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BIN
.github/images/banner.png
vendored
Normal file
|
After Width: | Height: | Size: 137 KiB |
3
.gitignore
vendored
@@ -1,4 +1,5 @@
|
|||||||
/cmake-build/
|
/cmake-build/
|
||||||
/.idea
|
/.idea
|
||||||
/out
|
/out
|
||||||
*.DS_Store
|
*.DS_Store
|
||||||
|
/extlibs/vcpkg
|
||||||
@@ -1,11 +1,11 @@
|
|||||||
cmake_minimum_required(VERSION 3.26)
|
cmake_minimum_required(VERSION 3.26)
|
||||||
|
|
||||||
project(omath VERSION 3.0.2 LANGUAGES CXX)
|
project(omath VERSION 3.0.4.1 LANGUAGES CXX)
|
||||||
|
|
||||||
include(CMakePackageConfigHelpers)
|
include(CMakePackageConfigHelpers)
|
||||||
|
|
||||||
|
|
||||||
option(OMATH_BUILD_TESTS "Build unit tests" OFF)
|
option(OMATH_BUILD_TESTS "Build unit tests" ${PROJECT_IS_TOP_LEVEL})
|
||||||
option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
|
option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
|
||||||
option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
|
option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
|
||||||
option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
|
option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
|
||||||
@@ -14,26 +14,29 @@ option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" O
|
|||||||
option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF)
|
option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF)
|
||||||
option(OMATH_SUPRESS_SAFETY_CHECKS "Supress some safety checks in release build to improve general performance" ON)
|
option(OMATH_SUPRESS_SAFETY_CHECKS "Supress some safety checks in release build to improve general performance" ON)
|
||||||
option(OMATH_USE_UNITY_BUILD "Will enable unity build to speed up compilation" ON)
|
option(OMATH_USE_UNITY_BUILD "Will enable unity build to speed up compilation" ON)
|
||||||
|
option(OMATH_ENABLE_LEGACY "Will enable legacy classes that MUST be used ONLY for backward compatibility" OFF)
|
||||||
|
|
||||||
|
|
||||||
file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
|
file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
|
||||||
file(GLOB_RECURSE OMATH_HEADERS CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/include/*.hpp")
|
file(GLOB_RECURSE OMATH_HEADERS CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/include/*.hpp")
|
||||||
|
|
||||||
|
|
||||||
if (OMATH_BUILD_AS_SHARED_LIBRARY)
|
if (OMATH_BUILD_AS_SHARED_LIBRARY)
|
||||||
add_library(omath SHARED ${OMATH_SOURCES} ${OMATH_HEADERS})
|
add_library(${PROJECT_NAME} SHARED ${OMATH_SOURCES} ${OMATH_HEADERS})
|
||||||
else ()
|
else ()
|
||||||
add_library(omath STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
|
add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
message(STATUS "Building on ${CMAKE_HOST_SYSTEM_NAME}")
|
message(STATUS "[OMATH]: Building on ${CMAKE_HOST_SYSTEM_NAME}")
|
||||||
add_library(omath::omath ALIAS omath)
|
|
||||||
|
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
|
||||||
|
|
||||||
if (OMATH_IMGUI_INTEGRATION)
|
if (OMATH_IMGUI_INTEGRATION)
|
||||||
target_compile_definitions(omath PUBLIC OMATH_IMGUI_INTEGRATION)
|
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_IMGUI_INTEGRATION)
|
||||||
|
|
||||||
# IMGUI is being linked as submodule
|
# IMGUI is being linked as submodule
|
||||||
if (TARGET imgui)
|
if (TARGET imgui)
|
||||||
target_link_libraries(omath PUBLIC imgui)
|
target_link_libraries(${PROJECT_NAME} PUBLIC imgui)
|
||||||
install(TARGETS imgui
|
install(TARGETS imgui
|
||||||
EXPORT omathTargets
|
EXPORT omathTargets
|
||||||
ARCHIVE DESTINATION lib
|
ARCHIVE DESTINATION lib
|
||||||
@@ -42,42 +45,46 @@ if (OMATH_IMGUI_INTEGRATION)
|
|||||||
else ()
|
else ()
|
||||||
# Assume that IMGUI linked via VCPKG.
|
# Assume that IMGUI linked via VCPKG.
|
||||||
find_package(imgui CONFIG REQUIRED)
|
find_package(imgui CONFIG REQUIRED)
|
||||||
target_link_libraries(omath PUBLIC imgui::imgui)
|
target_link_libraries(${PROJECT_NAME} PUBLIC imgui::imgui)
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
if (OMATH_USE_AVX2)
|
if (OMATH_USE_AVX2)
|
||||||
target_compile_definitions(omath PUBLIC OMATH_USE_AVX2)
|
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_USE_AVX2)
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
if (OMATH_SUPRESS_SAFETY_CHECKS)
|
if (OMATH_SUPRESS_SAFETY_CHECKS)
|
||||||
target_compile_definitions(omath PUBLIC OMATH_SUPRESS_SAFETY_CHECKS)
|
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_SUPRESS_SAFETY_CHECKS)
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
set_target_properties(omath PROPERTIES
|
if (OMATH_ENABLE_LEGACY)
|
||||||
|
target_compile_options(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LEGACY)
|
||||||
|
endif ()
|
||||||
|
|
||||||
|
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||||
CXX_STANDARD 23
|
CXX_STANDARD 23
|
||||||
CXX_STANDARD_REQUIRED ON)
|
CXX_STANDARD_REQUIRED ON)
|
||||||
|
|
||||||
if (OMATH_USE_UNITY_BUILD)
|
if (OMATH_USE_UNITY_BUILD)
|
||||||
set_target_properties(omath PROPERTIES
|
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||||
UNITY_BUILD ON
|
UNITY_BUILD ON
|
||||||
UNITY_BUILD_BATCH_SIZE 20)
|
UNITY_BUILD_BATCH_SIZE 20)
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
if (OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
|
if (OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
|
||||||
set_target_properties(omath PROPERTIES
|
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||||
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
||||||
)
|
)
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||||
target_compile_options(omath PRIVATE -mavx2 -mfma)
|
target_compile_options(${PROJECT_NAME} PRIVATE -mavx2 -mfma)
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
target_compile_features(omath PUBLIC cxx_std_23)
|
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_23)
|
||||||
|
|
||||||
|
|
||||||
if (OMATH_BUILD_TESTS)
|
if (OMATH_BUILD_TESTS)
|
||||||
@@ -90,12 +97,12 @@ if (OMATH_BUILD_EXAMPLES)
|
|||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC" AND OMATH_THREAT_WARNING_AS_ERROR)
|
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC" AND OMATH_THREAT_WARNING_AS_ERROR)
|
||||||
target_compile_options(omath PRIVATE /W4 /WX)
|
target_compile_options(${PROJECT_NAME} PRIVATE /W4 /WX)
|
||||||
elseif (OMATH_THREAT_WARNING_AS_ERROR)
|
elseif (OMATH_THREAT_WARNING_AS_ERROR)
|
||||||
target_compile_options(omath PRIVATE -Wall -Wextra -Wpedantic -Werror)
|
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wpedantic -Werror)
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
target_include_directories(omath
|
target_include_directories(${PROJECT_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include> # Use this path when building the project
|
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include> # Use this path when building the project
|
||||||
$<INSTALL_INTERFACE:include> # Use this path when the project is installed
|
$<INSTALL_INTERFACE:include> # Use this path when the project is installed
|
||||||
@@ -105,21 +112,21 @@ target_include_directories(omath
|
|||||||
# Installation rules
|
# Installation rules
|
||||||
|
|
||||||
# Install the library
|
# Install the library
|
||||||
install(TARGETS omath
|
install(TARGETS ${PROJECT_NAME}
|
||||||
EXPORT omathTargets
|
EXPORT ${PROJECT_NAME}Targets
|
||||||
ARCHIVE DESTINATION lib COMPONENT omath # For static libraries
|
ARCHIVE DESTINATION lib COMPONENT ${PROJECT_NAME} # For static libraries
|
||||||
LIBRARY DESTINATION lib COMPONENT omath # For shared libraries
|
LIBRARY DESTINATION lib COMPONENT ${PROJECT_NAME} # For shared libraries
|
||||||
RUNTIME DESTINATION bin COMPONENT omath # For executables (on Windows)
|
RUNTIME DESTINATION bin COMPONENT ${PROJECT_NAME} # For executables (on Windows)
|
||||||
)
|
)
|
||||||
|
|
||||||
# Install headers as part of omath_component
|
# Install headers as part of omath_component
|
||||||
install(DIRECTORY include/ DESTINATION include COMPONENT omath)
|
install(DIRECTORY include/ DESTINATION include COMPONENT ${PROJECT_NAME})
|
||||||
|
|
||||||
# Export omath target for CMake find_package support, also under omath_component
|
# Export omath target for CMake find_package support, also under omath_component
|
||||||
install(EXPORT omathTargets
|
install(EXPORT ${PROJECT_NAME}Targets
|
||||||
FILE omathTargets.cmake
|
FILE ${PROJECT_NAME}Targets.cmake
|
||||||
NAMESPACE omath::
|
NAMESPACE ${PROJECT_NAME}::
|
||||||
DESTINATION lib/cmake/omath COMPONENT omath
|
DESTINATION lib/cmake/${PROJECT_NAME} COMPONENT ${PROJECT_NAME}
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
@@ -134,12 +141,12 @@ write_basic_package_version_file(
|
|||||||
configure_package_config_file(
|
configure_package_config_file(
|
||||||
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/omathConfig.cmake.in" # Path to the .in file
|
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/omathConfig.cmake.in" # Path to the .in file
|
||||||
"${CMAKE_CURRENT_BINARY_DIR}/omathConfig.cmake" # Output path for the generated file
|
"${CMAKE_CURRENT_BINARY_DIR}/omathConfig.cmake" # Output path for the generated file
|
||||||
INSTALL_DESTINATION lib/cmake/omath
|
INSTALL_DESTINATION lib/cmake/${PROJECT_NAME}
|
||||||
)
|
)
|
||||||
|
|
||||||
# Install the generated config files
|
# Install the generated config files
|
||||||
install(FILES
|
install(FILES
|
||||||
"${CMAKE_CURRENT_BINARY_DIR}/omathConfig.cmake"
|
"${CMAKE_CURRENT_BINARY_DIR}/omathConfig.cmake"
|
||||||
"${CMAKE_CURRENT_BINARY_DIR}/omathConfigVersion.cmake"
|
"${CMAKE_CURRENT_BINARY_DIR}/omathConfigVersion.cmake"
|
||||||
DESTINATION lib/cmake/omath
|
DESTINATION lib/cmake/${PROJECT_NAME}
|
||||||
)
|
)
|
||||||
|
|||||||
32
CONTRIBUTING.md
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
## 🤝 Contributing to OMath or other Orange's Projects
|
||||||
|
|
||||||
|
### ❕ Prerequisites
|
||||||
|
|
||||||
|
- A working up-to-date OMath installation
|
||||||
|
- C++ knowledge
|
||||||
|
- Git knowledge
|
||||||
|
- Ability to ask for help (Feel free to create empty pull-request or PM a maintainer
|
||||||
|
in [Telegram](https://t.me/orange_cpp))
|
||||||
|
|
||||||
|
### ⏬ Setting up OMath
|
||||||
|
|
||||||
|
Please read INSTALL.md file in repository
|
||||||
|
|
||||||
|
### 🔀 Pull requests and Branches
|
||||||
|
|
||||||
|
In order to send code back to the official OMath repository, you must first create a copy of OMath on your github
|
||||||
|
account ([fork](https://help.github.com/articles/creating-a-pull-request-from-a-fork/)) and
|
||||||
|
then [create a pull request](https://help.github.com/articles/creating-a-pull-request-from-a-fork/) back to OMath.
|
||||||
|
|
||||||
|
OMath developement is performed on multiple branches. Changes are then pull requested into master. By default, changes
|
||||||
|
merged into master will not roll out to stable build users unless the `stable` tag is updated.
|
||||||
|
|
||||||
|
### 📜 Code-Style
|
||||||
|
|
||||||
|
The orange code-style can be found in `.clang-format`.
|
||||||
|
|
||||||
|
### 📦 Building
|
||||||
|
|
||||||
|
OMath has already created the `cmake-build` and `out` directories where cmake/bin files are located. By default, you
|
||||||
|
can build OMath by running `cmake --build cmake-build/build/windows-release --target omath -j 6` in the source
|
||||||
|
directory.
|
||||||
14
INSTALL.md
@@ -14,6 +14,20 @@ target_link_libraries(main PRIVATE omath::omath)
|
|||||||
```
|
```
|
||||||
For detailed commands on installing different versions and more information, please refer to Microsoft's [official instructions](https://learn.microsoft.com/en-us/vcpkg/get_started/overview).
|
For detailed commands on installing different versions and more information, please refer to Microsoft's [official instructions](https://learn.microsoft.com/en-us/vcpkg/get_started/overview).
|
||||||
|
|
||||||
|
## <img width="28px" src="https://xmake.io/assets/img/logo.svg" /> Using xrepo
|
||||||
|
**Note**: Support xrepo for package management
|
||||||
|
1. Install [xmake](https://xmake.io/)
|
||||||
|
2. Run the following command to install the omath package:
|
||||||
|
```
|
||||||
|
xrepo install omath
|
||||||
|
```
|
||||||
|
xmake.lua
|
||||||
|
```xmake
|
||||||
|
add_requires("omath")
|
||||||
|
target("...")
|
||||||
|
add_packages("omath")
|
||||||
|
```
|
||||||
|
|
||||||
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
||||||
1. **Preparation**
|
1. **Preparation**
|
||||||
|
|
||||||
|
|||||||
15
README.md
@@ -1,17 +1,28 @@
|
|||||||
<div align = center>
|
<div align = center>
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||

|

|
||||||

|

|
||||||

|

|
||||||
[](https://www.codefactor.io/repository/github/orange-cpp/omath)
|
[](https://www.codefactor.io/repository/github/orange-cpp/omath)
|
||||||

|

|
||||||
|
[](https://repology.org/project/orange-math/versions)
|
||||||

|

|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
|
Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
|
||||||
|
|
||||||
|
<div align = center>
|
||||||
|
<a href="https://www.star-history.com/#orange-cpp/omath&Date">
|
||||||
|
<picture>
|
||||||
|
<source media="(prefers-color-scheme: dark)" srcset="https://api.star-history.com/svg?repos=orange-cpp/omath&type=Date&theme=dark" />
|
||||||
|
<source media="(prefers-color-scheme: light)" srcset="https://api.star-history.com/svg?repos=orange-cpp/omath&type=Date" />
|
||||||
|
<img alt="Star History Chart" src="https://api.star-history.com/svg?repos=orange-cpp/omath&type=Date" />
|
||||||
|
</picture>
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
|
||||||
## 👁🗨 Features
|
## 👁🗨 Features
|
||||||
- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
|
- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
|
||||||
- **Versatility**: Includes a wide array of mathematical functions and algorithms.
|
- **Versatility**: Includes a wide array of mathematical functions and algorithms.
|
||||||
@@ -71,7 +82,7 @@ Or even advanced projectile aimbot
|
|||||||
Contributions to `omath` are welcome! Please read `CONTRIBUTING.md` for details on our code of conduct and the process for submitting pull requests.
|
Contributions to `omath` are welcome! Please read `CONTRIBUTING.md` for details on our code of conduct and the process for submitting pull requests.
|
||||||
|
|
||||||
## 📜 License
|
## 📜 License
|
||||||
This project is licensed under the MIT - see the `LICENSE` file for details.
|
This project is licensed under the ZLIB - see the `LICENSE` file for details.
|
||||||
|
|
||||||
## 💘 Acknowledgments
|
## 💘 Acknowledgments
|
||||||
- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)
|
- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)
|
||||||
|
|||||||
@@ -2,6 +2,10 @@
|
|||||||
|
|
||||||
include(CMakeFindDependencyMacro)
|
include(CMakeFindDependencyMacro)
|
||||||
|
|
||||||
|
if (@OMATH_IMGUI_INTEGRATION@)
|
||||||
|
find_dependency(imgui CONFIG)
|
||||||
|
endif()
|
||||||
|
|
||||||
# Load the targets for the omath library
|
# Load the targets for the omath library
|
||||||
include("${CMAKE_CURRENT_LIST_DIR}/omathTargets.cmake")
|
include("${CMAKE_CURRENT_LIST_DIR}/omathTargets.cmake")
|
||||||
check_required_components(omath)
|
check_required_components(omath)
|
||||||
|
|||||||
@@ -15,8 +15,8 @@ int main()
|
|||||||
float fov = 0;
|
float fov = 0;
|
||||||
float near = 0;
|
float near = 0;
|
||||||
float far = 0;
|
float far = 0;
|
||||||
float viewPortWidth = 0;
|
float view_port_width = 0;
|
||||||
float viewPortHeight = 0;
|
float view_port_height = 0;
|
||||||
|
|
||||||
std::print("Enter camera fov: ");
|
std::print("Enter camera fov: ");
|
||||||
std::cin >> fov;
|
std::cin >> fov;
|
||||||
@@ -28,13 +28,13 @@ int main()
|
|||||||
std::cin >> far;
|
std::cin >> far;
|
||||||
|
|
||||||
std::print("Enter camera screen width: ");
|
std::print("Enter camera screen width: ");
|
||||||
std::cin >> viewPortWidth;
|
std::cin >> view_port_width;
|
||||||
|
|
||||||
std::print("Enter camera screen height: ");
|
std::print("Enter camera screen height: ");
|
||||||
std::cin >> viewPortHeight;
|
std::cin >> view_port_height;
|
||||||
|
|
||||||
const auto mat =
|
const auto mat =
|
||||||
omath::opengl_engine::CalcPerspectiveProjectionMatrix(fov, viewPortWidth / viewPortHeight, near, far);
|
omath::opengl_engine::calc_perspective_projection_matrix(fov, view_port_width / view_port_height, near, far);
|
||||||
|
|
||||||
std::print("{}", mat.ToString());
|
std::print("{}", mat.to_string());
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -166,5 +166,12 @@ namespace omath
|
|||||||
{
|
{
|
||||||
return {0.f, 0.f, 1.f, 1.f};
|
return {0.f, 0.f, 1.f, 1.f};
|
||||||
}
|
}
|
||||||
|
#ifdef OMATH_IMGUI_INTEGRATION
|
||||||
|
[[nodiscard]]
|
||||||
|
ImColor to_im_color() const noexcept
|
||||||
|
{
|
||||||
|
return {to_im_vec4()};
|
||||||
|
}
|
||||||
|
#endif
|
||||||
};
|
};
|
||||||
} // namespace omath
|
} // namespace omath
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#ifdef OMATH_ENABLE_LEGACY
|
||||||
|
|
||||||
#include "omath/vector3.hpp"
|
#include "omath/vector3.hpp"
|
||||||
#include <initializer_list>
|
#include <initializer_list>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
@@ -106,3 +109,4 @@ namespace omath
|
|||||||
std::unique_ptr<float[]> m_data;
|
std::unique_ptr<float[]> m_data;
|
||||||
};
|
};
|
||||||
} // namespace omath
|
} // namespace omath
|
||||||
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,80 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 8/6/2025.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "omath/engines/iw_engine/formulas.hpp"
|
||||||
|
#include "omath/projectile_prediction/projectile.hpp"
|
||||||
|
#include "omath/projectile_prediction/target.hpp"
|
||||||
|
#include <optional>
|
||||||
|
|
||||||
|
namespace omath::projectile_prediction::traits
|
||||||
|
{
|
||||||
|
class IwEngineTrait final
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
constexpr static Vector3<float> predict_projectile_position(const Projectile& projectile, const float pitch,
|
||||||
|
const float yaw, const float time,
|
||||||
|
const float gravity) noexcept
|
||||||
|
{
|
||||||
|
auto current_pos = projectile.m_origin
|
||||||
|
+ iw_engine::forward_vector({iw_engine::PitchAngle::from_degrees(-pitch),
|
||||||
|
iw_engine::YawAngle::from_degrees(yaw),
|
||||||
|
iw_engine::RollAngle::from_degrees(0)})
|
||||||
|
* projectile.m_launch_speed * time;
|
||||||
|
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
||||||
|
|
||||||
|
return current_pos;
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static constexpr Vector3<float> predict_target_position(const Target& target, const float time,
|
||||||
|
const float gravity) noexcept
|
||||||
|
{
|
||||||
|
auto predicted = target.m_origin + target.m_velocity * time;
|
||||||
|
|
||||||
|
if (target.m_is_airborne)
|
||||||
|
predicted.z -= gravity * (time * time) * 0.5f;
|
||||||
|
|
||||||
|
return predicted;
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
|
||||||
|
{
|
||||||
|
return std::sqrt(delta.x * delta.x + delta.y * delta.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
|
||||||
|
{
|
||||||
|
return vec.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
|
||||||
|
Vector3<float> predicted_target_position,
|
||||||
|
const std::optional<float> projectile_pitch) noexcept
|
||||||
|
{
|
||||||
|
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||||
|
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||||
|
|
||||||
|
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
|
||||||
|
}
|
||||||
|
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||||
|
// 89 look up, -89 look down
|
||||||
|
[[nodiscard]]
|
||||||
|
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||||
|
{
|
||||||
|
const auto distance = origin.distance_to(view_to);
|
||||||
|
const auto delta = view_to - origin;
|
||||||
|
|
||||||
|
return angles::radians_to_degrees(std::asin(delta.z / distance));
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||||
|
{
|
||||||
|
const auto delta = view_to - origin;
|
||||||
|
|
||||||
|
return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
|
||||||
|
};
|
||||||
|
};
|
||||||
|
} // namespace omath::projectile_prediction::traits
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 8/6/2025.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include "omath/engines/opengl_engine/formulas.hpp"
|
||||||
|
#include "omath/projectile_prediction/projectile.hpp"
|
||||||
|
#include "omath/projectile_prediction/target.hpp"
|
||||||
|
#include <optional>
|
||||||
|
|
||||||
|
namespace omath::projectile_prediction::traits
|
||||||
|
{
|
||||||
|
class OpenGlEngineTrait final
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
constexpr static Vector3<float> predict_projectile_position(const Projectile& projectile, const float pitch,
|
||||||
|
const float yaw, const float time,
|
||||||
|
const float gravity) noexcept
|
||||||
|
{
|
||||||
|
auto current_pos = projectile.m_origin
|
||||||
|
+ opengl_engine::forward_vector({opengl_engine::PitchAngle::from_degrees(-pitch),
|
||||||
|
opengl_engine::YawAngle::from_degrees(yaw),
|
||||||
|
opengl_engine::RollAngle::from_degrees(0)})
|
||||||
|
* projectile.m_launch_speed * time;
|
||||||
|
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
||||||
|
|
||||||
|
return current_pos;
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static constexpr Vector3<float> predict_target_position(const Target& target, const float time,
|
||||||
|
const float gravity) noexcept
|
||||||
|
{
|
||||||
|
auto predicted = target.m_origin + target.m_velocity * time;
|
||||||
|
|
||||||
|
if (target.m_is_airborne)
|
||||||
|
predicted.y -= gravity * (time * time) * 0.5f;
|
||||||
|
|
||||||
|
return predicted;
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
|
||||||
|
{
|
||||||
|
return std::sqrt(delta.x * delta.x + delta.z * delta.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
|
||||||
|
{
|
||||||
|
return vec.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
|
||||||
|
Vector3<float> predicted_target_position,
|
||||||
|
const std::optional<float> projectile_pitch) noexcept
|
||||||
|
{
|
||||||
|
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||||
|
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||||
|
|
||||||
|
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
|
||||||
|
}
|
||||||
|
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||||
|
// 89 look up, -89 look down
|
||||||
|
[[nodiscard]]
|
||||||
|
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||||
|
{
|
||||||
|
const auto distance = origin.distance_to(view_to);
|
||||||
|
const auto delta = view_to - origin;
|
||||||
|
|
||||||
|
return angles::radians_to_degrees(std::asin(delta.y / distance));
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||||
|
{
|
||||||
|
const auto delta = view_to - origin;
|
||||||
|
|
||||||
|
return angles::radians_to_degrees(std::atan2(delta.z, delta.x));
|
||||||
|
};
|
||||||
|
};
|
||||||
|
} // namespace omath::projectile_prediction::traits
|
||||||
@@ -0,0 +1,80 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 8/3/2025.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "omath/engines/source_engine/formulas.hpp"
|
||||||
|
#include "omath/projectile_prediction/projectile.hpp"
|
||||||
|
#include "omath/projectile_prediction/target.hpp"
|
||||||
|
#include <optional>
|
||||||
|
|
||||||
|
namespace omath::projectile_prediction::traits
|
||||||
|
{
|
||||||
|
class SourceEngineTrait final
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
constexpr static Vector3<float> predict_projectile_position(const Projectile& projectile, const float pitch,
|
||||||
|
const float yaw, const float time,
|
||||||
|
const float gravity) noexcept
|
||||||
|
{
|
||||||
|
auto current_pos = projectile.m_origin
|
||||||
|
+ source_engine::forward_vector({source_engine::PitchAngle::from_degrees(-pitch),
|
||||||
|
source_engine::YawAngle::from_degrees(yaw),
|
||||||
|
source_engine::RollAngle::from_degrees(0)})
|
||||||
|
* projectile.m_launch_speed * time;
|
||||||
|
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
||||||
|
|
||||||
|
return current_pos;
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static constexpr Vector3<float> predict_target_position(const Target& target, const float time,
|
||||||
|
const float gravity) noexcept
|
||||||
|
{
|
||||||
|
auto predicted = target.m_origin + target.m_velocity * time;
|
||||||
|
|
||||||
|
if (target.m_is_airborne)
|
||||||
|
predicted.z -= gravity * (time * time) * 0.5f;
|
||||||
|
|
||||||
|
return predicted;
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
|
||||||
|
{
|
||||||
|
return std::sqrt(delta.x * delta.x + delta.y * delta.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
|
||||||
|
{
|
||||||
|
return vec.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
|
||||||
|
Vector3<float> predicted_target_position,
|
||||||
|
const std::optional<float> projectile_pitch) noexcept
|
||||||
|
{
|
||||||
|
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||||
|
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||||
|
|
||||||
|
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
|
||||||
|
}
|
||||||
|
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||||
|
// 89 look up, -89 look down
|
||||||
|
[[nodiscard]]
|
||||||
|
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||||
|
{
|
||||||
|
const auto distance = origin.distance_to(view_to);
|
||||||
|
const auto delta = view_to - origin;
|
||||||
|
|
||||||
|
return angles::radians_to_degrees(std::asin(delta.z / distance));
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||||
|
{
|
||||||
|
const auto delta = view_to - origin;
|
||||||
|
|
||||||
|
return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
|
||||||
|
};
|
||||||
|
};
|
||||||
|
} // namespace omath::projectile_prediction::traits
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 8/6/2025.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include "omath/engines/unity_engine/formulas.hpp"
|
||||||
|
#include "omath/projectile_prediction/projectile.hpp"
|
||||||
|
#include "omath/projectile_prediction/target.hpp"
|
||||||
|
#include <optional>
|
||||||
|
|
||||||
|
namespace omath::projectile_prediction::traits
|
||||||
|
{
|
||||||
|
class UnityEngineTrait final
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
constexpr static Vector3<float> predict_projectile_position(const Projectile& projectile, const float pitch,
|
||||||
|
const float yaw, const float time,
|
||||||
|
const float gravity) noexcept
|
||||||
|
{
|
||||||
|
auto current_pos = projectile.m_origin
|
||||||
|
+ unity_engine::forward_vector({unity_engine::PitchAngle::from_degrees(-pitch),
|
||||||
|
unity_engine::YawAngle::from_degrees(yaw),
|
||||||
|
unity_engine::RollAngle::from_degrees(0)})
|
||||||
|
* projectile.m_launch_speed * time;
|
||||||
|
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
||||||
|
|
||||||
|
return current_pos;
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static constexpr Vector3<float> predict_target_position(const Target& target, const float time,
|
||||||
|
const float gravity) noexcept
|
||||||
|
{
|
||||||
|
auto predicted = target.m_origin + target.m_velocity * time;
|
||||||
|
|
||||||
|
if (target.m_is_airborne)
|
||||||
|
predicted.y -= gravity * (time * time) * 0.5f;
|
||||||
|
|
||||||
|
return predicted;
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
|
||||||
|
{
|
||||||
|
return std::sqrt(delta.x * delta.x + delta.z * delta.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
|
||||||
|
{
|
||||||
|
return vec.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
|
||||||
|
Vector3<float> predicted_target_position,
|
||||||
|
const std::optional<float> projectile_pitch) noexcept
|
||||||
|
{
|
||||||
|
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||||
|
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||||
|
|
||||||
|
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
|
||||||
|
}
|
||||||
|
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||||
|
// 89 look up, -89 look down
|
||||||
|
[[nodiscard]]
|
||||||
|
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||||
|
{
|
||||||
|
const auto distance = origin.distance_to(view_to);
|
||||||
|
const auto delta = view_to - origin;
|
||||||
|
|
||||||
|
return angles::radians_to_degrees(std::asin(delta.y / distance));
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||||
|
{
|
||||||
|
const auto delta = view_to - origin;
|
||||||
|
|
||||||
|
return angles::radians_to_degrees(std::atan2(delta.z, delta.x));
|
||||||
|
};
|
||||||
|
};
|
||||||
|
} // namespace omath::projectile_prediction::traits
|
||||||
@@ -8,12 +8,12 @@
|
|||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
{
|
{
|
||||||
class ProjPredEngine
|
class ProjPredEngineInterface
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
||||||
const Target& target) const = 0;
|
const Target& target) const = 0;
|
||||||
virtual ~ProjPredEngine() = default;
|
virtual ~ProjPredEngineInterface() = default;
|
||||||
};
|
};
|
||||||
} // namespace omath::projectile_prediction
|
} // namespace omath::projectile_prediction
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
{
|
{
|
||||||
class ProjPredEngineAvx2 final : public ProjPredEngine
|
class ProjPredEngineAvx2 final : public ProjPredEngineInterface
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]] std::optional<Vector3<float>>
|
[[nodiscard]] std::optional<Vector3<float>>
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "engine_traits/source_engine_trait.hpp"
|
||||||
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
||||||
#include "omath/projectile_prediction/projectile.hpp"
|
#include "omath/projectile_prediction/projectile.hpp"
|
||||||
#include "omath/projectile_prediction/target.hpp"
|
#include "omath/projectile_prediction/target.hpp"
|
||||||
@@ -12,15 +13,40 @@
|
|||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
{
|
{
|
||||||
class ProjPredEngineLegacy final : public ProjPredEngine
|
template<class EngineTrait = traits::SourceEngineTrait>
|
||||||
|
class ProjPredEngineLegacy final : public ProjPredEngineInterface
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
explicit ProjPredEngineLegacy(float gravity_constant, float simulation_time_step, float maximum_simulation_time,
|
explicit ProjPredEngineLegacy(const float gravity_constant, const float simulation_time_step,
|
||||||
float distance_tolerance);
|
const float maximum_simulation_time, const float distance_tolerance)
|
||||||
|
: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),
|
||||||
|
m_maximum_simulation_time(maximum_simulation_time), m_distance_tolerance(distance_tolerance)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
||||||
const Target& target) const override;
|
const Target& target) const override
|
||||||
|
{
|
||||||
|
for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step)
|
||||||
|
{
|
||||||
|
const auto predicted_target_position =
|
||||||
|
EngineTrait::predict_target_position(target, time, m_gravity_constant);
|
||||||
|
|
||||||
|
const auto projectile_pitch =
|
||||||
|
maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position);
|
||||||
|
|
||||||
|
if (!projectile_pitch.has_value()) [[unlikely]]
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!is_projectile_reached_target(predicted_target_position, projectile, projectile_pitch.value(),
|
||||||
|
time))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
return EngineTrait::calc_viewpoint_from_angles(projectile, predicted_target_position, projectile_pitch);
|
||||||
|
}
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
const float m_gravity_constant;
|
const float m_gravity_constant;
|
||||||
@@ -28,13 +54,56 @@ namespace omath::projectile_prediction
|
|||||||
const float m_maximum_simulation_time;
|
const float m_maximum_simulation_time;
|
||||||
const float m_distance_tolerance;
|
const float m_distance_tolerance;
|
||||||
|
|
||||||
|
// Realization of this formula:
|
||||||
|
// https://stackoverflow.com/questions/54917375/how-to-calculate-the-angle-to-shoot-a-bullet-in-order-to-hit-a-moving-target
|
||||||
|
/*
|
||||||
|
\[
|
||||||
|
\theta \;=\; \arctan\!\Biggl(
|
||||||
|
\frac{%
|
||||||
|
v^{2}\;\pm\;\sqrt{\,v^{4}-g\!\left(gx^{2}+2yv^{2}\right)\,}
|
||||||
|
}{%
|
||||||
|
gx
|
||||||
|
}\Biggr)
|
||||||
|
\]
|
||||||
|
*/
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::optional<float>
|
std::optional<float>
|
||||||
maybe_calculate_projectile_launch_pitch_angle(const Projectile& projectile,
|
maybe_calculate_projectile_launch_pitch_angle(const Projectile& projectile,
|
||||||
const Vector3<float>& target_position) const noexcept;
|
const Vector3<float>& target_position) const noexcept
|
||||||
|
{
|
||||||
|
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
|
||||||
|
|
||||||
|
if (bullet_gravity == 0.f)
|
||||||
|
return EngineTrait::calc_direct_pitch_angle(projectile.m_origin, target_position);
|
||||||
|
|
||||||
|
const auto delta = target_position - projectile.m_origin;
|
||||||
|
|
||||||
|
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
|
||||||
|
const auto distance2d_sqr = distance2d * distance2d;
|
||||||
|
const auto launch_speed_sqr = projectile.m_launch_speed * projectile.m_launch_speed;
|
||||||
|
|
||||||
|
float root = launch_speed_sqr * launch_speed_sqr
|
||||||
|
- bullet_gravity
|
||||||
|
* (bullet_gravity * distance2d_sqr
|
||||||
|
+ 2.0f * EngineTrait::get_vector_height_coordinate(delta) * launch_speed_sqr);
|
||||||
|
|
||||||
|
if (root < 0.0f) [[unlikely]]
|
||||||
|
return std::nullopt;
|
||||||
|
|
||||||
|
root = std::sqrt(root);
|
||||||
|
const float angle = std::atan((launch_speed_sqr - root) / (bullet_gravity * distance2d));
|
||||||
|
|
||||||
|
return angles::radians_to_degrees(angle);
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
|
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
|
||||||
float pitch, float time) const noexcept;
|
const float pitch, const float time) const noexcept
|
||||||
|
{
|
||||||
|
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin, target_position);
|
||||||
|
const auto projectile_position =
|
||||||
|
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
|
||||||
|
|
||||||
|
return projectile_position.distance_to(target_position) <= m_distance_tolerance;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
} // namespace omath::projectile_prediction
|
} // namespace omath::projectile_prediction
|
||||||
|
|||||||
@@ -10,9 +10,6 @@ namespace omath::projectile_prediction
|
|||||||
class Projectile final
|
class Projectile final
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
|
||||||
Vector3<float> predict_position(float pitch, float yaw, float time, float gravity) const noexcept;
|
|
||||||
|
|
||||||
Vector3<float> m_origin;
|
Vector3<float> m_origin;
|
||||||
float m_launch_speed{};
|
float m_launch_speed{};
|
||||||
float m_gravity_scale{};
|
float m_gravity_scale{};
|
||||||
|
|||||||
@@ -10,17 +10,6 @@ namespace omath::projectile_prediction
|
|||||||
class Target final
|
class Target final
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
|
||||||
constexpr Vector3<float> predict_position(const float time, const float gravity) const noexcept
|
|
||||||
{
|
|
||||||
auto predicted = m_origin + m_velocity * time;
|
|
||||||
|
|
||||||
if (m_is_airborne)
|
|
||||||
predicted.z -= gravity * (time*time) * 0.5f;
|
|
||||||
|
|
||||||
return predicted;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> m_origin;
|
Vector3<float> m_origin;
|
||||||
Vector3<float> m_velocity;
|
Vector3<float> m_velocity;
|
||||||
bool m_is_airborne{};
|
bool m_is_airborne{};
|
||||||
|
|||||||
@@ -7,11 +7,12 @@
|
|||||||
namespace omath
|
namespace omath
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
|
v1
|
||||||
|\
|
|\
|
||||||
| \
|
| \
|
||||||
a | \ hypot
|
a | \ hypot
|
||||||
| \
|
| \
|
||||||
-----
|
v2 ----- v3
|
||||||
b
|
b
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|||||||
@@ -142,7 +142,7 @@ namespace omath
|
|||||||
[[nodiscard]] Vector2 normalized() const noexcept
|
[[nodiscard]] Vector2 normalized() const noexcept
|
||||||
{
|
{
|
||||||
const Type len = length();
|
const Type len = length();
|
||||||
return len > 0.f ? *this / len : *this;
|
return len > static_cast<Type>(0) ? *this / len : *this;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
[[nodiscard]] constexpr Type length_sqr() const noexcept
|
[[nodiscard]] constexpr Type length_sqr() const noexcept
|
||||||
@@ -153,8 +153,8 @@ namespace omath
|
|||||||
constexpr Vector2& abs() noexcept
|
constexpr Vector2& abs() noexcept
|
||||||
{
|
{
|
||||||
// FIXME: Replace with std::abs, if it will become constexprable
|
// FIXME: Replace with std::abs, if it will become constexprable
|
||||||
x = x < 0 ? -x : x;
|
x = x < static_cast<Type>(0) ? -x : x;
|
||||||
y = y < 0 ? -y : y;
|
y = y < static_cast<Type>(0) ? -y : y;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -202,6 +202,11 @@ namespace omath
|
|||||||
{
|
{
|
||||||
return {static_cast<float>(this->x), static_cast<float>(this->y)};
|
return {static_cast<float>(this->x), static_cast<float>(this->y)};
|
||||||
}
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static Vector3<float> from_im_vec2(const ImVec2& other) noexcept
|
||||||
|
{
|
||||||
|
return {static_cast<Type>(other.x), static_cast<Type>(other.y)};
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
} // namespace omath
|
} // namespace omath
|
||||||
|
|||||||
@@ -151,7 +151,7 @@ namespace omath
|
|||||||
{
|
{
|
||||||
const Type len = this->length();
|
const Type len = this->length();
|
||||||
|
|
||||||
return len != 0 ? *this / len : *this;
|
return len != static_cast<Type>(0) ? *this / len : *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] Type length_2d() const noexcept
|
[[nodiscard]] Type length_2d() const noexcept
|
||||||
@@ -221,7 +221,7 @@ namespace omath
|
|||||||
{
|
{
|
||||||
const auto bottom = length() * other.length();
|
const auto bottom = length() * other.length();
|
||||||
|
|
||||||
if (bottom == 0.f)
|
if (bottom == static_cast<Type>(0))
|
||||||
return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE);
|
return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE);
|
||||||
|
|
||||||
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
|
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
|
||||||
@@ -230,7 +230,7 @@ namespace omath
|
|||||||
[[nodiscard]] bool is_perpendicular(const Vector3& other) const noexcept
|
[[nodiscard]] bool is_perpendicular(const Vector3& other) const noexcept
|
||||||
{
|
{
|
||||||
if (const auto angle = angle_between(other))
|
if (const auto angle = angle_between(other))
|
||||||
return angle->as_degrees() == 90.f;
|
return angle->as_degrees() == static_cast<Type>(90);
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath
|
|||||||
constexpr Vector4(const Type& x, const Type& y, const Type& z, const Type& w): Vector3<Type>(x, y, z), w(w)
|
constexpr Vector4(const Type& x, const Type& y, const Type& z, const Type& w): Vector3<Type>(x, y, z), w(w)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
constexpr Vector4() noexcept : Vector3<Type>(), w(0) {};
|
constexpr Vector4() noexcept: Vector3<Type>(), w(static_cast<Type>(0)) {};
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr bool operator==(const Vector4& other) const noexcept
|
constexpr bool operator==(const Vector4& other) const noexcept
|
||||||
@@ -169,6 +169,12 @@ namespace omath
|
|||||||
static_cast<float>(w),
|
static_cast<float>(w),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static Vector4<float> from_im_vec4(const ImVec4& other) noexcept
|
||||||
|
{
|
||||||
|
return {static_cast<Type>(other.x), static_cast<Type>(other.y), static_cast<Type>(other.z)};
|
||||||
|
}
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
} // namespace omath
|
} // namespace omath
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
#ifdef OMATH_ENABLE_LEGACY
|
||||||
|
|
||||||
#include "omath/matrix.hpp"
|
#include "omath/matrix.hpp"
|
||||||
#include "omath/angles.hpp"
|
#include "omath/angles.hpp"
|
||||||
#include "omath/vector3.hpp"
|
#include "omath/vector3.hpp"
|
||||||
@@ -359,3 +361,4 @@ namespace omath
|
|||||||
m_data = nullptr;
|
m_data = nullptr;
|
||||||
}
|
}
|
||||||
} // namespace omath
|
} // namespace omath
|
||||||
|
#endif
|
||||||
|
|||||||
@@ -1,69 +0,0 @@
|
|||||||
#include "omath/projectile_prediction/proj_pred_engine_legacy.hpp"
|
|
||||||
#include <cmath>
|
|
||||||
#include <omath/angles.hpp>
|
|
||||||
|
|
||||||
namespace omath::projectile_prediction
|
|
||||||
{
|
|
||||||
ProjPredEngineLegacy::ProjPredEngineLegacy(const float gravity_constant, const float simulation_time_step,
|
|
||||||
const float maximum_simulation_time, const float distance_tolerance)
|
|
||||||
: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),
|
|
||||||
m_maximum_simulation_time(maximum_simulation_time), m_distance_tolerance(distance_tolerance)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
std::optional<Vector3<float>> ProjPredEngineLegacy::maybe_calculate_aim_point(const Projectile& projectile,
|
|
||||||
const Target& target) const
|
|
||||||
{
|
|
||||||
for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step)
|
|
||||||
{
|
|
||||||
const auto predicted_target_position = target.predict_position(time, m_gravity_constant);
|
|
||||||
|
|
||||||
const auto projectile_pitch =
|
|
||||||
maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position);
|
|
||||||
|
|
||||||
if (!projectile_pitch.has_value()) [[unlikely]]
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (!is_projectile_reached_target(predicted_target_position, projectile, projectile_pitch.value(), time))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
const auto delta2d = (predicted_target_position - projectile.m_origin).length_2d();
|
|
||||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
|
||||||
|
|
||||||
return Vector3(predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height);
|
|
||||||
}
|
|
||||||
return std::nullopt;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::optional<float> ProjPredEngineLegacy::maybe_calculate_projectile_launch_pitch_angle(
|
|
||||||
const Projectile& projectile, const Vector3<float>& target_position) const noexcept
|
|
||||||
{
|
|
||||||
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
|
|
||||||
const auto delta = target_position - projectile.m_origin;
|
|
||||||
|
|
||||||
const auto distance2d = delta.length_2d();
|
|
||||||
const auto distance2d_sqr = distance2d * distance2d;
|
|
||||||
const auto launch_speed_sqr = projectile.m_launch_speed * projectile.m_launch_speed;
|
|
||||||
|
|
||||||
float root = launch_speed_sqr * launch_speed_sqr
|
|
||||||
- bullet_gravity * (bullet_gravity * distance2d_sqr + 2.0f * delta.z * launch_speed_sqr);
|
|
||||||
|
|
||||||
if (root < 0.0f) [[unlikely]]
|
|
||||||
return std::nullopt;
|
|
||||||
|
|
||||||
root = std::sqrt(root);
|
|
||||||
const float angle = std::atan((launch_speed_sqr - root) / (bullet_gravity * distance2d));
|
|
||||||
|
|
||||||
return angles::radians_to_degrees(angle);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ProjPredEngineLegacy::is_projectile_reached_target(const Vector3<float>& target_position,
|
|
||||||
const Projectile& projectile, const float pitch,
|
|
||||||
const float time) const noexcept
|
|
||||||
{
|
|
||||||
const auto yaw = projectile.m_origin.view_angle_to(target_position).y;
|
|
||||||
const auto projectile_position = projectile.predict_position(pitch, yaw, time, m_gravity_constant);
|
|
||||||
|
|
||||||
return projectile_position.distance_to(target_position) <= m_distance_tolerance;
|
|
||||||
}
|
|
||||||
} // namespace omath::projectile_prediction
|
|
||||||
@@ -7,16 +7,4 @@
|
|||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
{
|
{
|
||||||
Vector3<float> Projectile::predict_position(const float pitch, const float yaw, const float time,
|
|
||||||
const float gravity) const noexcept
|
|
||||||
{
|
|
||||||
auto current_pos = m_origin
|
|
||||||
+ source_engine::forward_vector({source_engine::PitchAngle::from_degrees(-pitch),
|
|
||||||
source_engine::YawAngle::from_degrees(yaw),
|
|
||||||
source_engine::RollAngle::from_degrees(0)})
|
|
||||||
* m_launch_speed * time;
|
|
||||||
current_pos.z -= (gravity * m_gravity_scale) * (time * time) * 0.5f;
|
|
||||||
|
|
||||||
return current_pos;
|
|
||||||
}
|
|
||||||
} // namespace omath::projectile_prediction
|
} // namespace omath::projectile_prediction
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ project(unit_tests)
|
|||||||
include(GoogleTest)
|
include(GoogleTest)
|
||||||
|
|
||||||
file(GLOB_RECURSE UNIT_TESTS_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp")
|
file(GLOB_RECURSE UNIT_TESTS_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp")
|
||||||
add_executable(unit_tests ${UNIT_TESTS_SOURCES})
|
add_executable(${PROJECT_NAME} ${UNIT_TESTS_SOURCES})
|
||||||
|
|
||||||
set_target_properties(unit_tests PROPERTIES
|
set_target_properties(unit_tests PROPERTIES
|
||||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||||
@@ -17,6 +17,6 @@ set_target_properties(unit_tests PROPERTIES
|
|||||||
CXX_STANDARD_REQUIRED ON)
|
CXX_STANDARD_REQUIRED ON)
|
||||||
|
|
||||||
|
|
||||||
target_link_libraries(unit_tests PRIVATE gtest gtest_main omath::omath)
|
target_link_libraries(${PROJECT_NAME} PRIVATE gtest gtest_main omath::omath)
|
||||||
|
|
||||||
gtest_discover_tests(unit_tests)
|
gtest_discover_tests(${PROJECT_NAME})
|
||||||
@@ -7,27 +7,27 @@
|
|||||||
#include <omath/engines/iw_engine/formulas.hpp>
|
#include <omath/engines/iw_engine/formulas.hpp>
|
||||||
|
|
||||||
|
|
||||||
TEST(UnitTestIwEngine, ForwardVector)
|
TEST(unit_test_iw_engine, ForwardVector)
|
||||||
{
|
{
|
||||||
const auto forward = omath::iw_engine::forward_vector({});
|
const auto forward = omath::iw_engine::forward_vector({});
|
||||||
|
|
||||||
EXPECT_EQ(forward, omath::iw_engine::k_abs_forward);
|
EXPECT_EQ(forward, omath::iw_engine::k_abs_forward);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestIwEngine, RightVector)
|
TEST(unit_test_iw_engine, RightVector)
|
||||||
{
|
{
|
||||||
const auto right = omath::iw_engine::right_vector({});
|
const auto right = omath::iw_engine::right_vector({});
|
||||||
|
|
||||||
EXPECT_EQ(right, omath::iw_engine::k_abs_right);
|
EXPECT_EQ(right, omath::iw_engine::k_abs_right);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestIwEngine, UpVector)
|
TEST(unit_test_iw_engine, UpVector)
|
||||||
{
|
{
|
||||||
const auto up = omath::iw_engine::up_vector({});
|
const auto up = omath::iw_engine::up_vector({});
|
||||||
EXPECT_EQ(up, omath::iw_engine::k_abs_up);
|
EXPECT_EQ(up, omath::iw_engine::k_abs_up);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestIwEngine, ForwardVectorRotationYaw)
|
TEST(unit_test_iw_engine, ForwardVectorRotationYaw)
|
||||||
{
|
{
|
||||||
omath::iw_engine::ViewAngles angles;
|
omath::iw_engine::ViewAngles angles;
|
||||||
|
|
||||||
@@ -39,7 +39,7 @@ TEST(UnitTestIwEngine, ForwardVectorRotationYaw)
|
|||||||
EXPECT_NEAR(forward.z, omath::iw_engine::k_abs_right.z, 0.00001f);
|
EXPECT_NEAR(forward.z, omath::iw_engine::k_abs_right.z, 0.00001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestIwEngine, ForwardVectorRotationPitch)
|
TEST(unit_test_iw_engine, ForwardVectorRotationPitch)
|
||||||
{
|
{
|
||||||
omath::iw_engine::ViewAngles angles;
|
omath::iw_engine::ViewAngles angles;
|
||||||
|
|
||||||
@@ -51,7 +51,7 @@ TEST(UnitTestIwEngine, ForwardVectorRotationPitch)
|
|||||||
EXPECT_NEAR(forward.z, omath::iw_engine::k_abs_up.z, 0.01f);
|
EXPECT_NEAR(forward.z, omath::iw_engine::k_abs_up.z, 0.01f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestIwEngine, ForwardVectorRotationRoll)
|
TEST(unit_test_iw_engine, ForwardVectorRotationRoll)
|
||||||
{
|
{
|
||||||
omath::iw_engine::ViewAngles angles;
|
omath::iw_engine::ViewAngles angles;
|
||||||
|
|
||||||
@@ -63,7 +63,7 @@ TEST(UnitTestIwEngine, ForwardVectorRotationRoll)
|
|||||||
EXPECT_NEAR(forward.z, omath::iw_engine::k_abs_right.z, 0.00001f);
|
EXPECT_NEAR(forward.z, omath::iw_engine::k_abs_right.z, 0.00001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestIwEngine, ProjectTargetMovedFromCamera)
|
TEST(unit_test_iw_engine, ProjectTargetMovedFromCamera)
|
||||||
{
|
{
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
const auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
@@ -83,7 +83,7 @@ TEST(UnitTestIwEngine, ProjectTargetMovedFromCamera)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestIwEngine, CameraSetAndGetFov)
|
TEST(unit_test_iw_engine, CameraSetAndGetFov)
|
||||||
{
|
{
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
@@ -94,7 +94,7 @@ TEST(UnitTestIwEngine, CameraSetAndGetFov)
|
|||||||
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
|
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestIwEngine, CameraSetAndGetOrigin)
|
TEST(unit_test_iw_engine, CameraSetAndGetOrigin)
|
||||||
{
|
{
|
||||||
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
|||||||
@@ -7,25 +7,25 @@
|
|||||||
#include <omath/engines/opengl_engine/formulas.hpp>
|
#include <omath/engines/opengl_engine/formulas.hpp>
|
||||||
|
|
||||||
|
|
||||||
TEST(UnitTestOpenGL, ForwardVector)
|
TEST(unit_test_opengl, ForwardVector)
|
||||||
{
|
{
|
||||||
const auto forward = omath::opengl_engine::forward_vector({});
|
const auto forward = omath::opengl_engine::forward_vector({});
|
||||||
EXPECT_EQ(forward, omath::opengl_engine::k_abs_forward);
|
EXPECT_EQ(forward, omath::opengl_engine::k_abs_forward);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestOpenGL, RightVector)
|
TEST(unit_test_opengl, RightVector)
|
||||||
{
|
{
|
||||||
const auto right = omath::opengl_engine::right_vector({});
|
const auto right = omath::opengl_engine::right_vector({});
|
||||||
EXPECT_EQ(right, omath::opengl_engine::k_abs_right);
|
EXPECT_EQ(right, omath::opengl_engine::k_abs_right);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestOpenGL, UpVector)
|
TEST(unit_test_opengl, UpVector)
|
||||||
{
|
{
|
||||||
const auto up = omath::opengl_engine::up_vector({});
|
const auto up = omath::opengl_engine::up_vector({});
|
||||||
EXPECT_EQ(up, omath::opengl_engine::k_abs_up);
|
EXPECT_EQ(up, omath::opengl_engine::k_abs_up);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestOpenGL, ForwardVectorRotationYaw)
|
TEST(unit_test_opengl, ForwardVectorRotationYaw)
|
||||||
{
|
{
|
||||||
omath::opengl_engine::ViewAngles angles;
|
omath::opengl_engine::ViewAngles angles;
|
||||||
|
|
||||||
@@ -39,7 +39,7 @@ TEST(UnitTestOpenGL, ForwardVectorRotationYaw)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
TEST(UnitTestOpenGL, ForwardVectorRotationPitch)
|
TEST(unit_test_opengl, ForwardVectorRotationPitch)
|
||||||
{
|
{
|
||||||
omath::opengl_engine::ViewAngles angles;
|
omath::opengl_engine::ViewAngles angles;
|
||||||
|
|
||||||
@@ -51,7 +51,7 @@ TEST(UnitTestOpenGL, ForwardVectorRotationPitch)
|
|||||||
EXPECT_NEAR(forward.z, omath::opengl_engine::k_abs_up.z, 0.00001f);
|
EXPECT_NEAR(forward.z, omath::opengl_engine::k_abs_up.z, 0.00001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestOpenGL, ForwardVectorRotationRoll)
|
TEST(unit_test_opengl, ForwardVectorRotationRoll)
|
||||||
{
|
{
|
||||||
omath::opengl_engine::ViewAngles angles;
|
omath::opengl_engine::ViewAngles angles;
|
||||||
|
|
||||||
@@ -63,7 +63,7 @@ TEST(UnitTestOpenGL, ForwardVectorRotationRoll)
|
|||||||
EXPECT_NEAR(forward.z, omath::opengl_engine::k_abs_right.z, 0.00001f);
|
EXPECT_NEAR(forward.z, omath::opengl_engine::k_abs_right.z, 0.00001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestOpenGL, ProjectTargetMovedFromCamera)
|
TEST(unit_test_opengl, ProjectTargetMovedFromCamera)
|
||||||
{
|
{
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
@@ -83,7 +83,7 @@ TEST(UnitTestOpenGL, ProjectTargetMovedFromCamera)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestOpenGL, CameraSetAndGetFov)
|
TEST(unit_test_opengl, CameraSetAndGetFov)
|
||||||
{
|
{
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
@@ -94,7 +94,7 @@ TEST(UnitTestOpenGL, CameraSetAndGetFov)
|
|||||||
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
|
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestOpenGL, CameraSetAndGetOrigin)
|
TEST(unit_test_opengl, CameraSetAndGetOrigin)
|
||||||
{
|
{
|
||||||
auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
|||||||
@@ -7,27 +7,27 @@
|
|||||||
#include <omath/engines/source_engine/formulas.hpp>
|
#include <omath/engines/source_engine/formulas.hpp>
|
||||||
|
|
||||||
|
|
||||||
TEST(UnitTestSourceEngine, ForwardVector)
|
TEST(unit_test_source_engine, ForwardVector)
|
||||||
{
|
{
|
||||||
const auto forward = omath::source_engine::forward_vector({});
|
const auto forward = omath::source_engine::forward_vector({});
|
||||||
|
|
||||||
EXPECT_EQ(forward, omath::source_engine::k_abs_forward);
|
EXPECT_EQ(forward, omath::source_engine::k_abs_forward);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestSourceEngine, RightVector)
|
TEST(unit_test_source_engine, RightVector)
|
||||||
{
|
{
|
||||||
const auto right = omath::source_engine::right_vector({});
|
const auto right = omath::source_engine::right_vector({});
|
||||||
|
|
||||||
EXPECT_EQ(right, omath::source_engine::k_abs_right);
|
EXPECT_EQ(right, omath::source_engine::k_abs_right);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestSourceEngine, UpVector)
|
TEST(unit_test_source_engine, UpVector)
|
||||||
{
|
{
|
||||||
const auto up = omath::source_engine::up_vector({});
|
const auto up = omath::source_engine::up_vector({});
|
||||||
EXPECT_EQ(up, omath::source_engine::k_abs_up);
|
EXPECT_EQ(up, omath::source_engine::k_abs_up);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestSourceEngine, ForwardVectorRotationYaw)
|
TEST(unit_test_source_engine, ForwardVectorRotationYaw)
|
||||||
{
|
{
|
||||||
omath::source_engine::ViewAngles angles;
|
omath::source_engine::ViewAngles angles;
|
||||||
|
|
||||||
@@ -39,7 +39,7 @@ TEST(UnitTestSourceEngine, ForwardVectorRotationYaw)
|
|||||||
EXPECT_NEAR(forward.z, omath::source_engine::k_abs_right.z, 0.00001f);
|
EXPECT_NEAR(forward.z, omath::source_engine::k_abs_right.z, 0.00001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestSourceEngine, ForwardVectorRotationPitch)
|
TEST(unit_test_source_engine, ForwardVectorRotationPitch)
|
||||||
{
|
{
|
||||||
omath::source_engine::ViewAngles angles;
|
omath::source_engine::ViewAngles angles;
|
||||||
|
|
||||||
@@ -51,7 +51,7 @@ TEST(UnitTestSourceEngine, ForwardVectorRotationPitch)
|
|||||||
EXPECT_NEAR(forward.z, omath::source_engine::k_abs_up.z, 0.01f);
|
EXPECT_NEAR(forward.z, omath::source_engine::k_abs_up.z, 0.01f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestSourceEngine, ForwardVectorRotationRoll)
|
TEST(unit_test_source_engine, ForwardVectorRotationRoll)
|
||||||
{
|
{
|
||||||
omath::source_engine::ViewAngles angles;
|
omath::source_engine::ViewAngles angles;
|
||||||
|
|
||||||
@@ -63,7 +63,7 @@ TEST(UnitTestSourceEngine, ForwardVectorRotationRoll)
|
|||||||
EXPECT_NEAR(forward.z, omath::source_engine::k_abs_right.z, 0.00001f);
|
EXPECT_NEAR(forward.z, omath::source_engine::k_abs_right.z, 0.00001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
|
TEST(unit_test_source_engine, ProjectTargetMovedFromCamera)
|
||||||
{
|
{
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
@@ -83,7 +83,7 @@ TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestSourceEngine, ProjectTargetMovedUp)
|
TEST(unit_test_source_engine, ProjectTargetMovedUp)
|
||||||
{
|
{
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
@@ -103,7 +103,7 @@ TEST(UnitTestSourceEngine, ProjectTargetMovedUp)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestSourceEngine, CameraSetAndGetFov)
|
TEST(unit_test_source_engine, CameraSetAndGetFov)
|
||||||
{
|
{
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
@@ -114,7 +114,7 @@ TEST(UnitTestSourceEngine, CameraSetAndGetFov)
|
|||||||
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
|
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestSourceEngine, CameraSetAndGetOrigin)
|
TEST(unit_test_source_engine, CameraSetAndGetOrigin)
|
||||||
{
|
{
|
||||||
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
|||||||
@@ -7,14 +7,14 @@
|
|||||||
#include <omath/engines/unity_engine/formulas.hpp>
|
#include <omath/engines/unity_engine/formulas.hpp>
|
||||||
#include <print>
|
#include <print>
|
||||||
|
|
||||||
TEST(UnitTestUnityEngine, ForwardVector)
|
TEST(unit_test_unity_engine, ForwardVector)
|
||||||
{
|
{
|
||||||
const auto forward = omath::unity_engine::forward_vector({});
|
const auto forward = omath::unity_engine::forward_vector({});
|
||||||
|
|
||||||
EXPECT_EQ(forward, omath::unity_engine::k_abs_forward);
|
EXPECT_EQ(forward, omath::unity_engine::k_abs_forward);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestUnityEngine, ForwardVectorRotationYaw)
|
TEST(unit_test_unity_engine, ForwardVectorRotationYaw)
|
||||||
{
|
{
|
||||||
omath::unity_engine::ViewAngles angles;
|
omath::unity_engine::ViewAngles angles;
|
||||||
|
|
||||||
@@ -26,7 +26,7 @@ TEST(UnitTestUnityEngine, ForwardVectorRotationYaw)
|
|||||||
EXPECT_NEAR(forward.z, omath::unity_engine::k_abs_right.z, 0.00001f);
|
EXPECT_NEAR(forward.z, omath::unity_engine::k_abs_right.z, 0.00001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestUnityEngine, ForwardVectorRotationPitch)
|
TEST(unit_test_unity_engine, ForwardVectorRotationPitch)
|
||||||
{
|
{
|
||||||
omath::unity_engine::ViewAngles angles;
|
omath::unity_engine::ViewAngles angles;
|
||||||
|
|
||||||
@@ -38,7 +38,7 @@ TEST(UnitTestUnityEngine, ForwardVectorRotationPitch)
|
|||||||
EXPECT_NEAR(forward.z, omath::unity_engine::k_abs_up.z, 0.00001f);
|
EXPECT_NEAR(forward.z, omath::unity_engine::k_abs_up.z, 0.00001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestUnityEngine, ForwardVectorRotationRoll)
|
TEST(unit_test_unity_engine, ForwardVectorRotationRoll)
|
||||||
{
|
{
|
||||||
omath::unity_engine::ViewAngles angles;
|
omath::unity_engine::ViewAngles angles;
|
||||||
|
|
||||||
@@ -50,20 +50,20 @@ TEST(UnitTestUnityEngine, ForwardVectorRotationRoll)
|
|||||||
EXPECT_NEAR(forward.z, omath::unity_engine::k_abs_right.z, 0.00001f);
|
EXPECT_NEAR(forward.z, omath::unity_engine::k_abs_right.z, 0.00001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestUnityEngine, RightVector)
|
TEST(unit_test_unity_engine, RightVector)
|
||||||
{
|
{
|
||||||
const auto right = omath::unity_engine::right_vector({});
|
const auto right = omath::unity_engine::right_vector({});
|
||||||
|
|
||||||
EXPECT_EQ(right, omath::unity_engine::k_abs_right);
|
EXPECT_EQ(right, omath::unity_engine::k_abs_right);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestUnityEngine, UpVector)
|
TEST(unit_test_unity_engine, UpVector)
|
||||||
{
|
{
|
||||||
const auto up = omath::unity_engine::up_vector({});
|
const auto up = omath::unity_engine::up_vector({});
|
||||||
EXPECT_EQ(up, omath::unity_engine::k_abs_up);
|
EXPECT_EQ(up, omath::unity_engine::k_abs_up);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestUnityEngine, ProjectTargetMovedFromCamera)
|
TEST(unit_test_unity_engine, ProjectTargetMovedFromCamera)
|
||||||
{
|
{
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
|
||||||
@@ -82,7 +82,7 @@ TEST(UnitTestUnityEngine, ProjectTargetMovedFromCamera)
|
|||||||
EXPECT_NEAR(projected->y, 360, 0.00001f);
|
EXPECT_NEAR(projected->y, 360, 0.00001f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
TEST(UnitTestUnityEngine, Project)
|
TEST(unit_test_unity_engine, Project)
|
||||||
{
|
{
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
|
||||||
@@ -91,7 +91,7 @@ TEST(UnitTestUnityEngine, Project)
|
|||||||
std::println("{} {}", proj->x, proj->y);
|
std::println("{} {}", proj->x, proj->y);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestUnityEngine, CameraSetAndGetFov)
|
TEST(unit_test_unity_engine, CameraSetAndGetFov)
|
||||||
{
|
{
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
@@ -102,7 +102,7 @@ TEST(UnitTestUnityEngine, CameraSetAndGetFov)
|
|||||||
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
|
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestUnityEngine, CameraSetAndGetOrigin)
|
TEST(unit_test_unity_engine, CameraSetAndGetOrigin)
|
||||||
{
|
{
|
||||||
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
|
|
||||||
class UnitTestColor : public ::testing::Test
|
class unit_test_color : public ::testing::Test
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
Color color1;
|
Color color1;
|
||||||
@@ -21,7 +21,7 @@ protected:
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Test constructors
|
// Test constructors
|
||||||
TEST_F(UnitTestColor, Constructor_Float)
|
TEST_F(unit_test_color, Constructor_Float)
|
||||||
{
|
{
|
||||||
constexpr Color color(0.5f, 0.5f, 0.5f, 1.0f);
|
constexpr Color color(0.5f, 0.5f, 0.5f, 1.0f);
|
||||||
EXPECT_FLOAT_EQ(color.x, 0.5f);
|
EXPECT_FLOAT_EQ(color.x, 0.5f);
|
||||||
@@ -30,7 +30,7 @@ TEST_F(UnitTestColor, Constructor_Float)
|
|||||||
EXPECT_FLOAT_EQ(color.w, 1.0f);
|
EXPECT_FLOAT_EQ(color.w, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestColor, Constructor_Vector4)
|
TEST_F(unit_test_color, Constructor_Vector4)
|
||||||
{
|
{
|
||||||
constexpr omath::Vector4 vec(0.2f, 0.4f, 0.6f, 0.8f);
|
constexpr omath::Vector4 vec(0.2f, 0.4f, 0.6f, 0.8f);
|
||||||
Color color(vec);
|
Color color(vec);
|
||||||
@@ -41,7 +41,7 @@ TEST_F(UnitTestColor, Constructor_Vector4)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Test static methods for color creation
|
// Test static methods for color creation
|
||||||
TEST_F(UnitTestColor, FromRGBA)
|
TEST_F(unit_test_color, FromRGBA)
|
||||||
{
|
{
|
||||||
constexpr Color color = Color::from_rgba(128, 64, 32, 255);
|
constexpr Color color = Color::from_rgba(128, 64, 32, 255);
|
||||||
EXPECT_FLOAT_EQ(color.x, 128.0f / 255.0f);
|
EXPECT_FLOAT_EQ(color.x, 128.0f / 255.0f);
|
||||||
@@ -50,7 +50,7 @@ TEST_F(UnitTestColor, FromRGBA)
|
|||||||
EXPECT_FLOAT_EQ(color.w, 1.0f);
|
EXPECT_FLOAT_EQ(color.w, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestColor, FromHSV)
|
TEST_F(unit_test_color, FromHSV)
|
||||||
{
|
{
|
||||||
constexpr Color color = Color::from_hsv(0.0f, 1.0f, 1.0f); // Red in HSV
|
constexpr Color color = Color::from_hsv(0.0f, 1.0f, 1.0f); // Red in HSV
|
||||||
EXPECT_FLOAT_EQ(color.x, 1.0f);
|
EXPECT_FLOAT_EQ(color.x, 1.0f);
|
||||||
@@ -60,7 +60,7 @@ TEST_F(UnitTestColor, FromHSV)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Test HSV conversion
|
// Test HSV conversion
|
||||||
TEST_F(UnitTestColor, ToHSV)
|
TEST_F(unit_test_color, ToHSV)
|
||||||
{
|
{
|
||||||
Hsv hsv = color1.to_hsv(); // Red color
|
Hsv hsv = color1.to_hsv(); // Red color
|
||||||
EXPECT_FLOAT_EQ(hsv.hue, 0.0f);
|
EXPECT_FLOAT_EQ(hsv.hue, 0.0f);
|
||||||
@@ -69,7 +69,7 @@ TEST_F(UnitTestColor, ToHSV)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Test color blending
|
// Test color blending
|
||||||
TEST_F(UnitTestColor, Blend)
|
TEST_F(unit_test_color, Blend)
|
||||||
{
|
{
|
||||||
Color blended = color1.blend(color2, 0.5f);
|
Color blended = color1.blend(color2, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(blended.x, 0.5f);
|
EXPECT_FLOAT_EQ(blended.x, 0.5f);
|
||||||
@@ -79,7 +79,7 @@ TEST_F(UnitTestColor, Blend)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Test predefined colors
|
// Test predefined colors
|
||||||
TEST_F(UnitTestColor, PredefinedColors)
|
TEST_F(unit_test_color, PredefinedColors)
|
||||||
{
|
{
|
||||||
constexpr Color red = Color::red();
|
constexpr Color red = Color::red();
|
||||||
constexpr Color green = Color::green();
|
constexpr Color green = Color::green();
|
||||||
@@ -102,7 +102,7 @@ TEST_F(UnitTestColor, PredefinedColors)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Test non-member function: Blend for Vector3
|
// Test non-member function: Blend for Vector3
|
||||||
TEST_F(UnitTestColor, BlendVector3)
|
TEST_F(unit_test_color, BlendVector3)
|
||||||
{
|
{
|
||||||
constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red
|
constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red
|
||||||
constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green
|
constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green
|
||||||
|
|||||||
@@ -31,10 +31,10 @@ namespace
|
|||||||
// -----------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------
|
||||||
// Fixture with one canonical right‑angled triangle in the XY plane.
|
// Fixture with one canonical right‑angled triangle in the XY plane.
|
||||||
// -----------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------
|
||||||
class LineTracerFixture : public ::testing::Test
|
class line_tracer_fixture : public ::testing::Test
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
LineTracerFixture() :
|
line_tracer_fixture() :
|
||||||
triangle({0.f, 0.f, 0.f}, {1.f, 0.f, 0.f}, {0.f, 1.f, 0.f})
|
triangle({0.f, 0.f, 0.f}, {1.f, 0.f, 0.f}, {0.f, 1.f, 0.f})
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@@ -51,7 +51,7 @@ namespace
|
|||||||
bool expected_clear; // true => segment does NOT hit the triangle
|
bool expected_clear; // true => segment does NOT hit the triangle
|
||||||
};
|
};
|
||||||
|
|
||||||
class CanTraceLineParam : public LineTracerFixture,
|
class CanTraceLineParam : public line_tracer_fixture,
|
||||||
public ::testing::WithParamInterface<TraceCase>
|
public ::testing::WithParamInterface<TraceCase>
|
||||||
{
|
{
|
||||||
};
|
};
|
||||||
@@ -79,7 +79,7 @@ namespace
|
|||||||
// -----------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------
|
||||||
// Validate that the reported hit point is correct for a genuine intersection.
|
// Validate that the reported hit point is correct for a genuine intersection.
|
||||||
// -----------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------
|
||||||
TEST_F(LineTracerFixture, HitPointCorrect)
|
TEST_F(line_tracer_fixture, HitPointCorrect)
|
||||||
{
|
{
|
||||||
constexpr Ray ray{{0.3f, 0.3f, -1.f}, {0.3f, 0.3f, 1.f}};
|
constexpr Ray ray{{0.3f, 0.3f, -1.f}, {0.3f, 0.3f, 1.f}};
|
||||||
constexpr Vec3 expected{0.3f, 0.3f, 0.f};
|
constexpr Vec3 expected{0.3f, 0.3f, 0.f};
|
||||||
@@ -92,7 +92,7 @@ namespace
|
|||||||
// -----------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------
|
||||||
// Triangle far beyond the ray should not block.
|
// Triangle far beyond the ray should not block.
|
||||||
// -----------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------
|
||||||
TEST_F(LineTracerFixture, DistantTriangleClear)
|
TEST_F(line_tracer_fixture, DistantTriangleClear)
|
||||||
{
|
{
|
||||||
constexpr Ray short_ray{{0.f, 0.f, 0.f}, {0.f, 0.f, 1.f}};
|
constexpr Ray short_ray{{0.f, 0.f, 0.f}, {0.f, 0.f, 1.f}};
|
||||||
constexpr Triangle<Vec3> distant{{1000.f, 1000.f, 1000.f},
|
constexpr Triangle<Vec3> distant{{1000.f, 1000.f, 1000.f},
|
||||||
@@ -102,7 +102,7 @@ namespace
|
|||||||
EXPECT_TRUE(LineTracer::can_trace_line(short_ray, distant));
|
EXPECT_TRUE(LineTracer::can_trace_line(short_ray, distant));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(LineTracerTraceRayEdge, CantHit)
|
TEST(unit_test_unity_engine, CantHit)
|
||||||
{
|
{
|
||||||
constexpr omath::Triangle<Vector3<float>> triangle{{2, 0, 0}, {2, 2, 0}, {2, 2, 2}};
|
constexpr omath::Triangle<Vector3<float>> triangle{{2, 0, 0}, {2, 2, 0}, {2, 2, 2}};
|
||||||
|
|
||||||
@@ -110,7 +110,7 @@ namespace
|
|||||||
|
|
||||||
EXPECT_TRUE(omath::collision::LineTracer::can_trace_line(ray, triangle));
|
EXPECT_TRUE(omath::collision::LineTracer::can_trace_line(ray, triangle));
|
||||||
}
|
}
|
||||||
TEST(LineTracerTraceRayEdge, CanHit)
|
TEST(unit_test_unity_engine, CanHit)
|
||||||
{
|
{
|
||||||
constexpr omath::Triangle<Vector3<float>> triangle{{2, 0, 0}, {2, 2, 0}, {2, 2, 2}};
|
constexpr omath::Triangle<Vector3<float>> triangle{{2, 0, 0}, {2, 2, 0}, {2, 2, 2}};
|
||||||
|
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
|
|
||||||
class UnitTestMat : public ::testing::Test
|
class unit_test_mat : public ::testing::Test
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
Mat<2, 2> m1;
|
Mat<2, 2> m1;
|
||||||
@@ -19,7 +19,7 @@ protected:
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Test constructors
|
// Test constructors
|
||||||
TEST_F(UnitTestMat, Constructor_Default)
|
TEST_F(unit_test_mat, Constructor_Default)
|
||||||
{
|
{
|
||||||
Mat<3, 3> m;
|
Mat<3, 3> m;
|
||||||
EXPECT_EQ(m.row_count(), 3);
|
EXPECT_EQ(m.row_count(), 3);
|
||||||
@@ -29,7 +29,7 @@ TEST_F(UnitTestMat, Constructor_Default)
|
|||||||
EXPECT_FLOAT_EQ(m.at(i, j), 0.0f);
|
EXPECT_FLOAT_EQ(m.at(i, j), 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestMat, Constructor_InitializerList)
|
TEST_F(unit_test_mat, Constructor_InitializerList)
|
||||||
{
|
{
|
||||||
constexpr Mat<2, 2> m{{1.0f, 2.0f}, {3.0f, 4.0f}};
|
constexpr Mat<2, 2> m{{1.0f, 2.0f}, {3.0f, 4.0f}};
|
||||||
EXPECT_EQ(m.row_count(), 2);
|
EXPECT_EQ(m.row_count(), 2);
|
||||||
@@ -40,7 +40,7 @@ TEST_F(UnitTestMat, Constructor_InitializerList)
|
|||||||
EXPECT_FLOAT_EQ(m.at(1, 1), 4.0f);
|
EXPECT_FLOAT_EQ(m.at(1, 1), 4.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestMat, Operator_SquareBrackets)
|
TEST_F(unit_test_mat, Operator_SquareBrackets)
|
||||||
{
|
{
|
||||||
EXPECT_EQ((m2[0, 0]), 1.0f);
|
EXPECT_EQ((m2[0, 0]), 1.0f);
|
||||||
EXPECT_EQ((m2[0, 1]), 2.0f);
|
EXPECT_EQ((m2[0, 1]), 2.0f);
|
||||||
@@ -48,7 +48,7 @@ TEST_F(UnitTestMat, Operator_SquareBrackets)
|
|||||||
EXPECT_EQ((m2[1, 1]), 4.0f);
|
EXPECT_EQ((m2[1, 1]), 4.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestMat, Constructor_Copy)
|
TEST_F(unit_test_mat, Constructor_Copy)
|
||||||
{
|
{
|
||||||
Mat<2, 2> m3 = m2;
|
Mat<2, 2> m3 = m2;
|
||||||
EXPECT_EQ(m3.row_count(), m2.row_count());
|
EXPECT_EQ(m3.row_count(), m2.row_count());
|
||||||
@@ -57,7 +57,7 @@ TEST_F(UnitTestMat, Constructor_Copy)
|
|||||||
EXPECT_FLOAT_EQ(m3.at(1, 1), m2.at(1, 1));
|
EXPECT_FLOAT_EQ(m3.at(1, 1), m2.at(1, 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestMat, Constructor_Move)
|
TEST_F(unit_test_mat, Constructor_Move)
|
||||||
{
|
{
|
||||||
Mat<2, 2> m3 = std::move(m2);
|
Mat<2, 2> m3 = std::move(m2);
|
||||||
EXPECT_EQ(m3.row_count(), 2);
|
EXPECT_EQ(m3.row_count(), 2);
|
||||||
@@ -68,7 +68,7 @@ TEST_F(UnitTestMat, Constructor_Move)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Test matrix operations
|
// Test matrix operations
|
||||||
TEST_F(UnitTestMat, Operator_Multiplication_Matrix)
|
TEST_F(unit_test_mat, Operator_Multiplication_Matrix)
|
||||||
{
|
{
|
||||||
Mat<2, 2> m3 = m2 * m2;
|
Mat<2, 2> m3 = m2 * m2;
|
||||||
EXPECT_EQ(m3.row_count(), 2);
|
EXPECT_EQ(m3.row_count(), 2);
|
||||||
@@ -79,14 +79,14 @@ TEST_F(UnitTestMat, Operator_Multiplication_Matrix)
|
|||||||
EXPECT_FLOAT_EQ(m3.at(1, 1), 22.0f);
|
EXPECT_FLOAT_EQ(m3.at(1, 1), 22.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestMat, Operator_Multiplication_Scalar)
|
TEST_F(unit_test_mat, Operator_Multiplication_Scalar)
|
||||||
{
|
{
|
||||||
Mat<2, 2> m3 = m2 * 2.0f;
|
Mat<2, 2> m3 = m2 * 2.0f;
|
||||||
EXPECT_FLOAT_EQ(m3.at(0, 0), 2.0f);
|
EXPECT_FLOAT_EQ(m3.at(0, 0), 2.0f);
|
||||||
EXPECT_FLOAT_EQ(m3.at(1, 1), 8.0f);
|
EXPECT_FLOAT_EQ(m3.at(1, 1), 8.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestMat, Operator_Division_Scalar)
|
TEST_F(unit_test_mat, Operator_Division_Scalar)
|
||||||
{
|
{
|
||||||
Mat<2, 2> m3 = m2 / 2.0f;
|
Mat<2, 2> m3 = m2 / 2.0f;
|
||||||
EXPECT_FLOAT_EQ(m3.at(0, 0), 0.5f);
|
EXPECT_FLOAT_EQ(m3.at(0, 0), 0.5f);
|
||||||
@@ -94,7 +94,7 @@ TEST_F(UnitTestMat, Operator_Division_Scalar)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Test matrix functions
|
// Test matrix functions
|
||||||
TEST_F(UnitTestMat, Transpose)
|
TEST_F(unit_test_mat, Transpose)
|
||||||
{
|
{
|
||||||
Mat<2, 2> m3 = m2.transposed();
|
Mat<2, 2> m3 = m2.transposed();
|
||||||
EXPECT_FLOAT_EQ(m3.at(0, 0), m2.at(0, 0));
|
EXPECT_FLOAT_EQ(m3.at(0, 0), m2.at(0, 0));
|
||||||
@@ -103,19 +103,19 @@ TEST_F(UnitTestMat, Transpose)
|
|||||||
EXPECT_FLOAT_EQ(m3.at(1, 1), m2.at(1, 1));
|
EXPECT_FLOAT_EQ(m3.at(1, 1), m2.at(1, 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestMat, Determinant)
|
TEST_F(unit_test_mat, Determinant)
|
||||||
{
|
{
|
||||||
const float det = m2.determinant();
|
const float det = m2.determinant();
|
||||||
EXPECT_FLOAT_EQ(det, -2.0f);
|
EXPECT_FLOAT_EQ(det, -2.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestMat, Sum)
|
TEST_F(unit_test_mat, Sum)
|
||||||
{
|
{
|
||||||
const float sum = m2.sum();
|
const float sum = m2.sum();
|
||||||
EXPECT_FLOAT_EQ(sum, 10.0f);
|
EXPECT_FLOAT_EQ(sum, 10.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestMat, Clear)
|
TEST_F(unit_test_mat, Clear)
|
||||||
{
|
{
|
||||||
m2.clear();
|
m2.clear();
|
||||||
for (size_t i = 0; i < m2.row_count(); ++i)
|
for (size_t i = 0; i < m2.row_count(); ++i)
|
||||||
@@ -123,7 +123,7 @@ TEST_F(UnitTestMat, Clear)
|
|||||||
EXPECT_FLOAT_EQ(m2.at(i, j), 0.0f);
|
EXPECT_FLOAT_EQ(m2.at(i, j), 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestMat, ToString)
|
TEST_F(unit_test_mat, ToString)
|
||||||
{
|
{
|
||||||
const std::string str = m2.to_string();
|
const std::string str = m2.to_string();
|
||||||
EXPECT_FALSE(str.empty());
|
EXPECT_FALSE(str.empty());
|
||||||
@@ -131,7 +131,7 @@ TEST_F(UnitTestMat, ToString)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Test assignment operators
|
// Test assignment operators
|
||||||
TEST_F(UnitTestMat, AssignmentOperator_Copy)
|
TEST_F(unit_test_mat, AssignmentOperator_Copy)
|
||||||
{
|
{
|
||||||
Mat<2, 2> m3;
|
Mat<2, 2> m3;
|
||||||
m3 = m2;
|
m3 = m2;
|
||||||
@@ -140,7 +140,7 @@ TEST_F(UnitTestMat, AssignmentOperator_Copy)
|
|||||||
EXPECT_FLOAT_EQ(m3.at(0, 0), m2.at(0, 0));
|
EXPECT_FLOAT_EQ(m3.at(0, 0), m2.at(0, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestMat, AssignmentOperator_Move)
|
TEST_F(unit_test_mat, AssignmentOperator_Move)
|
||||||
{
|
{
|
||||||
Mat<2, 2> m3;
|
Mat<2, 2> m3;
|
||||||
m3 = std::move(m2);
|
m3 = std::move(m2);
|
||||||
@@ -152,7 +152,7 @@ TEST_F(UnitTestMat, AssignmentOperator_Move)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Test static methods
|
// Test static methods
|
||||||
TEST_F(UnitTestMat, StaticMethod_ToScreenMat)
|
TEST_F(unit_test_mat, StaticMethod_ToScreenMat)
|
||||||
{
|
{
|
||||||
Mat<4, 4> screenMat = Mat<4, 4>::to_screen_mat(800.0f, 600.0f);
|
Mat<4, 4> screenMat = Mat<4, 4>::to_screen_mat(800.0f, 600.0f);
|
||||||
EXPECT_FLOAT_EQ(screenMat.at(0, 0), 400.0f);
|
EXPECT_FLOAT_EQ(screenMat.at(0, 0), 400.0f);
|
||||||
@@ -164,11 +164,11 @@ TEST_F(UnitTestMat, StaticMethod_ToScreenMat)
|
|||||||
|
|
||||||
|
|
||||||
// Test exception handling in At() method
|
// Test exception handling in At() method
|
||||||
TEST_F(UnitTestMat, Method_At_OutOfRange)
|
TEST_F(unit_test_mat, Method_At_OutOfRange)
|
||||||
{
|
{
|
||||||
#if !defined(NDEBUG) && defined(OMATH_SUPRESS_SAFETY_CHECKS)
|
#if !defined(NDEBUG) && defined(OMATH_SUPRESS_SAFETY_CHECKS)
|
||||||
EXPECT_THROW(std::ignore = m2.At(2, 0), std::out_of_range);
|
EXPECT_THROW(std::ignore = m2.at(2, 0), std::out_of_range);
|
||||||
EXPECT_THROW(std::ignore = m2.At(0, 2), std::out_of_range);
|
EXPECT_THROW(std::ignore = m2.at(0, 2), std::out_of_range);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
//
|
//
|
||||||
// Created by vlad on 5/18/2024.
|
// Created by vlad on 5/18/2024.
|
||||||
//
|
//
|
||||||
|
|
||||||
|
#ifdef OMATH_ENABLE_LEGACY
|
||||||
|
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <omath/matrix.hpp>
|
#include <omath/matrix.hpp>
|
||||||
#include "omath/vector3.hpp"
|
#include "omath/vector3.hpp"
|
||||||
@@ -177,4 +180,5 @@ TEST_F(UnitTestMatrix, AssignmentOperator_Move)
|
|||||||
EXPECT_FLOAT_EQ(m3.at(0, 0), 1.0f);
|
EXPECT_FLOAT_EQ(m3.at(0, 0), 1.0f);
|
||||||
EXPECT_EQ(m2.row_count(), 0); // m2 should be empty after the move
|
EXPECT_EQ(m2.row_count(), 0); // m2 should be empty after the move
|
||||||
EXPECT_EQ(m2.columns_count(), 0);
|
EXPECT_EQ(m2.columns_count(), 0);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|||||||
7
writerside/c.list
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE categories
|
||||||
|
SYSTEM "https://resources.jetbrains.com/writerside/1.0/categories.dtd">
|
||||||
|
<categories>
|
||||||
|
<category id="wrs" name="Writerside documentation" order="1"/>
|
||||||
|
<category id="inf" name="Learn more" order="2"/>
|
||||||
|
</categories>
|
||||||
13
writerside/cfg/buildprofiles.xml
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE buildprofiles SYSTEM "https://resources.jetbrains.com/writerside/1.0/build-profiles.dtd">
|
||||||
|
<buildprofiles xsi:noNamespaceSchemaLocation="https://resources.jetbrains.com/writerside/1.0/build-profiles.xsd"
|
||||||
|
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||||
|
|
||||||
|
<variables></variables>
|
||||||
|
<build-profile instance="o">
|
||||||
|
<variables>
|
||||||
|
<noindex-content>true</noindex-content>
|
||||||
|
</variables>
|
||||||
|
</build-profile>
|
||||||
|
|
||||||
|
</buildprofiles>
|
||||||
BIN
writerside/images/completion_procedure.png
Normal file
|
After Width: | Height: | Size: 125 KiB |
BIN
writerside/images/completion_procedure_dark.png
Normal file
|
After Width: | Height: | Size: 67 KiB |
BIN
writerside/images/convert_table_to_xml.png
Normal file
|
After Width: | Height: | Size: 341 KiB |
BIN
writerside/images/convert_table_to_xml_dark.png
Normal file
|
After Width: | Height: | Size: 119 KiB |
BIN
writerside/images/new_topic_options.png
Normal file
|
After Width: | Height: | Size: 306 KiB |
BIN
writerside/images/new_topic_options_dark.png
Normal file
|
After Width: | Height: | Size: 274 KiB |
14
writerside/o.tree
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE instance-profile
|
||||||
|
SYSTEM "https://resources.jetbrains.com/writerside/1.0/product-profile.dtd">
|
||||||
|
|
||||||
|
<instance-profile id="o"
|
||||||
|
name="OMATH"
|
||||||
|
start-page="starter-topic.md">
|
||||||
|
|
||||||
|
<toc-element topic="starter-topic.md"/>
|
||||||
|
<toc-element topic="Documentation.md"/>
|
||||||
|
<toc-element topic="Code-Of-Conduct.md"/>
|
||||||
|
<toc-element topic="Community.md"/>
|
||||||
|
<toc-element topic="License.md"/>
|
||||||
|
</instance-profile>
|
||||||
13
writerside/redirection-rules.xml
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE rules SYSTEM "https://resources.jetbrains.com/writerside/1.0/redirection-rules.dtd">
|
||||||
|
<rules>
|
||||||
|
<!-- format is as follows
|
||||||
|
<rule id="<unique id>">
|
||||||
|
<accepts>page.html</accepts>
|
||||||
|
</rule>
|
||||||
|
-->
|
||||||
|
<rule id="4e037516">
|
||||||
|
<description><![CDATA[Created after removal of "<Empty-MD-Topic.md>" from OMATH]]></description>
|
||||||
|
<accepts>Empty-MD-Topic.html</accepts>
|
||||||
|
</rule>
|
||||||
|
</rules>
|
||||||
95
writerside/topics/Code-Of-Conduct.md
Normal file
@@ -0,0 +1,95 @@
|
|||||||
|
# Code Of Conduct
|
||||||
|
|
||||||
|
## 🎯 Goal
|
||||||
|
|
||||||
|
My goal is to provide a space where it is safe for everyone to contribute to,
|
||||||
|
and get support for, open-source software in a respectful and cooperative
|
||||||
|
manner.
|
||||||
|
|
||||||
|
I value all contributions and want to make this project and its
|
||||||
|
surrounding community a place for everyone.
|
||||||
|
|
||||||
|
As members, contributors, and everyone else who may participate in the
|
||||||
|
development, I strive to keep the entire experience civil.
|
||||||
|
|
||||||
|
## 📜 Standards
|
||||||
|
|
||||||
|
Our community standards exist in order to make sure everyone feels comfortable
|
||||||
|
contributing to the project(s) together.
|
||||||
|
|
||||||
|
Our standards are:
|
||||||
|
- Do not harass, attack, or in any other way discriminate against anyone, including
|
||||||
|
for their protected traits, including, but not limited to, sex, religion, race,
|
||||||
|
appearance, gender, identity, nationality, sexuality, etc.
|
||||||
|
- Do not go off-topic, do not post spam.
|
||||||
|
- Treat everyone with respect.
|
||||||
|
|
||||||
|
Examples of breaking each rule respectively include:
|
||||||
|
- Harassment, bullying or inappropriate jokes about another person.
|
||||||
|
- Posting distasteful imagery, trolling, or posting things unrelated to the topic at hand.
|
||||||
|
- Treating someone as worse because of their lack of understanding of an issue.
|
||||||
|
|
||||||
|
## ⚡ Enforcement
|
||||||
|
|
||||||
|
Enforcement of this CoC is done by Orange++ and/or other core contributors.
|
||||||
|
|
||||||
|
I, as the core developer, will strive my best to keep this community civil and
|
||||||
|
following the standards outlined above.
|
||||||
|
|
||||||
|
### 🚩 Reporting incidents
|
||||||
|
|
||||||
|
If you believe an incident of breaking these standards has occurred, but nobody has
|
||||||
|
taken appropriate action, you can privately contact the people responsible for dealing
|
||||||
|
with such incidents in multiple ways:
|
||||||
|
|
||||||
|
***E-Mail***
|
||||||
|
- `orange-cpp@yandex.ru`
|
||||||
|
|
||||||
|
***Discord***
|
||||||
|
- `@orange_cpp`
|
||||||
|
|
||||||
|
***Telegram***
|
||||||
|
- `@orange_cpp`
|
||||||
|
|
||||||
|
I guarantee your privacy and will not share those reports with anyone.
|
||||||
|
|
||||||
|
## ⚖️ Enforcement Strategy
|
||||||
|
|
||||||
|
Depending on the severity of the infraction, any action from the list below may be applied.
|
||||||
|
Please keep in mind cases are reviewed on a per-case basis and members are the ultimate
|
||||||
|
deciding factor in the type of punishment.
|
||||||
|
|
||||||
|
If the matter benefited from an outside opinion, a member might reach for more opinions
|
||||||
|
from people unrelated, however, the final decision regarding the action
|
||||||
|
to be taken is still up to the member.
|
||||||
|
|
||||||
|
For example, if the matter at hand regards a representative of a marginalized group or minority,
|
||||||
|
the member might ask for a first-hand opinion from another representative of such group.
|
||||||
|
|
||||||
|
### ✏️ Correction/Edit
|
||||||
|
|
||||||
|
If your message is found to be misleading or poorly worded, a member might
|
||||||
|
edit your message.
|
||||||
|
|
||||||
|
### ⚠️ Warning/Deletion
|
||||||
|
|
||||||
|
If your message is found inappropriate, a member might give you a public or private warning,
|
||||||
|
and/or delete your message.
|
||||||
|
|
||||||
|
### 🔇 Mute
|
||||||
|
|
||||||
|
If your message is disruptive, or you have been repeatedly violating the standards,
|
||||||
|
a member might mute (or temporarily ban) you.
|
||||||
|
|
||||||
|
### ⛔ Ban
|
||||||
|
|
||||||
|
If your message is hateful, very disruptive, or other, less serious infractions are repeated
|
||||||
|
ignoring previous punishments, a member might ban you permanently.
|
||||||
|
|
||||||
|
## 🔎 Scope
|
||||||
|
|
||||||
|
This CoC shall apply to all projects ran under the Orange++ lead and all _official_ communities
|
||||||
|
outside of GitHub.
|
||||||
|
|
||||||
|
However, it is worth noting that official communities outside of GitHub might have their own,
|
||||||
|
additional sets of rules.
|
||||||
11
writerside/topics/Community.md
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
# Credits
|
||||||
|
|
||||||
|
Thanks to everyone who made this possible, including:
|
||||||
|
|
||||||
|
- Saikari aka luadebug for VCPKG port.
|
||||||
|
|
||||||
|
And a big hand to everyone else who has contributed over the past!
|
||||||
|
|
||||||
|
THANKS! <3
|
||||||
|
|
||||||
|
-- Orange++ <orange-cpp@yandex.ru>
|
||||||
54
writerside/topics/Documentation.md
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
# 📥Installation Guide
|
||||||
|
|
||||||
|
## Using vcpkg
|
||||||
|
**Note**: Support vcpkg for package management
|
||||||
|
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
||||||
|
2. Run the following command to install the orange-math package:
|
||||||
|
```
|
||||||
|
vcpkg install orange-math
|
||||||
|
```
|
||||||
|
CMakeLists.txt
|
||||||
|
```cmake
|
||||||
|
find_package(omath CONFIG REQUIRED)
|
||||||
|
target_link_libraries(main PRIVATE omath::omath)
|
||||||
|
```
|
||||||
|
For detailed commands on installing different versions and more information, please refer to Microsoft's [official instructions](https://learn.microsoft.com/en-us/vcpkg/get_started/overview).
|
||||||
|
|
||||||
|
## Build from source using CMake
|
||||||
|
1. **Preparation**
|
||||||
|
|
||||||
|
Install needed tools: cmake, clang, git, msvc (windows only).
|
||||||
|
|
||||||
|
1. **Linux:**
|
||||||
|
```bash
|
||||||
|
sudo pacman -Sy cmake ninja clang git
|
||||||
|
```
|
||||||
|
2. **MacOS:**
|
||||||
|
```bash
|
||||||
|
brew install llvm git cmake ninja
|
||||||
|
```
|
||||||
|
3. **Windows:**
|
||||||
|
|
||||||
|
Install Visual Studio from [here](https://visualstudio.microsoft.com/downloads/) and Git from [here](https://git-scm.com/downloads).
|
||||||
|
|
||||||
|
Use x64 Native Tools shell to execute needed commands down below.
|
||||||
|
2. **Clone the repository:**
|
||||||
|
```bash
|
||||||
|
git clone https://github.com/orange-cpp/omath.git
|
||||||
|
```
|
||||||
|
3. **Navigate to the project directory:**
|
||||||
|
```bash
|
||||||
|
cd omath
|
||||||
|
```
|
||||||
|
4. **Build the project using CMake:**
|
||||||
|
```bash
|
||||||
|
cmake --preset windows-release -S .
|
||||||
|
cmake --build cmake-build/build/windows-release --target omath -j 6
|
||||||
|
```
|
||||||
|
Use **\<platform\>-\<build configuration\>** preset to build siutable version for yourself. Like **windows-release** or **linux-release**.
|
||||||
|
|
||||||
|
| Platform Name | Build Config |
|
||||||
|
|---------------|---------------|
|
||||||
|
| windows | release/debug |
|
||||||
|
| linux | release/debug |
|
||||||
|
| darwin | release/debug |
|
||||||
9
writerside/topics/License.md
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
# License
|
||||||
|
|
||||||
|
Copyright (c) 2025 Orange++
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
67
writerside/topics/starter-topic.md
Normal file
@@ -0,0 +1,67 @@
|
|||||||
|
# Intro
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
|
||||||
|
|
||||||
|
## 👁🗨 Features
|
||||||
|
- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
|
||||||
|
- **Versatility**: Includes a wide array of mathematical functions and algorithms.
|
||||||
|
- **Ease of Use**: Simplified interface for convenient integration into various projects.
|
||||||
|
- **Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
|
||||||
|
- **3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline.
|
||||||
|
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
|
||||||
|
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
|
||||||
|
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
|
||||||
|
|
||||||
|
## Supported Render Pipelines
|
||||||
|
| ENGINE | SUPPORT |
|
||||||
|
|----------|---------|
|
||||||
|
| Source | ✅YES |
|
||||||
|
| Unity | ✅YES |
|
||||||
|
| IWEngine | ✅YES |
|
||||||
|
| Unreal | ❌NO |
|
||||||
|
|
||||||
|
## Supported Operating Systems
|
||||||
|
|
||||||
|
| OS | SUPPORT |
|
||||||
|
|----------------|---------|
|
||||||
|
| Windows 10/11 | ✅YES |
|
||||||
|
| Linux | ✅YES |
|
||||||
|
| Darwin (MacOS) | ✅YES |
|
||||||
|
|
||||||
|
## ⏬ Installation
|
||||||
|
Please read our [installation guide](https://github.com/orange-cpp/omath/blob/main/INSTALL.md). If this link doesn't work check out INSTALL.md file.
|
||||||
|
|
||||||
|
## ❔ Usage
|
||||||
|
Simple world to screen function
|
||||||
|
```c++
|
||||||
|
TEST(UnitTestProjection, IsPointOnScreen)
|
||||||
|
{
|
||||||
|
const omath::projection::Camera camera({0.f, 0.f, 0.f}, {0, 0.f, 0.f} , {1920.f, 1080.f}, 110.f, 0.1f, 500.f);
|
||||||
|
|
||||||
|
const auto proj = camera.WorldToScreen({100, 0, 15});
|
||||||
|
EXPECT_TRUE(proj.has_value());
|
||||||
|
}
|
||||||
|
```
|
||||||
|
## Showcase
|
||||||
|
|
||||||
|
With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/).
|
||||||
|
|
||||||
|

|
||||||
|
Or for InfinityWard Engine based games. Like Call of Duty Black Ops 2!
|
||||||
|

|
||||||
|
Or create simple trigger bot with embeded traceline from omath::collision::LineTrace
|
||||||
|

|
||||||
|
Or even advanced projectile aimbot
|
||||||
|
[Watch Video](https://youtu.be/lM_NJ1yCunw?si=5E87OrQMeypxSJ3E)
|
||||||
|
|
||||||
|
|
||||||
|
## 🫵🏻 Contributing
|
||||||
|
Contributions to `omath` are welcome! Please read `CONTRIBUTING.md` for details on our code of conduct and the process for submitting pull requests.
|
||||||
|
|
||||||
|
## 📜 License
|
||||||
|
This project is licensed under the MIT - see the `LICENSE` file for details.
|
||||||
|
|
||||||
|
## 💘 Acknowledgments
|
||||||
|
- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)
|
||||||
5
writerside/v.list
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE vars SYSTEM "https://resources.jetbrains.com/writerside/1.0/vars.dtd">
|
||||||
|
<vars>
|
||||||
|
<var name="product" value="Writerside"/>
|
||||||
|
</vars>
|
||||||
8
writerside/writerside.cfg
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE ihp SYSTEM "https://resources.jetbrains.com/writerside/1.0/ihp.dtd">
|
||||||
|
|
||||||
|
<ihp version="2.0">
|
||||||
|
<topics dir="topics" web-path="topics"/>
|
||||||
|
<images dir="images" web-path="images"/>
|
||||||
|
<instance src="o.tree"/>
|
||||||
|
</ihp>
|
||||||