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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
|
|||||||
/cmake-build/
|
/cmake-build/
|
||||||
/.idea
|
/.idea
|
||||||
/out
|
/out
|
||||||
|
*.DS_Store
|
||||||
@@ -5,20 +5,40 @@ project(omath VERSION 1.0.1 LANGUAGES CXX)
|
|||||||
include(CMakePackageConfigHelpers)
|
include(CMakePackageConfigHelpers)
|
||||||
|
|
||||||
|
|
||||||
option(OMATH_BUILD_TESTS "Build unit tests" OFF)
|
option(OMATH_BUILD_TESTS "Build unit tests" ON)
|
||||||
option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
|
option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
|
||||||
option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
|
option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
|
||||||
option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
|
option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
|
||||||
option(OMATH_IMGUI_INTEGRATION "Omath will define method to convert omath types to imgui types" OFF)
|
option(OMATH_IMGUI_INTEGRATION "Omath will define method to convert omath types to imgui types" OFF)
|
||||||
|
option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" OFF)
|
||||||
|
option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF)
|
||||||
|
|
||||||
if (OMATH_BUILD_AS_SHARED_LIBRARY)
|
if (OMATH_BUILD_AS_SHARED_LIBRARY)
|
||||||
add_library(omath SHARED source/Vector3.cpp)
|
add_library(omath SHARED source/matrix.cpp)
|
||||||
else()
|
else()
|
||||||
add_library(omath STATIC source/Matrix.cpp)
|
add_library(omath STATIC source/matrix.cpp
|
||||||
|
source/matrix.cpp)
|
||||||
endif()
|
endif()
|
||||||
|
message(STATUS "Building on ${CMAKE_HOST_SYSTEM_NAME}")
|
||||||
|
add_library(omath::omath ALIAS omath)
|
||||||
|
|
||||||
if (OMATH_IMGUI_INTEGRATION)
|
if (OMATH_IMGUI_INTEGRATION)
|
||||||
target_compile_definitions(omath PUBLIC OMATH_IMGUI_INTEGRATION)
|
target_compile_definitions(omath PUBLIC OMATH_IMGUI_INTEGRATION)
|
||||||
|
|
||||||
|
# IMGUI is being linked as submodule
|
||||||
|
if(TARGET imgui)
|
||||||
|
target_link_libraries(omath PUBLIC imgui)
|
||||||
|
install(TARGETS imgui
|
||||||
|
EXPORT omathTargets
|
||||||
|
ARCHIVE DESTINATION lib
|
||||||
|
LIBRARY DESTINATION lib
|
||||||
|
RUNTIME DESTINATION bin)
|
||||||
|
else()
|
||||||
|
# Assume that IMGUI linked via VCPKG.
|
||||||
|
find_package(imgui CONFIG REQUIRED)
|
||||||
|
target_link_libraries(omath PUBLIC imgui::imgui)
|
||||||
|
endif()
|
||||||
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (OMATH_USE_AVX2)
|
if (OMATH_USE_AVX2)
|
||||||
@@ -33,6 +53,12 @@ set_target_properties(omath PROPERTIES
|
|||||||
CXX_STANDARD 23
|
CXX_STANDARD 23
|
||||||
CXX_STANDARD_REQUIRED ON)
|
CXX_STANDARD_REQUIRED ON)
|
||||||
|
|
||||||
|
if (OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
|
||||||
|
set_target_properties(omath PROPERTIES
|
||||||
|
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||||
target_compile_options(omath PRIVATE -mavx2 -mfma)
|
target_compile_options(omath PRIVATE -mavx2 -mfma)
|
||||||
endif()
|
endif()
|
||||||
@@ -47,6 +73,10 @@ if(OMATH_BUILD_TESTS)
|
|||||||
add_subdirectory(tests)
|
add_subdirectory(tests)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
if (OMATH_BUILD_EXAMPLES)
|
||||||
|
add_subdirectory(examples)
|
||||||
|
endif()
|
||||||
|
|
||||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC" AND OMATH_THREAT_WARNING_AS_ERROR)
|
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC" AND OMATH_THREAT_WARNING_AS_ERROR)
|
||||||
target_compile_options(omath PRIVATE /W4 /WX)
|
target_compile_options(omath PRIVATE /W4 /WX)
|
||||||
elseif(OMATH_THREAT_WARNING_AS_ERROR)
|
elseif(OMATH_THREAT_WARNING_AS_ERROR)
|
||||||
|
|||||||
@@ -64,6 +64,38 @@
|
|||||||
"cacheVariables": {
|
"cacheVariables": {
|
||||||
"CMAKE_BUILD_TYPE": "Release"
|
"CMAKE_BUILD_TYPE": "Release"
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "darwin-base",
|
||||||
|
"hidden": true,
|
||||||
|
"generator": "Ninja",
|
||||||
|
"binaryDir": "${sourceDir}/cmake-build/build/${presetName}",
|
||||||
|
"installDir": "${sourceDir}/cmake-build/install/${presetName}",
|
||||||
|
"cacheVariables": {
|
||||||
|
"CMAKE_C_COMPILER": "clang",
|
||||||
|
"CMAKE_CXX_COMPILER": "clang++"
|
||||||
|
},
|
||||||
|
"condition": {
|
||||||
|
"type": "equals",
|
||||||
|
"lhs": "${hostSystemName}",
|
||||||
|
"rhs": "Darwin"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "darwin-debug",
|
||||||
|
"displayName": "Darwin Debug",
|
||||||
|
"inherits": "darwin-base",
|
||||||
|
"cacheVariables": {
|
||||||
|
"CMAKE_BUILD_TYPE": "Debug"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "darwin-release",
|
||||||
|
"displayName": "Darwin Release",
|
||||||
|
"inherits": "darwin-debug",
|
||||||
|
"cacheVariables": {
|
||||||
|
"CMAKE_BUILD_TYPE": "Release"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
26
README.md
26
README.md
@@ -1,6 +1,6 @@
|
|||||||
<div align = center>
|
<div align = center>
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||

|

|
||||||

|

|
||||||
@@ -12,13 +12,30 @@
|
|||||||
Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
|
Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
|
||||||
|
|
||||||
## 👁🗨 Features
|
## 👁🗨 Features
|
||||||
- **Efficiency**: Optimized for performance, ensuring quick computations.
|
- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
|
||||||
- **Versatility**: Includes a wide array of mathematical functions and algorithms.
|
- **Versatility**: Includes a wide array of mathematical functions and algorithms.
|
||||||
- **Ease of Use**: Simplified interface for convenient integration into various projects.
|
- **Ease of Use**: Simplified interface for convenient integration into various projects.
|
||||||
- **Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
|
- **Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
|
||||||
- **3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline.
|
- **3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline.
|
||||||
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
|
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
|
||||||
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
|
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
|
||||||
|
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
|
||||||
|
|
||||||
|
## Supported Render Pipelines
|
||||||
|
| ENGINE | SUPPORT |
|
||||||
|
|----------|---------|
|
||||||
|
| Source | ✅YES |
|
||||||
|
| Unity | ✅YES |
|
||||||
|
| IWEngine | ✅YES |
|
||||||
|
| Unreal | ❌NO |
|
||||||
|
|
||||||
|
## Supported Operating Systems
|
||||||
|
|
||||||
|
| OS | SUPPORT |
|
||||||
|
|----------------|---------|
|
||||||
|
| Windows 10/11 | ✅YES |
|
||||||
|
| Linux | ✅YES |
|
||||||
|
| Darwin (MacOS) | ✅YES |
|
||||||
|
|
||||||
## ⏬ Getting Started
|
## ⏬ Getting Started
|
||||||
### Prerequisites
|
### Prerequisites
|
||||||
@@ -72,8 +89,11 @@ TEST(UnitTestProjection, IsPointOnScreen)
|
|||||||
With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/).
|
With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/).
|
||||||
|
|
||||||

|

|
||||||

|
Or for InfinityWard Engine based games. Like Call of Duty Black Ops 2!
|
||||||
|

|
||||||
|
|
||||||
|
Or even advanced projectile aimbot
|
||||||
|
[Watch Video](https://youtu.be/lM_NJ1yCunw?si=5E87OrQMeypxSJ3E)
|
||||||
</details>
|
</details>
|
||||||
|
|
||||||
## 🫵🏻 Contributing
|
## 🫵🏻 Contributing
|
||||||
|
|||||||
4
examples/CMakeLists.txt
Normal file
4
examples/CMakeLists.txt
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
project(examples)
|
||||||
|
|
||||||
|
add_executable(ExampleProjectionMatrixBuilder example_proj_mat_builder.cpp)
|
||||||
|
target_link_libraries(ExampleProjectionMatrixBuilder PRIVATE omath::omath)
|
||||||
40
examples/example_proj_mat_builder.cpp
Normal file
40
examples/example_proj_mat_builder.cpp
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/19/2025.
|
||||||
|
//
|
||||||
|
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <print>
|
||||||
|
#include <omath/engines/opengl_engine/formulas.hpp>
|
||||||
|
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
std::println("OMATH Projection Matrix Builder");
|
||||||
|
|
||||||
|
float fov = 0;
|
||||||
|
float near = 0;
|
||||||
|
float far = 0;
|
||||||
|
float viewPortWidth = 0;
|
||||||
|
float viewPortHeight = 0;
|
||||||
|
|
||||||
|
std::print("Enter camera fov: ");
|
||||||
|
std::cin >> fov;
|
||||||
|
|
||||||
|
std::print("Enter camera z near: ");
|
||||||
|
std::cin >> near;
|
||||||
|
|
||||||
|
std::print("Enter camera z far: ");
|
||||||
|
std::cin >> far;
|
||||||
|
|
||||||
|
std::print("Enter camera screen width: ");
|
||||||
|
std::cin >> viewPortWidth;
|
||||||
|
|
||||||
|
std::print("Enter camera screen height: ");
|
||||||
|
std::cin >> viewPortHeight;
|
||||||
|
|
||||||
|
const auto mat =
|
||||||
|
omath::opengl_engine::CalcPerspectiveProjectionMatrix(fov, viewPortWidth / viewPortHeight, near, far);
|
||||||
|
|
||||||
|
std::print("{}", mat.ToString());
|
||||||
|
};
|
||||||
@@ -1,122 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by vlad on 2/4/24.
|
|
||||||
//
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "omath/Vector3.hpp"
|
|
||||||
#include <cstdint>
|
|
||||||
#include "omath/Vector4.hpp"
|
|
||||||
|
|
||||||
namespace omath
|
|
||||||
{
|
|
||||||
struct HSV
|
|
||||||
{
|
|
||||||
float m_hue{};
|
|
||||||
float m_saturation{};
|
|
||||||
float m_value{};
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
class Color final : public Vector4<float>
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
constexpr Color(const float r, const float g, const float b, const float a) : Vector4(r,g,b,a)
|
|
||||||
{
|
|
||||||
Clamp(0.f, 1.f);
|
|
||||||
}
|
|
||||||
|
|
||||||
constexpr explicit Color() : Vector4()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
[[nodiscard]]
|
|
||||||
constexpr static Color FromRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
|
|
||||||
{
|
|
||||||
return Color{Vector4(r, g, b, a) / 255.f};
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]]
|
|
||||||
constexpr static Color FromHSV(float hue, float saturation, float value)
|
|
||||||
{
|
|
||||||
float r{}, g{}, b{};
|
|
||||||
|
|
||||||
hue = std::clamp(hue, 0.f, 1.f);
|
|
||||||
|
|
||||||
const int i = static_cast<int>(hue * 6.f);
|
|
||||||
const float f = hue * 6 - i;
|
|
||||||
const float p = value * (1 - saturation);
|
|
||||||
const float q = value * (1 - f * saturation);
|
|
||||||
const float t = value * (1 - (1 - f) * saturation);
|
|
||||||
|
|
||||||
switch (i % 6)
|
|
||||||
{
|
|
||||||
case 0: r = value, g = t, b = p; break;
|
|
||||||
case 1: r = q, g = value, b = p; break;
|
|
||||||
case 2: r = p, g = value, b = t; break;
|
|
||||||
case 3: r = p, g = q, b = value; break;
|
|
||||||
case 4: r = t, g = p, b = value; break;
|
|
||||||
case 5: r = value, g = p, b = q; break;
|
|
||||||
|
|
||||||
default: return {0.f, 0.f, 0.f, 0.f};
|
|
||||||
}
|
|
||||||
|
|
||||||
return {r, g, b, 1.f};
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]]
|
|
||||||
constexpr HSV ToHSV() const
|
|
||||||
{
|
|
||||||
HSV hsvData;
|
|
||||||
|
|
||||||
const float& red = x;
|
|
||||||
const float& green = y;
|
|
||||||
const float& blue = z;
|
|
||||||
|
|
||||||
const float max = std::max({red, green, blue});
|
|
||||||
const float min = std::min({red, green, blue});
|
|
||||||
const float delta = max - min;
|
|
||||||
|
|
||||||
|
|
||||||
if (delta == 0.f)
|
|
||||||
hsvData.m_hue = 0.f;
|
|
||||||
|
|
||||||
else if (max == red)
|
|
||||||
hsvData.m_hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
|
|
||||||
else if (max == green)
|
|
||||||
hsvData.m_hue = 60.f * (((blue - red) / delta) + 2.f);
|
|
||||||
else if (max == blue)
|
|
||||||
hsvData.m_hue = 60.f * (((red - green) / delta) + 4.f);
|
|
||||||
|
|
||||||
if (hsvData.m_hue < 0.f)
|
|
||||||
hsvData.m_hue += 360.f;
|
|
||||||
|
|
||||||
hsvData.m_hue /= 360.f;
|
|
||||||
hsvData.m_saturation = max == 0.f ? 0.f : delta / max;
|
|
||||||
hsvData.m_value = max;
|
|
||||||
|
|
||||||
return hsvData;
|
|
||||||
}
|
|
||||||
|
|
||||||
constexpr explicit Color(const Vector4& vec) : Vector4(vec)
|
|
||||||
{
|
|
||||||
Clamp(0.f, 1.f);
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]]
|
|
||||||
constexpr Color Blend(const Color& other, float ratio) const
|
|
||||||
{
|
|
||||||
return Color( (*this * (1.f - ratio)) + (other * ratio) );
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]] static constexpr Color Red() {return {1.f, 0.f, 0.f, 1.f};}
|
|
||||||
[[nodiscard]] static constexpr Color Green() {return {0.f, 1.f, 0.f, 1.f};}
|
|
||||||
[[nodiscard]] static constexpr Color Blue() {return {0.f, 0.f, 1.f, 1.f};}
|
|
||||||
};
|
|
||||||
|
|
||||||
[[nodiscard]]
|
|
||||||
constexpr Color Blend(const Color& first, const Color& second, float ratio)
|
|
||||||
{
|
|
||||||
return Color{first * (1.f - std::clamp(ratio, 0.f, 1.f)) + second * ratio};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/Angles.hpp"
|
#include "omath/angles.hpp"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
namespace omath
|
namespace omath
|
||||||
@@ -3,8 +3,8 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include <numbers>
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
#include <numbers>
|
||||||
|
|
||||||
namespace omath::angles
|
namespace omath::angles
|
||||||
{
|
{
|
||||||
@@ -3,8 +3,8 @@
|
|||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "omath/Vector3.hpp"
|
#include "omath/triangle.hpp"
|
||||||
#include "omath/Triangle.hpp"
|
#include "omath/vector3.hpp"
|
||||||
|
|
||||||
namespace omath::collision
|
namespace omath::collision
|
||||||
{
|
{
|
||||||
173
include/omath/color.hpp
Normal file
173
include/omath/color.hpp
Normal file
@@ -0,0 +1,173 @@
|
|||||||
|
//
|
||||||
|
// Created by vlad on 2/4/24.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include "omath/vector3.hpp"
|
||||||
|
#include "omath/vector4.hpp"
|
||||||
|
|
||||||
|
#ifdef max
|
||||||
|
#undef max
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef min
|
||||||
|
#undef min
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace omath
|
||||||
|
{
|
||||||
|
struct HSV
|
||||||
|
{
|
||||||
|
float hue{};
|
||||||
|
float saturation{};
|
||||||
|
float value{};
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class Color final : public Vector4<float>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
constexpr Color(const float r, const float g, const float b, const float a) : Vector4(r, g, b, a)
|
||||||
|
{
|
||||||
|
Clamp(0.f, 1.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr explicit Color() = default;
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr static Color FromRGBA(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a)
|
||||||
|
{
|
||||||
|
return Color{Vector4(r, g, b, a) / 255.f};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr static Color FromHSV(float hue, const float saturation, const float value)
|
||||||
|
{
|
||||||
|
float r{}, g{}, b{};
|
||||||
|
|
||||||
|
hue = std::clamp(hue, 0.f, 1.f);
|
||||||
|
|
||||||
|
const int i = static_cast<int>(hue * 6.f);
|
||||||
|
const float f = hue * 6 - i;
|
||||||
|
const float p = value * (1 - saturation);
|
||||||
|
const float q = value * (1 - f * saturation);
|
||||||
|
const float t = value * (1 - (1 - f) * saturation);
|
||||||
|
|
||||||
|
switch (i % 6)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
r = value, g = t, b = p;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
r = q, g = value, b = p;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
r = p, g = value, b = t;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
r = p, g = q, b = value;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
r = t, g = p, b = value;
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
r = value, g = p, b = q;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return {0.f, 0.f, 0.f, 0.f};
|
||||||
|
}
|
||||||
|
|
||||||
|
return {r, g, b, 1.f};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr static Color FromHSV(const HSV& hsv)
|
||||||
|
{
|
||||||
|
return FromHSV(hsv.hue, hsv.saturation, hsv.value);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr HSV ToHSV() const
|
||||||
|
{
|
||||||
|
HSV hsvData;
|
||||||
|
|
||||||
|
const float& red = x;
|
||||||
|
const float& green = y;
|
||||||
|
const float& blue = z;
|
||||||
|
|
||||||
|
const float max = std::max({red, green, blue});
|
||||||
|
const float min = std::min({red, green, blue});
|
||||||
|
const float delta = max - min;
|
||||||
|
|
||||||
|
|
||||||
|
if (delta == 0.f)
|
||||||
|
hsvData.hue = 0.f;
|
||||||
|
|
||||||
|
else if (max == red)
|
||||||
|
hsvData.hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
|
||||||
|
else if (max == green)
|
||||||
|
hsvData.hue = 60.f * (((blue - red) / delta) + 2.f);
|
||||||
|
else if (max == blue)
|
||||||
|
hsvData.hue = 60.f * (((red - green) / delta) + 4.f);
|
||||||
|
|
||||||
|
if (hsvData.hue < 0.f)
|
||||||
|
hsvData.hue += 360.f;
|
||||||
|
|
||||||
|
hsvData.hue /= 360.f;
|
||||||
|
hsvData.saturation = max == 0.f ? 0.f : delta / max;
|
||||||
|
hsvData.value = max;
|
||||||
|
|
||||||
|
return hsvData;
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr explicit Color(const Vector4& vec) : Vector4(vec)
|
||||||
|
{
|
||||||
|
Clamp(0.f, 1.f);
|
||||||
|
}
|
||||||
|
constexpr void SetHue(const float hue)
|
||||||
|
{
|
||||||
|
auto hsv = ToHSV();
|
||||||
|
hsv.hue = hue;
|
||||||
|
|
||||||
|
*this = FromHSV(hsv);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr void SetSaturation(const float saturation)
|
||||||
|
{
|
||||||
|
auto hsv = ToHSV();
|
||||||
|
hsv.saturation = saturation;
|
||||||
|
|
||||||
|
*this = FromHSV(hsv);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr void SetValue(const float value)
|
||||||
|
{
|
||||||
|
auto hsv = ToHSV();
|
||||||
|
hsv.value = value;
|
||||||
|
|
||||||
|
*this = FromHSV(hsv);
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Color Blend(const Color& other, float ratio) const
|
||||||
|
{
|
||||||
|
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||||
|
return Color(*this * (1.f - ratio) + other * ratio);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] static constexpr Color Red()
|
||||||
|
{
|
||||||
|
return {1.f, 0.f, 0.f, 1.f};
|
||||||
|
}
|
||||||
|
[[nodiscard]] static constexpr Color Green()
|
||||||
|
{
|
||||||
|
return {0.f, 1.f, 0.f, 1.f};
|
||||||
|
}
|
||||||
|
[[nodiscard]] static constexpr Color Blue()
|
||||||
|
{
|
||||||
|
return {0.f, 0.f, 1.f, 1.f};
|
||||||
|
}
|
||||||
|
};
|
||||||
|
} // namespace omath
|
||||||
@@ -1,56 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 3/17/2025.
|
|
||||||
//
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "Constants.hpp"
|
|
||||||
|
|
||||||
namespace omath::iw_engine
|
|
||||||
{
|
|
||||||
[[nodiscard]]
|
|
||||||
inline Vector3<float> ForwardVector(const ViewAngles& angles)
|
|
||||||
{
|
|
||||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
|
||||||
|
|
||||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]]
|
|
||||||
inline Vector3<float> RightVector(const ViewAngles& angles)
|
|
||||||
{
|
|
||||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
|
||||||
|
|
||||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]]
|
|
||||||
inline Vector3<float> UpVector(const ViewAngles& angles)
|
|
||||||
{
|
|
||||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
|
||||||
|
|
||||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
|
||||||
{
|
|
||||||
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
[[nodiscard]]
|
|
||||||
inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
|
||||||
const float far)
|
|
||||||
{
|
|
||||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
|
||||||
constexpr auto kMultiplyFactor = 0.75f;
|
|
||||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor;
|
|
||||||
|
|
||||||
return
|
|
||||||
{
|
|
||||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
|
||||||
{0, 1.f / fovHalfTan, 0, 0},
|
|
||||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
|
||||||
{0, 0, 1, 0},
|
|
||||||
};
|
|
||||||
}
|
|
||||||
} // namespace omath::source
|
|
||||||
@@ -3,8 +3,8 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "Constants.hpp"
|
#include "omath/engines/iw_engine/constants.hpp"
|
||||||
#include "omath/projection/Camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
namespace omath::iw_engine
|
namespace omath::iw_engine
|
||||||
{
|
{
|
||||||
@@ -3,10 +3,10 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include <omath/Vector3.hpp>
|
#include <omath/vector3.hpp>
|
||||||
#include <omath/Mat.hpp>
|
#include <omath/mat.hpp>
|
||||||
#include <omath/Angle.hpp>
|
#include <omath/angle.hpp>
|
||||||
#include <omath/ViewAngles.hpp>
|
#include <omath/view_angles.hpp>
|
||||||
|
|
||||||
namespace omath::iw_engine
|
namespace omath::iw_engine
|
||||||
{
|
{
|
||||||
24
include/omath/engines/iw_engine/formulas.hpp
Normal file
24
include/omath/engines/iw_engine/formulas.hpp
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/17/2025.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "omath/engines/iw_engine/constants.hpp"
|
||||||
|
|
||||||
|
namespace omath::iw_engine
|
||||||
|
{
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> RightVector(const ViewAngles& angles);
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> UpVector(const ViewAngles& angles);
|
||||||
|
|
||||||
|
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||||
|
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||||
|
} // namespace omath::iw_engine
|
||||||
@@ -1,54 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Orange on 12/23/2024.
|
|
||||||
//
|
|
||||||
#pragma once
|
|
||||||
#include "Constants.hpp"
|
|
||||||
|
|
||||||
|
|
||||||
namespace omath::opengl_engine
|
|
||||||
{
|
|
||||||
[[nodiscard]]
|
|
||||||
inline Vector3<float> ForwardVector(const ViewAngles& angles)
|
|
||||||
{
|
|
||||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
|
||||||
|
|
||||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]]
|
|
||||||
inline Vector3<float> RightVector(const ViewAngles& angles)
|
|
||||||
{
|
|
||||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
|
||||||
|
|
||||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]]
|
|
||||||
inline Vector3<float> UpVector(const ViewAngles& angles)
|
|
||||||
{
|
|
||||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
|
||||||
|
|
||||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
|
||||||
{
|
|
||||||
return MatCameraView<float, MatStoreType::COLUMN_MAJOR>(-ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
[[nodiscard]]
|
|
||||||
inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
|
||||||
const float far)
|
|
||||||
{
|
|
||||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
|
||||||
|
|
||||||
return {
|
|
||||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
|
||||||
{0, 1.f / (fovHalfTan), 0, 0},
|
|
||||||
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
|
||||||
{0, 0, -1, 0},
|
|
||||||
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -2,8 +2,8 @@
|
|||||||
// Created by Orange on 12/23/2024.
|
// Created by Orange on 12/23/2024.
|
||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "Constants.hpp"
|
#include "omath/engines/opengl_engine/constants.hpp"
|
||||||
#include "omath/projection/Camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
namespace omath::opengl_engine
|
namespace omath::opengl_engine
|
||||||
{
|
{
|
||||||
@@ -3,10 +3,10 @@
|
|||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <omath/Vector3.hpp>
|
#include <omath/angle.hpp>
|
||||||
#include <omath/Mat.hpp>
|
#include <omath/mat.hpp>
|
||||||
#include <omath/Angle.hpp>
|
#include <omath/vector3.hpp>
|
||||||
#include <omath/ViewAngles.hpp>
|
#include <omath/view_angles.hpp>
|
||||||
|
|
||||||
namespace omath::opengl_engine
|
namespace omath::opengl_engine
|
||||||
{
|
{
|
||||||
24
include/omath/engines/opengl_engine/formulas.hpp
Normal file
24
include/omath/engines/opengl_engine/formulas.hpp
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
//
|
||||||
|
// Created by Orange on 12/23/2024.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include "omath/engines/opengl_engine/constants.hpp"
|
||||||
|
|
||||||
|
|
||||||
|
namespace omath::opengl_engine
|
||||||
|
{
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> RightVector(const ViewAngles& angles);
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> UpVector(const ViewAngles& angles);
|
||||||
|
|
||||||
|
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||||
|
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||||
|
} // namespace omath::opengl_engine
|
||||||
@@ -2,8 +2,8 @@
|
|||||||
// Created by Orange on 12/4/2024.
|
// Created by Orange on 12/4/2024.
|
||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "Constants.hpp"
|
#include "omath/engines/source_engine/constants.hpp"
|
||||||
#include "omath/projection/Camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
namespace omath::source_engine
|
namespace omath::source_engine
|
||||||
{
|
{
|
||||||
@@ -3,10 +3,10 @@
|
|||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <omath/Vector3.hpp>
|
#include <omath/vector3.hpp>
|
||||||
#include <omath/Mat.hpp>
|
#include <omath/mat.hpp>
|
||||||
#include <omath/Angle.hpp>
|
#include <omath/angle.hpp>
|
||||||
#include <omath/ViewAngles.hpp>
|
#include <omath/view_angles.hpp>
|
||||||
|
|
||||||
namespace omath::source_engine
|
namespace omath::source_engine
|
||||||
{
|
{
|
||||||
23
include/omath/engines/source_engine/formulas.hpp
Normal file
23
include/omath/engines/source_engine/formulas.hpp
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
//
|
||||||
|
// Created by Orange on 12/4/2024.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include "omath/engines/source_engine/constants.hpp"
|
||||||
|
|
||||||
|
namespace omath::source_engine
|
||||||
|
{
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> RightVector(const ViewAngles& angles);
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> UpVector(const ViewAngles& angles);
|
||||||
|
|
||||||
|
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||||
|
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||||
|
} // namespace omath::source
|
||||||
21
include/omath/engines/unity_engine/camera.hpp
Normal file
21
include/omath/engines/unity_engine/camera.hpp
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/22/2025.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "omath/engines/unity_engine/constants.hpp"
|
||||||
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
|
namespace omath::unity_engine
|
||||||
|
{
|
||||||
|
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||||
|
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
|
||||||
|
void LookAt(const Vector3<float>& target) override;
|
||||||
|
protected:
|
||||||
|
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
|
||||||
|
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
|
||||||
|
};
|
||||||
|
}
|
||||||
26
include/omath/engines/unity_engine/constants.hpp
Normal file
26
include/omath/engines/unity_engine/constants.hpp
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/22/2025.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <omath/vector3.hpp>
|
||||||
|
#include <omath/mat.hpp>
|
||||||
|
#include <omath/angle.hpp>
|
||||||
|
#include <omath/view_angles.hpp>
|
||||||
|
|
||||||
|
namespace omath::unity_engine
|
||||||
|
{
|
||||||
|
constexpr Vector3<float> kAbsUp = {0, 1, 0};
|
||||||
|
constexpr Vector3<float> kAbsRight = {1, 0, 0};
|
||||||
|
constexpr Vector3<float> kAbsForward = {0, 0, 1};
|
||||||
|
|
||||||
|
using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||||
|
using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||||
|
using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||||
|
using PitchAngle = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
|
||||||
|
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||||
|
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||||
|
|
||||||
|
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
||||||
|
} // namespace omath::source
|
||||||
24
include/omath/engines/unity_engine/formulas.hpp
Normal file
24
include/omath/engines/unity_engine/formulas.hpp
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/22/2025.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "omath/engines/unity_engine/constants.hpp"
|
||||||
|
|
||||||
|
namespace omath::unity_engine
|
||||||
|
{
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> RightVector(const ViewAngles& angles);
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> UpVector(const ViewAngles& angles);
|
||||||
|
|
||||||
|
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||||
|
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||||
|
} // namespace omath::source
|
||||||
@@ -4,10 +4,21 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <array>
|
#include <array>
|
||||||
|
#include <iomanip>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
#include "Vector3.hpp"
|
#include "omath/vector3.hpp"
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef near
|
||||||
|
#undef near
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef far
|
||||||
|
#undef far
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace omath
|
namespace omath
|
||||||
{
|
{
|
||||||
@@ -296,15 +307,20 @@ namespace omath
|
|||||||
std::string ToString() const noexcept
|
std::string ToString() const noexcept
|
||||||
{
|
{
|
||||||
std::ostringstream oss;
|
std::ostringstream oss;
|
||||||
|
oss << "[[";
|
||||||
|
|
||||||
for (size_t i = 0; i < Rows; ++i)
|
for (size_t i = 0; i < Rows; ++i)
|
||||||
{
|
{
|
||||||
|
if (i > 0)
|
||||||
|
oss << " [";
|
||||||
|
|
||||||
for (size_t j = 0; j < Columns; ++j)
|
for (size_t j = 0; j < Columns; ++j)
|
||||||
{
|
{
|
||||||
oss << At(i, j);
|
oss << std::setw(9) << std::fixed << std::setprecision(3) << At(i, j);
|
||||||
if (j != Columns - 1)
|
if (j != Columns - 1)
|
||||||
oss << ' ';
|
oss << ", ";
|
||||||
}
|
}
|
||||||
oss << '\n';
|
oss << (i == Rows - 1 ? "]]" : "]\n");
|
||||||
}
|
}
|
||||||
return oss.str();
|
return oss.str();
|
||||||
}
|
}
|
||||||
@@ -424,4 +440,30 @@ namespace omath
|
|||||||
{
|
{
|
||||||
return MatRotationAxisZ(angles.yaw) * MatRotationAxisY(angles.pitch) * MatRotationAxisX(angles.roll);
|
return MatRotationAxisZ(angles.yaw) * MatRotationAxisY(angles.pitch) * MatRotationAxisX(angles.roll);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||||
|
[[nodiscard]]
|
||||||
|
Mat<4, 4, Type, St> MatPerspectiveLeftHanded(const float fieldOfView, const float aspectRatio, const float near,
|
||||||
|
const float far) noexcept
|
||||||
|
{
|
||||||
|
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||||
|
|
||||||
|
return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
|
||||||
|
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
|
||||||
|
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, 1.f, 0.f}};
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||||
|
[[nodiscard]]
|
||||||
|
Mat<4, 4, Type, St> MatPerspectiveRightHanded(const float fieldOfView, const float aspectRatio, const float near,
|
||||||
|
const float far) noexcept
|
||||||
|
{
|
||||||
|
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||||
|
|
||||||
|
return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
|
||||||
|
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
|
||||||
|
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, -1.f, 0.f}};
|
||||||
|
}
|
||||||
} // namespace omath
|
} // namespace omath
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
#include <initializer_list>
|
#include <initializer_list>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "Vector3.hpp"
|
#include "omath/vector3.hpp"
|
||||||
|
|
||||||
namespace omath
|
namespace omath
|
||||||
{
|
{
|
||||||
@@ -4,8 +4,8 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "NavigationMesh.hpp"
|
#include "omath/pathfinding/navigation_mesh.hpp"
|
||||||
#include "omath/Vector3.hpp"
|
#include "omath/vector3.hpp"
|
||||||
|
|
||||||
namespace omath::pathfinding
|
namespace omath::pathfinding
|
||||||
{
|
{
|
||||||
@@ -4,35 +4,35 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "omath/Vector3.hpp"
|
|
||||||
#include <expected>
|
#include <expected>
|
||||||
#include <vector>
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
#include "omath/vector3.hpp"
|
||||||
|
|
||||||
namespace omath::pathfinding
|
namespace omath::pathfinding
|
||||||
{
|
{
|
||||||
|
|
||||||
enum Error
|
enum Error
|
||||||
{
|
{
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class NavigationMesh final
|
class NavigationMesh final
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::expected<Vector3<float>, std::string> GetClosestVertex(const Vector3<float>& point) const;
|
std::expected<Vector3<float>, std::string> GetClosestVertex(const Vector3<float>& point) const;
|
||||||
|
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
const std::vector<Vector3<float>>& GetNeighbors(const Vector3<float>& vertex) const;
|
const std::vector<Vector3<float>>& GetNeighbors(const Vector3<float>& vertex) const;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
bool Empty() const;
|
bool Empty() const;
|
||||||
|
|
||||||
[[nodiscard]] std::vector<uint8_t> Serialize() const;
|
[[nodiscard]] std::vector<uint8_t> Serialize() const;
|
||||||
|
|
||||||
void Deserialize(const std::vector<uint8_t>& raw);
|
void Deserialize(const std::vector<uint8_t>& raw);
|
||||||
|
|
||||||
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_verTextMap;
|
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_verTextMap;
|
||||||
};
|
};
|
||||||
}
|
} // namespace omath::pathfinding
|
||||||
@@ -2,9 +2,9 @@
|
|||||||
// Created by Vlad on 2/23/2025.
|
// Created by Vlad on 2/23/2025.
|
||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "Projectile.hpp"
|
#include "omath/projectile_prediction/projectile.hpp"
|
||||||
#include "Target.hpp"
|
#include "omath/projectile_prediction/target.hpp"
|
||||||
#include "omath/Vector3.hpp"
|
#include "omath/vector3.hpp"
|
||||||
|
|
||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
// Created by Vlad on 2/23/2025.
|
// Created by Vlad on 2/23/2025.
|
||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "ProjPredEngine.hpp"
|
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
{
|
{
|
||||||
@@ -5,10 +5,10 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include "omath/Vector3.hpp"
|
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
||||||
#include "omath/projectile_prediction/ProjPredEngine.hpp"
|
#include "omath/projectile_prediction/projectile.hpp"
|
||||||
#include "omath/projectile_prediction/Projectile.hpp"
|
#include "omath/projectile_prediction/target.hpp"
|
||||||
#include "omath/projectile_prediction/Target.hpp"
|
#include "omath/vector3.hpp"
|
||||||
|
|
||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/Vector3.hpp"
|
#include "omath/vector3.hpp"
|
||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
{
|
{
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/Vector3.hpp"
|
#include "omath/vector3.hpp"
|
||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
{
|
{
|
||||||
@@ -5,11 +5,11 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <expected>
|
#include <expected>
|
||||||
#include <omath/Mat.hpp>
|
#include <omath/angle.hpp>
|
||||||
#include <omath/Vector3.hpp>
|
#include <omath/mat.hpp>
|
||||||
#include "ErrorCodes.hpp"
|
#include <omath/vector3.hpp>
|
||||||
#include <omath/Angle.hpp>
|
|
||||||
#include <type_traits>
|
#include <type_traits>
|
||||||
|
#include "omath/projection/error_codes.hpp"
|
||||||
|
|
||||||
namespace omath::projection
|
namespace omath::projection
|
||||||
{
|
{
|
||||||
@@ -36,8 +36,8 @@ namespace omath::projection
|
|||||||
m_viewPort(viewPort), m_fieldOfView(fov), m_farPlaneDistance(far), m_nearPlaneDistance(near),
|
m_viewPort(viewPort), m_fieldOfView(fov), m_farPlaneDistance(far), m_nearPlaneDistance(near),
|
||||||
m_viewAngles(viewAngles), m_origin(position)
|
m_viewAngles(viewAngles), m_origin(position)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void LookAt(const Vector3<float>& target) = 0;
|
virtual void LookAt(const Vector3<float>& target) = 0;
|
||||||
|
|
||||||
@@ -49,8 +49,8 @@ namespace omath::projection
|
|||||||
{
|
{
|
||||||
return CalcProjectionMatrix() * CalcViewMatrix();
|
return CalcProjectionMatrix() * CalcViewMatrix();
|
||||||
}
|
}
|
||||||
public:
|
|
||||||
|
|
||||||
|
public:
|
||||||
[[nodiscard]] const Mat4x4Type& GetViewProjectionMatrix() const
|
[[nodiscard]] const Mat4x4Type& GetViewProjectionMatrix() const
|
||||||
{
|
{
|
||||||
if (!m_viewProjectionMatrix.has_value())
|
if (!m_viewProjectionMatrix.has_value())
|
||||||
@@ -116,9 +116,19 @@ namespace omath::projection
|
|||||||
|
|
||||||
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToScreen(const Vector3<float>& worldPosition) const
|
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToScreen(const Vector3<float>& worldPosition) const
|
||||||
{
|
{
|
||||||
const auto& viewProjMatrix = GetViewProjectionMatrix();
|
auto normalizedCords = WorldToViewPort(worldPosition);
|
||||||
|
|
||||||
auto projected = viewProjMatrix * MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
|
if (!normalizedCords.has_value())
|
||||||
|
return std::unexpected{normalizedCords.error()};
|
||||||
|
|
||||||
|
|
||||||
|
return NdcToScreenPosition(*normalizedCords);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToViewPort(const Vector3<float>& worldPosition) const
|
||||||
|
{
|
||||||
|
auto projected = GetViewProjectionMatrix() *
|
||||||
|
MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
|
||||||
|
|
||||||
if (projected.At(3, 0) == 0.0f)
|
if (projected.At(3, 0) == 0.0f)
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
@@ -128,10 +138,7 @@ namespace omath::projection
|
|||||||
if (IsNdcOutOfBounds(projected))
|
if (IsNdcOutOfBounds(projected))
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
const auto screenPositionX = (projected.At(0,0)+1.f) / 2.f * m_viewPort.m_width;
|
return Vector3<float>{projected.At(0, 0), projected.At(1, 0), projected.At(2, 0)};
|
||||||
const auto screenPositionY = (-projected.At(1,0)+1) / 2.f * m_viewPort.m_height;
|
|
||||||
|
|
||||||
return Vector3{screenPositionX, screenPositionY, projected.At(2,0)};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@@ -152,7 +159,17 @@ namespace omath::projection
|
|||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr static bool IsNdcOutOfBounds(const Type& ndc)
|
constexpr static bool IsNdcOutOfBounds(const Type& ndc)
|
||||||
{
|
{
|
||||||
return std::ranges::any_of( ndc.RawArray(), [](const auto& val) { return val < -1 || val > 1; });
|
return std::ranges::any_of(ndc.RawArray(), [](const auto& val) { return val < -1 || val > 1; });
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] Vector3<float> NdcToScreenPosition(const Vector3<float>& ndc) const
|
||||||
|
{
|
||||||
|
return
|
||||||
|
{
|
||||||
|
(ndc.x + 1.f) / 2.f * m_viewPort.m_width,
|
||||||
|
(1.f - ndc.y) / 2.f * m_viewPort.m_height,
|
||||||
|
ndc.z
|
||||||
|
};
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
} // namespace omath::projection
|
} // namespace omath::projection
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
// Created by Orange on 11/13/2024.
|
// Created by Orange on 11/13/2024.
|
||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/Vector3.hpp"
|
#include "omath/vector3.hpp"
|
||||||
|
|
||||||
namespace omath
|
namespace omath
|
||||||
{
|
{
|
||||||
@@ -124,9 +124,9 @@ namespace omath
|
|||||||
}
|
}
|
||||||
|
|
||||||
#ifndef _MSC_VER
|
#ifndef _MSC_VER
|
||||||
[[nodiscard]] constexpr Type& Length() const
|
[[nodiscard]] constexpr Type Length() const
|
||||||
{
|
{
|
||||||
return std::hypot(x, y);
|
return std::hypot(this->x, this->y);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] constexpr Vector2 Normalized() const
|
[[nodiscard]] constexpr Vector2 Normalized() const
|
||||||
@@ -4,12 +4,11 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "Vector2.hpp"
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <expected>
|
#include <expected>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
#include "omath/Angle.hpp"
|
#include "omath/angle.hpp"
|
||||||
#include "omath/Vector2.hpp"
|
#include "omath/vector2.hpp"
|
||||||
|
|
||||||
namespace omath
|
namespace omath
|
||||||
{
|
{
|
||||||
@@ -122,12 +121,12 @@ namespace omath
|
|||||||
#ifndef _MSC_VER
|
#ifndef _MSC_VER
|
||||||
[[nodiscard]] constexpr Type Length() const
|
[[nodiscard]] constexpr Type Length() const
|
||||||
{
|
{
|
||||||
return std::hypot(x, y, z);
|
return std::hypot(this->x, this->y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] constexpr Type Length2D() const
|
[[nodiscard]] constexpr Type Length2D() const
|
||||||
{
|
{
|
||||||
return Vector2::Length();
|
return Vector2<Type>::Length();
|
||||||
}
|
}
|
||||||
[[nodiscard]] Type DistTo(const Vector3& vOther) const
|
[[nodiscard]] Type DistTo(const Vector3& vOther) const
|
||||||
{
|
{
|
||||||
@@ -3,8 +3,8 @@
|
|||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <omath/Vector3.hpp>
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <omath/vector3.hpp>
|
||||||
|
|
||||||
|
|
||||||
namespace omath
|
namespace omath
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
target_sources(omath PRIVATE
|
target_sources(omath PRIVATE
|
||||||
Matrix.cpp
|
matrix.cpp
|
||||||
color.cpp
|
color.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
target_sources(omath PRIVATE
|
target_sources(omath PRIVATE
|
||||||
LineTracer.cpp
|
line_tracer.cpp
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
//
|
//
|
||||||
// Created by Orange on 11/13/2024.
|
// Created by Orange on 11/13/2024.
|
||||||
//
|
//
|
||||||
#include "omath/collision/LineTracer.hpp"
|
#include "omath/collision/line_tracer.hpp"
|
||||||
|
|
||||||
namespace omath::collision
|
namespace omath::collision
|
||||||
{
|
{
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
// Created by vlad on 2/4/24.
|
// Created by vlad on 2/4/24.
|
||||||
//
|
//
|
||||||
|
|
||||||
#include "omath/Color.hpp"
|
#include "omath/color.hpp"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
add_subdirectory(source_engine)
|
add_subdirectory(source_engine)
|
||||||
add_subdirectory(opengl_engine)
|
add_subdirectory(opengl_engine)
|
||||||
add_subdirectory(iw_engine)
|
add_subdirectory(iw_engine)
|
||||||
|
add_subdirectory(unity_engine)
|
||||||
@@ -1 +1 @@
|
|||||||
target_sources(omath PRIVATE Camera.cpp)
|
target_sources(omath PRIVATE camera.cpp formulas.cpp)
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
//
|
//
|
||||||
// Created by Vlad on 3/17/2025.
|
// Created by Vlad on 3/17/2025.
|
||||||
//
|
//
|
||||||
#include "omath/engines/iw_engine/Camera.hpp"
|
#include "omath/engines/iw_engine/camera.hpp"
|
||||||
#include "omath/engines/iw_engine/Formulas.hpp"
|
#include "omath/engines/iw_engine/formulas.hpp"
|
||||||
|
|
||||||
namespace omath::iw_engine
|
namespace omath::iw_engine
|
||||||
{
|
{
|
||||||
50
source/engines/iw_engine/formulas.cpp
Normal file
50
source/engines/iw_engine/formulas.cpp
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/19/2025.
|
||||||
|
//
|
||||||
|
#include "omath/engines/iw_engine/formulas.hpp"
|
||||||
|
|
||||||
|
|
||||||
|
namespace omath::iw_engine
|
||||||
|
{
|
||||||
|
|
||||||
|
Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||||
|
{
|
||||||
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||||
|
|
||||||
|
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3<float> RightVector(const ViewAngles& angles)
|
||||||
|
{
|
||||||
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||||
|
|
||||||
|
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||||
|
}
|
||||||
|
Vector3<float> UpVector(const ViewAngles& angles)
|
||||||
|
{
|
||||||
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||||
|
|
||||||
|
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
|
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||||
|
{
|
||||||
|
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||||
|
}
|
||||||
|
|
||||||
|
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||||
|
const float far)
|
||||||
|
{
|
||||||
|
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
|
||||||
|
constexpr auto kMultiplyFactor = 0.75f;
|
||||||
|
|
||||||
|
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor;
|
||||||
|
|
||||||
|
return {
|
||||||
|
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||||
|
{0, 1.f / (fovHalfTan), 0, 0},
|
||||||
|
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||||
|
{0, 0, 1, 0},
|
||||||
|
};
|
||||||
|
};
|
||||||
|
} // namespace omath::iw_engine
|
||||||
@@ -1 +1 @@
|
|||||||
target_sources(omath PRIVATE Camera.cpp)
|
target_sources(omath PRIVATE camera.cpp formulas.cpp)
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
//
|
//
|
||||||
// Created by Orange on 12/23/2024.
|
// Created by Orange on 12/23/2024.
|
||||||
//
|
//
|
||||||
#include "omath/engines/opengl_engine/Camera.hpp"
|
#include "omath/engines/opengl_engine/camera.hpp"
|
||||||
#include "omath/engines/opengl_engine/Formulas.hpp"
|
#include "omath/engines/opengl_engine/formulas.hpp"
|
||||||
|
|
||||||
|
|
||||||
namespace omath::opengl_engine
|
namespace omath::opengl_engine
|
||||||
45
source/engines/opengl_engine/formulas.cpp
Normal file
45
source/engines/opengl_engine/formulas.cpp
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/19/2025.
|
||||||
|
//
|
||||||
|
#include "omath/engines/opengl_engine/formulas.hpp"
|
||||||
|
|
||||||
|
|
||||||
|
namespace omath::opengl_engine
|
||||||
|
{
|
||||||
|
|
||||||
|
Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||||
|
{
|
||||||
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||||
|
|
||||||
|
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||||
|
}
|
||||||
|
Vector3<float> RightVector(const ViewAngles& angles)
|
||||||
|
{
|
||||||
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||||
|
|
||||||
|
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||||
|
}
|
||||||
|
Vector3<float> UpVector(const ViewAngles& angles)
|
||||||
|
{
|
||||||
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||||
|
|
||||||
|
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||||
|
}
|
||||||
|
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||||
|
{
|
||||||
|
return MatCameraView<float, MatStoreType::COLUMN_MAJOR>(-ForwardVector(angles), RightVector(angles),
|
||||||
|
UpVector(angles), cam_origin);
|
||||||
|
}
|
||||||
|
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||||
|
const float far)
|
||||||
|
{
|
||||||
|
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||||
|
|
||||||
|
return {
|
||||||
|
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||||
|
{0, 1.f / (fovHalfTan), 0, 0},
|
||||||
|
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||||
|
{0, 0, -1, 0},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
} // namespace omath::opengl_engine
|
||||||
@@ -1 +1 @@
|
|||||||
target_sources(omath PRIVATE Camera.cpp)
|
target_sources(omath PRIVATE camera.cpp formulas.cpp)
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
//
|
//
|
||||||
// Created by Orange on 12/4/2024.
|
// Created by Orange on 12/4/2024.
|
||||||
//
|
//
|
||||||
#include "omath/engines/source_engine/Camera.hpp"
|
#include "omath/engines/source_engine/camera.hpp"
|
||||||
#include "omath/engines/source_engine/Formulas.hpp"
|
#include "omath/engines/source_engine/formulas.hpp"
|
||||||
|
|
||||||
|
|
||||||
namespace omath::source_engine
|
namespace omath::source_engine
|
||||||
@@ -1,44 +1,38 @@
|
|||||||
//
|
//
|
||||||
// Created by Orange on 12/4/2024.
|
// Created by Vlad on 3/19/2025.
|
||||||
//
|
//
|
||||||
#pragma once
|
#include <omath/engines/source_engine/formulas.hpp>
|
||||||
#include "Constants.hpp"
|
|
||||||
|
|
||||||
namespace omath::source_engine
|
namespace omath::source_engine
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||||
inline Vector3<float> ForwardVector(const ViewAngles& angles)
|
|
||||||
{
|
{
|
||||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||||
|
|
||||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
Vector3<float> RightVector(const ViewAngles& angles)
|
||||||
inline Vector3<float> RightVector(const ViewAngles& angles)
|
|
||||||
{
|
{
|
||||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||||
|
|
||||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||||
}
|
}
|
||||||
|
Vector3<float> UpVector(const ViewAngles& angles)
|
||||||
[[nodiscard]]
|
|
||||||
inline Vector3<float> UpVector(const ViewAngles& angles)
|
|
||||||
{
|
{
|
||||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||||
|
|
||||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||||
{
|
{
|
||||||
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||||
[[nodiscard]]
|
const float far)
|
||||||
inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
|
||||||
const float far)
|
|
||||||
{
|
{
|
||||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
||||||
constexpr auto kMultiplyFactor = 0.75f;
|
constexpr auto kMultiplyFactor = 0.75f;
|
||||||
@@ -50,7 +44,6 @@ namespace omath::source_engine
|
|||||||
{0, 1.f / (fovHalfTan), 0, 0},
|
{0, 1.f / (fovHalfTan), 0, 0},
|
||||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||||
{0, 0, 1, 0},
|
{0, 0, 1, 0},
|
||||||
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
} // namespace omath::source
|
} // namespace omath::source_engine
|
||||||
1
source/engines/unity_engine/CMakeLists.txt
Normal file
1
source/engines/unity_engine/CMakeLists.txt
Normal file
@@ -0,0 +1 @@
|
|||||||
|
target_sources(omath PRIVATE formulas.cpp camera.cpp)
|
||||||
28
source/engines/unity_engine/camera.cpp
Normal file
28
source/engines/unity_engine/camera.cpp
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/22/2025.
|
||||||
|
//
|
||||||
|
#include <omath/engines/unity_engine/camera.hpp>
|
||||||
|
#include <omath/engines/unity_engine/formulas.hpp>
|
||||||
|
|
||||||
|
|
||||||
|
namespace omath::unity_engine
|
||||||
|
{
|
||||||
|
Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||||
|
const projection::FieldOfView& fov, const float near, const float far) :
|
||||||
|
projection::Camera<Mat4x4, ViewAngles>(position, viewAngles, viewPort, fov, near, far)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
void Camera::LookAt([[maybe_unused]] const Vector3<float>& target)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Not implemented");
|
||||||
|
}
|
||||||
|
Mat4x4 Camera::CalcViewMatrix() const
|
||||||
|
{
|
||||||
|
return unity_engine::CalcViewMatrix(m_viewAngles, m_origin);
|
||||||
|
}
|
||||||
|
Mat4x4 Camera::CalcProjectionMatrix() const
|
||||||
|
{
|
||||||
|
return CalcPerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance,
|
||||||
|
m_farPlaneDistance);
|
||||||
|
}
|
||||||
|
} // namespace omath::unity_engine
|
||||||
45
source/engines/unity_engine/formulas.cpp
Normal file
45
source/engines/unity_engine/formulas.cpp
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/22/2025.
|
||||||
|
//
|
||||||
|
#include "omath/engines/unity_engine/formulas.hpp"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
namespace omath::unity_engine
|
||||||
|
{
|
||||||
|
Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||||
|
{
|
||||||
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||||
|
|
||||||
|
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||||
|
}
|
||||||
|
Vector3<float> RightVector(const ViewAngles& angles)
|
||||||
|
{
|
||||||
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||||
|
|
||||||
|
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||||
|
}
|
||||||
|
Vector3<float> UpVector(const ViewAngles& angles)
|
||||||
|
{
|
||||||
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||||
|
|
||||||
|
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||||
|
}
|
||||||
|
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||||
|
{
|
||||||
|
return MatCameraView<float, MatStoreType::ROW_MAJOR>(ForwardVector(angles), -RightVector(angles),
|
||||||
|
UpVector(angles), cam_origin);
|
||||||
|
}
|
||||||
|
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||||
|
const float far)
|
||||||
|
{
|
||||||
|
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||||
|
|
||||||
|
return {
|
||||||
|
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||||
|
{0, 1.f / (fovHalfTan), 0, 0},
|
||||||
|
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||||
|
{0, 0, -1.f, 0},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
} // namespace omath::unity_engine
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
#include "omath/Matrix.hpp"
|
#include "omath/matrix.hpp"
|
||||||
#include "omath/Angles.hpp"
|
#include "omath/angles.hpp"
|
||||||
#include "omath/Vector3.hpp"
|
#include "omath/vector3.hpp"
|
||||||
|
|
||||||
|
|
||||||
#include <complex>
|
#include <complex>
|
||||||
@@ -1 +1 @@
|
|||||||
target_sources(omath PRIVATE NavigationMesh.cpp Astar.cpp)
|
target_sources(omath PRIVATE navigation_mesh.cpp a_star.cpp)
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
//
|
//
|
||||||
// Created by Vlad on 28.07.2024.
|
// Created by Vlad on 28.07.2024.
|
||||||
//
|
//
|
||||||
#include "omath/pathfinding/Astar.hpp"
|
#include "omath/pathfinding/a_star.hpp"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
//
|
//
|
||||||
// Created by Vlad on 28.07.2024.
|
// Created by Vlad on 28.07.2024.
|
||||||
//
|
//
|
||||||
#include "omath/pathfinding/NavigationMesh.hpp"
|
#include "omath/pathfinding/navigation_mesh.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <stdexcept>
|
||||||
namespace omath::pathfinding
|
namespace omath::pathfinding
|
||||||
{
|
{
|
||||||
std::expected<Vector3<float>, std::string> NavigationMesh::GetClosestVertex(const Vector3<float> &point) const
|
std::expected<Vector3<float>, std::string> NavigationMesh::GetClosestVertex(const Vector3<float> &point) const
|
||||||
@@ -1 +1 @@
|
|||||||
target_sources(omath PRIVATE ProjPredEngineLegacy.cpp Projectile.cpp Target.cpp ProjPredEngineAVX2.cpp ProjPredEngine.cpp)
|
target_sources(omath PRIVATE proj_pred_engine_legacy.cpp projectile.cpp target.cpp proj_pred_engine_avx2.cpp proj_pred_engine.cpp)
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
//
|
//
|
||||||
// Created by Vlad on 2/23/2025.
|
// Created by Vlad on 2/23/2025.
|
||||||
//
|
//
|
||||||
#include "omath/projectile_prediction/ProjPredEngine.hpp"
|
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
||||||
|
|
||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
@@ -1,16 +1,22 @@
|
|||||||
//
|
//
|
||||||
// Created by Vlad on 2/23/2025.
|
// Created by Vlad on 2/23/2025.
|
||||||
//
|
//
|
||||||
#include "omath/projectile_prediction/ProjPredEngineAVX2.hpp"
|
#include "omath/projectile_prediction/proj_pred_engine_avx2.hpp"
|
||||||
#include "source_location"
|
#include "source_location"
|
||||||
|
|
||||||
|
|
||||||
|
#if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__)
|
||||||
|
#include <immintrin.h>
|
||||||
|
#include <format>
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
{
|
{
|
||||||
std::optional<Vector3<float>>
|
std::optional<Vector3<float>>
|
||||||
ProjPredEngineAVX2::MaybeCalculateAimPoint([[maybe_unused]] const Projectile& projectile,
|
ProjPredEngineAVX2::MaybeCalculateAimPoint([[maybe_unused]] const Projectile& projectile,
|
||||||
[[maybe_unused]] const Target& target) const
|
[[maybe_unused]] const Target& target) const
|
||||||
{
|
{
|
||||||
#ifdef OMATH_USE_AVX2
|
#if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__)
|
||||||
const float bulletGravity = m_gravityConstant * projectile.m_gravityScale;
|
const float bulletGravity = m_gravityConstant * projectile.m_gravityScale;
|
||||||
const float v0 = projectile.m_launchSpeed;
|
const float v0 = projectile.m_launchSpeed;
|
||||||
const float v0Sqr = v0 * v0;
|
const float v0Sqr = v0 * v0;
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
#include "omath/projectile_prediction/ProjPredEngineLegacy.hpp"
|
#include "omath/projectile_prediction/proj_pred_engine_legacy.hpp"
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <omath/Angles.hpp>
|
#include <omath/angles.hpp>
|
||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
{
|
{
|
||||||
@@ -2,9 +2,9 @@
|
|||||||
// Created by Vlad on 6/9/2024.
|
// Created by Vlad on 6/9/2024.
|
||||||
//
|
//
|
||||||
|
|
||||||
#include "omath/projectile_prediction/Projectile.hpp"
|
#include "omath/projectile_prediction/projectile.hpp"
|
||||||
|
|
||||||
#include <omath/engines/source_engine/Formulas.hpp>
|
#include <omath/engines/source_engine/formulas.hpp>
|
||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
{
|
{
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
// Created by Vlad on 6/9/2024.
|
// Created by Vlad on 6/9/2024.
|
||||||
//
|
//
|
||||||
|
|
||||||
#include "omath/projectile_prediction/Projectile.hpp"
|
#include "omath/projectile_prediction/projectile.hpp"
|
||||||
|
|
||||||
|
|
||||||
namespace omath::prediction
|
namespace omath::prediction
|
||||||
@@ -1 +1 @@
|
|||||||
target_sources(omath PRIVATE Camera.cpp)
|
target_sources(omath PRIVATE camera.cpp)
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
//
|
//
|
||||||
// Created by Vlad on 27.08.2024.
|
// Created by Vlad on 27.08.2024.
|
||||||
//
|
//
|
||||||
#include "omath/projection/Camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
|
|
||||||
namespace omath::projection
|
namespace omath::projection
|
||||||
@@ -4,25 +4,25 @@ project(unit-tests)
|
|||||||
|
|
||||||
include(GoogleTest)
|
include(GoogleTest)
|
||||||
add_executable(unit-tests
|
add_executable(unit-tests
|
||||||
general/UnitTestPrediction.cpp
|
general/unit_test_prediction.cpp
|
||||||
general/UnitTestMatrix.cpp
|
general/unit_test_matrix.cpp
|
||||||
general/UnitTestMat.cpp
|
general/unit_test_mat.cpp
|
||||||
general/UnitTestAstar.cpp
|
general/unit_test_a_star.cpp
|
||||||
general/UnitTestProjection.cpp
|
general/unit_test_projection.cpp
|
||||||
general/UnitTestVector3.cpp
|
general/unit_test_vector3.cpp
|
||||||
general/UnitTestVector2.cpp
|
general/unit_test_vector2.cpp
|
||||||
general/UnitTestColor.cpp
|
general/unit_test_color.cpp
|
||||||
general/UnitTestVector4.cpp
|
general/unit_test_vector4.cpp
|
||||||
general/UnitTestLineTrace.cpp
|
general/unit_test_line_trace.cpp
|
||||||
general/UnitTestAngles.cpp
|
general/unit_test_angles.cpp
|
||||||
general/UnitTestViewAngles.cpp
|
general/unit_test_view_angles.cpp
|
||||||
general/UnitTestAngle.cpp
|
general/unit_test_angle.cpp
|
||||||
general/UnitTestTriangle.cpp
|
general/unit_test_triangle.cpp
|
||||||
|
|
||||||
engines/UnitTestOpenGL.cpp
|
engines/unit_test_open_gl.cpp
|
||||||
engines/UnitTestUnityEngine.cpp
|
engines/unit_test_unity_engine.cpp
|
||||||
engines/UnitTestSourceEngine.cpp
|
engines/unit_test_source_engine.cpp
|
||||||
engines/UnitTestIwEngine.cpp
|
engines/unit_test_iw_engine.cpp
|
||||||
|
|
||||||
)
|
)
|
||||||
|
|
||||||
@@ -35,6 +35,6 @@ set_target_properties(unit-tests PROPERTIES
|
|||||||
CXX_STANDARD_REQUIRED ON)
|
CXX_STANDARD_REQUIRED ON)
|
||||||
|
|
||||||
|
|
||||||
target_link_libraries(unit-tests PRIVATE gtest gtest_main omath)
|
target_link_libraries(unit-tests PRIVATE gtest gtest_main omath::omath)
|
||||||
|
|
||||||
gtest_discover_tests(unit-tests)
|
gtest_discover_tests(unit-tests)
|
||||||
@@ -1,69 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 3/17/2025.
|
|
||||||
//
|
|
||||||
#include <gtest/gtest.h>
|
|
||||||
#include <omath/engines/iw_engine/Camera.hpp>
|
|
||||||
#include <omath/engines/iw_engine/Constants.hpp>
|
|
||||||
#include <omath/engines/iw_engine/Formulas.hpp>
|
|
||||||
|
|
||||||
|
|
||||||
TEST(UnitTestEwEngine, ForwardVector)
|
|
||||||
{
|
|
||||||
const auto forward = omath::source_engine::ForwardVector({});
|
|
||||||
|
|
||||||
EXPECT_EQ(forward, omath::source_engine::kAbsForward);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(UnitTestEwEngine, RightVector)
|
|
||||||
{
|
|
||||||
const auto right = omath::source_engine::RightVector({});
|
|
||||||
|
|
||||||
EXPECT_EQ(right, omath::source_engine::kAbsRight);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(UnitTestEwEngine, UpVector)
|
|
||||||
{
|
|
||||||
const auto up = omath::source_engine::UpVector({});
|
|
||||||
EXPECT_EQ(up, omath::source_engine::kAbsUp);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(UnitTestEwEngine, ProjectTargetMovedFromCamera)
|
|
||||||
{
|
|
||||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
|
||||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
|
||||||
|
|
||||||
|
|
||||||
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
|
|
||||||
{
|
|
||||||
const auto projected = cam.WorldToScreen({distance, 0, 0});
|
|
||||||
|
|
||||||
EXPECT_TRUE(projected.has_value());
|
|
||||||
|
|
||||||
if (!projected.has_value())
|
|
||||||
continue;
|
|
||||||
|
|
||||||
EXPECT_NEAR(projected->x, 960, 0.00001f);
|
|
||||||
EXPECT_NEAR(projected->y, 540, 0.00001f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(UnitTestEwEngine, CameraSetAndGetFov)
|
|
||||||
{
|
|
||||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
|
||||||
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
|
||||||
|
|
||||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
|
||||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
|
||||||
|
|
||||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(UnitTestEwEngine, CameraSetAndGetOrigin)
|
|
||||||
{
|
|
||||||
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
|
||||||
|
|
||||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
|
|
||||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
|
||||||
|
|
||||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
|
||||||
}
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Orange on 11/27/2024.
|
|
||||||
//
|
|
||||||
69
tests/engines/unit_test_iw_engine.cpp
Normal file
69
tests/engines/unit_test_iw_engine.cpp
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/17/2025.
|
||||||
|
//
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/engines/iw_engine/camera.hpp>
|
||||||
|
#include <omath/engines/iw_engine/constants.hpp>
|
||||||
|
#include <omath/engines/iw_engine/formulas.hpp>
|
||||||
|
|
||||||
|
|
||||||
|
TEST(UnitTestIwEngine, ForwardVector)
|
||||||
|
{
|
||||||
|
const auto forward = omath::iw_engine::ForwardVector({});
|
||||||
|
|
||||||
|
EXPECT_EQ(forward, omath::iw_engine::kAbsForward);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestIwEngine, RightVector)
|
||||||
|
{
|
||||||
|
const auto right = omath::iw_engine::RightVector({});
|
||||||
|
|
||||||
|
EXPECT_EQ(right, omath::iw_engine::kAbsRight);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestIwEngine, UpVector)
|
||||||
|
{
|
||||||
|
const auto up = omath::iw_engine::UpVector({});
|
||||||
|
EXPECT_EQ(up, omath::iw_engine::kAbsUp);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestIwEngine, ProjectTargetMovedFromCamera)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||||
|
const auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
|
||||||
|
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
|
||||||
|
{
|
||||||
|
const auto projected = cam.WorldToScreen({distance, 0, 0});
|
||||||
|
|
||||||
|
EXPECT_TRUE(projected.has_value());
|
||||||
|
|
||||||
|
if (!projected.has_value())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
EXPECT_NEAR(projected->x, 960, 0.00001f);
|
||||||
|
EXPECT_NEAR(projected->y, 540, 0.00001f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestIwEngine, CameraSetAndGetFov)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||||
|
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
||||||
|
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||||
|
|
||||||
|
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestIwEngine, CameraSetAndGetOrigin)
|
||||||
|
{
|
||||||
|
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
|
||||||
|
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||||
|
|
||||||
|
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||||
|
}
|
||||||
@@ -2,9 +2,9 @@
|
|||||||
// Created by Orange on 11/23/2024.
|
// Created by Orange on 11/23/2024.
|
||||||
//
|
//
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <omath/engines/opengl_engine//Camera.hpp>
|
#include <omath/engines/opengl_engine/camera.hpp>
|
||||||
#include <omath/engines/opengl_engine/Constants.hpp>
|
#include <omath/engines/opengl_engine/constants.hpp>
|
||||||
#include <omath/engines/opengl_engine/Formulas.hpp>
|
#include <omath/engines/opengl_engine/formulas.hpp>
|
||||||
|
|
||||||
|
|
||||||
TEST(UnitTestOpenGL, ForwardVector)
|
TEST(UnitTestOpenGL, ForwardVector)
|
||||||
@@ -2,9 +2,9 @@
|
|||||||
// Created by Orange on 11/23/2024.
|
// Created by Orange on 11/23/2024.
|
||||||
//
|
//
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <omath/engines/source_engine/Camera.hpp>
|
#include <omath/engines/source_engine/camera.hpp>
|
||||||
#include <omath/engines/source_engine/Constants.hpp>
|
#include <omath/engines/source_engine/constants.hpp>
|
||||||
#include <omath/engines/source_engine/Formulas.hpp>
|
#include <omath/engines/source_engine/formulas.hpp>
|
||||||
|
|
||||||
|
|
||||||
TEST(UnitTestSourceEngine, ForwardVector)
|
TEST(UnitTestSourceEngine, ForwardVector)
|
||||||
@@ -47,6 +47,26 @@ TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestSourceEngine, ProjectTargetMovedUp)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
auto prev = 1080.f;
|
||||||
|
for (float distance = 0.0f; distance < 10.f; distance += 1.f)
|
||||||
|
{
|
||||||
|
const auto projected = cam.WorldToScreen({100.f, 0, distance});
|
||||||
|
EXPECT_TRUE(projected.has_value());
|
||||||
|
|
||||||
|
if (!projected.has_value())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
EXPECT_TRUE(projected->y < prev);
|
||||||
|
|
||||||
|
prev = projected->y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
TEST(UnitTestSourceEngine, CameraSetAndGetFov)
|
TEST(UnitTestSourceEngine, CameraSetAndGetFov)
|
||||||
{
|
{
|
||||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||||
77
tests/engines/unit_test_unity_engine.cpp
Normal file
77
tests/engines/unit_test_unity_engine.cpp
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
//
|
||||||
|
// Created by Orange on 11/27/2024.
|
||||||
|
//
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/engines/unity_engine/camera.hpp>
|
||||||
|
#include <omath/engines/unity_engine/constants.hpp>
|
||||||
|
#include <omath/engines/unity_engine/formulas.hpp>
|
||||||
|
|
||||||
|
|
||||||
|
TEST(UnitTestUnityEngine, ForwardVector)
|
||||||
|
{
|
||||||
|
const auto forward = omath::unity_engine::ForwardVector({});
|
||||||
|
|
||||||
|
EXPECT_EQ(forward, omath::unity_engine::kAbsForward);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestUnityEngine, RightVector)
|
||||||
|
{
|
||||||
|
const auto right = omath::unity_engine::RightVector({});
|
||||||
|
|
||||||
|
EXPECT_EQ(right, omath::unity_engine::kAbsRight);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestUnityEngine, UpVector)
|
||||||
|
{
|
||||||
|
const auto up = omath::unity_engine::UpVector({});
|
||||||
|
EXPECT_EQ(up, omath::unity_engine::kAbsUp);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestUnityEngine, ProjectTargetMovedFromCamera)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
|
||||||
|
for (float distance = 0.02f; distance < 100.f; distance += 0.01f)
|
||||||
|
{
|
||||||
|
const auto projected = cam.WorldToScreen({0, 0, distance});
|
||||||
|
|
||||||
|
EXPECT_TRUE(projected.has_value());
|
||||||
|
|
||||||
|
if (!projected.has_value())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
EXPECT_NEAR(projected->x, 640, 0.00001f);
|
||||||
|
EXPECT_NEAR(projected->y, 360, 0.00001f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
TEST(UnitTestUnityEngine, Project)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
|
||||||
|
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
const auto proj = cam.WorldToScreen({5.f, 3, 10.f});
|
||||||
|
std::println("{} {}", proj->x, proj->y);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestUnityEngine, CameraSetAndGetFov)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||||
|
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
||||||
|
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||||
|
|
||||||
|
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestUnityEngine, CameraSetAndGetOrigin)
|
||||||
|
{
|
||||||
|
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
|
||||||
|
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||||
|
|
||||||
|
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||||
|
}
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
// Created by Vlad on 18.08.2024.
|
// Created by Vlad on 18.08.2024.
|
||||||
//
|
//
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <omath/pathfinding/Astar.hpp>
|
#include <omath/pathfinding/a_star.hpp>
|
||||||
|
|
||||||
|
|
||||||
TEST(UnitTestAstar, FindingRightPath)
|
TEST(UnitTestAstar, FindingRightPath)
|
||||||
@@ -2,8 +2,7 @@
|
|||||||
// Created by Orange on 11/30/2024.
|
// Created by Orange on 11/30/2024.
|
||||||
//
|
//
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <omath/Angles.hpp>
|
#include <omath/angles.hpp>
|
||||||
#include <omath/Angle.hpp>
|
|
||||||
|
|
||||||
TEST(UnitTestAngles, RadiansToDeg)
|
TEST(UnitTestAngles, RadiansToDeg)
|
||||||
{
|
{
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
// Created by Vlad on 01.09.2024.
|
// Created by Vlad on 01.09.2024.
|
||||||
//
|
//
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <omath/Color.hpp>
|
#include <omath/color.hpp>
|
||||||
|
|
||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
@@ -63,9 +63,9 @@ TEST_F(UnitTestColor, FromHSV)
|
|||||||
TEST_F(UnitTestColor, ToHSV)
|
TEST_F(UnitTestColor, ToHSV)
|
||||||
{
|
{
|
||||||
HSV hsv = color1.ToHSV(); // Red color
|
HSV hsv = color1.ToHSV(); // Red color
|
||||||
EXPECT_FLOAT_EQ(hsv.m_hue, 0.0f);
|
EXPECT_FLOAT_EQ(hsv.hue, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(hsv.m_saturation, 1.0f);
|
EXPECT_FLOAT_EQ(hsv.saturation, 1.0f);
|
||||||
EXPECT_FLOAT_EQ(hsv.m_value, 1.0f);
|
EXPECT_FLOAT_EQ(hsv.value, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test color blending
|
// Test color blending
|
||||||
@@ -106,7 +106,7 @@ TEST_F(UnitTestColor, BlendVector3)
|
|||||||
{
|
{
|
||||||
constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red
|
constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red
|
||||||
constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green
|
constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green
|
||||||
constexpr Color blended = Blend(v1, v2, 0.5f);
|
constexpr Color blended = v1.Blend(v2, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(blended.x, 0.5f);
|
EXPECT_FLOAT_EQ(blended.x, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(blended.y, 0.5f);
|
EXPECT_FLOAT_EQ(blended.y, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(blended.z, 0.0f);
|
EXPECT_FLOAT_EQ(blended.z, 0.0f);
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
#include "gtest/gtest.h"
|
#include "gtest/gtest.h"
|
||||||
#include "omath/collision/LineTracer.hpp"
|
#include "omath/collision/line_tracer.hpp"
|
||||||
#include "omath/Triangle.hpp"
|
#include "omath/triangle.hpp"
|
||||||
#include "omath/Vector3.hpp"
|
#include "omath/vector3.hpp"
|
||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
using namespace omath::collision;
|
using namespace omath::collision;
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
// UnitTestMat.cpp
|
// UnitTestMat.cpp
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include "omath/Mat.hpp"
|
#include "omath/mat.hpp"
|
||||||
#include "omath/Vector3.hpp"
|
#include "omath/vector3.hpp"
|
||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
|
|
||||||
@@ -127,7 +127,7 @@ TEST_F(UnitTestMat, ToString)
|
|||||||
{
|
{
|
||||||
const std::string str = m2.ToString();
|
const std::string str = m2.ToString();
|
||||||
EXPECT_FALSE(str.empty());
|
EXPECT_FALSE(str.empty());
|
||||||
EXPECT_EQ(str, "1 2\n3 4\n");
|
EXPECT_EQ(str, "[[ 1.000, 2.000]\n [ 3.000, 4.000]]");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test assignment operators
|
// Test assignment operators
|
||||||
@@ -2,8 +2,8 @@
|
|||||||
// Created by vlad on 5/18/2024.
|
// Created by vlad on 5/18/2024.
|
||||||
//
|
//
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <omath/Matrix.hpp>
|
#include <omath/matrix.hpp>
|
||||||
#include "omath/Vector3.hpp"
|
#include "omath/vector3.hpp"
|
||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <omath/projectile_prediction/ProjPredEngineLegacy.hpp>
|
#include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
|
||||||
|
|
||||||
TEST(UnitTestPrediction, PredictionTest)
|
TEST(UnitTestPrediction, PredictionTest)
|
||||||
{
|
{
|
||||||
@@ -3,8 +3,8 @@
|
|||||||
//
|
//
|
||||||
#include <complex>
|
#include <complex>
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <omath/engines/source_engine/Camera.hpp>
|
#include <omath/engines/source_engine/camera.hpp>
|
||||||
#include <omath/projection/Camera.hpp>
|
#include <omath/projection/camera.hpp>
|
||||||
#include <print>
|
#include <print>
|
||||||
|
|
||||||
TEST(UnitTestProjection, Projection)
|
TEST(UnitTestProjection, Projection)
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
//
|
//
|
||||||
// Created by Orange on 1/6/2025.
|
// Created by Orange on 1/6/2025.
|
||||||
//
|
//
|
||||||
#include "omath/Triangle.hpp"
|
#include <cmath> // For std::sqrt, std::isinf, std::isnan
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <omath/Vector3.hpp>
|
#include <omath/vector3.hpp>
|
||||||
#include <cmath> // For std::sqrt, std::isinf, std::isnan
|
#include "omath/triangle.hpp"
|
||||||
|
|
||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
@@ -2,10 +2,10 @@
|
|||||||
// Created by Vlad on 02.09.2024.
|
// Created by Vlad on 02.09.2024.
|
||||||
//
|
//
|
||||||
|
|
||||||
#include <gtest/gtest.h>
|
|
||||||
#include <omath/Vector2.hpp>
|
|
||||||
#include <cmath> // For std::isinf and std::isnan
|
|
||||||
#include <cfloat> // For FLT_MAX and FLT_MIN
|
#include <cfloat> // For FLT_MAX and FLT_MIN
|
||||||
|
#include <cmath> // For std::isinf and std::isnan
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/vector2.hpp>
|
||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
|
|
||||||
@@ -2,11 +2,11 @@
|
|||||||
// Created by Vlad on 01.09.2024.
|
// Created by Vlad on 01.09.2024.
|
||||||
//
|
//
|
||||||
|
|
||||||
#include <gtest/gtest.h>
|
|
||||||
#include <omath/Vector3.hpp>
|
|
||||||
#include <cmath>
|
|
||||||
#include <cfloat> // For FLT_MAX, FLT_MIN
|
#include <cfloat> // For FLT_MAX, FLT_MIN
|
||||||
|
#include <cmath>
|
||||||
|
#include <gtest/gtest.h>
|
||||||
#include <limits> // For std::numeric_limits
|
#include <limits> // For std::numeric_limits
|
||||||
|
#include <omath/vector3.hpp>
|
||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
|
|
||||||
@@ -6,8 +6,8 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <omath/Vector4.hpp>
|
|
||||||
#include <limits> // For std::numeric_limits
|
#include <limits> // For std::numeric_limits
|
||||||
|
#include <omath/vector4.hpp>
|
||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
//
|
//
|
||||||
// Created by Orange on 11/30/2024.
|
// Created by Orange on 11/30/2024.
|
||||||
//
|
//
|
||||||
#include <omath/ViewAngles.hpp>
|
#include <omath/view_angles.hpp>
|
||||||
Reference in New Issue
Block a user