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https://github.com/orange-cpp/omath.git
synced 2026-04-19 08:23:28 +00:00
Compare commits
288 Commits
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@@ -12,6 +12,7 @@ AlignConsecutiveMacros: AcrossEmptyLinesAndComments
|
||||
AlignTrailingComments: false
|
||||
AllowShortBlocksOnASingleLine: Never
|
||||
AllowShortFunctionsOnASingleLine: None
|
||||
AllowShortLambdasOnASingleLine: None
|
||||
AllowShortIfStatementsOnASingleLine: false
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
BreakTemplateDeclarations: Leave
|
||||
|
||||
25
.cmake-format
Normal file
25
.cmake-format
Normal file
@@ -0,0 +1,25 @@
|
||||
format:
|
||||
line_width: 100
|
||||
tab_size: 4
|
||||
use_tabchars: false
|
||||
max_subgroups_hwrap: 3
|
||||
max_pargs_hwrap: 5
|
||||
separate_ctrl_name_with_space: false
|
||||
separate_fn_name_with_space: false
|
||||
dangle_parens: false
|
||||
dangle_align: child
|
||||
line_ending: unix
|
||||
command_case: canonical
|
||||
keyword_case: upper
|
||||
enable_sort: true
|
||||
autosort: true
|
||||
markup:
|
||||
bullet_char: "*"
|
||||
enum_char: .
|
||||
enable_markup: false
|
||||
additional_commands:
|
||||
target_link_libraries:
|
||||
kwargs:
|
||||
PUBLIC: "*"
|
||||
SHARED: "*"
|
||||
PRIVATE: "*"
|
||||
97
.gitattributes
vendored
97
.gitattributes
vendored
@@ -1,5 +1,98 @@
|
||||
# SCM syntax highlighting & preventing 3-way merges
|
||||
pixi.lock merge=binary linguist-language=YAML linguist-generated=true -diff
|
||||
|
||||
# Images
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpeg filter=lfs diff=lfs merge=lfs -text
|
||||
*.gif filter=lfs diff=lfs merge=lfs -text
|
||||
*.webp filter=lfs diff=lfs merge=lfs -text
|
||||
*.tif filter=lfs diff=lfs merge=lfs -text
|
||||
*.tiff filter=lfs diff=lfs merge=lfs -text
|
||||
*.bmp filter=lfs diff=lfs merge=lfs -text
|
||||
*.heic filter=lfs diff=lfs merge=lfs -text
|
||||
*.heif filter=lfs diff=lfs merge=lfs -text
|
||||
*.avif filter=lfs diff=lfs merge=lfs -text
|
||||
*.ico filter=lfs diff=lfs merge=lfs -text
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.ai filter=lfs diff=lfs merge=lfs -text
|
||||
*.xcf filter=lfs diff=lfs merge=lfs -text
|
||||
*.kra filter=lfs diff=lfs merge=lfs -text
|
||||
*.sketch filter=lfs diff=lfs merge=lfs -text
|
||||
# Video
|
||||
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
||||
*.mov filter=lfs diff=lfs merge=lfs -text
|
||||
*.m4v filter=lfs diff=lfs merge=lfs -text
|
||||
*.mkv filter=lfs diff=lfs merge=lfs -text
|
||||
*.avi filter=lfs diff=lfs merge=lfs -text
|
||||
*.wmv filter=lfs diff=lfs merge=lfs -text
|
||||
*.flv filter=lfs diff=lfs merge=lfs -text
|
||||
*.webm filter=lfs diff=lfs merge=lfs -text
|
||||
*.mpeg filter=lfs diff=lfs merge=lfs -text
|
||||
*.mpg filter=lfs diff=lfs merge=lfs -text
|
||||
# Audio
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.flac filter=lfs diff=lfs merge=lfs -text
|
||||
*.aac filter=lfs diff=lfs merge=lfs -text
|
||||
*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||
*.m4a filter=lfs diff=lfs merge=lfs -text
|
||||
# 3D / CAD / DCC
|
||||
*.blend filter=lfs diff=lfs merge=lfs -text
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
||||
*.stl filter=lfs diff=lfs merge=lfs -text
|
||||
*.glb filter=lfs diff=lfs merge=lfs -text
|
||||
*.gltf filter=lfs diff=lfs merge=lfs -text
|
||||
*.usd filter=lfs diff=lfs merge=lfs -text
|
||||
*.usdz filter=lfs diff=lfs merge=lfs -text
|
||||
*.max filter=lfs diff=lfs merge=lfs -text
|
||||
*.c4d filter=lfs diff=lfs merge=lfs -text
|
||||
*.dwg filter=lfs diff=lfs merge=lfs -text
|
||||
*.dxf filter=lfs diff=lfs merge=lfs -text
|
||||
*.step filter=lfs diff=lfs merge=lfs -text
|
||||
*.stp filter=lfs diff=lfs merge=lfs -text
|
||||
*.iges filter=lfs diff=lfs merge=lfs -text
|
||||
*.igs filter=lfs diff=lfs merge=lfs -text
|
||||
# Documents / publishing binaries
|
||||
*.pdf filter=lfs diff=lfs merge=lfs -text
|
||||
*.indd filter=lfs diff=lfs merge=lfs -text
|
||||
*.idml filter=lfs diff=lfs merge=lfs -text
|
||||
*.ppt filter=lfs diff=lfs merge=lfs -text
|
||||
*.pptx filter=lfs diff=lfs merge=lfs -text
|
||||
*.key filter=lfs diff=lfs merge=lfs -text
|
||||
*.doc filter=lfs diff=lfs merge=lfs -text
|
||||
*.docx filter=lfs diff=lfs merge=lfs -text
|
||||
# Archives / packaged artifacts
|
||||
*.zip filter=lfs diff=lfs merge=lfs -text
|
||||
*.7z filter=lfs diff=lfs merge=lfs -text
|
||||
*.rar filter=lfs diff=lfs merge=lfs -text
|
||||
*.tar filter=lfs diff=lfs merge=lfs -text
|
||||
*.gz filter=lfs diff=lfs merge=lfs -text
|
||||
*.tgz filter=lfs diff=lfs merge=lfs -text
|
||||
*.bz2 filter=lfs diff=lfs merge=lfs -text
|
||||
*.xz filter=lfs diff=lfs merge=lfs -text
|
||||
# Fonts
|
||||
*.ttf filter=lfs diff=lfs merge=lfs -text
|
||||
*.otf filter=lfs diff=lfs merge=lfs -text
|
||||
*.woff filter=lfs diff=lfs merge=lfs -text
|
||||
*.woff2 filter=lfs diff=lfs merge=lfs -text
|
||||
# ML / data artifacts
|
||||
*.onnx filter=lfs diff=lfs merge=lfs -text
|
||||
*.pt filter=lfs diff=lfs merge=lfs -text
|
||||
*.pth filter=lfs diff=lfs merge=lfs -text
|
||||
*.ckpt filter=lfs diff=lfs merge=lfs -text
|
||||
*.pb filter=lfs diff=lfs merge=lfs -text
|
||||
*.tflite filter=lfs diff=lfs merge=lfs -text
|
||||
*.h5 filter=lfs diff=lfs merge=lfs -text
|
||||
*.hdf5 filter=lfs diff=lfs merge=lfs -text
|
||||
*.parquet filter=lfs diff=lfs merge=lfs -text
|
||||
*.feather filter=lfs diff=lfs merge=lfs -text
|
||||
*.arrow filter=lfs diff=lfs merge=lfs -text
|
||||
*.npy filter=lfs diff=lfs merge=lfs -text
|
||||
*.npz filter=lfs diff=lfs merge=lfs -text
|
||||
*.pickle filter=lfs diff=lfs merge=lfs -text
|
||||
*.pkl filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.zip filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpeg filter=lfs diff=lfs merge=lfs -text
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
4
.github/FUNDING.yml
vendored
Normal file
4
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
open_collective: libomathorg
|
||||
github: orange-cpp
|
||||
BIN
.github/psd/omath.psd
LFS
vendored
BIN
.github/psd/omath.psd
LFS
vendored
Binary file not shown.
194
.github/workflows/cmake-multi-platform.yml
vendored
194
.github/workflows/cmake-multi-platform.yml
vendored
@@ -107,7 +107,7 @@ jobs:
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
@@ -145,9 +145,9 @@ jobs:
|
||||
cmake-build/build/${{ matrix.preset }}/**/*.log
|
||||
${{ env.VCPKG_ROOT }}/buildtrees/**/*.log
|
||||
|
||||
##############################################################################
|
||||
# 2) Windows – MSVC / Ninja
|
||||
##############################################################################
|
||||
##############################################################################
|
||||
# 2) Windows – MSVC / Ninja
|
||||
##############################################################################
|
||||
windows-build-and-test:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.runner }}
|
||||
@@ -188,7 +188,12 @@ jobs:
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: cmake --preset ${{ matrix.preset }} -DOMATH_BUILD_TESTS=ON -DOMATH_BUILD_BENCHMARK=OFF -DOMATH_ENABLE_COVERAGE=OFF -DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DOMATH_ENABLE_COVERAGE=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
@@ -198,35 +203,121 @@ jobs:
|
||||
shell: bash
|
||||
run: ./out/Release/unit_tests.exe
|
||||
|
||||
- name: Install OpenCppCoverage with Chocolatey
|
||||
##########################################################################
|
||||
# Coverage (x64-windows only)
|
||||
##########################################################################
|
||||
- name: Install LLVM
|
||||
if: ${{ matrix.triplet == 'x64-windows' }}
|
||||
run: choco install opencppcoverage -y
|
||||
run: |
|
||||
choco install llvm -y
|
||||
|
||||
- name: Clean Build Directory for Coverage
|
||||
if: ${{ matrix.triplet == 'x64-windows' }}
|
||||
shell: pwsh
|
||||
run: |
|
||||
$buildDir = "cmake-build/build/${{ matrix.preset }}"
|
||||
if (Test-Path $buildDir) {
|
||||
Write-Host "Cleaning build directory to prevent compiler conflict: $buildDir"
|
||||
Remove-Item -Path $buildDir -Recurse -Force
|
||||
}
|
||||
|
||||
- name: Build Debug for Coverage
|
||||
if: ${{ matrix.triplet == 'x64-windows' }}
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DCMAKE_C_COMPILER="C:/Program Files/LLVM/bin/clang-cl.exe" \
|
||||
-DCMAKE_CXX_COMPILER="C:/Program Files/LLVM/bin/clang-cl.exe" \
|
||||
-DCMAKE_LINKER="C:/Program Files/LLVM/bin/lld-link.exe" \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DOMATH_ENABLE_COVERAGE=ON \
|
||||
-DOMATH_THREAT_WARNING_AS_ERROR=OFF \
|
||||
-DCMAKE_BUILD_TYPE=Debug \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --config Debug --target unit_tests omath
|
||||
|
||||
- name: Run Coverage
|
||||
- name: Run Tests (Generates .profraw)
|
||||
if: ${{ matrix.triplet == 'x64-windows' }}
|
||||
shell: pwsh
|
||||
env:
|
||||
LLVM_PROFILE_FILE: "cmake-build/build/${{ matrix.preset }}/unit_tests.profraw"
|
||||
run: |
|
||||
./out/Debug/unit_tests.exe
|
||||
|
||||
- name: Process Coverage (llvm-profdata & llvm-cov)
|
||||
if: ${{ matrix.triplet == 'x64-windows' }}
|
||||
shell: pwsh
|
||||
run: |
|
||||
$env:Path = "C:\Program Files\OpenCppCoverage;$env:Path"
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --target coverage --config Debug
|
||||
|
||||
- name: Upload Coverage
|
||||
$BUILD_DIR = "cmake-build/build/${{ matrix.preset }}"
|
||||
$EXE_PATH = "./out/Debug/unit_tests.exe"
|
||||
|
||||
# 1. Merge raw profile data (essential step)
|
||||
& "C:/Program Files/LLVM/bin/llvm-profdata.exe" merge `
|
||||
-sparse "$BUILD_DIR/unit_tests.profraw" `
|
||||
-o "$BUILD_DIR/unit_tests.profdata"
|
||||
|
||||
# 2. Export to LCOV format
|
||||
# NOTE: We explicitly ignore vcpkg_installed and system headers
|
||||
& "C:/Program Files/LLVM/bin/llvm-cov.exe" export "$EXE_PATH" `
|
||||
-instr-profile="$BUILD_DIR/unit_tests.profdata" `
|
||||
-format=lcov `
|
||||
-ignore-filename-regex="vcpkg_installed|external|tests" `
|
||||
> "$BUILD_DIR/lcov.info"
|
||||
|
||||
if (Test-Path "$BUILD_DIR/lcov.info") {
|
||||
Write-Host "✅ LCOV info created at $BUILD_DIR/lcov.info"
|
||||
} else {
|
||||
Write-Error "Failed to create LCOV info"
|
||||
exit 1
|
||||
}
|
||||
|
||||
- name: Install LCOV (for genhtml)
|
||||
if: ${{ matrix.triplet == 'x64-windows' }}
|
||||
run: choco install lcov -y
|
||||
|
||||
- name: Generate HTML Report
|
||||
if: ${{ matrix.triplet == 'x64-windows' }}
|
||||
shell: bash
|
||||
run: |
|
||||
BUILD_DIR="cmake-build/build/${{ matrix.preset }}"
|
||||
LCOV_INFO="${BUILD_DIR}/lcov.info"
|
||||
HTML_DIR="${BUILD_DIR}/coverage-html"
|
||||
|
||||
# Fix paths for genhtml (Perl hates backslashes)
|
||||
sed -i 's|\\|/|g' "${LCOV_INFO}"
|
||||
|
||||
# Locate genhtml provided by 'choco install lcov'
|
||||
# It is typically in ProgramData/chocolatey/lib/lcov/tools/bin
|
||||
GENHTML=$(find /c/ProgramData/chocolatey -name genhtml -print -quit)
|
||||
|
||||
if [ -z "$GENHTML" ]; then
|
||||
echo "Error: genhtml executable not found"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Using genhtml: $GENHTML"
|
||||
mkdir -p "$HTML_DIR"
|
||||
|
||||
# Run genhtml
|
||||
# Added --demangle-cpp if your version supports it, otherwise remove it
|
||||
perl "$GENHTML" \
|
||||
"${LCOV_INFO}" \
|
||||
--output-directory "$HTML_DIR" \
|
||||
--title "OMath Coverage Report" \
|
||||
--legend \
|
||||
--show-details \
|
||||
--branch-coverage \
|
||||
--ignore-errors source
|
||||
|
||||
echo "✅ LCOV HTML report generated at $HTML_DIR"
|
||||
|
||||
- name: Upload Coverage (HTML Report)
|
||||
if: ${{ matrix.triplet == 'x64-windows' }}
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: coverage-report-windows
|
||||
path: cmake-build/build/${{ matrix.preset }}/coverage/
|
||||
name: coverage-html-windows
|
||||
path: cmake-build/build/${{ matrix.preset }}/coverage-html/
|
||||
|
||||
- name: Upload logs on failure
|
||||
if: ${{ failure() }}
|
||||
@@ -279,16 +370,19 @@ jobs:
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DCMAKE_C_COMPILER=$(xcrun --find clang) \
|
||||
-DCMAKE_CXX_COMPILER=$(xcrun --find clang++) \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
|
||||
|
||||
- name: Run unit_tests
|
||||
if: ${{ matrix.coverage != true }}
|
||||
shell: bash
|
||||
run: ./out/Release/unit_tests
|
||||
|
||||
@@ -359,7 +453,7 @@ jobs:
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
@@ -418,7 +512,7 @@ jobs:
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests" \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua" \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported"
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
|
||||
./out/Release/unit_tests
|
||||
@@ -490,7 +584,7 @@ jobs:
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
@@ -559,7 +653,7 @@ jobs:
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
@@ -644,7 +738,7 @@ jobs:
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
@@ -662,3 +756,61 @@ jobs:
|
||||
path: |
|
||||
cmake-build/build/${{ matrix.preset }}/**/*.log
|
||||
${{ env.VCPKG_ROOT }}/buildtrees/**/*.log
|
||||
|
||||
|
||||
##############################################################################
|
||||
# 9) Valgrind Memory Check
|
||||
##############################################################################
|
||||
valgrind-memory-check:
|
||||
name: Valgrind Analysis (All Targets)
|
||||
runs-on: ubuntu-latest
|
||||
needs: [linux-build-and-test]
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Install toolchain
|
||||
shell: bash
|
||||
run: |
|
||||
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y git build-essential cmake ninja-build \
|
||||
zip unzip curl pkg-config ca-certificates \
|
||||
clang-21 lld-21 libc++-21-dev libc++abi-21-dev \
|
||||
llvm-21 valgrind libxmu-dev libxi-dev libgl-dev libxinerama-dev libxcursor-dev xorg-dev libglu1-mesa-dev
|
||||
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
|
||||
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
|
||||
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
|
||||
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset linux-release-vcpkg \
|
||||
-DCMAKE_BUILD_TYPE=Debug \
|
||||
-DOMATH_BUILD_EXAMPLES=OFF \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=ON \
|
||||
-DOMATH_ENABLE_VALGRIND=ON \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;lua;tests;benchmark"
|
||||
|
||||
- name: Build All Targets
|
||||
shell: bash
|
||||
run: cmake --build cmake-build/build/linux-release-vcpkg
|
||||
|
||||
- name: Run Valgrind (All Registered Targets)
|
||||
shell: bash
|
||||
working-directory: cmake-build/build/linux-release-vcpkg
|
||||
run: |
|
||||
cmake --build . --target valgrind_all
|
||||
|
||||
62
.github/workflows/docs.yml
vendored
Normal file
62
.github/workflows/docs.yml
vendored
Normal file
@@ -0,0 +1,62 @@
|
||||
name: Documentation
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- 'docs/**'
|
||||
- 'mkdocs.yml'
|
||||
- '.github/workflows/docs.yml'
|
||||
pull_request:
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- 'docs/**'
|
||||
- 'mkdocs.yml'
|
||||
- '.github/workflows/docs.yml'
|
||||
|
||||
concurrency:
|
||||
group: docs-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
pages: write
|
||||
id-token: write
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build Documentation
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install mkdocs and dependencies
|
||||
run: pip install mkdocs mkdocs-bootswatch
|
||||
|
||||
- name: Build documentation
|
||||
run: mkdocs build --strict
|
||||
|
||||
- name: Upload artifact
|
||||
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
with:
|
||||
path: site/
|
||||
|
||||
deploy:
|
||||
name: Deploy to GitHub Pages
|
||||
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
|
||||
needs: build
|
||||
runs-on: ubuntu-latest
|
||||
environment:
|
||||
name: github-pages
|
||||
url: ${{ steps.deployment.outputs.page_url }}
|
||||
steps:
|
||||
- name: Deploy to GitHub Pages
|
||||
id: deployment
|
||||
uses: actions/deploy-pages@v4
|
||||
647
.github/workflows/release.yml
vendored
Normal file
647
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,647 @@
|
||||
name: Release
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
concurrency:
|
||||
group: release-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
##############################################################################
|
||||
# 0) Documentation – MkDocs
|
||||
##############################################################################
|
||||
docs-release:
|
||||
name: Documentation
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install mkdocs and dependencies
|
||||
run: pip install mkdocs mkdocs-bootswatch
|
||||
|
||||
- name: Build documentation
|
||||
run: mkdocs build --strict
|
||||
|
||||
- name: Package
|
||||
run: tar -czf omath-docs.tar.gz -C site .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" omath-docs.tar.gz --clobber
|
||||
|
||||
##############################################################################
|
||||
# 1) Linux – Clang / Ninja
|
||||
##############################################################################
|
||||
linux-release:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.runner }}
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- name: Linux (Clang) (x64-linux)
|
||||
triplet: x64-linux
|
||||
runner: ubuntu-latest
|
||||
preset: linux-release-vcpkg
|
||||
archive: omath-linux-x64
|
||||
install_cmd: |
|
||||
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y git build-essential cmake ninja-build \
|
||||
zip unzip curl pkg-config ca-certificates \
|
||||
clang-21 lld-21 libc++-21-dev libc++abi-21-dev
|
||||
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
|
||||
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
|
||||
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
|
||||
- name: Linux (Clang) (x86-linux)
|
||||
triplet: x86-linux
|
||||
runner: ubuntu-latest
|
||||
preset: linux-release-vcpkg-x86
|
||||
archive: omath-linux-x86
|
||||
install_cmd: |
|
||||
# Add LLVM 21 repository
|
||||
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
|
||||
# Add GCC Toolchain PPA
|
||||
sudo add-apt-repository -y "deb http://archive.ubuntu.com/ubuntu plucky main universe"
|
||||
# Enable i386 architecture
|
||||
sudo dpkg --add-architecture i386
|
||||
sudo apt-get update
|
||||
# Install Clang 21
|
||||
sudo apt-get install -y git build-essential cmake ninja-build \
|
||||
zip unzip curl pkg-config ca-certificates \
|
||||
clang-21 lld-21 libc++-21-dev libc++abi-21-dev
|
||||
sudo apt-get install -y -t plucky binutils
|
||||
# Install GCC 15 with multilib support
|
||||
sudo apt-get install -y gcc-15-multilib g++-15-multilib
|
||||
# Set up alternatives for Clang
|
||||
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
|
||||
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
|
||||
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
|
||||
# Set up alternatives for GCC
|
||||
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-15 100
|
||||
sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-15 100
|
||||
- name: Linux (Clang) (arm64-linux)
|
||||
triplet: arm64-linux
|
||||
runner: ubuntu-24.04-arm
|
||||
preset: linux-release-vcpkg-arm64
|
||||
archive: omath-linux-arm64
|
||||
install_cmd: |
|
||||
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y git build-essential cmake ninja-build \
|
||||
zip unzip curl pkg-config ca-certificates \
|
||||
clang-21 lld-21 libc++-21-dev libc++abi-21-dev
|
||||
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
|
||||
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
|
||||
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Install basic tool-chain
|
||||
shell: bash
|
||||
run: ${{ matrix.install_cmd }}
|
||||
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: bash
|
||||
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 2) Windows – MSVC / Ninja
|
||||
##############################################################################
|
||||
windows-release:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.runner }}
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- name: Windows (MSVC) (x64-windows)
|
||||
runner: windows-latest
|
||||
arch: amd64
|
||||
preset: windows-release-vcpkg
|
||||
triplet: x64-windows
|
||||
archive: omath-windows-x64
|
||||
- name: Windows (MSVC) (x86-windows)
|
||||
runner: windows-latest
|
||||
arch: amd64_x86
|
||||
preset: windows-release-vcpkg-x86
|
||||
triplet: x86-windows
|
||||
archive: omath-windows-x86
|
||||
- name: Windows (MSVC) (arm64-windows)
|
||||
runner: windows-11-arm
|
||||
arch: arm64
|
||||
preset: windows-release-vcpkg-arm64
|
||||
triplet: arm64-windows
|
||||
archive: omath-windows-arm64
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install Ninja
|
||||
uses: seanmiddleditch/gha-setup-ninja@v4
|
||||
|
||||
- name: Set up MSVC developer command-prompt
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: ${{ matrix.arch }}
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: pwsh
|
||||
run: Compress-Archive -Path staging\* -DestinationPath "${{ matrix.archive }}.zip"
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.zip" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 3) macOS – AppleClang / Ninja
|
||||
##############################################################################
|
||||
macos-release:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.runner }}
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- name: macOS (AppleClang) (arm64-osx)
|
||||
runner: macos-latest
|
||||
preset: darwin-release-vcpkg
|
||||
triplet: arm64-osx
|
||||
archive: omath-macos-arm64
|
||||
- name: macOS (AppleClang) (x64-osx)
|
||||
runner: macos-15-intel
|
||||
preset: darwin-release-vcpkg-x64
|
||||
triplet: x64-osx
|
||||
archive: omath-macos-x64
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Install basic tool-chain with Homebrew
|
||||
shell: bash
|
||||
run: |
|
||||
brew install cmake ninja
|
||||
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: bash
|
||||
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 4) iOS – AppleClang / Xcode / arm64-ios
|
||||
##############################################################################
|
||||
ios-release:
|
||||
name: iOS (AppleClang) (${{ matrix.triplet }})
|
||||
runs-on: macOS-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- triplet: arm64-ios
|
||||
preset: ios-release-vcpkg
|
||||
archive: omath-ios-arm64
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Install CMake tooling
|
||||
shell: bash
|
||||
run: |
|
||||
brew install cmake ninja
|
||||
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --config Release --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: bash
|
||||
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 5) FreeBSD – Clang / Ninja
|
||||
##############################################################################
|
||||
freebsd-release:
|
||||
name: FreeBSD (Clang) (${{ matrix.triplet }})
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- triplet: x64-freebsd
|
||||
preset: freebsd-release-vcpkg
|
||||
arch: x86-64
|
||||
archive: omath-freebsd-x64
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/tmp/vcpkg
|
||||
steps:
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Build and Package
|
||||
uses: cross-platform-actions/action@v0.31.0
|
||||
with:
|
||||
operating_system: freebsd
|
||||
architecture: ${{ matrix.arch }}
|
||||
version: '15.0'
|
||||
memory: '12G'
|
||||
cpu_count: 4
|
||||
run: |
|
||||
sudo pkg install -y git curl zip unzip gmake llvm gsed bash perl5 openssl 7-zip coreutils cmake ninja pkgconf patchelf
|
||||
git config --global --add safe.directory `pwd`
|
||||
# Build vcpkg in /tmp to avoid sshfs timestamp sync issues
|
||||
export VCPKG_ROOT=/tmp/vcpkg
|
||||
rm -rf "$VCPKG_ROOT"
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
cd -
|
||||
export VCPKG_FORCE_SYSTEM_BINARIES=0
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2" \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported"
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 6) Android NDK – Clang / Ninja
|
||||
##############################################################################
|
||||
android-release:
|
||||
name: Android NDK (${{ matrix.triplet }})
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- triplet: arm-neon-android
|
||||
preset: android-arm-neon-release-vcpkg
|
||||
archive: omath-android-arm-neon
|
||||
- triplet: arm64-android
|
||||
preset: android-arm64-release-vcpkg
|
||||
archive: omath-android-arm64
|
||||
- triplet: x64-android
|
||||
preset: android-x64-release-vcpkg
|
||||
archive: omath-android-x64
|
||||
- triplet: x86-android
|
||||
preset: android-x86-release-vcpkg
|
||||
archive: omath-android-x86
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
ANDROID_NDK_HOME: ${{ github.workspace }}/android-ndk
|
||||
steps:
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install Android NDK
|
||||
shell: bash
|
||||
run: |
|
||||
NDK_VERSION="r28b"
|
||||
NDK_ZIP="android-ndk-${NDK_VERSION}-linux.zip"
|
||||
wget -q "https://dl.google.com/android/repository/${NDK_ZIP}"
|
||||
unzip -q "${NDK_ZIP}" -d "${{ github.workspace }}"
|
||||
mv "${{ github.workspace }}/android-ndk-${NDK_VERSION}" "$ANDROID_NDK_HOME"
|
||||
rm "${NDK_ZIP}"
|
||||
echo "ANDROID_NDK_HOME=${ANDROID_NDK_HOME}" >> $GITHUB_ENV
|
||||
|
||||
- name: Install basic tool-chain
|
||||
shell: bash
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y ninja-build cmake
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: bash
|
||||
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 7) WebAssembly (Emscripten) – Clang / Ninja / wasm32-emscripten
|
||||
##############################################################################
|
||||
wasm-release:
|
||||
name: WebAssembly (Emscripten) (${{ matrix.triplet }})
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- triplet: wasm32-emscripten
|
||||
preset: wasm-release-vcpkg
|
||||
archive: omath-wasm32
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install basic tool-chain
|
||||
shell: bash
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y ninja-build
|
||||
|
||||
- name: Setup Emscripten
|
||||
uses: mymindstorm/setup-emsdk@v14
|
||||
with:
|
||||
version: 'latest'
|
||||
|
||||
- name: Verify Emscripten
|
||||
shell: bash
|
||||
run: |
|
||||
echo "EMSDK=$EMSDK"
|
||||
emcc --version
|
||||
ls -la "$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: bash
|
||||
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 8) Windows MSYS2 MinGW – GCC / Ninja
|
||||
##############################################################################
|
||||
mingw-release:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: windows-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- name: MINGW64 (MSYS2) (x64-mingw-dynamic)
|
||||
msystem: MINGW64
|
||||
pkg_prefix: mingw-w64-x86_64
|
||||
preset: mingw-release-vcpkg
|
||||
archive: omath-mingw64-x64
|
||||
- name: UCRT64 (MSYS2) (x64-mingw-dynamic)
|
||||
msystem: UCRT64
|
||||
pkg_prefix: mingw-w64-ucrt-x86_64
|
||||
preset: mingw-release-vcpkg
|
||||
archive: omath-ucrt64-x64
|
||||
- name: MINGW32 (MSYS2) (x86-mingw-dynamic)
|
||||
msystem: MINGW32
|
||||
pkg_prefix: mingw-w64-i686
|
||||
preset: mingw32-release-vcpkg
|
||||
archive: omath-mingw32-x86
|
||||
fail-fast: false
|
||||
|
||||
defaults:
|
||||
run:
|
||||
shell: msys2 {0}
|
||||
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
|
||||
steps:
|
||||
- name: Setup MSYS2
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: ${{ matrix.msystem }}
|
||||
update: true
|
||||
install: >-
|
||||
${{ matrix.pkg_prefix }}-toolchain
|
||||
${{ matrix.pkg_prefix }}-cmake
|
||||
${{ matrix.pkg_prefix }}-ninja
|
||||
${{ matrix.pkg_prefix }}-pkg-config
|
||||
git
|
||||
base-devel
|
||||
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up vcpkg
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: pwsh
|
||||
run: Compress-Archive -Path staging\* -DestinationPath "${{ matrix.archive }}.zip"
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.zip" --clobber
|
||||
9
.gitignore
vendored
9
.gitignore
vendored
@@ -5,4 +5,11 @@
|
||||
.idea/workspace.xml
|
||||
/build/
|
||||
/clang-coverage/
|
||||
*.gcov
|
||||
*.gcov
|
||||
*.bin
|
||||
# pixi lock
|
||||
pixi.lock
|
||||
# pixi environments
|
||||
.pixi/*
|
||||
!.pixi/config.toml
|
||||
/site/
|
||||
9
.idea/editor.xml
generated
9
.idea/editor.xml
generated
@@ -17,7 +17,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
@@ -56,6 +56,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDefaultInitializationWithNoUserConstructor/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDefaultIsUsedAsIdentifier/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDefaultedSpecialMemberFunctionIsImplicitlyDeleted/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDefinitionsOrder/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDeletingVoidPointer/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDependentTemplateWithoutTemplateKeyword/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDependentTypeWithoutTypenameKeyword/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
@@ -102,7 +103,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppImplicitDefaultConstructorNotAvailable/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompatiblePointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompleteSwitchStatement/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIntegralToPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInvalidLineContinuation/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppJoinDeclarationAndAssignment/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
@@ -201,7 +202,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticDataMemberInUnnamedStruct/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticSpecifierOnAnonymousNamespaceMember/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStringLiteralToCharPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateArgumentsCanBeDeduced/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterNeverUsed/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterShadowing/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
@@ -215,7 +216,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaEndRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnamedNamespaceInHeaderFile/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnsignedZeroComparison/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnusedIncludeDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUseAlgorithmWithCount/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
|
||||
5
.luarc.json
Normal file
5
.luarc.json
Normal file
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"diagnostics.globals": [
|
||||
"omath"
|
||||
]
|
||||
}
|
||||
24
.vscode/launch.json
vendored
Normal file
24
.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": " Unit Tests (Debug)",
|
||||
"type": "lldb",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/out/Debug/unit_tests",
|
||||
"args": [],
|
||||
"cwd": "${workspaceRoot}"
|
||||
},
|
||||
{
|
||||
"name": " Unit Tests (Release)",
|
||||
"type": "lldb",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/out/Release/unit_tests",
|
||||
"args": [],
|
||||
"cwd": "${workspaceRoot}"
|
||||
}
|
||||
]
|
||||
}
|
||||
249
CMakeLists.txt
249
CMakeLists.txt
@@ -5,51 +5,65 @@ project(omath VERSION ${OMATH_VERSION} LANGUAGES CXX)
|
||||
|
||||
include(CMakePackageConfigHelpers)
|
||||
include(CheckCXXCompilerFlag)
|
||||
include(cmake/Coverage.cmake)
|
||||
|
||||
if (MSVC)
|
||||
include(cmake/Coverage.cmake)
|
||||
include(cmake/Valgrind.cmake)
|
||||
|
||||
if(MSVC)
|
||||
check_cxx_compiler_flag("/arch:AVX2" COMPILER_SUPPORTS_AVX2)
|
||||
else ()
|
||||
else()
|
||||
check_cxx_compiler_flag("-mavx2" COMPILER_SUPPORTS_AVX2)
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
option(OMATH_BUILD_TESTS "Build unit tests" OFF)
|
||||
option(OMATH_BUILD_BENCHMARK "Build benchmarks" OFF)
|
||||
option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
|
||||
option(OMATH_THREAT_WARNING_AS_ERROR
|
||||
"Set highest level of warnings and force compiler to treat them as errors" ON)
|
||||
option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
|
||||
option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ${COMPILER_SUPPORTS_AVX2})
|
||||
option(OMATH_IMGUI_INTEGRATION "Omath will define method to convert omath types to imgui types" OFF)
|
||||
option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" OFF)
|
||||
option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF)
|
||||
option(OMATH_SUPRESS_SAFETY_CHECKS "Supress some safety checks in release build to improve general performance" ON)
|
||||
option(OMATH_USE_UNITY_BUILD "Will enable unity build to speed up compilation" OFF)
|
||||
option(OMATH_ENABLE_LEGACY "Will enable legacy classes that MUST be used ONLY for backward compatibility" ON)
|
||||
option(OMATH_ENABLE_LEGACY
|
||||
"Will enable legacy classes that MUST be used ONLY for backward compatibility" ON)
|
||||
option(OMATH_SUPRESS_SAFETY_CHECKS
|
||||
"Supress some safety checks in release build to improve general performance" ON)
|
||||
option(OMATH_ENABLE_COVERAGE "Enable coverage" OFF)
|
||||
option(OMATH_ENABLE_FORCE_INLINE
|
||||
"Will for compiler to make some functions to be force inlined no matter what" ON)
|
||||
|
||||
if (VCPKG_MANIFEST_FEATURES)
|
||||
foreach (omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
|
||||
if (omath_feature STREQUAL "imgui")
|
||||
option(OMATH_ENABLE_LUA
|
||||
"omath bindings for lua" OFF)
|
||||
if(VCPKG_MANIFEST_FEATURES)
|
||||
foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
|
||||
if(omath_feature STREQUAL "imgui")
|
||||
set(OMATH_IMGUI_INTEGRATION ON)
|
||||
elseif (omath_feature STREQUAL "avx2")
|
||||
elseif(omath_feature STREQUAL "avx2")
|
||||
set(OMATH_USE_AVX2 ${COMPILER_SUPPORTS_AVX2})
|
||||
elseif (omath_feature STREQUAL "tests")
|
||||
elseif(omath_feature STREQUAL "tests")
|
||||
set(OMATH_BUILD_TESTS ON)
|
||||
elseif (omath_feature STREQUAL "benchmark")
|
||||
elseif(omath_feature STREQUAL "benchmark")
|
||||
set(OMATH_BUILD_BENCHMARK ON)
|
||||
elseif (omath_feature STREQUAL "examples")
|
||||
elseif(omath_feature STREQUAL "examples")
|
||||
set(OMATH_BUILD_EXAMPLES ON)
|
||||
endif ()
|
||||
elseif(omath_feature STREQUAL "lua")
|
||||
set(OMATH_ENABLE_LUA ON)
|
||||
endif()
|
||||
|
||||
endforeach ()
|
||||
endif ()
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
if (OMATH_USE_AVX2 AND NOT COMPILER_SUPPORTS_AVX2)
|
||||
message(WARNING "OMATH_USE_AVX2 requested, but compiler/target does not support AVX2. Disabling.")
|
||||
if(OMATH_USE_AVX2 AND NOT COMPILER_SUPPORTS_AVX2)
|
||||
message(
|
||||
WARNING "OMATH_USE_AVX2 requested, but compiler/target does not support AVX2. Disabling.")
|
||||
set(OMATH_USE_AVX2 OFF CACHE BOOL "Omath will use AVX2 to boost performance" FORCE)
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
if (${PROJECT_IS_TOP_LEVEL})
|
||||
message(STATUS "[${PROJECT_NAME}]: Building on ${CMAKE_HOST_SYSTEM_NAME}, compiler ${CMAKE_CXX_COMPILER_ID}")
|
||||
if(${PROJECT_IS_TOP_LEVEL})
|
||||
message(
|
||||
STATUS
|
||||
"[${PROJECT_NAME}]: Building on ${CMAKE_HOST_SYSTEM_NAME}, compiler ${CMAKE_CXX_COMPILER_ID}"
|
||||
)
|
||||
message(STATUS "[${PROJECT_NAME}]: Warnings as errors ${OMATH_THREAT_WARNING_AS_ERROR}")
|
||||
message(STATUS "[${PROJECT_NAME}]: Build unit tests ${OMATH_BUILD_TESTS}")
|
||||
message(STATUS "[${PROJECT_NAME}]: Build benchmark ${OMATH_BUILD_BENCHMARK}")
|
||||
@@ -61,80 +75,92 @@ if (${PROJECT_IS_TOP_LEVEL})
|
||||
message(STATUS "[${PROJECT_NAME}]: ImGUI integration feature status ${OMATH_IMGUI_INTEGRATION}")
|
||||
message(STATUS "[${PROJECT_NAME}]: Legacy features support ${OMATH_ENABLE_LEGACY}")
|
||||
message(STATUS "[${PROJECT_NAME}]: Building using vcpkg ${OMATH_BUILD_VIA_VCPKG}")
|
||||
endif ()
|
||||
message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}")
|
||||
message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}")
|
||||
message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}")
|
||||
endif()
|
||||
|
||||
file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
|
||||
file(GLOB_RECURSE OMATH_HEADERS CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/include/*.hpp")
|
||||
|
||||
if (OMATH_BUILD_AS_SHARED_LIBRARY)
|
||||
if(OMATH_BUILD_AS_SHARED_LIBRARY)
|
||||
add_library(${PROJECT_NAME} SHARED ${OMATH_SOURCES} ${OMATH_HEADERS})
|
||||
else ()
|
||||
else()
|
||||
add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
if (OMATH_ENABLE_LUA)
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LUA)
|
||||
|
||||
find_package(Lua REQUIRED)
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${LUA_INCLUDE_DIR})
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE ${LUA_LIBRARIES})
|
||||
|
||||
find_path(SOL2_INCLUDE_DIRS "sol/abort.hpp")
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${SOL2_INCLUDE_DIRS})
|
||||
endif ()
|
||||
|
||||
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
|
||||
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
|
||||
|
||||
if (OMATH_IMGUI_INTEGRATION)
|
||||
if(OMATH_IMGUI_INTEGRATION)
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_IMGUI_INTEGRATION)
|
||||
|
||||
# IMGUI is being linked as submodule
|
||||
if (TARGET imgui)
|
||||
if(TARGET imgui)
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC imgui)
|
||||
install(TARGETS imgui
|
||||
EXPORT omathTargets
|
||||
ARCHIVE DESTINATION lib
|
||||
LIBRARY DESTINATION lib
|
||||
RUNTIME DESTINATION bin)
|
||||
else ()
|
||||
install(
|
||||
TARGETS imgui
|
||||
EXPORT omathTargets
|
||||
ARCHIVE DESTINATION lib
|
||||
LIBRARY DESTINATION lib
|
||||
RUNTIME DESTINATION bin)
|
||||
else()
|
||||
# Assume that IMGUI linked via VCPKG.
|
||||
find_package(imgui CONFIG REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC imgui::imgui)
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
if (OMATH_USE_AVX2)
|
||||
if(OMATH_USE_AVX2)
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_USE_AVX2)
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
if (OMATH_SUPRESS_SAFETY_CHECKS)
|
||||
if(OMATH_SUPRESS_SAFETY_CHECKS)
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_SUPRESS_SAFETY_CHECKS)
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
if (OMATH_ENABLE_LEGACY)
|
||||
if(OMATH_ENABLE_LEGACY)
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LEGACY)
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
CXX_STANDARD 23
|
||||
CXX_STANDARD_REQUIRED ON)
|
||||
if(OMATH_ENABLE_FORCE_INLINE)
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_FORCE_INLINE)
|
||||
endif()
|
||||
|
||||
if (OMATH_USE_UNITY_BUILD)
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
UNITY_BUILD ON
|
||||
UNITY_BUILD_BATCH_SIZE 20)
|
||||
endif ()
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
CXX_STANDARD 23
|
||||
CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
if (OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
||||
)
|
||||
endif ()
|
||||
if(OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY
|
||||
"MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
endif()
|
||||
|
||||
if (OMATH_USE_AVX2)
|
||||
if (MSVC)
|
||||
if(OMATH_USE_AVX2)
|
||||
if(MSVC)
|
||||
target_compile_options(${PROJECT_NAME} PUBLIC /arch:AVX2)
|
||||
elseif (EMSCRIPTEN)
|
||||
elseif(EMSCRIPTEN)
|
||||
target_compile_options(${PROJECT_NAME} PUBLIC -msimd128 -mavx2)
|
||||
elseif (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
|
||||
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
|
||||
target_compile_options(${PROJECT_NAME} PUBLIC -mfma -mavx2)
|
||||
endif ()
|
||||
endif ()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(EMSCRIPTEN)
|
||||
target_compile_options(${PROJECT_NAME} PUBLIC -fexceptions)
|
||||
@@ -143,78 +169,85 @@ endif()
|
||||
|
||||
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_23)
|
||||
|
||||
if (OMATH_BUILD_TESTS)
|
||||
if(OMATH_BUILD_TESTS)
|
||||
add_subdirectory(tests)
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_BUILD_TESTS)
|
||||
if(OMATH_ENABLE_COVERAGE)
|
||||
omath_setup_coverage(${PROJECT_NAME})
|
||||
endif()
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
if (OMATH_BUILD_BENCHMARK)
|
||||
if(OMATH_BUILD_BENCHMARK)
|
||||
add_subdirectory(benchmark)
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
if (OMATH_BUILD_EXAMPLES)
|
||||
if(OMATH_BUILD_EXAMPLES)
|
||||
add_subdirectory(examples)
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC" AND OMATH_THREAT_WARNING_AS_ERROR)
|
||||
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC" AND OMATH_THREAT_WARNING_AS_ERROR)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE /W4 /WX)
|
||||
elseif (OMATH_THREAT_WARNING_AS_ERROR)
|
||||
elseif(OMATH_THREAT_WARNING_AS_ERROR)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wpedantic -Werror)
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
# Windows SDK redefine min/max via preprocessor and break std::min and std::max
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE /bigobj)
|
||||
endif()
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_HOST_SYSTEM_NAME EQUAL "Windows")
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -mbig-obj)
|
||||
endif()
|
||||
# Windows SDK redefine min/max via preprocessor and break std::min and std::max
|
||||
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||
target_compile_definitions(${PROJECT_NAME} INTERFACE NOMINMAX)
|
||||
endif ()
|
||||
|
||||
target_include_directories(${PROJECT_NAME}
|
||||
PUBLIC
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include> # Use this path when building the project
|
||||
$<INSTALL_INTERFACE:include> # Use this path when the project is installed
|
||||
)
|
||||
endif()
|
||||
|
||||
target_include_directories(
|
||||
${PROJECT_NAME}
|
||||
PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include> # Use this path
|
||||
# when building
|
||||
# the project
|
||||
$<INSTALL_INTERFACE:include> # Use this path when the project is
|
||||
# installed
|
||||
)
|
||||
|
||||
# Installation rules
|
||||
|
||||
# Install the library
|
||||
install(TARGETS ${PROJECT_NAME}
|
||||
EXPORT ${PROJECT_NAME}Targets
|
||||
ARCHIVE DESTINATION lib COMPONENT ${PROJECT_NAME} # For static libraries
|
||||
LIBRARY DESTINATION lib COMPONENT ${PROJECT_NAME} # For shared libraries
|
||||
RUNTIME DESTINATION bin COMPONENT ${PROJECT_NAME} # For executables (on Windows)
|
||||
)
|
||||
install(
|
||||
TARGETS ${PROJECT_NAME}
|
||||
EXPORT ${PROJECT_NAME}Targets
|
||||
ARCHIVE DESTINATION lib COMPONENT ${PROJECT_NAME} # For static libraries
|
||||
LIBRARY DESTINATION lib COMPONENT ${PROJECT_NAME} # For shared libraries
|
||||
RUNTIME DESTINATION bin COMPONENT ${PROJECT_NAME} # For executables (on
|
||||
# Windows)
|
||||
)
|
||||
|
||||
# Install headers as part of omath_component
|
||||
install(DIRECTORY include/ DESTINATION include COMPONENT ${PROJECT_NAME})
|
||||
|
||||
# Export omath target for CMake find_package support, also under omath_component
|
||||
install(EXPORT ${PROJECT_NAME}Targets
|
||||
FILE ${PROJECT_NAME}Targets.cmake
|
||||
NAMESPACE ${PROJECT_NAME}::
|
||||
DESTINATION lib/cmake/${PROJECT_NAME} COMPONENT ${PROJECT_NAME}
|
||||
)
|
||||
install(
|
||||
EXPORT ${PROJECT_NAME}Targets
|
||||
FILE ${PROJECT_NAME}Targets.cmake
|
||||
NAMESPACE ${PROJECT_NAME}::
|
||||
DESTINATION lib/cmake/${PROJECT_NAME}
|
||||
COMPONENT ${PROJECT_NAME})
|
||||
|
||||
# Generate the omathConfigVersion.cmake file
|
||||
write_basic_package_version_file(
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/omathConfigVersion.cmake"
|
||||
VERSION ${PROJECT_VERSION}
|
||||
COMPATIBILITY AnyNewerVersion
|
||||
)
|
||||
write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/omathConfigVersion.cmake"
|
||||
VERSION ${PROJECT_VERSION} COMPATIBILITY AnyNewerVersion)
|
||||
|
||||
# Generate the omathConfig.cmake file from the template (which is in the cmake/ folder)
|
||||
# Generate the omathConfig.cmake file from the template (which is in the cmake/
|
||||
# folder)
|
||||
configure_package_config_file(
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/omathConfig.cmake.in" # Path to the .in file
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/omathConfig.cmake" # Output path for the generated file
|
||||
INSTALL_DESTINATION lib/cmake/${PROJECT_NAME}
|
||||
)
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/omathConfig.cmake.in" # Path to the .in
|
||||
# file
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/omathConfig.cmake" # Output path for the
|
||||
# generated file
|
||||
INSTALL_DESTINATION lib/cmake/${PROJECT_NAME})
|
||||
|
||||
# Install the generated config files
|
||||
install(FILES
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/omathConfig.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/omathConfigVersion.cmake"
|
||||
DESTINATION lib/cmake/${PROJECT_NAME}
|
||||
)
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/omathConfig.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/omathConfigVersion.cmake"
|
||||
DESTINATION lib/cmake/${PROJECT_NAME})
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
"hidden": true,
|
||||
"inherits": ["linux-base", "vcpkg-base"],
|
||||
"cacheVariables": {
|
||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2"
|
||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;lua"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -235,7 +235,7 @@
|
||||
"hidden": true,
|
||||
"inherits": ["darwin-base", "vcpkg-base"],
|
||||
"cacheVariables": {
|
||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples"
|
||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples;lua"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
37
CODEOWNERS
Normal file
37
CODEOWNERS
Normal file
@@ -0,0 +1,37 @@
|
||||
## List of maintainers for the omath library
|
||||
|
||||
## This file purpose is to give newcomers to the project the responsible
|
||||
## developers when submitting a pull request on GitHub, or opening a bug
|
||||
## report in issues.
|
||||
|
||||
## This file will notably establish who is responsible for a specific
|
||||
## area of omath. Being a maintainer means the following:
|
||||
## - that person has good knownledge in the area
|
||||
## - that person is able to enforce consistency in the area
|
||||
## - that person may be available for giving help in the area
|
||||
## - that person has push access on the repository
|
||||
## Being a maintainer does not mean the following:
|
||||
## - that person is dedicated to the area
|
||||
## - that person is working full-time on the area/on omath
|
||||
## - that person is paid
|
||||
## - that person is always available
|
||||
|
||||
|
||||
# omath core source code
|
||||
/source @orange-cpp
|
||||
/include @orange-cpp
|
||||
|
||||
# Tests and becnchmarks
|
||||
/benchmark @orange-cpp
|
||||
/tests @orange-cpp @luadebug
|
||||
|
||||
# Examples and documentation
|
||||
/examples @luadebug @orange-cpp
|
||||
/docs @orange-cpp
|
||||
|
||||
# Misc like formating
|
||||
/scripts @luadebug
|
||||
/pixi @luadebug
|
||||
|
||||
# CI/CD
|
||||
/.github/workflows @luadbg @orange-cpp
|
||||
@@ -3,8 +3,8 @@
|
||||
Thanks to everyone who made this possible, including:
|
||||
|
||||
- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
|
||||
- AmbushedRaccoon for telegram post about omath to boost repository activity.
|
||||
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
|
||||
- Alex2772 for reference of AUI declarative interface design for omath::hud
|
||||
|
||||
And a big hand to everyone else who has contributed over the past!
|
||||
|
||||
|
||||
65
INSTALL.md
65
INSTALL.md
@@ -1,6 +1,6 @@
|
||||
# 📥Installation Guide
|
||||
|
||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg
|
||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg (recomended)
|
||||
**Note**: Support vcpkg for package management
|
||||
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
||||
2. Run the following command to install the orange-math package:
|
||||
@@ -28,6 +28,69 @@ target("...")
|
||||
add_packages("omath")
|
||||
```
|
||||
|
||||
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
|
||||
**Note**: Support Conan for package management
|
||||
1. Install [Conan](https://conan.io/downloads)
|
||||
2. Run the following command to install the omath package:
|
||||
```
|
||||
conan install --requires="omath/[*]" --build=missing
|
||||
```
|
||||
conanfile.txt
|
||||
```ini
|
||||
[requires]
|
||||
omath/[*]
|
||||
|
||||
[generators]
|
||||
CMakeDeps
|
||||
CMakeToolchain
|
||||
```
|
||||
CMakeLists.txt
|
||||
```cmake
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
For more details, see the [Conan documentation](https://docs.conan.io/2/).
|
||||
|
||||
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||
|
||||
**Note**: This is the fastest option if you don’t want to build from source.
|
||||
|
||||
1. **Go to the Releases page**
|
||||
- Open the project’s GitHub **Releases** page and choose the latest version.
|
||||
|
||||
2. **Download the correct asset for your platform**
|
||||
- Pick the archive that matches your OS and architecture (for example: Windows x64 / Linux x64 / macOS arm64).
|
||||
|
||||
3. **Extract the archive**
|
||||
- You should end up with something like:
|
||||
- `include/` (headers)
|
||||
- `lib/` or `bin/` (library files / DLLs)
|
||||
- sometimes `cmake/` (CMake package config)
|
||||
|
||||
4. **Use it in your project**
|
||||
|
||||
### Option A: CMake package (recommended if the release includes CMake config files)
|
||||
If the extracted folder contains something like `lib/cmake/omath` or `cmake/omath`, you can point CMake to it:
|
||||
|
||||
```cmake
|
||||
# Example: set this to the extracted prebuilt folder
|
||||
list(APPEND CMAKE_PREFIX_PATH "path/to/omath-prebuilt")
|
||||
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
### Option B: Manual include + link (works with any layout)
|
||||
If there’s no CMake package config, link it manually:
|
||||
```cmake
|
||||
target_include_directories(main PRIVATE "path/to/omath-prebuilt/include")
|
||||
|
||||
# Choose ONE depending on what you downloaded:
|
||||
# - Static library: .lib / .a
|
||||
# - Shared library: .dll + .lib import (Windows), .so (Linux), .dylib (macOS)
|
||||
|
||||
target_link_directories(main PRIVATE "path/to/omath-prebuilt/lib")
|
||||
target_link_libraries(main PRIVATE omath) # or the actual library filename
|
||||
```
|
||||
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
||||
1. **Preparation**
|
||||
|
||||
|
||||
44
LICENSE
44
LICENSE
@@ -1,4 +1,4 @@
|
||||
Copyright (C) 2024-2025 Orange++ <orange_github@proton.me>
|
||||
Copyright (C) 2023-2026 Orange++ orange_github@proton.me
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -15,45 +15,3 @@ freely, subject to the following restrictions:
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
4. If you are an employee, contractor, volunteer, representative,
|
||||
or have any other affiliation (past or present)
|
||||
with any of the following entities:
|
||||
* "Advertising Placement Services" LLC
|
||||
* "NEW SOLUTIONS VERTICALS" LLC
|
||||
* "Autoexpert" LLC
|
||||
* "Creditit" LLC
|
||||
* "Yandex.Taxi" LLC
|
||||
* "Yandex.Eda" LLC
|
||||
* "Yandex.Lavka" LLC
|
||||
* "Yandex.Telecom" LLC
|
||||
* "Yandex.Cloud" LLC
|
||||
* "Micromobility" LLC
|
||||
* "MM-Tech" LLC
|
||||
* "Carsharing" LLC
|
||||
* "Yandex.Drive" LLC
|
||||
* "EDADIL PROMO" LLC
|
||||
* "Kinopoisk" LLC
|
||||
* "Yandex.Music" LLC
|
||||
* "Refueling (Yandex.Zapravki)" LLC
|
||||
* "Yandex.Pay" LLC
|
||||
* "Financial and Payment Technologies" LLC
|
||||
* "Yandex.Delivery" LLC
|
||||
* "Delivery Club" LLC
|
||||
* "Yandex.Check" LLC
|
||||
* "SMB-Service" LLC
|
||||
* "ADV-TECH" LLC
|
||||
* "Yandex Fantech" LLC
|
||||
* "Yandex Smena" LLC
|
||||
* "Market.Operations" LLC
|
||||
* "Yandex.Market" LLC
|
||||
* "ID Tech" LLC
|
||||
* "Yandex.Crowd" LLC
|
||||
* "Yandex" LLC
|
||||
* "Rutube" LLC
|
||||
* "Kaspersky" LLC
|
||||
Or if you represent or are associated with any legal, organizational, or
|
||||
professional entity providing services to or on behalf of the aforementioned entities:
|
||||
You are expressly forbidden from accessing, using, modifying, distributing, or
|
||||
interacting with the Software and its source code in any form. You must immediately
|
||||
delete or destroy any physical or digital copies of the Software and/or
|
||||
its source code, including any derivative works, tools, or information obtained from the Software.
|
||||
|
||||
42
README.md
42
README.md
@@ -2,18 +2,19 @@
|
||||
|
||||

|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
[](https://www.codefactor.io/repository/github/orange-cpp/omath)
|
||||

|
||||
[](https://repology.org/project/orange-math/versions)
|
||||

|
||||

|
||||
[](https://discord.gg/eDgdaWbqwZ)
|
||||
[](https://t.me/orangennotes)
|
||||
|
||||
OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.
|
||||
OMath is a 100% independent, constexpr template blazingly fast math/physics/games/mods/cheats development framework that doesn't have legacy C++ code.
|
||||
|
||||
It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...
|
||||
<br>
|
||||
@@ -44,7 +45,7 @@ It provides the latest features, is highly customizable, has all for cheat devel
|
||||
</a>
|
||||
</div>
|
||||
|
||||
## 🚀 Quick Example
|
||||
## Quick Example
|
||||
|
||||
```cpp
|
||||
#include <omath/omath.hpp>
|
||||
@@ -69,20 +70,23 @@ if (auto screen = camera.world_to_screen(world_position)) {
|
||||
}
|
||||
```
|
||||
|
||||
**[➡️ See more examples and tutorials][TUTORIALS]**
|
||||
**[See more examples and tutorials][TUTORIALS]**
|
||||
|
||||
# ✨ Features
|
||||
- **🚀 Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
|
||||
- **🎯 Versatility**: Includes a wide array of mathematical functions and algorithms.
|
||||
- **✅ Ease of Use**: Simplified interface for convenient integration into various projects.
|
||||
- **🎮 Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
|
||||
- **📐 3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline.
|
||||
- **💥 Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
|
||||
- **📦 No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
|
||||
- **🔧 Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
|
||||
- **🎯 Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine and canonical OpenGL**.
|
||||
- **🌍 Cross platform**: Supports Windows, MacOS and Linux.
|
||||
- **🔍 Algorithms**: Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps.
|
||||
# Features
|
||||
- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
|
||||
- **Versatility**: Includes a wide array of mathematical functions and algorithms.
|
||||
- **Ease of Use**: Simplified interface for convenient integration into various projects.
|
||||
- **Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
|
||||
- **3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline.
|
||||
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
|
||||
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
|
||||
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
|
||||
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
|
||||
- **Cross platform**: Supports Windows, MacOS and Linux.
|
||||
- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
|
||||
- **Scripting**: Supports to make scripts in Lua out of box.
|
||||
- **Handy**: Allow to design wall hacks in modern jetpack compose like way.
|
||||
- **Battle tested**: It's already used by some big players on the market like wraith.su and bluedream.ltd
|
||||
<div align = center>
|
||||
|
||||
# Gallery
|
||||
@@ -116,7 +120,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
|
||||
|
||||
</div>
|
||||
|
||||
## 📚 Documentation
|
||||
## Documentation
|
||||
|
||||
- **[Getting Started Guide](http://libomath.org/getting_started/)** - Installation and first steps
|
||||
- **[API Overview](http://libomath.org/api_overview/)** - Complete API reference
|
||||
@@ -125,14 +129,14 @@ if (auto screen = camera.world_to_screen(world_position)) {
|
||||
- **[Troubleshooting](http://libomath.org/troubleshooting/)** - Solutions to common issues
|
||||
- **[Best Practices](http://libomath.org/best_practices/)** - Guidelines for effective usage
|
||||
|
||||
## 🤝 Community & Support
|
||||
## Community & Support
|
||||
|
||||
- **Discord**: [Join our community](https://discord.gg/eDgdaWbqwZ)
|
||||
- **Telegram**: [@orangennotes](https://t.me/orangennotes)
|
||||
- **Issues**: [Report bugs or request features](https://github.com/orange-cpp/omath/issues)
|
||||
- **Contributing**: See [CONTRIBUTING.md](CONTRIBUTING.md) for guidelines
|
||||
|
||||
# 💘 Acknowledgments
|
||||
# Acknowledgments
|
||||
- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)
|
||||
|
||||
<!----------------------------------{ Images }--------------------------------->
|
||||
|
||||
@@ -1,19 +1,24 @@
|
||||
project(omath_benchmark)
|
||||
|
||||
|
||||
file(GLOB_RECURSE OMATH_BENCHMARK_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp")
|
||||
add_executable(${PROJECT_NAME} ${OMATH_BENCHMARK_SOURCES})
|
||||
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
CXX_STANDARD 23
|
||||
CXX_STANDARD_REQUIRED ON)
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
CXX_STANDARD 23
|
||||
CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
if (TARGET benchmark::benchmark) # Benchmark is being linked as submodule
|
||||
if(TARGET benchmark::benchmark) # Benchmark is being linked as submodule
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE benchmark::benchmark omath)
|
||||
else()
|
||||
find_package(benchmark CONFIG REQUIRED) # Benchmark is being linked as vcpkg package
|
||||
find_package(benchmark CONFIG REQUIRED) # Benchmark is being linked as vcpkg
|
||||
# package
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE benchmark::benchmark omath)
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
if(OMATH_ENABLE_VALGRIND)
|
||||
omath_setup_valgrind(${PROJECT_NAME})
|
||||
endif()
|
||||
|
||||
161
benchmark/benchmark_collision.cpp
Normal file
161
benchmark/benchmark_collision.cpp
Normal file
@@ -0,0 +1,161 @@
|
||||
//
|
||||
// Created by Vlad on 3/2/2026.
|
||||
//
|
||||
#include <benchmark/benchmark.h>
|
||||
#include <memory_resource>
|
||||
#include <omath/collision/epa_algorithm.hpp>
|
||||
#include <omath/collision/gjk_algorithm.hpp>
|
||||
#include <omath/engines/source_engine/collider.hpp>
|
||||
#include <omath/engines/source_engine/mesh.hpp>
|
||||
|
||||
using Mesh = omath::source_engine::Mesh;
|
||||
using Collider = omath::source_engine::MeshCollider;
|
||||
using Gjk = omath::collision::GjkAlgorithm<Collider>;
|
||||
using Epa = omath::collision::Epa<Collider>;
|
||||
|
||||
namespace
|
||||
{
|
||||
// Unit cube with half-extent 1 — 8 vertices in [-1,1]^3.
|
||||
const std::vector<omath::primitives::Vertex<>> k_cube_vbo = {
|
||||
{ { -1.f, -1.f, -1.f }, {}, {} },
|
||||
{ { -1.f, -1.f, 1.f }, {}, {} },
|
||||
{ { -1.f, 1.f, -1.f }, {}, {} },
|
||||
{ { -1.f, 1.f, 1.f }, {}, {} },
|
||||
{ { 1.f, 1.f, 1.f }, {}, {} },
|
||||
{ { 1.f, 1.f, -1.f }, {}, {} },
|
||||
{ { 1.f, -1.f, 1.f }, {}, {} },
|
||||
{ { 1.f, -1.f, -1.f }, {}, {} },
|
||||
};
|
||||
const std::vector<omath::Vector3<std::uint32_t>> k_empty_vao{};
|
||||
} // namespace
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// GJK benchmarks
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// Separated cubes — origin distance 2.1, no overlap.
|
||||
// Exercises the early-exit path and the centroid-based initial direction.
|
||||
static void BM_Gjk_Separated(benchmark::State& state)
|
||||
{
|
||||
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||
|
||||
Mesh mesh_b{k_cube_vbo, k_empty_vao};
|
||||
mesh_b.set_origin({0.f, 2.1f, 0.f});
|
||||
const Collider b{mesh_b};
|
||||
|
||||
for ([[maybe_unused]] auto _ : state)
|
||||
benchmark::DoNotOptimize(Gjk::is_collide(a, b));
|
||||
}
|
||||
|
||||
// Overlapping cubes — B offset by 0.5 along X, ~1.5 units penetration depth.
|
||||
static void BM_Gjk_Overlapping(benchmark::State& state)
|
||||
{
|
||||
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||
|
||||
Mesh mesh_b{k_cube_vbo, k_empty_vao};
|
||||
mesh_b.set_origin({0.5f, 0.f, 0.f});
|
||||
const Collider b{mesh_b};
|
||||
|
||||
for ([[maybe_unused]] auto _ : state)
|
||||
benchmark::DoNotOptimize(Gjk::is_collide(a, b));
|
||||
}
|
||||
|
||||
// Identical cubes at the same origin — deep overlap / worst case for GJK.
|
||||
static void BM_Gjk_SameOrigin(benchmark::State& state)
|
||||
{
|
||||
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||
const Collider b{Mesh{k_cube_vbo, k_empty_vao}};
|
||||
|
||||
for ([[maybe_unused]] auto _ : state)
|
||||
benchmark::DoNotOptimize(Gjk::is_collide(a, b));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// EPA benchmarks
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// EPA with a pre-allocated monotonic buffer (reset each iteration).
|
||||
// Isolates algorithmic cost from allocator overhead.
|
||||
static void BM_Epa_MonotonicBuffer(benchmark::State& state)
|
||||
{
|
||||
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||
|
||||
Mesh mesh_b{k_cube_vbo, k_empty_vao};
|
||||
mesh_b.set_origin({0.5f, 0.f, 0.f});
|
||||
const Collider b{mesh_b};
|
||||
|
||||
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
|
||||
if (!hit)
|
||||
return; // shouldn't happen, but guard for safety
|
||||
|
||||
constexpr Epa::Params params{.max_iterations = 64, .tolerance = 1e-4f};
|
||||
|
||||
// Pre-allocate a 32 KiB stack buffer — enough for typical polytope growth.
|
||||
constexpr std::size_t k_buf_size = 32768;
|
||||
alignas(std::max_align_t) char buf[k_buf_size];
|
||||
std::pmr::monotonic_buffer_resource mr{buf, k_buf_size, std::pmr::null_memory_resource()};
|
||||
|
||||
for ([[maybe_unused]] auto _ : state)
|
||||
{
|
||||
mr.release(); // reset the buffer without touching the upstream resource
|
||||
benchmark::DoNotOptimize(Epa::solve(a, b, simplex, params, mr));
|
||||
}
|
||||
}
|
||||
|
||||
// EPA with the default (malloc-backed) memory resource.
|
||||
// Shows total cost including allocator pressure.
|
||||
static void BM_Epa_DefaultResource(benchmark::State& state)
|
||||
{
|
||||
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||
|
||||
Mesh mesh_b{k_cube_vbo, k_empty_vao};
|
||||
mesh_b.set_origin({0.5f, 0.f, 0.f});
|
||||
const Collider b{mesh_b};
|
||||
|
||||
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
|
||||
if (!hit)
|
||||
return;
|
||||
|
||||
constexpr Epa::Params params{.max_iterations = 64, .tolerance = 1e-4f};
|
||||
|
||||
for ([[maybe_unused]] auto _ : state)
|
||||
benchmark::DoNotOptimize(Epa::solve(a, b, simplex, params));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Combined GJK + EPA pipeline
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// Full collision pipeline: GJK detects contact, EPA resolves penetration.
|
||||
// This is the hot path in a physics engine tick.
|
||||
static void BM_GjkEpa_Pipeline(benchmark::State& state)
|
||||
{
|
||||
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||
|
||||
Mesh mesh_b{k_cube_vbo, k_empty_vao};
|
||||
mesh_b.set_origin({0.5f, 0.f, 0.f});
|
||||
const Collider b{mesh_b};
|
||||
|
||||
constexpr Epa::Params params{.max_iterations = 64, .tolerance = 1e-4f};
|
||||
|
||||
constexpr std::size_t k_buf_size = 32768;
|
||||
alignas(std::max_align_t) char buf[k_buf_size];
|
||||
std::pmr::monotonic_buffer_resource mr{buf, k_buf_size, std::pmr::null_memory_resource()};
|
||||
|
||||
for ([[maybe_unused]] auto _ : state)
|
||||
{
|
||||
mr.release();
|
||||
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
|
||||
if (hit)
|
||||
benchmark::DoNotOptimize(Epa::solve(a, b, simplex, params, mr));
|
||||
}
|
||||
}
|
||||
|
||||
BENCHMARK(BM_Gjk_Separated)->Iterations(100'000);
|
||||
BENCHMARK(BM_Gjk_Overlapping)->Iterations(100'000);
|
||||
BENCHMARK(BM_Gjk_SameOrigin)->Iterations(100'000);
|
||||
|
||||
BENCHMARK(BM_Epa_MonotonicBuffer)->Iterations(100'000);
|
||||
BENCHMARK(BM_Epa_DefaultResource)->Iterations(100'000);
|
||||
|
||||
BENCHMARK(BM_GjkEpa_Pipeline)->Iterations(100'000);
|
||||
@@ -6,117 +6,62 @@ function(omath_setup_coverage TARGET_NAME)
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|AppleClang")
|
||||
# Apply to ALL configs when coverage is enabled (not just Debug)
|
||||
target_compile_options(${TARGET_NAME} PRIVATE
|
||||
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang" AND MSVC)
|
||||
target_compile_options(${TARGET_NAME} PRIVATE -fprofile-instr-generate -fcoverage-mapping
|
||||
/Zi)
|
||||
target_link_options(
|
||||
${TARGET_NAME}
|
||||
PRIVATE
|
||||
-fprofile-instr-generate
|
||||
-fcoverage-mapping
|
||||
-g
|
||||
-O0
|
||||
)
|
||||
target_link_options(${TARGET_NAME} PRIVATE
|
||||
-fprofile-instr-generate
|
||||
-fcoverage-mapping
|
||||
)
|
||||
|
||||
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
target_compile_options(${TARGET_NAME} PRIVATE
|
||||
--coverage
|
||||
-g
|
||||
-O0
|
||||
)
|
||||
target_link_options(${TARGET_NAME} PRIVATE
|
||||
--coverage
|
||||
)
|
||||
|
||||
elseif(MSVC)
|
||||
target_compile_options(${TARGET_NAME} PRIVATE
|
||||
/Zi
|
||||
/Od
|
||||
/Ob0
|
||||
)
|
||||
target_link_options(${TARGET_NAME} PRIVATE
|
||||
/DEBUG:FULL
|
||||
/INCREMENTAL:NO
|
||||
)
|
||||
/PROFILE)
|
||||
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|AppleClang")
|
||||
target_compile_options(${TARGET_NAME} PRIVATE -fprofile-instr-generate -fcoverage-mapping
|
||||
-g -O0)
|
||||
target_link_options(${TARGET_NAME} PRIVATE -fprofile-instr-generate -fcoverage-mapping)
|
||||
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
target_compile_options(${TARGET_NAME} PRIVATE --coverage -g -O0)
|
||||
target_link_options(${TARGET_NAME} PRIVATE --coverage)
|
||||
endif()
|
||||
|
||||
# Create coverage target only once
|
||||
if(TARGET coverage)
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(MSVC OR MINGW)
|
||||
# Windows: OpenCppCoverage
|
||||
find_program(OPENCPPCOVERAGE_EXECUTABLE
|
||||
NAMES OpenCppCoverage OpenCppCoverage.exe
|
||||
PATHS
|
||||
"$ENV{ProgramFiles}/OpenCppCoverage"
|
||||
"$ENV{ProgramW6432}/OpenCppCoverage"
|
||||
"C:/Program Files/OpenCppCoverage"
|
||||
DOC "Path to OpenCppCoverage executable"
|
||||
)
|
||||
|
||||
if(NOT OPENCPPCOVERAGE_EXECUTABLE)
|
||||
message(WARNING "OpenCppCoverage not found. Install with: choco install opencppcoverage")
|
||||
set(OPENCPPCOVERAGE_EXECUTABLE "C:/Program Files/OpenCppCoverage/OpenCppCoverage.exe")
|
||||
else()
|
||||
message(STATUS "Found OpenCppCoverage: ${OPENCPPCOVERAGE_EXECUTABLE}")
|
||||
endif()
|
||||
|
||||
file(TO_NATIVE_PATH "${CMAKE_SOURCE_DIR}" COVERAGE_ROOT_PATH)
|
||||
file(TO_NATIVE_PATH "${CMAKE_BINARY_DIR}/coverage" COVERAGE_OUTPUT_PATH)
|
||||
file(TO_NATIVE_PATH "${CMAKE_BINARY_DIR}/coverage.xml" COVERAGE_XML_PATH)
|
||||
file(TO_NATIVE_PATH "${OPENCPPCOVERAGE_EXECUTABLE}" OPENCPPCOVERAGE_NATIVE)
|
||||
|
||||
add_custom_target(coverage
|
||||
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang" AND MSVC)
|
||||
message(STATUS "MSVC detected: Use VS Code Coverage from CI workflow")
|
||||
add_custom_target(
|
||||
coverage
|
||||
DEPENDS unit_tests
|
||||
COMMAND "${OPENCPPCOVERAGE_NATIVE}"
|
||||
--verbose
|
||||
--sources "${COVERAGE_ROOT_PATH}"
|
||||
--modules "${COVERAGE_ROOT_PATH}"
|
||||
--excluded_sources "*\\tests\\*"
|
||||
--excluded_sources "*\\gtest\\*"
|
||||
--excluded_sources "*\\googletest\\*"
|
||||
--excluded_sources "*\\_deps\\*"
|
||||
--excluded_sources "*\\vcpkg_installed\\*"
|
||||
--export_type "html:${COVERAGE_OUTPUT_PATH}"
|
||||
--export_type "cobertura:${COVERAGE_XML_PATH}"
|
||||
--cover_children
|
||||
-- "$<TARGET_FILE:unit_tests>"
|
||||
COMMAND $<TARGET_FILE:unit_tests>
|
||||
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
|
||||
COMMENT "Running OpenCppCoverage"
|
||||
)
|
||||
COMMENT "Running tests for coverage (use VS Code Coverage from CI)")
|
||||
|
||||
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|AppleClang")
|
||||
# Linux/macOS: LLVM coverage via script
|
||||
add_custom_target(coverage
|
||||
add_custom_target(
|
||||
coverage
|
||||
DEPENDS unit_tests
|
||||
COMMAND bash "${CMAKE_SOURCE_DIR}/scripts/coverage-llvm.sh"
|
||||
"${CMAKE_SOURCE_DIR}"
|
||||
"${CMAKE_BINARY_DIR}"
|
||||
"$<TARGET_FILE:unit_tests>"
|
||||
"${CMAKE_BINARY_DIR}/coverage"
|
||||
COMMAND bash "${CMAKE_SOURCE_DIR}/scripts/coverage-llvm.sh" "${CMAKE_SOURCE_DIR}"
|
||||
"${CMAKE_BINARY_DIR}" "$<TARGET_FILE:unit_tests>" "${CMAKE_BINARY_DIR}/coverage"
|
||||
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
|
||||
COMMENT "Running LLVM coverage"
|
||||
)
|
||||
COMMENT "Running LLVM coverage")
|
||||
|
||||
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
# GCC: lcov/gcov
|
||||
add_custom_target(coverage
|
||||
add_custom_target(
|
||||
coverage
|
||||
DEPENDS unit_tests
|
||||
COMMAND $<TARGET_FILE:unit_tests> || true
|
||||
COMMAND lcov --capture --directory "${CMAKE_BINARY_DIR}"
|
||||
--output-file "${CMAKE_BINARY_DIR}/coverage.info"
|
||||
--ignore-errors mismatch,gcov
|
||||
COMMAND lcov --remove "${CMAKE_BINARY_DIR}/coverage.info"
|
||||
"*/tests/*" "*/gtest/*" "*/googletest/*" "*/_deps/*" "/usr/*"
|
||||
--output-file "${CMAKE_BINARY_DIR}/coverage.info"
|
||||
--ignore-errors unused
|
||||
COMMAND genhtml "${CMAKE_BINARY_DIR}/coverage.info"
|
||||
--output-directory "${CMAKE_BINARY_DIR}/coverage"
|
||||
COMMAND lcov --capture --directory "${CMAKE_BINARY_DIR}" --output-file
|
||||
"${CMAKE_BINARY_DIR}/coverage.info" --ignore-errors mismatch,gcov
|
||||
COMMAND
|
||||
lcov --remove "${CMAKE_BINARY_DIR}/coverage.info" "*/tests/*" "*/gtest/*"
|
||||
"*/googletest/*" "*/_deps/*" "/usr/*" --output-file
|
||||
"${CMAKE_BINARY_DIR}/coverage.info" --ignore-errors unused
|
||||
COMMAND genhtml "${CMAKE_BINARY_DIR}/coverage.info" --output-directory
|
||||
"${CMAKE_BINARY_DIR}/coverage"
|
||||
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
|
||||
COMMENT "Running lcov/genhtml"
|
||||
)
|
||||
COMMENT "Running lcov/genhtml")
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
41
cmake/Valgrind.cmake
Normal file
41
cmake/Valgrind.cmake
Normal file
@@ -0,0 +1,41 @@
|
||||
# cmake/Valgrind.cmake
|
||||
|
||||
if(DEFINED __OMATH_VALGRIND_INCLUDED)
|
||||
return()
|
||||
endif()
|
||||
set(__OMATH_VALGRIND_INCLUDED TRUE)
|
||||
|
||||
find_program(VALGRIND_EXECUTABLE valgrind)
|
||||
option(OMATH_ENABLE_VALGRIND "Enable Valgrind target for memory checking" ON)
|
||||
|
||||
if(OMATH_ENABLE_VALGRIND AND NOT TARGET valgrind_all)
|
||||
add_custom_target(valgrind_all)
|
||||
endif()
|
||||
|
||||
function(omath_setup_valgrind TARGET_NAME)
|
||||
if(NOT OMATH_ENABLE_VALGRIND)
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT VALGRIND_EXECUTABLE)
|
||||
message(WARNING "OMATH_ENABLE_VALGRIND is ON, but 'valgrind' executable was not found.")
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(VALGRIND_FLAGS --leak-check=full --show-leak-kinds=all --track-origins=yes
|
||||
--error-exitcode=99)
|
||||
|
||||
set(VALGRIND_TARGET "valgrind_${TARGET_NAME}")
|
||||
|
||||
if(NOT TARGET ${VALGRIND_TARGET})
|
||||
add_custom_target(
|
||||
${VALGRIND_TARGET}
|
||||
DEPENDS ${TARGET_NAME}
|
||||
COMMAND ${VALGRIND_EXECUTABLE} ${VALGRIND_FLAGS} $<TARGET_FILE:${TARGET_NAME}>
|
||||
WORKING_DIRECTORY $<TARGET_FILE_DIR:${TARGET_NAME}>
|
||||
COMMENT "Running Valgrind memory check on ${TARGET_NAME}..."
|
||||
USES_TERMINAL)
|
||||
|
||||
add_dependencies(valgrind_all ${VALGRIND_TARGET})
|
||||
endif()
|
||||
endfunction()
|
||||
@@ -1,6 +1,6 @@
|
||||
# Installation
|
||||
# Installation Guide
|
||||
|
||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg
|
||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg (recomended)
|
||||
**Note**: Support vcpkg for package management
|
||||
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
||||
2. Run the following command to install the orange-math package:
|
||||
@@ -28,6 +28,69 @@ target("...")
|
||||
add_packages("omath")
|
||||
```
|
||||
|
||||
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
|
||||
**Note**: Support Conan for package management
|
||||
1. Install [Conan](https://conan.io/downloads)
|
||||
2. Run the following command to install the omath package:
|
||||
```
|
||||
conan install --requires="omath/[*]" --build=missing
|
||||
```
|
||||
conanfile.txt
|
||||
```ini
|
||||
[requires]
|
||||
omath/[*]
|
||||
|
||||
[generators]
|
||||
CMakeDeps
|
||||
CMakeToolchain
|
||||
```
|
||||
CMakeLists.txt
|
||||
```cmake
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
For more details, see the [Conan documentation](https://docs.conan.io/2/).
|
||||
|
||||
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||
|
||||
**Note**: This is the fastest option if you don’t want to build from source.
|
||||
|
||||
1. **Go to the Releases page**
|
||||
- Open the project’s GitHub **Releases** page and choose the latest version.
|
||||
|
||||
2. **Download the correct asset for your platform**
|
||||
- Pick the archive that matches your OS and architecture (for example: Windows x64 / Linux x64 / macOS arm64).
|
||||
|
||||
3. **Extract the archive**
|
||||
- You should end up with something like:
|
||||
- `include/` (headers)
|
||||
- `lib/` or `bin/` (library files / DLLs)
|
||||
- sometimes `cmake/` (CMake package config)
|
||||
|
||||
4. **Use it in your project**
|
||||
|
||||
### Option A: CMake package (recommended if the release includes CMake config files)
|
||||
If the extracted folder contains something like `lib/cmake/omath` or `cmake/omath`, you can point CMake to it:
|
||||
|
||||
```cmake
|
||||
# Example: set this to the extracted prebuilt folder
|
||||
list(APPEND CMAKE_PREFIX_PATH "path/to/omath-prebuilt")
|
||||
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
### Option B: Manual include + link (works with any layout)
|
||||
If there’s no CMake package config, link it manually:
|
||||
```cmake
|
||||
target_include_directories(main PRIVATE "path/to/omath-prebuilt/include")
|
||||
|
||||
# Choose ONE depending on what you downloaded:
|
||||
# - Static library: .lib / .a
|
||||
# - Shared library: .dll + .lib import (Windows), .so (Linux), .dylib (macOS)
|
||||
|
||||
target_link_directories(main PRIVATE "path/to/omath-prebuilt/lib")
|
||||
target_link_libraries(main PRIVATE omath) # or the actual library filename
|
||||
```
|
||||
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
||||
1. **Preparation**
|
||||
|
||||
@@ -62,7 +125,7 @@ target("...")
|
||||
Use **\<platform\>-\<build configuration\>** preset to build suitable version for yourself. Like **windows-release** or **linux-release**.
|
||||
|
||||
| Platform Name | Build Config |
|
||||
|---------------|---------------|
|
||||
|---------------|---------------|
|
||||
| windows | release/debug |
|
||||
| linux | release/debug |
|
||||
| darwin | release/debug |
|
||||
|
||||
@@ -1,32 +1,11 @@
|
||||
project(examples)
|
||||
add_subdirectory(example_barycentric)
|
||||
add_subdirectory(example_glfw3)
|
||||
add_subdirectory(example_proj_mat_builder)
|
||||
add_subdirectory(example_signature_scan)
|
||||
add_subdirectory(example_hud)
|
||||
|
||||
add_executable(example_projection_matrix_builder example_proj_mat_builder.cpp)
|
||||
set_target_properties(example_projection_matrix_builder PROPERTIES
|
||||
CXX_STANDARD 26
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
)
|
||||
target_link_libraries(example_projection_matrix_builder PRIVATE omath::omath)
|
||||
|
||||
add_executable(example_signature_scan example_signature_scan.cpp)
|
||||
set_target_properties(example_signature_scan PROPERTIES
|
||||
CXX_STANDARD 26
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
)
|
||||
target_link_libraries(example_signature_scan PRIVATE omath::omath)
|
||||
|
||||
|
||||
add_executable(example_glfw3 example_glfw3.cpp)
|
||||
set_target_properties(example_glfw3 PROPERTIES CXX_STANDARD 26
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
)
|
||||
|
||||
find_package(GLEW REQUIRED)
|
||||
find_package(glfw3 CONFIG REQUIRED)
|
||||
target_link_libraries(example_glfw3 PRIVATE omath::omath GLEW::GLEW glfw)
|
||||
if(OMATH_ENABLE_VALGRIND)
|
||||
omath_setup_valgrind(example_projection_matrix_builder)
|
||||
omath_setup_valgrind(example_signature_scan)
|
||||
omath_setup_valgrind(example_glfw3)
|
||||
endif()
|
||||
|
||||
14
examples/example_barycentric/CMakeLists.txt
Normal file
14
examples/example_barycentric/CMakeLists.txt
Normal file
@@ -0,0 +1,14 @@
|
||||
project(example_barycentric)
|
||||
|
||||
add_executable(${PROJECT_NAME} example_barycentric.cpp)
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
find_package(OpenGL)
|
||||
find_package(GLEW REQUIRED)
|
||||
find_package(glfw3 CONFIG REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath GLEW::GLEW glfw OpenGL::GL)
|
||||
427
examples/example_barycentric/example_barycentric.cpp
Normal file
427
examples/example_barycentric/example_barycentric.cpp
Normal file
@@ -0,0 +1,427 @@
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <omath/omath.hpp>
|
||||
#include <vector>
|
||||
|
||||
using omath::Color;
|
||||
using omath::Triangle;
|
||||
using omath::Vector3;
|
||||
|
||||
static const char* vertexShaderSource = R"(
|
||||
#version 330 core
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec3 aColor;
|
||||
layout (location = 2) in float aPointSize;
|
||||
layout (location = 3) in float aIsLine;
|
||||
|
||||
out vec3 vColor;
|
||||
out float vIsLine;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(aPos, 1.0);
|
||||
vColor = aColor;
|
||||
gl_PointSize = aPointSize;
|
||||
vIsLine = aIsLine;
|
||||
}
|
||||
)";
|
||||
|
||||
static const char* fragmentShaderSource = R"(
|
||||
#version 330 core
|
||||
in vec3 vColor;
|
||||
in float vIsLine;
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
if (vIsLine < 0.5) {
|
||||
// Calculate distance from center of the point
|
||||
vec2 coord = gl_PointCoord - vec2(0.5);
|
||||
if(length(coord) > 0.5)
|
||||
discard;
|
||||
}
|
||||
|
||||
FragColor = vec4(vColor, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
GLuint compileShader(GLenum type, const char* src)
|
||||
{
|
||||
GLuint shader = glCreateShader(type);
|
||||
glShaderSource(shader, 1, &src, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint ok;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
|
||||
if (!ok)
|
||||
{
|
||||
char log[1024];
|
||||
glGetShaderInfoLog(shader, sizeof(log), nullptr, log);
|
||||
std::cerr << "Shader error: " << log << std::endl;
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
void drawChar(char c, float x, float y, float scale, const Color& color, std::vector<float>& lines)
|
||||
{
|
||||
float w = 0.5f * scale;
|
||||
float h = 1.0f * scale;
|
||||
|
||||
auto add = [&](float x1, float y1, float x2, float y2)
|
||||
{
|
||||
lines.push_back(x + x1 * w);
|
||||
lines.push_back(y + y1 * h);
|
||||
lines.push_back(0.0f);
|
||||
lines.push_back(color.x);
|
||||
lines.push_back(color.y);
|
||||
lines.push_back(color.z);
|
||||
lines.push_back(1.0f); // size
|
||||
lines.push_back(1.0f); // isLine
|
||||
|
||||
lines.push_back(x + x2 * w);
|
||||
lines.push_back(y + y2 * h);
|
||||
lines.push_back(0.0f);
|
||||
lines.push_back(color.x);
|
||||
lines.push_back(color.y);
|
||||
lines.push_back(color.z);
|
||||
lines.push_back(1.0f); // size
|
||||
lines.push_back(1.0f); // isLine
|
||||
};
|
||||
|
||||
switch (c)
|
||||
{
|
||||
case '0':
|
||||
add(0, 0, 1, 0);
|
||||
add(1, 0, 1, 1);
|
||||
add(1, 1, 0, 1);
|
||||
add(0, 1, 0, 0);
|
||||
break;
|
||||
case '1':
|
||||
add(0.5f, 0, 0.5f, 1);
|
||||
add(0.25f, 0.75f, 0.5f, 1);
|
||||
add(0.25f, 0, 0.75f, 0);
|
||||
break;
|
||||
case '2':
|
||||
add(0, 1, 1, 1);
|
||||
add(1, 1, 1, 0.5f);
|
||||
add(1, 0.5f, 0, 0.5f);
|
||||
add(0, 0.5f, 0, 0);
|
||||
add(0, 0, 1, 0);
|
||||
break;
|
||||
case '3':
|
||||
add(0, 1, 1, 1);
|
||||
add(1, 1, 1, 0);
|
||||
add(1, 0, 0, 0);
|
||||
add(0, 0.5f, 1, 0.5f);
|
||||
break;
|
||||
case '4':
|
||||
add(0, 1, 0, 0.5f);
|
||||
add(0, 0.5f, 1, 0.5f);
|
||||
add(1, 1, 1, 0);
|
||||
break;
|
||||
case '5':
|
||||
add(1, 1, 0, 1);
|
||||
add(0, 1, 0, 0.5f);
|
||||
add(0, 0.5f, 1, 0.5f);
|
||||
add(1, 0.5f, 1, 0);
|
||||
add(1, 0, 0, 0);
|
||||
break;
|
||||
case '6':
|
||||
add(1, 1, 0, 1);
|
||||
add(0, 1, 0, 0);
|
||||
add(0, 0, 1, 0);
|
||||
add(1, 0, 1, 0.5f);
|
||||
add(1, 0.5f, 0, 0.5f);
|
||||
break;
|
||||
case '7':
|
||||
add(0, 1, 1, 1);
|
||||
add(1, 1, 0.5f, 0);
|
||||
break;
|
||||
case '8':
|
||||
add(0, 0, 1, 0);
|
||||
add(1, 0, 1, 1);
|
||||
add(1, 1, 0, 1);
|
||||
add(0, 1, 0, 0);
|
||||
add(0, 0.5f, 1, 0.5f);
|
||||
break;
|
||||
case '9':
|
||||
add(1, 0.5f, 0, 0.5f);
|
||||
add(0, 0.5f, 0, 1);
|
||||
add(0, 1, 1, 1);
|
||||
add(1, 1, 1, 0);
|
||||
add(1, 0, 0, 0);
|
||||
break;
|
||||
case '.':
|
||||
add(0.4f, 0, 0.6f, 0);
|
||||
add(0.6f, 0, 0.6f, 0.2f);
|
||||
add(0.6f, 0.2f, 0.4f, 0.2f);
|
||||
add(0.4f, 0.2f, 0.4f, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void drawText(const std::string& text, float x, float y, float scale, const Color& color, std::vector<float>& lines)
|
||||
{
|
||||
float cursor = x;
|
||||
for (char c : text)
|
||||
{
|
||||
drawChar(c, cursor, y, scale, color, lines);
|
||||
cursor += (c == '.' ? 0.3f : 0.7f) * scale;
|
||||
}
|
||||
}
|
||||
|
||||
GLFWwindow* initWindow(int width, int height, const char* title)
|
||||
{
|
||||
if (!glfwInit())
|
||||
{
|
||||
std::cerr << "Failed to initialize GLFW\n";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
|
||||
GLFWwindow* window = glfwCreateWindow(width, height, title, NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
std::cerr << "Failed to create GLFW window\n";
|
||||
glfwTerminate();
|
||||
return nullptr;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
// Check if context is valid using standard GL
|
||||
const GLubyte* renderer = glGetString(GL_RENDERER);
|
||||
const GLubyte* version = glGetString(GL_VERSION);
|
||||
if (renderer && version)
|
||||
{
|
||||
std::cout << "Renderer: " << renderer << "\n";
|
||||
std::cout << "OpenGL version supported: " << version << "\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Failed to get GL_RENDERER or GL_VERSION. Context might be invalid.\n";
|
||||
}
|
||||
|
||||
glewExperimental = GL_TRUE;
|
||||
GLenum glewErr = glewInit();
|
||||
if (glewErr != GLEW_OK)
|
||||
{
|
||||
// Ignore GLEW_ERROR_NO_GLX_DISPLAY if we have a valid context (e.g. Wayland)
|
||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY && renderer)
|
||||
{
|
||||
std::cerr << "GLEW warning: " << glewGetErrorString(glewErr) << " (Ignored because context seems valid)\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Failed to initialize GLEW: " << glewGetErrorString(glewErr) << "\n";
|
||||
glfwTerminate();
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
return window;
|
||||
}
|
||||
|
||||
GLuint createShaderProgram()
|
||||
{
|
||||
GLuint vs = compileShader(GL_VERTEX_SHADER, vertexShaderSource);
|
||||
GLuint fs = compileShader(GL_FRAGMENT_SHADER, fragmentShaderSource);
|
||||
GLuint shaderProgram = glCreateProgram();
|
||||
glAttachShader(shaderProgram, vs);
|
||||
glAttachShader(shaderProgram, fs);
|
||||
glLinkProgram(shaderProgram);
|
||||
return shaderProgram;
|
||||
}
|
||||
|
||||
void generatePointCloud(std::vector<float>& pointCloud, const Triangle<Vector3<float>>& triangle)
|
||||
{
|
||||
const auto& A = triangle.m_vertex1;
|
||||
const auto& B = triangle.m_vertex2;
|
||||
const auto& C = triangle.m_vertex3;
|
||||
// Iterating over barycentric coordinates (u, v, w) from 0.0 to 1.0
|
||||
for (float u = 0.0f; u <= 1.0f; u += 0.015f)
|
||||
{
|
||||
for (float v = 0.0f; v <= 1.0f - u; v += 0.015f)
|
||||
{
|
||||
float w = 1.0f - u - v;
|
||||
if (w >= 0.0f && w <= 1.0f)
|
||||
{
|
||||
Vector3<float> P = A * u + B * v + C * w;
|
||||
pointCloud.push_back(P.x);
|
||||
pointCloud.push_back(P.y);
|
||||
pointCloud.push_back(P.z);
|
||||
pointCloud.push_back(u);
|
||||
pointCloud.push_back(v);
|
||||
pointCloud.push_back(w);
|
||||
pointCloud.push_back(2.0f); // size
|
||||
pointCloud.push_back(0.0f); // isLine
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setupBuffers(GLuint& VAO_cloud, GLuint& VBO_cloud, const std::vector<float>& pointCloud, GLuint& VAO_dyn,
|
||||
GLuint& VBO_dyn)
|
||||
{
|
||||
glGenVertexArrays(1, &VAO_cloud);
|
||||
glGenBuffers(1, &VBO_cloud);
|
||||
glBindVertexArray(VAO_cloud);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO_cloud);
|
||||
glBufferData(GL_ARRAY_BUFFER, pointCloud.size() * sizeof(float), pointCloud.data(), GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(2, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
|
||||
glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(3, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(7 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
glGenVertexArrays(1, &VAO_dyn);
|
||||
glGenBuffers(1, &VBO_dyn);
|
||||
glBindVertexArray(VAO_dyn);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO_dyn);
|
||||
glBufferData(GL_ARRAY_BUFFER, 1000 * 8 * sizeof(float), NULL, GL_DYNAMIC_DRAW);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(2, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
|
||||
glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(3, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(7 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
}
|
||||
|
||||
void updateDynamicData(std::vector<float>& dynData, float u, float v, float w, const Vector3<float>& P,
|
||||
const Triangle<Vector3<float>>& triangle)
|
||||
{
|
||||
const auto& A = triangle.m_vertex1;
|
||||
const auto& B = triangle.m_vertex2;
|
||||
const auto& C = triangle.m_vertex3;
|
||||
|
||||
float sizeA = 10.0f + u * 30.0f;
|
||||
float sizeB = 10.0f + v * 30.0f;
|
||||
float sizeC = 10.0f + w * 30.0f;
|
||||
float sizeP = 12.0f;
|
||||
|
||||
dynData = {// Lines from P to A, B, C
|
||||
P.x, P.y, P.z, u, v, w, 1.0f, 1.0f, A.x, A.y, A.z, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f,
|
||||
|
||||
P.x, P.y, P.z, u, v, w, 1.0f, 1.0f, B.x, B.y, B.z, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f,
|
||||
|
||||
P.x, P.y, P.z, u, v, w, 1.0f, 1.0f, C.x, C.y, C.z, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
|
||||
|
||||
// The animated dot itself (White)
|
||||
P.x, P.y, P.z, 1.0f, 1.0f, 1.0f, sizeP, 0.0f,
|
||||
|
||||
// The 3 corner dots
|
||||
A.x, A.y, A.z, 1.0f, 0.0f, 0.0f, sizeA, 0.0f, B.x, B.y, B.z, 0.0f, 1.0f, 0.0f, sizeB, 0.0f, C.x, C.y,
|
||||
C.z, 0.0f, 0.0f, 1.0f, sizeC, 0.0f};
|
||||
|
||||
char bufA[16], bufB[16], bufC[16];
|
||||
snprintf(bufA, sizeof(bufA), "%.2f", u);
|
||||
snprintf(bufB, sizeof(bufB), "%.2f", v);
|
||||
snprintf(bufC, sizeof(bufC), "%.2f", w);
|
||||
|
||||
// Keep text at a fixed distance from the dots
|
||||
float distA = 0.13f;
|
||||
float distB = 0.13f;
|
||||
float distC = 0.13f;
|
||||
|
||||
drawText(bufA, A.x - 0.05f, A.y + distA, 0.1f, Color(1, 0, 0, 1), dynData);
|
||||
drawText(bufB, B.x - 0.15f - distB, B.y - 0.05f - distB, 0.1f, Color(0, 1, 0, 1), dynData);
|
||||
drawText(bufC, C.x + 0.05f + distC, C.y - 0.05f - distC, 0.1f, Color(0, 0, 1, 1), dynData);
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
GLFWwindow* window = initWindow(800, 800, "Barycentric Coordinates");
|
||||
if (!window)
|
||||
return -1;
|
||||
|
||||
GLuint shaderProgram = createShaderProgram();
|
||||
|
||||
// Triangle vertices as shown in the picture (Red, Green, Blue)
|
||||
// Scaled down slightly to leave room for text
|
||||
Triangle<Vector3<float>> triangle(Vector3<float>(0.0f, 0.6f, 0.0f), // Red dot (top)
|
||||
Vector3<float>(-0.6f, -0.6f, 0.0f), // Green dot (bottom left)
|
||||
Vector3<float>(0.6f, -0.6f, 0.0f) // Blue dot (bottom right)
|
||||
);
|
||||
|
||||
std::vector<float> pointCloud;
|
||||
generatePointCloud(pointCloud, triangle);
|
||||
|
||||
GLuint VAO_cloud, VBO_cloud, VAO_dyn, VBO_dyn;
|
||||
setupBuffers(VAO_cloud, VBO_cloud, pointCloud, VAO_dyn, VBO_dyn);
|
||||
|
||||
glEnable(GL_PROGRAM_POINT_SIZE);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
glClearColor(0.02f, 0.02f, 0.02f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glUseProgram(shaderProgram);
|
||||
|
||||
// Draw the point cloud (the iterated points)
|
||||
glBindVertexArray(VAO_cloud);
|
||||
glDrawArrays(GL_POINTS, 0, pointCloud.size() / 8);
|
||||
|
||||
// Animate the white dot to simulate dragging
|
||||
float t = glfwGetTime();
|
||||
float u = (std::sin(t * 1.5f) * 0.5f + 0.5f);
|
||||
float v = (std::cos(t * 1.1f) * 0.5f + 0.5f);
|
||||
|
||||
if (u + v > 1.0f)
|
||||
{
|
||||
u = 1.0f - u;
|
||||
v = 1.0f - v;
|
||||
}
|
||||
float w = 1.0f - u - v;
|
||||
|
||||
if (w > 1.0f)
|
||||
{
|
||||
float diff = w - 1.0f;
|
||||
w = 1.0f;
|
||||
u += diff / 2.0f;
|
||||
v += diff / 2.0f;
|
||||
}
|
||||
else if (w < 0.0f)
|
||||
{
|
||||
float diff = -w;
|
||||
w = 0.0f;
|
||||
u -= diff / 2.0f;
|
||||
v -= diff / 2.0f;
|
||||
}
|
||||
|
||||
Vector3<float> P = triangle.m_vertex1 * u + triangle.m_vertex2 * v + triangle.m_vertex3 * w;
|
||||
|
||||
std::vector<float> dynData;
|
||||
updateDynamicData(dynData, u, v, w, P, triangle);
|
||||
|
||||
glBindVertexArray(VAO_dyn);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO_dyn);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, dynData.size() * sizeof(float), dynData.data());
|
||||
|
||||
// Draw lines
|
||||
glDrawArrays(GL_LINES, 0, 6);
|
||||
|
||||
// Draw text lines
|
||||
int numTextVertices = (dynData.size() / 8) - 10;
|
||||
if (numTextVertices > 0)
|
||||
{
|
||||
glDrawArrays(GL_LINES, 10, numTextVertices);
|
||||
}
|
||||
|
||||
// Draw dots
|
||||
glDrawArrays(GL_POINTS, 6, 4);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
||||
14
examples/example_glfw3/CMakeLists.txt
Normal file
14
examples/example_glfw3/CMakeLists.txt
Normal file
@@ -0,0 +1,14 @@
|
||||
project(example_glfw3)
|
||||
|
||||
add_executable(${PROJECT_NAME} example_glfw3.cpp)
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
find_package(OpenGL)
|
||||
find_package(GLEW REQUIRED)
|
||||
find_package(glfw3 CONFIG REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath GLEW::GLEW glfw OpenGL::GL)
|
||||
@@ -120,9 +120,14 @@ int main()
|
||||
return -1;
|
||||
}
|
||||
|
||||
std::cout << "GLFW Version: " << glfwGetVersionString() << "\n";
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
// Force GLX context creation API to ensure compatibility with GLEW
|
||||
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
|
||||
|
||||
#ifdef __APPLE__
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
#endif
|
||||
@@ -141,15 +146,36 @@ int main()
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
||||
|
||||
// Check if context is valid using standard GL
|
||||
const GLubyte* renderer = glGetString(GL_RENDERER);
|
||||
const GLubyte* version = glGetString(GL_VERSION);
|
||||
if (renderer && version)
|
||||
{
|
||||
std::cout << "Renderer: " << renderer << "\n";
|
||||
std::cout << "OpenGL version supported: " << version << "\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Failed to get GL_RENDERER or GL_VERSION. Context might be invalid.\n";
|
||||
}
|
||||
|
||||
// ---------- GLEW init ----------
|
||||
glewExperimental = GL_TRUE;
|
||||
GLenum glewErr = glewInit();
|
||||
if (glewErr != GLEW_OK)
|
||||
{
|
||||
std::cerr << "Failed to initialize GLEW: " << reinterpret_cast<const char*>(glewGetErrorString(glewErr))
|
||||
<< "\n";
|
||||
glfwTerminate();
|
||||
return -1;
|
||||
// Ignore NO_GLX_DISPLAY if we have a valid context
|
||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY && renderer)
|
||||
{
|
||||
std::cerr << "GLEW warning: " << glewGetErrorString(glewErr) << " (Ignored because context seems valid)\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Failed to initialize GLEW: " << reinterpret_cast<const char*>(glewGetErrorString(glewErr))
|
||||
<< "\n";
|
||||
glfwTerminate();
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- GL state ----------
|
||||
@@ -239,8 +265,8 @@ int main()
|
||||
|
||||
// flatten EBO to GL indices
|
||||
std::vector<GLuint> flatIndices;
|
||||
flatIndices.reserve(cube.m_vertex_array_object.size() * 3);
|
||||
for (const auto& tri : cube.m_vertex_array_object)
|
||||
flatIndices.reserve(cube.m_element_buffer_object.size() * 3);
|
||||
for (const auto& tri : cube.m_element_buffer_object)
|
||||
{
|
||||
flatIndices.push_back(tri.x);
|
||||
flatIndices.push_back(tri.y);
|
||||
@@ -280,11 +306,65 @@ int main()
|
||||
|
||||
static float old_frame_time = glfwGetTime();
|
||||
|
||||
float lastX = 640.0f / 2.0f;
|
||||
float lastY = 480.0f / 2.0f;
|
||||
bool firstMouse = true;
|
||||
bool mouse_capture = false;
|
||||
float mouseSensitivity = 0.1f;
|
||||
// ---------- Main loop ----------
|
||||
static double old_mouse_time = glfwGetTime();
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
glfwPollEvents();
|
||||
omath::Vector3<float> move_dir;
|
||||
if (glfwGetKey(window, GLFW_KEY_W))
|
||||
move_dir += camera.get_forward();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_A))
|
||||
move_dir -= camera.get_right();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_S))
|
||||
move_dir -= camera.get_forward();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_D))
|
||||
move_dir += camera.get_right();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_SPACE))
|
||||
move_dir += camera.get_up();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL))
|
||||
move_dir -= camera.get_up();
|
||||
|
||||
|
||||
auto delta = glfwGetTime() - old_mouse_time;
|
||||
if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) && delta > 0.4)
|
||||
{
|
||||
old_mouse_time = glfwGetTime();
|
||||
mouse_capture = !mouse_capture;
|
||||
|
||||
glfwSetInputMode(window, GLFW_CURSOR, mouse_capture ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
if (mouse_capture)
|
||||
{
|
||||
int x, y;
|
||||
glfwGetWindowSize(window, &x, &y);
|
||||
|
||||
camera.set_origin(camera.get_origin() + (move_dir.normalized() * 0.4f));
|
||||
|
||||
double xpos, ypos;
|
||||
glfwGetCursorPos(window, &xpos, &ypos);
|
||||
float xoffset = (float)xpos - x / 2.f;
|
||||
float yoffset = y / 2.f - ypos ; // reversed: y-coordinates go bottom->top for pitch
|
||||
|
||||
xoffset *= mouseSensitivity;
|
||||
yoffset *= mouseSensitivity;
|
||||
|
||||
auto new_angles = camera.get_view_angles();
|
||||
new_angles.pitch += decltype(new_angles.pitch)::from_degrees(yoffset);
|
||||
new_angles.yaw -= decltype(new_angles.yaw)::from_degrees(xoffset);
|
||||
camera.set_view_angles(new_angles);
|
||||
glfwSetCursorPos(window, x / 2., y / 2);
|
||||
}
|
||||
float currentTime = glfwGetTime();
|
||||
float deltaTime = currentTime - old_frame_time;
|
||||
old_frame_time = currentTime;
|
||||
16
examples/example_hud/CMakeLists.txt
Normal file
16
examples/example_hud/CMakeLists.txt
Normal file
@@ -0,0 +1,16 @@
|
||||
project(example_hud)
|
||||
|
||||
|
||||
add_executable(${PROJECT_NAME} main.cpp gui/main_window.cpp gui/main_window.hpp)
|
||||
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
find_package(OpenGL)
|
||||
find_package(GLEW REQUIRED)
|
||||
find_package(glfw3 CONFIG REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE glfw imgui::imgui omath::omath OpenGL::GL)
|
||||
263
examples/example_hud/gui/main_window.cpp
Normal file
263
examples/example_hud/gui/main_window.cpp
Normal file
@@ -0,0 +1,263 @@
|
||||
//
|
||||
// Created by Orange on 11/11/2024.
|
||||
//
|
||||
#include "main_window.hpp"
|
||||
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_glfw.h>
|
||||
#include <imgui_impl_opengl3.h>
|
||||
#include <omath/hud/entity_overlay.hpp>
|
||||
|
||||
namespace imgui_desktop::gui
|
||||
{
|
||||
bool MainWindow::m_canMoveWindow = false;
|
||||
|
||||
MainWindow::MainWindow(const std::string_view& caption, int width, int height)
|
||||
{
|
||||
if (!glfwInit())
|
||||
std::exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, true);
|
||||
m_window = glfwCreateWindow(width, height, caption.data(), nullptr, nullptr);
|
||||
|
||||
glfwMakeContextCurrent(m_window);
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGui::StyleColorsDark();
|
||||
ImGui::GetStyle().Colors[ImGuiCol_WindowBg] = {0.05f, 0.05f, 0.05f, 0.92f};
|
||||
ImGui::GetStyle().AntiAliasedLines = false;
|
||||
ImGui::GetStyle().AntiAliasedFill = false;
|
||||
ImGui_ImplGlfw_InitForOpenGL(m_window, true);
|
||||
ImGui_ImplOpenGL3_Init("#version 150");
|
||||
}
|
||||
|
||||
void MainWindow::Run()
|
||||
{
|
||||
while (!glfwWindowShouldClose(m_window) && m_opened)
|
||||
{
|
||||
glfwPollEvents();
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
const auto* vp = ImGui::GetMainViewport();
|
||||
ImGui::GetBackgroundDrawList()->AddRectFilled({}, vp->Size, ImColor(30, 30, 30, 220));
|
||||
|
||||
draw_controls();
|
||||
draw_overlay();
|
||||
|
||||
ImGui::Render();
|
||||
present();
|
||||
}
|
||||
glfwDestroyWindow(m_window);
|
||||
}
|
||||
|
||||
void MainWindow::draw_controls()
|
||||
{
|
||||
const auto* vp = ImGui::GetMainViewport();
|
||||
ImGui::SetNextWindowPos({0.f, 0.f});
|
||||
ImGui::SetNextWindowSize({280.f, vp->Size.y});
|
||||
ImGui::Begin("Controls", &m_opened,
|
||||
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
|
||||
ImGui::PushItemWidth(160.f);
|
||||
|
||||
if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SliderFloat("X##ent", &m_entity_x, 100.f, vp->Size.x - 100.f);
|
||||
ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
|
||||
ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::Checkbox("Box##chk", &m_show_box);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Cornered", &m_show_cornered_box);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Dashed", &m_show_dashed_box);
|
||||
ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f);
|
||||
ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f);
|
||||
ImGui::Separator();
|
||||
ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&m_dash_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Dash length", &m_dash_len, 2.f, 30.f);
|
||||
ImGui::SliderFloat("Dash gap", &m_dash_gap, 1.f, 20.f);
|
||||
ImGui::SliderFloat("Dash thick", &m_dash_thickness, 0.5f, 5.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Bars", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::ColorEdit4("Color##bar", reinterpret_cast<float*>(&m_bar_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&m_bar_bg_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&m_bar_outline_color),
|
||||
ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f);
|
||||
ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f);
|
||||
ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f);
|
||||
ImGui::Checkbox("Right##bar", &m_show_right_bar);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Left##bar", &m_show_left_bar);
|
||||
ImGui::Checkbox("Top##bar", &m_show_top_bar);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Bottom##bar", &m_show_bottom_bar);
|
||||
ImGui::Checkbox("Right dashed##bar", &m_show_right_dashed_bar);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Left dashed##bar", &m_show_left_dashed_bar);
|
||||
ImGui::Checkbox("Top dashed##bar", &m_show_top_dashed_bar);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Bot dashed##bar", &m_show_bottom_dashed_bar);
|
||||
ImGui::SliderFloat("Dash len##bar", &m_bar_dash_len, 2.f, 20.f);
|
||||
ImGui::SliderFloat("Dash gap##bar", &m_bar_dash_gap, 1.f, 15.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::Checkbox("Outlined", &m_outlined);
|
||||
ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f);
|
||||
ImGui::Checkbox("Right##lbl", &m_show_right_labels);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Left##lbl", &m_show_left_labels);
|
||||
ImGui::Checkbox("Top##lbl", &m_show_top_labels);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Bottom##lbl", &m_show_bottom_labels);
|
||||
ImGui::Checkbox("Ctr top##lbl", &m_show_centered_top);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Ctr bot##lbl", &m_show_centered_bottom);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Skeleton"))
|
||||
{
|
||||
ImGui::Checkbox("Show##skel", &m_show_skeleton);
|
||||
ImGui::ColorEdit4("Color##skel", reinterpret_cast<float*>(&m_skel_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Thick##skel", &m_skel_thickness, 0.5f, 5.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Progress Ring"))
|
||||
{
|
||||
ImGui::Checkbox("Show##ring", &m_show_ring);
|
||||
ImGui::ColorEdit4("Color##ring", reinterpret_cast<float*>(&m_ring_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("BG##ring", reinterpret_cast<float*>(&m_ring_bg), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Radius##ring", &m_ring_radius, 4.f, 30.f);
|
||||
ImGui::SliderFloat("Value##ring", &m_ring_ratio, 0.f, 1.f);
|
||||
ImGui::SliderFloat("Thick##ring", &m_ring_thickness, 0.5f, 6.f);
|
||||
ImGui::SliderFloat("Offset##ring", &m_ring_offset, 0.f, 15.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Scan Marker"))
|
||||
{
|
||||
ImGui::Checkbox("Show##scan", &m_show_scan);
|
||||
ImGui::ColorEdit4("Fill##scan", reinterpret_cast<float*>(&m_scan_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("Outline##scan", reinterpret_cast<float*>(&m_scan_outline), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Thick##scan", &m_scan_outline_thickness, 0.5f, 5.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Aim Dot"))
|
||||
{
|
||||
ImGui::Checkbox("Show##aim", &m_show_aim);
|
||||
ImGui::ColorEdit4("Color##aim", reinterpret_cast<float*>(&m_aim_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Radius##aim", &m_aim_radius, 1.f, 10.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Projectile Aim"))
|
||||
{
|
||||
ImGui::Checkbox("Show##proj", &m_show_proj);
|
||||
ImGui::ColorEdit4("Color##proj", reinterpret_cast<float*>(&m_proj_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Size##proj", &m_proj_size, 1.f, 30.f);
|
||||
ImGui::SliderFloat("Line width##proj", &m_proj_line_width, 0.5f, 5.f);
|
||||
ImGui::SliderFloat("Pos X##proj", &m_proj_pos_x, 0.f, vp->Size.x);
|
||||
ImGui::SliderFloat("Pos Y##proj", &m_proj_pos_y, 0.f, vp->Size.y);
|
||||
ImGui::Combo("Figure##proj", &m_proj_figure, "Circle\0Square\0");
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Snap Line"))
|
||||
{
|
||||
ImGui::Checkbox("Show##snap", &m_show_snap);
|
||||
ImGui::ColorEdit4("Color##snap", reinterpret_cast<float*>(&m_snap_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Width##snap", &m_snap_width, 0.5f, 5.f);
|
||||
}
|
||||
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void MainWindow::draw_overlay()
|
||||
{
|
||||
using namespace omath::hud::widget;
|
||||
using omath::hud::when;
|
||||
const auto* vp = ImGui::GetMainViewport();
|
||||
const Bar bar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset};
|
||||
const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
|
||||
m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
|
||||
|
||||
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y},
|
||||
std::make_shared<omath::hud::ImguiHudRenderer>())
|
||||
.contents(
|
||||
// ── Boxes ────────────────────────────────────────────────────
|
||||
when(m_show_box, Box{m_box_color, m_box_fill, m_box_thickness}),
|
||||
when(m_show_cornered_box, CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill,
|
||||
m_corner_ratio, m_box_thickness}),
|
||||
when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
|
||||
RightSide{
|
||||
when(m_show_right_bar, bar),
|
||||
when(m_show_right_dashed_bar, dbar),
|
||||
when(m_show_right_labels,
|
||||
Label{{0.f, 1.f, 0.f, 1.f}, m_label_offset, m_outlined, "Health: 100/100"}),
|
||||
when(m_show_right_labels,
|
||||
Label{{1.f, 0.f, 0.f, 1.f}, m_label_offset, m_outlined, "Shield: 125/125"}),
|
||||
when(m_show_right_labels,
|
||||
Label{{1.f, 0.f, 1.f, 1.f}, m_label_offset, m_outlined, "*LOCKED*"}),
|
||||
|
||||
SpaceVertical{10},
|
||||
when(m_show_ring, ProgressRing{m_ring_color, m_ring_bg, m_ring_radius, m_ring_ratio,
|
||||
m_ring_thickness, m_ring_offset}),
|
||||
},
|
||||
LeftSide{
|
||||
when(m_show_left_bar, bar),
|
||||
when(m_show_left_dashed_bar, dbar),
|
||||
when(m_show_left_labels, Label{omath::Color::from_rgba(255, 128, 0, 255),
|
||||
m_label_offset, m_outlined, "Armor: 75"}),
|
||||
when(m_show_left_labels, Label{omath::Color::from_rgba(0, 200, 255, 255),
|
||||
m_label_offset, m_outlined, "Level: 42"}),
|
||||
},
|
||||
TopSide{
|
||||
when(m_show_top_bar, bar),
|
||||
when(m_show_top_dashed_bar, dbar),
|
||||
when(m_show_centered_top, Centered{Label{omath::Color::from_rgba(0, 255, 255, 255),
|
||||
m_label_offset, m_outlined, "*VISIBLE*"}}),
|
||||
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 255, 0, 255), m_label_offset,
|
||||
m_outlined, "*SCOPED*"}),
|
||||
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 0, 0, 255), m_label_offset,
|
||||
m_outlined, "*BLEEDING*"}),
|
||||
},
|
||||
BottomSide{
|
||||
when(m_show_bottom_bar, bar),
|
||||
when(m_show_bottom_dashed_bar, dbar),
|
||||
when(m_show_centered_bottom, Centered{Label{omath::Color::from_rgba(255, 255, 255, 255),
|
||||
m_label_offset, m_outlined, "PlayerName"}}),
|
||||
when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
|
||||
m_label_offset, m_outlined, "42m"}),
|
||||
},
|
||||
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y+40.f}, m_aim_color, m_aim_radius}),
|
||||
when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
|
||||
when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}),
|
||||
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y}, m_proj_color, m_proj_size, m_proj_line_width, static_cast<ProjectileAim::Figure>(m_proj_figure)}),
|
||||
when(m_show_snap, SnapLine{{vp->Size.x / 2.f, vp->Size.y}, m_snap_color, m_snap_width}));
|
||||
}
|
||||
|
||||
void MainWindow::present()
|
||||
{
|
||||
int w, h;
|
||||
glfwGetFramebufferSize(m_window, &w, &h);
|
||||
glViewport(0, 0, w, h);
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
glfwSwapBuffers(m_window);
|
||||
}
|
||||
} // namespace imgui_desktop::gui
|
||||
94
examples/example_hud/gui/main_window.hpp
Normal file
94
examples/example_hud/gui/main_window.hpp
Normal file
@@ -0,0 +1,94 @@
|
||||
//
|
||||
// Created by Orange on 11/11/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include <omath/hud/entity_overlay.hpp>
|
||||
#include <omath/utility/color.hpp>
|
||||
#include <string_view>
|
||||
|
||||
struct GLFWwindow;
|
||||
|
||||
namespace imgui_desktop::gui
|
||||
{
|
||||
class MainWindow
|
||||
{
|
||||
public:
|
||||
MainWindow(const std::string_view& caption, int width, int height);
|
||||
void Run();
|
||||
|
||||
private:
|
||||
void draw_controls();
|
||||
void draw_overlay();
|
||||
void present();
|
||||
|
||||
GLFWwindow* m_window = nullptr;
|
||||
static bool m_canMoveWindow;
|
||||
bool m_opened = true;
|
||||
|
||||
// Entity
|
||||
float m_entity_x = 550.f, m_entity_top_y = 150.f, m_entity_bottom_y = 450.f;
|
||||
|
||||
// Box
|
||||
omath::Color m_box_color{1.f, 1.f, 1.f, 1.f};
|
||||
omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f};
|
||||
float m_box_thickness = 1.f, m_corner_ratio = 0.2f;
|
||||
bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false;
|
||||
|
||||
// Dashed box
|
||||
omath::Color m_dash_color = omath::Color::from_rgba(255, 200, 0, 255);
|
||||
float m_dash_len = 8.f, m_dash_gap = 5.f, m_dash_thickness = 1.f;
|
||||
|
||||
// Bars
|
||||
omath::Color m_bar_color{0.f, 1.f, 0.f, 1.f};
|
||||
omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f};
|
||||
omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f};
|
||||
float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f;
|
||||
bool m_show_right_bar = true, m_show_left_bar = true;
|
||||
bool m_show_top_bar = true, m_show_bottom_bar = true;
|
||||
bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false;
|
||||
bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false;
|
||||
float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f;
|
||||
|
||||
// Labels
|
||||
float m_label_offset = 3.f;
|
||||
bool m_outlined = true;
|
||||
bool m_show_right_labels = true, m_show_left_labels = true;
|
||||
bool m_show_top_labels = true, m_show_bottom_labels = true;
|
||||
bool m_show_centered_top = true, m_show_centered_bottom = true;
|
||||
|
||||
// Skeleton
|
||||
omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
|
||||
float m_skel_thickness = 1.f;
|
||||
bool m_show_skeleton = false;
|
||||
|
||||
// Progress ring
|
||||
omath::Color m_ring_color = omath::Color::from_rgba(0, 200, 255, 255);
|
||||
omath::Color m_ring_bg{0.3f, 0.3f, 0.3f, 0.5f};
|
||||
float m_ring_radius = 10.f, m_ring_ratio = 0.65f, m_ring_thickness = 2.5f, m_ring_offset = 5.f;
|
||||
bool m_show_ring = false;
|
||||
|
||||
// Scan marker
|
||||
omath::Color m_scan_color = omath::Color::from_rgba(255, 200, 0, 150);
|
||||
omath::Color m_scan_outline = omath::Color::from_rgba(255, 200, 0, 255);
|
||||
float m_scan_outline_thickness = 2.f;
|
||||
bool m_show_scan = false;
|
||||
|
||||
// Aim dot
|
||||
omath::Color m_aim_color = omath::Color::from_rgba(255, 0, 0, 255);
|
||||
float m_aim_radius = 3.f;
|
||||
bool m_show_aim = false;
|
||||
|
||||
// Snap line
|
||||
omath::Color m_snap_color = omath::Color::from_rgba(255, 50, 50, 255);
|
||||
float m_snap_width = 1.5f;
|
||||
bool m_show_snap = true;
|
||||
|
||||
// Projectile aim
|
||||
omath::Color m_proj_color = omath::Color::from_rgba(255, 50, 50, 255);
|
||||
float m_proj_size = 10.f;
|
||||
float m_proj_line_width = 1.5f;
|
||||
float m_proj_pos_x = 300.f, m_proj_pos_y = 30.f;
|
||||
int m_proj_figure = 1; // 0=circle, 1=square
|
||||
bool m_show_proj = true;
|
||||
};
|
||||
} // namespace imgui_desktop::gui
|
||||
8
examples/example_hud/main.cpp
Normal file
8
examples/example_hud/main.cpp
Normal file
@@ -0,0 +1,8 @@
|
||||
//
|
||||
// Created by orange on 13.03.2026.
|
||||
//
|
||||
#include "gui/main_window.hpp"
|
||||
int main()
|
||||
{
|
||||
imgui_desktop::gui::MainWindow("omath::hud", 800, 600).Run();
|
||||
}
|
||||
10
examples/example_proj_mat_builder/CMakeLists.txt
Normal file
10
examples/example_proj_mat_builder/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
project(example_projection_matrix_builder)
|
||||
|
||||
add_executable(${PROJECT_NAME} example_proj_mat_builder.cpp)
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath)
|
||||
10
examples/example_signature_scan/CMakeLists.txt
Normal file
10
examples/example_signature_scan/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
project(example_signature_scan)
|
||||
|
||||
add_executable(${PROJECT_NAME} example_signature_scan.cpp)
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath)
|
||||
28
include/omath/3d_primitives/aabb.hpp
Normal file
28
include/omath/3d_primitives/aabb.hpp
Normal file
@@ -0,0 +1,28 @@
|
||||
//
|
||||
// Created by Vladislav on 24.03.2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
|
||||
namespace omath::primitives
|
||||
{
|
||||
template<class Type>
|
||||
struct Aabb final
|
||||
{
|
||||
Vector3<Type> min;
|
||||
Vector3<Type> max;
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Vector3<Type> center() const noexcept
|
||||
{
|
||||
return (min + max) / static_cast<Type>(2);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Vector3<Type> extents() const noexcept
|
||||
{
|
||||
return (max - min) / static_cast<Type>(2);
|
||||
}
|
||||
};
|
||||
} // namespace omath::primitives
|
||||
@@ -3,14 +3,60 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "mesh.hpp"
|
||||
#include "omath/engines/opengl_engine/camera.hpp"
|
||||
#include "omath/engines/opengl_engine/traits/mesh_trait.hpp"
|
||||
#include "omath/linear_algebra/triangle.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <array>
|
||||
|
||||
namespace omath::primitives
|
||||
{
|
||||
template<class BoxMeshType>
|
||||
[[nodiscard]]
|
||||
std::array<Triangle<Vector3<float>>, 12> create_box(const Vector3<float>& top, const Vector3<float>& bottom,
|
||||
const Vector3<float>& dir_forward, const Vector3<float>& dir_right,
|
||||
float ratio = 4.f) noexcept;
|
||||
}
|
||||
BoxMeshType create_box(const Vector3<float>& top, const Vector3<float>& bottom, const Vector3<float>& dir_forward,
|
||||
const Vector3<float>& dir_right, const float ratio = 4.f) noexcept
|
||||
{
|
||||
const auto height = top.distance_to(bottom);
|
||||
const auto side_size = height / ratio;
|
||||
|
||||
// corner layout (0‑3 bottom, 4‑7 top)
|
||||
std::array<Vector3<float>, 8> p;
|
||||
p[0] = bottom + (dir_forward + dir_right) * side_size; // front‑right‑bottom
|
||||
p[1] = bottom + (dir_forward - dir_right) * side_size; // front‑left‑bottom
|
||||
p[2] = bottom + (-dir_forward + dir_right) * side_size; // back‑right‑bottom
|
||||
p[3] = bottom + (-dir_forward - dir_right) * side_size; // back‑left‑bottom
|
||||
p[4] = top + (dir_forward + dir_right) * side_size; // front‑right‑top
|
||||
p[5] = top + (dir_forward - dir_right) * side_size; // front‑left‑top
|
||||
p[6] = top + (-dir_forward + dir_right) * side_size; // back‑right‑top
|
||||
p[7] = top + (-dir_forward - dir_right) * side_size; // back‑left‑top
|
||||
|
||||
std::array<Vector3<std::uint32_t>, 12> poly;
|
||||
|
||||
// bottom face (+Y up ⇒ wind CW when viewed from above)
|
||||
poly[0] = {0, 2, 3};
|
||||
poly[1] = {0, 3, 1};
|
||||
|
||||
// top face
|
||||
poly[2] = {4, 7, 6};
|
||||
poly[3] = {4, 5, 7};
|
||||
|
||||
// front face
|
||||
poly[4] = {0, 5, 1};
|
||||
poly[5] = {0, 4, 5};
|
||||
|
||||
// right face
|
||||
poly[6] = {0, 6, 2};
|
||||
poly[7] = {0, 4, 6};
|
||||
|
||||
// back face
|
||||
poly[8] = {2, 7, 3};
|
||||
poly[9] = {2, 6, 7};
|
||||
|
||||
// left face
|
||||
poly[10] = {1, 7, 5};
|
||||
poly[11] = {1, 3, 7};
|
||||
|
||||
return BoxMeshType{std::move(p), std::move(poly)};
|
||||
}
|
||||
} // namespace omath::primitives
|
||||
|
||||
@@ -25,16 +25,17 @@ namespace omath::primitives
|
||||
template<typename T> concept HasNormal = requires(T vertex) { vertex.normal; };
|
||||
template<typename T> concept HasUv = requires(T vertex) { vertex.uv; };
|
||||
|
||||
template<class Mat4X4, class RotationAngles, class MeshTypeTrait, class VertType = Vertex<>>
|
||||
template<class Mat4X4, class RotationAngles, class MeshTypeTrait, class VertType = Vertex<>,
|
||||
class VboType = std::vector<VertType>, class EboType = std::vector<Vector3<std::uint32_t>>>
|
||||
class Mesh final
|
||||
{
|
||||
public:
|
||||
using VectorType = VertType::VectorType;
|
||||
using VertexType = VertType;
|
||||
using VertexType = VboType::value_type;
|
||||
|
||||
private:
|
||||
using Vbo = std::vector<VertexType>;
|
||||
using Ebo = std::vector<Vector3<std::uint32_t>>;
|
||||
using Vbo = VboType;
|
||||
using Ebo = EboType;
|
||||
|
||||
public:
|
||||
Vbo m_vertex_buffer;
|
||||
@@ -100,20 +101,26 @@ namespace omath::primitives
|
||||
|
||||
[[nodiscard]]
|
||||
VectorType vertex_position_to_world_space(const Vector3<float>& vertex_position) const
|
||||
requires HasPosition<VertexType>
|
||||
{
|
||||
auto abs_vec = get_to_world_matrix() * mat_column_from_vector<typename Mat4X4::ContainedType, Mat4X4::get_store_ordering()>(vertex_position);
|
||||
auto abs_vec = get_to_world_matrix()
|
||||
* mat_column_from_vector<typename Mat4X4::ContainedType, Mat4X4::get_store_ordering()>(
|
||||
vertex_position);
|
||||
|
||||
return {abs_vec.at(0, 0), abs_vec.at(1, 0), abs_vec.at(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
Triangle<VectorType> make_face_in_world_space(const Ebo::const_iterator vao_iterator) const
|
||||
requires HasPosition<VertexType>
|
||||
{
|
||||
return {vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->x).position),
|
||||
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->y).position),
|
||||
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->z).position)};
|
||||
if constexpr (HasPosition<VertexType>)
|
||||
{
|
||||
return {vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->x).position),
|
||||
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->y).position),
|
||||
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->z).position)};
|
||||
}
|
||||
return {vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->x)),
|
||||
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->y)),
|
||||
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->z))};
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
@@ -3,14 +3,30 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "mesh.hpp"
|
||||
#include "omath/engines/opengl_engine/camera.hpp"
|
||||
#include "omath/engines/opengl_engine/mesh.hpp"
|
||||
#include "omath/engines/opengl_engine/traits/mesh_trait.hpp"
|
||||
#include "omath/linear_algebra/triangle.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <array>
|
||||
|
||||
namespace omath::primitives
|
||||
{
|
||||
template<class PlaneMeshType>
|
||||
[[nodiscard]]
|
||||
std::array<Triangle<Vector3<float>>, 2> create_plane(const Vector3<float>& vertex_a,
|
||||
const Vector3<float>& vertex_b,
|
||||
const Vector3<float>& direction, float size) noexcept;
|
||||
}
|
||||
PlaneMeshType create_plane(const Vector3<float>& vertex_a, const Vector3<float>& vertex_b,
|
||||
const Vector3<float>& direction, const float size) noexcept
|
||||
{
|
||||
const auto second_vertex_a = vertex_a + direction * size;
|
||||
const auto second_vertex_b = vertex_b + direction * size;
|
||||
|
||||
std::array<Vector3<float>, 4> grid = {vertex_a, vertex_b, second_vertex_a, second_vertex_b};
|
||||
|
||||
std::array<Vector3<std::uint32_t>, 2> poly;
|
||||
poly[0] = {1, 1, 2};
|
||||
poly[1] = {0, 1, 3};
|
||||
|
||||
return PlaneMeshType(std::move(grid), std::move(poly));
|
||||
}
|
||||
} // namespace omath::primitives
|
||||
|
||||
98
include/omath/algorithm/targeting.hpp
Normal file
98
include/omath/algorithm/targeting.hpp
Normal file
@@ -0,0 +1,98 @@
|
||||
//
|
||||
// Created by Vladislav on 19.03.2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <functional>
|
||||
#include <iterator>
|
||||
#include <optional>
|
||||
#include <ranges>
|
||||
|
||||
namespace omath::algorithm
|
||||
{
|
||||
template<class CameraType, std::input_or_output_iterator IteratorType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
|
||||
[[nodiscard]]
|
||||
IteratorType get_closest_target_by_fov(const IteratorType& begin, const IteratorType& end, const CameraType& camera,
|
||||
auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
auto best_target = end;
|
||||
const auto& camera_angles = camera.get_view_angles();
|
||||
const Vector2<float> camera_angles_vec = {camera_angles.pitch.as_degrees(), camera_angles.yaw.as_degrees()};
|
||||
|
||||
for (auto current = begin; current != end; current = std::next(current))
|
||||
{
|
||||
if (filter_func && !filter_func.value()(*current))
|
||||
continue;
|
||||
|
||||
if (best_target == end)
|
||||
{
|
||||
best_target = current;
|
||||
continue;
|
||||
}
|
||||
const auto current_target_angles = camera.calc_look_at_angles(get_position(*current));
|
||||
const auto best_target_angles = camera.calc_look_at_angles(get_position(*best_target));
|
||||
|
||||
const auto current_target_distance = camera_angles_vec.distance_to(current_target_angles.as_vector3());
|
||||
const auto best_target_distance = camera_angles.as_vector3().distance_to(best_target_angles.as_vector3());
|
||||
if (current_target_distance < best_target_distance)
|
||||
best_target = current;
|
||||
}
|
||||
return best_target;
|
||||
}
|
||||
|
||||
template<class CameraType, std::ranges::range RangeType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>,
|
||||
std::ranges::range_reference_t<const RangeType>>
|
||||
[[nodiscard]]
|
||||
auto get_closest_target_by_fov(const RangeType& range, const CameraType& camera,
|
||||
auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
return get_closest_target_by_fov<CameraType, decltype(std::ranges::begin(range)), FilterT>(
|
||||
std::ranges::begin(range), std::ranges::end(range), camera, get_position, filter_func);
|
||||
}
|
||||
|
||||
// ── By world-space distance ───────────────────────────────────────────────
|
||||
|
||||
template<std::input_or_output_iterator IteratorType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
|
||||
[[nodiscard]]
|
||||
IteratorType get_closest_target_by_distance(const IteratorType& begin, const IteratorType& end,
|
||||
const Vector3<float>& origin, auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
auto best_target = end;
|
||||
|
||||
for (auto current = begin; current != end; current = std::next(current))
|
||||
{
|
||||
if (filter_func && !filter_func.value()(*current))
|
||||
continue;
|
||||
|
||||
if (best_target == end)
|
||||
{
|
||||
best_target = current;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (origin.distance_to(get_position(*current)) < origin.distance_to(get_position(*best_target)))
|
||||
best_target = current;
|
||||
}
|
||||
return best_target;
|
||||
}
|
||||
|
||||
template<std::ranges::range RangeType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>,
|
||||
std::ranges::range_reference_t<const RangeType>>
|
||||
[[nodiscard]]
|
||||
auto get_closest_target_by_distance(const RangeType& range, const Vector3<float>& origin,
|
||||
auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
return get_closest_target_by_distance<decltype(std::ranges::begin(range)), FilterT>(
|
||||
std::ranges::begin(range), std::ranges::end(range), origin, get_position, filter_func);
|
||||
}
|
||||
|
||||
} // namespace omath::algorithm
|
||||
@@ -8,16 +8,17 @@
|
||||
#include <memory>
|
||||
#include <memory_resource>
|
||||
#include <queue>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace omath::collision
|
||||
{
|
||||
template<class V>
|
||||
concept EpaVector = requires(const V& a, const V& b, float s) {
|
||||
template<class V, class FloatingType>
|
||||
concept EpaVector = requires(const V& a, const V& b, FloatingType s) {
|
||||
{ a - b } -> std::same_as<V>;
|
||||
{ a.cross(b) } -> std::same_as<V>;
|
||||
{ a.dot(b) } -> std::same_as<float>;
|
||||
{ a.dot(b) } -> std::same_as<FloatingType>;
|
||||
{ -a } -> std::same_as<V>;
|
||||
{ a * s } -> std::same_as<V>;
|
||||
{ a / s } -> std::same_as<V>;
|
||||
@@ -28,13 +29,18 @@ namespace omath::collision
|
||||
{
|
||||
public:
|
||||
using VectorType = ColliderInterfaceType::VectorType;
|
||||
static_assert(EpaVector<VectorType>, "VertexType must satisfy EpaVector concept");
|
||||
static_assert(EpaVector<VectorType, typename VectorType::ContainedType>,
|
||||
"VertexType must satisfy EpaVector concept");
|
||||
|
||||
private:
|
||||
using FloatingType = VectorType::ContainedType;
|
||||
|
||||
public:
|
||||
struct Result final
|
||||
{
|
||||
VectorType normal{}; // from A to B
|
||||
VectorType penetration_vector;
|
||||
float depth{0.0f};
|
||||
FloatingType depth{0.0};
|
||||
int iterations{0};
|
||||
int num_vertices{0};
|
||||
int num_faces{0};
|
||||
@@ -43,7 +49,7 @@ namespace omath::collision
|
||||
struct Params final
|
||||
{
|
||||
int max_iterations{64};
|
||||
float tolerance{1e-4f}; // absolute tolerance on distance growth
|
||||
FloatingType tolerance{1e-4}; // absolute tolerance on distance growth
|
||||
};
|
||||
// Precondition: simplex.size()==4 and contains the origin.
|
||||
[[nodiscard]]
|
||||
@@ -51,83 +57,76 @@ namespace omath::collision
|
||||
const Simplex<VectorType>& simplex, const Params params = {},
|
||||
std::pmr::memory_resource& mem_resource = *std::pmr::get_default_resource())
|
||||
{
|
||||
// --- Build initial polytope from simplex (4 points) ---
|
||||
std::pmr::vector<VectorType> vertexes = build_initial_polytope_from_simplex(simplex, mem_resource);
|
||||
|
||||
// Initial tetra faces (windings corrected in make_face)
|
||||
std::pmr::vector<Face> faces = create_initial_tetra_faces(mem_resource, vertexes);
|
||||
|
||||
auto heap = rebuild_heap(faces, mem_resource);
|
||||
// Build initial min-heap by distance.
|
||||
Heap heap = rebuild_heap(faces, mem_resource);
|
||||
|
||||
Result out{};
|
||||
|
||||
// Hoisted outside the loop to reuse bucket allocation across iterations.
|
||||
// Initial bucket count 16 covers a typical horizon without rehashing.
|
||||
BoundaryMap boundary{16, &mem_resource};
|
||||
|
||||
for (int it = 0; it < params.max_iterations; ++it)
|
||||
{
|
||||
// If heap might be stale after face edits, rebuild lazily.
|
||||
if (heap.empty())
|
||||
break;
|
||||
// Rebuild when the "closest" face changed (simple cheap guard)
|
||||
// (We could keep face handles; this is fine for small Ns.)
|
||||
|
||||
if (const auto top = heap.top(); faces[top.idx].d != top.d)
|
||||
heap = rebuild_heap(faces, mem_resource);
|
||||
// Lazily discard stale (deleted or index-mismatched) heap entries.
|
||||
discard_stale_heap_entries(faces, heap);
|
||||
|
||||
if (heap.empty())
|
||||
break;
|
||||
|
||||
//FIXME: STORE REF VALUE, DO NOT USE
|
||||
// AFTER IF STATEMENT BLOCK
|
||||
const Face& face = faces[heap.top().idx];
|
||||
|
||||
// Get the furthest point in face normal direction
|
||||
const VectorType p = support_point(a, b, face.n);
|
||||
const float p_dist = face.n.dot(p);
|
||||
const auto p_dist = face.n.dot(p);
|
||||
|
||||
// Converged if we can’t push the face closer than tolerance
|
||||
// Converged: new support can't push the face closer than tolerance.
|
||||
if (p_dist - face.d <= params.tolerance)
|
||||
{
|
||||
out.normal = face.n;
|
||||
out.depth = face.d; // along unit normal
|
||||
out.depth = face.d;
|
||||
out.iterations = it + 1;
|
||||
out.num_vertices = static_cast<int>(vertexes.size());
|
||||
out.num_faces = static_cast<int>(faces.size());
|
||||
|
||||
out.penetration_vector = out.normal * out.depth;
|
||||
return out;
|
||||
}
|
||||
|
||||
// Add new vertex
|
||||
const int new_idx = static_cast<int>(vertexes.size());
|
||||
vertexes.emplace_back(p);
|
||||
|
||||
const auto [to_delete, boundary] = mark_visible_and_collect_horizon(faces, p);
|
||||
// Tombstone visible faces and collect the horizon boundary.
|
||||
// This avoids copying the faces array (O(n)) each iteration.
|
||||
tombstone_visible_faces(faces, boundary, p);
|
||||
|
||||
erase_marked(faces, to_delete);
|
||||
|
||||
// Stitch new faces around the horizon
|
||||
for (const auto& e : boundary)
|
||||
// Stitch new faces around the horizon and push them directly onto the
|
||||
// heap — no full O(n log n) rebuild needed.
|
||||
for (const auto& [key, e] : boundary)
|
||||
{
|
||||
const int fi = static_cast<int>(faces.size());
|
||||
faces.emplace_back(make_face(vertexes, e.a, e.b, new_idx));
|
||||
|
||||
// Rebuild heap after topology change
|
||||
heap = rebuild_heap(faces, mem_resource);
|
||||
heap.emplace(faces.back().d, fi);
|
||||
}
|
||||
|
||||
if (!std::isfinite(vertexes.back().dot(vertexes.back())))
|
||||
break; // safety
|
||||
|
||||
out.iterations = it + 1;
|
||||
}
|
||||
|
||||
if (faces.empty())
|
||||
// Find the best surviving (non-deleted) face.
|
||||
const Face* best = find_best_surviving_face(faces);
|
||||
|
||||
if (!best)
|
||||
return std::nullopt;
|
||||
|
||||
const auto best = *std::ranges::min_element(faces, [](const auto& first, const auto& second)
|
||||
{ return first.d < second.d; });
|
||||
out.normal = best.n;
|
||||
out.depth = best.d;
|
||||
out.normal = best->n;
|
||||
out.depth = best->d;
|
||||
out.num_vertices = static_cast<int>(vertexes.size());
|
||||
out.num_faces = static_cast<int>(faces.size());
|
||||
|
||||
out.penetration_vector = out.normal * out.depth;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
@@ -136,7 +135,8 @@ namespace omath::collision
|
||||
{
|
||||
int i0, i1, i2;
|
||||
VectorType n; // unit outward normal
|
||||
float d; // n · v0 (>=0 ideally because origin is inside)
|
||||
FloatingType d; // n · v0 (>= 0 ideally because origin is inside)
|
||||
bool deleted{false}; // tombstone flag — avoids O(n) compaction per iteration
|
||||
};
|
||||
|
||||
struct Edge final
|
||||
@@ -146,9 +146,10 @@ namespace omath::collision
|
||||
|
||||
struct HeapItem final
|
||||
{
|
||||
float d;
|
||||
FloatingType d;
|
||||
int idx;
|
||||
};
|
||||
|
||||
struct HeapCmp final
|
||||
{
|
||||
[[nodiscard]]
|
||||
@@ -160,35 +161,44 @@ namespace omath::collision
|
||||
|
||||
using Heap = std::priority_queue<HeapItem, std::pmr::vector<HeapItem>, HeapCmp>;
|
||||
|
||||
// Horizon boundary: maps packed(a,b) → Edge.
|
||||
// Opposite edges cancel in O(1) via hash lookup instead of O(h) linear scan.
|
||||
using BoundaryMap = std::pmr::unordered_map<std::int64_t, Edge>;
|
||||
|
||||
[[nodiscard]]
|
||||
static constexpr std::int64_t pack_edge(const int a, const int b) noexcept
|
||||
{
|
||||
return (static_cast<std::int64_t>(a) << 32) | static_cast<std::uint32_t>(b);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static Heap rebuild_heap(const std::pmr::vector<Face>& faces, auto& memory_resource)
|
||||
{
|
||||
std::pmr::vector<HeapItem> storage{&memory_resource};
|
||||
storage.reserve(faces.size()); // optional but recommended
|
||||
|
||||
storage.reserve(faces.size());
|
||||
Heap h{HeapCmp{}, std::move(storage)};
|
||||
|
||||
for (int i = 0; i < static_cast<int>(faces.size()); ++i)
|
||||
h.emplace(faces[i].d, i);
|
||||
|
||||
return h; // allocator is preserved
|
||||
if (!faces[i].deleted)
|
||||
h.emplace(faces[i].d, i);
|
||||
return h;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static bool visible_from(const Face& f, const VectorType& p)
|
||||
{
|
||||
// positive if p is in front of the face
|
||||
return f.n.dot(p) - f.d > 1e-7f;
|
||||
return f.n.dot(p) - f.d > static_cast<FloatingType>(1e-7);
|
||||
}
|
||||
|
||||
static void add_edge_boundary(std::pmr::vector<Edge>& boundary, int a, int b)
|
||||
static void add_edge_boundary(BoundaryMap& boundary, int a, int b)
|
||||
{
|
||||
// Keep edges that appear only once; erase if opposite already present
|
||||
auto itb = std::ranges::find_if(boundary, [&](const Edge& e) { return e.a == b && e.b == a; });
|
||||
if (itb != boundary.end())
|
||||
boundary.erase(itb); // internal edge cancels out
|
||||
// O(1) cancel: if the opposite edge (b→a) is already in the map it is an
|
||||
// internal edge shared by two visible faces and must be removed.
|
||||
// Otherwise this is a horizon edge and we insert it.
|
||||
const std::int64_t rev = pack_edge(b, a);
|
||||
if (const auto it = boundary.find(rev); it != boundary.end())
|
||||
boundary.erase(it);
|
||||
else
|
||||
boundary.emplace_back(a, b); // horizon edge (directed)
|
||||
boundary.emplace(pack_edge(a, b), Edge{a, b});
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
@@ -198,19 +208,18 @@ namespace omath::collision
|
||||
const VectorType& a1 = vertexes[i1];
|
||||
const VectorType& a2 = vertexes[i2];
|
||||
VectorType n = (a1 - a0).cross(a2 - a0);
|
||||
if (n.dot(n) <= 1e-30f)
|
||||
{
|
||||
if (n.dot(n) <= static_cast<FloatingType>(1e-30))
|
||||
n = any_perp_vec(a1 - a0); // degenerate guard
|
||||
}
|
||||
// Ensure normal points outward (away from origin): require n·a0 >= 0
|
||||
if (n.dot(a0) < 0.0f)
|
||||
if (n.dot(a0) < static_cast<FloatingType>(0.0))
|
||||
{
|
||||
std::swap(i1, i2);
|
||||
n = -n;
|
||||
}
|
||||
const float inv_len = 1.0f / std::sqrt(std::max(n.dot(n), 1e-30f));
|
||||
const auto inv_len =
|
||||
static_cast<FloatingType>(1.0) / std::sqrt(std::max(n.dot(n), static_cast<FloatingType>(1e-30)));
|
||||
n = n * inv_len;
|
||||
const float d = n.dot(a0);
|
||||
const auto d = n.dot(a0);
|
||||
return {i0, i1, i2, n, d};
|
||||
}
|
||||
|
||||
@@ -223,7 +232,7 @@ namespace omath::collision
|
||||
|
||||
template<class V>
|
||||
[[nodiscard]]
|
||||
static constexpr bool near_zero_vec(const V& v, const float eps = 1e-7f)
|
||||
static constexpr bool near_zero_vec(const V& v, const FloatingType eps = 1e-7f)
|
||||
{
|
||||
return v.dot(v) <= eps * eps;
|
||||
}
|
||||
@@ -237,6 +246,7 @@ namespace omath::collision
|
||||
return d;
|
||||
return V{1, 0, 0};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static std::pmr::vector<Face> create_initial_tetra_faces(std::pmr::memory_resource& mem_resource,
|
||||
const std::pmr::vector<VectorType>& vertexes)
|
||||
@@ -256,48 +266,45 @@ namespace omath::collision
|
||||
{
|
||||
std::pmr::vector<VectorType> vertexes{&mem_resource};
|
||||
vertexes.reserve(simplex.size());
|
||||
|
||||
for (std::size_t i = 0; i < simplex.size(); ++i)
|
||||
vertexes.emplace_back(simplex[i]);
|
||||
|
||||
return vertexes;
|
||||
}
|
||||
static void erase_marked(std::pmr::vector<Face>& faces, const std::pmr::vector<bool>& to_delete)
|
||||
|
||||
static const Face* find_best_surviving_face(const std::pmr::vector<Face>& faces)
|
||||
{
|
||||
auto* mr = faces.get_allocator().resource(); // keep same resource
|
||||
std::pmr::vector<Face> kept{mr};
|
||||
kept.reserve(faces.size());
|
||||
|
||||
for (std::size_t i = 0; i < faces.size(); ++i)
|
||||
if (!to_delete[i])
|
||||
kept.emplace_back(faces[i]);
|
||||
|
||||
faces.swap(kept);
|
||||
const Face* best = nullptr;
|
||||
for (const auto& f : faces)
|
||||
if (!f.deleted && (best == nullptr || f.d < best->d))
|
||||
best = &f;
|
||||
return best;
|
||||
}
|
||||
struct Horizon
|
||||
static void tombstone_visible_faces(std::pmr::vector<Face>& faces, BoundaryMap& boundary,
|
||||
const VectorType& p)
|
||||
{
|
||||
std::pmr::vector<bool> to_delete;
|
||||
std::pmr::vector<Edge> boundary;
|
||||
};
|
||||
|
||||
static Horizon mark_visible_and_collect_horizon(const std::pmr::vector<Face>& faces, const VectorType& p)
|
||||
{
|
||||
auto* mr = faces.get_allocator().resource();
|
||||
|
||||
Horizon horizon{std::pmr::vector<bool>(faces.size(), false, mr), std::pmr::vector<Edge>(mr)};
|
||||
horizon.boundary.reserve(faces.size());
|
||||
|
||||
for (std::size_t i = 0; i < faces.size(); ++i)
|
||||
if (visible_from(faces[i], p))
|
||||
boundary.clear();
|
||||
for (auto& f : faces)
|
||||
{
|
||||
if (!f.deleted && visible_from(f, p))
|
||||
{
|
||||
const auto& rf = faces[i];
|
||||
horizon.to_delete[i] = true;
|
||||
add_edge_boundary(horizon.boundary, rf.i0, rf.i1);
|
||||
add_edge_boundary(horizon.boundary, rf.i1, rf.i2);
|
||||
add_edge_boundary(horizon.boundary, rf.i2, rf.i0);
|
||||
f.deleted = true;
|
||||
add_edge_boundary(boundary, f.i0, f.i1);
|
||||
add_edge_boundary(boundary, f.i1, f.i2);
|
||||
add_edge_boundary(boundary, f.i2, f.i0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return horizon;
|
||||
static void discard_stale_heap_entries(const std::pmr::vector<Face>& faces,
|
||||
std::priority_queue<HeapItem, std::pmr::vector<HeapItem>, HeapCmp>& heap)
|
||||
{
|
||||
while (!heap.empty())
|
||||
{
|
||||
const auto& top = heap.top();
|
||||
if (!faces[top.idx].deleted && faces[top.idx].d == top.d)
|
||||
break;
|
||||
heap.pop();
|
||||
}
|
||||
}
|
||||
};
|
||||
} // namespace omath::collision
|
||||
|
||||
@@ -14,11 +14,15 @@ namespace omath::collision
|
||||
Simplex<VertexType> simplex; // valid only if hit == true and size==4
|
||||
};
|
||||
|
||||
struct GjkSettings final
|
||||
{
|
||||
float epsilon = 1e-6f;
|
||||
std::size_t max_iterations = 64;
|
||||
};
|
||||
template<class ColliderInterfaceType>
|
||||
class GjkAlgorithm final
|
||||
{
|
||||
using VectorType = ColliderInterfaceType::VectorType;
|
||||
|
||||
public:
|
||||
[[nodiscard]]
|
||||
static VectorType find_support_vertex(const ColliderInterfaceType& collider_a,
|
||||
@@ -36,20 +40,34 @@ namespace omath::collision
|
||||
|
||||
[[nodiscard]]
|
||||
static GjkHitInfo<VectorType> is_collide_with_simplex_info(const ColliderInterfaceType& collider_a,
|
||||
const ColliderInterfaceType& collider_b)
|
||||
const ColliderInterfaceType& collider_b,
|
||||
const GjkSettings& settings = {})
|
||||
{
|
||||
auto support = find_support_vertex(collider_a, collider_b, VectorType{1, 0, 0});
|
||||
// Use centroid difference as initial direction — greatly reduces iterations for separated shapes.
|
||||
VectorType initial_dir;
|
||||
if constexpr (requires { collider_b.get_origin() - collider_a.get_origin(); })
|
||||
{
|
||||
initial_dir = collider_b.get_origin() - collider_a.get_origin();
|
||||
if (initial_dir.dot(initial_dir) < settings.epsilon * settings.epsilon)
|
||||
initial_dir = VectorType{1, 0, 0};
|
||||
}
|
||||
else
|
||||
{
|
||||
initial_dir = VectorType{1, 0, 0};
|
||||
}
|
||||
|
||||
auto support = find_support_vertex(collider_a, collider_b, initial_dir);
|
||||
|
||||
Simplex<VectorType> simplex;
|
||||
simplex.push_front(support);
|
||||
|
||||
auto direction = -support;
|
||||
|
||||
while (true)
|
||||
for (std::size_t iteration = 0; iteration < settings.max_iterations; ++iteration)
|
||||
{
|
||||
support = find_support_vertex(collider_a, collider_b, direction);
|
||||
|
||||
if (support.dot(direction) <= 0.f)
|
||||
if (support.dot(direction) <= settings.epsilon)
|
||||
return {false, simplex};
|
||||
|
||||
simplex.push_front(support);
|
||||
@@ -57,6 +75,7 @@ namespace omath::collision
|
||||
if (simplex.handle(direction))
|
||||
return {true, simplex};
|
||||
}
|
||||
return {false, simplex};
|
||||
}
|
||||
};
|
||||
} // namespace omath::collision
|
||||
@@ -3,35 +3,158 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "omath/3d_primitives/aabb.hpp"
|
||||
#include "omath/linear_algebra/triangle.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
|
||||
namespace omath::collision
|
||||
{
|
||||
class Ray
|
||||
template<class T = Vector3<float>>
|
||||
class Ray final
|
||||
{
|
||||
public:
|
||||
Vector3<float> start;
|
||||
Vector3<float> end;
|
||||
using VectorType = T;
|
||||
VectorType start;
|
||||
VectorType end;
|
||||
bool infinite_length = false;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> direction_vector() const noexcept;
|
||||
constexpr VectorType direction_vector() const noexcept
|
||||
{
|
||||
return end - start;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> direction_vector_normalized() const noexcept;
|
||||
constexpr VectorType direction_vector_normalized() const noexcept
|
||||
{
|
||||
return direction_vector().normalized();
|
||||
}
|
||||
};
|
||||
class LineTracer
|
||||
|
||||
template<class RayType = Ray<>>
|
||||
class LineTracer final
|
||||
{
|
||||
using TriangleType = Triangle<typename RayType::VectorType>;
|
||||
using AABBType = primitives::Aabb<typename RayType::VectorType::ContainedType>;
|
||||
|
||||
public:
|
||||
LineTracer() = delete;
|
||||
|
||||
[[nodiscard]]
|
||||
static bool can_trace_line(const Ray& ray, const Triangle<Vector3<float>>& triangle) noexcept;
|
||||
constexpr static bool can_trace_line(const RayType& ray, const TriangleType& triangle) noexcept
|
||||
{
|
||||
return get_ray_hit_point(ray, triangle) == ray.end;
|
||||
}
|
||||
|
||||
// Realization of Möller–Trumbore intersection algorithm
|
||||
// https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm
|
||||
[[nodiscard]]
|
||||
static Vector3<float> get_ray_hit_point(const Ray& ray, const Triangle<Vector3<float>>& triangle) noexcept;
|
||||
constexpr static auto get_ray_hit_point(const RayType& ray, const TriangleType& triangle) noexcept
|
||||
{
|
||||
constexpr float k_epsilon = std::numeric_limits<float>::epsilon();
|
||||
|
||||
const auto side_a = triangle.side_a_vector();
|
||||
const auto side_b = triangle.side_b_vector();
|
||||
|
||||
const auto ray_dir = ray.direction_vector();
|
||||
|
||||
const auto p = ray_dir.cross(side_b);
|
||||
const auto det = side_a.dot(p);
|
||||
|
||||
if (std::abs(det) < k_epsilon)
|
||||
return ray.end;
|
||||
|
||||
const auto inv_det = 1 / det;
|
||||
const auto t = ray.start - triangle.m_vertex2;
|
||||
const auto u = t.dot(p) * inv_det;
|
||||
|
||||
if ((u < 0 && std::abs(u) > k_epsilon) || (u > 1 && std::abs(u - 1) > k_epsilon))
|
||||
return ray.end;
|
||||
|
||||
const auto q = t.cross(side_a);
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto v = ray_dir.dot(q) * inv_det;
|
||||
|
||||
if ((v < 0 && std::abs(v) > k_epsilon) || (u + v > 1 && std::abs(u + v - 1) > k_epsilon))
|
||||
return ray.end;
|
||||
|
||||
const auto t_hit = side_b.dot(q) * inv_det;
|
||||
|
||||
if (ray.infinite_length && t_hit <= k_epsilon)
|
||||
return ray.end;
|
||||
|
||||
if (t_hit <= k_epsilon || t_hit > 1 - k_epsilon)
|
||||
return ray.end;
|
||||
|
||||
return ray.start + ray_dir * t_hit;
|
||||
}
|
||||
|
||||
// Slab method ray-AABB intersection
|
||||
// Returns the hit point on the AABB surface, or ray.end if no intersection
|
||||
[[nodiscard]]
|
||||
constexpr static auto get_ray_hit_point(const RayType& ray, const AABBType& aabb) noexcept
|
||||
{
|
||||
using T = typename RayType::VectorType::ContainedType;
|
||||
const auto dir = ray.direction_vector();
|
||||
|
||||
auto t_min = -std::numeric_limits<T>::infinity();
|
||||
auto t_max = std::numeric_limits<T>::infinity();
|
||||
|
||||
const auto process_axis = [&](const T& d, const T& origin, const T& box_min,
|
||||
const T& box_max) -> bool
|
||||
{
|
||||
constexpr T k_epsilon = std::numeric_limits<T>::epsilon();
|
||||
if (std::abs(d) < k_epsilon)
|
||||
return origin >= box_min && origin <= box_max;
|
||||
|
||||
const T inv = T(1) / d;
|
||||
T t0 = (box_min - origin) * inv;
|
||||
T t1 = (box_max - origin) * inv;
|
||||
if (t0 > t1)
|
||||
std::swap(t0, t1);
|
||||
|
||||
t_min = std::max(t_min, t0);
|
||||
t_max = std::min(t_max, t1);
|
||||
return t_min <= t_max;
|
||||
};
|
||||
|
||||
if (!process_axis(dir.x, ray.start.x, aabb.min.x, aabb.max.x))
|
||||
return ray.end;
|
||||
if (!process_axis(dir.y, ray.start.y, aabb.min.y, aabb.max.y))
|
||||
return ray.end;
|
||||
if (!process_axis(dir.z, ray.start.z, aabb.min.z, aabb.max.z))
|
||||
return ray.end;
|
||||
|
||||
// t_hit: use entry point if in front of origin, otherwise 0 (started inside)
|
||||
const T t_hit = std::max(T(0), t_min);
|
||||
|
||||
if (t_max < T(0))
|
||||
return ray.end; // box entirely behind origin
|
||||
|
||||
if (!ray.infinite_length && t_hit > T(1))
|
||||
return ray.end; // box beyond ray endpoint
|
||||
|
||||
return ray.start + dir * t_hit;
|
||||
}
|
||||
|
||||
template<class MeshType>
|
||||
[[nodiscard]]
|
||||
constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept
|
||||
{
|
||||
auto mesh_hit = ray.end;
|
||||
|
||||
const auto begin = mesh.m_element_buffer_object.cbegin();
|
||||
const auto end = mesh.m_element_buffer_object.cend();
|
||||
for (auto current = begin; current < end; current = std::next(current))
|
||||
{
|
||||
const auto face = mesh.make_face_in_world_space(current);
|
||||
|
||||
auto ray_stop_point = get_ray_hit_point(ray, face);
|
||||
if (ray_stop_point.distance_to(ray.start) < mesh_hit.distance_to(ray.start))
|
||||
mesh_hit = ray_stop_point;
|
||||
}
|
||||
|
||||
return mesh_hit;
|
||||
}
|
||||
};
|
||||
} // namespace omath::collision
|
||||
|
||||
@@ -42,13 +42,40 @@ namespace omath::collision
|
||||
m_mesh.set_origin(new_origin);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
const MeshType& get_mesh() const
|
||||
{
|
||||
return m_mesh;
|
||||
}
|
||||
[[nodiscard]]
|
||||
MeshType& get_mesh()
|
||||
{
|
||||
return m_mesh;
|
||||
}
|
||||
private:
|
||||
[[nodiscard]]
|
||||
const VertexType& find_furthest_vertex(const VectorType& direction) const
|
||||
{
|
||||
return *std::ranges::max_element(
|
||||
m_mesh.m_vertex_buffer, [&direction](const auto& first, const auto& second)
|
||||
{ return first.position.dot(direction) < second.position.dot(direction); });
|
||||
// The support query arrives in world space, but vertex positions are stored
|
||||
// in local space. We need argmax_v { world(v) · d }.
|
||||
//
|
||||
// world(v) = M·v (ignoring translation, which is constant across vertices)
|
||||
// world(v) · d = v · Mᵀ·d
|
||||
//
|
||||
// So we transform the direction to local space once — O(1) — then compare
|
||||
// raw local positions, which is far cheaper than calling
|
||||
// vertex_position_to_world_space (full 4×4 multiply) for every vertex.
|
||||
//
|
||||
// d_local = upper-left 3×3 of M, transposed, times d_world:
|
||||
// d_local[j] = sum_i M.at(i,j) * d[i] (i.e. column j of M dotted with d)
|
||||
const auto& m = m_mesh.get_to_world_matrix();
|
||||
const VectorType d_local = {
|
||||
m[0, 0] * direction.x + m[1, 0] * direction.y + m[2, 0] * direction.z,
|
||||
m[0, 1] * direction.x + m[1, 1] * direction.y + m[2, 1] * direction.z,
|
||||
m[0, 2] * direction.x + m[1, 2] * direction.y + m[2, 2] * direction.z,
|
||||
};
|
||||
return *std::ranges::max_element(m_mesh.m_vertex_buffer, [&d_local](const auto& first, const auto& second)
|
||||
{ return first.position.dot(d_local) < second.position.dot(d_local); });
|
||||
}
|
||||
MeshType m_mesh;
|
||||
};
|
||||
|
||||
@@ -130,7 +130,7 @@ namespace omath::collision
|
||||
|
||||
template<class V>
|
||||
[[nodiscard]]
|
||||
static constexpr bool near_zero(const V& v, const float eps = 1e-7f)
|
||||
static constexpr bool near_zero(const V& v, const float eps = 1e-7f) noexcept
|
||||
{
|
||||
return v.dot(v) <= eps * eps;
|
||||
}
|
||||
@@ -146,7 +146,7 @@ namespace omath::collision
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr bool handle_line(VectorType& direction)
|
||||
constexpr bool handle_line(VectorType& direction) noexcept
|
||||
{
|
||||
const auto& a = m_points[0];
|
||||
const auto& b = m_points[1];
|
||||
@@ -158,21 +158,11 @@ namespace omath::collision
|
||||
{
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
auto n = ab.cross(ao); // Needed to valid handle collision if colliders placed at same origin pos
|
||||
if (near_zero(n))
|
||||
{
|
||||
// collinear: origin lies on ray AB (often on segment), pick any perp to escape
|
||||
direction = any_perp(ab);
|
||||
}
|
||||
else
|
||||
{
|
||||
direction = n.cross(ab);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*this = {a};
|
||||
direction = ao;
|
||||
direction = near_zero(n) ? any_perp(ab) : n.cross(ab);
|
||||
return false;
|
||||
}
|
||||
*this = {a};
|
||||
direction = ao;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
194
include/omath/containers/encrypted_variable.hpp
Normal file
194
include/omath/containers/encrypted_variable.hpp
Normal file
@@ -0,0 +1,194 @@
|
||||
//
|
||||
// Created by Vladislav on 04.01.2026.
|
||||
//
|
||||
#pragma once
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <span>
|
||||
#ifdef OMATH_ENABLE_FORCE_INLINE
|
||||
#ifdef _MSC_VER
|
||||
#define OMATH_FORCE_INLINE __forceinline
|
||||
#else
|
||||
#define OMATH_FORCE_INLINE __attribute__((always_inline)) inline
|
||||
#endif
|
||||
#else
|
||||
#define OMATH_FORCE_INLINE
|
||||
#endif
|
||||
|
||||
namespace omath::detail
|
||||
{
|
||||
[[nodiscard]]
|
||||
consteval std::uint64_t fnv1a_64(const char* s)
|
||||
{
|
||||
std::uint64_t h = 14695981039346656037ull;
|
||||
while (*s)
|
||||
{
|
||||
h ^= static_cast<unsigned char>(*s++);
|
||||
h *= 1099511628211ull;
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
// SplitMix64 mixer (good quality for seeding / scrambling)
|
||||
[[nodiscard]]
|
||||
consteval std::uint64_t splitmix64(std::uint64_t x)
|
||||
{
|
||||
x += 0x9E3779B97F4A7C15ull;
|
||||
x = (x ^ (x >> 30)) * 0xBF58476D1CE4E5B9ull;
|
||||
x = (x ^ (x >> 27)) * 0x94D049BB133111EBull;
|
||||
return x ^ (x >> 31);
|
||||
}
|
||||
|
||||
// Choose your policy:
|
||||
// - If you want reproducible builds, REMOVE __DATE__/__TIME__.
|
||||
// - If you want "different each build", keep them.
|
||||
[[nodiscard]]
|
||||
consteval std::uint64_t base_seed()
|
||||
{
|
||||
std::uint64_t h = 0;
|
||||
h ^= fnv1a_64(__FILE__);
|
||||
h ^= splitmix64(fnv1a_64(__DATE__));
|
||||
h ^= splitmix64(fnv1a_64(__TIME__));
|
||||
return splitmix64(h);
|
||||
}
|
||||
|
||||
// Produce a "random" 64-bit value for a given stream index (compile-time)
|
||||
template<std::uint64_t Stream>
|
||||
[[nodiscard]]
|
||||
consteval std::uint64_t rand_u64()
|
||||
{
|
||||
// Stream is usually __COUNTER__ so each call site differs
|
||||
return splitmix64(base_seed() + 0xD1B54A32D192ED03ull * (Stream + 1));
|
||||
}
|
||||
|
||||
template<std::int64_t Lo, std::int64_t Hi, std::uint64_t Stream>
|
||||
[[nodiscard]]
|
||||
consteval std::int64_t rand_uint8_t()
|
||||
{
|
||||
static_assert(Lo <= Hi);
|
||||
const std::uint64_t r = rand_u64<Stream>();
|
||||
return static_cast<std::int64_t>(r) + Lo;
|
||||
}
|
||||
[[nodiscard]]
|
||||
consteval std::uint64_t rand_u64(const std::uint64_t seed, const std::uint64_t i)
|
||||
{
|
||||
return splitmix64(seed + 0xD1B54A32D192ED03ull * (i + 1ull));
|
||||
}
|
||||
|
||||
// Convert to int (uses low 32 bits; you can also use high bits if you prefer)
|
||||
[[nodiscard]]
|
||||
consteval std::uint8_t rand_uint8t(const std::uint64_t seed, const std::uint64_t i)
|
||||
{
|
||||
return static_cast<std::uint8_t>(rand_u64(seed, i)); // narrowing is fine/deterministic
|
||||
}
|
||||
template<std::size_t N, std::uint64_t Seed, std::size_t... I>
|
||||
[[nodiscard]]
|
||||
consteval std::array<std::uint8_t, N> make_array_impl(std::index_sequence<I...>)
|
||||
{
|
||||
return {rand_uint8t(Seed, static_cast<std::uint64_t>(I))...};
|
||||
}
|
||||
|
||||
template<std::size_t N, std::uint64_t Seed>
|
||||
[[nodiscard]]
|
||||
consteval std::array<std::uint8_t, N> make_array()
|
||||
{
|
||||
return make_array_impl<N, Seed>(std::make_index_sequence<N>{});
|
||||
}
|
||||
} // namespace omath::detail
|
||||
|
||||
namespace omath
|
||||
{
|
||||
template<class T>
|
||||
class VarAnchor;
|
||||
|
||||
template<class T, std::size_t key_size, std::array<std::uint8_t, key_size> key>
|
||||
class EncryptedVariable final
|
||||
{
|
||||
using value_type = std::remove_cvref_t<T>;
|
||||
|
||||
bool m_is_encrypted{};
|
||||
value_type m_data{};
|
||||
|
||||
OMATH_FORCE_INLINE constexpr void xor_contained_var_by_key()
|
||||
{
|
||||
// Safe, keeps const-correctness, and avoids reinterpret_cast issues
|
||||
auto bytes = std::as_writable_bytes(std::span<value_type, 1>{&m_data, 1});
|
||||
|
||||
for (std::size_t i = 0; i < bytes.size(); ++i)
|
||||
{
|
||||
const std::uint8_t k = static_cast<std::uint8_t>(key[i % key_size] + (i * key_size));
|
||||
bytes[i] ^= static_cast<std::byte>(k);
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
OMATH_FORCE_INLINE constexpr explicit EncryptedVariable(const value_type& data)
|
||||
: m_is_encrypted(false), m_data(data)
|
||||
{
|
||||
encrypt();
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr bool is_encrypted() const
|
||||
{
|
||||
return m_is_encrypted;
|
||||
}
|
||||
|
||||
OMATH_FORCE_INLINE constexpr void decrypt()
|
||||
{
|
||||
if (!m_is_encrypted)
|
||||
return;
|
||||
xor_contained_var_by_key();
|
||||
m_is_encrypted = false;
|
||||
}
|
||||
|
||||
OMATH_FORCE_INLINE constexpr void encrypt()
|
||||
{
|
||||
if (m_is_encrypted)
|
||||
return;
|
||||
xor_contained_var_by_key();
|
||||
m_is_encrypted = true;
|
||||
}
|
||||
|
||||
[[nodiscard]] OMATH_FORCE_INLINE constexpr value_type& value()
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
[[nodiscard]] OMATH_FORCE_INLINE constexpr const value_type& value() const
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
constexpr OMATH_FORCE_INLINE ~EncryptedVariable()
|
||||
{
|
||||
decrypt();
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr OMATH_FORCE_INLINE auto drop_anchor()
|
||||
{
|
||||
return VarAnchor{*this};
|
||||
}
|
||||
};
|
||||
|
||||
template<class EncryptedVarType>
|
||||
class VarAnchor final
|
||||
{
|
||||
public:
|
||||
// ReSharper disable once CppNonExplicitConvertingConstructor
|
||||
OMATH_FORCE_INLINE constexpr VarAnchor(EncryptedVarType& var): m_var(var)
|
||||
{
|
||||
m_var.decrypt();
|
||||
}
|
||||
OMATH_FORCE_INLINE constexpr ~VarAnchor()
|
||||
{
|
||||
m_var.encrypt();
|
||||
}
|
||||
|
||||
private:
|
||||
EncryptedVarType& m_var;
|
||||
};
|
||||
} // namespace omath
|
||||
|
||||
#define OMATH_CT_RAND_ARRAY_BYTE(N) \
|
||||
(::omath::detail::make_array<(N), (::omath::detail::base_seed() ^ static_cast<std::uint64_t>(__COUNTER__))>())
|
||||
#define OMATH_DEF_CRYPT_VAR(TYPE, KEY_SIZE) omath::EncryptedVariable<TYPE, KEY_SIZE, OMATH_CT_RAND_ARRAY_BYTE(KEY_SIZE)>
|
||||
13
include/omath/engines/cry_engine/camera.hpp
Normal file
13
include/omath/engines/cry_engine/camera.hpp
Normal file
@@ -0,0 +1,13 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/cry_engine/constants.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
#include "traits/camera_trait.hpp"
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::cry_engine
|
||||
25
include/omath/engines/cry_engine/constants.hpp
Normal file
25
include/omath/engines/cry_engine/constants.hpp
Normal file
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Vlad on 10/21/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/mat.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <omath/trigonometry/angle.hpp>
|
||||
#include <omath/trigonometry/view_angles.hpp>
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
constexpr Vector3<float> k_abs_up = {0, 0, 1};
|
||||
constexpr Vector3<float> k_abs_right = {1, 0, 0};
|
||||
constexpr Vector3<float> k_abs_forward = {0, 1, 0};
|
||||
|
||||
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
|
||||
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
||||
} // namespace omath::cry_engine
|
||||
75
include/omath/engines/cry_engine/formulas.hpp
Normal file
75
include/omath/engines/cry_engine/formulas.hpp
Normal file
@@ -0,0 +1,75 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/cry_engine/constants.hpp"
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_centimeters(const FloatingType& units)
|
||||
{
|
||||
return units / static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_meters(const FloatingType& units)
|
||||
{
|
||||
return units;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_kilometers(const FloatingType& units)
|
||||
{
|
||||
return units_to_meters(units) / static_cast<FloatingType>(1000);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
|
||||
{
|
||||
return centimeters * static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType meters_to_units(const FloatingType& meters)
|
||||
{
|
||||
return meters;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
|
||||
{
|
||||
return meters_to_units(kilometers * static_cast<FloatingType>(1000));
|
||||
}
|
||||
} // namespace omath::cry_engine
|
||||
12
include/omath/engines/cry_engine/mesh.hpp
Normal file
12
include/omath/engines/cry_engine/mesh.hpp
Normal file
@@ -0,0 +1,12 @@
|
||||
//
|
||||
// Created by Vladislav on 09.11.2025.
|
||||
//
|
||||
#pragma once
|
||||
#include "constants.hpp"
|
||||
#include "omath/3d_primitives/mesh.hpp"
|
||||
#include "traits/mesh_trait.hpp"
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait>;
|
||||
}
|
||||
24
include/omath/engines/cry_engine/traits/camera_trait.hpp
Normal file
24
include/omath/engines/cry_engine/traits/camera_trait.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
//
|
||||
// Created by Vlad on 8/10/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/cry_engine/formulas.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
class CameraTrait final
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::cry_engine
|
||||
19
include/omath/engines/cry_engine/traits/mesh_trait.hpp
Normal file
19
include/omath/engines/cry_engine/traits/mesh_trait.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
//
|
||||
// Created by Vladislav on 09.11.2025.
|
||||
//
|
||||
#pragma once
|
||||
#include <omath/engines/cry_engine/constants.hpp>
|
||||
#include <omath/engines/cry_engine/formulas.hpp>
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
class MeshTrait final
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
static Mat4X4 rotation_matrix(const ViewAngles& rotation)
|
||||
{
|
||||
return cry_engine::rotation_matrix(rotation);
|
||||
}
|
||||
};
|
||||
} // namespace omath::cry_engine
|
||||
@@ -0,0 +1,77 @@
|
||||
//
|
||||
// Created by Vlad on 8/6/2025.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/engines/cry_engine/formulas.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
#include "omath/projectile_prediction/target.hpp"
|
||||
#include <optional>
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
class PredEngineTrait final
|
||||
{
|
||||
public:
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
||||
|
||||
return current_pos;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto predicted = target.m_origin + target.m_velocity * time;
|
||||
|
||||
if (target.m_is_airborne)
|
||||
predicted.z -= gravity * (time * time) * 0.5f;
|
||||
|
||||
return predicted;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
|
||||
{
|
||||
return std::sqrt(delta.x * delta.x + delta.y * delta.y);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
|
||||
{
|
||||
return vec.z;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
|
||||
Vector3<float> predicted_target_position,
|
||||
const std::optional<float> projectile_pitch) noexcept
|
||||
{
|
||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||
|
||||
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
|
||||
}
|
||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||
// 89 look up, -89 look down
|
||||
[[nodiscard]]
|
||||
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||
{
|
||||
const auto direction = (view_to - origin).normalized();
|
||||
return angles::radians_to_degrees(std::asin(direction.z));
|
||||
}
|
||||
[[nodiscard]]
|
||||
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||
{
|
||||
const auto direction = (view_to - origin).normalized();
|
||||
|
||||
return angles::radians_to_degrees(-std::atan2(direction.x, direction.y));
|
||||
};
|
||||
};
|
||||
} // namespace omath::cry_engine
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::frostbite_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::unity_engine
|
||||
@@ -22,5 +22,54 @@ namespace omath::frostbite_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
} // namespace omath::unity_engine
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_centimeters(const FloatingType& units)
|
||||
{
|
||||
return units / static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_meters(const FloatingType& units)
|
||||
{
|
||||
return units;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_kilometers(const FloatingType& units)
|
||||
{
|
||||
return units_to_meters(units) / static_cast<FloatingType>(1000);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
|
||||
{
|
||||
return centimeters * static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType meters_to_units(const FloatingType& meters)
|
||||
{
|
||||
return meters;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
|
||||
{
|
||||
return meters_to_units(kilometers * static_cast<FloatingType>(1000));
|
||||
}
|
||||
} // namespace omath::frostbite_engine
|
||||
|
||||
17
include/omath/engines/frostbite_engine/primitives.hpp
Normal file
17
include/omath/engines/frostbite_engine/primitives.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
//
|
||||
// Created by Vladislav on 27.01.2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "mesh.hpp"
|
||||
#include "omath/engines/frostbite_engine/traits/mesh_trait.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <array>
|
||||
namespace omath::frostbite_engine
|
||||
{
|
||||
using BoxMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>, std::array<Vector3<float>, 8>,
|
||||
std::array<Vector3<std::uint32_t>, 12>>;
|
||||
|
||||
using PlaneMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>,
|
||||
std::array<Vector3<float>, 4>, std::array<Vector3<std::uint32_t>, 2>>;
|
||||
} // namespace omath::frostbite_engine
|
||||
@@ -18,7 +18,7 @@ namespace omath::frostbite_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::unreal_engine
|
||||
@@ -16,7 +16,8 @@ namespace omath::frostbite_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
@@ -55,7 +56,7 @@ namespace omath::frostbite_engine
|
||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||
|
||||
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
|
||||
return {predicted_target_position.x, projectile.m_origin.y + height, predicted_target_position.z};
|
||||
}
|
||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||
// 89 look up, -89 look down
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::iw_engine
|
||||
@@ -22,5 +22,56 @@ namespace omath::iw_engine
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_centimeters(const FloatingType& units)
|
||||
{
|
||||
constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54);
|
||||
return units * centimeter_in_unit;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_meters(const FloatingType& units)
|
||||
{
|
||||
return units_to_centimeters(units) / static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_kilometers(const FloatingType& units)
|
||||
{
|
||||
return units_to_meters(units) / static_cast<FloatingType>(1000);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
|
||||
{
|
||||
constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54);
|
||||
return centimeters / centimeter_in_unit;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType meters_to_units(const FloatingType& meters)
|
||||
{
|
||||
return centimeters_to_units(meters * static_cast<FloatingType>(100));
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
|
||||
{
|
||||
return meters_to_units(kilometers * static_cast<FloatingType>(1000));
|
||||
}
|
||||
} // namespace omath::iw_engine
|
||||
|
||||
17
include/omath/engines/iw_engine/primitives.hpp
Normal file
17
include/omath/engines/iw_engine/primitives.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
//
|
||||
// Created by Vladislav on 27.01.2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "mesh.hpp"
|
||||
#include "omath/engines/iw_engine/traits/mesh_trait.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <array>
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
using BoxMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>, std::array<Vector3<float>, 8>,
|
||||
std::array<Vector3<std::uint32_t>, 12>>;
|
||||
|
||||
using PlaneMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>,
|
||||
std::array<Vector3<float>, 4>, std::array<Vector3<std::uint32_t>, 2>>;
|
||||
} // namespace omath::iw_engine
|
||||
@@ -18,7 +18,7 @@ namespace omath::iw_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::iw_engine
|
||||
@@ -17,7 +17,8 @@ namespace omath::iw_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
@@ -8,5 +8,5 @@
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true, NDCDepthRange::NEGATIVE_ONE_TO_ONE>;
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -4,7 +4,6 @@
|
||||
#pragma once
|
||||
#include "omath/engines/opengl_engine/constants.hpp"
|
||||
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
@@ -22,5 +21,54 @@ namespace omath::opengl_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_centimeters(const FloatingType& units)
|
||||
{
|
||||
return units / static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_meters(const FloatingType& units)
|
||||
{
|
||||
return units;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_kilometers(const FloatingType& units)
|
||||
{
|
||||
return units_to_meters(units) / static_cast<FloatingType>(1000);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
|
||||
{
|
||||
return centimeters * static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType meters_to_units(const FloatingType& meters)
|
||||
{
|
||||
return meters;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
|
||||
{
|
||||
return meters_to_units(kilometers * static_cast<FloatingType>(1000));
|
||||
}
|
||||
} // namespace omath::opengl_engine
|
||||
|
||||
17
include/omath/engines/opengl_engine/primitives.hpp
Normal file
17
include/omath/engines/opengl_engine/primitives.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
//
|
||||
// Created by Vladislav on 27.01.2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "mesh.hpp"
|
||||
#include "omath/engines/opengl_engine/traits/mesh_trait.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <array>
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
using BoxMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>, std::array<Vector3<float>, 8>,
|
||||
std::array<Vector3<std::uint32_t>, 12>>;
|
||||
|
||||
using PlaneMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>,
|
||||
std::array<Vector3<float>, 4>, std::array<Vector3<std::uint32_t>, 2>>;
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -18,7 +18,7 @@ namespace omath::opengl_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -16,7 +16,8 @@ namespace omath::opengl_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
@@ -55,7 +56,7 @@ namespace omath::opengl_engine
|
||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||
|
||||
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
|
||||
return {predicted_target_position.x, projectile.m_origin.y + height, predicted_target_position.z};
|
||||
}
|
||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||
// 89 look up, -89 look down
|
||||
|
||||
@@ -7,5 +7,5 @@
|
||||
#include "traits/camera_trait.hpp"
|
||||
namespace omath::source_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::source_engine
|
||||
@@ -21,5 +21,56 @@ namespace omath::source_engine
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_centimeters(const FloatingType& units)
|
||||
{
|
||||
constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54);
|
||||
return units * centimeter_in_unit;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_meters(const FloatingType& units)
|
||||
{
|
||||
return units_to_centimeters(units) / static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_kilometers(const FloatingType& units)
|
||||
{
|
||||
return units_to_meters(units) / static_cast<FloatingType>(1000);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
|
||||
{
|
||||
constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54);
|
||||
return centimeters / centimeter_in_unit;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType meters_to_units(const FloatingType& meters)
|
||||
{
|
||||
return centimeters_to_units(meters * static_cast<FloatingType>(100));
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
|
||||
{
|
||||
return meters_to_units(kilometers * static_cast<FloatingType>(1000));
|
||||
}
|
||||
} // namespace omath::source_engine
|
||||
|
||||
17
include/omath/engines/source_engine/primitives.hpp
Normal file
17
include/omath/engines/source_engine/primitives.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
//
|
||||
// Created by Vladislav on 27.01.2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "mesh.hpp"
|
||||
#include "omath/engines/source_engine/traits/mesh_trait.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <array>
|
||||
namespace omath::source_engine
|
||||
{
|
||||
using BoxMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>, std::array<Vector3<float>, 8>,
|
||||
std::array<Vector3<std::uint32_t>, 12>>;
|
||||
|
||||
using PlaneMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>,
|
||||
std::array<Vector3<float>, 4>, std::array<Vector3<std::uint32_t>, 2>>;
|
||||
} // namespace omath::source_engine
|
||||
@@ -18,7 +18,7 @@ namespace omath::source_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::source_engine
|
||||
@@ -17,7 +17,8 @@ namespace omath::source_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::unity_engine
|
||||
@@ -22,5 +22,54 @@ namespace omath::unity_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_centimeters(const FloatingType& units)
|
||||
{
|
||||
return units / static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_meters(const FloatingType& units)
|
||||
{
|
||||
return units;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_kilometers(const FloatingType& units)
|
||||
{
|
||||
return units_to_meters(units) / static_cast<FloatingType>(1000);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
|
||||
{
|
||||
return centimeters * static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType meters_to_units(const FloatingType& meters)
|
||||
{
|
||||
return meters;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
|
||||
{
|
||||
return meters_to_units(kilometers * static_cast<FloatingType>(1000));
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
|
||||
17
include/omath/engines/unity_engine/primitives.hpp
Normal file
17
include/omath/engines/unity_engine/primitives.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
//
|
||||
// Created by Vladislav on 27.01.2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "mesh.hpp"
|
||||
#include "omath/engines/unity_engine/traits/mesh_trait.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <array>
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
using BoxMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>, std::array<Vector3<float>, 8>,
|
||||
std::array<Vector3<std::uint32_t>, 12>>;
|
||||
|
||||
using PlaneMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>,
|
||||
std::array<Vector3<float>, 4>, std::array<Vector3<std::uint32_t>, 2>>;
|
||||
} // namespace omath::unity_engine
|
||||
@@ -18,7 +18,7 @@ namespace omath::unity_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::unity_engine
|
||||
@@ -16,7 +16,8 @@ namespace omath::unity_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
@@ -55,7 +56,7 @@ namespace omath::unity_engine
|
||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||
|
||||
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
|
||||
return {predicted_target_position.x, projectile.m_origin.y + height, predicted_target_position.z};
|
||||
}
|
||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||
// 89 look up, -89 look down
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::unreal_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::unreal_engine
|
||||
@@ -22,5 +22,54 @@ namespace omath::unreal_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_centimeters(const FloatingType& units)
|
||||
{
|
||||
return units;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_meters(const FloatingType& units)
|
||||
{
|
||||
return units / static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_kilometers(const FloatingType& units)
|
||||
{
|
||||
return units_to_meters(units) / static_cast<FloatingType>(1000);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
|
||||
{
|
||||
return centimeters;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType meters_to_units(const FloatingType& meters)
|
||||
{
|
||||
return meters * static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
|
||||
{
|
||||
return meters_to_units(kilometers * static_cast<FloatingType>(1000));
|
||||
}
|
||||
} // namespace omath::unreal_engine
|
||||
|
||||
17
include/omath/engines/unreal_engine/primitives.hpp
Normal file
17
include/omath/engines/unreal_engine/primitives.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
//
|
||||
// Created by Vladislav on 27.01.2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "mesh.hpp"
|
||||
#include "omath/engines/unreal_engine/traits/mesh_trait.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <array>
|
||||
namespace omath::unreal_engine
|
||||
{
|
||||
using BoxMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>, std::array<Vector3<float>, 8>,
|
||||
std::array<Vector3<std::uint32_t>, 12>>;
|
||||
|
||||
using PlaneMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>,
|
||||
std::array<Vector3<float>, 4>, std::array<Vector3<std::uint32_t>, 2>>;
|
||||
} // namespace omath::unreal_engine
|
||||
@@ -18,7 +18,7 @@ namespace omath::unreal_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::unreal_engine
|
||||
@@ -16,7 +16,8 @@ namespace omath::unreal_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
23
include/omath/hud/canvas_box.hpp
Normal file
23
include/omath/hud/canvas_box.hpp
Normal file
@@ -0,0 +1,23 @@
|
||||
//
|
||||
// Created by orange on 13.03.2026.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include <array>
|
||||
namespace omath::hud
|
||||
{
|
||||
class CanvasBox final
|
||||
{
|
||||
public:
|
||||
CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f);
|
||||
|
||||
[[nodiscard]]
|
||||
std::array<Vector2<float>, 4> as_array() const;
|
||||
|
||||
Vector2<float> top_left_corner;
|
||||
Vector2<float> top_right_corner;
|
||||
|
||||
Vector2<float> bottom_left_corner;
|
||||
Vector2<float> bottom_right_corner;
|
||||
};
|
||||
} // namespace omath::hud
|
||||
202
include/omath/hud/entity_overlay.hpp
Normal file
202
include/omath/hud/entity_overlay.hpp
Normal file
@@ -0,0 +1,202 @@
|
||||
//
|
||||
// Created by orange on 13.03.2026.
|
||||
//
|
||||
#pragma once
|
||||
#include "canvas_box.hpp"
|
||||
#include "entity_overlay_widgets.hpp"
|
||||
#include "hud_renderer_interface.hpp"
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include "omath/utility/color.hpp"
|
||||
#include <memory>
|
||||
#include <string_view>
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
class EntityOverlay final
|
||||
{
|
||||
public:
|
||||
EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
|
||||
const std::shared_ptr<HudRendererInterface>& renderer);
|
||||
|
||||
// ── Boxes ────────────────────────────────────────────────────────
|
||||
EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||
float thickness = 1.f);
|
||||
|
||||
EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||
float corner_ratio_len = 0.2f, float thickness = 1.f);
|
||||
|
||||
EntityOverlay& add_dashed_box(const Color& color, float dash_len = 8.f, float gap_len = 5.f,
|
||||
float thickness = 1.f);
|
||||
|
||||
// ── Bars ─────────────────────────────────────────────────────────
|
||||
EntityOverlay& add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
|
||||
float ratio, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
|
||||
float ratio, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color, float height,
|
||||
float ratio, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float height, float ratio, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float width, float ratio, float dash_len, float gap_len,
|
||||
float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_left_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float width, float ratio, float dash_len, float gap_len, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_top_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float height, float ratio, float dash_len, float gap_len, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_bottom_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float height, float ratio, float dash_len, float gap_len,
|
||||
float offset = 5.f);
|
||||
|
||||
// ── Labels ───────────────────────────────────────────────────────
|
||||
EntityOverlay& add_right_label(const Color& color, float offset, bool outlined, const std::string_view& text);
|
||||
|
||||
EntityOverlay& add_left_label(const Color& color, float offset, bool outlined, const std::string_view& text);
|
||||
|
||||
EntityOverlay& add_top_label(const Color& color, float offset, bool outlined, std::string_view text);
|
||||
|
||||
EntityOverlay& add_bottom_label(const Color& color, float offset, bool outlined, std::string_view text);
|
||||
|
||||
EntityOverlay& add_centered_top_label(const Color& color, float offset, bool outlined,
|
||||
const std::string_view& text);
|
||||
|
||||
EntityOverlay& add_centered_bottom_label(const Color& color, float offset, bool outlined,
|
||||
const std::string_view& text);
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_right_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||
Args&&... args)
|
||||
{
|
||||
return add_right_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_left_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||
Args&&... args)
|
||||
{
|
||||
return add_left_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_top_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||
Args&&... args)
|
||||
{
|
||||
return add_top_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_bottom_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_centered_top_label(const Color& color, const float offset, const bool outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_centered_top_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_centered_bottom_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
// ── Spacers ─────────────────────────────────────────────────────
|
||||
EntityOverlay& add_right_space_vertical(float size);
|
||||
EntityOverlay& add_right_space_horizontal(float size);
|
||||
EntityOverlay& add_left_space_vertical(float size);
|
||||
EntityOverlay& add_left_space_horizontal(float size);
|
||||
EntityOverlay& add_top_space_vertical(float size);
|
||||
EntityOverlay& add_top_space_horizontal(float size);
|
||||
EntityOverlay& add_bottom_space_vertical(float size);
|
||||
EntityOverlay& add_bottom_space_horizontal(float size);
|
||||
|
||||
// ── Progress rings ──────────────────────────────────────────────
|
||||
EntityOverlay& add_right_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||
EntityOverlay& add_left_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||
EntityOverlay& add_top_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||
EntityOverlay& add_bottom_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||
|
||||
// ── Icons ────────────────────────────────────────────────────────
|
||||
EntityOverlay& add_right_icon(const std::any& texture_id, float width, float height,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||
EntityOverlay& add_left_icon(const std::any& texture_id, float width, float height,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||
EntityOverlay& add_top_icon(const std::any& texture_id, float width, float height,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||
EntityOverlay& add_bottom_icon(const std::any& texture_id, float width, float height,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||
|
||||
// ── Misc ─────────────────────────────────────────────────────────
|
||||
EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
|
||||
|
||||
EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
|
||||
|
||||
// ── Declarative interface ─────────────────────────────────────────
|
||||
/// Pass any combination of widget:: descriptor structs (and std::optional<W>
|
||||
/// from when()) to render them all in declaration order.
|
||||
template<typename... Widgets>
|
||||
EntityOverlay& contents(Widgets&&... widgets)
|
||||
{
|
||||
(dispatch(std::forward<Widgets>(widgets)), ...);
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
// optional<W> dispatch — enables when() conditional widgets
|
||||
template<typename W>
|
||||
void dispatch(const std::optional<W>& w)
|
||||
{
|
||||
if (w)
|
||||
dispatch(*w);
|
||||
}
|
||||
|
||||
void dispatch(const widget::Box& box);
|
||||
void dispatch(const widget::CorneredBox& cornered_box);
|
||||
void dispatch(const widget::DashedBox& dashed_box);
|
||||
void dispatch(const widget::RightSide& right_side);
|
||||
void dispatch(const widget::LeftSide& left_side);
|
||||
void dispatch(const widget::TopSide& top_side);
|
||||
void dispatch(const widget::BottomSide& bottom_side);
|
||||
void dispatch(const widget::Skeleton& skeleton);
|
||||
void dispatch(const widget::SnapLine& snap_line);
|
||||
void dispatch(const widget::ScanMarker& scan_marker);
|
||||
void dispatch(const widget::AimDot& aim_dot);
|
||||
void dispatch(const widget::ProjectileAim& proj_widget);
|
||||
void draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring);
|
||||
void draw_outlined_text(const Vector2<float>& position, const Color& color, const std::string_view& text);
|
||||
void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
|
||||
float gap_len, float thickness) const;
|
||||
void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
|
||||
const Vector2<float>& perp_dir, float full_len, float filled_len, const Color& fill_color,
|
||||
const Color& split_color, float dash_len, float gap_len) const;
|
||||
|
||||
CanvasBox m_canvas;
|
||||
Vector2<float> m_text_cursor_right;
|
||||
Vector2<float> m_text_cursor_top;
|
||||
Vector2<float> m_text_cursor_bottom;
|
||||
Vector2<float> m_text_cursor_left;
|
||||
std::shared_ptr<HudRendererInterface> m_renderer;
|
||||
};
|
||||
} // namespace omath::hud
|
||||
233
include/omath/hud/entity_overlay_widgets.hpp
Normal file
233
include/omath/hud/entity_overlay_widgets.hpp
Normal file
@@ -0,0 +1,233 @@
|
||||
//
|
||||
// Created by orange on 15.03.2026.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include "omath/utility/color.hpp"
|
||||
#include <any>
|
||||
#include <initializer_list>
|
||||
#include <optional>
|
||||
#include <string_view>
|
||||
#include <variant>
|
||||
|
||||
namespace omath::hud::widget
|
||||
{
|
||||
// ── Overloaded helper for std::visit ──────────────────────────────────────
|
||||
template<typename... Ts>
|
||||
struct Overloaded : Ts...
|
||||
{
|
||||
using Ts::operator()...;
|
||||
};
|
||||
template<typename... Ts>
|
||||
Overloaded(Ts...) -> Overloaded<Ts...>;
|
||||
|
||||
// ── Standalone widgets ────────────────────────────────────────────────────
|
||||
struct Box
|
||||
{
|
||||
Color color;
|
||||
Color fill{0.f, 0.f, 0.f, 0.f};
|
||||
float thickness = 1.f;
|
||||
};
|
||||
|
||||
struct CorneredBox
|
||||
{
|
||||
Color color;
|
||||
Color fill{0.f, 0.f, 0.f, 0.f};
|
||||
float corner_ratio = 0.2f;
|
||||
float thickness = 1.f;
|
||||
};
|
||||
|
||||
struct DashedBox
|
||||
{
|
||||
Color color;
|
||||
float dash_len = 8.f;
|
||||
float gap_len = 5.f;
|
||||
float thickness = 1.f;
|
||||
};
|
||||
|
||||
struct Skeleton
|
||||
{
|
||||
Color color;
|
||||
float thickness = 1.f;
|
||||
};
|
||||
struct SnapLine
|
||||
{
|
||||
Vector2<float> start;
|
||||
Color color;
|
||||
float width;
|
||||
};
|
||||
|
||||
struct ScanMarker
|
||||
{
|
||||
Color color;
|
||||
Color outline{0.f, 0.f, 0.f, 0.f};
|
||||
float outline_thickness = 1.f;
|
||||
};
|
||||
|
||||
/// Dot at an absolute screen position.
|
||||
struct AimDot
|
||||
{
|
||||
Vector2<float> position;
|
||||
Color color;
|
||||
float radius = 3.f;
|
||||
};
|
||||
struct ProjectileAim
|
||||
{
|
||||
enum class Figure
|
||||
{
|
||||
CIRCLE,
|
||||
SQUARE,
|
||||
};
|
||||
Vector2<float> position;
|
||||
Color color;
|
||||
float size = 3.f;
|
||||
float line_size = 1.f;
|
||||
Figure figure = Figure::SQUARE;
|
||||
};
|
||||
|
||||
|
||||
// ── Side-agnostic widgets (used inside XxxSide containers) ────────────────
|
||||
|
||||
/// A filled bar. `size` is width for left/right sides, height for top/bottom.
|
||||
struct Bar
|
||||
{
|
||||
Color color;
|
||||
Color outline;
|
||||
Color bg;
|
||||
float size;
|
||||
float ratio;
|
||||
float offset = 5.f;
|
||||
};
|
||||
|
||||
/// A dashed bar. Same field semantics as Bar plus dash parameters.
|
||||
struct DashedBar
|
||||
{
|
||||
Color color;
|
||||
Color outline;
|
||||
Color bg;
|
||||
float size;
|
||||
float ratio;
|
||||
float dash_len;
|
||||
float gap_len;
|
||||
float offset = 5.f;
|
||||
};
|
||||
|
||||
struct Label
|
||||
{
|
||||
Color color;
|
||||
float offset;
|
||||
bool outlined;
|
||||
std::string_view text;
|
||||
};
|
||||
|
||||
/// Wraps a Label to request horizontal centering (only applied in TopSide / BottomSide).
|
||||
template<typename W>
|
||||
struct Centered
|
||||
{
|
||||
W child;
|
||||
};
|
||||
template<typename W>
|
||||
Centered(W) -> Centered<W>;
|
||||
|
||||
/// Empty vertical gap that advances the Y cursor without drawing.
|
||||
struct SpaceVertical
|
||||
{
|
||||
float size;
|
||||
};
|
||||
|
||||
/// Empty horizontal gap that advances the X cursor without drawing.
|
||||
struct SpaceHorizontal
|
||||
{
|
||||
float size;
|
||||
};
|
||||
|
||||
struct ProgressRing
|
||||
{
|
||||
Color color;
|
||||
Color bg{0.3f, 0.3f, 0.3f, 0.5f};
|
||||
float radius = 12.f;
|
||||
float ratio;
|
||||
float thickness = 2.f;
|
||||
float offset = 5.f;
|
||||
int segments = 32;
|
||||
};
|
||||
|
||||
struct Icon
|
||||
{
|
||||
std::any texture_id;
|
||||
float width;
|
||||
float height;
|
||||
Color tint{1.f, 1.f, 1.f, 1.f};
|
||||
float offset = 5.f;
|
||||
};
|
||||
|
||||
// ── Side widget variant ───────────────────────────────────────────────────
|
||||
struct None
|
||||
{
|
||||
}; ///< No-op placeholder — used by widget::when for disabled elements.
|
||||
using SideWidget =
|
||||
std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal, ProgressRing, Icon>;
|
||||
|
||||
// ── Side containers ───────────────────────────────────────────────────────
|
||||
// Storing std::initializer_list<SideWidget> is safe here: the backing array
|
||||
// is a const SideWidget[] on the caller's stack whose lifetime matches the
|
||||
// temporary side-container object, which is consumed within the same
|
||||
// full-expression by EntityOverlay::dispatch. No heap allocation occurs.
|
||||
|
||||
struct RightSide
|
||||
{
|
||||
std::initializer_list<SideWidget> children;
|
||||
RightSide(const std::initializer_list<SideWidget> c): children(c)
|
||||
{
|
||||
}
|
||||
};
|
||||
struct LeftSide
|
||||
{
|
||||
std::initializer_list<SideWidget> children;
|
||||
LeftSide(const std::initializer_list<SideWidget> c): children(c)
|
||||
{
|
||||
}
|
||||
};
|
||||
struct TopSide
|
||||
{
|
||||
std::initializer_list<SideWidget> children;
|
||||
TopSide(const std::initializer_list<SideWidget> c): children(c)
|
||||
{
|
||||
}
|
||||
};
|
||||
struct BottomSide
|
||||
{
|
||||
std::initializer_list<SideWidget> children;
|
||||
BottomSide(const std::initializer_list<SideWidget> c): children(c)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace omath::hud::widget
|
||||
|
||||
namespace omath::hud::widget
|
||||
{
|
||||
/// Inside XxxSide containers: returns the widget as a SideWidget when condition is true,
|
||||
/// or None{} otherwise. Preferred over hud::when for types inside the SideWidget variant.
|
||||
template<typename W>
|
||||
requires std::constructible_from<SideWidget, W>
|
||||
SideWidget when(const bool condition, W widget)
|
||||
{
|
||||
if (condition)
|
||||
return SideWidget{std::move(widget)};
|
||||
return None{};
|
||||
}
|
||||
} // namespace omath::hud::widget
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
/// Top-level: returns an engaged optional<W> when condition is true, std::nullopt otherwise.
|
||||
/// Designed for use with EntityOverlay::contents() for top-level widget types.
|
||||
template<typename W>
|
||||
std::optional<W> when(const bool condition, W widget)
|
||||
{
|
||||
if (condition)
|
||||
return std::move(widget);
|
||||
return std::nullopt;
|
||||
}
|
||||
} // namespace omath::hud
|
||||
47
include/omath/hud/hud_renderer_interface.hpp
Normal file
47
include/omath/hud/hud_renderer_interface.hpp
Normal file
@@ -0,0 +1,47 @@
|
||||
//
|
||||
// Created by orange on 13.03.2026.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include "omath/utility/color.hpp"
|
||||
#include <any>
|
||||
#include <span>
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
class HudRendererInterface
|
||||
{
|
||||
public:
|
||||
virtual ~HudRendererInterface() = default;
|
||||
virtual void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
|
||||
float thickness) = 0;
|
||||
|
||||
virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
|
||||
float thickness) = 0;
|
||||
|
||||
virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) = 0;
|
||||
|
||||
virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
|
||||
|
||||
virtual void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
|
||||
|
||||
virtual void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
|
||||
int segments = 0) = 0;
|
||||
|
||||
virtual void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
|
||||
int segments = 0) = 0;
|
||||
|
||||
/// Draw an arc (partial circle outline). Angles in radians, 0 = right (+X), counter-clockwise.
|
||||
virtual void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
|
||||
float thickness, int segments = 0) = 0;
|
||||
|
||||
/// Draw a textured quad. texture_id is renderer-specific (e.g. ImTextureID for ImGui).
|
||||
virtual void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) = 0;
|
||||
|
||||
virtual void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) = 0;
|
||||
|
||||
[[nodiscard]]
|
||||
virtual Vector2<float> calc_text_size(const std::string_view& text) = 0;
|
||||
};
|
||||
} // namespace omath::hud
|
||||
33
include/omath/hud/renderer_realizations/imgui_renderer.hpp
Normal file
33
include/omath/hud/renderer_realizations/imgui_renderer.hpp
Normal file
@@ -0,0 +1,33 @@
|
||||
//
|
||||
// Created by orange on 13.03.2026.
|
||||
//
|
||||
#pragma once
|
||||
#include <omath/hud/hud_renderer_interface.hpp>
|
||||
|
||||
#ifdef OMATH_IMGUI_INTEGRATION
|
||||
namespace omath::hud
|
||||
{
|
||||
class ImguiHudRenderer final : public HudRendererInterface
|
||||
{
|
||||
public:
|
||||
~ImguiHudRenderer() override;
|
||||
void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
|
||||
float thickness) override;
|
||||
void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) override;
|
||||
void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override;
|
||||
void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
|
||||
void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
|
||||
void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
|
||||
int segments = 0) override;
|
||||
void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
|
||||
int segments = 0) override;
|
||||
void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
|
||||
float thickness, int segments = 0) override;
|
||||
void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
|
||||
void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
|
||||
[[nodiscard]]
|
||||
virtual Vector2<float> calc_text_size(const std::string_view& text) override;
|
||||
};
|
||||
} // namespace omath::hud
|
||||
#endif // OMATH_IMGUI_INTEGRATION
|
||||
@@ -37,6 +37,12 @@ namespace omath
|
||||
COLUMN_MAJOR
|
||||
};
|
||||
|
||||
enum class NDCDepthRange : uint8_t
|
||||
{
|
||||
NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
|
||||
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
|
||||
};
|
||||
|
||||
template<typename M1, typename M2> concept MatTemplateEqual
|
||||
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
|
||||
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
|
||||
@@ -658,56 +664,98 @@ namespace omath
|
||||
} * mat_translation<Type, St>(-camera_origin);
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
|
||||
const float near, const float far) noexcept
|
||||
{
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, 1.f, 0.f}};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, far / (far - near), -(near * far) / (far - near)},
|
||||
{0.f, 0.f, 1.f, 0.f}};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, 1.f, 0.f}};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
|
||||
const float near, const float far) noexcept
|
||||
{
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, -1.f, 0.f}};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, -far / (far - near), -(near * far) / (far - near)},
|
||||
{0.f, 0.f, -1.f, 0.f}};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, -1.f, 0.f}};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||
const Type near, const Type far) noexcept
|
||||
{
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||
const Type near, const Type far) noexcept
|
||||
{
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
||||
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
|
||||
|
||||
219
include/omath/linear_algebra/quaternion.hpp
Normal file
219
include/omath/linear_algebra/quaternion.hpp
Normal file
@@ -0,0 +1,219 @@
|
||||
//
|
||||
// Created by vlad on 3/1/2026.
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "omath/linear_algebra/mat.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <format>
|
||||
|
||||
namespace omath
|
||||
{
|
||||
template<class Type>
|
||||
requires std::is_arithmetic_v<Type>
|
||||
class Quaternion
|
||||
{
|
||||
public:
|
||||
using ContainedType = Type;
|
||||
|
||||
Type x = static_cast<Type>(0);
|
||||
Type y = static_cast<Type>(0);
|
||||
Type z = static_cast<Type>(0);
|
||||
Type w = static_cast<Type>(1); // identity quaternion
|
||||
|
||||
constexpr Quaternion() noexcept = default;
|
||||
|
||||
constexpr Quaternion(const Type& x, const Type& y, const Type& z, const Type& w) noexcept
|
||||
: x(x), y(y), z(z), w(w)
|
||||
{
|
||||
}
|
||||
|
||||
// Factory: build from a normalized axis and an angle in radians
|
||||
[[nodiscard]]
|
||||
static Quaternion from_axis_angle(const Vector3<Type>& axis, const Type& angle_rad) noexcept
|
||||
{
|
||||
const Type half = angle_rad / static_cast<Type>(2);
|
||||
const Type s = std::sin(half);
|
||||
return {axis.x * s, axis.y * s, axis.z * s, std::cos(half)};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr bool operator==(const Quaternion& other) const noexcept
|
||||
{
|
||||
return x == other.x && y == other.y && z == other.z && w == other.w;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr bool operator!=(const Quaternion& other) const noexcept
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
// Hamilton product: this * other
|
||||
[[nodiscard]] constexpr Quaternion operator*(const Quaternion& other) const noexcept
|
||||
{
|
||||
return {
|
||||
w * other.x + x * other.w + y * other.z - z * other.y,
|
||||
w * other.y - x * other.z + y * other.w + z * other.x,
|
||||
w * other.z + x * other.y - y * other.x + z * other.w,
|
||||
w * other.w - x * other.x - y * other.y - z * other.z,
|
||||
};
|
||||
}
|
||||
|
||||
constexpr Quaternion& operator*=(const Quaternion& other) noexcept
|
||||
{
|
||||
return *this = *this * other;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Quaternion operator*(const Type& scalar) const noexcept
|
||||
{
|
||||
return {x * scalar, y * scalar, z * scalar, w * scalar};
|
||||
}
|
||||
|
||||
constexpr Quaternion& operator*=(const Type& scalar) noexcept
|
||||
{
|
||||
x *= scalar;
|
||||
y *= scalar;
|
||||
z *= scalar;
|
||||
w *= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Quaternion operator+(const Quaternion& other) const noexcept
|
||||
{
|
||||
return {x + other.x, y + other.y, z + other.z, w + other.w};
|
||||
}
|
||||
|
||||
constexpr Quaternion& operator+=(const Quaternion& other) noexcept
|
||||
{
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
z += other.z;
|
||||
w += other.w;
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Quaternion operator-() const noexcept
|
||||
{
|
||||
return {-x, -y, -z, -w};
|
||||
}
|
||||
|
||||
// Conjugate: negates the vector part (x, y, z)
|
||||
[[nodiscard]] constexpr Quaternion conjugate() const noexcept
|
||||
{
|
||||
return {-x, -y, -z, w};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type dot(const Quaternion& other) const noexcept
|
||||
{
|
||||
return x * other.x + y * other.y + z * other.z + w * other.w;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type length_sqr() const noexcept
|
||||
{
|
||||
return x * x + y * y + z * z + w * w;
|
||||
}
|
||||
|
||||
#ifndef _MSC_VER
|
||||
[[nodiscard]] constexpr Type length() const noexcept
|
||||
{
|
||||
return std::sqrt(length_sqr());
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Quaternion normalized() const noexcept
|
||||
{
|
||||
const Type len = length();
|
||||
return len != static_cast<Type>(0) ? *this * (static_cast<Type>(1) / len) : *this;
|
||||
}
|
||||
#else
|
||||
[[nodiscard]] Type length() const noexcept
|
||||
{
|
||||
return std::sqrt(length_sqr());
|
||||
}
|
||||
|
||||
[[nodiscard]] Quaternion normalized() const noexcept
|
||||
{
|
||||
const Type len = length();
|
||||
return len != static_cast<Type>(0) ? *this * (static_cast<Type>(1) / len) : *this;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Inverse: q* / |q|^2 (for unit quaternions inverse == conjugate)
|
||||
[[nodiscard]] constexpr Quaternion inverse() const noexcept
|
||||
{
|
||||
return conjugate() * (static_cast<Type>(1) / length_sqr());
|
||||
}
|
||||
|
||||
// Rotate a 3D vector: v' = q * pure(v) * q^-1
|
||||
// Computed via Rodrigues' formula to avoid full quaternion product overhead
|
||||
[[nodiscard]] constexpr Vector3<Type> rotate(const Vector3<Type>& v) const noexcept
|
||||
{
|
||||
const Vector3<Type> q_vec{x, y, z};
|
||||
const Vector3<Type> cross = q_vec.cross(v);
|
||||
return v + cross * (static_cast<Type>(2) * w) + q_vec.cross(cross) * static_cast<Type>(2);
|
||||
}
|
||||
|
||||
// 3x3 rotation matrix from this (unit) quaternion
|
||||
[[nodiscard]] constexpr Mat<3, 3, Type> to_rotation_matrix3() const noexcept
|
||||
{
|
||||
const Type xx = x * x, yy = y * y, zz = z * z;
|
||||
const Type xy = x * y, xz = x * z, yz = y * z;
|
||||
const Type wx = w * x, wy = w * y, wz = w * z;
|
||||
const Type one = static_cast<Type>(1);
|
||||
const Type two = static_cast<Type>(2);
|
||||
|
||||
return {
|
||||
{one - two * (yy + zz), two * (xy - wz), two * (xz + wy) },
|
||||
{two * (xy + wz), one - two * (xx + zz), two * (yz - wx) },
|
||||
{two * (xz - wy), two * (yz + wx), one - two * (xx + yy)},
|
||||
};
|
||||
}
|
||||
|
||||
// 4x4 rotation matrix (with homogeneous row/column)
|
||||
[[nodiscard]] constexpr Mat<4, 4, Type> to_rotation_matrix4() const noexcept
|
||||
{
|
||||
const Type xx = x * x, yy = y * y, zz = z * z;
|
||||
const Type xy = x * y, xz = x * z, yz = y * z;
|
||||
const Type wx = w * x, wy = w * y, wz = w * z;
|
||||
const Type one = static_cast<Type>(1);
|
||||
const Type two = static_cast<Type>(2);
|
||||
const Type zero = static_cast<Type>(0);
|
||||
|
||||
return {
|
||||
{one - two * (yy + zz), two * (xy - wz), two * (xz + wy), zero},
|
||||
{two * (xy + wz), one - two * (xx + zz), two * (yz - wx), zero},
|
||||
{two * (xz - wy), two * (yz + wx), one - two * (xx + yy), zero},
|
||||
{zero, zero, zero, one },
|
||||
};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr std::array<Type, 4> as_array() const noexcept
|
||||
{
|
||||
return {x, y, z, w};
|
||||
}
|
||||
};
|
||||
} // namespace omath
|
||||
|
||||
template<class Type>
|
||||
struct std::formatter<omath::Quaternion<Type>> // NOLINT(*-dcl58-cpp)
|
||||
{
|
||||
[[nodiscard]]
|
||||
static constexpr auto parse(std::format_parse_context& ctx)
|
||||
{
|
||||
return ctx.begin();
|
||||
}
|
||||
|
||||
template<class FormatContext>
|
||||
[[nodiscard]]
|
||||
static auto format(const omath::Quaternion<Type>& q, FormatContext& ctx)
|
||||
{
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
|
||||
return std::format_to(ctx.out(), "[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
|
||||
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
|
||||
return std::format_to(ctx.out(), L"[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
|
||||
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
|
||||
return std::format_to(ctx.out(), u8"[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
|
||||
}
|
||||
};
|
||||
@@ -220,6 +220,12 @@ namespace omath
|
||||
{
|
||||
return std::make_tuple(x, y);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr std::array<Type, 2> as_array() const noexcept
|
||||
{
|
||||
return {x, y};
|
||||
}
|
||||
#ifdef OMATH_IMGUI_INTEGRATION
|
||||
[[nodiscard]]
|
||||
constexpr ImVec2 to_im_vec2() const noexcept
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "omath/trigonometry/angle.hpp"
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include "omath/trigonometry/angle.hpp"
|
||||
#include <cstdint>
|
||||
#include <expected>
|
||||
#include <functional>
|
||||
@@ -233,7 +233,8 @@ namespace omath
|
||||
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
|
||||
}
|
||||
|
||||
[[nodiscard]] bool is_perpendicular(const Vector3& other, Type epsilon = static_cast<Type>(0.0001)) const noexcept
|
||||
[[nodiscard]] bool is_perpendicular(const Vector3& other,
|
||||
Type epsilon = static_cast<Type>(0.0001)) const noexcept
|
||||
{
|
||||
if (const auto angle = angle_between(other))
|
||||
return std::abs(angle->as_degrees() - static_cast<Type>(90)) <= epsilon;
|
||||
@@ -274,6 +275,12 @@ namespace omath
|
||||
{
|
||||
return length() >= other.length();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr std::array<Type, 3> as_array() const noexcept
|
||||
{
|
||||
return {this->x, this->y, z};
|
||||
}
|
||||
};
|
||||
} // namespace omath
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <algorithm>
|
||||
|
||||
namespace omath
|
||||
{
|
||||
@@ -183,6 +183,12 @@ namespace omath
|
||||
return length() >= other.length();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr std::array<Type, 4> as_array() const noexcept
|
||||
{
|
||||
return {this->x, this->y, this->z, w};
|
||||
}
|
||||
|
||||
#ifdef OMATH_IMGUI_INTEGRATION
|
||||
[[nodiscard]]
|
||||
constexpr ImVec4 to_im_vec4() const noexcept
|
||||
@@ -200,7 +206,7 @@ namespace omath
|
||||
return {static_cast<Type>(other.x), static_cast<Type>(other.y), static_cast<Type>(other.z)};
|
||||
}
|
||||
#endif
|
||||
};
|
||||
};
|
||||
} // namespace omath
|
||||
|
||||
template<> struct std::hash<omath::Vector4<float>>
|
||||
|
||||
25
include/omath/lua/lua.hpp
Normal file
25
include/omath/lua/lua.hpp
Normal file
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by orange on 07.03.2026.
|
||||
//
|
||||
#pragma once
|
||||
#ifdef OMATH_ENABLE_LUA
|
||||
#include <sol/forward.hpp>
|
||||
namespace omath::lua
|
||||
{
|
||||
class LuaInterpreter final
|
||||
{
|
||||
public:
|
||||
static void register_lib(lua_State* lua_state);
|
||||
|
||||
private:
|
||||
static void register_vec2(sol::table& omath_table);
|
||||
static void register_vec3(sol::table& omath_table);
|
||||
static void register_vec4(sol::table& omath_table);
|
||||
static void register_color(sol::table& omath_table);
|
||||
static void register_triangle(sol::table& omath_table);
|
||||
static void register_shared_types(sol::table& omath_table);
|
||||
static void register_engines(sol::table& omath_table);
|
||||
static void register_pattern_scan(sol::table& omath_table);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
@@ -17,6 +17,9 @@
|
||||
// Matrix classes
|
||||
#include "omath/linear_algebra/mat.hpp"
|
||||
|
||||
// Quaternion
|
||||
#include "omath/linear_algebra/quaternion.hpp"
|
||||
|
||||
// Color functionality
|
||||
#include "omath/utility/color.hpp"
|
||||
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <expected>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
namespace omath::pathfinding
|
||||
@@ -28,10 +30,20 @@ namespace omath::pathfinding
|
||||
[[nodiscard]]
|
||||
bool empty() const;
|
||||
|
||||
[[nodiscard]] std::vector<uint8_t> serialize() const noexcept;
|
||||
// Events -- per-vertex optional tag (e.g. "jump", "teleport")
|
||||
void set_event(const Vector3<float>& vertex, const std::string_view& event_id);
|
||||
void clear_event(const Vector3<float>& vertex);
|
||||
|
||||
void deserialize(const std::vector<uint8_t>& raw) noexcept;
|
||||
[[nodiscard]]
|
||||
std::optional<std::string> get_event(const Vector3<float>& vertex) const noexcept;
|
||||
|
||||
[[nodiscard]] std::string serialize() const noexcept;
|
||||
|
||||
void deserialize(const std::string& raw);
|
||||
|
||||
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_vertex_map;
|
||||
|
||||
private:
|
||||
std::unordered_map<Vector3<float>, std::string> m_vertex_events;
|
||||
};
|
||||
} // namespace omath::pathfinding
|
||||
|
||||
@@ -8,12 +8,23 @@
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
struct AimAngles
|
||||
{
|
||||
float pitch{};
|
||||
float yaw{};
|
||||
};
|
||||
|
||||
class ProjPredEngineInterface
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
||||
const Target& target) const = 0;
|
||||
|
||||
[[nodiscard]]
|
||||
virtual std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
|
||||
const Target& target) const = 0;
|
||||
|
||||
virtual ~ProjPredEngineInterface() = default;
|
||||
};
|
||||
} // namespace omath::projectile_prediction
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user