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158 Commits

Author SHA1 Message Date
04203d46ff patch 2026-03-24 06:44:10 +03:00
bcbb5c1a8d fixed index 2026-03-24 06:05:56 +03:00
ba46c86664 simplified method 2026-03-24 06:03:35 +03:00
3b0470cc11 Merge pull request #178 from orange-cpp/feature/imrovements
Feature/imrovements
2026-03-24 05:55:47 +03:00
8562c5d1f2 added more unreachable checks 2026-03-24 05:28:01 +03:00
8daba25c29 added ureachable 2026-03-24 05:21:00 +03:00
29b7ac6450 Merge pull request #177 from orange-cpp/feature/custom_ndc_z_range
Feature/custom ndc z range
2026-03-24 04:20:57 +03:00
89df10b778 specifeid ndc for game engines 2026-03-24 00:08:06 +03:00
8fb96b83db removed dead code 2026-03-23 23:52:41 +03:00
4b6db0c402 updated z range 2026-03-23 23:36:19 +03:00
a9ff7868cf simplified code 2026-03-23 05:52:35 +03:00
be80a5d243 added as_vector3 to view angles 2026-03-23 05:23:53 +03:00
881d3b9a2a added fields 2026-03-22 19:07:38 +03:00
f60e18b6ba replaced with table offset 2026-03-22 18:58:07 +03:00
0769d3d079 replaced with auto 2026-03-22 17:30:25 +03:00
b6755e21f9 fix 2026-03-22 16:32:00 +03:00
2287602fa2 Merge pull request #176 from orange-cpp/feature/vtable_index
added stuff
2026-03-22 16:21:39 +03:00
663890706e test fix 2026-03-22 16:06:57 +03:00
ab103f626b swaped to std::uintptr_t 2026-03-22 16:05:09 +03:00
cc4e01b100 added stuff 2026-03-22 16:00:35 +03:00
308f7ed481 forgot return 2026-03-21 16:43:18 +03:00
8802ad9af1 fix 2026-03-21 16:41:03 +03:00
2ac508d6e8 fixed tests 2026-03-21 16:28:48 +03:00
eb1ca6055b added additional error code 2026-03-21 16:15:48 +03:00
b528e41de3 fixed test names 2026-03-21 15:45:22 +03:00
8615ab2b7c changed name, fixed bug 2026-03-21 15:22:02 +03:00
5a4c042fec replaced enum 2026-03-21 14:53:04 +03:00
8063c1697a improved interface 2026-03-21 14:41:07 +03:00
7567501f00 Merge pull request #175 from orange-cpp/feature/w2s_no_clip
added clip option
2026-03-21 14:12:07 +03:00
46d999f846 added clip option 2026-03-21 13:58:06 +03:00
b54601132b added doc build to release 2026-03-21 06:32:05 +03:00
5c8ce2d163 Merge pull request #174 from orange-cpp/feature/docs-pipelines
added docs pipeline
2026-03-21 06:26:21 +03:00
04a86739b4 added docs pipeline 2026-03-21 06:11:20 +03:00
575b411863 updated install md 2026-03-21 06:05:29 +03:00
5a91151bc0 fix 2026-03-19 20:27:25 +03:00
66d4df0524 fix 2026-03-19 20:17:10 +03:00
54e14760ca fix 2026-03-19 20:09:07 +03:00
ee61c47d7d Merge pull request #173 from orange-cpp/feature/targeting_algorithms
Feature/targeting algorithms
2026-03-19 19:52:22 +03:00
d737aee1c5 added by distance targeting 2026-03-19 19:29:01 +03:00
ef422f0a86 added overload 2026-03-19 19:23:39 +03:00
e99ca0bc2b update 2026-03-19 19:19:42 +03:00
5f94e36965 fix for windows specific suff related to far near macroses 2026-03-19 15:32:05 +03:00
29510cf9e7 Removed from credit by own request 2026-03-19 15:24:35 +03:00
927508a76b Merge pull request #172 from orange-cpp/feaute/methods_calling_improvement
Feaute/methods calling improvement
2026-03-19 01:33:42 +03:00
f390b386d7 fix 2026-03-19 01:06:16 +03:00
012d837e8b fix windows x32 bit 2026-03-19 00:57:54 +03:00
6236c8fd68 added nodiscard 2026-03-18 21:24:35 +03:00
06dc36089f added overload 2026-03-18 21:19:09 +03:00
91136a61c4 improvement 2026-03-18 21:12:18 +03:00
9cdffcbdb1 added tests 2026-03-18 20:12:46 +03:00
a3e93ac259 added nttp 2026-03-18 20:05:32 +03:00
59f6d7a361 added call_method 2026-03-18 19:58:52 +03:00
dcf1ef1ea9 Merge pull request #171 from orange-cpp/feaute/projectile_pred_improvement
Feaute/projectile pred improvement
2026-03-17 21:58:59 +03:00
89bd879187 added tolerance depending on arch 2026-03-17 21:15:39 +03:00
aa08c7cb65 improved projectile prediction 2026-03-17 20:43:26 +03:00
a5c0ca0cbd added stuff 2026-03-17 20:31:46 +03:00
624683aed6 added unreachanble 2026-03-17 19:53:15 +03:00
f46672b2c6 Merge pull request #170 from orange-cpp/feature/projectile_aim_widget
add projectile
2026-03-17 19:51:12 +03:00
b8e61f49fa add projectile 2026-03-17 19:36:35 +03:00
37ea091282 Merge pull request #169 from orange-cpp/feaute/hud_features
Feaute/hud features
2026-03-16 14:39:58 +03:00
29a2743728 renamed args 2026-03-16 13:17:16 +03:00
1117eb37f1 added icon 2026-03-16 13:13:41 +03:00
b6b0d4db13 added aim dot 2026-03-16 03:24:53 +03:00
2e8a74aaaf imroved spacer 2026-03-16 03:06:14 +03:00
d8632dc74c added progress ring 2026-03-16 03:03:23 +03:00
fd531c930c added spacer 2026-03-16 02:21:24 +03:00
a91673216d added const 2026-03-16 02:10:05 +03:00
6487554844 corrected code style 2026-03-16 01:54:45 +03:00
1744172694 updated credits 2026-03-15 20:42:13 +03:00
114b2a6e58 Update README to enhance library description and features 2026-03-15 20:21:08 +03:00
d90a85d8b6 Merge pull request #168 from orange-cpp/feature/hud_declarative
Feature/hud declarative
2026-03-15 20:02:32 +03:00
e0a7179812 fix 2026-03-15 19:43:55 +03:00
a99dd24d6b improvement 2026-03-15 19:39:02 +03:00
d62dec9a8f changed api 2026-03-15 19:10:15 +03:00
1a176d8f09 fix 2026-03-15 18:48:22 +03:00
8e6ed19abf added dashed bar 2026-03-15 18:39:40 +03:00
311ab45722 Merge pull request #167 from orange-cpp/feaute/sig_scan_file_in_mem
added stuff
2026-03-15 17:37:42 +03:00
130277c1ae refactored test 2026-03-15 17:20:28 +03:00
4f1c42d6f6 tests fix 2026-03-15 17:04:21 +03:00
ccea4a0f0d added stuff 2026-03-15 16:54:47 +03:00
3fb98397e4 Merge pull request #166 from orange-cpp/feature/hud_improvement
Feature/hud improvement
2026-03-15 14:01:33 +03:00
56256c40fb cleaned code 2026-03-15 13:47:41 +03:00
46c94ae541 decomposed Run 2026-03-15 13:44:25 +03:00
a45f095b9c added skeleton 2026-03-15 04:59:47 +03:00
e849d23c47 improved dashed box 2026-03-15 04:56:10 +03:00
adad66599a adde dash box 2026-03-15 04:49:01 +03:00
69bdfc3307 improved example 2026-03-15 04:43:19 +03:00
55304c5df1 fixed bug 2026-03-15 04:28:56 +03:00
19d796cd4e improvement 2026-03-15 04:23:07 +03:00
d31ea6ed4d added more stuff 2026-03-15 04:17:30 +03:00
977d772687 fix 2026-03-13 22:20:57 +03:00
746f1b84a8 hot fix 2026-03-13 22:16:42 +03:00
af399a14ed Merge pull request #165 from orange-cpp/feature/hud
Feature/hud
2026-03-13 22:11:26 +03:00
6fb420642b updated props 2026-03-13 21:58:14 +03:00
6a2b4b90b4 fix 2026-03-13 21:49:56 +03:00
371d8154ee fix 2026-03-13 21:40:30 +03:00
d6a2165f83 fix 2026-03-13 21:37:03 +03:00
bb1b5ad14a removed shit 2026-03-13 21:32:44 +03:00
f188257e0f added stuff 2026-03-13 21:28:16 +03:00
87966c82b9 added realization 2026-03-13 21:09:12 +03:00
9da19582b5 added files 2026-03-13 20:51:59 +03:00
29f3e2565d Merge pull request #164 from orange-cpp/feaute/disk_optimization
avoid saving files on disk
2026-03-13 03:55:56 +03:00
e083b15e0b update 2026-03-13 03:42:12 +03:00
ed9da79d08 avoid saving files on disk 2026-03-13 03:33:57 +03:00
2002bcca83 Merge pull request #163 from orange-cpp/feature/serailization
Feature/serailization
2026-03-11 14:47:23 +03:00
ffacba71e2 changed to string view 2026-03-11 14:31:45 +03:00
6081a9c426 added throw test 2026-03-11 14:30:01 +03:00
8bbd504356 added check 2026-03-11 14:23:12 +03:00
1d54039f57 added events 2026-03-11 14:19:58 +03:00
93fc93d4f6 added more tests 2026-03-11 14:16:26 +03:00
b8a578774c improved serialization 2026-03-11 14:12:52 +03:00
bfa6c77776 Merge pull request #162 from orange-cpp/feature/scanner_example
Auto stash before checking out "origin/main"
2026-03-10 21:39:20 +03:00
1341ef9925 Auto stash before checking out "origin/main" 2026-03-10 20:06:00 +03:00
3ccbb0b25b Merge pull request #161 from orange-cpp/feature/lua-bindings
Feature/lua bindings
2026-03-10 19:41:34 +03:00
68993db48a updated read me 2026-03-10 19:22:39 +03:00
337204b3bf fixed missing source 2026-03-10 19:09:29 +03:00
1e601d2d8f android fix 2026-03-10 19:01:54 +03:00
2b4a75d011 added lua status to build logs 2026-03-10 19:00:36 +03:00
99a30e8fdf added pattern scan to lua 2026-03-10 18:55:55 +03:00
0cdd1d021f added triangle to lua 2026-03-10 18:39:20 +03:00
a79ac9743a added badge, added triangle 2026-03-10 18:39:10 +03:00
f26afb703b added bigobj for msvc and mingw 2026-03-10 18:29:13 +03:00
f237ee5f6a removed useless headers 2026-03-10 18:15:54 +03:00
9058ea9b39 refactored to class 2026-03-10 18:14:29 +03:00
f707ac1adb fixed forward decl 2026-03-10 18:04:31 +03:00
cbdabd3fc2 removed useless header 2026-03-10 17:57:11 +03:00
30e3feb4f8 fix 2026-03-10 16:38:00 +03:00
0726fdef32 webasm fix 2026-03-10 16:31:49 +03:00
0ffe0c2bdc potential fix 2026-03-10 16:24:21 +03:00
e9600ad42b splited lua into multiple sources 2026-03-10 16:15:02 +03:00
673835618c restructurized stuff 2026-03-10 15:57:22 +03:00
afb2a13dd6 added color 2026-03-08 23:08:23 +03:00
943472cf64 migrated to sol2
decomposed method

added vector2, vector4

refactored tests

added opengl engine to lua

added other engines

added source tests

removed tons of lua files
2026-03-08 12:55:35 +03:00
9752accb14 Merge pull request #160 from orange-cpp/feaure/gjk-epa-improvement
Feaure/gjk epa improvement
2026-03-03 18:25:37 +03:00
7373e6d3df added std namspace to int64_t type 2026-03-03 10:00:46 +03:00
68f4c8cc72 added nodiscard 2026-03-03 09:38:05 +03:00
2dafc8a49d added additional method 2026-03-03 09:22:11 +03:00
11fe49e801 added const 2026-03-03 08:51:13 +03:00
dee705a391 improvement 2026-03-03 08:43:30 +03:00
bfe147ef80 Merge remote-tracking branch 'orange-cpp/feaure/gjk-epa-improvement' into feaure/gjk-epa-improvement 2026-03-03 08:27:50 +03:00
2c70288a8f added epa tests 2026-03-03 08:27:26 +03:00
529322fe34 decomposed method 2026-03-03 08:14:12 +03:00
414b2af289 added gjk tests 2026-03-02 19:58:31 +03:00
a79ad6948c optimized 2026-03-02 19:40:45 +03:00
ea2c7c3d7f added benchmark 2026-03-02 19:40:37 +03:00
91c2e0d74b Merge pull request #159 from orange-cpp/feature/color_update
Feature/color update
2026-03-01 13:53:18 +03:00
52e9b906ff added const 2026-03-01 13:32:13 +03:00
cc6d625c2d added more formaters 2026-03-01 13:30:32 +03:00
5eaec70846 fixed tests 2026-03-01 13:22:15 +03:00
2063c4d33a updated color 2026-03-01 13:15:09 +03:00
60bf8ca30f moved file 2026-03-01 13:00:24 +03:00
6fca106edc Merge pull request #158 from orange-cpp/feature/quaternions
added files
2026-03-01 09:04:18 +03:00
78cb644920 added files 2026-03-01 08:23:26 +03:00
646a920e4c fixed potential deadlock 2026-02-27 08:47:46 +03:00
52687a70c7 fixed formating 2026-02-27 07:41:05 +03:00
a9eff7d320 Merge pull request #157 from orange-cpp/feature/mesh_improvement
Feature/mesh improvement
2026-02-26 16:39:21 +03:00
211e4c3d9b optimization 2026-02-26 16:19:54 +03:00
74dc2234f7 fixed collider when rotated 2026-02-26 16:17:41 +03:00
157 changed files with 10276 additions and 1033 deletions

View File

@@ -12,6 +12,7 @@ AlignConsecutiveMacros: AcrossEmptyLinesAndComments
AlignTrailingComments: false
AllowShortBlocksOnASingleLine: Never
AllowShortFunctionsOnASingleLine: None
AllowShortLambdasOnASingleLine: None
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
BreakTemplateDeclarations: Leave

View File

@@ -0,0 +1,7 @@
{
"permissions": {
"allow": [
"Bash(ls:*)"
]
}
}

View File

@@ -107,7 +107,7 @@ jobs:
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
- name: Build
shell: bash
@@ -193,7 +193,7 @@ jobs:
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DOMATH_ENABLE_COVERAGE=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
- name: Build
shell: bash
@@ -234,7 +234,7 @@ jobs:
-DOMATH_ENABLE_COVERAGE=ON \
-DOMATH_THREAT_WARNING_AS_ERROR=OFF \
-DCMAKE_BUILD_TYPE=Debug \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
cmake --build cmake-build/build/${{ matrix.preset }} --config Debug --target unit_tests omath
- name: Run Tests (Generates .profraw)
@@ -370,16 +370,19 @@ jobs:
shell: bash
run: |
cmake --preset ${{ matrix.preset }} \
-DCMAKE_C_COMPILER=$(xcrun --find clang) \
-DCMAKE_CXX_COMPILER=$(xcrun --find clang++) \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
- name: Build
shell: bash
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
- name: Run unit_tests
if: ${{ matrix.coverage != true }}
shell: bash
run: ./out/Release/unit_tests
@@ -450,7 +453,7 @@ jobs:
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
- name: Build
shell: bash
@@ -509,7 +512,7 @@ jobs:
cmake --preset ${{ matrix.preset }} \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests" \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua" \
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported"
cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
./out/Release/unit_tests
@@ -581,7 +584,7 @@ jobs:
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
- name: Build
shell: bash
@@ -650,7 +653,7 @@ jobs:
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
- name: Build
shell: bash
@@ -735,7 +738,7 @@ jobs:
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
- name: Build
run: |
@@ -800,7 +803,7 @@ jobs:
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=ON \
-DOMATH_ENABLE_VALGRIND=ON \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;benchmark"
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;lua;tests;benchmark"
- name: Build All Targets
shell: bash

62
.github/workflows/docs.yml vendored Normal file
View File

@@ -0,0 +1,62 @@
name: Documentation
on:
push:
branches: [ main ]
paths:
- 'docs/**'
- 'mkdocs.yml'
- '.github/workflows/docs.yml'
pull_request:
branches: [ main ]
paths:
- 'docs/**'
- 'mkdocs.yml'
- '.github/workflows/docs.yml'
concurrency:
group: docs-${{ github.ref }}
cancel-in-progress: true
permissions:
contents: read
pages: write
id-token: write
jobs:
build:
name: Build Documentation
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Install mkdocs and dependencies
run: pip install mkdocs mkdocs-bootswatch
- name: Build documentation
run: mkdocs build --strict
- name: Upload artifact
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
uses: actions/upload-pages-artifact@v3
with:
path: site/
deploy:
name: Deploy to GitHub Pages
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
needs: build
runs-on: ubuntu-latest
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4

View File

@@ -12,6 +12,35 @@ permissions:
contents: write
jobs:
##############################################################################
# 0) Documentation MkDocs
##############################################################################
docs-release:
name: Documentation
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Install mkdocs and dependencies
run: pip install mkdocs mkdocs-bootswatch
- name: Build documentation
run: mkdocs build --strict
- name: Package
run: tar -czf omath-docs.tar.gz -C site .
- name: Upload release asset
env:
GH_TOKEN: ${{ github.token }}
run: gh release upload "${{ github.event.release.tag_name }}" omath-docs.tar.gz --clobber
##############################################################################
# 1) Linux Clang / Ninja
##############################################################################

View File

@@ -1,7 +0,0 @@
<component name="ProjectDictionaryState">
<dictionary name="project">
<words>
<w>vmprotect</w>
</words>
</dictionary>
</component>

5
.luarc.json Normal file
View File

@@ -0,0 +1,5 @@
{
"diagnostics.globals": [
"omath"
]
}

View File

@@ -31,10 +31,9 @@ option(OMATH_SUPRESS_SAFETY_CHECKS
option(OMATH_ENABLE_COVERAGE "Enable coverage" OFF)
option(OMATH_ENABLE_FORCE_INLINE
"Will for compiler to make some functions to be force inlined no matter what" ON)
option(OMATH_VMPROTECT_INTEGRATION
"omath will use vmprotect sdk to protect sensitive parts of code from reverse engineering"
OFF)
option(OMATH_ENABLE_LUA
"omath bindings for lua" OFF)
if(VCPKG_MANIFEST_FEATURES)
foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
if(omath_feature STREQUAL "imgui")
@@ -47,8 +46,8 @@ if(VCPKG_MANIFEST_FEATURES)
set(OMATH_BUILD_BENCHMARK ON)
elseif(omath_feature STREQUAL "examples")
set(OMATH_BUILD_EXAMPLES ON)
elseif(omath_feature STREQUAL "vmprotect")
set(OMATH_VMPROTECT_INTEGRATION ON)
elseif(omath_feature STREQUAL "lua")
set(OMATH_ENABLE_LUA ON)
endif()
endforeach()
@@ -78,6 +77,7 @@ if(${PROJECT_IS_TOP_LEVEL})
message(STATUS "[${PROJECT_NAME}]: Building using vcpkg ${OMATH_BUILD_VIA_VCPKG}")
message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}")
message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}")
message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}")
endif()
file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
@@ -89,6 +89,17 @@ else()
add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
endif()
if (OMATH_ENABLE_LUA)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LUA)
find_package(Lua REQUIRED)
target_include_directories(${PROJECT_NAME} PRIVATE ${LUA_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} PRIVATE ${LUA_LIBRARIES})
find_path(SOL2_INCLUDE_DIRS "sol/abort.hpp")
target_include_directories(${PROJECT_NAME} PRIVATE ${SOL2_INCLUDE_DIRS})
endif ()
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
@@ -113,11 +124,6 @@ if(OMATH_IMGUI_INTEGRATION)
endif()
if(OMATH_VMPROTECT_INTEGRATION)
find_package(vmprotect_sdk CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PUBLIC vmprotect_sdk::vmprotect_sdk)
endif()
if(OMATH_USE_AVX2)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_USE_AVX2)
endif()
@@ -185,6 +191,12 @@ elseif(OMATH_THREAT_WARNING_AS_ERROR)
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wpedantic -Werror)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_options(${PROJECT_NAME} PRIVATE /bigobj)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_HOST_SYSTEM_NAME EQUAL "Windows")
target_compile_options(${PROJECT_NAME} PRIVATE -mbig-obj)
endif()
# Windows SDK redefine min/max via preprocessor and break std::min and std::max
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_definitions(${PROJECT_NAME} INTERFACE NOMINMAX)

View File

@@ -145,7 +145,7 @@
"hidden": true,
"inherits": ["linux-base", "vcpkg-base"],
"cacheVariables": {
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;vmprotect;examples"
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;lua"
}
},
{
@@ -235,7 +235,7 @@
"hidden": true,
"inherits": ["darwin-base", "vcpkg-base"],
"cacheVariables": {
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples"
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples;lua"
}
},
{

View File

@@ -3,8 +3,8 @@
Thanks to everyone who made this possible, including:
- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
- AmbushedRaccoon for telegram post about omath to boost repository activity.
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
- Alex2772 for reference of AUI declarative interface design for omath::hud
And a big hand to everyone else who has contributed over the past!

View File

@@ -28,6 +28,29 @@ target("...")
add_packages("omath")
```
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
**Note**: Support Conan for package management
1. Install [Conan](https://conan.io/downloads)
2. Run the following command to install the omath package:
```
conan install --requires="omath/[*]" --build=missing
```
conanfile.txt
```ini
[requires]
omath/[*]
[generators]
CMakeDeps
CMakeToolchain
```
CMakeLists.txt
```cmake
find_package(omath CONFIG REQUIRED)
target_link_libraries(main PRIVATE omath::omath)
```
For more details, see the [Conan documentation](https://docs.conan.io/2/).
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
**Note**: This is the fastest option if you dont want to build from source.

View File

@@ -9,11 +9,12 @@
[![CodeFactor](https://www.codefactor.io/repository/github/orange-cpp/omath/badge)](https://www.codefactor.io/repository/github/orange-cpp/omath)
![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/orange-cpp/omath/cmake-multi-platform.yml)
[![Vcpkg package](https://repology.org/badge/version-for-repo/vcpkg/orange-math.svg)](https://repology.org/project/orange-math/versions)
![Conan Center](https://img.shields.io/conan/v/omath)
![GitHub forks](https://img.shields.io/github/forks/orange-cpp/omath)
[![discord badge](https://dcbadge.limes.pink/api/server/https://discord.gg/eDgdaWbqwZ?style=flat)](https://discord.gg/eDgdaWbqwZ)
[![telegram badge](https://img.shields.io/badge/Telegram-2CA5E0?style=flat-squeare&logo=telegram&logoColor=white)](https://t.me/orangennotes)
OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.
OMath is a 100% independent, constexpr template blazingly fast math/physics/games/mods/cheats development framework that doesn't have legacy C++ code.
It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...
<br>
@@ -83,6 +84,8 @@ if (auto screen = camera.world_to_screen(world_position)) {
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
- **Cross platform**: Supports Windows, MacOS and Linux.
- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
- **Scripting**: Supports to make scripts in Lua out of box.
- **Handy**: Allow to design wall hacks in modern jetpack compose like way.
- **Battle tested**: It's already used by some big players on the market like wraith.su and bluedream.ltd
<div align = center>

View File

@@ -0,0 +1,161 @@
//
// Created by Vlad on 3/2/2026.
//
#include <benchmark/benchmark.h>
#include <memory_resource>
#include <omath/collision/epa_algorithm.hpp>
#include <omath/collision/gjk_algorithm.hpp>
#include <omath/engines/source_engine/collider.hpp>
#include <omath/engines/source_engine/mesh.hpp>
using Mesh = omath::source_engine::Mesh;
using Collider = omath::source_engine::MeshCollider;
using Gjk = omath::collision::GjkAlgorithm<Collider>;
using Epa = omath::collision::Epa<Collider>;
namespace
{
// Unit cube with half-extent 1 — 8 vertices in [-1,1]^3.
const std::vector<omath::primitives::Vertex<>> k_cube_vbo = {
{ { -1.f, -1.f, -1.f }, {}, {} },
{ { -1.f, -1.f, 1.f }, {}, {} },
{ { -1.f, 1.f, -1.f }, {}, {} },
{ { -1.f, 1.f, 1.f }, {}, {} },
{ { 1.f, 1.f, 1.f }, {}, {} },
{ { 1.f, 1.f, -1.f }, {}, {} },
{ { 1.f, -1.f, 1.f }, {}, {} },
{ { 1.f, -1.f, -1.f }, {}, {} },
};
const std::vector<omath::Vector3<std::uint32_t>> k_empty_vao{};
} // namespace
// ---------------------------------------------------------------------------
// GJK benchmarks
// ---------------------------------------------------------------------------
// Separated cubes — origin distance 2.1, no overlap.
// Exercises the early-exit path and the centroid-based initial direction.
static void BM_Gjk_Separated(benchmark::State& state)
{
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
Mesh mesh_b{k_cube_vbo, k_empty_vao};
mesh_b.set_origin({0.f, 2.1f, 0.f});
const Collider b{mesh_b};
for ([[maybe_unused]] auto _ : state)
benchmark::DoNotOptimize(Gjk::is_collide(a, b));
}
// Overlapping cubes — B offset by 0.5 along X, ~1.5 units penetration depth.
static void BM_Gjk_Overlapping(benchmark::State& state)
{
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
Mesh mesh_b{k_cube_vbo, k_empty_vao};
mesh_b.set_origin({0.5f, 0.f, 0.f});
const Collider b{mesh_b};
for ([[maybe_unused]] auto _ : state)
benchmark::DoNotOptimize(Gjk::is_collide(a, b));
}
// Identical cubes at the same origin — deep overlap / worst case for GJK.
static void BM_Gjk_SameOrigin(benchmark::State& state)
{
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
const Collider b{Mesh{k_cube_vbo, k_empty_vao}};
for ([[maybe_unused]] auto _ : state)
benchmark::DoNotOptimize(Gjk::is_collide(a, b));
}
// ---------------------------------------------------------------------------
// EPA benchmarks
// ---------------------------------------------------------------------------
// EPA with a pre-allocated monotonic buffer (reset each iteration).
// Isolates algorithmic cost from allocator overhead.
static void BM_Epa_MonotonicBuffer(benchmark::State& state)
{
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
Mesh mesh_b{k_cube_vbo, k_empty_vao};
mesh_b.set_origin({0.5f, 0.f, 0.f});
const Collider b{mesh_b};
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
if (!hit)
return; // shouldn't happen, but guard for safety
constexpr Epa::Params params{.max_iterations = 64, .tolerance = 1e-4f};
// Pre-allocate a 32 KiB stack buffer — enough for typical polytope growth.
constexpr std::size_t k_buf_size = 32768;
alignas(std::max_align_t) char buf[k_buf_size];
std::pmr::monotonic_buffer_resource mr{buf, k_buf_size, std::pmr::null_memory_resource()};
for ([[maybe_unused]] auto _ : state)
{
mr.release(); // reset the buffer without touching the upstream resource
benchmark::DoNotOptimize(Epa::solve(a, b, simplex, params, mr));
}
}
// EPA with the default (malloc-backed) memory resource.
// Shows total cost including allocator pressure.
static void BM_Epa_DefaultResource(benchmark::State& state)
{
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
Mesh mesh_b{k_cube_vbo, k_empty_vao};
mesh_b.set_origin({0.5f, 0.f, 0.f});
const Collider b{mesh_b};
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
if (!hit)
return;
constexpr Epa::Params params{.max_iterations = 64, .tolerance = 1e-4f};
for ([[maybe_unused]] auto _ : state)
benchmark::DoNotOptimize(Epa::solve(a, b, simplex, params));
}
// ---------------------------------------------------------------------------
// Combined GJK + EPA pipeline
// ---------------------------------------------------------------------------
// Full collision pipeline: GJK detects contact, EPA resolves penetration.
// This is the hot path in a physics engine tick.
static void BM_GjkEpa_Pipeline(benchmark::State& state)
{
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
Mesh mesh_b{k_cube_vbo, k_empty_vao};
mesh_b.set_origin({0.5f, 0.f, 0.f});
const Collider b{mesh_b};
constexpr Epa::Params params{.max_iterations = 64, .tolerance = 1e-4f};
constexpr std::size_t k_buf_size = 32768;
alignas(std::max_align_t) char buf[k_buf_size];
std::pmr::monotonic_buffer_resource mr{buf, k_buf_size, std::pmr::null_memory_resource()};
for ([[maybe_unused]] auto _ : state)
{
mr.release();
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
if (hit)
benchmark::DoNotOptimize(Epa::solve(a, b, simplex, params, mr));
}
}
BENCHMARK(BM_Gjk_Separated)->Iterations(100'000);
BENCHMARK(BM_Gjk_Overlapping)->Iterations(100'000);
BENCHMARK(BM_Gjk_SameOrigin)->Iterations(100'000);
BENCHMARK(BM_Epa_MonotonicBuffer)->Iterations(100'000);
BENCHMARK(BM_Epa_DefaultResource)->Iterations(100'000);
BENCHMARK(BM_GjkEpa_Pipeline)->Iterations(100'000);

View File

@@ -1,6 +1,6 @@
# Installation
# Installation Guide
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg (recomended)
**Note**: Support vcpkg for package management
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
2. Run the following command to install the orange-math package:
@@ -28,6 +28,69 @@ target("...")
add_packages("omath")
```
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
**Note**: Support Conan for package management
1. Install [Conan](https://conan.io/downloads)
2. Run the following command to install the omath package:
```
conan install --requires="omath/[*]" --build=missing
```
conanfile.txt
```ini
[requires]
omath/[*]
[generators]
CMakeDeps
CMakeToolchain
```
CMakeLists.txt
```cmake
find_package(omath CONFIG REQUIRED)
target_link_libraries(main PRIVATE omath::omath)
```
For more details, see the [Conan documentation](https://docs.conan.io/2/).
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
**Note**: This is the fastest option if you dont want to build from source.
1. **Go to the Releases page**
- Open the projects GitHub **Releases** page and choose the latest version.
2. **Download the correct asset for your platform**
- Pick the archive that matches your OS and architecture (for example: Windows x64 / Linux x64 / macOS arm64).
3. **Extract the archive**
- You should end up with something like:
- `include/` (headers)
- `lib/` or `bin/` (library files / DLLs)
- sometimes `cmake/` (CMake package config)
4. **Use it in your project**
### Option A: CMake package (recommended if the release includes CMake config files)
If the extracted folder contains something like `lib/cmake/omath` or `cmake/omath`, you can point CMake to it:
```cmake
# Example: set this to the extracted prebuilt folder
list(APPEND CMAKE_PREFIX_PATH "path/to/omath-prebuilt")
find_package(omath CONFIG REQUIRED)
target_link_libraries(main PRIVATE omath::omath)
```
### Option B: Manual include + link (works with any layout)
If theres no CMake package config, link it manually:
```cmake
target_include_directories(main PRIVATE "path/to/omath-prebuilt/include")
# Choose ONE depending on what you downloaded:
# - Static library: .lib / .a
# - Shared library: .dll + .lib import (Windows), .so (Linux), .dylib (macOS)
target_link_directories(main PRIVATE "path/to/omath-prebuilt/lib")
target_link_libraries(main PRIVATE omath) # or the actual library filename
```
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
1. **Preparation**
@@ -62,7 +125,7 @@ target("...")
Use **\<platform\>-\<build configuration\>** preset to build suitable version for yourself. Like **windows-release** or **linux-release**.
| Platform Name | Build Config |
|---------------|---------------|
|---------------|---------------|
| windows | release/debug |
| linux | release/debug |
| darwin | release/debug |

View File

@@ -2,7 +2,8 @@ add_subdirectory(example_barycentric)
add_subdirectory(example_glfw3)
add_subdirectory(example_proj_mat_builder)
add_subdirectory(example_signature_scan)
add_subdirectory(exmple_var_encryption)
add_subdirectory(example_hud)
if(OMATH_ENABLE_VALGRIND)
omath_setup_valgrind(example_projection_matrix_builder)
omath_setup_valgrind(example_signature_scan)

View File

@@ -0,0 +1,16 @@
project(example_hud)
add_executable(${PROJECT_NAME} main.cpp gui/main_window.cpp gui/main_window.hpp)
set_target_properties(
${PROJECT_NAME}
PROPERTIES CXX_STANDARD 23
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
find_package(OpenGL)
find_package(GLEW REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE glfw imgui::imgui omath::omath OpenGL::GL)

View File

@@ -0,0 +1,263 @@
//
// Created by Orange on 11/11/2024.
//
#include "main_window.hpp"
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
#include <GLFW/glfw3.h>
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <omath/hud/entity_overlay.hpp>
namespace imgui_desktop::gui
{
bool MainWindow::m_canMoveWindow = false;
MainWindow::MainWindow(const std::string_view& caption, int width, int height)
{
if (!glfwInit())
std::exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, true);
m_window = glfwCreateWindow(width, height, caption.data(), nullptr, nullptr);
glfwMakeContextCurrent(m_window);
ImGui::CreateContext();
ImGui::StyleColorsDark();
ImGui::GetStyle().Colors[ImGuiCol_WindowBg] = {0.05f, 0.05f, 0.05f, 0.92f};
ImGui::GetStyle().AntiAliasedLines = false;
ImGui::GetStyle().AntiAliasedFill = false;
ImGui_ImplGlfw_InitForOpenGL(m_window, true);
ImGui_ImplOpenGL3_Init("#version 150");
}
void MainWindow::Run()
{
while (!glfwWindowShouldClose(m_window) && m_opened)
{
glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
const auto* vp = ImGui::GetMainViewport();
ImGui::GetBackgroundDrawList()->AddRectFilled({}, vp->Size, ImColor(30, 30, 30, 220));
draw_controls();
draw_overlay();
ImGui::Render();
present();
}
glfwDestroyWindow(m_window);
}
void MainWindow::draw_controls()
{
const auto* vp = ImGui::GetMainViewport();
ImGui::SetNextWindowPos({0.f, 0.f});
ImGui::SetNextWindowSize({280.f, vp->Size.y});
ImGui::Begin("Controls", &m_opened,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
ImGui::PushItemWidth(160.f);
if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SliderFloat("X##ent", &m_entity_x, 100.f, vp->Size.x - 100.f);
ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
}
if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::Checkbox("Box##chk", &m_show_box);
ImGui::SameLine();
ImGui::Checkbox("Cornered", &m_show_cornered_box);
ImGui::SameLine();
ImGui::Checkbox("Dashed", &m_show_dashed_box);
ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f);
ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f);
ImGui::Separator();
ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&m_dash_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Dash length", &m_dash_len, 2.f, 30.f);
ImGui::SliderFloat("Dash gap", &m_dash_gap, 1.f, 20.f);
ImGui::SliderFloat("Dash thick", &m_dash_thickness, 0.5f, 5.f);
}
if (ImGui::CollapsingHeader("Bars", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::ColorEdit4("Color##bar", reinterpret_cast<float*>(&m_bar_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&m_bar_bg_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&m_bar_outline_color),
ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f);
ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f);
ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f);
ImGui::Checkbox("Right##bar", &m_show_right_bar);
ImGui::SameLine();
ImGui::Checkbox("Left##bar", &m_show_left_bar);
ImGui::Checkbox("Top##bar", &m_show_top_bar);
ImGui::SameLine();
ImGui::Checkbox("Bottom##bar", &m_show_bottom_bar);
ImGui::Checkbox("Right dashed##bar", &m_show_right_dashed_bar);
ImGui::SameLine();
ImGui::Checkbox("Left dashed##bar", &m_show_left_dashed_bar);
ImGui::Checkbox("Top dashed##bar", &m_show_top_dashed_bar);
ImGui::SameLine();
ImGui::Checkbox("Bot dashed##bar", &m_show_bottom_dashed_bar);
ImGui::SliderFloat("Dash len##bar", &m_bar_dash_len, 2.f, 20.f);
ImGui::SliderFloat("Dash gap##bar", &m_bar_dash_gap, 1.f, 15.f);
}
if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::Checkbox("Outlined", &m_outlined);
ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f);
ImGui::Checkbox("Right##lbl", &m_show_right_labels);
ImGui::SameLine();
ImGui::Checkbox("Left##lbl", &m_show_left_labels);
ImGui::Checkbox("Top##lbl", &m_show_top_labels);
ImGui::SameLine();
ImGui::Checkbox("Bottom##lbl", &m_show_bottom_labels);
ImGui::Checkbox("Ctr top##lbl", &m_show_centered_top);
ImGui::SameLine();
ImGui::Checkbox("Ctr bot##lbl", &m_show_centered_bottom);
}
if (ImGui::CollapsingHeader("Skeleton"))
{
ImGui::Checkbox("Show##skel", &m_show_skeleton);
ImGui::ColorEdit4("Color##skel", reinterpret_cast<float*>(&m_skel_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Thick##skel", &m_skel_thickness, 0.5f, 5.f);
}
if (ImGui::CollapsingHeader("Progress Ring"))
{
ImGui::Checkbox("Show##ring", &m_show_ring);
ImGui::ColorEdit4("Color##ring", reinterpret_cast<float*>(&m_ring_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("BG##ring", reinterpret_cast<float*>(&m_ring_bg), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Radius##ring", &m_ring_radius, 4.f, 30.f);
ImGui::SliderFloat("Value##ring", &m_ring_ratio, 0.f, 1.f);
ImGui::SliderFloat("Thick##ring", &m_ring_thickness, 0.5f, 6.f);
ImGui::SliderFloat("Offset##ring", &m_ring_offset, 0.f, 15.f);
}
if (ImGui::CollapsingHeader("Scan Marker"))
{
ImGui::Checkbox("Show##scan", &m_show_scan);
ImGui::ColorEdit4("Fill##scan", reinterpret_cast<float*>(&m_scan_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Outline##scan", reinterpret_cast<float*>(&m_scan_outline), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Thick##scan", &m_scan_outline_thickness, 0.5f, 5.f);
}
if (ImGui::CollapsingHeader("Aim Dot"))
{
ImGui::Checkbox("Show##aim", &m_show_aim);
ImGui::ColorEdit4("Color##aim", reinterpret_cast<float*>(&m_aim_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Radius##aim", &m_aim_radius, 1.f, 10.f);
}
if (ImGui::CollapsingHeader("Projectile Aim"))
{
ImGui::Checkbox("Show##proj", &m_show_proj);
ImGui::ColorEdit4("Color##proj", reinterpret_cast<float*>(&m_proj_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Size##proj", &m_proj_size, 1.f, 30.f);
ImGui::SliderFloat("Line width##proj", &m_proj_line_width, 0.5f, 5.f);
ImGui::SliderFloat("Pos X##proj", &m_proj_pos_x, 0.f, vp->Size.x);
ImGui::SliderFloat("Pos Y##proj", &m_proj_pos_y, 0.f, vp->Size.y);
ImGui::Combo("Figure##proj", &m_proj_figure, "Circle\0Square\0");
}
if (ImGui::CollapsingHeader("Snap Line"))
{
ImGui::Checkbox("Show##snap", &m_show_snap);
ImGui::ColorEdit4("Color##snap", reinterpret_cast<float*>(&m_snap_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Width##snap", &m_snap_width, 0.5f, 5.f);
}
ImGui::PopItemWidth();
ImGui::End();
}
void MainWindow::draw_overlay()
{
using namespace omath::hud::widget;
using omath::hud::when;
const auto* vp = ImGui::GetMainViewport();
const Bar bar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset};
const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y},
std::make_shared<omath::hud::ImguiHudRenderer>())
.contents(
// ── Boxes ────────────────────────────────────────────────────
when(m_show_box, Box{m_box_color, m_box_fill, m_box_thickness}),
when(m_show_cornered_box, CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill,
m_corner_ratio, m_box_thickness}),
when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
RightSide{
when(m_show_right_bar, bar),
when(m_show_right_dashed_bar, dbar),
when(m_show_right_labels,
Label{{0.f, 1.f, 0.f, 1.f}, m_label_offset, m_outlined, "Health: 100/100"}),
when(m_show_right_labels,
Label{{1.f, 0.f, 0.f, 1.f}, m_label_offset, m_outlined, "Shield: 125/125"}),
when(m_show_right_labels,
Label{{1.f, 0.f, 1.f, 1.f}, m_label_offset, m_outlined, "*LOCKED*"}),
SpaceVertical{10},
when(m_show_ring, ProgressRing{m_ring_color, m_ring_bg, m_ring_radius, m_ring_ratio,
m_ring_thickness, m_ring_offset}),
},
LeftSide{
when(m_show_left_bar, bar),
when(m_show_left_dashed_bar, dbar),
when(m_show_left_labels, Label{omath::Color::from_rgba(255, 128, 0, 255),
m_label_offset, m_outlined, "Armor: 75"}),
when(m_show_left_labels, Label{omath::Color::from_rgba(0, 200, 255, 255),
m_label_offset, m_outlined, "Level: 42"}),
},
TopSide{
when(m_show_top_bar, bar),
when(m_show_top_dashed_bar, dbar),
when(m_show_centered_top, Centered{Label{omath::Color::from_rgba(0, 255, 255, 255),
m_label_offset, m_outlined, "*VISIBLE*"}}),
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 255, 0, 255), m_label_offset,
m_outlined, "*SCOPED*"}),
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 0, 0, 255), m_label_offset,
m_outlined, "*BLEEDING*"}),
},
BottomSide{
when(m_show_bottom_bar, bar),
when(m_show_bottom_dashed_bar, dbar),
when(m_show_centered_bottom, Centered{Label{omath::Color::from_rgba(255, 255, 255, 255),
m_label_offset, m_outlined, "PlayerName"}}),
when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
m_label_offset, m_outlined, "42m"}),
},
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y+40.f}, m_aim_color, m_aim_radius}),
when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}),
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y}, m_proj_color, m_proj_size, m_proj_line_width, static_cast<ProjectileAim::Figure>(m_proj_figure)}),
when(m_show_snap, SnapLine{{vp->Size.x / 2.f, vp->Size.y}, m_snap_color, m_snap_width}));
}
void MainWindow::present()
{
int w, h;
glfwGetFramebufferSize(m_window, &w, &h);
glViewport(0, 0, w, h);
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(m_window);
}
} // namespace imgui_desktop::gui

View File

@@ -0,0 +1,94 @@
//
// Created by Orange on 11/11/2024.
//
#pragma once
#include <omath/hud/entity_overlay.hpp>
#include <omath/utility/color.hpp>
#include <string_view>
struct GLFWwindow;
namespace imgui_desktop::gui
{
class MainWindow
{
public:
MainWindow(const std::string_view& caption, int width, int height);
void Run();
private:
void draw_controls();
void draw_overlay();
void present();
GLFWwindow* m_window = nullptr;
static bool m_canMoveWindow;
bool m_opened = true;
// Entity
float m_entity_x = 550.f, m_entity_top_y = 150.f, m_entity_bottom_y = 450.f;
// Box
omath::Color m_box_color{1.f, 1.f, 1.f, 1.f};
omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f};
float m_box_thickness = 1.f, m_corner_ratio = 0.2f;
bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false;
// Dashed box
omath::Color m_dash_color = omath::Color::from_rgba(255, 200, 0, 255);
float m_dash_len = 8.f, m_dash_gap = 5.f, m_dash_thickness = 1.f;
// Bars
omath::Color m_bar_color{0.f, 1.f, 0.f, 1.f};
omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f};
omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f};
float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f;
bool m_show_right_bar = true, m_show_left_bar = true;
bool m_show_top_bar = true, m_show_bottom_bar = true;
bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false;
bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false;
float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f;
// Labels
float m_label_offset = 3.f;
bool m_outlined = true;
bool m_show_right_labels = true, m_show_left_labels = true;
bool m_show_top_labels = true, m_show_bottom_labels = true;
bool m_show_centered_top = true, m_show_centered_bottom = true;
// Skeleton
omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
float m_skel_thickness = 1.f;
bool m_show_skeleton = false;
// Progress ring
omath::Color m_ring_color = omath::Color::from_rgba(0, 200, 255, 255);
omath::Color m_ring_bg{0.3f, 0.3f, 0.3f, 0.5f};
float m_ring_radius = 10.f, m_ring_ratio = 0.65f, m_ring_thickness = 2.5f, m_ring_offset = 5.f;
bool m_show_ring = false;
// Scan marker
omath::Color m_scan_color = omath::Color::from_rgba(255, 200, 0, 150);
omath::Color m_scan_outline = omath::Color::from_rgba(255, 200, 0, 255);
float m_scan_outline_thickness = 2.f;
bool m_show_scan = false;
// Aim dot
omath::Color m_aim_color = omath::Color::from_rgba(255, 0, 0, 255);
float m_aim_radius = 3.f;
bool m_show_aim = false;
// Snap line
omath::Color m_snap_color = omath::Color::from_rgba(255, 50, 50, 255);
float m_snap_width = 1.5f;
bool m_show_snap = true;
// Projectile aim
omath::Color m_proj_color = omath::Color::from_rgba(255, 50, 50, 255);
float m_proj_size = 10.f;
float m_proj_line_width = 1.5f;
float m_proj_pos_x = 300.f, m_proj_pos_y = 30.f;
int m_proj_figure = 1; // 0=circle, 1=square
bool m_show_proj = true;
};
} // namespace imgui_desktop::gui

View File

@@ -0,0 +1,8 @@
//
// Created by orange on 13.03.2026.
//
#include "gui/main_window.hpp"
int main()
{
imgui_desktop::gui::MainWindow("omath::hud", 800, 600).Run();
}

View File

@@ -1,10 +0,0 @@
project(example_var_encryption)
add_executable(${PROJECT_NAME} main.cpp)
set_target_properties(
${PROJECT_NAME}
PROPERTIES CXX_STANDARD 23
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath)

View File

@@ -1,15 +0,0 @@
//
// Created by orange on 24.02.2026.
//
#include "omath/containers/encrypted_variable.hpp"
#include <omath/omath.hpp>
#include <print>
int main()
{
OMATH_DEF_CRYPT_VAR(int, 64) var{5};
var.encrypt();
std::println("{}", var.value());
var.decrypt();
std::println("{}", var.value());
return var.value();
}

View File

@@ -0,0 +1,98 @@
//
// Created by Vladislav on 19.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include <functional>
#include <iterator>
#include <optional>
#include <ranges>
namespace omath::algorithm
{
template<class CameraType, std::input_or_output_iterator IteratorType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
[[nodiscard]]
IteratorType get_closest_target_by_fov(const IteratorType& begin, const IteratorType& end, const CameraType& camera,
auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
auto best_target = end;
const auto& camera_angles = camera.get_view_angles();
const Vector2<float> camera_angles_vec = {camera_angles.pitch.as_degrees(), camera_angles.yaw.as_degrees()};
for (auto current = begin; current != end; current = std::next(current))
{
if (filter_func && !filter_func.value()(*current))
continue;
if (best_target == end)
{
best_target = current;
continue;
}
const auto current_target_angles = camera.calc_look_at_angles(get_position(*current));
const auto best_target_angles = camera.calc_look_at_angles(get_position(*best_target));
const auto current_target_distance = camera_angles_vec.distance_to(current_target_angles.as_vector3());
const auto best_target_distance = camera_angles.as_vector3().distance_to(best_target_angles.as_vector3());
if (current_target_distance < best_target_distance)
best_target = current;
}
return best_target;
}
template<class CameraType, std::ranges::range RangeType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>,
std::ranges::range_reference_t<const RangeType>>
[[nodiscard]]
auto get_closest_target_by_fov(const RangeType& range, const CameraType& camera,
auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
return get_closest_target_by_fov<CameraType, decltype(std::ranges::begin(range)), FilterT>(
std::ranges::begin(range), std::ranges::end(range), camera, get_position, filter_func);
}
// ── By world-space distance ───────────────────────────────────────────────
template<std::input_or_output_iterator IteratorType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
[[nodiscard]]
IteratorType get_closest_target_by_distance(const IteratorType& begin, const IteratorType& end,
const Vector3<float>& origin, auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
auto best_target = end;
for (auto current = begin; current != end; current = std::next(current))
{
if (filter_func && !filter_func.value()(*current))
continue;
if (best_target == end)
{
best_target = current;
continue;
}
if (origin.distance_to(get_position(*current)) < origin.distance_to(get_position(*best_target)))
best_target = current;
}
return best_target;
}
template<std::ranges::range RangeType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>,
std::ranges::range_reference_t<const RangeType>>
[[nodiscard]]
auto get_closest_target_by_distance(const RangeType& range, const Vector3<float>& origin,
auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
return get_closest_target_by_distance<decltype(std::ranges::begin(range)), FilterT>(
std::ranges::begin(range), std::ranges::end(range), origin, get_position, filter_func);
}
} // namespace omath::algorithm

View File

@@ -8,6 +8,7 @@
#include <memory>
#include <memory_resource>
#include <queue>
#include <unordered_map>
#include <utility>
#include <vector>
@@ -56,83 +57,76 @@ namespace omath::collision
const Simplex<VectorType>& simplex, const Params params = {},
std::pmr::memory_resource& mem_resource = *std::pmr::get_default_resource())
{
// --- Build initial polytope from simplex (4 points) ---
std::pmr::vector<VectorType> vertexes = build_initial_polytope_from_simplex(simplex, mem_resource);
// Initial tetra faces (windings corrected in make_face)
std::pmr::vector<Face> faces = create_initial_tetra_faces(mem_resource, vertexes);
auto heap = rebuild_heap(faces, mem_resource);
// Build initial min-heap by distance.
Heap heap = rebuild_heap(faces, mem_resource);
Result out{};
// Hoisted outside the loop to reuse bucket allocation across iterations.
// Initial bucket count 16 covers a typical horizon without rehashing.
BoundaryMap boundary{16, &mem_resource};
for (int it = 0; it < params.max_iterations; ++it)
{
// If heap might be stale after face edits, rebuild lazily.
if (heap.empty())
break;
// Rebuild when the "closest" face changed (simple cheap guard)
// (We could keep face handles; this is fine for small Ns.)
if (const auto top = heap.top(); faces[top.idx].d != top.d)
heap = rebuild_heap(faces, mem_resource);
// Lazily discard stale (deleted or index-mismatched) heap entries.
discard_stale_heap_entries(faces, heap);
if (heap.empty())
break;
// FIXME: STORE REF VALUE, DO NOT USE
// AFTER IF STATEMENT BLOCK
const Face& face = faces[heap.top().idx];
// Get the furthest point in face normal direction
const VectorType p = support_point(a, b, face.n);
const auto p_dist = face.n.dot(p);
// Converged if we cant push the face closer than tolerance
// Converged: new support can't push the face closer than tolerance.
if (p_dist - face.d <= params.tolerance)
{
out.normal = face.n;
out.depth = face.d; // along unit normal
out.depth = face.d;
out.iterations = it + 1;
out.num_vertices = static_cast<int>(vertexes.size());
out.num_faces = static_cast<int>(faces.size());
out.penetration_vector = out.normal * out.depth;
return out;
}
// Add new vertex
const int new_idx = static_cast<int>(vertexes.size());
vertexes.emplace_back(p);
const auto [to_delete, boundary] = mark_visible_and_collect_horizon(faces, p);
// Tombstone visible faces and collect the horizon boundary.
// This avoids copying the faces array (O(n)) each iteration.
tombstone_visible_faces(faces, boundary, p);
erase_marked(faces, to_delete);
// Stitch new faces around the horizon
for (const auto& e : boundary)
// Stitch new faces around the horizon and push them directly onto the
// heap — no full O(n log n) rebuild needed.
for (const auto& [key, e] : boundary)
{
const int fi = static_cast<int>(faces.size());
faces.emplace_back(make_face(vertexes, e.a, e.b, new_idx));
// Rebuild heap after topology change
heap = rebuild_heap(faces, mem_resource);
heap.emplace(faces.back().d, fi);
}
if (!std::isfinite(vertexes.back().dot(vertexes.back())))
break; // safety
out.iterations = it + 1;
}
if (faces.empty())
// Find the best surviving (non-deleted) face.
const Face* best = find_best_surviving_face(faces);
if (!best)
return std::nullopt;
const auto best = *std::ranges::min_element(faces, [](const auto& first, const auto& second)
{ return first.d < second.d; });
out.normal = best.n;
out.depth = best.d;
out.normal = best->n;
out.depth = best->d;
out.num_vertices = static_cast<int>(vertexes.size());
out.num_faces = static_cast<int>(faces.size());
out.penetration_vector = out.normal * out.depth;
return out;
}
@@ -141,7 +135,8 @@ namespace omath::collision
{
int i0, i1, i2;
VectorType n; // unit outward normal
FloatingType d; // n · v0 (>=0 ideally because origin is inside)
FloatingType d; // n · v0 (>= 0 ideally because origin is inside)
bool deleted{false}; // tombstone flag — avoids O(n) compaction per iteration
};
struct Edge final
@@ -154,6 +149,7 @@ namespace omath::collision
FloatingType d;
int idx;
};
struct HeapCmp final
{
[[nodiscard]]
@@ -165,35 +161,44 @@ namespace omath::collision
using Heap = std::priority_queue<HeapItem, std::pmr::vector<HeapItem>, HeapCmp>;
// Horizon boundary: maps packed(a,b) → Edge.
// Opposite edges cancel in O(1) via hash lookup instead of O(h) linear scan.
using BoundaryMap = std::pmr::unordered_map<std::int64_t, Edge>;
[[nodiscard]]
static constexpr std::int64_t pack_edge(const int a, const int b) noexcept
{
return (static_cast<std::int64_t>(a) << 32) | static_cast<std::uint32_t>(b);
}
[[nodiscard]]
static Heap rebuild_heap(const std::pmr::vector<Face>& faces, auto& memory_resource)
{
std::pmr::vector<HeapItem> storage{&memory_resource};
storage.reserve(faces.size()); // optional but recommended
storage.reserve(faces.size());
Heap h{HeapCmp{}, std::move(storage)};
for (int i = 0; i < static_cast<int>(faces.size()); ++i)
h.emplace(faces[i].d, i);
return h; // allocator is preserved
if (!faces[i].deleted)
h.emplace(faces[i].d, i);
return h;
}
[[nodiscard]]
static bool visible_from(const Face& f, const VectorType& p)
{
// positive if p is in front of the face
return f.n.dot(p) - f.d > static_cast<FloatingType>(1e-7);
}
static void add_edge_boundary(std::pmr::vector<Edge>& boundary, int a, int b)
static void add_edge_boundary(BoundaryMap& boundary, int a, int b)
{
// Keep edges that appear only once; erase if opposite already present
auto itb = std::ranges::find_if(boundary, [&](const Edge& e) { return e.a == b && e.b == a; });
if (itb != boundary.end())
boundary.erase(itb); // internal edge cancels out
// O(1) cancel: if the opposite edge (b→a) is already in the map it is an
// internal edge shared by two visible faces and must be removed.
// Otherwise this is a horizon edge and we insert it.
const std::int64_t rev = pack_edge(b, a);
if (const auto it = boundary.find(rev); it != boundary.end())
boundary.erase(it);
else
boundary.emplace_back(a, b); // horizon edge (directed)
boundary.emplace(pack_edge(a, b), Edge{a, b});
}
[[nodiscard]]
@@ -204,9 +209,7 @@ namespace omath::collision
const VectorType& a2 = vertexes[i2];
VectorType n = (a1 - a0).cross(a2 - a0);
if (n.dot(n) <= static_cast<FloatingType>(1e-30))
{
n = any_perp_vec(a1 - a0); // degenerate guard
}
// Ensure normal points outward (away from origin): require n·a0 >= 0
if (n.dot(a0) < static_cast<FloatingType>(0.0))
{
@@ -243,6 +246,7 @@ namespace omath::collision
return d;
return V{1, 0, 0};
}
[[nodiscard]]
static std::pmr::vector<Face> create_initial_tetra_faces(std::pmr::memory_resource& mem_resource,
const std::pmr::vector<VectorType>& vertexes)
@@ -262,48 +266,45 @@ namespace omath::collision
{
std::pmr::vector<VectorType> vertexes{&mem_resource};
vertexes.reserve(simplex.size());
for (std::size_t i = 0; i < simplex.size(); ++i)
vertexes.emplace_back(simplex[i]);
return vertexes;
}
static void erase_marked(std::pmr::vector<Face>& faces, const std::pmr::vector<bool>& to_delete)
static const Face* find_best_surviving_face(const std::pmr::vector<Face>& faces)
{
auto* mr = faces.get_allocator().resource(); // keep same resource
std::pmr::vector<Face> kept{mr};
kept.reserve(faces.size());
for (std::size_t i = 0; i < faces.size(); ++i)
if (!to_delete[i])
kept.emplace_back(faces[i]);
faces.swap(kept);
const Face* best = nullptr;
for (const auto& f : faces)
if (!f.deleted && (best == nullptr || f.d < best->d))
best = &f;
return best;
}
struct Horizon
static void tombstone_visible_faces(std::pmr::vector<Face>& faces, BoundaryMap& boundary,
const VectorType& p)
{
std::pmr::vector<bool> to_delete;
std::pmr::vector<Edge> boundary;
};
static Horizon mark_visible_and_collect_horizon(const std::pmr::vector<Face>& faces, const VectorType& p)
{
auto* mr = faces.get_allocator().resource();
Horizon horizon{std::pmr::vector<bool>(faces.size(), false, mr), std::pmr::vector<Edge>(mr)};
horizon.boundary.reserve(faces.size());
for (std::size_t i = 0; i < faces.size(); ++i)
if (visible_from(faces[i], p))
boundary.clear();
for (auto& f : faces)
{
if (!f.deleted && visible_from(f, p))
{
const auto& rf = faces[i];
horizon.to_delete[i] = true;
add_edge_boundary(horizon.boundary, rf.i0, rf.i1);
add_edge_boundary(horizon.boundary, rf.i1, rf.i2);
add_edge_boundary(horizon.boundary, rf.i2, rf.i0);
f.deleted = true;
add_edge_boundary(boundary, f.i0, f.i1);
add_edge_boundary(boundary, f.i1, f.i2);
add_edge_boundary(boundary, f.i2, f.i0);
}
}
}
return horizon;
static void discard_stale_heap_entries(const std::pmr::vector<Face>& faces,
std::priority_queue<HeapItem, std::pmr::vector<HeapItem>, HeapCmp>& heap)
{
while (!heap.empty())
{
const auto& top = heap.top();
if (!faces[top.idx].deleted && faces[top.idx].d == top.d)
break;
heap.pop();
}
}
};
} // namespace omath::collision

View File

@@ -14,11 +14,15 @@ namespace omath::collision
Simplex<VertexType> simplex; // valid only if hit == true and size==4
};
struct GjkSettings final
{
float epsilon = 1e-6f;
std::size_t max_iterations = 64;
};
template<class ColliderInterfaceType>
class GjkAlgorithm final
{
using VectorType = ColliderInterfaceType::VectorType;
public:
[[nodiscard]]
static VectorType find_support_vertex(const ColliderInterfaceType& collider_a,
@@ -36,20 +40,34 @@ namespace omath::collision
[[nodiscard]]
static GjkHitInfo<VectorType> is_collide_with_simplex_info(const ColliderInterfaceType& collider_a,
const ColliderInterfaceType& collider_b)
const ColliderInterfaceType& collider_b,
const GjkSettings& settings = {})
{
auto support = find_support_vertex(collider_a, collider_b, VectorType{1, 0, 0});
// Use centroid difference as initial direction — greatly reduces iterations for separated shapes.
VectorType initial_dir;
if constexpr (requires { collider_b.get_origin() - collider_a.get_origin(); })
{
initial_dir = collider_b.get_origin() - collider_a.get_origin();
if (initial_dir.dot(initial_dir) < settings.epsilon * settings.epsilon)
initial_dir = VectorType{1, 0, 0};
}
else
{
initial_dir = VectorType{1, 0, 0};
}
auto support = find_support_vertex(collider_a, collider_b, initial_dir);
Simplex<VectorType> simplex;
simplex.push_front(support);
auto direction = -support;
while (true)
for (std::size_t iteration = 0; iteration < settings.max_iterations; ++iteration)
{
support = find_support_vertex(collider_a, collider_b, direction);
if (support.dot(direction) <= 0.f)
if (support.dot(direction) <= settings.epsilon)
return {false, simplex};
simplex.push_front(support);
@@ -57,6 +75,7 @@ namespace omath::collision
if (simplex.handle(direction))
return {true, simplex};
}
return {false, simplex};
}
};
} // namespace omath::collision

View File

@@ -42,13 +42,40 @@ namespace omath::collision
m_mesh.set_origin(new_origin);
}
[[nodiscard]]
const MeshType& get_mesh() const
{
return m_mesh;
}
[[nodiscard]]
MeshType& get_mesh()
{
return m_mesh;
}
private:
[[nodiscard]]
const VertexType& find_furthest_vertex(const VectorType& direction) const
{
return *std::ranges::max_element(
m_mesh.m_vertex_buffer, [&direction](const auto& first, const auto& second)
{ return first.position.dot(direction) < second.position.dot(direction); });
// The support query arrives in world space, but vertex positions are stored
// in local space. We need argmax_v { world(v) · d }.
//
// world(v) = M·v (ignoring translation, which is constant across vertices)
// world(v) · d = v · Mᵀ·d
//
// So we transform the direction to local space once — O(1) — then compare
// raw local positions, which is far cheaper than calling
// vertex_position_to_world_space (full 4×4 multiply) for every vertex.
//
// d_local = upper-left 3×3 of M, transposed, times d_world:
// d_local[j] = sum_i M.at(i,j) * d[i] (i.e. column j of M dotted with d)
const auto& m = m_mesh.get_to_world_matrix();
const VectorType d_local = {
m[0, 0] * direction.x + m[1, 0] * direction.y + m[2, 0] * direction.z,
m[0, 1] * direction.x + m[1, 1] * direction.y + m[2, 1] * direction.z,
m[0, 2] * direction.x + m[1, 2] * direction.y + m[2, 2] * direction.z,
};
return *std::ranges::max_element(m_mesh.m_vertex_buffer, [&d_local](const auto& first, const auto& second)
{ return first.position.dot(d_local) < second.position.dot(d_local); });
}
MeshType m_mesh;
};

View File

@@ -2,14 +2,10 @@
// Created by Vladislav on 04.01.2026.
//
#pragma once
#include <VMProtectSDK.h>
#include <array>
#include <cstddef>
#include <cstdint>
#include <span>
#include <source_location>
#ifdef OMATH_ENABLE_FORCE_INLINE
#ifdef _MSC_VER
#define OMATH_FORCE_INLINE __forceinline
@@ -114,18 +110,16 @@ namespace omath
bool m_is_encrypted{};
value_type m_data{};
OMATH_FORCE_INLINE void xor_contained_var_by_key()
OMATH_FORCE_INLINE constexpr void xor_contained_var_by_key()
{
VMProtectBeginVirtualization(nullptr);
// Safe, keeps const-correctness, and avoids reinterpret_cast issues
auto bytes = std::as_writable_bytes(std::span<value_type, 1>{&m_data, 1});
for (std::size_t i = 0; i < bytes.size(); ++i)
{
const auto k = static_cast<std::uint8_t>(key[i % key_size] + (i * key_size));
const std::uint8_t k = static_cast<std::uint8_t>(key[i % key_size] + (i * key_size));
bytes[i] ^= static_cast<std::byte>(k);
}
VMProtectEnd();
}
public:
@@ -140,7 +134,7 @@ namespace omath
return m_is_encrypted;
}
OMATH_FORCE_INLINE void decrypt()
OMATH_FORCE_INLINE constexpr void decrypt()
{
if (!m_is_encrypted)
return;
@@ -148,7 +142,7 @@ namespace omath
m_is_encrypted = false;
}
OMATH_FORCE_INLINE void encrypt()
OMATH_FORCE_INLINE constexpr void encrypt()
{
if (m_is_encrypted)
return;

View File

@@ -9,5 +9,5 @@
namespace omath::cry_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::cry_engine

View File

@@ -22,7 +22,8 @@ namespace omath::cry_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::cry_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::cry_engine

View File

@@ -16,7 +16,8 @@ namespace omath::cry_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::frostbite_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::unity_engine

View File

@@ -22,7 +22,8 @@ namespace omath::frostbite_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::frostbite_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::unreal_engine

View File

@@ -16,7 +16,8 @@ namespace omath::frostbite_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::iw_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::iw_engine

View File

@@ -22,7 +22,8 @@ namespace omath::iw_engine
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::iw_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::iw_engine

View File

@@ -17,7 +17,8 @@ namespace omath::iw_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -8,5 +8,5 @@
namespace omath::opengl_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true, NDCDepthRange::NEGATIVE_ONE_TO_ONE>;
} // namespace omath::opengl_engine

View File

@@ -21,7 +21,8 @@ namespace omath::opengl_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::opengl_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::opengl_engine

View File

@@ -16,7 +16,8 @@ namespace omath::opengl_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -7,5 +7,5 @@
#include "traits/camera_trait.hpp"
namespace omath::source_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::source_engine

View File

@@ -21,7 +21,8 @@ namespace omath::source_engine
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::source_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::source_engine

View File

@@ -17,7 +17,8 @@ namespace omath::source_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::unity_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::unity_engine

View File

@@ -22,7 +22,8 @@ namespace omath::unity_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::unity_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::unity_engine

View File

@@ -16,7 +16,8 @@ namespace omath::unity_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::unreal_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::unreal_engine

View File

@@ -22,7 +22,8 @@ namespace omath::unreal_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::unreal_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::unreal_engine

View File

@@ -16,7 +16,8 @@ namespace omath::unreal_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -0,0 +1,23 @@
//
// Created by orange on 13.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector2.hpp"
#include <array>
namespace omath::hud
{
class CanvasBox final
{
public:
CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f);
[[nodiscard]]
std::array<Vector2<float>, 4> as_array() const;
Vector2<float> top_left_corner;
Vector2<float> top_right_corner;
Vector2<float> bottom_left_corner;
Vector2<float> bottom_right_corner;
};
} // namespace omath::hud

View File

@@ -0,0 +1,202 @@
//
// Created by orange on 13.03.2026.
//
#pragma once
#include "canvas_box.hpp"
#include "entity_overlay_widgets.hpp"
#include "hud_renderer_interface.hpp"
#include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp"
#include <memory>
#include <string_view>
namespace omath::hud
{
class EntityOverlay final
{
public:
EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
const std::shared_ptr<HudRendererInterface>& renderer);
// ── Boxes ────────────────────────────────────────────────────────
EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
float thickness = 1.f);
EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
float corner_ratio_len = 0.2f, float thickness = 1.f);
EntityOverlay& add_dashed_box(const Color& color, float dash_len = 8.f, float gap_len = 5.f,
float thickness = 1.f);
// ── Bars ─────────────────────────────────────────────────────────
EntityOverlay& add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
float ratio, float offset = 5.f);
EntityOverlay& add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
float ratio, float offset = 5.f);
EntityOverlay& add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color, float height,
float ratio, float offset = 5.f);
EntityOverlay& add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float height, float ratio, float offset = 5.f);
EntityOverlay& add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float width, float ratio, float dash_len, float gap_len,
float offset = 5.f);
EntityOverlay& add_left_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float width, float ratio, float dash_len, float gap_len, float offset = 5.f);
EntityOverlay& add_top_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float height, float ratio, float dash_len, float gap_len, float offset = 5.f);
EntityOverlay& add_bottom_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float height, float ratio, float dash_len, float gap_len,
float offset = 5.f);
// ── Labels ───────────────────────────────────────────────────────
EntityOverlay& add_right_label(const Color& color, float offset, bool outlined, const std::string_view& text);
EntityOverlay& add_left_label(const Color& color, float offset, bool outlined, const std::string_view& text);
EntityOverlay& add_top_label(const Color& color, float offset, bool outlined, std::string_view text);
EntityOverlay& add_bottom_label(const Color& color, float offset, bool outlined, std::string_view text);
EntityOverlay& add_centered_top_label(const Color& color, float offset, bool outlined,
const std::string_view& text);
EntityOverlay& add_centered_bottom_label(const Color& color, float offset, bool outlined,
const std::string_view& text);
template<typename... Args>
EntityOverlay& add_right_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
Args&&... args)
{
return add_right_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
template<typename... Args>
EntityOverlay& add_left_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
Args&&... args)
{
return add_left_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
template<typename... Args>
EntityOverlay& add_top_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
Args&&... args)
{
return add_top_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
template<typename... Args>
EntityOverlay& add_bottom_label(const Color& color, const float offset, const bool outlined,
std::format_string<Args...> fmt, Args&&... args)
{
return add_bottom_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
template<typename... Args>
EntityOverlay& add_centered_top_label(const Color& color, const float offset, const bool outlined,
std::format_string<Args...> fmt, Args&&... args)
{
return add_centered_top_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
template<typename... Args>
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
std::format_string<Args...> fmt, Args&&... args)
{
return add_centered_bottom_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
// ── Spacers ─────────────────────────────────────────────────────
EntityOverlay& add_right_space_vertical(float size);
EntityOverlay& add_right_space_horizontal(float size);
EntityOverlay& add_left_space_vertical(float size);
EntityOverlay& add_left_space_horizontal(float size);
EntityOverlay& add_top_space_vertical(float size);
EntityOverlay& add_top_space_horizontal(float size);
EntityOverlay& add_bottom_space_vertical(float size);
EntityOverlay& add_bottom_space_horizontal(float size);
// ── Progress rings ──────────────────────────────────────────────
EntityOverlay& add_right_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
EntityOverlay& add_left_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
EntityOverlay& add_top_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
EntityOverlay& add_bottom_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
// ── Icons ────────────────────────────────────────────────────────
EntityOverlay& add_right_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
EntityOverlay& add_left_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
EntityOverlay& add_top_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
EntityOverlay& add_bottom_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
// ── Misc ─────────────────────────────────────────────────────────
EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
// ── Declarative interface ─────────────────────────────────────────
/// Pass any combination of widget:: descriptor structs (and std::optional<W>
/// from when()) to render them all in declaration order.
template<typename... Widgets>
EntityOverlay& contents(Widgets&&... widgets)
{
(dispatch(std::forward<Widgets>(widgets)), ...);
return *this;
}
private:
// optional<W> dispatch — enables when() conditional widgets
template<typename W>
void dispatch(const std::optional<W>& w)
{
if (w)
dispatch(*w);
}
void dispatch(const widget::Box& box);
void dispatch(const widget::CorneredBox& cornered_box);
void dispatch(const widget::DashedBox& dashed_box);
void dispatch(const widget::RightSide& right_side);
void dispatch(const widget::LeftSide& left_side);
void dispatch(const widget::TopSide& top_side);
void dispatch(const widget::BottomSide& bottom_side);
void dispatch(const widget::Skeleton& skeleton);
void dispatch(const widget::SnapLine& snap_line);
void dispatch(const widget::ScanMarker& scan_marker);
void dispatch(const widget::AimDot& aim_dot);
void dispatch(const widget::ProjectileAim& proj_widget);
void draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring);
void draw_outlined_text(const Vector2<float>& position, const Color& color, const std::string_view& text);
void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
float gap_len, float thickness) const;
void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
const Vector2<float>& perp_dir, float full_len, float filled_len, const Color& fill_color,
const Color& split_color, float dash_len, float gap_len) const;
CanvasBox m_canvas;
Vector2<float> m_text_cursor_right;
Vector2<float> m_text_cursor_top;
Vector2<float> m_text_cursor_bottom;
Vector2<float> m_text_cursor_left;
std::shared_ptr<HudRendererInterface> m_renderer;
};
} // namespace omath::hud

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@@ -0,0 +1,233 @@
//
// Created by orange on 15.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp"
#include <any>
#include <initializer_list>
#include <optional>
#include <string_view>
#include <variant>
namespace omath::hud::widget
{
// ── Overloaded helper for std::visit ──────────────────────────────────────
template<typename... Ts>
struct Overloaded : Ts...
{
using Ts::operator()...;
};
template<typename... Ts>
Overloaded(Ts...) -> Overloaded<Ts...>;
// ── Standalone widgets ────────────────────────────────────────────────────
struct Box
{
Color color;
Color fill{0.f, 0.f, 0.f, 0.f};
float thickness = 1.f;
};
struct CorneredBox
{
Color color;
Color fill{0.f, 0.f, 0.f, 0.f};
float corner_ratio = 0.2f;
float thickness = 1.f;
};
struct DashedBox
{
Color color;
float dash_len = 8.f;
float gap_len = 5.f;
float thickness = 1.f;
};
struct Skeleton
{
Color color;
float thickness = 1.f;
};
struct SnapLine
{
Vector2<float> start;
Color color;
float width;
};
struct ScanMarker
{
Color color;
Color outline{0.f, 0.f, 0.f, 0.f};
float outline_thickness = 1.f;
};
/// Dot at an absolute screen position.
struct AimDot
{
Vector2<float> position;
Color color;
float radius = 3.f;
};
struct ProjectileAim
{
enum class Figure
{
CIRCLE,
SQUARE,
};
Vector2<float> position;
Color color;
float size = 3.f;
float line_size = 1.f;
Figure figure = Figure::SQUARE;
};
// ── Side-agnostic widgets (used inside XxxSide containers) ────────────────
/// A filled bar. `size` is width for left/right sides, height for top/bottom.
struct Bar
{
Color color;
Color outline;
Color bg;
float size;
float ratio;
float offset = 5.f;
};
/// A dashed bar. Same field semantics as Bar plus dash parameters.
struct DashedBar
{
Color color;
Color outline;
Color bg;
float size;
float ratio;
float dash_len;
float gap_len;
float offset = 5.f;
};
struct Label
{
Color color;
float offset;
bool outlined;
std::string_view text;
};
/// Wraps a Label to request horizontal centering (only applied in TopSide / BottomSide).
template<typename W>
struct Centered
{
W child;
};
template<typename W>
Centered(W) -> Centered<W>;
/// Empty vertical gap that advances the Y cursor without drawing.
struct SpaceVertical
{
float size;
};
/// Empty horizontal gap that advances the X cursor without drawing.
struct SpaceHorizontal
{
float size;
};
struct ProgressRing
{
Color color;
Color bg{0.3f, 0.3f, 0.3f, 0.5f};
float radius = 12.f;
float ratio;
float thickness = 2.f;
float offset = 5.f;
int segments = 32;
};
struct Icon
{
std::any texture_id;
float width;
float height;
Color tint{1.f, 1.f, 1.f, 1.f};
float offset = 5.f;
};
// ── Side widget variant ───────────────────────────────────────────────────
struct None
{
}; ///< No-op placeholder — used by widget::when for disabled elements.
using SideWidget =
std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal, ProgressRing, Icon>;
// ── Side containers ───────────────────────────────────────────────────────
// Storing std::initializer_list<SideWidget> is safe here: the backing array
// is a const SideWidget[] on the caller's stack whose lifetime matches the
// temporary side-container object, which is consumed within the same
// full-expression by EntityOverlay::dispatch. No heap allocation occurs.
struct RightSide
{
std::initializer_list<SideWidget> children;
RightSide(const std::initializer_list<SideWidget> c): children(c)
{
}
};
struct LeftSide
{
std::initializer_list<SideWidget> children;
LeftSide(const std::initializer_list<SideWidget> c): children(c)
{
}
};
struct TopSide
{
std::initializer_list<SideWidget> children;
TopSide(const std::initializer_list<SideWidget> c): children(c)
{
}
};
struct BottomSide
{
std::initializer_list<SideWidget> children;
BottomSide(const std::initializer_list<SideWidget> c): children(c)
{
}
};
} // namespace omath::hud::widget
namespace omath::hud::widget
{
/// Inside XxxSide containers: returns the widget as a SideWidget when condition is true,
/// or None{} otherwise. Preferred over hud::when for types inside the SideWidget variant.
template<typename W>
requires std::constructible_from<SideWidget, W>
SideWidget when(const bool condition, W widget)
{
if (condition)
return SideWidget{std::move(widget)};
return None{};
}
} // namespace omath::hud::widget
namespace omath::hud
{
/// Top-level: returns an engaged optional<W> when condition is true, std::nullopt otherwise.
/// Designed for use with EntityOverlay::contents() for top-level widget types.
template<typename W>
std::optional<W> when(const bool condition, W widget)
{
if (condition)
return std::move(widget);
return std::nullopt;
}
} // namespace omath::hud

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@@ -0,0 +1,47 @@
//
// Created by orange on 13.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp"
#include <any>
#include <span>
namespace omath::hud
{
class HudRendererInterface
{
public:
virtual ~HudRendererInterface() = default;
virtual void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
float thickness) = 0;
virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
float thickness) = 0;
virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) = 0;
virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
virtual void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
virtual void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
int segments = 0) = 0;
virtual void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
int segments = 0) = 0;
/// Draw an arc (partial circle outline). Angles in radians, 0 = right (+X), counter-clockwise.
virtual void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
float thickness, int segments = 0) = 0;
/// Draw a textured quad. texture_id is renderer-specific (e.g. ImTextureID for ImGui).
virtual void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) = 0;
virtual void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) = 0;
[[nodiscard]]
virtual Vector2<float> calc_text_size(const std::string_view& text) = 0;
};
} // namespace omath::hud

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@@ -0,0 +1,33 @@
//
// Created by orange on 13.03.2026.
//
#pragma once
#include <omath/hud/hud_renderer_interface.hpp>
#ifdef OMATH_IMGUI_INTEGRATION
namespace omath::hud
{
class ImguiHudRenderer final : public HudRendererInterface
{
public:
~ImguiHudRenderer() override;
void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
float thickness) override;
void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) override;
void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override;
void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
int segments = 0) override;
void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
int segments = 0) override;
void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
float thickness, int segments = 0) override;
void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
[[nodiscard]]
virtual Vector2<float> calc_text_size(const std::string_view& text) override;
};
} // namespace omath::hud
#endif // OMATH_IMGUI_INTEGRATION

View File

@@ -37,6 +37,12 @@ namespace omath
COLUMN_MAJOR
};
enum class NDCDepthRange : uint8_t
{
NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
};
template<typename M1, typename M2> concept MatTemplateEqual
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
@@ -658,56 +664,98 @@ namespace omath
} * mat_translation<Type, St>(-camera_origin);
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard]]
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
const float near, const float far) noexcept
{
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, 1.f, 0.f}};
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, far / (far - near), -(near * far) / (far - near)},
{0.f, 0.f, 1.f, 0.f}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, 1.f, 0.f}};
else
std::unreachable();
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard]]
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
const float near, const float far) noexcept
{
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, -1.f, 0.f}};
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, -far / (far - near), -(near * far) / (far - near)},
{0.f, 0.f, -1.f, 0.f}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, -1.f, 0.f}};
else
std::unreachable();
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard]]
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
const Type near, const Type far) noexcept
{
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else
std::unreachable();
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard]]
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
const Type near, const Type far) noexcept
{
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else
std::unreachable();
}
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)

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@@ -0,0 +1,219 @@
//
// Created by vlad on 3/1/2026.
//
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <array>
#include <cmath>
#include <format>
namespace omath
{
template<class Type>
requires std::is_arithmetic_v<Type>
class Quaternion
{
public:
using ContainedType = Type;
Type x = static_cast<Type>(0);
Type y = static_cast<Type>(0);
Type z = static_cast<Type>(0);
Type w = static_cast<Type>(1); // identity quaternion
constexpr Quaternion() noexcept = default;
constexpr Quaternion(const Type& x, const Type& y, const Type& z, const Type& w) noexcept
: x(x), y(y), z(z), w(w)
{
}
// Factory: build from a normalized axis and an angle in radians
[[nodiscard]]
static Quaternion from_axis_angle(const Vector3<Type>& axis, const Type& angle_rad) noexcept
{
const Type half = angle_rad / static_cast<Type>(2);
const Type s = std::sin(half);
return {axis.x * s, axis.y * s, axis.z * s, std::cos(half)};
}
[[nodiscard]] constexpr bool operator==(const Quaternion& other) const noexcept
{
return x == other.x && y == other.y && z == other.z && w == other.w;
}
[[nodiscard]] constexpr bool operator!=(const Quaternion& other) const noexcept
{
return !(*this == other);
}
// Hamilton product: this * other
[[nodiscard]] constexpr Quaternion operator*(const Quaternion& other) const noexcept
{
return {
w * other.x + x * other.w + y * other.z - z * other.y,
w * other.y - x * other.z + y * other.w + z * other.x,
w * other.z + x * other.y - y * other.x + z * other.w,
w * other.w - x * other.x - y * other.y - z * other.z,
};
}
constexpr Quaternion& operator*=(const Quaternion& other) noexcept
{
return *this = *this * other;
}
[[nodiscard]] constexpr Quaternion operator*(const Type& scalar) const noexcept
{
return {x * scalar, y * scalar, z * scalar, w * scalar};
}
constexpr Quaternion& operator*=(const Type& scalar) noexcept
{
x *= scalar;
y *= scalar;
z *= scalar;
w *= scalar;
return *this;
}
[[nodiscard]] constexpr Quaternion operator+(const Quaternion& other) const noexcept
{
return {x + other.x, y + other.y, z + other.z, w + other.w};
}
constexpr Quaternion& operator+=(const Quaternion& other) noexcept
{
x += other.x;
y += other.y;
z += other.z;
w += other.w;
return *this;
}
[[nodiscard]] constexpr Quaternion operator-() const noexcept
{
return {-x, -y, -z, -w};
}
// Conjugate: negates the vector part (x, y, z)
[[nodiscard]] constexpr Quaternion conjugate() const noexcept
{
return {-x, -y, -z, w};
}
[[nodiscard]] constexpr Type dot(const Quaternion& other) const noexcept
{
return x * other.x + y * other.y + z * other.z + w * other.w;
}
[[nodiscard]] constexpr Type length_sqr() const noexcept
{
return x * x + y * y + z * z + w * w;
}
#ifndef _MSC_VER
[[nodiscard]] constexpr Type length() const noexcept
{
return std::sqrt(length_sqr());
}
[[nodiscard]] constexpr Quaternion normalized() const noexcept
{
const Type len = length();
return len != static_cast<Type>(0) ? *this * (static_cast<Type>(1) / len) : *this;
}
#else
[[nodiscard]] Type length() const noexcept
{
return std::sqrt(length_sqr());
}
[[nodiscard]] Quaternion normalized() const noexcept
{
const Type len = length();
return len != static_cast<Type>(0) ? *this * (static_cast<Type>(1) / len) : *this;
}
#endif
// Inverse: q* / |q|^2 (for unit quaternions inverse == conjugate)
[[nodiscard]] constexpr Quaternion inverse() const noexcept
{
return conjugate() * (static_cast<Type>(1) / length_sqr());
}
// Rotate a 3D vector: v' = q * pure(v) * q^-1
// Computed via Rodrigues' formula to avoid full quaternion product overhead
[[nodiscard]] constexpr Vector3<Type> rotate(const Vector3<Type>& v) const noexcept
{
const Vector3<Type> q_vec{x, y, z};
const Vector3<Type> cross = q_vec.cross(v);
return v + cross * (static_cast<Type>(2) * w) + q_vec.cross(cross) * static_cast<Type>(2);
}
// 3x3 rotation matrix from this (unit) quaternion
[[nodiscard]] constexpr Mat<3, 3, Type> to_rotation_matrix3() const noexcept
{
const Type xx = x * x, yy = y * y, zz = z * z;
const Type xy = x * y, xz = x * z, yz = y * z;
const Type wx = w * x, wy = w * y, wz = w * z;
const Type one = static_cast<Type>(1);
const Type two = static_cast<Type>(2);
return {
{one - two * (yy + zz), two * (xy - wz), two * (xz + wy) },
{two * (xy + wz), one - two * (xx + zz), two * (yz - wx) },
{two * (xz - wy), two * (yz + wx), one - two * (xx + yy)},
};
}
// 4x4 rotation matrix (with homogeneous row/column)
[[nodiscard]] constexpr Mat<4, 4, Type> to_rotation_matrix4() const noexcept
{
const Type xx = x * x, yy = y * y, zz = z * z;
const Type xy = x * y, xz = x * z, yz = y * z;
const Type wx = w * x, wy = w * y, wz = w * z;
const Type one = static_cast<Type>(1);
const Type two = static_cast<Type>(2);
const Type zero = static_cast<Type>(0);
return {
{one - two * (yy + zz), two * (xy - wz), two * (xz + wy), zero},
{two * (xy + wz), one - two * (xx + zz), two * (yz - wx), zero},
{two * (xz - wy), two * (yz + wx), one - two * (xx + yy), zero},
{zero, zero, zero, one },
};
}
[[nodiscard]] constexpr std::array<Type, 4> as_array() const noexcept
{
return {x, y, z, w};
}
};
} // namespace omath
template<class Type>
struct std::formatter<omath::Quaternion<Type>> // NOLINT(*-dcl58-cpp)
{
[[nodiscard]]
static constexpr auto parse(std::format_parse_context& ctx)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
static auto format(const omath::Quaternion<Type>& q, FormatContext& ctx)
{
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
}
};

25
include/omath/lua/lua.hpp Normal file
View File

@@ -0,0 +1,25 @@
//
// Created by orange on 07.03.2026.
//
#pragma once
#ifdef OMATH_ENABLE_LUA
#include <sol/forward.hpp>
namespace omath::lua
{
class LuaInterpreter final
{
public:
static void register_lib(lua_State* lua_state);
private:
static void register_vec2(sol::table& omath_table);
static void register_vec3(sol::table& omath_table);
static void register_vec4(sol::table& omath_table);
static void register_color(sol::table& omath_table);
static void register_triangle(sol::table& omath_table);
static void register_shared_types(sol::table& omath_table);
static void register_engines(sol::table& omath_table);
static void register_pattern_scan(sol::table& omath_table);
};
}
#endif

View File

@@ -17,6 +17,9 @@
// Matrix classes
#include "omath/linear_algebra/mat.hpp"
// Quaternion
#include "omath/linear_algebra/quaternion.hpp"
// Color functionality
#include "omath/utility/color.hpp"

View File

@@ -6,7 +6,9 @@
#include "omath/linear_algebra/vector3.hpp"
#include <expected>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
namespace omath::pathfinding
@@ -28,10 +30,20 @@ namespace omath::pathfinding
[[nodiscard]]
bool empty() const;
[[nodiscard]] std::vector<uint8_t> serialize() const noexcept;
// Events -- per-vertex optional tag (e.g. "jump", "teleport")
void set_event(const Vector3<float>& vertex, const std::string_view& event_id);
void clear_event(const Vector3<float>& vertex);
void deserialize(const std::vector<uint8_t>& raw) noexcept;
[[nodiscard]]
std::optional<std::string> get_event(const Vector3<float>& vertex) const noexcept;
[[nodiscard]] std::string serialize() const noexcept;
void deserialize(const std::string& raw);
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_vertex_map;
private:
std::unordered_map<Vector3<float>, std::string> m_vertex_events;
};
} // namespace omath::pathfinding

View File

@@ -8,12 +8,23 @@
namespace omath::projectile_prediction
{
struct AimAngles
{
float pitch{};
float yaw{};
};
class ProjPredEngineInterface
{
public:
[[nodiscard]]
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
const Target& target) const = 0;
[[nodiscard]]
virtual std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
const Target& target) const = 0;
virtual ~ProjPredEngineInterface() = default;
};
} // namespace omath::projectile_prediction

View File

@@ -12,6 +12,9 @@ namespace omath::projectile_prediction
[[nodiscard]] std::optional<Vector3<float>>
maybe_calculate_aim_point(const Projectile& projectile, const Target& target) const override;
[[nodiscard]] std::optional<AimAngles>
maybe_calculate_aim_angles(const Projectile& projectile, const Target& target) const override;
ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time);
~ProjPredEngineAvx2() override = default;

View File

@@ -54,6 +54,36 @@ namespace omath::projectile_prediction
[[nodiscard]]
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
const Target& target) const override
{
const auto solution = find_solution(projectile, target);
if (!solution)
return std::nullopt;
return EngineTrait::calc_viewpoint_from_angles(projectile, solution->predicted_target_position,
solution->pitch);
}
[[nodiscard]]
std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
const Target& target) const override
{
const auto solution = find_solution(projectile, target);
if (!solution)
return std::nullopt;
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
return AimAngles{solution->pitch, yaw};
}
private:
struct Solution
{
Vector3<float> predicted_target_position;
float pitch;
};
[[nodiscard]]
std::optional<Solution> find_solution(const Projectile& projectile, const Target& target) const
{
for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step)
{
@@ -70,12 +100,11 @@ namespace omath::projectile_prediction
time))
continue;
return EngineTrait::calc_viewpoint_from_angles(projectile, predicted_target_position, projectile_pitch);
return Solution{predicted_target_position, projectile_pitch.value()};
}
return std::nullopt;
}
private:
const float m_gravity_constant;
const float m_simulation_time_step;
const float m_maximum_simulation_time;
@@ -100,10 +129,12 @@ namespace omath::projectile_prediction
{
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
if (bullet_gravity == 0.f)
return EngineTrait::calc_direct_pitch_angle(projectile.m_origin, target_position);
const auto launch_origin = projectile.m_origin + projectile.m_launch_offset;
const auto delta = target_position - projectile.m_origin;
if (bullet_gravity == 0.f)
return EngineTrait::calc_direct_pitch_angle(launch_origin, target_position);
const auto delta = target_position - launch_origin;
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
const auto distance2d_sqr = distance2d * distance2d;
@@ -126,7 +157,7 @@ namespace omath::projectile_prediction
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
const float pitch, const float time) const noexcept
{
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin, target_position);
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, target_position);
const auto projectile_position =
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);

View File

@@ -11,6 +11,7 @@ namespace omath::projectile_prediction
{
public:
Vector3<float> m_origin;
Vector3<float> m_launch_offset{0.f, 0.f, 0.f};
float m_launch_speed{};
float m_gravity_scale{};
};

View File

@@ -36,23 +36,29 @@ namespace omath::projection
}
};
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
enum class ViewPortClipping
{
AUTO,
MANUAL,
};
template<class T, class MatType, class ViewAnglesType>
concept CameraEngineConcept =
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar) {
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar,
NDCDepthRange ndc_depth_range) {
// Presence + return types
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
{ T::calc_projection_matrix(fov, viewport, znear, zfar) } -> std::same_as<MatType>;
{ T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range) } -> std::same_as<MatType>;
// Enforce noexcept as in the trait declaration
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
requires noexcept(T::calc_view_matrix(angles, cam_origin));
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range));
};
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false,
NDCDepthRange depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
class Camera final
{
@@ -82,6 +88,11 @@ namespace omath::projection
m_view_projection_matrix = std::nullopt;
m_view_matrix = std::nullopt;
}
[[nodiscard]]
ViewAnglesType calc_look_at_angles(const Vector3<float>& look_to) const
{
return TraitClass::calc_look_at_angle(m_origin, look_to);
}
[[nodiscard]]
Vector3<float> get_forward() const noexcept
@@ -126,7 +137,8 @@ namespace omath::projection
{
if (!m_projection_matrix.has_value())
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
m_near_plane_distance, m_far_plane_distance);
m_near_plane_distance, m_far_plane_distance,
depth_range);
return m_projection_matrix.value();
}
@@ -138,16 +150,16 @@ namespace omath::projection
m_projection_matrix = std::nullopt;
}
void set_near_plane(const float near) noexcept
void set_near_plane(const float near_plane) noexcept
{
m_near_plane_distance = near;
m_near_plane_distance = near_plane;
m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt;
}
void set_far_plane(const float far) noexcept
void set_far_plane(const float far_plane) noexcept
{
m_far_plane_distance = far;
m_far_plane_distance = far_plane;
m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt;
}
@@ -213,6 +225,22 @@ namespace omath::projection
else
std::unreachable();
}
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard]] std::expected<Vector3<float>, Error>
world_to_screen_unclipped(const Vector3<float>& world_position) const noexcept
{
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
if (!normalized_cords.has_value())
return std::unexpected{normalized_cords.error()};
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
return ndc_to_screen_position_from_top_left_corner(*normalized_cords);
else if constexpr (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
return ndc_to_screen_position_from_bottom_left_corner(*normalized_cords);
else
std::unreachable();
}
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
{
@@ -246,40 +274,70 @@ namespace omath::projection
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
};
// Clip volume in clip space (OpenGL-style):
// Clip volume in clip space:
// -w <= x <= w
// -w <= y <= w
// -w <= z <= w
// z_min <= z <= w (z_min = -w for [-1,1], 0 for [0,1])
for (int i = 0; i < 3; i++)
// x and y planes
for (int i = 0; i < 2; i++)
{
if (all_outside_plane(i, c0, c1, c2, false))
return true; // x < -w (left)
return true;
if (all_outside_plane(i, c0, c1, c2, true))
return true; // x > w (right)
return true;
}
// z far plane: z > w
if (all_outside_plane(2, c0, c1, c2, true))
return true;
// z near plane
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
{
// 0 <= z, so reject if z < 0 for all vertices
if (c0[2] < 0.f && c1[2] < 0.f && c2[2] < 0.f)
return true;
}
else
{
// -w <= z
if (all_outside_plane(2, c0, c1, c2, false))
return true;
}
return false;
}
[[nodiscard]] std::expected<Vector3<float>, Error>
world_to_view_port(const Vector3<float>& world_position) const noexcept
world_to_view_port(const Vector3<float>& world_position,
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
{
auto projected = get_view_projection_matrix()
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
const auto& w = projected.at(3, 0);
if (w <= std::numeric_limits<float>::epsilon())
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
constexpr auto eps = std::numeric_limits<float>::epsilon();
if (w <= eps)
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
projected /= w;
if (is_ndc_out_of_bounds(projected))
// ReSharper disable once CppTooWideScope
const auto clipped_automatically = clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
if (clipped_automatically)
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
// ReSharper disable once CppTooWideScope
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? 0.0f : -1.0f;
const auto clipped_manually = clipping == ViewPortClipping::MANUAL && (projected.at(2, 0) < z_min - eps
|| projected.at(2, 0) > 1.0f + eps);
if (clipped_manually)
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
}
[[nodiscard]]
std::expected<Vector3<float>, Error> view_port_to_screen(const Vector3<float>& ndc) const noexcept
std::expected<Vector3<float>, Error> view_port_to_world(const Vector3<float>& ndc) const noexcept
{
const auto inv_view_proj = get_view_projection_matrix().inverted();
@@ -304,7 +362,7 @@ namespace omath::projection
[[nodiscard]]
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
{
return view_port_to_screen(screen_to_ndc<screen_start>(screen_pos));
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
}
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
@@ -333,8 +391,26 @@ namespace omath::projection
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
{
constexpr auto eps = std::numeric_limits<float>::epsilon();
return std::ranges::any_of(ndc.raw_array(),
[](const auto& val) { return val < -1.0f - eps || val > 1.0f + eps; });
const auto& data = ndc.raw_array();
// x and y are always in [-1, 1]
if (data[0] < -1.0f - eps || data[0] > 1.0f + eps)
return true;
if (data[1] < -1.0f - eps || data[1] > 1.0f + eps)
return true;
return is_ndc_z_value_out_of_bounds(data[2]);
}
template<class ZType>
[[nodiscard]]
constexpr static bool is_ndc_z_value_out_of_bounds(const ZType& z_ndc) noexcept
{
constexpr auto eps = std::numeric_limits<float>::epsilon();
if constexpr (depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return z_ndc < -1.0f - eps || z_ndc > 1.0f + eps;
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
return z_ndc < 0.0f - eps || z_ndc > 1.0f + eps;
std::unreachable();
}
// NDC REPRESENTATION:

View File

@@ -11,5 +11,6 @@ namespace omath::projection
{
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
INV_VIEW_PROJ_MAT_DET_EQ_ZERO,
PERSPECTIVE_DIVIDER_LESS_EQ_ZERO,
};
}

View File

@@ -3,11 +3,43 @@
//
#pragma once
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <string_view>
#ifdef _WIN32
#include "omath/utility/pe_pattern_scan.hpp"
#include <windows.h>
#elif defined(__APPLE__)
#include "omath/utility/macho_pattern_scan.hpp"
#include <mach-o/dyld.h>
#else
#include "omath/utility/elf_pattern_scan.hpp"
#include <link.h>
#endif
namespace omath::rev_eng
{
template<std::size_t N>
struct FixedString final
{
char data[N]{};
// ReSharper disable once CppNonExplicitConvertingConstructor
constexpr FixedString(const char (&str)[N]) noexcept // NOLINT(*-explicit-constructor)
{
for (std::size_t i = 0; i < N; ++i)
data[i] = str[i];
}
// ReSharper disable once CppNonExplicitConversionOperator
constexpr operator std::string_view() const noexcept // NOLINT(*-explicit-constructor)
{
return {data, N - 1};
}
};
template<std::size_t N>
FixedString(const char (&)[N]) -> FixedString<N>;
class InternalReverseEngineeredObject
{
protected:
@@ -23,26 +55,150 @@ namespace omath::rev_eng
return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset);
}
template<std::size_t id, class ReturnType>
template<class ReturnType>
ReturnType call_method(const void* ptr, auto... arg_list)
{
#ifdef _MSC_VER
using MethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else
using MethodType = ReturnType (*)(void*, decltype(arg_list)...);
#endif
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
}
template<class ReturnType>
ReturnType call_method(const void* ptr, auto... arg_list) const
{
#ifdef _MSC_VER
using MethodType = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
#else
using MethodType = ReturnType (*)(const void*, decltype(arg_list)...);
#endif
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
}
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
ReturnType call_method(auto... arg_list)
{
static const auto* address = resolve_pattern(ModuleName, Pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
ReturnType call_method(auto... arg_list) const
{
static const auto* address = resolve_pattern(ModuleName, Pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<class ReturnType>
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list)
{
static const auto* address = resolve_pattern(module_name, pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<class ReturnType>
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list) const
{
static const auto* address = resolve_pattern(module_name, pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<std::size_t Id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list)
{
#ifdef _MSC_VER
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
#endif
return (*reinterpret_cast<VirtualMethodType**>(this))[id](this, arg_list...);
const auto vtable = *reinterpret_cast<void***>(this);
return call_method<ReturnType>(vtable[Id], arg_list...);
}
template<std::size_t id, class ReturnType>
template<std::size_t Id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list) const
{
const auto vtable = *reinterpret_cast<void* const* const*>(this);
return call_method<ReturnType>(vtable[Id], arg_list...);
}
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list)
{
auto sub_this = reinterpret_cast<void*>(
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
const auto vtable = *reinterpret_cast<void***>(sub_this);
#ifdef _MSC_VER
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
using Fn = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
using Fn = ReturnType(*)(void*, decltype(arg_list)...);
#endif
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
}
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list) const
{
auto sub_this = reinterpret_cast<const void*>(
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
const auto vtable = *reinterpret_cast<void* const* const*>(sub_this);
#ifdef _MSC_VER
using Fn = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
#else
using Fn = ReturnType(*)(const void*, decltype(arg_list)...);
#endif
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
}
private:
[[nodiscard]]
static const void* resolve_pattern(const std::string_view module_name, const std::string_view pattern)
{
const auto* base = get_module_base(module_name);
assert(base && "Failed to find module");
#ifdef _WIN32
const auto result = PePatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
#elif defined(__APPLE__)
const auto result = MachOPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
#else
const auto result = ElfPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
#endif
assert(result.has_value() && "Pattern scan failed");
return reinterpret_cast<const void*>(*result);
}
[[nodiscard]]
static const void* get_module_base(const std::string_view module_name)
{
#ifdef _WIN32
return GetModuleHandleA(module_name.data());
#elif defined(__APPLE__)
// On macOS, iterate loaded images to find the module by name
const auto count = _dyld_image_count();
for (std::uint32_t i = 0; i < count; ++i)
{
const auto* name = _dyld_get_image_name(i);
if (name && std::string_view{name}.find(module_name) != std::string_view::npos)
return static_cast<const void*>(_dyld_get_image_header(i));
}
return nullptr;
#else
// On Linux, use dl_iterate_phdr to find loaded module by name
struct CallbackData
{
std::string_view name;
const void* base;
} cb_data{module_name, nullptr};
dl_iterate_phdr(
[](dl_phdr_info* info, std::size_t, void* data) -> int
{
auto* cb = static_cast<CallbackData*>(data);
if (info->dlpi_name
&& std::string_view{info->dlpi_name}.find(cb->name) != std::string_view::npos)
{
cb->base = reinterpret_cast<const void*>(info->dlpi_addr);
return 1;
}
return 0;
},
&cb_data);
return cb_data.base;
#endif
return (*static_cast<VirtualMethodType**>((void*)(this)))[id](
const_cast<void*>(static_cast<const void*>(this)), arg_list...);
}
};
} // namespace omath::rev_eng

View File

@@ -36,6 +36,7 @@ namespace omath
}
public:
using ArithmeticType = Type;
[[nodiscard]]
constexpr static Angle from_degrees(const Type& degrees) noexcept
{

View File

@@ -2,14 +2,25 @@
// Created by Orange on 11/30/2024.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include <type_traits>
namespace omath
{
template<class PitchType, class YawType, class RollType>
requires std::is_same_v<typename PitchType::ArithmeticType, typename YawType::ArithmeticType>
&& std::is_same_v<typename YawType::ArithmeticType, typename RollType::ArithmeticType>
struct ViewAngles
{
using ArithmeticType = PitchType::ArithmeticType;
PitchType pitch;
YawType yaw;
RollType roll;
[[nodiscard]]
Vector3<ArithmeticType> as_vector3() const
{
return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()};
}
};
} // namespace omath

View File

@@ -16,19 +16,28 @@ namespace omath
float value{};
};
class Color final : public Vector4<float>
class Color final
{
Vector4<float> m_value;
public:
constexpr Color(const float r, const float g, const float b, const float a) noexcept: Vector4(r, g, b, a)
constexpr const Vector4<float>& value() const
{
clamp(0.f, 1.f);
return m_value;
}
constexpr Color(const float r, const float g, const float b, const float a) noexcept: m_value(r, g, b, a)
{
m_value.clamp(0.f, 1.f);
}
constexpr explicit Color(const Vector4<float>& value) : m_value(value)
{
m_value.clamp(0.f, 1.f);
}
constexpr explicit Color() noexcept = default;
[[nodiscard]]
constexpr static Color from_rgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) noexcept
{
return Color{Vector4(r, g, b, a) / 255.f};
return Color(Vector4<float>(r, g, b, a) / 255.f);
}
[[nodiscard]]
@@ -82,9 +91,9 @@ namespace omath
{
Hsv hsv_data;
const float& red = x;
const float& green = y;
const float& blue = z;
const float& red = m_value.x;
const float& green = m_value.y;
const float& blue = m_value.z;
const float max = std::max({red, green, blue});
const float min = std::min({red, green, blue});
@@ -109,11 +118,6 @@ namespace omath
return hsv_data;
}
constexpr explicit Color(const Vector4& vec) noexcept: Vector4(vec)
{
clamp(0.f, 1.f);
}
constexpr void set_hue(const float hue) noexcept
{
auto hsv = to_hsv();
@@ -141,7 +145,7 @@ namespace omath
constexpr Color blend(const Color& other, float ratio) const noexcept
{
ratio = std::clamp(ratio, 0.f, 1.f);
return Color(*this * (1.f - ratio) + other * ratio);
return Color(this->m_value * (1.f - ratio) + other.m_value * ratio);
}
[[nodiscard]] static constexpr Color red()
@@ -160,16 +164,26 @@ namespace omath
[[nodiscard]]
ImColor to_im_color() const noexcept
{
return {to_im_vec4()};
return {m_value.to_im_vec4()};
}
#endif
[[nodiscard]] std::string to_string() const noexcept
{
return std::format("[r:{}, g:{}, b:{}, a:{}]",
static_cast<int>(x * 255.f),
static_cast<int>(y * 255.f),
static_cast<int>(z * 255.f),
static_cast<int>(w * 255.f));
static_cast<int>(m_value.x * 255.f),
static_cast<int>(m_value.y * 255.f),
static_cast<int>(m_value.z * 255.f),
static_cast<int>(m_value.w * 255.f));
}
[[nodiscard]] std::string to_rgbf_string() const noexcept
{
return std::format("[r:{}, g:{}, b:{}, a:{}]",
m_value.x, m_value.y, m_value.z, m_value.w);
}
[[nodiscard]] std::string to_hsv_string() const noexcept
{
const auto [hue, saturation, value] = to_hsv();
return std::format("[h:{}, s:{}, v:{}]", hue, saturation, value);
}
[[nodiscard]] std::wstring to_wstring() const noexcept
{
@@ -188,23 +202,55 @@ namespace omath
template<>
struct std::formatter<omath::Color> // NOLINT(*-dcl58-cpp)
{
[[nodiscard]]
static constexpr auto parse(const std::format_parse_context& ctx)
enum class ColorFormat { rgb, rgbf, hsv };
ColorFormat color_format = ColorFormat::rgb;
constexpr auto parse(std::format_parse_context& ctx)
{
return ctx.begin();
const auto it = ctx.begin();
const auto end = ctx.end();
if (it == end || *it == '}')
return it;
const std::string_view spec(it, end);
if (spec.starts_with("rgbf"))
{
color_format = ColorFormat::rgbf;
return it + 4;
}
if (spec.starts_with("rgb"))
{
color_format = ColorFormat::rgb;
return it + 3;
}
if (spec.starts_with("hsv"))
{
color_format = ColorFormat::hsv;
return it + 3;
}
throw std::format_error("Invalid format specifier for omath::Color. Use rgb, rgbf, or hsv.");
}
template<class FormatContext>
[[nodiscard]]
static auto format(const omath::Color& col, FormatContext& ctx)
auto format(const omath::Color& col, FormatContext& ctx) const
{
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "{}", col.to_string());
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"{}", col.to_wstring());
std::string str;
switch (color_format)
{
case ColorFormat::rgb: str = col.to_string(); break;
case ColorFormat::rgbf: str = col.to_rgbf_string(); break;
case ColorFormat::hsv: str = col.to_hsv_string(); break;
}
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "{}", str);
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"{}", std::wstring(str.cbegin(), str.cend()));
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"{}", col.to_u8string());
return std::format_to(ctx.out(), u8"{}", std::u8string(str.cbegin(), str.cend()));
std::unreachable();
}

View File

@@ -5,6 +5,7 @@
#include <cstdint>
#include <filesystem>
#include <optional>
#include <span>
#include <string_view>
#include "section_scan_result.hpp"
namespace omath
@@ -21,5 +22,10 @@ namespace omath
static std::optional<SectionScanResult>
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
const std::string_view& target_section_name = ".text");
[[nodiscard]]
static std::optional<SectionScanResult>
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
const std::string_view& target_section_name = ".text");
};
} // namespace omath

View File

@@ -5,6 +5,7 @@
#include <cstdint>
#include <filesystem>
#include <optional>
#include <span>
#include <string_view>
#include "section_scan_result.hpp"
namespace omath
@@ -21,5 +22,10 @@ namespace omath
static std::optional<SectionScanResult>
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
const std::string_view& target_section_name = "__text");
[[nodiscard]]
static std::optional<SectionScanResult>
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
const std::string_view& target_section_name = "__text");
};
} // namespace omath

View File

@@ -6,6 +6,7 @@
#include <cstdint>
#include <filesystem>
#include <optional>
#include <span>
#include <string_view>
#include "section_scan_result.hpp"
namespace omath
@@ -23,5 +24,10 @@ namespace omath
static std::optional<SectionScanResult>
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
const std::string_view& target_section_name = ".text");
[[nodiscard]]
static std::optional<SectionScanResult>
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
const std::string_view& target_section_name = ".text");
};
} // namespace omath

View File

@@ -16,15 +16,42 @@ echo "[*] Output dir: ${OUTPUT_DIR}"
# Find llvm tools - handle versioned names (Linux) and xcrun (macOS)
find_llvm_tool() {
local tool_name="$1"
# macOS: use xcrun
# First priority: derive from the actual compiler used by cmake (CMakeCache.txt).
# This guarantees the profraw format version matches the instrumented binary.
local cache_file="${BINARY_DIR}/CMakeCache.txt"
if [[ -f "$cache_file" ]]; then
local cmake_cxx
cmake_cxx=$(grep '^CMAKE_CXX_COMPILER:' "$cache_file" | cut -d= -f2)
if [[ -n "$cmake_cxx" && -x "$cmake_cxx" ]]; then
local tool_path
tool_path="$(dirname "$cmake_cxx")/${tool_name}"
if [[ -x "$tool_path" ]]; then
echo "$tool_path"
return 0
fi
fi
fi
# macOS: derive from xcrun clang as fallback
if [[ "$(uname)" == "Darwin" ]]; then
local clang_path
clang_path=$(xcrun --find clang 2>/dev/null)
if [[ -n "$clang_path" ]]; then
local tool_path
tool_path="$(dirname "$clang_path")/${tool_name}"
if [[ -x "$tool_path" ]]; then
echo "$tool_path"
return 0
fi
fi
# Fallback: xcrun
if xcrun --find "${tool_name}" &>/dev/null; then
echo "xcrun ${tool_name}"
return 0
fi
fi
# Try versioned names (Linux with LLVM 21, 20, 19, etc.)
for version in 21 20 19 18 17 ""; do
local versioned_name="${tool_name}${version:+-$version}"
@@ -33,7 +60,7 @@ find_llvm_tool() {
return 0
fi
done
echo ""
return 1
}
@@ -51,6 +78,18 @@ fi
echo "[*] Using: ${LLVM_PROFDATA}"
echo "[*] Using: ${LLVM_COV}"
# Print version info for debugging version mismatches
if [[ "$(uname)" == "Darwin" ]]; then
echo "[*] Default clang: $(xcrun clang --version 2>&1 | head -1)"
# Show actual compiler used by the build (from CMakeCache.txt if available)
CACHE_FILE="${BINARY_DIR}/CMakeCache.txt"
if [[ -f "$CACHE_FILE" ]]; then
ACTUAL_CXX=$(grep '^CMAKE_CXX_COMPILER:' "$CACHE_FILE" | cut -d= -f2)
echo "[*] Build compiler: ${ACTUAL_CXX} ($(${ACTUAL_CXX} --version 2>&1 | head -1))"
fi
echo "[*] profdata: $(${LLVM_PROFDATA} show --version 2>&1 | head -1 || true)"
fi
# Find test binary
if [[ -z "${TEST_BINARY}" ]]; then
for path in \

View File

@@ -35,8 +35,15 @@ namespace omath::cry_engine
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::unity_engine

View File

@@ -19,8 +19,9 @@ namespace omath::cry_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::unity_engine

View File

@@ -35,8 +35,16 @@ namespace omath::frostbite_engine
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::unity_engine

View File

@@ -19,8 +19,9 @@ namespace omath::frostbite_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::unity_engine

View File

@@ -36,18 +36,27 @@ namespace omath::iw_engine
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
constexpr auto k_multiply_factor = 0.75f;
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0},
};
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, far / (far - near), -(near * far) / (far - near)},
{0, 0, 1, 0},
};
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0},
};
std::unreachable();
};
} // namespace omath::iw_engine

View File

@@ -19,8 +19,9 @@ namespace omath::iw_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::iw_engine

View File

@@ -8,15 +8,15 @@ namespace omath::opengl_engine
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
@@ -28,7 +28,7 @@ namespace omath::opengl_engine
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_look_at_right_handed(cam_origin, cam_origin+forward_vector(angles), up_vector(angles));
return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
@@ -37,15 +37,16 @@ namespace omath::opengl_engine
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, -1, 0},
};
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::opengl_engine

View File

@@ -20,8 +20,9 @@ namespace omath::opengl_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::opengl_engine

View File

@@ -36,18 +36,27 @@ namespace omath::source_engine
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
constexpr auto k_multiply_factor = 0.75f;
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0},
};
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, far / (far - near), -(near * far) / (far - near)},
{0, 0, 1, 0},
};
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0},
};
std::unreachable();
}
} // namespace omath::source_engine

View File

@@ -20,8 +20,9 @@ namespace omath::source_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::source_engine

View File

@@ -35,8 +35,15 @@ namespace omath::unity_engine
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return omath::mat_perspective_right_handed(field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio,
near, far);
std::unreachable();
}
} // namespace omath::unity_engine

View File

@@ -19,8 +19,9 @@ namespace omath::unity_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::unity_engine

View File

@@ -35,8 +35,12 @@ namespace omath::unreal_engine
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
}
} // namespace omath::unreal_engine

View File

@@ -19,8 +19,9 @@ namespace omath::unreal_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::unreal_engine

27
source/hud/canvas_box.cpp Normal file
View File

@@ -0,0 +1,27 @@
//
// Created by orange on 13.03.2026.
//
//
// Created by Vlad on 6/17/2025.
//
#include "omath/hud/canvas_box.hpp"
namespace omath::hud
{
CanvasBox::CanvasBox(const Vector2<float> top, Vector2<float> bottom, const float ratio)
{
bottom.x = top.x;
const auto height = std::abs(top.y - bottom.y);
top_left_corner = top - Vector2<float>{height / ratio, 0};
top_right_corner = top + Vector2<float>{height / ratio, 0};
bottom_left_corner = bottom - Vector2<float>{height / ratio, 0};
bottom_right_corner = bottom + Vector2<float>{height / ratio, 0};
}
std::array<Vector2<float>, 4> CanvasBox::as_array() const
{
return {top_left_corner, top_right_corner, bottom_right_corner, bottom_left_corner};
}
} // namespace ohud

View File

@@ -0,0 +1,870 @@
//
// Created by orange on 13.03.2026.
//
#include "omath/hud/entity_overlay.hpp"
namespace omath::hud
{
EntityOverlay& EntityOverlay::add_2d_box(const Color& box_color, const Color& fill_color, const float thickness)
{
const auto points = m_canvas.as_array();
m_renderer->add_polyline({points.data(), points.size()}, box_color, thickness);
if (fill_color.value().w > 0.f)
m_renderer->add_filled_polyline({points.data(), points.size()}, fill_color);
return *this;
}
EntityOverlay& EntityOverlay::add_cornered_2d_box(const Color& box_color, const Color& fill_color,
const float corner_ratio_len, const float thickness)
{
const auto corner_line_length =
std::abs((m_canvas.top_left_corner - m_canvas.top_right_corner).x * corner_ratio_len);
if (fill_color.value().w > 0.f)
add_2d_box(fill_color, fill_color);
// Left Side
m_renderer->add_line(m_canvas.top_left_corner,
m_canvas.top_left_corner + Vector2<float>{corner_line_length, 0.f}, box_color, thickness);
m_renderer->add_line(m_canvas.top_left_corner,
m_canvas.top_left_corner + Vector2<float>{0.f, corner_line_length}, box_color, thickness);
m_renderer->add_line(m_canvas.bottom_left_corner,
m_canvas.bottom_left_corner - Vector2<float>{0.f, corner_line_length}, box_color,
thickness);
m_renderer->add_line(m_canvas.bottom_left_corner,
m_canvas.bottom_left_corner + Vector2<float>{corner_line_length, 0.f}, box_color,
thickness);
// Right Side
m_renderer->add_line(m_canvas.top_right_corner,
m_canvas.top_right_corner - Vector2<float>{corner_line_length, 0.f}, box_color, thickness);
m_renderer->add_line(m_canvas.top_right_corner,
m_canvas.top_right_corner + Vector2<float>{0.f, corner_line_length}, box_color, thickness);
m_renderer->add_line(m_canvas.bottom_right_corner,
m_canvas.bottom_right_corner - Vector2<float>{0.f, corner_line_length}, box_color,
thickness);
m_renderer->add_line(m_canvas.bottom_right_corner,
m_canvas.bottom_right_corner - Vector2<float>{corner_line_length, 0.f}, box_color,
thickness);
return *this;
}
EntityOverlay& EntityOverlay::add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float width, float ratio, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
m_text_cursor_right.x += offset + width;
return *this;
}
EntityOverlay& EntityOverlay::add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float width, float ratio, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
m_text_cursor_left.x -= offset + width;
return *this;
}
EntityOverlay& EntityOverlay::add_right_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
if (outlined)
draw_outlined_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text);
else
m_renderer->add_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text.data());
m_text_cursor_right.y += m_renderer->calc_text_size(text.data()).y;
return *this;
}
EntityOverlay& EntityOverlay::add_top_label(const Color& color, const float offset, const bool outlined,
const std::string_view text)
{
m_text_cursor_top.y -= m_renderer->calc_text_size(text.data()).y;
if (outlined)
draw_outlined_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text);
else
m_renderer->add_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text.data());
return *this;
}
EntityOverlay& EntityOverlay::add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float height, float ratio, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x);
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), outline_color);
m_text_cursor_top.y -= offset + height;
return *this;
}
EntityOverlay& EntityOverlay::add_snap_line(const Vector2<float>& start_pos, const Color& color, const float width)
{
const Vector2<float> line_end =
m_canvas.bottom_left_corner
+ Vector2<float>{m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x, 0.f} / 2;
m_renderer->add_line(start_pos, line_end, color, width);
return *this;
}
void EntityOverlay::draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
const Vector2<float>& perp_dir, const float full_len, const float filled_len,
const Color& fill_color, const Color& split_color, const float dash_len,
const float gap_len) const
{
if (full_len <= 0.f)
return;
const float step = dash_len + gap_len;
const float n = std::floor((full_len + gap_len) / step);
if (n < 1.f)
return;
const float used = n * dash_len + (n - 1.f) * gap_len;
const float offset = (full_len - used) / 2.f;
const auto fill_rect = [&](const Vector2<float>& a, const Vector2<float>& b, const Color& c)
{
m_renderer->add_filled_rectangle({std::min(a.x, b.x), std::min(a.y, b.y)},
{std::max(a.x, b.x), std::max(a.y, b.y)}, c);
};
// Draw split lines (gaps) across the full bar first
// Leading gap
if (offset > 0.f)
fill_rect(origin, origin + step_dir * offset + perp_dir, split_color);
for (float i = 0.f; i < n; ++i)
{
const float dash_start = offset + i * step;
const float dash_end = dash_start + dash_len;
const float gap_start = dash_end;
const float gap_end = dash_start + step;
// Fill dash only up to filled_len
if (dash_start < filled_len)
{
const auto a = origin + step_dir * dash_start;
const auto b = a + step_dir * std::min(dash_len, filled_len - dash_start) + perp_dir;
fill_rect(a, b, fill_color);
}
// Split line (gap) — always drawn across full bar
if (i < n - 1.f && gap_start < full_len)
{
const auto a = origin + step_dir * gap_start;
const auto b = origin + step_dir * std::min(gap_end, full_len) + perp_dir;
fill_rect(a, b, split_color);
}
}
// Trailing gap
const float trail_start = offset + n * dash_len + (n - 1.f) * gap_len;
if (trail_start < full_len)
fill_rect(origin + step_dir * trail_start, origin + step_dir * full_len + perp_dir, split_color);
}
EntityOverlay& EntityOverlay::add_right_dashed_bar(const Color& color, const Color& outline_color,
const Color& bg_color, const float width, float ratio,
const float dash_len, const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{width, -height}, bg_color);
draw_dashed_fill(bar_start, {0.f, -1.f}, {width, 0.f}, height, height * ratio, color, outline_color, dash_len,
gap_len);
m_renderer->add_rectangle(bar_start - Vector2<float>{1.f, 0.f}, bar_start + Vector2<float>{width, -height},
outline_color);
m_text_cursor_right.x += offset + width;
return *this;
}
EntityOverlay& EntityOverlay::add_left_dashed_bar(const Color& color, const Color& outline_color,
const Color& bg_color, const float width, float ratio,
const float dash_len, const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_left_corner.y);
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{width, -height}, bg_color);
draw_dashed_fill(bar_start, {0.f, -1.f}, {width, 0.f}, height, height * ratio, color, outline_color, dash_len,
gap_len);
m_renderer->add_rectangle(bar_start - Vector2<float>{1.f, 0.f}, bar_start + Vector2<float>{width, -height},
outline_color);
m_text_cursor_left.x -= offset + width;
return *this;
}
EntityOverlay& EntityOverlay::add_top_dashed_bar(const Color& color, const Color& outline_color,
const Color& bg_color, const float height, float ratio,
const float dash_len, const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float bar_w = std::abs(m_canvas.top_left_corner.x - m_canvas.top_right_corner.x);
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{bar_w, -height}, bg_color);
draw_dashed_fill(bar_start, {1.f, 0.f}, {0.f, -height}, bar_w, bar_w * ratio, color, outline_color, dash_len,
gap_len);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>{bar_w, -height}, outline_color);
m_text_cursor_top.y -= offset + height;
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_dashed_bar(const Color& color, const Color& outline_color,
const Color& bg_color, const float height, float ratio,
const float dash_len, const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float bar_w = std::abs(m_canvas.bottom_left_corner.x - m_canvas.bottom_right_corner.x);
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{bar_w, height}, bg_color);
draw_dashed_fill(bar_start, {1.f, 0.f}, {0.f, height}, bar_w, bar_w * ratio, color, outline_color, dash_len,
gap_len);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>{bar_w, height}, outline_color);
m_text_cursor_bottom.y += offset + height;
return *this;
}
EntityOverlay& EntityOverlay::add_skeleton(const Color& color, const float thickness)
{
// Maps normalized (rx in [0,1], ry in [0,1]) to canvas screen position
const auto joint = [&](const float rx, const float ry) -> Vector2<float>
{
const auto top = m_canvas.top_left_corner + (m_canvas.top_right_corner - m_canvas.top_left_corner) * rx;
const auto bot =
m_canvas.bottom_left_corner + (m_canvas.bottom_right_corner - m_canvas.bottom_left_corner) * rx;
return top + (bot - top) * ry;
};
using B = std::pair<std::pair<float, float>, std::pair<float, float>>;
static constexpr std::array<B, 15> k_bones{{
// Spine
{{0.50f, 0.13f}, {0.50f, 0.22f}}, // head → neck
{{0.50f, 0.22f}, {0.50f, 0.38f}}, // neck → chest
{{0.50f, 0.38f}, {0.50f, 0.55f}}, // chest → pelvis
// Left arm
{{0.50f, 0.22f}, {0.25f, 0.25f}}, // neck → L shoulder
{{0.25f, 0.25f}, {0.13f, 0.42f}}, // L shoulder → L elbow
{{0.13f, 0.42f}, {0.08f, 0.56f}}, // L elbow → L hand
// Right arm
{{0.50f, 0.22f}, {0.75f, 0.25f}}, // neck → R shoulder
{{0.75f, 0.25f}, {0.87f, 0.42f}}, // R shoulder → R elbow
{{0.87f, 0.42f}, {0.92f, 0.56f}}, // R elbow → R hand
// Left leg
{{0.50f, 0.55f}, {0.36f, 0.58f}}, // pelvis → L hip
{{0.36f, 0.58f}, {0.32f, 0.77f}}, // L hip → L knee
{{0.32f, 0.77f}, {0.27f, 0.97f}}, // L knee → L foot
// Right leg
{{0.50f, 0.55f}, {0.64f, 0.58f}}, // pelvis → R hip
{{0.64f, 0.58f}, {0.68f, 0.77f}}, // R hip → R knee
{{0.68f, 0.77f}, {0.73f, 0.97f}}, // R knee → R foot
}};
for (const auto& [a, b] : k_bones)
m_renderer->add_line(joint(a.first, a.second), joint(b.first, b.second), color, thickness);
return *this;
}
void EntityOverlay::draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color,
const float dash_len, const float gap_len, const float thickness) const
{
const auto total = (to - from).length();
if (total <= 0.f)
return;
const auto dir = (to - from).normalized();
const float step = dash_len + gap_len;
const float n_dashes = std::floor((total + gap_len) / step);
if (n_dashes < 1.f)
return;
const float used = n_dashes * dash_len + (n_dashes - 1.f) * gap_len;
const float offset = (total - used) / 2.f;
for (float i = 0.f; i < n_dashes; ++i)
{
const float pos = offset + i * step;
const auto dash_start = from + dir * pos;
const auto dash_end = from + dir * std::min(pos + dash_len, total);
m_renderer->add_line(dash_start, dash_end, color, thickness);
}
}
EntityOverlay& EntityOverlay::add_dashed_box(const Color& color, const float dash_len, const float gap_len,
const float thickness)
{
const float min_edge = std::min((m_canvas.top_right_corner - m_canvas.top_left_corner).length(),
(m_canvas.bottom_right_corner - m_canvas.top_right_corner).length());
const float corner_len = std::min(dash_len, min_edge / 2.f);
const auto draw_edge = [&](const Vector2<float>& from, const Vector2<float>& to)
{
const auto dir = (to - from).normalized();
m_renderer->add_line(from, from + dir * corner_len, color, thickness);
draw_dashed_line(from + dir * corner_len, to - dir * corner_len, color, dash_len, gap_len, thickness);
m_renderer->add_line(to - dir * corner_len, to, color, thickness);
};
draw_edge(m_canvas.top_left_corner, m_canvas.top_right_corner);
draw_edge(m_canvas.top_right_corner, m_canvas.bottom_right_corner);
draw_edge(m_canvas.bottom_right_corner, m_canvas.bottom_left_corner);
draw_edge(m_canvas.bottom_left_corner, m_canvas.top_left_corner);
return *this;
}
void EntityOverlay::draw_outlined_text(const Vector2<float>& position, const Color& color,
const std::string_view& text)
{
static constexpr std::array outline_offsets = {
Vector2<float>{-1, -1}, Vector2<float>{-1, 0}, Vector2<float>{-1, 1}, Vector2<float>{0, -1},
Vector2<float>{0, 1}, Vector2<float>{1, -1}, Vector2<float>{1, 0}, Vector2<float>{1, 1}};
for (const auto& outline_offset : outline_offsets)
m_renderer->add_text(position + outline_offset, Color{0.f, 0.f, 0.f, 1.f}, text.data());
m_renderer->add_text(position, color, text.data());
}
EntityOverlay& EntityOverlay::add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float height, float ratio, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x);
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), outline_color);
m_text_cursor_bottom.y += offset + height;
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_label(const Color& color, const float offset, const bool outlined,
const std::string_view text)
{
const auto text_size = m_renderer->calc_text_size(text);
if (outlined)
draw_outlined_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
else
m_renderer->add_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
m_text_cursor_bottom.y += text_size.y;
return *this;
}
EntityOverlay& EntityOverlay::add_left_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
const auto text_size = m_renderer->calc_text_size(text);
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + text_size.x), 0.f};
if (outlined)
draw_outlined_text(pos, color, text);
else
m_renderer->add_text(pos, color, text);
m_text_cursor_left.y += text_size.y;
return *this;
}
EntityOverlay& EntityOverlay::add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
const auto text_size = m_renderer->calc_text_size(text);
const auto box_center_x =
m_canvas.bottom_left_corner.x + (m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x) / 2.f;
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_bottom.y + offset};
if (outlined)
draw_outlined_text(pos, color, text);
else
m_renderer->add_text(pos, color, text);
m_text_cursor_bottom.y += text_size.y;
return *this;
}
EntityOverlay& EntityOverlay::add_centered_top_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
const auto text_size = m_renderer->calc_text_size(text);
const auto box_center_x =
m_canvas.top_left_corner.x + (m_canvas.top_right_corner.x - m_canvas.top_left_corner.x) / 2.f;
m_text_cursor_top.y -= text_size.y;
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_top.y - offset};
if (outlined)
draw_outlined_text(pos, color, text);
else
m_renderer->add_text(pos, color, text);
return *this;
}
EntityOverlay::EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
const std::shared_ptr<HudRendererInterface>& renderer)
: m_canvas(top, bottom), m_text_cursor_right(m_canvas.top_right_corner),
m_text_cursor_top(m_canvas.top_left_corner), m_text_cursor_bottom(m_canvas.bottom_left_corner),
m_text_cursor_left(m_canvas.top_left_corner), m_renderer(renderer)
{
}
// ── Spacers ─────────────────────────────────────────────────────────────────
EntityOverlay& EntityOverlay::add_right_space_vertical(const float size)
{
m_text_cursor_right.y += size;
return *this;
}
EntityOverlay& EntityOverlay::add_right_space_horizontal(const float size)
{
m_text_cursor_right.x += size;
return *this;
}
EntityOverlay& EntityOverlay::add_left_space_vertical(const float size)
{
m_text_cursor_left.y += size;
return *this;
}
EntityOverlay& EntityOverlay::add_left_space_horizontal(const float size)
{
m_text_cursor_left.x -= size;
return *this;
}
EntityOverlay& EntityOverlay::add_top_space_vertical(const float size)
{
m_text_cursor_top.y -= size;
return *this;
}
EntityOverlay& EntityOverlay::add_top_space_horizontal(const float size)
{
m_text_cursor_top.x += size;
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_space_vertical(const float size)
{
m_text_cursor_bottom.y += size;
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_space_horizontal(const float size)
{
m_text_cursor_bottom.x += size;
return *this;
}
// ── Progress rings ──────────────────────────────────────────────────────────
EntityOverlay& EntityOverlay::add_right_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
const auto cx = m_text_cursor_right.x + offset + radius;
const auto cy = m_text_cursor_right.y + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
m_text_cursor_right.y += radius * 2.f;
return *this;
}
EntityOverlay& EntityOverlay::add_left_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
const auto cx = m_text_cursor_left.x - offset - radius;
const auto cy = m_text_cursor_left.y + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
m_text_cursor_left.y += radius * 2.f;
return *this;
}
EntityOverlay& EntityOverlay::add_top_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
m_text_cursor_top.y -= radius * 2.f;
const auto cx = m_text_cursor_top.x + radius;
const auto cy = m_text_cursor_top.y - offset + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
const auto cx = m_text_cursor_bottom.x + radius;
const auto cy = m_text_cursor_bottom.y + offset + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
m_text_cursor_bottom.y += radius * 2.f;
return *this;
}
// ── Icons ────────────────────────────────────────────────────────────────────
EntityOverlay& EntityOverlay::add_right_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
const auto pos = m_text_cursor_right + Vector2<float>{offset, 0.f};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
m_text_cursor_right.y += height;
return *this;
}
EntityOverlay& EntityOverlay::add_left_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + width), 0.f};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
m_text_cursor_left.y += height;
return *this;
}
EntityOverlay& EntityOverlay::add_top_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
m_text_cursor_top.y -= height;
const auto pos = m_text_cursor_top + Vector2<float>{0.f, -offset};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
const auto pos = m_text_cursor_bottom + Vector2<float>{0.f, offset};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
m_text_cursor_bottom.y += height;
return *this;
}
// ── widget dispatch ───────────────────────────────────────────────────────
void EntityOverlay::dispatch(const widget::Box& box)
{
add_2d_box(box.color, box.fill, box.thickness);
}
void EntityOverlay::dispatch(const widget::CorneredBox& cornered_box)
{
add_cornered_2d_box(cornered_box.color, cornered_box.fill, cornered_box.corner_ratio, cornered_box.thickness);
}
void EntityOverlay::dispatch(const widget::DashedBox& dashed_box)
{
add_dashed_box(dashed_box.color, dashed_box.dash_len, dashed_box.gap_len, dashed_box.thickness);
}
void EntityOverlay::dispatch(const widget::Skeleton& skeleton)
{
add_skeleton(skeleton.color, skeleton.thickness);
}
void EntityOverlay::dispatch(const widget::SnapLine& snap_line)
{
add_snap_line(snap_line.start, snap_line.color, snap_line.width);
}
void EntityOverlay::dispatch(const widget::ScanMarker& scan_marker)
{
const auto box_width = std::abs(m_canvas.top_right_corner.x - m_canvas.top_left_corner.x);
const auto box_height = std::abs(m_canvas.bottom_left_corner.y - m_canvas.top_left_corner.y);
const auto center_x = (m_canvas.top_left_corner.x + m_canvas.top_right_corner.x) / 2.f;
const auto center_y = m_canvas.top_left_corner.y + box_height * 0.44f;
const auto side = std::min(box_width, box_height) * 0.5f;
const auto h = side * std::sqrt(3.f) / 2.f;
const std::array<Vector2<float>, 3> tri = {
Vector2<float>{center_x, center_y - h * 2.f / 3.f},
Vector2<float>{center_x - side / 2.f, center_y + h / 3.f},
Vector2<float>{center_x + side / 2.f, center_y + h / 3.f},
};
m_renderer->add_filled_polyline({tri.data(), tri.size()}, scan_marker.color);
if (scan_marker.outline.value().w > 0.f)
m_renderer->add_polyline({tri.data(), tri.size()}, scan_marker.outline, scan_marker.outline_thickness);
}
void EntityOverlay::dispatch(const widget::AimDot& aim_dot)
{
m_renderer->add_filled_circle(aim_dot.position, aim_dot.radius, aim_dot.color);
}
void EntityOverlay::dispatch(const widget::ProjectileAim& proj_widget)
{
const auto box_width = std::abs(m_canvas.top_right_corner.x - m_canvas.top_left_corner.x);
const auto box_height = std::abs(m_canvas.bottom_left_corner.y - m_canvas.top_left_corner.y);
const auto box_center = m_canvas.top_left_corner + Vector2{box_width, box_height} / 2.f;
m_renderer->add_line(box_center, proj_widget.position, proj_widget.color, proj_widget.line_size);
if (proj_widget.figure == widget::ProjectileAim::Figure::CIRCLE)
{
m_renderer->add_filled_circle(proj_widget.position, proj_widget.size, proj_widget.color);
return;
}
if (proj_widget.figure == widget::ProjectileAim::Figure::SQUARE)
{
const auto box_min = proj_widget.position - Vector2{proj_widget.size, proj_widget.size} / 2.f;
const auto box_max = proj_widget.position + Vector2{proj_widget.size, proj_widget.size} / 2.f;
m_renderer->add_filled_rectangle(box_min, box_max, proj_widget.color);
return;
}
std::unreachable();
}
void EntityOverlay::draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring)
{
constexpr auto pi = std::numbers::pi_v<float>;
const float ratio = std::clamp(ring.ratio, 0.f, 1.f);
m_renderer->add_circle(center, ring.radius, ring.bg, ring.thickness, ring.segments);
if (ratio > 0.f)
{
const float a_min = -pi / 2.f;
const float a_max = a_min + ratio * 2.f * pi;
m_renderer->add_arc(center, ring.radius, a_min, a_max, ring.color, ring.thickness, ring.segments);
}
}
// ── Side container dispatch ───────────────────────────────────────────────
void EntityOverlay::dispatch(const widget::RightSide& right_side)
{
for (const auto& child : right_side.children)
std::visit(
widget::Overloaded{
[](const widget::None&)
{
},
[this](const widget::Bar& w)
{
add_right_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
},
[this](const widget::DashedBar& w)
{
add_right_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
w.offset);
},
[this](const widget::Label& w)
{
add_right_label(w.color, w.offset, w.outlined, w.text);
},
[this](const widget::Centered<widget::Label>& w)
{
add_right_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_right_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_right_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_right_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_right_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}
void EntityOverlay::dispatch(const widget::LeftSide& left_side)
{
for (const auto& child : left_side.children)
std::visit(
widget::Overloaded{
[](const widget::None&)
{
},
[this](const widget::Bar& w)
{
add_left_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
},
[this](const widget::DashedBar& w)
{
add_left_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
w.offset);
},
[this](const widget::Label& w)
{
add_left_label(w.color, w.offset, w.outlined, w.text);
},
[this](const widget::Centered<widget::Label>& w)
{
add_left_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_left_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_left_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_left_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_left_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}
void EntityOverlay::dispatch(const widget::TopSide& top_side)
{
for (const auto& child : top_side.children)
std::visit(
widget::Overloaded{
[](const widget::None&)
{
},
[this](const widget::Bar& w)
{
add_top_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
},
[this](const widget::DashedBar& w)
{
add_top_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
w.offset);
},
[this](const widget::Label& w)
{
add_top_label(w.color, w.offset, w.outlined, w.text);
},
[this](const widget::Centered<widget::Label>& w)
{
add_centered_top_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_top_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_top_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_top_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_top_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}
void EntityOverlay::dispatch(const widget::BottomSide& bottom_side)
{
for (const auto& child : bottom_side.children)
std::visit(
widget::Overloaded{
[](const widget::None&)
{
},
[this](const widget::Bar& w)
{
add_bottom_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
},
[this](const widget::DashedBar& w)
{
add_bottom_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
w.offset);
},
[this](const widget::Label& w)
{
add_bottom_label(w.color, w.offset, w.outlined, w.text);
},
[this](const widget::Centered<widget::Label>& w)
{
add_centered_bottom_label(w.child.color, w.child.offset, w.child.outlined,
w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_bottom_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_bottom_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_bottom_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_bottom_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}
} // namespace omath::hud

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//
// Created by orange on 13.03.2026.
//
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
#ifdef OMATH_IMGUI_INTEGRATION
#include <imgui.h>
namespace omath::hud
{
ImguiHudRenderer::~ImguiHudRenderer() = default;
void ImguiHudRenderer::add_line(const Vector2<float>& line_start, const Vector2<float>& line_end,
const Color& color, const float thickness)
{
ImGui::GetBackgroundDrawList()->AddLine(line_start.to_im_vec2(), line_end.to_im_vec2(), color.to_im_color(),
thickness);
}
void ImguiHudRenderer::add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
const float thickness)
{
ImGui::GetBackgroundDrawList()->AddPolyline(reinterpret_cast<const ImVec2*>(vertexes.data()),
static_cast<int>(vertexes.size()), color.to_im_color(),
ImDrawFlags_Closed, thickness);
}
void ImguiHudRenderer::add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color)
{
ImGui::GetBackgroundDrawList()->AddConvexPolyFilled(reinterpret_cast<const ImVec2*>(vertexes.data()),
static_cast<int>(vertexes.size()), color.to_im_color());
}
void ImguiHudRenderer::add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color)
{
ImGui::GetBackgroundDrawList()->AddRect(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
}
void ImguiHudRenderer::add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
const Color& color)
{
ImGui::GetBackgroundDrawList()->AddRectFilled(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
}
void ImguiHudRenderer::add_circle(const Vector2<float>& center, const float radius, const Color& color,
const float thickness, const int segments)
{
ImGui::GetBackgroundDrawList()->AddCircle(center.to_im_vec2(), radius, color.to_im_color(), segments, thickness);
}
void ImguiHudRenderer::add_filled_circle(const Vector2<float>& center, const float radius, const Color& color,
const int segments)
{
ImGui::GetBackgroundDrawList()->AddCircleFilled(center.to_im_vec2(), radius, color.to_im_color(), segments);
}
void ImguiHudRenderer::add_arc(const Vector2<float>& center, const float radius, const float a_min, const float a_max,
const Color& color, const float thickness, const int segments)
{
ImGui::GetBackgroundDrawList()->PathArcTo(center.to_im_vec2(), radius, a_min, a_max, segments);
ImGui::GetBackgroundDrawList()->PathStroke(color.to_im_color(), ImDrawFlags_None, thickness);
}
void ImguiHudRenderer::add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
const Color& tint)
{
ImGui::GetBackgroundDrawList()->AddImage(std::any_cast<ImTextureID>(texture_id), min.to_im_vec2(),
max.to_im_vec2(), {0, 0}, {1, 1}, tint.to_im_color());
}
void ImguiHudRenderer::add_text(const Vector2<float>& position, const Color& color, const std::string_view& text)
{
ImGui::GetBackgroundDrawList()->AddText(position.to_im_vec2(), color.to_im_color(), text.data(),
text.data() + text.size());
}
[[nodiscard]]
Vector2<float> ImguiHudRenderer::calc_text_size(const std::string_view& text)
{
return Vector2<float>::from_im_vec2(ImGui::CalcTextSize(text.data()));
}
} // namespace omath::hud
#endif // OMATH_IMGUI_INTEGRATION

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//
// Created by orange on 07.03.2026.
//
#ifdef OMATH_ENABLE_LUA
#include "lua.hpp"
#include <sol/sol.hpp>
#include "omath/lua/lua.hpp"
namespace omath::lua
{
void LuaInterpreter::register_lib(lua_State* lua_state)
{
sol::state_view lua(lua_state);
auto omath_table = lua["omath"].get_or_create<sol::table>();
register_vec2(omath_table);
register_vec3(omath_table);
register_vec4(omath_table);
register_color(omath_table);
register_triangle(omath_table);
register_shared_types(omath_table);
register_engines(omath_table);
register_pattern_scan(omath_table);
}
} // namespace omath::lua
#endif

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//
// Created by orange on 07.03.2026.
//
#ifdef OMATH_ENABLE_LUA
#include "omath/lua/lua.hpp"
#include <sol/sol.hpp>
#include <omath/utility/color.hpp>
namespace omath::lua
{
void LuaInterpreter::register_color(sol::table& omath_table)
{
omath_table.new_usertype<omath::Color>(
"Color",
sol::factories([](float r, float g, float b, float a) { return omath::Color(r, g, b, a); },
[]() { return omath::Color(); }),
"from_rgba", [](uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{ return omath::Color::from_rgba(r, g, b, a); }, "from_hsv",
sol::overload([](float h, float s, float v) { return omath::Color::from_hsv(h, s, v); },
[](const omath::Hsv& hsv) { return omath::Color::from_hsv(hsv); }),
"red", []() { return omath::Color::red(); }, "green", []() { return omath::Color::green(); }, "blue",
[]() { return omath::Color::blue(); },
"r", sol::property([](const omath::Color& c) { return c.value().x; }), "g",
sol::property([](const omath::Color& c) { return c.value().y; }), "b",
sol::property([](const omath::Color& c) { return c.value().z; }), "a",
sol::property([](const omath::Color& c) { return c.value().w; }),
"to_hsv", &omath::Color::to_hsv, "set_hue", &omath::Color::set_hue, "set_saturation",
&omath::Color::set_saturation, "set_value", &omath::Color::set_value, "blend", &omath::Color::blend,
sol::meta_function::to_string, &omath::Color::to_string);
omath_table.new_usertype<omath::Hsv>(
"Hsv", sol::constructors<omath::Hsv()>(), "hue",
sol::property([](const omath::Hsv& h) { return h.hue; }, [](omath::Hsv& h, float val) { h.hue = val; }),
"saturation",
sol::property([](const omath::Hsv& h) { return h.saturation; },
[](omath::Hsv& h, float val) { h.saturation = val; }),
"value",
sol::property([](const omath::Hsv& h) { return h.value; },
[](omath::Hsv& h, float val) { h.value = val; }));
}
} // namespace omath::lua::detail
#endif

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//
// Created by orange on 07.03.2026.
//
#ifdef OMATH_ENABLE_LUA
#include "omath/lua/lua.hpp"
#include "omath/omath.hpp"
#include "omath/projection/error_codes.hpp"
#include <omath/engines/cry_engine/camera.hpp>
#include <omath/engines/frostbite_engine/camera.hpp>
#include <omath/engines/iw_engine/camera.hpp>
#include <omath/engines/opengl_engine/camera.hpp>
#include <omath/engines/source_engine/camera.hpp>
#include <omath/engines/unity_engine/camera.hpp>
#include <omath/engines/unreal_engine/camera.hpp>
#include <sol/sol.hpp>
#include <string_view>
namespace
{
// ---- Canonical shared C++ type aliases ----------------------------------
// Each unique template instantiation must be registered exactly once.
using PitchAngle90 = omath::Angle<float, -90.f, 90.f, omath::AngleFlags::Clamped>;
using PitchAngle89 = omath::Angle<float, -89.f, 89.f, omath::AngleFlags::Clamped>;
using SharedYawRoll = omath::Angle<float, -180.f, 180.f, omath::AngleFlags::Normalized>;
using SharedFoV = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>;
using ViewAngles90 = omath::ViewAngles<PitchAngle90, SharedYawRoll, SharedYawRoll>;
using ViewAngles89 = omath::ViewAngles<PitchAngle89, SharedYawRoll, SharedYawRoll>;
std::string projection_error_to_string(omath::projection::Error e)
{
switch (e)
{
case omath::projection::Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS:
return "world position is out of screen bounds";
case omath::projection::Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO:
return "inverse view-projection matrix determinant is zero";
case omath::projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO:
return "perspective divider is less or equal to zero";
}
return "unknown error";
}
template<class AngleType>
void register_angle(sol::table& table, const char* name)
{
table.new_usertype<AngleType>(
name, sol::no_constructor, "from_degrees", &AngleType::from_degrees, "from_radians",
&AngleType::from_radians, "as_degrees", &AngleType::as_degrees, "as_radians", &AngleType::as_radians,
"sin", &AngleType::sin, "cos", &AngleType::cos, "tan", &AngleType::tan, "cot", &AngleType::cot,
sol::meta_function::addition, [](const AngleType& a, const AngleType& b)
{ return AngleType::from_degrees(a.as_degrees() + b.as_degrees()); }, sol::meta_function::subtraction,
[](const AngleType& a, const AngleType& b)
{ return AngleType::from_degrees(a.as_degrees() - b.as_degrees()); }, sol::meta_function::unary_minus,
[](const AngleType& a) { return AngleType::from_degrees(-a.as_degrees()); },
sol::meta_function::equal_to, [](const AngleType& a, const AngleType& b) { return a == b; },
sol::meta_function::to_string, [](const AngleType& a) { return std::format("{}deg", a.as_degrees()); });
}
// Set aliases in an engine subtable pointing to the already-registered shared types
template<class PitchAngleType, class ViewAnglesType>
void set_engine_aliases(sol::table& engine_table, sol::table& types)
{
if constexpr (std::is_same_v<PitchAngleType, PitchAngle90>)
engine_table["PitchAngle"] = types["PitchAngle90"];
else
engine_table["PitchAngle"] = types["PitchAngle89"];
engine_table["YawAngle"] = types["YawRoll"];
engine_table["RollAngle"] = types["YawRoll"];
engine_table["FieldOfView"] = types["FieldOfView"];
engine_table["ViewPort"] = types["ViewPort"];
if constexpr (std::is_same_v<ViewAnglesType, ViewAngles90>)
engine_table["ViewAngles"] = types["ViewAngles90"];
else
engine_table["ViewAngles"] = types["ViewAngles89"];
}
// Register an engine: alias shared types, register unique Camera
template<class EngineTraits>
void register_engine(sol::table& omath_table, const char* subtable_name)
{
using PitchAngle = typename EngineTraits::PitchAngle;
using ViewAngles = typename EngineTraits::ViewAngles;
using Camera = typename EngineTraits::Camera;
auto engine_table = omath_table[subtable_name].get_or_create<sol::table>();
auto types = omath_table["_types"].get<sol::table>();
set_engine_aliases<PitchAngle, ViewAngles>(engine_table, types);
engine_table.new_usertype<Camera>(
"Camera",
sol::constructors<Camera(const omath::Vector3<float>&, const ViewAngles&,
const omath::projection::ViewPort&, const omath::projection::FieldOfView&,
float, float)>(),
"look_at", &Camera::look_at, "get_forward", &Camera::get_forward, "get_right", &Camera::get_right,
"get_up", &Camera::get_up, "get_origin", &Camera::get_origin, "get_view_angles",
&Camera::get_view_angles, "get_near_plane", &Camera::get_near_plane, "get_far_plane",
&Camera::get_far_plane, "get_field_of_view", &Camera::get_field_of_view, "set_origin",
&Camera::set_origin, "set_view_angles", &Camera::set_view_angles, "set_view_port",
&Camera::set_view_port, "set_field_of_view", &Camera::set_field_of_view, "set_near_plane",
&Camera::set_near_plane, "set_far_plane", &Camera::set_far_plane,
"world_to_screen",
[](const Camera& cam, const omath::Vector3<float>& pos)
-> std::tuple<sol::optional<omath::Vector3<float>>, sol::optional<std::string>>
{
auto result = cam.world_to_screen(pos);
if (result)
return {*result, sol::nullopt};
return {sol::nullopt, projection_error_to_string(result.error())};
},
"screen_to_world",
[](const Camera& cam, const omath::Vector3<float>& pos)
-> std::tuple<sol::optional<omath::Vector3<float>>, sol::optional<std::string>>
{
auto result = cam.screen_to_world(pos);
if (result)
return {*result, sol::nullopt};
return {sol::nullopt, projection_error_to_string(result.error())};
});
}
// ---- Engine trait structs -----------------------------------------------
struct OpenGLEngineTraits
{
using PitchAngle = omath::opengl_engine::PitchAngle;
using ViewAngles = omath::opengl_engine::ViewAngles;
using Camera = omath::opengl_engine::Camera;
};
struct FrostbiteEngineTraits
{
using PitchAngle = omath::frostbite_engine::PitchAngle;
using ViewAngles = omath::frostbite_engine::ViewAngles;
using Camera = omath::frostbite_engine::Camera;
};
struct IWEngineTraits
{
using PitchAngle = omath::iw_engine::PitchAngle;
using ViewAngles = omath::iw_engine::ViewAngles;
using Camera = omath::iw_engine::Camera;
};
struct SourceEngineTraits
{
using PitchAngle = omath::source_engine::PitchAngle;
using ViewAngles = omath::source_engine::ViewAngles;
using Camera = omath::source_engine::Camera;
};
struct UnityEngineTraits
{
using PitchAngle = omath::unity_engine::PitchAngle;
using ViewAngles = omath::unity_engine::ViewAngles;
using Camera = omath::unity_engine::Camera;
};
struct UnrealEngineTraits
{
using PitchAngle = omath::unreal_engine::PitchAngle;
using ViewAngles = omath::unreal_engine::ViewAngles;
using Camera = omath::unreal_engine::Camera;
};
struct CryEngineTraits
{
using PitchAngle = omath::cry_engine::PitchAngle;
using ViewAngles = omath::cry_engine::ViewAngles;
using Camera = omath::cry_engine::Camera;
};
} // namespace
namespace omath::lua
{
void LuaInterpreter::register_shared_types(sol::table& omath_table)
{
auto t = omath_table["_types"].get_or_create<sol::table>();
register_angle<PitchAngle90>(t, "PitchAngle90");
register_angle<PitchAngle89>(t, "PitchAngle89");
register_angle<SharedYawRoll>(t, "YawRoll");
register_angle<SharedFoV>(t, "FieldOfView");
t.new_usertype<omath::projection::ViewPort>(
"ViewPort", sol::factories([](float w, float h) { return omath::projection::ViewPort{w, h}; }), "width",
sol::property([](const omath::projection::ViewPort& vp) { return vp.m_width; },
[](omath::projection::ViewPort& vp, float val) { vp.m_width = val; }),
"height",
sol::property([](const omath::projection::ViewPort& vp) { return vp.m_height; },
[](omath::projection::ViewPort& vp, float val) { vp.m_height = val; }),
"aspect_ratio", &omath::projection::ViewPort::aspect_ratio);
t.new_usertype<ViewAngles90>(
"ViewAngles90",
sol::factories([](PitchAngle90 p, SharedYawRoll y, SharedYawRoll r) { return ViewAngles90{p, y, r}; }),
"pitch",
sol::property([](const ViewAngles90& va) { return va.pitch; },
[](ViewAngles90& va, const PitchAngle90& val) { va.pitch = val; }),
"yaw",
sol::property([](const ViewAngles90& va) { return va.yaw; },
[](ViewAngles90& va, const SharedYawRoll& val) { va.yaw = val; }),
"roll",
sol::property([](const ViewAngles90& va) { return va.roll; },
[](ViewAngles90& va, const SharedYawRoll& val) { va.roll = val; }));
t.new_usertype<ViewAngles89>(
"ViewAngles89",
sol::factories([](PitchAngle89 p, SharedYawRoll y, SharedYawRoll r) { return ViewAngles89{p, y, r}; }),
"pitch",
sol::property([](const ViewAngles89& va) { return va.pitch; },
[](ViewAngles89& va, const PitchAngle89& val) { va.pitch = val; }),
"yaw",
sol::property([](const ViewAngles89& va) { return va.yaw; },
[](ViewAngles89& va, const SharedYawRoll& val) { va.yaw = val; }),
"roll",
sol::property([](const ViewAngles89& va) { return va.roll; },
[](ViewAngles89& va, const SharedYawRoll& val) { va.roll = val; }));
}
void LuaInterpreter::register_engines(sol::table& omath_table)
{
register_engine<OpenGLEngineTraits>(omath_table, "opengl");
register_engine<FrostbiteEngineTraits>(omath_table, "frostbite");
register_engine<IWEngineTraits>(omath_table, "iw");
register_engine<SourceEngineTraits>(omath_table, "source");
register_engine<UnityEngineTraits>(omath_table, "unity");
register_engine<UnrealEngineTraits>(omath_table, "unreal");
register_engine<CryEngineTraits>(omath_table, "cry");
}
} // namespace omath::lua::detail
#endif

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//
// Created by orange on 10.03.2026.
//
#ifdef OMATH_ENABLE_LUA
#include "omath/lua/lua.hpp"
#include <format>
#include <omath/utility/elf_pattern_scan.hpp>
#include <omath/utility/macho_pattern_scan.hpp>
#include <omath/utility/pattern_scan.hpp>
#include <omath/utility/pe_pattern_scan.hpp>
#include <omath/utility/section_scan_result.hpp>
#include <sol/sol.hpp>
namespace omath::lua
{
void LuaInterpreter::register_pattern_scan(sol::table& omath_table)
{
omath_table.new_usertype<SectionScanResult>(
"SectionScanResult", sol::no_constructor,
"virtual_base_addr",
sol::property([](const SectionScanResult& r) { return r.virtual_base_addr; }),
"raw_base_addr",
sol::property([](const SectionScanResult& r) { return r.raw_base_addr; }),
"target_offset",
sol::property([](const SectionScanResult& r) { return r.target_offset; }),
sol::meta_function::to_string,
[](const SectionScanResult& r)
{
return std::format("SectionScanResult(vbase=0x{:X}, raw_base=0x{:X}, offset={})",
r.virtual_base_addr, r.raw_base_addr, r.target_offset);
});
// Generic scanner: accepts a Lua string as a byte buffer
auto ps_table = omath_table["PatternScanner"].get_or_create<sol::table>();
ps_table["scan"] = [](const std::string& data, const std::string& pattern) -> sol::optional<std::ptrdiff_t>
{
const auto* begin = reinterpret_cast<const std::byte*>(data.data());
const auto* end = begin + data.size();
const auto* result = PatternScanner::scan_for_pattern(begin, end, pattern);
if (result == end)
return sol::nullopt;
return std::distance(begin, result);
};
auto pe_table = omath_table["PePatternScanner"].get_or_create<sol::table>();
pe_table["scan_in_module"] = [](std::uintptr_t base_addr, const std::string& pattern,
sol::optional<std::string> section) -> sol::optional<std::uintptr_t>
{
auto result = PePatternScanner::scan_for_pattern_in_loaded_module(reinterpret_cast<const void*>(base_addr),
pattern, section.value_or(".text"));
if (!result)
return sol::nullopt;
return *result;
};
pe_table["scan_in_file"] = [](const std::string& path, const std::string& pattern,
sol::optional<std::string> section) -> sol::optional<SectionScanResult>
{
auto result = PePatternScanner::scan_for_pattern_in_file(std::filesystem::path(path), pattern,
section.value_or(".text"));
if (!result)
return sol::nullopt;
return *result;
};
auto elf_table = omath_table["ElfPatternScanner"].get_or_create<sol::table>();
elf_table["scan_in_module"] = [](std::uintptr_t base_addr, const std::string& pattern,
sol::optional<std::string> section) -> sol::optional<std::uintptr_t>
{
auto result = ElfPatternScanner::scan_for_pattern_in_loaded_module(reinterpret_cast<const void*>(base_addr),
pattern, section.value_or(".text"));
if (!result)
return sol::nullopt;
return *result;
};
elf_table["scan_in_file"] = [](const std::string& path, const std::string& pattern,
sol::optional<std::string> section) -> sol::optional<SectionScanResult>
{
auto result = ElfPatternScanner::scan_for_pattern_in_file(std::filesystem::path(path), pattern,
section.value_or(".text"));
if (!result)
return sol::nullopt;
return *result;
};
auto macho_table = omath_table["MachOPatternScanner"].get_or_create<sol::table>();
macho_table["scan_in_module"] = [](std::uintptr_t base_addr, const std::string& pattern,
sol::optional<std::string> section) -> sol::optional<std::uintptr_t>
{
auto result = MachOPatternScanner::scan_for_pattern_in_loaded_module(
reinterpret_cast<const void*>(base_addr), pattern, section.value_or("__text"));
if (!result)
return sol::nullopt;
return *result;
};
macho_table["scan_in_file"] = [](const std::string& path, const std::string& pattern,
sol::optional<std::string> section) -> sol::optional<SectionScanResult>
{
auto result = MachOPatternScanner::scan_for_pattern_in_file(std::filesystem::path(path), pattern,
section.value_or("__text"));
if (!result)
return sol::nullopt;
return *result;
};
}
} // namespace omath::lua
#endif

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//
// Created by orange on 10.03.2026.
//
#ifdef OMATH_ENABLE_LUA
#include "omath/lua/lua.hpp"
#include <sol/sol.hpp>
#include <omath/linear_algebra/triangle.hpp>
namespace omath::lua
{
void LuaInterpreter::register_triangle(sol::table& omath_table)
{
using Vec3f = omath::Vector3<float>;
using Tri3f = omath::Triangle<Vec3f>;
omath_table.new_usertype<Tri3f>(
"Triangle", sol::constructors<Tri3f(), Tri3f(const Vec3f&, const Vec3f&, const Vec3f&)>(),
"vertex1",
sol::property([](const Tri3f& t) { return t.m_vertex1; },
[](Tri3f& t, const Vec3f& v) { t.m_vertex1 = v; }),
"vertex2",
sol::property([](const Tri3f& t) { return t.m_vertex2; },
[](Tri3f& t, const Vec3f& v) { t.m_vertex2 = v; }),
"vertex3",
sol::property([](const Tri3f& t) { return t.m_vertex3; },
[](Tri3f& t, const Vec3f& v) { t.m_vertex3 = v; }),
"calculate_normal", &Tri3f::calculate_normal,
"side_a_length", &Tri3f::side_a_length,
"side_b_length", &Tri3f::side_b_length,
"side_a_vector", &Tri3f::side_a_vector,
"side_b_vector", &Tri3f::side_b_vector,
"hypot", &Tri3f::hypot,
"is_rectangular", &Tri3f::is_rectangular,
"mid_point", &Tri3f::mid_point,
sol::meta_function::to_string,
[](const Tri3f& t)
{
return std::format("Triangle(({}, {}, {}), ({}, {}, {}), ({}, {}, {}))",
t.m_vertex1.x, t.m_vertex1.y, t.m_vertex1.z,
t.m_vertex2.x, t.m_vertex2.y, t.m_vertex2.z,
t.m_vertex3.x, t.m_vertex3.y, t.m_vertex3.z);
});
}
} // namespace omath::lua
#endif

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