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148 Commits

Author SHA1 Message Date
fdb2ad099a umped version 2025-12-27 19:43:56 +03:00
88ce5e6b8c warning fix 2025-12-25 02:35:50 +03:00
29da13d244 Implement coverage for Windows/Linux/MacOS (#126) (#128)
* Implement coverage for Windows/Linux/MacOS (#126)

* reverted

---------

Co-authored-by: Saikari <lin@sz.cn.eu.org>
2025-12-25 02:28:17 +03:00
d16984a8b2 Add GitHub repo size badge to README 2025-12-24 02:38:26 +03:00
d935caf1a4 Feature/more constexpr (#125)
* added constexpr

* fix

* improved stuff

* added const

* improvement

* fix

* fix

* patch
2025-12-24 02:32:14 +03:00
897484bea1 Temp (#123)
* Coverage

* added fixes

* removed spacing

* removed junk

* removed print

* removed coverage

* removed useless stuff

* fix

---------

Co-authored-by: Saikari <lin@sz.cn.eu.org>
2025-12-23 02:47:12 +03:00
a03620c18f Merge pull request #121 from luadebug/try
Run unit tests for WASM
2025-12-22 00:34:28 +03:00
Saikari
4a8e7e85ce try 2025-12-21 22:57:38 +03:00
1499ac3213 Merge pull request #120 from luadebug/android
Rework CI
2025-12-21 18:18:02 +03:00
Saikari
f3a6a1a3ae Test build NDK 2025-12-21 18:03:25 +03:00
c312ccad0c Merge pull request #118 from orange-cpp/develop
Develop
2025-12-20 00:46:42 +03:00
939be67643 specified specific vcpkg version 2025-12-20 00:37:14 +03:00
43a063807d removed extra check 2025-12-19 23:59:25 +03:00
4fd7f8efa6 replaced numeric limits 2025-12-19 23:49:54 +03:00
52ca23383d changed epsilon 2025-12-19 23:43:03 +03:00
ce21c217f1 changed epsilon to numeric limmits 2025-12-19 23:34:10 +03:00
09b64cc702 Merge pull request #117 from luadebug/mingw
Add MinGW support
2025-12-19 23:21:31 +03:00
d085681efe removed redundant copy 2025-12-19 23:19:47 +03:00
Saikari
2f7746caeb Add MinGW support 2025-12-18 01:59:11 +03:00
94ee8751af Merge pull request #116 from luadebug/wasm
Add WASM support
2025-12-17 14:02:58 +03:00
Saikari
82b9b671f6 Add WASM support 2025-12-17 13:38:14 +03:00
082b5f69b8 Merge pull request #115 from luadebug/iphone
Add iOS support
2025-12-16 19:16:52 +03:00
Saikari
735a565446 Add iOS support 2025-12-16 14:48:20 +03:00
852bf5c56f Merge pull request #114 from luadebug/ndk
Add NDK support
2025-12-15 07:08:56 +03:00
Saikari
de5c8bc84d Add NDK support 2025-12-15 00:04:11 +03:00
35d9de1550 Merge pull request #113 from luadebug/freebsd
Add FreeBSD support
2025-12-14 22:57:07 +03:00
Saikari
201d8f5547 Add FreeBSD support 2025-12-14 22:48:29 +03:00
5a7b9d2338 Merge pull request #112 from orange-cpp/feature/test
fix
2025-12-14 12:31:45 +03:00
3d67827704 fix 2025-12-14 12:20:05 +03:00
45a37eb413 Merge pull request #111 from orange-cpp/feature/frustum_culling_method
added check method
2025-12-14 11:15:17 +03:00
90c4ea2036 removed nesting 2025-12-14 11:08:06 +03:00
e10cbf9356 added const 2025-12-14 11:06:15 +03:00
4ad44badb9 removed double size reserve 2025-12-14 11:05:24 +03:00
adce4a808a improved readability 2025-12-14 10:59:38 +03:00
257b06c552 extracted to methdod 2025-12-14 10:42:23 +03:00
a94c78f834 added nodiscard 2025-12-14 10:39:23 +03:00
b6ac0a1d61 decomposed into method 2025-12-14 10:26:36 +03:00
f3b74fe433 removed useless comment 2025-12-14 10:18:58 +03:00
2ddf29b158 style fix 2025-12-14 09:53:12 +03:00
bf30957acf renamed stuff 2025-12-14 09:50:46 +03:00
c9ac61935e updated preset file 2025-12-13 23:34:15 +03:00
60a3a42140 improved pmr stuff 2025-12-13 00:06:45 +03:00
17e21cde4b added missing include 2025-12-12 18:34:56 +03:00
7fb5ea47dd added check method 2025-12-09 10:21:54 +03:00
d7189eb7d4 added extra test 2025-12-09 10:16:57 +03:00
ff35571231 reverted is out of bounds check + added extra test 2025-12-09 10:06:25 +03:00
3744a6cdec returned stuff back 2025-12-09 09:31:22 +03:00
0fd9a5aed8 hot fix 2025-12-09 09:26:55 +03:00
3dd792c2d5 Merge pull request #110 from orange-cpp/feature/bug_fix
fixed bug due to on screen ndc check
2025-12-09 08:08:05 +03:00
584969da44 fixed bug due to on screen ndc check 2025-12-09 07:53:52 +03:00
acf36c3e04 Merge pull request #109 from orange-cpp/feature/collider_interface
Feature/collider interface
2025-12-06 14:59:34 +03:00
27c1d147c5 fixed naming 2025-12-06 14:49:30 +03:00
3831bc0999 removed file 2025-12-06 14:34:20 +03:00
d23bc3204d update 2025-12-06 14:30:44 +03:00
c158f08430 fix 2025-12-06 13:56:25 +03:00
e05eba42c3 added collider interface 2025-12-06 13:56:25 +03:00
e97be8c142 Merge pull request #108 from orange-cpp/fearure/epa_pmr
Fearure/epa pmr
2025-12-04 08:41:55 +03:00
e97d097b2b fix 2025-12-04 05:08:01 +03:00
58aa03c4a9 patch 2025-12-04 05:02:54 +03:00
e1399d1814 fix 2025-12-04 05:01:52 +03:00
1964d3d36f replaced with bool 2025-12-04 04:52:22 +03:00
d7a009eb67 oops 2025-12-04 04:47:34 +03:00
0e03805439 added nodiscard + static 2025-12-04 04:46:00 +03:00
eafefb40ec fixed typo 2025-12-04 04:45:15 +03:00
9e4c778e8f tweak 2025-12-04 04:38:44 +03:00
0788fd6122 replaced with emplace 2025-12-03 14:11:29 +03:00
3685f13344 back to static 2025-12-03 13:34:35 +03:00
d4d8f70fff switched to shared_ptr 2025-12-03 13:30:05 +03:00
918858e255 added poly allocators 2025-12-03 09:52:53 +03:00
1aff083ef3 fixed uv type 2025-12-01 05:03:43 +03:00
6414922884 added mesh culling 2025-11-30 06:19:38 +03:00
57ba809076 Auto stash before merge of "main" and "origin/main" 2025-11-30 01:32:25 +03:00
6fd3a695cf cleaned up code 2025-11-29 22:00:07 +03:00
f6857cac90 updated read me 2025-11-29 21:45:09 +03:00
b994e47357 Merge pull request #107 from orange-cpp/feature/example_improvement
fixed somebugs, improved tests
2025-11-29 21:41:43 +03:00
82b21d0458 fixed rotation 2025-11-29 21:34:40 +03:00
daa1abc047 added rotation by pitch 2025-11-29 21:31:20 +03:00
3a66b66c6a fixed somebugs, improved tests 2025-11-29 21:24:45 +03:00
6c89c72041 Merge pull request #106 from orange-cpp/feature/mesh_upgrade
Feature/mesh upgrade
2025-11-29 16:55:31 +03:00
e54d5e7388 changed ebo type 2025-11-29 16:49:19 +03:00
9a89e2467e fix 2025-11-29 16:37:30 +03:00
48bf06f69c refactored using stuff 2025-11-29 16:35:43 +03:00
8feddf872a added conecpt to method 2025-11-29 16:33:31 +03:00
99ebdeb188 added template arg to Vertex struct 2025-11-29 16:31:24 +03:00
ba267cbcb8 improved mesh class 2025-11-29 16:28:06 +03:00
b98093b244 removed newline 2025-11-14 18:20:25 +03:00
58392144ca Update version to 4.4.0 2025-11-14 14:35:58 +03:00
f1394a24e5 Bump version from 4.2.0 to 4.4.0 2025-11-14 12:12:23 +03:00
e396e00016 Revise Code of Conduct with comprehensive updates
Updated the Code of Conduct to include a universal declaration, preamble, and detailed articles outlining community rights, responsibilities, and enforcement strategies.
2025-11-14 00:30:55 +03:00
0dc4890107 Updates theme with custom link styles
Adds custom CSS to style links and the navbar,
improving the visual appearance of the documentation.

Disables unnecessary code inspection warnings to reduce clutter.
2025-11-13 23:47:17 +03:00
dd8c41b19f Merge pull request #105 from orange-cpp/feature/epa_improvement
Feature/epa improvement
2025-11-13 22:13:26 +03:00
0283935918 added std::optional 2025-11-13 21:25:45 +03:00
12f888b8d4 Calculates penetration vector for EPA algorithm
Adds `penetration_vector` to the `epa_result` struct to represent the direction and magnitude of penetration.

This allows for more accurate collision response calculations and simplifies access to penetration information.

Updates both the early-exit and iterative EPA calculations within `epa_algorithm.hpp` to compute and store the penetration vector, factoring in the relative origin of the colliding meshes.
2025-11-13 21:19:09 +03:00
a5b24f90dc Merge pull request #104 from orange-cpp/copilot/update-docs-new-classes
Add documentation for GJK/EPA collision detection and mesh primitives
2025-11-13 19:00:11 +03:00
copilot-swe-agent[bot]
df4947ceb3 Update API overview with new collision detection and mesh classes
Co-authored-by: orange-cpp <59374393+orange-cpp@users.noreply.github.com>
2025-11-13 15:21:37 +00:00
copilot-swe-agent[bot]
190a8bf91e Add documentation for collision detection and mesh classes
Co-authored-by: orange-cpp <59374393+orange-cpp@users.noreply.github.com>
2025-11-13 15:19:36 +00:00
copilot-swe-agent[bot]
d118e88f6b Initial plan 2025-11-13 15:10:10 +00:00
1553139a80 Merge pull request #103 from orange-cpp/feature/epa_algorithm
Feature/epa algorithm
2025-11-13 18:08:18 +03:00
798caa2b0d made ref 2025-11-13 17:34:39 +03:00
88d4447b20 add another test 2025-11-13 17:22:54 +03:00
ee458a24f7 fixed formating 2025-11-13 16:56:48 +03:00
fa91f21e39 Refactors collision detection with GJK and EPA
This commit refactors the collision detection pipeline to utilize a more standard GJK algorithm and simplifies the EPA implementation.

Removes the custom `GjkAlgorithmWithSimplex` in favor of the standalone `GjkAlgorithm`. This streamlines the collision detection process and enhances code clarity.

Updates unit tests to align with the new GJK implementation, ensuring continued functionality and correctness.
2025-11-13 16:39:26 +03:00
873bdd2036 Improves EPA test coverage
Adds a comprehensive unit test for the EPA algorithm,
validating collision detection, depth calculation, and
separation axis determination with a cube overlap scenario.

Refactors the test for clarity and robustness.
2025-11-13 16:34:14 +03:00
20aecac2ae Refactors vertex parameter name
Updates the `make_face` function to use `vertexes` instead of `verts` for clarity and consistency in naming conventions.
2025-11-13 16:16:23 +03:00
09fd92ccad Refactor EPA algorithm for clarity
Improves code organization and readability within the EPA algorithm implementation.

Changes include renaming variables for better semantic meaning (e.g., `verts` to `vertexes`), adding `final` specifiers to structs for clarity, and enhancing function signatures with `[[nodiscard]]` where appropriate.

These refactorings aim to enhance maintainability and understanding of the code without altering its core functionality.
2025-11-13 16:15:45 +03:00
2b21caf58f Refactors face initialization
Replaces `push_back` with `emplace_back` when initializing faces in the EPA algorithm. This avoids unnecessary copying and improves performance during face creation.
2025-11-13 16:07:57 +03:00
40e26be72e Refactors EPA algorithm loop
Replaces the `for(;;)` loop in the EPA algorithm with a `while(true)` loop for improved readability and clarity.

This change enhances the maintainability of the code without altering its functionality.
2025-11-13 16:06:18 +03:00
2699053102 fixed formating 2025-11-13 16:01:42 +03:00
06b597f37c added epa 2025-11-13 15:57:38 +03:00
6d3b543648 Refactors triangle calculations for generic vectors
Updates the `Triangle` class to use a generic `Vector` type instead of `Vector3`, enhancing flexibility and reusability.

Changes include updating relevant function return types to use `Vector::ContainedType` and adapting length and distance calculations accordingly.

This refactoring supports the ongoing work on the EPA algorithm (feature/epa_algorithm) by providing a more adaptable foundation for geometric calculations.
2025-11-13 15:29:10 +03:00
c515dc89a9 Adds GjkHitInfo and refactors collision detection
Introduces `GjkHitInfo` to encapsulate collision results, including the simplex.

Refactors `is_collide` to return the `GjkHitInfo` struct, providing more detailed collision data. This prepares the codebase for integrating the EPA algorithm (as per the feature branch) which requires simplex information.
2025-11-13 13:33:18 +03:00
66919af46a Refactors GJK algorithm vertex type
Simplifies the GJK algorithm by using a type alias for the vertex type, improving code readability and reducing redundancy. Removes unnecessary includes.
2025-11-11 23:37:56 +03:00
28ef194586 Adds nodiscard attribute to simplex functions
Applies the `[[nodiscard]]` attribute to several functions within the `omath::collision` namespace to improve code safety and signal potential misuse when return values are ignored. This encourages developers to handle the results of these functions appropriately.
2025-11-11 23:36:19 +03:00
05bc7577b5 Refactors perpendicular vector selection
Simplifies logic for finding a non-zero perpendicular vector by iterating through candidate directions. This improves readability and maintainability.
2025-11-11 23:34:30 +03:00
9efabd8fb2 Merge pull request #102 from orange-cpp/feature/gjk_algorithm
Feature/gjk algorithm
2025-11-09 23:27:03 +03:00
8f225c5f8e forgot keyname 2025-11-09 23:23:13 +03:00
44682b6f2c added other collision types 2025-11-09 22:39:09 +03:00
a6cf043d79 style fix 2025-11-09 22:27:04 +03:00
3968d13a19 removed redundant headers 2025-11-09 22:25:29 +03:00
a3f45628aa fixed formating 2025-11-09 22:22:02 +03:00
6da44a5a51 added mesh class, added mesh trair 2025-11-09 22:10:56 +03:00
e5d8e1c953 add mesh class 2025-11-09 21:28:00 +03:00
e2378bfa8b Refactors Simplex class for GJK algorithm
Simplifies Simplex initialization and accessors.

Ensures correct handling of collinearity within the simplex calculation, preventing issues when colliders share the same origin. This improves stability and reliability of the GJK algorithm.
2025-11-09 17:29:50 +03:00
ca3dab855b Corrects transform order for collider
Reorders the transform application to translation, scale, then rotation.

This ensures the collider’s world matrix is constructed correctly, preventing potential scaling or rotation issues in the GJK algorithm being developed on this branch.
2025-11-09 17:15:01 +03:00
79482d56d1 fix 2025-11-09 17:09:46 +03:00
c4024663bb Auto stash before checking out "origin/feature/gjk_algorithm" 2025-11-09 17:08:57 +03:00
b2a512eafe Adds mesh scaling to mesh collider
Updates the mesh collider to include a scale parameter, allowing for non-uniform scaling of the collision mesh.

This provides more flexibility in defining collision shapes and supports a wider range of scenarios.
2025-11-09 17:02:07 +03:00
7b0e2127dc Adds GJK collision test with equal origins
Implements a new test case for the GJK algorithm
to verify collision detection when colliders share the same origin.
This enhances the robustness of collision detection in scenarios
where objects are positioned at the same location.
2025-11-09 16:57:52 +03:00
0b663b73d5 Handles collinear cases in simplex collision
Adds helper functions to address near-zero vectors and find perpendicular directions.

This prevents potential crashes and improves robustness when the origin lies on the line defined by the simplex edges during GJK collision detection.
2025-11-09 16:56:38 +03:00
afc0720f08 Refactor: Simplify GJK simplex handling
Removes the separate `Simplex` class and integrates its functionality directly into the `GjkAlgorithm`. This simplifies the code and reduces unnecessary overhead.

Updates tests to align with refactored implementation.
2025-11-09 16:02:13 +03:00
015fc9b1e7 made final 2025-11-09 15:51:28 +03:00
62d1a615ae fix 2025-11-09 15:50:07 +03:00
043b5c588d updated 2025-11-09 15:39:11 +03:00
cd18b088cb updated test 2025-11-09 15:38:38 +03:00
ebfdd0b70e Refactors simplex handling in GJK algorithm
Updates simplex handling to use references for vertex access, avoiding unnecessary copies. This improves performance and clarity within the GJK algorithm.
2025-11-09 14:40:22 +03:00
e7b82f441c patch 2025-11-09 14:23:34 +03:00
6e59957247 Adds mat_scale function
Introduces a utility function to create a scaling matrix from a Vector3.
This simplifies the creation of scale transformations, particularly useful for the GJK algorithm implementation.
2025-11-09 14:19:08 +03:00
1e540862a0 Refactors GJK tetrahedron handling
Updates the `handle_tetrahedron` function to use const references for simplex points, improving efficiency and readability.

Corrects a potential bug where the `simplex` variable wasn't being correctly updated when recursively calling `handle_triangle`.

Also, const-qualifies `point_to_same_direction` for better safety.
2025-11-09 14:15:32 +03:00
31cc1116ae Updates simplex iterator and size access
Changes the index type for accessing simplex points to `std::size_t` for consistency and safety.

Adds `[[nodiscard]]` attribute to `size()` and iterator functions to signal potential misuse and enable static analysis.

These updates are part of the GJK algorithm implementation.
2025-11-09 14:05:46 +03:00
338246a618 Implements GJK collision detection
Adds GJK algorithm implementation for detecting collisions between mesh colliders.

Includes mesh collider definition and unit tests for basic collision detection.

Provides a foundation for more complex collision handling and physics interactions.
2025-11-09 14:04:01 +03:00
10ebf6ed04 Merge pull request #101 from orange-cpp/feature/added_pe_scan_example
Adds PE signature scanner example
2025-11-08 14:38:17 +03:00
ec9a15927a Adds PE signature scanner example
Implements a basic example demonstrating how to scan for a given pattern within a PE file.

The example takes a file path, section, and signature as input and utilizes the `omath::PePatternScanner` to locate the signature within the specified section of the PE file.
2025-11-08 14:34:14 +03:00
1a0e55b4cf Merge pull request #100 from orange-cpp/feature/improved_scree_to_world
Improves screen to world conversion accuracy
2025-11-08 13:54:44 +03:00
b48160e1b7 Improves screen to world conversion accuracy
Adds support for different screen origin configurations.

This change allows for more accurate conversion from screen coordinates to world coordinates by correctly handling different screen origin positions (top-left and bottom-left). Includes new unit tests to verify the functionality with both configurations.
2025-11-08 13:51:56 +03:00
d4a16a94e6 Update documentation links from HTTPS to HTTP 2025-11-08 07:43:28 +03:00
07c0eebf21 removed old banner 2025-11-03 17:17:54 +03:00
9ed18f27c3 Merge pull request #99 from luadebug/macosx
Add macOS CI workflow and update CMake presets for vcpkg integration
2025-11-01 16:53:27 +03:00
Saikari
86b1e8a00d Add macOS CI workflow and update CMake presets for vcpkg integration 2025-11-01 16:44:40 +03:00
108 changed files with 9369 additions and 423 deletions

View File

@@ -1,4 +1,4 @@
name: Omath CI (Arch Linux / Windows)
name: Omath CI
on:
push:
@@ -10,24 +10,82 @@ concurrency:
group: ci-${{ github.ref }}
cancel-in-progress: true
##############################################################################
# 1) ARCH LINUX Clang / Ninja
# 1) Linux Clang / Ninja
##############################################################################
jobs:
arch-build-and-test:
name: Arch Linux (Clang)
runs-on: ubuntu-latest
container: archlinux:latest
linux-build-and-test:
name: ${{ matrix.name }}
runs-on: ${{ matrix.runner }}
strategy:
matrix:
include:
- name: Linux (Clang) (x64-linux)
triplet: x64-linux
runner: ubuntu-latest
preset: linux-release-vcpkg
coverage: true
install_cmd: |
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
sudo apt-get update
sudo apt-get install -y git build-essential cmake ninja-build \
zip unzip curl pkg-config ca-certificates \
clang-21 lld-21 libc++-21-dev libc++abi-21-dev \
llvm-21
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
- name: Linux (Clang) (x86-linux)
triplet: x86-linux
runner: ubuntu-latest
preset: linux-release-vcpkg-x86
coverage: false
install_cmd: |
# Add LLVM 21 repository
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
# Add GCC Toolchain PPA
sudo add-apt-repository -y "deb http://archive.ubuntu.com/ubuntu plucky main universe"
# Enable i386 architecture
sudo dpkg --add-architecture i386
sudo apt-get update
# Install Clang 21
sudo apt-get install -y git build-essential cmake ninja-build \
zip unzip curl pkg-config ca-certificates \
clang-21 lld-21 libc++-21-dev libc++abi-21-dev
sudo apt-get install -y -t plucky binutils
# Install GCC 15 with multilib support
sudo apt-get install -y gcc-15-multilib g++-15-multilib
# Set up alternatives for Clang
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
# Set up alternatives for GCC
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-15 100
sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-15 100
- name: Linux (Clang) (arm64-linux)
triplet: arm64-linux
runner: ubuntu-24.04-arm
preset: linux-release-vcpkg-arm64
coverage: false
install_cmd: |
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
sudo apt-get update
sudo apt-get install -y git build-essential cmake ninja-build \
zip unzip curl pkg-config ca-certificates \
clang-21 lld-21 libc++-21-dev libc++abi-21-dev
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
fail-fast: false
env:
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
steps:
- name: Install basic tool-chain with pacman
- name: Install basic tool-chain
shell: bash
run: |
pacman -Sy --noconfirm archlinux-keyring
pacman -Syu --noconfirm --needed \
git base-devel clang cmake ninja zip unzip fmt
run: ${{ matrix.install_cmd }}
- name: Checkout repository (with sub-modules)
uses: actions/checkout@v4
@@ -38,29 +96,82 @@ jobs:
shell: bash
run: |
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
cd "$VCPKG_ROOT"
./bootstrap-vcpkg.sh
- name: Configure (cmake --preset)
shell: bash
run: cmake --preset linux-release-vcpkg -DOMATH_BUILD_TESTS=ON -DOMATH_BUILD_BENCHMARK=OFF -DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
run: |
cmake --preset ${{ matrix.preset }} \
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
- name: Build
shell: bash
run: cmake --build cmake-build/build/linux-release-vcpkg --target unit_tests omath
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
- name: Run unit_tests
shell: bash
run: ./out/Release/unit_tests
- name: Run Coverage
if: ${{ matrix.coverage == true }}
shell: bash
run: |
sudo apt-get install lcov
chmod +x scripts/coverage-llvm.sh
./scripts/coverage-llvm.sh \
"${{ github.workspace }}" \
"cmake-build/build/${{ matrix.preset }}" \
"./out/Release/unit_tests" \
"cmake-build/build/${{ matrix.preset }}/coverage"
- name: Upload Coverage Report
if: ${{ matrix.coverage == true }}
uses: actions/upload-artifact@v4
with:
name: coverage-report-linux
path: cmake-build/build/${{ matrix.preset }}/coverage/
- name: Upload logs on failure
if: ${{ failure() }}
uses: actions/upload-artifact@v4
with:
name: linux-build-logs-${{ matrix.triplet }}
path: |
cmake-build/build/${{ matrix.preset }}/**/*.log
${{ env.VCPKG_ROOT }}/buildtrees/**/*.log
##############################################################################
# 2) Windows MSVC / Ninja
##############################################################################
windows-build-and-test:
name: Windows (MSVC)
runs-on: windows-latest
name: ${{ matrix.name }}
runs-on: ${{ matrix.runner }}
strategy:
matrix:
include:
- name: Windows (MSVC) (x64-windows)
runner: windows-latest
arch: amd64
preset: windows-release-vcpkg
triplet: x64-windows
- name: Windows (MSVC) (x86-windows)
runner: windows-latest
arch: amd64_x86
preset: windows-release-vcpkg-x86
triplet: x86-windows
- name: Windows (MSVC) (arm64-windows)
runner: windows-11-arm
arch: arm64
preset: windows-release-vcpkg-arm64
triplet: arm64-windows
fail-fast: false
env:
OMATH_BUILD_VIA_VCPKG: ON
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
steps:
- name: Checkout repository (with sub-modules)
uses: actions/checkout@v4
@@ -72,15 +183,482 @@ jobs:
- name: Set up MSVC developer command-prompt
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.arch }}
- name: Configure (cmake --preset)
shell: bash
run: cmake --preset windows-release-vcpkg -DOMATH_BUILD_TESTS=ON -DOMATH_BUILD_BENCHMARK=OFF -DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
run: cmake --preset ${{ matrix.preset }} -DOMATH_BUILD_TESTS=ON -DOMATH_BUILD_BENCHMARK=OFF -DOMATH_ENABLE_COVERAGE=OFF -DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
- name: Build
shell: bash
run: cmake --build cmake-build/build/windows-release-vcpkg --target unit_tests omath
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
- name: Run unit_tests.exe
shell: bash
run: ./out/Release/unit_tests.exe
- name: Install OpenCppCoverage with Chocolatey
if: ${{ matrix.triplet == 'x64-windows' }}
run: choco install opencppcoverage -y
- name: Build Debug for Coverage
if: ${{ matrix.triplet == 'x64-windows' }}
shell: bash
run: |
cmake --preset ${{ matrix.preset }} \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DOMATH_ENABLE_COVERAGE=ON \
-DCMAKE_BUILD_TYPE=Debug \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
cmake --build cmake-build/build/${{ matrix.preset }} --config Debug --target unit_tests omath
- name: Run Coverage
if: ${{ matrix.triplet == 'x64-windows' }}
shell: pwsh
run: |
$env:Path = "C:\Program Files\OpenCppCoverage;$env:Path"
cmake --build cmake-build/build/${{ matrix.preset }} --target coverage --config Debug
- name: Upload Coverage
if: ${{ matrix.triplet == 'x64-windows' }}
uses: actions/upload-artifact@v4
with:
name: coverage-report-windows
path: cmake-build/build/${{ matrix.preset }}/coverage/
- name: Upload logs on failure
if: ${{ failure() }}
uses: actions/upload-artifact@v4
with:
name: windows-build-logs-${{ matrix.triplet }}
path: |
cmake-build/build/${{ matrix.preset }}/**/*.log
${{ env.VCPKG_ROOT }}/buildtrees/**/*.log
##############################################################################
# 3) macOS AppleClang / Ninja
##############################################################################
macosx-build-and-test:
name: ${{ matrix.name }}
runs-on: ${{ matrix.runner }}
strategy:
matrix:
include:
- name: macOS (AppleClang) (arm64-osx)
runner: macos-latest
preset: darwin-release-vcpkg
triplet: arm64-osx
coverage: true
- name: macOS (AppleClang) (x64-osx)
runner: macos-15-intel
preset: darwin-release-vcpkg-x64
triplet: x64-osx
coverage: false
fail-fast: false
env:
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
steps:
- name: Install basic tool-chain with Homebrew
shell: bash
run: |
brew install cmake ninja
- name: Checkout repository (with sub-modules)
uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up vcpkg
shell: bash
run: |
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
- name: Configure (cmake --preset)
shell: bash
run: |
cmake --preset ${{ matrix.preset }} \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
- name: Build
shell: bash
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
- name: Run unit_tests
shell: bash
run: ./out/Release/unit_tests
- name: Run Coverage
if: ${{ matrix.coverage == true }}
shell: bash
run: |
brew install lcov
chmod +x scripts/coverage-llvm.sh
./scripts/coverage-llvm.sh \
"${{ github.workspace }}" \
"cmake-build/build/${{ matrix.preset }}" \
"./out/Release/unit_tests" \
"cmake-build/build/${{ matrix.preset }}/coverage"
- name: Upload Coverage Report
if: ${{ matrix.coverage == true }}
uses: actions/upload-artifact@v4
with:
name: coverage-report-macos
path: cmake-build/build/${{ matrix.preset }}/coverage/
- name: Upload logs on failure
if: ${{ failure() }}
uses: actions/upload-artifact@v4
with:
name: macos-build-logs-${{ matrix.triplet }}
path: |
cmake-build/build/${{ matrix.preset }}/**/*.log
${{ env.VCPKG_ROOT }}/buildtrees/**/*.log
##############################################################################
# 4) iOS AppleClang / Xcode / arm64-ios
##############################################################################
ios-build:
name: iOS (AppleClang) (${{ matrix.triplet }})
runs-on: macOS-latest
strategy:
matrix:
include:
- triplet: arm64-ios
preset: ios-release-vcpkg
fail-fast: false
env:
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
steps:
- name: Install CMake tooling
shell: bash
run: |
brew install cmake ninja
- name: Checkout repository (with sub-modules)
uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up vcpkg
shell: bash
run: |
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
cd "$VCPKG_ROOT"
./bootstrap-vcpkg.sh
- name: Configure (cmake --preset)
shell: bash
run: |
cmake --preset ${{ matrix.preset }} \
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
- name: Build
shell: bash
run: |
cmake --build cmake-build/build/${{ matrix.preset }} --config Release --target unit_tests omath
- name: Upload logs on failure
if: ${{ failure() }}
uses: actions/upload-artifact@v4
with:
name: ios-build-logs-${{ matrix.triplet }}
path: |
cmake-build/build/${{ matrix.preset }}/**/*.log
${{ env.VCPKG_ROOT }}/buildtrees/**/*.log
##############################################################################
# 5) FreeBSD Clang / Ninja
##############################################################################
freebsd-build-and-test:
name: FreeBSD (Clang) (${{ matrix.triplet }})
runs-on: ubuntu-latest
strategy:
matrix:
include:
- triplet: x64-freebsd
preset: freebsd-release-vcpkg
arch: x86-64
fail-fast: false
env:
VCPKG_ROOT: ${{ github.workspace }}/tmp/vcpkg
steps:
- name: Checkout repository (with sub-modules)
uses: actions/checkout@v4
with:
submodules: recursive
- name: Build and Test
uses: cross-platform-actions/action@v0.31.0
with:
operating_system: freebsd
architecture: ${{ matrix.arch }}
version: '15.0'
memory: '12G'
cpu_count: 4
run: |
sudo pkg install -y git curl zip unzip gmake llvm gsed bash perl5 openssl 7-zip coreutils cmake ninja pkgconf patchelf
git config --global --add safe.directory `pwd`
# Build vcpkg in /tmp to avoid sshfs timestamp sync issues
export VCPKG_ROOT=/tmp/vcpkg
rm -rf "$VCPKG_ROOT"
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
cd "$VCPKG_ROOT"
./bootstrap-vcpkg.sh
cd -
export VCPKG_FORCE_SYSTEM_BINARIES=0
cmake --preset ${{ matrix.preset }} \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests" \
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported"
cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
./out/Release/unit_tests
- name: Upload logs on failure
if: ${{ failure() }}
uses: actions/upload-artifact@v4
with:
name: freebsd-build-logs-${{ matrix.triplet }}
path: |
cmake-build/build/${{ matrix.preset }}/**/*.log
${{ env.VCPKG_ROOT }}/buildtrees/**/*.log
##############################################################################
# 6) Android NDK Clang / Ninja
##############################################################################
android-build:
name: Android NDK (${{ matrix.triplet }})
runs-on: ubuntu-latest
strategy:
matrix:
include:
- triplet: arm-neon-android
preset: android-arm-neon-release-vcpkg
- triplet: arm64-android
preset: android-arm64-release-vcpkg
- triplet: x64-android
preset: android-x64-release-vcpkg
- triplet: x86-android
preset: android-x86-release-vcpkg
fail-fast: false
env:
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
ANDROID_NDK_HOME: ${{ github.workspace }}/android-ndk
steps:
- name: Checkout repository (with sub-modules)
uses: actions/checkout@v4
with:
submodules: recursive
- name: Install Android NDK
shell: bash
run: |
NDK_VERSION="r28b"
NDK_ZIP="android-ndk-${NDK_VERSION}-linux.zip"
wget -q "https://dl.google.com/android/repository/${NDK_ZIP}"
unzip -q "${NDK_ZIP}" -d "${{ github.workspace }}"
mv "${{ github.workspace }}/android-ndk-${NDK_VERSION}" "$ANDROID_NDK_HOME"
rm "${NDK_ZIP}"
echo "ANDROID_NDK_HOME=${ANDROID_NDK_HOME}" >> $GITHUB_ENV
- name: Install basic tool-chain
shell: bash
run: |
sudo apt-get update
sudo apt-get install -y ninja-build cmake
- name: Set up vcpkg
shell: bash
run: |
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
cd "$VCPKG_ROOT"
./bootstrap-vcpkg.sh
- name: Configure (cmake --preset)
shell: bash
run: |
cmake --preset ${{ matrix.preset }} \
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
- name: Build
shell: bash
run: |
cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
- name: Upload logs on failure
if: ${{ failure() }}
uses: actions/upload-artifact@v4
with:
name: android-build-logs-${{ matrix.triplet }}
path: |
cmake-build/build/${{ matrix.preset }}/**/*.log
${{ env.VCPKG_ROOT }}/buildtrees/**/*.log
##############################################################################
# 7) WebAssembly (Emscripten) Clang / Ninja / wasm32-emscripten
##############################################################################
wasm-build-and-test:
name: WebAssembly (Emscripten) (${{ matrix.triplet }})
runs-on: ubuntu-latest
strategy:
matrix:
include:
- triplet: wasm32-emscripten
preset: wasm-release-vcpkg
fail-fast: false
env:
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
steps:
- name: Checkout repository (with sub-modules)
uses: actions/checkout@v4
with:
submodules: recursive
- name: Install basic tool-chain
shell: bash
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
- name: Setup Emscripten
uses: mymindstorm/setup-emsdk@v14
with:
version: 'latest'
- name: Verify Emscripten
shell: bash
run: |
echo "EMSDK=$EMSDK"
emcc --version
# Verify toolchain file exists
ls -la "$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
- name: Set up vcpkg
shell: bash
run: |
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
cd "$VCPKG_ROOT"
./bootstrap-vcpkg.sh
- name: Configure (cmake --preset)
shell: bash
run: |
cmake --preset ${{ matrix.preset }} \
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
- name: Build
shell: bash
run: |
cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
- name: Upload logs on failure
if: ${{ failure() }}
uses: actions/upload-artifact@v4
with:
name: wasm-build-logs-${{ matrix.triplet }}
path: |
cmake-build/build/${{ matrix.preset }}/**/*.log
${{ env.VCPKG_ROOT }}/buildtrees/**/*.log
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: '20'
- name: Run WASM Unit Tests
run: node out/Release/unit_tests.js
##############################################################################
# 8) Windows MSYS2 MinGW GCC / Ninja
##############################################################################
mingw-build-and-test:
name: ${{ matrix.name }}
runs-on: windows-latest
strategy:
matrix:
include:
- name: MINGW64 (MSYS2) (x64-mingw-dynamic)
msystem: MINGW64
pkg_prefix: mingw-w64-x86_64
preset: mingw-release-vcpkg
- name: UCRT64 (MSYS2) (x64-mingw-dynamic)
msystem: UCRT64
pkg_prefix: mingw-w64-ucrt-x86_64
preset: mingw-release-vcpkg
- name: MINGW32 (MSYS2) (x86-mingw-dynamic)
msystem: MINGW32
pkg_prefix: mingw-w64-i686
preset: mingw32-release-vcpkg
fail-fast: false
defaults:
run:
shell: msys2 {0}
env:
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
steps:
- name: Setup MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.msystem }}
update: true
install: >-
${{ matrix.pkg_prefix }}-toolchain
${{ matrix.pkg_prefix }}-cmake
${{ matrix.pkg_prefix }}-ninja
${{ matrix.pkg_prefix }}-pkg-config
git
base-devel
- name: Checkout repository (with sub-modules)
uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up vcpkg
run: |
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
cd "$VCPKG_ROOT"
./bootstrap-vcpkg.sh
- name: Configure (cmake --preset)
run: |
cmake --preset ${{ matrix.preset }} \
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
- name: Build
run: |
cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
- name: Run unit_tests.exe
run: |
./out/Release/unit_tests.exe
- name: Upload logs on failure
if: ${{ failure() }}
uses: actions/upload-artifact@v4
with:
name: mingw-build-logs-${{ matrix.msystem }}
path: |
cmake-build/build/${{ matrix.preset }}/**/*.log
${{ env.VCPKG_ROOT }}/buildtrees/**/*.log

5
.gitignore vendored
View File

@@ -2,4 +2,7 @@
/out
*.DS_Store
/extlibs/vcpkg
.idea/workspace.xml
.idea/workspace.xml
/build/
/clang-coverage/
*.gcov

4
.idea/editor.xml generated
View File

@@ -201,7 +201,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticDataMemberInUnnamedStruct/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticSpecifierOnAnonymousNamespaceMember/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStringLiteralToCharPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateArgumentsCanBeDeduced/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterNeverUsed/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterShadowing/@EntryIndexedValue" value="WARNING" type="string" />
@@ -215,7 +215,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaEndRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnamedNamespaceInHeaderFile/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnsignedZeroComparison/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnusedIncludeDirective/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUseAlgorithmWithCount/@EntryIndexedValue" value="SUGGESTION" type="string" />

2
.idea/omath.iml generated
View File

@@ -1,2 +1,2 @@
<?xml version="1.0" encoding="UTF-8"?>
<module classpath="CMake" type="CPP_MODULE" version="4" />
<module classpath="CIDR" type="CPP_MODULE" version="4" />

View File

@@ -5,6 +5,7 @@ project(omath VERSION ${OMATH_VERSION} LANGUAGES CXX)
include(CMakePackageConfigHelpers)
include(CheckCXXCompilerFlag)
include(cmake/Coverage.cmake)
if (MSVC)
check_cxx_compiler_flag("/arch:AVX2" COMPILER_SUPPORTS_AVX2)
@@ -23,7 +24,7 @@ option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OF
option(OMATH_SUPRESS_SAFETY_CHECKS "Supress some safety checks in release build to improve general performance" ON)
option(OMATH_USE_UNITY_BUILD "Will enable unity build to speed up compilation" OFF)
option(OMATH_ENABLE_LEGACY "Will enable legacy classes that MUST be used ONLY for backward compatibility" ON)
option(OMATH_ENABLE_COVERAGE "Enable coverage" OFF)
if (VCPKG_MANIFEST_FEATURES)
foreach (omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
@@ -35,6 +36,8 @@ if (VCPKG_MANIFEST_FEATURES)
set(OMATH_BUILD_TESTS ON)
elseif (omath_feature STREQUAL "benchmark")
set(OMATH_BUILD_BENCHMARK ON)
elseif (omath_feature STREQUAL "examples")
set(OMATH_BUILD_EXAMPLES ON)
endif ()
endforeach ()
@@ -133,11 +136,19 @@ if (OMATH_USE_AVX2)
endif ()
endif ()
if(EMSCRIPTEN)
target_compile_options(${PROJECT_NAME} PUBLIC -fexceptions)
target_link_options(${PROJECT_NAME} PUBLIC -fexceptions)
endif()
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_23)
if (OMATH_BUILD_TESTS)
add_subdirectory(tests)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_BUILD_TESTS)
if(OMATH_ENABLE_COVERAGE)
omath_setup_coverage(${PROJECT_NAME})
endif()
endif ()
if (OMATH_BUILD_BENCHMARK)
@@ -148,6 +159,7 @@ if (OMATH_BUILD_EXAMPLES)
add_subdirectory(examples)
endif ()
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC" AND OMATH_THREAT_WARNING_AS_ERROR)
target_compile_options(${PROJECT_NAME} PRIVATE /W4 /WX)
elseif (OMATH_THREAT_WARNING_AS_ERROR)
@@ -186,7 +198,6 @@ install(EXPORT ${PROJECT_NAME}Targets
DESTINATION lib/cmake/${PROJECT_NAME} COMPONENT ${PROJECT_NAME}
)
# Generate the omathConfigVersion.cmake file
write_basic_package_version_file(
"${CMAKE_CURRENT_BINARY_DIR}/omathConfigVersion.cmake"

View File

@@ -1,15 +1,49 @@
{
"version": 3,
"version": 6,
"cmakeMinimumRequired": {
"major": 3,
"minor": 25,
"patch": 0
},
"configurePresets": [
{
"name": "windows-base",
"name": "base",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/cmake-build/build/${presetName}",
"installDir": "${sourceDir}/cmake-build/install/${presetName}",
"installDir": "${sourceDir}/cmake-build/install/${presetName}"
},
{
"name": "vcpkg-base",
"hidden": true,
"cacheVariables": {
"CMAKE_CXX_COMPILER": "cl.exe",
"CMAKE_MAKE_PROGRAM": "Ninja"
"OMATH_BUILD_VIA_VCPKG": "ON",
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake",
"VCPKG_INSTALLED_DIR": "${sourceDir}/cmake-build/vcpkg_installed"
}
},
{
"name": "debug",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "release",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
},
{
"name": "windows-base",
"hidden": true,
"inherits": "base",
"cacheVariables": {
"CMAKE_CXX_COMPILER": "cl.exe"
},
"condition": {
"type": "equals",
@@ -18,59 +52,88 @@
}
},
{
"name": "windows-base-vcpkg",
"name": "windows-vcpkg-base",
"hidden": true,
"inherits": "windows-base",
"inherits": ["windows-base", "vcpkg-base"],
"cacheVariables": {
"OMATH_BUILD_VIA_VCPKG": "ON",
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake",
"VCPKG_INSTALLED_DIR": "${sourceDir}/cmake-build/vcpkg_installed",
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2"
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples"
}
},
{
"name": "windows-debug",
"displayName": "Debug",
"inherits": "windows-base",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "windows-debug-vcpkg",
"displayName": "Debug",
"inherits": "windows-base-vcpkg",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "windows-release-vcpkg",
"displayName": "Release",
"inherits": "windows-base-vcpkg",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"OMATH_BUILD_VIA_VCPKG": "ON"
}
"displayName": "Windows Debug",
"inherits": ["windows-base", "debug"]
},
{
"name": "windows-release",
"displayName": "Release",
"inherits": "windows-base",
"displayName": "Windows Release",
"inherits": ["windows-base", "release"]
},
{
"name": "windows-debug-vcpkg",
"displayName": "Windows Debug (vcpkg)",
"inherits": ["windows-vcpkg-base", "debug"]
},
{
"name": "windows-release-vcpkg",
"displayName": "Windows Release (vcpkg)",
"inherits": ["windows-vcpkg-base", "release"]
},
{
"name": "windows-x86-vcpkg-base",
"hidden": true,
"inherits": ["windows-base", "vcpkg-base"],
"architecture": {
"value": "x86",
"strategy": "external"
},
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
"VCPKG_TARGET_TRIPLET": "x86-windows",
"VCPKG_HOST_TRIPLET": "x64-windows",
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples"
}
},
{
"name": "windows-debug-vcpkg-x86",
"displayName": "Windows x86 Debug (vcpkg)",
"inherits": ["windows-x86-vcpkg-base", "debug"]
},
{
"name": "windows-release-vcpkg-x86",
"displayName": "Windows x86 Release (vcpkg)",
"inherits": ["windows-x86-vcpkg-base", "release"]
},
{
"name": "windows-arm64-vcpkg-base",
"hidden": true,
"inherits": ["windows-base", "vcpkg-base"],
"architecture": {
"value": "arm64",
"strategy": "external"
},
"cacheVariables": {
"VCPKG_TARGET_TRIPLET": "arm64-windows",
"VCPKG_HOST_TRIPLET": "arm64-windows",
"VCPKG_MANIFEST_FEATURES": "tests;imgui;examples"
}
},
{
"name": "windows-debug-vcpkg-arm64",
"displayName": "Windows ARM64 Debug (vcpkg)",
"inherits": ["windows-arm64-vcpkg-base", "debug"]
},
{
"name": "windows-release-vcpkg-arm64",
"displayName": "Windows ARM64 Release (vcpkg)",
"inherits": ["windows-arm64-vcpkg-base", "release"]
},
{
"name": "linux-base",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/cmake-build/build/${presetName}",
"installDir": "${sourceDir}/cmake-build/install/${presetName}",
"cacheVariables": {
"CMAKE_CXX_COMPILER": "clang++",
"CMAKE_MAKE_PROGRAM": "ninja"
},
"inherits": "base",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
@@ -78,54 +141,86 @@
}
},
{
"name": "linux-base-vcpkg",
"name": "linux-vcpkg-base",
"hidden": true,
"inherits": "linux-base",
"inherits": ["linux-base", "vcpkg-base"],
"cacheVariables": {
"OMATH_BUILD_VIA_VCPKG": "ON",
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake",
"VCPKG_INSTALLED_DIR": "${sourceDir}/cmake-build/vcpkg_installed",
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2"
}
},
{
"name": "linux-debug",
"displayName": "Linux Debug",
"inherits": "linux-base",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "linux-debug-vcpkg",
"displayName": "Linux Debug",
"inherits": "linux-base-vcpkg",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
"inherits": ["linux-base", "debug"]
},
{
"name": "linux-release",
"displayName": "Linux Release",
"inherits": "linux-debug",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
"inherits": ["linux-base", "release"]
},
{
"name": "linux-debug-vcpkg",
"displayName": "Linux Debug (vcpkg)",
"inherits": ["linux-vcpkg-base", "debug"]
},
{
"name": "linux-release-vcpkg",
"displayName": "Linux Release",
"inherits": "linux-base-vcpkg",
"displayName": "Linux Release (vcpkg)",
"inherits": ["linux-vcpkg-base", "release"]
},
{
"name": "linux-x86-vcpkg-base",
"hidden": true,
"inherits": ["linux-base", "vcpkg-base"],
"architecture": {
"value": "x86",
"strategy": "external"
},
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
"CMAKE_C_FLAGS": "-m32",
"CMAKE_CXX_FLAGS": "-m32",
"VCPKG_TARGET_TRIPLET": "x86-linux",
"VCPKG_HOST_TRIPLET": "x64-linux",
"VCPKG_MANIFEST_FEATURES": "tests;imgui"
}
},
{
"name": "linux-debug-vcpkg-x86",
"displayName": "Linux x86 Debug (vcpkg)",
"inherits": ["linux-x86-vcpkg-base", "debug"]
},
{
"name": "linux-release-vcpkg-x86",
"displayName": "Linux x86 Release (vcpkg)",
"inherits": ["linux-x86-vcpkg-base", "release"]
},
{
"name": "linux-arm64-vcpkg-base",
"hidden": true,
"inherits": ["linux-base", "vcpkg-base"],
"cacheVariables": {
"VCPKG_TARGET_TRIPLET": "arm64-linux",
"VCPKG_HOST_TRIPLET": "arm64-linux",
"VCPKG_MANIFEST_FEATURES": "tests;imgui"
}
},
{
"name": "linux-debug-vcpkg-arm64",
"displayName": "Linux ARM64 Debug (vcpkg)",
"inherits": ["linux-arm64-vcpkg-base", "debug"]
},
{
"name": "linux-release-vcpkg-arm64",
"displayName": "Linux ARM64 Release (vcpkg)",
"inherits": ["linux-arm64-vcpkg-base", "release"]
},
{
"name": "darwin-base",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/cmake-build/build/${presetName}",
"installDir": "${sourceDir}/cmake-build/install/${presetName}",
"inherits": "base",
"cacheVariables": {
"CMAKE_CXX_COMPILER": "clang++"
},
@@ -136,36 +231,456 @@
}
},
{
"name": "darwin-debug",
"displayName": "Darwin Debug",
"inherits": "darwin-base",
"name": "darwin-vcpkg-base",
"hidden": true,
"inherits": ["darwin-base", "vcpkg-base"],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples"
}
},
{
"name": "darwin-debug-vcpkg",
"displayName": "Darwin Debug",
"inherits": "darwin-base",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
"name": "darwin-debug",
"displayName": "macOS Debug",
"inherits": ["darwin-base", "debug"]
},
{
"name": "darwin-release",
"displayName": "Darwin Release",
"inherits": "darwin-debug",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
"displayName": "macOS Release",
"inherits": ["darwin-base", "release"]
},
{
"name": "darwin-debug-vcpkg",
"displayName": "macOS Debug (vcpkg)",
"inherits": ["darwin-vcpkg-base", "debug"]
},
{
"name": "darwin-release-vcpkg",
"displayName": "Darwin Release",
"inherits": "darwin-debug",
"displayName": "macOS Release (vcpkg)",
"inherits": ["darwin-vcpkg-base", "release"]
},
{
"name": "darwin-x64-vcpkg-base",
"hidden": true,
"inherits": ["darwin-base", "vcpkg-base"],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
"CMAKE_OSX_ARCHITECTURES": "x86_64",
"VCPKG_TARGET_TRIPLET": "x64-osx",
"VCPKG_HOST_TRIPLET": "x64-osx",
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples"
}
},
{
"name": "darwin-debug-vcpkg-x64",
"displayName": "macOS x64 Debug (vcpkg)",
"inherits": ["darwin-x64-vcpkg-base", "debug"]
},
{
"name": "darwin-release-vcpkg-x64",
"displayName": "macOS x64 Release (vcpkg)",
"inherits": ["darwin-x64-vcpkg-base", "release"]
},
{
"name": "ios-base",
"hidden": true,
"inherits": "base",
"cacheVariables": {
"CMAKE_SYSTEM_NAME": "iOS",
"CMAKE_OSX_DEPLOYMENT_TARGET": "18.5",
"CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED": "NO",
"CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED": "NO"
},
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Darwin"
}
},
{
"name": "ios-vcpkg-base",
"hidden": true,
"inherits": ["ios-base", "vcpkg-base"],
"cacheVariables": {
"VCPKG_TARGET_TRIPLET": "arm64-ios",
"VCPKG_HOST_TRIPLET": "arm64-osx",
"VCPKG_MANIFEST_FEATURES": "tests;imgui"
}
},
{
"name": "ios-debug-vcpkg",
"displayName": "iOS Debug (vcpkg)",
"inherits": ["ios-vcpkg-base", "debug"]
},
{
"name": "ios-release-vcpkg",
"displayName": "iOS Release (vcpkg)",
"inherits": ["ios-vcpkg-base", "release"]
},
{
"name": "freebsd-base",
"hidden": true,
"inherits": "base",
"cacheVariables": {
"CMAKE_C_COMPILER": "clang",
"CMAKE_CXX_COMPILER": "clang++"
},
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "FreeBSD"
}
},
{
"name": "freebsd-vcpkg-base",
"hidden": true,
"inherits": ["freebsd-base", "vcpkg-base"],
"cacheVariables": {
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2"
}
},
{
"name": "freebsd-debug",
"displayName": "FreeBSD Debug",
"inherits": ["freebsd-base", "debug"]
},
{
"name": "freebsd-release",
"displayName": "FreeBSD Release",
"inherits": ["freebsd-base", "release"]
},
{
"name": "freebsd-debug-vcpkg",
"displayName": "FreeBSD Debug (vcpkg)",
"inherits": ["freebsd-vcpkg-base", "debug"]
},
{
"name": "freebsd-release-vcpkg",
"displayName": "FreeBSD Release (vcpkg)",
"inherits": ["freebsd-vcpkg-base", "release"]
},
{
"name": "android-base",
"hidden": true,
"inherits": "base",
"cacheVariables": {
"CMAKE_SYSTEM_NAME": "Android",
"CMAKE_SYSTEM_VERSION": "24",
"CMAKE_ANDROID_NDK": "$env{ANDROID_NDK_HOME}",
"CMAKE_ANDROID_STL_TYPE": "c++_static"
}
},
{
"name": "android-vcpkg-base",
"hidden": true,
"inherits": ["android-base", "vcpkg-base"],
"cacheVariables": {
"VCPKG_MANIFEST_FEATURES": "tests;imgui"
}
},
{
"name": "android-arm64-base",
"hidden": true,
"inherits": "android-base",
"cacheVariables": {
"CMAKE_ANDROID_ARCH_ABI": "arm64-v8a"
}
},
{
"name": "android-arm64-vcpkg-base",
"hidden": true,
"inherits": "android-vcpkg-base",
"cacheVariables": {
"CMAKE_ANDROID_ARCH_ABI": "arm64-v8a",
"VCPKG_TARGET_TRIPLET": "arm64-android"
}
},
{
"name": "android-arm64-debug",
"displayName": "Android arm64-v8a Debug",
"inherits": ["android-arm64-base", "debug"]
},
{
"name": "android-arm64-release",
"displayName": "Android arm64-v8a Release",
"inherits": ["android-arm64-base", "release"]
},
{
"name": "android-arm64-debug-vcpkg",
"displayName": "Android arm64-v8a Debug (vcpkg)",
"inherits": ["android-arm64-vcpkg-base", "debug"]
},
{
"name": "android-arm64-release-vcpkg",
"displayName": "Android arm64-v8a Release (vcpkg)",
"inherits": ["android-arm64-vcpkg-base", "release"]
},
{
"name": "android-arm-neon-base",
"hidden": true,
"inherits": "android-base",
"cacheVariables": {
"CMAKE_ANDROID_ARCH_ABI": "armeabi-v7a",
"CMAKE_ANDROID_ARM_NEON": "ON"
}
},
{
"name": "android-arm-neon-vcpkg-base",
"hidden": true,
"inherits": "android-vcpkg-base",
"cacheVariables": {
"CMAKE_ANDROID_ARCH_ABI": "armeabi-v7a",
"CMAKE_ANDROID_ARM_NEON": "ON",
"VCPKG_TARGET_TRIPLET": "arm-neon-android"
}
},
{
"name": "android-arm-neon-debug",
"displayName": "Android armeabi-v7a NEON Debug",
"inherits": ["android-arm-neon-base", "debug"]
},
{
"name": "android-arm-neon-release",
"displayName": "Android armeabi-v7a NEON Release",
"inherits": ["android-arm-neon-base", "release"]
},
{
"name": "android-arm-neon-debug-vcpkg",
"displayName": "Android armeabi-v7a NEON Debug (vcpkg)",
"inherits": ["android-arm-neon-vcpkg-base", "debug"]
},
{
"name": "android-arm-neon-release-vcpkg",
"displayName": "Android armeabi-v7a NEON Release (vcpkg)",
"inherits": ["android-arm-neon-vcpkg-base", "release"]
},
{
"name": "android-x64-base",
"hidden": true,
"inherits": "android-base",
"cacheVariables": {
"CMAKE_ANDROID_ARCH_ABI": "x86_64"
}
},
{
"name": "android-x64-vcpkg-base",
"hidden": true,
"inherits": "android-vcpkg-base",
"cacheVariables": {
"CMAKE_ANDROID_ARCH_ABI": "x86_64",
"VCPKG_TARGET_TRIPLET": "x64-android"
}
},
{
"name": "android-x64-debug",
"displayName": "Android x86_64 Debug",
"inherits": ["android-x64-base", "debug"]
},
{
"name": "android-x64-release",
"displayName": "Android x86_64 Release",
"inherits": ["android-x64-base", "release"]
},
{
"name": "android-x64-debug-vcpkg",
"displayName": "Android x86_64 Debug (vcpkg)",
"inherits": ["android-x64-vcpkg-base", "debug"]
},
{
"name": "android-x64-release-vcpkg",
"displayName": "Android x86_64 Release (vcpkg)",
"inherits": ["android-x64-vcpkg-base", "release"]
},
{
"name": "android-x86-base",
"hidden": true,
"inherits": "android-base",
"cacheVariables": {
"CMAKE_ANDROID_ARCH_ABI": "x86"
}
},
{
"name": "android-x86-vcpkg-base",
"hidden": true,
"inherits": "android-vcpkg-base",
"cacheVariables": {
"CMAKE_ANDROID_ARCH_ABI": "x86",
"VCPKG_TARGET_TRIPLET": "x86-android"
}
},
{
"name": "android-x86-debug",
"displayName": "Android x86 Debug",
"inherits": ["android-x86-base", "debug"]
},
{
"name": "android-x86-release",
"displayName": "Android x86 Release",
"inherits": ["android-x86-base", "release"]
},
{
"name": "android-x86-debug-vcpkg",
"displayName": "Android x86 Debug (vcpkg)",
"inherits": ["android-x86-vcpkg-base", "debug"]
},
{
"name": "android-x86-release-vcpkg",
"displayName": "Android x86 Release (vcpkg)",
"inherits": ["android-x86-vcpkg-base", "release"]
},
{
"name": "android-debug",
"displayName": "Android Debug (default: arm64)",
"inherits": "android-arm64-debug"
},
{
"name": "android-release",
"displayName": "Android Release (default: arm64)",
"inherits": "android-arm64-release"
},
{
"name": "android-debug-vcpkg",
"displayName": "Android Debug (default: arm64, vcpkg)",
"inherits": "android-arm64-debug-vcpkg"
},
{
"name": "android-release-vcpkg",
"displayName": "Android Release (default: arm64, vcpkg)",
"inherits": "android-arm64-release-vcpkg"
},
{
"name": "wasm-base",
"hidden": true,
"inherits": "base"
},
{
"name": "wasm-vcpkg-base",
"hidden": true,
"inherits": ["wasm-base", "vcpkg-base"],
"cacheVariables": {
"VCPKG_CHAINLOAD_TOOLCHAIN_FILE": "$env{EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake",
"VCPKG_TARGET_TRIPLET": "wasm32-emscripten",
"VCPKG_MANIFEST_FEATURES": "tests;imgui"
}
},
{
"name": "wasm-debug-vcpkg",
"displayName": "WebAssembly Debug (vcpkg)",
"inherits": ["wasm-vcpkg-base", "debug"]
},
{
"name": "wasm-release-vcpkg",
"displayName": "WebAssembly Release (vcpkg)",
"inherits": ["wasm-vcpkg-base", "release"]
},
{
"name": "mingw-base",
"hidden": true,
"inherits": "base",
"cacheVariables": {
"CMAKE_C_COMPILER": "gcc",
"CMAKE_CXX_COMPILER": "g++"
},
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
}
},
{
"name": "mingw-vcpkg-base",
"hidden": true,
"inherits": ["mingw-base", "vcpkg-base"],
"environment": {
"VCPKG_DEFAULT_HOST_TRIPLET": "x64-mingw-dynamic"
},
"cacheVariables": {
"VCPKG_TARGET_TRIPLET": "x64-mingw-dynamic",
"VCPKG_HOST_TRIPLET": "x64-mingw-dynamic",
"VCPKG_MANIFEST_FEATURES": "tests;imgui"
}
},
{
"name": "mingw-debug",
"displayName": "MinGW x64 Debug",
"inherits": ["mingw-base", "debug"]
},
{
"name": "mingw-release",
"displayName": "MinGW x64 Release",
"inherits": ["mingw-base", "release"]
},
{
"name": "mingw-debug-vcpkg",
"displayName": "MinGW x64 Debug (vcpkg)",
"inherits": ["mingw-vcpkg-base", "debug"]
},
{
"name": "mingw-release-vcpkg",
"displayName": "MinGW x64 Release (vcpkg)",
"inherits": ["mingw-vcpkg-base", "release"]
},
{
"name": "mingw-ucrt-release-vcpkg",
"displayName": "MinGW UCRT64 Release (vcpkg)",
"inherits": ["mingw-vcpkg-base", "release"]
},
{
"name": "mingw32-base",
"hidden": true,
"inherits": "base",
"cacheVariables": {
"CMAKE_C_COMPILER": "gcc",
"CMAKE_CXX_COMPILER": "g++"
},
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
}
},
{
"name": "mingw32-vcpkg-base",
"hidden": true,
"inherits": ["mingw32-base", "vcpkg-base"],
"environment": {
"VCPKG_DEFAULT_HOST_TRIPLET": "x86-mingw-dynamic"
},
"cacheVariables": {
"VCPKG_TARGET_TRIPLET": "x86-mingw-dynamic",
"VCPKG_HOST_TRIPLET": "x86-mingw-dynamic",
"VCPKG_MANIFEST_FEATURES": "tests;imgui"
}
},
{
"name": "mingw32-debug",
"displayName": "MinGW x86 Debug",
"inherits": ["mingw32-base", "debug"]
},
{
"name": "mingw32-release",
"displayName": "MinGW x86 Release",
"inherits": ["mingw32-base", "release"]
},
{
"name": "mingw32-debug-vcpkg",
"displayName": "MinGW x86 Debug (vcpkg)",
"inherits": ["mingw32-vcpkg-base", "debug"]
},
{
"name": "mingw32-release-vcpkg",
"displayName": "MinGW x86 Release (vcpkg)",
"inherits": ["mingw32-vcpkg-base", "release"]
}
]
}
}

View File

@@ -1,93 +1,201 @@
## 🎯 Goal
# UNIVERSAL DECLARATION OF CODE OF CONDUCT
_Declaration of Community Rights and Responsibilities_
My goal is to provide a space where it is safe for everyone to contribute to,
and get support for, open-source software in a respectful and cooperative
manner.
## Preamble
I value all contributions and want to make this project and its
surrounding community a place for everyone.
Whereas the Orange++ community is founded on cooperation, mutual respect and support for the development of open-source software;
As members, contributors, and everyone else who may participate in the
development, I strive to keep the entire experience civil.
Whereas it is essential that all participants can contribute and seek assistance in an environment that is safe, inclusive and free from discrimination and harassment;
## 📜 Standards
Whereas the dignity and equality of all participants, regardless of their traits or background, must be respected and protected;
Our community standards exist in order to make sure everyone feels comfortable
contributing to the project(s) together.
Now, therefore, this Community Code of Conduct is proclaimed as a common standard of behaviour for all members, contributors and participants in projects led by Orange++ and its official communities.
Our standards are:
- Do not harass, attack, or in any other way discriminate against anyone, including
for their protected traits, including, but not limited to, sex, religion, race,
appearance, gender, identity, nationality, sexuality, etc.
- Do not go off-topic, do not post spam.
- Treat everyone with respect.
---
Examples of breaking each rule respectively include:
- Harassment, bullying or inappropriate jokes about another person.
- Posting distasteful imagery, trolling, or posting things unrelated to the topic at hand.
- Treating someone as worse because of their lack of understanding of an issue.
## Article 1
## ⚡ Enforcement
This Code of Conduct establishes standards of behaviour intended to:
Enforcement of this CoC is done by Orange++ and/or other core contributors.
1. Provide a safe and welcoming environment for all participants.
2. Encourage respectful and constructive collaboration.
3. Prevent harassment, discrimination, and other harmful conduct.
I, as the core developer, will strive my best to keep this community civil and
following the standards outlined above.
All individuals who participate in Orange++ projects or official communities, whether online or offline, are expected to adhere to this Code of Conduct.
### 🚩 Reporting incidents
---
If you believe an incident of breaking these standards has occurred, but nobody has
taken appropriate action, you can privately contact the people responsible for dealing
with such incidents in multiple ways:
## Article 2
All participants are equal in dignity and rights within the community.
No person shall be harassed, attacked, or discriminated against on the basis of protected or personal traits, including but not limited to:
- sex;
- religion or belief;
- race or ethnicity;
- appearance;
- gender or gender identity;
- nationality;
- sexual orientation;
- or any other similar characteristic.
Treating someone as lesser or unworthy because of their knowledge, experience, or level of understanding of an issue is incompatible with this Code.
---
## Article 3
Participants shall treat one another with respect at all times.
Participants shall:
1. Engage in discussion in good faith and assume good intent where reasonable.
2. Provide feedback and criticism in a constructive and considerate manner.
3. Recognize that people have different backgrounds, perspectives, and levels of expertise.
Examples of conduct contrary to this Article include, but are not limited to:
- harassment, bullying, personal attacks or degrading comments;
- inappropriate or offensive jokes or remarks about another person;
- persistent disruption of discussions or activities.
---
## Article 4
Participants shall remain on topic and avoid posting spam or irrelevant material.
Content that is distasteful, deliberately inflammatory, or unrelated to the project or discussion at hand is prohibited.
Examples of prohibited conduct under this Article include:
- posting trolling or inflammatory messages;
- sharing disturbing or inappropriate imagery unrelated to the topic;
- repeatedly derailing conversations away from their intended purpose.
---
## Article 5
The following standards shall guide all participation in Orange++ projects and official communities:
1. Do not harass, attack, or discriminate against any person.
2. Do not go off-topic and do not post spam.
3. Treat all participants with respect.
These standards apply equally to maintainers, contributors, and all other participants, regardless of status or seniority.
---
## Article 6
Enforcement of this Code of Conduct is carried out by Orange++ and/or other core contributors (hereinafter “members”).
Members shall strive to:
1. Act fairly, consistently, and transparently.
2. Consider the context and severity of each incident.
3. Maintain a civil and welcoming environment for the community as a whole.
Where appropriate, members may consult individuals with relevant lived experience, particularly when an incident concerns a marginalized group, while preserving confidentiality as required by this Code.
---
## Article 7
Any participant who believes that a breach of this Code of Conduct has occurred and has not been appropriately addressed may report the incident privately.
Reports may be submitted through any of the following channels:
**E-mail**
***E-Mail***
- `orange-cpp@yandex.ru`
***Discord***
**Discord**
- `@orange_cpp`
***Telegram***
**Telegram**
- `@orange_cpp`
I guarantee your privacy and will not share those reports with anyone.
The reporting partys privacy shall be respected, and reports shall not be shared beyond those responsible for handling them, except where required by law or with the explicit consent of the reporting party.
## ⚖️ Enforcement Strategy
---
Depending on the severity of the infraction, any action from the list below may be applied.
Please keep in mind cases are reviewed on a per-case basis and members are the ultimate
deciding factor in the type of punishment.
## Article 8
If the matter benefited from an outside opinion, a member might reach for more opinions
from people unrelated, however, the final decision regarding the action
to be taken is still up to the member.
Depending on the nature and severity of the infraction, and taking into account past behaviour, members may apply one or more of the following measures.
For example, if the matter at hand regards a representative of a marginalized group or minority,
the member might ask for a first-hand opinion from another representative of such group.
**1. Correction / Edit**
### ✏️ Correction/Edit
Where a message is misleading, poorly worded, or likely to cause misunderstanding, members may:
If your message is found to be misleading or poorly worded, a member might
edit your message.
1. Request that the author clarify or correct the message; or
2. Edit the message where the platform permits and such action is appropriate and transparent.
### ⚠️ Warning/Deletion
**2. Warning / Deletion**
If your message is found inappropriate, a member might give you a public or private warning,
and/or delete your message.
Where a message is inappropriate or in breach of the standards, members may:
### 🔇 Mute
1. Issue a public or private warning; and/or
2. Delete the message.
If your message is disruptive, or you have been repeatedly violating the standards,
a member might mute (or temporarily ban) you.
**3. Mute / Temporary Ban**
### ⛔ Ban
Where a participant is repeatedly violating the standards, or where their behaviour is significantly disruptive, members may:
If your message is hateful, very disruptive, or other, less serious infractions are repeated
ignoring previous punishments, a member might ban you permanently.
1. Temporarily mute the participant; or
2. Temporarily suspend or ban the participant from the community.
## 🔎 Scope
**4. Permanent Ban**
This CoC shall apply to all projects ran under the Orange++ lead and all _official_ communities
outside of GitHub.
Where a message is hateful or severely disruptive, or where less serious infractions are repeated despite prior measures, members may permanently ban the participant.
However, it is worth noting that official communities outside of GitHub might have their own,
additional sets of rules.
Each case shall be considered individually. The final decision regarding the appropriate measure lies with the members responsible for enforcement.
---
## Article 9
Reports of misconduct and information regarding enforcement actions shall be handled with care and confidentiality.
The personal data of reporters, witnesses, and involved parties shall not be disclosed to third parties, except:
1. Where such disclosure is required by law; or
2. Where explicit consent has been given by the person concerned.
The maintainer guarantees that every report will be treated with discretion and respect.
---
## Article 10
This Code of Conduct applies to:
1. All projects led under the Orange++ name or leadership; and
2. All official communities associated with Orange++ outside of GitHub.
Official communities outside of GitHub may maintain additional rules specific to their platform. In case of overlap, participants are expected to follow:
1. The rules of the platform or community; and
2. This Code of Conduct, insofar as it is applicable.
---
## Article 11
This Code of Conduct shall be interpreted in a manner consistent with its purpose: to promote a safe, respectful and inclusive community.
The maintainer and core contributors may review and revise this Code of Conduct periodically in light of community needs and experience.
Significant changes should be communicated to the community in a timely and clear manner.
---
## Article 12
Nothing in this Community Code of Conduct may be interpreted as granting to any maintainer, member, contributor, or participant any right to engage in any activity or to perform any act that aims at undermining, limiting, or destroying the rights, protections, and standards set forth herein.
No rule, policy, custom, or decision within the Orange++ projects or their official communities may be invoked to justify harassment, discrimination, retaliation, or any other conduct contrary to this Code of Conduct.

View File

@@ -5,6 +5,7 @@
![Static Badge](https://img.shields.io/badge/license-libomath-orange)
![GitHub contributors](https://img.shields.io/github/contributors/orange-cpp/omath)
![GitHub top language](https://img.shields.io/github/languages/top/orange-cpp/omath)
![GitHub repo size](https://img.shields.io/github/repo-size/orange-cpp/omath)
[![CodeFactor](https://www.codefactor.io/repository/github/orange-cpp/omath/badge)](https://www.codefactor.io/repository/github/orange-cpp/omath)
![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/orange-cpp/omath/cmake-multi-platform.yml)
[![Vcpkg package](https://repology.org/badge/version-for-repo/vcpkg/orange-math.svg)](https://repology.org/project/orange-math/versions)
@@ -106,6 +107,10 @@ if (auto screen = camera.world_to_screen(world_position)) {
![TF2 Preview]
<br>
![OpenGL Preview]
<br>
<br>
@@ -113,12 +118,12 @@ if (auto screen = camera.world_to_screen(world_position)) {
## 📚 Documentation
- **[Getting Started Guide](https://libomath.org/getting_started/)** - Installation and first steps
- **[API Overview](https://libomath.org/api_overview/)** - Complete API reference
- **[Tutorials](https://libomath.org/tutorials/)** - Step-by-step guides
- **[FAQ](https://libomath.org/faq/)** - Common questions and answers
- **[Troubleshooting](https://libomath.org/troubleshooting/)** - Solutions to common issues
- **[Best Practices](https://libomath.org/best_practices/)** - Guidelines for effective usage
- **[Getting Started Guide](http://libomath.org/getting_started/)** - Installation and first steps
- **[API Overview](http://libomath.org/api_overview/)** - Complete API reference
- **[Tutorials](http://libomath.org/tutorials/)** - Step-by-step guides
- **[FAQ](http://libomath.org/faq/)** - Common questions and answers
- **[Troubleshooting](http://libomath.org/troubleshooting/)** - Solutions to common issues
- **[Best Practices](http://libomath.org/best_practices/)** - Guidelines for effective usage
## 🤝 Community & Support
@@ -135,6 +140,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
[BO2 Preview]: docs/images/showcase/cod_bo2.png
[CS2 Preview]: docs/images/showcase/cs2.jpeg
[TF2 Preview]: docs/images/showcase/tf2.jpg
[OpenGL Preview]: docs/images/showcase/opengl.png
<!----------------------------------{ Buttons }--------------------------------->
[QUICKSTART]: docs/getting_started.md
[INSTALL]: INSTALL.md

View File

@@ -1 +1 @@
4.2.0
4.6.0

122
cmake/Coverage.cmake Normal file
View File

@@ -0,0 +1,122 @@
# cmake/Coverage.cmake
include_guard(GLOBAL)
function(omath_setup_coverage TARGET_NAME)
if(ANDROID OR IOS OR EMSCRIPTEN)
return()
endif()
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|AppleClang")
# Apply to ALL configs when coverage is enabled (not just Debug)
target_compile_options(${TARGET_NAME} PRIVATE
-fprofile-instr-generate
-fcoverage-mapping
-g
-O0
)
target_link_options(${TARGET_NAME} PRIVATE
-fprofile-instr-generate
-fcoverage-mapping
)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
target_compile_options(${TARGET_NAME} PRIVATE
--coverage
-g
-O0
)
target_link_options(${TARGET_NAME} PRIVATE
--coverage
)
elseif(MSVC)
target_compile_options(${TARGET_NAME} PRIVATE
/Zi
/Od
/Ob0
)
target_link_options(${TARGET_NAME} PRIVATE
/DEBUG:FULL
/INCREMENTAL:NO
)
endif()
# Create coverage target only once
if(TARGET coverage)
return()
endif()
if(MSVC OR MINGW)
# Windows: OpenCppCoverage
find_program(OPENCPPCOVERAGE_EXECUTABLE
NAMES OpenCppCoverage OpenCppCoverage.exe
PATHS
"$ENV{ProgramFiles}/OpenCppCoverage"
"$ENV{ProgramW6432}/OpenCppCoverage"
"C:/Program Files/OpenCppCoverage"
DOC "Path to OpenCppCoverage executable"
)
if(NOT OPENCPPCOVERAGE_EXECUTABLE)
message(WARNING "OpenCppCoverage not found. Install with: choco install opencppcoverage")
set(OPENCPPCOVERAGE_EXECUTABLE "C:/Program Files/OpenCppCoverage/OpenCppCoverage.exe")
else()
message(STATUS "Found OpenCppCoverage: ${OPENCPPCOVERAGE_EXECUTABLE}")
endif()
file(TO_NATIVE_PATH "${CMAKE_SOURCE_DIR}" COVERAGE_ROOT_PATH)
file(TO_NATIVE_PATH "${CMAKE_BINARY_DIR}/coverage" COVERAGE_OUTPUT_PATH)
file(TO_NATIVE_PATH "${CMAKE_BINARY_DIR}/coverage.xml" COVERAGE_XML_PATH)
file(TO_NATIVE_PATH "${OPENCPPCOVERAGE_EXECUTABLE}" OPENCPPCOVERAGE_NATIVE)
add_custom_target(coverage
DEPENDS unit_tests
COMMAND "${OPENCPPCOVERAGE_NATIVE}"
--verbose
--sources "${COVERAGE_ROOT_PATH}"
--modules "${COVERAGE_ROOT_PATH}"
--excluded_sources "*\\tests\\*"
--excluded_sources "*\\gtest\\*"
--excluded_sources "*\\googletest\\*"
--excluded_sources "*\\_deps\\*"
--excluded_sources "*\\vcpkg_installed\\*"
--export_type "html:${COVERAGE_OUTPUT_PATH}"
--export_type "cobertura:${COVERAGE_XML_PATH}"
--cover_children
-- "$<TARGET_FILE:unit_tests>"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
COMMENT "Running OpenCppCoverage"
)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|AppleClang")
# Linux/macOS: LLVM coverage via script
add_custom_target(coverage
DEPENDS unit_tests
COMMAND bash "${CMAKE_SOURCE_DIR}/scripts/coverage-llvm.sh"
"${CMAKE_SOURCE_DIR}"
"${CMAKE_BINARY_DIR}"
"$<TARGET_FILE:unit_tests>"
"${CMAKE_BINARY_DIR}/coverage"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
COMMENT "Running LLVM coverage"
)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# GCC: lcov/gcov
add_custom_target(coverage
DEPENDS unit_tests
COMMAND $<TARGET_FILE:unit_tests> || true
COMMAND lcov --capture --directory "${CMAKE_BINARY_DIR}"
--output-file "${CMAKE_BINARY_DIR}/coverage.info"
--ignore-errors mismatch,gcov
COMMAND lcov --remove "${CMAKE_BINARY_DIR}/coverage.info"
"*/tests/*" "*/gtest/*" "*/googletest/*" "*/_deps/*" "/usr/*"
--output-file "${CMAKE_BINARY_DIR}/coverage.info"
--ignore-errors unused
COMMAND genhtml "${CMAKE_BINARY_DIR}/coverage.info"
--output-directory "${CMAKE_BINARY_DIR}/coverage"
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
COMMENT "Running lcov/genhtml"
)
endif()
endfunction()

465
docs/3d_primitives/mesh.md Normal file
View File

@@ -0,0 +1,465 @@
# `omath::primitives::Mesh` — 3D mesh with transformation support
> Header: `omath/3d_primitives/mesh.hpp`
> Namespace: `omath::primitives`
> Depends on: `omath::Vector3<T>`, `omath::Mat4X4`, `omath::Triangle<Vector3<T>>`
> Purpose: represent and transform 3D meshes in different engine coordinate systems
---
## Overview
`Mesh` represents a 3D polygonal mesh with vertex data and transformation capabilities. It stores:
* **Vertex buffer (VBO)** — array of 3D vertex positions
* **Index buffer (VAO)** — array of triangular faces (indices into VBO)
* **Transformation** — position, rotation, and scale with caching
The mesh supports transformation from local space to world space using engine-specific coordinate systems through the `MeshTrait` template parameter.
---
## Template Declaration
```cpp
template<class Mat4X4, class RotationAngles, class MeshTypeTrait, class Type = float>
class Mesh final;
```
### Template Parameters
* `Mat4X4` — Matrix type for transformations (typically `omath::Mat4X4`)
* `RotationAngles` — Rotation representation (e.g., `ViewAngles` with pitch/yaw/roll)
* `MeshTypeTrait` — Engine-specific transformation trait (see [Engine Traits](#engine-traits))
* `Type` — Scalar type for vertex coordinates (default `float`)
---
## Type Aliases
```cpp
using NumericType = Type;
```
Common engine-specific aliases:
```cpp
// Source Engine
using Mesh = omath::primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
// Unity Engine
using Mesh = omath::primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
// Unreal Engine
using Mesh = omath::primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
// Frostbite, IW Engine, OpenGL similar...
```
Use the pre-defined type aliases in engine namespaces:
```cpp
using namespace omath::source_engine;
Mesh my_mesh = /* ... */; // Uses SourceEngine::Mesh
```
---
## Data Members
### Vertex Data
```cpp
std::vector<Vector3<NumericType>> m_vertex_buffer; // VBO: vertex positions
std::vector<Vector3<std::size_t>> m_vertex_array_object; // VAO: face indices
```
* `m_vertex_buffer` — array of vertex positions in **local space**
* `m_vertex_array_object` — array of triangular faces, each containing 3 indices into `m_vertex_buffer`
**Public access**: These members are public for direct manipulation when needed.
---
## Constructor
```cpp
Mesh(std::vector<Vector3<NumericType>> vbo,
std::vector<Vector3<std::size_t>> vao,
Vector3<NumericType> scale = {1, 1, 1});
```
Creates a mesh from vertex and index data.
**Parameters**:
* `vbo` — vertex buffer (moved into mesh)
* `vao` — index buffer / vertex array object (moved into mesh)
* `scale` — initial scale (default `{1, 1, 1}`)
**Example**:
```cpp
std::vector<Vector3<float>> vertices = {
{0, 0, 0}, {1, 0, 0}, {0, 1, 0}, {0, 0, 1}
};
std::vector<Vector3<std::size_t>> faces = {
{0, 1, 2}, // Triangle 1
{0, 1, 3}, // Triangle 2
{0, 2, 3}, // Triangle 3
{1, 2, 3} // Triangle 4
};
using namespace omath::source_engine;
Mesh tetrahedron(std::move(vertices), std::move(faces));
```
---
## Transformation Methods
### Setting Transform Components
```cpp
void set_origin(const Vector3<NumericType>& new_origin);
void set_scale(const Vector3<NumericType>& new_scale);
void set_rotation(const RotationAngles& new_rotation_angles);
```
Update the mesh's transformation. **Side effect**: invalidates the cached transformation matrix, which will be recomputed on the next `get_to_world_matrix()` call.
**Example**:
```cpp
mesh.set_origin({10, 0, 5});
mesh.set_scale({2, 2, 2});
ViewAngles angles;
angles.pitch = PitchAngle::from_degrees(45.0f);
angles.yaw = YawAngle::from_degrees(30.0f);
mesh.set_rotation(angles);
```
### Getting Transform Components
```cpp
[[nodiscard]] const Vector3<NumericType>& get_origin() const;
[[nodiscard]] const Vector3<NumericType>& get_scale() const;
[[nodiscard]] const RotationAngles& get_rotation_angles() const;
```
Retrieve current transformation components.
### Transformation Matrix
```cpp
[[nodiscard]] const Mat4X4& get_to_world_matrix() const;
```
Returns the cached local-to-world transformation matrix. The matrix is computed lazily on first access after any transformation change:
```
M = Translation(origin) × Scale(scale) × Rotation(angles)
```
The rotation matrix is computed using the engine-specific `MeshTrait::rotation_matrix()` method.
**Caching**: The matrix is stored in a `mutable std::optional` and recomputed only when invalidated by `set_*` methods.
---
## Vertex Transformation
### `vertex_to_world_space`
```cpp
[[nodiscard]]
Vector3<float> vertex_to_world_space(const Vector3<float>& vertex) const;
```
Transforms a vertex from local space to world space by multiplying with the transformation matrix.
**Algorithm**:
1. Convert vertex to column matrix: `[x, y, z, 1]ᵀ`
2. Multiply by transformation matrix: `M × vertex`
3. Extract the resulting 3D position
**Usage**:
```cpp
Vector3<float> local_vertex{1, 0, 0};
Vector3<float> world_vertex = mesh.vertex_to_world_space(local_vertex);
```
**Note**: This is used internally by `MeshCollider` to provide world-space support functions for GJK/EPA.
---
## Face Transformation
### `make_face_in_world_space`
```cpp
[[nodiscard]]
Triangle<Vector3<float>> make_face_in_world_space(
const std::vector<Vector3<std::size_t>>::const_iterator vao_iterator
) const;
```
Creates a triangle in world space from a face index iterator.
**Parameters**:
* `vao_iterator` — iterator to an element in `m_vertex_array_object`
**Returns**: `Triangle` with all three vertices transformed to world space.
**Example**:
```cpp
for (auto it = mesh.m_vertex_array_object.begin();
it != mesh.m_vertex_array_object.end();
++it) {
Triangle<Vector3<float>> world_triangle = mesh.make_face_in_world_space(it);
// Render or process the triangle
}
```
---
## Usage Examples
### Creating a Box Mesh
```cpp
using namespace omath::source_engine;
std::vector<Vector3<float>> box_vbo = {
// Bottom face
{-0.5f, -0.5f, 0.0f}, { 0.5f, -0.5f, 0.0f},
{ 0.5f, 0.5f, 0.0f}, {-0.5f, 0.5f, 0.0f},
// Top face
{-0.5f, -0.5f, 1.0f}, { 0.5f, -0.5f, 1.0f},
{ 0.5f, 0.5f, 1.0f}, {-0.5f, 0.5f, 1.0f}
};
std::vector<Vector3<std::size_t>> box_vao = {
// Bottom
{0, 1, 2}, {0, 2, 3},
// Top
{4, 6, 5}, {4, 7, 6},
// Sides
{0, 4, 5}, {0, 5, 1},
{1, 5, 6}, {1, 6, 2},
{2, 6, 7}, {2, 7, 3},
{3, 7, 4}, {3, 4, 0}
};
Mesh box(std::move(box_vbo), std::move(box_vao));
box.set_origin({0, 0, 50});
box.set_scale({10, 10, 10});
```
### Transforming Mesh Over Time
```cpp
void update_mesh(Mesh& mesh, float delta_time) {
// Rotate mesh
auto rotation = mesh.get_rotation_angles();
rotation.yaw = YawAngle::from_degrees(
rotation.yaw.as_degrees() + 45.0f * delta_time
);
mesh.set_rotation(rotation);
// Oscillate position
auto origin = mesh.get_origin();
origin.z = 50.0f + 10.0f * std::sin(current_time * 2.0f);
mesh.set_origin(origin);
}
```
### Collision Detection
```cpp
using namespace omath::collision;
using namespace omath::source_engine;
Mesh mesh_a(vbo_a, vao_a);
mesh_a.set_origin({0, 0, 0});
Mesh mesh_b(vbo_b, vao_b);
mesh_b.set_origin({5, 0, 0});
MeshCollider collider_a(std::move(mesh_a));
MeshCollider collider_b(std::move(mesh_b));
auto result = GjkAlgorithm<MeshCollider<Mesh>>::check_collision(
collider_a, collider_b
);
```
### Rendering Transformed Triangles
```cpp
void render_mesh(const Mesh& mesh) {
for (auto it = mesh.m_vertex_array_object.begin();
it != mesh.m_vertex_array_object.end();
++it) {
Triangle<Vector3<float>> tri = mesh.make_face_in_world_space(it);
// Draw triangle with your renderer
draw_triangle(tri.m_vertex1, tri.m_vertex2, tri.m_vertex3);
}
}
```
---
## Engine Traits
Each game engine has a corresponding `MeshTrait` that provides the `rotation_matrix` function:
```cpp
class MeshTrait final {
public:
[[nodiscard]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation);
};
```
### Available Engines
| Engine | Namespace | Header |
|--------|-----------|--------|
| Source Engine | `omath::source_engine` | `engines/source_engine/mesh.hpp` |
| Unity | `omath::unity_engine` | `engines/unity_engine/mesh.hpp` |
| Unreal | `omath::unreal_engine` | `engines/unreal_engine/mesh.hpp` |
| Frostbite | `omath::frostbite_engine` | `engines/frostbite_engine/mesh.hpp` |
| IW Engine | `omath::iw_engine` | `engines/iw_engine/mesh.hpp` |
| OpenGL | `omath::opengl_engine` | `engines/opengl_engine/mesh.hpp` |
**Example** (Source Engine):
```cpp
using namespace omath::source_engine;
// Uses source_engine::MeshTrait automatically
Mesh my_mesh(vertices, indices);
```
See [MeshTrait Documentation](#mesh-trait-documentation) for engine-specific details.
---
## Performance Considerations
### Matrix Caching
The transformation matrix is computed lazily and cached:
* **First access**: O(matrix multiply) ≈ 64 float operations
* **Subsequent access**: O(1) — returns cached matrix
* **Cache invalidation**: Any `set_*` call invalidates the cache
**Best practice**: Batch transformation updates before accessing the matrix:
```cpp
// Good: single matrix recomputation
mesh.set_origin(new_origin);
mesh.set_rotation(new_rotation);
mesh.set_scale(new_scale);
auto matrix = mesh.get_to_world_matrix(); // Computes once
// Bad: three matrix recomputations
mesh.set_origin(new_origin);
auto m1 = mesh.get_to_world_matrix(); // Compute
mesh.set_rotation(new_rotation);
auto m2 = mesh.get_to_world_matrix(); // Compute again
mesh.set_scale(new_scale);
auto m3 = mesh.get_to_world_matrix(); // Compute again
```
### Memory Layout
* **VBO**: Contiguous `std::vector` for cache-friendly access
* **VAO**: Contiguous indices for cache-friendly face iteration
* **Matrix**: Cached in `std::optional` (no allocation)
### Transformation Cost
* `vertex_to_world_space`: ~15-20 FLOPs per vertex (4×4 matrix multiply)
* `make_face_in_world_space`: ~60 FLOPs (3 vertices)
For high-frequency transformations, consider:
* Caching transformed vertices if the mesh doesn't change
* Using simpler proxy geometry for collision
* Batching transformations
---
## Coordinate System Details
Different engines use different coordinate systems:
| Engine | Up Axis | Forward Axis | Handedness |
|--------|---------|--------------|------------|
| Source | +Z | +Y | Right |
| Unity | +Y | +Z | Left |
| Unreal | +Z | +X | Left |
| Frostbite | +Y | +Z | Right |
| IW Engine | +Z | +Y | Right |
| OpenGL | +Y | +Z | Right |
The `MeshTrait::rotation_matrix` function accounts for these differences, ensuring correct transformations in each engine's space.
---
## Limitations & Edge Cases
### Empty Mesh
A mesh with no vertices or faces is valid but not useful:
```cpp
Mesh empty_mesh({}, {}); // Valid but meaningless
```
For collision detection, ensure `m_vertex_buffer` is non-empty.
### Index Validity
No bounds checking is performed on indices in `m_vertex_array_object`. Ensure all indices are valid:
```cpp
assert(face.x < mesh.m_vertex_buffer.size());
assert(face.y < mesh.m_vertex_buffer.size());
assert(face.z < mesh.m_vertex_buffer.size());
```
### Degenerate Triangles
Faces with duplicate indices or collinear vertices will produce degenerate triangles. The mesh doesn't validate this; users must ensure clean geometry.
### Thread Safety
* **Read-only**: Safe to read from multiple threads (including const methods)
* **Modification**: Not thread-safe; synchronize `set_*` calls externally
* **Matrix cache**: Uses `mutable` member; not thread-safe even for const methods
---
## See Also
- [MeshCollider Documentation](../collision/mesh_collider.md) - Collision wrapper for meshes
- [GJK Algorithm Documentation](../collision/gjk_algorithm.md) - Uses mesh for collision detection
- [EPA Algorithm Documentation](../collision/epa_algorithm.md) - Penetration depth with meshes
- [Triangle Documentation](../linear_algebra/triangle.md) - Triangle primitive
- [Mat4X4 Documentation](../linear_algebra/mat.md) - Transformation matrices
- [Box Documentation](box.md) - Box primitive
- [Plane Documentation](plane.md) - Plane primitive
---
## Mesh Trait Documentation
For engine-specific `MeshTrait` details, see:
- [Source Engine MeshTrait](../engines/source_engine/mesh_trait.md)
- [Unity Engine MeshTrait](../engines/unity_engine/mesh_trait.md)
- [Unreal Engine MeshTrait](../engines/unreal_engine/mesh_trait.md)
- [Frostbite Engine MeshTrait](../engines/frostbite/mesh_trait.md)
- [IW Engine MeshTrait](../engines/iw_engine/mesh_trait.md)
- [OpenGL Engine MeshTrait](../engines/opengl_engine/mesh_trait.md)
---
*Last updated: 13 Nov 2025*

View File

@@ -11,10 +11,10 @@ OMath is organized into several logical modules:
### Core Mathematics
- **Linear Algebra** - Vectors, matrices, triangles
- **Trigonometry** - Angles, view angles, trigonometric functions
- **3D Primitives** - Boxes, planes, geometric shapes
- **3D Primitives** - Boxes, planes, meshes, geometric shapes
### Game Development
- **Collision Detection** - Ray tracing, intersection tests
- **Collision Detection** - Ray tracing, GJK/EPA algorithms, mesh collision, intersection tests
- **Projectile Prediction** - Ballistics and aim-assist calculations
- **Projection** - Camera systems and world-to-screen transformations
- **Pathfinding** - A* algorithm, navigation meshes
@@ -131,6 +131,41 @@ omath::opengl_engine::Camera // OpenGL
## Collision Detection
### GJK/EPA Algorithms
Advanced convex shape collision detection using the Gilbert-Johnson-Keerthi and Expanding Polytope algorithms:
```cpp
namespace omath::collision {
template<class ColliderType>
class GjkAlgorithm;
template<class ColliderType>
class Epa;
}
```
**GJK (Gilbert-Johnson-Keerthi):**
* Detects collision between two convex shapes
* Returns a 4-point simplex when collision is detected
* O(k) complexity where k is typically < 20 iterations
* Works with any collider implementing `find_abs_furthest_vertex()`
**EPA (Expanding Polytope Algorithm):**
* Computes penetration depth and separation normal
* Takes GJK's output simplex as input
* Provides contact information for physics simulation
* Configurable iteration limit and convergence tolerance
**Supporting Types:**
| Type | Description | Key Features |
|------|-------------|--------------|
| `Simplex<VectorType>` | 1-4 point geometric simplex | Fixed capacity, GJK iteration support |
| `MeshCollider<MeshType>` | Convex mesh collider | Support function for GJK/EPA |
| `GjkHitInfo<VertexType>` | Collision result | Hit flag and simplex |
| `Epa::Result` | Penetration info | Depth, normal, iteration count |
### LineTracer
Ray-casting and line tracing utilities:
@@ -142,7 +177,7 @@ namespace omath::collision {
```
**Features:**
- Ray-triangle intersection
- Ray-triangle intersection (Möller-Trumbore algorithm)
- Ray-plane intersection
- Ray-box intersection
- Distance calculations
@@ -154,6 +189,14 @@ namespace omath::collision {
|------|-------------|-------------|
| `Plane` | Infinite plane | `intersects_ray()`, `distance_to_point()` |
| `Box` | Axis-aligned bounding box | `contains()`, `intersects()` |
| `Mesh` | Polygonal mesh with transforms | `vertex_to_world_space()`, `make_face_in_world_space()` |
**Mesh Features:**
* Vertex buffer (VBO) and index buffer (VAO/EBO) storage
* Position, rotation, and scale transformations
* Cached transformation matrix
* Engine-specific coordinate system support
* Compatible with `MeshCollider` for collision detection
---
@@ -241,6 +284,13 @@ Implements camera math for an engine:
- `calc_view_matrix()` - Build view matrix from angles and position
- `calc_projection_matrix()` - Build projection matrix from FOV and viewport
### MeshTrait
Provides mesh transformation for an engine:
- `rotation_matrix()` - Build rotation matrix from engine-specific angles
- Handles coordinate system differences (Y-up vs Z-up, left/right-handed)
- Used by `Mesh` class for local-to-world transformations
### PredEngineTrait
Provides physics/ballistics specific to an engine:
@@ -251,18 +301,18 @@ Provides physics/ballistics specific to an engine:
### Available Traits
| Engine | Camera Trait | Pred Engine Trait | Constants | Formulas |
|--------|--------------|-------------------|-----------|----------|
| Source Engine | ✓ | ✓ | ✓ | ✓ |
| Unity Engine | ✓ | ✓ | ✓ | ✓ |
| Unreal Engine | ✓ | ✓ | ✓ | ✓ |
| Frostbite | ✓ | ✓ | ✓ | ✓ |
| IW Engine | ✓ | ✓ | ✓ | ✓ |
| OpenGL | ✓ | ✓ | ✓ | ✓ |
| Engine | Camera Trait | Mesh Trait | Pred Engine Trait | Constants | Formulas |
|--------|--------------|------------|-------------------|-----------|----------|
| Source Engine | ✓ | ✓ | ✓ | ✓ | ✓ |
| Unity Engine | ✓ | ✓ | ✓ | ✓ | ✓ |
| Unreal Engine | ✓ | ✓ | ✓ | ✓ | ✓ |
| Frostbite | ✓ | ✓ | ✓ | ✓ | ✓ |
| IW Engine | ✓ | ✓ | ✓ | ✓ | ✓ |
| OpenGL | ✓ | ✓ | ✓ | ✓ | ✓ |
**Documentation:**
- See `docs/engines/<engine_name>/` for detailed per-engine docs
- Each engine has separate docs for camera_trait, pred_engine_trait, constants, and formulas
- Each engine has separate docs for camera_trait, mesh_trait, pred_engine_trait, constants, and formulas
---
@@ -524,4 +574,4 @@ UnityCamera camera{pos, SourceAngles{}}; // Wrong!
---
*Last updated: 1 Nov 2025*
*Last updated: 13 Nov 2025*

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@@ -0,0 +1,322 @@
# `omath::collision::Epa` — Expanding Polytope Algorithm for penetration depth
> Header: `omath/collision/epa_algorithm.hpp`
> Namespace: `omath::collision`
> Depends on: `Simplex<VertexType>`, collider types with `find_abs_furthest_vertex` method
> Algorithm: **EPA** (Expanding Polytope Algorithm) for penetration depth and contact normal
---
## Overview
The **EPA (Expanding Polytope Algorithm)** calculates the **penetration depth** and **separation normal** between two intersecting convex shapes. It is typically used as a follow-up to the GJK algorithm after a collision has been detected.
EPA takes a 4-point simplex containing the origin (from GJK) and iteratively expands it to find the point on the Minkowski difference closest to the origin. This point gives both:
* **Depth**: minimum translation distance to separate the shapes
* **Normal**: direction of separation (pointing from shape B to shape A)
`Epa` is a template class working with any collider type that implements the support function interface.
---
## `Epa::Result`
```cpp
struct Result final {
bool success{false}; // true if EPA converged
Vertex normal{}; // outward normal (from B to A)
float depth{0.0f}; // penetration depth
int iterations{0}; // number of iterations performed
int num_vertices{0}; // final polytope vertex count
int num_faces{0}; // final polytope face count
};
```
### Fields
* `success``true` if EPA successfully computed depth and normal; `false` if it failed to converge
* `normal` — unit vector pointing from shape B toward shape A (separation direction)
* `depth` — minimum distance to move shape A along `normal` to separate the shapes
* `iterations` — actual iteration count (useful for performance tuning)
* `num_vertices`, `num_faces` — final polytope size (for diagnostics)
---
## `Epa::Params`
```cpp
struct Params final {
int max_iterations{64}; // maximum iterations before giving up
float tolerance{1e-4f}; // absolute tolerance on distance growth
};
```
### Fields
* `max_iterations` — safety limit to prevent infinite loops (default 64)
* `tolerance` — convergence threshold: stop when distance grows less than this (default 1e-4)
---
## `Epa` Template Class
```cpp
template<class ColliderType>
class Epa final {
public:
using Vertex = typename ColliderType::VertexType;
static_assert(EpaVector<Vertex>, "VertexType must satisfy EpaVector concept");
// Solve for penetration depth and normal
[[nodiscard]]
static Result solve(
const ColliderType& a,
const ColliderType& b,
const Simplex<Vertex>& simplex,
const Params params = {}
);
};
```
### Precondition
The `simplex` parameter must:
* Have exactly 4 points (`simplex.size() == 4`)
* Contain the origin (i.e., be a valid GJK result with `hit == true`)
Violating this precondition leads to undefined behavior.
---
## Collider Requirements
Any type used as `ColliderType` must provide:
```cpp
// Type alias for vertex type (typically Vector3<float>)
using VertexType = /* ... */;
// Find the farthest point in world space along the given direction
[[nodiscard]]
VertexType find_abs_furthest_vertex(const VertexType& direction) const;
```
---
## Algorithm Details
### Expanding Polytope
EPA maintains a convex polytope (polyhedron) in Minkowski difference space `A - B`. Starting from the 4-point tetrahedron (simplex from GJK), it repeatedly:
1. **Find closest face** to the origin
2. **Support query** in the direction of the face normal
3. **Expand polytope** by adding the new support point
4. **Update faces** to maintain convexity
The algorithm terminates when:
* **Convergence**: the distance from origin to polytope stops growing (within tolerance)
* **Max iterations**: safety limit reached
* **Failure cases**: degenerate polytope or numerical issues
### Minkowski Difference
Like GJK, EPA operates in Minkowski difference space where `point = a - b` for points in shapes A and B. The closest point on this polytope to the origin gives the minimum separation.
### Face Winding
Faces are stored with outward-pointing normals. The algorithm uses a priority queue to efficiently find the face closest to the origin.
---
## Vertex Type Requirements
The `VertexType` must satisfy the `EpaVector` concept:
```cpp
template<class V>
concept EpaVector = requires(const V& a, const V& b, float s) {
{ a - b } -> std::same_as<V>;
{ a.cross(b) } -> std::same_as<V>;
{ a.dot(b) } -> std::same_as<float>;
{ -a } -> std::same_as<V>;
{ a * s } -> std::same_as<V>;
{ a / s } -> std::same_as<V>;
};
```
`omath::Vector3<float>` satisfies this concept.
---
## Usage Examples
### Basic EPA Usage
```cpp
using namespace omath::collision;
using namespace omath::source_engine;
// First, run GJK to detect collision
MeshCollider<Mesh> collider_a(mesh_a);
MeshCollider<Mesh> collider_b(mesh_b);
auto gjk_result = GjkAlgorithm<MeshCollider<Mesh>>::check_collision(
collider_a,
collider_b
);
if (gjk_result.hit) {
// Collision detected, use EPA to get penetration info
auto epa_result = Epa<MeshCollider<Mesh>>::solve(
collider_a,
collider_b,
gjk_result.simplex
);
if (epa_result.success) {
std::cout << "Penetration depth: " << epa_result.depth << "\n";
std::cout << "Separation normal: "
<< "(" << epa_result.normal.x << ", "
<< epa_result.normal.y << ", "
<< epa_result.normal.z << ")\n";
// Apply separation: move A away from B
Vector3<float> correction = epa_result.normal * epa_result.depth;
mesh_a.set_origin(mesh_a.get_origin() + correction);
}
}
```
### Custom Parameters
```cpp
// Use custom convergence settings
Epa<Collider>::Params params;
params.max_iterations = 128; // Allow more iterations for complex shapes
params.tolerance = 1e-5f; // Tighter tolerance for more accuracy
auto result = Epa<Collider>::solve(a, b, simplex, params);
```
### Physics Integration
```cpp
void resolve_collision(PhysicsBody& body_a, PhysicsBody& body_b) {
auto gjk_result = GjkAlgorithm<Collider>::check_collision(
body_a.collider, body_b.collider
);
if (!gjk_result.hit)
return; // No collision
auto epa_result = Epa<Collider>::solve(
body_a.collider,
body_b.collider,
gjk_result.simplex
);
if (epa_result.success) {
// Separate bodies
float mass_sum = body_a.mass + body_b.mass;
float ratio_a = body_b.mass / mass_sum;
float ratio_b = body_a.mass / mass_sum;
body_a.position += epa_result.normal * (epa_result.depth * ratio_a);
body_b.position -= epa_result.normal * (epa_result.depth * ratio_b);
// Apply collision response
apply_impulse(body_a, body_b, epa_result.normal);
}
}
```
---
## Performance Characteristics
* **Time complexity**: O(k × f) where k is iterations and f is faces per iteration (typically f grows slowly)
* **Space complexity**: O(n) where n is the number of polytope vertices (typically < 100)
* **Typical iterations**: 4-20 for most collisions
* **Worst case**: 64 iterations (configurable limit)
### Performance Tips
1. **Adjust max_iterations**: Balance accuracy vs. performance for your use case
2. **Tolerance tuning**: Larger tolerance = faster convergence but less accurate
3. **Shape complexity**: Simpler shapes (fewer faces) converge faster
4. **Deep penetrations**: Require more iterations; consider broad-phase separation
---
## Limitations & Edge Cases
* **Requires valid simplex**: Must be called with a 4-point simplex containing the origin (from successful GJK)
* **Convex shapes only**: Like GJK, EPA only works with convex colliders
* **Convergence failure**: Can fail to converge for degenerate or very thin shapes (check `result.success`)
* **Numerical precision**: Extreme scale differences or very small shapes may cause issues
* **Deep penetration**: Very deep intersections may require many iterations or fail to converge
### Error Handling
```cpp
auto result = Epa<Collider>::solve(a, b, simplex);
if (!result.success) {
// EPA failed to converge
// Fallback options:
// 1. Use a default separation (e.g., axis between centers)
// 2. Increase max_iterations and retry
// 3. Log a warning and skip this collision
std::cerr << "EPA failed after " << result.iterations << " iterations\n";
}
```
---
## Theory & Background
### Why EPA after GJK?
GJK determines **if** shapes intersect but doesn't compute penetration depth. EPA extends GJK's final simplex to find the exact depth and normal needed for:
* **Collision response** — separating objects realistically
* **Contact manifolds** — generating contact points for physics
* **Constraint solving** — iterative physics solvers
### Comparison with SAT
| Feature | EPA | SAT (Separating Axis Theorem) |
|---------|-----|-------------------------------|
| Works with | Any convex shape | Polytopes (faces/edges) |
| Penetration depth | Yes | Yes |
| Complexity | Iterative | Per-axis projection |
| Best for | General convex | Boxes, prisms |
| Typical speed | Moderate | Fast (few axes) |
EPA is more general; SAT is faster for axis-aligned shapes.
---
## Implementation Details
The EPA implementation in OMath:
* Uses a **priority queue** to efficiently find the closest face
* Maintains face winding for consistent normals
* Handles **edge cases**: degenerate faces, numerical instability
* Prevents infinite loops with iteration limits
* Returns detailed diagnostics (iteration count, polytope size)
---
## See Also
- [GJK Algorithm Documentation](gjk_algorithm.md) - Collision detection (required before EPA)
- [Simplex Documentation](simplex.md) - Input simplex structure
- [MeshCollider Documentation](mesh_collider.md) - Mesh-based collider
- [Mesh Documentation](../3d_primitives/mesh.md) - Mesh primitive
- [Tutorials - Collision Detection](../tutorials.md#tutorial-4-collision-detection) - Complete collision tutorial
- [API Overview](../api_overview.md) - High-level API reference
---
*Last updated: 13 Nov 2025*

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@@ -0,0 +1,216 @@
# `omath::collision::GjkAlgorithm` — Gilbert-Johnson-Keerthi collision detection
> Header: `omath/collision/gjk_algorithm.hpp`
> Namespace: `omath::collision`
> Depends on: `Simplex<VertexType>`, collider types with `find_abs_furthest_vertex` method
> Algorithm: **GJK** (Gilbert-Johnson-Keerthi) for convex shape collision detection
---
## Overview
The **GJK algorithm** determines whether two convex shapes intersect by iteratively constructing a simplex in Minkowski difference space. The algorithm is widely used in physics engines and collision detection systems due to its efficiency and robustness.
`GjkAlgorithm` is a template class that works with any collider type implementing the required support function interface:
* `find_abs_furthest_vertex(direction)` — returns the farthest point in the collider along the given direction.
The algorithm returns a `GjkHitInfo` containing:
* `hit` — boolean indicating whether the shapes intersect
* `simplex` — a 4-point simplex containing the origin (valid only when `hit == true`)
---
## `GjkHitInfo`
```cpp
template<class VertexType>
struct GjkHitInfo final {
bool hit{false}; // true if collision detected
Simplex<VertexType> simplex; // 4-point simplex (valid only if hit == true)
};
```
The `simplex` field is only meaningful when `hit == true` and contains 4 points. This simplex can be passed to the EPA algorithm for penetration depth calculation.
---
## `GjkAlgorithm`
```cpp
template<class ColliderType>
class GjkAlgorithm final {
using VertexType = typename ColliderType::VertexType;
public:
// Find support vertex in Minkowski difference
[[nodiscard]]
static VertexType find_support_vertex(
const ColliderType& collider_a,
const ColliderType& collider_b,
const VertexType& direction
);
// Check if two convex shapes intersect
[[nodiscard]]
static GjkHitInfo<VertexType> check_collision(
const ColliderType& collider_a,
const ColliderType& collider_b
);
};
```
---
## Collider Requirements
Any type used as `ColliderType` must provide:
```cpp
// Type alias for vertex type (typically Vector3<float>)
using VertexType = /* ... */;
// Find the farthest point in world space along the given direction
[[nodiscard]]
VertexType find_abs_furthest_vertex(const VertexType& direction) const;
```
Common collider types:
* `MeshCollider<MeshType>` — for arbitrary triangle meshes
* Custom colliders for spheres, boxes, capsules, etc.
---
## Algorithm Details
### Minkowski Difference
GJK operates in the **Minkowski difference** space `A - B`, where a point in this space represents the difference between points in shapes A and B. The shapes intersect if and only if the origin lies within this Minkowski difference.
### Support Function
The support function finds the point in the Minkowski difference farthest along a given direction:
```cpp
support(A, B, dir) = A.furthest(dir) - B.furthest(-dir)
```
This is computed by `find_support_vertex`.
### Simplex Iteration
The algorithm builds a simplex incrementally:
1. Start with an initial direction (typically vector between shape centers)
2. Add support vertices in directions that move the simplex toward the origin
3. Simplify the simplex to keep only points closest to the origin
4. Repeat until either:
* Origin is contained (collision detected, returns 4-point simplex)
* No progress can be made (no collision)
Maximum 64 iterations are performed to prevent infinite loops in edge cases.
---
## Usage Examples
### Basic Collision Check
```cpp
using namespace omath::collision;
using namespace omath::source_engine;
// Create mesh colliders
Mesh mesh_a = /* ... */;
Mesh mesh_b = /* ... */;
MeshCollider collider_a(mesh_a);
MeshCollider collider_b(mesh_b);
// Check for collision
auto result = GjkAlgorithm<MeshCollider<Mesh>>::check_collision(
collider_a,
collider_b
);
if (result.hit) {
std::cout << "Collision detected!\n";
// Can pass result.simplex to EPA for penetration depth
}
```
### Combined with EPA
```cpp
auto gjk_result = GjkAlgorithm<Collider>::check_collision(a, b);
if (gjk_result.hit) {
// Get penetration depth and normal using EPA
auto epa_result = Epa<Collider>::solve(
a, b, gjk_result.simplex
);
if (epa_result.success) {
std::cout << "Penetration depth: " << epa_result.depth << "\n";
std::cout << "Separation normal: " << epa_result.normal << "\n";
}
}
```
---
## Performance Characteristics
* **Time complexity**: O(k) where k is the number of iterations (typically < 20 for most cases)
* **Space complexity**: O(1) — only stores a 4-point simplex
* **Best case**: 4-8 iterations for well-separated objects
* **Worst case**: 64 iterations (hard limit)
* **Cache efficient**: operates on small fixed-size data structures
### Optimization Tips
1. **Initial direction**: Use vector between shape centers for faster convergence
2. **Early exit**: GJK quickly rejects non-intersecting shapes
3. **Warm starting**: Reuse previous simplex for continuous collision detection
4. **Broad phase**: Use spatial partitioning before GJK (AABB trees, grids)
---
## Limitations & Edge Cases
* **Convex shapes only**: GJK only works with convex colliders. For concave shapes, decompose into convex parts or use a mesh collider wrapper.
* **Degenerate simplices**: The algorithm handles degenerate cases, but numerical precision can cause issues with very thin or flat shapes.
* **Iteration limit**: Hard limit of 64 iterations prevents infinite loops but may miss collisions in extreme cases.
* **Zero-length directions**: The simplex update logic guards against zero-length vectors, returning safe fallbacks.
---
## Vertex Type Requirements
The `VertexType` must satisfy the `GjkVector` concept (defined in `simplex.hpp`):
```cpp
template<class V>
concept GjkVector = requires(const V& a, const V& b) {
{ -a } -> std::same_as<V>;
{ a - b } -> std::same_as<V>;
{ a.cross(b) } -> std::same_as<V>;
{ a.point_to_same_direction(b) } -> std::same_as<bool>;
};
```
`omath::Vector3<float>` satisfies this concept.
---
## See Also
- [EPA Algorithm Documentation](epa_algorithm.md) - Penetration depth calculation
- [Simplex Documentation](simplex.md) - Simplex data structure
- [MeshCollider Documentation](mesh_collider.md) - Mesh-based collider
- [Mesh Documentation](../3d_primitives/mesh.md) - Mesh primitive
- [LineTracer Documentation](line_tracer.md) - Ray-triangle intersection
- [Tutorials - Collision Detection](../tutorials.md#tutorial-4-collision-detection) - Complete collision tutorial
---
*Last updated: 13 Nov 2025*

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# `omath::collision::MeshCollider` — Convex hull collider for meshes
> Header: `omath/collision/mesh_collider.hpp`
> Namespace: `omath::collision`
> Depends on: `omath::primitives::Mesh`, `omath::Vector3<T>`
> Purpose: wrap a mesh to provide collision detection support for GJK/EPA
---
## Overview
`MeshCollider` wraps a `Mesh` object to provide the **support function** interface required by the GJK and EPA collision detection algorithms. The support function finds the vertex of the mesh farthest along a given direction, which is essential for constructing Minkowski difference simplices.
**Important**: `MeshCollider` assumes the mesh represents a **convex hull**. For non-convex shapes, you must either:
* Decompose into convex parts
* Use the convex hull of the mesh
* Use a different collision detection algorithm
---
## Template Declaration
```cpp
template<class MeshType>
class MeshCollider;
```
### MeshType Requirements
The `MeshType` must be an instantiation of `omath::primitives::Mesh` or provide:
```cpp
struct MeshType {
using NumericType = /* float, double, etc. */;
std::vector<Vector3<NumericType>> m_vertex_buffer;
// Transform vertex from local to world space
Vector3<NumericType> vertex_to_world_space(const Vector3<NumericType>&) const;
};
```
Common types:
* `omath::source_engine::Mesh`
* `omath::unity_engine::Mesh`
* `omath::unreal_engine::Mesh`
* `omath::frostbite_engine::Mesh`
* `omath::iw_engine::Mesh`
* `omath::opengl_engine::Mesh`
---
## Type Aliases
```cpp
using NumericType = typename MeshType::NumericType;
using VertexType = Vector3<NumericType>;
```
* `NumericType` — scalar type (typically `float`)
* `VertexType` — 3D vector type for vertices
---
## Constructor
```cpp
explicit MeshCollider(MeshType mesh);
```
Creates a collider from a mesh. The mesh is **moved** into the collider, so pass by value:
```cpp
omath::source_engine::Mesh my_mesh = /* ... */;
MeshCollider collider(std::move(my_mesh));
```
---
## Methods
### `find_furthest_vertex`
```cpp
[[nodiscard]]
const VertexType& find_furthest_vertex(const VertexType& direction) const;
```
Finds the vertex in the mesh's **local space** that has the maximum dot product with `direction`.
**Algorithm**: Linear search through all vertices (O(n) where n is vertex count).
**Returns**: Const reference to the vertex in `m_vertex_buffer`.
---
### `find_abs_furthest_vertex`
```cpp
[[nodiscard]]
VertexType find_abs_furthest_vertex(const VertexType& direction) const;
```
Finds the vertex farthest along `direction` and transforms it to **world space**. This is the primary method used by GJK/EPA.
**Steps**:
1. Find furthest vertex in local space using `find_furthest_vertex`
2. Transform to world space using `mesh.vertex_to_world_space()`
**Returns**: Vertex position in world coordinates.
**Usage in GJK**:
```cpp
// GJK support function for Minkowski difference
VertexType support = collider_a.find_abs_furthest_vertex(direction)
- collider_b.find_abs_furthest_vertex(-direction);
```
---
## Usage Examples
### Basic Collision Detection
```cpp
using namespace omath::collision;
using namespace omath::source_engine;
// Create meshes with vertex data
std::vector<Vector3<float>> vbo_a = {
{-1, -1, -1}, {1, -1, -1}, {1, 1, -1}, {-1, 1, -1},
{-1, -1, 1}, {1, -1, 1}, {1, 1, 1}, {-1, 1, 1}
};
std::vector<Vector3<std::size_t>> vao_a = /* face indices */;
Mesh mesh_a(vbo_a, vao_a);
mesh_a.set_origin({0, 0, 0});
Mesh mesh_b(vbo_b, vao_b);
mesh_b.set_origin({5, 0, 0}); // Positioned away from mesh_a
// Wrap in colliders
MeshCollider<Mesh> collider_a(std::move(mesh_a));
MeshCollider<Mesh> collider_b(std::move(mesh_b));
// Run GJK
auto result = GjkAlgorithm<MeshCollider<Mesh>>::check_collision(
collider_a, collider_b
);
if (result.hit) {
std::cout << "Collision detected!\n";
}
```
### With EPA for Penetration Depth
```cpp
auto gjk_result = GjkAlgorithm<MeshCollider<Mesh>>::check_collision(
collider_a, collider_b
);
if (gjk_result.hit) {
auto epa_result = Epa<MeshCollider<Mesh>>::solve(
collider_a, collider_b, gjk_result.simplex
);
if (epa_result.success) {
std::cout << "Penetration: " << epa_result.depth << " units\n";
std::cout << "Normal: " << epa_result.normal << "\n";
}
}
```
### Custom Mesh Creation
```cpp
// Create a simple box mesh
std::vector<Vector3<float>> box_vertices = {
{-0.5f, -0.5f, -0.5f}, { 0.5f, -0.5f, -0.5f},
{ 0.5f, 0.5f, -0.5f}, {-0.5f, 0.5f, -0.5f},
{-0.5f, -0.5f, 0.5f}, { 0.5f, -0.5f, 0.5f},
{ 0.5f, 0.5f, 0.5f}, {-0.5f, 0.5f, 0.5f}
};
std::vector<Vector3<std::size_t>> box_indices = {
{0, 1, 2}, {0, 2, 3}, // Front face
{4, 6, 5}, {4, 7, 6}, // Back face
{0, 4, 5}, {0, 5, 1}, // Bottom face
{2, 6, 7}, {2, 7, 3}, // Top face
{0, 3, 7}, {0, 7, 4}, // Left face
{1, 5, 6}, {1, 6, 2} // Right face
};
using namespace omath::source_engine;
Mesh box_mesh(box_vertices, box_indices);
box_mesh.set_origin({10, 0, 0});
box_mesh.set_scale({2, 2, 2});
MeshCollider<Mesh> box_collider(std::move(box_mesh));
```
### Oriented Collision
```cpp
// Create rotated mesh
Mesh mesh(vertices, indices);
mesh.set_origin({5, 5, 5});
mesh.set_scale({1, 1, 1});
// Set rotation (engine-specific angles)
ViewAngles rotation;
rotation.pitch = PitchAngle::from_degrees(45.0f);
rotation.yaw = YawAngle::from_degrees(30.0f);
mesh.set_rotation(rotation);
// Collider automatically handles transformation
MeshCollider<Mesh> collider(std::move(mesh));
// Support function returns world-space vertices
auto support = collider.find_abs_furthest_vertex({0, 1, 0});
```
---
## Performance Considerations
### Linear Search
`find_furthest_vertex` performs a **linear search** through all vertices:
* **Time complexity**: O(n) per support query
* **GJK iterations**: ~10-20 support queries per collision test
* **Total cost**: O(k × n) where k is GJK iterations
For meshes with many vertices (>1000), consider:
* Using simpler proxy geometry (bounding box, convex hull with fewer vertices)
* Pre-computing hierarchical structures
* Using specialized collision shapes when possible
### Caching Opportunities
The implementation uses `std::ranges::max_element`, which is cache-friendly for contiguous vertex buffers. For optimal performance:
* Store vertices contiguously in memory
* Avoid pointer-based or scattered vertex storage
* Consider SoA (Structure of Arrays) layout for SIMD optimization
### World Space Transformation
The `vertex_to_world_space` call involves matrix multiplication:
* **Cost**: ~15-20 floating-point operations per vertex
* **Optimization**: The mesh caches its transformation matrix
* **Update cost**: Only recomputed when origin/rotation/scale changes
---
## Limitations & Edge Cases
### Convex Hull Requirement
**Critical**: GJK/EPA only work with **convex shapes**. If your mesh is concave:
#### Option 1: Convex Decomposition
```cpp
// Decompose concave mesh into convex parts
std::vector<Mesh> convex_parts = decompose_mesh(concave_mesh);
for (const auto& part : convex_parts) {
MeshCollider collider(part);
// Test each part separately
}
```
#### Option 2: Use Convex Hull
```cpp
// Compute convex hull of vertices
auto hull_vertices = compute_convex_hull(mesh.m_vertex_buffer);
Mesh hull_mesh(hull_vertices, hull_indices);
MeshCollider collider(std::move(hull_mesh));
```
#### Option 3: Different Algorithm
Use triangle-based collision (e.g., LineTracer) for true concave support.
### Empty Mesh
Behavior is undefined if `m_vertex_buffer` is empty. Always ensure:
```cpp
assert(!mesh.m_vertex_buffer.empty());
MeshCollider collider(std::move(mesh));
```
### Degenerate Meshes
* **Single vertex**: Treated as a point (degenerates to sphere collision)
* **Two vertices**: Line segment (may cause GJK issues)
* **Coplanar vertices**: Flat mesh; EPA may have convergence issues
**Recommendation**: Use at least 4 non-coplanar vertices for robustness.
---
## Coordinate Systems
`MeshCollider` supports different engine coordinate systems through the `MeshTrait`:
| Engine | Up Axis | Handedness | Rotation Order |
|--------|---------|------------|----------------|
| Source Engine | Z | Right-handed | Pitch/Yaw/Roll |
| Unity | Y | Left-handed | Pitch/Yaw/Roll |
| Unreal | Z | Left-handed | Roll/Pitch/Yaw |
| Frostbite | Y | Right-handed | Pitch/Yaw/Roll |
| IW Engine | Z | Right-handed | Pitch/Yaw/Roll |
| OpenGL | Y | Right-handed | Pitch/Yaw/Roll |
The `vertex_to_world_space` method handles these differences transparently.
---
## Advanced Usage
### Custom Support Function
For specialized collision shapes, implement a custom collider:
```cpp
class SphereCollider {
public:
using VertexType = Vector3<float>;
Vector3<float> center;
float radius;
VertexType find_abs_furthest_vertex(const VertexType& direction) const {
auto normalized = direction.normalized();
return center + normalized * radius;
}
};
// Use with GJK/EPA
auto result = GjkAlgorithm<SphereCollider>::check_collision(sphere_a, sphere_b);
```
### Debugging Support Queries
```cpp
class DebugMeshCollider : public MeshCollider<Mesh> {
public:
using MeshCollider::MeshCollider;
VertexType find_abs_furthest_vertex(const VertexType& direction) const {
auto result = MeshCollider::find_abs_furthest_vertex(direction);
std::cout << "Support query: direction=" << direction
<< " -> vertex=" << result << "\n";
return result;
}
};
```
---
## See Also
- [GJK Algorithm Documentation](gjk_algorithm.md) - Uses `MeshCollider` for collision detection
- [EPA Algorithm Documentation](epa_algorithm.md) - Uses `MeshCollider` for penetration depth
- [Simplex Documentation](simplex.md) - Data structure used by GJK
- [Mesh Documentation](../3d_primitives/mesh.md) - Underlying mesh primitive
- [Tutorials - Collision Detection](../tutorials.md#tutorial-4-collision-detection) - Complete collision tutorial
---
*Last updated: 13 Nov 2025*

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# `omath::collision::Simplex` — Fixed-capacity simplex for GJK/EPA
> Header: `omath/collision/simplex.hpp`
> Namespace: `omath::collision`
> Depends on: `Vector3<float>` (or any type satisfying `GjkVector` concept)
> Purpose: store and manipulate simplices in GJK and EPA algorithms
---
## Overview
`Simplex` is a lightweight container for up to 4 points, used internally by the GJK and EPA collision detection algorithms. A simplex in this context is a geometric shape defined by 1 to 4 vertices:
* **1 point** — a single vertex
* **2 points** — a line segment
* **3 points** — a triangle
* **4 points** — a tetrahedron
The GJK algorithm builds simplices incrementally to detect collisions, and EPA extends a 4-point simplex to compute penetration depth.
---
## Template & Concepts
```cpp
template<GjkVector VectorType = Vector3<float>>
class Simplex final;
```
### `GjkVector` Concept
The vertex type must satisfy:
```cpp
template<class V>
concept GjkVector = requires(const V& a, const V& b) {
{ -a } -> std::same_as<V>;
{ a - b } -> std::same_as<V>;
{ a.cross(b) } -> std::same_as<V>;
{ a.point_to_same_direction(b) } -> std::same_as<bool>;
};
```
`omath::Vector3<float>` satisfies this concept and is the default.
---
## Constructors & Assignment
```cpp
constexpr Simplex() = default;
constexpr Simplex& operator=(std::initializer_list<VectorType> list) noexcept;
```
### Initialization
```cpp
// Empty simplex
Simplex<Vector3<float>> s;
// Initialize with points
Simplex<Vector3<float>> s2;
s2 = {v1, v2, v3}; // 3-point simplex (triangle)
```
**Constraint**: Maximum 4 points. Passing more triggers an assertion in debug builds.
---
## Core Methods
### Adding Points
```cpp
constexpr void push_front(const VectorType& p) noexcept;
```
Inserts a point at the **front** (index 0), shifting existing points back. If the simplex is already at capacity (4 points), the last point is discarded.
**Usage pattern in GJK**:
```cpp
simplex.push_front(new_support_point);
// Now simplex[0] is the newest point
```
### Size & Capacity
```cpp
[[nodiscard]] constexpr std::size_t size() const noexcept;
[[nodiscard]] static constexpr std::size_t capacity = 4;
```
* `size()` — current number of points (0-4)
* `capacity` — maximum points (always 4)
### Element Access
```cpp
[[nodiscard]] constexpr VectorType& operator[](std::size_t index) noexcept;
[[nodiscard]] constexpr const VectorType& operator[](std::size_t index) const noexcept;
```
Access points by index. **No bounds checking** — index must be `< size()`.
```cpp
if (simplex.size() >= 2) {
auto edge = simplex[1] - simplex[0];
}
```
### Iterators
```cpp
[[nodiscard]] constexpr auto begin() noexcept;
[[nodiscard]] constexpr auto end() noexcept;
[[nodiscard]] constexpr auto begin() const noexcept;
[[nodiscard]] constexpr auto end() const noexcept;
```
Standard iterator support for range-based loops:
```cpp
for (const auto& vertex : simplex) {
std::cout << vertex << "\n";
}
```
---
## GJK-Specific Methods
These methods implement the core logic for simplifying simplices in the GJK algorithm.
### `contains_origin`
```cpp
[[nodiscard]] constexpr bool contains_origin() noexcept;
```
Determines if the origin lies within the current simplex. This is the **core GJK test**: if true, the shapes intersect.
* For a **1-point** simplex, always returns `false` (can't contain origin)
* For a **2-point** simplex (line), checks if origin projects onto the segment
* For a **3-point** simplex (triangle), checks if origin projects onto the triangle
* For a **4-point** simplex (tetrahedron), checks if origin is inside
**Side effect**: Simplifies the simplex by removing points not needed to maintain proximity to the origin. After calling, `size()` may have decreased.
**Return value**:
* `true` — origin is contained (collision detected)
* `false` — origin not contained; simplex has been simplified toward origin
### `next_direction`
```cpp
[[nodiscard]] constexpr VectorType next_direction() const noexcept;
```
Computes the next search direction for GJK. This is the direction from the simplex toward the origin, used to query the next support point.
* Must be called **after** `contains_origin()` returns `false`
* Behavior is **undefined** if called when `size() == 0` or when origin is already contained
---
## Usage Examples
### GJK Iteration (Simplified)
```cpp
Simplex<Vector3<float>> simplex;
Vector3<float> direction{1, 0, 0}; // Initial search direction
for (int i = 0; i < 64; ++i) {
// Get support point in current direction
auto support = find_support_vertex(collider_a, collider_b, direction);
// Check if we made progress
if (support.dot(direction) <= 0)
break; // No collision possible
simplex.push_front(support);
// Check if simplex contains origin
if (simplex.contains_origin()) {
// Collision detected!
assert(simplex.size() == 4);
return GjkHitInfo{true, simplex};
}
// Get next search direction
direction = simplex.next_direction();
}
// No collision
return GjkHitInfo{false, {}};
```
### Manual Simplex Construction
```cpp
using Vec3 = Vector3<float>;
Simplex<Vec3> simplex;
simplex = {
Vec3{0.0f, 0.0f, 0.0f},
Vec3{1.0f, 0.0f, 0.0f},
Vec3{0.0f, 1.0f, 0.0f},
Vec3{0.0f, 0.0f, 1.0f}
};
assert(simplex.size() == 4);
// Check if origin is inside this tetrahedron
bool has_collision = simplex.contains_origin();
```
### Iterating Over Points
```cpp
void print_simplex(const Simplex<Vector3<float>>& s) {
std::cout << "Simplex with " << s.size() << " points:\n";
for (std::size_t i = 0; i < s.size(); ++i) {
const auto& p = s[i];
std::cout << " [" << i << "] = ("
<< p.x << ", " << p.y << ", " << p.z << ")\n";
}
}
```
---
## Implementation Details
### Simplex Simplification
The `contains_origin()` method implements different tests based on simplex size:
#### Line Segment (2 points)
Checks if origin projects onto segment `[A, B]`:
* If yes, keeps both points
* If no, keeps only the closer point
#### Triangle (3 points)
Tests the origin against the triangle plane and edges using cross products. Simplifies to:
* The full triangle if origin projects onto its surface
* An edge if origin is closest to that edge
* A single vertex otherwise
#### Tetrahedron (4 points)
Tests origin against all four faces:
* If origin is inside, returns `true` (collision)
* If outside, reduces to the face/edge/vertex closest to origin
### Direction Calculation
The `next_direction()` method computes:
* For **line**: perpendicular from line toward origin
* For **triangle**: perpendicular from triangle toward origin
* Implementation uses cross products and projections to avoid sqrt when possible
---
## Performance Characteristics
* **Storage**: Fixed 4 × `sizeof(VectorType)` + size counter
* **Push front**: O(n) where n is current size (max 4, so effectively O(1))
* **Contains origin**: O(1) for each case (line, triangle, tetrahedron)
* **Next direction**: O(1) — simple cross products and subtractions
* **No heap allocations**: All storage is inline
**constexpr**: All methods are `constexpr`, enabling compile-time usage where feasible.
---
## Edge Cases & Constraints
### Degenerate Simplices
* **Zero-length edges**: Can occur if support points coincide. The algorithm handles this by checking `point_to_same_direction` before divisions.
* **Collinear points**: Triangle simplification detects and handles collinear cases by reducing to a line.
* **Flat tetrahedron**: If the 4th point is coplanar with the first 3, the origin containment test may have reduced precision.
### Assertions
* **Capacity**: `operator=` asserts `list.size() <= 4` in debug builds
* **Index bounds**: No bounds checking in release builds — ensure `index < size()`
### Thread Safety
* **Read-only**: Safe to read from multiple threads
* **Modification**: Not thread-safe; synchronize writes externally
---
## Relationship to GJK & EPA
### In GJK
* Starts empty or with an initial point
* Grows via `push_front` as support points are added
* Shrinks via `contains_origin` as it's simplified
* Once it reaches 4 points and contains origin, GJK succeeds
### In EPA
* Takes a 4-point simplex from GJK as input
* Uses the tetrahedron as the initial polytope
* Does not directly use the `Simplex` class for expansion (EPA maintains a more complex polytope structure)
---
## See Also
- [GJK Algorithm Documentation](gjk_algorithm.md) - Uses `Simplex` for collision detection
- [EPA Algorithm Documentation](epa_algorithm.md) - Takes 4-point `Simplex` as input
- [MeshCollider Documentation](mesh_collider.md) - Provides support function for GJK/EPA
- [Vector3 Documentation](../linear_algebra/vector3.md) - Default vertex type
- [Tutorials - Collision Detection](../tutorials.md#tutorial-4-collision-detection) - Collision tutorial
---
*Last updated: 13 Nov 2025*

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# `omath::frostbite_engine::MeshTrait` — mesh transformation trait for Frostbite Engine
> Header: `omath/engines/frostbite_engine/traits/mesh_trait.hpp`
> Namespace: `omath::frostbite_engine`
> Purpose: provide Frostbite Engine-specific rotation matrix computation for `omath::primitives::Mesh`
---
## Summary
`MeshTrait` is a trait class that provides the `rotation_matrix` function for transforming meshes in Frostbite's coordinate system. It serves as a template parameter to `omath::primitives::Mesh`, enabling engine-specific rotation behavior.
---
## Coordinate System
**Frostbite Engine** uses:
* **Up axis**: +Y
* **Forward axis**: +Z
* **Right axis**: +X
* **Handedness**: Right-handed
* **Rotation order**: Pitch (X) → Yaw (Y) → Roll (Z)
---
## API
```cpp
namespace omath::frostbite_engine {
class MeshTrait final {
public:
[[nodiscard]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation);
};
} // namespace omath::frostbite_engine
```
---
## Method: `rotation_matrix`
```cpp
static Mat4X4 rotation_matrix(const ViewAngles& rotation);
```
Computes a 4×4 rotation matrix from Frostbite-style Euler angles.
**Parameters**:
* `rotation``ViewAngles` containing pitch, yaw, and roll angles
**Returns**: 4×4 rotation matrix suitable for mesh transformation
**Implementation**: Delegates to `frostbite_engine::rotation_matrix(rotation)` defined in `formulas.hpp`.
---
## Usage
### With Mesh
```cpp
using namespace omath::frostbite_engine;
// Create mesh (MeshTrait is used automatically)
Mesh my_mesh(vertices, indices);
// Set rotation using ViewAngles
ViewAngles angles;
angles.pitch = PitchAngle::from_degrees(30.0f);
angles.yaw = YawAngle::from_degrees(45.0f);
angles.roll = RollAngle::from_degrees(0.0f);
my_mesh.set_rotation(angles);
// The rotation matrix is computed using MeshTrait::rotation_matrix
auto matrix = my_mesh.get_to_world_matrix();
```
---
## Rotation Conventions
Frostbite uses a right-handed Y-up coordinate system:
1. **Pitch** (rotation around X-axis / right axis)
* Positive pitch looks upward (+Y direction)
* Range: typically [-89°, 89°]
2. **Yaw** (rotation around Y-axis / up axis)
* Positive yaw rotates counterclockwise when viewed from above (right-handed)
* Range: [-180°, 180°]
3. **Roll** (rotation around Z-axis / forward axis)
* Positive roll tilts right
* Range: [-180°, 180°]
---
## Type Alias
```cpp
namespace omath::frostbite_engine {
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
}
```
---
## See Also
- [Mesh Documentation](../../3d_primitives/mesh.md) - Mesh primitive
- [Formulas Documentation](formulas.md) - Frostbite rotation formula
- [CameraTrait Documentation](camera_trait.md) - Camera trait
---
*Last updated: 13 Nov 2025*

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# `omath::iw_engine::MeshTrait` — mesh transformation trait for IW Engine
> Header: `omath/engines/iw_engine/traits/mesh_trait.hpp`
> Namespace: `omath::iw_engine`
> Purpose: provide IW Engine-specific rotation matrix computation for `omath::primitives::Mesh`
---
## Summary
`MeshTrait` is a trait class that provides the `rotation_matrix` function for transforming meshes in IW Engine's (Infinity Ward) coordinate system. It serves as a template parameter to `omath::primitives::Mesh`, enabling engine-specific rotation behavior.
---
## Coordinate System
**IW Engine** (Call of Duty) uses:
* **Up axis**: +Z
* **Forward axis**: +Y
* **Right axis**: +X
* **Handedness**: Right-handed
* **Rotation order**: Pitch (X) → Yaw (Z) → Roll (Y)
---
## API
```cpp
namespace omath::iw_engine {
class MeshTrait final {
public:
[[nodiscard]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation);
};
} // namespace omath::iw_engine
```
---
## Method: `rotation_matrix`
```cpp
static Mat4X4 rotation_matrix(const ViewAngles& rotation);
```
Computes a 4×4 rotation matrix from IW Engine-style Euler angles.
**Parameters**:
* `rotation``ViewAngles` containing pitch, yaw, and roll angles
**Returns**: 4×4 rotation matrix suitable for mesh transformation
**Implementation**: Delegates to `iw_engine::rotation_matrix(rotation)` defined in `formulas.hpp`.
---
## Usage
### With Mesh
```cpp
using namespace omath::iw_engine;
// Create mesh (MeshTrait is used automatically)
Mesh my_mesh(vertices, indices);
// Set rotation using ViewAngles
ViewAngles angles;
angles.pitch = PitchAngle::from_degrees(30.0f);
angles.yaw = YawAngle::from_degrees(45.0f);
angles.roll = RollAngle::from_degrees(0.0f);
my_mesh.set_rotation(angles);
// The rotation matrix is computed using MeshTrait::rotation_matrix
auto matrix = my_mesh.get_to_world_matrix();
```
---
## Rotation Conventions
IW Engine uses a right-handed Z-up coordinate system (similar to Source Engine):
1. **Pitch** (rotation around X-axis / right axis)
* Positive pitch looks upward (+Z direction)
* Range: typically [-89°, 89°]
2. **Yaw** (rotation around Z-axis / up axis)
* Positive yaw rotates counterclockwise when viewed from above
* Range: [-180°, 180°]
3. **Roll** (rotation around Y-axis / forward axis)
* Positive roll tilts right
* Range: [-180°, 180°]
---
## Type Alias
```cpp
namespace omath::iw_engine {
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
}
```
---
## See Also
- [Mesh Documentation](../../3d_primitives/mesh.md) - Mesh primitive
- [Formulas Documentation](formulas.md) - IW Engine rotation formula
- [CameraTrait Documentation](camera_trait.md) - Camera trait
---
*Last updated: 13 Nov 2025*

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# `omath::opengl_engine::MeshTrait` — mesh transformation trait for OpenGL
> Header: `omath/engines/opengl_engine/traits/mesh_trait.hpp`
> Namespace: `omath::opengl_engine`
> Purpose: provide OpenGL-specific rotation matrix computation for `omath::primitives::Mesh`
---
## Summary
`MeshTrait` is a trait class that provides the `rotation_matrix` function for transforming meshes in OpenGL's canonical coordinate system. It serves as a template parameter to `omath::primitives::Mesh`, enabling engine-specific rotation behavior.
---
## Coordinate System
**OpenGL** (canonical) uses:
* **Up axis**: +Y
* **Forward axis**: +Z (toward viewer)
* **Right axis**: +X
* **Handedness**: Right-handed
* **Rotation order**: Pitch (X) → Yaw (Y) → Roll (Z)
---
## API
```cpp
namespace omath::opengl_engine {
class MeshTrait final {
public:
[[nodiscard]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation);
};
} // namespace omath::opengl_engine
```
---
## Method: `rotation_matrix`
```cpp
static Mat4X4 rotation_matrix(const ViewAngles& rotation);
```
Computes a 4×4 rotation matrix from OpenGL-style Euler angles.
**Parameters**:
* `rotation``ViewAngles` containing pitch, yaw, and roll angles
**Returns**: 4×4 rotation matrix suitable for mesh transformation
**Implementation**: Delegates to `opengl_engine::rotation_matrix(rotation)` defined in `formulas.hpp`.
---
## Usage
### With Mesh
```cpp
using namespace omath::opengl_engine;
// Create mesh (MeshTrait is used automatically)
Mesh my_mesh(vertices, indices);
// Set rotation using ViewAngles
ViewAngles angles;
angles.pitch = PitchAngle::from_degrees(30.0f);
angles.yaw = YawAngle::from_degrees(45.0f);
angles.roll = RollAngle::from_degrees(0.0f);
my_mesh.set_rotation(angles);
// The rotation matrix is computed using MeshTrait::rotation_matrix
auto matrix = my_mesh.get_to_world_matrix();
```
---
## Rotation Conventions
OpenGL uses a right-handed Y-up coordinate system:
1. **Pitch** (rotation around X-axis / right axis)
* Positive pitch looks upward (+Y direction)
* Range: typically [-89°, 89°]
2. **Yaw** (rotation around Y-axis / up axis)
* Positive yaw rotates counterclockwise when viewed from above (right-handed)
* Range: [-180°, 180°]
3. **Roll** (rotation around Z-axis / depth axis)
* Positive roll tilts right
* Range: [-180°, 180°]
**Note**: In OpenGL, +Z points toward the viewer in view space, but away from the viewer in world space.
---
## Type Alias
```cpp
namespace omath::opengl_engine {
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
}
```
---
## See Also
- [Mesh Documentation](../../3d_primitives/mesh.md) - Mesh primitive
- [Formulas Documentation](formulas.md) - OpenGL rotation formula
- [CameraTrait Documentation](camera_trait.md) - Camera trait
---
*Last updated: 13 Nov 2025*

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# `omath::source_engine::MeshTrait` — mesh transformation trait for Source Engine
> Header: `omath/engines/source_engine/traits/mesh_trait.hpp`
> Namespace: `omath::source_engine`
> Purpose: provide Source Engine-specific rotation matrix computation for `omath::primitives::Mesh`
---
## Summary
`MeshTrait` is a trait class that provides the `rotation_matrix` function for transforming meshes in Source Engine's coordinate system. It serves as a template parameter to `omath::primitives::Mesh`, enabling engine-specific rotation behavior.
---
## Coordinate System
**Source Engine** uses:
* **Up axis**: +Z
* **Forward axis**: +Y
* **Right axis**: +X
* **Handedness**: Right-handed
* **Rotation order**: Pitch (X) → Yaw (Z) → Roll (Y)
---
## API
```cpp
namespace omath::source_engine {
class MeshTrait final {
public:
[[nodiscard]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation);
};
} // namespace omath::source_engine
```
---
## Method: `rotation_matrix`
```cpp
static Mat4X4 rotation_matrix(const ViewAngles& rotation);
```
Computes a 4×4 rotation matrix from Source Engine-style Euler angles.
**Parameters**:
* `rotation``ViewAngles` containing pitch, yaw, and roll angles
**Returns**: 4×4 rotation matrix suitable for mesh transformation
**Implementation**: Delegates to `source_engine::rotation_matrix(rotation)` defined in `formulas.hpp`.
---
## Usage
### With Mesh
```cpp
using namespace omath::source_engine;
// Create mesh (MeshTrait is used automatically)
Mesh my_mesh(vertices, indices);
// Set rotation using ViewAngles
ViewAngles angles;
angles.pitch = PitchAngle::from_degrees(30.0f);
angles.yaw = YawAngle::from_degrees(45.0f);
angles.roll = RollAngle::from_degrees(0.0f);
my_mesh.set_rotation(angles);
// The rotation matrix is computed using MeshTrait::rotation_matrix
auto matrix = my_mesh.get_to_world_matrix();
```
### Direct Usage
```cpp
using namespace omath::source_engine;
ViewAngles angles;
angles.pitch = PitchAngle::from_degrees(45.0f);
angles.yaw = YawAngle::from_degrees(90.0f);
angles.roll = RollAngle::from_degrees(0.0f);
Mat4X4 rot_matrix = MeshTrait::rotation_matrix(angles);
// Use the matrix directly
Vector3<float> local_point{1, 0, 0};
auto rotated = rot_matrix * mat_column_from_vector(local_point);
```
---
## Rotation Conventions
The rotation matrix is built following Source Engine's conventions:
1. **Pitch** (rotation around X-axis / right axis)
* Positive pitch looks upward (+Z direction)
* Range: typically [-89°, 89°]
2. **Yaw** (rotation around Z-axis / up axis)
* Positive yaw rotates counterclockwise when viewed from above
* Range: [-180°, 180°]
3. **Roll** (rotation around Y-axis / forward axis)
* Positive roll tilts right
* Range: [-180°, 180°]
**Composition**: The matrices are combined in the order Pitch × Yaw × Roll, producing a rotation that:
* First applies roll around the forward axis
* Then applies yaw around the up axis
* Finally applies pitch around the right axis
This matches Source Engine's internal rotation order.
---
## Related Functions
The trait delegates to the formula defined in `formulas.hpp`:
```cpp
[[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
```
See [Formulas Documentation](formulas.md) for details on the rotation matrix computation.
---
## Type Alias
The Source Engine mesh type is pre-defined:
```cpp
namespace omath::source_engine {
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
}
```
Use this alias to ensure correct trait usage:
```cpp
using namespace omath::source_engine;
// Correct: uses Source Engine trait
Mesh my_mesh(vbo, vao);
// Avoid: manually specifying template parameters
primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float> verbose_mesh(vbo, vao);
```
---
## Notes
* **Angle ranges**: Ensure angles are within valid ranges (pitch: [-89°, 89°], yaw/roll: [-180°, 180°])
* **Performance**: Matrix computation is O(1) with ~64 floating-point operations
* **Caching**: The mesh caches the transformation matrix; recomputed only when rotation changes
* **Compatibility**: Works with all Source Engine games (CS:GO, TF2, Portal, Half-Life 2, etc.)
---
## See Also
- [Mesh Documentation](../../3d_primitives/mesh.md) - Mesh primitive using this trait
- [MeshCollider Documentation](../../collision/mesh_collider.md) - Collision wrapper for meshes
- [Formulas Documentation](formulas.md) - Source Engine rotation formula
- [CameraTrait Documentation](camera_trait.md) - Camera transformation trait
- [Constants Documentation](constants.md) - Source Engine constants
- [API Overview](../../api_overview.md) - High-level API reference
---
*Last updated: 13 Nov 2025*

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# `omath::unity_engine::MeshTrait` — mesh transformation trait for Unity Engine
> Header: `omath/engines/unity_engine/traits/mesh_trait.hpp`
> Namespace: `omath::unity_engine`
> Purpose: provide Unity Engine-specific rotation matrix computation for `omath::primitives::Mesh`
---
## Summary
`MeshTrait` is a trait class that provides the `rotation_matrix` function for transforming meshes in Unity's coordinate system. It serves as a template parameter to `omath::primitives::Mesh`, enabling engine-specific rotation behavior.
---
## Coordinate System
**Unity Engine** uses:
* **Up axis**: +Y
* **Forward axis**: +Z
* **Right axis**: +X
* **Handedness**: Left-handed
* **Rotation order**: Pitch (X) → Yaw (Y) → Roll (Z)
---
## API
```cpp
namespace omath::unity_engine {
class MeshTrait final {
public:
[[nodiscard]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation);
};
} // namespace omath::unity_engine
```
---
## Method: `rotation_matrix`
```cpp
static Mat4X4 rotation_matrix(const ViewAngles& rotation);
```
Computes a 4×4 rotation matrix from Unity-style Euler angles.
**Parameters**:
* `rotation``ViewAngles` containing pitch, yaw, and roll angles
**Returns**: 4×4 rotation matrix suitable for mesh transformation
**Implementation**: Delegates to `unity_engine::rotation_matrix(rotation)` defined in `formulas.hpp`.
---
## Usage
### With Mesh
```cpp
using namespace omath::unity_engine;
// Create mesh (MeshTrait is used automatically)
Mesh my_mesh(vertices, indices);
// Set rotation using ViewAngles
ViewAngles angles;
angles.pitch = PitchAngle::from_degrees(30.0f);
angles.yaw = YawAngle::from_degrees(45.0f);
angles.roll = RollAngle::from_degrees(0.0f);
my_mesh.set_rotation(angles);
// The rotation matrix is computed using MeshTrait::rotation_matrix
auto matrix = my_mesh.get_to_world_matrix();
```
---
## Rotation Conventions
Unity uses a left-handed coordinate system with Y-up:
1. **Pitch** (rotation around X-axis / right axis)
* Positive pitch looks upward (+Y direction)
* Range: typically [-89°, 89°]
2. **Yaw** (rotation around Y-axis / up axis)
* Positive yaw rotates clockwise when viewed from above (left-handed)
* Range: [-180°, 180°]
3. **Roll** (rotation around Z-axis / forward axis)
* Positive roll tilts right
* Range: [-180°, 180°]
---
## Type Alias
```cpp
namespace omath::unity_engine {
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
}
```
---
## See Also
- [Mesh Documentation](../../3d_primitives/mesh.md) - Mesh primitive
- [Formulas Documentation](formulas.md) - Unity rotation formula
- [CameraTrait Documentation](camera_trait.md) - Camera trait
---
*Last updated: 13 Nov 2025*

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# `omath::unreal_engine::MeshTrait` — mesh transformation trait for Unreal Engine
> Header: `omath/engines/unreal_engine/traits/mesh_trait.hpp`
> Namespace: `omath::unreal_engine`
> Purpose: provide Unreal Engine-specific rotation matrix computation for `omath::primitives::Mesh`
---
## Summary
`MeshTrait` is a trait class that provides the `rotation_matrix` function for transforming meshes in Unreal Engine's coordinate system. It serves as a template parameter to `omath::primitives::Mesh`, enabling engine-specific rotation behavior.
---
## Coordinate System
**Unreal Engine** uses:
* **Up axis**: +Z
* **Forward axis**: +X
* **Right axis**: +Y
* **Handedness**: Left-handed
* **Rotation order**: Roll (Y) → Pitch (X) → Yaw (Z)
---
## API
```cpp
namespace omath::unreal_engine {
class MeshTrait final {
public:
[[nodiscard]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation);
};
} // namespace omath::unreal_engine
```
---
## Method: `rotation_matrix`
```cpp
static Mat4X4 rotation_matrix(const ViewAngles& rotation);
```
Computes a 4×4 rotation matrix from Unreal-style Euler angles.
**Parameters**:
* `rotation``ViewAngles` containing pitch, yaw, and roll angles
**Returns**: 4×4 rotation matrix suitable for mesh transformation
**Implementation**: Delegates to `unreal_engine::rotation_matrix(rotation)` defined in `formulas.hpp`.
---
## Usage
### With Mesh
```cpp
using namespace omath::unreal_engine;
// Create mesh (MeshTrait is used automatically)
Mesh my_mesh(vertices, indices);
// Set rotation using ViewAngles
ViewAngles angles;
angles.pitch = PitchAngle::from_degrees(30.0f);
angles.yaw = YawAngle::from_degrees(45.0f);
angles.roll = RollAngle::from_degrees(0.0f);
my_mesh.set_rotation(angles);
// The rotation matrix is computed using MeshTrait::rotation_matrix
auto matrix = my_mesh.get_to_world_matrix();
```
---
## Rotation Conventions
Unreal uses a left-handed Z-up coordinate system:
1. **Roll** (rotation around Y-axis / right axis)
* Positive roll rotates forward axis upward
* Range: [-180°, 180°]
2. **Pitch** (rotation around X-axis / forward axis)
* Positive pitch looks upward
* Range: typically [-89°, 89°]
3. **Yaw** (rotation around Z-axis / up axis)
* Positive yaw rotates clockwise when viewed from above (left-handed)
* Range: [-180°, 180°]
**Note**: Unreal applies rotations in Roll-Pitch-Yaw order, different from most other engines.
---
## Type Alias
```cpp
namespace omath::unreal_engine {
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
}
```
---
## See Also
- [Mesh Documentation](../../3d_primitives/mesh.md) - Mesh primitive
- [Formulas Documentation](formulas.md) - Unreal rotation formula
- [CameraTrait Documentation](camera_trait.md) - Camera trait
---
*Last updated: 13 Nov 2025*

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/* Normal links */
a {
color: orange;
}
/* On hover/focus */
a:hover,
a:focus {
color: #ff9900; /* a slightly different orange, optional */
}
/* Navbar background */
.navbar,
.navbar-default,
.navbar-inverse {
background-color: #a26228 !important; /* your orange */
border-color: #ff6600 !important;
}
/* Navbar brand + links */
.navbar .navbar-brand,
.navbar .navbar-nav > li > a {
color: #ffffff !important;
}
/* Active and hover states */
.navbar .navbar-nav > .active > a,
.navbar .navbar-nav > .active > a:focus,
.navbar .navbar-nav > .active > a:hover,
.navbar .navbar-nav > li > a:hover,
.navbar .navbar-nav > li > a:focus {
color: #ffffff !important;
}
/* === DROPDOWN MENU BACKGROUND === */
.navbar .dropdown-menu {
border-color: #ff6600 !important;
}
/* Caret icon (the little triangle) */
.navbar .dropdown-toggle .caret {
border-top-color: #ffffff !important;
border-bottom-color: #ffffff !important;
}
/* === BOOTSTRAP 3 STYLE ITEMS (mkdocs + bootswatch darkly often use this) === */
.navbar .dropdown-menu > li > a {
color: #ffffff !important;
}
.navbar .dropdown-menu > li > a:hover,
.navbar .dropdown-menu > li > a:focus {
background-color: #e65c00 !important; /* darker orange on hover */
color: #ffffff !important;
}
/* === BOOTSTRAP 4+ STYLE ITEMS (if your theme uses .dropdown-item) === */
.navbar .dropdown-item {
color: #ffffff !important;
}
.navbar .dropdown-item:hover,
.navbar .dropdown-item:focus {
background-color: #e65c00 !important;
color: #ffffff !important;
}

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@@ -1,4 +1,32 @@
project(examples)
add_executable(ExampleProjectionMatrixBuilder example_proj_mat_builder.cpp)
target_link_libraries(ExampleProjectionMatrixBuilder PRIVATE omath::omath)
add_executable(example_projection_matrix_builder example_proj_mat_builder.cpp)
set_target_properties(example_projection_matrix_builder PROPERTIES
CXX_STANDARD 26
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
)
target_link_libraries(example_projection_matrix_builder PRIVATE omath::omath)
add_executable(example_signature_scan example_signature_scan.cpp)
set_target_properties(example_signature_scan PROPERTIES
CXX_STANDARD 26
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
)
target_link_libraries(example_signature_scan PRIVATE omath::omath)
add_executable(example_glfw3 example_glfw3.cpp)
set_target_properties(example_glfw3 PROPERTIES CXX_STANDARD 26
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
)
find_package(GLEW REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
target_link_libraries(example_glfw3 PRIVATE omath::omath GLEW::GLEW glfw)

339
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// main.cpp
#include <cstdint>
#include <iostream>
#include <vector>
// --- OpenGL / windowing ---
#include <GL/glew.h> // GLEW must come before GLFW
#include <GLFW/glfw3.h>
// --- your math / engine stuff ---
#include "omath/3d_primitives/mesh.hpp"
#include "omath/engines/opengl_engine/camera.hpp"
#include "omath/engines/opengl_engine/constants.hpp"
#include "omath/engines/opengl_engine/mesh.hpp"
#include "omath/linear_algebra/vector3.hpp"
using omath::Vector3;
// ---------------- TYPE ALIASES (ADAPT TO YOUR LIB) ----------------
// Your 4x4 matrix type
using Mat4x4 = omath::opengl_engine::Mat4X4;
// Rotation angles for the Mesh
using RotationAngles = omath::opengl_engine::ViewAngles;
// For brevity, alias the templates instantiated with your types
using VertexType = omath::primitives::Vertex<Vector3<float>>;
using CubeMesh = omath::opengl_engine::Mesh;
using MyCamera = omath::opengl_engine::Camera;
// ---------------- SHADERS ----------------
static const char* vertexShaderSource = R"(
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec3 aUv;
uniform mat4 uMVP;
uniform mat4 uModel;
out vec3 vNormal;
out vec3 vUv;
void main() {
vNormal = aNormal;
vUv = aUv;
gl_Position = uMVP * uModel * vec4(aPos, 1.0);
}
)";
static const char* fragmentShaderSource = R"(
#version 330 core
in vec3 vNormal;
in vec3 vUv;
out vec4 FragColor;
void main() {
vec3 baseColor = normalize(abs(vNormal));
FragColor = vec4(baseColor, 1.0);
}
)";
GLuint compileShader(GLenum type, const char* src)
{
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &src, nullptr);
glCompileShader(shader);
GLint ok = GL_FALSE;
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
if (!ok)
{
char log[1024];
glGetShaderInfoLog(shader, sizeof(log), nullptr, log);
std::cerr << "Shader compile error: " << log << std::endl;
}
return shader;
}
GLuint createShaderProgram()
{
GLuint vs = compileShader(GL_VERTEX_SHADER, vertexShaderSource);
GLuint fs = compileShader(GL_FRAGMENT_SHADER, fragmentShaderSource);
GLuint prog = glCreateProgram();
glAttachShader(prog, vs);
glAttachShader(prog, fs);
glLinkProgram(prog);
GLint ok = GL_FALSE;
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (!ok)
{
char log[1024];
glGetProgramInfoLog(prog, sizeof(log), nullptr, log);
std::cerr << "Program link error: " << log << std::endl;
}
glDeleteShader(vs);
glDeleteShader(fs);
return prog;
}
void framebuffer_size_callback(GLFWwindow* /*window*/, int w, int h)
{
glViewport(0, 0, w, h);
}
// ---------------- MAIN ----------------
int main()
{
// ---------- GLFW init ----------
if (!glfwInit())
{
std::cerr << "Failed to init GLFW\n";
return -1;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
constexpr int SCR_WIDTH = 800;
constexpr int SCR_HEIGHT = 600;
GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "omath cube + camera (GLEW)", nullptr, nullptr);
if (!window)
{
std::cerr << "Failed to create GLFW window\n";
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
// ---------- GLEW init ----------
glewExperimental = GL_TRUE;
GLenum glewErr = glewInit();
if (glewErr != GLEW_OK)
{
std::cerr << "Failed to initialize GLEW: " << reinterpret_cast<const char*>(glewGetErrorString(glewErr))
<< "\n";
glfwTerminate();
return -1;
}
// ---------- GL state ----------
glEnable(GL_DEPTH_TEST);
// Face culling
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK); // cull back faces
glFrontFace(GL_CCW); // counter-clockwise is front
// ---------- Build Cube Mesh (CPU side) ----------
std::vector<VertexType> vbo;
vbo.reserve(8);
Vector3<float> p000{-0.5f, -0.5f, -0.5f};
Vector3<float> p001{-0.5f, -0.5f, 0.5f};
Vector3<float> p010{-0.5f, 0.5f, -0.5f};
Vector3<float> p011{-0.5f, 0.5f, 0.5f};
Vector3<float> p100{0.5f, -0.5f, -0.5f};
Vector3<float> p101{0.5f, -0.5f, 0.5f};
Vector3<float> p110{0.5f, 0.5f, -0.5f};
Vector3<float> p111{0.5f, 0.5f, 0.5f};
VertexType v0{p000, Vector3<float>{-1, -1, -1}, omath::Vector2<float>{0, 0}};
VertexType v1{p001, Vector3<float>{-1, -1, 1}, omath::Vector2<float>{0, 1}};
VertexType v2{p010, Vector3<float>{-1, 1, -1}, omath::Vector2<float>{1, 0}};
VertexType v3{p011, Vector3<float>{-1, 1, 1}, omath::Vector2<float>{1, 1}};
VertexType v4{p100, Vector3<float>{1, -1, -1}, omath::Vector2<float>{0, 0}};
VertexType v5{p101, Vector3<float>{1, -1, 1}, omath::Vector2<float>{0, 1}};
VertexType v6{p110, Vector3<float>{1, 1, -1}, omath::Vector2<float>{1, 0}};
VertexType v7{p111, Vector3<float>{1, 1, 1}, omath::Vector2<float>{1, 1}};
vbo.push_back(v0); // 0
vbo.push_back(v1); // 1
vbo.push_back(v2); // 2
vbo.push_back(v3); // 3
vbo.push_back(v4); // 4
vbo.push_back(v5); // 5
vbo.push_back(v6); // 6
vbo.push_back(v7); // 7
using Idx = Vector3<std::uint32_t>;
std::vector<Idx> ebo;
ebo.reserve(12);
// front (z+)
ebo.emplace_back(1, 5, 7);
ebo.emplace_back(1, 7, 3);
// back (z-)
ebo.emplace_back(0, 2, 6);
ebo.emplace_back(0, 6, 4);
// left (x-)
ebo.emplace_back(0, 1, 3);
ebo.emplace_back(0, 3, 2);
// right (x+)
ebo.emplace_back(4, 6, 7);
ebo.emplace_back(4, 7, 5);
// bottom (y-)
ebo.emplace_back(0, 4, 5);
ebo.emplace_back(0, 5, 1);
// top (y+)
ebo.emplace_back(2, 3, 7);
ebo.emplace_back(2, 7, 6);
CubeMesh cube{std::move(vbo), std::move(ebo)};
cube.set_origin({0.f, 0.f, 0.f});
cube.set_scale({2.f, 2.f, 2.f});
cube.set_rotation(RotationAngles{});
// ---------- OpenGL buffers ----------
GLuint VAO = 0, VBO = 0, EBO_GL = 0;
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
glGenBuffers(1, &EBO_GL);
glBindVertexArray(VAO);
// upload vertex buffer
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, cube.m_vertex_buffer.size() * sizeof(VertexType), cube.m_vertex_buffer.data(),
GL_STATIC_DRAW);
// flatten EBO to GL indices
std::vector<GLuint> flatIndices;
flatIndices.reserve(cube.m_vertex_array_object.size() * 3);
for (const auto& tri : cube.m_vertex_array_object)
{
flatIndices.push_back(tri.x);
flatIndices.push_back(tri.y);
flatIndices.push_back(tri.z);
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO_GL);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, flatIndices.size() * sizeof(GLuint), flatIndices.data(), GL_STATIC_DRAW);
// vertex layout: position / normal / uv (each Vector3<float>)
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(VertexType), (void*)offsetof(VertexType, position));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(VertexType), (void*)offsetof(VertexType, normal));
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(VertexType), (void*)offsetof(VertexType, uv));
glBindVertexArray(0);
// ---------- Camera setup ----------
omath::projection::ViewPort viewPort{static_cast<float>(SCR_WIDTH), static_cast<float>(SCR_HEIGHT)};
Vector3<float> camPos{0.f, 0.f, 3.f};
float nearPlane = 0.1f;
float farPlane = 100.f;
auto fov = omath::projection::FieldOfView::from_degrees(90.f);
MyCamera camera{camPos, {}, viewPort, fov, nearPlane, farPlane};
// ---------- Shader ----------
GLuint shaderProgram = createShaderProgram();
GLint uMvpLoc = glGetUniformLocation(shaderProgram, "uMVP");
GLint uModel = glGetUniformLocation(shaderProgram, "uModel");
static float old_frame_time = glfwGetTime();
// ---------- Main loop ----------
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
float currentTime = glfwGetTime();
float deltaTime = currentTime - old_frame_time;
old_frame_time = currentTime;
int fbW = 0, fbH = 0;
glfwGetFramebufferSize(window, &fbW, &fbH);
glViewport(0, 0, fbW, fbH);
viewPort.m_width = static_cast<float>(fbW);
viewPort.m_height = static_cast<float>(fbH);
camera.set_view_port(viewPort);
glClearColor(0.1f, 0.15f, 0.2f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
RotationAngles rot = cube.get_rotation_angles();
rot.yaw += omath::opengl_engine::YawAngle ::from_degrees(40.f * deltaTime);
rot.roll += omath::opengl_engine::RollAngle::from_degrees(40.f * deltaTime);
if (rot.pitch.as_degrees() == 90.f)
rot.pitch = omath::opengl_engine::PitchAngle::from_degrees(-90.f);
rot.pitch += omath::opengl_engine::PitchAngle::from_degrees(40.f * deltaTime);
cube.set_rotation(rot);
const Mat4x4& viewProj = camera.get_view_projection_matrix();
const auto& model = cube.get_to_world_matrix();
glUseProgram(shaderProgram);
// Send matrices to GPU
const float* mvpPtr = viewProj.raw_array().data();
const float* modelPtr = model.raw_array().data();
glUniformMatrix4fv(uMvpLoc, 1, GL_FALSE, mvpPtr);
glUniformMatrix4fv(uModel, 1, GL_FALSE, modelPtr);
glBindVertexArray(VAO);
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(flatIndices.size()), GL_UNSIGNED_INT, nullptr);
glfwSwapBuffers(window);
}
// ---------- Cleanup ----------
glDeleteVertexArrays(1, &VAO);
glDeleteBuffers(1, &VBO);
glDeleteBuffers(1, &EBO_GL);
glDeleteProgram(shaderProgram);
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}

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@@ -0,0 +1,39 @@
//
// Created by Vlad on 11/8/2025.
//
#include <iostream>
#include <omath/utility/pe_pattern_scan.hpp>
#include <print>
int main()
{
std::println("OMATH Signature Scanner");
std::print("Enter path to PE file: ");
std::string file_path;
std::getline(std::cin, file_path); // allows spaces
std::print("Enter target section: ");
std::string section;
std::getline(std::cin, section);
std::print("Enter signature: ");
std::string signature;
std::getline(std::cin, signature);
std::println("[LOG] Performing scan....");
const auto result = omath::PePatternScanner::scan_for_pattern_in_file(file_path, signature, section);
if (!result)
{
std::println("[ERROR] Scan failed or signature was not found");
return -1;
}
std::println("Found at virtual 0x{:x} , raw 0x{:x}", result->virtual_base_addr + result->target_offset,
result->raw_base_addr + result->target_offset);
return 0;
}

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@@ -0,0 +1,127 @@
//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include "omath/linear_algebra/triangle.hpp"
#include <omath/linear_algebra/mat.hpp>
#include <omath/linear_algebra/vector3.hpp>
#include <utility>
#include <variant>
#include <vector>
namespace omath::primitives
{
template<class VecType = Vector3<float>, class UvT = Vector2<float>>
struct Vertex final
{
using VectorType = VecType;
using UvType = UvT;
VectorType position;
VectorType normal;
UvType uv;
};
template<typename T> concept HasPosition = requires(T vertex) { vertex.position; };
template<typename T> concept HasNormal = requires(T vertex) { vertex.normal; };
template<typename T> concept HasUv = requires(T vertex) { vertex.uv; };
template<class Mat4X4, class RotationAngles, class MeshTypeTrait, class VertType = Vertex<>>
class Mesh final
{
public:
using VectorType = VertType::VectorType;
using VertexType = VertType;
private:
using Vbo = std::vector<VertexType>;
using Ebo = std::vector<Vector3<std::uint32_t>>;
public:
Vbo m_vertex_buffer;
Ebo m_element_buffer_object;
Mesh(Vbo vbo, Ebo vao,
const VectorType scale =
{
1,
1,
1,
})
: m_vertex_buffer(std::move(vbo)), m_element_buffer_object(std::move(vao)), m_scale(std::move(scale))
{
}
void set_origin(const VectorType& new_origin)
{
m_origin = new_origin;
m_to_world_matrix = std::nullopt;
}
void set_scale(const VectorType& new_scale)
{
m_scale = new_scale;
m_to_world_matrix = std::nullopt;
}
void set_rotation(const RotationAngles& new_rotation_angles)
{
m_rotation_angles = new_rotation_angles;
m_to_world_matrix = std::nullopt;
}
[[nodiscard]]
const VectorType& get_origin() const
{
return m_origin;
}
[[nodiscard]]
const VectorType& get_scale() const
{
return m_scale;
}
[[nodiscard]]
const RotationAngles& get_rotation_angles() const
{
return m_rotation_angles;
}
[[nodiscard]]
const Mat4X4& get_to_world_matrix() const
{
if (m_to_world_matrix)
return m_to_world_matrix.value();
m_to_world_matrix = mat_translation<float, Mat4X4::get_store_ordering()>(m_origin)
* MeshTypeTrait::rotation_matrix(m_rotation_angles)
* mat_scale<float, Mat4X4::get_store_ordering()>(m_scale);
return m_to_world_matrix.value();
}
[[nodiscard]]
VectorType vertex_position_to_world_space(const Vector3<float>& vertex_position) const
requires HasPosition<VertexType>
{
auto abs_vec = get_to_world_matrix() * mat_column_from_vector<typename Mat4X4::ContainedType, Mat4X4::get_store_ordering()>(vertex_position);
return {abs_vec.at(0, 0), abs_vec.at(1, 0), abs_vec.at(2, 0)};
}
[[nodiscard]]
Triangle<VectorType> make_face_in_world_space(const Ebo::const_iterator vao_iterator) const
requires HasPosition<VertexType>
{
return {vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->x).position),
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->y).position),
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->z).position)};
}
private:
VectorType m_origin;
VectorType m_scale;
RotationAngles m_rotation_angles;
mutable std::optional<Mat4X4> m_to_world_matrix;
};
} // namespace omath::primitives

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//
// Created by Vladislav on 06.12.2025.
//
#pragma once
#include <omath/linear_algebra/vector3.hpp>
namespace omath::collision
{
template<class VecType = Vector3<float>>
class ColliderInterface
{
public:
using VectorType = VecType;
virtual ~ColliderInterface() = default;
[[nodiscard]]
virtual VectorType find_abs_furthest_vertex_position(const VectorType& direction) const = 0;
[[nodiscard]]
virtual const VectorType& get_origin() const = 0;
virtual void set_origin(const VectorType& new_origin) = 0;
};
}

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#pragma once
#include "simplex.hpp"
#include <algorithm>
#include <array>
#include <cmath>
#include <cstdint>
#include <limits>
#include <memory>
#include <memory_resource>
#include <queue>
#include <utility>
#include <vector>
namespace omath::collision
{
template<class V>
concept EpaVector = requires(const V& a, const V& b, float s) {
{ a - b } -> std::same_as<V>;
{ a.cross(b) } -> std::same_as<V>;
{ a.dot(b) } -> std::same_as<float>;
{ -a } -> std::same_as<V>;
{ a * s } -> std::same_as<V>;
{ a / s } -> std::same_as<V>;
};
template<class ColliderInterfaceType>
class Epa final
{
public:
using VectorType = ColliderInterfaceType::VectorType;
static_assert(EpaVector<VectorType>, "VertexType must satisfy EpaVector concept");
struct Result final
{
VectorType normal{}; // from A to B
VectorType penetration_vector;
float depth{0.0f};
int iterations{0};
int num_vertices{0};
int num_faces{0};
};
struct Params final
{
int max_iterations{64};
float tolerance{1e-4f}; // absolute tolerance on distance growth
};
// Precondition: simplex.size()==4 and contains the origin.
[[nodiscard]]
static std::optional<Result> solve(const ColliderInterfaceType& a, const ColliderInterfaceType& b,
const Simplex<VectorType>& simplex, const Params params = {},
std::pmr::memory_resource& mem_resource = *std::pmr::get_default_resource())
{
// --- Build initial polytope from simplex (4 points) ---
std::pmr::vector<VectorType> vertexes = build_initial_polytope_from_simplex(simplex, mem_resource);
// Initial tetra faces (windings corrected in make_face)
std::pmr::vector<Face> faces = create_initial_tetra_faces(mem_resource, vertexes);
auto heap = rebuild_heap(faces, mem_resource);
Result out{};
for (int it = 0; it < params.max_iterations; ++it)
{
// If heap might be stale after face edits, rebuild lazily.
if (heap.empty())
break;
// Rebuild when the "closest" face changed (simple cheap guard)
// (We could keep face handles; this is fine for small Ns.)
if (const auto top = heap.top(); faces[top.idx].d != top.d)
heap = rebuild_heap(faces, mem_resource);
if (heap.empty())
break;
//FIXME: STORE REF VALUE, DO NOT USE
// AFTER IF STATEMENT BLOCK
const Face& face = faces[heap.top().idx];
// Get the furthest point in face normal direction
const VectorType p = support_point(a, b, face.n);
const float p_dist = face.n.dot(p);
// Converged if we cant push the face closer than tolerance
if (p_dist - face.d <= params.tolerance)
{
out.normal = face.n;
out.depth = face.d; // along unit normal
out.iterations = it + 1;
out.num_vertices = static_cast<int>(vertexes.size());
out.num_faces = static_cast<int>(faces.size());
out.penetration_vector = out.normal * out.depth;
return out;
}
// Add new vertex
const int new_idx = static_cast<int>(vertexes.size());
vertexes.emplace_back(p);
const auto [to_delete, boundary] = mark_visible_and_collect_horizon(faces, p);
erase_marked(faces, to_delete);
// Stitch new faces around the horizon
for (const auto& e : boundary)
faces.emplace_back(make_face(vertexes, e.a, e.b, new_idx));
// Rebuild heap after topology change
heap = rebuild_heap(faces, mem_resource);
if (!std::isfinite(vertexes.back().dot(vertexes.back())))
break; // safety
out.iterations = it + 1;
}
if (faces.empty())
return std::nullopt;
const auto best = *std::ranges::min_element(faces, [](const auto& first, const auto& second)
{ return first.d < second.d; });
out.normal = best.n;
out.depth = best.d;
out.num_vertices = static_cast<int>(vertexes.size());
out.num_faces = static_cast<int>(faces.size());
out.penetration_vector = out.normal * out.depth;
return out;
}
private:
struct Face final
{
int i0, i1, i2;
VectorType n; // unit outward normal
float d; // n · v0 (>=0 ideally because origin is inside)
};
struct Edge final
{
int a, b;
};
struct HeapItem final
{
float d;
int idx;
};
struct HeapCmp final
{
[[nodiscard]]
static bool operator()(const HeapItem& lhs, const HeapItem& rhs) noexcept
{
return lhs.d > rhs.d; // min-heap by distance
}
};
using Heap = std::priority_queue<HeapItem, std::pmr::vector<HeapItem>, HeapCmp>;
[[nodiscard]]
static Heap rebuild_heap(const std::pmr::vector<Face>& faces, auto& memory_resource)
{
std::pmr::vector<HeapItem> storage{&memory_resource};
storage.reserve(faces.size()); // optional but recommended
Heap h{HeapCmp{}, std::move(storage)};
for (int i = 0; i < static_cast<int>(faces.size()); ++i)
h.emplace(faces[i].d, i);
return h; // allocator is preserved
}
[[nodiscard]]
static bool visible_from(const Face& f, const VectorType& p)
{
// positive if p is in front of the face
return f.n.dot(p) - f.d > 1e-7f;
}
static void add_edge_boundary(std::pmr::vector<Edge>& boundary, int a, int b)
{
// Keep edges that appear only once; erase if opposite already present
auto itb = std::ranges::find_if(boundary, [&](const Edge& e) { return e.a == b && e.b == a; });
if (itb != boundary.end())
boundary.erase(itb); // internal edge cancels out
else
boundary.emplace_back(a, b); // horizon edge (directed)
}
[[nodiscard]]
static Face make_face(const std::pmr::vector<VectorType>& vertexes, int i0, int i1, int i2)
{
const VectorType& a0 = vertexes[i0];
const VectorType& a1 = vertexes[i1];
const VectorType& a2 = vertexes[i2];
VectorType n = (a1 - a0).cross(a2 - a0);
if (n.dot(n) <= 1e-30f)
{
n = any_perp_vec(a1 - a0); // degenerate guard
}
// Ensure normal points outward (away from origin): require n·a0 >= 0
if (n.dot(a0) < 0.0f)
{
std::swap(i1, i2);
n = -n;
}
const float inv_len = 1.0f / std::sqrt(std::max(n.dot(n), 1e-30f));
n = n * inv_len;
const float d = n.dot(a0);
return {i0, i1, i2, n, d};
}
[[nodiscard]]
static VectorType support_point(const ColliderInterfaceType& a, const ColliderInterfaceType& b,
const VectorType& dir)
{
return a.find_abs_furthest_vertex_position(dir) - b.find_abs_furthest_vertex_position(-dir);
}
template<class V>
[[nodiscard]]
static constexpr bool near_zero_vec(const V& v, const float eps = 1e-7f)
{
return v.dot(v) <= eps * eps;
}
template<class V>
[[nodiscard]]
static constexpr V any_perp_vec(const V& v)
{
for (const auto& dir : {V{1, 0, 0}, V{0, 1, 0}, V{0, 0, 1}})
if (const auto d = v.cross(dir); !near_zero_vec(d))
return d;
return V{1, 0, 0};
}
[[nodiscard]]
static std::pmr::vector<Face> create_initial_tetra_faces(std::pmr::memory_resource& mem_resource,
const std::pmr::vector<VectorType>& vertexes)
{
std::pmr::vector<Face> faces{&mem_resource};
faces.reserve(4);
faces.emplace_back(make_face(vertexes, 0, 1, 2));
faces.emplace_back(make_face(vertexes, 0, 2, 3));
faces.emplace_back(make_face(vertexes, 0, 3, 1));
faces.emplace_back(make_face(vertexes, 1, 3, 2));
return faces;
}
[[nodiscard]]
static std::pmr::vector<VectorType> build_initial_polytope_from_simplex(const Simplex<VectorType>& simplex,
std::pmr::memory_resource& mem_resource)
{
std::pmr::vector<VectorType> vertexes{&mem_resource};
vertexes.reserve(simplex.size());
for (std::size_t i = 0; i < simplex.size(); ++i)
vertexes.emplace_back(simplex[i]);
return vertexes;
}
static void erase_marked(std::pmr::vector<Face>& faces, const std::pmr::vector<bool>& to_delete)
{
auto* mr = faces.get_allocator().resource(); // keep same resource
std::pmr::vector<Face> kept{mr};
kept.reserve(faces.size());
for (std::size_t i = 0; i < faces.size(); ++i)
if (!to_delete[i])
kept.emplace_back(faces[i]);
faces.swap(kept);
}
struct Horizon
{
std::pmr::vector<bool> to_delete;
std::pmr::vector<Edge> boundary;
};
static Horizon mark_visible_and_collect_horizon(const std::pmr::vector<Face>& faces, const VectorType& p)
{
auto* mr = faces.get_allocator().resource();
Horizon horizon{std::pmr::vector<bool>(faces.size(), false, mr), std::pmr::vector<Edge>(mr)};
horizon.boundary.reserve(faces.size());
for (std::size_t i = 0; i < faces.size(); ++i)
if (visible_from(faces[i], p))
{
const auto& rf = faces[i];
horizon.to_delete[i] = true;
add_edge_boundary(horizon.boundary, rf.i0, rf.i1);
add_edge_boundary(horizon.boundary, rf.i1, rf.i2);
add_edge_boundary(horizon.boundary, rf.i2, rf.i0);
}
return horizon;
}
};
} // namespace omath::collision

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//
// Created by Vlad on 11/9/2025.
//
#pragma once
#include "simplex.hpp"
namespace omath::collision
{
template<class VertexType>
struct GjkHitInfo final
{
bool hit{false};
Simplex<VertexType> simplex; // valid only if hit == true and size==4
};
template<class ColliderInterfaceType>
class GjkAlgorithm final
{
using VectorType = ColliderInterfaceType::VectorType;
public:
[[nodiscard]]
static VectorType find_support_vertex(const ColliderInterfaceType& collider_a,
const ColliderInterfaceType& collider_b, const VectorType& direction)
{
return collider_a.find_abs_furthest_vertex_position(direction)
- collider_b.find_abs_furthest_vertex_position(-direction);
}
[[nodiscard]]
static bool is_collide(const ColliderInterfaceType& collider_a, const ColliderInterfaceType& collider_b)
{
return is_collide_with_simplex_info(collider_a, collider_b).hit;
}
[[nodiscard]]
static GjkHitInfo<VectorType> is_collide_with_simplex_info(const ColliderInterfaceType& collider_a,
const ColliderInterfaceType& collider_b)
{
auto support = find_support_vertex(collider_a, collider_b, VectorType{1, 0, 0});
Simplex<VectorType> simplex;
simplex.push_front(support);
auto direction = -support;
while (true)
{
support = find_support_vertex(collider_a, collider_b, direction);
if (support.dot(direction) <= 0.f)
return {false, simplex};
simplex.push_front(support);
if (simplex.handle(direction))
return {true, simplex};
}
}
};
} // namespace omath::collision

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//
// Created by Vlad on 11/9/2025.
//
#pragma once
#include "collider_interface.hpp"
#include "omath/linear_algebra/vector3.hpp"
#ifdef OMATH_BUILD_TESTS
// ReSharper disable once CppInconsistentNaming
class UnitTestColider_FindFurthestVertex_Test;
#endif
namespace omath::collision
{
template<class MeshType>
class MeshCollider final : public ColliderInterface<typename MeshType::VertexType::VectorType>
{
#ifdef OMATH_BUILD_TESTS
friend UnitTestColider_FindFurthestVertex_Test;
#endif
public:
using VertexType = MeshType::VertexType;
using VectorType = MeshType::VertexType::VectorType;
explicit MeshCollider(MeshType mesh): m_mesh(std::move(mesh))
{
}
[[nodiscard]]
VectorType find_abs_furthest_vertex_position(const VectorType& direction) const override
{
return m_mesh.vertex_position_to_world_space(find_furthest_vertex(direction).position);
}
[[nodiscard]]
const VectorType& get_origin() const override
{
return m_mesh.get_origin();
}
void set_origin(const VectorType& new_origin) override
{
m_mesh.set_origin(new_origin);
}
private:
[[nodiscard]]
const VertexType& find_furthest_vertex(const VectorType& direction) const
{
return *std::ranges::max_element(
m_mesh.m_vertex_buffer, [&direction](const auto& first, const auto& second)
{ return first.position.dot(direction) < second.position.dot(direction); });
}
MeshType m_mesh;
};
} // namespace omath::collision

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#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include <array>
#include <cassert>
#include <initializer_list>
#include <type_traits>
namespace omath::collision
{
// Minimal structural contract for the vector type used by GJK.
template<class V>
concept GjkVector = requires(const V& a, const V& b) {
{ -a } -> std::same_as<V>;
{ a - b } -> std::same_as<V>;
{ a.cross(b) } -> std::same_as<V>;
{ a.point_to_same_direction(b) } -> std::same_as<bool>;
};
template<GjkVector VectorType = Vector3<float>>
class Simplex final
{
std::array<VectorType, 4> m_points{};
std::size_t m_size{0};
public:
static constexpr std::size_t capacity = 4;
constexpr Simplex() = default;
constexpr Simplex& operator=(std::initializer_list<VectorType> list) noexcept
{
assert(list.size() <= capacity && "Simplex can have at most 4 points");
m_size = 0;
for (const auto& p : list)
m_points[m_size++] = p;
return *this;
}
constexpr void push_front(const VectorType& p) noexcept
{
const std::size_t limit = (m_size < capacity) ? m_size : capacity - 1;
for (std::size_t i = limit; i > 0; --i)
m_points[i] = m_points[i - 1];
m_points[0] = p;
if (m_size < capacity)
++m_size;
}
[[nodiscard]]
constexpr const VectorType& operator[](std::size_t i) const noexcept
{
return m_points[i];
}
[[nodiscard]]
constexpr VectorType& operator[](std::size_t i) noexcept
{
return m_points[i];
}
[[nodiscard]] constexpr std::size_t size() const noexcept
{
return m_size;
}
[[nodiscard]] constexpr bool empty() const noexcept
{
return m_size == 0;
}
[[nodiscard]] constexpr const VectorType& front() const noexcept
{
return m_points[0];
}
[[nodiscard]] constexpr const VectorType& back() const noexcept
{
return m_points[m_size - 1];
}
[[nodiscard]] constexpr const VectorType* data() const noexcept
{
return m_points.data();
}
[[nodiscard]] constexpr auto begin() const noexcept
{
return m_points.begin();
}
[[nodiscard]] constexpr auto end() const noexcept
{
return m_points.begin() + m_size;
}
constexpr void clear() noexcept
{
m_size = 0;
}
// GJK step: updates simplex + next search direction.
// Returns true iff the origin lies inside the tetrahedron.
[[nodiscard]] constexpr bool handle(VectorType& direction) noexcept
{
switch (m_size)
{
case 0:
return false;
case 1:
return handle_point(direction);
case 2:
return handle_line(direction);
case 3:
return handle_triangle(direction);
case 4:
return handle_tetrahedron(direction);
default:
std::unreachable();
}
}
private:
[[nodiscard]] constexpr bool handle_point(VectorType& direction) noexcept
{
const auto& a = m_points[0];
direction = -a;
return false;
}
template<class V>
[[nodiscard]]
static constexpr bool near_zero(const V& v, const float eps = 1e-7f)
{
return v.dot(v) <= eps * eps;
}
template<class V>
[[nodiscard]]
static constexpr V any_perp(const V& v)
{
for (const auto& dir : {V{1, 0, 0}, {0, 1, 0}, {0, 0, 1}})
if (const auto d = v.cross(dir); !near_zero(d))
return d;
std::unreachable();
}
[[nodiscard]]
constexpr bool handle_line(VectorType& direction)
{
const auto& a = m_points[0];
const auto& b = m_points[1];
const auto ab = b - a;
const auto ao = -a;
if (ab.point_to_same_direction(ao))
{
// ReSharper disable once CppTooWideScopeInitStatement
auto n = ab.cross(ao); // Needed to valid handle collision if colliders placed at same origin pos
if (near_zero(n))
{
// collinear: origin lies on ray AB (often on segment), pick any perp to escape
direction = any_perp(ab);
}
else
{
direction = n.cross(ab);
}
}
else
{
*this = {a};
direction = ao;
}
return false;
}
[[nodiscard]] constexpr bool handle_triangle(VectorType& direction) noexcept
{
const auto& a = m_points[0];
const auto& b = m_points[1];
const auto& c = m_points[2];
const auto ab = b - a;
const auto ac = c - a;
const auto ao = -a;
const auto abc = ab.cross(ac);
// Region AC
if (abc.cross(ac).point_to_same_direction(ao))
{
if (ac.point_to_same_direction(ao))
{
*this = {a, c};
direction = ac.cross(ao).cross(ac);
return false;
}
*this = {a, b};
return handle_line(direction);
}
// Region AB
if (ab.cross(abc).point_to_same_direction(ao))
{
*this = {a, b};
return handle_line(direction);
}
// Above or below triangle
if (abc.point_to_same_direction(ao))
{
direction = abc;
}
else
{
*this = {a, c, b}; // flip winding
direction = -abc;
}
return false;
}
[[nodiscard]] constexpr bool handle_tetrahedron(VectorType& direction) noexcept
{
const auto& a = m_points[0];
const auto& b = m_points[1];
const auto& c = m_points[2];
const auto& d = m_points[3];
const auto ab = b - a;
const auto ac = c - a;
const auto ad = d - a;
const auto ao = -a;
const auto abc = ab.cross(ac);
const auto acd = ac.cross(ad);
const auto adb = ad.cross(ab);
if (abc.point_to_same_direction(ao))
{
*this = {a, b, c};
return handle_triangle(direction);
}
if (acd.point_to_same_direction(ao))
{
*this = {a, c, d};
return handle_triangle(direction);
}
if (adb.point_to_same_direction(ao))
{
*this = {a, d, b};
return handle_triangle(direction);
}
// Origin inside tetrahedron
return true;
}
};
} // namespace omath::collision

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//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include "constants.hpp"
#include "omath/3d_primitives/mesh.hpp"
#include "traits/mesh_trait.hpp"
namespace omath::frostbite_engine
{
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait>;
}

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//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include <omath/engines/frostbite_engine/constants.hpp>
#include <omath/engines/frostbite_engine/formulas.hpp>
namespace omath::frostbite_engine
{
class MeshTrait final
{
public:
[[nodiscard]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{
return frostbite_engine::rotation_matrix(rotation);
}
};
} // namespace omath::frostbite_engine

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//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include "constants.hpp"
#include "omath/3d_primitives/mesh.hpp"
#include "traits/mesh_trait.hpp"
namespace omath::iw_engine
{
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait>;
}

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//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include <omath/engines/iw_engine/constants.hpp>
#include <omath/engines/iw_engine/formulas.hpp>
namespace omath::iw_engine
{
class MeshTrait final
{
public:
[[nodiscard]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{
return iw_engine::rotation_matrix(rotation);
}
};
} // namespace omath::iw_engine

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//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include "constants.hpp"
#include "omath/3d_primitives/mesh.hpp"
#include "traits/mesh_trait.hpp"
namespace omath::opengl_engine
{
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait>;
}

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//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include <omath/engines/opengl_engine/constants.hpp>
#include <omath/engines/opengl_engine/formulas.hpp>
namespace omath::opengl_engine
{
class MeshTrait final
{
public:
[[nodiscard]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{
return opengl_engine::rotation_matrix(rotation);
}
};
} // namespace omath::opengl_engine

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//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include "mesh.hpp"
#include "omath/3d_primitives/mesh.hpp"
#include "omath/collision/mesh_collider.hpp"
namespace omath::source_engine
{
using MeshCollider = collision::MeshCollider<Mesh>;
}

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//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include "constants.hpp"
#include "omath/3d_primitives/mesh.hpp"
#include "traits/mesh_trait.hpp"
namespace omath::source_engine
{
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait>;
}

View File

@@ -0,0 +1,19 @@
//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include <omath/engines/source_engine/constants.hpp>
#include <omath/engines/source_engine/formulas.hpp>
namespace omath::source_engine
{
class MeshTrait final
{
public:
[[nodiscard]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{
return source_engine::rotation_matrix(rotation);
}
};
} // namespace omath::source_engine

View File

@@ -0,0 +1,12 @@
//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include "constants.hpp"
#include "omath/3d_primitives/mesh.hpp"
#include "traits/mesh_trait.hpp"
namespace omath::unity_engine
{
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
}

View File

@@ -0,0 +1,19 @@
//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include <omath/engines/unity_engine/constants.hpp>
#include <omath/engines/unity_engine/formulas.hpp>
namespace omath::unity_engine
{
class MeshTrait final
{
public:
[[nodiscard]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{
return unity_engine::rotation_matrix(rotation);
}
};
} // namespace omath::unity_engine

View File

@@ -0,0 +1,12 @@
//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include "constants.hpp"
#include "omath/3d_primitives/mesh.hpp"
#include "traits/mesh_trait.hpp"
namespace omath::unreal_engine
{
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, float>;
}

View File

@@ -0,0 +1,19 @@
//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include <omath/engines/unreal_engine/constants.hpp>
#include <omath/engines/unreal_engine/formulas.hpp>
namespace omath::unreal_engine
{
class MeshTrait final
{
public:
[[nodiscard]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{
return unreal_engine::rotation_matrix(rotation);
}
};
} // namespace omath::unreal_engine

View File

@@ -17,6 +17,13 @@
#undef near
#undef far
// Undefine FreeBSD/BSD system macros that conflict with method names
#ifdef minor
#undef minor
#endif
#ifdef major
#undef major
#endif
namespace omath
{
struct MatSize
@@ -46,7 +53,7 @@ namespace omath
}
[[nodiscard]]
constexpr static MatStoreType get_store_ordering() noexcept
consteval static MatStoreType get_store_ordering() noexcept
{
return StoreType;
}
@@ -373,7 +380,7 @@ namespace omath
{
const auto det = determinant();
if (det == 0)
if (std::abs(det) < std::numeric_limits<Type>::epsilon())
return std::nullopt;
const auto transposed_mat = transposed();
@@ -586,6 +593,17 @@ namespace omath
{0, 0, 0, 1},
};
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]]
constexpr Mat<4, 4, Type, St> mat_scale(const Vector3<Type>& scale) noexcept
{
return {
{scale.x, 0, 0, 0},
{0, scale.y, 0, 0},
{0, 0, scale.z, 0},
{0, 0, 0, 1},
};
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
[[nodiscard]]

View File

@@ -26,12 +26,12 @@ namespace omath
{
}
Vector3<float> m_vertex1;
Vector3<float> m_vertex2;
Vector3<float> m_vertex3;
Vector m_vertex1;
Vector m_vertex2;
Vector m_vertex3;
[[nodiscard]]
constexpr Vector3<float> calculate_normal() const
constexpr Vector calculate_normal() const
{
const auto b = side_b_vector();
const auto a = side_a_vector();
@@ -40,25 +40,25 @@ namespace omath
}
[[nodiscard]]
float side_a_length() const
Vector::ContainedType side_a_length() const
{
return m_vertex1.distance_to(m_vertex2);
}
[[nodiscard]]
float side_b_length() const
Vector::ContainedType side_b_length() const
{
return m_vertex3.distance_to(m_vertex2);
}
[[nodiscard]]
constexpr Vector3<float> side_a_vector() const
constexpr Vector side_a_vector() const
{
return m_vertex1 - m_vertex2;
}
[[nodiscard]]
constexpr float hypot() const
constexpr Vector::ContainedType hypot() const
{
return m_vertex1.distance_to(m_vertex3);
}
@@ -72,12 +72,12 @@ namespace omath
return std::abs(side_a * side_a + side_b * side_b - hypot_value * hypot_value) <= 0.0001f;
}
[[nodiscard]]
constexpr Vector3<float> side_b_vector() const
constexpr Vector side_b_vector() const
{
return m_vertex3 - m_vertex2;
}
[[nodiscard]]
constexpr Vector3<float> mid_point() const
constexpr Vector mid_point() const
{
return (m_vertex1 + m_vertex2 + m_vertex3) / 3;
}

View File

@@ -19,6 +19,7 @@ namespace omath
class Vector2
{
public:
using ContainedType = Type;
Type x = static_cast<Type>(0);
Type y = static_cast<Type>(0);

View File

@@ -23,6 +23,7 @@ namespace omath
class Vector3 : public Vector2<Type>
{
public:
using ContainedType = Type;
Type z = static_cast<Type>(0);
constexpr Vector3(const Type& x, const Type& y, const Type& z) noexcept: Vector2<Type>(x, y), z(z)
{
@@ -216,6 +217,11 @@ namespace omath
return sum_2d() + z;
}
[[nodiscard]]
bool point_to_same_direction(const Vector3& other) const
{
return dot(other) > static_cast<Type>(0);
}
[[nodiscard]] std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error>
angle_between(const Vector3& other) const noexcept
{
@@ -227,10 +233,10 @@ namespace omath
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
}
[[nodiscard]] bool is_perpendicular(const Vector3& other) const noexcept
[[nodiscard]] bool is_perpendicular(const Vector3& other, Type epsilon = static_cast<Type>(0.0001)) const noexcept
{
if (const auto angle = angle_between(other))
return angle->as_degrees() == static_cast<Type>(90);
return std::abs(angle->as_degrees() - static_cast<Type>(90)) <= epsilon;
return false;
}

View File

@@ -13,6 +13,7 @@ namespace omath
class Vector4 : public Vector3<Type>
{
public:
using ContainedType = Type;
Type w;
constexpr Vector4(const Type& x, const Type& y, const Type& z, const Type& w): Vector3<Type>(x, y, z), w(w)

View File

@@ -30,7 +30,8 @@
// Collision detection
#include "omath/collision/line_tracer.hpp"
#include "omath/collision/gjk_algorithm.hpp"
#include "omath/collision/epa_algorithm.hpp"
// Pathfinding algorithms
#include "omath/pathfinding/a_star.hpp"
#include "omath/pathfinding/navigation_mesh.hpp"

View File

@@ -5,15 +5,21 @@
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include "omath/projection/error_codes.hpp"
#include <omath/trigonometry/angle.hpp>
#include <cmath>
#include <expected>
#include <omath/trigonometry/angle.hpp>
#include <type_traits>
#ifdef OMATH_BUILD_TESTS
// ReSharper disable once CppInconsistentNaming
// ReSharper disable CppInconsistentNaming
class UnitTestProjection_Projection_Test;
class UnitTestProjection_ScreenToNdcTopLeft_Test;
class UnitTestProjection_ScreenToNdcBottomLeft_Test;
// ReSharper restore CppInconsistentNaming
#endif
namespace omath::projection
@@ -52,6 +58,8 @@ namespace omath::projection
{
#ifdef OMATH_BUILD_TESTS
friend UnitTestProjection_Projection_Test;
friend UnitTestProjection_ScreenToNdcTopLeft_Test;
friend UnitTestProjection_ScreenToNdcBottomLeft_Test;
#endif
public:
enum class ScreenStart
@@ -152,7 +160,6 @@ namespace omath::projection
return m_origin;
}
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard]] std::expected<Vector3<float>, Error>
world_to_screen(const Vector3<float>& world_position) const noexcept
@@ -170,16 +177,64 @@ namespace omath::projection
std::unreachable();
}
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
{
// Transform to clip space (before perspective divide)
auto to_clip = [this](const Vector3<float>& point)
{
auto clip = get_view_projection_matrix()
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(point);
return std::array<float, 4>{
clip.at(0, 0), // x
clip.at(1, 0), // y
clip.at(2, 0), // z
clip.at(3, 0) // w
};
};
const auto c0 = to_clip(triangle.m_vertex1);
const auto c1 = to_clip(triangle.m_vertex2);
const auto c2 = to_clip(triangle.m_vertex3);
// If all vertices are behind the camera (w <= 0), trivially reject
if (c0[3] <= 0.f && c1[3] <= 0.f && c2[3] <= 0.f)
return true;
// Helper: all three vertices outside the same clip plane
auto all_outside_plane = [](const int axis, const std::array<float, 4>& a, const std::array<float, 4>& b,
const std::array<float, 4>& c, const bool positive_side)
{
if (positive_side)
return a[axis] > a[3] && b[axis] > b[3] && c[axis] > c[3];
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
};
// Clip volume in clip space (OpenGL-style):
// -w <= x <= w
// -w <= y <= w
// -w <= z <= w
for (int i = 0; i < 3; i++)
{
if (all_outside_plane(i, c0, c1, c2, false))
return true; // x < -w (left)
if (all_outside_plane(i, c0, c1, c2, true))
return true; // x > w (right)
}
return false;
}
[[nodiscard]] std::expected<Vector3<float>, Error>
world_to_view_port(const Vector3<float>& world_position) const noexcept
{
auto projected = get_view_projection_matrix()
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
if (projected.at(3, 0) == 0.0f)
const auto& w = projected.at(3, 0);
if (w <= std::numeric_limits<float>::epsilon())
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
projected /= projected.at(3, 0);
projected /= w;
if (is_ndc_out_of_bounds(projected))
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
@@ -197,26 +252,30 @@ namespace omath::projection
auto inverted_projection =
inv_view_proj.value() * mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(ndc);
if (!inverted_projection.at(3, 0))
const auto& w = inverted_projection.at(3, 0);
if (std::abs(w) < std::numeric_limits<float>::epsilon())
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
inverted_projection /= inverted_projection.at(3, 0);
inverted_projection /= w;
return Vector3<float>{inverted_projection.at(0, 0), inverted_projection.at(1, 0),
inverted_projection.at(2, 0)};
}
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard]]
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
{
return view_port_to_screen(screen_to_ndc(screen_pos));
return view_port_to_screen(screen_to_ndc<screen_start>(screen_pos));
}
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard]]
std::expected<Vector3<float>, Error> screen_to_world(const Vector2<float>& screen_pos) const noexcept
{
const auto& [x, y] = screen_pos;
return screen_to_world({x, y, 1.f});
return screen_to_world<screen_start>({x, y, 1.f});
}
protected:
@@ -235,7 +294,9 @@ namespace omath::projection
template<class Type>
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
{
return std::ranges::any_of(ndc.raw_array(), [](const auto& val) { return val < -1 || val > 1; });
constexpr auto eps = std::numeric_limits<float>::epsilon();
return std::ranges::any_of(ndc.raw_array(),
[](const auto& val) { return val < -1.0f - eps || val > 1.0f + eps; });
}
// NDC REPRESENTATION:
@@ -286,10 +347,17 @@ namespace omath::projection
return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (ndc.y / 2.f + 0.5f) * m_view_port.m_height, ndc.z};
}
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard]] Vector3<float> screen_to_ndc(const Vector3<float>& screen_pos) const noexcept
{
return {screen_pos.x / m_view_port.m_width * 2.f - 1.f, 1.f - screen_pos.y / m_view_port.m_height * 2.f,
screen_pos.z};
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
return {screen_pos.x / m_view_port.m_width * 2.f - 1.f, 1.f - screen_pos.y / m_view_port.m_height * 2.f,
screen_pos.z};
else if constexpr (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
return {screen_pos.x / m_view_port.m_width * 2.f - 1.f,
(screen_pos.y / m_view_port.m_height - 0.5f) * 2.f, screen_pos.z};
else
std::unreachable();
}
};
} // namespace omath::projection

View File

@@ -23,27 +23,26 @@ namespace omath::rev_eng
return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset);
}
template<std::size_t id, class ReturnType, class... Args>
ReturnType call_virtual_method(Args&&... arg_list)
template<std::size_t id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list)
{
#ifdef _MSC_VER
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
#endif
return (*reinterpret_cast<VirtualMethodType**>(this))[id](this, std::forward<Args>(arg_list)...);
return (*reinterpret_cast<VirtualMethodType**>(this))[id](this, arg_list...);
}
template<std::size_t id, class ReturnType, class... Args>
ReturnType call_virtual_method(Args&&... arg_list) const
template<std::size_t id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list) const
{
using This = std::remove_cv_t<std::remove_pointer_t<decltype(this)>>;
#ifdef _MSC_VER
using VirtualMethodType = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
#endif
return (*reinterpret_cast<VirtualMethodType**>(const_cast<This*>(this)))[id](
const_cast<void*>(static_cast<const void*>(this)), std::forward<Args>(arg_list)...);
return (*static_cast<VirtualMethodType**>((void*)(this)))[id](
const_cast<void*>(static_cast<const void*>(this)), arg_list...);
}
};
} // namespace omath::rev_eng

View File

@@ -9,7 +9,7 @@
namespace omath
{
struct Hsv
struct Hsv final
{
float hue{};
float saturation{};
@@ -46,27 +46,26 @@ namespace omath
switch (i % 6)
{
case 0:
r = value, g = t, b = p;
break;
case 1:
r = q, g = value, b = p;
break;
case 2:
r = p, g = value, b = t;
break;
case 3:
r = p, g = q, b = value;
break;
case 4:
r = t, g = p, b = value;
break;
case 5:
r = value, g = p, b = q;
break;
default:
return {0.f, 0.f, 0.f, 0.f};
case 0:
r = value, g = t, b = p;
break;
case 1:
r = q, g = value, b = p;
break;
case 2:
r = p, g = value, b = t;
break;
case 3:
r = p, g = q, b = value;
break;
case 4:
r = t, g = p, b = value;
break;
case 5:
r = value, g = p, b = q;
break;
default:
std::unreachable();
}
return {r, g, b, 1.f};
@@ -190,7 +189,7 @@ template<>
struct std::formatter<omath::Color> // NOLINT(*-dcl58-cpp)
{
[[nodiscard]]
static constexpr auto parse(std::format_parse_context& ctx)
static constexpr auto parse(const std::format_parse_context& ctx)
{
return ctx.begin();
}
@@ -207,6 +206,6 @@ struct std::formatter<omath::Color> // NOLINT(*-dcl58-cpp)
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"{}", col.to_u8string());
return std::unreachable();
std::unreachable();
}
};

View File

@@ -51,9 +51,13 @@ namespace omath
const auto whole_range_size = static_cast<std::ptrdiff_t>(std::distance(begin, end));
const std::ptrdiff_t scan_size = whole_range_size - static_cast<std::ptrdiff_t>(pattern.size());
const auto pattern_size = static_cast<std::ptrdiff_t>(parsed_pattern->size());
const std::ptrdiff_t scan_size = whole_range_size - pattern_size;
for (std::ptrdiff_t i = 0; i < scan_size; i++)
if (scan_size < 0)
return end;
for (std::ptrdiff_t i = 0; i <= scan_size; i++)
{
bool found = true;

View File

@@ -3,4 +3,5 @@ theme:
name: darkly
extra_css:
- styles/center.css
- styles/custom-header.css
- styles/custom-header.css
- styles/links.css

169
scripts/coverage-llvm.sh Executable file
View File

@@ -0,0 +1,169 @@
#!/usr/bin/env bash
# scripts/coverage-llvm.sh
# LLVM coverage script that generates LCOV-style reports
set -e
SOURCE_DIR="${1:-.}"
BINARY_DIR="${2:-cmake-build/build}"
TEST_BINARY="${3:-}"
OUTPUT_DIR="${4:-${BINARY_DIR}/coverage}"
echo "[*] Source dir: ${SOURCE_DIR}"
echo "[*] Binary dir: ${BINARY_DIR}"
echo "[*] Output dir: ${OUTPUT_DIR}"
# Find llvm tools - handle versioned names (Linux) and xcrun (macOS)
find_llvm_tool() {
local tool_name="$1"
# macOS: use xcrun
if [[ "$(uname)" == "Darwin" ]]; then
if xcrun --find "${tool_name}" &>/dev/null; then
echo "xcrun ${tool_name}"
return 0
fi
fi
# Try versioned names (Linux with LLVM 21, 20, 19, etc.)
for version in 21 20 19 18 17 ""; do
local versioned_name="${tool_name}${version:+-$version}"
if command -v "${versioned_name}" &>/dev/null; then
echo "${versioned_name}"
return 0
fi
done
echo ""
return 1
}
LLVM_PROFDATA=$(find_llvm_tool "llvm-profdata")
LLVM_COV=$(find_llvm_tool "llvm-cov")
if [[ -z "${LLVM_PROFDATA}" ]] || [[ -z "${LLVM_COV}" ]]; then
echo "Error: llvm-profdata or llvm-cov not found" >&2
echo "On Linux, install llvm or clang package" >&2
echo "On macOS, Xcode command line tools should provide these" >&2
exit 1
fi
echo "[*] Using: ${LLVM_PROFDATA}"
echo "[*] Using: ${LLVM_COV}"
# Find test binary
if [[ -z "${TEST_BINARY}" ]]; then
for path in \
"${SOURCE_DIR}/out/Debug/unit_tests" \
"${SOURCE_DIR}/out/Release/unit_tests" \
"${BINARY_DIR}/unit_tests" \
"${BINARY_DIR}/tests/unit_tests"; do
if [[ -x "${path}" ]]; then
TEST_BINARY="${path}"
break
fi
done
fi
if [[ -z "${TEST_BINARY}" ]] || [[ ! -x "${TEST_BINARY}" ]]; then
echo "Error: unit_tests binary not found" >&2
echo "Searched in: out/Debug, out/Release, ${BINARY_DIR}" >&2
exit 1
fi
echo "[*] Test binary: ${TEST_BINARY}"
# Clean previous coverage data
rm -rf "${OUTPUT_DIR}"
rm -f "${BINARY_DIR}"/*.profraw "${BINARY_DIR}"/*.profdata
mkdir -p "${OUTPUT_DIR}"
# Run tests with profiling enabled
PROFILE_FILE="${BINARY_DIR}/default_%p.profraw"
echo "[*] Running tests with LLVM_PROFILE_FILE=${PROFILE_FILE}"
export LLVM_PROFILE_FILE="${PROFILE_FILE}"
"${TEST_BINARY}" || echo "[!] Some tests failed, continuing with coverage..."
# Find all generated .profraw files
PROFRAW_FILES=$(find "${BINARY_DIR}" -name "*.profraw" -type f 2>/dev/null)
if [[ -z "${PROFRAW_FILES}" ]]; then
# Also check current directory
PROFRAW_FILES=$(find . -maxdepth 3 -name "*.profraw" -type f 2>/dev/null)
fi
if [[ -z "${PROFRAW_FILES}" ]]; then
echo "Error: No .profraw files generated" >&2
echo "Make sure the binary was built with -fprofile-instr-generate -fcoverage-mapping" >&2
exit 1
fi
echo "[*] Found profraw files:"
echo "${PROFRAW_FILES}"
# Merge profiles
PROFDATA_FILE="${BINARY_DIR}/coverage.profdata"
echo "[*] Merging profiles into ${PROFDATA_FILE}"
${LLVM_PROFDATA} merge -sparse ${PROFRAW_FILES} -o "${PROFDATA_FILE}"
# Generate text summary
echo "[*] Coverage Summary:"
${LLVM_COV} report "${TEST_BINARY}" \
-instr-profile="${PROFDATA_FILE}" \
-ignore-filename-regex="tests/.*" \
-ignore-filename-regex="googletest/.*" \
-ignore-filename-regex="gtest/.*" \
-ignore-filename-regex="_deps/.*" \
-ignore-filename-regex="vcpkg_installed/.*"
# Export lcov format (for tools like codecov)
LCOV_FILE="${OUTPUT_DIR}/coverage.lcov"
echo "[*] Exporting LCOV format to ${LCOV_FILE}"
${LLVM_COV} export "${TEST_BINARY}" \
-instr-profile="${PROFDATA_FILE}" \
-format=lcov \
-ignore-filename-regex="tests/.*" \
-ignore-filename-regex="googletest/.*" \
-ignore-filename-regex="gtest/.*" \
-ignore-filename-regex="_deps/.*" \
-ignore-filename-regex="vcpkg_installed/.*" \
> "${LCOV_FILE}" || true
# Generate LCOV-style HTML report using genhtml
if command -v genhtml >/dev/null 2>&1; then
echo "[*] Generating LCOV-style HTML report using genhtml"
genhtml "${LCOV_FILE}" \
--ignore-errors inconsistent,corrupt \
--output-directory "${OUTPUT_DIR}" \
--title "Omath Coverage Report" \
--show-details \
--legend \
--demangle-cpp \
--num-spaces 4 \
--sort \
--function-coverage \
--branch-coverage
echo "[*] LCOV-style HTML report generated at: ${OUTPUT_DIR}/index.html"
else
echo "[!] genhtml not found. Installing lcov package..."
echo "[!] On Ubuntu/Debian: sudo apt-get install lcov"
echo "[!] On macOS: brew install lcov"
echo "[!] Falling back to LLVM HTML report..."
# Fall back to LLVM HTML report
${LLVM_COV} show "${TEST_BINARY}" \
-instr-profile="${PROFDATA_FILE}" \
-format=html \
-output-dir="${OUTPUT_DIR}" \
-show-line-counts-or-regions \
-show-instantiations=false \
-ignore-filename-regex="tests/.*" \
-ignore-filename-regex="googletest/.*" \
-ignore-filename-regex="gtest/.*" \
-ignore-filename-regex="_deps/.*" \
-ignore-filename-regex="vcpkg_installed/.*"
fi
echo "[*] Coverage report generated at: ${OUTPUT_DIR}/index.html"
echo "[*] LCOV file at: ${LCOV_FILE}"

8
scripts/coverage.bat.in Normal file
View File

@@ -0,0 +1,8 @@
@echo off
REM scripts/coverage.bat.in
REM Simple wrapper to run coverage.ps1
set SOURCE_DIR=@CMAKE_SOURCE_DIR@
set BINARY_DIR=@CMAKE_BINARY_DIR@
powershell -ExecutionPolicy Bypass -File "%BINARY_DIR%\scripts\coverage.ps1" -SourceDir "%SOURCE_DIR%" -BinaryDir "%BINARY_DIR%" %*

132
scripts/coverage.ps1.in Normal file
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@@ -0,0 +1,132 @@
# scripts/coverage.ps1.in
# Windows coverage script using OpenCppCoverage
param(
[Parameter(Mandatory=$true)]
[string]$SourceDir,
[Parameter(Mandatory=$true)]
[string]$BinaryDir,
[string]$TestBinary = "",
[switch]$Cobertura,
[switch]$Html
)
$ErrorActionPreference = "Stop"
# CMake-injected variables
$LCOV_IGNORE_ERRORS = '@LCOV_IGNORE_ERRORS@'
# Resolve paths
$SourceDir = Resolve-Path $SourceDir
$BinaryDir = Resolve-Path $BinaryDir
Write-Host "[*] Source directory: $SourceDir" -ForegroundColor Cyan
Write-Host "[*] Binary directory: $BinaryDir" -ForegroundColor Cyan
# Find test binary
if (-not $TestBinary) {
$searchPaths = @(
"$BinaryDir\Debug\unit_tests.exe",
"$BinaryDir\Release\unit_tests.exe",
"$BinaryDir\unit_tests.exe",
"$SourceDir\out\Debug\unit_tests.exe",
"$SourceDir\out\Release\unit_tests.exe"
)
foreach ($path in $searchPaths) {
if (Test-Path $path) {
$TestBinary = $path
break
}
}
}
if (-not $TestBinary -or -not (Test-Path $TestBinary)) {
Write-Error "unit_tests.exe not found. Searched: $($searchPaths -join ', ')"
exit 1
}
$TestBinary = Resolve-Path $TestBinary
Write-Host "[*] Test binary: $TestBinary" -ForegroundColor Cyan
# Check for OpenCppCoverage
$opencppcov = Get-Command "OpenCppCoverage" -ErrorAction SilentlyContinue
if (-not $opencppcov) {
# Try common installation paths
$possiblePaths = @(
"$env:ProgramFiles\OpenCppCoverage\OpenCppCoverage.exe",
"${env:ProgramFiles(x86)}\OpenCppCoverage\OpenCppCoverage.exe",
"$env:LOCALAPPDATA\Programs\OpenCppCoverage\OpenCppCoverage.exe"
)
foreach ($path in $possiblePaths) {
if (Test-Path $path) {
$opencppcov = Get-Item $path
break
}
}
}
if (-not $opencppcov) {
Write-Host @"
OpenCppCoverage not found!
Install it from: https://github.com/OpenCppCoverage/OpenCppCoverage/releases
Or via Chocolatey:
choco install opencppcoverage
Or via winget:
winget install OpenCppCoverage.OpenCppCoverage
"@ -ForegroundColor Red
exit 1
}
$OpenCppCoveragePath = if ($opencppcov.Source) { $opencppcov.Source } else { $opencppcov.FullName }
Write-Host "[*] Using OpenCppCoverage: $OpenCppCoveragePath" -ForegroundColor Cyan
# Create output directory
$CoverageDir = Join-Path $BinaryDir "coverage"
if (-not (Test-Path $CoverageDir)) {
New-Item -ItemType Directory -Path $CoverageDir | Out-Null
}
# Build OpenCppCoverage arguments
$coverageArgs = @(
"--sources", "$SourceDir\include",
"--sources", "$SourceDir\source",
"--excluded_sources", "*\tests\*",
"--excluded_sources", "*\googletest\*",
"--excluded_sources", "*\gtest\*",
"--excluded_sources", "*\_deps\*",
"--excluded_sources", "*\vcpkg_installed\*",
"--export_type", "html:$CoverageDir",
"--export_type", "cobertura:$CoverageDir\coverage.xml",
"--cover_children",
"--"
)
Write-Host "[*] Running OpenCppCoverage..." -ForegroundColor Cyan
Write-Host " Command: $OpenCppCoveragePath $($coverageArgs -join ' ') $TestBinary"
& $OpenCppCoveragePath @coverageArgs $TestBinary
if ($LASTEXITCODE -ne 0) {
Write-Warning "OpenCppCoverage exited with code $LASTEXITCODE (tests may have failed)"
}
# Check outputs
$htmlIndex = Join-Path $CoverageDir "index.html"
$coberturaXml = Join-Path $CoverageDir "coverage.xml"
if (Test-Path $htmlIndex) {
Write-Host "[*] HTML coverage report: $htmlIndex" -ForegroundColor Green
}
if (Test-Path $coberturaXml) {
Write-Host "[*] Cobertura XML report: $coberturaXml" -ForegroundColor Green
}
Write-Host "[*] Coverage collection complete!" -ForegroundColor Green

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@@ -37,13 +37,6 @@ namespace omath::unreal_engine
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
{
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, -1.f, 0},
};
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
}
} // namespace omath::unreal_engine

View File

@@ -320,7 +320,7 @@ namespace omath
return std::visit(
[base_address, &pattern](const auto& nt_header) -> std::optional<std::uintptr_t>
{
// Define .code segment as scan area
// Define .text segment as scan area
const auto start = nt_header.optional_header.base_of_code;
const auto scan_size = nt_header.optional_header.size_code;

View File

@@ -14,12 +14,19 @@ set_target_properties(${PROJECT_NAME} PROPERTIES
CXX_STANDARD 23
CXX_STANDARD_REQUIRED ON)
if (TARGET gtest) # GTest is being linked as submodule
target_link_libraries(${PROJECT_NAME} PRIVATE gtest gtest_main omath::omath)
else() # GTest is being linked as vcpkg package
find_package(GTest CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE GTest::gtest GTest::gtest_main omath::omath)
endif()
gtest_discover_tests(${PROJECT_NAME})
if(OMATH_ENABLE_COVERAGE)
include(${CMAKE_SOURCE_DIR}/cmake/Coverage.cmake)
omath_setup_coverage(${PROJECT_NAME})
endif()
# Skip test discovery for Android/iOS builds or when cross-compiling - binaries cannot run on host
if (NOT (ANDROID OR IOS OR EMSCRIPTEN))
gtest_discover_tests(${PROJECT_NAME})
endif()

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@@ -0,0 +1,297 @@
// Tests for engine trait headers to improve header coverage
#include <gtest/gtest.h>
#include <omath/engines/frostbite_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/frostbite_engine/traits/mesh_trait.hpp>
#include <omath/engines/frostbite_engine/traits/camera_trait.hpp>
#include <omath/engines/iw_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/iw_engine/traits/mesh_trait.hpp>
#include <omath/engines/iw_engine/traits/camera_trait.hpp>
#include <omath/engines/opengl_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/opengl_engine/traits/mesh_trait.hpp>
#include <omath/engines/opengl_engine/traits/camera_trait.hpp>
#include <omath/engines/unity_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/unity_engine/traits/mesh_trait.hpp>
#include <omath/engines/unity_engine/traits/camera_trait.hpp>
#include <omath/engines/unreal_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/unreal_engine/traits/mesh_trait.hpp>
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
#include <omath/projectile_prediction/projectile.hpp>
#include <omath/projectile_prediction/target.hpp>
#include <optional>
using namespace omath;
// Small helper to compare matrices roughly (templated to avoid concrete typedef)
template<typename MatT>
static void expect_matrix_near(const MatT& a, const MatT& b, float eps = 1e-5f)
{
for (std::size_t r = 0; r < 4; ++r)
for (std::size_t c = 0; c < 4; ++c)
EXPECT_NEAR(a.at(r, c), b.at(r, c), eps);
}
// Generic tests for PredEngineTrait behaviour across engines
TEST(TraitTests, Frostbite_Pred_And_Mesh_And_Camera)
{
namespace E = omath::frostbite_engine;
projectile_prediction::Projectile p;
p.m_origin = {0.f, 0.f, 0.f};
p.m_launch_speed = 10.f;
p.m_gravity_scale = 1.f;
const auto pos = E::PredEngineTrait::predict_projectile_position(p, 0.f, 0.f, 1.f, 9.81f);
EXPECT_NEAR(pos.x, 0.f, 1e-4f);
EXPECT_NEAR(pos.z, 10.f, 1e-4f);
EXPECT_NEAR(pos.y, -9.81f * 0.5f, 1e-4f);
projectile_prediction::Target t;
t.m_origin = {0.f, 5.f, 0.f};
t.m_velocity = {2.f, 0.f, 0.f};
t.m_is_airborne = true;
const auto pred = E::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
EXPECT_NEAR(pred.x, 4.f, 1e-6f);
EXPECT_NEAR(pred.y, 5.f - 9.81f * (2.f * 2.f) * 0.5f, 1e-6f);
// Also test non-airborne path (no gravity applied)
t.m_is_airborne = false;
const auto pred_ground = E::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
EXPECT_NEAR(pred_ground.x, 4.f, 1e-6f);
EXPECT_NEAR(pred_ground.y, 5.f, 1e-6f);
EXPECT_NEAR(E::PredEngineTrait::calc_vector_2d_distance({3.f, 0.f, 4.f}), 5.f, 1e-6f);
EXPECT_NEAR(E::PredEngineTrait::get_vector_height_coordinate({1.f, 2.5f, 3.f}), 2.5f, 1e-6f);
std::optional<float> pitch = 45.f;
auto vp = E::PredEngineTrait::calc_viewpoint_from_angles(p, {10.f, 0.f, 0.f}, pitch);
EXPECT_NEAR(vp.y, 0.f + 10.f * std::tan(angles::degrees_to_radians(45.f)), 1e-6f);
// Direct angles
Vector3<float> origin{0.f, 0.f, 0.f};
Vector3<float> view_to{0.f, 1.f, 1.f};
const auto pitch_calc = E::PredEngineTrait::calc_direct_pitch_angle(origin, view_to);
const auto dir = (view_to - origin).normalized();
EXPECT_NEAR(pitch_calc, angles::radians_to_degrees(std::asin(dir.y)), 1e-3f);
const auto yaw_calc = E::PredEngineTrait::calc_direct_yaw_angle(origin, view_to);
EXPECT_NEAR(yaw_calc, angles::radians_to_degrees(std::atan2(dir.x, dir.z)), 1e-3f);
// MeshTrait simply forwards to rotation_matrix; ensure it compiles and returns something
E::ViewAngles va;
const auto m1 = E::MeshTrait::rotation_matrix(va);
const auto m2 = E::rotation_matrix(va);
expect_matrix_near(m1, m2);
// CameraTrait look at should be callable
const auto angles = E::CameraTrait::calc_look_at_angle({0, 0, 0}, {0, 1, 1});
(void)angles;
const auto proj = E::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
const auto expected = E::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected);
}
TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
{
namespace E = omath::iw_engine;
projectile_prediction::Projectile p;
p.m_origin = {0.f, 0.f, 0.f};
p.m_launch_speed = 10.f;
p.m_gravity_scale = 1.f;
const auto pos = E::PredEngineTrait::predict_projectile_position(p, 0.f, 0.f, 1.f, 9.81f);
EXPECT_NEAR(pos.x, 10.f, 1e-4f);
EXPECT_NEAR(pos.z, -9.81f * 0.5f, 1e-4f);
projectile_prediction::Target t;
t.m_origin = {0.f, 0.f, 5.f};
t.m_velocity = {0.f, 0.f, 2.f};
t.m_is_airborne = true;
const auto pred = E::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
// predicted = origin + velocity * t -> z = 5 + 2*2 = 9; then gravity applied
EXPECT_NEAR(pred.z, 9.f - 9.81f * (2.f * 2.f) * 0.5f, 1e-6f);
EXPECT_NEAR(E::PredEngineTrait::calc_vector_2d_distance({3.f, 4.f, 0.f}), 5.f, 1e-6f);
EXPECT_NEAR(E::PredEngineTrait::get_vector_height_coordinate({1.f, 2.5f, 3.f}), 3.f, 1e-6f);
std::optional<float> pitch = 45.f;
auto vp = E::PredEngineTrait::calc_viewpoint_from_angles(p, {10.f, 0.f, 0.f}, pitch);
EXPECT_NEAR(vp.z, 0.f + 10.f * std::tan(angles::degrees_to_radians(45.f)), 1e-6f);
Vector3<float> origin{0.f, 0.f, 0.f};
Vector3<float> view_to{1.f, 1.f, 1.f};
const auto pitch_calc = E::PredEngineTrait::calc_direct_pitch_angle(origin, view_to);
const auto dist = origin.distance_to(view_to);
EXPECT_NEAR(pitch_calc, angles::radians_to_degrees(std::asin((view_to.z - origin.z) / dist)), 1e-3f);
const auto yaw_calc = E::PredEngineTrait::calc_direct_yaw_angle(origin, view_to);
const auto delta = view_to - origin;
EXPECT_NEAR(yaw_calc, angles::radians_to_degrees(std::atan2(delta.y, delta.x)), 1e-3f);
E::ViewAngles va;
expect_matrix_near(E::MeshTrait::rotation_matrix(va), E::rotation_matrix(va));
const auto proj = E::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f);
const auto expected = E::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected);
// non-airborne
t.m_is_airborne = false;
const auto pred_ground_iw = E::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
EXPECT_NEAR(pred_ground_iw.z, 9.f, 1e-6f);
}
TEST(TraitTests, OpenGL_Pred_And_Mesh_And_Camera)
{
namespace E = omath::opengl_engine;
projectile_prediction::Projectile p;
p.m_origin = {0.f, 0.f, 0.f};
p.m_launch_speed = 10.f;
p.m_gravity_scale = 1.f;
const auto pos = E::PredEngineTrait::predict_projectile_position(p, 0.f, 0.f, 1.f, 9.81f);
EXPECT_NEAR(pos.z, -10.f, 1e-4f);
EXPECT_NEAR(pos.y, -9.81f * 0.5f, 1e-4f);
projectile_prediction::Target t;
t.m_origin = {0.f, 5.f, 0.f};
t.m_velocity = {2.f, 0.f, 0.f};
t.m_is_airborne = true;
const auto pred = E::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
EXPECT_NEAR(pred.x, 4.f, 1e-6f);
EXPECT_NEAR(pred.y, 5.f - 9.81f * (2.f * 2.f) * 0.5f, 1e-6f);
EXPECT_NEAR(E::PredEngineTrait::calc_vector_2d_distance({3.f, 0.f, 4.f}), 5.f, 1e-6f);
EXPECT_NEAR(E::PredEngineTrait::get_vector_height_coordinate({1.f, 2.5f, 3.f}), 2.5f, 1e-6f);
std::optional<float> pitch = 45.f;
auto vp = E::PredEngineTrait::calc_viewpoint_from_angles(p, {10.f, 0.f, 0.f}, pitch);
EXPECT_NEAR(vp.y, 0.f + 10.f * std::tan(angles::degrees_to_radians(45.f)), 1e-6f);
Vector3<float> origin{0.f, 0.f, 0.f};
Vector3<float> view_to{0.f, 1.f, 1.f};
const auto pitch_calc = E::PredEngineTrait::calc_direct_pitch_angle(origin, view_to);
const auto dir = (view_to - origin).normalized();
EXPECT_NEAR(pitch_calc, angles::radians_to_degrees(std::asin(dir.y)), 1e-3f);
const auto yaw_calc = E::PredEngineTrait::calc_direct_yaw_angle(origin, view_to);
EXPECT_NEAR(yaw_calc, angles::radians_to_degrees(-std::atan2(dir.x, -dir.z)), 1e-3f);
E::ViewAngles va;
expect_matrix_near(E::MeshTrait::rotation_matrix(va), E::rotation_matrix(va));
const auto proj = E::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
const auto expected = E::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected);
// non-airborne
t.m_is_airborne = false;
const auto pred_ground_gl = E::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
EXPECT_NEAR(pred_ground_gl.x, 4.f, 1e-6f);
}
TEST(TraitTests, Unity_Pred_And_Mesh_And_Camera)
{
namespace E = omath::unity_engine;
projectile_prediction::Projectile p;
p.m_origin = {0.f, 0.f, 0.f};
p.m_launch_speed = 10.f;
p.m_gravity_scale = 1.f;
const auto pos = E::PredEngineTrait::predict_projectile_position(p, 0.f, 0.f, 1.f, 9.81f);
EXPECT_NEAR(pos.z, 10.f, 1e-4f);
EXPECT_NEAR(pos.y, -9.81f * 0.5f, 1e-4f);
projectile_prediction::Target t;
t.m_origin = {0.f, 5.f, 0.f};
t.m_velocity = {2.f, 0.f, 0.f};
t.m_is_airborne = true;
const auto pred = E::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
EXPECT_NEAR(pred.x, 4.f, 1e-6f);
EXPECT_NEAR(pred.y, 5.f - 9.81f * (2.f * 2.f) * 0.5f, 1e-6f);
EXPECT_NEAR(E::PredEngineTrait::calc_vector_2d_distance({3.f, 0.f, 4.f}), 5.f, 1e-6f);
EXPECT_NEAR(E::PredEngineTrait::get_vector_height_coordinate({1.f, 2.5f, 3.f}), 2.5f, 1e-6f);
std::optional<float> pitch = 45.f;
auto vp = E::PredEngineTrait::calc_viewpoint_from_angles(p, {10.f, 0.f, 0.f}, pitch);
EXPECT_NEAR(vp.y, 0.f + 10.f * std::tan(angles::degrees_to_radians(45.f)), 1e-6f);
Vector3<float> origin{0.f, 0.f, 0.f};
Vector3<float> view_to{0.f, 1.f, 1.f};
const auto pitch_calc = E::PredEngineTrait::calc_direct_pitch_angle(origin, view_to);
const auto dir = (view_to - origin).normalized();
EXPECT_NEAR(pitch_calc, angles::radians_to_degrees(std::asin(dir.y)), 1e-3f);
const auto yaw_calc = E::PredEngineTrait::calc_direct_yaw_angle(origin, view_to);
EXPECT_NEAR(yaw_calc, angles::radians_to_degrees(std::atan2(dir.x, dir.z)), 1e-3f);
E::ViewAngles va;
expect_matrix_near(E::MeshTrait::rotation_matrix(va), E::rotation_matrix(va));
const auto proj = E::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
const auto expected = E::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected);
// non-airborne
t.m_is_airborne = false;
const auto pred_ground_unity = E::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
EXPECT_NEAR(pred_ground_unity.x, 4.f, 1e-6f);
}
TEST(TraitTests, Unreal_Pred_And_Mesh_And_Camera)
{
namespace E = omath::unreal_engine;
projectile_prediction::Projectile p;
p.m_origin = {0.f, 0.f, 0.f};
p.m_launch_speed = 10.f;
p.m_gravity_scale = 1.f;
const auto pos = E::PredEngineTrait::predict_projectile_position(p, 0.f, 0.f, 1.f, 9.81f);
EXPECT_NEAR(pos.x, 10.f, 1e-4f);
EXPECT_NEAR(pos.y, -9.81f * 0.5f, 1e-4f);
projectile_prediction::Target t;
t.m_origin = {0.f, 5.f, 0.f};
t.m_velocity = {2.f, 0.f, 0.f};
t.m_is_airborne = true;
const auto pred = E::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
EXPECT_NEAR(pred.x, 4.f, 1e-6f);
EXPECT_NEAR(pred.y, 5.f - 9.81f * (2.f * 2.f) * 0.5f, 1e-6f);
EXPECT_NEAR(E::PredEngineTrait::calc_vector_2d_distance({3.f, 0.f, 4.f}), 5.f, 1e-6f);
EXPECT_NEAR(E::PredEngineTrait::get_vector_height_coordinate({1.f, 2.5f, 3.f}), 2.5f, 1e-6f);
std::optional<float> pitch = 45.f;
auto vp = E::PredEngineTrait::calc_viewpoint_from_angles(p, {10.f, 0.f, 0.f}, pitch);
EXPECT_NEAR(vp.z, 0.f + 10.f * std::tan(angles::degrees_to_radians(45.f)), 1e-6f);
Vector3<float> origin{0.f, 0.f, 0.f};
Vector3<float> view_to{1.f, 1.f, 1.f};
const auto pitch_calc = E::PredEngineTrait::calc_direct_pitch_angle(origin, view_to);
const auto dir = (view_to - origin).normalized();
EXPECT_NEAR(pitch_calc, angles::radians_to_degrees(std::asin(dir.z)), 1e-3f);
const auto yaw_calc = E::PredEngineTrait::calc_direct_yaw_angle(origin, view_to);
EXPECT_NEAR(yaw_calc, angles::radians_to_degrees(std::atan2(dir.y, dir.x)), 1e-3f);
E::ViewAngles va;
expect_matrix_near(E::MeshTrait::rotation_matrix(va), E::rotation_matrix(va));
const auto proj = E::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
const auto expected = E::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected);
// non-airborne
t.m_is_airborne = false;
const auto pred_ground_unreal = E::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
EXPECT_NEAR(pred_ground_unreal.x, 4.f, 1e-6f);
}

View File

@@ -82,6 +82,18 @@ TEST(unit_test_unreal_engine, ProjectTargetMovedFromCamera)
EXPECT_NEAR(projected->y, 360, 0.00001f);
}
}
TEST(unit_test_unreal_engine, ProjectTargetMovedFromCameraBehind)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const auto cam = omath::unreal_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 10000.f);
for (float distance = 0.02f; distance < 9000.f; distance += 100.f)
{
const auto projected = cam.world_to_screen({-distance, 0, 0});
EXPECT_FALSE(projected.has_value());
}
}
TEST(unit_test_unreal_engine, CameraSetAndGetFov)
{

View File

@@ -1,8 +1,128 @@
//
// Created by Vlad on 18.08.2024.
//
// Extra unit tests for the project's A* implementation
#include <array>
#include <gtest/gtest.h>
#include <omath/pathfinding/a_star.hpp>
#include <omath/pathfinding/navigation_mesh.hpp>
#include <utility>
using namespace omath;
using namespace omath::pathfinding;
TEST(AStarExtra, TrivialNeighbor)
{
NavigationMesh nav;
Vector3<float> v1{0.f, 0.f, 0.f};
Vector3<float> v2{1.f, 0.f, 0.f};
nav.m_vertex_map[v1] = {v2};
nav.m_vertex_map[v2] = {v1};
const auto path = Astar::find_path(v1, v2, nav);
ASSERT_EQ(path.size(), 1u);
EXPECT_EQ(path.front(), v2);
}
TEST(AStarExtra, StartEqualsGoal)
{
NavigationMesh nav;
constexpr Vector3<float> v{1.f, 1.f, 0.f};
nav.m_vertex_map[v] = {};
const auto path = Astar::find_path(v, v, nav);
ASSERT_EQ(path.size(), 1u);
EXPECT_EQ(path.front(), v);
}
TEST(AStarExtra, BlockedNoPathBetweenTwoVertices)
{
NavigationMesh nav;
constexpr Vector3<float> left{0.f, 0.f, 0.f};
constexpr Vector3<float> right{2.f, 0.f, 0.f};
// both vertices present but no connections
nav.m_vertex_map[left] = {};
nav.m_vertex_map[right] = {};
const auto path = Astar::find_path(left, right, nav);
// disconnected vertices -> empty result
EXPECT_TRUE(path.empty());
}
TEST(AStarExtra, LongerPathAvoidsBlock)
{
NavigationMesh nav;
// build 3x3 grid of vertices, block center (1,1)
auto idx = [&](const int x, const int y)
{ return Vector3<float>{static_cast<float>(x), static_cast<float>(y), 0.f}; };
for (int y = 0; y < 3; ++y)
{
for (int x = 0; x < 3; ++x)
{
Vector3<float> v = idx(x, y);
if (x == 1 && y == 1)
continue; // center is omitted (blocked)
std::vector<Vector3<float>> neigh;
constexpr std::array<std::pair<int, int>, 4> offs{{{1, 0}, {-1, 0}, {0, 1}, {0, -1}}};
for (auto [dx, dy] : offs)
{
const int nx = x + dx, ny = y + dy;
if (nx < 0 || nx >= 3 || ny < 0 || ny >= 3)
continue;
if (nx == 1 && ny == 1)
continue; // neighbor is the blocked center
neigh.push_back(idx(nx, ny));
}
nav.m_vertex_map[v] = neigh;
}
}
constexpr Vector3<float> start = idx(0, 1);
constexpr Vector3<float> goal = idx(2, 1);
const auto path = Astar::find_path(start, goal, nav);
ASSERT_FALSE(path.empty());
EXPECT_EQ(path.front(), goal); // Astar convention: single-element or endpoint present
}
TEST(AstarTests, TrivialDirectNeighborPath)
{
NavigationMesh nav;
// create two vertices directly connected
Vector3<float> v1{0.f, 0.f, 0.f};
Vector3<float> v2{1.f, 0.f, 0.f};
nav.m_vertex_map.emplace(v1, std::vector<Vector3<float>>{v2});
nav.m_vertex_map.emplace(v2, std::vector<Vector3<float>>{v1});
const auto path = Astar::find_path(v1, v2, nav);
// Current A* implementation returns the end vertex as the reconstructed
// path (single-element) in the simple neighbor scenario. Assert that the
// endpoint is present and reachable.
ASSERT_EQ(path.size(), 1u);
EXPECT_EQ(path.front(), v2);
}
TEST(AstarTests, NoPathWhenDisconnected)
{
NavigationMesh nav;
Vector3<float> v1{0.f, 0.f, 0.f};
constexpr Vector3<float> v2{10.f, 0.f, 0.f};
// nav has only v1
nav.m_vertex_map.emplace(v1, std::vector<Vector3<float>>{});
const auto path = Astar::find_path(v1, v2, nav);
// When the nav mesh contains only the start vertex, the closest
// vertex for both start and end will be the same vertex. In that
// case Astar returns a single-element path with the start vertex.
ASSERT_EQ(path.size(), 1u);
EXPECT_EQ(path.front(), v1);
}
TEST(AstarTests, EmptyNavReturnsNoPath)
{
const NavigationMesh nav;
constexpr Vector3<float> v1{0.f, 0.f, 0.f};
constexpr Vector3<float> v2{1.f, 0.f, 0.f};
const auto path = Astar::find_path(v1, v2, nav);
EXPECT_TRUE(path.empty());
}
TEST(unit_test_a_star, finding_right_path)
{

View File

@@ -13,11 +13,11 @@ namespace
{
// Handy aliases (defaults: Type=float, [0,360], Normalized)
using Deg = Angle<float, float(0), float(360), AngleFlags::Normalized>;
using Pitch = Angle<float, float(-90), float(90), AngleFlags::Clamped>;
using Turn = Angle<float, float(-180), float(180), AngleFlags::Normalized>;
using Deg = Angle<float, static_cast<float>(0), static_cast<float>(360), AngleFlags::Normalized>;
using Pitch = Angle<float, static_cast<float>(-90), static_cast<float>(90), AngleFlags::Clamped>;
using Turn = Angle<float, static_cast<float>(-180), static_cast<float>(180), AngleFlags::Normalized>;
constexpr float kEps = 1e-5f;
constexpr float k_eps = 1e-5f;
} // namespace
@@ -25,7 +25,7 @@ namespace
TEST(UnitTestAngle, DefaultConstructor_IsZeroDegrees)
{
Deg a; // default ctor
constexpr Deg a; // default ctor
EXPECT_FLOAT_EQ(*a, 0.0f);
EXPECT_FLOAT_EQ(a.as_degrees(), 0.0f);
}
@@ -44,8 +44,8 @@ TEST(UnitTestAngle, FromDegrees_Normalized_WrapsBelowMin)
TEST(UnitTestAngle, FromDegrees_Clamped_ClampsToRange)
{
const Pitch hi = Pitch::from_degrees(100.0f);
const Pitch lo = Pitch::from_degrees(-120.0f);
constexpr Pitch hi = Pitch::from_degrees(100.0f);
constexpr Pitch lo = Pitch::from_degrees(-120.0f);
EXPECT_FLOAT_EQ(hi.as_degrees(), 90.0f);
EXPECT_FLOAT_EQ(lo.as_degrees(), -90.0f);
@@ -80,8 +80,8 @@ TEST(UnitTestAngle, DereferenceReturnsDegrees)
TEST(UnitTestAngle, SinCosTanCot_BasicCases)
{
const Deg a0 = Deg::from_degrees(0.0f);
EXPECT_NEAR(a0.sin(), 0.0f, kEps);
EXPECT_NEAR(a0.cos(), 1.0f, kEps);
EXPECT_NEAR(a0.sin(), 0.0f, k_eps);
EXPECT_NEAR(a0.cos(), 1.0f, k_eps);
// cot(0) -> cos/sin -> div by 0: allow inf or nan
const float cot0 = a0.cot();
EXPECT_TRUE(std::isinf(cot0) || std::isnan(cot0));
@@ -99,7 +99,7 @@ TEST(UnitTestAngle, Atan_IsAtanOfRadians)
{
// atan(as_radians). For 0° -> atan(0)=0.
const Deg a0 = Deg::from_degrees(0.0f);
EXPECT_NEAR(a0.atan(), 0.0f, kEps);
EXPECT_NEAR(a0.atan(), 0.0f, k_eps);
const Deg a45 = Deg::from_degrees(45.0f);
// atan(pi/4) ≈ 0.665773...

View File

@@ -0,0 +1,40 @@
//
// Created by Vlad on 11/9/2025.
//
#include "omath/engines/source_engine/collider.hpp"
#include <gtest/gtest.h>
#include <omath/collision/mesh_collider.hpp>
TEST(UnitTestColider, CheckToWorld)
{
omath::source_engine::Mesh mesh = {
std::vector<omath::primitives::Vertex<>>{
{ { 1.f, 1.f, 1.f }, {}, {} },
{ {-1.f, -1.f, -1.f }, {}, {} }
},
{}
};
mesh.set_origin({0, 2, 0});
const omath::source_engine::MeshCollider collider(mesh);
const auto vertex = collider.find_abs_furthest_vertex_position({1.f, 0.f, 0.f});
EXPECT_EQ(vertex, omath::Vector3<float>(1.f, 3.f, 1.f));
}
TEST(UnitTestColider, FindFurthestVertex)
{
const omath::source_engine::Mesh mesh = {
{
{ { 1.f, 1.f, 1.f }, {}, {} }, // position, normal, uv
{ {-1.f, -1.f, -1.f }, {}, {} }
},
{}
};
const omath::source_engine::MeshCollider collider(mesh);
const auto vertex = collider.find_furthest_vertex({1.f, 0.f, 0.f}).position;
EXPECT_EQ(vertex, omath::Vector3<float>(1.f, 1.f, 1.f));
}

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@@ -0,0 +1,112 @@
// Extra collision tests: Simplex, MeshCollider, EPA
#include <gtest/gtest.h>
#include <omath/collision/simplex.hpp>
#include <omath/collision/mesh_collider.hpp>
#include <omath/collision/epa_algorithm.hpp>
#include <omath/engines/source_engine/collider.hpp>
using namespace omath;
using namespace omath::collision;
TEST(SimplexTest, HandleEmptySimplex)
{
Simplex<Vector3<float>> simplex;
Vector3<float> direction{1, 0, 0};
EXPECT_EQ(simplex.size(), 0);
EXPECT_FALSE(simplex.handle(direction));
}
TEST(SimplexTest, HandleLineCollinearWithXAxis)
{
using Vec3 = Vector3<float>;
Simplex<Vec3> simplex;
simplex.push_front(Vec3{1, 0, 0});
simplex.push_front(Vec3{-1, 0, 0});
Vec3 direction{};
std::ignore = simplex.handle(direction);
EXPECT_NEAR(direction.x, 0.f, 1e-6f);
}
TEST(CollisionExtra, SimplexLineHandle)
{
Simplex<Vector3<float>> s;
s = { Vector3<float>{1.f,0.f,0.f}, Vector3<float>{2.f,0.f,0.f} };
Vector3<float> dir{0,0,0};
EXPECT_FALSE(s.handle(dir));
// direction should not be zero
EXPECT_GT(dir.length_sqr(), 0.0f);
}
TEST(CollisionExtra, SimplexTriangleHandle)
{
Simplex<Vector3<float>> s;
s = { Vector3<float>{1.f,0.f,0.f}, Vector3<float>{0.f,1.f,0.f}, Vector3<float>{0.f,0.f,1.f} };
Vector3<float> dir{0,0,0};
EXPECT_FALSE(s.handle(dir));
EXPECT_GT(dir.length_sqr(), 0.0f);
}
TEST(CollisionExtra, SimplexTetrahedronInside)
{
Simplex<Vector3<float>> s;
// tetra that surrounds origin roughly
s = { Vector3<float>{1.f,0.f,0.f}, Vector3<float>{0.f,1.f,0.f}, Vector3<float>{0.f,0.f,1.f}, Vector3<float>{-1.f,-1.f,-1.f} };
Vector3<float> dir{0,0,0};
// if origin inside, handle returns true
const bool inside = s.handle(dir);
EXPECT_TRUE(inside);
}
TEST(CollisionExtra, MeshColliderOriginAndFurthest)
{
omath::source_engine::Mesh mesh = {
std::vector<omath::primitives::Vertex<>>{
{ { 1.f, 1.f, 1.f }, {}, {} },
{ {-1.f, -1.f, -1.f }, {}, {} }
},
{}
};
mesh.set_origin({0, 2, 0});
omath::source_engine::MeshCollider collider(mesh);
EXPECT_EQ(collider.get_origin(), omath::Vector3<float>(0,2,0));
collider.set_origin({1,2,3});
EXPECT_EQ(collider.get_origin(), omath::Vector3<float>(1,2,3));
const auto v = collider.find_abs_furthest_vertex_position({1.f,0.f,0.f});
// the original vertex at (1,1,1) translated by origin (1,2,3) becomes (2,3,4)
EXPECT_EQ(v, omath::Vector3<float>(2.f,3.f,4.f));
}
TEST(CollisionExtra, EPAConvergesOnSimpleCase)
{
// Build two simple colliders using simple meshes that overlap
omath::source_engine::Mesh meshA = {
std::vector<omath::primitives::Vertex<>>{{ {0.f,0.f,0.f}, {}, {} }, { {1.f,0.f,0.f}, {}, {} } },
{}
};
omath::source_engine::Mesh mesh_b = meshA;
mesh_b.set_origin({0.5f, 0.f, 0.f}); // translate to overlap
omath::source_engine::MeshCollider a(meshA);
omath::source_engine::MeshCollider b(mesh_b);
// Create a simplex that approximately contains the origin in Minkowski space
Simplex<omath::Vector3<float>> simplex;
simplex = { omath::Vector3<float>{0.5f,0.f,0.f}, omath::Vector3<float>{-0.5f,0.f,0.f}, omath::Vector3<float>{0.f,0.5f,0.f}, omath::Vector3<float>{0.f,-0.5f,0.f} };
auto pool = std::pmr::monotonic_buffer_resource(1024);
auto res = Epa<omath::source_engine::MeshCollider>::solve(a, b, simplex, {}, pool);
// EPA may or may not converge depending on numerics; ensure it returns optionally
// but if it does, fields should be finite
if (res.has_value())
{
auto r = *res;
EXPECT_TRUE(std::isfinite(r.depth));
EXPECT_GT(r.normal.length_sqr(), 0.0f);
}
}

View File

@@ -1,112 +0,0 @@
//
// Created by Vlad on 01.09.2024.
//
#include <omath/utility/color.hpp>
#include <gtest/gtest.h>
using namespace omath;
class unit_test_color : public ::testing::Test
{
protected:
Color color1;
Color color2;
void SetUp() override
{
color1 = Color::red();
color2 = Color::green();
}
};
// Test constructors
TEST_F(unit_test_color, Constructor_Float)
{
constexpr Color color(0.5f, 0.5f, 0.5f, 1.0f);
EXPECT_FLOAT_EQ(color.x, 0.5f);
EXPECT_FLOAT_EQ(color.y, 0.5f);
EXPECT_FLOAT_EQ(color.z, 0.5f);
EXPECT_FLOAT_EQ(color.w, 1.0f);
}
TEST_F(unit_test_color, Constructor_Vector4)
{
constexpr omath::Vector4 vec(0.2f, 0.4f, 0.6f, 0.8f);
constexpr Color color(vec);
EXPECT_FLOAT_EQ(color.x, 0.2f);
EXPECT_FLOAT_EQ(color.y, 0.4f);
EXPECT_FLOAT_EQ(color.z, 0.6f);
EXPECT_FLOAT_EQ(color.w, 0.8f);
}
// Test static methods for color creation
TEST_F(unit_test_color, FromRGBA)
{
constexpr Color color = Color::from_rgba(128, 64, 32, 255);
EXPECT_FLOAT_EQ(color.x, 128.0f / 255.0f);
EXPECT_FLOAT_EQ(color.y, 64.0f / 255.0f);
EXPECT_FLOAT_EQ(color.z, 32.0f / 255.0f);
EXPECT_FLOAT_EQ(color.w, 1.0f);
}
TEST_F(unit_test_color, FromHSV)
{
constexpr Color color = Color::from_hsv(0.0f, 1.0f, 1.0f); // Red in HSV
EXPECT_FLOAT_EQ(color.x, 1.0f);
EXPECT_FLOAT_EQ(color.y, 0.0f);
EXPECT_FLOAT_EQ(color.z, 0.0f);
EXPECT_FLOAT_EQ(color.w, 1.0f);
}
// Test HSV conversion
TEST_F(unit_test_color, ToHSV)
{
const auto [hue, saturation, value] = color1.to_hsv(); // Red color
EXPECT_FLOAT_EQ(hue, 0.0f);
EXPECT_FLOAT_EQ(saturation, 1.0f);
EXPECT_FLOAT_EQ(value, 1.0f);
}
// Test color blending
TEST_F(unit_test_color, Blend)
{
const Color blended = color1.blend(color2, 0.5f);
EXPECT_FLOAT_EQ(blended.x, 0.5f);
EXPECT_FLOAT_EQ(blended.y, 0.5f);
EXPECT_FLOAT_EQ(blended.z, 0.0f);
EXPECT_FLOAT_EQ(blended.w, 1.0f);
}
// Test predefined colors
TEST_F(unit_test_color, PredefinedColors)
{
constexpr Color red = Color::red();
constexpr Color green = Color::green();
constexpr Color blue = Color::blue();
EXPECT_FLOAT_EQ(red.x, 1.0f);
EXPECT_FLOAT_EQ(red.y, 0.0f);
EXPECT_FLOAT_EQ(red.z, 0.0f);
EXPECT_FLOAT_EQ(red.w, 1.0f);
EXPECT_FLOAT_EQ(green.x, 0.0f);
EXPECT_FLOAT_EQ(green.y, 1.0f);
EXPECT_FLOAT_EQ(green.z, 0.0f);
EXPECT_FLOAT_EQ(green.w, 1.0f);
EXPECT_FLOAT_EQ(blue.x, 0.0f);
EXPECT_FLOAT_EQ(blue.y, 0.0f);
EXPECT_FLOAT_EQ(blue.z, 1.0f);
EXPECT_FLOAT_EQ(blue.w, 1.0f);
}
// Test non-member function: Blend for Vector3
TEST_F(unit_test_color, BlendVector3)
{
constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red
constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green
constexpr Color blended = v1.blend(v2, 0.5f);
EXPECT_FLOAT_EQ(blended.x, 0.5f);
EXPECT_FLOAT_EQ(blended.y, 0.5f);
EXPECT_FLOAT_EQ(blended.z, 0.0f);
}

View File

@@ -0,0 +1,293 @@
// Combined color tests
// This file merges multiple color-related unit test files into one grouped TU
// to make the tests look more organized.
#include <gtest/gtest.h>
#include <omath/utility/color.hpp>
#include <format>
#include <algorithm>
using namespace omath;
class UnitTestColorGrouped : public ::testing::Test
{
protected:
Color color1;
Color color2;
void SetUp() override
{
color1 = Color::red();
color2 = Color::green();
}
};
// From original unit_test_color.cpp
TEST_F(UnitTestColorGrouped, Constructor_Float)
{
constexpr Color color(0.5f, 0.5f, 0.5f, 1.0f);
EXPECT_FLOAT_EQ(color.x, 0.5f);
EXPECT_FLOAT_EQ(color.y, 0.5f);
EXPECT_FLOAT_EQ(color.z, 0.5f);
EXPECT_FLOAT_EQ(color.w, 1.0f);
}
TEST_F(UnitTestColorGrouped, Constructor_Vector4)
{
constexpr omath::Vector4 vec(0.2f, 0.4f, 0.6f, 0.8f);
constexpr Color color(vec);
EXPECT_FLOAT_EQ(color.x, 0.2f);
EXPECT_FLOAT_EQ(color.y, 0.4f);
EXPECT_FLOAT_EQ(color.z, 0.6f);
EXPECT_FLOAT_EQ(color.w, 0.8f);
}
TEST_F(UnitTestColorGrouped, FromRGBA)
{
constexpr Color color = Color::from_rgba(128, 64, 32, 255);
EXPECT_FLOAT_EQ(color.x, 128.0f / 255.0f);
EXPECT_FLOAT_EQ(color.y, 64.0f / 255.0f);
EXPECT_FLOAT_EQ(color.z, 32.0f / 255.0f);
EXPECT_FLOAT_EQ(color.w, 1.0f);
}
TEST_F(UnitTestColorGrouped, FromHSV)
{
constexpr Color color = Color::from_hsv(0.0f, 1.0f, 1.0f); // Red in HSV
EXPECT_FLOAT_EQ(color.x, 1.0f);
EXPECT_FLOAT_EQ(color.y, 0.0f);
EXPECT_FLOAT_EQ(color.z, 0.0f);
EXPECT_FLOAT_EQ(color.w, 1.0f);
}
TEST_F(UnitTestColorGrouped, ToHSV)
{
const auto [hue, saturation, value] = color1.to_hsv(); // Red color
EXPECT_FLOAT_EQ(hue, 0.0f);
EXPECT_FLOAT_EQ(saturation, 1.0f);
EXPECT_FLOAT_EQ(value, 1.0f);
}
TEST_F(UnitTestColorGrouped, Blend)
{
const Color blended = color1.blend(color2, 0.5f);
EXPECT_FLOAT_EQ(blended.x, 0.5f);
EXPECT_FLOAT_EQ(blended.y, 0.5f);
EXPECT_FLOAT_EQ(blended.z, 0.0f);
EXPECT_FLOAT_EQ(blended.w, 1.0f);
}
TEST_F(UnitTestColorGrouped, PredefinedColors)
{
constexpr Color red = Color::red();
constexpr Color green = Color::green();
constexpr Color blue = Color::blue();
EXPECT_FLOAT_EQ(red.x, 1.0f);
EXPECT_FLOAT_EQ(red.y, 0.0f);
EXPECT_FLOAT_EQ(red.z, 0.0f);
EXPECT_FLOAT_EQ(red.w, 1.0f);
EXPECT_FLOAT_EQ(green.x, 0.0f);
EXPECT_FLOAT_EQ(green.y, 1.0f);
EXPECT_FLOAT_EQ(green.z, 0.0f);
EXPECT_FLOAT_EQ(green.w, 1.0f);
EXPECT_FLOAT_EQ(blue.x, 0.0f);
EXPECT_FLOAT_EQ(blue.y, 0.0f);
EXPECT_FLOAT_EQ(blue.z, 1.0f);
EXPECT_FLOAT_EQ(blue.w, 1.0f);
}
TEST_F(UnitTestColorGrouped, BlendVector3)
{
constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red
constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green
constexpr Color blended = v1.blend(v2, 0.5f);
EXPECT_FLOAT_EQ(blended.x, 0.5f);
EXPECT_FLOAT_EQ(blended.y, 0.5f);
EXPECT_FLOAT_EQ(blended.z, 0.0f);
}
// From unit_test_color_extra.cpp
TEST(UnitTestColorGrouped_Extra, SetHueSaturationValue)
{
Color c = Color::red();
const auto h1 = c.to_hsv();
EXPECT_FLOAT_EQ(h1.hue, 0.f);
c.set_hue(0.5f);
const auto h2 = c.to_hsv();
EXPECT_NEAR(h2.hue, 0.5f, 1e-3f);
c = Color::from_hsv(0.25f, 0.8f, 0.6f);
c.set_saturation(0.3f);
const auto h3 = c.to_hsv();
EXPECT_NEAR(h3.saturation, 0.3f, 1e-3f);
c.set_value(1.0f);
const auto h4 = c.to_hsv();
EXPECT_NEAR(h4.value, 1.0f, 1e-3f);
}
TEST(UnitTestColorGrouped_Extra, ToStringVariants)
{
constexpr Color c = Color::from_rgba(10, 20, 30, 255);
auto s = c.to_string();
EXPECT_NE(s.find("r:"), std::string::npos);
const auto ws = c.to_wstring();
EXPECT_FALSE(ws.empty());
const auto u8 = c.to_u8string();
EXPECT_FALSE(u8.empty());
}
TEST(UnitTestColorGrouped_Extra, BlendEdgeCases)
{
constexpr Color a = Color::red();
constexpr Color b = Color::blue();
constexpr auto r0 = a.blend(b, 0.f);
EXPECT_FLOAT_EQ(r0.x, a.x);
constexpr auto r1 = a.blend(b, 1.f);
EXPECT_FLOAT_EQ(r1.x, b.x);
}
// From unit_test_color_more.cpp
TEST(UnitTestColorGrouped_More, DefaultCtorIsZero)
{
constexpr Color c;
EXPECT_FLOAT_EQ(c.x, 0.0f);
EXPECT_FLOAT_EQ(c.y, 0.0f);
EXPECT_FLOAT_EQ(c.z, 0.0f);
EXPECT_FLOAT_EQ(c.w, 0.0f);
}
TEST(UnitTestColorGrouped_More, FloatCtorAndClampForRGB)
{
constexpr Color c(1.2f, -0.5f, 0.5f, 2.0f);
EXPECT_FLOAT_EQ(c.x, 1.0f);
EXPECT_FLOAT_EQ(c.y, 0.0f);
EXPECT_FLOAT_EQ(c.z, 0.5f);
EXPECT_FLOAT_EQ(c.w, 2.0f);
}
TEST(UnitTestColorGrouped_More, FromRgbaProducesScaledComponents)
{
constexpr Color c = Color::from_rgba(25u, 128u, 230u, 64u);
EXPECT_NEAR(c.x, 25.0f/255.0f, 1e-6f);
EXPECT_NEAR(c.y, 128.0f/255.0f, 1e-6f);
EXPECT_NEAR(c.z, 230.0f/255.0f, 1e-6f);
EXPECT_NEAR(c.w, 64.0f/255.0f, 1e-6f);
}
TEST(UnitTestColorGrouped_More, BlendProducesIntermediate)
{
constexpr Color c0(0.0f, 0.0f, 0.0f, 1.0f);
constexpr Color c1(1.0f, 1.0f, 1.0f, 0.0f);
constexpr Color mid = c0.blend(c1, 0.5f);
EXPECT_FLOAT_EQ(mid.x, 0.5f);
EXPECT_FLOAT_EQ(mid.y, 0.5f);
EXPECT_FLOAT_EQ(mid.z, 0.5f);
EXPECT_FLOAT_EQ(mid.w, 0.5f);
}
TEST(UnitTestColorGrouped_More, HsvRoundTrip)
{
constexpr Color red = Color::red();
const auto hsv = red.to_hsv();
const Color back = Color::from_hsv(hsv);
EXPECT_NEAR(back.x, 1.0f, 1e-6f);
EXPECT_NEAR(back.y, 0.0f, 1e-6f);
EXPECT_NEAR(back.z, 0.0f, 1e-6f);
}
TEST(UnitTestColorGrouped_More, ToStringContainsComponents)
{
constexpr Color c = Color::from_rgba(10, 20, 30, 40);
std::string s = c.to_string();
EXPECT_NE(s.find("r:"), std::string::npos);
EXPECT_NE(s.find("g:"), std::string::npos);
EXPECT_NE(s.find("b:"), std::string::npos);
EXPECT_NE(s.find("a:"), std::string::npos);
}
// From unit_test_color_more2.cpp
TEST(UnitTestColorGrouped_More2, FromRgbaAndToString)
{
constexpr auto c = Color::from_rgba(255, 128, 0, 64);
const auto s = c.to_string();
EXPECT_NE(s.find("r:255"), std::string::npos);
EXPECT_NE(s.find("g:128"), std::string::npos);
EXPECT_NE(s.find("b:0"), std::string::npos);
EXPECT_NE(s.find("a:64"), std::string::npos);
}
TEST(UnitTestColorGrouped_More2, FromHsvCases)
{
constexpr float eps = 1e-5f;
auto check_hue = [&](float h) {
SCOPED_TRACE(::testing::Message() << "h=" << h);
Color c = Color::from_hsv(h, 1.f, 1.f);
EXPECT_TRUE(std::isfinite(c.x));
EXPECT_TRUE(std::isfinite(c.y));
EXPECT_TRUE(std::isfinite(c.z));
EXPECT_GE(c.x, -eps);
EXPECT_LE(c.x, 1.f + eps);
EXPECT_GE(c.y, -eps);
EXPECT_LE(c.y, 1.f + eps);
EXPECT_GE(c.z, -eps);
EXPECT_LE(c.z, 1.f + eps);
float mx = std::max({c.x, c.y, c.z});
float mn = std::min({c.x, c.y, c.z});
EXPECT_GE(mx, 0.999f);
EXPECT_LE(mn, 1e-3f + 1e-4f);
};
check_hue(0.f / 6.f);
check_hue(1.f / 6.f);
check_hue(2.f / 6.f);
check_hue(3.f / 6.f);
check_hue(4.f / 6.f);
check_hue(5.f / 6.f);
}
TEST(UnitTestColorGrouped_More2, ToHsvAndSetters)
{
Color c{0.2f, 0.4f, 0.6f, 1.f};
const auto hsv = c.to_hsv();
EXPECT_NEAR(hsv.value, 0.6f, 1e-6f);
c.set_hue(0.0f);
EXPECT_TRUE(std::isfinite(c.x));
c.set_saturation(0.0f);
EXPECT_TRUE(std::isfinite(c.y));
c.set_value(0.5f);
EXPECT_TRUE(std::isfinite(c.z));
}
TEST(UnitTestColorGrouped_More2, BlendAndStaticColors)
{
constexpr Color a = Color::red();
constexpr Color b = Color::blue();
constexpr auto mid = a.blend(b, 0.5f);
EXPECT_GT(mid.x, 0.f);
EXPECT_GT(mid.z, 0.f);
constexpr auto all_a = a.blend(b, -1.f);
EXPECT_NEAR(all_a.x, a.x, 1e-6f);
constexpr auto all_b = a.blend(b, 2.f);
EXPECT_NEAR(all_b.z, b.z, 1e-6f);
}
TEST(UnitTestColorGrouped_More2, FormatterUsesToString)
{
Color c = Color::from_rgba(10, 20, 30, 40);
const auto formatted = std::format("{}", c);
EXPECT_NE(formatted.find("r:10"), std::string::npos);
}

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@@ -0,0 +1,153 @@
#include "omath/collision/epa_algorithm.hpp" // Epa<Collider> + GjkAlgorithmWithSimplex<Collider>
#include "omath/collision/gjk_algorithm.hpp"
#include "omath/collision/simplex.hpp"
#include "omath/engines/source_engine/collider.hpp"
#include "omath/engines/source_engine/mesh.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <gtest/gtest.h>
#include <memory_resource>
using Mesh = omath::source_engine::Mesh;
using Collider = omath::source_engine::MeshCollider;
using GJK = omath::collision::GjkAlgorithm<Collider>;
using EPA = omath::collision::Epa<Collider>;
TEST(UnitTestEpa, TestCollisionTrue)
{
// Unit cube [-1,1]^3
std::vector<omath::primitives::Vertex<>> vbo = {
{ {-1.f, -1.f, -1.f}, {}, {} },
{ {-1.f, -1.f, 1.f}, {}, {} },
{ {-1.f, 1.f, -1.f}, {}, {} },
{ {-1.f, 1.f, 1.f}, {}, {} },
{ { 1.f, 1.f, 1.f}, {}, {} },
{ { 1.f, 1.f, -1.f}, {}, {} },
{ { 1.f, -1.f, 1.f}, {}, {} },
{ { 1.f, -1.f, -1.f}, {}, {} }
};
std::vector<omath::Vector3<std::uint32_t>> vao; // not needed
Mesh a(vbo, vao, {1, 1, 1});
Mesh b(vbo, vao, {1, 1, 1});
// Overlap along +X by 0.5
a.set_origin({0, 0, 0});
b.set_origin({0.5f, 0, 0});
Collider A(a), B(b);
// GJK
auto gjk = GJK::is_collide_with_simplex_info(A, B);
ASSERT_TRUE(gjk.hit) << "GJK should report collision";
// EPA
EPA::Params params;
auto pool = std::make_shared<std::pmr::monotonic_buffer_resource>(1024);
params.max_iterations = 64;
params.tolerance = 1e-4f;
auto epa = EPA::solve(A, B, gjk.simplex, params, *pool);
ASSERT_TRUE(epa.has_value()) << "EPA should converge";
// Normal is unit
EXPECT_NEAR(epa->normal.dot(epa->normal), 1.0f, 1e-5f);
// For this setup, depth ≈ 1.5 (2 - 0.5)
EXPECT_NEAR(epa->depth, 1.5f, 1e-3f);
// Normal axis sanity: near X axis
EXPECT_NEAR(std::abs(epa->normal.x), 1.0f, 1e-3f);
EXPECT_NEAR(epa->normal.y, 0.0f, 1e-3f);
EXPECT_NEAR(epa->normal.z, 0.0f, 1e-3f);
// Try both signs with a tiny margin (avoid grazing contacts)
constexpr float margin = 1.0f + 1e-3f;
const auto pen = epa->penetration_vector;
Mesh b_plus = b;
b_plus.set_origin(b_plus.get_origin() + pen * margin);
Mesh b_minus = b;
b_minus.set_origin(b_minus.get_origin() - pen * margin);
Collider B_plus(b_plus), B_minus(b_minus);
const bool sep_plus = !GJK::is_collide_with_simplex_info(A, B_plus).hit;
const bool sep_minus = !GJK::is_collide_with_simplex_info(A, B_minus).hit;
// Exactly one direction should separate
EXPECT_NE(sep_plus, sep_minus) << "Exactly one of ±penetration must separate";
// Optional: pick the resolving direction and assert round-trip
const auto resolve = sep_plus ? (pen * margin) : (-pen * margin);
Mesh b_resolved = b;
b_resolved.set_origin(b_resolved.get_origin() + resolve);
EXPECT_FALSE(GJK::is_collide(A, Collider(b_resolved))) << "Resolved position should be non-colliding";
// Moving the other way should still collide
Mesh b_wrong = b;
b_wrong.set_origin(b_wrong.get_origin() - resolve);
EXPECT_TRUE(GJK::is_collide(A, Collider(b_wrong)));
}
TEST(UnitTestEpa, TestCollisionTrue2)
{
std::vector<omath::primitives::Vertex<>> vbo = {
{ { -1.f, -1.f, -1.f }, {}, {} },
{ { -1.f, -1.f, 1.f }, {}, {} },
{ { -1.f, 1.f, -1.f }, {}, {} },
{ { -1.f, 1.f, 1.f }, {}, {} },
{ { 1.f, 1.f, 1.f }, {}, {} },
{ { 1.f, 1.f, -1.f }, {}, {} },
{ { 1.f, -1.f, 1.f }, {}, {} },
{ { 1.f, -1.f, -1.f }, {}, {} }
};
std::vector<omath::Vector3<std::uint32_t>> vao; // not needed
Mesh a(vbo, vao, {1, 1, 1});
Mesh b(vbo, vao, {1, 1, 1});
// Overlap along +X by 0.5
a.set_origin({0, 0, 0});
b.set_origin({0.5f, 0, 0});
Collider A(a), B(b);
// --- GJK must detect collision and provide simplex ---
auto gjk = GJK::is_collide_with_simplex_info(A, B);
ASSERT_TRUE(gjk.hit) << "GJK should report collision for overlapping cubes";
// --- EPA penetration ---
EPA::Params params;
params.max_iterations = 64;
params.tolerance = 1e-4f;
auto pool = std::make_shared<std::pmr::monotonic_buffer_resource>(1024);
auto epa = EPA::solve(A, B, gjk.simplex, params, *pool);
ASSERT_TRUE(epa.has_value()) << "EPA should converge";
// Normal is unit-length
EXPECT_NEAR(epa->normal.dot(epa->normal), 1.0f, 1e-5f);
// For centers at 0 and +0.5 and half-extent 1 -> depth ≈ 1.5
EXPECT_NEAR(epa->depth, 1.5f, 1e-3f);
// Axis sanity: mostly X
EXPECT_NEAR(std::abs(epa->normal.x), 1.0f, 1e-3f);
EXPECT_NEAR(epa->normal.y, 0.0f, 1e-3f);
EXPECT_NEAR(epa->normal.z, 0.0f, 1e-3f);
constexpr float margin = 1.0f + 1e-3f; // tiny slack to avoid grazing
const auto pen = epa->normal * epa->depth;
// Apply once: B + pen must separate; the opposite must still collide
Mesh b_resolved = b;
b_resolved.set_origin(b_resolved.get_origin() + pen * margin);
EXPECT_FALSE(GJK::is_collide(A, Collider(b_resolved))) << "Applying penetration should separate";
Mesh b_wrong = b;
b_wrong.set_origin(b_wrong.get_origin() - pen * margin);
EXPECT_TRUE(GJK::is_collide(A, Collider(b_wrong))) << "Opposite direction should still intersect";
// Some book-keeping sanity
EXPECT_GT(epa->iterations, 0);
EXPECT_LT(epa->iterations, params.max_iterations);
EXPECT_GE(epa->num_faces, 4);
EXPECT_GT(epa->num_vertices, 4);
}

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@@ -0,0 +1,48 @@
#include "omath/collision/epa_algorithm.hpp"
#include "omath/collision/simplex.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <gtest/gtest.h>
using Vector3f = omath::Vector3<float>;
// Dummy collider type that exposes VectorType and returns small offsets
struct DummyCollider
{
using VectorType = Vector3f;
[[nodiscard]]
static VectorType find_abs_furthest_vertex_position(const VectorType& dir) noexcept
{
// map direction to a small point so support_point is finite
return Vector3f{dir.x * 0.01f, dir.y * 0.01f, dir.z * 0.01f};
}
};
using EpaDummy = omath::collision::Epa<DummyCollider>;
using Simplex = omath::collision::Simplex<Vector3f>;
TEST(EpaInternal, SolveHandlesSmallPolytope)
{
// Create a simplex that is nearly degenerate but valid for solve
Simplex s;
s = { Vector3f{0.01f, 0.f, 0.f}, Vector3f{0.f, 0.01f, 0.f}, Vector3f{0.f, 0.f, 0.01f}, Vector3f{-0.01f, -0.01f, -0.01f} };
constexpr DummyCollider a;
constexpr DummyCollider b;
EpaDummy::Params params;
params.max_iterations = 16;
params.tolerance = 1e-6f;
const auto result = EpaDummy::solve(a, b, s, params);
// Should either return a valid result or gracefully return nullopt
if (result)
{
EXPECT_TRUE(std::isfinite(result->depth));
EXPECT_TRUE(std::isfinite(result->normal.x));
EXPECT_GT(result->num_faces, 0);
}
else
{
SUCCEED() << "Epa::solve returned nullopt for small polytope (acceptable)";
}
}

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@@ -0,0 +1,51 @@
#include "omath/collision/epa_algorithm.hpp"
#include "omath/collision/simplex.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <gtest/gtest.h>
using Vector3f = omath::Vector3<float>;
// Minimal collider interface matching Epa's expectations
struct DegenerateCollider
{
using VectorType = Vector3f;
// returns furthest point along dir
VectorType find_abs_furthest_vertex_position(const VectorType& dir) const noexcept
{
// Always return points on a small circle in XY plane so some faces become degenerate
if (dir.x > 0.5f) return {0.01f, 0.f, 0.f};
if (dir.x < -0.5f) return {-0.01f, 0.f, 0.f};
if (dir.y > 0.5f) return {0.f, 0.01f, 0.f};
if (dir.y < -0.5f) return {0.f, -0.01f, 0.f};
return {0.f, 0.f, 0.01f};
}
};
using Epa = omath::collision::Epa<DegenerateCollider>;
using Simplex = omath::collision::Simplex<Vector3f>;
TEST(EpaExtra, DegenerateFaceHandled)
{
// Prepare a simplex with near-collinear points to force degenerate face handling
Simplex s;
s = { Vector3f{0.01f, 0.f, 0.f}, Vector3f{0.02f, 0.f, 0.f}, Vector3f{0.03f, 0.f, 0.f}, Vector3f{0.0f, 0.0f, 0.01f} };
constexpr DegenerateCollider a;
constexpr DegenerateCollider b;
Epa::Params params;
params.max_iterations = 4;
params.tolerance = 1e-6f;
const auto result = Epa::solve(a, b, s, params);
// The algorithm should either return a valid result or gracefully exit (not crash)
if (result)
{
EXPECT_TRUE(std::isfinite(result->depth));
EXPECT_TRUE(std::isfinite(result->normal.x));
}
else
{
SUCCEED() << "EPA returned nullopt for degenerate input (acceptable)";
}
}

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@@ -0,0 +1,61 @@
//
// Created by Vlad on 11/9/2025.
//
#include "omath/engines/source_engine/collider.hpp"
#include <gtest/gtest.h>
#include <omath/collision/gjk_algorithm.hpp>
#include <omath/engines/source_engine/mesh.hpp>
namespace
{
const omath::source_engine::Mesh mesh = {
{
{ {-1.f, -1.f, -1.f}, {}, {} },
{ {-1.f, -1.f, 1.f}, {}, {} },
{ {-1.f, 1.f, -1.f}, {}, {} },
{ {-1.f, 1.f, 1.f}, {}, {} },
{ { 1.f, 1.f, 1.f}, {}, {} },
{ { 1.f, 1.f, -1.f}, {}, {} },
{ { 1.f, -1.f, 1.f}, {}, {} },
{ { 1.f, -1.f, -1.f}, {}, {} }
},
{}
};
}
TEST(UnitTestGjk, TestCollisionTrue)
{
const omath::source_engine::MeshCollider collider_a(mesh);
auto mesh_b = mesh;
mesh_b.set_origin({0.f, 0.5f, 0.f});
const omath::source_engine::MeshCollider collider_b(mesh_b);
using GjkAlgorithm = omath::collision::GjkAlgorithm<omath::source_engine::MeshCollider>;
const auto result = GjkAlgorithm::is_collide(collider_a, collider_b);
EXPECT_TRUE(result);
}
TEST(UnitTestGjk, TestCollisionFalse)
{
const omath::source_engine::MeshCollider collider_a(mesh);
auto mesh_b = mesh;
mesh_b.set_origin({0.f, 2.1f, 0.f});
const omath::source_engine::MeshCollider collider_b(mesh_b);
const auto result =
omath::collision::GjkAlgorithm<omath::source_engine::MeshCollider>::is_collide(collider_a, collider_b);
EXPECT_FALSE(result);
}
TEST(UnitTestGjk, TestCollisionEqualOrigin)
{
const omath::source_engine::MeshCollider collider_a(mesh);
const omath::source_engine::MeshCollider collider_b(mesh);
const auto result =
omath::collision::GjkAlgorithm<omath::source_engine::MeshCollider>::is_collide(collider_a, collider_b);
EXPECT_TRUE(result);
}

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@@ -19,9 +19,9 @@ namespace
// -----------------------------------------------------------------------------
// Constants & helpers
// -----------------------------------------------------------------------------
constexpr float kTol = 1e-5f;
constexpr float k_tol = 1e-5f;
bool VecEqual(const Vec3& a, const Vec3& b, float tol = kTol)
bool vec_equal(const Vec3& a, const Vec3& b, const float tol = k_tol)
{
return std::fabs(a.x - b.x) < tol &&
std::fabs(a.y - b.y) < tol &&
@@ -58,8 +58,8 @@ namespace
TEST_P(CanTraceLineParam, VariousRays)
{
const auto& p = GetParam();
EXPECT_EQ(LineTracer::can_trace_line(p.ray, triangle), p.expected_clear);
const auto& [ray, expected_clear] = GetParam();
EXPECT_EQ(LineTracer::can_trace_line(ray, triangle), expected_clear);
}
INSTANTIATE_TEST_SUITE_P(
@@ -85,8 +85,8 @@ namespace
constexpr Vec3 expected{0.3f, 0.3f, 0.f};
const Vec3 hit = LineTracer::get_ray_hit_point(ray, triangle);
ASSERT_FALSE(VecEqual(hit, ray.end));
EXPECT_TRUE(VecEqual(hit, expected));
ASSERT_FALSE(vec_equal(hit, ray.end));
EXPECT_TRUE(vec_equal(hit, expected));
}
// -----------------------------------------------------------------------------

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@@ -0,0 +1,65 @@
#include "omath/collision/line_tracer.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include "omath/linear_algebra/triangle.hpp"
#include <gtest/gtest.h>
using omath::Vector3;
TEST(LineTracerTests, ParallelRayReturnsEnd)
{
// Triangle in XY plane
constexpr omath::Triangle<Vector3<float>> tri{ {0.f,0.f,0.f}, {1.f,0.f,0.f}, {0.f,1.f,0.f} };
omath::collision::Ray ray;
ray.start = Vector3<float>{0.f,0.f,1.f};
ray.end = Vector3<float>{1.f,1.f,2.f}; // direction parallel to plane normal (z) -> but choose parallel to plane? make direction parallel to triangle plane
ray.end = Vector3<float>{1.f,1.f,1.f};
// For a ray parallel to the triangle plane the algorithm should return ray.end
const auto hit = omath::collision::LineTracer::get_ray_hit_point(ray, tri);
EXPECT_TRUE(hit == ray.end);
EXPECT_TRUE(omath::collision::LineTracer::can_trace_line(ray, tri));
}
TEST(LineTracerTests, MissesTriangleReturnsEnd)
{
constexpr omath::Triangle<Vector3<float>> tri{ {0.f,0.f,0.f}, {1.f,0.f,0.f}, {0.f,1.f,0.f} };
omath::collision::Ray ray;
ray.start = Vector3<float>{2.f,2.f,-1.f};
ray.end = Vector3<float>{2.f,2.f,1.f}; // passes above the triangle area
const auto hit = omath::collision::LineTracer::get_ray_hit_point(ray, tri);
EXPECT_TRUE(hit == ray.end);
}
TEST(LineTracerTests, HitTriangleReturnsPointInsideSegment)
{
constexpr omath::Triangle<Vector3<float>> tri{ {0.f,0.f,0.f}, {2.f,0.f,0.f}, {0.f,2.f,0.f} };
omath::collision::Ray ray;
ray.start = Vector3<float>{0.25f,0.25f,-1.f};
ray.end = Vector3<float>{0.25f,0.25f,1.f};
const auto hit = omath::collision::LineTracer::get_ray_hit_point(ray, tri);
// Should return a point between start and end (z approximately 0)
EXPECT_NE(hit, ray.end);
EXPECT_NEAR(hit.z, 0.f, 1e-4f);
// t_hit should be between 0 and 1 along the ray direction
const auto dir = ray.direction_vector();
// find t such that start + dir * t == hit (only check z comp for stability)
const float t = (hit.z - ray.start.z) / dir.z;
EXPECT_GT(t, 0.f);
EXPECT_LT(t, 1.f);
}
TEST(LineTracerTests, InfiniteLengthEarlyOut)
{
constexpr omath::Triangle<Vector3<float>> tri{ {0.f,0.f,0.f}, {1.f,0.f,0.f}, {0.f,1.f,0.f} };
omath::collision::Ray ray;
ray.start = Vector3<float>{0.25f,0.25f,0.f};
ray.end = Vector3<float>{0.25f,0.25f,1.f};
ray.infinite_length = true;
// If t_hit <= epsilon the algorithm should return ray.end when infinite_length is true.
// Using start on the triangle plane should produce t_hit <= epsilon.
const auto hit = omath::collision::LineTracer::get_ray_hit_point(ray, tri);
EXPECT_TRUE(hit == ray.end);
}

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@@ -0,0 +1,48 @@
// Extra LineTracer tests
#include <gtest/gtest.h>
#include <omath/collision/line_tracer.hpp>
#include <omath/linear_algebra/vector3.hpp>
using namespace omath;
using namespace omath::collision;
TEST(LineTracerExtra, MissParallel)
{
constexpr Triangle<Vector3<float>> tri({0,0,0},{1,0,0},{0,1,0});
constexpr Ray ray{ {0.3f,0.3f,1.f}, {0.3f,0.3f,2.f}, false }; // parallel above triangle
const auto hit = LineTracer::get_ray_hit_point(ray, tri);
EXPECT_EQ(hit, ray.end);
}
TEST(LineTracerExtra, HitCenter)
{
constexpr Triangle<Vector3<float>> tri({0,0,0},{1,0,0},{0,1,0});
constexpr Ray ray{ {0.3f,0.3f,-1.f}, {0.3f,0.3f,1.f}, false };
const auto hit = LineTracer::get_ray_hit_point(ray, tri);
ASSERT_FALSE(hit == ray.end);
EXPECT_NEAR(hit.x, 0.3f, 1e-6f);
EXPECT_NEAR(hit.y, 0.3f, 1e-6f);
EXPECT_NEAR(hit.z, 0.f, 1e-6f);
}
TEST(LineTracerExtra, HitOnEdge)
{
constexpr Triangle<Vector3<float>> tri({0,0,0},{1,0,0},{0,1,0});
constexpr Ray ray{ {0.0f,0.0f,1.f}, {0.0f,0.0f,0.f}, false };
const auto hit = LineTracer::get_ray_hit_point(ray, tri);
// hitting exact vertex/edge may be considered miss; ensure function handles without crash
if (hit != ray.end)
{
EXPECT_NEAR(hit.x, 0.0f, 1e-6f);
EXPECT_NEAR(hit.y, 0.0f, 1e-6f);
}
}
TEST(LineTracerExtra, InfiniteRayIgnoredIfBehind)
{
constexpr Triangle<Vector3<float>> tri({0,0,0},{1,0,0},{0,1,0});
// Ray pointing away but infinite_length true should be ignored
constexpr Ray ray{ {0.5f,0.5f,-1.f}, {0.5f,0.5f,-2.f}, true };
const auto hit = LineTracer::get_ray_hit_point(ray, tri);
EXPECT_EQ(hit, ray.end);
}

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@@ -0,0 +1,105 @@
#include "omath/collision/line_tracer.hpp"
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <gtest/gtest.h>
using omath::Vector3;
using omath::collision::Ray;
using omath::collision::LineTracer;
using Triangle3 = omath::Triangle<Vector3<float>>;
TEST(LineTracerMore, ParallelRayReturnsEnd)
{
// Ray parallel to triangle plane: construct triangle in XY plane and ray along X axis
constexpr Triangle3 tri(Vector3<float>{0.f,0.f,0.f}, Vector3<float>{1.f,0.f,0.f}, Vector3<float>{0.f,1.f,0.f});
Ray ray; ray.start = {0.f,0.f,1.f}; ray.end = {1.f,0.f,1.f};
const auto hit = LineTracer::get_ray_hit_point(ray, tri);
EXPECT_EQ(hit, ray.end);
}
TEST(LineTracerMore, UOutOfRangeReturnsEnd)
{
// Construct a ray that misses due to u < 0
constexpr Triangle3 tri(Vector3<float>{0.f,0.f,0.f}, Vector3<float>{1.f,0.f,0.f}, Vector3<float>{0.f,1.f,0.f});
Ray ray; ray.start = {-1.f,-1.f,-1.f}; ray.end = {-0.5f,-1.f,1.f};
const auto hit = LineTracer::get_ray_hit_point(ray, tri);
EXPECT_EQ(hit, ray.end);
}
TEST(LineTracerMore, VOutOfRangeReturnsEnd)
{
// Construct ray that has v < 0
constexpr Triangle3 tri(Vector3<float>{0.f,0.f,0.f}, Vector3<float>{1.f,0.f,0.f}, Vector3<float>{0.f,1.f,0.f});
Ray ray; ray.start = {2.f,2.f,-1.f}; ray.end = {2.f,2.f,1.f};
const auto hit = LineTracer::get_ray_hit_point(ray, tri);
EXPECT_EQ(hit, ray.end);
}
TEST(LineTracerMore, THitTooSmallReturnsEnd)
{
constexpr Triangle3 tri(Vector3<float>{0.f,0.f,0.f}, Vector3<float>{1.f,0.f,0.f}, Vector3<float>{0.f,1.f,0.f});
Ray ray; ray.start = {0.f,0.f,0.0000000001f}; ray.end = {0.f,0.f,1.f};
const auto hit = LineTracer::get_ray_hit_point(ray, tri);
EXPECT_EQ(hit, ray.end);
}
TEST(LineTracerMore, THitGreaterThanOneReturnsEnd)
{
constexpr Triangle3 tri(Vector3<float>{0.f,0.f,0.f}, Vector3<float>{1.f,0.f,0.f}, Vector3<float>{0.f,1.f,0.f});
// Choose a ray and compute t_hit locally to assert consistency
Ray ray; ray.start = {0.f,0.f,-1.f}; ray.end = {0.f,0.f,-0.5f};
const auto hit = LineTracer::get_ray_hit_point(ray, tri);
constexpr float k_epsilon = std::numeric_limits<float>::epsilon();
constexpr auto side_a = tri.side_a_vector();
constexpr auto side_b = tri.side_b_vector();
const auto ray_dir = ray.direction_vector();
const auto p = ray_dir.cross(side_b);
const auto det = side_a.dot(p);
if (std::abs(det) < k_epsilon)
{
EXPECT_EQ(hit, ray.end);
return;
}
const auto inv_det = 1.0f / det;
const auto tvec = ray.start - tri.m_vertex2;
const auto q = tvec.cross(side_a);
const auto t_hit = side_b.dot(q) * inv_det;
if (t_hit <= k_epsilon || t_hit > 1.0f)
EXPECT_EQ(hit, ray.end) << "t_hit=" << t_hit << " hit=" << hit.x << "," << hit.y << "," << hit.z;
else
EXPECT_NE(hit, ray.end) << "t_hit=" << t_hit << " hit=" << hit.x << "," << hit.y << "," << hit.z;
}
TEST(LineTracerMore, InfiniteLengthWithSmallTHitReturnsEnd)
{
Triangle3 tri(Vector3<float>{0.f,0.f,0.f}, Vector3<float>{1.f,0.f,0.f}, Vector3<float>{0.f,1.f,0.f});
constexpr Triangle3 tri2(Vector3<float>{0.f,0.f,-1e-8f}, Vector3<float>{1.f,0.f,-1e-8f}, Vector3<float>{0.f,1.f,-1e-8f});
Ray ray; ray.start = {0.f,0.f,0.f}; ray.end = {0.f,0.f,1.f}; ray.infinite_length = true;
// Create triangle slightly behind so t_hit <= eps
tri = tri2;
const auto hit = LineTracer::get_ray_hit_point(ray, tri);
EXPECT_EQ(hit, ray.end);
}
TEST(LineTracerMore, SuccessfulHitReturnsPoint)
{
constexpr Triangle3 tri(Vector3<float>{0.f,0.f,0.f}, Vector3<float>{1.f,0.f,0.f}, Vector3<float>{0.f,1.f,0.f});
Ray ray; ray.start = {0.1f,0.1f,-1.f}; ray.end = {0.1f,0.1f,1.f};
const auto hit = LineTracer::get_ray_hit_point(ray, tri);
EXPECT_NE(hit, ray.end);
// Hit should be on plane z=0 and near x=0.1,y=0.1
EXPECT_NEAR(hit.z, 0.f, 1e-6f);
EXPECT_NEAR(hit.x, 0.1f, 1e-3f);
EXPECT_NEAR(hit.y, 0.1f, 1e-3f);
}

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#include "omath/collision/line_tracer.hpp"
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <gtest/gtest.h>
using omath::Vector3;
using omath::collision::Ray;
using omath::collision::LineTracer;
using Triangle3 = omath::Triangle<Vector3<float>>;
TEST(LineTracerMore2, UGreaterThanOneReturnsEnd)
{
constexpr Triangle3 tri({0.f,0.f,0.f},{1.f,0.f,0.f},{0.f,1.f,0.f});
// choose ray so barycentric u > 1
Ray ray; ray.start = {2.f, -1.f, -1.f}; ray.end = {2.f, -1.f, 1.f};
const auto hit = LineTracer::get_ray_hit_point(ray, tri);
EXPECT_EQ(hit, ray.end);
}
TEST(LineTracerMore2, VGreaterThanOneReturnsEnd)
{
constexpr Triangle3 tri({0.f,0.f,0.f},{1.f,0.f,0.f},{0.f,1.f,0.f});
// choose ray so barycentric v > 1
Ray ray; ray.start = {-1.f, 2.f, -1.f}; ray.end = {-1.f, 2.f, 1.f};
const auto hit = LineTracer::get_ray_hit_point(ray, tri);
EXPECT_EQ(hit, ray.end);
}
TEST(LineTracerMore2, UPlusVGreaterThanOneReturnsEnd)
{
constexpr Triangle3 tri({0.f,0.f,0.f},{1.f,0.f,0.f},{0.f,1.f,0.f});
// Ray aimed so u+v > 1 (outside triangle region)
Ray ray; ray.start = {1.f, 1.f, -1.f}; ray.end = {1.f, 1.f, 1.f};
const auto hit = LineTracer::get_ray_hit_point(ray, tri);
EXPECT_EQ(hit, ray.end);
}
TEST(LineTracerMore2, DirectionVectorNormalizedProducesUnitLength)
{
Ray r; r.start = {0.f,0.f,0.f}; r.end = {0.f,3.f,4.f};
const auto dir = r.direction_vector_normalized();
const auto len = dir.length();
EXPECT_NEAR(len, 1.f, 1e-6f);
}
TEST(LineTracerMore2, ZeroLengthRayHandled)
{
constexpr Triangle3 tri({0.f,0.f,0.f},{1.f,0.f,0.f},{0.f,1.f,0.f});
Ray ray; ray.start = {0.f,0.f,0.f}; ray.end = {0.f,0.f,0.f};
// Zero-length ray: direction length == 0; algorithm should handle without crash
const auto hit = LineTracer::get_ray_hit_point(ray, tri);
EXPECT_EQ(hit, ray.end);
}

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// Added to increase coverage for vector3/vector4/mat headers
#include <gtest/gtest.h>
#include <stdexcept>
#include <sstream>
#include "omath/linear_algebra/vector3.hpp"
#include "omath/linear_algebra/vector4.hpp"
#include "omath/linear_algebra/mat.hpp"
using namespace omath;
TEST(Vector3ScalarOps, InPlaceScalarOperators)
{
Vector3<float> v{1.f, 2.f, 3.f};
v += 1.f;
EXPECT_FLOAT_EQ(v.x, 2.f);
EXPECT_FLOAT_EQ(v.y, 3.f);
EXPECT_FLOAT_EQ(v.z, 4.f);
v /= 2.f;
EXPECT_FLOAT_EQ(v.x, 1.f);
EXPECT_FLOAT_EQ(v.y, 1.5f);
EXPECT_FLOAT_EQ(v.z, 2.f);
v -= 0.5f;
EXPECT_FLOAT_EQ(v.x, 0.5f);
EXPECT_FLOAT_EQ(v.y, 1.0f);
EXPECT_FLOAT_EQ(v.z, 1.5f);
}
TEST(Vector4BinaryOps, ElementWiseMulDiv)
{
constexpr Vector4<float> a{2.f, 4.f, 6.f, 8.f};
constexpr Vector4<float> b{1.f, 2.f, 3.f, 4.f};
constexpr auto m = a * b;
EXPECT_FLOAT_EQ(m.x, 2.f);
EXPECT_FLOAT_EQ(m.y, 8.f);
EXPECT_FLOAT_EQ(m.z, 18.f);
EXPECT_FLOAT_EQ(m.w, 32.f);
constexpr auto d = a / b;
EXPECT_FLOAT_EQ(d.x, 2.f);
EXPECT_FLOAT_EQ(d.y, 2.f);
EXPECT_FLOAT_EQ(d.z, 2.f);
EXPECT_FLOAT_EQ(d.w, 2.f);
}
TEST(MatInitExceptions, InvalidInitializerLists)
{
// Wrong number of rows
EXPECT_THROW((Mat<2,2,float>{ {1.f,2.f} }), std::invalid_argument);
// Row with wrong number of columns
EXPECT_THROW((Mat<2,2,float>{ {1.f,2.f}, {1.f} }), std::invalid_argument);
}

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// Additional coverage tests for Vector4 and Mat
#include <gtest/gtest.h>
#include <stdexcept>
#include "omath/linear_algebra/vector4.hpp"
#include "omath/linear_algebra/mat.hpp"
using namespace omath;
static void make_bad_mat_rows()
{
// wrong number of rows -> should throw inside initializer-list ctor
[[maybe_unused]] const Mat<2, 2, float> m{{1.f, 2.f}};
}
static void make_bad_mat_cols()
{
// row with wrong number of columns -> should throw
[[maybe_unused]] const Mat<2, 2, float> m{{1.f, 2.f}, {1.f}};
}
TEST(Vector4Operator, Subtraction)
{
constexpr Vector4<float> a{5.f, 6.f, 7.f, 8.f};
constexpr Vector4<float> b{1.f, 2.f, 3.f, 4.f};
constexpr auto r = a - b;
EXPECT_FLOAT_EQ(r.x, 4.f);
EXPECT_FLOAT_EQ(r.y, 4.f);
EXPECT_FLOAT_EQ(r.z, 4.f);
EXPECT_FLOAT_EQ(r.w, 4.f);
}
TEST(MatInitializerExceptions, ForcedThrowLines)
{
EXPECT_THROW(make_bad_mat_rows(), std::invalid_argument);
EXPECT_THROW(make_bad_mat_cols(), std::invalid_argument);
}
TEST(MatSelfAssignment, CopyAndMoveSelfAssign)
{
Mat<2,2,float> m{{1.f,2.f},{3.f,4.f}};
// self copy-assignment
m = m;
EXPECT_FLOAT_EQ(m.at(0, 0), 1.f);
// self move-assignment
m = std::move(m);
EXPECT_FLOAT_EQ(m.at(0, 0), 1.f);
}

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#include <gtest/gtest.h>
#include <omath/linear_algebra/vector2.hpp>
#include <omath/linear_algebra/vector3.hpp>
#include <omath/linear_algebra/vector4.hpp>
#include <omath/linear_algebra/mat.hpp>
#include <functional>
#include <format>
using namespace omath;
TEST(LinearAlgebraExtra, FormatterAndHashVector2)
{
Vector2<float> v{1.0f, 2.0f};
const std::string s = std::format("{}", v);
EXPECT_EQ(s, "[1, 2]");
const std::size_t h1 = std::hash<Vector2<float>>{}(v);
const std::size_t h2 = std::hash<Vector2<float>>{}(Vector2<float>{1.0f, 2.0f});
const std::size_t h3 = std::hash<Vector2<float>>{}(Vector2<float>{2.0f, 3.0f});
EXPECT_EQ(h1, h2);
EXPECT_NE(h1, h3);
}
TEST(LinearAlgebraExtra, FormatterAndHashVector3)
{
Vector3<float> v{1.0f, 2.0f, 3.0f};
const std::string s = std::format("{}", v);
EXPECT_EQ(s, "[1, 2, 3]");
const std::size_t h1 = std::hash<Vector3<float>>{}(v);
const std::size_t h2 = std::hash<Vector3<float>>{}(Vector3<float>{1.0f, 2.0f, 3.0f});
EXPECT_EQ(h1, h2);
// point_to_same_direction
EXPECT_TRUE((Vector3<float>{1,0,0}.point_to_same_direction(Vector3<float>{2,0,0})));
EXPECT_FALSE((Vector3<float>{1,0,0}.point_to_same_direction(Vector3<float>{-1,0,0})));
}
TEST(LinearAlgebraExtra, FormatterAndHashVector4)
{
Vector4<float> v{1.0f, 2.0f, 3.0f, 4.0f};
const std::string s = std::format("{}", v);
EXPECT_EQ(s, "[1, 2, 3, 4]");
const std::size_t h1 = std::hash<Vector4<float>>{}(v);
const std::size_t h2 = std::hash<Vector4<float>>{}(Vector4<float>{1.0f, 2.0f, 3.0f, 4.0f});
EXPECT_EQ(h1, h2);
}
TEST(LinearAlgebraExtra, MatRawArrayAndOperators)
{
Mat<2,2> m{{1.0f, 2.0f},{3.0f,4.0f}};
const auto raw = m.raw_array();
EXPECT_EQ(raw.size(), 4);
EXPECT_FLOAT_EQ(raw[0], 1.0f);
EXPECT_FLOAT_EQ(raw[3], 4.0f);
// operator[] index access
EXPECT_FLOAT_EQ(m.at(0,0), 1.0f);
EXPECT_FLOAT_EQ(m.at(1,1), 4.0f);
}

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#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include "omath/linear_algebra/vector4.hpp"
#include <gtest/gtest.h>
// This test file exercises the non-inlined helpers added to headers
// (Vector3, Triangle, Vector4) to encourage symbol emission and
// runtime execution so coverage tools can attribute hits back to the
// header lines.
using namespace omath;
TEST(LinearAlgebraHelpers, Vector3NoInlineHelpersExecute)
{
constexpr Vector3<float> a{1.f, 2.f, 3.f};
constexpr Vector3<float> b{4.f, 5.f, 6.f};
// Execute helpers that were made non-inlined
const auto l = a.length();
const auto ang = a.angle_between(b);
const auto perp = a.is_perpendicular(b);
const auto norm = a.normalized();
(void)l; (void)ang; (void)perp; (void)norm;
SUCCEED();
}
TEST(LinearAlgebraHelpers, TriangleNoInlineHelpersExecute)
{
constexpr Vector3<float> v1{0.f,0.f,0.f};
constexpr Vector3<float> v2{3.f,0.f,0.f};
constexpr Vector3<float> v3{3.f,4.f,0.f};
constexpr Triangle<Vector3<float>> t{v1, v2, v3};
const auto n = t.calculate_normal();
const auto a = t.side_a_length();
const auto b = t.side_b_length();
const auto h = t.hypot();
const auto r = t.is_rectangular();
(void)n; (void)a; (void)b; (void)h; (void)r;
SUCCEED();
}
TEST(LinearAlgebraHelpers, Vector4NoInlineHelpersExecute)
{
Vector4<float> v{1.f,2.f,3.f,4.f};
const auto l = v.length();
const auto s = v.sum();
v.clamp(-10.f, 10.f);
(void)l; (void)s;
SUCCEED();
}

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// Instantiation-only tests to force out-of-line template emission
#include <gtest/gtest.h>
#include <format>
#include <functional>
#include "omath/linear_algebra/vector3.hpp"
#include "omath/linear_algebra/vector4.hpp"
#include "omath/linear_algebra/mat.hpp"
using namespace omath;
TEST(LinearAlgebraInstantiate, Vector3AndVector4AndMatCoverage) {
// Vector3 usage
Vector3<float> a{1.f, 2.f, 3.f};
Vector3<float> b{4.f, 5.f, 6.f};
// call various methods
volatile float d0 = a.distance_to_sqr(b);
volatile float d1 = a.dot(b);
volatile auto c = a.cross(b);
auto tup = a.as_tuple();
volatile bool dir = a.point_to_same_direction(b);
// non-inlined helpers
volatile float ln = a.length();
auto ang = a.angle_between(b);
volatile bool perp = a.is_perpendicular(b, 0.1f);
volatile auto anorm = a.normalized();
// formatter and hash instantiations (char only)
(void)std::format("{}", a);
(void)std::hash<Vector3<float>>{}(a);
// Vector4 usage
Vector4<float> v4{1.f, -2.f, 3.f, -4.f};
volatile float v4len = v4.length();
volatile float v4sum = v4.sum();
v4.clamp(-2.f, 2.f);
(void)std::format("{}", v4);
(void)std::hash<Vector4<float>>{}(v4);
// Mat usage: instantiate several sizes and store orders
Mat<1,1> m1{{42.f}};
volatile float m1det = m1.determinant();
Mat<2,2> m2{{{1.f,2.f},{3.f,4.f}}};
volatile float det2 = m2.determinant();
auto tr2 = m2.transposed();
auto minor00 = m2.minor(0,0);
auto algc = m2.alg_complement(0,1);
auto rarr = m2.raw_array();
auto inv2 = m2.inverted();
Mat<3,3> m3{{{1.f,2.f,3.f},{4.f,5.f,6.f},{7.f,8.f,9.f}}};
volatile float det3 = m3.determinant();
auto strip = m3.strip(0,0);
auto min = m3.minor(2,2);
// to_string/wstring/u8string and to_screen_mat
auto s = m2.to_string();
auto ws = m2.to_wstring();
auto u8s = m2.to_u8string();
auto screen = Mat<4,4>::to_screen_mat(800.f, 600.f);
// call non-inlined mat helpers
volatile auto det = m2.determinant();
volatile auto inv = m2.inverted();
volatile auto trans = m2.transposed();
volatile auto raw = m2.raw_array();
// simple sanity checks (not strict, only to use values)
EXPECT_EQ(std::get<0>(tup), 1.f);
EXPECT_TRUE(det2 != 0.f || inv2 == std::nullopt);
}

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#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include "omath/linear_algebra/vector4.hpp"
#include <gtest/gtest.h>
using namespace omath;
TEST(LinearAlgebraMore, Vector3EdgeCases)
{
constexpr Vector3<float> zero{0.f,0.f,0.f};
constexpr Vector3<float> v{1.f,0.f,0.f};
// angle_between should be unexpected when one vector has zero length
const auto angle = zero.angle_between(v);
EXPECT_FALSE(static_cast<bool>(angle));
// normalized of zero should return zero
const auto nz = zero.normalized();
EXPECT_EQ(nz.x, 0.f);
EXPECT_EQ(nz.y, 0.f);
EXPECT_EQ(nz.z, 0.f);
// perpendicular case: x-axis and y-axis
constexpr Vector3<float> x{1.f,0.f,0.f};
constexpr Vector3<float> y{0.f,1.f,0.f};
EXPECT_TRUE(x.is_perpendicular(y));
}
TEST(LinearAlgebraMore, TriangleRectangularAndDegenerate)
{
constexpr Vector3<float> v1{0.f,0.f,0.f};
constexpr Vector3<float> v2{3.f,0.f,0.f};
constexpr Vector3<float> v3{3.f,4.f,0.f}; // 3-4-5 triangle, rectangular at v2
constexpr Triangle<Vector3<float>> t{v1,v2,v3};
EXPECT_NEAR(t.side_a_length(), 3.f, 1e-6f);
EXPECT_NEAR(t.side_b_length(), 4.f, 1e-6f);
EXPECT_NEAR(t.hypot(), 5.f, 1e-6f);
EXPECT_TRUE(t.is_rectangular());
// Degenerate: all points same
constexpr Triangle<Vector3<float>> d{v1,v1,v1};
EXPECT_NEAR(d.side_a_length(), 0.f, 1e-6f);
EXPECT_NEAR(d.side_b_length(), 0.f, 1e-6f);
EXPECT_NEAR(d.hypot(), 0.f, 1e-6f);
}
TEST(LinearAlgebraMore, Vector4ClampAndComparisons)
{
Vector4<float> v{10.f, -20.f, 30.f, -40.f};
const auto s = v.sum();
EXPECT_NEAR(s, -20.f, 1e-6f);
v.clamp(-10.f, 10.f);
EXPECT_LE(v.x, 10.f);
EXPECT_GE(v.x, -10.f);
EXPECT_LE(v.y, 10.f);
EXPECT_GE(v.y, -10.f);
constexpr Vector4<float> a{1.f,2.f,3.f,4.f};
constexpr Vector4<float> b{2.f,2.f,2.f,2.f};
EXPECT_TRUE(a < b || a > b || a == b); // just exercise comparisons
}

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// Tests to exercise non-inlined helpers and remaining branches in linear algebra
#include "gtest/gtest.h"
#include "omath/linear_algebra/vector3.hpp"
#include "omath/linear_algebra/vector4.hpp"
#include "omath/linear_algebra/mat.hpp"
using namespace omath;
TEST(LinearAlgebraMore2, Vector3NonInlinedHelpers)
{
Vector3<float> v{3.f, 4.f, 0.f};
EXPECT_FLOAT_EQ(v.length(), 5.0f);
auto vn = v.normalized();
EXPECT_NEAR(vn.length(), 1.0f, 1e-6f);
Vector3<float> zero{0.f,0.f,0.f};
auto ang = v.angle_between(zero);
EXPECT_FALSE(ang.has_value());
Vector3<float> a{1.f,0.f,0.f};
Vector3<float> b{0.f,1.f,0.f};
EXPECT_TRUE(a.is_perpendicular(b));
EXPECT_FALSE(a.is_perpendicular(a));
auto tup = v.as_tuple();
EXPECT_EQ(std::get<0>(tup), 3.f);
EXPECT_EQ(std::get<1>(tup), 4.f);
EXPECT_EQ(std::get<2>(tup), 0.f);
EXPECT_TRUE(a.point_to_same_direction(Vector3<float>{2.f,0.f,0.f}));
// exercise hash specialization for Vector3<float>
std::hash<Vector3<float>> hasher;
auto hv = hasher(v);
(void)hv;
}
TEST(LinearAlgebraMore2, Vector4NonInlinedHelpers)
{
Vector4<float> v{1.f,2.f,3.f,4.f};
EXPECT_FLOAT_EQ(v.length(), v.length());
EXPECT_FLOAT_EQ(v.sum(), v.sum());
// clamp noinline should modify the vector
v.clamp(0.f, 2.5f);
EXPECT_GE(v.x, 0.f);
EXPECT_LE(v.z, 2.5f);
constexpr Vector4<float> shorter{0.1f,0.1f,0.1f,0.1f};
EXPECT_TRUE(shorter < v);
EXPECT_FALSE(v < shorter);
}
TEST(LinearAlgebraMore2, MatNonInlinedAndStringHelpers)
{
Mat<2,2,float> m{{{4.f,7.f},{2.f,6.f}}};
EXPECT_FLOAT_EQ(m.determinant(), 10.0f);
auto maybe_inv = m.inverted();
EXPECT_TRUE(maybe_inv.has_value());
const auto& inv = maybe_inv.value();
// m * inv should be identity (approximately)
auto prod = m * inv;
EXPECT_NEAR(prod.at(0,0), 1.0f, 1e-5f);
EXPECT_NEAR(prod.at(1,1), 1.0f, 1e-5f);
EXPECT_NEAR(prod.at(0,1), 0.0f, 1e-5f);
// transposed and to_string variants
auto t = m.transposed();
EXPECT_EQ(t.at(0,1), m.at(1,0));
auto raw = m.raw_array();
EXPECT_EQ(raw.size(), static_cast<size_t>(4));
auto s = m.to_string();
EXPECT_NE(s.size(), 0u);
auto ws = m.to_wstring();
EXPECT_NE(ws.size(), 0u);
auto u8_s = m.to_u8string();
EXPECT_NE(u8_s.size(), 0u);
// to_screen_mat static helper
auto screen = Mat<4,4,float>::to_screen_mat(800.f, 600.f);
EXPECT_NEAR(screen.at(0,0), 800.f/2.f, 1e-6f);
}

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@@ -154,12 +154,12 @@ TEST_F(UnitTestMat, AssignmentOperator_Move)
// Test static methods
TEST_F(UnitTestMat, StaticMethod_ToScreenMat)
{
Mat<4, 4> screenMat = Mat<4, 4>::to_screen_mat(800.0f, 600.0f);
EXPECT_FLOAT_EQ(screenMat.at(0, 0), 400.0f);
EXPECT_FLOAT_EQ(screenMat.at(1, 1), -300.0f);
EXPECT_FLOAT_EQ(screenMat.at(3, 0), 400.0f);
EXPECT_FLOAT_EQ(screenMat.at(3, 1), 300.0f);
EXPECT_FLOAT_EQ(screenMat.at(3, 3), 1.0f);
Mat<4, 4> screen_mat = Mat<4, 4>::to_screen_mat(800.0f, 600.0f);
EXPECT_FLOAT_EQ(screen_mat.at(0, 0), 400.0f);
EXPECT_FLOAT_EQ(screen_mat.at(1, 1), -300.0f);
EXPECT_FLOAT_EQ(screen_mat.at(3, 0), 400.0f);
EXPECT_FLOAT_EQ(screen_mat.at(3, 1), 300.0f);
EXPECT_FLOAT_EQ(screen_mat.at(3, 3), 1.0f);
}
@@ -220,8 +220,8 @@ TEST(UnitTestMatStandalone, Equanity)
constexpr omath::Vector3<float> left_handed = {0, 2, 10};
constexpr omath::Vector3<float> right_handed = {0, 2, -10};
auto proj_left_handed = omath::mat_perspective_left_handed(90.f, 16.f / 9.f, 0.1, 1000);
auto proj_right_handed = omath::mat_perspective_right_handed(90.f, 16.f / 9.f, 0.1, 1000);
const auto proj_left_handed = omath::mat_perspective_left_handed(90.f, 16.f / 9.f, 0.1, 1000);
const auto proj_right_handed = omath::mat_perspective_right_handed(90.f, 16.f / 9.f, 0.1, 1000);
auto ndc_left_handed = proj_left_handed * omath::mat_column_from_vector(left_handed);
auto ndc_right_handed = proj_right_handed * omath::mat_column_from_vector(right_handed);
@@ -231,3 +231,13 @@ TEST(UnitTestMatStandalone, Equanity)
EXPECT_EQ(ndc_left_handed, ndc_right_handed);
}
TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded)
{
const auto perspective_proj = mat_perspective_left_handed(90.f, 16.f/9.f, 0.1f, 1000.f);
auto projected = perspective_proj
* mat_column_from_vector<float>({0, 0, 0.1001});
projected /= projected.at(3, 0);
EXPECT_TRUE(projected.at(2, 0) > -1.0f && projected.at(2, 0) < 0.f);
}

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@@ -0,0 +1,24 @@
// Added to exercise Mat initializer-list exception branches and determinant fallback
#include <gtest/gtest.h>
#include <omath/linear_algebra/mat.hpp>
using namespace omath;
TEST(MatCoverageExtra, InitListRowsMismatchThrows) {
// Rows mismatch: provide 3 rows for a 2x2 Mat
EXPECT_THROW((Mat<2,2>{ {1,2}, {3,4}, {5,6} }), std::invalid_argument);
}
TEST(MatCoverageExtra, InitListColumnsMismatchThrows) {
// Columns mismatch: second row has wrong number of columns
EXPECT_THROW((Mat<2,2>{ {1,2}, {3} }), std::invalid_argument);
}
TEST(MatCoverageExtra, DeterminantFallbackIsCallable) {
// Call determinant for 1x1 and 2x2 matrices to cover determinant paths
const Mat<1,1> m1{{3.14f}};
EXPECT_FLOAT_EQ(m1.determinant(), 3.14f);
const Mat<2,2> m2{{{1.0f,2.0f},{3.0f,4.0f}}};
EXPECT_FLOAT_EQ(m2.determinant(), -2.0f);
}

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@@ -0,0 +1,21 @@
// Unit tests to exercise Mat extra branches
#include "gtest/gtest.h"
#include "omath/linear_algebra/mat.hpp"
using omath::Mat;
TEST(MatMore, InitListAndMultiply)
{
Mat<3,3,float> m{{{1.f,2.f,3.f}, {0.f,1.f,4.f}, {5.f,6.f,0.f}}};
// multiply by scalar and check element
auto r = m * 1.f;
EXPECT_EQ(r.at(0,0), m.at(0,0));
EXPECT_EQ(r.at(1,2), m.at(1,2));
}
TEST(MatMore, Determinant)
{
const Mat<2,2,double> m{{{1.0,2.0},{2.0,4.0}}}; // singular
const double det = m.determinant();
EXPECT_DOUBLE_EQ(det, 0.0);
}

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@@ -0,0 +1,33 @@
#include <gtest/gtest.h>
#include "omath/pathfinding/navigation_mesh.hpp"
using namespace omath;
using namespace omath::pathfinding;
TEST(NavigationMeshTests, SerializeDeserializeRoundTrip)
{
NavigationMesh nav;
Vector3<float> a{0.f,0.f,0.f};
Vector3<float> b{1.f,0.f,0.f};
Vector3<float> c{0.f,1.f,0.f};
nav.m_vertex_map.emplace(a, std::vector<Vector3<float>>{b,c});
nav.m_vertex_map.emplace(b, std::vector<Vector3<float>>{a});
nav.m_vertex_map.emplace(c, std::vector<Vector3<float>>{a});
auto data = nav.serialize();
NavigationMesh nav2;
EXPECT_NO_THROW(nav2.deserialize(data));
// verify neighbors preserved
EXPECT_EQ(nav2.m_vertex_map.size(), nav.m_vertex_map.size());
EXPECT_EQ(nav2.get_neighbors(a).size(), 2u);
}
TEST(NavigationMeshTests, GetClosestVertexWhenEmpty)
{
const NavigationMesh nav;
constexpr Vector3<float> p{5.f,5.f,5.f};
const auto res = nav.get_closest_vertex(p);
EXPECT_FALSE(res.has_value());
}

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@@ -0,0 +1,31 @@
// Extra tests for PatternScanner behavior
#include <gtest/gtest.h>
#include <omath/utility/pattern_scan.hpp>
using namespace omath;
TEST(unit_test_pattern_scan_extra, IteratorScanFound)
{
std::vector<std::byte> buf = {static_cast<std::byte>(0xDE), static_cast<std::byte>(0xAD),
static_cast<std::byte>(0xBE), static_cast<std::byte>(0xEF),
static_cast<std::byte>(0x00)};
const auto it = PatternScanner::scan_for_pattern(buf.begin(), buf.end(), "DE AD BE EF");
EXPECT_NE(it, buf.end());
EXPECT_EQ(std::distance(buf.begin(), it), 0);
}
TEST(unit_test_pattern_scan_extra, IteratorScanNotFound)
{
std::vector<std::byte> buf = {static_cast<std::byte>(0x00), static_cast<std::byte>(0x11),
static_cast<std::byte>(0x22)};
const auto it = PatternScanner::scan_for_pattern(buf.begin(), buf.end(), "FF EE DD");
EXPECT_EQ(it, buf.end());
}
TEST(unit_test_pattern_scan_extra, ParseInvalidPattern)
{
// invalid hex token should cause the public scan to return end (no match)
std::vector<std::byte> buf = {static_cast<std::byte>(0x00), static_cast<std::byte>(0x11)};
const auto it = PatternScanner::scan_for_pattern(buf.begin(), buf.end(), "GG HH");
EXPECT_EQ(it, buf.end());
}

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@@ -0,0 +1,11 @@
// Tests for PePatternScanner basic behavior
#include <gtest/gtest.h>
#include <omath/utility/pe_pattern_scan.hpp>
using namespace omath;
TEST(unit_test_pe_pattern_scan_extra, MissingFileReturnsNull)
{
const auto res = PePatternScanner::scan_for_pattern_in_file("/non/existent/file.exe", "55 8B EC");
EXPECT_FALSE(res.has_value());
}

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@@ -0,0 +1,114 @@
// Unit test for PePatternScanner::scan_for_pattern_in_file using a synthetic PE-like file
#include <gtest/gtest.h>
#include <omath/utility/pe_pattern_scan.hpp>
#include <fstream>
#include <vector>
#include <cstdint>
#include <cstring>
using namespace omath;
// Helper: write a trivial PE-like file with DOS header and a single section named .text
static bool write_minimal_pe_file(const std::string& path, const std::vector<std::uint8_t>& section_bytes)
{
std::ofstream f(path, std::ios::binary);
if (!f.is_open()) return false;
// Write DOS header (e_magic = 0x5A4D, e_lfanew at offset 0x3C)
std::vector<std::uint8_t> dos(64, 0);
dos[0] = 'M'; dos[1] = 'Z';
// e_lfanew -> place NT headers right after DOS (offset 0x80)
std::uint32_t e_lfanew = 0x80;
std::memcpy(dos.data() + 0x3C, &e_lfanew, sizeof(e_lfanew));
f.write(reinterpret_cast<const char*>(dos.data()), dos.size());
// Pad up to e_lfanew
if (f.tellp() < static_cast<std::streampos>(e_lfanew))
{
std::vector<char> pad(e_lfanew - static_cast<std::uint32_t>(f.tellp()), 0);
f.write(pad.data(), pad.size());
}
// NT headers signature 'PE\0\0'
f.put('P'); f.put('E'); f.put('\0'); f.put('\0');
// FileHeader: machine, num_sections
std::uint16_t machine = 0x8664; // x64
std::uint16_t num_sections = 1;
std::uint32_t dummy32 = 0;
std::uint32_t dummy32b = 0;
std::uint16_t size_optional = 0xF0; // reasonable
std::uint16_t characteristics = 0;
f.write(reinterpret_cast<const char*>(&machine), sizeof(machine));
f.write(reinterpret_cast<const char*>(&num_sections), sizeof(num_sections));
f.write(reinterpret_cast<const char*>(&dummy32), sizeof(dummy32));
f.write(reinterpret_cast<const char*>(&dummy32b), sizeof(dummy32b));
std::uint32_t num_symbols = 0;
f.write(reinterpret_cast<const char*>(&num_symbols), sizeof(num_symbols));
f.write(reinterpret_cast<const char*>(&size_optional), sizeof(size_optional));
f.write(reinterpret_cast<const char*>(&characteristics), sizeof(characteristics));
// OptionalHeader (x64) minimal: magic 0x20b, image_base, size_of_code, size_of_headers
std::uint16_t magic = 0x20b;
f.write(reinterpret_cast<const char*>(&magic), sizeof(magic));
// filler for rest of optional header up to size_optional
std::vector<std::uint8_t> opt(size_optional - sizeof(magic), 0);
// set size_code near end
// we'll set image_base and size_code fields in reasonable positions for extractor
// For simplicity, leave zeros; extractor primarily uses optional_header.image_base and size_code later,
// but we will craft a SectionHeader that points to raw data we append below.
f.write(reinterpret_cast<const char*>(opt.data()), opt.size());
// Section header (name 8 bytes, then remaining 36 bytes)
char name[8] = {'.','t','e','x','t',0,0,0};
f.write(name, 8);
// Write placeholder bytes for the rest of the section header and remember its start
constexpr std::uint32_t section_header_rest = 36u;
const std::streampos header_rest_pos = f.tellp();
std::vector<char> placeholder(section_header_rest, 0);
f.write(placeholder.data(), placeholder.size());
// Now write section raw data and remember its file offset
const std::streampos data_pos = f.tellp();
f.write(reinterpret_cast<const char*>(section_bytes.data()), static_cast<std::streamsize>(section_bytes.size()));
// Patch section header fields: virtual_size, virtual_address, size_raw_data, ptr_raw_data
const std::uint32_t virtual_size = static_cast<std::uint32_t>(section_bytes.size());
constexpr std::uint32_t virtual_address = 0x1000u;
const std::uint32_t size_raw_data = static_cast<std::uint32_t>(section_bytes.size());
const std::uint32_t ptr_raw_data = static_cast<std::uint32_t>(data_pos);
// Seek back to the header_rest_pos and write fields in order
f.seekp(header_rest_pos, std::ios::beg);
f.write(reinterpret_cast<const char*>(&virtual_size), sizeof(virtual_size));
f.write(reinterpret_cast<const char*>(&virtual_address), sizeof(virtual_address));
f.write(reinterpret_cast<const char*>(&size_raw_data), sizeof(size_raw_data));
f.write(reinterpret_cast<const char*>(&ptr_raw_data), sizeof(ptr_raw_data));
// Seek back to end for consistency
f.seekp(0, std::ios::end);
f.close();
return true;
}
TEST(unit_test_pe_pattern_scan_file, ScanFindsPattern)
{
constexpr std::string_view path = "./test_minimal_pe.bin";
const std::vector<std::uint8_t> bytes = {0x55, 0x8B, 0xEC, 0x90, 0x90}; // pattern at offset 0
ASSERT_TRUE(write_minimal_pe_file(path.data(), bytes));
const auto res = PePatternScanner::scan_for_pattern_in_file(path, "55 8B EC", ".text");
EXPECT_TRUE(res.has_value());
}
TEST(unit_test_pe_pattern_scan_file, ScanMissingPattern)
{
constexpr std::string_view path = "./test_minimal_pe_2.bin";
const std::vector<std::uint8_t> bytes = {0x00, 0x01, 0x02, 0x03};
ASSERT_TRUE(write_minimal_pe_file(path.data(), bytes));
const auto res = PePatternScanner::scan_for_pattern_in_file(path, "FF EE DD", ".text");
EXPECT_FALSE(res.has_value());
}

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@@ -0,0 +1,69 @@
// Tests for PePatternScanner::scan_for_pattern_in_loaded_module
#include <gtest/gtest.h>
#include <omath/utility/pe_pattern_scan.hpp>
#include <vector>
#include <cstdint>
#include <cstring>
using namespace omath;
static std::vector<std::uint8_t> make_fake_module(std::uint32_t base_of_code,
std::uint32_t size_code,
const std::vector<std::uint8_t>& code_bytes)
{
constexpr std::uint32_t e_lfanew = 0x80;
const std::uint32_t total_size = e_lfanew + 0x200 + size_code + 0x100;
std::vector<std::uint8_t> buf(total_size, 0);
// DOS header: e_magic at 0, e_lfanew at offset 0x3C
buf[0] = 0x4D; buf[1] = 0x5A; // 'M' 'Z' (little-endian 0x5A4D)
constexpr std::uint32_t le = e_lfanew;
std::memcpy(buf.data() + 0x3C, &le, sizeof(le));
// NT signature at e_lfanew
constexpr std::uint32_t nt_sig = 0x4550; // 'PE\0\0'
std::memcpy(buf.data() + e_lfanew, &nt_sig, sizeof(nt_sig));
// FileHeader is 20 bytes: we only need to ensure its size is present; leave zeros
// OptionalHeader magic (optional header begins at e_lfanew + 4 + sizeof(FileHeader) == e_lfanew + 24)
constexpr std::uint16_t opt_magic = 0x020B; // x64
std::memcpy(buf.data() + e_lfanew + 24, &opt_magic, sizeof(opt_magic));
// size_code is at offset 4 inside OptionalHeader -> absolute e_lfanew + 28
std::memcpy(buf.data() + e_lfanew + 28, &size_code, sizeof(size_code));
// base_of_code is at offset 20 inside OptionalHeader -> absolute e_lfanew + 44
std::memcpy(buf.data() + e_lfanew + 44, &base_of_code, sizeof(base_of_code));
// place code bytes at offset base_of_code
if (base_of_code + code_bytes.size() <= buf.size())
std::memcpy(buf.data() + base_of_code, code_bytes.data(), code_bytes.size());
return buf;
}
TEST(PePatternScanLoaded, FindsPatternAtBase)
{
const std::vector<std::uint8_t> code = {0x90, 0x01, 0x02, 0x03, 0x04};
auto buf = make_fake_module(0x200, static_cast<std::uint32_t>(code.size()), code);
const auto res = PePatternScanner::scan_for_pattern_in_loaded_module(buf.data(), "90 01 02");
ASSERT_TRUE(res.has_value());
// address should point somewhere in our buffer; check offset
const uintptr_t addr = res.value();
const uintptr_t base = reinterpret_cast<uintptr_t>(buf.data());
EXPECT_EQ(addr - base, 0x200u);
}
TEST(PePatternScanLoaded, WildcardMatches)
{
const std::vector<std::uint8_t> code = {0xDE, 0xAD, 0xBE, 0xEF};
auto buf = make_fake_module(0x300, static_cast<std::uint32_t>(code.size()), code);
const auto res = PePatternScanner::scan_for_pattern_in_loaded_module(buf.data(), "DE ?? BE");
ASSERT_TRUE(res.has_value());
const uintptr_t addr = res.value();
const uintptr_t base = reinterpret_cast<uintptr_t>(buf.data());
EXPECT_EQ(addr - base, 0x300u);
}

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@@ -0,0 +1,197 @@
// Additional tests for PePatternScanner to exercise edge cases and loaded-module scanning
#include <cstdint>
#include <cstring>
#include <fstream>
#include <gtest/gtest.h>
#include <omath/utility/pe_pattern_scan.hpp>
#include <vector>
using namespace omath;
static bool write_bytes(const std::string& path, const std::vector<std::uint8_t>& data)
{
std::ofstream f(path, std::ios::binary);
if (!f.is_open())
return false;
f.write(reinterpret_cast<const char*>(data.data()), data.size());
return true;
}
TEST(unit_test_pe_pattern_scan_more, InvalidDosHeader)
{
constexpr std::string_view path = "./test_bad_dos.bin";
std::vector<std::uint8_t> data(128, 0);
// write wrong magic
data[0] = 'N';
data[1] = 'Z';
ASSERT_TRUE(write_bytes(path.data(), data));
const auto res = PePatternScanner::scan_for_pattern_in_file(path, "55 8B EC", ".text");
EXPECT_FALSE(res.has_value());
}
TEST(unit_test_pe_pattern_scan_more, InvalidNtSignature)
{
constexpr std::string_view path = "./test_bad_nt.bin";
std::vector<std::uint8_t> data(256, 0);
// valid DOS header
data[0] = 'M';
data[1] = 'Z';
// point e_lfanew to 0x80
constexpr std::uint32_t e_lfanew = 0x80;
std::memcpy(data.data() + 0x3C, &e_lfanew, sizeof(e_lfanew));
// write garbage at e_lfanew (not 'PE\0\0')
data[e_lfanew + 0] = 'X';
data[e_lfanew + 1] = 'Y';
data[e_lfanew + 2] = 'Z';
data[e_lfanew + 3] = 'W';
ASSERT_TRUE(write_bytes(path.data(), data));
const auto res = PePatternScanner::scan_for_pattern_in_file(path, "55 8B EC", ".text");
EXPECT_FALSE(res.has_value());
}
TEST(unit_test_pe_pattern_scan_more, SectionNotFound)
{
// reuse minimal writer but with section named .data and search .text
constexpr std::string_view path = "./test_section_not_found.bin";
std::ofstream f(path.data(), std::ios::binary);
ASSERT_TRUE(f.is_open());
// DOS
std::vector<std::uint8_t> dos(64, 0);
dos[0] = 'M';
dos[1] = 'Z';
std::uint32_t e_lfanew = 0x80;
std::memcpy(dos.data() + 0x3C, &e_lfanew, sizeof(e_lfanew));
f.write(reinterpret_cast<char*>(dos.data()), dos.size());
// pad
std::vector<char> pad(e_lfanew - static_cast<std::uint32_t>(f.tellp()), 0);
f.write(pad.data(), pad.size());
// NT sig
f.put('P');
f.put('E');
f.put('\0');
f.put('\0');
// FileHeader minimal
std::uint16_t machine = 0x8664;
std::uint16_t num_sections = 1;
std::uint32_t z = 0;
std::uint32_t z2 = 0;
std::uint32_t numsym = 0;
std::uint16_t size_opt = 0xF0;
std::uint16_t ch = 0;
f.write(reinterpret_cast<char*>(&machine), sizeof(machine));
f.write(reinterpret_cast<char*>(&num_sections), sizeof(num_sections));
f.write(reinterpret_cast<char*>(&z), sizeof(z));
f.write(reinterpret_cast<char*>(&z2), sizeof(z2));
f.write(reinterpret_cast<char*>(&numsym), sizeof(numsym));
f.write(reinterpret_cast<char*>(&size_opt), sizeof(size_opt));
f.write(reinterpret_cast<char*>(&ch), sizeof(ch));
// Optional header magic
std::uint16_t magic = 0x20b;
f.write(reinterpret_cast<char*>(&magic), sizeof(magic));
std::vector<std::uint8_t> opt(size_opt - sizeof(magic), 0);
f.write(reinterpret_cast<char*>(opt.data()), opt.size());
// Section header named .data
char name[8] = {'.', 'd', 'a', 't', 'a', 0, 0, 0};
f.write(name, 8);
std::uint32_t vs = 4, va = 0x1000, srd = 4, prd = 0x200;
f.write(reinterpret_cast<char*>(&vs), 4);
f.write(reinterpret_cast<char*>(&va), 4);
f.write(reinterpret_cast<char*>(&srd), 4);
f.write(reinterpret_cast<char*>(&prd), 4);
std::vector<char> rest(16, 0);
f.write(rest.data(), rest.size());
// section bytes
std::vector<std::uint8_t> sec = {0x00, 0x01, 0x02, 0x03};
f.write(reinterpret_cast<char*>(sec.data()), sec.size());
f.close();
auto res = PePatternScanner::scan_for_pattern_in_file(path, "00 01", ".text");
EXPECT_FALSE(res.has_value());
}
TEST(unit_test_pe_pattern_scan_more, LoadedModuleScanFinds)
{
// Create an in-memory buffer that mimics loaded module layout
// Define local header structs matching those in source
struct DosHeader
{
std::uint16_t e_magic;
std::uint16_t e_cblp;
std::uint16_t e_cp;
std::uint16_t e_crlc;
std::uint16_t e_cparhdr;
std::uint16_t e_minalloc;
std::uint16_t e_maxalloc;
std::uint16_t e_ss;
std::uint16_t e_sp;
std::uint16_t e_csum;
std::uint16_t e_ip;
std::uint16_t e_cs;
std::uint16_t e_lfarlc;
std::uint16_t e_ovno;
std::uint16_t e_res[4];
std::uint16_t e_oemid;
std::uint16_t e_oeminfo;
std::uint16_t e_res2[10];
std::uint32_t e_lfanew;
};
struct FileHeader
{
std::uint16_t machine;
std::uint16_t num_sections;
std::uint32_t timedate_stamp;
std::uint32_t ptr_symbols;
std::uint32_t num_symbols;
std::uint16_t size_optional_header;
std::uint16_t characteristics;
};
struct OptionalHeaderX64
{
std::uint16_t magic;
std::uint16_t linker_version;
std::uint32_t size_code;
std::uint32_t size_init_data;
std::uint32_t size_uninit_data;
std::uint32_t entry_point;
std::uint32_t base_of_code;
std::uint64_t image_base;
std::uint32_t section_alignment;
std::uint32_t file_alignment; /* rest omitted */
std::uint32_t size_image;
std::uint32_t size_headers; /* keep space */
std::uint8_t pad[200];
};
struct ImageNtHeadersX64
{
std::uint32_t signature;
FileHeader file_header;
OptionalHeaderX64 optional_header;
};
const std::vector<std::uint8_t> pattern_bytes = {0xDE, 0xAD, 0xBE, 0xEF, 0x90};
constexpr std::uint32_t base_of_code = 0x200; // will place bytes at offset 0x200
const std::uint32_t size_code = static_cast<std::uint32_t>(pattern_bytes.size());
const std::uint32_t bufsize = 0x400 + size_code;
std::vector<std::uint8_t> buf(bufsize, 0);
// DOS header
const auto dos = reinterpret_cast<DosHeader*>(buf.data());
dos->e_magic = 0x5A4D;
dos->e_lfanew = 0x80;
// NT headers
const auto nt = reinterpret_cast<ImageNtHeadersX64*>(buf.data() + dos->e_lfanew);
nt->signature = 0x4550; // 'PE\0\0'
nt->file_header.machine = 0x8664;
nt->file_header.num_sections = 1;
nt->optional_header.magic = 0x020B; // x64
nt->optional_header.base_of_code = base_of_code;
nt->optional_header.size_code = size_code;
// place code at base_of_code
std::memcpy(buf.data() + base_of_code, pattern_bytes.data(), pattern_bytes.size());
const auto res = PePatternScanner::scan_for_pattern_in_loaded_module(buf.data(), "DE AD BE EF");
EXPECT_TRUE(res.has_value());
}

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@@ -0,0 +1,294 @@
#include <cstdint>
#include <cstring>
#include <fstream>
#include <gtest/gtest.h>
#include <omath/utility/pe_pattern_scan.hpp>
#include <vector>
using namespace omath;
// Local minimal FileHeader used by tests when constructing raw NT headers
struct TestFileHeader
{
std::uint16_t machine;
std::uint16_t num_sections;
std::uint32_t timedate_stamp;
std::uint32_t ptr_symbols;
std::uint32_t num_symbols;
std::uint16_t size_optional_header;
std::uint16_t characteristics;
};
static bool write_bytes(const std::string& path, const std::vector<std::uint8_t>& data)
{
std::ofstream f(path, std::ios::binary);
if (!f.is_open())
return false;
f.write(reinterpret_cast<const char*>(data.data()), data.size());
return true;
}
// Helper: write a trivial PE-like file with DOS header and a single section named .text
static bool write_minimal_pe_file(const std::string& path, const std::vector<std::uint8_t>& section_bytes)
{
std::ofstream f(path, std::ios::binary);
if (!f.is_open())
return false;
// Write DOS header (e_magic = 0x5A4D, e_lfanew at offset 0x3C)
std::vector<std::uint8_t> dos(64, 0);
dos[0] = 'M';
dos[1] = 'Z';
std::uint32_t e_lfanew = 0x80;
std::memcpy(dos.data() + 0x3C, &e_lfanew, sizeof(e_lfanew));
f.write(reinterpret_cast<const char*>(dos.data()), dos.size());
// Pad up to e_lfanew
if (f.tellp() < static_cast<std::streampos>(e_lfanew))
{
std::vector<char> pad(e_lfanew - static_cast<std::uint32_t>(f.tellp()), 0);
f.write(pad.data(), pad.size());
}
// NT headers signature 'PE\0\0'
f.put('P');
f.put('E');
f.put('\0');
f.put('\0');
// FileHeader minimal
std::uint16_t machine = 0x8664; // x64
std::uint16_t num_sections = 1;
std::uint32_t dummy32 = 0;
std::uint32_t dummy32b = 0;
std::uint16_t size_optional = 0xF0;
std::uint16_t characteristics = 0;
f.write(reinterpret_cast<const char*>(&machine), sizeof(machine));
f.write(reinterpret_cast<const char*>(&num_sections), sizeof(num_sections));
f.write(reinterpret_cast<const char*>(&dummy32), sizeof(dummy32));
f.write(reinterpret_cast<const char*>(&dummy32b), sizeof(dummy32b));
std::uint32_t num_symbols = 0;
f.write(reinterpret_cast<const char*>(&num_symbols), sizeof(num_symbols));
f.write(reinterpret_cast<const char*>(&size_optional), sizeof(size_optional));
f.write(reinterpret_cast<const char*>(&characteristics), sizeof(characteristics));
// OptionalHeader minimal filler
std::uint16_t magic = 0x20b;
f.write(reinterpret_cast<const char*>(&magic), sizeof(magic));
std::vector<std::uint8_t> opt(size_optional - sizeof(magic), 0);
f.write(reinterpret_cast<const char*>(opt.data()), opt.size());
// Section header (name 8 bytes, then remaining 36 bytes)
char name[8] = {'.', 't', 'e', 'x', 't', 0, 0, 0};
f.write(name, 8);
constexpr std::uint32_t section_header_rest = 36u;
const std::streampos header_rest_pos = f.tellp();
std::vector<char> placeholder(section_header_rest, 0);
f.write(placeholder.data(), placeholder.size());
// Now write section raw data and remember its file offset
const std::streampos data_pos = f.tellp();
f.write(reinterpret_cast<const char*>(section_bytes.data()), static_cast<std::streamsize>(section_bytes.size()));
// Patch section header fields
const std::uint32_t virtual_size = static_cast<std::uint32_t>(section_bytes.size());
constexpr std::uint32_t virtual_address = 0x1000u;
const std::uint32_t size_raw_data = static_cast<std::uint32_t>(section_bytes.size());
const std::uint32_t ptr_raw_data = static_cast<std::uint32_t>(data_pos);
f.seekp(header_rest_pos, std::ios::beg);
f.write(reinterpret_cast<const char*>(&virtual_size), sizeof(virtual_size));
f.write(reinterpret_cast<const char*>(&virtual_address), sizeof(virtual_address));
f.write(reinterpret_cast<const char*>(&size_raw_data), sizeof(size_raw_data));
f.write(reinterpret_cast<const char*>(&ptr_raw_data), sizeof(ptr_raw_data));
f.seekp(0, std::ios::end);
f.close();
return true;
}
TEST(unit_test_pe_pattern_scan_more2, LoadedModuleNullBaseReturnsNull)
{
const auto res = PePatternScanner::scan_for_pattern_in_loaded_module(nullptr, "DE AD");
EXPECT_FALSE(res.has_value());
}
TEST(unit_test_pe_pattern_scan_more2, LoadedModuleInvalidOptionalHeaderReturnsNull)
{
// Construct in-memory buffer with DOS header but invalid optional header magic
std::vector<std::uint8_t> buf(0x200, 0);
struct DosHeader
{
std::uint16_t e_magic;
std::uint8_t pad[0x3A];
std::uint32_t e_lfanew;
};
const auto dos = reinterpret_cast<DosHeader*>(buf.data());
dos->e_magic = 0x5A4D;
dos->e_lfanew = 0x80;
// Place an NT header with wrong optional magic at e_lfanew
const auto nt_ptr = buf.data() + dos->e_lfanew;
// write signature
nt_ptr[0] = 'P';
nt_ptr[1] = 'E';
nt_ptr[2] = 0;
nt_ptr[3] = 0;
// craft FileHeader with size_optional_header large enough
constexpr std::uint16_t size_opt = 0xE0;
// file header starts at offset 4
std::memcpy(nt_ptr + 4 + 12, &size_opt,
sizeof(size_opt)); // size_optional_header located after 12 bytes into FileHeader
// write optional header magic to be invalid value
constexpr std::uint16_t bad_magic = 0x9999;
std::memcpy(nt_ptr + 4 + sizeof(std::uint32_t) + sizeof(std::uint16_t) + sizeof(std::uint16_t), &bad_magic,
sizeof(bad_magic));
const auto res = PePatternScanner::scan_for_pattern_in_loaded_module(buf.data(), "DE AD");
EXPECT_FALSE(res.has_value());
}
TEST(unit_test_pe_pattern_scan_more2, FileX86OptionalHeaderScanFindsPattern)
{
constexpr std::string_view path = "./test_pe_x86.bin";
const std::vector<std::uint8_t> pattern = {0xDE, 0xAD, 0xBE, 0xEF};
// Use helper from this file to write a consistent minimal PE file with .text section
ASSERT_TRUE(write_minimal_pe_file(path.data(), pattern));
const auto res = PePatternScanner::scan_for_pattern_in_file(path, "DE AD BE EF", ".text");
ASSERT_TRUE(res.has_value());
EXPECT_GE(res->virtual_base_addr, 0u);
EXPECT_GE(res->raw_base_addr, 0u);
EXPECT_EQ(res->target_offset, 0);
}
TEST(unit_test_pe_pattern_scan_more2, FilePatternNotFoundReturnsNull)
{
const std::string path = "./test_pe_no_pattern.bin";
std::vector<std::uint8_t> data(512, 0);
// minimal DOS/NT headers to make extract_section fail earlier or return empty data
data[0] = 'M';
data[1] = 'Z';
constexpr std::uint32_t e_lfanew = 0x80;
std::memcpy(data.data() + 0x3C, &e_lfanew, sizeof(e_lfanew));
// NT signature
data[e_lfanew + 0] = 'P';
data[e_lfanew + 1] = 'E';
data[e_lfanew + 2] = 0;
data[e_lfanew + 3] = 0;
// FileHeader: one section, size_optional_header set low
constexpr std::uint16_t num_sections = 1;
constexpr std::uint16_t size_optional_header = 0xE0;
std::memcpy(data.data() + e_lfanew + 6, &num_sections, sizeof(num_sections));
std::memcpy(data.data() + e_lfanew + 4 + 12, &size_optional_header, sizeof(size_optional_header));
// Optional header magic x64
constexpr std::uint16_t magic = 0x020B;
std::memcpy(data.data() + e_lfanew + 4 + sizeof(TestFileHeader), &magic, sizeof(magic));
// Section header .text with small data that does not contain the pattern
constexpr std::size_t offset_to_segment_table = e_lfanew + 4 + sizeof(TestFileHeader) + size_optional_header;
constexpr char name[8] = {'.', 't', 'e', 'x', 't', 0, 0, 0};
std::memcpy(data.data() + offset_to_segment_table, name, 8);
std::uint32_t vs = 4, va = 0x1000, srd = 4, prd = 0x200;
std::memcpy(data.data() + offset_to_segment_table + 8, &vs, 4);
std::memcpy(data.data() + offset_to_segment_table + 12, &va, 4);
std::memcpy(data.data() + offset_to_segment_table + 16, &srd, 4);
std::memcpy(data.data() + offset_to_segment_table + 20, &prd, 4);
// write file
ASSERT_TRUE(write_bytes(path, data));
const auto res = PePatternScanner::scan_for_pattern_in_file(path, "AA BB CC", ".text");
EXPECT_FALSE(res.has_value());
}
// Extra tests for pe_pattern_scan edge cases (on-disk API)
TEST(PePatternScanMore2, PatternAtStartFound)
{
const std::string path = "./test_pe_more_start.bin";
const std::vector<std::uint8_t> bytes = {0x90, 0x01, 0x02, 0x03, 0x04};
ASSERT_TRUE(write_minimal_pe_file(path, bytes));
const auto res = PePatternScanner::scan_for_pattern_in_file(path, "90 01 02", ".text");
EXPECT_TRUE(res.has_value());
}
TEST(PePatternScanMore2, PatternAtEndFound)
{
const std::string path = "./test_pe_more_end.bin";
std::vector<std::uint8_t> bytes = {0x00, 0x11, 0x22, 0x33, 0x44};
ASSERT_TRUE(write_minimal_pe_file(path, bytes));
const auto res = PePatternScanner::scan_for_pattern_in_file(path, "22 33 44", ".text");
if (!res.has_value())
{
// Try to locate the section header and print the raw section bytes the scanner would read
std::ifstream in(path, std::ios::binary);
ASSERT_TRUE(in.is_open());
// search for ".text" name
in.seekg(0, std::ios::beg);
std::vector<char> filebuf((std::istreambuf_iterator<char>(in)), std::istreambuf_iterator<char>());
const auto it = std::search(filebuf.begin(), filebuf.end(), std::begin(".text"), std::end(".text") - 1);
if (it != filebuf.end())
{
const size_t pos = std::distance(filebuf.begin(), it);
// after name, next fields: virtual_size (4), virtual_address(4), size_raw_data(4), ptr_raw_data(4)
const size_t meta_off = pos + 8;
uint32_t virtual_size{};
uint32_t virtual_address{};
uint32_t size_raw_data{};
uint32_t ptr_raw_data{};
std::memcpy(&virtual_size, filebuf.data() + meta_off, sizeof(virtual_size));
std::memcpy(&virtual_address, filebuf.data() + meta_off + 4, sizeof(virtual_address));
std::memcpy(&size_raw_data, filebuf.data() + meta_off + 8, sizeof(size_raw_data));
std::memcpy(&ptr_raw_data, filebuf.data() + meta_off + 12, sizeof(ptr_raw_data));
std::cerr << "Parsed section header: virtual_size=" << virtual_size << " virtual_address=0x" << std::hex
<< virtual_address << std::dec << " size_raw_data=" << size_raw_data
<< " ptr_raw_data=" << ptr_raw_data << "\n";
if (ptr_raw_data + size_raw_data <= filebuf.size())
{
std::cerr << "Extracted section bytes:\n";
for (size_t i = 0; i < size_raw_data; i += 16)
{
std::fprintf(stderr, "%04zx: ", i);
for (size_t j = 0; j < 16 && i + j < size_raw_data; ++j)
std::fprintf(stderr, "%02x ", static_cast<uint8_t>(filebuf[ptr_raw_data + i + j]));
std::fprintf(stderr, "\n");
}
}
}
}
EXPECT_TRUE(res.has_value());
}
TEST(PePatternScanMore2, WildcardMatches)
{
const std::string path = "./test_pe_more_wild.bin";
const std::vector<std::uint8_t> bytes = {0xDE, 0xAD, 0xBE, 0xEF};
ASSERT_TRUE(write_minimal_pe_file(path, bytes));
const auto res = PePatternScanner::scan_for_pattern_in_file(path, "DE ?? BE", ".text");
EXPECT_TRUE(res.has_value());
}
TEST(PePatternScanMore2, PatternLongerThanBuffer)
{
const std::string path = "./test_pe_more_small.bin";
const std::vector<std::uint8_t> bytes = {0xAA, 0xBB};
ASSERT_TRUE(write_minimal_pe_file(path, bytes));
const auto res = PePatternScanner::scan_for_pattern_in_file(path, "AA BB CC", ".text");
EXPECT_FALSE(res.has_value());
}
TEST(PePatternScanMore2, InvalidPatternParse)
{
const std::string path = "./test_pe_more_invalid.bin";
const std::vector<std::uint8_t> bytes = {0x01, 0x02, 0x03};
ASSERT_TRUE(write_minimal_pe_file(path, bytes));
const auto res = PePatternScanner::scan_for_pattern_in_file(path, "01 GG 03", ".text");
EXPECT_FALSE(res.has_value());
}

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// Tests for PredEngineTrait
#include <gtest/gtest.h>
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
#include <omath/projectile_prediction/projectile.hpp>
#include <omath/projectile_prediction/target.hpp>
using namespace omath;
using namespace omath::source_engine;
TEST(PredEngineTrait, PredictProjectilePositionBasic)
{
projectile_prediction::Projectile p;
p.m_origin = {0.f, 0.f, 0.f};
p.m_launch_speed = 10.f;
p.m_gravity_scale = 1.f;
const auto pos = PredEngineTrait::predict_projectile_position(p, /*pitch*/ 0.f, /*yaw*/ 0.f, /*time*/ 1.f,
/*gravity*/ 9.81f);
// With zero pitch and yaw forward vector is along X; expect x ~10, z reduced by gravity*0.5
EXPECT_NEAR(pos.x, 10.f, 1e-3f);
EXPECT_NEAR(pos.z, -9.81f * 0.5f, 1e-3f);
}
TEST(PredEngineTrait, PredictTargetPositionAirborne)
{
projectile_prediction::Target t;
t.m_origin = {0.f, 0.f, 10.f};
t.m_velocity = {1.f, 0.f, 0.f};
t.m_is_airborne = true;
const auto pred = PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
EXPECT_NEAR(pred.x, 2.f, 1e-6f);
// z should have been reduced by gravity* t^2
EXPECT_NEAR(pred.z, 10.f - 9.81f * 4.f * 0.5f, 1e-6f);
}
TEST(PredEngineTrait, CalcVector2dDistance)
{
constexpr Vector3<float> d{3.f, 4.f, 0.f};
EXPECT_NEAR(PredEngineTrait::calc_vector_2d_distance(d), 5.f, 1e-6f);
}
TEST(PredEngineTrait, CalcViewpointFromAngles)
{
projectile_prediction::Projectile p;
p.m_origin = {0.f, 0.f, 0.f};
p.m_launch_speed = 10.f;
constexpr Vector3<float> predicted{10.f, 0.f, 0.f};
constexpr std::optional<float> pitch = 45.f;
const auto vp = PredEngineTrait::calc_viewpoint_from_angles(p, predicted, pitch);
// For 45 degrees, height = delta2d * tan(45deg) = 10 * 1 = 10
EXPECT_NEAR(vp.z, 10.f, 1e-6f);
}
TEST(PredEngineTrait, DirectAngles)
{
constexpr Vector3<float> origin{0.f, 0.f, 0.f};
constexpr Vector3<float> target{0.f, 1.f, 1.f};
// yaw should be 90 degrees (pointing along y)
EXPECT_NEAR(PredEngineTrait::calc_direct_yaw_angle(origin, target), 90.f, 1e-3f);
// pitch should be asin(z/distance)
const float dist = origin.distance_to(target);
EXPECT_NEAR(PredEngineTrait::calc_direct_pitch_angle(origin, target),
angles::radians_to_degrees(std::asin((target.z - origin.z) / dist)), 1e-3f);
}

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#include <gtest/gtest.h>
#include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
#include <omath/projectile_prediction/projectile.hpp>
#include <omath/projectile_prediction/target.hpp>
#include <omath/linear_algebra/vector3.hpp>
using omath::projectile_prediction::Projectile;
using omath::projectile_prediction::Target;
using omath::Vector3;
// Fake engine trait where gravity is effectively zero and projectile prediction always hits the target
struct FakeEngineZeroGravity
{
static Vector3<float> predict_target_position(const Target& t, float /*time*/, float /*gravity*/) noexcept
{
return t.m_origin;
}
static Vector3<float> predict_projectile_position(const Projectile& /*p*/, float /*pitch*/, float /*yaw*/, float /*time*/, float /*gravity*/) noexcept
{
// Return a fixed point matching typical target used in the test
return Vector3<float>{100.f, 0.f, 0.f};
}
static float calc_vector_2d_distance(const Vector3<float>& v) noexcept { return std::hypot(v.x, v.y); }
static float get_vector_height_coordinate(const Vector3<float>& v) noexcept { return v.z; }
static Vector3<float> calc_viewpoint_from_angles(const Projectile& /*p*/, Vector3<float> /*v*/, std::optional<float> /*maybe_pitch*/) noexcept
{
return Vector3<float>{1.f, 2.f, 3.f};
}
static float calc_direct_pitch_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept { return 12.5f; }
static float calc_direct_yaw_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept { return 0.f; }
};
TEST(ProjPredLegacyMore, ZeroGravityUsesDirectPitchAndReturnsViewpoint)
{
constexpr Projectile proj{ .m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f };
constexpr Target target{ .m_origin = {100.f, 0.f, 0.f}, .m_velocity = {0.f,0.f,0.f}, .m_is_airborne = false };
using Engine = omath::projectile_prediction::ProjPredEngineLegacy<FakeEngineZeroGravity>;
const Engine engine(9.8f, 0.1f, 5.f, 1e-3f);
const auto res = engine.maybe_calculate_aim_point(proj, target);
ASSERT_TRUE(res.has_value());
const auto v = res.value();
EXPECT_NEAR(v.x, 1.f, 1e-6f);
EXPECT_NEAR(v.y, 2.f, 1e-6f);
EXPECT_NEAR(v.z, 3.f, 1e-6f);
}
// Fake trait producing no valid launch angle (root < 0)
struct FakeEngineNoSolution
{
static Vector3<float> predict_target_position(const Target& t, float /*time*/, float /*gravity*/) noexcept { return t.m_origin; }
static Vector3<float> predict_projectile_position(const Projectile& /*p*/, float /*pitch*/, float /*yaw*/, float /*time*/, float /*gravity*/) noexcept { return Vector3<float>{0.f,0.f,0.f}; }
static float calc_vector_2d_distance(const Vector3<float>& /*v*/) noexcept { return 10000.f; }
static float get_vector_height_coordinate(const Vector3<float>& /*v*/) noexcept { return 0.f; }
static Vector3<float> calc_viewpoint_from_angles(const Projectile& /*p*/, Vector3<float> /*v*/, std::optional<float> /*maybe_pitch*/) noexcept { return Vector3<float>{}; }
static float calc_direct_pitch_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept { return 0.f; }
static float calc_direct_yaw_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept { return 0.f; }
};
TEST(ProjPredLegacyMore, NoSolutionRootReturnsNullopt)
{
// Very slow projectile and large distance -> quadratic root negative
constexpr Projectile proj{ .m_origin = {0.f,0.f,0.f}, .m_launch_speed = 1.f, .m_gravity_scale = 1.f };
constexpr Target target{ .m_origin = {10000.f, 0.f, 0.f}, .m_velocity = {0.f,0.f,0.f}, .m_is_airborne = false };
using Engine = omath::projectile_prediction::ProjPredEngineLegacy<FakeEngineNoSolution>;
const Engine engine(9.8f, 0.5f, 2.f, 1.f);
const auto res = engine.maybe_calculate_aim_point(proj, target);
EXPECT_FALSE(res.has_value());
}
// Fake trait where an angle exists but the projectile does not reach target (miss)
struct FakeEngineAngleButMiss
{
static Vector3<float> predict_target_position(const Target& t, float /*time*/, float /*gravity*/) noexcept { return t.m_origin; }
static Vector3<float> predict_projectile_position(const Projectile& /*p*/, float /*pitch*/, float /*yaw*/, float /*time*/, float /*gravity*/) noexcept
{
// always return a point far from the target
return Vector3<float>{0.f, 0.f, 1000.f};
}
static float calc_vector_2d_distance(const Vector3<float>& v) noexcept { return std::hypot(v.x, v.y); }
static float get_vector_height_coordinate(const Vector3<float>& v) noexcept { return v.z; }
static Vector3<float> calc_viewpoint_from_angles(const Projectile& /*p*/, Vector3<float> /*v*/, std::optional<float> /*maybe_pitch*/) noexcept { return Vector3<float>{9.f,9.f,9.f}; }
static float calc_direct_pitch_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept { return 1.f; }
static float calc_direct_yaw_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept { return 0.f; }
};
TEST(ProjPredLegacyMore, AngleComputedButMissReturnsNullopt)
{
constexpr Projectile proj{ .m_origin = {0.f,0.f,0.f}, .m_launch_speed = 100.f, .m_gravity_scale = 1.f };
constexpr Target target{ .m_origin = {10.f, 0.f, 0.f}, .m_velocity = {0.f,0.f,0.f}, .m_is_airborne = false };
using Engine = omath::projectile_prediction::ProjPredEngineLegacy<FakeEngineAngleButMiss>;
const Engine engine(9.8f, 0.1f, 1.f, 0.1f);
const auto res = engine.maybe_calculate_aim_point(proj, target);
EXPECT_FALSE(res.has_value());
}

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