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v5.1.1
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| d31ea6ed4d |
@@ -12,6 +12,7 @@ AlignConsecutiveMacros: AcrossEmptyLinesAndComments
|
||||
AlignTrailingComments: false
|
||||
AllowShortBlocksOnASingleLine: Never
|
||||
AllowShortFunctionsOnASingleLine: None
|
||||
AllowShortLambdasOnASingleLine: None
|
||||
AllowShortIfStatementsOnASingleLine: false
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
BreakTemplateDeclarations: Leave
|
||||
|
||||
3
.github/workflows/cmake-multi-platform.yml
vendored
3
.github/workflows/cmake-multi-platform.yml
vendored
@@ -370,6 +370,8 @@ jobs:
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DCMAKE_C_COMPILER=$(xcrun --find clang) \
|
||||
-DCMAKE_CXX_COMPILER=$(xcrun --find clang++) \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
|
||||
@@ -380,6 +382,7 @@ jobs:
|
||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
|
||||
|
||||
- name: Run unit_tests
|
||||
if: ${{ matrix.coverage != true }}
|
||||
shell: bash
|
||||
run: ./out/Release/unit_tests
|
||||
|
||||
|
||||
62
.github/workflows/docs.yml
vendored
Normal file
62
.github/workflows/docs.yml
vendored
Normal file
@@ -0,0 +1,62 @@
|
||||
name: Documentation
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- 'docs/**'
|
||||
- 'mkdocs.yml'
|
||||
- '.github/workflows/docs.yml'
|
||||
pull_request:
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- 'docs/**'
|
||||
- 'mkdocs.yml'
|
||||
- '.github/workflows/docs.yml'
|
||||
|
||||
concurrency:
|
||||
group: docs-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
pages: write
|
||||
id-token: write
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build Documentation
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install mkdocs and dependencies
|
||||
run: pip install mkdocs mkdocs-bootswatch
|
||||
|
||||
- name: Build documentation
|
||||
run: mkdocs build --strict
|
||||
|
||||
- name: Upload artifact
|
||||
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
with:
|
||||
path: site/
|
||||
|
||||
deploy:
|
||||
name: Deploy to GitHub Pages
|
||||
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
|
||||
needs: build
|
||||
runs-on: ubuntu-latest
|
||||
environment:
|
||||
name: github-pages
|
||||
url: ${{ steps.deployment.outputs.page_url }}
|
||||
steps:
|
||||
- name: Deploy to GitHub Pages
|
||||
id: deployment
|
||||
uses: actions/deploy-pages@v4
|
||||
29
.github/workflows/release.yml
vendored
29
.github/workflows/release.yml
vendored
@@ -12,6 +12,35 @@ permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
##############################################################################
|
||||
# 0) Documentation – MkDocs
|
||||
##############################################################################
|
||||
docs-release:
|
||||
name: Documentation
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install mkdocs and dependencies
|
||||
run: pip install mkdocs mkdocs-bootswatch
|
||||
|
||||
- name: Build documentation
|
||||
run: mkdocs build --strict
|
||||
|
||||
- name: Package
|
||||
run: tar -czf omath-docs.tar.gz -C site .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" omath-docs.tar.gz --clobber
|
||||
|
||||
##############################################################################
|
||||
# 1) Linux – Clang / Ninja
|
||||
##############################################################################
|
||||
|
||||
10
.idea/editor.xml
generated
10
.idea/editor.xml
generated
@@ -17,7 +17,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
@@ -103,14 +103,14 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppImplicitDefaultConstructorNotAvailable/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompatiblePointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompleteSwitchStatement/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIntegralToPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInvalidLineContinuation/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppJoinDeclarationAndAssignment/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
@@ -202,7 +202,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticDataMemberInUnnamedStruct/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticSpecifierOnAnonymousNamespaceMember/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStringLiteralToCharPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateArgumentsCanBeDeduced/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterNeverUsed/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterShadowing/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
@@ -216,7 +216,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaEndRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnamedNamespaceInHeaderFile/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnsignedZeroComparison/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnusedIncludeDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUseAlgorithmWithCount/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
Thanks to everyone who made this possible, including:
|
||||
|
||||
- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
|
||||
- AmbushedRaccoon for telegram post about omath to boost repository activity.
|
||||
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
|
||||
- Alex2772 for reference of AUI declarative interface design for omath::hud
|
||||
|
||||
And a big hand to everyone else who has contributed over the past!
|
||||
|
||||
|
||||
23
INSTALL.md
23
INSTALL.md
@@ -28,6 +28,29 @@ target("...")
|
||||
add_packages("omath")
|
||||
```
|
||||
|
||||
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
|
||||
**Note**: Support Conan for package management
|
||||
1. Install [Conan](https://conan.io/downloads)
|
||||
2. Run the following command to install the omath package:
|
||||
```
|
||||
conan install --requires="omath/[*]" --build=missing
|
||||
```
|
||||
conanfile.txt
|
||||
```ini
|
||||
[requires]
|
||||
omath/[*]
|
||||
|
||||
[generators]
|
||||
CMakeDeps
|
||||
CMakeToolchain
|
||||
```
|
||||
CMakeLists.txt
|
||||
```cmake
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
For more details, see the [Conan documentation](https://docs.conan.io/2/).
|
||||
|
||||
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||
|
||||
**Note**: This is the fastest option if you don’t want to build from source.
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
[](https://discord.gg/eDgdaWbqwZ)
|
||||
[](https://t.me/orangennotes)
|
||||
|
||||
OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.
|
||||
OMath is a 100% independent, constexpr template blazingly fast math/physics/games/mods/cheats development framework that doesn't have legacy C++ code.
|
||||
|
||||
It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...
|
||||
<br>
|
||||
@@ -84,7 +84,8 @@ if (auto screen = camera.world_to_screen(world_position)) {
|
||||
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
|
||||
- **Cross platform**: Supports Windows, MacOS and Linux.
|
||||
- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
|
||||
- **Scripting**: Supports to make scripts in Lua out of box
|
||||
- **Scripting**: Supports to make scripts in Lua out of box.
|
||||
- **Handy**: Allow to design wall hacks in modern jetpack compose like way.
|
||||
- **Battle tested**: It's already used by some big players on the market like wraith.su and bluedream.ltd
|
||||
<div align = center>
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# Installation
|
||||
# Installation Guide
|
||||
|
||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg
|
||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg (recomended)
|
||||
**Note**: Support vcpkg for package management
|
||||
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
||||
2. Run the following command to install the orange-math package:
|
||||
@@ -28,6 +28,69 @@ target("...")
|
||||
add_packages("omath")
|
||||
```
|
||||
|
||||
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
|
||||
**Note**: Support Conan for package management
|
||||
1. Install [Conan](https://conan.io/downloads)
|
||||
2. Run the following command to install the omath package:
|
||||
```
|
||||
conan install --requires="omath/[*]" --build=missing
|
||||
```
|
||||
conanfile.txt
|
||||
```ini
|
||||
[requires]
|
||||
omath/[*]
|
||||
|
||||
[generators]
|
||||
CMakeDeps
|
||||
CMakeToolchain
|
||||
```
|
||||
CMakeLists.txt
|
||||
```cmake
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
For more details, see the [Conan documentation](https://docs.conan.io/2/).
|
||||
|
||||
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||
|
||||
**Note**: This is the fastest option if you don’t want to build from source.
|
||||
|
||||
1. **Go to the Releases page**
|
||||
- Open the project’s GitHub **Releases** page and choose the latest version.
|
||||
|
||||
2. **Download the correct asset for your platform**
|
||||
- Pick the archive that matches your OS and architecture (for example: Windows x64 / Linux x64 / macOS arm64).
|
||||
|
||||
3. **Extract the archive**
|
||||
- You should end up with something like:
|
||||
- `include/` (headers)
|
||||
- `lib/` or `bin/` (library files / DLLs)
|
||||
- sometimes `cmake/` (CMake package config)
|
||||
|
||||
4. **Use it in your project**
|
||||
|
||||
### Option A: CMake package (recommended if the release includes CMake config files)
|
||||
If the extracted folder contains something like `lib/cmake/omath` or `cmake/omath`, you can point CMake to it:
|
||||
|
||||
```cmake
|
||||
# Example: set this to the extracted prebuilt folder
|
||||
list(APPEND CMAKE_PREFIX_PATH "path/to/omath-prebuilt")
|
||||
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
### Option B: Manual include + link (works with any layout)
|
||||
If there’s no CMake package config, link it manually:
|
||||
```cmake
|
||||
target_include_directories(main PRIVATE "path/to/omath-prebuilt/include")
|
||||
|
||||
# Choose ONE depending on what you downloaded:
|
||||
# - Static library: .lib / .a
|
||||
# - Shared library: .dll + .lib import (Windows), .so (Linux), .dylib (macOS)
|
||||
|
||||
target_link_directories(main PRIVATE "path/to/omath-prebuilt/lib")
|
||||
target_link_libraries(main PRIVATE omath) # or the actual library filename
|
||||
```
|
||||
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
||||
1. **Preparation**
|
||||
|
||||
@@ -62,7 +125,7 @@ target("...")
|
||||
Use **\<platform\>-\<build configuration\>** preset to build suitable version for yourself. Like **windows-release** or **linux-release**.
|
||||
|
||||
| Platform Name | Build Config |
|
||||
|---------------|---------------|
|
||||
|---------------|---------------|
|
||||
| windows | release/debug |
|
||||
| linux | release/debug |
|
||||
| darwin | release/debug |
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
//
|
||||
// Created by Orange on 11/11/2024.
|
||||
//
|
||||
|
||||
#include "main_window.hpp"
|
||||
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <algorithm>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_glfw.h>
|
||||
#include <imgui_impl_opengl3.h>
|
||||
@@ -20,6 +18,10 @@ namespace imgui_desktop::gui
|
||||
if (!glfwInit())
|
||||
std::exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, true);
|
||||
m_window = glfwCreateWindow(width, height, caption.data(), nullptr, nullptr);
|
||||
|
||||
@@ -27,84 +29,235 @@ namespace imgui_desktop::gui
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
ImGui::GetStyle().Colors[ImGuiCol_WindowBg] = {0.f, 0.f, 0.f, 0.f};
|
||||
|
||||
ImGui::GetStyle().Colors[ImGuiCol_WindowBg] = {0.05f, 0.05f, 0.05f, 0.92f};
|
||||
ImGui::GetStyle().AntiAliasedLines = false;
|
||||
ImGui::GetStyle().AntiAliasedFill = false;
|
||||
|
||||
ImGui_ImplGlfw_InitForOpenGL(m_window, true);
|
||||
ImGui_ImplOpenGL3_Init("#version 130");
|
||||
ImGui_ImplOpenGL3_Init("#version 150");
|
||||
}
|
||||
|
||||
void MainWindow::Run()
|
||||
{
|
||||
omath::Color box_color = {0.f, 0.f, 0.f, 1.f};
|
||||
omath::Color box_fill = {0.f, 0.f, 0.f, 0.f};
|
||||
omath::Color bar_color = {0.f, 1.f, 0.f, 1.f};
|
||||
omath::Color bar_bg_color = {0.f, 0.f, 0.f, 0.0f};
|
||||
omath::Color bar_outline_color = {0.f, 0.f, 0.f, 1.f};
|
||||
float bar_width = 3.f;
|
||||
float bar_value = 1.f;
|
||||
|
||||
while (!glfwWindowShouldClose(m_window) && m_opened)
|
||||
{
|
||||
glfwPollEvents();
|
||||
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
ImGui::GetBackgroundDrawList()->AddRectFilled({}, ImGui::GetMainViewport()->Size, ImColor(40, 40, 40, 200));
|
||||
const auto* vp = ImGui::GetMainViewport();
|
||||
ImGui::GetBackgroundDrawList()->AddRectFilled({}, vp->Size, ImColor(30, 30, 30, 220));
|
||||
|
||||
ImGui::Begin("OHUD Showcase", &m_opened,
|
||||
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoDecoration);
|
||||
{
|
||||
ImGui::SetWindowPos({});
|
||||
ImGui::SetWindowSize(ImGui::GetMainViewport()->Size);
|
||||
draw_controls();
|
||||
draw_overlay();
|
||||
|
||||
ImGui::ColorEdit4("Box", reinterpret_cast<float*>(&box_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("Box fill", reinterpret_cast<float*>(&box_fill), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("Bar", reinterpret_cast<float*>(&bar_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("Bar Background", reinterpret_cast<float*>(&bar_bg_color),
|
||||
ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("Bar Outline", reinterpret_cast<float*>(&bar_outline_color),
|
||||
ImGuiColorEditFlags_NoInputs);
|
||||
|
||||
ImGui::PushItemWidth(100.f);
|
||||
ImGui::SliderFloat("Bar Width", &bar_width, 1.f, 20.f);
|
||||
ImGui::SliderFloat("Bar Value", &bar_value, 0.f, 1.f);
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
omath::hud::EntityOverlay ent({400.f, 100.f}, {400.f, 400.f}, std::make_shared<omath::hud::ImguiHudRenderer>());
|
||||
|
||||
ent.add_2d_box(box_color, box_fill, 1.f);
|
||||
ent.add_cornered_2d_box(omath::Color::from_rgba(255, 0, 255, 255), box_fill);
|
||||
ent.add_right_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value);
|
||||
ent.add_left_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value);
|
||||
ent.add_top_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value);
|
||||
ent.add_right_label({0.f, 1.f, 0.f, 1.f}, 3, true, "Health: {}/100", 100);
|
||||
ent.add_right_label({1.f, 0.f, 0.f, 1.f}, 3, true, "Shield: {}/125", 125);
|
||||
ent.add_right_label({1.f, 0.f, 1.f, 1.f}, 3, true, "*LOCKED*");
|
||||
|
||||
ent.add_top_label(omath::Color::from_rgba(255, 255, 0, 255), 3, true, "*SCOPED*");
|
||||
ent.add_top_label(omath::Color::from_rgba(255, 0, 0, 255), 3, true, "*BLEEDING*");
|
||||
ent.add_snap_line(omath::Vector2<float>{400, 600}, omath::Color::from_rgba(255, 0, 0, 255), 2.f);
|
||||
ImGui::Render();
|
||||
|
||||
int display_w, display_h;
|
||||
|
||||
glfwGetFramebufferSize(m_window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
glfwSwapBuffers(m_window);
|
||||
present();
|
||||
}
|
||||
glfwDestroyWindow(m_window);
|
||||
}
|
||||
|
||||
void MainWindow::draw_controls()
|
||||
{
|
||||
const auto* vp = ImGui::GetMainViewport();
|
||||
ImGui::SetNextWindowPos({0.f, 0.f});
|
||||
ImGui::SetNextWindowSize({280.f, vp->Size.y});
|
||||
ImGui::Begin("Controls", &m_opened,
|
||||
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
|
||||
ImGui::PushItemWidth(160.f);
|
||||
|
||||
if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SliderFloat("X##ent", &m_entity_x, 100.f, vp->Size.x - 100.f);
|
||||
ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
|
||||
ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::Checkbox("Box##chk", &m_show_box);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Cornered", &m_show_cornered_box);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Dashed", &m_show_dashed_box);
|
||||
ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f);
|
||||
ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f);
|
||||
ImGui::Separator();
|
||||
ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&m_dash_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Dash length", &m_dash_len, 2.f, 30.f);
|
||||
ImGui::SliderFloat("Dash gap", &m_dash_gap, 1.f, 20.f);
|
||||
ImGui::SliderFloat("Dash thick", &m_dash_thickness, 0.5f, 5.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Bars", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::ColorEdit4("Color##bar", reinterpret_cast<float*>(&m_bar_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&m_bar_bg_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&m_bar_outline_color),
|
||||
ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f);
|
||||
ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f);
|
||||
ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f);
|
||||
ImGui::Checkbox("Right##bar", &m_show_right_bar);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Left##bar", &m_show_left_bar);
|
||||
ImGui::Checkbox("Top##bar", &m_show_top_bar);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Bottom##bar", &m_show_bottom_bar);
|
||||
ImGui::Checkbox("Right dashed##bar", &m_show_right_dashed_bar);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Left dashed##bar", &m_show_left_dashed_bar);
|
||||
ImGui::Checkbox("Top dashed##bar", &m_show_top_dashed_bar);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Bot dashed##bar", &m_show_bottom_dashed_bar);
|
||||
ImGui::SliderFloat("Dash len##bar", &m_bar_dash_len, 2.f, 20.f);
|
||||
ImGui::SliderFloat("Dash gap##bar", &m_bar_dash_gap, 1.f, 15.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::Checkbox("Outlined", &m_outlined);
|
||||
ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f);
|
||||
ImGui::Checkbox("Right##lbl", &m_show_right_labels);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Left##lbl", &m_show_left_labels);
|
||||
ImGui::Checkbox("Top##lbl", &m_show_top_labels);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Bottom##lbl", &m_show_bottom_labels);
|
||||
ImGui::Checkbox("Ctr top##lbl", &m_show_centered_top);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Ctr bot##lbl", &m_show_centered_bottom);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Skeleton"))
|
||||
{
|
||||
ImGui::Checkbox("Show##skel", &m_show_skeleton);
|
||||
ImGui::ColorEdit4("Color##skel", reinterpret_cast<float*>(&m_skel_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Thick##skel", &m_skel_thickness, 0.5f, 5.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Progress Ring"))
|
||||
{
|
||||
ImGui::Checkbox("Show##ring", &m_show_ring);
|
||||
ImGui::ColorEdit4("Color##ring", reinterpret_cast<float*>(&m_ring_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("BG##ring", reinterpret_cast<float*>(&m_ring_bg), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Radius##ring", &m_ring_radius, 4.f, 30.f);
|
||||
ImGui::SliderFloat("Value##ring", &m_ring_ratio, 0.f, 1.f);
|
||||
ImGui::SliderFloat("Thick##ring", &m_ring_thickness, 0.5f, 6.f);
|
||||
ImGui::SliderFloat("Offset##ring", &m_ring_offset, 0.f, 15.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Scan Marker"))
|
||||
{
|
||||
ImGui::Checkbox("Show##scan", &m_show_scan);
|
||||
ImGui::ColorEdit4("Fill##scan", reinterpret_cast<float*>(&m_scan_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("Outline##scan", reinterpret_cast<float*>(&m_scan_outline), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Thick##scan", &m_scan_outline_thickness, 0.5f, 5.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Aim Dot"))
|
||||
{
|
||||
ImGui::Checkbox("Show##aim", &m_show_aim);
|
||||
ImGui::ColorEdit4("Color##aim", reinterpret_cast<float*>(&m_aim_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Radius##aim", &m_aim_radius, 1.f, 10.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Projectile Aim"))
|
||||
{
|
||||
ImGui::Checkbox("Show##proj", &m_show_proj);
|
||||
ImGui::ColorEdit4("Color##proj", reinterpret_cast<float*>(&m_proj_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Size##proj", &m_proj_size, 1.f, 30.f);
|
||||
ImGui::SliderFloat("Line width##proj", &m_proj_line_width, 0.5f, 5.f);
|
||||
ImGui::SliderFloat("Pos X##proj", &m_proj_pos_x, 0.f, vp->Size.x);
|
||||
ImGui::SliderFloat("Pos Y##proj", &m_proj_pos_y, 0.f, vp->Size.y);
|
||||
ImGui::Combo("Figure##proj", &m_proj_figure, "Circle\0Square\0");
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Snap Line"))
|
||||
{
|
||||
ImGui::Checkbox("Show##snap", &m_show_snap);
|
||||
ImGui::ColorEdit4("Color##snap", reinterpret_cast<float*>(&m_snap_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Width##snap", &m_snap_width, 0.5f, 5.f);
|
||||
}
|
||||
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void MainWindow::draw_overlay()
|
||||
{
|
||||
using namespace omath::hud::widget;
|
||||
using omath::hud::when;
|
||||
const auto* vp = ImGui::GetMainViewport();
|
||||
const Bar bar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset};
|
||||
const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
|
||||
m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
|
||||
|
||||
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y},
|
||||
std::make_shared<omath::hud::ImguiHudRenderer>())
|
||||
.contents(
|
||||
// ── Boxes ────────────────────────────────────────────────────
|
||||
when(m_show_box, Box{m_box_color, m_box_fill, m_box_thickness}),
|
||||
when(m_show_cornered_box, CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill,
|
||||
m_corner_ratio, m_box_thickness}),
|
||||
when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
|
||||
RightSide{
|
||||
when(m_show_right_bar, bar),
|
||||
when(m_show_right_dashed_bar, dbar),
|
||||
when(m_show_right_labels,
|
||||
Label{{0.f, 1.f, 0.f, 1.f}, m_label_offset, m_outlined, "Health: 100/100"}),
|
||||
when(m_show_right_labels,
|
||||
Label{{1.f, 0.f, 0.f, 1.f}, m_label_offset, m_outlined, "Shield: 125/125"}),
|
||||
when(m_show_right_labels,
|
||||
Label{{1.f, 0.f, 1.f, 1.f}, m_label_offset, m_outlined, "*LOCKED*"}),
|
||||
|
||||
SpaceVertical{10},
|
||||
when(m_show_ring, ProgressRing{m_ring_color, m_ring_bg, m_ring_radius, m_ring_ratio,
|
||||
m_ring_thickness, m_ring_offset}),
|
||||
},
|
||||
LeftSide{
|
||||
when(m_show_left_bar, bar),
|
||||
when(m_show_left_dashed_bar, dbar),
|
||||
when(m_show_left_labels, Label{omath::Color::from_rgba(255, 128, 0, 255),
|
||||
m_label_offset, m_outlined, "Armor: 75"}),
|
||||
when(m_show_left_labels, Label{omath::Color::from_rgba(0, 200, 255, 255),
|
||||
m_label_offset, m_outlined, "Level: 42"}),
|
||||
},
|
||||
TopSide{
|
||||
when(m_show_top_bar, bar),
|
||||
when(m_show_top_dashed_bar, dbar),
|
||||
when(m_show_centered_top, Centered{Label{omath::Color::from_rgba(0, 255, 255, 255),
|
||||
m_label_offset, m_outlined, "*VISIBLE*"}}),
|
||||
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 255, 0, 255), m_label_offset,
|
||||
m_outlined, "*SCOPED*"}),
|
||||
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 0, 0, 255), m_label_offset,
|
||||
m_outlined, "*BLEEDING*"}),
|
||||
},
|
||||
BottomSide{
|
||||
when(m_show_bottom_bar, bar),
|
||||
when(m_show_bottom_dashed_bar, dbar),
|
||||
when(m_show_centered_bottom, Centered{Label{omath::Color::from_rgba(255, 255, 255, 255),
|
||||
m_label_offset, m_outlined, "PlayerName"}}),
|
||||
when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
|
||||
m_label_offset, m_outlined, "42m"}),
|
||||
},
|
||||
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y+40.f}, m_aim_color, m_aim_radius}),
|
||||
when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
|
||||
when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}),
|
||||
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y}, m_proj_color, m_proj_size, m_proj_line_width, static_cast<ProjectileAim::Figure>(m_proj_figure)}),
|
||||
when(m_show_snap, SnapLine{{vp->Size.x / 2.f, vp->Size.y}, m_snap_color, m_snap_width}));
|
||||
}
|
||||
|
||||
void MainWindow::present()
|
||||
{
|
||||
int w, h;
|
||||
glfwGetFramebufferSize(m_window, &w, &h);
|
||||
glViewport(0, 0, w, h);
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
glfwSwapBuffers(m_window);
|
||||
}
|
||||
} // namespace imgui_desktop::gui
|
||||
// imgui_desktop
|
||||
@@ -1,11 +1,9 @@
|
||||
//
|
||||
// Created by Vlad on 6/17/2025.
|
||||
//
|
||||
|
||||
//
|
||||
// Created by Orange on 11/11/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include <omath/hud/entity_overlay.hpp>
|
||||
#include <omath/utility/color.hpp>
|
||||
#include <string_view>
|
||||
|
||||
struct GLFWwindow;
|
||||
@@ -15,14 +13,82 @@ namespace imgui_desktop::gui
|
||||
class MainWindow
|
||||
{
|
||||
public:
|
||||
MainWindow(const std::string_view &caption, int width, int height);
|
||||
|
||||
MainWindow(const std::string_view& caption, int width, int height);
|
||||
void Run();
|
||||
|
||||
private:
|
||||
GLFWwindow* m_window;
|
||||
void draw_controls();
|
||||
void draw_overlay();
|
||||
void present();
|
||||
|
||||
GLFWwindow* m_window = nullptr;
|
||||
static bool m_canMoveWindow;
|
||||
bool m_opened = true;
|
||||
|
||||
// Entity
|
||||
float m_entity_x = 550.f, m_entity_top_y = 150.f, m_entity_bottom_y = 450.f;
|
||||
|
||||
// Box
|
||||
omath::Color m_box_color{1.f, 1.f, 1.f, 1.f};
|
||||
omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f};
|
||||
float m_box_thickness = 1.f, m_corner_ratio = 0.2f;
|
||||
bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false;
|
||||
|
||||
// Dashed box
|
||||
omath::Color m_dash_color = omath::Color::from_rgba(255, 200, 0, 255);
|
||||
float m_dash_len = 8.f, m_dash_gap = 5.f, m_dash_thickness = 1.f;
|
||||
|
||||
// Bars
|
||||
omath::Color m_bar_color{0.f, 1.f, 0.f, 1.f};
|
||||
omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f};
|
||||
omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f};
|
||||
float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f;
|
||||
bool m_show_right_bar = true, m_show_left_bar = true;
|
||||
bool m_show_top_bar = true, m_show_bottom_bar = true;
|
||||
bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false;
|
||||
bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false;
|
||||
float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f;
|
||||
|
||||
// Labels
|
||||
float m_label_offset = 3.f;
|
||||
bool m_outlined = true;
|
||||
bool m_show_right_labels = true, m_show_left_labels = true;
|
||||
bool m_show_top_labels = true, m_show_bottom_labels = true;
|
||||
bool m_show_centered_top = true, m_show_centered_bottom = true;
|
||||
|
||||
// Skeleton
|
||||
omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
|
||||
float m_skel_thickness = 1.f;
|
||||
bool m_show_skeleton = false;
|
||||
|
||||
// Progress ring
|
||||
omath::Color m_ring_color = omath::Color::from_rgba(0, 200, 255, 255);
|
||||
omath::Color m_ring_bg{0.3f, 0.3f, 0.3f, 0.5f};
|
||||
float m_ring_radius = 10.f, m_ring_ratio = 0.65f, m_ring_thickness = 2.5f, m_ring_offset = 5.f;
|
||||
bool m_show_ring = false;
|
||||
|
||||
// Scan marker
|
||||
omath::Color m_scan_color = omath::Color::from_rgba(255, 200, 0, 150);
|
||||
omath::Color m_scan_outline = omath::Color::from_rgba(255, 200, 0, 255);
|
||||
float m_scan_outline_thickness = 2.f;
|
||||
bool m_show_scan = false;
|
||||
|
||||
// Aim dot
|
||||
omath::Color m_aim_color = omath::Color::from_rgba(255, 0, 0, 255);
|
||||
float m_aim_radius = 3.f;
|
||||
bool m_show_aim = false;
|
||||
|
||||
// Snap line
|
||||
omath::Color m_snap_color = omath::Color::from_rgba(255, 50, 50, 255);
|
||||
float m_snap_width = 1.5f;
|
||||
bool m_show_snap = true;
|
||||
|
||||
// Projectile aim
|
||||
omath::Color m_proj_color = omath::Color::from_rgba(255, 50, 50, 255);
|
||||
float m_proj_size = 10.f;
|
||||
float m_proj_line_width = 1.5f;
|
||||
float m_proj_pos_x = 300.f, m_proj_pos_y = 30.f;
|
||||
int m_proj_figure = 1; // 0=circle, 1=square
|
||||
bool m_show_proj = true;
|
||||
};
|
||||
} // gui
|
||||
// imgui_desktop
|
||||
} // namespace imgui_desktop::gui
|
||||
|
||||
28
include/omath/3d_primitives/aabb.hpp
Normal file
28
include/omath/3d_primitives/aabb.hpp
Normal file
@@ -0,0 +1,28 @@
|
||||
//
|
||||
// Created by Vladislav on 24.03.2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
|
||||
namespace omath::primitives
|
||||
{
|
||||
template<class Type>
|
||||
struct Aabb final
|
||||
{
|
||||
Vector3<Type> min;
|
||||
Vector3<Type> max;
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Vector3<Type> center() const noexcept
|
||||
{
|
||||
return (min + max) / static_cast<Type>(2);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Vector3<Type> extents() const noexcept
|
||||
{
|
||||
return (max - min) / static_cast<Type>(2);
|
||||
}
|
||||
};
|
||||
} // namespace omath::primitives
|
||||
98
include/omath/algorithm/targeting.hpp
Normal file
98
include/omath/algorithm/targeting.hpp
Normal file
@@ -0,0 +1,98 @@
|
||||
//
|
||||
// Created by Vladislav on 19.03.2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <functional>
|
||||
#include <iterator>
|
||||
#include <optional>
|
||||
#include <ranges>
|
||||
|
||||
namespace omath::algorithm
|
||||
{
|
||||
template<class CameraType, std::input_or_output_iterator IteratorType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
|
||||
[[nodiscard]]
|
||||
IteratorType get_closest_target_by_fov(const IteratorType& begin, const IteratorType& end, const CameraType& camera,
|
||||
auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
auto best_target = end;
|
||||
const auto& camera_angles = camera.get_view_angles();
|
||||
const Vector2<float> camera_angles_vec = {camera_angles.pitch.as_degrees(), camera_angles.yaw.as_degrees()};
|
||||
|
||||
for (auto current = begin; current != end; current = std::next(current))
|
||||
{
|
||||
if (filter_func && !filter_func.value()(*current))
|
||||
continue;
|
||||
|
||||
if (best_target == end)
|
||||
{
|
||||
best_target = current;
|
||||
continue;
|
||||
}
|
||||
const auto current_target_angles = camera.calc_look_at_angles(get_position(*current));
|
||||
const auto best_target_angles = camera.calc_look_at_angles(get_position(*best_target));
|
||||
|
||||
const auto current_target_distance = camera_angles_vec.distance_to(current_target_angles.as_vector3());
|
||||
const auto best_target_distance = camera_angles.as_vector3().distance_to(best_target_angles.as_vector3());
|
||||
if (current_target_distance < best_target_distance)
|
||||
best_target = current;
|
||||
}
|
||||
return best_target;
|
||||
}
|
||||
|
||||
template<class CameraType, std::ranges::range RangeType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>,
|
||||
std::ranges::range_reference_t<const RangeType>>
|
||||
[[nodiscard]]
|
||||
auto get_closest_target_by_fov(const RangeType& range, const CameraType& camera,
|
||||
auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
return get_closest_target_by_fov<CameraType, decltype(std::ranges::begin(range)), FilterT>(
|
||||
std::ranges::begin(range), std::ranges::end(range), camera, get_position, filter_func);
|
||||
}
|
||||
|
||||
// ── By world-space distance ───────────────────────────────────────────────
|
||||
|
||||
template<std::input_or_output_iterator IteratorType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
|
||||
[[nodiscard]]
|
||||
IteratorType get_closest_target_by_distance(const IteratorType& begin, const IteratorType& end,
|
||||
const Vector3<float>& origin, auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
auto best_target = end;
|
||||
|
||||
for (auto current = begin; current != end; current = std::next(current))
|
||||
{
|
||||
if (filter_func && !filter_func.value()(*current))
|
||||
continue;
|
||||
|
||||
if (best_target == end)
|
||||
{
|
||||
best_target = current;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (origin.distance_to(get_position(*current)) < origin.distance_to(get_position(*best_target)))
|
||||
best_target = current;
|
||||
}
|
||||
return best_target;
|
||||
}
|
||||
|
||||
template<std::ranges::range RangeType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>,
|
||||
std::ranges::range_reference_t<const RangeType>>
|
||||
[[nodiscard]]
|
||||
auto get_closest_target_by_distance(const RangeType& range, const Vector3<float>& origin,
|
||||
auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
return get_closest_target_by_distance<decltype(std::ranges::begin(range)), FilterT>(
|
||||
std::ranges::begin(range), std::ranges::end(range), origin, get_position, filter_func);
|
||||
}
|
||||
|
||||
} // namespace omath::algorithm
|
||||
@@ -3,6 +3,7 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "omath/3d_primitives/aabb.hpp"
|
||||
#include "omath/linear_algebra/triangle.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
|
||||
@@ -34,6 +35,7 @@ namespace omath::collision
|
||||
class LineTracer final
|
||||
{
|
||||
using TriangleType = Triangle<typename RayType::VectorType>;
|
||||
using AABBType = primitives::Aabb<typename RayType::VectorType::ContainedType>;
|
||||
|
||||
public:
|
||||
LineTracer() = delete;
|
||||
@@ -87,6 +89,54 @@ namespace omath::collision
|
||||
return ray.start + ray_dir * t_hit;
|
||||
}
|
||||
|
||||
// Slab method ray-AABB intersection
|
||||
// Returns the hit point on the AABB surface, or ray.end if no intersection
|
||||
[[nodiscard]]
|
||||
constexpr static auto get_ray_hit_point(const RayType& ray, const AABBType& aabb) noexcept
|
||||
{
|
||||
using T = typename RayType::VectorType::ContainedType;
|
||||
const auto dir = ray.direction_vector();
|
||||
|
||||
auto t_min = -std::numeric_limits<T>::infinity();
|
||||
auto t_max = std::numeric_limits<T>::infinity();
|
||||
|
||||
const auto process_axis = [&](const T& d, const T& origin, const T& box_min,
|
||||
const T& box_max) -> bool
|
||||
{
|
||||
constexpr T k_epsilon = std::numeric_limits<T>::epsilon();
|
||||
if (std::abs(d) < k_epsilon)
|
||||
return origin >= box_min && origin <= box_max;
|
||||
|
||||
const T inv = T(1) / d;
|
||||
T t0 = (box_min - origin) * inv;
|
||||
T t1 = (box_max - origin) * inv;
|
||||
if (t0 > t1)
|
||||
std::swap(t0, t1);
|
||||
|
||||
t_min = std::max(t_min, t0);
|
||||
t_max = std::min(t_max, t1);
|
||||
return t_min <= t_max;
|
||||
};
|
||||
|
||||
if (!process_axis(dir.x, ray.start.x, aabb.min.x, aabb.max.x))
|
||||
return ray.end;
|
||||
if (!process_axis(dir.y, ray.start.y, aabb.min.y, aabb.max.y))
|
||||
return ray.end;
|
||||
if (!process_axis(dir.z, ray.start.z, aabb.min.z, aabb.max.z))
|
||||
return ray.end;
|
||||
|
||||
// t_hit: use entry point if in front of origin, otherwise 0 (started inside)
|
||||
const T t_hit = std::max(T(0), t_min);
|
||||
|
||||
if (t_max < T(0))
|
||||
return ray.end; // box entirely behind origin
|
||||
|
||||
if (!ray.infinite_length && t_hit > T(1))
|
||||
return ray.end; // box beyond ray endpoint
|
||||
|
||||
return ray.start + dir * t_hit;
|
||||
}
|
||||
|
||||
template<class MeshType>
|
||||
[[nodiscard]]
|
||||
constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::cry_engine
|
||||
@@ -22,7 +22,8 @@ namespace omath::cry_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::cry_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::cry_engine
|
||||
@@ -16,7 +16,8 @@ namespace omath::cry_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::frostbite_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::unity_engine
|
||||
@@ -22,7 +22,8 @@ namespace omath::frostbite_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::frostbite_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::unreal_engine
|
||||
@@ -16,7 +16,8 @@ namespace omath::frostbite_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::iw_engine
|
||||
@@ -22,7 +22,8 @@ namespace omath::iw_engine
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::iw_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::iw_engine
|
||||
@@ -17,7 +17,8 @@ namespace omath::iw_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
@@ -8,5 +8,5 @@
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true, NDCDepthRange::NEGATIVE_ONE_TO_ONE>;
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -21,7 +21,8 @@ namespace omath::opengl_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::opengl_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -16,7 +16,8 @@ namespace omath::opengl_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
@@ -7,5 +7,5 @@
|
||||
#include "traits/camera_trait.hpp"
|
||||
namespace omath::source_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::source_engine
|
||||
@@ -21,7 +21,8 @@ namespace omath::source_engine
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::source_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::source_engine
|
||||
@@ -17,7 +17,8 @@ namespace omath::source_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::unity_engine
|
||||
@@ -22,7 +22,8 @@ namespace omath::unity_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::unity_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::unity_engine
|
||||
@@ -16,7 +16,8 @@ namespace omath::unity_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::unreal_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::unreal_engine
|
||||
@@ -22,7 +22,8 @@ namespace omath::unreal_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::unreal_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::unreal_engine
|
||||
@@ -16,7 +16,8 @@ namespace omath::unreal_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
@@ -3,64 +3,200 @@
|
||||
//
|
||||
#pragma once
|
||||
#include "canvas_box.hpp"
|
||||
#include "entity_overlay_widgets.hpp"
|
||||
#include "hud_renderer_interface.hpp"
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include "omath/utility/color.hpp"
|
||||
#include <memory>
|
||||
#include <string_view>
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
class EntityOverlay final
|
||||
{
|
||||
public:
|
||||
EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
|
||||
const std::shared_ptr<HudRendererInterface>& renderer);
|
||||
const std::shared_ptr<HudRendererInterface>& renderer);
|
||||
|
||||
void add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||
float thickness = 1.f) const;
|
||||
// ── Boxes ────────────────────────────────────────────────────────
|
||||
EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||
float thickness = 1.f);
|
||||
|
||||
void add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||
float corner_ratio_len = 0.2f, float thickness = 1.f) const;
|
||||
EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||
float corner_ratio_len = 0.2f, float thickness = 1.f);
|
||||
|
||||
void add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
|
||||
float ratio, float offset = 5.f);
|
||||
EntityOverlay& add_dashed_box(const Color& color, float dash_len = 8.f, float gap_len = 5.f,
|
||||
float thickness = 1.f);
|
||||
|
||||
void add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
|
||||
float ratio, float offset = 5.f) const;
|
||||
// ── Bars ─────────────────────────────────────────────────────────
|
||||
EntityOverlay& add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
|
||||
float ratio, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
|
||||
float ratio, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color, float height,
|
||||
float ratio, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float height, float ratio, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float width, float ratio, float dash_len, float gap_len,
|
||||
float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_left_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float width, float ratio, float dash_len, float gap_len, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_top_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float height, float ratio, float dash_len, float gap_len, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_bottom_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float height, float ratio, float dash_len, float gap_len,
|
||||
float offset = 5.f);
|
||||
|
||||
// ── Labels ───────────────────────────────────────────────────────
|
||||
EntityOverlay& add_right_label(const Color& color, float offset, bool outlined, const std::string_view& text);
|
||||
|
||||
EntityOverlay& add_left_label(const Color& color, float offset, bool outlined, const std::string_view& text);
|
||||
|
||||
EntityOverlay& add_top_label(const Color& color, float offset, bool outlined, std::string_view text);
|
||||
|
||||
EntityOverlay& add_bottom_label(const Color& color, float offset, bool outlined, std::string_view text);
|
||||
|
||||
EntityOverlay& add_centered_top_label(const Color& color, float offset, bool outlined,
|
||||
const std::string_view& text);
|
||||
|
||||
EntityOverlay& add_centered_bottom_label(const Color& color, float offset, bool outlined,
|
||||
const std::string_view& text);
|
||||
|
||||
template<typename... Args>
|
||||
void add_right_label(const Color& color, const float offset, const bool outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
EntityOverlay& add_right_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||
Args&&... args)
|
||||
{
|
||||
const std::string label = std::vformat(fmt.get(), std::make_format_args(args...));
|
||||
|
||||
add_right_label(color, offset, outlined, std::string_view{label});
|
||||
return add_right_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
void add_right_label(const Color& color, float offset, bool outlined, const std::string_view& text);
|
||||
|
||||
template<typename... Args>
|
||||
void add_top_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||
Args&&... args)
|
||||
EntityOverlay& add_left_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||
Args&&... args)
|
||||
{
|
||||
const std::string label = std::vformat(fmt.get(), std::make_format_args(args...));
|
||||
|
||||
add_top_label(color, offset, outlined, std::string_view{label});
|
||||
return add_left_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
void add_top_label(const Color& color, float offset, bool outlined, std::string_view text);
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_top_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||
Args&&... args)
|
||||
{
|
||||
return add_top_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
void add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color, float height,
|
||||
float ratio, float offset = 5.f);
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_bottom_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
void add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_centered_top_label(const Color& color, const float offset, const bool outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_centered_top_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_centered_bottom_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
// ── Spacers ─────────────────────────────────────────────────────
|
||||
EntityOverlay& add_right_space_vertical(float size);
|
||||
EntityOverlay& add_right_space_horizontal(float size);
|
||||
EntityOverlay& add_left_space_vertical(float size);
|
||||
EntityOverlay& add_left_space_horizontal(float size);
|
||||
EntityOverlay& add_top_space_vertical(float size);
|
||||
EntityOverlay& add_top_space_horizontal(float size);
|
||||
EntityOverlay& add_bottom_space_vertical(float size);
|
||||
EntityOverlay& add_bottom_space_horizontal(float size);
|
||||
|
||||
// ── Progress rings ──────────────────────────────────────────────
|
||||
EntityOverlay& add_right_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||
EntityOverlay& add_left_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||
EntityOverlay& add_top_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||
EntityOverlay& add_bottom_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||
|
||||
// ── Icons ────────────────────────────────────────────────────────
|
||||
EntityOverlay& add_right_icon(const std::any& texture_id, float width, float height,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||
EntityOverlay& add_left_icon(const std::any& texture_id, float width, float height,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||
EntityOverlay& add_top_icon(const std::any& texture_id, float width, float height,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||
EntityOverlay& add_bottom_icon(const std::any& texture_id, float width, float height,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||
|
||||
// ── Misc ─────────────────────────────────────────────────────────
|
||||
EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
|
||||
|
||||
EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
|
||||
|
||||
// ── Declarative interface ─────────────────────────────────────────
|
||||
/// Pass any combination of widget:: descriptor structs (and std::optional<W>
|
||||
/// from when()) to render them all in declaration order.
|
||||
template<typename... Widgets>
|
||||
EntityOverlay& contents(Widgets&&... widgets)
|
||||
{
|
||||
(dispatch(std::forward<Widgets>(widgets)), ...);
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
void draw_outlined_text(const Vector2<float>& position, const Color& color,
|
||||
const std::string_view& text);
|
||||
// optional<W> dispatch — enables when() conditional widgets
|
||||
template<typename W>
|
||||
void dispatch(const std::optional<W>& w)
|
||||
{
|
||||
if (w)
|
||||
dispatch(*w);
|
||||
}
|
||||
|
||||
void dispatch(const widget::Box& box);
|
||||
void dispatch(const widget::CorneredBox& cornered_box);
|
||||
void dispatch(const widget::DashedBox& dashed_box);
|
||||
void dispatch(const widget::RightSide& right_side);
|
||||
void dispatch(const widget::LeftSide& left_side);
|
||||
void dispatch(const widget::TopSide& top_side);
|
||||
void dispatch(const widget::BottomSide& bottom_side);
|
||||
void dispatch(const widget::Skeleton& skeleton);
|
||||
void dispatch(const widget::SnapLine& snap_line);
|
||||
void dispatch(const widget::ScanMarker& scan_marker);
|
||||
void dispatch(const widget::AimDot& aim_dot);
|
||||
void dispatch(const widget::ProjectileAim& proj_widget);
|
||||
void draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring);
|
||||
void draw_outlined_text(const Vector2<float>& position, const Color& color, const std::string_view& text);
|
||||
void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
|
||||
float gap_len, float thickness) const;
|
||||
void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
|
||||
const Vector2<float>& perp_dir, float full_len, float filled_len, const Color& fill_color,
|
||||
const Color& split_color, float dash_len, float gap_len) const;
|
||||
|
||||
CanvasBox m_canvas;
|
||||
Vector2<float> m_text_cursor_right;
|
||||
Vector2<float> m_text_cursor_top;
|
||||
Vector2<float> m_text_cursor_bottom;
|
||||
Vector2<float> m_text_cursor_left;
|
||||
std::shared_ptr<HudRendererInterface> m_renderer;
|
||||
};
|
||||
} // namespace omath::hud
|
||||
} // namespace omath::hud
|
||||
|
||||
233
include/omath/hud/entity_overlay_widgets.hpp
Normal file
233
include/omath/hud/entity_overlay_widgets.hpp
Normal file
@@ -0,0 +1,233 @@
|
||||
//
|
||||
// Created by orange on 15.03.2026.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include "omath/utility/color.hpp"
|
||||
#include <any>
|
||||
#include <initializer_list>
|
||||
#include <optional>
|
||||
#include <string_view>
|
||||
#include <variant>
|
||||
|
||||
namespace omath::hud::widget
|
||||
{
|
||||
// ── Overloaded helper for std::visit ──────────────────────────────────────
|
||||
template<typename... Ts>
|
||||
struct Overloaded : Ts...
|
||||
{
|
||||
using Ts::operator()...;
|
||||
};
|
||||
template<typename... Ts>
|
||||
Overloaded(Ts...) -> Overloaded<Ts...>;
|
||||
|
||||
// ── Standalone widgets ────────────────────────────────────────────────────
|
||||
struct Box
|
||||
{
|
||||
Color color;
|
||||
Color fill{0.f, 0.f, 0.f, 0.f};
|
||||
float thickness = 1.f;
|
||||
};
|
||||
|
||||
struct CorneredBox
|
||||
{
|
||||
Color color;
|
||||
Color fill{0.f, 0.f, 0.f, 0.f};
|
||||
float corner_ratio = 0.2f;
|
||||
float thickness = 1.f;
|
||||
};
|
||||
|
||||
struct DashedBox
|
||||
{
|
||||
Color color;
|
||||
float dash_len = 8.f;
|
||||
float gap_len = 5.f;
|
||||
float thickness = 1.f;
|
||||
};
|
||||
|
||||
struct Skeleton
|
||||
{
|
||||
Color color;
|
||||
float thickness = 1.f;
|
||||
};
|
||||
struct SnapLine
|
||||
{
|
||||
Vector2<float> start;
|
||||
Color color;
|
||||
float width;
|
||||
};
|
||||
|
||||
struct ScanMarker
|
||||
{
|
||||
Color color;
|
||||
Color outline{0.f, 0.f, 0.f, 0.f};
|
||||
float outline_thickness = 1.f;
|
||||
};
|
||||
|
||||
/// Dot at an absolute screen position.
|
||||
struct AimDot
|
||||
{
|
||||
Vector2<float> position;
|
||||
Color color;
|
||||
float radius = 3.f;
|
||||
};
|
||||
struct ProjectileAim
|
||||
{
|
||||
enum class Figure
|
||||
{
|
||||
CIRCLE,
|
||||
SQUARE,
|
||||
};
|
||||
Vector2<float> position;
|
||||
Color color;
|
||||
float size = 3.f;
|
||||
float line_size = 1.f;
|
||||
Figure figure = Figure::SQUARE;
|
||||
};
|
||||
|
||||
|
||||
// ── Side-agnostic widgets (used inside XxxSide containers) ────────────────
|
||||
|
||||
/// A filled bar. `size` is width for left/right sides, height for top/bottom.
|
||||
struct Bar
|
||||
{
|
||||
Color color;
|
||||
Color outline;
|
||||
Color bg;
|
||||
float size;
|
||||
float ratio;
|
||||
float offset = 5.f;
|
||||
};
|
||||
|
||||
/// A dashed bar. Same field semantics as Bar plus dash parameters.
|
||||
struct DashedBar
|
||||
{
|
||||
Color color;
|
||||
Color outline;
|
||||
Color bg;
|
||||
float size;
|
||||
float ratio;
|
||||
float dash_len;
|
||||
float gap_len;
|
||||
float offset = 5.f;
|
||||
};
|
||||
|
||||
struct Label
|
||||
{
|
||||
Color color;
|
||||
float offset;
|
||||
bool outlined;
|
||||
std::string_view text;
|
||||
};
|
||||
|
||||
/// Wraps a Label to request horizontal centering (only applied in TopSide / BottomSide).
|
||||
template<typename W>
|
||||
struct Centered
|
||||
{
|
||||
W child;
|
||||
};
|
||||
template<typename W>
|
||||
Centered(W) -> Centered<W>;
|
||||
|
||||
/// Empty vertical gap that advances the Y cursor without drawing.
|
||||
struct SpaceVertical
|
||||
{
|
||||
float size;
|
||||
};
|
||||
|
||||
/// Empty horizontal gap that advances the X cursor without drawing.
|
||||
struct SpaceHorizontal
|
||||
{
|
||||
float size;
|
||||
};
|
||||
|
||||
struct ProgressRing
|
||||
{
|
||||
Color color;
|
||||
Color bg{0.3f, 0.3f, 0.3f, 0.5f};
|
||||
float radius = 12.f;
|
||||
float ratio;
|
||||
float thickness = 2.f;
|
||||
float offset = 5.f;
|
||||
int segments = 32;
|
||||
};
|
||||
|
||||
struct Icon
|
||||
{
|
||||
std::any texture_id;
|
||||
float width;
|
||||
float height;
|
||||
Color tint{1.f, 1.f, 1.f, 1.f};
|
||||
float offset = 5.f;
|
||||
};
|
||||
|
||||
// ── Side widget variant ───────────────────────────────────────────────────
|
||||
struct None
|
||||
{
|
||||
}; ///< No-op placeholder — used by widget::when for disabled elements.
|
||||
using SideWidget =
|
||||
std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal, ProgressRing, Icon>;
|
||||
|
||||
// ── Side containers ───────────────────────────────────────────────────────
|
||||
// Storing std::initializer_list<SideWidget> is safe here: the backing array
|
||||
// is a const SideWidget[] on the caller's stack whose lifetime matches the
|
||||
// temporary side-container object, which is consumed within the same
|
||||
// full-expression by EntityOverlay::dispatch. No heap allocation occurs.
|
||||
|
||||
struct RightSide
|
||||
{
|
||||
std::initializer_list<SideWidget> children;
|
||||
RightSide(const std::initializer_list<SideWidget> c): children(c)
|
||||
{
|
||||
}
|
||||
};
|
||||
struct LeftSide
|
||||
{
|
||||
std::initializer_list<SideWidget> children;
|
||||
LeftSide(const std::initializer_list<SideWidget> c): children(c)
|
||||
{
|
||||
}
|
||||
};
|
||||
struct TopSide
|
||||
{
|
||||
std::initializer_list<SideWidget> children;
|
||||
TopSide(const std::initializer_list<SideWidget> c): children(c)
|
||||
{
|
||||
}
|
||||
};
|
||||
struct BottomSide
|
||||
{
|
||||
std::initializer_list<SideWidget> children;
|
||||
BottomSide(const std::initializer_list<SideWidget> c): children(c)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace omath::hud::widget
|
||||
|
||||
namespace omath::hud::widget
|
||||
{
|
||||
/// Inside XxxSide containers: returns the widget as a SideWidget when condition is true,
|
||||
/// or None{} otherwise. Preferred over hud::when for types inside the SideWidget variant.
|
||||
template<typename W>
|
||||
requires std::constructible_from<SideWidget, W>
|
||||
SideWidget when(const bool condition, W widget)
|
||||
{
|
||||
if (condition)
|
||||
return SideWidget{std::move(widget)};
|
||||
return None{};
|
||||
}
|
||||
} // namespace omath::hud::widget
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
/// Top-level: returns an engaged optional<W> when condition is true, std::nullopt otherwise.
|
||||
/// Designed for use with EntityOverlay::contents() for top-level widget types.
|
||||
template<typename W>
|
||||
std::optional<W> when(const bool condition, W widget)
|
||||
{
|
||||
if (condition)
|
||||
return std::move(widget);
|
||||
return std::nullopt;
|
||||
}
|
||||
} // namespace omath::hud
|
||||
@@ -4,6 +4,7 @@
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include "omath/utility/color.hpp"
|
||||
#include <any>
|
||||
#include <span>
|
||||
|
||||
namespace omath::hud
|
||||
@@ -18,13 +19,26 @@ namespace omath::hud
|
||||
virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
|
||||
float thickness) = 0;
|
||||
|
||||
virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
|
||||
float thickness) = 0;
|
||||
virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) = 0;
|
||||
|
||||
virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
|
||||
|
||||
virtual void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
|
||||
|
||||
virtual void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
|
||||
int segments = 0) = 0;
|
||||
|
||||
virtual void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
|
||||
int segments = 0) = 0;
|
||||
|
||||
/// Draw an arc (partial circle outline). Angles in radians, 0 = right (+X), counter-clockwise.
|
||||
virtual void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
|
||||
float thickness, int segments = 0) = 0;
|
||||
|
||||
/// Draw a textured quad. texture_id is renderer-specific (e.g. ImTextureID for ImGui).
|
||||
virtual void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) = 0;
|
||||
|
||||
virtual void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) = 0;
|
||||
|
||||
[[nodiscard]]
|
||||
|
||||
@@ -14,9 +14,17 @@ namespace omath::hud
|
||||
void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
|
||||
float thickness) override;
|
||||
void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) override;
|
||||
void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) override;
|
||||
void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override;
|
||||
void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
|
||||
void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
|
||||
void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
|
||||
int segments = 0) override;
|
||||
void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
|
||||
int segments = 0) override;
|
||||
void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
|
||||
float thickness, int segments = 0) override;
|
||||
void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
|
||||
void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
|
||||
[[nodiscard]]
|
||||
virtual Vector2<float> calc_text_size(const std::string_view& text) override;
|
||||
|
||||
@@ -37,6 +37,12 @@ namespace omath
|
||||
COLUMN_MAJOR
|
||||
};
|
||||
|
||||
enum class NDCDepthRange : uint8_t
|
||||
{
|
||||
NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
|
||||
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
|
||||
};
|
||||
|
||||
template<typename M1, typename M2> concept MatTemplateEqual
|
||||
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
|
||||
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
|
||||
@@ -658,56 +664,98 @@ namespace omath
|
||||
} * mat_translation<Type, St>(-camera_origin);
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
|
||||
const float near, const float far) noexcept
|
||||
{
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, 1.f, 0.f}};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, far / (far - near), -(near * far) / (far - near)},
|
||||
{0.f, 0.f, 1.f, 0.f}};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, 1.f, 0.f}};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
|
||||
const float near, const float far) noexcept
|
||||
{
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, -1.f, 0.f}};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, -far / (far - near), -(near * far) / (far - near)},
|
||||
{0.f, 0.f, -1.f, 0.f}};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, -1.f, 0.f}};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||
const Type near, const Type far) noexcept
|
||||
{
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||
const Type near, const Type far) noexcept
|
||||
{
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
||||
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
|
||||
|
||||
@@ -8,12 +8,23 @@
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
struct AimAngles
|
||||
{
|
||||
float pitch{};
|
||||
float yaw{};
|
||||
};
|
||||
|
||||
class ProjPredEngineInterface
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
||||
const Target& target) const = 0;
|
||||
|
||||
[[nodiscard]]
|
||||
virtual std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
|
||||
const Target& target) const = 0;
|
||||
|
||||
virtual ~ProjPredEngineInterface() = default;
|
||||
};
|
||||
} // namespace omath::projectile_prediction
|
||||
|
||||
@@ -12,6 +12,9 @@ namespace omath::projectile_prediction
|
||||
[[nodiscard]] std::optional<Vector3<float>>
|
||||
maybe_calculate_aim_point(const Projectile& projectile, const Target& target) const override;
|
||||
|
||||
[[nodiscard]] std::optional<AimAngles>
|
||||
maybe_calculate_aim_angles(const Projectile& projectile, const Target& target) const override;
|
||||
|
||||
ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time);
|
||||
~ProjPredEngineAvx2() override = default;
|
||||
|
||||
|
||||
@@ -54,6 +54,36 @@ namespace omath::projectile_prediction
|
||||
[[nodiscard]]
|
||||
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
||||
const Target& target) const override
|
||||
{
|
||||
const auto solution = find_solution(projectile, target);
|
||||
if (!solution)
|
||||
return std::nullopt;
|
||||
|
||||
return EngineTrait::calc_viewpoint_from_angles(projectile, solution->predicted_target_position,
|
||||
solution->pitch);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
|
||||
const Target& target) const override
|
||||
{
|
||||
const auto solution = find_solution(projectile, target);
|
||||
if (!solution)
|
||||
return std::nullopt;
|
||||
|
||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
|
||||
return AimAngles{solution->pitch, yaw};
|
||||
}
|
||||
|
||||
private:
|
||||
struct Solution
|
||||
{
|
||||
Vector3<float> predicted_target_position;
|
||||
float pitch;
|
||||
};
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<Solution> find_solution(const Projectile& projectile, const Target& target) const
|
||||
{
|
||||
for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step)
|
||||
{
|
||||
@@ -70,12 +100,11 @@ namespace omath::projectile_prediction
|
||||
time))
|
||||
continue;
|
||||
|
||||
return EngineTrait::calc_viewpoint_from_angles(projectile, predicted_target_position, projectile_pitch);
|
||||
return Solution{predicted_target_position, projectile_pitch.value()};
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
private:
|
||||
const float m_gravity_constant;
|
||||
const float m_simulation_time_step;
|
||||
const float m_maximum_simulation_time;
|
||||
@@ -100,10 +129,12 @@ namespace omath::projectile_prediction
|
||||
{
|
||||
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
|
||||
|
||||
if (bullet_gravity == 0.f)
|
||||
return EngineTrait::calc_direct_pitch_angle(projectile.m_origin, target_position);
|
||||
const auto launch_origin = projectile.m_origin + projectile.m_launch_offset;
|
||||
|
||||
const auto delta = target_position - projectile.m_origin;
|
||||
if (bullet_gravity == 0.f)
|
||||
return EngineTrait::calc_direct_pitch_angle(launch_origin, target_position);
|
||||
|
||||
const auto delta = target_position - launch_origin;
|
||||
|
||||
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
|
||||
const auto distance2d_sqr = distance2d * distance2d;
|
||||
@@ -126,7 +157,7 @@ namespace omath::projectile_prediction
|
||||
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
|
||||
const float pitch, const float time) const noexcept
|
||||
{
|
||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin, target_position);
|
||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, target_position);
|
||||
const auto projectile_position =
|
||||
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ namespace omath::projectile_prediction
|
||||
{
|
||||
public:
|
||||
Vector3<float> m_origin;
|
||||
Vector3<float> m_launch_offset{0.f, 0.f, 0.f};
|
||||
float m_launch_speed{};
|
||||
float m_gravity_scale{};
|
||||
};
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "omath/3d_primitives/aabb.hpp"
|
||||
#include "omath/linear_algebra/mat.hpp"
|
||||
#include "omath/linear_algebra/triangle.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
@@ -36,23 +37,29 @@ namespace omath::projection
|
||||
}
|
||||
};
|
||||
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
|
||||
|
||||
enum class ViewPortClipping
|
||||
{
|
||||
AUTO,
|
||||
MANUAL,
|
||||
};
|
||||
template<class T, class MatType, class ViewAnglesType>
|
||||
concept CameraEngineConcept =
|
||||
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
|
||||
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar) {
|
||||
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar,
|
||||
NDCDepthRange ndc_depth_range) {
|
||||
// Presence + return types
|
||||
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
|
||||
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
|
||||
{ T::calc_projection_matrix(fov, viewport, znear, zfar) } -> std::same_as<MatType>;
|
||||
{ T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range) } -> std::same_as<MatType>;
|
||||
|
||||
// Enforce noexcept as in the trait declaration
|
||||
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
|
||||
requires noexcept(T::calc_view_matrix(angles, cam_origin));
|
||||
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
|
||||
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range));
|
||||
};
|
||||
|
||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
|
||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false,
|
||||
NDCDepthRange depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
||||
class Camera final
|
||||
{
|
||||
@@ -82,6 +89,11 @@ namespace omath::projection
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_view_matrix = std::nullopt;
|
||||
}
|
||||
[[nodiscard]]
|
||||
ViewAnglesType calc_look_at_angles(const Vector3<float>& look_to) const
|
||||
{
|
||||
return TraitClass::calc_look_at_angle(m_origin, look_to);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> get_forward() const noexcept
|
||||
@@ -126,7 +138,8 @@ namespace omath::projection
|
||||
{
|
||||
if (!m_projection_matrix.has_value())
|
||||
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
|
||||
m_near_plane_distance, m_far_plane_distance);
|
||||
m_near_plane_distance, m_far_plane_distance,
|
||||
depth_range);
|
||||
|
||||
return m_projection_matrix.value();
|
||||
}
|
||||
@@ -138,16 +151,16 @@ namespace omath::projection
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_near_plane(const float near) noexcept
|
||||
void set_near_plane(const float near_plane) noexcept
|
||||
{
|
||||
m_near_plane_distance = near;
|
||||
m_near_plane_distance = near_plane;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_far_plane(const float far) noexcept
|
||||
void set_far_plane(const float far_plane) noexcept
|
||||
{
|
||||
m_far_plane_distance = far;
|
||||
m_far_plane_distance = far_plane;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
@@ -213,6 +226,22 @@ namespace omath::projection
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error>
|
||||
world_to_screen_unclipped(const Vector3<float>& world_position) const noexcept
|
||||
{
|
||||
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
|
||||
|
||||
if (!normalized_cords.has_value())
|
||||
return std::unexpected{normalized_cords.error()};
|
||||
|
||||
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
|
||||
return ndc_to_screen_position_from_top_left_corner(*normalized_cords);
|
||||
else if constexpr (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
|
||||
return ndc_to_screen_position_from_bottom_left_corner(*normalized_cords);
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
|
||||
{
|
||||
@@ -246,40 +275,127 @@ namespace omath::projection
|
||||
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
|
||||
};
|
||||
|
||||
// Clip volume in clip space (OpenGL-style):
|
||||
// Clip volume in clip space:
|
||||
// -w <= x <= w
|
||||
// -w <= y <= w
|
||||
// -w <= z <= w
|
||||
// z_min <= z <= w (z_min = -w for [-1,1], 0 for [0,1])
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
// x and y planes
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (all_outside_plane(i, c0, c1, c2, false))
|
||||
return true; // x < -w (left)
|
||||
return true;
|
||||
if (all_outside_plane(i, c0, c1, c2, true))
|
||||
return true; // x > w (right)
|
||||
return true;
|
||||
}
|
||||
|
||||
// z far plane: z > w
|
||||
if (all_outside_plane(2, c0, c1, c2, true))
|
||||
return true;
|
||||
|
||||
// z near plane
|
||||
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
{
|
||||
// 0 <= z, so reject if z < 0 for all vertices
|
||||
if (c0[2] < 0.f && c1[2] < 0.f && c2[2] < 0.f)
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// -w <= z
|
||||
if (all_outside_plane(2, c0, c1, c2, false))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool is_aabb_culled_by_frustum(const primitives::Aabb<float>& aabb) const noexcept
|
||||
{
|
||||
const auto& m = get_view_projection_matrix();
|
||||
|
||||
// Gribb-Hartmann: extract 6 frustum planes from the view-projection matrix.
|
||||
// Each plane is (a, b, c, d) such that ax + by + cz + d >= 0 means inside.
|
||||
// For a 4x4 matrix with rows r0..r3:
|
||||
// Left = r3 + r0
|
||||
// Right = r3 - r0
|
||||
// Bottom = r3 + r1
|
||||
// Top = r3 - r1
|
||||
// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
|
||||
// Far = r3 - r2
|
||||
struct Plane final
|
||||
{
|
||||
float a, b, c, d;
|
||||
};
|
||||
|
||||
const auto extract_plane = [&m](const int sign, const int row) -> Plane
|
||||
{
|
||||
return {
|
||||
m.at(3, 0) + static_cast<float>(sign) * m.at(row, 0),
|
||||
m.at(3, 1) + static_cast<float>(sign) * m.at(row, 1),
|
||||
m.at(3, 2) + static_cast<float>(sign) * m.at(row, 2),
|
||||
m.at(3, 3) + static_cast<float>(sign) * m.at(row, 3),
|
||||
};
|
||||
};
|
||||
|
||||
std::array<Plane, 6> planes = {
|
||||
extract_plane(1, 0), // left
|
||||
extract_plane(-1, 0), // right
|
||||
extract_plane(1, 1), // bottom
|
||||
extract_plane(-1, 1), // top
|
||||
extract_plane(-1, 2), // far
|
||||
};
|
||||
|
||||
// Near plane depends on NDC depth range
|
||||
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
planes[5] = {m.at(2, 0), m.at(2, 1), m.at(2, 2), m.at(2, 3)};
|
||||
else
|
||||
planes[5] = extract_plane(1, 2);
|
||||
|
||||
// For each plane, find the AABB corner most in the direction of the plane normal
|
||||
// (the "positive vertex"). If it's outside, the entire AABB is outside.
|
||||
for (const auto& [a, b, c, d] : planes)
|
||||
{
|
||||
const float px = a >= 0.f ? aabb.max.x : aabb.min.x;
|
||||
const float py = b >= 0.f ? aabb.max.y : aabb.min.y;
|
||||
const float pz = c >= 0.f ? aabb.max.z : aabb.min.z;
|
||||
|
||||
if (a * px + b * py + c * pz + d < 0.f)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error>
|
||||
world_to_view_port(const Vector3<float>& world_position) const noexcept
|
||||
world_to_view_port(const Vector3<float>& world_position,
|
||||
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
|
||||
{
|
||||
auto projected = get_view_projection_matrix()
|
||||
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
|
||||
|
||||
const auto& w = projected.at(3, 0);
|
||||
if (w <= std::numeric_limits<float>::epsilon())
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||
if (w <= eps)
|
||||
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
|
||||
|
||||
projected /= w;
|
||||
|
||||
if (is_ndc_out_of_bounds(projected))
|
||||
// ReSharper disable once CppTooWideScope
|
||||
const auto clipped_automatically = clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
|
||||
if (clipped_automatically)
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
|
||||
// ReSharper disable once CppTooWideScope
|
||||
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? 0.0f : -1.0f;
|
||||
const auto clipped_manually = clipping == ViewPortClipping::MANUAL && (projected.at(2, 0) < z_min - eps
|
||||
|| projected.at(2, 0) > 1.0f + eps);
|
||||
if (clipped_manually)
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
|
||||
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
||||
}
|
||||
[[nodiscard]]
|
||||
std::expected<Vector3<float>, Error> view_port_to_screen(const Vector3<float>& ndc) const noexcept
|
||||
std::expected<Vector3<float>, Error> view_port_to_world(const Vector3<float>& ndc) const noexcept
|
||||
{
|
||||
const auto inv_view_proj = get_view_projection_matrix().inverted();
|
||||
|
||||
@@ -304,7 +420,7 @@ namespace omath::projection
|
||||
[[nodiscard]]
|
||||
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
|
||||
{
|
||||
return view_port_to_screen(screen_to_ndc<screen_start>(screen_pos));
|
||||
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
|
||||
}
|
||||
|
||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||
@@ -333,8 +449,26 @@ namespace omath::projection
|
||||
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
|
||||
{
|
||||
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||
return std::ranges::any_of(ndc.raw_array(),
|
||||
[](const auto& val) { return val < -1.0f - eps || val > 1.0f + eps; });
|
||||
|
||||
const auto& data = ndc.raw_array();
|
||||
// x and y are always in [-1, 1]
|
||||
if (data[0] < -1.0f - eps || data[0] > 1.0f + eps)
|
||||
return true;
|
||||
if (data[1] < -1.0f - eps || data[1] > 1.0f + eps)
|
||||
return true;
|
||||
return is_ndc_z_value_out_of_bounds(data[2]);
|
||||
}
|
||||
template<class ZType>
|
||||
[[nodiscard]]
|
||||
constexpr static bool is_ndc_z_value_out_of_bounds(const ZType& z_ndc) noexcept
|
||||
{
|
||||
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||
if constexpr (depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return z_ndc < -1.0f - eps || z_ndc > 1.0f + eps;
|
||||
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return z_ndc < 0.0f - eps || z_ndc > 1.0f + eps;
|
||||
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
// NDC REPRESENTATION:
|
||||
|
||||
@@ -11,5 +11,6 @@ namespace omath::projection
|
||||
{
|
||||
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
|
||||
INV_VIEW_PROJ_MAT_DET_EQ_ZERO,
|
||||
PERSPECTIVE_DIVIDER_LESS_EQ_ZERO,
|
||||
};
|
||||
}
|
||||
@@ -3,11 +3,43 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include <cassert>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <string_view>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "omath/utility/pe_pattern_scan.hpp"
|
||||
#include <windows.h>
|
||||
#elif defined(__APPLE__)
|
||||
#include "omath/utility/macho_pattern_scan.hpp"
|
||||
#include <mach-o/dyld.h>
|
||||
#else
|
||||
#include "omath/utility/elf_pattern_scan.hpp"
|
||||
#include <link.h>
|
||||
#endif
|
||||
|
||||
namespace omath::rev_eng
|
||||
{
|
||||
template<std::size_t N>
|
||||
struct FixedString final
|
||||
{
|
||||
char data[N]{};
|
||||
// ReSharper disable once CppNonExplicitConvertingConstructor
|
||||
constexpr FixedString(const char (&str)[N]) noexcept // NOLINT(*-explicit-constructor)
|
||||
{
|
||||
for (std::size_t i = 0; i < N; ++i)
|
||||
data[i] = str[i];
|
||||
}
|
||||
// ReSharper disable once CppNonExplicitConversionOperator
|
||||
constexpr operator std::string_view() const noexcept // NOLINT(*-explicit-constructor)
|
||||
{
|
||||
return {data, N - 1};
|
||||
}
|
||||
};
|
||||
template<std::size_t N>
|
||||
FixedString(const char (&)[N]) -> FixedString<N>;
|
||||
|
||||
class InternalReverseEngineeredObject
|
||||
{
|
||||
protected:
|
||||
@@ -23,26 +55,150 @@ namespace omath::rev_eng
|
||||
return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset);
|
||||
}
|
||||
|
||||
template<std::size_t id, class ReturnType>
|
||||
template<class ReturnType>
|
||||
ReturnType call_method(const void* ptr, auto... arg_list)
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
using MethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
||||
#else
|
||||
using MethodType = ReturnType (*)(void*, decltype(arg_list)...);
|
||||
#endif
|
||||
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
|
||||
}
|
||||
template<class ReturnType>
|
||||
ReturnType call_method(const void* ptr, auto... arg_list) const
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
using MethodType = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
|
||||
#else
|
||||
using MethodType = ReturnType (*)(const void*, decltype(arg_list)...);
|
||||
#endif
|
||||
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
|
||||
}
|
||||
|
||||
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
|
||||
ReturnType call_method(auto... arg_list)
|
||||
{
|
||||
static const auto* address = resolve_pattern(ModuleName, Pattern);
|
||||
return call_method<ReturnType>(address, arg_list...);
|
||||
}
|
||||
|
||||
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
|
||||
ReturnType call_method(auto... arg_list) const
|
||||
{
|
||||
static const auto* address = resolve_pattern(ModuleName, Pattern);
|
||||
return call_method<ReturnType>(address, arg_list...);
|
||||
}
|
||||
|
||||
template<class ReturnType>
|
||||
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list)
|
||||
{
|
||||
static const auto* address = resolve_pattern(module_name, pattern);
|
||||
return call_method<ReturnType>(address, arg_list...);
|
||||
}
|
||||
|
||||
template<class ReturnType>
|
||||
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list) const
|
||||
{
|
||||
static const auto* address = resolve_pattern(module_name, pattern);
|
||||
return call_method<ReturnType>(address, arg_list...);
|
||||
}
|
||||
template<std::size_t Id, class ReturnType>
|
||||
ReturnType call_virtual_method(auto... arg_list)
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
||||
#else
|
||||
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
|
||||
#endif
|
||||
return (*reinterpret_cast<VirtualMethodType**>(this))[id](this, arg_list...);
|
||||
const auto vtable = *reinterpret_cast<void***>(this);
|
||||
return call_method<ReturnType>(vtable[Id], arg_list...);
|
||||
}
|
||||
template<std::size_t id, class ReturnType>
|
||||
template<std::size_t Id, class ReturnType>
|
||||
ReturnType call_virtual_method(auto... arg_list) const
|
||||
{
|
||||
const auto vtable = *reinterpret_cast<void* const* const*>(this);
|
||||
return call_method<ReturnType>(vtable[Id], arg_list...);
|
||||
}
|
||||
|
||||
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
|
||||
ReturnType call_virtual_method(auto... arg_list)
|
||||
{
|
||||
auto sub_this = reinterpret_cast<void*>(
|
||||
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
|
||||
const auto vtable = *reinterpret_cast<void***>(sub_this);
|
||||
#ifdef _MSC_VER
|
||||
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
||||
using Fn = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
||||
#else
|
||||
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
|
||||
using Fn = ReturnType(*)(void*, decltype(arg_list)...);
|
||||
#endif
|
||||
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
|
||||
}
|
||||
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
|
||||
ReturnType call_virtual_method(auto... arg_list) const
|
||||
{
|
||||
auto sub_this = reinterpret_cast<const void*>(
|
||||
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
|
||||
const auto vtable = *reinterpret_cast<void* const* const*>(sub_this);
|
||||
#ifdef _MSC_VER
|
||||
using Fn = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
|
||||
#else
|
||||
using Fn = ReturnType(*)(const void*, decltype(arg_list)...);
|
||||
#endif
|
||||
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
|
||||
}
|
||||
|
||||
private:
|
||||
[[nodiscard]]
|
||||
static const void* resolve_pattern(const std::string_view module_name, const std::string_view pattern)
|
||||
{
|
||||
const auto* base = get_module_base(module_name);
|
||||
assert(base && "Failed to find module");
|
||||
|
||||
#ifdef _WIN32
|
||||
const auto result = PePatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
||||
#elif defined(__APPLE__)
|
||||
const auto result = MachOPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
||||
#else
|
||||
const auto result = ElfPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
||||
#endif
|
||||
assert(result.has_value() && "Pattern scan failed");
|
||||
return reinterpret_cast<const void*>(*result);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static const void* get_module_base(const std::string_view module_name)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
return GetModuleHandleA(module_name.data());
|
||||
#elif defined(__APPLE__)
|
||||
// On macOS, iterate loaded images to find the module by name
|
||||
const auto count = _dyld_image_count();
|
||||
for (std::uint32_t i = 0; i < count; ++i)
|
||||
{
|
||||
const auto* name = _dyld_get_image_name(i);
|
||||
if (name && std::string_view{name}.find(module_name) != std::string_view::npos)
|
||||
return static_cast<const void*>(_dyld_get_image_header(i));
|
||||
}
|
||||
return nullptr;
|
||||
#else
|
||||
// On Linux, use dl_iterate_phdr to find loaded module by name
|
||||
struct CallbackData
|
||||
{
|
||||
std::string_view name;
|
||||
const void* base;
|
||||
} cb_data{module_name, nullptr};
|
||||
|
||||
dl_iterate_phdr(
|
||||
[](dl_phdr_info* info, std::size_t, void* data) -> int
|
||||
{
|
||||
auto* cb = static_cast<CallbackData*>(data);
|
||||
if (info->dlpi_name
|
||||
&& std::string_view{info->dlpi_name}.find(cb->name) != std::string_view::npos)
|
||||
{
|
||||
cb->base = reinterpret_cast<const void*>(info->dlpi_addr);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
&cb_data);
|
||||
return cb_data.base;
|
||||
#endif
|
||||
return (*static_cast<VirtualMethodType**>((void*)(this)))[id](
|
||||
const_cast<void*>(static_cast<const void*>(this)), arg_list...);
|
||||
}
|
||||
};
|
||||
} // namespace omath::rev_eng
|
||||
|
||||
@@ -36,6 +36,7 @@ namespace omath
|
||||
}
|
||||
|
||||
public:
|
||||
using ArithmeticType = Type;
|
||||
[[nodiscard]]
|
||||
constexpr static Angle from_degrees(const Type& degrees) noexcept
|
||||
{
|
||||
|
||||
@@ -2,14 +2,25 @@
|
||||
// Created by Orange on 11/30/2024.
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <type_traits>
|
||||
namespace omath
|
||||
{
|
||||
template<class PitchType, class YawType, class RollType>
|
||||
requires std::is_same_v<typename PitchType::ArithmeticType, typename YawType::ArithmeticType>
|
||||
&& std::is_same_v<typename YawType::ArithmeticType, typename RollType::ArithmeticType>
|
||||
struct ViewAngles
|
||||
{
|
||||
using ArithmeticType = PitchType::ArithmeticType;
|
||||
|
||||
PitchType pitch;
|
||||
YawType yaw;
|
||||
RollType roll;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<ArithmeticType> as_vector3() const
|
||||
{
|
||||
return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()};
|
||||
}
|
||||
};
|
||||
} // namespace omath
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <string_view>
|
||||
#include "section_scan_result.hpp"
|
||||
namespace omath
|
||||
@@ -21,5 +22,10 @@ namespace omath
|
||||
static std::optional<SectionScanResult>
|
||||
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
|
||||
const std::string_view& target_section_name = ".text");
|
||||
|
||||
[[nodiscard]]
|
||||
static std::optional<SectionScanResult>
|
||||
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
|
||||
const std::string_view& target_section_name = ".text");
|
||||
};
|
||||
} // namespace omath
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <string_view>
|
||||
#include "section_scan_result.hpp"
|
||||
namespace omath
|
||||
@@ -21,5 +22,10 @@ namespace omath
|
||||
static std::optional<SectionScanResult>
|
||||
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
|
||||
const std::string_view& target_section_name = "__text");
|
||||
|
||||
[[nodiscard]]
|
||||
static std::optional<SectionScanResult>
|
||||
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
|
||||
const std::string_view& target_section_name = "__text");
|
||||
};
|
||||
} // namespace omath
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <string_view>
|
||||
#include "section_scan_result.hpp"
|
||||
namespace omath
|
||||
@@ -23,5 +24,10 @@ namespace omath
|
||||
static std::optional<SectionScanResult>
|
||||
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
|
||||
const std::string_view& target_section_name = ".text");
|
||||
|
||||
[[nodiscard]]
|
||||
static std::optional<SectionScanResult>
|
||||
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
|
||||
const std::string_view& target_section_name = ".text");
|
||||
};
|
||||
} // namespace omath
|
||||
@@ -16,15 +16,42 @@ echo "[*] Output dir: ${OUTPUT_DIR}"
|
||||
# Find llvm tools - handle versioned names (Linux) and xcrun (macOS)
|
||||
find_llvm_tool() {
|
||||
local tool_name="$1"
|
||||
|
||||
# macOS: use xcrun
|
||||
|
||||
# First priority: derive from the actual compiler used by cmake (CMakeCache.txt).
|
||||
# This guarantees the profraw format version matches the instrumented binary.
|
||||
local cache_file="${BINARY_DIR}/CMakeCache.txt"
|
||||
if [[ -f "$cache_file" ]]; then
|
||||
local cmake_cxx
|
||||
cmake_cxx=$(grep '^CMAKE_CXX_COMPILER:' "$cache_file" | cut -d= -f2)
|
||||
if [[ -n "$cmake_cxx" && -x "$cmake_cxx" ]]; then
|
||||
local tool_path
|
||||
tool_path="$(dirname "$cmake_cxx")/${tool_name}"
|
||||
if [[ -x "$tool_path" ]]; then
|
||||
echo "$tool_path"
|
||||
return 0
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
# macOS: derive from xcrun clang as fallback
|
||||
if [[ "$(uname)" == "Darwin" ]]; then
|
||||
local clang_path
|
||||
clang_path=$(xcrun --find clang 2>/dev/null)
|
||||
if [[ -n "$clang_path" ]]; then
|
||||
local tool_path
|
||||
tool_path="$(dirname "$clang_path")/${tool_name}"
|
||||
if [[ -x "$tool_path" ]]; then
|
||||
echo "$tool_path"
|
||||
return 0
|
||||
fi
|
||||
fi
|
||||
# Fallback: xcrun
|
||||
if xcrun --find "${tool_name}" &>/dev/null; then
|
||||
echo "xcrun ${tool_name}"
|
||||
return 0
|
||||
fi
|
||||
fi
|
||||
|
||||
|
||||
# Try versioned names (Linux with LLVM 21, 20, 19, etc.)
|
||||
for version in 21 20 19 18 17 ""; do
|
||||
local versioned_name="${tool_name}${version:+-$version}"
|
||||
@@ -33,7 +60,7 @@ find_llvm_tool() {
|
||||
return 0
|
||||
fi
|
||||
done
|
||||
|
||||
|
||||
echo ""
|
||||
return 1
|
||||
}
|
||||
@@ -51,6 +78,18 @@ fi
|
||||
echo "[*] Using: ${LLVM_PROFDATA}"
|
||||
echo "[*] Using: ${LLVM_COV}"
|
||||
|
||||
# Print version info for debugging version mismatches
|
||||
if [[ "$(uname)" == "Darwin" ]]; then
|
||||
echo "[*] Default clang: $(xcrun clang --version 2>&1 | head -1)"
|
||||
# Show actual compiler used by the build (from CMakeCache.txt if available)
|
||||
CACHE_FILE="${BINARY_DIR}/CMakeCache.txt"
|
||||
if [[ -f "$CACHE_FILE" ]]; then
|
||||
ACTUAL_CXX=$(grep '^CMAKE_CXX_COMPILER:' "$CACHE_FILE" | cut -d= -f2)
|
||||
echo "[*] Build compiler: ${ACTUAL_CXX} ($(${ACTUAL_CXX} --version 2>&1 | head -1))"
|
||||
fi
|
||||
echo "[*] profdata: $(${LLVM_PROFDATA} show --version 2>&1 | head -1 || true)"
|
||||
fi
|
||||
|
||||
# Find test binary
|
||||
if [[ -z "${TEST_BINARY}" ]]; then
|
||||
for path in \
|
||||
|
||||
@@ -35,8 +35,15 @@ namespace omath::cry_engine
|
||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||
}
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
|
||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
std::unreachable();
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
|
||||
@@ -19,8 +19,9 @@ namespace omath::cry_engine
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||
ndc_depth_range);
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
@@ -35,8 +35,16 @@ namespace omath::frostbite_engine
|
||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||
}
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
|
||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
|
||||
std::unreachable();
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
|
||||
@@ -19,8 +19,9 @@ namespace omath::frostbite_engine
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||
ndc_depth_range);
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
@@ -36,18 +36,27 @@ namespace omath::iw_engine
|
||||
}
|
||||
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
|
||||
constexpr auto k_multiply_factor = 0.75f;
|
||||
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
||||
|
||||
return {
|
||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||
{0, 1.f / (fov_half_tan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return {
|
||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||
{0, 1.f / (fov_half_tan), 0, 0},
|
||||
{0, 0, far / (far - near), -(near * far) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return {
|
||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||
{0, 1.f / (fov_half_tan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
std::unreachable();
|
||||
};
|
||||
} // namespace omath::iw_engine
|
||||
|
||||
@@ -19,8 +19,9 @@ namespace omath::iw_engine
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||
ndc_depth_range);
|
||||
}
|
||||
} // namespace omath::iw_engine
|
||||
@@ -8,15 +8,15 @@ namespace omath::opengl_engine
|
||||
|
||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||
{
|
||||
const auto vec
|
||||
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
|
||||
const auto vec =
|
||||
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
|
||||
|
||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||
}
|
||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||
{
|
||||
const auto vec
|
||||
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
|
||||
const auto vec =
|
||||
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
|
||||
|
||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||
}
|
||||
@@ -28,7 +28,7 @@ namespace omath::opengl_engine
|
||||
}
|
||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||
{
|
||||
return mat_look_at_right_handed(cam_origin, cam_origin+forward_vector(angles), up_vector(angles));
|
||||
return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
|
||||
}
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||
{
|
||||
@@ -37,15 +37,16 @@ namespace omath::opengl_engine
|
||||
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
|
||||
}
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
|
||||
return {
|
||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||
{0, 1.f / (fov_half_tan), 0, 0},
|
||||
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, -1, 0},
|
||||
};
|
||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
|
||||
std::unreachable();
|
||||
}
|
||||
} // namespace omath::opengl_engine
|
||||
|
||||
@@ -20,8 +20,9 @@ namespace omath::opengl_engine
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||
ndc_depth_range);
|
||||
}
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -36,18 +36,27 @@ namespace omath::source_engine
|
||||
}
|
||||
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
||||
constexpr auto k_multiply_factor = 0.75f;
|
||||
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
||||
|
||||
return {
|
||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||
{0, 1.f / (fov_half_tan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return {
|
||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||
{0, 1.f / (fov_half_tan), 0, 0},
|
||||
{0, 0, far / (far - near), -(near * far) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return {
|
||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||
{0, 1.f / (fov_half_tan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
std::unreachable();
|
||||
}
|
||||
} // namespace omath::source_engine
|
||||
|
||||
@@ -20,8 +20,9 @@ namespace omath::source_engine
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||
ndc_depth_range);
|
||||
}
|
||||
} // namespace omath::source_engine
|
||||
@@ -35,8 +35,15 @@ namespace omath::unity_engine
|
||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||
}
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return omath::mat_perspective_right_handed(field_of_view, aspect_ratio, near, far);
|
||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio,
|
||||
near, far);
|
||||
std::unreachable();
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
|
||||
@@ -19,8 +19,9 @@ namespace omath::unity_engine
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||
ndc_depth_range);
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
@@ -35,8 +35,12 @@ namespace omath::unreal_engine
|
||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||
}
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
|
||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
||||
}
|
||||
} // namespace omath::unreal_engine
|
||||
|
||||
@@ -19,8 +19,9 @@ namespace omath::unreal_engine
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||
ndc_depth_range);
|
||||
}
|
||||
} // namespace omath::unreal_engine
|
||||
@@ -5,15 +5,19 @@
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
void EntityOverlay::add_2d_box(const Color& box_color, const Color& fill_color, const float thickness) const
|
||||
EntityOverlay& EntityOverlay::add_2d_box(const Color& box_color, const Color& fill_color, const float thickness)
|
||||
{
|
||||
const auto points = m_canvas.as_array();
|
||||
|
||||
m_renderer->add_polyline({points.data(), points.size()}, box_color, thickness);
|
||||
m_renderer->add_filled_polyline({points.data(), points.size()}, fill_color, thickness);
|
||||
|
||||
if (fill_color.value().w > 0.f)
|
||||
m_renderer->add_filled_polyline({points.data(), points.size()}, fill_color);
|
||||
|
||||
return *this;
|
||||
}
|
||||
void EntityOverlay::add_cornered_2d_box(const Color& box_color, const Color& fill_color,
|
||||
const float corner_ratio_len, const float thickness) const
|
||||
EntityOverlay& EntityOverlay::add_cornered_2d_box(const Color& box_color, const Color& fill_color,
|
||||
const float corner_ratio_len, const float thickness)
|
||||
{
|
||||
const auto corner_line_length =
|
||||
std::abs((m_canvas.top_left_corner - m_canvas.top_right_corner).x * corner_ratio_len);
|
||||
@@ -48,14 +52,16 @@ namespace omath::hud
|
||||
m_renderer->add_line(m_canvas.bottom_right_corner,
|
||||
m_canvas.bottom_right_corner - Vector2<float>{corner_line_length, 0.f}, box_color,
|
||||
thickness);
|
||||
|
||||
return *this;
|
||||
}
|
||||
void EntityOverlay::add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
const float width, float ratio, const float offset)
|
||||
EntityOverlay& EntityOverlay::add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
const float width, float ratio, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
|
||||
|
||||
const auto bar_start = m_canvas.bottom_right_corner + Vector2<float>{offset, 0.f};
|
||||
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
|
||||
@@ -63,22 +69,28 @@ namespace omath::hud
|
||||
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
|
||||
|
||||
m_text_cursor_right.x += offset + width;
|
||||
|
||||
return *this;
|
||||
}
|
||||
void EntityOverlay::add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
const float width, float ratio, const float offset) const
|
||||
EntityOverlay& EntityOverlay::add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
const float width, float ratio, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
|
||||
|
||||
const auto bar_start = m_canvas.bottom_left_corner + Vector2<float>{-(offset + width), 0.f};
|
||||
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
|
||||
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
|
||||
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
|
||||
|
||||
m_text_cursor_left.x -= offset + width;
|
||||
|
||||
return *this;
|
||||
}
|
||||
void EntityOverlay::add_right_label(const Color& color, const float offset, const bool outlined,
|
||||
const std::string_view& text)
|
||||
EntityOverlay& EntityOverlay::add_right_label(const Color& color, const float offset, const bool outlined,
|
||||
const std::string_view& text)
|
||||
{
|
||||
if (outlined)
|
||||
draw_outlined_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text);
|
||||
@@ -86,9 +98,11 @@ namespace omath::hud
|
||||
m_renderer->add_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text.data());
|
||||
|
||||
m_text_cursor_right.y += m_renderer->calc_text_size(text.data()).y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
void EntityOverlay::add_top_label(const Color& color, const float offset, const bool outlined,
|
||||
const std::string_view text)
|
||||
EntityOverlay& EntityOverlay::add_top_label(const Color& color, const float offset, const bool outlined,
|
||||
const std::string_view text)
|
||||
{
|
||||
m_text_cursor_top.y -= m_renderer->calc_text_size(text.data()).y;
|
||||
|
||||
@@ -96,28 +110,252 @@ namespace omath::hud
|
||||
draw_outlined_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text);
|
||||
else
|
||||
m_renderer->add_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text.data());
|
||||
|
||||
return *this;
|
||||
}
|
||||
void EntityOverlay::add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
const float height, float ratio, const float offset)
|
||||
EntityOverlay& EntityOverlay::add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
const float height, float ratio, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x);
|
||||
|
||||
const auto bar_start = m_canvas.top_left_corner - Vector2<float>{0.f, offset};
|
||||
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), bg_color);
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color);
|
||||
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), outline_color);
|
||||
|
||||
m_text_cursor_top.y -= offset + height;
|
||||
|
||||
return *this;
|
||||
}
|
||||
void EntityOverlay::add_snap_line(const Vector2<float>& start_pos, const Color& color, const float width)
|
||||
EntityOverlay& EntityOverlay::add_snap_line(const Vector2<float>& start_pos, const Color& color, const float width)
|
||||
{
|
||||
const Vector2<float> line_end =
|
||||
m_canvas.bottom_left_corner
|
||||
+ Vector2<float>{m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x, 0.f} / 2;
|
||||
m_renderer->add_line(start_pos, line_end, color, width);
|
||||
|
||||
return *this;
|
||||
}
|
||||
void EntityOverlay::draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
|
||||
const Vector2<float>& perp_dir, const float full_len, const float filled_len,
|
||||
const Color& fill_color, const Color& split_color, const float dash_len,
|
||||
const float gap_len) const
|
||||
{
|
||||
if (full_len <= 0.f)
|
||||
return;
|
||||
|
||||
const float step = dash_len + gap_len;
|
||||
const float n = std::floor((full_len + gap_len) / step);
|
||||
if (n < 1.f)
|
||||
return;
|
||||
|
||||
const float used = n * dash_len + (n - 1.f) * gap_len;
|
||||
const float offset = (full_len - used) / 2.f;
|
||||
|
||||
const auto fill_rect = [&](const Vector2<float>& a, const Vector2<float>& b, const Color& c)
|
||||
{
|
||||
m_renderer->add_filled_rectangle({std::min(a.x, b.x), std::min(a.y, b.y)},
|
||||
{std::max(a.x, b.x), std::max(a.y, b.y)}, c);
|
||||
};
|
||||
|
||||
// Draw split lines (gaps) across the full bar first
|
||||
// Leading gap
|
||||
if (offset > 0.f)
|
||||
fill_rect(origin, origin + step_dir * offset + perp_dir, split_color);
|
||||
|
||||
for (float i = 0.f; i < n; ++i)
|
||||
{
|
||||
const float dash_start = offset + i * step;
|
||||
const float dash_end = dash_start + dash_len;
|
||||
const float gap_start = dash_end;
|
||||
const float gap_end = dash_start + step;
|
||||
|
||||
// Fill dash only up to filled_len
|
||||
if (dash_start < filled_len)
|
||||
{
|
||||
const auto a = origin + step_dir * dash_start;
|
||||
const auto b = a + step_dir * std::min(dash_len, filled_len - dash_start) + perp_dir;
|
||||
fill_rect(a, b, fill_color);
|
||||
}
|
||||
|
||||
// Split line (gap) — always drawn across full bar
|
||||
if (i < n - 1.f && gap_start < full_len)
|
||||
{
|
||||
const auto a = origin + step_dir * gap_start;
|
||||
const auto b = origin + step_dir * std::min(gap_end, full_len) + perp_dir;
|
||||
fill_rect(a, b, split_color);
|
||||
}
|
||||
}
|
||||
|
||||
// Trailing gap
|
||||
const float trail_start = offset + n * dash_len + (n - 1.f) * gap_len;
|
||||
if (trail_start < full_len)
|
||||
fill_rect(origin + step_dir * trail_start, origin + step_dir * full_len + perp_dir, split_color);
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_right_dashed_bar(const Color& color, const Color& outline_color,
|
||||
const Color& bg_color, const float width, float ratio,
|
||||
const float dash_len, const float gap_len, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const float height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
|
||||
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{width, -height}, bg_color);
|
||||
draw_dashed_fill(bar_start, {0.f, -1.f}, {width, 0.f}, height, height * ratio, color, outline_color, dash_len,
|
||||
gap_len);
|
||||
m_renderer->add_rectangle(bar_start - Vector2<float>{1.f, 0.f}, bar_start + Vector2<float>{width, -height},
|
||||
outline_color);
|
||||
m_text_cursor_right.x += offset + width;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_left_dashed_bar(const Color& color, const Color& outline_color,
|
||||
const Color& bg_color, const float width, float ratio,
|
||||
const float dash_len, const float gap_len, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const float height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_left_corner.y);
|
||||
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{width, -height}, bg_color);
|
||||
draw_dashed_fill(bar_start, {0.f, -1.f}, {width, 0.f}, height, height * ratio, color, outline_color, dash_len,
|
||||
gap_len);
|
||||
m_renderer->add_rectangle(bar_start - Vector2<float>{1.f, 0.f}, bar_start + Vector2<float>{width, -height},
|
||||
outline_color);
|
||||
m_text_cursor_left.x -= offset + width;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_top_dashed_bar(const Color& color, const Color& outline_color,
|
||||
const Color& bg_color, const float height, float ratio,
|
||||
const float dash_len, const float gap_len, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const float bar_w = std::abs(m_canvas.top_left_corner.x - m_canvas.top_right_corner.x);
|
||||
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{bar_w, -height}, bg_color);
|
||||
draw_dashed_fill(bar_start, {1.f, 0.f}, {0.f, -height}, bar_w, bar_w * ratio, color, outline_color, dash_len,
|
||||
gap_len);
|
||||
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>{bar_w, -height}, outline_color);
|
||||
m_text_cursor_top.y -= offset + height;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_bottom_dashed_bar(const Color& color, const Color& outline_color,
|
||||
const Color& bg_color, const float height, float ratio,
|
||||
const float dash_len, const float gap_len, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const float bar_w = std::abs(m_canvas.bottom_left_corner.x - m_canvas.bottom_right_corner.x);
|
||||
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{bar_w, height}, bg_color);
|
||||
draw_dashed_fill(bar_start, {1.f, 0.f}, {0.f, height}, bar_w, bar_w * ratio, color, outline_color, dash_len,
|
||||
gap_len);
|
||||
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>{bar_w, height}, outline_color);
|
||||
m_text_cursor_bottom.y += offset + height;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_skeleton(const Color& color, const float thickness)
|
||||
{
|
||||
// Maps normalized (rx in [0,1], ry in [0,1]) to canvas screen position
|
||||
const auto joint = [&](const float rx, const float ry) -> Vector2<float>
|
||||
{
|
||||
const auto top = m_canvas.top_left_corner + (m_canvas.top_right_corner - m_canvas.top_left_corner) * rx;
|
||||
const auto bot =
|
||||
m_canvas.bottom_left_corner + (m_canvas.bottom_right_corner - m_canvas.bottom_left_corner) * rx;
|
||||
return top + (bot - top) * ry;
|
||||
};
|
||||
|
||||
using B = std::pair<std::pair<float, float>, std::pair<float, float>>;
|
||||
static constexpr std::array<B, 15> k_bones{{
|
||||
// Spine
|
||||
{{0.50f, 0.13f}, {0.50f, 0.22f}}, // head → neck
|
||||
{{0.50f, 0.22f}, {0.50f, 0.38f}}, // neck → chest
|
||||
{{0.50f, 0.38f}, {0.50f, 0.55f}}, // chest → pelvis
|
||||
// Left arm
|
||||
{{0.50f, 0.22f}, {0.25f, 0.25f}}, // neck → L shoulder
|
||||
{{0.25f, 0.25f}, {0.13f, 0.42f}}, // L shoulder → L elbow
|
||||
{{0.13f, 0.42f}, {0.08f, 0.56f}}, // L elbow → L hand
|
||||
// Right arm
|
||||
{{0.50f, 0.22f}, {0.75f, 0.25f}}, // neck → R shoulder
|
||||
{{0.75f, 0.25f}, {0.87f, 0.42f}}, // R shoulder → R elbow
|
||||
{{0.87f, 0.42f}, {0.92f, 0.56f}}, // R elbow → R hand
|
||||
// Left leg
|
||||
{{0.50f, 0.55f}, {0.36f, 0.58f}}, // pelvis → L hip
|
||||
{{0.36f, 0.58f}, {0.32f, 0.77f}}, // L hip → L knee
|
||||
{{0.32f, 0.77f}, {0.27f, 0.97f}}, // L knee → L foot
|
||||
// Right leg
|
||||
{{0.50f, 0.55f}, {0.64f, 0.58f}}, // pelvis → R hip
|
||||
{{0.64f, 0.58f}, {0.68f, 0.77f}}, // R hip → R knee
|
||||
{{0.68f, 0.77f}, {0.73f, 0.97f}}, // R knee → R foot
|
||||
}};
|
||||
|
||||
for (const auto& [a, b] : k_bones)
|
||||
m_renderer->add_line(joint(a.first, a.second), joint(b.first, b.second), color, thickness);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void EntityOverlay::draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color,
|
||||
const float dash_len, const float gap_len, const float thickness) const
|
||||
{
|
||||
const auto total = (to - from).length();
|
||||
if (total <= 0.f)
|
||||
return;
|
||||
|
||||
const auto dir = (to - from).normalized();
|
||||
const float step = dash_len + gap_len;
|
||||
|
||||
const float n_dashes = std::floor((total + gap_len) / step);
|
||||
if (n_dashes < 1.f)
|
||||
return;
|
||||
|
||||
const float used = n_dashes * dash_len + (n_dashes - 1.f) * gap_len;
|
||||
const float offset = (total - used) / 2.f;
|
||||
|
||||
for (float i = 0.f; i < n_dashes; ++i)
|
||||
{
|
||||
const float pos = offset + i * step;
|
||||
const auto dash_start = from + dir * pos;
|
||||
const auto dash_end = from + dir * std::min(pos + dash_len, total);
|
||||
m_renderer->add_line(dash_start, dash_end, color, thickness);
|
||||
}
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_dashed_box(const Color& color, const float dash_len, const float gap_len,
|
||||
const float thickness)
|
||||
{
|
||||
const float min_edge = std::min((m_canvas.top_right_corner - m_canvas.top_left_corner).length(),
|
||||
(m_canvas.bottom_right_corner - m_canvas.top_right_corner).length());
|
||||
const float corner_len = std::min(dash_len, min_edge / 2.f);
|
||||
|
||||
const auto draw_edge = [&](const Vector2<float>& from, const Vector2<float>& to)
|
||||
{
|
||||
const auto dir = (to - from).normalized();
|
||||
|
||||
m_renderer->add_line(from, from + dir * corner_len, color, thickness);
|
||||
draw_dashed_line(from + dir * corner_len, to - dir * corner_len, color, dash_len, gap_len, thickness);
|
||||
m_renderer->add_line(to - dir * corner_len, to, color, thickness);
|
||||
};
|
||||
|
||||
draw_edge(m_canvas.top_left_corner, m_canvas.top_right_corner);
|
||||
draw_edge(m_canvas.top_right_corner, m_canvas.bottom_right_corner);
|
||||
draw_edge(m_canvas.bottom_right_corner, m_canvas.bottom_left_corner);
|
||||
draw_edge(m_canvas.bottom_left_corner, m_canvas.top_left_corner);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void EntityOverlay::draw_outlined_text(const Vector2<float>& position, const Color& color,
|
||||
const std::string_view& text)
|
||||
{
|
||||
@@ -129,10 +367,504 @@ namespace omath::hud
|
||||
m_renderer->add_text(position + outline_offset, Color{0.f, 0.f, 0.f, 1.f}, text.data());
|
||||
m_renderer->add_text(position, color, text.data());
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
const float height, float ratio, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x);
|
||||
|
||||
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), bg_color);
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color);
|
||||
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), outline_color);
|
||||
|
||||
m_text_cursor_bottom.y += offset + height;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||
const std::string_view text)
|
||||
{
|
||||
const auto text_size = m_renderer->calc_text_size(text);
|
||||
|
||||
if (outlined)
|
||||
draw_outlined_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
|
||||
else
|
||||
m_renderer->add_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
|
||||
|
||||
m_text_cursor_bottom.y += text_size.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_left_label(const Color& color, const float offset, const bool outlined,
|
||||
const std::string_view& text)
|
||||
{
|
||||
const auto text_size = m_renderer->calc_text_size(text);
|
||||
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + text_size.x), 0.f};
|
||||
|
||||
if (outlined)
|
||||
draw_outlined_text(pos, color, text);
|
||||
else
|
||||
m_renderer->add_text(pos, color, text);
|
||||
|
||||
m_text_cursor_left.y += text_size.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||
const std::string_view& text)
|
||||
{
|
||||
const auto text_size = m_renderer->calc_text_size(text);
|
||||
const auto box_center_x =
|
||||
m_canvas.bottom_left_corner.x + (m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x) / 2.f;
|
||||
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_bottom.y + offset};
|
||||
|
||||
if (outlined)
|
||||
draw_outlined_text(pos, color, text);
|
||||
else
|
||||
m_renderer->add_text(pos, color, text);
|
||||
|
||||
m_text_cursor_bottom.y += text_size.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_centered_top_label(const Color& color, const float offset, const bool outlined,
|
||||
const std::string_view& text)
|
||||
{
|
||||
const auto text_size = m_renderer->calc_text_size(text);
|
||||
const auto box_center_x =
|
||||
m_canvas.top_left_corner.x + (m_canvas.top_right_corner.x - m_canvas.top_left_corner.x) / 2.f;
|
||||
|
||||
m_text_cursor_top.y -= text_size.y;
|
||||
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_top.y - offset};
|
||||
|
||||
if (outlined)
|
||||
draw_outlined_text(pos, color, text);
|
||||
else
|
||||
m_renderer->add_text(pos, color, text);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay::EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
|
||||
const std::shared_ptr<HudRendererInterface>& renderer)
|
||||
: m_canvas(top, bottom), m_text_cursor_right(m_canvas.top_right_corner),
|
||||
m_text_cursor_top(m_canvas.top_left_corner), m_renderer(renderer)
|
||||
m_text_cursor_top(m_canvas.top_left_corner), m_text_cursor_bottom(m_canvas.bottom_left_corner),
|
||||
m_text_cursor_left(m_canvas.top_left_corner), m_renderer(renderer)
|
||||
{
|
||||
}
|
||||
// ── Spacers ─────────────────────────────────────────────────────────────────
|
||||
EntityOverlay& EntityOverlay::add_right_space_vertical(const float size)
|
||||
{
|
||||
m_text_cursor_right.y += size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_right_space_horizontal(const float size)
|
||||
{
|
||||
m_text_cursor_right.x += size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_left_space_vertical(const float size)
|
||||
{
|
||||
m_text_cursor_left.y += size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_left_space_horizontal(const float size)
|
||||
{
|
||||
m_text_cursor_left.x -= size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_top_space_vertical(const float size)
|
||||
{
|
||||
m_text_cursor_top.y -= size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_top_space_horizontal(const float size)
|
||||
{
|
||||
m_text_cursor_top.x += size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_bottom_space_vertical(const float size)
|
||||
{
|
||||
m_text_cursor_bottom.y += size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_bottom_space_horizontal(const float size)
|
||||
{
|
||||
m_text_cursor_bottom.x += size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ── Progress rings ──────────────────────────────────────────────────────────
|
||||
EntityOverlay& EntityOverlay::add_right_progress_ring(const Color& color, const Color& bg, const float radius,
|
||||
const float ratio, const float thickness, const float offset,
|
||||
const int segments)
|
||||
{
|
||||
const auto cx = m_text_cursor_right.x + offset + radius;
|
||||
const auto cy = m_text_cursor_right.y + radius;
|
||||
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
|
||||
m_text_cursor_right.y += radius * 2.f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_left_progress_ring(const Color& color, const Color& bg, const float radius,
|
||||
const float ratio, const float thickness, const float offset,
|
||||
const int segments)
|
||||
{
|
||||
const auto cx = m_text_cursor_left.x - offset - radius;
|
||||
const auto cy = m_text_cursor_left.y + radius;
|
||||
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
|
||||
m_text_cursor_left.y += radius * 2.f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_top_progress_ring(const Color& color, const Color& bg, const float radius,
|
||||
const float ratio, const float thickness, const float offset,
|
||||
const int segments)
|
||||
{
|
||||
m_text_cursor_top.y -= radius * 2.f;
|
||||
const auto cx = m_text_cursor_top.x + radius;
|
||||
const auto cy = m_text_cursor_top.y - offset + radius;
|
||||
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_bottom_progress_ring(const Color& color, const Color& bg, const float radius,
|
||||
const float ratio, const float thickness, const float offset,
|
||||
const int segments)
|
||||
{
|
||||
const auto cx = m_text_cursor_bottom.x + radius;
|
||||
const auto cy = m_text_cursor_bottom.y + offset + radius;
|
||||
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
|
||||
m_text_cursor_bottom.y += radius * 2.f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ── Icons ────────────────────────────────────────────────────────────────────
|
||||
EntityOverlay& EntityOverlay::add_right_icon(const std::any& texture_id, const float width, const float height,
|
||||
const Color& tint, const float offset)
|
||||
{
|
||||
const auto pos = m_text_cursor_right + Vector2<float>{offset, 0.f};
|
||||
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
|
||||
m_text_cursor_right.y += height;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_left_icon(const std::any& texture_id, const float width, const float height,
|
||||
const Color& tint, const float offset)
|
||||
{
|
||||
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + width), 0.f};
|
||||
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
|
||||
m_text_cursor_left.y += height;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_top_icon(const std::any& texture_id, const float width, const float height,
|
||||
const Color& tint, const float offset)
|
||||
{
|
||||
m_text_cursor_top.y -= height;
|
||||
const auto pos = m_text_cursor_top + Vector2<float>{0.f, -offset};
|
||||
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_bottom_icon(const std::any& texture_id, const float width, const float height,
|
||||
const Color& tint, const float offset)
|
||||
{
|
||||
const auto pos = m_text_cursor_bottom + Vector2<float>{0.f, offset};
|
||||
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
|
||||
m_text_cursor_bottom.y += height;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ── widget dispatch ───────────────────────────────────────────────────────
|
||||
void EntityOverlay::dispatch(const widget::Box& box)
|
||||
{
|
||||
add_2d_box(box.color, box.fill, box.thickness);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::CorneredBox& cornered_box)
|
||||
{
|
||||
add_cornered_2d_box(cornered_box.color, cornered_box.fill, cornered_box.corner_ratio, cornered_box.thickness);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::DashedBox& dashed_box)
|
||||
{
|
||||
add_dashed_box(dashed_box.color, dashed_box.dash_len, dashed_box.gap_len, dashed_box.thickness);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::Skeleton& skeleton)
|
||||
{
|
||||
add_skeleton(skeleton.color, skeleton.thickness);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::SnapLine& snap_line)
|
||||
{
|
||||
add_snap_line(snap_line.start, snap_line.color, snap_line.width);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::ScanMarker& scan_marker)
|
||||
{
|
||||
const auto box_width = std::abs(m_canvas.top_right_corner.x - m_canvas.top_left_corner.x);
|
||||
const auto box_height = std::abs(m_canvas.bottom_left_corner.y - m_canvas.top_left_corner.y);
|
||||
|
||||
const auto center_x = (m_canvas.top_left_corner.x + m_canvas.top_right_corner.x) / 2.f;
|
||||
const auto center_y = m_canvas.top_left_corner.y + box_height * 0.44f;
|
||||
|
||||
const auto side = std::min(box_width, box_height) * 0.5f;
|
||||
const auto h = side * std::sqrt(3.f) / 2.f;
|
||||
|
||||
const std::array<Vector2<float>, 3> tri = {
|
||||
Vector2<float>{center_x, center_y - h * 2.f / 3.f},
|
||||
Vector2<float>{center_x - side / 2.f, center_y + h / 3.f},
|
||||
Vector2<float>{center_x + side / 2.f, center_y + h / 3.f},
|
||||
};
|
||||
|
||||
m_renderer->add_filled_polyline({tri.data(), tri.size()}, scan_marker.color);
|
||||
|
||||
if (scan_marker.outline.value().w > 0.f)
|
||||
m_renderer->add_polyline({tri.data(), tri.size()}, scan_marker.outline, scan_marker.outline_thickness);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::AimDot& aim_dot)
|
||||
{
|
||||
m_renderer->add_filled_circle(aim_dot.position, aim_dot.radius, aim_dot.color);
|
||||
}
|
||||
void EntityOverlay::dispatch(const widget::ProjectileAim& proj_widget)
|
||||
{
|
||||
const auto box_width = std::abs(m_canvas.top_right_corner.x - m_canvas.top_left_corner.x);
|
||||
const auto box_height = std::abs(m_canvas.bottom_left_corner.y - m_canvas.top_left_corner.y);
|
||||
|
||||
const auto box_center = m_canvas.top_left_corner + Vector2{box_width, box_height} / 2.f;
|
||||
|
||||
m_renderer->add_line(box_center, proj_widget.position, proj_widget.color, proj_widget.line_size);
|
||||
|
||||
if (proj_widget.figure == widget::ProjectileAim::Figure::CIRCLE)
|
||||
{
|
||||
m_renderer->add_filled_circle(proj_widget.position, proj_widget.size, proj_widget.color);
|
||||
return;
|
||||
}
|
||||
|
||||
if (proj_widget.figure == widget::ProjectileAim::Figure::SQUARE)
|
||||
{
|
||||
const auto box_min = proj_widget.position - Vector2{proj_widget.size, proj_widget.size} / 2.f;
|
||||
const auto box_max = proj_widget.position + Vector2{proj_widget.size, proj_widget.size} / 2.f;
|
||||
m_renderer->add_filled_rectangle(box_min, box_max, proj_widget.color);
|
||||
return;
|
||||
}
|
||||
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
void EntityOverlay::draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring)
|
||||
{
|
||||
constexpr auto pi = std::numbers::pi_v<float>;
|
||||
const float ratio = std::clamp(ring.ratio, 0.f, 1.f);
|
||||
|
||||
m_renderer->add_circle(center, ring.radius, ring.bg, ring.thickness, ring.segments);
|
||||
|
||||
if (ratio > 0.f)
|
||||
{
|
||||
const float a_min = -pi / 2.f;
|
||||
const float a_max = a_min + ratio * 2.f * pi;
|
||||
m_renderer->add_arc(center, ring.radius, a_min, a_max, ring.color, ring.thickness, ring.segments);
|
||||
}
|
||||
}
|
||||
|
||||
// ── Side container dispatch ───────────────────────────────────────────────
|
||||
void EntityOverlay::dispatch(const widget::RightSide& right_side)
|
||||
{
|
||||
for (const auto& child : right_side.children)
|
||||
std::visit(
|
||||
widget::Overloaded{
|
||||
[](const widget::None&)
|
||||
{
|
||||
},
|
||||
[this](const widget::Bar& w)
|
||||
{
|
||||
add_right_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||
},
|
||||
[this](const widget::DashedBar& w)
|
||||
{
|
||||
add_right_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
|
||||
w.offset);
|
||||
},
|
||||
[this](const widget::Label& w)
|
||||
{
|
||||
add_right_label(w.color, w.offset, w.outlined, w.text);
|
||||
},
|
||||
[this](const widget::Centered<widget::Label>& w)
|
||||
{
|
||||
add_right_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
|
||||
},
|
||||
[this](const widget::SpaceVertical& w)
|
||||
{
|
||||
add_right_space_vertical(w.size);
|
||||
},
|
||||
[this](const widget::SpaceHorizontal& w)
|
||||
{
|
||||
add_right_space_horizontal(w.size);
|
||||
},
|
||||
[this](const widget::ProgressRing& w)
|
||||
{
|
||||
add_right_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
|
||||
w.segments);
|
||||
},
|
||||
[this](const widget::Icon& w)
|
||||
{
|
||||
add_right_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
|
||||
},
|
||||
},
|
||||
child);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::LeftSide& left_side)
|
||||
{
|
||||
for (const auto& child : left_side.children)
|
||||
std::visit(
|
||||
widget::Overloaded{
|
||||
[](const widget::None&)
|
||||
{
|
||||
},
|
||||
[this](const widget::Bar& w)
|
||||
{
|
||||
add_left_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||
},
|
||||
[this](const widget::DashedBar& w)
|
||||
{
|
||||
add_left_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
|
||||
w.offset);
|
||||
},
|
||||
[this](const widget::Label& w)
|
||||
{
|
||||
add_left_label(w.color, w.offset, w.outlined, w.text);
|
||||
},
|
||||
[this](const widget::Centered<widget::Label>& w)
|
||||
{
|
||||
add_left_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
|
||||
},
|
||||
[this](const widget::SpaceVertical& w)
|
||||
{
|
||||
add_left_space_vertical(w.size);
|
||||
},
|
||||
[this](const widget::SpaceHorizontal& w)
|
||||
{
|
||||
add_left_space_horizontal(w.size);
|
||||
},
|
||||
[this](const widget::ProgressRing& w)
|
||||
{
|
||||
add_left_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
|
||||
w.segments);
|
||||
},
|
||||
[this](const widget::Icon& w)
|
||||
{
|
||||
add_left_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
|
||||
},
|
||||
},
|
||||
child);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::TopSide& top_side)
|
||||
{
|
||||
for (const auto& child : top_side.children)
|
||||
std::visit(
|
||||
widget::Overloaded{
|
||||
[](const widget::None&)
|
||||
{
|
||||
},
|
||||
[this](const widget::Bar& w)
|
||||
{
|
||||
add_top_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||
},
|
||||
[this](const widget::DashedBar& w)
|
||||
{
|
||||
add_top_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
|
||||
w.offset);
|
||||
},
|
||||
[this](const widget::Label& w)
|
||||
{
|
||||
add_top_label(w.color, w.offset, w.outlined, w.text);
|
||||
},
|
||||
[this](const widget::Centered<widget::Label>& w)
|
||||
{
|
||||
add_centered_top_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
|
||||
},
|
||||
[this](const widget::SpaceVertical& w)
|
||||
{
|
||||
add_top_space_vertical(w.size);
|
||||
},
|
||||
[this](const widget::SpaceHorizontal& w)
|
||||
{
|
||||
add_top_space_horizontal(w.size);
|
||||
},
|
||||
[this](const widget::ProgressRing& w)
|
||||
{
|
||||
add_top_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
|
||||
w.segments);
|
||||
},
|
||||
[this](const widget::Icon& w)
|
||||
{
|
||||
add_top_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
|
||||
},
|
||||
},
|
||||
child);
|
||||
}
|
||||
void EntityOverlay::dispatch(const widget::BottomSide& bottom_side)
|
||||
{
|
||||
for (const auto& child : bottom_side.children)
|
||||
std::visit(
|
||||
widget::Overloaded{
|
||||
[](const widget::None&)
|
||||
{
|
||||
},
|
||||
[this](const widget::Bar& w)
|
||||
{
|
||||
add_bottom_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||
},
|
||||
[this](const widget::DashedBar& w)
|
||||
{
|
||||
add_bottom_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
|
||||
w.offset);
|
||||
},
|
||||
[this](const widget::Label& w)
|
||||
{
|
||||
add_bottom_label(w.color, w.offset, w.outlined, w.text);
|
||||
},
|
||||
[this](const widget::Centered<widget::Label>& w)
|
||||
{
|
||||
add_centered_bottom_label(w.child.color, w.child.offset, w.child.outlined,
|
||||
w.child.text);
|
||||
},
|
||||
[this](const widget::SpaceVertical& w)
|
||||
{
|
||||
add_bottom_space_vertical(w.size);
|
||||
},
|
||||
[this](const widget::SpaceHorizontal& w)
|
||||
{
|
||||
add_bottom_space_horizontal(w.size);
|
||||
},
|
||||
[this](const widget::ProgressRing& w)
|
||||
{
|
||||
add_bottom_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
|
||||
w.segments);
|
||||
},
|
||||
[this](const widget::Icon& w)
|
||||
{
|
||||
add_bottom_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
|
||||
},
|
||||
},
|
||||
child);
|
||||
}
|
||||
|
||||
} // namespace omath::hud
|
||||
@@ -22,15 +22,13 @@ namespace omath::hud
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddPolyline(reinterpret_cast<const ImVec2*>(vertexes.data()),
|
||||
static_cast<int>(vertexes.size()), color.to_im_color(),
|
||||
ImDrawFlags_None, thickness);
|
||||
ImDrawFlags_Closed, thickness);
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
|
||||
const float thickness)
|
||||
void ImguiHudRenderer::add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddPolyline(reinterpret_cast<const ImVec2*>(vertexes.data()),
|
||||
static_cast<int>(vertexes.size()), color.to_im_color(),
|
||||
ImDrawFlags_Closed, thickness);
|
||||
ImGui::GetBackgroundDrawList()->AddConvexPolyFilled(reinterpret_cast<const ImVec2*>(vertexes.data()),
|
||||
static_cast<int>(vertexes.size()), color.to_im_color());
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color)
|
||||
@@ -44,13 +42,39 @@ namespace omath::hud
|
||||
ImGui::GetBackgroundDrawList()->AddRectFilled(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_circle(const Vector2<float>& center, const float radius, const Color& color,
|
||||
const float thickness, const int segments)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddCircle(center.to_im_vec2(), radius, color.to_im_color(), segments, thickness);
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_filled_circle(const Vector2<float>& center, const float radius, const Color& color,
|
||||
const int segments)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddCircleFilled(center.to_im_vec2(), radius, color.to_im_color(), segments);
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_arc(const Vector2<float>& center, const float radius, const float a_min, const float a_max,
|
||||
const Color& color, const float thickness, const int segments)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->PathArcTo(center.to_im_vec2(), radius, a_min, a_max, segments);
|
||||
ImGui::GetBackgroundDrawList()->PathStroke(color.to_im_color(), ImDrawFlags_None, thickness);
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
||||
const Color& tint)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddImage(std::any_cast<ImTextureID>(texture_id), min.to_im_vec2(),
|
||||
max.to_im_vec2(), {0, 0}, {1, 1}, tint.to_im_color());
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_text(const Vector2<float>& position, const Color& color, const std::string_view& text)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddText(position.to_im_vec2(), color.to_im_color(), text.data(),
|
||||
text.data() + text.size());
|
||||
}
|
||||
[[nodiscard]]
|
||||
Vector2<float> calc_text_size(const std::string_view& text)
|
||||
Vector2<float> ImguiHudRenderer::calc_text_size(const std::string_view& text)
|
||||
{
|
||||
return Vector2<float>::from_im_vec2(ImGui::CalcTextSize(text.data()));
|
||||
}
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
//
|
||||
#ifdef OMATH_ENABLE_LUA
|
||||
#include "omath/lua/lua.hpp"
|
||||
#include "omath/omath.hpp"
|
||||
#include "omath/projection/error_codes.hpp"
|
||||
#include <omath/engines/cry_engine/camera.hpp>
|
||||
#include <omath/engines/frostbite_engine/camera.hpp>
|
||||
#include <omath/engines/iw_engine/camera.hpp>
|
||||
@@ -33,6 +35,8 @@ namespace
|
||||
return "world position is out of screen bounds";
|
||||
case omath::projection::Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO:
|
||||
return "inverse view-projection matrix determinant is zero";
|
||||
case omath::projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO:
|
||||
return "perspective divider is less or equal to zero";
|
||||
}
|
||||
return "unknown error";
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace omath::projectile_prediction
|
||||
const float bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
|
||||
const float v0 = projectile.m_launch_speed;
|
||||
const float v0_sqr = v0 * v0;
|
||||
const Vector3 proj_origin = projectile.m_origin;
|
||||
const Vector3 proj_origin = projectile.m_origin + projectile.m_launch_offset;
|
||||
|
||||
constexpr int SIMD_FACTOR = 8;
|
||||
float current_time = m_simulation_time_step;
|
||||
@@ -124,6 +124,110 @@ namespace omath::projectile_prediction
|
||||
std::format("{} AVX2 feature is not enabled!", std::source_location::current().function_name()));
|
||||
#endif
|
||||
}
|
||||
std::optional<AimAngles>
|
||||
ProjPredEngineAvx2::maybe_calculate_aim_angles([[maybe_unused]] const Projectile& projectile,
|
||||
[[maybe_unused]] const Target& target) const
|
||||
{
|
||||
#if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__)
|
||||
const float bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
|
||||
const float v0 = projectile.m_launch_speed;
|
||||
const Vector3 proj_origin = projectile.m_origin + projectile.m_launch_offset;
|
||||
|
||||
constexpr int SIMD_FACTOR = 8;
|
||||
float current_time = m_simulation_time_step;
|
||||
|
||||
for (; current_time <= m_maximum_simulation_time; current_time += m_simulation_time_step * SIMD_FACTOR)
|
||||
{
|
||||
const __m256 times
|
||||
= _mm256_setr_ps(current_time, current_time + m_simulation_time_step,
|
||||
current_time + m_simulation_time_step * 2, current_time + m_simulation_time_step * 3,
|
||||
current_time + m_simulation_time_step * 4, current_time + m_simulation_time_step * 5,
|
||||
current_time + m_simulation_time_step * 6, current_time + m_simulation_time_step * 7);
|
||||
|
||||
const __m256 target_x
|
||||
= _mm256_fmadd_ps(_mm256_set1_ps(target.m_velocity.x), times, _mm256_set1_ps(target.m_origin.x));
|
||||
const __m256 target_y
|
||||
= _mm256_fmadd_ps(_mm256_set1_ps(target.m_velocity.y), times, _mm256_set1_ps(target.m_origin.y));
|
||||
const __m256 times_sq = _mm256_mul_ps(times, times);
|
||||
const __m256 target_z = _mm256_fmadd_ps(_mm256_set1_ps(target.m_velocity.z), times,
|
||||
_mm256_fnmadd_ps(_mm256_set1_ps(0.5f * m_gravity_constant), times_sq,
|
||||
_mm256_set1_ps(target.m_origin.z)));
|
||||
|
||||
const __m256 delta_x = _mm256_sub_ps(target_x, _mm256_set1_ps(proj_origin.x));
|
||||
const __m256 delta_y = _mm256_sub_ps(target_y, _mm256_set1_ps(proj_origin.y));
|
||||
|
||||
const __m256 d_sqr = _mm256_add_ps(_mm256_mul_ps(delta_x, delta_x), _mm256_mul_ps(delta_y, delta_y));
|
||||
const __m256 delta_z = _mm256_sub_ps(target_z, _mm256_set1_ps(proj_origin.z));
|
||||
|
||||
const __m256 bg_times_sq = _mm256_mul_ps(_mm256_set1_ps(bullet_gravity), times_sq);
|
||||
const __m256 term = _mm256_add_ps(delta_z, _mm256_mul_ps(_mm256_set1_ps(0.5f), bg_times_sq));
|
||||
const __m256 term_sq = _mm256_mul_ps(term, term);
|
||||
const __m256 numerator = _mm256_add_ps(d_sqr, term_sq);
|
||||
const __m256 denominator = _mm256_add_ps(times_sq, _mm256_set1_ps(1e-8f));
|
||||
const __m256 required_v0_sqr = _mm256_div_ps(numerator, denominator);
|
||||
|
||||
const __m256 v0_sqr_vec = _mm256_set1_ps(v0 * v0 + 1e-3f);
|
||||
const __m256 mask = _mm256_cmp_ps(required_v0_sqr, v0_sqr_vec, _CMP_LE_OQ);
|
||||
|
||||
const unsigned valid_mask = _mm256_movemask_ps(mask);
|
||||
if (!valid_mask)
|
||||
continue;
|
||||
|
||||
alignas(32) float valid_times[SIMD_FACTOR];
|
||||
_mm256_store_ps(valid_times, times);
|
||||
|
||||
for (int i = 0; i < SIMD_FACTOR; ++i)
|
||||
{
|
||||
if (!(valid_mask & (1 << i)))
|
||||
continue;
|
||||
|
||||
const float candidate_time = valid_times[i];
|
||||
if (candidate_time > m_maximum_simulation_time)
|
||||
continue;
|
||||
|
||||
for (float fine_time = candidate_time - m_simulation_time_step * 2;
|
||||
fine_time <= candidate_time + m_simulation_time_step * 2; fine_time += m_simulation_time_step)
|
||||
{
|
||||
if (fine_time < 0)
|
||||
continue;
|
||||
|
||||
Vector3 target_pos = target.m_origin + target.m_velocity * fine_time;
|
||||
if (target.m_is_airborne)
|
||||
target_pos.z -= 0.5f * m_gravity_constant * fine_time * fine_time;
|
||||
|
||||
const auto pitch = calculate_pitch(proj_origin, target_pos, bullet_gravity, v0, fine_time);
|
||||
if (!pitch)
|
||||
continue;
|
||||
|
||||
const Vector3 delta = target_pos - projectile.m_origin;
|
||||
const float yaw = angles::radians_to_degrees(std::atan2(delta.y, delta.x));
|
||||
return AimAngles{*pitch, yaw};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (; current_time <= m_maximum_simulation_time; current_time += m_simulation_time_step)
|
||||
{
|
||||
Vector3 target_pos = target.m_origin + target.m_velocity * current_time;
|
||||
if (target.m_is_airborne)
|
||||
target_pos.z -= 0.5f * m_gravity_constant * current_time * current_time;
|
||||
|
||||
const auto pitch = calculate_pitch(proj_origin, target_pos, bullet_gravity, v0, current_time);
|
||||
if (!pitch)
|
||||
continue;
|
||||
|
||||
const Vector3 delta = target_pos - projectile.m_origin;
|
||||
const float yaw = angles::radians_to_degrees(std::atan2(delta.y, delta.x));
|
||||
return AimAngles{*pitch, yaw};
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
#else
|
||||
throw std::runtime_error(
|
||||
std::format("{} AVX2 feature is not enabled!", std::source_location::current().function_name()));
|
||||
#endif
|
||||
}
|
||||
|
||||
ProjPredEngineAvx2::ProjPredEngineAvx2(const float gravity_constant, const float simulation_time_step,
|
||||
const float maximum_simulation_time)
|
||||
: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <array>
|
||||
#include <fstream>
|
||||
#include <omath/utility/elf_pattern_scan.hpp>
|
||||
#include <span>
|
||||
#include <utility>
|
||||
#include <variant>
|
||||
#include <vector>
|
||||
@@ -140,6 +141,87 @@ namespace
|
||||
std::uintptr_t raw_base_addr{};
|
||||
std::vector<std::byte> data;
|
||||
};
|
||||
template<FileArch arch>
|
||||
std::optional<ExtractedSection> get_elf_section_from_memory_impl(const std::span<const std::byte> data,
|
||||
const std::string_view& section_name)
|
||||
{
|
||||
using FH = typename ElfHeaders<arch>::FileHeader;
|
||||
using SH = typename ElfHeaders<arch>::SectionHeader;
|
||||
|
||||
if (data.size() < sizeof(FH))
|
||||
return std::nullopt;
|
||||
|
||||
const auto* file_header = reinterpret_cast<const FH*>(data.data());
|
||||
|
||||
const auto shoff = static_cast<std::size_t>(file_header->e_shoff);
|
||||
const auto shnum = static_cast<std::size_t>(file_header->e_shnum);
|
||||
const auto shstrndx = static_cast<std::size_t>(file_header->e_shstrndx);
|
||||
|
||||
const auto shstrtab_hdr_off = shoff + shstrndx * sizeof(SH);
|
||||
if (shstrtab_hdr_off + sizeof(SH) > data.size())
|
||||
return std::nullopt;
|
||||
|
||||
const auto* shstrtab_hdr = reinterpret_cast<const SH*>(data.data() + shstrtab_hdr_off);
|
||||
const auto shstrtab_off = static_cast<std::size_t>(shstrtab_hdr->sh_offset);
|
||||
const auto shstrtab_size = static_cast<std::size_t>(shstrtab_hdr->sh_size);
|
||||
|
||||
if (shstrtab_off + shstrtab_size > data.size())
|
||||
return std::nullopt;
|
||||
|
||||
const auto* shstrtab = reinterpret_cast<const char*>(data.data() + shstrtab_off);
|
||||
|
||||
for (std::size_t i = 0; i < shnum; ++i)
|
||||
{
|
||||
const auto sect_hdr_off = shoff + i * sizeof(SH);
|
||||
if (sect_hdr_off + sizeof(SH) > data.size())
|
||||
continue;
|
||||
|
||||
const auto* section = reinterpret_cast<const SH*>(data.data() + sect_hdr_off);
|
||||
|
||||
if (std::cmp_greater_equal(section->sh_name, shstrtab_size))
|
||||
continue;
|
||||
|
||||
if (std::string_view{shstrtab + section->sh_name} != section_name)
|
||||
continue;
|
||||
|
||||
const auto raw_off = static_cast<std::size_t>(section->sh_offset);
|
||||
const auto sec_size = static_cast<std::size_t>(section->sh_size);
|
||||
|
||||
if (raw_off + sec_size > data.size())
|
||||
return std::nullopt;
|
||||
|
||||
ExtractedSection out;
|
||||
out.virtual_base_addr = static_cast<std::uintptr_t>(section->sh_addr);
|
||||
out.raw_base_addr = raw_off;
|
||||
out.data.assign(data.data() + raw_off, data.data() + raw_off + sec_size);
|
||||
return out;
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::optional<ExtractedSection> get_elf_section_by_name_from_memory(const std::span<const std::byte> data,
|
||||
const std::string_view& section_name)
|
||||
{
|
||||
constexpr std::string_view valid_elf_signature = "\x7F"
|
||||
"ELF";
|
||||
if (data.size() < ei_nident)
|
||||
return std::nullopt;
|
||||
|
||||
if (std::string_view{reinterpret_cast<const char*>(data.data()), valid_elf_signature.size()}
|
||||
!= valid_elf_signature)
|
||||
return std::nullopt;
|
||||
|
||||
const auto class_byte = static_cast<uint8_t>(data[ei_class]);
|
||||
|
||||
if (class_byte == elfclass64)
|
||||
return get_elf_section_from_memory_impl<FileArch::x64>(data, section_name);
|
||||
|
||||
if (class_byte == elfclass32)
|
||||
return get_elf_section_from_memory_impl<FileArch::x32>(data, section_name);
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
[[maybe_unused]]
|
||||
std::optional<ExtractedSection> get_elf_section_by_name(const std::filesystem::path& path,
|
||||
const std::string_view& section_name)
|
||||
@@ -322,4 +404,27 @@ namespace omath
|
||||
.raw_base_addr = pe_section->raw_base_addr,
|
||||
.target_offset = offset};
|
||||
}
|
||||
|
||||
std::optional<SectionScanResult>
|
||||
ElfPatternScanner::scan_for_pattern_in_memory_file(const std::span<const std::byte> file_data,
|
||||
const std::string_view& pattern,
|
||||
const std::string_view& target_section_name)
|
||||
{
|
||||
const auto section = get_elf_section_by_name_from_memory(file_data, target_section_name);
|
||||
|
||||
if (!section.has_value()) [[unlikely]]
|
||||
return std::nullopt;
|
||||
|
||||
const auto scan_result =
|
||||
PatternScanner::scan_for_pattern(section->data.cbegin(), section->data.cend(), pattern);
|
||||
|
||||
if (scan_result == section->data.cend())
|
||||
return std::nullopt;
|
||||
|
||||
const auto offset = std::distance(section->data.begin(), scan_result);
|
||||
|
||||
return SectionScanResult{.virtual_base_addr = section->virtual_base_addr,
|
||||
.raw_base_addr = section->raw_base_addr,
|
||||
.target_offset = offset};
|
||||
}
|
||||
} // namespace omath
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "omath/utility/pattern_scan.hpp"
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <span>
|
||||
#include <variant>
|
||||
#include <vector>
|
||||
|
||||
@@ -231,6 +232,96 @@ namespace
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
template<typename HeaderType, typename SegmentType, typename SectionType, std::uint32_t segment_cmd>
|
||||
std::optional<ExtractedSection> extract_section_from_memory_impl(const std::span<const std::byte> data,
|
||||
const std::string_view& section_name)
|
||||
{
|
||||
if (data.size() < sizeof(HeaderType))
|
||||
return std::nullopt;
|
||||
|
||||
const auto* header = reinterpret_cast<const HeaderType*>(data.data());
|
||||
|
||||
std::size_t cmd_offset = sizeof(HeaderType);
|
||||
|
||||
for (std::uint32_t i = 0; i < header->ncmds; ++i)
|
||||
{
|
||||
if (cmd_offset + sizeof(LoadCommand) > data.size())
|
||||
return std::nullopt;
|
||||
|
||||
const auto* lc = reinterpret_cast<const LoadCommand*>(data.data() + cmd_offset);
|
||||
|
||||
if (lc->cmd != segment_cmd)
|
||||
{
|
||||
cmd_offset += lc->cmdsize;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cmd_offset + sizeof(SegmentType) > data.size())
|
||||
return std::nullopt;
|
||||
|
||||
const auto* segment = reinterpret_cast<const SegmentType*>(data.data() + cmd_offset);
|
||||
|
||||
if (!segment->nsects)
|
||||
{
|
||||
cmd_offset += lc->cmdsize;
|
||||
continue;
|
||||
}
|
||||
|
||||
std::size_t sect_offset = cmd_offset + sizeof(SegmentType);
|
||||
|
||||
for (std::uint32_t j = 0; j < segment->nsects; ++j)
|
||||
{
|
||||
if (sect_offset + sizeof(SectionType) > data.size())
|
||||
return std::nullopt;
|
||||
|
||||
const auto* section = reinterpret_cast<const SectionType*>(data.data() + sect_offset);
|
||||
|
||||
if (get_section_name(section->sectname) != section_name)
|
||||
{
|
||||
sect_offset += sizeof(SectionType);
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto raw_off = static_cast<std::size_t>(section->offset);
|
||||
const auto sec_size = static_cast<std::size_t>(section->size);
|
||||
|
||||
if (raw_off + sec_size > data.size())
|
||||
return std::nullopt;
|
||||
|
||||
ExtractedSection out;
|
||||
out.virtual_base_addr = static_cast<std::uintptr_t>(section->addr);
|
||||
out.raw_base_addr = raw_off;
|
||||
out.data.assign(data.data() + raw_off, data.data() + raw_off + sec_size);
|
||||
return out;
|
||||
}
|
||||
|
||||
cmd_offset += lc->cmdsize;
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<ExtractedSection> get_macho_section_by_name_from_memory(const std::span<const std::byte> data,
|
||||
const std::string_view& section_name)
|
||||
{
|
||||
if (data.size() < sizeof(std::uint32_t))
|
||||
return std::nullopt;
|
||||
|
||||
std::uint32_t magic{};
|
||||
std::memcpy(&magic, data.data(), sizeof(magic));
|
||||
|
||||
if (magic == mh_magic_64 || magic == mh_cigam_64)
|
||||
return extract_section_from_memory_impl<MachHeader64, SegmentCommand64, Section64, lc_segment_64>(
|
||||
data, section_name);
|
||||
|
||||
if (magic == mh_magic_32 || magic == mh_cigam_32)
|
||||
return extract_section_from_memory_impl<MachHeader32, SegmentCommand32, Section32, lc_segment>(data,
|
||||
section_name);
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<ExtractedSection> get_macho_section_by_name(const std::filesystem::path& path,
|
||||
const std::string_view& section_name)
|
||||
@@ -346,4 +437,27 @@ namespace omath
|
||||
.raw_base_addr = macho_section->raw_base_addr,
|
||||
.target_offset = offset};
|
||||
}
|
||||
|
||||
std::optional<SectionScanResult>
|
||||
MachOPatternScanner::scan_for_pattern_in_memory_file(const std::span<const std::byte> file_data,
|
||||
const std::string_view& pattern,
|
||||
const std::string_view& target_section_name)
|
||||
{
|
||||
const auto section = get_macho_section_by_name_from_memory(file_data, target_section_name);
|
||||
|
||||
if (!section.has_value()) [[unlikely]]
|
||||
return std::nullopt;
|
||||
|
||||
const auto scan_result =
|
||||
PatternScanner::scan_for_pattern(section->data.cbegin(), section->data.cend(), pattern);
|
||||
|
||||
if (scan_result == section->data.cend())
|
||||
return std::nullopt;
|
||||
|
||||
const auto offset = std::distance(section->data.begin(), scan_result);
|
||||
|
||||
return SectionScanResult{.virtual_base_addr = section->virtual_base_addr,
|
||||
.raw_base_addr = section->raw_base_addr,
|
||||
.target_offset = offset};
|
||||
}
|
||||
} // namespace omath
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <span>
|
||||
#include <stdexcept>
|
||||
#include <variant>
|
||||
#include <vector>
|
||||
|
||||
// Internal PE shit defines
|
||||
// Big thx for linuxpe sources as ref
|
||||
@@ -244,6 +245,78 @@ namespace
|
||||
std::vector<std::byte> data;
|
||||
};
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<ExtractedSection> extract_section_from_pe_memory(const std::span<const std::byte> data,
|
||||
const std::string_view& section_name)
|
||||
{
|
||||
if (data.size() < sizeof(DosHeader))
|
||||
return std::nullopt;
|
||||
|
||||
const auto* dos_header = reinterpret_cast<const DosHeader*>(data.data());
|
||||
|
||||
if (invalid_dos_header_file(*dos_header))
|
||||
return std::nullopt;
|
||||
|
||||
const auto nt_off = static_cast<std::size_t>(dos_header->e_lfanew);
|
||||
|
||||
if (nt_off + sizeof(ImageNtHeaders<NtArchitecture::x32_bit>) > data.size())
|
||||
return std::nullopt;
|
||||
|
||||
const auto* x86_hdrs =
|
||||
reinterpret_cast<const ImageNtHeaders<NtArchitecture::x32_bit>*>(data.data() + nt_off);
|
||||
|
||||
NtHeaderVariant nt_headers;
|
||||
if (x86_hdrs->optional_header.magic == opt_hdr32_magic)
|
||||
nt_headers = *x86_hdrs;
|
||||
else if (x86_hdrs->optional_header.magic == opt_hdr64_magic)
|
||||
{
|
||||
if (nt_off + sizeof(ImageNtHeaders<NtArchitecture::x64_bit>) > data.size())
|
||||
return std::nullopt;
|
||||
nt_headers = *reinterpret_cast<const ImageNtHeaders<NtArchitecture::x64_bit>*>(data.data() + nt_off);
|
||||
}
|
||||
else
|
||||
return std::nullopt;
|
||||
|
||||
if (invalid_nt_header_file(nt_headers))
|
||||
return std::nullopt;
|
||||
|
||||
return std::visit(
|
||||
[&data, §ion_name, nt_off](const auto& concrete_headers) -> std::optional<ExtractedSection>
|
||||
{
|
||||
constexpr std::size_t sig_size = sizeof(concrete_headers.signature);
|
||||
const auto section_table_off = nt_off + sig_size + sizeof(FileHeader)
|
||||
+ concrete_headers.file_header.size_optional_header;
|
||||
|
||||
for (std::size_t i = 0; i < concrete_headers.file_header.num_sections; ++i)
|
||||
{
|
||||
const auto sh_off = section_table_off + i * sizeof(SectionHeader);
|
||||
if (sh_off + sizeof(SectionHeader) > data.size())
|
||||
return std::nullopt;
|
||||
|
||||
const auto* section = reinterpret_cast<const SectionHeader*>(data.data() + sh_off);
|
||||
|
||||
if (std::string_view(section->name) != section_name)
|
||||
continue;
|
||||
|
||||
const auto raw_off = static_cast<std::size_t>(section->ptr_raw_data);
|
||||
const auto raw_size = static_cast<std::size_t>(section->size_raw_data);
|
||||
|
||||
if (raw_off + raw_size > data.size())
|
||||
return std::nullopt;
|
||||
|
||||
std::vector<std::byte> section_data(data.data() + raw_off, data.data() + raw_off + raw_size);
|
||||
|
||||
return ExtractedSection{
|
||||
.virtual_base_addr = static_cast<std::uintptr_t>(
|
||||
section->virtual_address + concrete_headers.optional_header.image_base),
|
||||
.raw_base_addr = raw_off,
|
||||
.data = std::move(section_data)};
|
||||
}
|
||||
return std::nullopt;
|
||||
},
|
||||
nt_headers);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<ExtractedSection> extract_section_from_pe_file(const std::filesystem::path& path_to_file,
|
||||
const std::string_view& section_name)
|
||||
@@ -383,4 +456,27 @@ namespace omath
|
||||
.raw_base_addr = pe_section->raw_base_addr,
|
||||
.target_offset = offset};
|
||||
}
|
||||
|
||||
std::optional<SectionScanResult>
|
||||
PePatternScanner::scan_for_pattern_in_memory_file(const std::span<const std::byte> file_data,
|
||||
const std::string_view& pattern,
|
||||
const std::string_view& target_section_name)
|
||||
{
|
||||
const auto pe_section = extract_section_from_pe_memory(file_data, target_section_name);
|
||||
|
||||
if (!pe_section.has_value()) [[unlikely]]
|
||||
return std::nullopt;
|
||||
|
||||
const auto scan_result =
|
||||
PatternScanner::scan_for_pattern(pe_section->data.cbegin(), pe_section->data.cend(), pattern);
|
||||
|
||||
if (scan_result == pe_section->data.cend())
|
||||
return std::nullopt;
|
||||
|
||||
const auto offset = std::distance(pe_section->data.begin(), scan_result);
|
||||
|
||||
return SectionScanResult{.virtual_base_addr = pe_section->virtual_base_addr,
|
||||
.raw_base_addr = pe_section->raw_base_addr,
|
||||
.target_offset = offset};
|
||||
}
|
||||
} // namespace omath
|
||||
@@ -237,4 +237,54 @@ TEST(unit_test_cry_engine, loook_at_random_z_axis)
|
||||
failed_points++;
|
||||
}
|
||||
EXPECT_LE(failed_points, 100);
|
||||
}
|
||||
|
||||
TEST(unit_test_cry_engine, ViewAnglesAsVector3Zero)
|
||||
{
|
||||
const omath::cry_engine::ViewAngles angles{};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_cry_engine, ViewAnglesAsVector3Values)
|
||||
{
|
||||
const omath::cry_engine::ViewAngles angles{
|
||||
omath::cry_engine::PitchAngle::from_degrees(45.f),
|
||||
omath::cry_engine::YawAngle::from_degrees(-90.f),
|
||||
omath::cry_engine::RollAngle::from_degrees(30.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_cry_engine, ViewAnglesAsVector3ClampedPitch)
|
||||
{
|
||||
// Pitch is clamped to [-90, 90]
|
||||
const omath::cry_engine::ViewAngles angles{
|
||||
omath::cry_engine::PitchAngle::from_degrees(120.f),
|
||||
omath::cry_engine::YawAngle::from_degrees(0.f),
|
||||
omath::cry_engine::RollAngle::from_degrees(0.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_cry_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||
{
|
||||
// Yaw is normalized to [-180, 180], 270 wraps to -90
|
||||
const omath::cry_engine::ViewAngles angles{
|
||||
omath::cry_engine::PitchAngle::from_degrees(0.f),
|
||||
omath::cry_engine::YawAngle::from_degrees(270.f),
|
||||
omath::cry_engine::RollAngle::from_degrees(0.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||
}
|
||||
@@ -405,3 +405,51 @@ TEST(unit_test_frostbite_engine, look_at_down)
|
||||
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_up).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3Zero)
|
||||
{
|
||||
const omath::frostbite_engine::ViewAngles angles{};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3Values)
|
||||
{
|
||||
const omath::frostbite_engine::ViewAngles angles{
|
||||
omath::frostbite_engine::PitchAngle::from_degrees(45.f),
|
||||
omath::frostbite_engine::YawAngle::from_degrees(-90.f),
|
||||
omath::frostbite_engine::RollAngle::from_degrees(30.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3ClampedPitch)
|
||||
{
|
||||
const omath::frostbite_engine::ViewAngles angles{
|
||||
omath::frostbite_engine::PitchAngle::from_degrees(120.f),
|
||||
omath::frostbite_engine::YawAngle::from_degrees(0.f),
|
||||
omath::frostbite_engine::RollAngle::from_degrees(0.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||
{
|
||||
const omath::frostbite_engine::ViewAngles angles{
|
||||
omath::frostbite_engine::PitchAngle::from_degrees(0.f),
|
||||
omath::frostbite_engine::YawAngle::from_degrees(270.f),
|
||||
omath::frostbite_engine::RollAngle::from_degrees(0.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||
}
|
||||
|
||||
@@ -280,4 +280,54 @@ TEST(unit_test_iw_engine, look_at_down)
|
||||
EXPECT_NEAR(dir_vector.z, -0.99984f, 0.0001f);
|
||||
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
||||
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_iw_engine, ViewAnglesAsVector3Zero)
|
||||
{
|
||||
const omath::iw_engine::ViewAngles angles{};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_iw_engine, ViewAnglesAsVector3Values)
|
||||
{
|
||||
const omath::iw_engine::ViewAngles angles{
|
||||
omath::iw_engine::PitchAngle::from_degrees(45.f),
|
||||
omath::iw_engine::YawAngle::from_degrees(-90.f),
|
||||
omath::iw_engine::RollAngle::from_degrees(30.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_iw_engine, ViewAnglesAsVector3ClampedPitch)
|
||||
{
|
||||
// Pitch is clamped to [-89, 89]
|
||||
const omath::iw_engine::ViewAngles angles{
|
||||
omath::iw_engine::PitchAngle::from_degrees(120.f),
|
||||
omath::iw_engine::YawAngle::from_degrees(0.f),
|
||||
omath::iw_engine::RollAngle::from_degrees(0.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 89.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_iw_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||
{
|
||||
// Yaw is normalized to [-180, 180], 270 wraps to -90
|
||||
const omath::iw_engine::ViewAngles angles{
|
||||
omath::iw_engine::PitchAngle::from_degrees(0.f),
|
||||
omath::iw_engine::YawAngle::from_degrees(270.f),
|
||||
omath::iw_engine::RollAngle::from_degrees(0.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||
}
|
||||
@@ -394,4 +394,52 @@ TEST(unit_test_opengl_engine, look_at_down)
|
||||
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_up).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_opengl, ViewAnglesAsVector3Zero)
|
||||
{
|
||||
const omath::opengl_engine::ViewAngles angles{};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_opengl, ViewAnglesAsVector3Values)
|
||||
{
|
||||
const omath::opengl_engine::ViewAngles angles{
|
||||
omath::opengl_engine::PitchAngle::from_degrees(45.f),
|
||||
omath::opengl_engine::YawAngle::from_degrees(-90.f),
|
||||
omath::opengl_engine::RollAngle::from_degrees(30.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_opengl, ViewAnglesAsVector3ClampedPitch)
|
||||
{
|
||||
const omath::opengl_engine::ViewAngles angles{
|
||||
omath::opengl_engine::PitchAngle::from_degrees(120.f),
|
||||
omath::opengl_engine::YawAngle::from_degrees(0.f),
|
||||
omath::opengl_engine::RollAngle::from_degrees(0.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_opengl, ViewAnglesAsVector3NormalizedYaw)
|
||||
{
|
||||
const omath::opengl_engine::ViewAngles angles{
|
||||
omath::opengl_engine::PitchAngle::from_degrees(0.f),
|
||||
omath::opengl_engine::YawAngle::from_degrees(270.f),
|
||||
omath::opengl_engine::RollAngle::from_degrees(0.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||
}
|
||||
@@ -422,4 +422,54 @@ TEST(unit_test_source_engine, look_at_down)
|
||||
EXPECT_NEAR(dir_vector.z, -0.99984f, 0.0001f);
|
||||
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
||||
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_source_engine, ViewAnglesAsVector3Zero)
|
||||
{
|
||||
const omath::source_engine::ViewAngles angles{};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_source_engine, ViewAnglesAsVector3Values)
|
||||
{
|
||||
const omath::source_engine::ViewAngles angles{
|
||||
omath::source_engine::PitchAngle::from_degrees(45.f),
|
||||
omath::source_engine::YawAngle::from_degrees(-90.f),
|
||||
omath::source_engine::RollAngle::from_degrees(30.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_source_engine, ViewAnglesAsVector3ClampedPitch)
|
||||
{
|
||||
// Pitch is clamped to [-89, 89]
|
||||
const omath::source_engine::ViewAngles angles{
|
||||
omath::source_engine::PitchAngle::from_degrees(120.f),
|
||||
omath::source_engine::YawAngle::from_degrees(0.f),
|
||||
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 89.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_source_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||
{
|
||||
// Yaw is normalized to [-180, 180], 270 wraps to -90
|
||||
const omath::source_engine::ViewAngles angles{
|
||||
omath::source_engine::PitchAngle::from_degrees(0.f),
|
||||
omath::source_engine::YawAngle::from_degrees(270.f),
|
||||
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||
}
|
||||
@@ -20,6 +20,11 @@
|
||||
#include <omath/engines/unreal_engine/traits/mesh_trait.hpp>
|
||||
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
|
||||
|
||||
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
|
||||
#include <omath/engines/source_engine/traits/camera_trait.hpp>
|
||||
|
||||
#include <omath/engines/cry_engine/traits/camera_trait.hpp>
|
||||
|
||||
#include <omath/projectile_prediction/projectile.hpp>
|
||||
#include <omath/projectile_prediction/target.hpp>
|
||||
#include <optional>
|
||||
@@ -35,6 +40,132 @@ static void expect_matrix_near(const MatT& a, const MatT& b, float eps = 1e-5f)
|
||||
EXPECT_NEAR(a.at(r, c), b.at(r, c), eps);
|
||||
}
|
||||
|
||||
// ── Launch offset tests for all engines ──────────────────────────────────────
|
||||
#include <omath/engines/cry_engine/traits/pred_engine_trait.hpp>
|
||||
|
||||
// Helper: verify that zero offset matches default-initialized offset behavior
|
||||
template<typename Trait>
|
||||
static void verify_launch_offset_at_time_zero(const Vector3<float>& origin, const Vector3<float>& offset)
|
||||
{
|
||||
projectile_prediction::Projectile p;
|
||||
p.m_origin = origin;
|
||||
p.m_launch_offset = offset;
|
||||
p.m_launch_speed = 100.f;
|
||||
p.m_gravity_scale = 1.f;
|
||||
|
||||
const auto pos = Trait::predict_projectile_position(p, 0.f, 0.f, 0.f, 9.81f);
|
||||
const auto expected = origin + offset;
|
||||
EXPECT_NEAR(pos.x, expected.x, 1e-4f);
|
||||
EXPECT_NEAR(pos.y, expected.y, 1e-4f);
|
||||
EXPECT_NEAR(pos.z, expected.z, 1e-4f);
|
||||
}
|
||||
|
||||
template<typename Trait>
|
||||
static void verify_zero_offset_matches_default()
|
||||
{
|
||||
projectile_prediction::Projectile p;
|
||||
p.m_origin = {10.f, 20.f, 30.f};
|
||||
p.m_launch_offset = {0.f, 0.f, 0.f};
|
||||
p.m_launch_speed = 50.f;
|
||||
p.m_gravity_scale = 1.f;
|
||||
|
||||
projectile_prediction::Projectile p2;
|
||||
p2.m_origin = {10.f, 20.f, 30.f};
|
||||
p2.m_launch_speed = 50.f;
|
||||
p2.m_gravity_scale = 1.f;
|
||||
|
||||
const auto pos1 = Trait::predict_projectile_position(p, 15.f, 30.f, 1.f, 9.81f);
|
||||
const auto pos2 = Trait::predict_projectile_position(p2, 15.f, 30.f, 1.f, 9.81f);
|
||||
#if defined(__x86_64__) || defined(_M_X64) || defined(__aarch64__) || defined(_M_ARM64)
|
||||
constexpr float tol = 1e-6f;
|
||||
#else
|
||||
constexpr float tol = 1e-4f;
|
||||
#endif
|
||||
EXPECT_NEAR(pos1.x, pos2.x, tol);
|
||||
EXPECT_NEAR(pos1.y, pos2.y, tol);
|
||||
EXPECT_NEAR(pos1.z, pos2.z, tol);
|
||||
}
|
||||
|
||||
TEST(LaunchOffsetTests, Source_OffsetAtTimeZero)
|
||||
{
|
||||
verify_launch_offset_at_time_zero<source_engine::PredEngineTrait>({0, 0, 0}, {5, 3, -2});
|
||||
}
|
||||
TEST(LaunchOffsetTests, Source_ZeroOffsetMatchesDefault)
|
||||
{
|
||||
verify_zero_offset_matches_default<source_engine::PredEngineTrait>();
|
||||
}
|
||||
TEST(LaunchOffsetTests, Frostbite_OffsetAtTimeZero)
|
||||
{
|
||||
verify_launch_offset_at_time_zero<frostbite_engine::PredEngineTrait>({0, 0, 0}, {5, 3, -2});
|
||||
}
|
||||
TEST(LaunchOffsetTests, Frostbite_ZeroOffsetMatchesDefault)
|
||||
{
|
||||
verify_zero_offset_matches_default<frostbite_engine::PredEngineTrait>();
|
||||
}
|
||||
TEST(LaunchOffsetTests, IW_OffsetAtTimeZero)
|
||||
{
|
||||
verify_launch_offset_at_time_zero<iw_engine::PredEngineTrait>({0, 0, 0}, {5, 3, -2});
|
||||
}
|
||||
TEST(LaunchOffsetTests, IW_ZeroOffsetMatchesDefault)
|
||||
{
|
||||
verify_zero_offset_matches_default<iw_engine::PredEngineTrait>();
|
||||
}
|
||||
TEST(LaunchOffsetTests, OpenGL_OffsetAtTimeZero)
|
||||
{
|
||||
verify_launch_offset_at_time_zero<opengl_engine::PredEngineTrait>({0, 0, 0}, {5, 3, -2});
|
||||
}
|
||||
TEST(LaunchOffsetTests, OpenGL_ZeroOffsetMatchesDefault)
|
||||
{
|
||||
verify_zero_offset_matches_default<opengl_engine::PredEngineTrait>();
|
||||
}
|
||||
TEST(LaunchOffsetTests, Unity_OffsetAtTimeZero)
|
||||
{
|
||||
verify_launch_offset_at_time_zero<unity_engine::PredEngineTrait>({0, 0, 0}, {5, 3, -2});
|
||||
}
|
||||
TEST(LaunchOffsetTests, Unity_ZeroOffsetMatchesDefault)
|
||||
{
|
||||
verify_zero_offset_matches_default<unity_engine::PredEngineTrait>();
|
||||
}
|
||||
TEST(LaunchOffsetTests, Unreal_OffsetAtTimeZero)
|
||||
{
|
||||
verify_launch_offset_at_time_zero<unreal_engine::PredEngineTrait>({0, 0, 0}, {5, 3, -2});
|
||||
}
|
||||
TEST(LaunchOffsetTests, Unreal_ZeroOffsetMatchesDefault)
|
||||
{
|
||||
verify_zero_offset_matches_default<unreal_engine::PredEngineTrait>();
|
||||
}
|
||||
TEST(LaunchOffsetTests, CryEngine_OffsetAtTimeZero)
|
||||
{
|
||||
verify_launch_offset_at_time_zero<cry_engine::PredEngineTrait>({0, 0, 0}, {5, 3, -2});
|
||||
}
|
||||
TEST(LaunchOffsetTests, CryEngine_ZeroOffsetMatchesDefault)
|
||||
{
|
||||
verify_zero_offset_matches_default<cry_engine::PredEngineTrait>();
|
||||
}
|
||||
|
||||
// Test that offset shifts the projectile position at t>0 as well
|
||||
TEST(LaunchOffsetTests, OffsetShiftsTrajectory)
|
||||
{
|
||||
projectile_prediction::Projectile p_no_offset;
|
||||
p_no_offset.m_origin = {0.f, 0.f, 0.f};
|
||||
p_no_offset.m_launch_speed = 100.f;
|
||||
p_no_offset.m_gravity_scale = 1.f;
|
||||
|
||||
projectile_prediction::Projectile p_with_offset;
|
||||
p_with_offset.m_origin = {0.f, 0.f, 0.f};
|
||||
p_with_offset.m_launch_offset = {10.f, 5.f, -3.f};
|
||||
p_with_offset.m_launch_speed = 100.f;
|
||||
p_with_offset.m_gravity_scale = 1.f;
|
||||
|
||||
const auto pos1 = source_engine::PredEngineTrait::predict_projectile_position(p_no_offset, 20.f, 45.f, 2.f, 9.81f);
|
||||
const auto pos2 = source_engine::PredEngineTrait::predict_projectile_position(p_with_offset, 20.f, 45.f, 2.f, 9.81f);
|
||||
|
||||
// The difference should be exactly the launch offset
|
||||
EXPECT_NEAR(pos2.x - pos1.x, 10.f, 1e-4f);
|
||||
EXPECT_NEAR(pos2.y - pos1.y, 5.f, 1e-4f);
|
||||
EXPECT_NEAR(pos2.z - pos1.z, -3.f, 1e-4f);
|
||||
}
|
||||
|
||||
// Generic tests for PredEngineTrait behaviour across engines
|
||||
TEST(TraitTests, Frostbite_Pred_And_Mesh_And_Camera)
|
||||
{
|
||||
@@ -90,9 +221,14 @@ TEST(TraitTests, Frostbite_Pred_And_Mesh_And_Camera)
|
||||
// CameraTrait look at should be callable
|
||||
const auto angles = e::CameraTrait::calc_look_at_angle({0, 0, 0}, {0, 1, 1});
|
||||
(void)angles;
|
||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||
expect_matrix_near(proj, expected);
|
||||
|
||||
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
expect_matrix_near(proj_zo, expected_zo);
|
||||
EXPECT_NE(proj, proj_zo);
|
||||
}
|
||||
|
||||
TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
|
||||
@@ -136,10 +272,15 @@ TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
|
||||
e::ViewAngles va;
|
||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||
|
||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f);
|
||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
const auto expected = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f);
|
||||
expect_matrix_near(proj, expected);
|
||||
|
||||
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
const auto expected_zo = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
expect_matrix_near(proj_zo, expected_zo);
|
||||
EXPECT_NE(proj, proj_zo);
|
||||
|
||||
// non-airborne
|
||||
t.m_is_airborne = false;
|
||||
const auto pred_ground_iw = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||
@@ -186,10 +327,15 @@ TEST(TraitTests, OpenGL_Pred_And_Mesh_And_Camera)
|
||||
e::ViewAngles va;
|
||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||
|
||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||
expect_matrix_near(proj, expected);
|
||||
|
||||
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
expect_matrix_near(proj_zo, expected_zo);
|
||||
EXPECT_NE(proj, proj_zo);
|
||||
|
||||
// non-airborne
|
||||
t.m_is_airborne = false;
|
||||
const auto pred_ground_gl = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||
@@ -236,10 +382,15 @@ TEST(TraitTests, Unity_Pred_And_Mesh_And_Camera)
|
||||
e::ViewAngles va;
|
||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||
|
||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||
expect_matrix_near(proj, expected);
|
||||
|
||||
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
expect_matrix_near(proj_zo, expected_zo);
|
||||
EXPECT_NE(proj, proj_zo);
|
||||
|
||||
// non-airborne
|
||||
t.m_is_airborne = false;
|
||||
const auto pred_ground_unity = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||
@@ -286,12 +437,237 @@ TEST(TraitTests, Unreal_Pred_And_Mesh_And_Camera)
|
||||
e::ViewAngles va;
|
||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||
|
||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||
expect_matrix_near(proj, expected);
|
||||
|
||||
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
expect_matrix_near(proj_zo, expected_zo);
|
||||
EXPECT_NE(proj, proj_zo);
|
||||
|
||||
// non-airborne
|
||||
t.m_is_airborne = false;
|
||||
const auto pred_ground_unreal = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||
EXPECT_NEAR(pred_ground_unreal.x, 4.f, 1e-6f);
|
||||
}
|
||||
|
||||
// ── NDC Depth Range tests for Source and CryEngine camera traits ────────────
|
||||
|
||||
TEST(NDCDepthRangeTests, Source_BothDepthRanges)
|
||||
{
|
||||
namespace e = omath::source_engine;
|
||||
|
||||
const auto proj_no = e::CameraTrait::calc_projection_matrix(
|
||||
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
const auto expected_no = e::calc_perspective_projection_matrix(
|
||||
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
expect_matrix_near(proj_no, expected_no);
|
||||
|
||||
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
||||
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||
NDCDepthRange::ZERO_TO_ONE);
|
||||
const auto expected_zo = e::calc_perspective_projection_matrix(
|
||||
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
expect_matrix_near(proj_zo, expected_zo);
|
||||
|
||||
EXPECT_NE(proj_no, proj_zo);
|
||||
}
|
||||
|
||||
TEST(NDCDepthRangeTests, CryEngine_BothDepthRanges)
|
||||
{
|
||||
namespace e = omath::cry_engine;
|
||||
|
||||
const auto proj_no = e::CameraTrait::calc_projection_matrix(
|
||||
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
const auto expected_no = e::calc_perspective_projection_matrix(
|
||||
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
expect_matrix_near(proj_no, expected_no);
|
||||
|
||||
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
||||
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||
NDCDepthRange::ZERO_TO_ONE);
|
||||
const auto expected_zo = e::calc_perspective_projection_matrix(
|
||||
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
expect_matrix_near(proj_zo, expected_zo);
|
||||
|
||||
EXPECT_NE(proj_no, proj_zo);
|
||||
}
|
||||
|
||||
// ── Verify Z mapping for ZERO_TO_ONE across all engines ─────────────────────
|
||||
|
||||
// Helper: projects a point at given z through a left-handed projection matrix and returns NDC z
|
||||
static float project_z_lh(const Mat<4, 4>& proj, float z)
|
||||
{
|
||||
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
||||
return clip.at(2, 0) / clip.at(3, 0);
|
||||
}
|
||||
|
||||
TEST(NDCDepthRangeTests, Source_ZeroToOne_ZRange)
|
||||
{
|
||||
namespace e = omath::source_engine;
|
||||
// Source is left-handed
|
||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
|
||||
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||
}
|
||||
|
||||
TEST(NDCDepthRangeTests, IW_ZeroToOne_ZRange)
|
||||
{
|
||||
namespace e = omath::iw_engine;
|
||||
// IW is left-handed
|
||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
|
||||
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||
}
|
||||
|
||||
TEST(NDCDepthRangeTests, OpenGL_ZeroToOne_ZRange)
|
||||
{
|
||||
namespace e = omath::opengl_engine;
|
||||
// OpenGL is right-handed (negative z forward), column-major
|
||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
|
||||
// OpenGL engine uses column-major matrices, project manually
|
||||
auto proj_z = [&](float z) {
|
||||
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
|
||||
return clip.at(2, 0) / clip.at(3, 0);
|
||||
};
|
||||
|
||||
EXPECT_NEAR(proj_z(-0.1f), 0.0f, 1e-4f);
|
||||
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-4f);
|
||||
EXPECT_GT(proj_z(-500.f), 0.0f);
|
||||
EXPECT_LT(proj_z(-500.f), 1.0f);
|
||||
}
|
||||
|
||||
TEST(NDCDepthRangeTests, Frostbite_ZeroToOne_ZRange)
|
||||
{
|
||||
namespace e = omath::frostbite_engine;
|
||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
|
||||
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||
}
|
||||
|
||||
TEST(NDCDepthRangeTests, Unity_ZeroToOne_ZRange)
|
||||
{
|
||||
namespace e = omath::unity_engine;
|
||||
// Unity is right-handed, row-major
|
||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
|
||||
auto proj_z = [&](float z) {
|
||||
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
||||
return clip.at(2, 0) / clip.at(3, 0);
|
||||
};
|
||||
|
||||
EXPECT_NEAR(proj_z(-0.1f), 0.0f, 1e-4f);
|
||||
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-4f);
|
||||
EXPECT_GT(proj_z(-500.f), 0.0f);
|
||||
EXPECT_LT(proj_z(-500.f), 1.0f);
|
||||
}
|
||||
|
||||
TEST(NDCDepthRangeTests, Unreal_ZeroToOne_ZRange)
|
||||
{
|
||||
namespace e = omath::unreal_engine;
|
||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
|
||||
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||
}
|
||||
|
||||
TEST(NDCDepthRangeTests, CryEngine_ZeroToOne_ZRange)
|
||||
{
|
||||
namespace e = omath::cry_engine;
|
||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||
|
||||
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||
}
|
||||
|
||||
// ── Verify Z mapping for NEGATIVE_ONE_TO_ONE across all engines ─────────────
|
||||
|
||||
TEST(NDCDepthRangeTests, Source_NegativeOneToOne_ZRange)
|
||||
{
|
||||
namespace e = omath::source_engine;
|
||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
|
||||
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||
}
|
||||
|
||||
TEST(NDCDepthRangeTests, IW_NegativeOneToOne_ZRange)
|
||||
{
|
||||
namespace e = omath::iw_engine;
|
||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
|
||||
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||
}
|
||||
|
||||
TEST(NDCDepthRangeTests, Frostbite_NegativeOneToOne_ZRange)
|
||||
{
|
||||
namespace e = omath::frostbite_engine;
|
||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
|
||||
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||
}
|
||||
|
||||
TEST(NDCDepthRangeTests, Unreal_NegativeOneToOne_ZRange)
|
||||
{
|
||||
namespace e = omath::unreal_engine;
|
||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
|
||||
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||
}
|
||||
|
||||
TEST(NDCDepthRangeTests, CryEngine_NegativeOneToOne_ZRange)
|
||||
{
|
||||
namespace e = omath::cry_engine;
|
||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
|
||||
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||
}
|
||||
|
||||
TEST(NDCDepthRangeTests, OpenGL_NegativeOneToOne_ZRange)
|
||||
{
|
||||
namespace e = omath::opengl_engine;
|
||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
|
||||
auto proj_z = [&](float z) {
|
||||
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
|
||||
return clip.at(2, 0) / clip.at(3, 0);
|
||||
};
|
||||
|
||||
EXPECT_NEAR(proj_z(-0.1f), -1.0f, 1e-3f);
|
||||
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-3f);
|
||||
}
|
||||
|
||||
TEST(NDCDepthRangeTests, Unity_NegativeOneToOne_ZRange)
|
||||
{
|
||||
namespace e = omath::unity_engine;
|
||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||
|
||||
auto proj_z = [&](float z) {
|
||||
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
||||
return clip.at(2, 0) / clip.at(3, 0);
|
||||
};
|
||||
|
||||
EXPECT_NEAR(proj_z(-0.1f), -1.0f, 1e-3f);
|
||||
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-3f);
|
||||
}
|
||||
|
||||
@@ -417,3 +417,51 @@ TEST(unit_test_unity_engine, look_at_down)
|
||||
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_up).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_unity_engine, ViewAnglesAsVector3Zero)
|
||||
{
|
||||
const omath::unity_engine::ViewAngles angles{};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_unity_engine, ViewAnglesAsVector3Values)
|
||||
{
|
||||
const omath::unity_engine::ViewAngles angles{
|
||||
omath::unity_engine::PitchAngle::from_degrees(45.f),
|
||||
omath::unity_engine::YawAngle::from_degrees(-90.f),
|
||||
omath::unity_engine::RollAngle::from_degrees(30.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_unity_engine, ViewAnglesAsVector3ClampedPitch)
|
||||
{
|
||||
const omath::unity_engine::ViewAngles angles{
|
||||
omath::unity_engine::PitchAngle::from_degrees(120.f),
|
||||
omath::unity_engine::YawAngle::from_degrees(0.f),
|
||||
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_unity_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||
{
|
||||
const omath::unity_engine::ViewAngles angles{
|
||||
omath::unity_engine::PitchAngle::from_degrees(0.f),
|
||||
omath::unity_engine::YawAngle::from_degrees(270.f),
|
||||
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||
}
|
||||
|
||||
@@ -417,4 +417,52 @@ TEST(unit_test_unreal_engine, look_at_down)
|
||||
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_up).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_unreal_engine, ViewAnglesAsVector3Zero)
|
||||
{
|
||||
const omath::unreal_engine::ViewAngles angles{};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_unreal_engine, ViewAnglesAsVector3Values)
|
||||
{
|
||||
const omath::unreal_engine::ViewAngles angles{
|
||||
omath::unreal_engine::PitchAngle::from_degrees(45.f),
|
||||
omath::unreal_engine::YawAngle::from_degrees(-90.f),
|
||||
omath::unreal_engine::RollAngle::from_degrees(30.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_unreal_engine, ViewAnglesAsVector3ClampedPitch)
|
||||
{
|
||||
const omath::unreal_engine::ViewAngles angles{
|
||||
omath::unreal_engine::PitchAngle::from_degrees(120.f),
|
||||
omath::unreal_engine::YawAngle::from_degrees(0.f),
|
||||
omath::unreal_engine::RollAngle::from_degrees(0.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_unreal_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||
{
|
||||
const omath::unreal_engine::ViewAngles angles{
|
||||
omath::unreal_engine::PitchAngle::from_degrees(0.f),
|
||||
omath::unreal_engine::YawAngle::from_degrees(270.f),
|
||||
omath::unreal_engine::RollAngle::from_degrees(0.f)
|
||||
};
|
||||
const auto vec = angles.as_vector3();
|
||||
|
||||
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||
}
|
||||
@@ -1,17 +1,214 @@
|
||||
//
|
||||
// Created by Vladislav on 30.12.2025.
|
||||
//
|
||||
// /Users/vladislav/Downloads/valencia
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/utility/elf_pattern_scan.hpp>
|
||||
#include <print>
|
||||
TEST(unit_test_elf_pattern_scan_file, ScanMissingPattern)
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
using namespace omath;
|
||||
|
||||
// ---- helpers ---------------------------------------------------------------
|
||||
|
||||
// Minimal ELF64 file with a single .text section containing known bytes.
|
||||
// Layout:
|
||||
// 0x000 : ELF64 file header (64 bytes)
|
||||
// 0x040 : section data (padded to 0x20 bytes)
|
||||
// 0x060 : section name table ".text\0" + "\0" (empty name for SHN_UNDEF)
|
||||
// 0x080 : section header table (3 entries × 64 bytes = 0xC0)
|
||||
static std::vector<std::byte> make_elf64_with_text_section(const std::vector<std::uint8_t>& code_bytes)
|
||||
{
|
||||
//FIXME: Implement normal tests :)
|
||||
//constexpr std::string_view path = "/Users/vladislav/Downloads/crackme";
|
||||
// Fixed layout constants
|
||||
constexpr std::size_t text_off = 0x40;
|
||||
constexpr std::size_t text_size = 0x20; // always 32 bytes (code padded with zeros)
|
||||
constexpr std::size_t shstrtab_off = text_off + text_size;
|
||||
// ".text\0" = 6 chars, prepend \0 for SHN_UNDEF → "\0.text\0"
|
||||
constexpr std::size_t shstrtab_size = 8; // "\0.text\0\0"
|
||||
constexpr std::size_t shdr_table_off = shstrtab_off + shstrtab_size;
|
||||
constexpr std::size_t shdr_size = 64; // sizeof(Elf64_Shdr)
|
||||
constexpr std::size_t num_sections = 3; // null + .text + .shstrtab
|
||||
constexpr std::size_t total_size = shdr_table_off + num_sections * shdr_size;
|
||||
|
||||
//const auto res = omath::ElfPatternScanner::scan_for_pattern_in_file(path, "F3 0F 1E FA 55 48 89 E5 B8 00 00 00 00", ".text");
|
||||
//EXPECT_TRUE(res.has_value());
|
||||
std::vector<std::byte> buf(total_size, std::byte{0});
|
||||
|
||||
//std::println("In virtual mem: 0x{:x}", res->virtual_base_addr+res->target_offset);
|
||||
auto w8 = [&](std::size_t off, std::uint8_t v) { buf[off] = std::byte{v}; };
|
||||
auto w16 = [&](std::size_t off, std::uint16_t v)
|
||||
{ std::memcpy(buf.data() + off, &v, 2); };
|
||||
auto w32 = [&](std::size_t off, std::uint32_t v)
|
||||
{ std::memcpy(buf.data() + off, &v, 4); };
|
||||
auto w64 = [&](std::size_t off, std::uint64_t v)
|
||||
{ std::memcpy(buf.data() + off, &v, 8); };
|
||||
|
||||
// --- ELF64 file header ---
|
||||
// e_ident
|
||||
buf[0] = std::byte{0x7F};
|
||||
buf[1] = std::byte{'E'};
|
||||
buf[2] = std::byte{'L'};
|
||||
buf[3] = std::byte{'F'};
|
||||
w8(4, 2); // ELFCLASS64
|
||||
w8(5, 1); // ELFDATA2LSB
|
||||
w8(6, 1); // EV_CURRENT
|
||||
// rest of e_ident is 0
|
||||
w16(16, 2); // e_type = ET_EXEC
|
||||
w16(18, 62); // e_machine = EM_X86_64
|
||||
w32(20, 1); // e_version
|
||||
w64(24, 0); // e_entry
|
||||
w64(32, 0); // e_phoff
|
||||
w64(40, static_cast<std::uint64_t>(shdr_table_off)); // e_shoff
|
||||
w32(48, 0); // e_flags
|
||||
w16(52, 64); // e_ehsize
|
||||
w16(54, 56); // e_phentsize
|
||||
w16(56, 0); // e_phnum
|
||||
w16(58, static_cast<std::uint16_t>(shdr_size)); // e_shentsize
|
||||
w16(60, static_cast<std::uint16_t>(num_sections)); // e_shnum
|
||||
w16(62, 2); // e_shstrndx = 2 (.shstrtab is section index 2)
|
||||
|
||||
// --- section data (.text) ---
|
||||
const std::size_t copy_len = std::min(code_bytes.size(), text_size);
|
||||
for (std::size_t i = 0; i < copy_len; ++i)
|
||||
buf[text_off + i] = std::byte{code_bytes[i]};
|
||||
|
||||
// --- .shstrtab data: "\0.text\0\0" ---
|
||||
// index 0 → "" (SHN_UNDEF name)
|
||||
// index 1 → ".text"
|
||||
// index 7 → ".shstrtab" (we cheat and use index 1 for .shstrtab too, fine for test)
|
||||
buf[shstrtab_off + 0] = std::byte{0};
|
||||
buf[shstrtab_off + 1] = std::byte{'.'};
|
||||
buf[shstrtab_off + 2] = std::byte{'t'};
|
||||
buf[shstrtab_off + 3] = std::byte{'e'};
|
||||
buf[shstrtab_off + 4] = std::byte{'x'};
|
||||
buf[shstrtab_off + 5] = std::byte{'t'};
|
||||
buf[shstrtab_off + 6] = std::byte{0};
|
||||
buf[shstrtab_off + 7] = std::byte{0};
|
||||
|
||||
// --- section headers ---
|
||||
// Elf64_Shdr fields (all offsets relative to start of a section header):
|
||||
// 0 sh_name (4)
|
||||
// 4 sh_type (4)
|
||||
// 8 sh_flags (8)
|
||||
// 16 sh_addr (8)
|
||||
// 24 sh_offset (8)
|
||||
// 32 sh_size (8)
|
||||
// 40 sh_link (4)
|
||||
// 44 sh_info (4)
|
||||
// 48 sh_addralign(8)
|
||||
// 56 sh_entsize (8)
|
||||
|
||||
// Section 0: null
|
||||
// (all zeros – already zeroed)
|
||||
|
||||
// Section 1: .text
|
||||
{
|
||||
const std::size_t base = shdr_table_off + 1 * shdr_size;
|
||||
w32(base + 0, 1); // sh_name → index 1 in shstrtab → ".text"
|
||||
w32(base + 4, 1); // sh_type = SHT_PROGBITS
|
||||
w64(base + 8, 6); // sh_flags = SHF_ALLOC|SHF_EXECINSTR
|
||||
w64(base + 16, static_cast<std::uint64_t>(text_off)); // sh_addr (same as offset in test)
|
||||
w64(base + 24, static_cast<std::uint64_t>(text_off)); // sh_offset
|
||||
w64(base + 32, static_cast<std::uint64_t>(text_size)); // sh_size
|
||||
w64(base + 48, 16); // sh_addralign
|
||||
}
|
||||
|
||||
// Section 2: .shstrtab
|
||||
{
|
||||
const std::size_t base = shdr_table_off + 2 * shdr_size;
|
||||
w32(base + 0, 0); // sh_name → index 0 → "" (good enough for scanner)
|
||||
w32(base + 4, 3); // sh_type = SHT_STRTAB
|
||||
w64(base + 24, static_cast<std::uint64_t>(shstrtab_off)); // sh_offset
|
||||
w64(base + 32, static_cast<std::uint64_t>(shstrtab_size)); // sh_size
|
||||
}
|
||||
|
||||
return buf;
|
||||
}
|
||||
|
||||
// ---- tests -----------------------------------------------------------------
|
||||
|
||||
TEST(unit_test_elf_pattern_scan_memory, finds_pattern)
|
||||
{
|
||||
const std::vector<std::uint8_t> code = {0x55, 0x48, 0x89, 0xE5, 0xC3};
|
||||
const auto buf = make_elf64_with_text_section(code);
|
||||
const auto span = std::span<const std::byte>{buf};
|
||||
|
||||
const auto result = ElfPatternScanner::scan_for_pattern_in_memory_file(span, "55 48 89 E5", ".text");
|
||||
|
||||
ASSERT_TRUE(result.has_value());
|
||||
EXPECT_EQ(result->target_offset, 0);
|
||||
}
|
||||
|
||||
TEST(unit_test_elf_pattern_scan_memory, finds_pattern_with_wildcard)
|
||||
{
|
||||
const std::vector<std::uint8_t> code = {0xDE, 0xAD, 0xBE, 0xEF, 0x00};
|
||||
const auto buf = make_elf64_with_text_section(code);
|
||||
|
||||
const auto result =
|
||||
ElfPatternScanner::scan_for_pattern_in_memory_file(std::span<const std::byte>{buf}, "DE ?? BE EF", ".text");
|
||||
|
||||
ASSERT_TRUE(result.has_value());
|
||||
EXPECT_EQ(result->target_offset, 0);
|
||||
}
|
||||
|
||||
TEST(unit_test_elf_pattern_scan_memory, pattern_not_found_returns_nullopt)
|
||||
{
|
||||
const std::vector<std::uint8_t> code = {0x01, 0x02, 0x03, 0x04};
|
||||
const auto buf = make_elf64_with_text_section(code);
|
||||
|
||||
const auto result =
|
||||
ElfPatternScanner::scan_for_pattern_in_memory_file(std::span<const std::byte>{buf}, "AA BB CC", ".text");
|
||||
|
||||
EXPECT_FALSE(result.has_value());
|
||||
}
|
||||
|
||||
TEST(unit_test_elf_pattern_scan_memory, invalid_data_returns_nullopt)
|
||||
{
|
||||
const std::vector<std::byte> garbage(64, std::byte{0xFF});
|
||||
const auto result =
|
||||
ElfPatternScanner::scan_for_pattern_in_memory_file(std::span<const std::byte>{garbage}, "FF FF", ".text");
|
||||
|
||||
EXPECT_FALSE(result.has_value());
|
||||
}
|
||||
|
||||
TEST(unit_test_elf_pattern_scan_memory, empty_data_returns_nullopt)
|
||||
{
|
||||
const auto result = ElfPatternScanner::scan_for_pattern_in_memory_file({}, "FF", ".text");
|
||||
EXPECT_FALSE(result.has_value());
|
||||
}
|
||||
|
||||
TEST(unit_test_elf_pattern_scan_memory, missing_section_returns_nullopt)
|
||||
{
|
||||
const std::vector<std::uint8_t> code = {0x90, 0x90};
|
||||
const auto buf = make_elf64_with_text_section(code);
|
||||
|
||||
const auto result = ElfPatternScanner::scan_for_pattern_in_memory_file(std::span<const std::byte>{buf},
|
||||
"90 90", ".nonexistent");
|
||||
|
||||
EXPECT_FALSE(result.has_value());
|
||||
}
|
||||
|
||||
TEST(unit_test_elf_pattern_scan_memory, matches_file_scan)
|
||||
{
|
||||
// Write our synthetic ELF to a temp file and verify memory scan == file scan
|
||||
const std::vector<std::uint8_t> code = {0x48, 0x89, 0xE5, 0xDE, 0xAD, 0xBE, 0xEF, 0x00};
|
||||
const auto buf = make_elf64_with_text_section(code);
|
||||
|
||||
const auto tmp_path = std::filesystem::temp_directory_path() / "omath_elf_test.elf";
|
||||
{
|
||||
std::ofstream out(tmp_path, std::ios::binary);
|
||||
out.write(reinterpret_cast<const char*>(buf.data()), static_cast<std::streamsize>(buf.size()));
|
||||
}
|
||||
|
||||
const auto file_result = ElfPatternScanner::scan_for_pattern_in_file(tmp_path, "48 89 E5 DE AD", ".text");
|
||||
const auto mem_result =
|
||||
ElfPatternScanner::scan_for_pattern_in_memory_file(std::span<const std::byte>{buf}, "48 89 E5 DE AD", ".text");
|
||||
|
||||
std::filesystem::remove(tmp_path);
|
||||
|
||||
ASSERT_TRUE(file_result.has_value());
|
||||
ASSERT_TRUE(mem_result.has_value());
|
||||
EXPECT_EQ(file_result->virtual_base_addr, mem_result->virtual_base_addr);
|
||||
EXPECT_EQ(file_result->raw_base_addr, mem_result->raw_base_addr);
|
||||
EXPECT_EQ(file_result->target_offset, mem_result->target_offset);
|
||||
}
|
||||
|
||||
125
tests/general/unit_test_line_tracer_aabb.cpp
Normal file
125
tests/general/unit_test_line_tracer_aabb.cpp
Normal file
@@ -0,0 +1,125 @@
|
||||
//
|
||||
// Created by Vlad on 3/25/2025.
|
||||
//
|
||||
#include "omath/collision/line_tracer.hpp"
|
||||
#include "omath/3d_primitives/aabb.hpp"
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
using Vec3 = omath::Vector3<float>;
|
||||
using Ray = omath::collision::Ray<>;
|
||||
using LineTracer = omath::collision::LineTracer<>;
|
||||
using AABB = omath::primitives::Aabb<float>;
|
||||
|
||||
static Ray make_ray(Vec3 start, Vec3 end, bool infinite = false)
|
||||
{
|
||||
Ray r;
|
||||
r.start = start;
|
||||
r.end = end;
|
||||
r.infinite_length = infinite;
|
||||
return r;
|
||||
}
|
||||
|
||||
// Ray passing straight through the center along Z axis
|
||||
TEST(LineTracerAABBTests, HitCenterAlongZ)
|
||||
{
|
||||
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||
const auto ray = make_ray({0.f, 0.f, -5.f}, {0.f, 0.f, 5.f});
|
||||
|
||||
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||
EXPECT_NE(hit, ray.end);
|
||||
EXPECT_NEAR(hit.z, -1.f, 1e-4f);
|
||||
EXPECT_NEAR(hit.x, 0.f, 1e-4f);
|
||||
EXPECT_NEAR(hit.y, 0.f, 1e-4f);
|
||||
}
|
||||
|
||||
// Ray passing straight through the center along X axis
|
||||
TEST(LineTracerAABBTests, HitCenterAlongX)
|
||||
{
|
||||
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||
const auto ray = make_ray({-5.f, 0.f, 0.f}, {5.f, 0.f, 0.f});
|
||||
|
||||
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||
EXPECT_NE(hit, ray.end);
|
||||
EXPECT_NEAR(hit.x, -1.f, 1e-4f);
|
||||
}
|
||||
|
||||
// Ray that misses entirely (too far in Y)
|
||||
TEST(LineTracerAABBTests, MissReturnsEnd)
|
||||
{
|
||||
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||
const auto ray = make_ray({0.f, 5.f, -5.f}, {0.f, 5.f, 5.f});
|
||||
|
||||
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||
EXPECT_EQ(hit, ray.end);
|
||||
}
|
||||
|
||||
// Ray that stops short before reaching the box
|
||||
TEST(LineTracerAABBTests, RayTooShortReturnsEnd)
|
||||
{
|
||||
const AABB box{{3.f, -1.f, -1.f}, {5.f, 1.f, 1.f}};
|
||||
const auto ray = make_ray({0.f, 0.f, 0.f}, {2.f, 0.f, 0.f});
|
||||
|
||||
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||
EXPECT_EQ(hit, ray.end);
|
||||
}
|
||||
|
||||
// Infinite ray that starts before the box should hit
|
||||
TEST(LineTracerAABBTests, InfiniteRayHits)
|
||||
{
|
||||
const AABB box{{3.f, -1.f, -1.f}, {5.f, 1.f, 1.f}};
|
||||
const auto ray = make_ray({0.f, 0.f, 0.f}, {2.f, 0.f, 0.f}, true);
|
||||
|
||||
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||
EXPECT_NE(hit, ray.end);
|
||||
EXPECT_NEAR(hit.x, 3.f, 1e-4f);
|
||||
}
|
||||
|
||||
// Ray starting inside the box — t_min=0, so hit point equals ray.start
|
||||
TEST(LineTracerAABBTests, RayStartsInsideBox)
|
||||
{
|
||||
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||
const auto ray = make_ray({0.f, 0.f, 0.f}, {0.f, 0.f, 5.f});
|
||||
|
||||
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||
EXPECT_NE(hit, ray.end);
|
||||
// t_min is clamped to 0, so hit == start
|
||||
EXPECT_NEAR(hit.x, 0.f, 1e-4f);
|
||||
EXPECT_NEAR(hit.y, 0.f, 1e-4f);
|
||||
EXPECT_NEAR(hit.z, 0.f, 1e-4f);
|
||||
}
|
||||
|
||||
// Ray parallel to XY plane, pointing along X, at Z outside the box
|
||||
TEST(LineTracerAABBTests, ParallelRayOutsideSlabMisses)
|
||||
{
|
||||
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||
// Z component of ray is 3.0 — outside box's Z slab
|
||||
const auto ray = make_ray({-5.f, 0.f, 3.f}, {5.f, 0.f, 3.f});
|
||||
|
||||
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||
EXPECT_EQ(hit, ray.end);
|
||||
}
|
||||
|
||||
// Ray parallel to XY plane, pointing along X, at Z inside the box
|
||||
TEST(LineTracerAABBTests, ParallelRayInsideSlabHits)
|
||||
{
|
||||
const AABB box{{-1.f, -1.f, -1.f}, {1.f, 1.f, 1.f}};
|
||||
const auto ray = make_ray({-5.f, 0.f, 0.f}, {5.f, 0.f, 0.f});
|
||||
|
||||
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||
EXPECT_NE(hit, ray.end);
|
||||
EXPECT_NEAR(hit.x, -1.f, 1e-4f);
|
||||
}
|
||||
|
||||
// Diagonal ray hitting a corner region
|
||||
TEST(LineTracerAABBTests, DiagonalRayHits)
|
||||
{
|
||||
const AABB box{{0.f, 0.f, 0.f}, {2.f, 2.f, 2.f}};
|
||||
const auto ray = make_ray({-1.f, -1.f, -1.f}, {3.f, 3.f, 3.f});
|
||||
|
||||
const auto hit = LineTracer::get_ray_hit_point(ray, box);
|
||||
EXPECT_NE(hit, ray.end);
|
||||
// Entry point should be at (0,0,0)
|
||||
EXPECT_NEAR(hit.x, 0.f, 1e-4f);
|
||||
EXPECT_NEAR(hit.y, 0.f, 1e-4f);
|
||||
EXPECT_NEAR(hit.z, 0.f, 1e-4f);
|
||||
}
|
||||
145
tests/general/unit_test_macho_memory_file_scan.cpp
Normal file
145
tests/general/unit_test_macho_memory_file_scan.cpp
Normal file
@@ -0,0 +1,145 @@
|
||||
// Tests for MachOPatternScanner::scan_for_pattern_in_memory_file
|
||||
#include <cstring>
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/utility/macho_pattern_scan.hpp>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
using namespace omath;
|
||||
|
||||
// Build a minimal Mach-O 64-bit file in memory with a single __text section.
|
||||
// Layout:
|
||||
// 0x000 : MachHeader64 (32 bytes)
|
||||
// 0x020 : SegmentCommand64 (72 bytes)
|
||||
// 0x068 : Section64 (80 bytes) ← follows segment command inline
|
||||
// 0x0B8 : section raw data (padded to 0x20 bytes)
|
||||
static std::vector<std::byte> make_macho64_with_text_section(const std::vector<std::uint8_t>& code_bytes)
|
||||
{
|
||||
constexpr std::uint32_t mh_magic_64 = 0xFEEDFACF;
|
||||
constexpr std::uint32_t lc_segment_64 = 0x19;
|
||||
|
||||
// MachHeader64 layout (32 bytes):
|
||||
// 0 magic, 4 cputype, 8 cpusubtype, 12 filetype, 16 ncmds, 20 sizeofcmds, 24 flags, 28 reserved
|
||||
constexpr std::size_t hdr_size = 32;
|
||||
|
||||
// SegmentCommand64 layout (72 bytes):
|
||||
// 0 cmd, 4 cmdsize, 8 segname[16], 24 vmaddr, 32 vmsize, 40 fileoff, 48 filesize,
|
||||
// 56 maxprot, 60 initprot, 64 nsects, 68 flags
|
||||
constexpr std::size_t seg_size = 72;
|
||||
|
||||
// Section64 layout (80 bytes):
|
||||
// 0 sectname[16], 16 segname[16], 32 addr, 40 size, 48 offset, 52 align,
|
||||
// 56 reloff, 60 nreloc, 64 flags, 68 reserved1, 72 reserved2, 76 reserved3
|
||||
constexpr std::size_t sect_hdr_size = 80;
|
||||
|
||||
constexpr std::size_t text_raw_off = hdr_size + seg_size + sect_hdr_size; // 0xB8
|
||||
constexpr std::size_t text_raw_size = 0x20;
|
||||
constexpr std::size_t total_size = text_raw_off + text_raw_size;
|
||||
constexpr std::uint64_t text_vmaddr = 0x1000ULL;
|
||||
|
||||
constexpr std::uint32_t cmd_size =
|
||||
static_cast<std::uint32_t>(seg_size + sect_hdr_size); // segment + 1 section
|
||||
|
||||
std::vector<std::byte> buf(total_size, std::byte{0});
|
||||
|
||||
auto w32 = [&](std::size_t off, std::uint32_t v) { std::memcpy(buf.data() + off, &v, 4); };
|
||||
auto w64 = [&](std::size_t off, std::uint64_t v) { std::memcpy(buf.data() + off, &v, 8); };
|
||||
|
||||
// MachHeader64
|
||||
w32(0, mh_magic_64);
|
||||
w32(4, 0x0100000C); // cputype = CPU_TYPE_ARM64 (doesn't matter for scan)
|
||||
w32(12, 2); // filetype = MH_EXECUTE
|
||||
w32(16, 1); // ncmds = 1
|
||||
w32(20, cmd_size); // sizeofcmds
|
||||
|
||||
// SegmentCommand64 at 0x20
|
||||
constexpr std::size_t seg_off = hdr_size;
|
||||
w32(seg_off + 0, lc_segment_64);
|
||||
w32(seg_off + 4, cmd_size);
|
||||
std::memcpy(buf.data() + seg_off + 8, "__TEXT", 6); // segname
|
||||
w64(seg_off + 24, text_vmaddr); // vmaddr
|
||||
w64(seg_off + 32, text_raw_size); // vmsize
|
||||
w64(seg_off + 40, text_raw_off); // fileoff
|
||||
w64(seg_off + 48, text_raw_size); // filesize
|
||||
w32(seg_off + 64, 1); // nsects
|
||||
|
||||
// Section64 at 0x68
|
||||
constexpr std::size_t sect_off = seg_off + seg_size;
|
||||
std::memcpy(buf.data() + sect_off + 0, "__text", 6); // sectname
|
||||
std::memcpy(buf.data() + sect_off + 16, "__TEXT", 6); // segname
|
||||
w64(sect_off + 32, text_vmaddr); // addr
|
||||
w64(sect_off + 40, text_raw_size); // size
|
||||
w32(sect_off + 48, static_cast<std::uint32_t>(text_raw_off)); // offset (file offset)
|
||||
|
||||
// Section data
|
||||
const std::size_t copy_len = std::min(code_bytes.size(), text_raw_size);
|
||||
for (std::size_t i = 0; i < copy_len; ++i)
|
||||
buf[text_raw_off + i] = std::byte{code_bytes[i]};
|
||||
|
||||
return buf;
|
||||
}
|
||||
|
||||
// ---- tests -----------------------------------------------------------------
|
||||
|
||||
TEST(unit_test_macho_memory_file_scan, finds_pattern)
|
||||
{
|
||||
const std::vector<std::uint8_t> code = {0x55, 0x48, 0x89, 0xE5, 0xC3};
|
||||
const auto buf = make_macho64_with_text_section(code);
|
||||
|
||||
const auto result =
|
||||
MachOPatternScanner::scan_for_pattern_in_memory_file(std::span<const std::byte>{buf}, "55 48 89 E5");
|
||||
|
||||
ASSERT_TRUE(result.has_value());
|
||||
EXPECT_EQ(result->target_offset, 0);
|
||||
}
|
||||
|
||||
TEST(unit_test_macho_memory_file_scan, finds_pattern_with_wildcard)
|
||||
{
|
||||
const std::vector<std::uint8_t> code = {0xDE, 0xAD, 0xBE, 0xEF};
|
||||
const auto buf = make_macho64_with_text_section(code);
|
||||
|
||||
const auto result =
|
||||
MachOPatternScanner::scan_for_pattern_in_memory_file(std::span<const std::byte>{buf}, "DE ?? BE EF");
|
||||
|
||||
ASSERT_TRUE(result.has_value());
|
||||
EXPECT_EQ(result->target_offset, 0);
|
||||
}
|
||||
|
||||
TEST(unit_test_macho_memory_file_scan, pattern_not_found_returns_nullopt)
|
||||
{
|
||||
const std::vector<std::uint8_t> code = {0x01, 0x02, 0x03};
|
||||
const auto buf = make_macho64_with_text_section(code);
|
||||
|
||||
const auto result =
|
||||
MachOPatternScanner::scan_for_pattern_in_memory_file(std::span<const std::byte>{buf}, "AA BB CC");
|
||||
|
||||
EXPECT_FALSE(result.has_value());
|
||||
}
|
||||
|
||||
TEST(unit_test_macho_memory_file_scan, invalid_data_returns_nullopt)
|
||||
{
|
||||
const std::vector<std::byte> garbage(64, std::byte{0xFF});
|
||||
const auto result =
|
||||
MachOPatternScanner::scan_for_pattern_in_memory_file(std::span<const std::byte>{garbage}, "FF FF");
|
||||
EXPECT_FALSE(result.has_value());
|
||||
}
|
||||
|
||||
TEST(unit_test_macho_memory_file_scan, empty_data_returns_nullopt)
|
||||
{
|
||||
const auto result = MachOPatternScanner::scan_for_pattern_in_memory_file({}, "FF");
|
||||
EXPECT_FALSE(result.has_value());
|
||||
}
|
||||
|
||||
TEST(unit_test_macho_memory_file_scan, raw_addr_and_virtual_addr_correct)
|
||||
{
|
||||
const std::vector<std::uint8_t> code = {0xCA, 0xFE, 0xBA, 0xBE};
|
||||
const auto buf = make_macho64_with_text_section(code);
|
||||
|
||||
constexpr std::size_t expected_raw_off = 32 + 72 + 80; // hdr + seg + sect_hdr
|
||||
const auto result =
|
||||
MachOPatternScanner::scan_for_pattern_in_memory_file(std::span<const std::byte>{buf}, "CA FE BA BE");
|
||||
|
||||
ASSERT_TRUE(result.has_value());
|
||||
EXPECT_EQ(result->raw_base_addr, expected_raw_off);
|
||||
EXPECT_EQ(result->virtual_base_addr, 0x1000u);
|
||||
}
|
||||
@@ -240,4 +240,126 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded)
|
||||
projected /= projected.at(3, 0);
|
||||
|
||||
EXPECT_TRUE(projected.at(2, 0) > -1.0f && projected.at(2, 0) < 0.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne)
|
||||
{
|
||||
const auto proj = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||
|
||||
// Near plane point should map to z ~ 0
|
||||
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
|
||||
near_pt /= near_pt.at(3, 0);
|
||||
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||
|
||||
// Far plane point should map to z ~ 1
|
||||
auto far_pt = proj * mat_column_from_vector<float>({0, 0, 1000.f});
|
||||
far_pt /= far_pt.at(3, 0);
|
||||
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||
|
||||
// Mid-range point should be in [0, 1]
|
||||
auto mid_pt = proj * mat_column_from_vector<float>({0, 0, 500.f});
|
||||
mid_pt /= mid_pt.at(3, 0);
|
||||
EXPECT_GT(mid_pt.at(2, 0), 0.0f);
|
||||
EXPECT_LT(mid_pt.at(2, 0), 1.0f);
|
||||
}
|
||||
|
||||
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedZeroToOne)
|
||||
{
|
||||
const auto proj = mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||
|
||||
// Near plane point (negative z for right-handed) should map to z ~ 0
|
||||
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
|
||||
near_pt /= near_pt.at(3, 0);
|
||||
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||
|
||||
// Far plane point should map to z ~ 1
|
||||
auto far_pt = proj * mat_column_from_vector<float>({0, 0, -1000.f});
|
||||
far_pt /= far_pt.at(3, 0);
|
||||
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||
|
||||
// Mid-range point should be in [0, 1]
|
||||
auto mid_pt = proj * mat_column_from_vector<float>({0, 0, -500.f});
|
||||
mid_pt /= mid_pt.at(3, 0);
|
||||
EXPECT_GT(mid_pt.at(2, 0), 0.0f);
|
||||
EXPECT_LT(mid_pt.at(2, 0), 1.0f);
|
||||
}
|
||||
|
||||
TEST(UnitTestMatStandalone, MatPerspectiveNegativeOneToOneRange)
|
||||
{
|
||||
// Verify existing [-1, 1] behavior with explicit template arg matches default
|
||||
const auto proj_default = mat_perspective_left_handed(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||
const auto proj_explicit = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||
|
||||
EXPECT_EQ(proj_default, proj_explicit);
|
||||
|
||||
// Near plane should map to z ~ -1
|
||||
auto near_pt = proj_default * mat_column_from_vector<float>({0, 0, 0.1f});
|
||||
near_pt /= near_pt.at(3, 0);
|
||||
EXPECT_NEAR(near_pt.at(2, 0), -1.0f, 1e-3f);
|
||||
|
||||
// Far plane should map to z ~ 1
|
||||
auto far_pt = proj_default * mat_column_from_vector<float>({0, 0, 1000.f});
|
||||
far_pt /= far_pt.at(3, 0);
|
||||
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-3f);
|
||||
}
|
||||
|
||||
TEST(UnitTestMatStandalone, MatPerspectiveZeroToOneEquanity)
|
||||
{
|
||||
// LH and RH should produce same NDC for mirrored z
|
||||
constexpr omath::Vector3<float> left_handed = {0, 2, 10};
|
||||
constexpr omath::Vector3<float> right_handed = {0, 2, -10};
|
||||
|
||||
const auto proj_lh = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||
const auto proj_rh = mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||
|
||||
auto ndc_lh = proj_lh * mat_column_from_vector(left_handed);
|
||||
auto ndc_rh = proj_rh * mat_column_from_vector(right_handed);
|
||||
|
||||
ndc_lh /= ndc_lh.at(3, 0);
|
||||
ndc_rh /= ndc_rh.at(3, 0);
|
||||
|
||||
EXPECT_EQ(ndc_lh, ndc_rh);
|
||||
}
|
||||
|
||||
TEST(UnitTestMatStandalone, MatOrthoLeftHandedZeroToOne)
|
||||
{
|
||||
const auto ortho = mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||
|
||||
// Near plane should map to z ~ 0
|
||||
auto near_pt = ortho * mat_column_from_vector<float>({0, 0, 0.1f});
|
||||
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||
|
||||
// Far plane should map to z ~ 1
|
||||
auto far_pt = ortho * mat_column_from_vector<float>({0, 0, 100.f});
|
||||
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||
}
|
||||
|
||||
TEST(UnitTestMatStandalone, MatOrthoRightHandedZeroToOne)
|
||||
{
|
||||
const auto ortho = mat_ortho_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||
|
||||
// Near plane (negative z for RH) should map to z ~ 0
|
||||
auto near_pt = ortho * mat_column_from_vector<float>({0, 0, -0.1f});
|
||||
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||
|
||||
// Far plane should map to z ~ 1
|
||||
auto far_pt = ortho * mat_column_from_vector<float>({0, 0, -100.f});
|
||||
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||
}
|
||||
|
||||
TEST(UnitTestMatStandalone, MatOrthoNegativeOneToOneDefault)
|
||||
{
|
||||
// Verify explicit [-1, 1] matches default
|
||||
const auto ortho_default = mat_ortho_left_handed(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||
const auto ortho_explicit = mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||
|
||||
EXPECT_EQ(ortho_default, ortho_explicit);
|
||||
}
|
||||
128
tests/general/unit_test_pe_memory_file_scan.cpp
Normal file
128
tests/general/unit_test_pe_memory_file_scan.cpp
Normal file
@@ -0,0 +1,128 @@
|
||||
// Tests for PePatternScanner::scan_for_pattern_in_memory_file
|
||||
#include <cstring>
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/utility/pe_pattern_scan.hpp>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
using namespace omath;
|
||||
|
||||
// Reuse the fake-module builder from unit_test_pe_pattern_scan_loaded.cpp but
|
||||
// lay out the buffer as a raw PE *file* (ptr_raw_data != virtual_address).
|
||||
static std::vector<std::byte> make_fake_pe_file(std::uint32_t virtual_address, std::uint32_t ptr_raw_data,
|
||||
std::uint32_t section_size,
|
||||
const std::vector<std::uint8_t>& code_bytes)
|
||||
{
|
||||
constexpr std::uint32_t e_lfanew = 0x80;
|
||||
constexpr std::uint32_t nt_sig = 0x4550;
|
||||
constexpr std::uint16_t opt_magic = 0x020B; // PE32+
|
||||
constexpr std::uint16_t num_sections = 1;
|
||||
constexpr std::uint16_t opt_hdr_size = 0xF0;
|
||||
constexpr std::uint32_t section_table_off = e_lfanew + 4 + 20 + opt_hdr_size;
|
||||
constexpr std::uint32_t section_header_size = 40;
|
||||
|
||||
const std::uint32_t total_size = ptr_raw_data + section_size + 0x100;
|
||||
std::vector<std::byte> buf(total_size, std::byte{0});
|
||||
|
||||
auto w16 = [&](std::size_t off, std::uint16_t v) { std::memcpy(buf.data() + off, &v, 2); };
|
||||
auto w32 = [&](std::size_t off, std::uint32_t v) { std::memcpy(buf.data() + off, &v, 4); };
|
||||
auto w64 = [&](std::size_t off, std::uint64_t v) { std::memcpy(buf.data() + off, &v, 8); };
|
||||
|
||||
// DOS header
|
||||
w16(0x00, 0x5A4D);
|
||||
w32(0x3C, e_lfanew);
|
||||
|
||||
// NT signature
|
||||
w32(e_lfanew, nt_sig);
|
||||
|
||||
// FileHeader
|
||||
const std::size_t fh_off = e_lfanew + 4;
|
||||
w16(fh_off + 2, num_sections);
|
||||
w16(fh_off + 16, opt_hdr_size);
|
||||
|
||||
// OptionalHeader PE32+
|
||||
const std::size_t opt_off = fh_off + 20;
|
||||
w16(opt_off + 0, opt_magic);
|
||||
w64(opt_off + 24, 0ULL); // ImageBase = 0 to keep virtual_base_addr in 32-bit range
|
||||
|
||||
// Section header (.text)
|
||||
const std::size_t sh_off = section_table_off;
|
||||
std::memcpy(buf.data() + sh_off, ".text", 5);
|
||||
w32(sh_off + 8, section_size); // VirtualSize
|
||||
w32(sh_off + 12, virtual_address); // VirtualAddress
|
||||
w32(sh_off + 16, section_size); // SizeOfRawData
|
||||
w32(sh_off + 20, ptr_raw_data); // PointerToRawData
|
||||
|
||||
// Place code at raw file offset
|
||||
const std::size_t copy_len = std::min(code_bytes.size(), static_cast<std::size_t>(section_size));
|
||||
for (std::size_t i = 0; i < copy_len; ++i)
|
||||
buf[ptr_raw_data + i] = std::byte{code_bytes[i]};
|
||||
|
||||
return buf;
|
||||
}
|
||||
|
||||
// ---- tests -----------------------------------------------------------------
|
||||
|
||||
TEST(unit_test_pe_memory_file_scan, finds_pattern)
|
||||
{
|
||||
const std::vector<std::uint8_t> code = {0x90, 0x01, 0x02, 0x03, 0x04};
|
||||
const auto buf = make_fake_pe_file(0x1000, 0x400, static_cast<std::uint32_t>(code.size()), code);
|
||||
|
||||
const auto result = PePatternScanner::scan_for_pattern_in_memory_file(std::span<const std::byte>{buf}, "90 01 02");
|
||||
|
||||
ASSERT_TRUE(result.has_value());
|
||||
EXPECT_EQ(result->target_offset, 0);
|
||||
EXPECT_EQ(result->raw_base_addr, 0x400u);
|
||||
}
|
||||
|
||||
TEST(unit_test_pe_memory_file_scan, finds_pattern_with_wildcard)
|
||||
{
|
||||
const std::vector<std::uint8_t> code = {0xDE, 0xAD, 0xBE, 0xEF};
|
||||
const auto buf = make_fake_pe_file(0x2000, 0x600, static_cast<std::uint32_t>(code.size()), code);
|
||||
|
||||
const auto result =
|
||||
PePatternScanner::scan_for_pattern_in_memory_file(std::span<const std::byte>{buf}, "DE ?? BE EF");
|
||||
|
||||
ASSERT_TRUE(result.has_value());
|
||||
EXPECT_EQ(result->target_offset, 0);
|
||||
}
|
||||
|
||||
TEST(unit_test_pe_memory_file_scan, pattern_not_found_returns_nullopt)
|
||||
{
|
||||
const std::vector<std::uint8_t> code = {0x01, 0x02, 0x03};
|
||||
const auto buf = make_fake_pe_file(0x1000, 0x400, static_cast<std::uint32_t>(code.size()), code);
|
||||
|
||||
const auto result =
|
||||
PePatternScanner::scan_for_pattern_in_memory_file(std::span<const std::byte>{buf}, "AA BB CC");
|
||||
|
||||
EXPECT_FALSE(result.has_value());
|
||||
}
|
||||
|
||||
TEST(unit_test_pe_memory_file_scan, invalid_data_returns_nullopt)
|
||||
{
|
||||
const std::vector<std::byte> garbage(128, std::byte{0xFF});
|
||||
const auto result = PePatternScanner::scan_for_pattern_in_memory_file(std::span<const std::byte>{garbage}, "FF FF");
|
||||
EXPECT_FALSE(result.has_value());
|
||||
}
|
||||
|
||||
TEST(unit_test_pe_memory_file_scan, empty_data_returns_nullopt)
|
||||
{
|
||||
const auto result = PePatternScanner::scan_for_pattern_in_memory_file({}, "FF");
|
||||
EXPECT_FALSE(result.has_value());
|
||||
}
|
||||
|
||||
TEST(unit_test_pe_memory_file_scan, raw_addr_differs_from_virtual_address)
|
||||
{
|
||||
// ptr_raw_data = 0x600, virtual_address = 0x3000 — different intentionally
|
||||
const std::vector<std::uint8_t> code = {0xCA, 0xFE, 0xBA, 0xBE};
|
||||
const auto buf = make_fake_pe_file(0x3000, 0x600, static_cast<std::uint32_t>(code.size()), code);
|
||||
|
||||
const auto result =
|
||||
PePatternScanner::scan_for_pattern_in_memory_file(std::span<const std::byte>{buf}, "CA FE BA BE");
|
||||
|
||||
ASSERT_TRUE(result.has_value());
|
||||
// raw_base_addr should be ptr_raw_data, not virtual_address
|
||||
EXPECT_EQ(result->raw_base_addr, 0x600u);
|
||||
// virtual_base_addr = virtual_address + image_base (image_base = 0)
|
||||
EXPECT_EQ(result->virtual_base_addr, 0x3000u);
|
||||
}
|
||||
@@ -53,6 +53,47 @@ TEST(PredEngineTrait, CalcViewpointFromAngles)
|
||||
EXPECT_NEAR(vp.z, 10.f, 1e-6f);
|
||||
}
|
||||
|
||||
TEST(PredEngineTrait, PredictProjectilePositionWithLaunchOffset)
|
||||
{
|
||||
projectile_prediction::Projectile p;
|
||||
p.m_origin = {0.f, 0.f, 0.f};
|
||||
p.m_launch_offset = {5.f, 3.f, -2.f};
|
||||
p.m_launch_speed = 10.f;
|
||||
p.m_gravity_scale = 1.f;
|
||||
|
||||
// At time=0, projectile should be at launch_pos = origin + offset
|
||||
const auto pos_t0 = PredEngineTrait::predict_projectile_position(p, 0.f, 0.f, 0.f, 9.81f);
|
||||
EXPECT_NEAR(pos_t0.x, 5.f, 1e-4f);
|
||||
EXPECT_NEAR(pos_t0.y, 3.f, 1e-4f);
|
||||
EXPECT_NEAR(pos_t0.z, -2.f, 1e-4f);
|
||||
|
||||
// At time=1 with zero pitch/yaw, should travel along X from the offset position
|
||||
const auto pos_t1 = PredEngineTrait::predict_projectile_position(p, 0.f, 0.f, 1.f, 9.81f);
|
||||
EXPECT_NEAR(pos_t1.x, 5.f + 10.f, 1e-3f);
|
||||
EXPECT_NEAR(pos_t1.y, 3.f, 1e-3f);
|
||||
EXPECT_NEAR(pos_t1.z, -2.f - 9.81f * 0.5f, 1e-3f);
|
||||
}
|
||||
|
||||
TEST(PredEngineTrait, ZeroLaunchOffsetMatchesOriginalBehavior)
|
||||
{
|
||||
projectile_prediction::Projectile p;
|
||||
p.m_origin = {10.f, 20.f, 30.f};
|
||||
p.m_launch_offset = {0.f, 0.f, 0.f};
|
||||
p.m_launch_speed = 15.f;
|
||||
p.m_gravity_scale = 0.5f;
|
||||
|
||||
projectile_prediction::Projectile p_no_offset;
|
||||
p_no_offset.m_origin = {10.f, 20.f, 30.f};
|
||||
p_no_offset.m_launch_speed = 15.f;
|
||||
p_no_offset.m_gravity_scale = 0.5f;
|
||||
|
||||
const auto pos1 = PredEngineTrait::predict_projectile_position(p, 30.f, 45.f, 2.f, 9.81f);
|
||||
const auto pos2 = PredEngineTrait::predict_projectile_position(p_no_offset, 30.f, 45.f, 2.f, 9.81f);
|
||||
EXPECT_NEAR(pos1.x, pos2.x, 1e-6f);
|
||||
EXPECT_NEAR(pos1.y, pos2.y, 1e-6f);
|
||||
EXPECT_NEAR(pos1.z, pos2.z, 1e-6f);
|
||||
}
|
||||
|
||||
TEST(PredEngineTrait, DirectAngles)
|
||||
{
|
||||
constexpr Vector3<float> origin{0.f, 0.f, 0.f};
|
||||
|
||||
@@ -16,3 +16,280 @@ TEST(UnitTestPrediction, PredictionTest)
|
||||
EXPECT_NEAR(-42.547142, pitch.as_degrees(), 0.01f);
|
||||
EXPECT_NEAR(-1.181189, yaw.as_degrees(), 0.01f);
|
||||
}
|
||||
|
||||
// Helper: verify aim_angles match angles derived from aim_point via CameraTrait
|
||||
static void expect_angles_match_aim_point(const omath::projectile_prediction::Projectile& proj,
|
||||
const omath::projectile_prediction::Target& target,
|
||||
float gravity, float step, float max_time, float tolerance,
|
||||
float angle_eps = 0.01f)
|
||||
{
|
||||
const omath::projectile_prediction::ProjPredEngineLegacy engine(gravity, step, max_time, tolerance);
|
||||
|
||||
const auto aim_point = engine.maybe_calculate_aim_point(proj, target);
|
||||
const auto aim_angles = engine.maybe_calculate_aim_angles(proj, target);
|
||||
|
||||
ASSERT_TRUE(aim_point.has_value()) << "aim_point should have a solution";
|
||||
ASSERT_TRUE(aim_angles.has_value()) << "aim_angles should have a solution";
|
||||
|
||||
// Source engine CameraTrait: pitch = -asin(dir.z), yaw = atan2(dir.y, dir.x)
|
||||
// PredEngineTrait: pitch = asin(delta.z / dist), yaw = atan2(delta.y, delta.x)
|
||||
// So aim_angles.pitch == -camera_pitch, aim_angles.yaw == camera_yaw
|
||||
const auto [cam_pitch, cam_yaw, cam_roll] =
|
||||
omath::source_engine::CameraTrait::calc_look_at_angle(proj.m_origin, aim_point.value());
|
||||
|
||||
EXPECT_NEAR(aim_angles->pitch, -cam_pitch.as_degrees(), angle_eps)
|
||||
<< "pitch from aim_angles must match pitch derived from aim_point";
|
||||
EXPECT_NEAR(aim_angles->yaw, cam_yaw.as_degrees(), angle_eps)
|
||||
<< "yaw from aim_angles must match yaw derived from aim_point";
|
||||
}
|
||||
|
||||
TEST(UnitTestPrediction, AimAnglesMatchAimPoint_StaticTarget)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
constexpr omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {3, 2, 1}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
|
||||
|
||||
expect_angles_match_aim_point(proj, target, 400, 1.f / 1000.f, 50, 5.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestPrediction, AimAnglesMatchAimPoint_MovingTarget)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {500, 100, 0}, .m_velocity = {-50, 20, 0}, .m_is_airborne = false};
|
||||
constexpr omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_speed = 3000, .m_gravity_scale = 1.0};
|
||||
|
||||
expect_angles_match_aim_point(proj, target, 800, 1.f / 500.f, 30, 10.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestPrediction, AimAnglesMatchAimPoint_AirborneTarget)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {200, 50, 300}, .m_velocity = {10, -5, -20}, .m_is_airborne = true};
|
||||
constexpr omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_speed = 4000, .m_gravity_scale = 0.5};
|
||||
|
||||
expect_angles_match_aim_point(proj, target, 400, 1.f / 1000.f, 50, 10.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestPrediction, AimAnglesMatchAimPoint_HighArc)
|
||||
{
|
||||
// Target nearly directly above — high pitch angle
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {10, 0, 500}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
constexpr omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.3};
|
||||
|
||||
expect_angles_match_aim_point(proj, target, 400, 1.f / 1000.f, 50, 5.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestPrediction, AimAnglesMatchAimPoint_NegativeYaw)
|
||||
{
|
||||
// Target behind and to the left — negative yaw quadrant
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {-200, -150, 10}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
constexpr omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
|
||||
|
||||
expect_angles_match_aim_point(proj, target, 400, 1.f / 1000.f, 50, 5.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestPrediction, AimAnglesMatchAimPoint_WithLaunchOffset)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {200, 0, 50}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_offset = {5, 0, -3}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
|
||||
|
||||
expect_angles_match_aim_point(proj, target, 400, 1.f / 1000.f, 50, 5.f);
|
||||
}
|
||||
|
||||
// Helper: simulate projectile flight using aim_angles and verify it reaches the target.
|
||||
// Steps the projectile forward in small increments, simultaneously predicts target position,
|
||||
// and checks that the minimum distance is within hit_tolerance.
|
||||
static void expect_projectile_hits_target(const omath::projectile_prediction::Projectile& proj,
|
||||
const omath::projectile_prediction::Target& target,
|
||||
float gravity, float engine_step, float max_time, float engine_tolerance,
|
||||
float hit_tolerance, float sim_step = 1.f / 2000.f)
|
||||
{
|
||||
using Trait = omath::source_engine::PredEngineTrait;
|
||||
const omath::projectile_prediction::ProjPredEngineLegacy engine(gravity, engine_step, max_time, engine_tolerance);
|
||||
|
||||
const auto aim_angles = engine.maybe_calculate_aim_angles(proj, target);
|
||||
ASSERT_TRUE(aim_angles.has_value()) << "engine must find a solution";
|
||||
|
||||
float min_dist = std::numeric_limits<float>::max();
|
||||
float best_time = 0.f;
|
||||
|
||||
for (float t = 0.f; t <= max_time; t += sim_step)
|
||||
{
|
||||
const auto proj_pos = Trait::predict_projectile_position(proj, aim_angles->pitch, aim_angles->yaw, t, gravity);
|
||||
const auto tgt_pos = Trait::predict_target_position(target, t, gravity);
|
||||
const float dist = proj_pos.distance_to(tgt_pos);
|
||||
|
||||
if (dist < min_dist)
|
||||
{
|
||||
min_dist = dist;
|
||||
best_time = t;
|
||||
}
|
||||
|
||||
// Early exit once distance starts increasing significantly after approaching
|
||||
if (dist > min_dist + hit_tolerance * 10.f && min_dist < hit_tolerance * 100.f)
|
||||
break;
|
||||
}
|
||||
|
||||
EXPECT_LE(min_dist, hit_tolerance)
|
||||
<< "Projectile must reach target. Closest approach: " << min_dist
|
||||
<< " at t=" << best_time;
|
||||
}
|
||||
|
||||
// ── Simulation hit tests: no launch offset ─────────────────────────────────
|
||||
|
||||
TEST(ProjectileSimulation, HitsStaticTarget_NoOffset)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
constexpr omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {3, 2, 1}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
|
||||
|
||||
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
|
||||
}
|
||||
|
||||
TEST(ProjectileSimulation, HitsMovingTarget_NoOffset)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {500, 100, 0}, .m_velocity = {-50, 20, 0}, .m_is_airborne = false};
|
||||
constexpr omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_speed = 3000, .m_gravity_scale = 1.0};
|
||||
|
||||
expect_projectile_hits_target(proj, target, 800, 1.f / 500.f, 30, 10.f, 15.f);
|
||||
}
|
||||
|
||||
TEST(ProjectileSimulation, HitsAirborneTarget_NoOffset)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {200, 50, 300}, .m_velocity = {10, -5, -20}, .m_is_airborne = true};
|
||||
constexpr omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_speed = 4000, .m_gravity_scale = 0.5};
|
||||
|
||||
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 10.f, 15.f);
|
||||
}
|
||||
|
||||
TEST(ProjectileSimulation, HitsHighTarget_NoOffset)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {10, 0, 500}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
constexpr omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.3};
|
||||
|
||||
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
|
||||
}
|
||||
|
||||
TEST(ProjectileSimulation, HitsNegativeYawTarget_NoOffset)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {-200, -150, 10}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
constexpr omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
|
||||
|
||||
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
|
||||
}
|
||||
|
||||
// ── Simulation hit tests: with launch offset ────────────────────────────────
|
||||
|
||||
TEST(ProjectileSimulation, HitsStaticTarget_SmallOffset)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {200, 0, 50}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_offset = {5, 0, -3}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
|
||||
|
||||
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
|
||||
}
|
||||
|
||||
TEST(ProjectileSimulation, HitsStaticTarget_LargeXOffset)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {300, 100, 0}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_offset = {20, 0, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
|
||||
|
||||
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
|
||||
}
|
||||
|
||||
TEST(ProjectileSimulation, HitsStaticTarget_LargeYOffset)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {150, -200, 30}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_offset = {0, 15, 0}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
|
||||
|
||||
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
|
||||
}
|
||||
|
||||
TEST(ProjectileSimulation, HitsStaticTarget_LargeZOffset)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {100, 0, 200}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_offset = {0, 0, -10}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
|
||||
|
||||
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
|
||||
}
|
||||
|
||||
TEST(ProjectileSimulation, HitsStaticTarget_AllAxesOffset)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {250, 80, 60}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {10, 5, 20}, .m_launch_offset = {8, -4, -6}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
|
||||
|
||||
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
|
||||
}
|
||||
|
||||
TEST(ProjectileSimulation, HitsMovingTarget_WithOffset)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {400, 0, 50}, .m_velocity = {-30, 10, 5}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_offset = {10, -5, 2}, .m_launch_speed = 3000, .m_gravity_scale = 0.8};
|
||||
|
||||
expect_projectile_hits_target(proj, target, 800, 1.f / 500.f, 30, 10.f, 15.f);
|
||||
}
|
||||
|
||||
TEST(ProjectileSimulation, HitsAirborneTarget_WithOffset)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {150, 80, 250}, .m_velocity = {5, -10, -30}, .m_is_airborne = true};
|
||||
const omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 50}, .m_launch_offset = {3, 7, -5}, .m_launch_speed = 4000, .m_gravity_scale = 0.5};
|
||||
|
||||
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 10.f, 15.f);
|
||||
}
|
||||
|
||||
TEST(ProjectileSimulation, HitsNegativeYawTarget_WithOffset)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {-200, -150, 10}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_offset = {-5, 3, 2}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
|
||||
|
||||
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestPrediction, AimAnglesReturnsNulloptWhenNoSolution)
|
||||
{
|
||||
constexpr omath::projectile_prediction::Target target{
|
||||
.m_origin = {100000, 0, 0}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
|
||||
constexpr omath::projectile_prediction::Projectile proj = {
|
||||
.m_origin = {0, 0, 0}, .m_launch_speed = 1, .m_gravity_scale = 1};
|
||||
|
||||
const omath::projectile_prediction::ProjPredEngineLegacy engine(9.81f, 0.1f, 2.f, 5.f);
|
||||
|
||||
const auto aim_point = engine.maybe_calculate_aim_point(proj, target);
|
||||
const auto aim_angles = engine.maybe_calculate_aim_angles(proj, target);
|
||||
|
||||
EXPECT_FALSE(aim_point.has_value());
|
||||
EXPECT_FALSE(aim_angles.has_value());
|
||||
}
|
||||
|
||||
@@ -46,6 +46,22 @@ TEST(ProjPredLegacyMore, ZeroGravityUsesDirectPitchAndReturnsViewpoint)
|
||||
EXPECT_NEAR(v.z, 3.f, 1e-6f);
|
||||
}
|
||||
|
||||
TEST(ProjPredLegacyMore, ZeroGravityAimAnglesReturnsPitchAndYaw)
|
||||
{
|
||||
constexpr Projectile proj{ .m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f };
|
||||
constexpr Target target{ .m_origin = {100.f, 0.f, 0.f}, .m_velocity = {0.f,0.f,0.f}, .m_is_airborne = false };
|
||||
|
||||
using Engine = omath::projectile_prediction::ProjPredEngineLegacy<FakeEngineZeroGravity>;
|
||||
const Engine engine(9.8f, 0.1f, 5.f, 1e-3f);
|
||||
|
||||
const auto res = engine.maybe_calculate_aim_angles(proj, target);
|
||||
ASSERT_TRUE(res.has_value());
|
||||
// FakeEngineZeroGravity::calc_direct_pitch_angle returns 12.5f
|
||||
EXPECT_NEAR(res->pitch, 12.5f, 1e-6f);
|
||||
// FakeEngineZeroGravity::calc_direct_yaw_angle returns 0.f
|
||||
EXPECT_NEAR(res->yaw, 0.f, 1e-6f);
|
||||
}
|
||||
|
||||
// Fake trait producing no valid launch angle (root < 0)
|
||||
struct FakeEngineNoSolution
|
||||
{
|
||||
@@ -69,6 +85,9 @@ TEST(ProjPredLegacyMore, NoSolutionRootReturnsNullopt)
|
||||
|
||||
const auto res = engine.maybe_calculate_aim_point(proj, target);
|
||||
EXPECT_FALSE(res.has_value());
|
||||
|
||||
const auto angles_res = engine.maybe_calculate_aim_angles(proj, target);
|
||||
EXPECT_FALSE(angles_res.has_value());
|
||||
}
|
||||
|
||||
// Fake trait where an angle exists but the projectile does not reach target (miss)
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "omath/engines/unity_engine/camera.hpp"
|
||||
#include <complex>
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/3d_primitives/aabb.hpp>
|
||||
#include <omath/engines/opengl_engine/camera.hpp>
|
||||
#include <omath/engines/source_engine/camera.hpp>
|
||||
#include <omath/projection/camera.hpp>
|
||||
#include <print>
|
||||
@@ -50,6 +52,126 @@ TEST(UnitTestProjection, ScreenToNdcBottomLeft)
|
||||
EXPECT_NEAR(ndc_bottom_left.y, 0.519615293f, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, UnclippedWorldToScreenInBounds)
|
||||
{
|
||||
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
const auto projected = cam.world_to_screen_unclipped({1000.f, 0, 50.f});
|
||||
ASSERT_TRUE(projected.has_value());
|
||||
EXPECT_NEAR(projected->x, 960.f, 0.001f);
|
||||
EXPECT_NEAR(projected->y, 504.f, 0.001f);
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, UnclippedWorldToScreenMatchesWorldToScreenWhenInBounds)
|
||||
{
|
||||
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
const auto w2s = cam.world_to_screen({1000.f, 0, 50.f});
|
||||
const auto no_clip = cam.world_to_screen_unclipped({1000.f, 0, 50.f});
|
||||
|
||||
ASSERT_TRUE(w2s.has_value());
|
||||
ASSERT_TRUE(no_clip.has_value());
|
||||
EXPECT_NEAR(w2s->x, no_clip->x, 0.001f);
|
||||
EXPECT_NEAR(w2s->y, no_clip->y, 0.001f);
|
||||
EXPECT_NEAR(w2s->z, no_clip->z, 0.001f);
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, UnclippedWorldToScreenRejectsBehindCamera)
|
||||
{
|
||||
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
const auto projected = cam.world_to_screen_unclipped({-1000.f, 0, 0});
|
||||
EXPECT_FALSE(projected.has_value());
|
||||
EXPECT_EQ(projected.error(), omath::projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, UnclippedWorldToScreenAllowsOutOfBoundsNdc)
|
||||
{
|
||||
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Point far to the side exceeds NDC [-1,1] bounds but unclipped returns it anyway
|
||||
const auto projected = cam.world_to_screen_unclipped({100.f, 5000.f, 0});
|
||||
EXPECT_TRUE(projected.has_value());
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, WorldToScreenRejectsOutOfBoundsNdc)
|
||||
{
|
||||
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Same point that unclipped allows — clipped world_to_screen rejects it
|
||||
const auto projected = cam.world_to_screen({100.f, 5000.f, 0});
|
||||
EXPECT_FALSE(projected.has_value());
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, UnclippedWorldToScreenBottomLeftCorner)
|
||||
{
|
||||
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
using ScreenStart = omath::source_engine::Camera::ScreenStart;
|
||||
|
||||
const auto top_left = cam.world_to_screen_unclipped<ScreenStart::TOP_LEFT_CORNER>({1000.f, 0, 50.f});
|
||||
const auto bottom_left = cam.world_to_screen_unclipped<ScreenStart::BOTTOM_LEFT_CORNER>({1000.f, 0, 50.f});
|
||||
|
||||
ASSERT_TRUE(top_left.has_value());
|
||||
ASSERT_TRUE(bottom_left.has_value());
|
||||
// X should be identical, Y should differ (mirrored around center)
|
||||
EXPECT_NEAR(top_left->x, bottom_left->x, 0.001f);
|
||||
EXPECT_NEAR(top_left->y + bottom_left->y, 1080.f, 0.001f);
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, UnclippedWorldToScreenRoundTrip)
|
||||
{
|
||||
std::mt19937 gen(42);
|
||||
std::uniform_real_distribution dist_fwd(100.f, 900.f);
|
||||
std::uniform_real_distribution dist_side(-400.f, 400.f);
|
||||
std::uniform_real_distribution dist_up(-200.f, 200.f);
|
||||
|
||||
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
const omath::Vector3<float> world_pos{dist_fwd(gen), dist_side(gen), dist_up(gen)};
|
||||
const auto screen = cam.world_to_screen_unclipped(world_pos);
|
||||
if (!screen.has_value())
|
||||
continue;
|
||||
|
||||
const auto back_to_world = cam.screen_to_world(screen.value());
|
||||
ASSERT_TRUE(back_to_world.has_value());
|
||||
|
||||
const auto back_to_screen = cam.world_to_screen_unclipped(back_to_world.value());
|
||||
ASSERT_TRUE(back_to_screen.has_value());
|
||||
|
||||
EXPECT_NEAR(screen->x, back_to_screen->x, 0.01f);
|
||||
EXPECT_NEAR(screen->y, back_to_screen->y, 0.01f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, UnclippedWorldToScreenUnityEngine)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||
using ScreenStart = omath::unity_engine::Camera::ScreenStart;
|
||||
|
||||
// Point directly in front
|
||||
const auto projected = cam.world_to_screen_unclipped<ScreenStart::BOTTOM_LEFT_CORNER>({0, 0, 500.f});
|
||||
ASSERT_TRUE(projected.has_value());
|
||||
EXPECT_NEAR(projected->x, 640.f, 0.5f);
|
||||
EXPECT_NEAR(projected->y, 360.f, 0.5f);
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, ScreenToWorldTopLeftCorner)
|
||||
{
|
||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||
@@ -96,4 +218,296 @@ TEST(UnitTestProjection, ScreenToWorldBottomLeftCorner)
|
||||
EXPECT_NEAR(screen_cords->x, initial_screen_cords.x, 0.001f);
|
||||
EXPECT_NEAR(screen_cords->y, initial_screen_cords.y, 0.001f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbInsideFrustumNotCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Small box directly in front of camera (Source Engine: +X forward, +Y left, +Z up)
|
||||
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, -1.f}, {110.f, 1.f, 1.f}};
|
||||
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbBehindCameraCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Box entirely behind the camera
|
||||
const omath::primitives::Aabb<float> aabb{{-200.f, -1.f, -1.f}, {-100.f, 1.f, 1.f}};
|
||||
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbBeyondFarPlaneCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Box beyond far plane (1000)
|
||||
const omath::primitives::Aabb<float> aabb{{1500.f, -1.f, -1.f}, {2000.f, 1.f, 1.f}};
|
||||
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbFarLeftCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Box far to the side, outside the frustum
|
||||
const omath::primitives::Aabb<float> aabb{{90.f, 4000.f, -1.f}, {110.f, 5000.f, 1.f}};
|
||||
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbFarRightCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Box far to the other side, outside the frustum
|
||||
const omath::primitives::Aabb<float> aabb{{90.f, -5000.f, -1.f}, {110.f, -4000.f, 1.f}};
|
||||
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbAboveCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Box far above the frustum
|
||||
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, 5000.f}, {110.f, 1.f, 6000.f}};
|
||||
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbPartiallyInsideNotCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Large box that straddles the frustum boundary — partially inside
|
||||
const omath::primitives::Aabb<float> aabb{{50.f, -5000.f, -5000.f}, {500.f, 5000.f, 5000.f}};
|
||||
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbStraddlesNearPlaneNotCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Box that straddles the near plane — partially in front
|
||||
const omath::primitives::Aabb<float> aabb{{-5.f, -1.f, -1.f}, {5.f, 1.f, 1.f}};
|
||||
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbStraddlesFarPlaneNotCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Box that straddles the far plane
|
||||
const omath::primitives::Aabb<float> aabb{{900.f, -1.f, -1.f}, {1100.f, 1.f, 1.f}};
|
||||
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbCulledUnityEngine)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||
|
||||
// Box in front — not culled
|
||||
const omath::primitives::Aabb<float> inside{{-1.f, -1.f, 50.f}, {1.f, 1.f, 100.f}};
|
||||
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(inside));
|
||||
|
||||
// Box behind — culled
|
||||
const omath::primitives::Aabb<float> behind{{-1.f, -1.f, -200.f}, {1.f, 1.f, -100.f}};
|
||||
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(behind));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbBelowCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Box far below the frustum (Source Engine: +Z up)
|
||||
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, -6000.f}, {110.f, 1.f, -5000.f}};
|
||||
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbEnclosesCameraNotCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Huge box that fully encloses the camera
|
||||
const omath::primitives::Aabb<float> aabb{{-500.f, -500.f, -500.f}, {500.f, 500.f, 500.f}};
|
||||
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbExactlyAtNearPlaneNotCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Box starting exactly at the near plane distance
|
||||
const omath::primitives::Aabb<float> aabb{{0.01f, -1.f, -1.f}, {10.f, 1.f, 1.f}};
|
||||
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbExactlyAtFarPlaneNotCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Box ending exactly at the far plane distance
|
||||
const omath::primitives::Aabb<float> aabb{{990.f, -1.f, -1.f}, {1000.f, 1.f, 1.f}};
|
||||
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbNarrowFovCulledAtEdge)
|
||||
{
|
||||
// Narrow FOV — box that would be visible at 90 is culled at 30
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(30.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
const omath::primitives::Aabb<float> aabb{{100.f, 200.f, -1.f}, {110.f, 210.f, 1.f}};
|
||||
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbWideFovNotCulledAtEdge)
|
||||
{
|
||||
// Wide FOV — same box is visible
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(120.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
const omath::primitives::Aabb<float> aabb{{100.f, 200.f, -1.f}, {110.f, 210.f, 1.f}};
|
||||
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbCameraOffOrigin)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({500.f, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f},
|
||||
fov, 0.01f, 1000.f);
|
||||
|
||||
// Box in front of shifted camera
|
||||
const omath::primitives::Aabb<float> in_front{{600.f, -1.f, -1.f}, {700.f, 1.f, 1.f}};
|
||||
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(in_front));
|
||||
|
||||
// Box behind shifted camera
|
||||
const omath::primitives::Aabb<float> behind{{0.f, -1.f, -1.f}, {100.f, 1.f, 1.f}};
|
||||
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(behind));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbShortFarPlaneCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
// Very short far plane
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 50.f);
|
||||
|
||||
// Box at distance 100 — beyond the 50-unit far plane
|
||||
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, -1.f}, {110.f, 1.f, 1.f}};
|
||||
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
|
||||
// Box at distance 30 — within range
|
||||
const omath::primitives::Aabb<float> near_box{{25.f, -1.f, -1.f}, {35.f, 1.f, 1.f}};
|
||||
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(near_box));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbPointSizedInsideNotCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||
0.01f, 1000.f);
|
||||
|
||||
// Degenerate zero-volume AABB (a point) inside the frustum
|
||||
const omath::primitives::Aabb<float> aabb{{100.f, 0.f, 0.f}, {100.f, 0.f, 0.f}};
|
||||
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbOpenGlEngineInsideNotCulled)
|
||||
{
|
||||
// OpenGL: COLUMN_MAJOR, NEGATIVE_ONE_TO_ONE, inverted_z, forward = -Z
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
// Box in front of camera (OpenGL: -Z forward)
|
||||
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -110.f}, {1.f, 1.f, -90.f}};
|
||||
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbOpenGlEngineBehindCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
// Box behind (OpenGL: +Z is behind the camera)
|
||||
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, 100.f}, {1.f, 1.f, 200.f}};
|
||||
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbOpenGlEngineBeyondFarCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
// Box beyond far plane along -Z
|
||||
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -2000.f}, {1.f, 1.f, -1500.f}};
|
||||
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbOpenGlEngineSideCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
// Box far to the right (OpenGL: +X right)
|
||||
const omath::primitives::Aabb<float> aabb{{4000.f, -1.f, -110.f}, {5000.f, 1.f, -90.f}};
|
||||
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbUnityEngineBeyondFarCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 500.f);
|
||||
|
||||
// Box beyond 500-unit far plane (Unity: +Z forward)
|
||||
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, 600.f}, {1.f, 1.f, 700.f}};
|
||||
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbUnityEngineSideCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||
|
||||
// Box far above (Unity: +Y up)
|
||||
const omath::primitives::Aabb<float> aabb{{-1.f, 5000.f, 50.f}, {1.f, 6000.f, 100.f}};
|
||||
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
|
||||
TEST(UnitTestProjection, AabbUnityEngineStraddlesNearNotCulled)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||
|
||||
// Box straddles near plane (Unity: +Z forward)
|
||||
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -5.f}, {1.f, 1.f, 5.f}};
|
||||
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||
}
|
||||
@@ -20,6 +20,60 @@ public:
|
||||
int m_health{123};
|
||||
};
|
||||
|
||||
// Extract a raw function pointer from an object's vtable
|
||||
inline const void* get_vtable_entry(const void* obj, const std::size_t index)
|
||||
{
|
||||
const auto vtable = *static_cast<void* const* const*>(obj);
|
||||
return vtable[index];
|
||||
}
|
||||
|
||||
class BaseA
|
||||
{
|
||||
public:
|
||||
int m_field_a{42};
|
||||
[[nodiscard]] virtual int get_a() const { return 10; }
|
||||
[[nodiscard]] virtual int get_a2() const { return 11; }
|
||||
};
|
||||
|
||||
class BaseB
|
||||
{
|
||||
public:
|
||||
float m_field_b{3.14f};
|
||||
double m_field_b2{2.71};
|
||||
[[nodiscard]] virtual int get_b() const { return 20; }
|
||||
[[nodiscard]] virtual int get_b2() const { return 21; }
|
||||
};
|
||||
|
||||
class MultiPlayer final : public BaseA, public BaseB
|
||||
{
|
||||
public:
|
||||
int m_own_field{999};
|
||||
[[nodiscard]] int get_a() const override { return 100; }
|
||||
[[nodiscard]] int get_a2() const override { return 101; }
|
||||
[[nodiscard]] int get_b() const override { return 200; }
|
||||
[[nodiscard]] int get_b2() const override { return 201; }
|
||||
};
|
||||
|
||||
// BaseA layout: [vptr_a][m_field_a(int)] — sizeof(BaseA) gives the full subobject size
|
||||
// BaseB starts right after BaseA in MultiPlayer's layout
|
||||
constexpr std::ptrdiff_t BASE_B_OFFSET = static_cast<std::ptrdiff_t>(sizeof(BaseA));
|
||||
|
||||
class RevMultiPlayer final : omath::rev_eng::InternalReverseEngineeredObject
|
||||
{
|
||||
public:
|
||||
// Table at offset 0 (BaseA vtable): index 0 = get_a, 1 = get_a2
|
||||
[[nodiscard]] int rev_get_a() const { return call_virtual_method<0, 0, int>(); }
|
||||
[[nodiscard]] int rev_get_a2() const { return call_virtual_method<0, 1, int>(); }
|
||||
|
||||
// Table at BaseB offset (BaseB vtable): index 0 = get_b, 1 = get_b2
|
||||
[[nodiscard]] int rev_get_b() const { return call_virtual_method<BASE_B_OFFSET, 0, int>(); }
|
||||
[[nodiscard]] int rev_get_b2() const { return call_virtual_method<BASE_B_OFFSET, 1, int>(); }
|
||||
|
||||
// Non-const versions
|
||||
int rev_get_a_mut() { return call_virtual_method<0, 0, int>(); }
|
||||
int rev_get_b_mut() { return call_virtual_method<BASE_B_OFFSET, 0, int>(); }
|
||||
};
|
||||
|
||||
class RevPlayer final : omath::rev_eng::InternalReverseEngineeredObject
|
||||
{
|
||||
public:
|
||||
@@ -51,6 +105,17 @@ public:
|
||||
{
|
||||
return call_virtual_method<1, int>();
|
||||
}
|
||||
|
||||
// Wrappers exposing call_method for testing — use vtable entries as known-good function pointers
|
||||
int call_foo_via_ptr(const void* fn_ptr) const
|
||||
{
|
||||
return call_method<int>(fn_ptr);
|
||||
}
|
||||
|
||||
int call_bar_via_ptr(const void* fn_ptr) const
|
||||
{
|
||||
return call_method<int>(fn_ptr);
|
||||
}
|
||||
};
|
||||
|
||||
TEST(unit_test_reverse_enineering, read_test)
|
||||
@@ -64,4 +129,89 @@ TEST(unit_test_reverse_enineering, read_test)
|
||||
EXPECT_EQ(player_original.bar(), player_reversed->rev_bar());
|
||||
EXPECT_EQ(player_original.foo(), player_reversed->rev_foo());
|
||||
EXPECT_EQ(player_original.bar(), player_reversed->rev_bar_const());
|
||||
}
|
||||
|
||||
TEST(unit_test_reverse_enineering, call_method_with_vtable_ptr)
|
||||
{
|
||||
// Extract raw function pointers from Player's vtable, then call them via call_method
|
||||
Player player;
|
||||
const auto* rev = reinterpret_cast<const RevPlayer*>(&player);
|
||||
|
||||
const auto* foo_ptr = get_vtable_entry(&player, 0);
|
||||
const auto* bar_ptr = get_vtable_entry(&player, 1);
|
||||
|
||||
EXPECT_EQ(player.foo(), rev->call_foo_via_ptr(foo_ptr));
|
||||
EXPECT_EQ(player.bar(), rev->call_bar_via_ptr(bar_ptr));
|
||||
EXPECT_EQ(1, rev->call_foo_via_ptr(foo_ptr));
|
||||
EXPECT_EQ(2, rev->call_bar_via_ptr(bar_ptr));
|
||||
}
|
||||
|
||||
TEST(unit_test_reverse_enineering, call_method_same_result_as_virtual)
|
||||
{
|
||||
// call_virtual_method delegates to call_method — both paths must agree
|
||||
Player player;
|
||||
const auto* rev = reinterpret_cast<const RevPlayer*>(&player);
|
||||
|
||||
EXPECT_EQ(rev->rev_foo(), rev->call_foo_via_ptr(get_vtable_entry(&player, 0)));
|
||||
EXPECT_EQ(rev->rev_bar(), rev->call_bar_via_ptr(get_vtable_entry(&player, 1)));
|
||||
}
|
||||
|
||||
TEST(unit_test_reverse_enineering, call_virtual_method_delegates_to_call_method)
|
||||
{
|
||||
Player player;
|
||||
auto* rev = reinterpret_cast<RevPlayer*>(&player);
|
||||
|
||||
EXPECT_EQ(1, rev->rev_foo());
|
||||
EXPECT_EQ(2, rev->rev_bar());
|
||||
EXPECT_EQ(2, rev->rev_bar_const());
|
||||
}
|
||||
|
||||
TEST(unit_test_reverse_enineering, multi_player_base_b_offset_is_correct)
|
||||
{
|
||||
// Verify our compile-time offset matches the actual layout
|
||||
MultiPlayer mp;
|
||||
const auto* mp_addr = reinterpret_cast<const char*>(&mp);
|
||||
const auto* b_addr = reinterpret_cast<const char*>(static_cast<const BaseB*>(&mp));
|
||||
EXPECT_EQ(b_addr - mp_addr, BASE_B_OFFSET);
|
||||
}
|
||||
|
||||
TEST(unit_test_reverse_enineering, call_virtual_method_table_index_first_table)
|
||||
{
|
||||
MultiPlayer mp;
|
||||
const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
|
||||
|
||||
EXPECT_EQ(mp.get_a(), rev->rev_get_a());
|
||||
EXPECT_EQ(mp.get_a2(), rev->rev_get_a2());
|
||||
EXPECT_EQ(100, rev->rev_get_a());
|
||||
EXPECT_EQ(101, rev->rev_get_a2());
|
||||
}
|
||||
|
||||
TEST(unit_test_reverse_enineering, call_virtual_method_table_index_second_table)
|
||||
{
|
||||
constexpr MultiPlayer mp;
|
||||
const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
|
||||
|
||||
EXPECT_EQ(mp.get_b(), rev->rev_get_b());
|
||||
EXPECT_EQ(mp.get_b2(), rev->rev_get_b2());
|
||||
EXPECT_EQ(200, rev->rev_get_b());
|
||||
EXPECT_EQ(201, rev->rev_get_b2());
|
||||
}
|
||||
|
||||
TEST(unit_test_reverse_enineering, call_virtual_method_table_index_non_const)
|
||||
{
|
||||
MultiPlayer mp;
|
||||
auto* rev = reinterpret_cast<RevMultiPlayer*>(&mp);
|
||||
|
||||
EXPECT_EQ(100, rev->rev_get_a_mut());
|
||||
EXPECT_EQ(200, rev->rev_get_b_mut());
|
||||
}
|
||||
|
||||
TEST(unit_test_reverse_enineering, call_virtual_method_table_zero_matches_default)
|
||||
{
|
||||
// Table 0 with the TableIndex overload should match the original non-TableIndex overload
|
||||
constexpr MultiPlayer mp;
|
||||
const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
|
||||
|
||||
// Both access table 0, method index 1 — should return the same value
|
||||
EXPECT_EQ(rev->rev_get_a(), 100);
|
||||
}
|
||||
260
tests/general/unit_test_targeting.cpp
Normal file
260
tests/general/unit_test_targeting.cpp
Normal file
@@ -0,0 +1,260 @@
|
||||
//
|
||||
// Created by claude on 19.03.2026.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/algorithm/targeting.hpp>
|
||||
#include <omath/engines/source_engine/camera.hpp>
|
||||
#include <vector>
|
||||
|
||||
namespace
|
||||
{
|
||||
using Camera = omath::source_engine::Camera;
|
||||
using ViewAngles = omath::source_engine::ViewAngles;
|
||||
using Targets = std::vector<omath::Vector3<float>>;
|
||||
using Iter = Targets::const_iterator;
|
||||
using FilterSig = bool(const omath::Vector3<float>&);
|
||||
|
||||
constexpr auto k_fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||
|
||||
Camera make_camera(const omath::Vector3<float>& origin, float pitch_deg, float yaw_deg)
|
||||
{
|
||||
ViewAngles angles{
|
||||
omath::source_engine::PitchAngle::from_degrees(pitch_deg),
|
||||
omath::source_engine::YawAngle::from_degrees(yaw_deg),
|
||||
omath::source_engine::RollAngle::from_degrees(0.f),
|
||||
};
|
||||
return Camera{origin, angles, {1920.f, 1080.f}, k_fov, 0.01f, 1000.f};
|
||||
}
|
||||
|
||||
auto get_pos = [](const omath::Vector3<float>& v) -> const omath::Vector3<float>& { return v; };
|
||||
|
||||
Iter find_closest(const Iter begin, const Iter end, const Camera& camera)
|
||||
{
|
||||
return omath::algorithm::get_closest_target_by_fov<Camera, Iter, FilterSig>(
|
||||
begin, end, camera, get_pos);
|
||||
}
|
||||
|
||||
Iter find_nearest(const Iter begin, const Iter end, const omath::Vector3<float>& origin)
|
||||
{
|
||||
return omath::algorithm::get_closest_target_by_distance<Iter, FilterSig>(
|
||||
begin, end, origin, get_pos);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(unit_test_targeting, returns_end_for_empty_range)
|
||||
{
|
||||
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||
Targets targets;
|
||||
|
||||
EXPECT_EQ(find_closest(targets.cbegin(), targets.cend(), camera), targets.cend());
|
||||
}
|
||||
|
||||
TEST(unit_test_targeting, single_target_returns_that_target)
|
||||
{
|
||||
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||
Targets targets = {{100.f, 0.f, 0.f}};
|
||||
|
||||
EXPECT_EQ(find_closest(targets.cbegin(), targets.cend(), camera), targets.cbegin());
|
||||
}
|
||||
|
||||
TEST(unit_test_targeting, picks_closest_to_crosshair)
|
||||
{
|
||||
// Camera looking forward along +X (yaw=0, pitch=0 in source engine)
|
||||
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||
|
||||
Targets targets = {
|
||||
{100.f, 50.f, 0.f}, // off to the side
|
||||
{100.f, 1.f, 0.f}, // nearly on crosshair
|
||||
{100.f, -30.f, 0.f}, // off to the other side
|
||||
};
|
||||
|
||||
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||
|
||||
ASSERT_NE(result, targets.cend());
|
||||
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||
}
|
||||
|
||||
TEST(unit_test_targeting, picks_closest_with_vertical_offset)
|
||||
{
|
||||
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||
|
||||
Targets targets = {
|
||||
{100.f, 0.f, 50.f}, // high above
|
||||
{100.f, 0.f, 2.f}, // slightly above
|
||||
{100.f, 0.f, 30.f}, // moderately above
|
||||
};
|
||||
|
||||
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||
|
||||
ASSERT_NE(result, targets.cend());
|
||||
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||
}
|
||||
|
||||
TEST(unit_test_targeting, respects_camera_direction)
|
||||
{
|
||||
// Camera looking along +Y (yaw=90)
|
||||
const auto camera = make_camera({0, 0, 0}, 0.f, 90.f);
|
||||
|
||||
Targets targets = {
|
||||
{100.f, 0.f, 0.f}, // to the side relative to camera facing +Y
|
||||
{0.f, 100.f, 0.f}, // directly in front
|
||||
};
|
||||
|
||||
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||
|
||||
ASSERT_NE(result, targets.cend());
|
||||
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||
}
|
||||
|
||||
TEST(unit_test_targeting, equidistant_targets_returns_first)
|
||||
{
|
||||
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||
|
||||
// Two targets symmetric about the forward axis — same angular distance
|
||||
Targets targets = {
|
||||
{100.f, 10.f, 0.f},
|
||||
{100.f, -10.f, 0.f},
|
||||
};
|
||||
|
||||
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||
|
||||
ASSERT_NE(result, targets.cend());
|
||||
// First target should be selected (strict < means first wins on tie)
|
||||
EXPECT_EQ(result, targets.cbegin());
|
||||
}
|
||||
|
||||
TEST(unit_test_targeting, camera_pitch_affects_selection)
|
||||
{
|
||||
// Camera looking upward (pitch < 0)
|
||||
const auto camera = make_camera({0, 0, 0}, -40.f, 0.f);
|
||||
|
||||
Targets targets = {
|
||||
{100.f, 0.f, 0.f}, // on the horizon
|
||||
{100.f, 0.f, 40.f}, // above, closer to where camera is looking
|
||||
};
|
||||
|
||||
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||
|
||||
ASSERT_NE(result, targets.cend());
|
||||
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||
}
|
||||
|
||||
TEST(unit_test_targeting, many_targets_picks_best)
|
||||
{
|
||||
const auto camera = make_camera({0, 0, 0}, 0.f, 0.f);
|
||||
|
||||
Targets targets = {
|
||||
{100.f, 80.f, 80.f},
|
||||
{100.f, 60.f, 60.f},
|
||||
{100.f, 40.f, 40.f},
|
||||
{100.f, 20.f, 20.f},
|
||||
{100.f, 0.5f, 0.5f}, // closest to crosshair
|
||||
{100.f, 10.f, 10.f},
|
||||
{100.f, 30.f, 30.f},
|
||||
};
|
||||
|
||||
const auto result = find_closest(targets.cbegin(), targets.cend(), camera);
|
||||
|
||||
ASSERT_NE(result, targets.cend());
|
||||
EXPECT_EQ(result, targets.cbegin() + 4);
|
||||
}
|
||||
|
||||
// ── get_closest_target_by_distance tests ────────────────────────────────────
|
||||
|
||||
TEST(unit_test_targeting, distance_returns_end_for_empty_range)
|
||||
{
|
||||
Targets targets;
|
||||
|
||||
EXPECT_EQ(find_nearest(targets.cbegin(), targets.cend(), {0, 0, 0}), targets.cend());
|
||||
}
|
||||
|
||||
TEST(unit_test_targeting, distance_single_target)
|
||||
{
|
||||
Targets targets = {{50.f, 0.f, 0.f}};
|
||||
|
||||
EXPECT_EQ(find_nearest(targets.cbegin(), targets.cend(), {0, 0, 0}), targets.cbegin());
|
||||
}
|
||||
|
||||
TEST(unit_test_targeting, distance_picks_nearest)
|
||||
{
|
||||
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
|
||||
|
||||
Targets targets = {
|
||||
{100.f, 0.f, 0.f}, // distance = 100
|
||||
{10.f, 0.f, 0.f}, // distance = 10 (closest)
|
||||
{50.f, 0.f, 0.f}, // distance = 50
|
||||
};
|
||||
|
||||
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
|
||||
|
||||
ASSERT_NE(result, targets.cend());
|
||||
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||
}
|
||||
|
||||
TEST(unit_test_targeting, distance_considers_all_axes)
|
||||
{
|
||||
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
|
||||
|
||||
Targets targets = {
|
||||
{30.f, 30.f, 30.f}, // distance = sqrt(2700) ~ 51.96
|
||||
{50.f, 0.f, 0.f}, // distance = 50
|
||||
{0.f, 0.f, 10.f}, // distance = 10 (closest)
|
||||
};
|
||||
|
||||
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
|
||||
|
||||
ASSERT_NE(result, targets.cend());
|
||||
EXPECT_EQ(result, targets.cbegin() + 2);
|
||||
}
|
||||
|
||||
TEST(unit_test_targeting, distance_from_nonzero_origin)
|
||||
{
|
||||
const omath::Vector3<float> origin{100.f, 100.f, 100.f};
|
||||
|
||||
Targets targets = {
|
||||
{0.f, 0.f, 0.f}, // distance = sqrt(30000) ~ 173
|
||||
{105.f, 100.f, 100.f}, // distance = 5 (closest)
|
||||
{200.f, 200.f, 200.f}, // distance = sqrt(30000) ~ 173
|
||||
};
|
||||
|
||||
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
|
||||
|
||||
ASSERT_NE(result, targets.cend());
|
||||
EXPECT_EQ(result, targets.cbegin() + 1);
|
||||
}
|
||||
|
||||
TEST(unit_test_targeting, distance_equidistant_returns_first)
|
||||
{
|
||||
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
|
||||
|
||||
// Both targets at distance 100, symmetric
|
||||
Targets targets = {
|
||||
{100.f, 0.f, 0.f},
|
||||
{-100.f, 0.f, 0.f},
|
||||
};
|
||||
|
||||
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
|
||||
|
||||
ASSERT_NE(result, targets.cend());
|
||||
EXPECT_EQ(result, targets.cbegin());
|
||||
}
|
||||
|
||||
TEST(unit_test_targeting, distance_many_targets)
|
||||
{
|
||||
const omath::Vector3<float> origin{0.f, 0.f, 0.f};
|
||||
|
||||
Targets targets = {
|
||||
{500.f, 0.f, 0.f},
|
||||
{200.f, 200.f, 0.f},
|
||||
{100.f, 100.f, 100.f},
|
||||
{50.f, 50.f, 50.f},
|
||||
{1.f, 1.f, 1.f}, // distance = sqrt(3) ~ 1.73 (closest)
|
||||
{10.f, 10.f, 10.f},
|
||||
{80.f, 0.f, 0.f},
|
||||
};
|
||||
|
||||
const auto result = find_nearest(targets.cbegin(), targets.cend(), origin);
|
||||
|
||||
ASSERT_NE(result, targets.cend());
|
||||
EXPECT_EQ(result, targets.cbegin() + 4);
|
||||
}
|
||||
Reference in New Issue
Block a user