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v5-ci-test
...
feature/bv
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| 783501aab9 |
@@ -12,6 +12,7 @@ AlignConsecutiveMacros: AcrossEmptyLinesAndComments
|
||||
AlignTrailingComments: false
|
||||
AllowShortBlocksOnASingleLine: Never
|
||||
AllowShortFunctionsOnASingleLine: None
|
||||
AllowShortLambdasOnASingleLine: None
|
||||
AllowShortIfStatementsOnASingleLine: false
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
BreakTemplateDeclarations: Leave
|
||||
|
||||
4
.github/FUNDING.yml
vendored
Normal file
4
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
open_collective: libomathorg
|
||||
github: orange-cpp
|
||||
23
.github/workflows/cmake-multi-platform.yml
vendored
23
.github/workflows/cmake-multi-platform.yml
vendored
@@ -107,7 +107,7 @@ jobs:
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
@@ -193,7 +193,7 @@ jobs:
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DOMATH_ENABLE_COVERAGE=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
@@ -234,7 +234,7 @@ jobs:
|
||||
-DOMATH_ENABLE_COVERAGE=ON \
|
||||
-DOMATH_THREAT_WARNING_AS_ERROR=OFF \
|
||||
-DCMAKE_BUILD_TYPE=Debug \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --config Debug --target unit_tests omath
|
||||
|
||||
- name: Run Tests (Generates .profraw)
|
||||
@@ -370,16 +370,19 @@ jobs:
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DCMAKE_C_COMPILER=$(xcrun --find clang) \
|
||||
-DCMAKE_CXX_COMPILER=$(xcrun --find clang++) \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
|
||||
|
||||
- name: Run unit_tests
|
||||
if: ${{ matrix.coverage != true }}
|
||||
shell: bash
|
||||
run: ./out/Release/unit_tests
|
||||
|
||||
@@ -450,7 +453,7 @@ jobs:
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
@@ -509,7 +512,7 @@ jobs:
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests" \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua" \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported"
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
|
||||
./out/Release/unit_tests
|
||||
@@ -581,7 +584,7 @@ jobs:
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
@@ -650,7 +653,7 @@ jobs:
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
@@ -735,7 +738,7 @@ jobs:
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
@@ -800,7 +803,7 @@ jobs:
|
||||
-DOMATH_BUILD_TESTS=ON \
|
||||
-DOMATH_BUILD_BENCHMARK=ON \
|
||||
-DOMATH_ENABLE_VALGRIND=ON \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;benchmark"
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;lua;tests;benchmark"
|
||||
|
||||
- name: Build All Targets
|
||||
shell: bash
|
||||
|
||||
62
.github/workflows/docs.yml
vendored
Normal file
62
.github/workflows/docs.yml
vendored
Normal file
@@ -0,0 +1,62 @@
|
||||
name: Documentation
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- 'docs/**'
|
||||
- 'mkdocs.yml'
|
||||
- '.github/workflows/docs.yml'
|
||||
pull_request:
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- 'docs/**'
|
||||
- 'mkdocs.yml'
|
||||
- '.github/workflows/docs.yml'
|
||||
|
||||
concurrency:
|
||||
group: docs-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
pages: write
|
||||
id-token: write
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build Documentation
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install mkdocs and dependencies
|
||||
run: pip install mkdocs mkdocs-bootswatch
|
||||
|
||||
- name: Build documentation
|
||||
run: mkdocs build --strict
|
||||
|
||||
- name: Upload artifact
|
||||
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
with:
|
||||
path: site/
|
||||
|
||||
deploy:
|
||||
name: Deploy to GitHub Pages
|
||||
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
|
||||
needs: build
|
||||
runs-on: ubuntu-latest
|
||||
environment:
|
||||
name: github-pages
|
||||
url: ${{ steps.deployment.outputs.page_url }}
|
||||
steps:
|
||||
- name: Deploy to GitHub Pages
|
||||
id: deployment
|
||||
uses: actions/deploy-pages@v4
|
||||
29
.github/workflows/release.yml
vendored
29
.github/workflows/release.yml
vendored
@@ -12,6 +12,35 @@ permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
##############################################################################
|
||||
# 0) Documentation – MkDocs
|
||||
##############################################################################
|
||||
docs-release:
|
||||
name: Documentation
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install mkdocs and dependencies
|
||||
run: pip install mkdocs mkdocs-bootswatch
|
||||
|
||||
- name: Build documentation
|
||||
run: mkdocs build --strict
|
||||
|
||||
- name: Package
|
||||
run: tar -czf omath-docs.tar.gz -C site .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" omath-docs.tar.gz --clobber
|
||||
|
||||
##############################################################################
|
||||
# 1) Linux – Clang / Ninja
|
||||
##############################################################################
|
||||
|
||||
10
.idea/editor.xml
generated
10
.idea/editor.xml
generated
@@ -17,7 +17,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
@@ -103,14 +103,14 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppImplicitDefaultConstructorNotAvailable/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompatiblePointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompleteSwitchStatement/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIntegralToPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInvalidLineContinuation/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppJoinDeclarationAndAssignment/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
@@ -202,7 +202,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticDataMemberInUnnamedStruct/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticSpecifierOnAnonymousNamespaceMember/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStringLiteralToCharPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateArgumentsCanBeDeduced/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterNeverUsed/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterShadowing/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
@@ -216,7 +216,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaEndRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnamedNamespaceInHeaderFile/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnsignedZeroComparison/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnusedIncludeDirective/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUseAlgorithmWithCount/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
|
||||
5
.luarc.json
Normal file
5
.luarc.json
Normal file
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"diagnostics.globals": [
|
||||
"omath"
|
||||
]
|
||||
}
|
||||
@@ -31,6 +31,9 @@ option(OMATH_SUPRESS_SAFETY_CHECKS
|
||||
option(OMATH_ENABLE_COVERAGE "Enable coverage" OFF)
|
||||
option(OMATH_ENABLE_FORCE_INLINE
|
||||
"Will for compiler to make some functions to be force inlined no matter what" ON)
|
||||
|
||||
option(OMATH_ENABLE_LUA
|
||||
"omath bindings for lua" OFF)
|
||||
if(VCPKG_MANIFEST_FEATURES)
|
||||
foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
|
||||
if(omath_feature STREQUAL "imgui")
|
||||
@@ -43,6 +46,8 @@ if(VCPKG_MANIFEST_FEATURES)
|
||||
set(OMATH_BUILD_BENCHMARK ON)
|
||||
elseif(omath_feature STREQUAL "examples")
|
||||
set(OMATH_BUILD_EXAMPLES ON)
|
||||
elseif(omath_feature STREQUAL "lua")
|
||||
set(OMATH_ENABLE_LUA ON)
|
||||
endif()
|
||||
|
||||
endforeach()
|
||||
@@ -72,6 +77,7 @@ if(${PROJECT_IS_TOP_LEVEL})
|
||||
message(STATUS "[${PROJECT_NAME}]: Building using vcpkg ${OMATH_BUILD_VIA_VCPKG}")
|
||||
message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}")
|
||||
message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}")
|
||||
message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}")
|
||||
endif()
|
||||
|
||||
file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
|
||||
@@ -83,6 +89,17 @@ else()
|
||||
add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
|
||||
endif()
|
||||
|
||||
if (OMATH_ENABLE_LUA)
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LUA)
|
||||
|
||||
find_package(Lua REQUIRED)
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${LUA_INCLUDE_DIR})
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE ${LUA_LIBRARIES})
|
||||
|
||||
find_path(SOL2_INCLUDE_DIRS "sol/abort.hpp")
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${SOL2_INCLUDE_DIRS})
|
||||
endif ()
|
||||
|
||||
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
|
||||
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
|
||||
@@ -174,6 +191,12 @@ elseif(OMATH_THREAT_WARNING_AS_ERROR)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wpedantic -Werror)
|
||||
endif()
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE /bigobj)
|
||||
endif()
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_HOST_SYSTEM_NAME EQUAL "Windows")
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -mbig-obj)
|
||||
endif()
|
||||
# Windows SDK redefine min/max via preprocessor and break std::min and std::max
|
||||
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||
target_compile_definitions(${PROJECT_NAME} INTERFACE NOMINMAX)
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
"hidden": true,
|
||||
"inherits": ["linux-base", "vcpkg-base"],
|
||||
"cacheVariables": {
|
||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2"
|
||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;lua"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -235,7 +235,7 @@
|
||||
"hidden": true,
|
||||
"inherits": ["darwin-base", "vcpkg-base"],
|
||||
"cacheVariables": {
|
||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples"
|
||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples;lua"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
37
CODEOWNERS
Normal file
37
CODEOWNERS
Normal file
@@ -0,0 +1,37 @@
|
||||
## List of maintainers for the omath library
|
||||
|
||||
## This file purpose is to give newcomers to the project the responsible
|
||||
## developers when submitting a pull request on GitHub, or opening a bug
|
||||
## report in issues.
|
||||
|
||||
## This file will notably establish who is responsible for a specific
|
||||
## area of omath. Being a maintainer means the following:
|
||||
## - that person has good knownledge in the area
|
||||
## - that person is able to enforce consistency in the area
|
||||
## - that person may be available for giving help in the area
|
||||
## - that person has push access on the repository
|
||||
## Being a maintainer does not mean the following:
|
||||
## - that person is dedicated to the area
|
||||
## - that person is working full-time on the area/on omath
|
||||
## - that person is paid
|
||||
## - that person is always available
|
||||
|
||||
|
||||
# omath core source code
|
||||
/source @orange-cpp
|
||||
/include @orange-cpp
|
||||
|
||||
# Tests and becnchmarks
|
||||
/benchmark @orange-cpp
|
||||
/tests @orange-cpp @luadebug
|
||||
|
||||
# Examples and documentation
|
||||
/examples @luadebug @orange-cpp
|
||||
/docs @orange-cpp
|
||||
|
||||
# Misc like formating
|
||||
/scripts @luadebug
|
||||
/pixi @luadebug
|
||||
|
||||
# CI/CD
|
||||
/.github/workflows @luadbg @orange-cpp
|
||||
@@ -1,32 +1,36 @@
|
||||
## 🤝 Contributing to OMath or other Orange's Projects
|
||||
# Contributing
|
||||
|
||||
### ❕ Prerequisites
|
||||
## Prerequisites
|
||||
|
||||
- A working up-to-date OMath installation
|
||||
- C++ knowledge
|
||||
- Git knowledge
|
||||
- Ability to ask for help (Feel free to create empty pull-request or PM a maintainer
|
||||
in [Telegram](https://t.me/orange_cpp))
|
||||
- C++ compiler with C++23 support (Clang 18+, GCC 14+, MSVC 19.38+)
|
||||
- CMake 3.25+
|
||||
- Git
|
||||
- Familiarity with the codebase (see `INSTALL.md` for setup)
|
||||
|
||||
### ⏬ Setting up OMath
|
||||
For questions, create a draft PR or reach out via [Telegram](https://t.me/orange_cpp).
|
||||
|
||||
Please read INSTALL.md file in repository
|
||||
## Workflow
|
||||
|
||||
### 🔀 Pull requests and Branches
|
||||
1. [Fork](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/working-with-forks/fork-a-repo) the repository.
|
||||
2. Create a feature branch from `main`.
|
||||
3. Make your changes, ensuring tests pass.
|
||||
4. Open a [pull request](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/proposing-changes-to-your-work-with-pull-requests/creating-a-pull-request-from-a-fork) against `main`.
|
||||
|
||||
In order to send code back to the official OMath repository, you must first create a copy of OMath on your github
|
||||
account ([fork](https://help.github.com/articles/creating-a-pull-request-from-a-fork/)) and
|
||||
then [create a pull request](https://help.github.com/articles/creating-a-pull-request-from-a-fork/) back to OMath.
|
||||
## Code Style
|
||||
|
||||
OMath development is performed on multiple branches. Changes are then pull requested into master. By default, changes
|
||||
merged into master will not roll out to stable build users unless the `stable` tag is updated.
|
||||
Follow the project `.clang-format`. Run `clang-format` before committing.
|
||||
|
||||
### 📜 Code-Style
|
||||
## Building
|
||||
|
||||
The orange code-style can be found in `.clang-format`.
|
||||
Use one of the CMake presets defined in `CMakePresets.json`:
|
||||
|
||||
### 📦 Building
|
||||
```bash
|
||||
cmake --preset <preset-name> -DOMATH_BUILD_TESTS=ON
|
||||
cmake --build --preset <preset-name>
|
||||
```
|
||||
|
||||
OMath has already created the `cmake-build` and `out` directories where cmake/bin files are located. By default, you
|
||||
can build OMath by running `cmake --build cmake-build/build/windows-release --target omath -j 6` in the source
|
||||
directory.
|
||||
Run `cmake --list-presets` to see available configurations.
|
||||
|
||||
## Tests
|
||||
|
||||
All new functionality must include unit tests. Run the test binary after building to verify nothing is broken.
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
Thanks to everyone who made this possible, including:
|
||||
|
||||
- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
|
||||
- AmbushedRaccoon for telegram post about omath to boost repository activity.
|
||||
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
|
||||
- Alex2772 for reference of AUI declarative interface design for omath::hud
|
||||
|
||||
And a big hand to everyone else who has contributed over the past!
|
||||
|
||||
|
||||
65
INSTALL.md
65
INSTALL.md
@@ -1,6 +1,6 @@
|
||||
# 📥Installation Guide
|
||||
|
||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg
|
||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg (recomended)
|
||||
**Note**: Support vcpkg for package management
|
||||
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
||||
2. Run the following command to install the orange-math package:
|
||||
@@ -28,6 +28,69 @@ target("...")
|
||||
add_packages("omath")
|
||||
```
|
||||
|
||||
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
|
||||
**Note**: Support Conan for package management
|
||||
1. Install [Conan](https://conan.io/downloads)
|
||||
2. Run the following command to install the omath package:
|
||||
```
|
||||
conan install --requires="omath/[*]" --build=missing
|
||||
```
|
||||
conanfile.txt
|
||||
```ini
|
||||
[requires]
|
||||
omath/[*]
|
||||
|
||||
[generators]
|
||||
CMakeDeps
|
||||
CMakeToolchain
|
||||
```
|
||||
CMakeLists.txt
|
||||
```cmake
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
For more details, see the [Conan documentation](https://docs.conan.io/2/).
|
||||
|
||||
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||
|
||||
**Note**: This is the fastest option if you don’t want to build from source.
|
||||
|
||||
1. **Go to the Releases page**
|
||||
- Open the project’s GitHub **Releases** page and choose the latest version.
|
||||
|
||||
2. **Download the correct asset for your platform**
|
||||
- Pick the archive that matches your OS and architecture (for example: Windows x64 / Linux x64 / macOS arm64).
|
||||
|
||||
3. **Extract the archive**
|
||||
- You should end up with something like:
|
||||
- `include/` (headers)
|
||||
- `lib/` or `bin/` (library files / DLLs)
|
||||
- sometimes `cmake/` (CMake package config)
|
||||
|
||||
4. **Use it in your project**
|
||||
|
||||
### Option A: CMake package (recommended if the release includes CMake config files)
|
||||
If the extracted folder contains something like `lib/cmake/omath` or `cmake/omath`, you can point CMake to it:
|
||||
|
||||
```cmake
|
||||
# Example: set this to the extracted prebuilt folder
|
||||
list(APPEND CMAKE_PREFIX_PATH "path/to/omath-prebuilt")
|
||||
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
### Option B: Manual include + link (works with any layout)
|
||||
If there’s no CMake package config, link it manually:
|
||||
```cmake
|
||||
target_include_directories(main PRIVATE "path/to/omath-prebuilt/include")
|
||||
|
||||
# Choose ONE depending on what you downloaded:
|
||||
# - Static library: .lib / .a
|
||||
# - Shared library: .dll + .lib import (Windows), .so (Linux), .dylib (macOS)
|
||||
|
||||
target_link_directories(main PRIVATE "path/to/omath-prebuilt/lib")
|
||||
target_link_libraries(main PRIVATE omath) # or the actual library filename
|
||||
```
|
||||
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
||||
1. **Preparation**
|
||||
|
||||
|
||||
@@ -9,11 +9,12 @@
|
||||
[](https://www.codefactor.io/repository/github/orange-cpp/omath)
|
||||

|
||||
[](https://repology.org/project/orange-math/versions)
|
||||

|
||||

|
||||
[](https://discord.gg/eDgdaWbqwZ)
|
||||
[](https://t.me/orangennotes)
|
||||
|
||||
OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.
|
||||
OMath is a 100% independent, constexpr template blazingly fast math/physics/games/mods/cheats development framework that doesn't have legacy C++ code.
|
||||
|
||||
It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...
|
||||
<br>
|
||||
@@ -83,6 +84,8 @@ if (auto screen = camera.world_to_screen(world_position)) {
|
||||
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
|
||||
- **Cross platform**: Supports Windows, MacOS and Linux.
|
||||
- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
|
||||
- **Scripting**: Supports to make scripts in Lua out of box.
|
||||
- **Handy**: Allow to design wall hacks in modern jetpack compose like way.
|
||||
- **Battle tested**: It's already used by some big players on the market like wraith.su and bluedream.ltd
|
||||
<div align = center>
|
||||
|
||||
|
||||
161
benchmark/benchmark_collision.cpp
Normal file
161
benchmark/benchmark_collision.cpp
Normal file
@@ -0,0 +1,161 @@
|
||||
//
|
||||
// Created by Vlad on 3/2/2026.
|
||||
//
|
||||
#include <benchmark/benchmark.h>
|
||||
#include <memory_resource>
|
||||
#include <omath/collision/epa_algorithm.hpp>
|
||||
#include <omath/collision/gjk_algorithm.hpp>
|
||||
#include <omath/engines/source_engine/collider.hpp>
|
||||
#include <omath/engines/source_engine/mesh.hpp>
|
||||
|
||||
using Mesh = omath::source_engine::Mesh;
|
||||
using Collider = omath::source_engine::MeshCollider;
|
||||
using Gjk = omath::collision::GjkAlgorithm<Collider>;
|
||||
using Epa = omath::collision::Epa<Collider>;
|
||||
|
||||
namespace
|
||||
{
|
||||
// Unit cube with half-extent 1 — 8 vertices in [-1,1]^3.
|
||||
const std::vector<omath::primitives::Vertex<>> k_cube_vbo = {
|
||||
{ { -1.f, -1.f, -1.f }, {}, {} },
|
||||
{ { -1.f, -1.f, 1.f }, {}, {} },
|
||||
{ { -1.f, 1.f, -1.f }, {}, {} },
|
||||
{ { -1.f, 1.f, 1.f }, {}, {} },
|
||||
{ { 1.f, 1.f, 1.f }, {}, {} },
|
||||
{ { 1.f, 1.f, -1.f }, {}, {} },
|
||||
{ { 1.f, -1.f, 1.f }, {}, {} },
|
||||
{ { 1.f, -1.f, -1.f }, {}, {} },
|
||||
};
|
||||
const std::vector<omath::Vector3<std::uint32_t>> k_empty_vao{};
|
||||
} // namespace
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// GJK benchmarks
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// Separated cubes — origin distance 2.1, no overlap.
|
||||
// Exercises the early-exit path and the centroid-based initial direction.
|
||||
static void BM_Gjk_Separated(benchmark::State& state)
|
||||
{
|
||||
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||
|
||||
Mesh mesh_b{k_cube_vbo, k_empty_vao};
|
||||
mesh_b.set_origin({0.f, 2.1f, 0.f});
|
||||
const Collider b{mesh_b};
|
||||
|
||||
for ([[maybe_unused]] auto _ : state)
|
||||
benchmark::DoNotOptimize(Gjk::is_collide(a, b));
|
||||
}
|
||||
|
||||
// Overlapping cubes — B offset by 0.5 along X, ~1.5 units penetration depth.
|
||||
static void BM_Gjk_Overlapping(benchmark::State& state)
|
||||
{
|
||||
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||
|
||||
Mesh mesh_b{k_cube_vbo, k_empty_vao};
|
||||
mesh_b.set_origin({0.5f, 0.f, 0.f});
|
||||
const Collider b{mesh_b};
|
||||
|
||||
for ([[maybe_unused]] auto _ : state)
|
||||
benchmark::DoNotOptimize(Gjk::is_collide(a, b));
|
||||
}
|
||||
|
||||
// Identical cubes at the same origin — deep overlap / worst case for GJK.
|
||||
static void BM_Gjk_SameOrigin(benchmark::State& state)
|
||||
{
|
||||
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||
const Collider b{Mesh{k_cube_vbo, k_empty_vao}};
|
||||
|
||||
for ([[maybe_unused]] auto _ : state)
|
||||
benchmark::DoNotOptimize(Gjk::is_collide(a, b));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// EPA benchmarks
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// EPA with a pre-allocated monotonic buffer (reset each iteration).
|
||||
// Isolates algorithmic cost from allocator overhead.
|
||||
static void BM_Epa_MonotonicBuffer(benchmark::State& state)
|
||||
{
|
||||
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||
|
||||
Mesh mesh_b{k_cube_vbo, k_empty_vao};
|
||||
mesh_b.set_origin({0.5f, 0.f, 0.f});
|
||||
const Collider b{mesh_b};
|
||||
|
||||
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
|
||||
if (!hit)
|
||||
return; // shouldn't happen, but guard for safety
|
||||
|
||||
constexpr Epa::Params params{.max_iterations = 64, .tolerance = 1e-4f};
|
||||
|
||||
// Pre-allocate a 32 KiB stack buffer — enough for typical polytope growth.
|
||||
constexpr std::size_t k_buf_size = 32768;
|
||||
alignas(std::max_align_t) char buf[k_buf_size];
|
||||
std::pmr::monotonic_buffer_resource mr{buf, k_buf_size, std::pmr::null_memory_resource()};
|
||||
|
||||
for ([[maybe_unused]] auto _ : state)
|
||||
{
|
||||
mr.release(); // reset the buffer without touching the upstream resource
|
||||
benchmark::DoNotOptimize(Epa::solve(a, b, simplex, params, mr));
|
||||
}
|
||||
}
|
||||
|
||||
// EPA with the default (malloc-backed) memory resource.
|
||||
// Shows total cost including allocator pressure.
|
||||
static void BM_Epa_DefaultResource(benchmark::State& state)
|
||||
{
|
||||
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||
|
||||
Mesh mesh_b{k_cube_vbo, k_empty_vao};
|
||||
mesh_b.set_origin({0.5f, 0.f, 0.f});
|
||||
const Collider b{mesh_b};
|
||||
|
||||
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
|
||||
if (!hit)
|
||||
return;
|
||||
|
||||
constexpr Epa::Params params{.max_iterations = 64, .tolerance = 1e-4f};
|
||||
|
||||
for ([[maybe_unused]] auto _ : state)
|
||||
benchmark::DoNotOptimize(Epa::solve(a, b, simplex, params));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Combined GJK + EPA pipeline
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// Full collision pipeline: GJK detects contact, EPA resolves penetration.
|
||||
// This is the hot path in a physics engine tick.
|
||||
static void BM_GjkEpa_Pipeline(benchmark::State& state)
|
||||
{
|
||||
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||
|
||||
Mesh mesh_b{k_cube_vbo, k_empty_vao};
|
||||
mesh_b.set_origin({0.5f, 0.f, 0.f});
|
||||
const Collider b{mesh_b};
|
||||
|
||||
constexpr Epa::Params params{.max_iterations = 64, .tolerance = 1e-4f};
|
||||
|
||||
constexpr std::size_t k_buf_size = 32768;
|
||||
alignas(std::max_align_t) char buf[k_buf_size];
|
||||
std::pmr::monotonic_buffer_resource mr{buf, k_buf_size, std::pmr::null_memory_resource()};
|
||||
|
||||
for ([[maybe_unused]] auto _ : state)
|
||||
{
|
||||
mr.release();
|
||||
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
|
||||
if (hit)
|
||||
benchmark::DoNotOptimize(Epa::solve(a, b, simplex, params, mr));
|
||||
}
|
||||
}
|
||||
|
||||
BENCHMARK(BM_Gjk_Separated)->Iterations(100'000);
|
||||
BENCHMARK(BM_Gjk_Overlapping)->Iterations(100'000);
|
||||
BENCHMARK(BM_Gjk_SameOrigin)->Iterations(100'000);
|
||||
|
||||
BENCHMARK(BM_Epa_MonotonicBuffer)->Iterations(100'000);
|
||||
BENCHMARK(BM_Epa_DefaultResource)->Iterations(100'000);
|
||||
|
||||
BENCHMARK(BM_GjkEpa_Pipeline)->Iterations(100'000);
|
||||
@@ -1,6 +1,6 @@
|
||||
# Installation
|
||||
# Installation Guide
|
||||
|
||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg
|
||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg (recomended)
|
||||
**Note**: Support vcpkg for package management
|
||||
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
||||
2. Run the following command to install the orange-math package:
|
||||
@@ -28,6 +28,69 @@ target("...")
|
||||
add_packages("omath")
|
||||
```
|
||||
|
||||
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
|
||||
**Note**: Support Conan for package management
|
||||
1. Install [Conan](https://conan.io/downloads)
|
||||
2. Run the following command to install the omath package:
|
||||
```
|
||||
conan install --requires="omath/[*]" --build=missing
|
||||
```
|
||||
conanfile.txt
|
||||
```ini
|
||||
[requires]
|
||||
omath/[*]
|
||||
|
||||
[generators]
|
||||
CMakeDeps
|
||||
CMakeToolchain
|
||||
```
|
||||
CMakeLists.txt
|
||||
```cmake
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
For more details, see the [Conan documentation](https://docs.conan.io/2/).
|
||||
|
||||
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||
|
||||
**Note**: This is the fastest option if you don’t want to build from source.
|
||||
|
||||
1. **Go to the Releases page**
|
||||
- Open the project’s GitHub **Releases** page and choose the latest version.
|
||||
|
||||
2. **Download the correct asset for your platform**
|
||||
- Pick the archive that matches your OS and architecture (for example: Windows x64 / Linux x64 / macOS arm64).
|
||||
|
||||
3. **Extract the archive**
|
||||
- You should end up with something like:
|
||||
- `include/` (headers)
|
||||
- `lib/` or `bin/` (library files / DLLs)
|
||||
- sometimes `cmake/` (CMake package config)
|
||||
|
||||
4. **Use it in your project**
|
||||
|
||||
### Option A: CMake package (recommended if the release includes CMake config files)
|
||||
If the extracted folder contains something like `lib/cmake/omath` or `cmake/omath`, you can point CMake to it:
|
||||
|
||||
```cmake
|
||||
# Example: set this to the extracted prebuilt folder
|
||||
list(APPEND CMAKE_PREFIX_PATH "path/to/omath-prebuilt")
|
||||
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
### Option B: Manual include + link (works with any layout)
|
||||
If there’s no CMake package config, link it manually:
|
||||
```cmake
|
||||
target_include_directories(main PRIVATE "path/to/omath-prebuilt/include")
|
||||
|
||||
# Choose ONE depending on what you downloaded:
|
||||
# - Static library: .lib / .a
|
||||
# - Shared library: .dll + .lib import (Windows), .so (Linux), .dylib (macOS)
|
||||
|
||||
target_link_directories(main PRIVATE "path/to/omath-prebuilt/lib")
|
||||
target_link_libraries(main PRIVATE omath) # or the actual library filename
|
||||
```
|
||||
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
||||
1. **Preparation**
|
||||
|
||||
@@ -62,7 +125,7 @@ target("...")
|
||||
Use **\<platform\>-\<build configuration\>** preset to build suitable version for yourself. Like **windows-release** or **linux-release**.
|
||||
|
||||
| Platform Name | Build Config |
|
||||
|---------------|---------------|
|
||||
|---------------|---------------|
|
||||
| windows | release/debug |
|
||||
| linux | release/debug |
|
||||
| darwin | release/debug |
|
||||
|
||||
@@ -2,6 +2,7 @@ add_subdirectory(example_barycentric)
|
||||
add_subdirectory(example_glfw3)
|
||||
add_subdirectory(example_proj_mat_builder)
|
||||
add_subdirectory(example_signature_scan)
|
||||
add_subdirectory(example_hud)
|
||||
|
||||
if(OMATH_ENABLE_VALGRIND)
|
||||
omath_setup_valgrind(example_projection_matrix_builder)
|
||||
|
||||
@@ -71,18 +71,18 @@ void drawChar(char c, float x, float y, float scale, const Color& color, std::ve
|
||||
lines.push_back(x + x1 * w);
|
||||
lines.push_back(y + y1 * h);
|
||||
lines.push_back(0.0f);
|
||||
lines.push_back(color.x);
|
||||
lines.push_back(color.y);
|
||||
lines.push_back(color.z);
|
||||
lines.push_back(color.value().x);
|
||||
lines.push_back(color.value().y);
|
||||
lines.push_back(color.value().z);
|
||||
lines.push_back(1.0f); // size
|
||||
lines.push_back(1.0f); // isLine
|
||||
|
||||
lines.push_back(x + x2 * w);
|
||||
lines.push_back(y + y2 * h);
|
||||
lines.push_back(0.0f);
|
||||
lines.push_back(color.x);
|
||||
lines.push_back(color.y);
|
||||
lines.push_back(color.z);
|
||||
lines.push_back(color.value().x);
|
||||
lines.push_back(color.value().y);
|
||||
lines.push_back(color.value().z);
|
||||
lines.push_back(1.0f); // size
|
||||
lines.push_back(1.0f); // isLine
|
||||
};
|
||||
|
||||
16
examples/example_hud/CMakeLists.txt
Normal file
16
examples/example_hud/CMakeLists.txt
Normal file
@@ -0,0 +1,16 @@
|
||||
project(example_hud)
|
||||
|
||||
|
||||
add_executable(${PROJECT_NAME} main.cpp gui/main_window.cpp gui/main_window.hpp)
|
||||
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
find_package(OpenGL)
|
||||
find_package(GLEW REQUIRED)
|
||||
find_package(glfw3 CONFIG REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE glfw imgui::imgui omath::omath OpenGL::GL)
|
||||
263
examples/example_hud/gui/main_window.cpp
Normal file
263
examples/example_hud/gui/main_window.cpp
Normal file
@@ -0,0 +1,263 @@
|
||||
//
|
||||
// Created by Orange on 11/11/2024.
|
||||
//
|
||||
#include "main_window.hpp"
|
||||
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_glfw.h>
|
||||
#include <imgui_impl_opengl3.h>
|
||||
#include <omath/hud/entity_overlay.hpp>
|
||||
|
||||
namespace imgui_desktop::gui
|
||||
{
|
||||
bool MainWindow::m_canMoveWindow = false;
|
||||
|
||||
MainWindow::MainWindow(const std::string_view& caption, int width, int height)
|
||||
{
|
||||
if (!glfwInit())
|
||||
std::exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, true);
|
||||
m_window = glfwCreateWindow(width, height, caption.data(), nullptr, nullptr);
|
||||
|
||||
glfwMakeContextCurrent(m_window);
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGui::StyleColorsDark();
|
||||
ImGui::GetStyle().Colors[ImGuiCol_WindowBg] = {0.05f, 0.05f, 0.05f, 0.92f};
|
||||
ImGui::GetStyle().AntiAliasedLines = false;
|
||||
ImGui::GetStyle().AntiAliasedFill = false;
|
||||
ImGui_ImplGlfw_InitForOpenGL(m_window, true);
|
||||
ImGui_ImplOpenGL3_Init("#version 150");
|
||||
}
|
||||
|
||||
void MainWindow::Run()
|
||||
{
|
||||
while (!glfwWindowShouldClose(m_window) && m_opened)
|
||||
{
|
||||
glfwPollEvents();
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
const auto* vp = ImGui::GetMainViewport();
|
||||
ImGui::GetBackgroundDrawList()->AddRectFilled({}, vp->Size, ImColor(30, 30, 30, 220));
|
||||
|
||||
draw_controls();
|
||||
draw_overlay();
|
||||
|
||||
ImGui::Render();
|
||||
present();
|
||||
}
|
||||
glfwDestroyWindow(m_window);
|
||||
}
|
||||
|
||||
void MainWindow::draw_controls()
|
||||
{
|
||||
const auto* vp = ImGui::GetMainViewport();
|
||||
ImGui::SetNextWindowPos({0.f, 0.f});
|
||||
ImGui::SetNextWindowSize({280.f, vp->Size.y});
|
||||
ImGui::Begin("Controls", &m_opened,
|
||||
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
|
||||
ImGui::PushItemWidth(160.f);
|
||||
|
||||
if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SliderFloat("X##ent", &m_entity_x, 100.f, vp->Size.x - 100.f);
|
||||
ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
|
||||
ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::Checkbox("Box##chk", &m_show_box);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Cornered", &m_show_cornered_box);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Dashed", &m_show_dashed_box);
|
||||
ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f);
|
||||
ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f);
|
||||
ImGui::Separator();
|
||||
ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&m_dash_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Dash length", &m_dash_len, 2.f, 30.f);
|
||||
ImGui::SliderFloat("Dash gap", &m_dash_gap, 1.f, 20.f);
|
||||
ImGui::SliderFloat("Dash thick", &m_dash_thickness, 0.5f, 5.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Bars", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::ColorEdit4("Color##bar", reinterpret_cast<float*>(&m_bar_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&m_bar_bg_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&m_bar_outline_color),
|
||||
ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f);
|
||||
ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f);
|
||||
ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f);
|
||||
ImGui::Checkbox("Right##bar", &m_show_right_bar);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Left##bar", &m_show_left_bar);
|
||||
ImGui::Checkbox("Top##bar", &m_show_top_bar);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Bottom##bar", &m_show_bottom_bar);
|
||||
ImGui::Checkbox("Right dashed##bar", &m_show_right_dashed_bar);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Left dashed##bar", &m_show_left_dashed_bar);
|
||||
ImGui::Checkbox("Top dashed##bar", &m_show_top_dashed_bar);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Bot dashed##bar", &m_show_bottom_dashed_bar);
|
||||
ImGui::SliderFloat("Dash len##bar", &m_bar_dash_len, 2.f, 20.f);
|
||||
ImGui::SliderFloat("Dash gap##bar", &m_bar_dash_gap, 1.f, 15.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::Checkbox("Outlined", &m_outlined);
|
||||
ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f);
|
||||
ImGui::Checkbox("Right##lbl", &m_show_right_labels);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Left##lbl", &m_show_left_labels);
|
||||
ImGui::Checkbox("Top##lbl", &m_show_top_labels);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Bottom##lbl", &m_show_bottom_labels);
|
||||
ImGui::Checkbox("Ctr top##lbl", &m_show_centered_top);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Ctr bot##lbl", &m_show_centered_bottom);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Skeleton"))
|
||||
{
|
||||
ImGui::Checkbox("Show##skel", &m_show_skeleton);
|
||||
ImGui::ColorEdit4("Color##skel", reinterpret_cast<float*>(&m_skel_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Thick##skel", &m_skel_thickness, 0.5f, 5.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Progress Ring"))
|
||||
{
|
||||
ImGui::Checkbox("Show##ring", &m_show_ring);
|
||||
ImGui::ColorEdit4("Color##ring", reinterpret_cast<float*>(&m_ring_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("BG##ring", reinterpret_cast<float*>(&m_ring_bg), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Radius##ring", &m_ring_radius, 4.f, 30.f);
|
||||
ImGui::SliderFloat("Value##ring", &m_ring_ratio, 0.f, 1.f);
|
||||
ImGui::SliderFloat("Thick##ring", &m_ring_thickness, 0.5f, 6.f);
|
||||
ImGui::SliderFloat("Offset##ring", &m_ring_offset, 0.f, 15.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Scan Marker"))
|
||||
{
|
||||
ImGui::Checkbox("Show##scan", &m_show_scan);
|
||||
ImGui::ColorEdit4("Fill##scan", reinterpret_cast<float*>(&m_scan_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::ColorEdit4("Outline##scan", reinterpret_cast<float*>(&m_scan_outline), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Thick##scan", &m_scan_outline_thickness, 0.5f, 5.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Aim Dot"))
|
||||
{
|
||||
ImGui::Checkbox("Show##aim", &m_show_aim);
|
||||
ImGui::ColorEdit4("Color##aim", reinterpret_cast<float*>(&m_aim_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Radius##aim", &m_aim_radius, 1.f, 10.f);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Projectile Aim"))
|
||||
{
|
||||
ImGui::Checkbox("Show##proj", &m_show_proj);
|
||||
ImGui::ColorEdit4("Color##proj", reinterpret_cast<float*>(&m_proj_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Size##proj", &m_proj_size, 1.f, 30.f);
|
||||
ImGui::SliderFloat("Line width##proj", &m_proj_line_width, 0.5f, 5.f);
|
||||
ImGui::SliderFloat("Pos X##proj", &m_proj_pos_x, 0.f, vp->Size.x);
|
||||
ImGui::SliderFloat("Pos Y##proj", &m_proj_pos_y, 0.f, vp->Size.y);
|
||||
ImGui::Combo("Figure##proj", &m_proj_figure, "Circle\0Square\0");
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Snap Line"))
|
||||
{
|
||||
ImGui::Checkbox("Show##snap", &m_show_snap);
|
||||
ImGui::ColorEdit4("Color##snap", reinterpret_cast<float*>(&m_snap_color), ImGuiColorEditFlags_NoInputs);
|
||||
ImGui::SliderFloat("Width##snap", &m_snap_width, 0.5f, 5.f);
|
||||
}
|
||||
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void MainWindow::draw_overlay()
|
||||
{
|
||||
using namespace omath::hud::widget;
|
||||
using omath::hud::when;
|
||||
const auto* vp = ImGui::GetMainViewport();
|
||||
const Bar bar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset};
|
||||
const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
|
||||
m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
|
||||
|
||||
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y},
|
||||
std::make_shared<omath::hud::ImguiHudRenderer>())
|
||||
.contents(
|
||||
// ── Boxes ────────────────────────────────────────────────────
|
||||
when(m_show_box, Box{m_box_color, m_box_fill, m_box_thickness}),
|
||||
when(m_show_cornered_box, CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill,
|
||||
m_corner_ratio, m_box_thickness}),
|
||||
when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
|
||||
RightSide{
|
||||
when(m_show_right_bar, bar),
|
||||
when(m_show_right_dashed_bar, dbar),
|
||||
when(m_show_right_labels,
|
||||
Label{{0.f, 1.f, 0.f, 1.f}, m_label_offset, m_outlined, "Health: 100/100"}),
|
||||
when(m_show_right_labels,
|
||||
Label{{1.f, 0.f, 0.f, 1.f}, m_label_offset, m_outlined, "Shield: 125/125"}),
|
||||
when(m_show_right_labels,
|
||||
Label{{1.f, 0.f, 1.f, 1.f}, m_label_offset, m_outlined, "*LOCKED*"}),
|
||||
|
||||
SpaceVertical{10},
|
||||
when(m_show_ring, ProgressRing{m_ring_color, m_ring_bg, m_ring_radius, m_ring_ratio,
|
||||
m_ring_thickness, m_ring_offset}),
|
||||
},
|
||||
LeftSide{
|
||||
when(m_show_left_bar, bar),
|
||||
when(m_show_left_dashed_bar, dbar),
|
||||
when(m_show_left_labels, Label{omath::Color::from_rgba(255, 128, 0, 255),
|
||||
m_label_offset, m_outlined, "Armor: 75"}),
|
||||
when(m_show_left_labels, Label{omath::Color::from_rgba(0, 200, 255, 255),
|
||||
m_label_offset, m_outlined, "Level: 42"}),
|
||||
},
|
||||
TopSide{
|
||||
when(m_show_top_bar, bar),
|
||||
when(m_show_top_dashed_bar, dbar),
|
||||
when(m_show_centered_top, Centered{Label{omath::Color::from_rgba(0, 255, 255, 255),
|
||||
m_label_offset, m_outlined, "*VISIBLE*"}}),
|
||||
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 255, 0, 255), m_label_offset,
|
||||
m_outlined, "*SCOPED*"}),
|
||||
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 0, 0, 255), m_label_offset,
|
||||
m_outlined, "*BLEEDING*"}),
|
||||
},
|
||||
BottomSide{
|
||||
when(m_show_bottom_bar, bar),
|
||||
when(m_show_bottom_dashed_bar, dbar),
|
||||
when(m_show_centered_bottom, Centered{Label{omath::Color::from_rgba(255, 255, 255, 255),
|
||||
m_label_offset, m_outlined, "PlayerName"}}),
|
||||
when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
|
||||
m_label_offset, m_outlined, "42m"}),
|
||||
},
|
||||
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y+40.f}, m_aim_color, m_aim_radius}),
|
||||
when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
|
||||
when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}),
|
||||
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y}, m_proj_color, m_proj_size, m_proj_line_width, static_cast<ProjectileAim::Figure>(m_proj_figure)}),
|
||||
when(m_show_snap, SnapLine{{vp->Size.x / 2.f, vp->Size.y}, m_snap_color, m_snap_width}));
|
||||
}
|
||||
|
||||
void MainWindow::present()
|
||||
{
|
||||
int w, h;
|
||||
glfwGetFramebufferSize(m_window, &w, &h);
|
||||
glViewport(0, 0, w, h);
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
glfwSwapBuffers(m_window);
|
||||
}
|
||||
} // namespace imgui_desktop::gui
|
||||
94
examples/example_hud/gui/main_window.hpp
Normal file
94
examples/example_hud/gui/main_window.hpp
Normal file
@@ -0,0 +1,94 @@
|
||||
//
|
||||
// Created by Orange on 11/11/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include <omath/hud/entity_overlay.hpp>
|
||||
#include <omath/utility/color.hpp>
|
||||
#include <string_view>
|
||||
|
||||
struct GLFWwindow;
|
||||
|
||||
namespace imgui_desktop::gui
|
||||
{
|
||||
class MainWindow
|
||||
{
|
||||
public:
|
||||
MainWindow(const std::string_view& caption, int width, int height);
|
||||
void Run();
|
||||
|
||||
private:
|
||||
void draw_controls();
|
||||
void draw_overlay();
|
||||
void present();
|
||||
|
||||
GLFWwindow* m_window = nullptr;
|
||||
static bool m_canMoveWindow;
|
||||
bool m_opened = true;
|
||||
|
||||
// Entity
|
||||
float m_entity_x = 550.f, m_entity_top_y = 150.f, m_entity_bottom_y = 450.f;
|
||||
|
||||
// Box
|
||||
omath::Color m_box_color{1.f, 1.f, 1.f, 1.f};
|
||||
omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f};
|
||||
float m_box_thickness = 1.f, m_corner_ratio = 0.2f;
|
||||
bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false;
|
||||
|
||||
// Dashed box
|
||||
omath::Color m_dash_color = omath::Color::from_rgba(255, 200, 0, 255);
|
||||
float m_dash_len = 8.f, m_dash_gap = 5.f, m_dash_thickness = 1.f;
|
||||
|
||||
// Bars
|
||||
omath::Color m_bar_color{0.f, 1.f, 0.f, 1.f};
|
||||
omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f};
|
||||
omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f};
|
||||
float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f;
|
||||
bool m_show_right_bar = true, m_show_left_bar = true;
|
||||
bool m_show_top_bar = true, m_show_bottom_bar = true;
|
||||
bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false;
|
||||
bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false;
|
||||
float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f;
|
||||
|
||||
// Labels
|
||||
float m_label_offset = 3.f;
|
||||
bool m_outlined = true;
|
||||
bool m_show_right_labels = true, m_show_left_labels = true;
|
||||
bool m_show_top_labels = true, m_show_bottom_labels = true;
|
||||
bool m_show_centered_top = true, m_show_centered_bottom = true;
|
||||
|
||||
// Skeleton
|
||||
omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
|
||||
float m_skel_thickness = 1.f;
|
||||
bool m_show_skeleton = false;
|
||||
|
||||
// Progress ring
|
||||
omath::Color m_ring_color = omath::Color::from_rgba(0, 200, 255, 255);
|
||||
omath::Color m_ring_bg{0.3f, 0.3f, 0.3f, 0.5f};
|
||||
float m_ring_radius = 10.f, m_ring_ratio = 0.65f, m_ring_thickness = 2.5f, m_ring_offset = 5.f;
|
||||
bool m_show_ring = false;
|
||||
|
||||
// Scan marker
|
||||
omath::Color m_scan_color = omath::Color::from_rgba(255, 200, 0, 150);
|
||||
omath::Color m_scan_outline = omath::Color::from_rgba(255, 200, 0, 255);
|
||||
float m_scan_outline_thickness = 2.f;
|
||||
bool m_show_scan = false;
|
||||
|
||||
// Aim dot
|
||||
omath::Color m_aim_color = omath::Color::from_rgba(255, 0, 0, 255);
|
||||
float m_aim_radius = 3.f;
|
||||
bool m_show_aim = false;
|
||||
|
||||
// Snap line
|
||||
omath::Color m_snap_color = omath::Color::from_rgba(255, 50, 50, 255);
|
||||
float m_snap_width = 1.5f;
|
||||
bool m_show_snap = true;
|
||||
|
||||
// Projectile aim
|
||||
omath::Color m_proj_color = omath::Color::from_rgba(255, 50, 50, 255);
|
||||
float m_proj_size = 10.f;
|
||||
float m_proj_line_width = 1.5f;
|
||||
float m_proj_pos_x = 300.f, m_proj_pos_y = 30.f;
|
||||
int m_proj_figure = 1; // 0=circle, 1=square
|
||||
bool m_show_proj = true;
|
||||
};
|
||||
} // namespace imgui_desktop::gui
|
||||
8
examples/example_hud/main.cpp
Normal file
8
examples/example_hud/main.cpp
Normal file
@@ -0,0 +1,8 @@
|
||||
//
|
||||
// Created by orange on 13.03.2026.
|
||||
//
|
||||
#include "gui/main_window.hpp"
|
||||
int main()
|
||||
{
|
||||
imgui_desktop::gui::MainWindow("omath::hud", 800, 600).Run();
|
||||
}
|
||||
28
include/omath/3d_primitives/aabb.hpp
Normal file
28
include/omath/3d_primitives/aabb.hpp
Normal file
@@ -0,0 +1,28 @@
|
||||
//
|
||||
// Created by Vladislav on 24.03.2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
|
||||
namespace omath::primitives
|
||||
{
|
||||
template<class Type>
|
||||
struct Aabb final
|
||||
{
|
||||
Vector3<Type> min;
|
||||
Vector3<Type> max;
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Vector3<Type> center() const noexcept
|
||||
{
|
||||
return (min + max) / static_cast<Type>(2);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Vector3<Type> extents() const noexcept
|
||||
{
|
||||
return (max - min) / static_cast<Type>(2);
|
||||
}
|
||||
};
|
||||
} // namespace omath::primitives
|
||||
98
include/omath/algorithm/targeting.hpp
Normal file
98
include/omath/algorithm/targeting.hpp
Normal file
@@ -0,0 +1,98 @@
|
||||
//
|
||||
// Created by Vladislav on 19.03.2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <functional>
|
||||
#include <iterator>
|
||||
#include <optional>
|
||||
#include <ranges>
|
||||
|
||||
namespace omath::algorithm
|
||||
{
|
||||
template<class CameraType, std::input_or_output_iterator IteratorType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
|
||||
[[nodiscard]]
|
||||
IteratorType get_closest_target_by_fov(const IteratorType& begin, const IteratorType& end, const CameraType& camera,
|
||||
auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
auto best_target = end;
|
||||
const auto& camera_angles = camera.get_view_angles();
|
||||
const Vector2<float> camera_angles_vec = {camera_angles.pitch.as_degrees(), camera_angles.yaw.as_degrees()};
|
||||
|
||||
for (auto current = begin; current != end; current = std::next(current))
|
||||
{
|
||||
if (filter_func && !filter_func.value()(*current))
|
||||
continue;
|
||||
|
||||
if (best_target == end)
|
||||
{
|
||||
best_target = current;
|
||||
continue;
|
||||
}
|
||||
const auto current_target_angles = camera.calc_look_at_angles(get_position(*current));
|
||||
const auto best_target_angles = camera.calc_look_at_angles(get_position(*best_target));
|
||||
|
||||
const auto current_target_distance = camera_angles_vec.distance_to(current_target_angles.as_vector3());
|
||||
const auto best_target_distance = camera_angles.as_vector3().distance_to(best_target_angles.as_vector3());
|
||||
if (current_target_distance < best_target_distance)
|
||||
best_target = current;
|
||||
}
|
||||
return best_target;
|
||||
}
|
||||
|
||||
template<class CameraType, std::ranges::range RangeType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>,
|
||||
std::ranges::range_reference_t<const RangeType>>
|
||||
[[nodiscard]]
|
||||
auto get_closest_target_by_fov(const RangeType& range, const CameraType& camera,
|
||||
auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
return get_closest_target_by_fov<CameraType, decltype(std::ranges::begin(range)), FilterT>(
|
||||
std::ranges::begin(range), std::ranges::end(range), camera, get_position, filter_func);
|
||||
}
|
||||
|
||||
// ── By world-space distance ───────────────────────────────────────────────
|
||||
|
||||
template<std::input_or_output_iterator IteratorType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
|
||||
[[nodiscard]]
|
||||
IteratorType get_closest_target_by_distance(const IteratorType& begin, const IteratorType& end,
|
||||
const Vector3<float>& origin, auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
auto best_target = end;
|
||||
|
||||
for (auto current = begin; current != end; current = std::next(current))
|
||||
{
|
||||
if (filter_func && !filter_func.value()(*current))
|
||||
continue;
|
||||
|
||||
if (best_target == end)
|
||||
{
|
||||
best_target = current;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (origin.distance_to(get_position(*current)) < origin.distance_to(get_position(*best_target)))
|
||||
best_target = current;
|
||||
}
|
||||
return best_target;
|
||||
}
|
||||
|
||||
template<std::ranges::range RangeType, class FilterT>
|
||||
requires std::is_invocable_r_v<bool, std::function<FilterT>,
|
||||
std::ranges::range_reference_t<const RangeType>>
|
||||
[[nodiscard]]
|
||||
auto get_closest_target_by_distance(const RangeType& range, const Vector3<float>& origin,
|
||||
auto get_position,
|
||||
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||
{
|
||||
return get_closest_target_by_distance<decltype(std::ranges::begin(range)), FilterT>(
|
||||
std::ranges::begin(range), std::ranges::end(range), origin, get_position, filter_func);
|
||||
}
|
||||
|
||||
} // namespace omath::algorithm
|
||||
412
include/omath/collision/bvh_tree.hpp
Normal file
412
include/omath/collision/bvh_tree.hpp
Normal file
@@ -0,0 +1,412 @@
|
||||
//
|
||||
// Created by Orange on 04/08/2026.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/3d_primitives/aabb.hpp"
|
||||
#include "omath/collision/line_tracer.hpp"
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <numeric>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
namespace omath::collision
|
||||
{
|
||||
template<class Type = float>
|
||||
class BvhTree final
|
||||
{
|
||||
public:
|
||||
using AabbType = primitives::Aabb<Type>;
|
||||
|
||||
struct HitResult
|
||||
{
|
||||
std::size_t object_index;
|
||||
Type distance_sqr;
|
||||
};
|
||||
|
||||
BvhTree() = default;
|
||||
|
||||
explicit BvhTree(std::span<const AabbType> aabbs)
|
||||
: m_aabbs(aabbs.begin(), aabbs.end())
|
||||
{
|
||||
if (aabbs.empty())
|
||||
return;
|
||||
|
||||
m_indices.resize(aabbs.size());
|
||||
std::iota(m_indices.begin(), m_indices.end(), std::size_t{0});
|
||||
|
||||
m_nodes.reserve(aabbs.size() * 2);
|
||||
|
||||
build(m_aabbs, 0, aabbs.size());
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
std::vector<std::size_t> query_overlaps(const AabbType& query_aabb) const
|
||||
{
|
||||
std::vector<std::size_t> results;
|
||||
|
||||
if (m_nodes.empty())
|
||||
return results;
|
||||
|
||||
query_overlaps_impl(0, query_aabb, results);
|
||||
return results;
|
||||
}
|
||||
|
||||
template<class RayType = Ray<>>
|
||||
[[nodiscard]]
|
||||
std::vector<HitResult> query_ray(const RayType& ray) const
|
||||
{
|
||||
std::vector<HitResult> results;
|
||||
|
||||
if (m_nodes.empty())
|
||||
return results;
|
||||
|
||||
query_ray_impl(0, ray, results);
|
||||
|
||||
std::ranges::sort(results, [](const HitResult& a, const HitResult& b)
|
||||
{ return a.distance_sqr < b.distance_sqr; });
|
||||
return results;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
std::size_t node_count() const noexcept
|
||||
{
|
||||
return m_nodes.size();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
bool empty() const noexcept
|
||||
{
|
||||
return m_nodes.empty();
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr std::size_t k_sah_bucket_count = 12;
|
||||
static constexpr std::size_t k_leaf_threshold = 1;
|
||||
static constexpr std::size_t k_null_index = std::numeric_limits<std::size_t>::max();
|
||||
|
||||
struct Node
|
||||
{
|
||||
AabbType bounds;
|
||||
std::size_t left = k_null_index;
|
||||
std::size_t right = k_null_index;
|
||||
|
||||
// For leaf nodes: index range into m_indices
|
||||
std::size_t first_index = 0;
|
||||
std::size_t index_count = 0;
|
||||
|
||||
[[nodiscard]]
|
||||
bool is_leaf() const noexcept
|
||||
{
|
||||
return left == k_null_index;
|
||||
}
|
||||
};
|
||||
|
||||
struct SahBucket
|
||||
{
|
||||
AabbType bounds = {
|
||||
{std::numeric_limits<Type>::max(), std::numeric_limits<Type>::max(),
|
||||
std::numeric_limits<Type>::max()},
|
||||
{std::numeric_limits<Type>::lowest(), std::numeric_limits<Type>::lowest(),
|
||||
std::numeric_limits<Type>::lowest()}
|
||||
};
|
||||
std::size_t count = 0;
|
||||
};
|
||||
|
||||
[[nodiscard]]
|
||||
static constexpr Type surface_area(const AabbType& aabb) noexcept
|
||||
{
|
||||
const auto d = aabb.max - aabb.min;
|
||||
return static_cast<Type>(2) * (d.x * d.y + d.y * d.z + d.z * d.x);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static constexpr AabbType merge(const AabbType& a, const AabbType& b) noexcept
|
||||
{
|
||||
return {
|
||||
{std::min(a.min.x, b.min.x), std::min(a.min.y, b.min.y), std::min(a.min.z, b.min.z)},
|
||||
{std::max(a.max.x, b.max.x), std::max(a.max.y, b.max.y), std::max(a.max.z, b.max.z)}
|
||||
};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static constexpr bool overlaps(const AabbType& a, const AabbType& b) noexcept
|
||||
{
|
||||
return a.min.x <= b.max.x && a.max.x >= b.min.x
|
||||
&& a.min.y <= b.max.y && a.max.y >= b.min.y
|
||||
&& a.min.z <= b.max.z && a.max.z >= b.min.z;
|
||||
}
|
||||
|
||||
std::size_t build(std::span<const AabbType> aabbs, std::size_t begin, std::size_t end)
|
||||
{
|
||||
const auto node_idx = m_nodes.size();
|
||||
m_nodes.emplace_back();
|
||||
|
||||
auto& node = m_nodes[node_idx];
|
||||
node.bounds = compute_bounds(aabbs, begin, end);
|
||||
|
||||
const auto count = end - begin;
|
||||
|
||||
if (count <= k_leaf_threshold)
|
||||
{
|
||||
node.first_index = begin;
|
||||
node.index_count = count;
|
||||
return node_idx;
|
||||
}
|
||||
|
||||
// Find best SAH split
|
||||
const auto centroid_bounds = compute_centroid_bounds(aabbs, begin, end);
|
||||
const auto split = find_best_split(aabbs, begin, end, node.bounds, centroid_bounds);
|
||||
|
||||
// If SAH says don't split, make a leaf
|
||||
if (!split.has_value())
|
||||
{
|
||||
node.first_index = begin;
|
||||
node.index_count = count;
|
||||
return node_idx;
|
||||
}
|
||||
|
||||
const auto [axis, split_pos] = split.value();
|
||||
|
||||
// Partition indices around the split
|
||||
const auto mid = partition_indices(aabbs, begin, end, axis, split_pos);
|
||||
|
||||
// Degenerate partition fallback: split in the middle
|
||||
const auto actual_mid = (mid == begin || mid == end) ? begin + count / 2 : mid;
|
||||
|
||||
// Build children — careful: m_nodes may reallocate, so don't hold references across build calls
|
||||
const auto left_idx = build(aabbs, begin, actual_mid);
|
||||
const auto right_idx = build(aabbs, actual_mid, end);
|
||||
|
||||
m_nodes[node_idx].left = left_idx;
|
||||
m_nodes[node_idx].right = right_idx;
|
||||
m_nodes[node_idx].index_count = 0;
|
||||
|
||||
return node_idx;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
AabbType compute_bounds(std::span<const AabbType> aabbs, std::size_t begin, std::size_t end) const
|
||||
{
|
||||
AabbType bounds = {
|
||||
{std::numeric_limits<Type>::max(), std::numeric_limits<Type>::max(),
|
||||
std::numeric_limits<Type>::max()},
|
||||
{std::numeric_limits<Type>::lowest(), std::numeric_limits<Type>::lowest(),
|
||||
std::numeric_limits<Type>::lowest()}
|
||||
};
|
||||
|
||||
for (auto i = begin; i < end; ++i)
|
||||
bounds = merge(bounds, aabbs[m_indices[i]]);
|
||||
|
||||
return bounds;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
AabbType compute_centroid_bounds(std::span<const AabbType> aabbs, std::size_t begin, std::size_t end) const
|
||||
{
|
||||
AabbType bounds = {
|
||||
{std::numeric_limits<Type>::max(), std::numeric_limits<Type>::max(),
|
||||
std::numeric_limits<Type>::max()},
|
||||
{std::numeric_limits<Type>::lowest(), std::numeric_limits<Type>::lowest(),
|
||||
std::numeric_limits<Type>::lowest()}
|
||||
};
|
||||
|
||||
for (auto i = begin; i < end; ++i)
|
||||
{
|
||||
const auto c = aabbs[m_indices[i]].center();
|
||||
bounds.min.x = std::min(bounds.min.x, c.x);
|
||||
bounds.min.y = std::min(bounds.min.y, c.y);
|
||||
bounds.min.z = std::min(bounds.min.z, c.z);
|
||||
bounds.max.x = std::max(bounds.max.x, c.x);
|
||||
bounds.max.y = std::max(bounds.max.y, c.y);
|
||||
bounds.max.z = std::max(bounds.max.z, c.z);
|
||||
}
|
||||
|
||||
return bounds;
|
||||
}
|
||||
|
||||
struct SplitResult
|
||||
{
|
||||
int axis;
|
||||
Type position;
|
||||
};
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<SplitResult> find_best_split(std::span<const AabbType> aabbs, std::size_t begin,
|
||||
std::size_t end, const AabbType& node_bounds,
|
||||
const AabbType& centroid_bounds) const
|
||||
{
|
||||
const auto count = end - begin;
|
||||
const auto leaf_cost = static_cast<Type>(count);
|
||||
auto best_cost = leaf_cost;
|
||||
std::optional<SplitResult> best_split;
|
||||
|
||||
for (int axis = 0; axis < 3; ++axis)
|
||||
{
|
||||
const auto axis_min = get_component(centroid_bounds.min, axis);
|
||||
const auto axis_max = get_component(centroid_bounds.max, axis);
|
||||
|
||||
if (axis_max - axis_min < std::numeric_limits<Type>::epsilon())
|
||||
continue;
|
||||
|
||||
SahBucket buckets[k_sah_bucket_count] = {};
|
||||
|
||||
const auto inv_extent = static_cast<Type>(k_sah_bucket_count) / (axis_max - axis_min);
|
||||
|
||||
// Fill buckets
|
||||
for (auto i = begin; i < end; ++i)
|
||||
{
|
||||
const auto centroid = get_component(aabbs[m_indices[i]].center(), axis);
|
||||
auto bucket_idx = static_cast<std::size_t>((centroid - axis_min) * inv_extent);
|
||||
bucket_idx = std::min(bucket_idx, k_sah_bucket_count - 1);
|
||||
|
||||
buckets[bucket_idx].count++;
|
||||
if (buckets[bucket_idx].count == 1)
|
||||
buckets[bucket_idx].bounds = aabbs[m_indices[i]];
|
||||
else
|
||||
buckets[bucket_idx].bounds = merge(buckets[bucket_idx].bounds, aabbs[m_indices[i]]);
|
||||
}
|
||||
|
||||
// Evaluate split costs using prefix/suffix sweeps
|
||||
AabbType prefix_bounds[k_sah_bucket_count - 1];
|
||||
std::size_t prefix_count[k_sah_bucket_count - 1];
|
||||
|
||||
prefix_bounds[0] = buckets[0].bounds;
|
||||
prefix_count[0] = buckets[0].count;
|
||||
for (std::size_t i = 1; i < k_sah_bucket_count - 1; ++i)
|
||||
{
|
||||
prefix_bounds[i] = (buckets[i].count > 0)
|
||||
? merge(prefix_bounds[i - 1], buckets[i].bounds)
|
||||
: prefix_bounds[i - 1];
|
||||
prefix_count[i] = prefix_count[i - 1] + buckets[i].count;
|
||||
}
|
||||
|
||||
AabbType suffix_bounds = buckets[k_sah_bucket_count - 1].bounds;
|
||||
std::size_t suffix_count = buckets[k_sah_bucket_count - 1].count;
|
||||
|
||||
const auto parent_area = surface_area(node_bounds);
|
||||
const auto inv_parent_area = static_cast<Type>(1) / parent_area;
|
||||
|
||||
for (auto i = static_cast<int>(k_sah_bucket_count) - 2; i >= 0; --i)
|
||||
{
|
||||
const auto left_count = prefix_count[i];
|
||||
const auto right_count = suffix_count;
|
||||
|
||||
if (left_count == 0 || right_count == 0)
|
||||
{
|
||||
if (i > 0)
|
||||
{
|
||||
suffix_bounds = (buckets[i].count > 0)
|
||||
? merge(suffix_bounds, buckets[i].bounds)
|
||||
: suffix_bounds;
|
||||
suffix_count += buckets[i].count;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto cost = static_cast<Type>(1)
|
||||
+ (static_cast<Type>(left_count) * surface_area(prefix_bounds[i])
|
||||
+ static_cast<Type>(right_count) * surface_area(suffix_bounds))
|
||||
* inv_parent_area;
|
||||
|
||||
if (cost < best_cost)
|
||||
{
|
||||
best_cost = cost;
|
||||
best_split = SplitResult{
|
||||
axis,
|
||||
axis_min + static_cast<Type>(i + 1) * (axis_max - axis_min)
|
||||
/ static_cast<Type>(k_sah_bucket_count)
|
||||
};
|
||||
}
|
||||
|
||||
suffix_bounds = (buckets[i].count > 0)
|
||||
? merge(suffix_bounds, buckets[i].bounds)
|
||||
: suffix_bounds;
|
||||
suffix_count += buckets[i].count;
|
||||
}
|
||||
}
|
||||
|
||||
return best_split;
|
||||
}
|
||||
|
||||
std::size_t partition_indices(std::span<const AabbType> aabbs, std::size_t begin, std::size_t end,
|
||||
int axis, Type split_pos)
|
||||
{
|
||||
auto it = std::partition(m_indices.begin() + static_cast<std::ptrdiff_t>(begin),
|
||||
m_indices.begin() + static_cast<std::ptrdiff_t>(end),
|
||||
[&](std::size_t idx)
|
||||
{ return get_component(aabbs[idx].center(), axis) < split_pos; });
|
||||
|
||||
return static_cast<std::size_t>(std::distance(m_indices.begin(), it));
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static constexpr Type get_component(const Vector3<Type>& v, int axis) noexcept
|
||||
{
|
||||
switch (axis)
|
||||
{
|
||||
case 0:
|
||||
return v.x;
|
||||
case 1:
|
||||
return v.y;
|
||||
default:
|
||||
return v.z;
|
||||
}
|
||||
}
|
||||
|
||||
void query_overlaps_impl(std::size_t node_idx, const AabbType& query_aabb,
|
||||
std::vector<std::size_t>& results) const
|
||||
{
|
||||
const auto& node = m_nodes[node_idx];
|
||||
|
||||
if (!overlaps(node.bounds, query_aabb))
|
||||
return;
|
||||
|
||||
if (node.is_leaf())
|
||||
{
|
||||
for (auto i = node.first_index; i < node.first_index + node.index_count; ++i)
|
||||
if (overlaps(query_aabb, m_aabbs[m_indices[i]]))
|
||||
results.push_back(m_indices[i]);
|
||||
return;
|
||||
}
|
||||
|
||||
query_overlaps_impl(node.left, query_aabb, results);
|
||||
query_overlaps_impl(node.right, query_aabb, results);
|
||||
}
|
||||
|
||||
template<class RayType>
|
||||
void query_ray_impl(std::size_t node_idx, const RayType& ray,
|
||||
std::vector<HitResult>& results) const
|
||||
{
|
||||
const auto& node = m_nodes[node_idx];
|
||||
|
||||
// Quick AABB-ray rejection using the slab method
|
||||
const auto hit = LineTracer<RayType>::get_ray_hit_point(ray, node.bounds);
|
||||
if (hit == ray.end)
|
||||
return;
|
||||
|
||||
if (node.is_leaf())
|
||||
{
|
||||
for (auto i = node.first_index; i < node.first_index + node.index_count; ++i)
|
||||
{
|
||||
const auto leaf_hit = LineTracer<RayType>::get_ray_hit_point(
|
||||
ray, m_aabbs[m_indices[i]]);
|
||||
if (leaf_hit != ray.end)
|
||||
{
|
||||
const auto diff = leaf_hit - ray.start;
|
||||
results.push_back({m_indices[i], diff.dot(diff)});
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
query_ray_impl(node.left, ray, results);
|
||||
query_ray_impl(node.right, ray, results);
|
||||
}
|
||||
|
||||
std::vector<Node> m_nodes;
|
||||
std::vector<std::size_t> m_indices;
|
||||
std::vector<AabbType> m_aabbs;
|
||||
};
|
||||
} // namespace omath::collision
|
||||
@@ -8,6 +8,7 @@
|
||||
#include <memory>
|
||||
#include <memory_resource>
|
||||
#include <queue>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
@@ -56,83 +57,76 @@ namespace omath::collision
|
||||
const Simplex<VectorType>& simplex, const Params params = {},
|
||||
std::pmr::memory_resource& mem_resource = *std::pmr::get_default_resource())
|
||||
{
|
||||
// --- Build initial polytope from simplex (4 points) ---
|
||||
std::pmr::vector<VectorType> vertexes = build_initial_polytope_from_simplex(simplex, mem_resource);
|
||||
|
||||
// Initial tetra faces (windings corrected in make_face)
|
||||
std::pmr::vector<Face> faces = create_initial_tetra_faces(mem_resource, vertexes);
|
||||
|
||||
auto heap = rebuild_heap(faces, mem_resource);
|
||||
// Build initial min-heap by distance.
|
||||
Heap heap = rebuild_heap(faces, mem_resource);
|
||||
|
||||
Result out{};
|
||||
|
||||
// Hoisted outside the loop to reuse bucket allocation across iterations.
|
||||
// Initial bucket count 16 covers a typical horizon without rehashing.
|
||||
BoundaryMap boundary{16, &mem_resource};
|
||||
|
||||
for (int it = 0; it < params.max_iterations; ++it)
|
||||
{
|
||||
// If heap might be stale after face edits, rebuild lazily.
|
||||
if (heap.empty())
|
||||
break;
|
||||
// Rebuild when the "closest" face changed (simple cheap guard)
|
||||
// (We could keep face handles; this is fine for small Ns.)
|
||||
|
||||
if (const auto top = heap.top(); faces[top.idx].d != top.d)
|
||||
heap = rebuild_heap(faces, mem_resource);
|
||||
// Lazily discard stale (deleted or index-mismatched) heap entries.
|
||||
discard_stale_heap_entries(faces, heap);
|
||||
|
||||
if (heap.empty())
|
||||
break;
|
||||
|
||||
// FIXME: STORE REF VALUE, DO NOT USE
|
||||
// AFTER IF STATEMENT BLOCK
|
||||
const Face& face = faces[heap.top().idx];
|
||||
|
||||
// Get the furthest point in face normal direction
|
||||
const VectorType p = support_point(a, b, face.n);
|
||||
const auto p_dist = face.n.dot(p);
|
||||
|
||||
// Converged if we can’t push the face closer than tolerance
|
||||
// Converged: new support can't push the face closer than tolerance.
|
||||
if (p_dist - face.d <= params.tolerance)
|
||||
{
|
||||
out.normal = face.n;
|
||||
out.depth = face.d; // along unit normal
|
||||
out.depth = face.d;
|
||||
out.iterations = it + 1;
|
||||
out.num_vertices = static_cast<int>(vertexes.size());
|
||||
out.num_faces = static_cast<int>(faces.size());
|
||||
|
||||
out.penetration_vector = out.normal * out.depth;
|
||||
return out;
|
||||
}
|
||||
|
||||
// Add new vertex
|
||||
const int new_idx = static_cast<int>(vertexes.size());
|
||||
vertexes.emplace_back(p);
|
||||
|
||||
const auto [to_delete, boundary] = mark_visible_and_collect_horizon(faces, p);
|
||||
// Tombstone visible faces and collect the horizon boundary.
|
||||
// This avoids copying the faces array (O(n)) each iteration.
|
||||
tombstone_visible_faces(faces, boundary, p);
|
||||
|
||||
erase_marked(faces, to_delete);
|
||||
|
||||
// Stitch new faces around the horizon
|
||||
for (const auto& e : boundary)
|
||||
// Stitch new faces around the horizon and push them directly onto the
|
||||
// heap — no full O(n log n) rebuild needed.
|
||||
for (const auto& [key, e] : boundary)
|
||||
{
|
||||
const int fi = static_cast<int>(faces.size());
|
||||
faces.emplace_back(make_face(vertexes, e.a, e.b, new_idx));
|
||||
|
||||
// Rebuild heap after topology change
|
||||
heap = rebuild_heap(faces, mem_resource);
|
||||
heap.emplace(faces.back().d, fi);
|
||||
}
|
||||
|
||||
if (!std::isfinite(vertexes.back().dot(vertexes.back())))
|
||||
break; // safety
|
||||
|
||||
out.iterations = it + 1;
|
||||
}
|
||||
|
||||
if (faces.empty())
|
||||
// Find the best surviving (non-deleted) face.
|
||||
const Face* best = find_best_surviving_face(faces);
|
||||
|
||||
if (!best)
|
||||
return std::nullopt;
|
||||
|
||||
const auto best = *std::ranges::min_element(faces, [](const auto& first, const auto& second)
|
||||
{ return first.d < second.d; });
|
||||
out.normal = best.n;
|
||||
out.depth = best.d;
|
||||
out.normal = best->n;
|
||||
out.depth = best->d;
|
||||
out.num_vertices = static_cast<int>(vertexes.size());
|
||||
out.num_faces = static_cast<int>(faces.size());
|
||||
|
||||
out.penetration_vector = out.normal * out.depth;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
@@ -141,7 +135,8 @@ namespace omath::collision
|
||||
{
|
||||
int i0, i1, i2;
|
||||
VectorType n; // unit outward normal
|
||||
FloatingType d; // n · v0 (>=0 ideally because origin is inside)
|
||||
FloatingType d; // n · v0 (>= 0 ideally because origin is inside)
|
||||
bool deleted{false}; // tombstone flag — avoids O(n) compaction per iteration
|
||||
};
|
||||
|
||||
struct Edge final
|
||||
@@ -154,6 +149,7 @@ namespace omath::collision
|
||||
FloatingType d;
|
||||
int idx;
|
||||
};
|
||||
|
||||
struct HeapCmp final
|
||||
{
|
||||
[[nodiscard]]
|
||||
@@ -165,35 +161,44 @@ namespace omath::collision
|
||||
|
||||
using Heap = std::priority_queue<HeapItem, std::pmr::vector<HeapItem>, HeapCmp>;
|
||||
|
||||
// Horizon boundary: maps packed(a,b) → Edge.
|
||||
// Opposite edges cancel in O(1) via hash lookup instead of O(h) linear scan.
|
||||
using BoundaryMap = std::pmr::unordered_map<std::int64_t, Edge>;
|
||||
|
||||
[[nodiscard]]
|
||||
static constexpr std::int64_t pack_edge(const int a, const int b) noexcept
|
||||
{
|
||||
return (static_cast<std::int64_t>(a) << 32) | static_cast<std::uint32_t>(b);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static Heap rebuild_heap(const std::pmr::vector<Face>& faces, auto& memory_resource)
|
||||
{
|
||||
std::pmr::vector<HeapItem> storage{&memory_resource};
|
||||
storage.reserve(faces.size()); // optional but recommended
|
||||
|
||||
storage.reserve(faces.size());
|
||||
Heap h{HeapCmp{}, std::move(storage)};
|
||||
|
||||
for (int i = 0; i < static_cast<int>(faces.size()); ++i)
|
||||
h.emplace(faces[i].d, i);
|
||||
|
||||
return h; // allocator is preserved
|
||||
if (!faces[i].deleted)
|
||||
h.emplace(faces[i].d, i);
|
||||
return h;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static bool visible_from(const Face& f, const VectorType& p)
|
||||
{
|
||||
// positive if p is in front of the face
|
||||
return f.n.dot(p) - f.d > static_cast<FloatingType>(1e-7);
|
||||
}
|
||||
|
||||
static void add_edge_boundary(std::pmr::vector<Edge>& boundary, int a, int b)
|
||||
static void add_edge_boundary(BoundaryMap& boundary, int a, int b)
|
||||
{
|
||||
// Keep edges that appear only once; erase if opposite already present
|
||||
auto itb = std::ranges::find_if(boundary, [&](const Edge& e) { return e.a == b && e.b == a; });
|
||||
if (itb != boundary.end())
|
||||
boundary.erase(itb); // internal edge cancels out
|
||||
// O(1) cancel: if the opposite edge (b→a) is already in the map it is an
|
||||
// internal edge shared by two visible faces and must be removed.
|
||||
// Otherwise this is a horizon edge and we insert it.
|
||||
const std::int64_t rev = pack_edge(b, a);
|
||||
if (const auto it = boundary.find(rev); it != boundary.end())
|
||||
boundary.erase(it);
|
||||
else
|
||||
boundary.emplace_back(a, b); // horizon edge (directed)
|
||||
boundary.emplace(pack_edge(a, b), Edge{a, b});
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
@@ -204,9 +209,7 @@ namespace omath::collision
|
||||
const VectorType& a2 = vertexes[i2];
|
||||
VectorType n = (a1 - a0).cross(a2 - a0);
|
||||
if (n.dot(n) <= static_cast<FloatingType>(1e-30))
|
||||
{
|
||||
n = any_perp_vec(a1 - a0); // degenerate guard
|
||||
}
|
||||
// Ensure normal points outward (away from origin): require n·a0 >= 0
|
||||
if (n.dot(a0) < static_cast<FloatingType>(0.0))
|
||||
{
|
||||
@@ -243,6 +246,7 @@ namespace omath::collision
|
||||
return d;
|
||||
return V{1, 0, 0};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static std::pmr::vector<Face> create_initial_tetra_faces(std::pmr::memory_resource& mem_resource,
|
||||
const std::pmr::vector<VectorType>& vertexes)
|
||||
@@ -262,48 +266,45 @@ namespace omath::collision
|
||||
{
|
||||
std::pmr::vector<VectorType> vertexes{&mem_resource};
|
||||
vertexes.reserve(simplex.size());
|
||||
|
||||
for (std::size_t i = 0; i < simplex.size(); ++i)
|
||||
vertexes.emplace_back(simplex[i]);
|
||||
|
||||
return vertexes;
|
||||
}
|
||||
static void erase_marked(std::pmr::vector<Face>& faces, const std::pmr::vector<bool>& to_delete)
|
||||
|
||||
static const Face* find_best_surviving_face(const std::pmr::vector<Face>& faces)
|
||||
{
|
||||
auto* mr = faces.get_allocator().resource(); // keep same resource
|
||||
std::pmr::vector<Face> kept{mr};
|
||||
kept.reserve(faces.size());
|
||||
|
||||
for (std::size_t i = 0; i < faces.size(); ++i)
|
||||
if (!to_delete[i])
|
||||
kept.emplace_back(faces[i]);
|
||||
|
||||
faces.swap(kept);
|
||||
const Face* best = nullptr;
|
||||
for (const auto& f : faces)
|
||||
if (!f.deleted && (best == nullptr || f.d < best->d))
|
||||
best = &f;
|
||||
return best;
|
||||
}
|
||||
struct Horizon
|
||||
static void tombstone_visible_faces(std::pmr::vector<Face>& faces, BoundaryMap& boundary,
|
||||
const VectorType& p)
|
||||
{
|
||||
std::pmr::vector<bool> to_delete;
|
||||
std::pmr::vector<Edge> boundary;
|
||||
};
|
||||
|
||||
static Horizon mark_visible_and_collect_horizon(const std::pmr::vector<Face>& faces, const VectorType& p)
|
||||
{
|
||||
auto* mr = faces.get_allocator().resource();
|
||||
|
||||
Horizon horizon{std::pmr::vector<bool>(faces.size(), false, mr), std::pmr::vector<Edge>(mr)};
|
||||
horizon.boundary.reserve(faces.size());
|
||||
|
||||
for (std::size_t i = 0; i < faces.size(); ++i)
|
||||
if (visible_from(faces[i], p))
|
||||
boundary.clear();
|
||||
for (auto& f : faces)
|
||||
{
|
||||
if (!f.deleted && visible_from(f, p))
|
||||
{
|
||||
const auto& rf = faces[i];
|
||||
horizon.to_delete[i] = true;
|
||||
add_edge_boundary(horizon.boundary, rf.i0, rf.i1);
|
||||
add_edge_boundary(horizon.boundary, rf.i1, rf.i2);
|
||||
add_edge_boundary(horizon.boundary, rf.i2, rf.i0);
|
||||
f.deleted = true;
|
||||
add_edge_boundary(boundary, f.i0, f.i1);
|
||||
add_edge_boundary(boundary, f.i1, f.i2);
|
||||
add_edge_boundary(boundary, f.i2, f.i0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return horizon;
|
||||
static void discard_stale_heap_entries(const std::pmr::vector<Face>& faces,
|
||||
std::priority_queue<HeapItem, std::pmr::vector<HeapItem>, HeapCmp>& heap)
|
||||
{
|
||||
while (!heap.empty())
|
||||
{
|
||||
const auto& top = heap.top();
|
||||
if (!faces[top.idx].deleted && faces[top.idx].d == top.d)
|
||||
break;
|
||||
heap.pop();
|
||||
}
|
||||
}
|
||||
};
|
||||
} // namespace omath::collision
|
||||
|
||||
@@ -14,11 +14,15 @@ namespace omath::collision
|
||||
Simplex<VertexType> simplex; // valid only if hit == true and size==4
|
||||
};
|
||||
|
||||
struct GjkSettings final
|
||||
{
|
||||
float epsilon = 1e-6f;
|
||||
std::size_t max_iterations = 64;
|
||||
};
|
||||
template<class ColliderInterfaceType>
|
||||
class GjkAlgorithm final
|
||||
{
|
||||
using VectorType = ColliderInterfaceType::VectorType;
|
||||
|
||||
public:
|
||||
[[nodiscard]]
|
||||
static VectorType find_support_vertex(const ColliderInterfaceType& collider_a,
|
||||
@@ -36,20 +40,34 @@ namespace omath::collision
|
||||
|
||||
[[nodiscard]]
|
||||
static GjkHitInfo<VectorType> is_collide_with_simplex_info(const ColliderInterfaceType& collider_a,
|
||||
const ColliderInterfaceType& collider_b)
|
||||
const ColliderInterfaceType& collider_b,
|
||||
const GjkSettings& settings = {})
|
||||
{
|
||||
auto support = find_support_vertex(collider_a, collider_b, VectorType{1, 0, 0});
|
||||
// Use centroid difference as initial direction — greatly reduces iterations for separated shapes.
|
||||
VectorType initial_dir;
|
||||
if constexpr (requires { collider_b.get_origin() - collider_a.get_origin(); })
|
||||
{
|
||||
initial_dir = collider_b.get_origin() - collider_a.get_origin();
|
||||
if (initial_dir.dot(initial_dir) < settings.epsilon * settings.epsilon)
|
||||
initial_dir = VectorType{1, 0, 0};
|
||||
}
|
||||
else
|
||||
{
|
||||
initial_dir = VectorType{1, 0, 0};
|
||||
}
|
||||
|
||||
auto support = find_support_vertex(collider_a, collider_b, initial_dir);
|
||||
|
||||
Simplex<VectorType> simplex;
|
||||
simplex.push_front(support);
|
||||
|
||||
auto direction = -support;
|
||||
|
||||
while (true)
|
||||
for (std::size_t iteration = 0; iteration < settings.max_iterations; ++iteration)
|
||||
{
|
||||
support = find_support_vertex(collider_a, collider_b, direction);
|
||||
|
||||
if (support.dot(direction) <= 0.f)
|
||||
if (support.dot(direction) <= settings.epsilon)
|
||||
return {false, simplex};
|
||||
|
||||
simplex.push_front(support);
|
||||
@@ -57,6 +75,7 @@ namespace omath::collision
|
||||
if (simplex.handle(direction))
|
||||
return {true, simplex};
|
||||
}
|
||||
return {false, simplex};
|
||||
}
|
||||
};
|
||||
} // namespace omath::collision
|
||||
@@ -3,6 +3,7 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "omath/3d_primitives/aabb.hpp"
|
||||
#include "omath/linear_algebra/triangle.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
|
||||
@@ -34,6 +35,7 @@ namespace omath::collision
|
||||
class LineTracer final
|
||||
{
|
||||
using TriangleType = Triangle<typename RayType::VectorType>;
|
||||
using AABBType = primitives::Aabb<typename RayType::VectorType::ContainedType>;
|
||||
|
||||
public:
|
||||
LineTracer() = delete;
|
||||
@@ -87,6 +89,54 @@ namespace omath::collision
|
||||
return ray.start + ray_dir * t_hit;
|
||||
}
|
||||
|
||||
// Slab method ray-AABB intersection
|
||||
// Returns the hit point on the AABB surface, or ray.end if no intersection
|
||||
[[nodiscard]]
|
||||
constexpr static auto get_ray_hit_point(const RayType& ray, const AABBType& aabb) noexcept
|
||||
{
|
||||
using T = typename RayType::VectorType::ContainedType;
|
||||
const auto dir = ray.direction_vector();
|
||||
|
||||
auto t_min = -std::numeric_limits<T>::infinity();
|
||||
auto t_max = std::numeric_limits<T>::infinity();
|
||||
|
||||
const auto process_axis = [&](const T& d, const T& origin, const T& box_min,
|
||||
const T& box_max) -> bool
|
||||
{
|
||||
constexpr T k_epsilon = std::numeric_limits<T>::epsilon();
|
||||
if (std::abs(d) < k_epsilon)
|
||||
return origin >= box_min && origin <= box_max;
|
||||
|
||||
const T inv = T(1) / d;
|
||||
T t0 = (box_min - origin) * inv;
|
||||
T t1 = (box_max - origin) * inv;
|
||||
if (t0 > t1)
|
||||
std::swap(t0, t1);
|
||||
|
||||
t_min = std::max(t_min, t0);
|
||||
t_max = std::min(t_max, t1);
|
||||
return t_min <= t_max;
|
||||
};
|
||||
|
||||
if (!process_axis(dir.x, ray.start.x, aabb.min.x, aabb.max.x))
|
||||
return ray.end;
|
||||
if (!process_axis(dir.y, ray.start.y, aabb.min.y, aabb.max.y))
|
||||
return ray.end;
|
||||
if (!process_axis(dir.z, ray.start.z, aabb.min.z, aabb.max.z))
|
||||
return ray.end;
|
||||
|
||||
// t_hit: use entry point if in front of origin, otherwise 0 (started inside)
|
||||
const T t_hit = std::max(T(0), t_min);
|
||||
|
||||
if (t_max < T(0))
|
||||
return ray.end; // box entirely behind origin
|
||||
|
||||
if (!ray.infinite_length && t_hit > T(1))
|
||||
return ray.end; // box beyond ray endpoint
|
||||
|
||||
return ray.start + dir * t_hit;
|
||||
}
|
||||
|
||||
template<class MeshType>
|
||||
[[nodiscard]]
|
||||
constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept
|
||||
|
||||
@@ -42,13 +42,40 @@ namespace omath::collision
|
||||
m_mesh.set_origin(new_origin);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
const MeshType& get_mesh() const
|
||||
{
|
||||
return m_mesh;
|
||||
}
|
||||
[[nodiscard]]
|
||||
MeshType& get_mesh()
|
||||
{
|
||||
return m_mesh;
|
||||
}
|
||||
private:
|
||||
[[nodiscard]]
|
||||
const VertexType& find_furthest_vertex(const VectorType& direction) const
|
||||
{
|
||||
return *std::ranges::max_element(
|
||||
m_mesh.m_vertex_buffer, [&direction](const auto& first, const auto& second)
|
||||
{ return first.position.dot(direction) < second.position.dot(direction); });
|
||||
// The support query arrives in world space, but vertex positions are stored
|
||||
// in local space. We need argmax_v { world(v) · d }.
|
||||
//
|
||||
// world(v) = M·v (ignoring translation, which is constant across vertices)
|
||||
// world(v) · d = v · Mᵀ·d
|
||||
//
|
||||
// So we transform the direction to local space once — O(1) — then compare
|
||||
// raw local positions, which is far cheaper than calling
|
||||
// vertex_position_to_world_space (full 4×4 multiply) for every vertex.
|
||||
//
|
||||
// d_local = upper-left 3×3 of M, transposed, times d_world:
|
||||
// d_local[j] = sum_i M.at(i,j) * d[i] (i.e. column j of M dotted with d)
|
||||
const auto& m = m_mesh.get_to_world_matrix();
|
||||
const VectorType d_local = {
|
||||
m[0, 0] * direction.x + m[1, 0] * direction.y + m[2, 0] * direction.z,
|
||||
m[0, 1] * direction.x + m[1, 1] * direction.y + m[2, 1] * direction.z,
|
||||
m[0, 2] * direction.x + m[1, 2] * direction.y + m[2, 2] * direction.z,
|
||||
};
|
||||
return *std::ranges::max_element(m_mesh.m_vertex_buffer, [&d_local](const auto& first, const auto& second)
|
||||
{ return first.position.dot(d_local) < second.position.dot(d_local); });
|
||||
}
|
||||
MeshType m_mesh;
|
||||
};
|
||||
|
||||
@@ -62,20 +62,13 @@ namespace omath::detail
|
||||
return splitmix64(base_seed() + 0xD1B54A32D192ED03ull * (Stream + 1));
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
consteval std::uint64_t bounded_u64(const std::uint64_t x, const std::uint64_t bound)
|
||||
{
|
||||
return (x * bound) >> 64;
|
||||
}
|
||||
|
||||
template<std::int64_t Lo, std::int64_t Hi, std::uint64_t Stream>
|
||||
[[nodiscard]]
|
||||
consteval std::int64_t rand_uint8_t()
|
||||
{
|
||||
static_assert(Lo <= Hi);
|
||||
const std::uint64_t span = static_cast<std::uint64_t>(Hi - Lo) + 1ull;
|
||||
const std::uint64_t r = rand_u64<Stream>();
|
||||
return static_cast<std::int64_t>(bounded_u64(r, span)) + Lo;
|
||||
return static_cast<std::int64_t>(r) + Lo;
|
||||
}
|
||||
[[nodiscard]]
|
||||
consteval std::uint64_t rand_u64(const std::uint64_t seed, const std::uint64_t i)
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::cry_engine
|
||||
@@ -22,7 +22,8 @@ namespace omath::cry_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::cry_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::cry_engine
|
||||
@@ -16,7 +16,8 @@ namespace omath::cry_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::frostbite_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::unity_engine
|
||||
@@ -22,7 +22,8 @@ namespace omath::frostbite_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::frostbite_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::unreal_engine
|
||||
@@ -16,7 +16,8 @@ namespace omath::frostbite_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::iw_engine
|
||||
@@ -22,7 +22,8 @@ namespace omath::iw_engine
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::iw_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::iw_engine
|
||||
@@ -17,7 +17,8 @@ namespace omath::iw_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
@@ -8,5 +8,5 @@
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true, NDCDepthRange::NEGATIVE_ONE_TO_ONE>;
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -21,7 +21,8 @@ namespace omath::opengl_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::opengl_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -16,7 +16,8 @@ namespace omath::opengl_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
@@ -7,5 +7,5 @@
|
||||
#include "traits/camera_trait.hpp"
|
||||
namespace omath::source_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::source_engine
|
||||
@@ -21,7 +21,8 @@ namespace omath::source_engine
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::source_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::source_engine
|
||||
@@ -17,7 +17,8 @@ namespace omath::source_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::unity_engine
|
||||
@@ -22,7 +22,8 @@ namespace omath::unity_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::unity_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::unity_engine
|
||||
@@ -16,7 +16,8 @@ namespace omath::unity_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
@@ -9,5 +9,5 @@
|
||||
|
||||
namespace omath::unreal_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
||||
} // namespace omath::unreal_engine
|
||||
@@ -22,7 +22,8 @@ namespace omath::unreal_engine
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::unreal_engine
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::unreal_engine
|
||||
@@ -16,7 +16,8 @@ namespace omath::unreal_engine
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
|
||||
23
include/omath/hud/canvas_box.hpp
Normal file
23
include/omath/hud/canvas_box.hpp
Normal file
@@ -0,0 +1,23 @@
|
||||
//
|
||||
// Created by orange on 13.03.2026.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include <array>
|
||||
namespace omath::hud
|
||||
{
|
||||
class CanvasBox final
|
||||
{
|
||||
public:
|
||||
CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f);
|
||||
|
||||
[[nodiscard]]
|
||||
std::array<Vector2<float>, 4> as_array() const;
|
||||
|
||||
Vector2<float> top_left_corner;
|
||||
Vector2<float> top_right_corner;
|
||||
|
||||
Vector2<float> bottom_left_corner;
|
||||
Vector2<float> bottom_right_corner;
|
||||
};
|
||||
} // namespace omath::hud
|
||||
202
include/omath/hud/entity_overlay.hpp
Normal file
202
include/omath/hud/entity_overlay.hpp
Normal file
@@ -0,0 +1,202 @@
|
||||
//
|
||||
// Created by orange on 13.03.2026.
|
||||
//
|
||||
#pragma once
|
||||
#include "canvas_box.hpp"
|
||||
#include "entity_overlay_widgets.hpp"
|
||||
#include "hud_renderer_interface.hpp"
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include "omath/utility/color.hpp"
|
||||
#include <memory>
|
||||
#include <string_view>
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
class EntityOverlay final
|
||||
{
|
||||
public:
|
||||
EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
|
||||
const std::shared_ptr<HudRendererInterface>& renderer);
|
||||
|
||||
// ── Boxes ────────────────────────────────────────────────────────
|
||||
EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||
float thickness = 1.f);
|
||||
|
||||
EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||
float corner_ratio_len = 0.2f, float thickness = 1.f);
|
||||
|
||||
EntityOverlay& add_dashed_box(const Color& color, float dash_len = 8.f, float gap_len = 5.f,
|
||||
float thickness = 1.f);
|
||||
|
||||
// ── Bars ─────────────────────────────────────────────────────────
|
||||
EntityOverlay& add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
|
||||
float ratio, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
|
||||
float ratio, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color, float height,
|
||||
float ratio, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float height, float ratio, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float width, float ratio, float dash_len, float gap_len,
|
||||
float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_left_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float width, float ratio, float dash_len, float gap_len, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_top_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float height, float ratio, float dash_len, float gap_len, float offset = 5.f);
|
||||
|
||||
EntityOverlay& add_bottom_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float height, float ratio, float dash_len, float gap_len,
|
||||
float offset = 5.f);
|
||||
|
||||
// ── Labels ───────────────────────────────────────────────────────
|
||||
EntityOverlay& add_right_label(const Color& color, float offset, bool outlined, const std::string_view& text);
|
||||
|
||||
EntityOverlay& add_left_label(const Color& color, float offset, bool outlined, const std::string_view& text);
|
||||
|
||||
EntityOverlay& add_top_label(const Color& color, float offset, bool outlined, std::string_view text);
|
||||
|
||||
EntityOverlay& add_bottom_label(const Color& color, float offset, bool outlined, std::string_view text);
|
||||
|
||||
EntityOverlay& add_centered_top_label(const Color& color, float offset, bool outlined,
|
||||
const std::string_view& text);
|
||||
|
||||
EntityOverlay& add_centered_bottom_label(const Color& color, float offset, bool outlined,
|
||||
const std::string_view& text);
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_right_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||
Args&&... args)
|
||||
{
|
||||
return add_right_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_left_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||
Args&&... args)
|
||||
{
|
||||
return add_left_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_top_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||
Args&&... args)
|
||||
{
|
||||
return add_top_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_bottom_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_centered_top_label(const Color& color, const float offset, const bool outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_centered_top_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_centered_bottom_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
// ── Spacers ─────────────────────────────────────────────────────
|
||||
EntityOverlay& add_right_space_vertical(float size);
|
||||
EntityOverlay& add_right_space_horizontal(float size);
|
||||
EntityOverlay& add_left_space_vertical(float size);
|
||||
EntityOverlay& add_left_space_horizontal(float size);
|
||||
EntityOverlay& add_top_space_vertical(float size);
|
||||
EntityOverlay& add_top_space_horizontal(float size);
|
||||
EntityOverlay& add_bottom_space_vertical(float size);
|
||||
EntityOverlay& add_bottom_space_horizontal(float size);
|
||||
|
||||
// ── Progress rings ──────────────────────────────────────────────
|
||||
EntityOverlay& add_right_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||
EntityOverlay& add_left_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||
EntityOverlay& add_top_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||
EntityOverlay& add_bottom_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||
|
||||
// ── Icons ────────────────────────────────────────────────────────
|
||||
EntityOverlay& add_right_icon(const std::any& texture_id, float width, float height,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||
EntityOverlay& add_left_icon(const std::any& texture_id, float width, float height,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||
EntityOverlay& add_top_icon(const std::any& texture_id, float width, float height,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||
EntityOverlay& add_bottom_icon(const std::any& texture_id, float width, float height,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||
|
||||
// ── Misc ─────────────────────────────────────────────────────────
|
||||
EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
|
||||
|
||||
EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
|
||||
|
||||
// ── Declarative interface ─────────────────────────────────────────
|
||||
/// Pass any combination of widget:: descriptor structs (and std::optional<W>
|
||||
/// from when()) to render them all in declaration order.
|
||||
template<typename... Widgets>
|
||||
EntityOverlay& contents(Widgets&&... widgets)
|
||||
{
|
||||
(dispatch(std::forward<Widgets>(widgets)), ...);
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
// optional<W> dispatch — enables when() conditional widgets
|
||||
template<typename W>
|
||||
void dispatch(const std::optional<W>& w)
|
||||
{
|
||||
if (w)
|
||||
dispatch(*w);
|
||||
}
|
||||
|
||||
void dispatch(const widget::Box& box);
|
||||
void dispatch(const widget::CorneredBox& cornered_box);
|
||||
void dispatch(const widget::DashedBox& dashed_box);
|
||||
void dispatch(const widget::RightSide& right_side);
|
||||
void dispatch(const widget::LeftSide& left_side);
|
||||
void dispatch(const widget::TopSide& top_side);
|
||||
void dispatch(const widget::BottomSide& bottom_side);
|
||||
void dispatch(const widget::Skeleton& skeleton);
|
||||
void dispatch(const widget::SnapLine& snap_line);
|
||||
void dispatch(const widget::ScanMarker& scan_marker);
|
||||
void dispatch(const widget::AimDot& aim_dot);
|
||||
void dispatch(const widget::ProjectileAim& proj_widget);
|
||||
void draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring);
|
||||
void draw_outlined_text(const Vector2<float>& position, const Color& color, const std::string_view& text);
|
||||
void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
|
||||
float gap_len, float thickness) const;
|
||||
void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
|
||||
const Vector2<float>& perp_dir, float full_len, float filled_len, const Color& fill_color,
|
||||
const Color& split_color, float dash_len, float gap_len) const;
|
||||
|
||||
CanvasBox m_canvas;
|
||||
Vector2<float> m_text_cursor_right;
|
||||
Vector2<float> m_text_cursor_top;
|
||||
Vector2<float> m_text_cursor_bottom;
|
||||
Vector2<float> m_text_cursor_left;
|
||||
std::shared_ptr<HudRendererInterface> m_renderer;
|
||||
};
|
||||
} // namespace omath::hud
|
||||
233
include/omath/hud/entity_overlay_widgets.hpp
Normal file
233
include/omath/hud/entity_overlay_widgets.hpp
Normal file
@@ -0,0 +1,233 @@
|
||||
//
|
||||
// Created by orange on 15.03.2026.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include "omath/utility/color.hpp"
|
||||
#include <any>
|
||||
#include <initializer_list>
|
||||
#include <optional>
|
||||
#include <string_view>
|
||||
#include <variant>
|
||||
|
||||
namespace omath::hud::widget
|
||||
{
|
||||
// ── Overloaded helper for std::visit ──────────────────────────────────────
|
||||
template<typename... Ts>
|
||||
struct Overloaded : Ts...
|
||||
{
|
||||
using Ts::operator()...;
|
||||
};
|
||||
template<typename... Ts>
|
||||
Overloaded(Ts...) -> Overloaded<Ts...>;
|
||||
|
||||
// ── Standalone widgets ────────────────────────────────────────────────────
|
||||
struct Box
|
||||
{
|
||||
Color color;
|
||||
Color fill{0.f, 0.f, 0.f, 0.f};
|
||||
float thickness = 1.f;
|
||||
};
|
||||
|
||||
struct CorneredBox
|
||||
{
|
||||
Color color;
|
||||
Color fill{0.f, 0.f, 0.f, 0.f};
|
||||
float corner_ratio = 0.2f;
|
||||
float thickness = 1.f;
|
||||
};
|
||||
|
||||
struct DashedBox
|
||||
{
|
||||
Color color;
|
||||
float dash_len = 8.f;
|
||||
float gap_len = 5.f;
|
||||
float thickness = 1.f;
|
||||
};
|
||||
|
||||
struct Skeleton
|
||||
{
|
||||
Color color;
|
||||
float thickness = 1.f;
|
||||
};
|
||||
struct SnapLine
|
||||
{
|
||||
Vector2<float> start;
|
||||
Color color;
|
||||
float width;
|
||||
};
|
||||
|
||||
struct ScanMarker
|
||||
{
|
||||
Color color;
|
||||
Color outline{0.f, 0.f, 0.f, 0.f};
|
||||
float outline_thickness = 1.f;
|
||||
};
|
||||
|
||||
/// Dot at an absolute screen position.
|
||||
struct AimDot
|
||||
{
|
||||
Vector2<float> position;
|
||||
Color color;
|
||||
float radius = 3.f;
|
||||
};
|
||||
struct ProjectileAim
|
||||
{
|
||||
enum class Figure
|
||||
{
|
||||
CIRCLE,
|
||||
SQUARE,
|
||||
};
|
||||
Vector2<float> position;
|
||||
Color color;
|
||||
float size = 3.f;
|
||||
float line_size = 1.f;
|
||||
Figure figure = Figure::SQUARE;
|
||||
};
|
||||
|
||||
|
||||
// ── Side-agnostic widgets (used inside XxxSide containers) ────────────────
|
||||
|
||||
/// A filled bar. `size` is width for left/right sides, height for top/bottom.
|
||||
struct Bar
|
||||
{
|
||||
Color color;
|
||||
Color outline;
|
||||
Color bg;
|
||||
float size;
|
||||
float ratio;
|
||||
float offset = 5.f;
|
||||
};
|
||||
|
||||
/// A dashed bar. Same field semantics as Bar plus dash parameters.
|
||||
struct DashedBar
|
||||
{
|
||||
Color color;
|
||||
Color outline;
|
||||
Color bg;
|
||||
float size;
|
||||
float ratio;
|
||||
float dash_len;
|
||||
float gap_len;
|
||||
float offset = 5.f;
|
||||
};
|
||||
|
||||
struct Label
|
||||
{
|
||||
Color color;
|
||||
float offset;
|
||||
bool outlined;
|
||||
std::string_view text;
|
||||
};
|
||||
|
||||
/// Wraps a Label to request horizontal centering (only applied in TopSide / BottomSide).
|
||||
template<typename W>
|
||||
struct Centered
|
||||
{
|
||||
W child;
|
||||
};
|
||||
template<typename W>
|
||||
Centered(W) -> Centered<W>;
|
||||
|
||||
/// Empty vertical gap that advances the Y cursor without drawing.
|
||||
struct SpaceVertical
|
||||
{
|
||||
float size;
|
||||
};
|
||||
|
||||
/// Empty horizontal gap that advances the X cursor without drawing.
|
||||
struct SpaceHorizontal
|
||||
{
|
||||
float size;
|
||||
};
|
||||
|
||||
struct ProgressRing
|
||||
{
|
||||
Color color;
|
||||
Color bg{0.3f, 0.3f, 0.3f, 0.5f};
|
||||
float radius = 12.f;
|
||||
float ratio;
|
||||
float thickness = 2.f;
|
||||
float offset = 5.f;
|
||||
int segments = 32;
|
||||
};
|
||||
|
||||
struct Icon
|
||||
{
|
||||
std::any texture_id;
|
||||
float width;
|
||||
float height;
|
||||
Color tint{1.f, 1.f, 1.f, 1.f};
|
||||
float offset = 5.f;
|
||||
};
|
||||
|
||||
// ── Side widget variant ───────────────────────────────────────────────────
|
||||
struct None
|
||||
{
|
||||
}; ///< No-op placeholder — used by widget::when for disabled elements.
|
||||
using SideWidget =
|
||||
std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal, ProgressRing, Icon>;
|
||||
|
||||
// ── Side containers ───────────────────────────────────────────────────────
|
||||
// Storing std::initializer_list<SideWidget> is safe here: the backing array
|
||||
// is a const SideWidget[] on the caller's stack whose lifetime matches the
|
||||
// temporary side-container object, which is consumed within the same
|
||||
// full-expression by EntityOverlay::dispatch. No heap allocation occurs.
|
||||
|
||||
struct RightSide
|
||||
{
|
||||
std::initializer_list<SideWidget> children;
|
||||
RightSide(const std::initializer_list<SideWidget> c): children(c)
|
||||
{
|
||||
}
|
||||
};
|
||||
struct LeftSide
|
||||
{
|
||||
std::initializer_list<SideWidget> children;
|
||||
LeftSide(const std::initializer_list<SideWidget> c): children(c)
|
||||
{
|
||||
}
|
||||
};
|
||||
struct TopSide
|
||||
{
|
||||
std::initializer_list<SideWidget> children;
|
||||
TopSide(const std::initializer_list<SideWidget> c): children(c)
|
||||
{
|
||||
}
|
||||
};
|
||||
struct BottomSide
|
||||
{
|
||||
std::initializer_list<SideWidget> children;
|
||||
BottomSide(const std::initializer_list<SideWidget> c): children(c)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace omath::hud::widget
|
||||
|
||||
namespace omath::hud::widget
|
||||
{
|
||||
/// Inside XxxSide containers: returns the widget as a SideWidget when condition is true,
|
||||
/// or None{} otherwise. Preferred over hud::when for types inside the SideWidget variant.
|
||||
template<typename W>
|
||||
requires std::constructible_from<SideWidget, W>
|
||||
SideWidget when(const bool condition, W widget)
|
||||
{
|
||||
if (condition)
|
||||
return SideWidget{std::move(widget)};
|
||||
return None{};
|
||||
}
|
||||
} // namespace omath::hud::widget
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
/// Top-level: returns an engaged optional<W> when condition is true, std::nullopt otherwise.
|
||||
/// Designed for use with EntityOverlay::contents() for top-level widget types.
|
||||
template<typename W>
|
||||
std::optional<W> when(const bool condition, W widget)
|
||||
{
|
||||
if (condition)
|
||||
return std::move(widget);
|
||||
return std::nullopt;
|
||||
}
|
||||
} // namespace omath::hud
|
||||
47
include/omath/hud/hud_renderer_interface.hpp
Normal file
47
include/omath/hud/hud_renderer_interface.hpp
Normal file
@@ -0,0 +1,47 @@
|
||||
//
|
||||
// Created by orange on 13.03.2026.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include "omath/utility/color.hpp"
|
||||
#include <any>
|
||||
#include <span>
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
class HudRendererInterface
|
||||
{
|
||||
public:
|
||||
virtual ~HudRendererInterface() = default;
|
||||
virtual void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
|
||||
float thickness) = 0;
|
||||
|
||||
virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
|
||||
float thickness) = 0;
|
||||
|
||||
virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) = 0;
|
||||
|
||||
virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
|
||||
|
||||
virtual void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
|
||||
|
||||
virtual void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
|
||||
int segments = 0) = 0;
|
||||
|
||||
virtual void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
|
||||
int segments = 0) = 0;
|
||||
|
||||
/// Draw an arc (partial circle outline). Angles in radians, 0 = right (+X), counter-clockwise.
|
||||
virtual void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
|
||||
float thickness, int segments = 0) = 0;
|
||||
|
||||
/// Draw a textured quad. texture_id is renderer-specific (e.g. ImTextureID for ImGui).
|
||||
virtual void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) = 0;
|
||||
|
||||
virtual void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) = 0;
|
||||
|
||||
[[nodiscard]]
|
||||
virtual Vector2<float> calc_text_size(const std::string_view& text) = 0;
|
||||
};
|
||||
} // namespace omath::hud
|
||||
33
include/omath/hud/renderer_realizations/imgui_renderer.hpp
Normal file
33
include/omath/hud/renderer_realizations/imgui_renderer.hpp
Normal file
@@ -0,0 +1,33 @@
|
||||
//
|
||||
// Created by orange on 13.03.2026.
|
||||
//
|
||||
#pragma once
|
||||
#include <omath/hud/hud_renderer_interface.hpp>
|
||||
|
||||
#ifdef OMATH_IMGUI_INTEGRATION
|
||||
namespace omath::hud
|
||||
{
|
||||
class ImguiHudRenderer final : public HudRendererInterface
|
||||
{
|
||||
public:
|
||||
~ImguiHudRenderer() override;
|
||||
void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
|
||||
float thickness) override;
|
||||
void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) override;
|
||||
void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override;
|
||||
void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
|
||||
void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
|
||||
void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
|
||||
int segments = 0) override;
|
||||
void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
|
||||
int segments = 0) override;
|
||||
void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
|
||||
float thickness, int segments = 0) override;
|
||||
void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
|
||||
void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
|
||||
[[nodiscard]]
|
||||
virtual Vector2<float> calc_text_size(const std::string_view& text) override;
|
||||
};
|
||||
} // namespace omath::hud
|
||||
#endif // OMATH_IMGUI_INTEGRATION
|
||||
@@ -37,6 +37,12 @@ namespace omath
|
||||
COLUMN_MAJOR
|
||||
};
|
||||
|
||||
enum class NDCDepthRange : uint8_t
|
||||
{
|
||||
NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
|
||||
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
|
||||
};
|
||||
|
||||
template<typename M1, typename M2> concept MatTemplateEqual
|
||||
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
|
||||
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
|
||||
@@ -658,56 +664,98 @@ namespace omath
|
||||
} * mat_translation<Type, St>(-camera_origin);
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
|
||||
const float near, const float far) noexcept
|
||||
{
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, 1.f, 0.f}};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, far / (far - near), -(near * far) / (far - near)},
|
||||
{0.f, 0.f, 1.f, 0.f}};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, 1.f, 0.f}};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
|
||||
const float near, const float far) noexcept
|
||||
{
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, -1.f, 0.f}};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, -far / (far - near), -(near * far) / (far - near)},
|
||||
{0.f, 0.f, -1.f, 0.f}};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, -1.f, 0.f}};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||
const Type near, const Type far) noexcept
|
||||
{
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||
const Type near, const Type far) noexcept
|
||||
{
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return
|
||||
{
|
||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||
{ 0.f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
||||
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
|
||||
|
||||
219
include/omath/linear_algebra/quaternion.hpp
Normal file
219
include/omath/linear_algebra/quaternion.hpp
Normal file
@@ -0,0 +1,219 @@
|
||||
//
|
||||
// Created by vlad on 3/1/2026.
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "omath/linear_algebra/mat.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <format>
|
||||
|
||||
namespace omath
|
||||
{
|
||||
template<class Type>
|
||||
requires std::is_arithmetic_v<Type>
|
||||
class Quaternion
|
||||
{
|
||||
public:
|
||||
using ContainedType = Type;
|
||||
|
||||
Type x = static_cast<Type>(0);
|
||||
Type y = static_cast<Type>(0);
|
||||
Type z = static_cast<Type>(0);
|
||||
Type w = static_cast<Type>(1); // identity quaternion
|
||||
|
||||
constexpr Quaternion() noexcept = default;
|
||||
|
||||
constexpr Quaternion(const Type& x, const Type& y, const Type& z, const Type& w) noexcept
|
||||
: x(x), y(y), z(z), w(w)
|
||||
{
|
||||
}
|
||||
|
||||
// Factory: build from a normalized axis and an angle in radians
|
||||
[[nodiscard]]
|
||||
static Quaternion from_axis_angle(const Vector3<Type>& axis, const Type& angle_rad) noexcept
|
||||
{
|
||||
const Type half = angle_rad / static_cast<Type>(2);
|
||||
const Type s = std::sin(half);
|
||||
return {axis.x * s, axis.y * s, axis.z * s, std::cos(half)};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr bool operator==(const Quaternion& other) const noexcept
|
||||
{
|
||||
return x == other.x && y == other.y && z == other.z && w == other.w;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr bool operator!=(const Quaternion& other) const noexcept
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
// Hamilton product: this * other
|
||||
[[nodiscard]] constexpr Quaternion operator*(const Quaternion& other) const noexcept
|
||||
{
|
||||
return {
|
||||
w * other.x + x * other.w + y * other.z - z * other.y,
|
||||
w * other.y - x * other.z + y * other.w + z * other.x,
|
||||
w * other.z + x * other.y - y * other.x + z * other.w,
|
||||
w * other.w - x * other.x - y * other.y - z * other.z,
|
||||
};
|
||||
}
|
||||
|
||||
constexpr Quaternion& operator*=(const Quaternion& other) noexcept
|
||||
{
|
||||
return *this = *this * other;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Quaternion operator*(const Type& scalar) const noexcept
|
||||
{
|
||||
return {x * scalar, y * scalar, z * scalar, w * scalar};
|
||||
}
|
||||
|
||||
constexpr Quaternion& operator*=(const Type& scalar) noexcept
|
||||
{
|
||||
x *= scalar;
|
||||
y *= scalar;
|
||||
z *= scalar;
|
||||
w *= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Quaternion operator+(const Quaternion& other) const noexcept
|
||||
{
|
||||
return {x + other.x, y + other.y, z + other.z, w + other.w};
|
||||
}
|
||||
|
||||
constexpr Quaternion& operator+=(const Quaternion& other) noexcept
|
||||
{
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
z += other.z;
|
||||
w += other.w;
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Quaternion operator-() const noexcept
|
||||
{
|
||||
return {-x, -y, -z, -w};
|
||||
}
|
||||
|
||||
// Conjugate: negates the vector part (x, y, z)
|
||||
[[nodiscard]] constexpr Quaternion conjugate() const noexcept
|
||||
{
|
||||
return {-x, -y, -z, w};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type dot(const Quaternion& other) const noexcept
|
||||
{
|
||||
return x * other.x + y * other.y + z * other.z + w * other.w;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type length_sqr() const noexcept
|
||||
{
|
||||
return x * x + y * y + z * z + w * w;
|
||||
}
|
||||
|
||||
#ifndef _MSC_VER
|
||||
[[nodiscard]] constexpr Type length() const noexcept
|
||||
{
|
||||
return std::sqrt(length_sqr());
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Quaternion normalized() const noexcept
|
||||
{
|
||||
const Type len = length();
|
||||
return len != static_cast<Type>(0) ? *this * (static_cast<Type>(1) / len) : *this;
|
||||
}
|
||||
#else
|
||||
[[nodiscard]] Type length() const noexcept
|
||||
{
|
||||
return std::sqrt(length_sqr());
|
||||
}
|
||||
|
||||
[[nodiscard]] Quaternion normalized() const noexcept
|
||||
{
|
||||
const Type len = length();
|
||||
return len != static_cast<Type>(0) ? *this * (static_cast<Type>(1) / len) : *this;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Inverse: q* / |q|^2 (for unit quaternions inverse == conjugate)
|
||||
[[nodiscard]] constexpr Quaternion inverse() const noexcept
|
||||
{
|
||||
return conjugate() * (static_cast<Type>(1) / length_sqr());
|
||||
}
|
||||
|
||||
// Rotate a 3D vector: v' = q * pure(v) * q^-1
|
||||
// Computed via Rodrigues' formula to avoid full quaternion product overhead
|
||||
[[nodiscard]] constexpr Vector3<Type> rotate(const Vector3<Type>& v) const noexcept
|
||||
{
|
||||
const Vector3<Type> q_vec{x, y, z};
|
||||
const Vector3<Type> cross = q_vec.cross(v);
|
||||
return v + cross * (static_cast<Type>(2) * w) + q_vec.cross(cross) * static_cast<Type>(2);
|
||||
}
|
||||
|
||||
// 3x3 rotation matrix from this (unit) quaternion
|
||||
[[nodiscard]] constexpr Mat<3, 3, Type> to_rotation_matrix3() const noexcept
|
||||
{
|
||||
const Type xx = x * x, yy = y * y, zz = z * z;
|
||||
const Type xy = x * y, xz = x * z, yz = y * z;
|
||||
const Type wx = w * x, wy = w * y, wz = w * z;
|
||||
const Type one = static_cast<Type>(1);
|
||||
const Type two = static_cast<Type>(2);
|
||||
|
||||
return {
|
||||
{one - two * (yy + zz), two * (xy - wz), two * (xz + wy) },
|
||||
{two * (xy + wz), one - two * (xx + zz), two * (yz - wx) },
|
||||
{two * (xz - wy), two * (yz + wx), one - two * (xx + yy)},
|
||||
};
|
||||
}
|
||||
|
||||
// 4x4 rotation matrix (with homogeneous row/column)
|
||||
[[nodiscard]] constexpr Mat<4, 4, Type> to_rotation_matrix4() const noexcept
|
||||
{
|
||||
const Type xx = x * x, yy = y * y, zz = z * z;
|
||||
const Type xy = x * y, xz = x * z, yz = y * z;
|
||||
const Type wx = w * x, wy = w * y, wz = w * z;
|
||||
const Type one = static_cast<Type>(1);
|
||||
const Type two = static_cast<Type>(2);
|
||||
const Type zero = static_cast<Type>(0);
|
||||
|
||||
return {
|
||||
{one - two * (yy + zz), two * (xy - wz), two * (xz + wy), zero},
|
||||
{two * (xy + wz), one - two * (xx + zz), two * (yz - wx), zero},
|
||||
{two * (xz - wy), two * (yz + wx), one - two * (xx + yy), zero},
|
||||
{zero, zero, zero, one },
|
||||
};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr std::array<Type, 4> as_array() const noexcept
|
||||
{
|
||||
return {x, y, z, w};
|
||||
}
|
||||
};
|
||||
} // namespace omath
|
||||
|
||||
template<class Type>
|
||||
struct std::formatter<omath::Quaternion<Type>> // NOLINT(*-dcl58-cpp)
|
||||
{
|
||||
[[nodiscard]]
|
||||
static constexpr auto parse(std::format_parse_context& ctx)
|
||||
{
|
||||
return ctx.begin();
|
||||
}
|
||||
|
||||
template<class FormatContext>
|
||||
[[nodiscard]]
|
||||
static auto format(const omath::Quaternion<Type>& q, FormatContext& ctx)
|
||||
{
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
|
||||
return std::format_to(ctx.out(), "[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
|
||||
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
|
||||
return std::format_to(ctx.out(), L"[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
|
||||
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
|
||||
return std::format_to(ctx.out(), u8"[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
|
||||
}
|
||||
};
|
||||
25
include/omath/lua/lua.hpp
Normal file
25
include/omath/lua/lua.hpp
Normal file
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by orange on 07.03.2026.
|
||||
//
|
||||
#pragma once
|
||||
#ifdef OMATH_ENABLE_LUA
|
||||
#include <sol/forward.hpp>
|
||||
namespace omath::lua
|
||||
{
|
||||
class LuaInterpreter final
|
||||
{
|
||||
public:
|
||||
static void register_lib(lua_State* lua_state);
|
||||
|
||||
private:
|
||||
static void register_vec2(sol::table& omath_table);
|
||||
static void register_vec3(sol::table& omath_table);
|
||||
static void register_vec4(sol::table& omath_table);
|
||||
static void register_color(sol::table& omath_table);
|
||||
static void register_triangle(sol::table& omath_table);
|
||||
static void register_shared_types(sol::table& omath_table);
|
||||
static void register_engines(sol::table& omath_table);
|
||||
static void register_pattern_scan(sol::table& omath_table);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
@@ -17,6 +17,9 @@
|
||||
// Matrix classes
|
||||
#include "omath/linear_algebra/mat.hpp"
|
||||
|
||||
// Quaternion
|
||||
#include "omath/linear_algebra/quaternion.hpp"
|
||||
|
||||
// Color functionality
|
||||
#include "omath/utility/color.hpp"
|
||||
|
||||
@@ -32,6 +35,7 @@
|
||||
#include "omath/collision/line_tracer.hpp"
|
||||
#include "omath/collision/gjk_algorithm.hpp"
|
||||
#include "omath/collision/epa_algorithm.hpp"
|
||||
#include "omath/collision/bvh_tree.hpp"
|
||||
// Pathfinding algorithms
|
||||
#include "omath/pathfinding/a_star.hpp"
|
||||
#include "omath/pathfinding/navigation_mesh.hpp"
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <expected>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
namespace omath::pathfinding
|
||||
@@ -28,10 +30,20 @@ namespace omath::pathfinding
|
||||
[[nodiscard]]
|
||||
bool empty() const;
|
||||
|
||||
[[nodiscard]] std::vector<uint8_t> serialize() const noexcept;
|
||||
// Events -- per-vertex optional tag (e.g. "jump", "teleport")
|
||||
void set_event(const Vector3<float>& vertex, const std::string_view& event_id);
|
||||
void clear_event(const Vector3<float>& vertex);
|
||||
|
||||
void deserialize(const std::vector<uint8_t>& raw) noexcept;
|
||||
[[nodiscard]]
|
||||
std::optional<std::string> get_event(const Vector3<float>& vertex) const noexcept;
|
||||
|
||||
[[nodiscard]] std::string serialize() const noexcept;
|
||||
|
||||
void deserialize(const std::string& raw);
|
||||
|
||||
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_vertex_map;
|
||||
|
||||
private:
|
||||
std::unordered_map<Vector3<float>, std::string> m_vertex_events;
|
||||
};
|
||||
} // namespace omath::pathfinding
|
||||
|
||||
@@ -8,12 +8,23 @@
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
struct AimAngles
|
||||
{
|
||||
float pitch{};
|
||||
float yaw{};
|
||||
};
|
||||
|
||||
class ProjPredEngineInterface
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
||||
const Target& target) const = 0;
|
||||
|
||||
[[nodiscard]]
|
||||
virtual std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
|
||||
const Target& target) const = 0;
|
||||
|
||||
virtual ~ProjPredEngineInterface() = default;
|
||||
};
|
||||
} // namespace omath::projectile_prediction
|
||||
|
||||
@@ -12,6 +12,9 @@ namespace omath::projectile_prediction
|
||||
[[nodiscard]] std::optional<Vector3<float>>
|
||||
maybe_calculate_aim_point(const Projectile& projectile, const Target& target) const override;
|
||||
|
||||
[[nodiscard]] std::optional<AimAngles>
|
||||
maybe_calculate_aim_angles(const Projectile& projectile, const Target& target) const override;
|
||||
|
||||
ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time);
|
||||
~ProjPredEngineAvx2() override = default;
|
||||
|
||||
|
||||
@@ -54,6 +54,36 @@ namespace omath::projectile_prediction
|
||||
[[nodiscard]]
|
||||
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
||||
const Target& target) const override
|
||||
{
|
||||
const auto solution = find_solution(projectile, target);
|
||||
if (!solution)
|
||||
return std::nullopt;
|
||||
|
||||
return EngineTrait::calc_viewpoint_from_angles(projectile, solution->predicted_target_position,
|
||||
solution->pitch);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
|
||||
const Target& target) const override
|
||||
{
|
||||
const auto solution = find_solution(projectile, target);
|
||||
if (!solution)
|
||||
return std::nullopt;
|
||||
|
||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
|
||||
return AimAngles{solution->pitch, yaw};
|
||||
}
|
||||
|
||||
private:
|
||||
struct Solution
|
||||
{
|
||||
Vector3<float> predicted_target_position;
|
||||
float pitch;
|
||||
};
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<Solution> find_solution(const Projectile& projectile, const Target& target) const
|
||||
{
|
||||
for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step)
|
||||
{
|
||||
@@ -70,12 +100,11 @@ namespace omath::projectile_prediction
|
||||
time))
|
||||
continue;
|
||||
|
||||
return EngineTrait::calc_viewpoint_from_angles(projectile, predicted_target_position, projectile_pitch);
|
||||
return Solution{predicted_target_position, projectile_pitch.value()};
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
private:
|
||||
const float m_gravity_constant;
|
||||
const float m_simulation_time_step;
|
||||
const float m_maximum_simulation_time;
|
||||
@@ -100,10 +129,12 @@ namespace omath::projectile_prediction
|
||||
{
|
||||
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
|
||||
|
||||
if (bullet_gravity == 0.f)
|
||||
return EngineTrait::calc_direct_pitch_angle(projectile.m_origin, target_position);
|
||||
const auto launch_origin = projectile.m_origin + projectile.m_launch_offset;
|
||||
|
||||
const auto delta = target_position - projectile.m_origin;
|
||||
if (bullet_gravity == 0.f)
|
||||
return EngineTrait::calc_direct_pitch_angle(launch_origin, target_position);
|
||||
|
||||
const auto delta = target_position - launch_origin;
|
||||
|
||||
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
|
||||
const auto distance2d_sqr = distance2d * distance2d;
|
||||
@@ -126,7 +157,7 @@ namespace omath::projectile_prediction
|
||||
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
|
||||
const float pitch, const float time) const noexcept
|
||||
{
|
||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin, target_position);
|
||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, target_position);
|
||||
const auto projectile_position =
|
||||
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ namespace omath::projectile_prediction
|
||||
{
|
||||
public:
|
||||
Vector3<float> m_origin;
|
||||
Vector3<float> m_launch_offset{0.f, 0.f, 0.f};
|
||||
float m_launch_speed{};
|
||||
float m_gravity_scale{};
|
||||
};
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "omath/3d_primitives/aabb.hpp"
|
||||
#include "omath/linear_algebra/mat.hpp"
|
||||
#include "omath/linear_algebra/triangle.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
@@ -36,23 +37,29 @@ namespace omath::projection
|
||||
}
|
||||
};
|
||||
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
|
||||
|
||||
enum class ViewPortClipping
|
||||
{
|
||||
AUTO,
|
||||
MANUAL,
|
||||
};
|
||||
template<class T, class MatType, class ViewAnglesType>
|
||||
concept CameraEngineConcept =
|
||||
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
|
||||
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar) {
|
||||
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar,
|
||||
NDCDepthRange ndc_depth_range) {
|
||||
// Presence + return types
|
||||
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
|
||||
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
|
||||
{ T::calc_projection_matrix(fov, viewport, znear, zfar) } -> std::same_as<MatType>;
|
||||
{ T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range) } -> std::same_as<MatType>;
|
||||
|
||||
// Enforce noexcept as in the trait declaration
|
||||
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
|
||||
requires noexcept(T::calc_view_matrix(angles, cam_origin));
|
||||
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
|
||||
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range));
|
||||
};
|
||||
|
||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
|
||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false,
|
||||
NDCDepthRange depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
||||
class Camera final
|
||||
{
|
||||
@@ -82,6 +89,11 @@ namespace omath::projection
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_view_matrix = std::nullopt;
|
||||
}
|
||||
[[nodiscard]]
|
||||
ViewAnglesType calc_look_at_angles(const Vector3<float>& look_to) const
|
||||
{
|
||||
return TraitClass::calc_look_at_angle(m_origin, look_to);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> get_forward() const noexcept
|
||||
@@ -126,7 +138,8 @@ namespace omath::projection
|
||||
{
|
||||
if (!m_projection_matrix.has_value())
|
||||
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
|
||||
m_near_plane_distance, m_far_plane_distance);
|
||||
m_near_plane_distance, m_far_plane_distance,
|
||||
depth_range);
|
||||
|
||||
return m_projection_matrix.value();
|
||||
}
|
||||
@@ -138,16 +151,16 @@ namespace omath::projection
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_near_plane(const float near) noexcept
|
||||
void set_near_plane(const float near_plane) noexcept
|
||||
{
|
||||
m_near_plane_distance = near;
|
||||
m_near_plane_distance = near_plane;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_far_plane(const float far) noexcept
|
||||
void set_far_plane(const float far_plane) noexcept
|
||||
{
|
||||
m_far_plane_distance = far;
|
||||
m_far_plane_distance = far_plane;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
@@ -213,6 +226,22 @@ namespace omath::projection
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error>
|
||||
world_to_screen_unclipped(const Vector3<float>& world_position) const noexcept
|
||||
{
|
||||
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
|
||||
|
||||
if (!normalized_cords.has_value())
|
||||
return std::unexpected{normalized_cords.error()};
|
||||
|
||||
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
|
||||
return ndc_to_screen_position_from_top_left_corner(*normalized_cords);
|
||||
else if constexpr (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
|
||||
return ndc_to_screen_position_from_bottom_left_corner(*normalized_cords);
|
||||
else
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
|
||||
{
|
||||
@@ -246,40 +275,127 @@ namespace omath::projection
|
||||
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
|
||||
};
|
||||
|
||||
// Clip volume in clip space (OpenGL-style):
|
||||
// Clip volume in clip space:
|
||||
// -w <= x <= w
|
||||
// -w <= y <= w
|
||||
// -w <= z <= w
|
||||
// z_min <= z <= w (z_min = -w for [-1,1], 0 for [0,1])
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
// x and y planes
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (all_outside_plane(i, c0, c1, c2, false))
|
||||
return true; // x < -w (left)
|
||||
return true;
|
||||
if (all_outside_plane(i, c0, c1, c2, true))
|
||||
return true; // x > w (right)
|
||||
return true;
|
||||
}
|
||||
|
||||
// z far plane: z > w
|
||||
if (all_outside_plane(2, c0, c1, c2, true))
|
||||
return true;
|
||||
|
||||
// z near plane
|
||||
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
{
|
||||
// 0 <= z, so reject if z < 0 for all vertices
|
||||
if (c0[2] < 0.f && c1[2] < 0.f && c2[2] < 0.f)
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// -w <= z
|
||||
if (all_outside_plane(2, c0, c1, c2, false))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool is_aabb_culled_by_frustum(const primitives::Aabb<float>& aabb) const noexcept
|
||||
{
|
||||
const auto& m = get_view_projection_matrix();
|
||||
|
||||
// Gribb-Hartmann: extract 6 frustum planes from the view-projection matrix.
|
||||
// Each plane is (a, b, c, d) such that ax + by + cz + d >= 0 means inside.
|
||||
// For a 4x4 matrix with rows r0..r3:
|
||||
// Left = r3 + r0
|
||||
// Right = r3 - r0
|
||||
// Bottom = r3 + r1
|
||||
// Top = r3 - r1
|
||||
// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
|
||||
// Far = r3 - r2
|
||||
struct Plane final
|
||||
{
|
||||
float a, b, c, d;
|
||||
};
|
||||
|
||||
const auto extract_plane = [&m](const int sign, const int row) -> Plane
|
||||
{
|
||||
return {
|
||||
m.at(3, 0) + static_cast<float>(sign) * m.at(row, 0),
|
||||
m.at(3, 1) + static_cast<float>(sign) * m.at(row, 1),
|
||||
m.at(3, 2) + static_cast<float>(sign) * m.at(row, 2),
|
||||
m.at(3, 3) + static_cast<float>(sign) * m.at(row, 3),
|
||||
};
|
||||
};
|
||||
|
||||
std::array<Plane, 6> planes = {
|
||||
extract_plane(1, 0), // left
|
||||
extract_plane(-1, 0), // right
|
||||
extract_plane(1, 1), // bottom
|
||||
extract_plane(-1, 1), // top
|
||||
extract_plane(-1, 2), // far
|
||||
};
|
||||
|
||||
// Near plane depends on NDC depth range
|
||||
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
planes[5] = {m.at(2, 0), m.at(2, 1), m.at(2, 2), m.at(2, 3)};
|
||||
else
|
||||
planes[5] = extract_plane(1, 2);
|
||||
|
||||
// For each plane, find the AABB corner most in the direction of the plane normal
|
||||
// (the "positive vertex"). If it's outside, the entire AABB is outside.
|
||||
for (const auto& [a, b, c, d] : planes)
|
||||
{
|
||||
const float px = a >= 0.f ? aabb.max.x : aabb.min.x;
|
||||
const float py = b >= 0.f ? aabb.max.y : aabb.min.y;
|
||||
const float pz = c >= 0.f ? aabb.max.z : aabb.min.z;
|
||||
|
||||
if (a * px + b * py + c * pz + d < 0.f)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error>
|
||||
world_to_view_port(const Vector3<float>& world_position) const noexcept
|
||||
world_to_view_port(const Vector3<float>& world_position,
|
||||
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
|
||||
{
|
||||
auto projected = get_view_projection_matrix()
|
||||
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
|
||||
|
||||
const auto& w = projected.at(3, 0);
|
||||
if (w <= std::numeric_limits<float>::epsilon())
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||
if (w <= eps)
|
||||
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
|
||||
|
||||
projected /= w;
|
||||
|
||||
if (is_ndc_out_of_bounds(projected))
|
||||
// ReSharper disable once CppTooWideScope
|
||||
const auto clipped_automatically = clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
|
||||
if (clipped_automatically)
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
|
||||
// ReSharper disable once CppTooWideScope
|
||||
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? 0.0f : -1.0f;
|
||||
const auto clipped_manually = clipping == ViewPortClipping::MANUAL && (projected.at(2, 0) < z_min - eps
|
||||
|| projected.at(2, 0) > 1.0f + eps);
|
||||
if (clipped_manually)
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
|
||||
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
||||
}
|
||||
[[nodiscard]]
|
||||
std::expected<Vector3<float>, Error> view_port_to_screen(const Vector3<float>& ndc) const noexcept
|
||||
std::expected<Vector3<float>, Error> view_port_to_world(const Vector3<float>& ndc) const noexcept
|
||||
{
|
||||
const auto inv_view_proj = get_view_projection_matrix().inverted();
|
||||
|
||||
@@ -304,7 +420,7 @@ namespace omath::projection
|
||||
[[nodiscard]]
|
||||
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
|
||||
{
|
||||
return view_port_to_screen(screen_to_ndc<screen_start>(screen_pos));
|
||||
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
|
||||
}
|
||||
|
||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||
@@ -333,8 +449,26 @@ namespace omath::projection
|
||||
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
|
||||
{
|
||||
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||
return std::ranges::any_of(ndc.raw_array(),
|
||||
[](const auto& val) { return val < -1.0f - eps || val > 1.0f + eps; });
|
||||
|
||||
const auto& data = ndc.raw_array();
|
||||
// x and y are always in [-1, 1]
|
||||
if (data[0] < -1.0f - eps || data[0] > 1.0f + eps)
|
||||
return true;
|
||||
if (data[1] < -1.0f - eps || data[1] > 1.0f + eps)
|
||||
return true;
|
||||
return is_ndc_z_value_out_of_bounds(data[2]);
|
||||
}
|
||||
template<class ZType>
|
||||
[[nodiscard]]
|
||||
constexpr static bool is_ndc_z_value_out_of_bounds(const ZType& z_ndc) noexcept
|
||||
{
|
||||
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||
if constexpr (depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return z_ndc < -1.0f - eps || z_ndc > 1.0f + eps;
|
||||
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return z_ndc < 0.0f - eps || z_ndc > 1.0f + eps;
|
||||
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
// NDC REPRESENTATION:
|
||||
|
||||
@@ -11,5 +11,6 @@ namespace omath::projection
|
||||
{
|
||||
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
|
||||
INV_VIEW_PROJ_MAT_DET_EQ_ZERO,
|
||||
PERSPECTIVE_DIVIDER_LESS_EQ_ZERO,
|
||||
};
|
||||
}
|
||||
@@ -3,11 +3,43 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include <cassert>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <string_view>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "omath/utility/pe_pattern_scan.hpp"
|
||||
#include <windows.h>
|
||||
#elif defined(__APPLE__)
|
||||
#include "omath/utility/macho_pattern_scan.hpp"
|
||||
#include <mach-o/dyld.h>
|
||||
#else
|
||||
#include "omath/utility/elf_pattern_scan.hpp"
|
||||
#include <link.h>
|
||||
#endif
|
||||
|
||||
namespace omath::rev_eng
|
||||
{
|
||||
template<std::size_t N>
|
||||
struct FixedString final
|
||||
{
|
||||
char data[N]{};
|
||||
// ReSharper disable once CppNonExplicitConvertingConstructor
|
||||
constexpr FixedString(const char (&str)[N]) noexcept // NOLINT(*-explicit-constructor)
|
||||
{
|
||||
for (std::size_t i = 0; i < N; ++i)
|
||||
data[i] = str[i];
|
||||
}
|
||||
// ReSharper disable once CppNonExplicitConversionOperator
|
||||
constexpr operator std::string_view() const noexcept // NOLINT(*-explicit-constructor)
|
||||
{
|
||||
return {data, N - 1};
|
||||
}
|
||||
};
|
||||
template<std::size_t N>
|
||||
FixedString(const char (&)[N]) -> FixedString<N>;
|
||||
|
||||
class InternalReverseEngineeredObject
|
||||
{
|
||||
protected:
|
||||
@@ -23,26 +55,150 @@ namespace omath::rev_eng
|
||||
return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset);
|
||||
}
|
||||
|
||||
template<std::size_t id, class ReturnType>
|
||||
template<class ReturnType>
|
||||
ReturnType call_method(const void* ptr, auto... arg_list)
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
using MethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
||||
#else
|
||||
using MethodType = ReturnType (*)(void*, decltype(arg_list)...);
|
||||
#endif
|
||||
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
|
||||
}
|
||||
template<class ReturnType>
|
||||
ReturnType call_method(const void* ptr, auto... arg_list) const
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
using MethodType = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
|
||||
#else
|
||||
using MethodType = ReturnType (*)(const void*, decltype(arg_list)...);
|
||||
#endif
|
||||
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
|
||||
}
|
||||
|
||||
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
|
||||
ReturnType call_method(auto... arg_list)
|
||||
{
|
||||
static const auto* address = resolve_pattern(ModuleName, Pattern);
|
||||
return call_method<ReturnType>(address, arg_list...);
|
||||
}
|
||||
|
||||
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
|
||||
ReturnType call_method(auto... arg_list) const
|
||||
{
|
||||
static const auto* address = resolve_pattern(ModuleName, Pattern);
|
||||
return call_method<ReturnType>(address, arg_list...);
|
||||
}
|
||||
|
||||
template<class ReturnType>
|
||||
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list)
|
||||
{
|
||||
static const auto* address = resolve_pattern(module_name, pattern);
|
||||
return call_method<ReturnType>(address, arg_list...);
|
||||
}
|
||||
|
||||
template<class ReturnType>
|
||||
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list) const
|
||||
{
|
||||
static const auto* address = resolve_pattern(module_name, pattern);
|
||||
return call_method<ReturnType>(address, arg_list...);
|
||||
}
|
||||
template<std::size_t Id, class ReturnType>
|
||||
ReturnType call_virtual_method(auto... arg_list)
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
||||
#else
|
||||
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
|
||||
#endif
|
||||
return (*reinterpret_cast<VirtualMethodType**>(this))[id](this, arg_list...);
|
||||
const auto vtable = *reinterpret_cast<void***>(this);
|
||||
return call_method<ReturnType>(vtable[Id], arg_list...);
|
||||
}
|
||||
template<std::size_t id, class ReturnType>
|
||||
template<std::size_t Id, class ReturnType>
|
||||
ReturnType call_virtual_method(auto... arg_list) const
|
||||
{
|
||||
const auto vtable = *reinterpret_cast<void* const* const*>(this);
|
||||
return call_method<ReturnType>(vtable[Id], arg_list...);
|
||||
}
|
||||
|
||||
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
|
||||
ReturnType call_virtual_method(auto... arg_list)
|
||||
{
|
||||
auto sub_this = reinterpret_cast<void*>(
|
||||
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
|
||||
const auto vtable = *reinterpret_cast<void***>(sub_this);
|
||||
#ifdef _MSC_VER
|
||||
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
||||
using Fn = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
||||
#else
|
||||
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
|
||||
using Fn = ReturnType(*)(void*, decltype(arg_list)...);
|
||||
#endif
|
||||
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
|
||||
}
|
||||
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
|
||||
ReturnType call_virtual_method(auto... arg_list) const
|
||||
{
|
||||
auto sub_this = reinterpret_cast<const void*>(
|
||||
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
|
||||
const auto vtable = *reinterpret_cast<void* const* const*>(sub_this);
|
||||
#ifdef _MSC_VER
|
||||
using Fn = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
|
||||
#else
|
||||
using Fn = ReturnType(*)(const void*, decltype(arg_list)...);
|
||||
#endif
|
||||
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
|
||||
}
|
||||
|
||||
private:
|
||||
[[nodiscard]]
|
||||
static const void* resolve_pattern(const std::string_view module_name, const std::string_view pattern)
|
||||
{
|
||||
const auto* base = get_module_base(module_name);
|
||||
assert(base && "Failed to find module");
|
||||
|
||||
#ifdef _WIN32
|
||||
const auto result = PePatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
||||
#elif defined(__APPLE__)
|
||||
const auto result = MachOPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
||||
#else
|
||||
const auto result = ElfPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
||||
#endif
|
||||
assert(result.has_value() && "Pattern scan failed");
|
||||
return reinterpret_cast<const void*>(*result);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static const void* get_module_base(const std::string_view module_name)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
return GetModuleHandleA(module_name.data());
|
||||
#elif defined(__APPLE__)
|
||||
// On macOS, iterate loaded images to find the module by name
|
||||
const auto count = _dyld_image_count();
|
||||
for (std::uint32_t i = 0; i < count; ++i)
|
||||
{
|
||||
const auto* name = _dyld_get_image_name(i);
|
||||
if (name && std::string_view{name}.find(module_name) != std::string_view::npos)
|
||||
return static_cast<const void*>(_dyld_get_image_header(i));
|
||||
}
|
||||
return nullptr;
|
||||
#else
|
||||
// On Linux, use dl_iterate_phdr to find loaded module by name
|
||||
struct CallbackData
|
||||
{
|
||||
std::string_view name;
|
||||
const void* base;
|
||||
} cb_data{module_name, nullptr};
|
||||
|
||||
dl_iterate_phdr(
|
||||
[](dl_phdr_info* info, std::size_t, void* data) -> int
|
||||
{
|
||||
auto* cb = static_cast<CallbackData*>(data);
|
||||
if (info->dlpi_name
|
||||
&& std::string_view{info->dlpi_name}.find(cb->name) != std::string_view::npos)
|
||||
{
|
||||
cb->base = reinterpret_cast<const void*>(info->dlpi_addr);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
&cb_data);
|
||||
return cb_data.base;
|
||||
#endif
|
||||
return (*static_cast<VirtualMethodType**>((void*)(this)))[id](
|
||||
const_cast<void*>(static_cast<const void*>(this)), arg_list...);
|
||||
}
|
||||
};
|
||||
} // namespace omath::rev_eng
|
||||
|
||||
@@ -36,6 +36,7 @@ namespace omath
|
||||
}
|
||||
|
||||
public:
|
||||
using ArithmeticType = Type;
|
||||
[[nodiscard]]
|
||||
constexpr static Angle from_degrees(const Type& degrees) noexcept
|
||||
{
|
||||
|
||||
@@ -2,14 +2,25 @@
|
||||
// Created by Orange on 11/30/2024.
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <type_traits>
|
||||
namespace omath
|
||||
{
|
||||
template<class PitchType, class YawType, class RollType>
|
||||
requires std::is_same_v<typename PitchType::ArithmeticType, typename YawType::ArithmeticType>
|
||||
&& std::is_same_v<typename YawType::ArithmeticType, typename RollType::ArithmeticType>
|
||||
struct ViewAngles
|
||||
{
|
||||
using ArithmeticType = PitchType::ArithmeticType;
|
||||
|
||||
PitchType pitch;
|
||||
YawType yaw;
|
||||
RollType roll;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<ArithmeticType> as_vector3() const
|
||||
{
|
||||
return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()};
|
||||
}
|
||||
};
|
||||
} // namespace omath
|
||||
|
||||
@@ -16,19 +16,28 @@ namespace omath
|
||||
float value{};
|
||||
};
|
||||
|
||||
class Color final : public Vector4<float>
|
||||
class Color final
|
||||
{
|
||||
Vector4<float> m_value;
|
||||
public:
|
||||
constexpr Color(const float r, const float g, const float b, const float a) noexcept: Vector4(r, g, b, a)
|
||||
constexpr const Vector4<float>& value() const
|
||||
{
|
||||
clamp(0.f, 1.f);
|
||||
return m_value;
|
||||
}
|
||||
constexpr Color(const float r, const float g, const float b, const float a) noexcept: m_value(r, g, b, a)
|
||||
{
|
||||
m_value.clamp(0.f, 1.f);
|
||||
}
|
||||
|
||||
constexpr explicit Color(const Vector4<float>& value) : m_value(value)
|
||||
{
|
||||
m_value.clamp(0.f, 1.f);
|
||||
}
|
||||
constexpr explicit Color() noexcept = default;
|
||||
[[nodiscard]]
|
||||
constexpr static Color from_rgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) noexcept
|
||||
{
|
||||
return Color{Vector4(r, g, b, a) / 255.f};
|
||||
return Color(Vector4<float>(r, g, b, a) / 255.f);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
@@ -82,9 +91,9 @@ namespace omath
|
||||
{
|
||||
Hsv hsv_data;
|
||||
|
||||
const float& red = x;
|
||||
const float& green = y;
|
||||
const float& blue = z;
|
||||
const float& red = m_value.x;
|
||||
const float& green = m_value.y;
|
||||
const float& blue = m_value.z;
|
||||
|
||||
const float max = std::max({red, green, blue});
|
||||
const float min = std::min({red, green, blue});
|
||||
@@ -109,11 +118,6 @@ namespace omath
|
||||
|
||||
return hsv_data;
|
||||
}
|
||||
|
||||
constexpr explicit Color(const Vector4& vec) noexcept: Vector4(vec)
|
||||
{
|
||||
clamp(0.f, 1.f);
|
||||
}
|
||||
constexpr void set_hue(const float hue) noexcept
|
||||
{
|
||||
auto hsv = to_hsv();
|
||||
@@ -141,7 +145,7 @@ namespace omath
|
||||
constexpr Color blend(const Color& other, float ratio) const noexcept
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
return Color(*this * (1.f - ratio) + other * ratio);
|
||||
return Color(this->m_value * (1.f - ratio) + other.m_value * ratio);
|
||||
}
|
||||
|
||||
[[nodiscard]] static constexpr Color red()
|
||||
@@ -160,16 +164,26 @@ namespace omath
|
||||
[[nodiscard]]
|
||||
ImColor to_im_color() const noexcept
|
||||
{
|
||||
return {to_im_vec4()};
|
||||
return {m_value.to_im_vec4()};
|
||||
}
|
||||
#endif
|
||||
[[nodiscard]] std::string to_string() const noexcept
|
||||
{
|
||||
return std::format("[r:{}, g:{}, b:{}, a:{}]",
|
||||
static_cast<int>(x * 255.f),
|
||||
static_cast<int>(y * 255.f),
|
||||
static_cast<int>(z * 255.f),
|
||||
static_cast<int>(w * 255.f));
|
||||
static_cast<int>(m_value.x * 255.f),
|
||||
static_cast<int>(m_value.y * 255.f),
|
||||
static_cast<int>(m_value.z * 255.f),
|
||||
static_cast<int>(m_value.w * 255.f));
|
||||
}
|
||||
[[nodiscard]] std::string to_rgbf_string() const noexcept
|
||||
{
|
||||
return std::format("[r:{}, g:{}, b:{}, a:{}]",
|
||||
m_value.x, m_value.y, m_value.z, m_value.w);
|
||||
}
|
||||
[[nodiscard]] std::string to_hsv_string() const noexcept
|
||||
{
|
||||
const auto [hue, saturation, value] = to_hsv();
|
||||
return std::format("[h:{}, s:{}, v:{}]", hue, saturation, value);
|
||||
}
|
||||
[[nodiscard]] std::wstring to_wstring() const noexcept
|
||||
{
|
||||
@@ -188,23 +202,55 @@ namespace omath
|
||||
template<>
|
||||
struct std::formatter<omath::Color> // NOLINT(*-dcl58-cpp)
|
||||
{
|
||||
[[nodiscard]]
|
||||
static constexpr auto parse(const std::format_parse_context& ctx)
|
||||
enum class ColorFormat { rgb, rgbf, hsv };
|
||||
ColorFormat color_format = ColorFormat::rgb;
|
||||
|
||||
constexpr auto parse(std::format_parse_context& ctx)
|
||||
{
|
||||
return ctx.begin();
|
||||
const auto it = ctx.begin();
|
||||
const auto end = ctx.end();
|
||||
|
||||
if (it == end || *it == '}')
|
||||
return it;
|
||||
|
||||
const std::string_view spec(it, end);
|
||||
|
||||
if (spec.starts_with("rgbf"))
|
||||
{
|
||||
color_format = ColorFormat::rgbf;
|
||||
return it + 4;
|
||||
}
|
||||
if (spec.starts_with("rgb"))
|
||||
{
|
||||
color_format = ColorFormat::rgb;
|
||||
return it + 3;
|
||||
}
|
||||
if (spec.starts_with("hsv"))
|
||||
{
|
||||
color_format = ColorFormat::hsv;
|
||||
return it + 3;
|
||||
}
|
||||
|
||||
throw std::format_error("Invalid format specifier for omath::Color. Use rgb, rgbf, or hsv.");
|
||||
}
|
||||
|
||||
template<class FormatContext>
|
||||
[[nodiscard]]
|
||||
static auto format(const omath::Color& col, FormatContext& ctx)
|
||||
auto format(const omath::Color& col, FormatContext& ctx) const
|
||||
{
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
|
||||
return std::format_to(ctx.out(), "{}", col.to_string());
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
|
||||
return std::format_to(ctx.out(), L"{}", col.to_wstring());
|
||||
std::string str;
|
||||
switch (color_format)
|
||||
{
|
||||
case ColorFormat::rgb: str = col.to_string(); break;
|
||||
case ColorFormat::rgbf: str = col.to_rgbf_string(); break;
|
||||
case ColorFormat::hsv: str = col.to_hsv_string(); break;
|
||||
}
|
||||
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
|
||||
return std::format_to(ctx.out(), "{}", str);
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
|
||||
return std::format_to(ctx.out(), L"{}", std::wstring(str.cbegin(), str.cend()));
|
||||
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
|
||||
return std::format_to(ctx.out(), u8"{}", col.to_u8string());
|
||||
return std::format_to(ctx.out(), u8"{}", std::u8string(str.cbegin(), str.cend()));
|
||||
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <string_view>
|
||||
#include "section_scan_result.hpp"
|
||||
namespace omath
|
||||
@@ -21,5 +22,10 @@ namespace omath
|
||||
static std::optional<SectionScanResult>
|
||||
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
|
||||
const std::string_view& target_section_name = ".text");
|
||||
|
||||
[[nodiscard]]
|
||||
static std::optional<SectionScanResult>
|
||||
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
|
||||
const std::string_view& target_section_name = ".text");
|
||||
};
|
||||
} // namespace omath
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <string_view>
|
||||
#include "section_scan_result.hpp"
|
||||
namespace omath
|
||||
@@ -21,5 +22,10 @@ namespace omath
|
||||
static std::optional<SectionScanResult>
|
||||
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
|
||||
const std::string_view& target_section_name = "__text");
|
||||
|
||||
[[nodiscard]]
|
||||
static std::optional<SectionScanResult>
|
||||
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
|
||||
const std::string_view& target_section_name = "__text");
|
||||
};
|
||||
} // namespace omath
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <string_view>
|
||||
#include "section_scan_result.hpp"
|
||||
namespace omath
|
||||
@@ -23,5 +24,10 @@ namespace omath
|
||||
static std::optional<SectionScanResult>
|
||||
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
|
||||
const std::string_view& target_section_name = ".text");
|
||||
|
||||
[[nodiscard]]
|
||||
static std::optional<SectionScanResult>
|
||||
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
|
||||
const std::string_view& target_section_name = ".text");
|
||||
};
|
||||
} // namespace omath
|
||||
@@ -17,8 +17,35 @@ echo "[*] Output dir: ${OUTPUT_DIR}"
|
||||
find_llvm_tool() {
|
||||
local tool_name="$1"
|
||||
|
||||
# macOS: use xcrun
|
||||
# First priority: derive from the actual compiler used by cmake (CMakeCache.txt).
|
||||
# This guarantees the profraw format version matches the instrumented binary.
|
||||
local cache_file="${BINARY_DIR}/CMakeCache.txt"
|
||||
if [[ -f "$cache_file" ]]; then
|
||||
local cmake_cxx
|
||||
cmake_cxx=$(grep '^CMAKE_CXX_COMPILER:' "$cache_file" | cut -d= -f2)
|
||||
if [[ -n "$cmake_cxx" && -x "$cmake_cxx" ]]; then
|
||||
local tool_path
|
||||
tool_path="$(dirname "$cmake_cxx")/${tool_name}"
|
||||
if [[ -x "$tool_path" ]]; then
|
||||
echo "$tool_path"
|
||||
return 0
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
# macOS: derive from xcrun clang as fallback
|
||||
if [[ "$(uname)" == "Darwin" ]]; then
|
||||
local clang_path
|
||||
clang_path=$(xcrun --find clang 2>/dev/null)
|
||||
if [[ -n "$clang_path" ]]; then
|
||||
local tool_path
|
||||
tool_path="$(dirname "$clang_path")/${tool_name}"
|
||||
if [[ -x "$tool_path" ]]; then
|
||||
echo "$tool_path"
|
||||
return 0
|
||||
fi
|
||||
fi
|
||||
# Fallback: xcrun
|
||||
if xcrun --find "${tool_name}" &>/dev/null; then
|
||||
echo "xcrun ${tool_name}"
|
||||
return 0
|
||||
@@ -51,6 +78,18 @@ fi
|
||||
echo "[*] Using: ${LLVM_PROFDATA}"
|
||||
echo "[*] Using: ${LLVM_COV}"
|
||||
|
||||
# Print version info for debugging version mismatches
|
||||
if [[ "$(uname)" == "Darwin" ]]; then
|
||||
echo "[*] Default clang: $(xcrun clang --version 2>&1 | head -1)"
|
||||
# Show actual compiler used by the build (from CMakeCache.txt if available)
|
||||
CACHE_FILE="${BINARY_DIR}/CMakeCache.txt"
|
||||
if [[ -f "$CACHE_FILE" ]]; then
|
||||
ACTUAL_CXX=$(grep '^CMAKE_CXX_COMPILER:' "$CACHE_FILE" | cut -d= -f2)
|
||||
echo "[*] Build compiler: ${ACTUAL_CXX} ($(${ACTUAL_CXX} --version 2>&1 | head -1))"
|
||||
fi
|
||||
echo "[*] profdata: $(${LLVM_PROFDATA} show --version 2>&1 | head -1 || true)"
|
||||
fi
|
||||
|
||||
# Find test binary
|
||||
if [[ -z "${TEST_BINARY}" ]]; then
|
||||
for path in \
|
||||
|
||||
@@ -35,8 +35,15 @@ namespace omath::cry_engine
|
||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||
}
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
|
||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
std::unreachable();
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
|
||||
@@ -19,8 +19,9 @@ namespace omath::cry_engine
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||
ndc_depth_range);
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
@@ -35,8 +35,16 @@ namespace omath::frostbite_engine
|
||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||
}
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
|
||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
|
||||
std::unreachable();
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
|
||||
@@ -19,8 +19,9 @@ namespace omath::frostbite_engine
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||
ndc_depth_range);
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
@@ -36,18 +36,27 @@ namespace omath::iw_engine
|
||||
}
|
||||
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
|
||||
constexpr auto k_multiply_factor = 0.75f;
|
||||
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
||||
|
||||
return {
|
||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||
{0, 1.f / (fov_half_tan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return {
|
||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||
{0, 1.f / (fov_half_tan), 0, 0},
|
||||
{0, 0, far / (far - near), -(near * far) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return {
|
||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||
{0, 1.f / (fov_half_tan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
std::unreachable();
|
||||
};
|
||||
} // namespace omath::iw_engine
|
||||
|
||||
@@ -19,8 +19,9 @@ namespace omath::iw_engine
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||
ndc_depth_range);
|
||||
}
|
||||
} // namespace omath::iw_engine
|
||||
@@ -8,15 +8,15 @@ namespace omath::opengl_engine
|
||||
|
||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||
{
|
||||
const auto vec
|
||||
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
|
||||
const auto vec =
|
||||
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
|
||||
|
||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||
}
|
||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||
{
|
||||
const auto vec
|
||||
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
|
||||
const auto vec =
|
||||
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
|
||||
|
||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||
}
|
||||
@@ -28,7 +28,7 @@ namespace omath::opengl_engine
|
||||
}
|
||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||
{
|
||||
return mat_look_at_right_handed(cam_origin, cam_origin+forward_vector(angles), up_vector(angles));
|
||||
return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
|
||||
}
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||
{
|
||||
@@ -37,15 +37,16 @@ namespace omath::opengl_engine
|
||||
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
|
||||
}
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
|
||||
return {
|
||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||
{0, 1.f / (fov_half_tan), 0, 0},
|
||||
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, -1, 0},
|
||||
};
|
||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
|
||||
std::unreachable();
|
||||
}
|
||||
} // namespace omath::opengl_engine
|
||||
|
||||
@@ -20,8 +20,9 @@ namespace omath::opengl_engine
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||
ndc_depth_range);
|
||||
}
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -36,18 +36,27 @@ namespace omath::source_engine
|
||||
}
|
||||
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
||||
constexpr auto k_multiply_factor = 0.75f;
|
||||
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
||||
|
||||
return {
|
||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||
{0, 1.f / (fov_half_tan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return {
|
||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||
{0, 1.f / (fov_half_tan), 0, 0},
|
||||
{0, 0, far / (far - near), -(near * far) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return {
|
||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||
{0, 1.f / (fov_half_tan), 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
std::unreachable();
|
||||
}
|
||||
} // namespace omath::source_engine
|
||||
|
||||
@@ -20,8 +20,9 @@ namespace omath::source_engine
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||
ndc_depth_range);
|
||||
}
|
||||
} // namespace omath::source_engine
|
||||
@@ -35,8 +35,15 @@ namespace omath::unity_engine
|
||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||
}
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return omath::mat_perspective_right_handed(field_of_view, aspect_ratio, near, far);
|
||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio,
|
||||
near, far);
|
||||
std::unreachable();
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
|
||||
@@ -19,8 +19,9 @@ namespace omath::unity_engine
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||
ndc_depth_range);
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
@@ -35,8 +35,12 @@ namespace omath::unreal_engine
|
||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||
}
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
|
||||
|
||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
||||
}
|
||||
} // namespace omath::unreal_engine
|
||||
|
||||
@@ -19,8 +19,9 @@ namespace omath::unreal_engine
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||
ndc_depth_range);
|
||||
}
|
||||
} // namespace omath::unreal_engine
|
||||
27
source/hud/canvas_box.cpp
Normal file
27
source/hud/canvas_box.cpp
Normal file
@@ -0,0 +1,27 @@
|
||||
//
|
||||
// Created by orange on 13.03.2026.
|
||||
//
|
||||
//
|
||||
// Created by Vlad on 6/17/2025.
|
||||
//
|
||||
#include "omath/hud/canvas_box.hpp"
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
|
||||
CanvasBox::CanvasBox(const Vector2<float> top, Vector2<float> bottom, const float ratio)
|
||||
{
|
||||
bottom.x = top.x;
|
||||
const auto height = std::abs(top.y - bottom.y);
|
||||
|
||||
top_left_corner = top - Vector2<float>{height / ratio, 0};
|
||||
top_right_corner = top + Vector2<float>{height / ratio, 0};
|
||||
|
||||
bottom_left_corner = bottom - Vector2<float>{height / ratio, 0};
|
||||
bottom_right_corner = bottom + Vector2<float>{height / ratio, 0};
|
||||
}
|
||||
std::array<Vector2<float>, 4> CanvasBox::as_array() const
|
||||
{
|
||||
return {top_left_corner, top_right_corner, bottom_right_corner, bottom_left_corner};
|
||||
}
|
||||
} // namespace ohud
|
||||
870
source/hud/entity_overlay.cpp
Normal file
870
source/hud/entity_overlay.cpp
Normal file
@@ -0,0 +1,870 @@
|
||||
//
|
||||
// Created by orange on 13.03.2026.
|
||||
//
|
||||
#include "omath/hud/entity_overlay.hpp"
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
EntityOverlay& EntityOverlay::add_2d_box(const Color& box_color, const Color& fill_color, const float thickness)
|
||||
{
|
||||
const auto points = m_canvas.as_array();
|
||||
|
||||
m_renderer->add_polyline({points.data(), points.size()}, box_color, thickness);
|
||||
|
||||
if (fill_color.value().w > 0.f)
|
||||
m_renderer->add_filled_polyline({points.data(), points.size()}, fill_color);
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_cornered_2d_box(const Color& box_color, const Color& fill_color,
|
||||
const float corner_ratio_len, const float thickness)
|
||||
{
|
||||
const auto corner_line_length =
|
||||
std::abs((m_canvas.top_left_corner - m_canvas.top_right_corner).x * corner_ratio_len);
|
||||
|
||||
if (fill_color.value().w > 0.f)
|
||||
add_2d_box(fill_color, fill_color);
|
||||
// Left Side
|
||||
m_renderer->add_line(m_canvas.top_left_corner,
|
||||
m_canvas.top_left_corner + Vector2<float>{corner_line_length, 0.f}, box_color, thickness);
|
||||
|
||||
m_renderer->add_line(m_canvas.top_left_corner,
|
||||
m_canvas.top_left_corner + Vector2<float>{0.f, corner_line_length}, box_color, thickness);
|
||||
|
||||
m_renderer->add_line(m_canvas.bottom_left_corner,
|
||||
m_canvas.bottom_left_corner - Vector2<float>{0.f, corner_line_length}, box_color,
|
||||
thickness);
|
||||
|
||||
m_renderer->add_line(m_canvas.bottom_left_corner,
|
||||
m_canvas.bottom_left_corner + Vector2<float>{corner_line_length, 0.f}, box_color,
|
||||
thickness);
|
||||
// Right Side
|
||||
m_renderer->add_line(m_canvas.top_right_corner,
|
||||
m_canvas.top_right_corner - Vector2<float>{corner_line_length, 0.f}, box_color, thickness);
|
||||
|
||||
m_renderer->add_line(m_canvas.top_right_corner,
|
||||
m_canvas.top_right_corner + Vector2<float>{0.f, corner_line_length}, box_color, thickness);
|
||||
|
||||
m_renderer->add_line(m_canvas.bottom_right_corner,
|
||||
m_canvas.bottom_right_corner - Vector2<float>{0.f, corner_line_length}, box_color,
|
||||
thickness);
|
||||
|
||||
m_renderer->add_line(m_canvas.bottom_right_corner,
|
||||
m_canvas.bottom_right_corner - Vector2<float>{corner_line_length, 0.f}, box_color,
|
||||
thickness);
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
const float width, float ratio, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
|
||||
|
||||
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
|
||||
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
|
||||
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
|
||||
|
||||
m_text_cursor_right.x += offset + width;
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
const float width, float ratio, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
|
||||
|
||||
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
|
||||
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
|
||||
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
|
||||
|
||||
m_text_cursor_left.x -= offset + width;
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_right_label(const Color& color, const float offset, const bool outlined,
|
||||
const std::string_view& text)
|
||||
{
|
||||
if (outlined)
|
||||
draw_outlined_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text);
|
||||
else
|
||||
m_renderer->add_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text.data());
|
||||
|
||||
m_text_cursor_right.y += m_renderer->calc_text_size(text.data()).y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_top_label(const Color& color, const float offset, const bool outlined,
|
||||
const std::string_view text)
|
||||
{
|
||||
m_text_cursor_top.y -= m_renderer->calc_text_size(text.data()).y;
|
||||
|
||||
if (outlined)
|
||||
draw_outlined_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text);
|
||||
else
|
||||
m_renderer->add_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text.data());
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
const float height, float ratio, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x);
|
||||
|
||||
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), bg_color);
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color);
|
||||
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), outline_color);
|
||||
|
||||
m_text_cursor_top.y -= offset + height;
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_snap_line(const Vector2<float>& start_pos, const Color& color, const float width)
|
||||
{
|
||||
const Vector2<float> line_end =
|
||||
m_canvas.bottom_left_corner
|
||||
+ Vector2<float>{m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x, 0.f} / 2;
|
||||
m_renderer->add_line(start_pos, line_end, color, width);
|
||||
|
||||
return *this;
|
||||
}
|
||||
void EntityOverlay::draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
|
||||
const Vector2<float>& perp_dir, const float full_len, const float filled_len,
|
||||
const Color& fill_color, const Color& split_color, const float dash_len,
|
||||
const float gap_len) const
|
||||
{
|
||||
if (full_len <= 0.f)
|
||||
return;
|
||||
|
||||
const float step = dash_len + gap_len;
|
||||
const float n = std::floor((full_len + gap_len) / step);
|
||||
if (n < 1.f)
|
||||
return;
|
||||
|
||||
const float used = n * dash_len + (n - 1.f) * gap_len;
|
||||
const float offset = (full_len - used) / 2.f;
|
||||
|
||||
const auto fill_rect = [&](const Vector2<float>& a, const Vector2<float>& b, const Color& c)
|
||||
{
|
||||
m_renderer->add_filled_rectangle({std::min(a.x, b.x), std::min(a.y, b.y)},
|
||||
{std::max(a.x, b.x), std::max(a.y, b.y)}, c);
|
||||
};
|
||||
|
||||
// Draw split lines (gaps) across the full bar first
|
||||
// Leading gap
|
||||
if (offset > 0.f)
|
||||
fill_rect(origin, origin + step_dir * offset + perp_dir, split_color);
|
||||
|
||||
for (float i = 0.f; i < n; ++i)
|
||||
{
|
||||
const float dash_start = offset + i * step;
|
||||
const float dash_end = dash_start + dash_len;
|
||||
const float gap_start = dash_end;
|
||||
const float gap_end = dash_start + step;
|
||||
|
||||
// Fill dash only up to filled_len
|
||||
if (dash_start < filled_len)
|
||||
{
|
||||
const auto a = origin + step_dir * dash_start;
|
||||
const auto b = a + step_dir * std::min(dash_len, filled_len - dash_start) + perp_dir;
|
||||
fill_rect(a, b, fill_color);
|
||||
}
|
||||
|
||||
// Split line (gap) — always drawn across full bar
|
||||
if (i < n - 1.f && gap_start < full_len)
|
||||
{
|
||||
const auto a = origin + step_dir * gap_start;
|
||||
const auto b = origin + step_dir * std::min(gap_end, full_len) + perp_dir;
|
||||
fill_rect(a, b, split_color);
|
||||
}
|
||||
}
|
||||
|
||||
// Trailing gap
|
||||
const float trail_start = offset + n * dash_len + (n - 1.f) * gap_len;
|
||||
if (trail_start < full_len)
|
||||
fill_rect(origin + step_dir * trail_start, origin + step_dir * full_len + perp_dir, split_color);
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_right_dashed_bar(const Color& color, const Color& outline_color,
|
||||
const Color& bg_color, const float width, float ratio,
|
||||
const float dash_len, const float gap_len, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const float height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
|
||||
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{width, -height}, bg_color);
|
||||
draw_dashed_fill(bar_start, {0.f, -1.f}, {width, 0.f}, height, height * ratio, color, outline_color, dash_len,
|
||||
gap_len);
|
||||
m_renderer->add_rectangle(bar_start - Vector2<float>{1.f, 0.f}, bar_start + Vector2<float>{width, -height},
|
||||
outline_color);
|
||||
m_text_cursor_right.x += offset + width;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_left_dashed_bar(const Color& color, const Color& outline_color,
|
||||
const Color& bg_color, const float width, float ratio,
|
||||
const float dash_len, const float gap_len, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const float height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_left_corner.y);
|
||||
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{width, -height}, bg_color);
|
||||
draw_dashed_fill(bar_start, {0.f, -1.f}, {width, 0.f}, height, height * ratio, color, outline_color, dash_len,
|
||||
gap_len);
|
||||
m_renderer->add_rectangle(bar_start - Vector2<float>{1.f, 0.f}, bar_start + Vector2<float>{width, -height},
|
||||
outline_color);
|
||||
m_text_cursor_left.x -= offset + width;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_top_dashed_bar(const Color& color, const Color& outline_color,
|
||||
const Color& bg_color, const float height, float ratio,
|
||||
const float dash_len, const float gap_len, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const float bar_w = std::abs(m_canvas.top_left_corner.x - m_canvas.top_right_corner.x);
|
||||
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{bar_w, -height}, bg_color);
|
||||
draw_dashed_fill(bar_start, {1.f, 0.f}, {0.f, -height}, bar_w, bar_w * ratio, color, outline_color, dash_len,
|
||||
gap_len);
|
||||
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>{bar_w, -height}, outline_color);
|
||||
m_text_cursor_top.y -= offset + height;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_bottom_dashed_bar(const Color& color, const Color& outline_color,
|
||||
const Color& bg_color, const float height, float ratio,
|
||||
const float dash_len, const float gap_len, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const float bar_w = std::abs(m_canvas.bottom_left_corner.x - m_canvas.bottom_right_corner.x);
|
||||
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{bar_w, height}, bg_color);
|
||||
draw_dashed_fill(bar_start, {1.f, 0.f}, {0.f, height}, bar_w, bar_w * ratio, color, outline_color, dash_len,
|
||||
gap_len);
|
||||
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>{bar_w, height}, outline_color);
|
||||
m_text_cursor_bottom.y += offset + height;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_skeleton(const Color& color, const float thickness)
|
||||
{
|
||||
// Maps normalized (rx in [0,1], ry in [0,1]) to canvas screen position
|
||||
const auto joint = [&](const float rx, const float ry) -> Vector2<float>
|
||||
{
|
||||
const auto top = m_canvas.top_left_corner + (m_canvas.top_right_corner - m_canvas.top_left_corner) * rx;
|
||||
const auto bot =
|
||||
m_canvas.bottom_left_corner + (m_canvas.bottom_right_corner - m_canvas.bottom_left_corner) * rx;
|
||||
return top + (bot - top) * ry;
|
||||
};
|
||||
|
||||
using B = std::pair<std::pair<float, float>, std::pair<float, float>>;
|
||||
static constexpr std::array<B, 15> k_bones{{
|
||||
// Spine
|
||||
{{0.50f, 0.13f}, {0.50f, 0.22f}}, // head → neck
|
||||
{{0.50f, 0.22f}, {0.50f, 0.38f}}, // neck → chest
|
||||
{{0.50f, 0.38f}, {0.50f, 0.55f}}, // chest → pelvis
|
||||
// Left arm
|
||||
{{0.50f, 0.22f}, {0.25f, 0.25f}}, // neck → L shoulder
|
||||
{{0.25f, 0.25f}, {0.13f, 0.42f}}, // L shoulder → L elbow
|
||||
{{0.13f, 0.42f}, {0.08f, 0.56f}}, // L elbow → L hand
|
||||
// Right arm
|
||||
{{0.50f, 0.22f}, {0.75f, 0.25f}}, // neck → R shoulder
|
||||
{{0.75f, 0.25f}, {0.87f, 0.42f}}, // R shoulder → R elbow
|
||||
{{0.87f, 0.42f}, {0.92f, 0.56f}}, // R elbow → R hand
|
||||
// Left leg
|
||||
{{0.50f, 0.55f}, {0.36f, 0.58f}}, // pelvis → L hip
|
||||
{{0.36f, 0.58f}, {0.32f, 0.77f}}, // L hip → L knee
|
||||
{{0.32f, 0.77f}, {0.27f, 0.97f}}, // L knee → L foot
|
||||
// Right leg
|
||||
{{0.50f, 0.55f}, {0.64f, 0.58f}}, // pelvis → R hip
|
||||
{{0.64f, 0.58f}, {0.68f, 0.77f}}, // R hip → R knee
|
||||
{{0.68f, 0.77f}, {0.73f, 0.97f}}, // R knee → R foot
|
||||
}};
|
||||
|
||||
for (const auto& [a, b] : k_bones)
|
||||
m_renderer->add_line(joint(a.first, a.second), joint(b.first, b.second), color, thickness);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void EntityOverlay::draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color,
|
||||
const float dash_len, const float gap_len, const float thickness) const
|
||||
{
|
||||
const auto total = (to - from).length();
|
||||
if (total <= 0.f)
|
||||
return;
|
||||
|
||||
const auto dir = (to - from).normalized();
|
||||
const float step = dash_len + gap_len;
|
||||
|
||||
const float n_dashes = std::floor((total + gap_len) / step);
|
||||
if (n_dashes < 1.f)
|
||||
return;
|
||||
|
||||
const float used = n_dashes * dash_len + (n_dashes - 1.f) * gap_len;
|
||||
const float offset = (total - used) / 2.f;
|
||||
|
||||
for (float i = 0.f; i < n_dashes; ++i)
|
||||
{
|
||||
const float pos = offset + i * step;
|
||||
const auto dash_start = from + dir * pos;
|
||||
const auto dash_end = from + dir * std::min(pos + dash_len, total);
|
||||
m_renderer->add_line(dash_start, dash_end, color, thickness);
|
||||
}
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_dashed_box(const Color& color, const float dash_len, const float gap_len,
|
||||
const float thickness)
|
||||
{
|
||||
const float min_edge = std::min((m_canvas.top_right_corner - m_canvas.top_left_corner).length(),
|
||||
(m_canvas.bottom_right_corner - m_canvas.top_right_corner).length());
|
||||
const float corner_len = std::min(dash_len, min_edge / 2.f);
|
||||
|
||||
const auto draw_edge = [&](const Vector2<float>& from, const Vector2<float>& to)
|
||||
{
|
||||
const auto dir = (to - from).normalized();
|
||||
|
||||
m_renderer->add_line(from, from + dir * corner_len, color, thickness);
|
||||
draw_dashed_line(from + dir * corner_len, to - dir * corner_len, color, dash_len, gap_len, thickness);
|
||||
m_renderer->add_line(to - dir * corner_len, to, color, thickness);
|
||||
};
|
||||
|
||||
draw_edge(m_canvas.top_left_corner, m_canvas.top_right_corner);
|
||||
draw_edge(m_canvas.top_right_corner, m_canvas.bottom_right_corner);
|
||||
draw_edge(m_canvas.bottom_right_corner, m_canvas.bottom_left_corner);
|
||||
draw_edge(m_canvas.bottom_left_corner, m_canvas.top_left_corner);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void EntityOverlay::draw_outlined_text(const Vector2<float>& position, const Color& color,
|
||||
const std::string_view& text)
|
||||
{
|
||||
static constexpr std::array outline_offsets = {
|
||||
Vector2<float>{-1, -1}, Vector2<float>{-1, 0}, Vector2<float>{-1, 1}, Vector2<float>{0, -1},
|
||||
Vector2<float>{0, 1}, Vector2<float>{1, -1}, Vector2<float>{1, 0}, Vector2<float>{1, 1}};
|
||||
|
||||
for (const auto& outline_offset : outline_offsets)
|
||||
m_renderer->add_text(position + outline_offset, Color{0.f, 0.f, 0.f, 1.f}, text.data());
|
||||
m_renderer->add_text(position, color, text.data());
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
const float height, float ratio, const float offset)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x);
|
||||
|
||||
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), bg_color);
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color);
|
||||
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), outline_color);
|
||||
|
||||
m_text_cursor_bottom.y += offset + height;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||
const std::string_view text)
|
||||
{
|
||||
const auto text_size = m_renderer->calc_text_size(text);
|
||||
|
||||
if (outlined)
|
||||
draw_outlined_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
|
||||
else
|
||||
m_renderer->add_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
|
||||
|
||||
m_text_cursor_bottom.y += text_size.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_left_label(const Color& color, const float offset, const bool outlined,
|
||||
const std::string_view& text)
|
||||
{
|
||||
const auto text_size = m_renderer->calc_text_size(text);
|
||||
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + text_size.x), 0.f};
|
||||
|
||||
if (outlined)
|
||||
draw_outlined_text(pos, color, text);
|
||||
else
|
||||
m_renderer->add_text(pos, color, text);
|
||||
|
||||
m_text_cursor_left.y += text_size.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||
const std::string_view& text)
|
||||
{
|
||||
const auto text_size = m_renderer->calc_text_size(text);
|
||||
const auto box_center_x =
|
||||
m_canvas.bottom_left_corner.x + (m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x) / 2.f;
|
||||
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_bottom.y + offset};
|
||||
|
||||
if (outlined)
|
||||
draw_outlined_text(pos, color, text);
|
||||
else
|
||||
m_renderer->add_text(pos, color, text);
|
||||
|
||||
m_text_cursor_bottom.y += text_size.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_centered_top_label(const Color& color, const float offset, const bool outlined,
|
||||
const std::string_view& text)
|
||||
{
|
||||
const auto text_size = m_renderer->calc_text_size(text);
|
||||
const auto box_center_x =
|
||||
m_canvas.top_left_corner.x + (m_canvas.top_right_corner.x - m_canvas.top_left_corner.x) / 2.f;
|
||||
|
||||
m_text_cursor_top.y -= text_size.y;
|
||||
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_top.y - offset};
|
||||
|
||||
if (outlined)
|
||||
draw_outlined_text(pos, color, text);
|
||||
else
|
||||
m_renderer->add_text(pos, color, text);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay::EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
|
||||
const std::shared_ptr<HudRendererInterface>& renderer)
|
||||
: m_canvas(top, bottom), m_text_cursor_right(m_canvas.top_right_corner),
|
||||
m_text_cursor_top(m_canvas.top_left_corner), m_text_cursor_bottom(m_canvas.bottom_left_corner),
|
||||
m_text_cursor_left(m_canvas.top_left_corner), m_renderer(renderer)
|
||||
{
|
||||
}
|
||||
// ── Spacers ─────────────────────────────────────────────────────────────────
|
||||
EntityOverlay& EntityOverlay::add_right_space_vertical(const float size)
|
||||
{
|
||||
m_text_cursor_right.y += size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_right_space_horizontal(const float size)
|
||||
{
|
||||
m_text_cursor_right.x += size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_left_space_vertical(const float size)
|
||||
{
|
||||
m_text_cursor_left.y += size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_left_space_horizontal(const float size)
|
||||
{
|
||||
m_text_cursor_left.x -= size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_top_space_vertical(const float size)
|
||||
{
|
||||
m_text_cursor_top.y -= size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_top_space_horizontal(const float size)
|
||||
{
|
||||
m_text_cursor_top.x += size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_bottom_space_vertical(const float size)
|
||||
{
|
||||
m_text_cursor_bottom.y += size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_bottom_space_horizontal(const float size)
|
||||
{
|
||||
m_text_cursor_bottom.x += size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ── Progress rings ──────────────────────────────────────────────────────────
|
||||
EntityOverlay& EntityOverlay::add_right_progress_ring(const Color& color, const Color& bg, const float radius,
|
||||
const float ratio, const float thickness, const float offset,
|
||||
const int segments)
|
||||
{
|
||||
const auto cx = m_text_cursor_right.x + offset + radius;
|
||||
const auto cy = m_text_cursor_right.y + radius;
|
||||
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
|
||||
m_text_cursor_right.y += radius * 2.f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_left_progress_ring(const Color& color, const Color& bg, const float radius,
|
||||
const float ratio, const float thickness, const float offset,
|
||||
const int segments)
|
||||
{
|
||||
const auto cx = m_text_cursor_left.x - offset - radius;
|
||||
const auto cy = m_text_cursor_left.y + radius;
|
||||
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
|
||||
m_text_cursor_left.y += radius * 2.f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_top_progress_ring(const Color& color, const Color& bg, const float radius,
|
||||
const float ratio, const float thickness, const float offset,
|
||||
const int segments)
|
||||
{
|
||||
m_text_cursor_top.y -= radius * 2.f;
|
||||
const auto cx = m_text_cursor_top.x + radius;
|
||||
const auto cy = m_text_cursor_top.y - offset + radius;
|
||||
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_bottom_progress_ring(const Color& color, const Color& bg, const float radius,
|
||||
const float ratio, const float thickness, const float offset,
|
||||
const int segments)
|
||||
{
|
||||
const auto cx = m_text_cursor_bottom.x + radius;
|
||||
const auto cy = m_text_cursor_bottom.y + offset + radius;
|
||||
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
|
||||
m_text_cursor_bottom.y += radius * 2.f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ── Icons ────────────────────────────────────────────────────────────────────
|
||||
EntityOverlay& EntityOverlay::add_right_icon(const std::any& texture_id, const float width, const float height,
|
||||
const Color& tint, const float offset)
|
||||
{
|
||||
const auto pos = m_text_cursor_right + Vector2<float>{offset, 0.f};
|
||||
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
|
||||
m_text_cursor_right.y += height;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_left_icon(const std::any& texture_id, const float width, const float height,
|
||||
const Color& tint, const float offset)
|
||||
{
|
||||
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + width), 0.f};
|
||||
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
|
||||
m_text_cursor_left.y += height;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_top_icon(const std::any& texture_id, const float width, const float height,
|
||||
const Color& tint, const float offset)
|
||||
{
|
||||
m_text_cursor_top.y -= height;
|
||||
const auto pos = m_text_cursor_top + Vector2<float>{0.f, -offset};
|
||||
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_bottom_icon(const std::any& texture_id, const float width, const float height,
|
||||
const Color& tint, const float offset)
|
||||
{
|
||||
const auto pos = m_text_cursor_bottom + Vector2<float>{0.f, offset};
|
||||
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
|
||||
m_text_cursor_bottom.y += height;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// ── widget dispatch ───────────────────────────────────────────────────────
|
||||
void EntityOverlay::dispatch(const widget::Box& box)
|
||||
{
|
||||
add_2d_box(box.color, box.fill, box.thickness);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::CorneredBox& cornered_box)
|
||||
{
|
||||
add_cornered_2d_box(cornered_box.color, cornered_box.fill, cornered_box.corner_ratio, cornered_box.thickness);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::DashedBox& dashed_box)
|
||||
{
|
||||
add_dashed_box(dashed_box.color, dashed_box.dash_len, dashed_box.gap_len, dashed_box.thickness);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::Skeleton& skeleton)
|
||||
{
|
||||
add_skeleton(skeleton.color, skeleton.thickness);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::SnapLine& snap_line)
|
||||
{
|
||||
add_snap_line(snap_line.start, snap_line.color, snap_line.width);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::ScanMarker& scan_marker)
|
||||
{
|
||||
const auto box_width = std::abs(m_canvas.top_right_corner.x - m_canvas.top_left_corner.x);
|
||||
const auto box_height = std::abs(m_canvas.bottom_left_corner.y - m_canvas.top_left_corner.y);
|
||||
|
||||
const auto center_x = (m_canvas.top_left_corner.x + m_canvas.top_right_corner.x) / 2.f;
|
||||
const auto center_y = m_canvas.top_left_corner.y + box_height * 0.44f;
|
||||
|
||||
const auto side = std::min(box_width, box_height) * 0.5f;
|
||||
const auto h = side * std::sqrt(3.f) / 2.f;
|
||||
|
||||
const std::array<Vector2<float>, 3> tri = {
|
||||
Vector2<float>{center_x, center_y - h * 2.f / 3.f},
|
||||
Vector2<float>{center_x - side / 2.f, center_y + h / 3.f},
|
||||
Vector2<float>{center_x + side / 2.f, center_y + h / 3.f},
|
||||
};
|
||||
|
||||
m_renderer->add_filled_polyline({tri.data(), tri.size()}, scan_marker.color);
|
||||
|
||||
if (scan_marker.outline.value().w > 0.f)
|
||||
m_renderer->add_polyline({tri.data(), tri.size()}, scan_marker.outline, scan_marker.outline_thickness);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::AimDot& aim_dot)
|
||||
{
|
||||
m_renderer->add_filled_circle(aim_dot.position, aim_dot.radius, aim_dot.color);
|
||||
}
|
||||
void EntityOverlay::dispatch(const widget::ProjectileAim& proj_widget)
|
||||
{
|
||||
const auto box_width = std::abs(m_canvas.top_right_corner.x - m_canvas.top_left_corner.x);
|
||||
const auto box_height = std::abs(m_canvas.bottom_left_corner.y - m_canvas.top_left_corner.y);
|
||||
|
||||
const auto box_center = m_canvas.top_left_corner + Vector2{box_width, box_height} / 2.f;
|
||||
|
||||
m_renderer->add_line(box_center, proj_widget.position, proj_widget.color, proj_widget.line_size);
|
||||
|
||||
if (proj_widget.figure == widget::ProjectileAim::Figure::CIRCLE)
|
||||
{
|
||||
m_renderer->add_filled_circle(proj_widget.position, proj_widget.size, proj_widget.color);
|
||||
return;
|
||||
}
|
||||
|
||||
if (proj_widget.figure == widget::ProjectileAim::Figure::SQUARE)
|
||||
{
|
||||
const auto box_min = proj_widget.position - Vector2{proj_widget.size, proj_widget.size} / 2.f;
|
||||
const auto box_max = proj_widget.position + Vector2{proj_widget.size, proj_widget.size} / 2.f;
|
||||
m_renderer->add_filled_rectangle(box_min, box_max, proj_widget.color);
|
||||
return;
|
||||
}
|
||||
|
||||
std::unreachable();
|
||||
}
|
||||
|
||||
void EntityOverlay::draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring)
|
||||
{
|
||||
constexpr auto pi = std::numbers::pi_v<float>;
|
||||
const float ratio = std::clamp(ring.ratio, 0.f, 1.f);
|
||||
|
||||
m_renderer->add_circle(center, ring.radius, ring.bg, ring.thickness, ring.segments);
|
||||
|
||||
if (ratio > 0.f)
|
||||
{
|
||||
const float a_min = -pi / 2.f;
|
||||
const float a_max = a_min + ratio * 2.f * pi;
|
||||
m_renderer->add_arc(center, ring.radius, a_min, a_max, ring.color, ring.thickness, ring.segments);
|
||||
}
|
||||
}
|
||||
|
||||
// ── Side container dispatch ───────────────────────────────────────────────
|
||||
void EntityOverlay::dispatch(const widget::RightSide& right_side)
|
||||
{
|
||||
for (const auto& child : right_side.children)
|
||||
std::visit(
|
||||
widget::Overloaded{
|
||||
[](const widget::None&)
|
||||
{
|
||||
},
|
||||
[this](const widget::Bar& w)
|
||||
{
|
||||
add_right_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||
},
|
||||
[this](const widget::DashedBar& w)
|
||||
{
|
||||
add_right_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
|
||||
w.offset);
|
||||
},
|
||||
[this](const widget::Label& w)
|
||||
{
|
||||
add_right_label(w.color, w.offset, w.outlined, w.text);
|
||||
},
|
||||
[this](const widget::Centered<widget::Label>& w)
|
||||
{
|
||||
add_right_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
|
||||
},
|
||||
[this](const widget::SpaceVertical& w)
|
||||
{
|
||||
add_right_space_vertical(w.size);
|
||||
},
|
||||
[this](const widget::SpaceHorizontal& w)
|
||||
{
|
||||
add_right_space_horizontal(w.size);
|
||||
},
|
||||
[this](const widget::ProgressRing& w)
|
||||
{
|
||||
add_right_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
|
||||
w.segments);
|
||||
},
|
||||
[this](const widget::Icon& w)
|
||||
{
|
||||
add_right_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
|
||||
},
|
||||
},
|
||||
child);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::LeftSide& left_side)
|
||||
{
|
||||
for (const auto& child : left_side.children)
|
||||
std::visit(
|
||||
widget::Overloaded{
|
||||
[](const widget::None&)
|
||||
{
|
||||
},
|
||||
[this](const widget::Bar& w)
|
||||
{
|
||||
add_left_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||
},
|
||||
[this](const widget::DashedBar& w)
|
||||
{
|
||||
add_left_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
|
||||
w.offset);
|
||||
},
|
||||
[this](const widget::Label& w)
|
||||
{
|
||||
add_left_label(w.color, w.offset, w.outlined, w.text);
|
||||
},
|
||||
[this](const widget::Centered<widget::Label>& w)
|
||||
{
|
||||
add_left_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
|
||||
},
|
||||
[this](const widget::SpaceVertical& w)
|
||||
{
|
||||
add_left_space_vertical(w.size);
|
||||
},
|
||||
[this](const widget::SpaceHorizontal& w)
|
||||
{
|
||||
add_left_space_horizontal(w.size);
|
||||
},
|
||||
[this](const widget::ProgressRing& w)
|
||||
{
|
||||
add_left_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
|
||||
w.segments);
|
||||
},
|
||||
[this](const widget::Icon& w)
|
||||
{
|
||||
add_left_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
|
||||
},
|
||||
},
|
||||
child);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::TopSide& top_side)
|
||||
{
|
||||
for (const auto& child : top_side.children)
|
||||
std::visit(
|
||||
widget::Overloaded{
|
||||
[](const widget::None&)
|
||||
{
|
||||
},
|
||||
[this](const widget::Bar& w)
|
||||
{
|
||||
add_top_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||
},
|
||||
[this](const widget::DashedBar& w)
|
||||
{
|
||||
add_top_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
|
||||
w.offset);
|
||||
},
|
||||
[this](const widget::Label& w)
|
||||
{
|
||||
add_top_label(w.color, w.offset, w.outlined, w.text);
|
||||
},
|
||||
[this](const widget::Centered<widget::Label>& w)
|
||||
{
|
||||
add_centered_top_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
|
||||
},
|
||||
[this](const widget::SpaceVertical& w)
|
||||
{
|
||||
add_top_space_vertical(w.size);
|
||||
},
|
||||
[this](const widget::SpaceHorizontal& w)
|
||||
{
|
||||
add_top_space_horizontal(w.size);
|
||||
},
|
||||
[this](const widget::ProgressRing& w)
|
||||
{
|
||||
add_top_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
|
||||
w.segments);
|
||||
},
|
||||
[this](const widget::Icon& w)
|
||||
{
|
||||
add_top_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
|
||||
},
|
||||
},
|
||||
child);
|
||||
}
|
||||
void EntityOverlay::dispatch(const widget::BottomSide& bottom_side)
|
||||
{
|
||||
for (const auto& child : bottom_side.children)
|
||||
std::visit(
|
||||
widget::Overloaded{
|
||||
[](const widget::None&)
|
||||
{
|
||||
},
|
||||
[this](const widget::Bar& w)
|
||||
{
|
||||
add_bottom_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||
},
|
||||
[this](const widget::DashedBar& w)
|
||||
{
|
||||
add_bottom_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
|
||||
w.offset);
|
||||
},
|
||||
[this](const widget::Label& w)
|
||||
{
|
||||
add_bottom_label(w.color, w.offset, w.outlined, w.text);
|
||||
},
|
||||
[this](const widget::Centered<widget::Label>& w)
|
||||
{
|
||||
add_centered_bottom_label(w.child.color, w.child.offset, w.child.outlined,
|
||||
w.child.text);
|
||||
},
|
||||
[this](const widget::SpaceVertical& w)
|
||||
{
|
||||
add_bottom_space_vertical(w.size);
|
||||
},
|
||||
[this](const widget::SpaceHorizontal& w)
|
||||
{
|
||||
add_bottom_space_horizontal(w.size);
|
||||
},
|
||||
[this](const widget::ProgressRing& w)
|
||||
{
|
||||
add_bottom_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
|
||||
w.segments);
|
||||
},
|
||||
[this](const widget::Icon& w)
|
||||
{
|
||||
add_bottom_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
|
||||
},
|
||||
},
|
||||
child);
|
||||
}
|
||||
|
||||
} // namespace omath::hud
|
||||
82
source/hud/renderer_realizations/imgui_renderer.cpp
Normal file
82
source/hud/renderer_realizations/imgui_renderer.cpp
Normal file
@@ -0,0 +1,82 @@
|
||||
//
|
||||
// Created by orange on 13.03.2026.
|
||||
//
|
||||
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
|
||||
|
||||
#ifdef OMATH_IMGUI_INTEGRATION
|
||||
#include <imgui.h>
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
ImguiHudRenderer::~ImguiHudRenderer() = default;
|
||||
|
||||
void ImguiHudRenderer::add_line(const Vector2<float>& line_start, const Vector2<float>& line_end,
|
||||
const Color& color, const float thickness)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddLine(line_start.to_im_vec2(), line_end.to_im_vec2(), color.to_im_color(),
|
||||
thickness);
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
|
||||
const float thickness)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddPolyline(reinterpret_cast<const ImVec2*>(vertexes.data()),
|
||||
static_cast<int>(vertexes.size()), color.to_im_color(),
|
||||
ImDrawFlags_Closed, thickness);
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddConvexPolyFilled(reinterpret_cast<const ImVec2*>(vertexes.data()),
|
||||
static_cast<int>(vertexes.size()), color.to_im_color());
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddRect(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||
const Color& color)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddRectFilled(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_circle(const Vector2<float>& center, const float radius, const Color& color,
|
||||
const float thickness, const int segments)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddCircle(center.to_im_vec2(), radius, color.to_im_color(), segments, thickness);
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_filled_circle(const Vector2<float>& center, const float radius, const Color& color,
|
||||
const int segments)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddCircleFilled(center.to_im_vec2(), radius, color.to_im_color(), segments);
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_arc(const Vector2<float>& center, const float radius, const float a_min, const float a_max,
|
||||
const Color& color, const float thickness, const int segments)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->PathArcTo(center.to_im_vec2(), radius, a_min, a_max, segments);
|
||||
ImGui::GetBackgroundDrawList()->PathStroke(color.to_im_color(), ImDrawFlags_None, thickness);
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
||||
const Color& tint)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddImage(std::any_cast<ImTextureID>(texture_id), min.to_im_vec2(),
|
||||
max.to_im_vec2(), {0, 0}, {1, 1}, tint.to_im_color());
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_text(const Vector2<float>& position, const Color& color, const std::string_view& text)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddText(position.to_im_vec2(), color.to_im_color(), text.data(),
|
||||
text.data() + text.size());
|
||||
}
|
||||
[[nodiscard]]
|
||||
Vector2<float> ImguiHudRenderer::calc_text_size(const std::string_view& text)
|
||||
{
|
||||
return Vector2<float>::from_im_vec2(ImGui::CalcTextSize(text.data()));
|
||||
}
|
||||
} // namespace omath::hud
|
||||
#endif // OMATH_IMGUI_INTEGRATION
|
||||
27
source/lua/lua.cpp
Normal file
27
source/lua/lua.cpp
Normal file
@@ -0,0 +1,27 @@
|
||||
//
|
||||
// Created by orange on 07.03.2026.
|
||||
//
|
||||
#ifdef OMATH_ENABLE_LUA
|
||||
#include "lua.hpp"
|
||||
#include <sol/sol.hpp>
|
||||
#include "omath/lua/lua.hpp"
|
||||
|
||||
namespace omath::lua
|
||||
{
|
||||
void LuaInterpreter::register_lib(lua_State* lua_state)
|
||||
{
|
||||
sol::state_view lua(lua_state);
|
||||
|
||||
auto omath_table = lua["omath"].get_or_create<sol::table>();
|
||||
|
||||
register_vec2(omath_table);
|
||||
register_vec3(omath_table);
|
||||
register_vec4(omath_table);
|
||||
register_color(omath_table);
|
||||
register_triangle(omath_table);
|
||||
register_shared_types(omath_table);
|
||||
register_engines(omath_table);
|
||||
register_pattern_scan(omath_table);
|
||||
}
|
||||
} // namespace omath::lua
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user