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47 Commits

Author SHA1 Message Date
ea8f3d8d51 Adds contributing guidelines
Introduces a CONTRIBUTING.MD file to provide guidelines for
contributing to the project, including prerequisites, setup
instructions, pull request workflow, code style, and building
instructions.

xd

returned back

patch
2025-08-06 06:23:06 +03:00
08d2ccc03a Refactors Vector operations for type safety
Ensures type safety in Vector2, Vector3, and Vector4 operations by using static_cast(0) instead of relying on implicit conversions.
This prevents potential issues with different numeric types.

Adds from_im_vec2 and from_im_vec4 methods for creating vectors from ImVec2/ImVec4 types.
2025-08-06 06:06:42 +03:00
21ec23d77b patch 2025-08-06 05:56:09 +03:00
2c4ff37062 Merge pull request #52 from orange-cpp/feature/more_traits
Adds engine traits for projectile prediction
2025-08-06 05:49:25 +03:00
695a8035b5 Adds engine traits for projectile prediction
Implements engine-specific traits for projectile and target position prediction.
Each trait encapsulates logic tailored to a specific game engine (IW, OpenGL, Unity),
accounting for engine-specific coordinate systems and calculations.
This allows for accurate projectile prediction across different game environments.
2025-08-06 05:45:37 +03:00
d12b236e56 Refactors target position prediction
Moves target prediction logic into engine traits, improving modularity.

This change consolidates target position prediction within the engine traits,
allowing for a more flexible and maintainable design.

This eliminates redundant code and simplifies the core prediction engine by
delegating target movement calculations to the appropriate trait.
2025-08-04 03:16:04 +03:00
7a5090d9f6 Marks legacy engine class as final
Prevents further inheritance from the legacy projectile prediction engine class.
2025-08-04 01:12:22 +03:00
ec76a7239c Adds direct pitch angle calculation
Implements a direct pitch angle calculation for scenarios with zero gravity, ensuring accurate projectile trajectory predictions in such conditions.

Also marks several methods as noexcept for better performance and exception safety.
2025-08-04 01:11:11 +03:00
2758f549a3 Updates project version and removes legacy code
Updates the project version to prepare for a new release.

Removes the legacy projectile prediction engine, which is no longer needed.
2025-08-03 18:35:52 +03:00
493931ef0f Ignores vcpkg directory
Excludes the vcpkg directory from being tracked by Git.

This prevents accidental commits of external library files
managed by vcpkg, keeping the repository cleaner.
2025-08-03 18:31:02 +03:00
9e1990942b Refactors projectile prediction engine
Migrates projectile prediction logic to leverage engine traits for improved flexibility and testability.

This change decouples core prediction algorithms from specific engine implementations, allowing for easier adaptation to different game engines or simulation environments.
2025-08-03 18:28:47 +03:00
f1984fbe46 Merge pull request #51 from orange-cpp/feature/projectile_pred_custom
Refactors projectile prediction engine
2025-08-03 17:38:08 +03:00
f1fbea21a7 Refactors projectile prediction engine
Refactors the projectile prediction engine by introducing an interface
and making the legacy implementation more flexible.

The legacy engine is updated to allow for coordinate system customization
through virtual methods, enabling usage in different game environments.

Also introduces vcpkg support for easier dependency management and adds boost-asio as a dependency.
2025-08-03 17:33:22 +03:00
4b44ce0667 Documents projectile launch angle formula
Adds a comment documenting the formula used for calculating the projectile launch pitch angle.

The comment includes a link to the Stack Overflow discussion where the formula was found and the LaTeX representation of the formula for clarity.
2025-07-31 21:52:16 +03:00
231ef35a0a Merge pull request #49 from orange-cpp/feature/legacy_option
Adds option to enable legacy classes
2025-07-15 11:52:36 +03:00
1aa62cb396 Enables legacy code compilation
The changes encapsulate the matrix tests within an `#ifdef` block, allowing conditional compilation based on whether `OMATH_ENABLE_LEGACY` is defined. This enables the legacy code to be compiled only when needed.
2025-07-15 11:51:14 +03:00
8e411771c2 Adds option to enable legacy classes
Introduces a CMake option to enable legacy classes,
allowing for backward compatibility with older code.
This ensures that older codebases can still function
while new development can utilize updated classes.
2025-07-15 11:48:33 +03:00
d65852d1a4 Update README.md 2025-07-14 23:11:46 +03:00
21f5e82a20 Merge pull request #48 from luadebug/patch-1
Update INSTALL.md
2025-07-14 23:10:39 +03:00
Saikari
851ec37350 Update INSTALL.md 2025-07-14 18:53:41 +03:00
f1cd9dbeb3 Update README.md
fixed ordering
2025-07-14 17:39:16 +03:00
7a1c7d6cc4 Update README.md
made badge in read me smaller
2025-07-14 17:38:50 +03:00
cb704b3621 Merge pull request #47 from luadebug/patch-1
Update README.md

Thx for vcpkg port update <3 u r already in CREDITS.md
2025-07-14 17:37:12 +03:00
Saikari
646d295876 Update README.md 2025-07-14 16:25:16 +03:00
8e09556c25 Update README.md 2025-07-08 17:14:52 +03:00
7dbebc996d Update README.md 2025-07-08 17:13:24 +03:00
278ffba0ff Update README.md 2025-07-08 17:01:56 +03:00
647cf02a38 Renames test fixture for clarity.
Updates the name of the test fixture from "lline_tracer_fixture" to "line_tracer_fixture" for improved readability and consistency in the test code.
2025-07-07 08:28:29 +03:00
4be2986681 Fixes potential compile error
Corrects the usage of `At` method within the unit tests to `at` to resolve a potential compile error due to incorrect case sensitivity.
2025-07-07 08:18:00 +03:00
06d9b4c910 fixed naming in tests 2025-07-07 08:02:35 +03:00
a074fdcb92 Merge pull request #45 from luadebug/patch-1
Check for ImGUI dependency in omathConfig.cmake.in
2025-07-07 05:30:19 +03:00
Saikari
8241d9c355 Update omathConfig.cmake.in 2025-07-07 04:53:56 +03:00
66258f0f6d Updates CMake export target and namespace.
Updates the CMake export target and namespace to use the project name,
improving consistency and avoiding naming conflicts.

Adds a simple diagram to the triangle header file.
2025-07-06 11:14:46 +03:00
65541fa2c7 Renames library target to project name
Updates the CMakeLists.txt to use the project name as the library target name instead of hardcoding "omath".

This change ensures consistency and avoids potential conflicts when integrating the library into other projects.
It also aligns the target naming with CMake best practices.
2025-07-06 11:07:15 +03:00
7e4a6134bf added new method 2025-06-23 06:14:17 +03:00
a54a537239 fix 2025-06-17 21:34:25 +03:00
f01bbde537 added banner to repo 2025-06-17 21:33:39 +03:00
2c710555d6 fixed example 2025-06-16 01:40:14 +03:00
9c2be6306c Merge pull request #39 from orange-cpp/u/orange-cpp/writerside
U/orange cpp/writerside
2025-05-21 16:58:19 +03:00
d37840d4ef fixed stuff 2025-05-21 16:57:17 +03:00
b4a3b5d529 added text 2025-05-21 16:47:15 +03:00
c2a772142c fix 2025-05-21 16:47:15 +03:00
76fca7f527 fix 2025-05-21 16:47:15 +03:00
73ccd24e3e improved intro 2025-05-21 16:47:15 +03:00
a642feafb5 added new topic 2025-05-21 16:47:15 +03:00
faf9f34af8 stipped away text 2025-05-21 16:47:15 +03:00
b56801ac91 added files 2025-05-21 16:47:15 +03:00
52 changed files with 918 additions and 231 deletions

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@@ -1,4 +1,5 @@
/cmake-build/ /cmake-build/
/.idea /.idea
/out /out
*.DS_Store *.DS_Store
/extlibs/vcpkg

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@@ -1,11 +1,11 @@
cmake_minimum_required(VERSION 3.26) cmake_minimum_required(VERSION 3.26)
project(omath VERSION 3.0.2 LANGUAGES CXX) project(omath VERSION 3.0.4.1 LANGUAGES CXX)
include(CMakePackageConfigHelpers) include(CMakePackageConfigHelpers)
option(OMATH_BUILD_TESTS "Build unit tests" OFF) option(OMATH_BUILD_TESTS "Build unit tests" ${PROJECT_IS_TOP_LEVEL})
option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON) option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF) option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON) option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
@@ -14,26 +14,29 @@ option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" O
option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF) option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF)
option(OMATH_SUPRESS_SAFETY_CHECKS "Supress some safety checks in release build to improve general performance" ON) option(OMATH_SUPRESS_SAFETY_CHECKS "Supress some safety checks in release build to improve general performance" ON)
option(OMATH_USE_UNITY_BUILD "Will enable unity build to speed up compilation" ON) option(OMATH_USE_UNITY_BUILD "Will enable unity build to speed up compilation" ON)
option(OMATH_ENABLE_LEGACY "Will enable legacy classes that MUST be used ONLY for backward compatibility" OFF)
file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp") file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
file(GLOB_RECURSE OMATH_HEADERS CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/include/*.hpp") file(GLOB_RECURSE OMATH_HEADERS CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/include/*.hpp")
if (OMATH_BUILD_AS_SHARED_LIBRARY) if (OMATH_BUILD_AS_SHARED_LIBRARY)
add_library(omath SHARED ${OMATH_SOURCES} ${OMATH_HEADERS}) add_library(${PROJECT_NAME} SHARED ${OMATH_SOURCES} ${OMATH_HEADERS})
else () else ()
add_library(omath STATIC ${OMATH_SOURCES} ${OMATH_HEADERS}) add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
endif () endif ()
message(STATUS "Building on ${CMAKE_HOST_SYSTEM_NAME}") message(STATUS "[OMATH]: Building on ${CMAKE_HOST_SYSTEM_NAME}")
add_library(omath::omath ALIAS omath)
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
if (OMATH_IMGUI_INTEGRATION) if (OMATH_IMGUI_INTEGRATION)
target_compile_definitions(omath PUBLIC OMATH_IMGUI_INTEGRATION) target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_IMGUI_INTEGRATION)
# IMGUI is being linked as submodule # IMGUI is being linked as submodule
if (TARGET imgui) if (TARGET imgui)
target_link_libraries(omath PUBLIC imgui) target_link_libraries(${PROJECT_NAME} PUBLIC imgui)
install(TARGETS imgui install(TARGETS imgui
EXPORT omathTargets EXPORT omathTargets
ARCHIVE DESTINATION lib ARCHIVE DESTINATION lib
@@ -42,42 +45,46 @@ if (OMATH_IMGUI_INTEGRATION)
else () else ()
# Assume that IMGUI linked via VCPKG. # Assume that IMGUI linked via VCPKG.
find_package(imgui CONFIG REQUIRED) find_package(imgui CONFIG REQUIRED)
target_link_libraries(omath PUBLIC imgui::imgui) target_link_libraries(${PROJECT_NAME} PUBLIC imgui::imgui)
endif () endif ()
endif () endif ()
if (OMATH_USE_AVX2) if (OMATH_USE_AVX2)
target_compile_definitions(omath PUBLIC OMATH_USE_AVX2) target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_USE_AVX2)
endif () endif ()
if (OMATH_SUPRESS_SAFETY_CHECKS) if (OMATH_SUPRESS_SAFETY_CHECKS)
target_compile_definitions(omath PUBLIC OMATH_SUPRESS_SAFETY_CHECKS) target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_SUPRESS_SAFETY_CHECKS)
endif () endif ()
set_target_properties(omath PROPERTIES if (OMATH_ENABLE_LEGACY)
target_compile_options(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LEGACY)
endif ()
set_target_properties(${PROJECT_NAME} PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}" ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
CXX_STANDARD 23 CXX_STANDARD 23
CXX_STANDARD_REQUIRED ON) CXX_STANDARD_REQUIRED ON)
if (OMATH_USE_UNITY_BUILD) if (OMATH_USE_UNITY_BUILD)
set_target_properties(omath PROPERTIES set_target_properties(${PROJECT_NAME} PROPERTIES
UNITY_BUILD ON UNITY_BUILD ON
UNITY_BUILD_BATCH_SIZE 20) UNITY_BUILD_BATCH_SIZE 20)
endif () endif ()
if (OMATH_STATIC_MSVC_RUNTIME_LIBRARY) if (OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
set_target_properties(omath PROPERTIES set_target_properties(${PROJECT_NAME} PROPERTIES
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>" MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
) )
endif () endif ()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang") if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(omath PRIVATE -mavx2 -mfma) target_compile_options(${PROJECT_NAME} PRIVATE -mavx2 -mfma)
endif () endif ()
target_compile_features(omath PUBLIC cxx_std_23) target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_23)
if (OMATH_BUILD_TESTS) if (OMATH_BUILD_TESTS)
@@ -90,12 +97,12 @@ if (OMATH_BUILD_EXAMPLES)
endif () endif ()
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC" AND OMATH_THREAT_WARNING_AS_ERROR) if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC" AND OMATH_THREAT_WARNING_AS_ERROR)
target_compile_options(omath PRIVATE /W4 /WX) target_compile_options(${PROJECT_NAME} PRIVATE /W4 /WX)
elseif (OMATH_THREAT_WARNING_AS_ERROR) elseif (OMATH_THREAT_WARNING_AS_ERROR)
target_compile_options(omath PRIVATE -Wall -Wextra -Wpedantic -Werror) target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wpedantic -Werror)
endif () endif ()
target_include_directories(omath target_include_directories(${PROJECT_NAME}
PUBLIC PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include> # Use this path when building the project $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include> # Use this path when building the project
$<INSTALL_INTERFACE:include> # Use this path when the project is installed $<INSTALL_INTERFACE:include> # Use this path when the project is installed
@@ -105,21 +112,21 @@ target_include_directories(omath
# Installation rules # Installation rules
# Install the library # Install the library
install(TARGETS omath install(TARGETS ${PROJECT_NAME}
EXPORT omathTargets EXPORT ${PROJECT_NAME}Targets
ARCHIVE DESTINATION lib COMPONENT omath # For static libraries ARCHIVE DESTINATION lib COMPONENT ${PROJECT_NAME} # For static libraries
LIBRARY DESTINATION lib COMPONENT omath # For shared libraries LIBRARY DESTINATION lib COMPONENT ${PROJECT_NAME} # For shared libraries
RUNTIME DESTINATION bin COMPONENT omath # For executables (on Windows) RUNTIME DESTINATION bin COMPONENT ${PROJECT_NAME} # For executables (on Windows)
) )
# Install headers as part of omath_component # Install headers as part of omath_component
install(DIRECTORY include/ DESTINATION include COMPONENT omath) install(DIRECTORY include/ DESTINATION include COMPONENT ${PROJECT_NAME})
# Export omath target for CMake find_package support, also under omath_component # Export omath target for CMake find_package support, also under omath_component
install(EXPORT omathTargets install(EXPORT ${PROJECT_NAME}Targets
FILE omathTargets.cmake FILE ${PROJECT_NAME}Targets.cmake
NAMESPACE omath:: NAMESPACE ${PROJECT_NAME}::
DESTINATION lib/cmake/omath COMPONENT omath DESTINATION lib/cmake/${PROJECT_NAME} COMPONENT ${PROJECT_NAME}
) )
@@ -134,12 +141,12 @@ write_basic_package_version_file(
configure_package_config_file( configure_package_config_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/omathConfig.cmake.in" # Path to the .in file "${CMAKE_CURRENT_SOURCE_DIR}/cmake/omathConfig.cmake.in" # Path to the .in file
"${CMAKE_CURRENT_BINARY_DIR}/omathConfig.cmake" # Output path for the generated file "${CMAKE_CURRENT_BINARY_DIR}/omathConfig.cmake" # Output path for the generated file
INSTALL_DESTINATION lib/cmake/omath INSTALL_DESTINATION lib/cmake/${PROJECT_NAME}
) )
# Install the generated config files # Install the generated config files
install(FILES install(FILES
"${CMAKE_CURRENT_BINARY_DIR}/omathConfig.cmake" "${CMAKE_CURRENT_BINARY_DIR}/omathConfig.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/omathConfigVersion.cmake" "${CMAKE_CURRENT_BINARY_DIR}/omathConfigVersion.cmake"
DESTINATION lib/cmake/omath DESTINATION lib/cmake/${PROJECT_NAME}
) )

32
CONTRIBUTING.md Normal file
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@@ -0,0 +1,32 @@
## 🤝 Contributing to OMath or other Orange's Projects
### ❕ Prerequisites
- A working up-to-date OMath installation
- C++ knowledge
- Git knowledge
- Ability to ask for help (Feel free to create empty pull-request or PM a maintainer
in [Telegram](https://t.me/orange_cpp))
### ⏬ Setting up OMath
Please read INSTALL.md file in repository
### 🔀 Pull requests and Branches
In order to send code back to the official OMath repository, you must first create a copy of OMath on your github
account ([fork](https://help.github.com/articles/creating-a-pull-request-from-a-fork/)) and
then [create a pull request](https://help.github.com/articles/creating-a-pull-request-from-a-fork/) back to OMath.
OMath developement is performed on multiple branches. Changes are then pull requested into master. By default, changes
merged into master will not roll out to stable build users unless the `stable` tag is updated.
### 📜 Code-Style
The orange code-style can be found in `.clang-format`.
### 📦 Building
OMath has already created the `cmake-build` and `out` directories where cmake/bin files are located. By default, you
can build OMath by running `cmake --build cmake-build/build/windows-release --target omath -j 6` in the source
directory.

View File

@@ -14,6 +14,20 @@ target_link_libraries(main PRIVATE omath::omath)
``` ```
For detailed commands on installing different versions and more information, please refer to Microsoft's [official instructions](https://learn.microsoft.com/en-us/vcpkg/get_started/overview). For detailed commands on installing different versions and more information, please refer to Microsoft's [official instructions](https://learn.microsoft.com/en-us/vcpkg/get_started/overview).
## <img width="28px" src="https://xmake.io/assets/img/logo.svg" /> Using xrepo
**Note**: Support xrepo for package management
1. Install [xmake](https://xmake.io/)
2. Run the following command to install the omath package:
```
xrepo install omath
```
xmake.lua
```xmake
add_requires("omath")
target("...")
add_packages("omath")
```
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake ## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
1. **Preparation** 1. **Preparation**

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@@ -1,17 +1,28 @@
<div align = center> <div align = center>
![banner](https://i.imgur.com/SM9ccP6.png) ![banner](https://github.com/orange-cpp/omath/blob/main/.github/images/banner.png?raw=true)
![GitHub License](https://img.shields.io/github/license/orange-cpp/omath) ![GitHub License](https://img.shields.io/github/license/orange-cpp/omath)
![GitHub contributors](https://img.shields.io/github/contributors/orange-cpp/omath) ![GitHub contributors](https://img.shields.io/github/contributors/orange-cpp/omath)
![GitHub top language](https://img.shields.io/github/languages/top/orange-cpp/omath) ![GitHub top language](https://img.shields.io/github/languages/top/orange-cpp/omath)
[![CodeFactor](https://www.codefactor.io/repository/github/orange-cpp/omath/badge)](https://www.codefactor.io/repository/github/orange-cpp/omath) [![CodeFactor](https://www.codefactor.io/repository/github/orange-cpp/omath/badge)](https://www.codefactor.io/repository/github/orange-cpp/omath)
![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/orange-cpp/omath/cmake-multi-platform.yml) ![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/orange-cpp/omath/cmake-multi-platform.yml)
[![Vcpkg package](https://repology.org/badge/version-for-repo/vcpkg/orange-math.svg)](https://repology.org/project/orange-math/versions)
![GitHub forks](https://img.shields.io/github/forks/orange-cpp/omath) ![GitHub forks](https://img.shields.io/github/forks/orange-cpp/omath)
</div> </div>
Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research. Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
<div align = center>
<a href="https://www.star-history.com/#orange-cpp/omath&Date">
<picture>
<source media="(prefers-color-scheme: dark)" srcset="https://api.star-history.com/svg?repos=orange-cpp/omath&type=Date&theme=dark" />
<source media="(prefers-color-scheme: light)" srcset="https://api.star-history.com/svg?repos=orange-cpp/omath&type=Date" />
<img alt="Star History Chart" src="https://api.star-history.com/svg?repos=orange-cpp/omath&type=Date" />
</picture>
</a>
</div>
## 👁‍🗨 Features ## 👁‍🗨 Features
- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2. - **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
- **Versatility**: Includes a wide array of mathematical functions and algorithms. - **Versatility**: Includes a wide array of mathematical functions and algorithms.
@@ -71,7 +82,7 @@ Or even advanced projectile aimbot
Contributions to `omath` are welcome! Please read `CONTRIBUTING.md` for details on our code of conduct and the process for submitting pull requests. Contributions to `omath` are welcome! Please read `CONTRIBUTING.md` for details on our code of conduct and the process for submitting pull requests.
## 📜 License ## 📜 License
This project is licensed under the MIT - see the `LICENSE` file for details. This project is licensed under the ZLIB - see the `LICENSE` file for details.
## 💘 Acknowledgments ## 💘 Acknowledgments
- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors) - [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)

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@@ -2,6 +2,10 @@
include(CMakeFindDependencyMacro) include(CMakeFindDependencyMacro)
if (@OMATH_IMGUI_INTEGRATION@)
find_dependency(imgui CONFIG)
endif()
# Load the targets for the omath library # Load the targets for the omath library
include("${CMAKE_CURRENT_LIST_DIR}/omathTargets.cmake") include("${CMAKE_CURRENT_LIST_DIR}/omathTargets.cmake")
check_required_components(omath) check_required_components(omath)

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@@ -15,8 +15,8 @@ int main()
float fov = 0; float fov = 0;
float near = 0; float near = 0;
float far = 0; float far = 0;
float viewPortWidth = 0; float view_port_width = 0;
float viewPortHeight = 0; float view_port_height = 0;
std::print("Enter camera fov: "); std::print("Enter camera fov: ");
std::cin >> fov; std::cin >> fov;
@@ -28,13 +28,13 @@ int main()
std::cin >> far; std::cin >> far;
std::print("Enter camera screen width: "); std::print("Enter camera screen width: ");
std::cin >> viewPortWidth; std::cin >> view_port_width;
std::print("Enter camera screen height: "); std::print("Enter camera screen height: ");
std::cin >> viewPortHeight; std::cin >> view_port_height;
const auto mat = const auto mat =
omath::opengl_engine::CalcPerspectiveProjectionMatrix(fov, viewPortWidth / viewPortHeight, near, far); omath::opengl_engine::calc_perspective_projection_matrix(fov, view_port_width / view_port_height, near, far);
std::print("{}", mat.ToString()); std::print("{}", mat.to_string());
}; };

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@@ -166,5 +166,12 @@ namespace omath
{ {
return {0.f, 0.f, 1.f, 1.f}; return {0.f, 0.f, 1.f, 1.f};
} }
#ifdef OMATH_IMGUI_INTEGRATION
[[nodiscard]]
ImColor to_im_color() const noexcept
{
return {to_im_vec4()};
}
#endif
}; };
} // namespace omath } // namespace omath

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@@ -1,4 +1,7 @@
#pragma once #pragma once
#ifdef OMATH_ENABLE_LEGACY
#include "omath/vector3.hpp" #include "omath/vector3.hpp"
#include <initializer_list> #include <initializer_list>
#include <memory> #include <memory>
@@ -106,3 +109,4 @@ namespace omath
std::unique_ptr<float[]> m_data; std::unique_ptr<float[]> m_data;
}; };
} // namespace omath } // namespace omath
#endif

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@@ -0,0 +1,80 @@
//
// Created by Vlad on 8/6/2025.
//
#pragma once
#include "omath/engines/iw_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::projectile_prediction::traits
{
class IwEngineTrait final
{
public:
constexpr static Vector3<float> predict_projectile_position(const Projectile& projectile, const float pitch,
const float yaw, const float time,
const float gravity) noexcept
{
auto current_pos = projectile.m_origin
+ iw_engine::forward_vector({iw_engine::PitchAngle::from_degrees(-pitch),
iw_engine::YawAngle::from_degrees(yaw),
iw_engine::RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const Target& target, const float time,
const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.z -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.y * delta.y);
}
[[nodiscard]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.z;
}
[[nodiscard]]
static Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto distance = origin.distance_to(view_to);
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::asin(delta.z / distance));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
};
};
} // namespace omath::projectile_prediction::traits

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@@ -0,0 +1,79 @@
//
// Created by Vlad on 8/6/2025.
//
#pragma once
#include "omath/engines/opengl_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::projectile_prediction::traits
{
class OpenGlEngineTrait final
{
public:
constexpr static Vector3<float> predict_projectile_position(const Projectile& projectile, const float pitch,
const float yaw, const float time,
const float gravity) noexcept
{
auto current_pos = projectile.m_origin
+ opengl_engine::forward_vector({opengl_engine::PitchAngle::from_degrees(-pitch),
opengl_engine::YawAngle::from_degrees(yaw),
opengl_engine::RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const Target& target, const float time,
const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.y -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.z * delta.z);
}
[[nodiscard]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.y;
}
[[nodiscard]]
static Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto distance = origin.distance_to(view_to);
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::asin(delta.y / distance));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::atan2(delta.z, delta.x));
};
};
} // namespace omath::projectile_prediction::traits

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@@ -0,0 +1,80 @@
//
// Created by Vlad on 8/3/2025.
//
#pragma once
#include "omath/engines/source_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::projectile_prediction::traits
{
class SourceEngineTrait final
{
public:
constexpr static Vector3<float> predict_projectile_position(const Projectile& projectile, const float pitch,
const float yaw, const float time,
const float gravity) noexcept
{
auto current_pos = projectile.m_origin
+ source_engine::forward_vector({source_engine::PitchAngle::from_degrees(-pitch),
source_engine::YawAngle::from_degrees(yaw),
source_engine::RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const Target& target, const float time,
const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.z -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.y * delta.y);
}
[[nodiscard]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.z;
}
[[nodiscard]]
static Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto distance = origin.distance_to(view_to);
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::asin(delta.z / distance));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
};
};
} // namespace omath::projectile_prediction::traits

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@@ -0,0 +1,79 @@
//
// Created by Vlad on 8/6/2025.
//
#pragma once
#include "omath/engines/unity_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::projectile_prediction::traits
{
class UnityEngineTrait final
{
public:
constexpr static Vector3<float> predict_projectile_position(const Projectile& projectile, const float pitch,
const float yaw, const float time,
const float gravity) noexcept
{
auto current_pos = projectile.m_origin
+ unity_engine::forward_vector({unity_engine::PitchAngle::from_degrees(-pitch),
unity_engine::YawAngle::from_degrees(yaw),
unity_engine::RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const Target& target, const float time,
const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.y -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.z * delta.z);
}
[[nodiscard]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.y;
}
[[nodiscard]]
static Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto distance = origin.distance_to(view_to);
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::asin(delta.y / distance));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::atan2(delta.z, delta.x));
};
};
} // namespace omath::projectile_prediction::traits

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@@ -8,12 +8,12 @@
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {
class ProjPredEngine class ProjPredEngineInterface
{ {
public: public:
[[nodiscard]] [[nodiscard]]
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile, virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
const Target& target) const = 0; const Target& target) const = 0;
virtual ~ProjPredEngine() = default; virtual ~ProjPredEngineInterface() = default;
}; };
} // namespace omath::projectile_prediction } // namespace omath::projectile_prediction

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@@ -6,7 +6,7 @@
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {
class ProjPredEngineAvx2 final : public ProjPredEngine class ProjPredEngineAvx2 final : public ProjPredEngineInterface
{ {
public: public:
[[nodiscard]] std::optional<Vector3<float>> [[nodiscard]] std::optional<Vector3<float>>

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@@ -4,6 +4,7 @@
#pragma once #pragma once
#include "engine_traits/source_engine_trait.hpp"
#include "omath/projectile_prediction/proj_pred_engine.hpp" #include "omath/projectile_prediction/proj_pred_engine.hpp"
#include "omath/projectile_prediction/projectile.hpp" #include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp" #include "omath/projectile_prediction/target.hpp"
@@ -12,15 +13,40 @@
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {
class ProjPredEngineLegacy final : public ProjPredEngine template<class EngineTrait = traits::SourceEngineTrait>
class ProjPredEngineLegacy final : public ProjPredEngineInterface
{ {
public: public:
explicit ProjPredEngineLegacy(float gravity_constant, float simulation_time_step, float maximum_simulation_time, explicit ProjPredEngineLegacy(const float gravity_constant, const float simulation_time_step,
float distance_tolerance); const float maximum_simulation_time, const float distance_tolerance)
: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),
m_maximum_simulation_time(maximum_simulation_time), m_distance_tolerance(distance_tolerance)
{
}
[[nodiscard]] [[nodiscard]]
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile, std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
const Target& target) const override; const Target& target) const override
{
for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step)
{
const auto predicted_target_position =
EngineTrait::predict_target_position(target, time, m_gravity_constant);
const auto projectile_pitch =
maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position);
if (!projectile_pitch.has_value()) [[unlikely]]
continue;
if (!is_projectile_reached_target(predicted_target_position, projectile, projectile_pitch.value(),
time))
continue;
return EngineTrait::calc_viewpoint_from_angles(projectile, predicted_target_position, projectile_pitch);
}
return std::nullopt;
}
private: private:
const float m_gravity_constant; const float m_gravity_constant;
@@ -28,13 +54,56 @@ namespace omath::projectile_prediction
const float m_maximum_simulation_time; const float m_maximum_simulation_time;
const float m_distance_tolerance; const float m_distance_tolerance;
// Realization of this formula:
// https://stackoverflow.com/questions/54917375/how-to-calculate-the-angle-to-shoot-a-bullet-in-order-to-hit-a-moving-target
/*
\[
\theta \;=\; \arctan\!\Biggl(
\frac{%
v^{2}\;\pm\;\sqrt{\,v^{4}-g\!\left(gx^{2}+2yv^{2}\right)\,}
}{%
gx
}\Biggr)
\]
*/
[[nodiscard]] [[nodiscard]]
std::optional<float> std::optional<float>
maybe_calculate_projectile_launch_pitch_angle(const Projectile& projectile, maybe_calculate_projectile_launch_pitch_angle(const Projectile& projectile,
const Vector3<float>& target_position) const noexcept; const Vector3<float>& target_position) const noexcept
{
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
if (bullet_gravity == 0.f)
return EngineTrait::calc_direct_pitch_angle(projectile.m_origin, target_position);
const auto delta = target_position - projectile.m_origin;
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
const auto distance2d_sqr = distance2d * distance2d;
const auto launch_speed_sqr = projectile.m_launch_speed * projectile.m_launch_speed;
float root = launch_speed_sqr * launch_speed_sqr
- bullet_gravity
* (bullet_gravity * distance2d_sqr
+ 2.0f * EngineTrait::get_vector_height_coordinate(delta) * launch_speed_sqr);
if (root < 0.0f) [[unlikely]]
return std::nullopt;
root = std::sqrt(root);
const float angle = std::atan((launch_speed_sqr - root) / (bullet_gravity * distance2d));
return angles::radians_to_degrees(angle);
}
[[nodiscard]] [[nodiscard]]
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile, bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
float pitch, float time) const noexcept; const float pitch, const float time) const noexcept
{
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin, target_position);
const auto projectile_position =
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
return projectile_position.distance_to(target_position) <= m_distance_tolerance;
}
}; };
} // namespace omath::projectile_prediction } // namespace omath::projectile_prediction

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@@ -10,9 +10,6 @@ namespace omath::projectile_prediction
class Projectile final class Projectile final
{ {
public: public:
[[nodiscard]]
Vector3<float> predict_position(float pitch, float yaw, float time, float gravity) const noexcept;
Vector3<float> m_origin; Vector3<float> m_origin;
float m_launch_speed{}; float m_launch_speed{};
float m_gravity_scale{}; float m_gravity_scale{};

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@@ -10,17 +10,6 @@ namespace omath::projectile_prediction
class Target final class Target final
{ {
public: public:
[[nodiscard]]
constexpr Vector3<float> predict_position(const float time, const float gravity) const noexcept
{
auto predicted = m_origin + m_velocity * time;
if (m_is_airborne)
predicted.z -= gravity * (time*time) * 0.5f;
return predicted;
}
Vector3<float> m_origin; Vector3<float> m_origin;
Vector3<float> m_velocity; Vector3<float> m_velocity;
bool m_is_airborne{}; bool m_is_airborne{};

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@@ -7,11 +7,12 @@
namespace omath namespace omath
{ {
/* /*
v1
|\ |\
| \ | \
a | \ hypot a | \ hypot
| \ | \
----- v2 ----- v3
b b
*/ */

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@@ -142,7 +142,7 @@ namespace omath
[[nodiscard]] Vector2 normalized() const noexcept [[nodiscard]] Vector2 normalized() const noexcept
{ {
const Type len = length(); const Type len = length();
return len > 0.f ? *this / len : *this; return len > static_cast<Type>(0) ? *this / len : *this;
} }
#endif #endif
[[nodiscard]] constexpr Type length_sqr() const noexcept [[nodiscard]] constexpr Type length_sqr() const noexcept
@@ -153,8 +153,8 @@ namespace omath
constexpr Vector2& abs() noexcept constexpr Vector2& abs() noexcept
{ {
// FIXME: Replace with std::abs, if it will become constexprable // FIXME: Replace with std::abs, if it will become constexprable
x = x < 0 ? -x : x; x = x < static_cast<Type>(0) ? -x : x;
y = y < 0 ? -y : y; y = y < static_cast<Type>(0) ? -y : y;
return *this; return *this;
} }
@@ -202,6 +202,11 @@ namespace omath
{ {
return {static_cast<float>(this->x), static_cast<float>(this->y)}; return {static_cast<float>(this->x), static_cast<float>(this->y)};
} }
[[nodiscard]]
static Vector3<float> from_im_vec2(const ImVec2& other) noexcept
{
return {static_cast<Type>(other.x), static_cast<Type>(other.y)};
}
#endif #endif
}; };
} // namespace omath } // namespace omath

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@@ -151,7 +151,7 @@ namespace omath
{ {
const Type len = this->length(); const Type len = this->length();
return len != 0 ? *this / len : *this; return len != static_cast<Type>(0) ? *this / len : *this;
} }
[[nodiscard]] Type length_2d() const noexcept [[nodiscard]] Type length_2d() const noexcept
@@ -221,7 +221,7 @@ namespace omath
{ {
const auto bottom = length() * other.length(); const auto bottom = length() * other.length();
if (bottom == 0.f) if (bottom == static_cast<Type>(0))
return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE); return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE);
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom)); return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
@@ -230,7 +230,7 @@ namespace omath
[[nodiscard]] bool is_perpendicular(const Vector3& other) const noexcept [[nodiscard]] bool is_perpendicular(const Vector3& other) const noexcept
{ {
if (const auto angle = angle_between(other)) if (const auto angle = angle_between(other))
return angle->as_degrees() == 90.f; return angle->as_degrees() == static_cast<Type>(90);
return false; return false;
} }

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@@ -18,7 +18,7 @@ namespace omath
constexpr Vector4(const Type& x, const Type& y, const Type& z, const Type& w): Vector3<Type>(x, y, z), w(w) constexpr Vector4(const Type& x, const Type& y, const Type& z, const Type& w): Vector3<Type>(x, y, z), w(w)
{ {
} }
constexpr Vector4() noexcept : Vector3<Type>(), w(0) {}; constexpr Vector4() noexcept: Vector3<Type>(), w(static_cast<Type>(0)) {};
[[nodiscard]] [[nodiscard]]
constexpr bool operator==(const Vector4& other) const noexcept constexpr bool operator==(const Vector4& other) const noexcept
@@ -169,6 +169,12 @@ namespace omath
static_cast<float>(w), static_cast<float>(w),
}; };
} }
[[nodiscard]]
static Vector4<float> from_im_vec4(const ImVec4& other) noexcept
{
return {static_cast<Type>(other.x), static_cast<Type>(other.y), static_cast<Type>(other.z)};
}
}
#endif #endif
}; };
} // namespace omath } // namespace omath

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@@ -1,3 +1,5 @@
#ifdef OMATH_ENABLE_LEGACY
#include "omath/matrix.hpp" #include "omath/matrix.hpp"
#include "omath/angles.hpp" #include "omath/angles.hpp"
#include "omath/vector3.hpp" #include "omath/vector3.hpp"
@@ -359,3 +361,4 @@ namespace omath
m_data = nullptr; m_data = nullptr;
} }
} // namespace omath } // namespace omath
#endif

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@@ -1,69 +0,0 @@
#include "omath/projectile_prediction/proj_pred_engine_legacy.hpp"
#include <cmath>
#include <omath/angles.hpp>
namespace omath::projectile_prediction
{
ProjPredEngineLegacy::ProjPredEngineLegacy(const float gravity_constant, const float simulation_time_step,
const float maximum_simulation_time, const float distance_tolerance)
: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),
m_maximum_simulation_time(maximum_simulation_time), m_distance_tolerance(distance_tolerance)
{
}
std::optional<Vector3<float>> ProjPredEngineLegacy::maybe_calculate_aim_point(const Projectile& projectile,
const Target& target) const
{
for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step)
{
const auto predicted_target_position = target.predict_position(time, m_gravity_constant);
const auto projectile_pitch =
maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position);
if (!projectile_pitch.has_value()) [[unlikely]]
continue;
if (!is_projectile_reached_target(predicted_target_position, projectile, projectile_pitch.value(), time))
continue;
const auto delta2d = (predicted_target_position - projectile.m_origin).length_2d();
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return Vector3(predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height);
}
return std::nullopt;
}
std::optional<float> ProjPredEngineLegacy::maybe_calculate_projectile_launch_pitch_angle(
const Projectile& projectile, const Vector3<float>& target_position) const noexcept
{
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
const auto delta = target_position - projectile.m_origin;
const auto distance2d = delta.length_2d();
const auto distance2d_sqr = distance2d * distance2d;
const auto launch_speed_sqr = projectile.m_launch_speed * projectile.m_launch_speed;
float root = launch_speed_sqr * launch_speed_sqr
- bullet_gravity * (bullet_gravity * distance2d_sqr + 2.0f * delta.z * launch_speed_sqr);
if (root < 0.0f) [[unlikely]]
return std::nullopt;
root = std::sqrt(root);
const float angle = std::atan((launch_speed_sqr - root) / (bullet_gravity * distance2d));
return angles::radians_to_degrees(angle);
}
bool ProjPredEngineLegacy::is_projectile_reached_target(const Vector3<float>& target_position,
const Projectile& projectile, const float pitch,
const float time) const noexcept
{
const auto yaw = projectile.m_origin.view_angle_to(target_position).y;
const auto projectile_position = projectile.predict_position(pitch, yaw, time, m_gravity_constant);
return projectile_position.distance_to(target_position) <= m_distance_tolerance;
}
} // namespace omath::projectile_prediction

View File

@@ -7,16 +7,4 @@
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {
Vector3<float> Projectile::predict_position(const float pitch, const float yaw, const float time,
const float gravity) const noexcept
{
auto current_pos = m_origin
+ source_engine::forward_vector({source_engine::PitchAngle::from_degrees(-pitch),
source_engine::YawAngle::from_degrees(yaw),
source_engine::RollAngle::from_degrees(0)})
* m_launch_speed * time;
current_pos.z -= (gravity * m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
} // namespace omath::projectile_prediction } // namespace omath::projectile_prediction

View File

@@ -5,7 +5,7 @@ project(unit_tests)
include(GoogleTest) include(GoogleTest)
file(GLOB_RECURSE UNIT_TESTS_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp") file(GLOB_RECURSE UNIT_TESTS_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp")
add_executable(unit_tests ${UNIT_TESTS_SOURCES}) add_executable(${PROJECT_NAME} ${UNIT_TESTS_SOURCES})
set_target_properties(unit_tests PROPERTIES set_target_properties(unit_tests PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}" ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
@@ -17,6 +17,6 @@ set_target_properties(unit_tests PROPERTIES
CXX_STANDARD_REQUIRED ON) CXX_STANDARD_REQUIRED ON)
target_link_libraries(unit_tests PRIVATE gtest gtest_main omath::omath) target_link_libraries(${PROJECT_NAME} PRIVATE gtest gtest_main omath::omath)
gtest_discover_tests(unit_tests) gtest_discover_tests(${PROJECT_NAME})

View File

@@ -7,27 +7,27 @@
#include <omath/engines/iw_engine/formulas.hpp> #include <omath/engines/iw_engine/formulas.hpp>
TEST(UnitTestIwEngine, ForwardVector) TEST(unit_test_iw_engine, ForwardVector)
{ {
const auto forward = omath::iw_engine::forward_vector({}); const auto forward = omath::iw_engine::forward_vector({});
EXPECT_EQ(forward, omath::iw_engine::k_abs_forward); EXPECT_EQ(forward, omath::iw_engine::k_abs_forward);
} }
TEST(UnitTestIwEngine, RightVector) TEST(unit_test_iw_engine, RightVector)
{ {
const auto right = omath::iw_engine::right_vector({}); const auto right = omath::iw_engine::right_vector({});
EXPECT_EQ(right, omath::iw_engine::k_abs_right); EXPECT_EQ(right, omath::iw_engine::k_abs_right);
} }
TEST(UnitTestIwEngine, UpVector) TEST(unit_test_iw_engine, UpVector)
{ {
const auto up = omath::iw_engine::up_vector({}); const auto up = omath::iw_engine::up_vector({});
EXPECT_EQ(up, omath::iw_engine::k_abs_up); EXPECT_EQ(up, omath::iw_engine::k_abs_up);
} }
TEST(UnitTestIwEngine, ForwardVectorRotationYaw) TEST(unit_test_iw_engine, ForwardVectorRotationYaw)
{ {
omath::iw_engine::ViewAngles angles; omath::iw_engine::ViewAngles angles;
@@ -39,7 +39,7 @@ TEST(UnitTestIwEngine, ForwardVectorRotationYaw)
EXPECT_NEAR(forward.z, omath::iw_engine::k_abs_right.z, 0.00001f); EXPECT_NEAR(forward.z, omath::iw_engine::k_abs_right.z, 0.00001f);
} }
TEST(UnitTestIwEngine, ForwardVectorRotationPitch) TEST(unit_test_iw_engine, ForwardVectorRotationPitch)
{ {
omath::iw_engine::ViewAngles angles; omath::iw_engine::ViewAngles angles;
@@ -51,7 +51,7 @@ TEST(UnitTestIwEngine, ForwardVectorRotationPitch)
EXPECT_NEAR(forward.z, omath::iw_engine::k_abs_up.z, 0.01f); EXPECT_NEAR(forward.z, omath::iw_engine::k_abs_up.z, 0.01f);
} }
TEST(UnitTestIwEngine, ForwardVectorRotationRoll) TEST(unit_test_iw_engine, ForwardVectorRotationRoll)
{ {
omath::iw_engine::ViewAngles angles; omath::iw_engine::ViewAngles angles;
@@ -63,7 +63,7 @@ TEST(UnitTestIwEngine, ForwardVectorRotationRoll)
EXPECT_NEAR(forward.z, omath::iw_engine::k_abs_right.z, 0.00001f); EXPECT_NEAR(forward.z, omath::iw_engine::k_abs_right.z, 0.00001f);
} }
TEST(UnitTestIwEngine, ProjectTargetMovedFromCamera) TEST(unit_test_iw_engine, ProjectTargetMovedFromCamera)
{ {
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
@@ -83,7 +83,7 @@ TEST(UnitTestIwEngine, ProjectTargetMovedFromCamera)
} }
} }
TEST(UnitTestIwEngine, CameraSetAndGetFov) TEST(unit_test_iw_engine, CameraSetAndGetFov)
{ {
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
@@ -94,7 +94,7 @@ TEST(UnitTestIwEngine, CameraSetAndGetFov)
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f); EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
} }
TEST(UnitTestIwEngine, CameraSetAndGetOrigin) TEST(unit_test_iw_engine, CameraSetAndGetOrigin)
{ {
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f); auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);

View File

@@ -7,25 +7,25 @@
#include <omath/engines/opengl_engine/formulas.hpp> #include <omath/engines/opengl_engine/formulas.hpp>
TEST(UnitTestOpenGL, ForwardVector) TEST(unit_test_opengl, ForwardVector)
{ {
const auto forward = omath::opengl_engine::forward_vector({}); const auto forward = omath::opengl_engine::forward_vector({});
EXPECT_EQ(forward, omath::opengl_engine::k_abs_forward); EXPECT_EQ(forward, omath::opengl_engine::k_abs_forward);
} }
TEST(UnitTestOpenGL, RightVector) TEST(unit_test_opengl, RightVector)
{ {
const auto right = omath::opengl_engine::right_vector({}); const auto right = omath::opengl_engine::right_vector({});
EXPECT_EQ(right, omath::opengl_engine::k_abs_right); EXPECT_EQ(right, omath::opengl_engine::k_abs_right);
} }
TEST(UnitTestOpenGL, UpVector) TEST(unit_test_opengl, UpVector)
{ {
const auto up = omath::opengl_engine::up_vector({}); const auto up = omath::opengl_engine::up_vector({});
EXPECT_EQ(up, omath::opengl_engine::k_abs_up); EXPECT_EQ(up, omath::opengl_engine::k_abs_up);
} }
TEST(UnitTestOpenGL, ForwardVectorRotationYaw) TEST(unit_test_opengl, ForwardVectorRotationYaw)
{ {
omath::opengl_engine::ViewAngles angles; omath::opengl_engine::ViewAngles angles;
@@ -39,7 +39,7 @@ TEST(UnitTestOpenGL, ForwardVectorRotationYaw)
TEST(UnitTestOpenGL, ForwardVectorRotationPitch) TEST(unit_test_opengl, ForwardVectorRotationPitch)
{ {
omath::opengl_engine::ViewAngles angles; omath::opengl_engine::ViewAngles angles;
@@ -51,7 +51,7 @@ TEST(UnitTestOpenGL, ForwardVectorRotationPitch)
EXPECT_NEAR(forward.z, omath::opengl_engine::k_abs_up.z, 0.00001f); EXPECT_NEAR(forward.z, omath::opengl_engine::k_abs_up.z, 0.00001f);
} }
TEST(UnitTestOpenGL, ForwardVectorRotationRoll) TEST(unit_test_opengl, ForwardVectorRotationRoll)
{ {
omath::opengl_engine::ViewAngles angles; omath::opengl_engine::ViewAngles angles;
@@ -63,7 +63,7 @@ TEST(UnitTestOpenGL, ForwardVectorRotationRoll)
EXPECT_NEAR(forward.z, omath::opengl_engine::k_abs_right.z, 0.00001f); EXPECT_NEAR(forward.z, omath::opengl_engine::k_abs_right.z, 0.00001f);
} }
TEST(UnitTestOpenGL, ProjectTargetMovedFromCamera) TEST(unit_test_opengl, ProjectTargetMovedFromCamera)
{ {
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
@@ -83,7 +83,7 @@ TEST(UnitTestOpenGL, ProjectTargetMovedFromCamera)
} }
} }
TEST(UnitTestOpenGL, CameraSetAndGetFov) TEST(unit_test_opengl, CameraSetAndGetFov)
{ {
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
@@ -94,7 +94,7 @@ TEST(UnitTestOpenGL, CameraSetAndGetFov)
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f); EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
} }
TEST(UnitTestOpenGL, CameraSetAndGetOrigin) TEST(unit_test_opengl, CameraSetAndGetOrigin)
{ {
auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f); auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);

View File

@@ -7,27 +7,27 @@
#include <omath/engines/source_engine/formulas.hpp> #include <omath/engines/source_engine/formulas.hpp>
TEST(UnitTestSourceEngine, ForwardVector) TEST(unit_test_source_engine, ForwardVector)
{ {
const auto forward = omath::source_engine::forward_vector({}); const auto forward = omath::source_engine::forward_vector({});
EXPECT_EQ(forward, omath::source_engine::k_abs_forward); EXPECT_EQ(forward, omath::source_engine::k_abs_forward);
} }
TEST(UnitTestSourceEngine, RightVector) TEST(unit_test_source_engine, RightVector)
{ {
const auto right = omath::source_engine::right_vector({}); const auto right = omath::source_engine::right_vector({});
EXPECT_EQ(right, omath::source_engine::k_abs_right); EXPECT_EQ(right, omath::source_engine::k_abs_right);
} }
TEST(UnitTestSourceEngine, UpVector) TEST(unit_test_source_engine, UpVector)
{ {
const auto up = omath::source_engine::up_vector({}); const auto up = omath::source_engine::up_vector({});
EXPECT_EQ(up, omath::source_engine::k_abs_up); EXPECT_EQ(up, omath::source_engine::k_abs_up);
} }
TEST(UnitTestSourceEngine, ForwardVectorRotationYaw) TEST(unit_test_source_engine, ForwardVectorRotationYaw)
{ {
omath::source_engine::ViewAngles angles; omath::source_engine::ViewAngles angles;
@@ -39,7 +39,7 @@ TEST(UnitTestSourceEngine, ForwardVectorRotationYaw)
EXPECT_NEAR(forward.z, omath::source_engine::k_abs_right.z, 0.00001f); EXPECT_NEAR(forward.z, omath::source_engine::k_abs_right.z, 0.00001f);
} }
TEST(UnitTestSourceEngine, ForwardVectorRotationPitch) TEST(unit_test_source_engine, ForwardVectorRotationPitch)
{ {
omath::source_engine::ViewAngles angles; omath::source_engine::ViewAngles angles;
@@ -51,7 +51,7 @@ TEST(UnitTestSourceEngine, ForwardVectorRotationPitch)
EXPECT_NEAR(forward.z, omath::source_engine::k_abs_up.z, 0.01f); EXPECT_NEAR(forward.z, omath::source_engine::k_abs_up.z, 0.01f);
} }
TEST(UnitTestSourceEngine, ForwardVectorRotationRoll) TEST(unit_test_source_engine, ForwardVectorRotationRoll)
{ {
omath::source_engine::ViewAngles angles; omath::source_engine::ViewAngles angles;
@@ -63,7 +63,7 @@ TEST(UnitTestSourceEngine, ForwardVectorRotationRoll)
EXPECT_NEAR(forward.z, omath::source_engine::k_abs_right.z, 0.00001f); EXPECT_NEAR(forward.z, omath::source_engine::k_abs_right.z, 0.00001f);
} }
TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera) TEST(unit_test_source_engine, ProjectTargetMovedFromCamera)
{ {
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
@@ -83,7 +83,7 @@ TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
} }
} }
TEST(UnitTestSourceEngine, ProjectTargetMovedUp) TEST(unit_test_source_engine, ProjectTargetMovedUp)
{ {
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
@@ -103,7 +103,7 @@ TEST(UnitTestSourceEngine, ProjectTargetMovedUp)
} }
} }
TEST(UnitTestSourceEngine, CameraSetAndGetFov) TEST(unit_test_source_engine, CameraSetAndGetFov)
{ {
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
@@ -114,7 +114,7 @@ TEST(UnitTestSourceEngine, CameraSetAndGetFov)
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f); EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
} }
TEST(UnitTestSourceEngine, CameraSetAndGetOrigin) TEST(unit_test_source_engine, CameraSetAndGetOrigin)
{ {
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f); auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);

View File

@@ -7,14 +7,14 @@
#include <omath/engines/unity_engine/formulas.hpp> #include <omath/engines/unity_engine/formulas.hpp>
#include <print> #include <print>
TEST(UnitTestUnityEngine, ForwardVector) TEST(unit_test_unity_engine, ForwardVector)
{ {
const auto forward = omath::unity_engine::forward_vector({}); const auto forward = omath::unity_engine::forward_vector({});
EXPECT_EQ(forward, omath::unity_engine::k_abs_forward); EXPECT_EQ(forward, omath::unity_engine::k_abs_forward);
} }
TEST(UnitTestUnityEngine, ForwardVectorRotationYaw) TEST(unit_test_unity_engine, ForwardVectorRotationYaw)
{ {
omath::unity_engine::ViewAngles angles; omath::unity_engine::ViewAngles angles;
@@ -26,7 +26,7 @@ TEST(UnitTestUnityEngine, ForwardVectorRotationYaw)
EXPECT_NEAR(forward.z, omath::unity_engine::k_abs_right.z, 0.00001f); EXPECT_NEAR(forward.z, omath::unity_engine::k_abs_right.z, 0.00001f);
} }
TEST(UnitTestUnityEngine, ForwardVectorRotationPitch) TEST(unit_test_unity_engine, ForwardVectorRotationPitch)
{ {
omath::unity_engine::ViewAngles angles; omath::unity_engine::ViewAngles angles;
@@ -38,7 +38,7 @@ TEST(UnitTestUnityEngine, ForwardVectorRotationPitch)
EXPECT_NEAR(forward.z, omath::unity_engine::k_abs_up.z, 0.00001f); EXPECT_NEAR(forward.z, omath::unity_engine::k_abs_up.z, 0.00001f);
} }
TEST(UnitTestUnityEngine, ForwardVectorRotationRoll) TEST(unit_test_unity_engine, ForwardVectorRotationRoll)
{ {
omath::unity_engine::ViewAngles angles; omath::unity_engine::ViewAngles angles;
@@ -50,20 +50,20 @@ TEST(UnitTestUnityEngine, ForwardVectorRotationRoll)
EXPECT_NEAR(forward.z, omath::unity_engine::k_abs_right.z, 0.00001f); EXPECT_NEAR(forward.z, omath::unity_engine::k_abs_right.z, 0.00001f);
} }
TEST(UnitTestUnityEngine, RightVector) TEST(unit_test_unity_engine, RightVector)
{ {
const auto right = omath::unity_engine::right_vector({}); const auto right = omath::unity_engine::right_vector({});
EXPECT_EQ(right, omath::unity_engine::k_abs_right); EXPECT_EQ(right, omath::unity_engine::k_abs_right);
} }
TEST(UnitTestUnityEngine, UpVector) TEST(unit_test_unity_engine, UpVector)
{ {
const auto up = omath::unity_engine::up_vector({}); const auto up = omath::unity_engine::up_vector({});
EXPECT_EQ(up, omath::unity_engine::k_abs_up); EXPECT_EQ(up, omath::unity_engine::k_abs_up);
} }
TEST(UnitTestUnityEngine, ProjectTargetMovedFromCamera) TEST(unit_test_unity_engine, ProjectTargetMovedFromCamera)
{ {
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f); const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
@@ -82,7 +82,7 @@ TEST(UnitTestUnityEngine, ProjectTargetMovedFromCamera)
EXPECT_NEAR(projected->y, 360, 0.00001f); EXPECT_NEAR(projected->y, 360, 0.00001f);
} }
} }
TEST(UnitTestUnityEngine, Project) TEST(unit_test_unity_engine, Project)
{ {
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
@@ -91,7 +91,7 @@ TEST(UnitTestUnityEngine, Project)
std::println("{} {}", proj->x, proj->y); std::println("{} {}", proj->x, proj->y);
} }
TEST(UnitTestUnityEngine, CameraSetAndGetFov) TEST(unit_test_unity_engine, CameraSetAndGetFov)
{ {
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
@@ -102,7 +102,7 @@ TEST(UnitTestUnityEngine, CameraSetAndGetFov)
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f); EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
} }
TEST(UnitTestUnityEngine, CameraSetAndGetOrigin) TEST(unit_test_unity_engine, CameraSetAndGetOrigin)
{ {
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f); auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);

View File

@@ -7,7 +7,7 @@
using namespace omath; using namespace omath;
class UnitTestColor : public ::testing::Test class unit_test_color : public ::testing::Test
{ {
protected: protected:
Color color1; Color color1;
@@ -21,7 +21,7 @@ protected:
}; };
// Test constructors // Test constructors
TEST_F(UnitTestColor, Constructor_Float) TEST_F(unit_test_color, Constructor_Float)
{ {
constexpr Color color(0.5f, 0.5f, 0.5f, 1.0f); constexpr Color color(0.5f, 0.5f, 0.5f, 1.0f);
EXPECT_FLOAT_EQ(color.x, 0.5f); EXPECT_FLOAT_EQ(color.x, 0.5f);
@@ -30,7 +30,7 @@ TEST_F(UnitTestColor, Constructor_Float)
EXPECT_FLOAT_EQ(color.w, 1.0f); EXPECT_FLOAT_EQ(color.w, 1.0f);
} }
TEST_F(UnitTestColor, Constructor_Vector4) TEST_F(unit_test_color, Constructor_Vector4)
{ {
constexpr omath::Vector4 vec(0.2f, 0.4f, 0.6f, 0.8f); constexpr omath::Vector4 vec(0.2f, 0.4f, 0.6f, 0.8f);
Color color(vec); Color color(vec);
@@ -41,7 +41,7 @@ TEST_F(UnitTestColor, Constructor_Vector4)
} }
// Test static methods for color creation // Test static methods for color creation
TEST_F(UnitTestColor, FromRGBA) TEST_F(unit_test_color, FromRGBA)
{ {
constexpr Color color = Color::from_rgba(128, 64, 32, 255); constexpr Color color = Color::from_rgba(128, 64, 32, 255);
EXPECT_FLOAT_EQ(color.x, 128.0f / 255.0f); EXPECT_FLOAT_EQ(color.x, 128.0f / 255.0f);
@@ -50,7 +50,7 @@ TEST_F(UnitTestColor, FromRGBA)
EXPECT_FLOAT_EQ(color.w, 1.0f); EXPECT_FLOAT_EQ(color.w, 1.0f);
} }
TEST_F(UnitTestColor, FromHSV) TEST_F(unit_test_color, FromHSV)
{ {
constexpr Color color = Color::from_hsv(0.0f, 1.0f, 1.0f); // Red in HSV constexpr Color color = Color::from_hsv(0.0f, 1.0f, 1.0f); // Red in HSV
EXPECT_FLOAT_EQ(color.x, 1.0f); EXPECT_FLOAT_EQ(color.x, 1.0f);
@@ -60,7 +60,7 @@ TEST_F(UnitTestColor, FromHSV)
} }
// Test HSV conversion // Test HSV conversion
TEST_F(UnitTestColor, ToHSV) TEST_F(unit_test_color, ToHSV)
{ {
Hsv hsv = color1.to_hsv(); // Red color Hsv hsv = color1.to_hsv(); // Red color
EXPECT_FLOAT_EQ(hsv.hue, 0.0f); EXPECT_FLOAT_EQ(hsv.hue, 0.0f);
@@ -69,7 +69,7 @@ TEST_F(UnitTestColor, ToHSV)
} }
// Test color blending // Test color blending
TEST_F(UnitTestColor, Blend) TEST_F(unit_test_color, Blend)
{ {
Color blended = color1.blend(color2, 0.5f); Color blended = color1.blend(color2, 0.5f);
EXPECT_FLOAT_EQ(blended.x, 0.5f); EXPECT_FLOAT_EQ(blended.x, 0.5f);
@@ -79,7 +79,7 @@ TEST_F(UnitTestColor, Blend)
} }
// Test predefined colors // Test predefined colors
TEST_F(UnitTestColor, PredefinedColors) TEST_F(unit_test_color, PredefinedColors)
{ {
constexpr Color red = Color::red(); constexpr Color red = Color::red();
constexpr Color green = Color::green(); constexpr Color green = Color::green();
@@ -102,7 +102,7 @@ TEST_F(UnitTestColor, PredefinedColors)
} }
// Test non-member function: Blend for Vector3 // Test non-member function: Blend for Vector3
TEST_F(UnitTestColor, BlendVector3) TEST_F(unit_test_color, BlendVector3)
{ {
constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red
constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green

View File

@@ -31,10 +31,10 @@ namespace
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// Fixture with one canonical rightangled triangle in the XY plane. // Fixture with one canonical rightangled triangle in the XY plane.
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
class LineTracerFixture : public ::testing::Test class line_tracer_fixture : public ::testing::Test
{ {
protected: protected:
LineTracerFixture() : line_tracer_fixture() :
triangle({0.f, 0.f, 0.f}, {1.f, 0.f, 0.f}, {0.f, 1.f, 0.f}) triangle({0.f, 0.f, 0.f}, {1.f, 0.f, 0.f}, {0.f, 1.f, 0.f})
{ {
} }
@@ -51,7 +51,7 @@ namespace
bool expected_clear; // true => segment does NOT hit the triangle bool expected_clear; // true => segment does NOT hit the triangle
}; };
class CanTraceLineParam : public LineTracerFixture, class CanTraceLineParam : public line_tracer_fixture,
public ::testing::WithParamInterface<TraceCase> public ::testing::WithParamInterface<TraceCase>
{ {
}; };
@@ -79,7 +79,7 @@ namespace
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// Validate that the reported hit point is correct for a genuine intersection. // Validate that the reported hit point is correct for a genuine intersection.
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
TEST_F(LineTracerFixture, HitPointCorrect) TEST_F(line_tracer_fixture, HitPointCorrect)
{ {
constexpr Ray ray{{0.3f, 0.3f, -1.f}, {0.3f, 0.3f, 1.f}}; constexpr Ray ray{{0.3f, 0.3f, -1.f}, {0.3f, 0.3f, 1.f}};
constexpr Vec3 expected{0.3f, 0.3f, 0.f}; constexpr Vec3 expected{0.3f, 0.3f, 0.f};
@@ -92,7 +92,7 @@ namespace
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// Triangle far beyond the ray should not block. // Triangle far beyond the ray should not block.
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
TEST_F(LineTracerFixture, DistantTriangleClear) TEST_F(line_tracer_fixture, DistantTriangleClear)
{ {
constexpr Ray short_ray{{0.f, 0.f, 0.f}, {0.f, 0.f, 1.f}}; constexpr Ray short_ray{{0.f, 0.f, 0.f}, {0.f, 0.f, 1.f}};
constexpr Triangle<Vec3> distant{{1000.f, 1000.f, 1000.f}, constexpr Triangle<Vec3> distant{{1000.f, 1000.f, 1000.f},
@@ -102,7 +102,7 @@ namespace
EXPECT_TRUE(LineTracer::can_trace_line(short_ray, distant)); EXPECT_TRUE(LineTracer::can_trace_line(short_ray, distant));
} }
TEST(LineTracerTraceRayEdge, CantHit) TEST(unit_test_unity_engine, CantHit)
{ {
constexpr omath::Triangle<Vector3<float>> triangle{{2, 0, 0}, {2, 2, 0}, {2, 2, 2}}; constexpr omath::Triangle<Vector3<float>> triangle{{2, 0, 0}, {2, 2, 0}, {2, 2, 2}};
@@ -110,7 +110,7 @@ namespace
EXPECT_TRUE(omath::collision::LineTracer::can_trace_line(ray, triangle)); EXPECT_TRUE(omath::collision::LineTracer::can_trace_line(ray, triangle));
} }
TEST(LineTracerTraceRayEdge, CanHit) TEST(unit_test_unity_engine, CanHit)
{ {
constexpr omath::Triangle<Vector3<float>> triangle{{2, 0, 0}, {2, 2, 0}, {2, 2, 2}}; constexpr omath::Triangle<Vector3<float>> triangle{{2, 0, 0}, {2, 2, 0}, {2, 2, 2}};

View File

@@ -5,7 +5,7 @@
using namespace omath; using namespace omath;
class UnitTestMat : public ::testing::Test class unit_test_mat : public ::testing::Test
{ {
protected: protected:
Mat<2, 2> m1; Mat<2, 2> m1;
@@ -19,7 +19,7 @@ protected:
}; };
// Test constructors // Test constructors
TEST_F(UnitTestMat, Constructor_Default) TEST_F(unit_test_mat, Constructor_Default)
{ {
Mat<3, 3> m; Mat<3, 3> m;
EXPECT_EQ(m.row_count(), 3); EXPECT_EQ(m.row_count(), 3);
@@ -29,7 +29,7 @@ TEST_F(UnitTestMat, Constructor_Default)
EXPECT_FLOAT_EQ(m.at(i, j), 0.0f); EXPECT_FLOAT_EQ(m.at(i, j), 0.0f);
} }
TEST_F(UnitTestMat, Constructor_InitializerList) TEST_F(unit_test_mat, Constructor_InitializerList)
{ {
constexpr Mat<2, 2> m{{1.0f, 2.0f}, {3.0f, 4.0f}}; constexpr Mat<2, 2> m{{1.0f, 2.0f}, {3.0f, 4.0f}};
EXPECT_EQ(m.row_count(), 2); EXPECT_EQ(m.row_count(), 2);
@@ -40,7 +40,7 @@ TEST_F(UnitTestMat, Constructor_InitializerList)
EXPECT_FLOAT_EQ(m.at(1, 1), 4.0f); EXPECT_FLOAT_EQ(m.at(1, 1), 4.0f);
} }
TEST_F(UnitTestMat, Operator_SquareBrackets) TEST_F(unit_test_mat, Operator_SquareBrackets)
{ {
EXPECT_EQ((m2[0, 0]), 1.0f); EXPECT_EQ((m2[0, 0]), 1.0f);
EXPECT_EQ((m2[0, 1]), 2.0f); EXPECT_EQ((m2[0, 1]), 2.0f);
@@ -48,7 +48,7 @@ TEST_F(UnitTestMat, Operator_SquareBrackets)
EXPECT_EQ((m2[1, 1]), 4.0f); EXPECT_EQ((m2[1, 1]), 4.0f);
} }
TEST_F(UnitTestMat, Constructor_Copy) TEST_F(unit_test_mat, Constructor_Copy)
{ {
Mat<2, 2> m3 = m2; Mat<2, 2> m3 = m2;
EXPECT_EQ(m3.row_count(), m2.row_count()); EXPECT_EQ(m3.row_count(), m2.row_count());
@@ -57,7 +57,7 @@ TEST_F(UnitTestMat, Constructor_Copy)
EXPECT_FLOAT_EQ(m3.at(1, 1), m2.at(1, 1)); EXPECT_FLOAT_EQ(m3.at(1, 1), m2.at(1, 1));
} }
TEST_F(UnitTestMat, Constructor_Move) TEST_F(unit_test_mat, Constructor_Move)
{ {
Mat<2, 2> m3 = std::move(m2); Mat<2, 2> m3 = std::move(m2);
EXPECT_EQ(m3.row_count(), 2); EXPECT_EQ(m3.row_count(), 2);
@@ -68,7 +68,7 @@ TEST_F(UnitTestMat, Constructor_Move)
} }
// Test matrix operations // Test matrix operations
TEST_F(UnitTestMat, Operator_Multiplication_Matrix) TEST_F(unit_test_mat, Operator_Multiplication_Matrix)
{ {
Mat<2, 2> m3 = m2 * m2; Mat<2, 2> m3 = m2 * m2;
EXPECT_EQ(m3.row_count(), 2); EXPECT_EQ(m3.row_count(), 2);
@@ -79,14 +79,14 @@ TEST_F(UnitTestMat, Operator_Multiplication_Matrix)
EXPECT_FLOAT_EQ(m3.at(1, 1), 22.0f); EXPECT_FLOAT_EQ(m3.at(1, 1), 22.0f);
} }
TEST_F(UnitTestMat, Operator_Multiplication_Scalar) TEST_F(unit_test_mat, Operator_Multiplication_Scalar)
{ {
Mat<2, 2> m3 = m2 * 2.0f; Mat<2, 2> m3 = m2 * 2.0f;
EXPECT_FLOAT_EQ(m3.at(0, 0), 2.0f); EXPECT_FLOAT_EQ(m3.at(0, 0), 2.0f);
EXPECT_FLOAT_EQ(m3.at(1, 1), 8.0f); EXPECT_FLOAT_EQ(m3.at(1, 1), 8.0f);
} }
TEST_F(UnitTestMat, Operator_Division_Scalar) TEST_F(unit_test_mat, Operator_Division_Scalar)
{ {
Mat<2, 2> m3 = m2 / 2.0f; Mat<2, 2> m3 = m2 / 2.0f;
EXPECT_FLOAT_EQ(m3.at(0, 0), 0.5f); EXPECT_FLOAT_EQ(m3.at(0, 0), 0.5f);
@@ -94,7 +94,7 @@ TEST_F(UnitTestMat, Operator_Division_Scalar)
} }
// Test matrix functions // Test matrix functions
TEST_F(UnitTestMat, Transpose) TEST_F(unit_test_mat, Transpose)
{ {
Mat<2, 2> m3 = m2.transposed(); Mat<2, 2> m3 = m2.transposed();
EXPECT_FLOAT_EQ(m3.at(0, 0), m2.at(0, 0)); EXPECT_FLOAT_EQ(m3.at(0, 0), m2.at(0, 0));
@@ -103,19 +103,19 @@ TEST_F(UnitTestMat, Transpose)
EXPECT_FLOAT_EQ(m3.at(1, 1), m2.at(1, 1)); EXPECT_FLOAT_EQ(m3.at(1, 1), m2.at(1, 1));
} }
TEST_F(UnitTestMat, Determinant) TEST_F(unit_test_mat, Determinant)
{ {
const float det = m2.determinant(); const float det = m2.determinant();
EXPECT_FLOAT_EQ(det, -2.0f); EXPECT_FLOAT_EQ(det, -2.0f);
} }
TEST_F(UnitTestMat, Sum) TEST_F(unit_test_mat, Sum)
{ {
const float sum = m2.sum(); const float sum = m2.sum();
EXPECT_FLOAT_EQ(sum, 10.0f); EXPECT_FLOAT_EQ(sum, 10.0f);
} }
TEST_F(UnitTestMat, Clear) TEST_F(unit_test_mat, Clear)
{ {
m2.clear(); m2.clear();
for (size_t i = 0; i < m2.row_count(); ++i) for (size_t i = 0; i < m2.row_count(); ++i)
@@ -123,7 +123,7 @@ TEST_F(UnitTestMat, Clear)
EXPECT_FLOAT_EQ(m2.at(i, j), 0.0f); EXPECT_FLOAT_EQ(m2.at(i, j), 0.0f);
} }
TEST_F(UnitTestMat, ToString) TEST_F(unit_test_mat, ToString)
{ {
const std::string str = m2.to_string(); const std::string str = m2.to_string();
EXPECT_FALSE(str.empty()); EXPECT_FALSE(str.empty());
@@ -131,7 +131,7 @@ TEST_F(UnitTestMat, ToString)
} }
// Test assignment operators // Test assignment operators
TEST_F(UnitTestMat, AssignmentOperator_Copy) TEST_F(unit_test_mat, AssignmentOperator_Copy)
{ {
Mat<2, 2> m3; Mat<2, 2> m3;
m3 = m2; m3 = m2;
@@ -140,7 +140,7 @@ TEST_F(UnitTestMat, AssignmentOperator_Copy)
EXPECT_FLOAT_EQ(m3.at(0, 0), m2.at(0, 0)); EXPECT_FLOAT_EQ(m3.at(0, 0), m2.at(0, 0));
} }
TEST_F(UnitTestMat, AssignmentOperator_Move) TEST_F(unit_test_mat, AssignmentOperator_Move)
{ {
Mat<2, 2> m3; Mat<2, 2> m3;
m3 = std::move(m2); m3 = std::move(m2);
@@ -152,7 +152,7 @@ TEST_F(UnitTestMat, AssignmentOperator_Move)
} }
// Test static methods // Test static methods
TEST_F(UnitTestMat, StaticMethod_ToScreenMat) TEST_F(unit_test_mat, StaticMethod_ToScreenMat)
{ {
Mat<4, 4> screenMat = Mat<4, 4>::to_screen_mat(800.0f, 600.0f); Mat<4, 4> screenMat = Mat<4, 4>::to_screen_mat(800.0f, 600.0f);
EXPECT_FLOAT_EQ(screenMat.at(0, 0), 400.0f); EXPECT_FLOAT_EQ(screenMat.at(0, 0), 400.0f);
@@ -164,11 +164,11 @@ TEST_F(UnitTestMat, StaticMethod_ToScreenMat)
// Test exception handling in At() method // Test exception handling in At() method
TEST_F(UnitTestMat, Method_At_OutOfRange) TEST_F(unit_test_mat, Method_At_OutOfRange)
{ {
#if !defined(NDEBUG) && defined(OMATH_SUPRESS_SAFETY_CHECKS) #if !defined(NDEBUG) && defined(OMATH_SUPRESS_SAFETY_CHECKS)
EXPECT_THROW(std::ignore = m2.At(2, 0), std::out_of_range); EXPECT_THROW(std::ignore = m2.at(2, 0), std::out_of_range);
EXPECT_THROW(std::ignore = m2.At(0, 2), std::out_of_range); EXPECT_THROW(std::ignore = m2.at(0, 2), std::out_of_range);
#endif #endif
} }

View File

@@ -1,6 +1,9 @@
// //
// Created by vlad on 5/18/2024. // Created by vlad on 5/18/2024.
// //
#ifdef OMATH_ENABLE_LEGACY
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/matrix.hpp> #include <omath/matrix.hpp>
#include "omath/vector3.hpp" #include "omath/vector3.hpp"
@@ -177,4 +180,5 @@ TEST_F(UnitTestMatrix, AssignmentOperator_Move)
EXPECT_FLOAT_EQ(m3.at(0, 0), 1.0f); EXPECT_FLOAT_EQ(m3.at(0, 0), 1.0f);
EXPECT_EQ(m2.row_count(), 0); // m2 should be empty after the move EXPECT_EQ(m2.row_count(), 0); // m2 should be empty after the move
EXPECT_EQ(m2.columns_count(), 0); EXPECT_EQ(m2.columns_count(), 0);
} }
#endif

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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE categories
SYSTEM "https://resources.jetbrains.com/writerside/1.0/categories.dtd">
<categories>
<category id="wrs" name="Writerside documentation" order="1"/>
<category id="inf" name="Learn more" order="2"/>
</categories>

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@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE buildprofiles SYSTEM "https://resources.jetbrains.com/writerside/1.0/build-profiles.dtd">
<buildprofiles xsi:noNamespaceSchemaLocation="https://resources.jetbrains.com/writerside/1.0/build-profiles.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<variables></variables>
<build-profile instance="o">
<variables>
<noindex-content>true</noindex-content>
</variables>
</build-profile>
</buildprofiles>

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@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE instance-profile
SYSTEM "https://resources.jetbrains.com/writerside/1.0/product-profile.dtd">
<instance-profile id="o"
name="OMATH"
start-page="starter-topic.md">
<toc-element topic="starter-topic.md"/>
<toc-element topic="Documentation.md"/>
<toc-element topic="Code-Of-Conduct.md"/>
<toc-element topic="Community.md"/>
<toc-element topic="License.md"/>
</instance-profile>

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@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE rules SYSTEM "https://resources.jetbrains.com/writerside/1.0/redirection-rules.dtd">
<rules>
<!-- format is as follows
<rule id="<unique id>">
<accepts>page.html</accepts>
</rule>
-->
<rule id="4e037516">
<description><![CDATA[Created after removal of "<Empty-MD-Topic.md>" from OMATH]]></description>
<accepts>Empty-MD-Topic.html</accepts>
</rule>
</rules>

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@@ -0,0 +1,95 @@
# Code Of Conduct
## 🎯 Goal
My goal is to provide a space where it is safe for everyone to contribute to,
and get support for, open-source software in a respectful and cooperative
manner.
I value all contributions and want to make this project and its
surrounding community a place for everyone.
As members, contributors, and everyone else who may participate in the
development, I strive to keep the entire experience civil.
## 📜 Standards
Our community standards exist in order to make sure everyone feels comfortable
contributing to the project(s) together.
Our standards are:
- Do not harass, attack, or in any other way discriminate against anyone, including
for their protected traits, including, but not limited to, sex, religion, race,
appearance, gender, identity, nationality, sexuality, etc.
- Do not go off-topic, do not post spam.
- Treat everyone with respect.
Examples of breaking each rule respectively include:
- Harassment, bullying or inappropriate jokes about another person.
- Posting distasteful imagery, trolling, or posting things unrelated to the topic at hand.
- Treating someone as worse because of their lack of understanding of an issue.
## ⚡ Enforcement
Enforcement of this CoC is done by Orange++ and/or other core contributors.
I, as the core developer, will strive my best to keep this community civil and
following the standards outlined above.
### 🚩 Reporting incidents
If you believe an incident of breaking these standards has occurred, but nobody has
taken appropriate action, you can privately contact the people responsible for dealing
with such incidents in multiple ways:
***E-Mail***
- `orange-cpp@yandex.ru`
***Discord***
- `@orange_cpp`
***Telegram***
- `@orange_cpp`
I guarantee your privacy and will not share those reports with anyone.
## ⚖️ Enforcement Strategy
Depending on the severity of the infraction, any action from the list below may be applied.
Please keep in mind cases are reviewed on a per-case basis and members are the ultimate
deciding factor in the type of punishment.
If the matter benefited from an outside opinion, a member might reach for more opinions
from people unrelated, however, the final decision regarding the action
to be taken is still up to the member.
For example, if the matter at hand regards a representative of a marginalized group or minority,
the member might ask for a first-hand opinion from another representative of such group.
### ✏️ Correction/Edit
If your message is found to be misleading or poorly worded, a member might
edit your message.
### ⚠️ Warning/Deletion
If your message is found inappropriate, a member might give you a public or private warning,
and/or delete your message.
### 🔇 Mute
If your message is disruptive, or you have been repeatedly violating the standards,
a member might mute (or temporarily ban) you.
### ⛔ Ban
If your message is hateful, very disruptive, or other, less serious infractions are repeated
ignoring previous punishments, a member might ban you permanently.
## 🔎 Scope
This CoC shall apply to all projects ran under the Orange++ lead and all _official_ communities
outside of GitHub.
However, it is worth noting that official communities outside of GitHub might have their own,
additional sets of rules.

View File

@@ -0,0 +1,11 @@
# Credits
Thanks to everyone who made this possible, including:
- Saikari aka luadebug for VCPKG port.
And a big hand to everyone else who has contributed over the past!
THANKS! <3
-- Orange++ <orange-cpp@yandex.ru>

View File

@@ -0,0 +1,54 @@
# 📥Installation Guide
## Using vcpkg
**Note**: Support vcpkg for package management
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
2. Run the following command to install the orange-math package:
```
vcpkg install orange-math
```
CMakeLists.txt
```cmake
find_package(omath CONFIG REQUIRED)
target_link_libraries(main PRIVATE omath::omath)
```
For detailed commands on installing different versions and more information, please refer to Microsoft's [official instructions](https://learn.microsoft.com/en-us/vcpkg/get_started/overview).
## Build from source using CMake
1. **Preparation**
Install needed tools: cmake, clang, git, msvc (windows only).
1. **Linux:**
```bash
sudo pacman -Sy cmake ninja clang git
```
2. **MacOS:**
```bash
brew install llvm git cmake ninja
```
3. **Windows:**
Install Visual Studio from [here](https://visualstudio.microsoft.com/downloads/) and Git from [here](https://git-scm.com/downloads).
Use x64 Native Tools shell to execute needed commands down below.
2. **Clone the repository:**
```bash
git clone https://github.com/orange-cpp/omath.git
```
3. **Navigate to the project directory:**
```bash
cd omath
```
4. **Build the project using CMake:**
```bash
cmake --preset windows-release -S .
cmake --build cmake-build/build/windows-release --target omath -j 6
```
Use **\<platform\>-\<build configuration\>** preset to build siutable version for yourself. Like **windows-release** or **linux-release**.
| Platform Name | Build Config |
|---------------|---------------|
| windows | release/debug |
| linux | release/debug |
| darwin | release/debug |

View File

@@ -0,0 +1,9 @@
# License
Copyright (c) 2025 Orange++
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

View File

@@ -0,0 +1,67 @@
# Intro
![banner](https://i.imgur.com/SM9ccP6.png)
Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
## 👁‍🗨 Features
- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
- **Versatility**: Includes a wide array of mathematical functions and algorithms.
- **Ease of Use**: Simplified interface for convenient integration into various projects.
- **Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
- **3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline.
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
## Supported Render Pipelines
| ENGINE | SUPPORT |
|----------|---------|
| Source | ✅YES |
| Unity | ✅YES |
| IWEngine | ✅YES |
| Unreal | ❌NO |
## Supported Operating Systems
| OS | SUPPORT |
|----------------|---------|
| Windows 10/11 | ✅YES |
| Linux | ✅YES |
| Darwin (MacOS) | ✅YES |
## ⏬ Installation
Please read our [installation guide](https://github.com/orange-cpp/omath/blob/main/INSTALL.md). If this link doesn't work check out INSTALL.md file.
## ❔ Usage
Simple world to screen function
```c++
TEST(UnitTestProjection, IsPointOnScreen)
{
const omath::projection::Camera camera({0.f, 0.f, 0.f}, {0, 0.f, 0.f} , {1920.f, 1080.f}, 110.f, 0.1f, 500.f);
const auto proj = camera.WorldToScreen({100, 0, 15});
EXPECT_TRUE(proj.has_value());
}
```
## Showcase
With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/).
![banner](https://i.imgur.com/lcJrfcZ.png)
Or for InfinityWard Engine based games. Like Call of Duty Black Ops 2!
![banner](https://i.imgur.com/F8dmdoo.png)
Or create simple trigger bot with embeded traceline from omath::collision::LineTrace
![banner](https://i.imgur.com/fxMjRKo.jpeg)
Or even advanced projectile aimbot
[Watch Video](https://youtu.be/lM_NJ1yCunw?si=5E87OrQMeypxSJ3E)
## 🫵🏻 Contributing
Contributions to `omath` are welcome! Please read `CONTRIBUTING.md` for details on our code of conduct and the process for submitting pull requests.
## 📜 License
This project is licensed under the MIT - see the `LICENSE` file for details.
## 💘 Acknowledgments
- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)

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@@ -0,0 +1,5 @@
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<ihp version="2.0">
<topics dir="topics" web-path="topics"/>
<images dir="images" web-path="images"/>
<instance src="o.tree"/>
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