNotCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Box starting exactly at the near plane distance
const omath::primitives::Aabb<float> aabb{{0.01f, -1.f, -1.f}, {10.f, 1.f, 1.f}};
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbExactlyAtFarPlaneNotCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Box ending exactly at the far plane distance
const omath::primitives::Aabb<float> aabb{{990.f, -1.f, -1.f}, {1000.f, 1.f, 1.f}};
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbNarrowFovCulledAtEdge)
{
// Narrow FOV — box that would be visible at 90 is culled at 30
constexpr auto fov = omath::projection::FieldOfView::from_degrees(30.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
const omath::primitives::Aabb<float> aabb{{100.f, 200.f, -1.f}, {110.f, 210.f, 1.f}};
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbWideFovNotCulledAtEdge)
{
// Wide FOV — same box is visible
constexpr auto fov = omath::projection::FieldOfView::from_degrees(120.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
const omath::primitives::Aabb<float> aabb{{100.f, 200.f, -1.f}, {110.f, 210.f, 1.f}};
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbCameraOffOrigin)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({500.f, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f},
fov, 0.01f, 1000.f);
// Box in front of shifted camera
const omath::primitives::Aabb<float> in_front{{600.f, -1.f, -1.f}, {700.f, 1.f, 1.f}};
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(in_front));
// Box behind shifted camera
const omath::primitives::Aabb<float> behind{{0.f, -1.f, -1.f}, {100.f, 1.f, 1.f}};
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(behind));
}
TEST(UnitTestProjection, AabbShortFarPlaneCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
// Very short far plane
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 50.f);
// Box at distance 100 — beyond the 50-unit far plane
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, -1.f}, {110.f, 1.f, 1.f}};
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
// Box at distance 30 — within range
const omath::primitives::Aabb<float> near_box{{25.f, -1.f, -1.f}, {35.f, 1.f, 1.f}};
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(near_box));
}
TEST(UnitTestProjection, AabbPointSizedInsideNotCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
// Degenerate zero-volume AABB (a point) inside the frustum
const omath::primitives::Aabb<float> aabb{{100.f, 0.f, 0.f}, {100.f, 0.f, 0.f}};
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbOpenGlEngineInsideNotCulled)
{
// OpenGL: COLUMN_MAJOR, NEGATIVE_ONE_TO_ONE, inverted_z, forward = -Z
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
// Box in front of camera (OpenGL: -Z forward)
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -110.f}, {1.f, 1.f, -90.f}};
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbOpenGlEngineBehindCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
// Box behind (OpenGL: +Z is behind the camera)
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, 100.f}, {1.f, 1.f, 200.f}};
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbOpenGlEngineBeyondFarCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
// Box beyond far plane along -Z
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -2000.f}, {1.f, 1.f, -1500.f}};
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbOpenGlEngineSideCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
// Box far to the right (OpenGL: +X right)
const omath::primitives::Aabb<float> aabb{{4000.f, -1.f, -110.f}, {5000.f, 1.f, -90.f}};
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbUnityEngineBeyondFarCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 500.f);
// Box beyond 500-unit far plane (Unity: +Z forward)
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, 600.f}, {1.f, 1.f, 700.f}};
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbUnityEngineSideCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
// Box far above (Unity: +Y up)
const omath::primitives::Aabb<float> aabb{{-1.f, 5000.f, 50.f}, {1.f, 6000.f, 100.f}};
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
}
TEST(UnitTestProjection, AabbUnityEngineStraddlesNearNotCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
// Box straddles near plane (Unity: +Z forward)
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -5.f}, {1.f, 1.f, 5.f}};
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
}

View File

@@ -20,6 +20,60 @@ public:
int m_health{123};
};
// Extract a raw function pointer from an object's vtable
inline const void* get_vtable_entry(const void* obj, const std::size_t index)
{
const auto vtable = *static_cast<void* const* const*>(obj);
return vtable[index];
}
class BaseA
{
public:
int m_field_a{42};
[[nodiscard]] virtual int get_a() const { return 10; }
[[nodiscard]] virtual int get_a2() const { return 11; }
};
class BaseB
{
public:
float m_field_b{3.14f};
double m_field_b2{2.71};
[[nodiscard]] virtual int get_b() const { return 20; }
[[nodiscard]] virtual int get_b2() const { return 21; }
};
class MultiPlayer final : public BaseA, public BaseB
{
public:
int m_own_field{999};
[[nodiscard]] int get_a() const override { return 100; }
[[nodiscard]] int get_a2() const override { return 101; }
[[nodiscard]] int get_b() const override { return 200; }
[[nodiscard]] int get_b2() const override { return 201; }
};
// BaseA layout: [vptr_a][m_field_a(int)] — sizeof(BaseA) gives the full subobject size
// BaseB starts right after BaseA in MultiPlayer's layout
constexpr std::ptrdiff_t BASE_B_OFFSET = static_cast<std::ptrdiff_t>(sizeof(BaseA));
class RevMultiPlayer final : omath::rev_eng::InternalReverseEngineeredObject
{
public:
// Table at offset 0 (BaseA vtable): index 0 = get_a, 1 = get_a2
[[nodiscard]] int rev_get_a() const { return call_virtual_method<0, 0, int>(); }
[[nodiscard]] int rev_get_a2() const { return call_virtual_method<0, 1, int>(); }
// Table at BaseB offset (BaseB vtable): index 0 = get_b, 1 = get_b2
[[nodiscard]] int rev_get_b() const { return call_virtual_method<BASE_B_OFFSET, 0, int>(); }
[[nodiscard]] int rev_get_b2() const { return call_virtual_method<BASE_B_OFFSET, 1, int>(); }
// Non-const versions
int rev_get_a_mut() { return call_virtual_method<0, 0, int>(); }
int rev_get_b_mut() { return call_virtual_method<BASE_B_OFFSET, 0, int>(); }
};
class RevPlayer final : omath::rev_eng::InternalReverseEngineeredObject
{
public:
@@ -51,6 +105,17 @@ public:
{
return call_virtual_method<1, int>();
}
// Wrappers exposing call_method for testing — use vtable entries as known-good function pointers
int call_foo_via_ptr(const void* fn_ptr) const
{
return call_method<int>(fn_ptr);
}
int call_bar_via_ptr(const void* fn_ptr) const
{
return call_method<int>(fn_ptr);
}
};
TEST(unit_test_reverse_enineering, read_test)
@@ -64,4 +129,89 @@ TEST(unit_test_reverse_enineering, read_test)
EXPECT_EQ(player_original.bar(), player_reversed->rev_bar());
EXPECT_EQ(player_original.foo(), player_reversed->rev_foo());
EXPECT_EQ(player_original.bar(), player_reversed->rev_bar_const());
}
TEST(unit_test_reverse_enineering, call_method_with_vtable_ptr)
{
// Extract raw function pointers from Player's vtable, then call them via call_method
Player player;
const auto* rev = reinterpret_cast<const RevPlayer*>(&player);
const auto* foo_ptr = get_vtable_entry(&player, 0);
const auto* bar_ptr = get_vtable_entry(&player, 1);
EXPECT_EQ(player.foo(), rev->call_foo_via_ptr(foo_ptr));
EXPECT_EQ(player.bar(), rev->call_bar_via_ptr(bar_ptr));
EXPECT_EQ(1, rev->call_foo_via_ptr(foo_ptr));
EXPECT_EQ(2, rev->call_bar_via_ptr(bar_ptr));
}
TEST(unit_test_reverse_enineering, call_method_same_result_as_virtual)
{
// call_virtual_method delegates to call_method — both paths must agree
Player player;
const auto* rev = reinterpret_cast<const RevPlayer*>(&player);
EXPECT_EQ(rev->rev_foo(), rev->call_foo_via_ptr(get_vtable_entry(&player, 0)));
EXPECT_EQ(rev->rev_bar(), rev->call_bar_via_ptr(get_vtable_entry(&player, 1)));
}
TEST(unit_test_reverse_enineering, call_virtual_method_delegates_to_call_method)
{
Player player;
auto* rev = reinterpret_cast<RevPlayer*>(&player);
EXPECT_EQ(1, rev->rev_foo());
EXPECT_EQ(2, rev->rev_bar());
EXPECT_EQ(2, rev->rev_bar_const());
}
TEST(unit_test_reverse_enineering, multi_player_base_b_offset_is_correct)
{
// Verify our compile-time offset matches the actual layout
MultiPlayer mp;
const auto* mp_addr = reinterpret_cast<const char*>(&mp);
const auto* b_addr = reinterpret_cast<const char*>(static_cast<const BaseB*>(&mp));
EXPECT_EQ(b_addr - mp_addr, BASE_B_OFFSET);
}
TEST(unit_test_reverse_enineering, call_virtual_method_table_index_first_table)
{
MultiPlayer mp;
const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
EXPECT_EQ(mp.get_a(), rev->rev_get_a());
EXPECT_EQ(mp.get_a2(), rev->rev_get_a2());
EXPECT_EQ(100, rev->rev_get_a());
EXPECT_EQ(101, rev->rev_get_a2());
}
TEST(unit_test_reverse_enineering, call_virtual_method_table_index_second_table)
{
constexpr MultiPlayer mp;
const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
EXPECT_EQ(mp.get_b(), rev->rev_get_b());
EXPECT_EQ(mp.get_b2(), rev->rev_get_b2());
EXPECT_EQ(200, rev->rev_get_b());
EXPECT_EQ(201, rev->rev_get_b2());
}
TEST(unit_test_reverse_enineering, call_virtual_method_table_index_non_const)
{
MultiPlayer mp;
auto* rev = reinterpret_cast<RevMultiPlayer*>(&mp);
EXPECT_EQ(100, rev->rev_get_a_mut());
EXPECT_EQ(200, rev->rev_get_b_mut());
}
TEST(unit_test_reverse_enineering, call_virtual_method_table_zero_matches_default)
{
// Table 0 with the TableIndex overload should match the original non-TableIndex overload
constexpr MultiPlayer mp;
const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
// Both access table 0, method index 1 — should return the same value
EXPECT_EQ(rev->rev_get_a(), 100);
}

View File

@@ -0,0 +1,260 @@
//
// Created by claude on 19.03.2026.
//
#include <gtest/gtest.h>
#include <omath/algorithm/targeting.hpp>
#include <omath/engines/source_engine/camera.hpp>
#include <vector>
namespace
{
using Camera = omath::source_engine::Camera;
using ViewAngles = omath::source_engine::ViewAngles;
using Targets = std::vector<omath::Vector3<float>>;
using Iter = Targets::const_iterator;
using FilterSig = bool(const omath::Vector3<float>&);
constexpr auto k_fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
Camera make_camera(const omath::Vector3<float>& origin, float pitch_deg, float yaw_deg)
{
ViewAngles angles{
omath::source_engine::PitchAngle::from_degrees(pitch_deg),
omath::source_engine::YawAngle::from_degrees(yaw_deg),
omath::source_engine::RollAngle::from_degrees(0.f),
};
return Camera{origin, angles, {1920.f, 1080.f}, k_fov, 0.01f, 1000.f};
}
auto get_pos = [](const omath::Vector3<float>& v) -> const omath::Vector3<float>& { return v; };
Iter find_closest(const Iter begin, const Iter end, const Camera& camera)
{
return omath::algorithm::get_closest_target_by_fov<Camera, Iter, FilterSig>(
begin, end, camera, get_pos);
}
Iter find_nearest(const Iter begin, const Iter end, const omath::Vector3<float>& origin)
{
return omath::algorithm::get_closest_target_by_distance<Iter, FilterSig>(
begin, end, origin, get_pos);
}
}
TEST(unit_test_targeting, returns_end_for_empty_range)
{
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
Targets targets;
EXPECT_EQ(find_closest(targets.cbegin(), targets.cend(), camera), targets.cend());
}
TEST(unit_test_targeting, single_target_returns_that_target)
{
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
Targets targets = {{100.f, 0.f, 0.f}};
EXPECT_EQ(find_closest(targets.cbegin(), targets.cend(), camera), targets.cbegin());
}
TEST(unit_test_targeting, picks_closest_to_crosshair)
{
// Camera looking forward along +X (yaw=0, pitch=0 in source engine)
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
Targets targets = {
{100.f, 50.f, 0.f}, // off to the side
{100.f, 1.f, 0.f}, // nearly on crosshair
{100.f, -30.f, 0.f}, // off to the other side
};
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
ASSERT_NE(result, targets.cend());
EXPECT_EQ(result, targets.cbegin() + 1);
}
TEST(unit_test_targeting, picks_closest_with_vertical_offset)
{
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
Targets targets = {
{100.f, 0.f, 50.f}, // high above
{100.f, 0.f, 2.f}, // slightly above
{100.f, 0.f, 30.f}, // moderately above
};
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
ASSERT_NE(result, targets.cend());
EXPECT_EQ(result, targets.cbegin() + 1);
}
TEST(unit_test_targeting, respects_camera_direction)
{
// Camera looking along +Y (yaw=90)
const auto camera = make_camera({0, 0, 0}, 0.f, 90.f);
Targets targets = {
{100.f, 0.f, 0.f}, // to the side relative to camera facing +Y
{0.f, 100.f, 0.f}, // directly in front
};
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
ASSERT_NE(result, targets.cend());
EXPECT_EQ(result, targets.cbegin() + 1);
}
TEST(unit_test_targeting, equidistant_targets_returns_first)
{
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
// Two targets symmetric about the forward axis — same angular distance
Targets targets = {
{100.f, 10.f, 0.f},
{100.f, -10.f, 0.f},
};
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
ASSERT_NE(result, targets.cend());
// First target should be selected (strict < means first wins on tie)
EXPECT_EQ(result, targets.cbegin());
}
TEST(unit_test_targeting, camera_pitch_affects_selection)
{
// Camera looking upward (pitch < 0)
const auto camera = make_camera({0, 0, 0}, -40.f, 0.f);
Targets targets = {
{100.f, 0.f, 0.f}, // on the horizon
{100.f, 0.f, 40.f}, // above, closer to where camera is looking
};
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
ASSERT_NE(result, targets.cend());
EXPECT_EQ(result, targets.cbegin() + 1);
}
TEST(unit_test_targeting, many_targets_picks_best)
{
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
Targets targets = {
{100.f, 80.f, 80.f},
{100.f, 60.f, 60.f},
{100.f, 40.f, 40.f},
{100.f, 20.f, 20.f},
{100.f, 0.5f, 0.5f}, // closest to crosshair
{100.f, 10.f, 10.f},
{100.f, 30.f, 30.f},
};
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
ASSERT_NE(result, targets.cend());
EXPECT_EQ(result, targets.cbegin() + 4);
}
// ── get_closest_target_by_distance tests ────────────────────────────────────
TEST(unit_test_targeting, distance_returns_end_for_empty_range)
{
Targets targets;
EXPECT_EQ(find_nearest(targets.cbegin(), targets.cend(), {0, 0, 0}), targets.cend());
}
TEST(unit_test_targeting, distance_single_target)
{
Targets targets = {{50.f, 0.f, 0.f}};
EXPECT_EQ(find_nearest(targets.cbegin(), targets.cend(), {0, 0, 0}), targets.cbegin());
}
TEST(unit_test_targeting, distance_picks_nearest)
{
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
Targets targets = {
{100.f, 0.f, 0.f}, // distance = 100
{10.f, 0.f, 0.f}, // distance = 10 (closest)
{50.f, 0.f, 0.f}, // distance = 50
};
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
ASSERT_NE(result, targets.cend());
EXPECT_EQ(result, targets.cbegin() + 1);
}
TEST(unit_test_targeting, distance_considers_all_axes)
{
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
Targets targets = {
{30.f, 30.f, 30.f}, // distance = sqrt(2700) ~ 51.96
{50.f, 0.f, 0.f}, // distance = 50
{0.f, 0.f, 10.f}, // distance = 10 (closest)
};
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
ASSERT_NE(result, targets.cend());
EXPECT_EQ(result, targets.cbegin() + 2);
}
TEST(unit_test_targeting, distance_from_nonzero_origin)
{
const omath::Vector3<float> origin{100.f, 100.f, 100.f};
Targets targets = {
{0.f, 0.f, 0.f}, // distance = sqrt(30000) ~ 173
{105.f, 100.f, 100.f}, // distance = 5 (closest)
{200.f, 200.f, 200.f}, // distance = sqrt(30000) ~ 173
};
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
ASSERT_NE(result, targets.cend());
EXPECT_EQ(result, targets.cbegin() + 1);
}
TEST(unit_test_targeting, distance_equidistant_returns_first)
{
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
// Both targets at distance 100, symmetric
Targets targets = {
{100.f, 0.f, 0.f},
{-100.f, 0.f, 0.f},
};
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
ASSERT_NE(result, targets.cend());
EXPECT_EQ(result, targets.cbegin());
}
TEST(unit_test_targeting, distance_many_targets)
{
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
Targets targets = {
{500.f, 0.f, 0.f},
{200.f, 200.f, 0.f},
{100.f, 100.f, 100.f},
{50.f, 50.f, 50.f},
{1.f, 1.f, 1.f}, // distance = sqrt(3) ~ 1.73 (closest)
{10.f, 10.f, 10.f},
{80.f, 0.f, 0.f},
};
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
ASSERT_NE(result, targets.cend());
EXPECT_EQ(result, targets.cbegin() + 4);
}