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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
|
||||
/cmake-build/
|
||||
/.idea
|
||||
/out
|
||||
*.DS_Store
|
||||
@@ -11,17 +11,34 @@ option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
|
||||
option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
|
||||
option(OMATH_IMGUI_INTEGRATION "Omath will define method to convert omath types to imgui types" OFF)
|
||||
option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" OFF)
|
||||
option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF)
|
||||
|
||||
if (OMATH_BUILD_AS_SHARED_LIBRARY)
|
||||
add_library(omath SHARED source/Matrix.cpp)
|
||||
add_library(omath SHARED source/matrix.cpp)
|
||||
else()
|
||||
add_library(omath STATIC source/Matrix.cpp)
|
||||
add_library(omath STATIC source/matrix.cpp
|
||||
source/matrix.cpp)
|
||||
endif()
|
||||
|
||||
message(STATUS "Building on ${CMAKE_HOST_SYSTEM_NAME}")
|
||||
add_library(omath::omath ALIAS omath)
|
||||
|
||||
if (OMATH_IMGUI_INTEGRATION)
|
||||
target_compile_definitions(omath PUBLIC OMATH_IMGUI_INTEGRATION)
|
||||
|
||||
# IMGUI is being linked as submodule
|
||||
if(TARGET imgui)
|
||||
target_link_libraries(omath PUBLIC imgui)
|
||||
install(TARGETS imgui
|
||||
EXPORT omathTargets
|
||||
ARCHIVE DESTINATION lib
|
||||
LIBRARY DESTINATION lib
|
||||
RUNTIME DESTINATION bin)
|
||||
else()
|
||||
# Assume that IMGUI linked via VCPKG.
|
||||
find_package(imgui CONFIG REQUIRED)
|
||||
target_link_libraries(omath PUBLIC imgui::imgui)
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
if (OMATH_USE_AVX2)
|
||||
@@ -36,6 +53,12 @@ set_target_properties(omath PROPERTIES
|
||||
CXX_STANDARD 23
|
||||
CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
if (OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
|
||||
set_target_properties(omath PROPERTIES
|
||||
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
||||
)
|
||||
endif()
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
target_compile_options(omath PRIVATE -mavx2 -mfma)
|
||||
endif()
|
||||
|
||||
@@ -64,6 +64,38 @@
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "darwin-base",
|
||||
"hidden": true,
|
||||
"generator": "Ninja",
|
||||
"binaryDir": "${sourceDir}/cmake-build/build/${presetName}",
|
||||
"installDir": "${sourceDir}/cmake-build/install/${presetName}",
|
||||
"cacheVariables": {
|
||||
"CMAKE_C_COMPILER": "clang",
|
||||
"CMAKE_CXX_COMPILER": "clang++"
|
||||
},
|
||||
"condition": {
|
||||
"type": "equals",
|
||||
"lhs": "${hostSystemName}",
|
||||
"rhs": "Darwin"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "darwin-debug",
|
||||
"displayName": "Darwin Debug",
|
||||
"inherits": "darwin-base",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "darwin-release",
|
||||
"displayName": "Darwin Release",
|
||||
"inherits": "darwin-debug",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
19
README.md
19
README.md
@@ -1,6 +1,6 @@
|
||||
<div align = center>
|
||||
|
||||

|
||||

|
||||
|
||||

|
||||

|
||||
@@ -20,6 +20,23 @@ Oranges's Math Library (omath) is a comprehensive, open-source library aimed at
|
||||
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
|
||||
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
|
||||
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
|
||||
|
||||
## Supported Render Pipelines
|
||||
| ENGINE | SUPPORT |
|
||||
|----------|---------|
|
||||
| Source | ✅YES |
|
||||
| Unity | ✅YES |
|
||||
| IWEngine | ✅YES |
|
||||
| Unreal | ❌NO |
|
||||
|
||||
## Supported Operating Systems
|
||||
|
||||
| OS | SUPPORT |
|
||||
|----------------|---------|
|
||||
| Windows 10/11 | ✅YES |
|
||||
| Linux | ✅YES |
|
||||
| Darwin (MacOS) | ✅YES |
|
||||
|
||||
## ⏬ Getting Started
|
||||
### Prerequisites
|
||||
- C++ Compiler
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
#pragma once
|
||||
#include "omath/angles.hpp"
|
||||
#include <algorithm>
|
||||
#include <utility>
|
||||
|
||||
|
||||
namespace omath
|
||||
{
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/Triangle.hpp"
|
||||
#include "omath/triangle.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath::collision
|
||||
{
|
||||
|
||||
@@ -8,115 +8,166 @@
|
||||
#include "omath/vector3.hpp"
|
||||
#include "omath/vector4.hpp"
|
||||
|
||||
#ifdef max
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef min
|
||||
#undef min
|
||||
#endif
|
||||
|
||||
namespace omath
|
||||
{
|
||||
struct HSV
|
||||
{
|
||||
float m_hue{};
|
||||
float m_saturation{};
|
||||
float m_value{};
|
||||
float hue{};
|
||||
float saturation{};
|
||||
float value{};
|
||||
};
|
||||
|
||||
|
||||
class Color final : public Vector4<float>
|
||||
{
|
||||
public:
|
||||
constexpr Color(const float r, const float g, const float b, const float a) : Vector4(r,g,b,a)
|
||||
public:
|
||||
constexpr Color(const float r, const float g, const float b, const float a) : Vector4(r, g, b, a)
|
||||
{
|
||||
Clamp(0.f, 1.f);
|
||||
}
|
||||
|
||||
constexpr explicit Color() = default;
|
||||
[[nodiscard]]
|
||||
constexpr static Color FromRGBA(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a)
|
||||
{
|
||||
return Color{Vector4(r, g, b, a) / 255.f};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr static Color FromHSV(float hue, const float saturation, const float value)
|
||||
{
|
||||
float r{}, g{}, b{};
|
||||
|
||||
hue = std::clamp(hue, 0.f, 1.f);
|
||||
|
||||
const int i = static_cast<int>(hue * 6.f);
|
||||
const float f = hue * 6 - i;
|
||||
const float p = value * (1 - saturation);
|
||||
const float q = value * (1 - f * saturation);
|
||||
const float t = value * (1 - (1 - f) * saturation);
|
||||
|
||||
switch (i % 6)
|
||||
{
|
||||
Clamp(0.f, 1.f);
|
||||
case 0:
|
||||
r = value, g = t, b = p;
|
||||
break;
|
||||
case 1:
|
||||
r = q, g = value, b = p;
|
||||
break;
|
||||
case 2:
|
||||
r = p, g = value, b = t;
|
||||
break;
|
||||
case 3:
|
||||
r = p, g = q, b = value;
|
||||
break;
|
||||
case 4:
|
||||
r = t, g = p, b = value;
|
||||
break;
|
||||
case 5:
|
||||
r = value, g = p, b = q;
|
||||
break;
|
||||
|
||||
default:
|
||||
return {0.f, 0.f, 0.f, 0.f};
|
||||
}
|
||||
|
||||
constexpr explicit Color() : Vector4()
|
||||
{
|
||||
return {r, g, b, 1.f};
|
||||
}
|
||||
|
||||
}
|
||||
[[nodiscard]]
|
||||
constexpr static Color FromRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
|
||||
{
|
||||
return Color{Vector4(r, g, b, a) / 255.f};
|
||||
}
|
||||
[[nodiscard]]
|
||||
constexpr static Color FromHSV(const HSV& hsv)
|
||||
{
|
||||
return FromHSV(hsv.hue, hsv.saturation, hsv.value);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr static Color FromHSV(float hue, float saturation, float value)
|
||||
{
|
||||
float r{}, g{}, b{};
|
||||
[[nodiscard]]
|
||||
constexpr HSV ToHSV() const
|
||||
{
|
||||
HSV hsvData;
|
||||
|
||||
hue = std::clamp(hue, 0.f, 1.f);
|
||||
const float& red = x;
|
||||
const float& green = y;
|
||||
const float& blue = z;
|
||||
|
||||
const int i = static_cast<int>(hue * 6.f);
|
||||
const float f = hue * 6 - i;
|
||||
const float p = value * (1 - saturation);
|
||||
const float q = value * (1 - f * saturation);
|
||||
const float t = value * (1 - (1 - f) * saturation);
|
||||
|
||||
switch (i % 6)
|
||||
{
|
||||
case 0: r = value, g = t, b = p; break;
|
||||
case 1: r = q, g = value, b = p; break;
|
||||
case 2: r = p, g = value, b = t; break;
|
||||
case 3: r = p, g = q, b = value; break;
|
||||
case 4: r = t, g = p, b = value; break;
|
||||
case 5: r = value, g = p, b = q; break;
|
||||
|
||||
default: return {0.f, 0.f, 0.f, 0.f};
|
||||
}
|
||||
|
||||
return {r, g, b, 1.f};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr HSV ToHSV() const
|
||||
{
|
||||
HSV hsvData;
|
||||
|
||||
const float& red = x;
|
||||
const float& green = y;
|
||||
const float& blue = z;
|
||||
|
||||
const float max = std::max({red, green, blue});
|
||||
const float min = std::min({red, green, blue});
|
||||
const float delta = max - min;
|
||||
const float max = std::max({red, green, blue});
|
||||
const float min = std::min({red, green, blue});
|
||||
const float delta = max - min;
|
||||
|
||||
|
||||
if (delta == 0.f)
|
||||
hsvData.m_hue = 0.f;
|
||||
if (delta == 0.f)
|
||||
hsvData.hue = 0.f;
|
||||
|
||||
else if (max == red)
|
||||
hsvData.m_hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
|
||||
else if (max == green)
|
||||
hsvData.m_hue = 60.f * (((blue - red) / delta) + 2.f);
|
||||
else if (max == blue)
|
||||
hsvData.m_hue = 60.f * (((red - green) / delta) + 4.f);
|
||||
else if (max == red)
|
||||
hsvData.hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
|
||||
else if (max == green)
|
||||
hsvData.hue = 60.f * (((blue - red) / delta) + 2.f);
|
||||
else if (max == blue)
|
||||
hsvData.hue = 60.f * (((red - green) / delta) + 4.f);
|
||||
|
||||
if (hsvData.m_hue < 0.f)
|
||||
hsvData.m_hue += 360.f;
|
||||
if (hsvData.hue < 0.f)
|
||||
hsvData.hue += 360.f;
|
||||
|
||||
hsvData.m_hue /= 360.f;
|
||||
hsvData.m_saturation = max == 0.f ? 0.f : delta / max;
|
||||
hsvData.m_value = max;
|
||||
hsvData.hue /= 360.f;
|
||||
hsvData.saturation = max == 0.f ? 0.f : delta / max;
|
||||
hsvData.value = max;
|
||||
|
||||
return hsvData;
|
||||
}
|
||||
return hsvData;
|
||||
}
|
||||
|
||||
constexpr explicit Color(const Vector4& vec) : Vector4(vec)
|
||||
{
|
||||
Clamp(0.f, 1.f);
|
||||
}
|
||||
constexpr explicit Color(const Vector4& vec) : Vector4(vec)
|
||||
{
|
||||
Clamp(0.f, 1.f);
|
||||
}
|
||||
constexpr void SetHue(const float hue)
|
||||
{
|
||||
auto hsv = ToHSV();
|
||||
hsv.hue = hue;
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Color Blend(const Color& other, float ratio) const
|
||||
{
|
||||
return Color( (*this * (1.f - ratio)) + (other * ratio) );
|
||||
}
|
||||
*this = FromHSV(hsv);
|
||||
}
|
||||
|
||||
[[nodiscard]] static constexpr Color Red() {return {1.f, 0.f, 0.f, 1.f};}
|
||||
[[nodiscard]] static constexpr Color Green() {return {0.f, 1.f, 0.f, 1.f};}
|
||||
[[nodiscard]] static constexpr Color Blue() {return {0.f, 0.f, 1.f, 1.f};}
|
||||
constexpr void SetSaturation(const float saturation)
|
||||
{
|
||||
auto hsv = ToHSV();
|
||||
hsv.saturation = saturation;
|
||||
|
||||
*this = FromHSV(hsv);
|
||||
}
|
||||
|
||||
constexpr void SetValue(const float value)
|
||||
{
|
||||
auto hsv = ToHSV();
|
||||
hsv.value = value;
|
||||
|
||||
*this = FromHSV(hsv);
|
||||
}
|
||||
[[nodiscard]]
|
||||
constexpr Color Blend(const Color& other, float ratio) const
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
return Color(*this * (1.f - ratio) + other * ratio);
|
||||
}
|
||||
|
||||
[[nodiscard]] static constexpr Color Red()
|
||||
{
|
||||
return {1.f, 0.f, 0.f, 1.f};
|
||||
}
|
||||
[[nodiscard]] static constexpr Color Green()
|
||||
{
|
||||
return {0.f, 1.f, 0.f, 1.f};
|
||||
}
|
||||
[[nodiscard]] static constexpr Color Blue()
|
||||
{
|
||||
return {0.f, 0.f, 1.f, 1.f};
|
||||
}
|
||||
};
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Color Blend(const Color& first, const Color& second, float ratio)
|
||||
{
|
||||
return Color{first * (1.f - std::clamp(ratio, 0.f, 1.f)) + second * ratio};
|
||||
}
|
||||
}
|
||||
} // namespace omath
|
||||
|
||||
21
include/omath/engines/unity_engine/camera.hpp
Normal file
21
include/omath/engines/unity_engine/camera.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/unity_engine/constants.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
|
||||
{
|
||||
public:
|
||||
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
|
||||
void LookAt(const Vector3<float>& target) override;
|
||||
protected:
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
|
||||
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
|
||||
};
|
||||
}
|
||||
26
include/omath/engines/unity_engine/constants.hpp
Normal file
26
include/omath/engines/unity_engine/constants.hpp
Normal file
@@ -0,0 +1,26 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <omath/vector3.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/angle.hpp>
|
||||
#include <omath/view_angles.hpp>
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
constexpr Vector3<float> kAbsUp = {0, 1, 0};
|
||||
constexpr Vector3<float> kAbsRight = {1, 0, 0};
|
||||
constexpr Vector3<float> kAbsForward = {0, 0, 1};
|
||||
|
||||
using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using PitchAngle = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
|
||||
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
||||
} // namespace omath::source
|
||||
24
include/omath/engines/unity_engine/formulas.hpp
Normal file
24
include/omath/engines/unity_engine/formulas.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/unity_engine/constants.hpp"
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> RightVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> UpVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
} // namespace omath::source
|
||||
@@ -10,6 +10,16 @@
|
||||
#include <utility>
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
|
||||
#ifdef near
|
||||
#undef near
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef far
|
||||
#undef far
|
||||
#endif
|
||||
|
||||
namespace omath
|
||||
{
|
||||
struct MatSize
|
||||
@@ -430,4 +440,30 @@ namespace omath
|
||||
{
|
||||
return MatRotationAxisZ(angles.yaw) * MatRotationAxisY(angles.pitch) * MatRotationAxisX(angles.roll);
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> MatPerspectiveLeftHanded(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far) noexcept
|
||||
{
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
|
||||
return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
|
||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, 1.f, 0.f}};
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> MatPerspectiveRightHanded(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far) noexcept
|
||||
{
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
|
||||
return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
|
||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, -1.f, 0.f}};
|
||||
}
|
||||
} // namespace omath
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <expected>
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/Mat.hpp>
|
||||
#include <omath/angle.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/vector3.hpp>
|
||||
#include <type_traits>
|
||||
#include "omath/projection/error_codes.hpp"
|
||||
@@ -36,8 +36,8 @@ namespace omath::projection
|
||||
m_viewPort(viewPort), m_fieldOfView(fov), m_farPlaneDistance(far), m_nearPlaneDistance(near),
|
||||
m_viewAngles(viewAngles), m_origin(position)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void LookAt(const Vector3<float>& target) = 0;
|
||||
|
||||
@@ -49,8 +49,8 @@ namespace omath::projection
|
||||
{
|
||||
return CalcProjectionMatrix() * CalcViewMatrix();
|
||||
}
|
||||
public:
|
||||
|
||||
public:
|
||||
[[nodiscard]] const Mat4x4Type& GetViewProjectionMatrix() const
|
||||
{
|
||||
if (!m_viewProjectionMatrix.has_value())
|
||||
@@ -116,9 +116,19 @@ namespace omath::projection
|
||||
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToScreen(const Vector3<float>& worldPosition) const
|
||||
{
|
||||
const auto& viewProjMatrix = GetViewProjectionMatrix();
|
||||
auto normalizedCords = WorldToViewPort(worldPosition);
|
||||
|
||||
auto projected = viewProjMatrix * MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
|
||||
if (!normalizedCords.has_value())
|
||||
return std::unexpected{normalizedCords.error()};
|
||||
|
||||
|
||||
return NdcToScreenPosition(*normalizedCords);
|
||||
}
|
||||
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToViewPort(const Vector3<float>& worldPosition) const
|
||||
{
|
||||
auto projected = GetViewProjectionMatrix() *
|
||||
MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
|
||||
|
||||
if (projected.At(3, 0) == 0.0f)
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
@@ -128,10 +138,7 @@ namespace omath::projection
|
||||
if (IsNdcOutOfBounds(projected))
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
|
||||
const auto screenPositionX = (projected.At(0,0)+1.f) / 2.f * m_viewPort.m_width;
|
||||
const auto screenPositionY = (-projected.At(1,0)+1) / 2.f * m_viewPort.m_height;
|
||||
|
||||
return Vector3{screenPositionX, screenPositionY, projected.At(2,0)};
|
||||
return Vector3<float>{projected.At(0, 0), projected.At(1, 0), projected.At(2, 0)};
|
||||
}
|
||||
|
||||
protected:
|
||||
@@ -152,7 +159,17 @@ namespace omath::projection
|
||||
[[nodiscard]]
|
||||
constexpr static bool IsNdcOutOfBounds(const Type& ndc)
|
||||
{
|
||||
return std::ranges::any_of( ndc.RawArray(), [](const auto& val) { return val < -1 || val > 1; });
|
||||
return std::ranges::any_of(ndc.RawArray(), [](const auto& val) { return val < -1 || val > 1; });
|
||||
}
|
||||
|
||||
[[nodiscard]] Vector3<float> NdcToScreenPosition(const Vector3<float>& ndc) const
|
||||
{
|
||||
return
|
||||
{
|
||||
(ndc.x + 1.f) / 2.f * m_viewPort.m_width,
|
||||
(1.f - ndc.y) / 2.f * m_viewPort.m_height,
|
||||
ndc.z
|
||||
};
|
||||
}
|
||||
};
|
||||
} // namespace omath::projection
|
||||
|
||||
@@ -124,9 +124,9 @@ namespace omath
|
||||
}
|
||||
|
||||
#ifndef _MSC_VER
|
||||
[[nodiscard]] constexpr Type& Length() const
|
||||
[[nodiscard]] constexpr Type Length() const
|
||||
{
|
||||
return std::hypot(x, y);
|
||||
return std::hypot(this->x, this->y);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector2 Normalized() const
|
||||
|
||||
@@ -121,12 +121,12 @@ namespace omath
|
||||
#ifndef _MSC_VER
|
||||
[[nodiscard]] constexpr Type Length() const
|
||||
{
|
||||
return std::hypot(x, y, z);
|
||||
return std::hypot(this->x, this->y, z);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type Length2D() const
|
||||
{
|
||||
return Vector2::Length();
|
||||
return Vector2<Type>::Length();
|
||||
}
|
||||
[[nodiscard]] Type DistTo(const Vector3& vOther) const
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by vlad on 2/4/24.
|
||||
//
|
||||
|
||||
#include "omath/Color.hpp"
|
||||
#include "omath/color.hpp"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
add_subdirectory(source_engine)
|
||||
add_subdirectory(opengl_engine)
|
||||
add_subdirectory(iw_engine)
|
||||
add_subdirectory(unity_engine)
|
||||
@@ -26,22 +26,25 @@ namespace omath::iw_engine
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||
}
|
||||
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
||||
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
|
||||
constexpr auto kMultiplyFactor = 0.75f;
|
||||
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor;
|
||||
|
||||
return {
|
||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||
{0, 1.f / fovHalfTan, 0, 0},
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
}
|
||||
};
|
||||
} // namespace omath::iw_engine
|
||||
|
||||
@@ -40,7 +40,6 @@ namespace omath::opengl_engine
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, -1, 0},
|
||||
|
||||
};
|
||||
}
|
||||
} // namespace omath::opengl_engine
|
||||
|
||||
@@ -30,6 +30,7 @@ namespace omath::source_engine
|
||||
{
|
||||
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||
}
|
||||
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
@@ -43,7 +44,6 @@ namespace omath::source_engine
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
|
||||
};
|
||||
}
|
||||
} // namespace omath::source_engine
|
||||
|
||||
1
source/engines/unity_engine/CMakeLists.txt
Normal file
1
source/engines/unity_engine/CMakeLists.txt
Normal file
@@ -0,0 +1 @@
|
||||
target_sources(omath PRIVATE formulas.cpp camera.cpp)
|
||||
28
source/engines/unity_engine/camera.cpp
Normal file
28
source/engines/unity_engine/camera.cpp
Normal file
@@ -0,0 +1,28 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
#include <omath/engines/unity_engine/camera.hpp>
|
||||
#include <omath/engines/unity_engine/formulas.hpp>
|
||||
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
const projection::FieldOfView& fov, const float near, const float far) :
|
||||
projection::Camera<Mat4x4, ViewAngles>(position, viewAngles, viewPort, fov, near, far)
|
||||
{
|
||||
}
|
||||
void Camera::LookAt([[maybe_unused]] const Vector3<float>& target)
|
||||
{
|
||||
throw std::runtime_error("Not implemented");
|
||||
}
|
||||
Mat4x4 Camera::CalcViewMatrix() const
|
||||
{
|
||||
return unity_engine::CalcViewMatrix(m_viewAngles, m_origin);
|
||||
}
|
||||
Mat4x4 Camera::CalcProjectionMatrix() const
|
||||
{
|
||||
return CalcPerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance,
|
||||
m_farPlaneDistance);
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
45
source/engines/unity_engine/formulas.cpp
Normal file
45
source/engines/unity_engine/formulas.cpp
Normal file
@@ -0,0 +1,45 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
#include "omath/engines/unity_engine/formulas.hpp"
|
||||
|
||||
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
return MatCameraView<float, MatStoreType::ROW_MAJOR>(ForwardVector(angles), -RightVector(angles),
|
||||
UpVector(angles), cam_origin);
|
||||
}
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
|
||||
return {
|
||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, -1.f, 0},
|
||||
};
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "omath/Matrix.hpp"
|
||||
#include "omath/Angles.hpp"
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/matrix.hpp"
|
||||
#include "omath/angles.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
|
||||
#include <complex>
|
||||
|
||||
@@ -4,13 +4,19 @@
|
||||
#include "omath/projectile_prediction/proj_pred_engine_avx2.hpp"
|
||||
#include "source_location"
|
||||
|
||||
|
||||
#if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__)
|
||||
#include <immintrin.h>
|
||||
#include <format>
|
||||
#endif
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
std::optional<Vector3<float>>
|
||||
ProjPredEngineAVX2::MaybeCalculateAimPoint([[maybe_unused]] const Projectile& projectile,
|
||||
[[maybe_unused]] const Target& target) const
|
||||
{
|
||||
#ifdef OMATH_USE_AVX2
|
||||
#if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__)
|
||||
const float bulletGravity = m_gravityConstant * projectile.m_gravityScale;
|
||||
const float v0 = projectile.m_launchSpeed;
|
||||
const float v0Sqr = v0 * v0;
|
||||
|
||||
@@ -7,30 +7,30 @@
|
||||
#include <omath/engines/iw_engine/formulas.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestEwEngine, ForwardVector)
|
||||
TEST(UnitTestIwEngine, ForwardVector)
|
||||
{
|
||||
const auto forward = omath::source_engine::ForwardVector({});
|
||||
const auto forward = omath::iw_engine::ForwardVector({});
|
||||
|
||||
EXPECT_EQ(forward, omath::source_engine::kAbsForward);
|
||||
EXPECT_EQ(forward, omath::iw_engine::kAbsForward);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, RightVector)
|
||||
TEST(UnitTestIwEngine, RightVector)
|
||||
{
|
||||
const auto right = omath::source_engine::RightVector({});
|
||||
const auto right = omath::iw_engine::RightVector({});
|
||||
|
||||
EXPECT_EQ(right, omath::source_engine::kAbsRight);
|
||||
EXPECT_EQ(right, omath::iw_engine::kAbsRight);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, UpVector)
|
||||
TEST(UnitTestIwEngine, UpVector)
|
||||
{
|
||||
const auto up = omath::source_engine::UpVector({});
|
||||
EXPECT_EQ(up, omath::source_engine::kAbsUp);
|
||||
const auto up = omath::iw_engine::UpVector({});
|
||||
EXPECT_EQ(up, omath::iw_engine::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, ProjectTargetMovedFromCamera)
|
||||
TEST(UnitTestIwEngine, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
const auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
|
||||
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
|
||||
@@ -47,10 +47,10 @@ TEST(UnitTestEwEngine, ProjectTargetMovedFromCamera)
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, CameraSetAndGetFov)
|
||||
TEST(UnitTestIwEngine, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
@@ -58,9 +58,9 @@ TEST(UnitTestEwEngine, CameraSetAndGetFov)
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, CameraSetAndGetOrigin)
|
||||
TEST(UnitTestIwEngine, CameraSetAndGetOrigin)
|
||||
{
|
||||
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
@@ -47,6 +47,26 @@ TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, ProjectTargetMovedUp)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
auto prev = 1080.f;
|
||||
for (float distance = 0.0f; distance < 10.f; distance += 1.f)
|
||||
{
|
||||
const auto projected = cam.WorldToScreen({100.f, 0, distance});
|
||||
EXPECT_TRUE(projected.has_value());
|
||||
|
||||
if (!projected.has_value())
|
||||
continue;
|
||||
|
||||
EXPECT_TRUE(projected->y < prev);
|
||||
|
||||
prev = projected->y;
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
|
||||
@@ -1,3 +1,77 @@
|
||||
//
|
||||
// Created by Orange on 11/27/2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/unity_engine/camera.hpp>
|
||||
#include <omath/engines/unity_engine/constants.hpp>
|
||||
#include <omath/engines/unity_engine/formulas.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestUnityEngine, ForwardVector)
|
||||
{
|
||||
const auto forward = omath::unity_engine::ForwardVector({});
|
||||
|
||||
EXPECT_EQ(forward, omath::unity_engine::kAbsForward);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, RightVector)
|
||||
{
|
||||
const auto right = omath::unity_engine::RightVector({});
|
||||
|
||||
EXPECT_EQ(right, omath::unity_engine::kAbsRight);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, UpVector)
|
||||
{
|
||||
const auto up = omath::unity_engine::UpVector({});
|
||||
EXPECT_EQ(up, omath::unity_engine::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
|
||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
|
||||
for (float distance = 0.02f; distance < 100.f; distance += 0.01f)
|
||||
{
|
||||
const auto projected = cam.WorldToScreen({0, 0, distance});
|
||||
|
||||
EXPECT_TRUE(projected.has_value());
|
||||
|
||||
if (!projected.has_value())
|
||||
continue;
|
||||
|
||||
EXPECT_NEAR(projected->x, 640, 0.00001f);
|
||||
EXPECT_NEAR(projected->y, 360, 0.00001f);
|
||||
}
|
||||
}
|
||||
TEST(UnitTestUnityEngine, Project)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
|
||||
|
||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||
const auto proj = cam.WorldToScreen({5.f, 3, 10.f});
|
||||
std::println("{} {}", proj->x, proj->y);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, CameraSetAndGetOrigin)
|
||||
{
|
||||
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
@@ -63,9 +63,9 @@ TEST_F(UnitTestColor, FromHSV)
|
||||
TEST_F(UnitTestColor, ToHSV)
|
||||
{
|
||||
HSV hsv = color1.ToHSV(); // Red color
|
||||
EXPECT_FLOAT_EQ(hsv.m_hue, 0.0f);
|
||||
EXPECT_FLOAT_EQ(hsv.m_saturation, 1.0f);
|
||||
EXPECT_FLOAT_EQ(hsv.m_value, 1.0f);
|
||||
EXPECT_FLOAT_EQ(hsv.hue, 0.0f);
|
||||
EXPECT_FLOAT_EQ(hsv.saturation, 1.0f);
|
||||
EXPECT_FLOAT_EQ(hsv.value, 1.0f);
|
||||
}
|
||||
|
||||
// Test color blending
|
||||
@@ -106,7 +106,7 @@ TEST_F(UnitTestColor, BlendVector3)
|
||||
{
|
||||
constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red
|
||||
constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green
|
||||
constexpr Color blended = Blend(v1, v2, 0.5f);
|
||||
constexpr Color blended = v1.Blend(v2, 0.5f);
|
||||
EXPECT_FLOAT_EQ(blended.x, 0.5f);
|
||||
EXPECT_FLOAT_EQ(blended.y, 0.5f);
|
||||
EXPECT_FLOAT_EQ(blended.z, 0.0f);
|
||||
|
||||
Reference in New Issue
Block a user