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33 Commits

Author SHA1 Message Date
eeb6e40909 Merge pull request #35 from orange-cpp/u/orange-cpp/imrpoved-color
U/orange cpp/imrpoved color
2025-03-29 17:43:36 +03:00
d72ad663cd added new methods 2025-03-29 05:41:55 +03:00
3e75d32f59 fixed style 2025-03-29 04:00:35 +03:00
a8ce5cbaa0 added vcpkg imgui package auto link 2025-03-29 01:56:09 +03:00
79f76a0755 added new option 2025-03-29 01:53:04 +03:00
5773cc7798 improved imgui handling 2025-03-24 21:48:51 +03:00
b6b0184523 fixed for clang 2025-03-24 06:48:51 +03:00
a797dd134a Update README.md 2025-03-24 06:46:02 +03:00
dc43411bd2 fixed unity view matrix building 2025-03-24 06:30:09 +03:00
8959161904 Merge pull request #34 from orange-cpp/u/orange-cpp/add-unity
U/orange cpp/add unity
2025-03-23 01:20:16 +03:00
5d5bd215b2 fix 2025-03-23 01:17:05 +03:00
a48a257648 removed comment 2025-03-23 01:12:46 +03:00
ffba4e256a name fix 2025-03-23 01:06:36 +03:00
d9219cdddb naming fixed 2025-03-23 01:02:11 +03:00
5a1014a239 fix 2025-03-23 00:57:58 +03:00
74f2241bcf uncommented test 2025-03-23 00:52:12 +03:00
8977557a61 fix 2025-03-22 17:41:01 +03:00
481d7b85df improved camera 2025-03-22 17:39:40 +03:00
2b59fb6aa2 updated formulas 2025-03-22 08:36:06 +03:00
4f037a1952 added unity engine tests 2025-03-22 08:12:16 +03:00
ef11183c3f added camera files 2025-03-22 04:26:54 +03:00
326d8baaae Update README.md 2025-03-21 05:31:44 +03:00
e46067b0b9 fixed tests includes 2025-03-21 04:58:28 +03:00
68ac7f7b3d Merge pull request #33 from orange-cpp/u/orange-cpp/changed-file-naming
U/orange cpp/changed file naming
2025-03-21 04:50:56 +03:00
17de6d407c style fix 2025-03-21 04:48:38 +03:00
59d686e252 fix 2025-03-21 04:47:01 +03:00
713af1b772 fix 2025-03-21 04:46:23 +03:00
a8922230b3 fixed name 2025-03-21 04:45:02 +03:00
b8d79eb8b4 fixed example 2025-03-21 04:43:57 +03:00
5acd166d8f fixed include names 2025-03-21 04:40:59 +03:00
c7dda0ff10 changed source files naming 2025-03-21 04:30:17 +03:00
2688d977a9 change 2025-03-21 04:21:31 +03:00
Vladislav Alpatov
b9ac44a901 renamed headers 2025-03-21 04:17:42 +03:00
87 changed files with 710 additions and 355 deletions

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@@ -11,6 +11,7 @@ option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
option(OMATH_IMGUI_INTEGRATION "Omath will define method to convert omath types to imgui types" OFF)
option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" OFF)
option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF)
if (OMATH_BUILD_AS_SHARED_LIBRARY)
add_library(omath SHARED source/Matrix.cpp)
@@ -22,6 +23,21 @@ add_library(omath::omath ALIAS omath)
if (OMATH_IMGUI_INTEGRATION)
target_compile_definitions(omath PUBLIC OMATH_IMGUI_INTEGRATION)
# IMGUI is being linked as submodule
if(TARGET imgui)
target_link_libraries(omath PUBLIC imgui)
install(TARGETS imgui
EXPORT omathTargets
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
RUNTIME DESTINATION bin)
else()
# Assume that IMGUI linked via VCPKG.
find_package(imgui CONFIG REQUIRED)
target_link_libraries(omath PUBLIC imgui::imgui)
endif()
endif()
if (OMATH_USE_AVX2)
@@ -36,6 +52,12 @@ set_target_properties(omath PROPERTIES
CXX_STANDARD 23
CXX_STANDARD_REQUIRED ON)
if (OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
set_target_properties(omath PROPERTIES
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(omath PRIVATE -mavx2 -mfma)
endif()

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@@ -1,6 +1,6 @@
<div align = center>
![banner](https://i.imgur.com/sjtpKi8.png)
![banner](https://i.imgur.com/SM9ccP6.png)
![GitHub License](https://img.shields.io/github/license/orange-cpp/omath)
![GitHub contributors](https://img.shields.io/github/contributors/orange-cpp/omath)
@@ -20,6 +20,14 @@ Oranges's Math Library (omath) is a comprehensive, open-source library aimed at
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
|ENGINE |SUPPORT|
|--------|-------|
|Source |✅YES |
|Unity |✅YES |
|IWEngine|✅YES |
|Unreal |❌NO |
## ⏬ Getting Started
### Prerequisites
- C++ Compiler

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@@ -1,4 +1,4 @@
project(examples)
add_executable(ExampleProjectionMatrixBuilder ExampleProjMatBuilder.cpp)
add_executable(ExampleProjectionMatrixBuilder example_proj_mat_builder.cpp)
target_link_libraries(ExampleProjectionMatrixBuilder PRIVATE omath::omath)

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@@ -1,11 +1,11 @@
//
// Created by Vlad on 3/19/2025.
//
#include <iostream>
#include <omath/engines/opengl_engine/Camera.hpp>
#include <omath/engines/opengl_engine/Formulas.hpp>
#include <omath/projection/Camera.hpp>
#include <print>
#include <omath/engines/opengl_engine/formulas.hpp>
int main()

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@@ -1,122 +0,0 @@
//
// Created by vlad on 2/4/24.
//
#pragma once
#include "omath/Vector3.hpp"
#include <cstdint>
#include "omath/Vector4.hpp"
namespace omath
{
struct HSV
{
float m_hue{};
float m_saturation{};
float m_value{};
};
class Color final : public Vector4<float>
{
public:
constexpr Color(const float r, const float g, const float b, const float a) : Vector4(r,g,b,a)
{
Clamp(0.f, 1.f);
}
constexpr explicit Color() : Vector4()
{
}
[[nodiscard]]
constexpr static Color FromRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
return Color{Vector4(r, g, b, a) / 255.f};
}
[[nodiscard]]
constexpr static Color FromHSV(float hue, float saturation, float value)
{
float r{}, g{}, b{};
hue = std::clamp(hue, 0.f, 1.f);
const int i = static_cast<int>(hue * 6.f);
const float f = hue * 6 - i;
const float p = value * (1 - saturation);
const float q = value * (1 - f * saturation);
const float t = value * (1 - (1 - f) * saturation);
switch (i % 6)
{
case 0: r = value, g = t, b = p; break;
case 1: r = q, g = value, b = p; break;
case 2: r = p, g = value, b = t; break;
case 3: r = p, g = q, b = value; break;
case 4: r = t, g = p, b = value; break;
case 5: r = value, g = p, b = q; break;
default: return {0.f, 0.f, 0.f, 0.f};
}
return {r, g, b, 1.f};
}
[[nodiscard]]
constexpr HSV ToHSV() const
{
HSV hsvData;
const float& red = x;
const float& green = y;
const float& blue = z;
const float max = std::max({red, green, blue});
const float min = std::min({red, green, blue});
const float delta = max - min;
if (delta == 0.f)
hsvData.m_hue = 0.f;
else if (max == red)
hsvData.m_hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
else if (max == green)
hsvData.m_hue = 60.f * (((blue - red) / delta) + 2.f);
else if (max == blue)
hsvData.m_hue = 60.f * (((red - green) / delta) + 4.f);
if (hsvData.m_hue < 0.f)
hsvData.m_hue += 360.f;
hsvData.m_hue /= 360.f;
hsvData.m_saturation = max == 0.f ? 0.f : delta / max;
hsvData.m_value = max;
return hsvData;
}
constexpr explicit Color(const Vector4& vec) : Vector4(vec)
{
Clamp(0.f, 1.f);
}
[[nodiscard]]
constexpr Color Blend(const Color& other, float ratio) const
{
return Color( (*this * (1.f - ratio)) + (other * ratio) );
}
[[nodiscard]] static constexpr Color Red() {return {1.f, 0.f, 0.f, 1.f};}
[[nodiscard]] static constexpr Color Green() {return {0.f, 1.f, 0.f, 1.f};}
[[nodiscard]] static constexpr Color Blue() {return {0.f, 0.f, 1.f, 1.f};}
};
[[nodiscard]]
constexpr Color Blend(const Color& first, const Color& second, float ratio)
{
return Color{first * (1.f - std::clamp(ratio, 0.f, 1.f)) + second * ratio};
}
}

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@@ -3,7 +3,7 @@
//
#pragma once
#include "omath/Angles.hpp"
#include "omath/angles.hpp"
#include <algorithm>
namespace omath

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@@ -3,8 +3,8 @@
//
#pragma once
#include <numbers>
#include <cmath>
#include <numbers>
namespace omath::angles
{

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@@ -3,8 +3,8 @@
//
#pragma once
#include "omath/Vector3.hpp"
#include "omath/Triangle.hpp"
#include "omath/triangle.hpp"
#include "omath/vector3.hpp"
namespace omath::collision
{

164
include/omath/color.hpp Normal file
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@@ -0,0 +1,164 @@
//
// Created by vlad on 2/4/24.
//
#pragma once
#include <cstdint>
#include "omath/vector3.hpp"
#include "omath/vector4.hpp"
namespace omath
{
struct HSV
{
float hue{};
float saturation{};
float value{};
};
class Color final : public Vector4<float>
{
public:
constexpr Color(const float r, const float g, const float b, const float a) : Vector4(r, g, b, a)
{
Clamp(0.f, 1.f);
}
constexpr explicit Color() = default;
[[nodiscard]]
constexpr static Color FromRGBA(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a)
{
return Color{Vector4(r, g, b, a) / 255.f};
}
[[nodiscard]]
constexpr static Color FromHSV(float hue, const float saturation, const float value)
{
float r{}, g{}, b{};
hue = std::clamp(hue, 0.f, 1.f);
const int i = static_cast<int>(hue * 6.f);
const float f = hue * 6 - i;
const float p = value * (1 - saturation);
const float q = value * (1 - f * saturation);
const float t = value * (1 - (1 - f) * saturation);
switch (i % 6)
{
case 0:
r = value, g = t, b = p;
break;
case 1:
r = q, g = value, b = p;
break;
case 2:
r = p, g = value, b = t;
break;
case 3:
r = p, g = q, b = value;
break;
case 4:
r = t, g = p, b = value;
break;
case 5:
r = value, g = p, b = q;
break;
default:
return {0.f, 0.f, 0.f, 0.f};
}
return {r, g, b, 1.f};
}
[[nodiscard]]
constexpr static Color FromHSV(const HSV& hsv)
{
return FromHSV(hsv.hue, hsv.saturation, hsv.value);
}
[[nodiscard]]
constexpr HSV ToHSV() const
{
HSV hsvData;
const float& red = x;
const float& green = y;
const float& blue = z;
const float max = std::max({red, green, blue});
const float min = std::min({red, green, blue});
const float delta = max - min;
if (delta == 0.f)
hsvData.hue = 0.f;
else if (max == red)
hsvData.hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
else if (max == green)
hsvData.hue = 60.f * (((blue - red) / delta) + 2.f);
else if (max == blue)
hsvData.hue = 60.f * (((red - green) / delta) + 4.f);
if (hsvData.hue < 0.f)
hsvData.hue += 360.f;
hsvData.hue /= 360.f;
hsvData.saturation = max == 0.f ? 0.f : delta / max;
hsvData.value = max;
return hsvData;
}
constexpr explicit Color(const Vector4& vec) : Vector4(vec)
{
Clamp(0.f, 1.f);
}
consteval void SetHue(const float hue)
{
auto hsv = ToHSV();
hsv.hue = hue;
*this = FromHSV(hsv);
}
consteval void SetSaturation(const float saturation)
{
auto hsv = ToHSV();
hsv.saturation = saturation;
*this = FromHSV(hsv);
}
consteval void SetValue(const float value)
{
auto hsv = ToHSV();
hsv.value = value;
*this = FromHSV(hsv);
}
[[nodiscard]]
constexpr Color Blend(const Color& other, float ratio) const
{
ratio = std::clamp(ratio, 0.f, 1.f);
return Color(*this * (1.f - ratio) + other * ratio);
}
[[nodiscard]] static constexpr Color Red()
{
return {1.f, 0.f, 0.f, 1.f};
}
[[nodiscard]] static constexpr Color Green()
{
return {0.f, 1.f, 0.f, 1.f};
}
[[nodiscard]] static constexpr Color Blue()
{
return {0.f, 0.f, 1.f, 1.f};
}
};
} // namespace omath

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@@ -3,8 +3,8 @@
//
#pragma once
#include "Constants.hpp"
#include "omath/projection/Camera.hpp"
#include "omath/engines/iw_engine/constants.hpp"
#include "omath/projection/camera.hpp"
namespace omath::iw_engine
{

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@@ -3,10 +3,10 @@
//
#pragma once
#include <omath/Vector3.hpp>
#include <omath/Mat.hpp>
#include <omath/Angle.hpp>
#include <omath/ViewAngles.hpp>
#include <omath/vector3.hpp>
#include <omath/mat.hpp>
#include <omath/angle.hpp>
#include <omath/view_angles.hpp>
namespace omath::iw_engine
{

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@@ -3,7 +3,7 @@
//
#pragma once
#include "Constants.hpp"
#include "omath/engines/iw_engine/constants.hpp"
namespace omath::iw_engine
{
@@ -21,4 +21,4 @@ namespace omath::iw_engine
[[nodiscard]]
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
} // namespace omath::source
} // namespace omath::iw_engine

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@@ -2,8 +2,8 @@
// Created by Orange on 12/23/2024.
//
#pragma once
#include "Constants.hpp"
#include "omath/projection/Camera.hpp"
#include "omath/engines/opengl_engine/constants.hpp"
#include "omath/projection/camera.hpp"
namespace omath::opengl_engine
{

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@@ -3,10 +3,10 @@
//
#pragma once
#include <omath/Vector3.hpp>
#include <omath/Mat.hpp>
#include <omath/Angle.hpp>
#include <omath/ViewAngles.hpp>
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <omath/view_angles.hpp>
namespace omath::opengl_engine
{

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@@ -2,7 +2,7 @@
// Created by Orange on 12/23/2024.
//
#pragma once
#include "Constants.hpp"
#include "omath/engines/opengl_engine/constants.hpp"
namespace omath::opengl_engine

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@@ -2,8 +2,8 @@
// Created by Orange on 12/4/2024.
//
#pragma once
#include "Constants.hpp"
#include "omath/projection/Camera.hpp"
#include "omath/engines/source_engine/constants.hpp"
#include "omath/projection/camera.hpp"
namespace omath::source_engine
{

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@@ -3,10 +3,10 @@
//
#pragma once
#include <omath/Vector3.hpp>
#include <omath/Mat.hpp>
#include <omath/Angle.hpp>
#include <omath/ViewAngles.hpp>
#include <omath/vector3.hpp>
#include <omath/mat.hpp>
#include <omath/angle.hpp>
#include <omath/view_angles.hpp>
namespace omath::source_engine
{

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@@ -2,7 +2,7 @@
// Created by Orange on 12/4/2024.
//
#pragma once
#include "Constants.hpp"
#include "omath/engines/source_engine/constants.hpp"
namespace omath::source_engine
{

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@@ -0,0 +1,21 @@
//
// Created by Vlad on 3/22/2025.
//
#pragma once
#include "omath/engines/unity_engine/constants.hpp"
#include "omath/projection/camera.hpp"
namespace omath::unity_engine
{
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
{
public:
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
void LookAt(const Vector3<float>& target) override;
protected:
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
};
}

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@@ -0,0 +1,26 @@
//
// Created by Vlad on 3/22/2025.
//
#pragma once
#include <omath/vector3.hpp>
#include <omath/mat.hpp>
#include <omath/angle.hpp>
#include <omath/view_angles.hpp>
namespace omath::unity_engine
{
constexpr Vector3<float> kAbsUp = {0, 1, 0};
constexpr Vector3<float> kAbsRight = {1, 0, 0};
constexpr Vector3<float> kAbsForward = {0, 0, 1};
using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
using PitchAngle = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
} // namespace omath::source

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@@ -0,0 +1,24 @@
//
// Created by Vlad on 3/22/2025.
//
#pragma once
#include "omath/engines/unity_engine/constants.hpp"
namespace omath::unity_engine
{
[[nodiscard]]
Vector3<float> ForwardVector(const ViewAngles& angles);
[[nodiscard]]
Vector3<float> RightVector(const ViewAngles& angles);
[[nodiscard]]
Vector3<float> UpVector(const ViewAngles& angles);
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
[[nodiscard]]
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
} // namespace omath::source

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@@ -4,11 +4,11 @@
#pragma once
#include <algorithm>
#include <array>
#include <iomanip>
#include <sstream>
#include <stdexcept>
#include <utility>
#include "Vector3.hpp"
#include <iomanip>
#include "omath/vector3.hpp"
namespace omath
{
@@ -430,4 +430,30 @@ namespace omath
{
return MatRotationAxisZ(angles.yaw) * MatRotationAxisY(angles.pitch) * MatRotationAxisX(angles.roll);
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]]
Mat<4, 4, Type, St> MatPerspectiveLeftHanded(const float fieldOfView, const float aspectRatio, const float near,
const float far) noexcept
{
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, 1.f, 0.f}};
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]]
Mat<4, 4, Type, St> MatPerspectiveRightHanded(const float fieldOfView, const float aspectRatio, const float near,
const float far) noexcept
{
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, -1.f, 0.f}};
}
} // namespace omath

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@@ -2,7 +2,7 @@
#include <initializer_list>
#include <memory>
#include <string>
#include "Vector3.hpp"
#include "omath/vector3.hpp"
namespace omath
{

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@@ -4,8 +4,8 @@
#pragma once
#include <vector>
#include "NavigationMesh.hpp"
#include "omath/Vector3.hpp"
#include "omath/pathfinding/navigation_mesh.hpp"
#include "omath/vector3.hpp"
namespace omath::pathfinding
{

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@@ -4,35 +4,35 @@
#pragma once
#include "omath/Vector3.hpp"
#include <expected>
#include <vector>
#include <string>
#include <vector>
#include "omath/vector3.hpp"
namespace omath::pathfinding
{
enum Error
{
};
class NavigationMesh final
{
public:
[[nodiscard]]
std::expected<Vector3<float>, std::string> GetClosestVertex(const Vector3<float>& point) const;
[[nodiscard]]
const std::vector<Vector3<float>>& GetNeighbors(const Vector3<float>& vertex) const;
[[nodiscard]]
bool Empty() const;
[[nodiscard]] std::vector<uint8_t> Serialize() const;
void Deserialize(const std::vector<uint8_t>& raw);
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_verTextMap;
};
}
} // namespace omath::pathfinding

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@@ -2,9 +2,9 @@
// Created by Vlad on 2/23/2025.
//
#pragma once
#include "Projectile.hpp"
#include "Target.hpp"
#include "omath/Vector3.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include "omath/vector3.hpp"
namespace omath::projectile_prediction

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@@ -2,7 +2,7 @@
// Created by Vlad on 2/23/2025.
//
#pragma once
#include "ProjPredEngine.hpp"
#include "omath/projectile_prediction/proj_pred_engine.hpp"
namespace omath::projectile_prediction
{

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@@ -5,10 +5,10 @@
#pragma once
#include <optional>
#include "omath/Vector3.hpp"
#include "omath/projectile_prediction/ProjPredEngine.hpp"
#include "omath/projectile_prediction/Projectile.hpp"
#include "omath/projectile_prediction/Target.hpp"
#include "omath/projectile_prediction/proj_pred_engine.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include "omath/vector3.hpp"
namespace omath::projectile_prediction

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@@ -3,7 +3,7 @@
//
#pragma once
#include "omath/Vector3.hpp"
#include "omath/vector3.hpp"
namespace omath::projectile_prediction
{

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@@ -3,7 +3,7 @@
//
#pragma once
#include "omath/Vector3.hpp"
#include "omath/vector3.hpp"
namespace omath::projectile_prediction
{

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@@ -5,11 +5,11 @@
#pragma once
#include <expected>
#include <omath/Mat.hpp>
#include <omath/Vector3.hpp>
#include "ErrorCodes.hpp"
#include <omath/Angle.hpp>
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <type_traits>
#include "omath/projection/error_codes.hpp"
namespace omath::projection
{
@@ -36,8 +36,8 @@ namespace omath::projection
m_viewPort(viewPort), m_fieldOfView(fov), m_farPlaneDistance(far), m_nearPlaneDistance(near),
m_viewAngles(viewAngles), m_origin(position)
{
}
protected:
virtual void LookAt(const Vector3<float>& target) = 0;
@@ -49,8 +49,8 @@ namespace omath::projection
{
return CalcProjectionMatrix() * CalcViewMatrix();
}
public:
public:
[[nodiscard]] const Mat4x4Type& GetViewProjectionMatrix() const
{
if (!m_viewProjectionMatrix.has_value())
@@ -116,9 +116,19 @@ namespace omath::projection
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToScreen(const Vector3<float>& worldPosition) const
{
const auto& viewProjMatrix = GetViewProjectionMatrix();
auto normalizedCords = WorldToViewPort(worldPosition);
auto projected = viewProjMatrix * MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
if (!normalizedCords.has_value())
return std::unexpected{normalizedCords.error()};
return NdcToScreenPosition(*normalizedCords);
}
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToViewPort(const Vector3<float>& worldPosition) const
{
auto projected = GetViewProjectionMatrix() *
MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
if (projected.At(3, 0) == 0.0f)
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
@@ -128,10 +138,7 @@ namespace omath::projection
if (IsNdcOutOfBounds(projected))
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
const auto screenPositionX = (projected.At(0,0)+1.f) / 2.f * m_viewPort.m_width;
const auto screenPositionY = (-projected.At(1,0)+1) / 2.f * m_viewPort.m_height;
return Vector3{screenPositionX, screenPositionY, projected.At(2,0)};
return Vector3<float>{projected.At(0, 0), projected.At(1, 0), projected.At(2, 0)};
}
protected:
@@ -152,7 +159,17 @@ namespace omath::projection
[[nodiscard]]
constexpr static bool IsNdcOutOfBounds(const Type& ndc)
{
return std::ranges::any_of( ndc.RawArray(), [](const auto& val) { return val < -1 || val > 1; });
return std::ranges::any_of(ndc.RawArray(), [](const auto& val) { return val < -1 || val > 1; });
}
[[nodiscard]] Vector3<float> NdcToScreenPosition(const Vector3<float>& ndc) const
{
return
{
(ndc.x + 1.f) / 2.f * m_viewPort.m_width,
(1.f - ndc.y) / 2.f * m_viewPort.m_height,
ndc.z
};
}
};
} // namespace omath::projection

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@@ -2,7 +2,7 @@
// Created by Orange on 11/13/2024.
//
#pragma once
#include "omath/Vector3.hpp"
#include "omath/vector3.hpp"
namespace omath
{

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@@ -4,12 +4,11 @@
#pragma once
#include "Vector2.hpp"
#include <cstdint>
#include <expected>
#include <functional>
#include "omath/Angle.hpp"
#include "omath/Vector2.hpp"
#include "omath/angle.hpp"
#include "omath/vector2.hpp"
namespace omath
{

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@@ -3,8 +3,8 @@
//
#pragma once
#include <omath/Vector3.hpp>
#include <algorithm>
#include <omath/vector3.hpp>
namespace omath

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@@ -1,5 +1,5 @@
target_sources(omath PRIVATE
Matrix.cpp
matrix.cpp
color.cpp
)

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@@ -1,3 +1,3 @@
target_sources(omath PRIVATE
LineTracer.cpp
line_tracer.cpp
)

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@@ -1,7 +1,7 @@
//
// Created by Orange on 11/13/2024.
//
#include "omath/collision/LineTracer.hpp"
#include "omath/collision/line_tracer.hpp"
namespace omath::collision
{

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@@ -2,7 +2,7 @@
// Created by vlad on 2/4/24.
//
#include "omath/Color.hpp"
#include "omath/color.hpp"
#include <algorithm>
#include <cmath>

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@@ -1,3 +1,4 @@
add_subdirectory(source_engine)
add_subdirectory(opengl_engine)
add_subdirectory(iw_engine)
add_subdirectory(unity_engine)

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@@ -1 +1 @@
target_sources(omath PRIVATE Camera.cpp Formulas.cpp)
target_sources(omath PRIVATE camera.cpp formulas.cpp)

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@@ -1,8 +1,8 @@
//
// Created by Vlad on 3/17/2025.
//
#include "omath/engines/iw_engine/Camera.hpp"
#include "omath/engines/iw_engine/Formulas.hpp"
#include "omath/engines/iw_engine/camera.hpp"
#include "omath/engines/iw_engine/formulas.hpp"
namespace omath::iw_engine
{

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@@ -1,7 +1,7 @@
//
// Created by Vlad on 3/19/2025.
//
#include "omath/engines/iw_engine/Formulas.hpp"
#include "omath/engines/iw_engine/formulas.hpp"
namespace omath::iw_engine
@@ -26,22 +26,25 @@ namespace omath::iw_engine
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
}
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
{
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
}
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
const float far)
{
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
constexpr auto kMultiplyFactor = 0.75f;
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor;
return {
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
{0, 1.f / fovHalfTan, 0, 0},
{0, 1.f / (fovHalfTan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0},
};
}
};
} // namespace omath::iw_engine

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@@ -1 +1 @@
target_sources(omath PRIVATE Camera.cpp Formulas.cpp)
target_sources(omath PRIVATE camera.cpp formulas.cpp)

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@@ -1,8 +1,8 @@
//
// Created by Orange on 12/23/2024.
//
#include "omath/engines/opengl_engine/Camera.hpp"
#include "omath/engines/opengl_engine/Formulas.hpp"
#include "omath/engines/opengl_engine/camera.hpp"
#include "omath/engines/opengl_engine/formulas.hpp"
namespace omath::opengl_engine

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@@ -1,7 +1,7 @@
//
// Created by Vlad on 3/19/2025.
//
#include "omath/engines/opengl_engine/Formulas.hpp"
#include "omath/engines/opengl_engine/formulas.hpp"
namespace omath::opengl_engine
@@ -40,7 +40,6 @@ namespace omath::opengl_engine
{0, 1.f / (fovHalfTan), 0, 0},
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, -1, 0},
};
}
} // namespace omath::opengl_engine

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@@ -1 +1 @@
target_sources(omath PRIVATE Camera.cpp Formulas.cpp)
target_sources(omath PRIVATE camera.cpp formulas.cpp)

View File

@@ -1,8 +1,8 @@
//
// Created by Orange on 12/4/2024.
//
#include "omath/engines/source_engine/Camera.hpp"
#include "omath/engines/source_engine/Formulas.hpp"
#include "omath/engines/source_engine/camera.hpp"
#include "omath/engines/source_engine/formulas.hpp"
namespace omath::source_engine

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@@ -1,7 +1,7 @@
//
// Created by Vlad on 3/19/2025.
//
#include <omath/engines/source_engine/Formulas.hpp>
#include <omath/engines/source_engine/formulas.hpp>
namespace omath::source_engine
@@ -30,6 +30,7 @@ namespace omath::source_engine
{
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
}
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
const float far)
{
@@ -43,7 +44,6 @@ namespace omath::source_engine
{0, 1.f / (fovHalfTan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0},
};
}
} // namespace omath::source_engine

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@@ -0,0 +1 @@
target_sources(omath PRIVATE formulas.cpp camera.cpp)

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@@ -0,0 +1,28 @@
//
// Created by Vlad on 3/22/2025.
//
#include <omath/engines/unity_engine/camera.hpp>
#include <omath/engines/unity_engine/formulas.hpp>
namespace omath::unity_engine
{
Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
const projection::FieldOfView& fov, const float near, const float far) :
projection::Camera<Mat4x4, ViewAngles>(position, viewAngles, viewPort, fov, near, far)
{
}
void Camera::LookAt([[maybe_unused]] const Vector3<float>& target)
{
throw std::runtime_error("Not implemented");
}
Mat4x4 Camera::CalcViewMatrix() const
{
return unity_engine::CalcViewMatrix(m_viewAngles, m_origin);
}
Mat4x4 Camera::CalcProjectionMatrix() const
{
return CalcPerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance,
m_farPlaneDistance);
}
} // namespace omath::unity_engine

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@@ -0,0 +1,45 @@
//
// Created by Vlad on 3/22/2025.
//
#include "omath/engines/unity_engine/formulas.hpp"
namespace omath::unity_engine
{
Vector3<float> ForwardVector(const ViewAngles& angles)
{
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
}
Vector3<float> RightVector(const ViewAngles& angles)
{
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
}
Vector3<float> UpVector(const ViewAngles& angles)
{
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
}
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
{
return MatCameraView<float, MatStoreType::ROW_MAJOR>(ForwardVector(angles), -RightVector(angles),
UpVector(angles), cam_origin);
}
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
const float far)
{
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
return {
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
{0, 1.f / (fovHalfTan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, -1.f, 0},
};
}
} // namespace omath::unity_engine

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@@ -1,6 +1,6 @@
#include "omath/Matrix.hpp"
#include "omath/Angles.hpp"
#include "omath/Vector3.hpp"
#include "omath/matrix.hpp"
#include "omath/angles.hpp"
#include "omath/vector3.hpp"
#include <complex>

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@@ -1 +1 @@
target_sources(omath PRIVATE NavigationMesh.cpp Astar.cpp)
target_sources(omath PRIVATE navigation_mesh.cpp a_star.cpp)

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@@ -1,7 +1,7 @@
//
// Created by Vlad on 28.07.2024.
//
#include "omath/pathfinding/Astar.hpp"
#include "omath/pathfinding/a_star.hpp"
#include <algorithm>
#include <optional>

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@@ -1,10 +1,10 @@
//
// Created by Vlad on 28.07.2024.
//
#include "omath/pathfinding/NavigationMesh.hpp"
#include "omath/pathfinding/navigation_mesh.hpp"
#include <stdexcept>
#include <algorithm>
#include <stdexcept>
namespace omath::pathfinding
{
std::expected<Vector3<float>, std::string> NavigationMesh::GetClosestVertex(const Vector3<float> &point) const

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@@ -1 +1 @@
target_sources(omath PRIVATE ProjPredEngineLegacy.cpp Projectile.cpp Target.cpp ProjPredEngineAVX2.cpp ProjPredEngine.cpp)
target_sources(omath PRIVATE proj_pred_engine_legacy.cpp projectile.cpp target.cpp proj_pred_engine_avx2.cpp proj_pred_engine.cpp)

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@@ -1,7 +1,7 @@
//
// Created by Vlad on 2/23/2025.
//
#include "omath/projectile_prediction/ProjPredEngine.hpp"
#include "omath/projectile_prediction/proj_pred_engine.hpp"
namespace omath::projectile_prediction

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@@ -1,7 +1,7 @@
//
// Created by Vlad on 2/23/2025.
//
#include "omath/projectile_prediction/ProjPredEngineAVX2.hpp"
#include "omath/projectile_prediction/proj_pred_engine_avx2.hpp"
#include "source_location"
namespace omath::projectile_prediction

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@@ -1,6 +1,6 @@
#include "omath/projectile_prediction/ProjPredEngineLegacy.hpp"
#include "omath/projectile_prediction/proj_pred_engine_legacy.hpp"
#include <cmath>
#include <omath/Angles.hpp>
#include <omath/angles.hpp>
namespace omath::projectile_prediction
{

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@@ -2,9 +2,9 @@
// Created by Vlad on 6/9/2024.
//
#include "omath/projectile_prediction/Projectile.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include <omath/engines/source_engine/Formulas.hpp>
#include <omath/engines/source_engine/formulas.hpp>
namespace omath::projectile_prediction
{

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@@ -2,7 +2,7 @@
// Created by Vlad on 6/9/2024.
//
#include "omath/projectile_prediction/Projectile.hpp"
#include "omath/projectile_prediction/projectile.hpp"
namespace omath::prediction

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@@ -1 +1 @@
target_sources(omath PRIVATE Camera.cpp)
target_sources(omath PRIVATE camera.cpp)

View File

@@ -1,7 +1,7 @@
//
// Created by Vlad on 27.08.2024.
//
#include "omath/projection/Camera.hpp"
#include "omath/projection/camera.hpp"
namespace omath::projection

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@@ -4,25 +4,25 @@ project(unit-tests)
include(GoogleTest)
add_executable(unit-tests
general/UnitTestPrediction.cpp
general/UnitTestMatrix.cpp
general/UnitTestMat.cpp
general/UnitTestAstar.cpp
general/UnitTestProjection.cpp
general/UnitTestVector3.cpp
general/UnitTestVector2.cpp
general/UnitTestColor.cpp
general/UnitTestVector4.cpp
general/UnitTestLineTrace.cpp
general/UnitTestAngles.cpp
general/UnitTestViewAngles.cpp
general/UnitTestAngle.cpp
general/UnitTestTriangle.cpp
general/unit_test_prediction.cpp
general/unit_test_matrix.cpp
general/unit_test_mat.cpp
general/unit_test_a_star.cpp
general/unit_test_projection.cpp
general/unit_test_vector3.cpp
general/unit_test_vector2.cpp
general/unit_test_color.cpp
general/unit_test_vector4.cpp
general/unit_test_line_trace.cpp
general/unit_test_angles.cpp
general/unit_test_view_angles.cpp
general/unit_test_angle.cpp
general/unit_test_triangle.cpp
engines/UnitTestOpenGL.cpp
engines/UnitTestUnityEngine.cpp
engines/UnitTestSourceEngine.cpp
engines/UnitTestIwEngine.cpp
engines/unit_test_open_gl.cpp
engines/unit_test_unity_engine.cpp
engines/unit_test_source_engine.cpp
engines/unit_test_iw_engine.cpp
)

View File

@@ -1,69 +0,0 @@
//
// Created by Vlad on 3/17/2025.
//
#include <gtest/gtest.h>
#include <omath/engines/iw_engine/Camera.hpp>
#include <omath/engines/iw_engine/Constants.hpp>
#include <omath/engines/iw_engine/Formulas.hpp>
TEST(UnitTestEwEngine, ForwardVector)
{
const auto forward = omath::source_engine::ForwardVector({});
EXPECT_EQ(forward, omath::source_engine::kAbsForward);
}
TEST(UnitTestEwEngine, RightVector)
{
const auto right = omath::source_engine::RightVector({});
EXPECT_EQ(right, omath::source_engine::kAbsRight);
}
TEST(UnitTestEwEngine, UpVector)
{
const auto up = omath::source_engine::UpVector({});
EXPECT_EQ(up, omath::source_engine::kAbsUp);
}
TEST(UnitTestEwEngine, ProjectTargetMovedFromCamera)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
{
const auto projected = cam.WorldToScreen({distance, 0, 0});
EXPECT_TRUE(projected.has_value());
if (!projected.has_value())
continue;
EXPECT_NEAR(projected->x, 960, 0.00001f);
EXPECT_NEAR(projected->y, 540, 0.00001f);
}
}
TEST(UnitTestEwEngine, CameraSetAndGetFov)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
}
TEST(UnitTestEwEngine, CameraSetAndGetOrigin)
{
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
}

View File

@@ -1,3 +0,0 @@
//
// Created by Orange on 11/27/2024.
//

View File

@@ -0,0 +1,69 @@
//
// Created by Vlad on 3/17/2025.
//
#include <gtest/gtest.h>
#include <omath/engines/iw_engine/camera.hpp>
#include <omath/engines/iw_engine/constants.hpp>
#include <omath/engines/iw_engine/formulas.hpp>
TEST(UnitTestIwEngine, ForwardVector)
{
const auto forward = omath::iw_engine::ForwardVector({});
EXPECT_EQ(forward, omath::iw_engine::kAbsForward);
}
TEST(UnitTestIwEngine, RightVector)
{
const auto right = omath::iw_engine::RightVector({});
EXPECT_EQ(right, omath::iw_engine::kAbsRight);
}
TEST(UnitTestIwEngine, UpVector)
{
const auto up = omath::iw_engine::UpVector({});
EXPECT_EQ(up, omath::iw_engine::kAbsUp);
}
TEST(UnitTestIwEngine, ProjectTargetMovedFromCamera)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
const auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
{
const auto projected = cam.WorldToScreen({distance, 0, 0});
EXPECT_TRUE(projected.has_value());
if (!projected.has_value())
continue;
EXPECT_NEAR(projected->x, 960, 0.00001f);
EXPECT_NEAR(projected->y, 540, 0.00001f);
}
}
TEST(UnitTestIwEngine, CameraSetAndGetFov)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
}
TEST(UnitTestIwEngine, CameraSetAndGetOrigin)
{
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
}

View File

@@ -2,9 +2,9 @@
// Created by Orange on 11/23/2024.
//
#include <gtest/gtest.h>
#include <omath/engines/opengl_engine//Camera.hpp>
#include <omath/engines/opengl_engine/Constants.hpp>
#include <omath/engines/opengl_engine/Formulas.hpp>
#include <omath/engines/opengl_engine/camera.hpp>
#include <omath/engines/opengl_engine/constants.hpp>
#include <omath/engines/opengl_engine/formulas.hpp>
TEST(UnitTestOpenGL, ForwardVector)

View File

@@ -2,9 +2,9 @@
// Created by Orange on 11/23/2024.
//
#include <gtest/gtest.h>
#include <omath/engines/source_engine/Camera.hpp>
#include <omath/engines/source_engine/Constants.hpp>
#include <omath/engines/source_engine/Formulas.hpp>
#include <omath/engines/source_engine/camera.hpp>
#include <omath/engines/source_engine/constants.hpp>
#include <omath/engines/source_engine/formulas.hpp>
TEST(UnitTestSourceEngine, ForwardVector)
@@ -47,6 +47,26 @@ TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
}
}
TEST(UnitTestSourceEngine, ProjectTargetMovedUp)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
auto prev = 1080.f;
for (float distance = 0.0f; distance < 10.f; distance += 1.f)
{
const auto projected = cam.WorldToScreen({100.f, 0, distance});
EXPECT_TRUE(projected.has_value());
if (!projected.has_value())
continue;
EXPECT_TRUE(projected->y < prev);
prev = projected->y;
}
}
TEST(UnitTestSourceEngine, CameraSetAndGetFov)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);

View File

@@ -0,0 +1,77 @@
//
// Created by Orange on 11/27/2024.
//
#include <gtest/gtest.h>
#include <omath/engines/unity_engine/camera.hpp>
#include <omath/engines/unity_engine/constants.hpp>
#include <omath/engines/unity_engine/formulas.hpp>
TEST(UnitTestUnityEngine, ForwardVector)
{
const auto forward = omath::unity_engine::ForwardVector({});
EXPECT_EQ(forward, omath::unity_engine::kAbsForward);
}
TEST(UnitTestUnityEngine, RightVector)
{
const auto right = omath::unity_engine::RightVector({});
EXPECT_EQ(right, omath::unity_engine::kAbsRight);
}
TEST(UnitTestUnityEngine, UpVector)
{
const auto up = omath::unity_engine::UpVector({});
EXPECT_EQ(up, omath::unity_engine::kAbsUp);
}
TEST(UnitTestUnityEngine, ProjectTargetMovedFromCamera)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
for (float distance = 0.02f; distance < 100.f; distance += 0.01f)
{
const auto projected = cam.WorldToScreen({0, 0, distance});
EXPECT_TRUE(projected.has_value());
if (!projected.has_value())
continue;
EXPECT_NEAR(projected->x, 640, 0.00001f);
EXPECT_NEAR(projected->y, 360, 0.00001f);
}
}
TEST(UnitTestUnityEngine, Project)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto proj = cam.WorldToScreen({5.f, 3, 10.f});
std::println("{} {}", proj->x, proj->y);
}
TEST(UnitTestUnityEngine, CameraSetAndGetFov)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
}
TEST(UnitTestUnityEngine, CameraSetAndGetOrigin)
{
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
}

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@@ -2,7 +2,7 @@
// Created by Vlad on 18.08.2024.
//
#include <gtest/gtest.h>
#include <omath/pathfinding/Astar.hpp>
#include <omath/pathfinding/a_star.hpp>
TEST(UnitTestAstar, FindingRightPath)

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@@ -2,8 +2,7 @@
// Created by Orange on 11/30/2024.
//
#include <gtest/gtest.h>
#include <omath/Angles.hpp>
#include <omath/Angle.hpp>
#include <omath/angles.hpp>
TEST(UnitTestAngles, RadiansToDeg)
{

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@@ -2,7 +2,7 @@
// Created by Vlad on 01.09.2024.
//
#include <gtest/gtest.h>
#include <omath/Color.hpp>
#include <omath/color.hpp>
using namespace omath;
@@ -63,9 +63,9 @@ TEST_F(UnitTestColor, FromHSV)
TEST_F(UnitTestColor, ToHSV)
{
HSV hsv = color1.ToHSV(); // Red color
EXPECT_FLOAT_EQ(hsv.m_hue, 0.0f);
EXPECT_FLOAT_EQ(hsv.m_saturation, 1.0f);
EXPECT_FLOAT_EQ(hsv.m_value, 1.0f);
EXPECT_FLOAT_EQ(hsv.hue, 0.0f);
EXPECT_FLOAT_EQ(hsv.saturation, 1.0f);
EXPECT_FLOAT_EQ(hsv.value, 1.0f);
}
// Test color blending
@@ -106,7 +106,7 @@ TEST_F(UnitTestColor, BlendVector3)
{
constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red
constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green
constexpr Color blended = Blend(v1, v2, 0.5f);
constexpr Color blended = v1.Blend(v2, 0.5f);
EXPECT_FLOAT_EQ(blended.x, 0.5f);
EXPECT_FLOAT_EQ(blended.y, 0.5f);
EXPECT_FLOAT_EQ(blended.z, 0.0f);

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@@ -1,7 +1,7 @@
#include "gtest/gtest.h"
#include "omath/collision/LineTracer.hpp"
#include "omath/Triangle.hpp"
#include "omath/Vector3.hpp"
#include "omath/collision/line_tracer.hpp"
#include "omath/triangle.hpp"
#include "omath/vector3.hpp"
using namespace omath;
using namespace omath::collision;

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@@ -1,7 +1,7 @@
// UnitTestMat.cpp
#include <gtest/gtest.h>
#include "omath/Mat.hpp"
#include "omath/Vector3.hpp"
#include "omath/mat.hpp"
#include "omath/vector3.hpp"
using namespace omath;

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@@ -2,8 +2,8 @@
// Created by vlad on 5/18/2024.
//
#include <gtest/gtest.h>
#include <omath/Matrix.hpp>
#include "omath/Vector3.hpp"
#include <omath/matrix.hpp>
#include "omath/vector3.hpp"
using namespace omath;

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@@ -1,5 +1,5 @@
#include <gtest/gtest.h>
#include <omath/projectile_prediction/ProjPredEngineLegacy.hpp>
#include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
TEST(UnitTestPrediction, PredictionTest)
{

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@@ -3,8 +3,8 @@
//
#include <complex>
#include <gtest/gtest.h>
#include <omath/engines/source_engine/Camera.hpp>
#include <omath/projection/Camera.hpp>
#include <omath/engines/source_engine/camera.hpp>
#include <omath/projection/camera.hpp>
#include <print>
TEST(UnitTestProjection, Projection)

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@@ -1,10 +1,10 @@
//
// Created by Orange on 1/6/2025.
//
#include "omath/Triangle.hpp"
#include <cmath> // For std::sqrt, std::isinf, std::isnan
#include <gtest/gtest.h>
#include <omath/Vector3.hpp>
#include <cmath> // For std::sqrt, std::isinf, std::isnan
#include <omath/vector3.hpp>
#include "omath/triangle.hpp"
using namespace omath;

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@@ -2,10 +2,10 @@
// Created by Vlad on 02.09.2024.
//
#include <gtest/gtest.h>
#include <omath/Vector2.hpp>
#include <cmath> // For std::isinf and std::isnan
#include <cfloat> // For FLT_MAX and FLT_MIN
#include <cmath> // For std::isinf and std::isnan
#include <gtest/gtest.h>
#include <omath/vector2.hpp>
using namespace omath;

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@@ -2,11 +2,11 @@
// Created by Vlad on 01.09.2024.
//
#include <gtest/gtest.h>
#include <omath/Vector3.hpp>
#include <cmath>
#include <cfloat> // For FLT_MAX, FLT_MIN
#include <cmath>
#include <gtest/gtest.h>
#include <limits> // For std::numeric_limits
#include <omath/vector3.hpp>
using namespace omath;

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@@ -6,8 +6,8 @@
//
#include <gtest/gtest.h>
#include <omath/Vector4.hpp>
#include <limits> // For std::numeric_limits
#include <omath/vector4.hpp>
using namespace omath;

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@@ -1,4 +1,4 @@
//
// Created by Orange on 11/30/2024.
//
#include <omath/ViewAngles.hpp>
#include <omath/view_angles.hpp>