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| 9752accb14 |
@@ -12,6 +12,7 @@ AlignConsecutiveMacros: AcrossEmptyLinesAndComments
|
|||||||
AlignTrailingComments: false
|
AlignTrailingComments: false
|
||||||
AllowShortBlocksOnASingleLine: Never
|
AllowShortBlocksOnASingleLine: Never
|
||||||
AllowShortFunctionsOnASingleLine: None
|
AllowShortFunctionsOnASingleLine: None
|
||||||
|
AllowShortLambdasOnASingleLine: None
|
||||||
AllowShortIfStatementsOnASingleLine: false
|
AllowShortIfStatementsOnASingleLine: false
|
||||||
AllowShortLoopsOnASingleLine: false
|
AllowShortLoopsOnASingleLine: false
|
||||||
BreakTemplateDeclarations: Leave
|
BreakTemplateDeclarations: Leave
|
||||||
|
|||||||
23
.github/workflows/cmake-multi-platform.yml
vendored
23
.github/workflows/cmake-multi-platform.yml
vendored
@@ -107,7 +107,7 @@ jobs:
|
|||||||
-DOMATH_BUILD_TESTS=ON \
|
-DOMATH_BUILD_TESTS=ON \
|
||||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
|
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
|
||||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
|
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
shell: bash
|
shell: bash
|
||||||
@@ -193,7 +193,7 @@ jobs:
|
|||||||
-DOMATH_BUILD_TESTS=ON \
|
-DOMATH_BUILD_TESTS=ON \
|
||||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
-DOMATH_ENABLE_COVERAGE=OFF \
|
-DOMATH_ENABLE_COVERAGE=OFF \
|
||||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
|
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
shell: bash
|
shell: bash
|
||||||
@@ -234,7 +234,7 @@ jobs:
|
|||||||
-DOMATH_ENABLE_COVERAGE=ON \
|
-DOMATH_ENABLE_COVERAGE=ON \
|
||||||
-DOMATH_THREAT_WARNING_AS_ERROR=OFF \
|
-DOMATH_THREAT_WARNING_AS_ERROR=OFF \
|
||||||
-DCMAKE_BUILD_TYPE=Debug \
|
-DCMAKE_BUILD_TYPE=Debug \
|
||||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
|
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
|
||||||
cmake --build cmake-build/build/${{ matrix.preset }} --config Debug --target unit_tests omath
|
cmake --build cmake-build/build/${{ matrix.preset }} --config Debug --target unit_tests omath
|
||||||
|
|
||||||
- name: Run Tests (Generates .profraw)
|
- name: Run Tests (Generates .profraw)
|
||||||
@@ -370,16 +370,19 @@ jobs:
|
|||||||
shell: bash
|
shell: bash
|
||||||
run: |
|
run: |
|
||||||
cmake --preset ${{ matrix.preset }} \
|
cmake --preset ${{ matrix.preset }} \
|
||||||
|
-DCMAKE_C_COMPILER=$(xcrun --find clang) \
|
||||||
|
-DCMAKE_CXX_COMPILER=$(xcrun --find clang++) \
|
||||||
-DOMATH_BUILD_TESTS=ON \
|
-DOMATH_BUILD_TESTS=ON \
|
||||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
|
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
|
||||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
|
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
shell: bash
|
shell: bash
|
||||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
|
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
|
||||||
|
|
||||||
- name: Run unit_tests
|
- name: Run unit_tests
|
||||||
|
if: ${{ matrix.coverage != true }}
|
||||||
shell: bash
|
shell: bash
|
||||||
run: ./out/Release/unit_tests
|
run: ./out/Release/unit_tests
|
||||||
|
|
||||||
@@ -450,7 +453,7 @@ jobs:
|
|||||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||||
-DOMATH_BUILD_TESTS=ON \
|
-DOMATH_BUILD_TESTS=ON \
|
||||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
|
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
shell: bash
|
shell: bash
|
||||||
@@ -509,7 +512,7 @@ jobs:
|
|||||||
cmake --preset ${{ matrix.preset }} \
|
cmake --preset ${{ matrix.preset }} \
|
||||||
-DOMATH_BUILD_TESTS=ON \
|
-DOMATH_BUILD_TESTS=ON \
|
||||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests" \
|
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua" \
|
||||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported"
|
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported"
|
||||||
cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
|
cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
|
||||||
./out/Release/unit_tests
|
./out/Release/unit_tests
|
||||||
@@ -581,7 +584,7 @@ jobs:
|
|||||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||||
-DOMATH_BUILD_TESTS=ON \
|
-DOMATH_BUILD_TESTS=ON \
|
||||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
|
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
shell: bash
|
shell: bash
|
||||||
@@ -650,7 +653,7 @@ jobs:
|
|||||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||||
-DOMATH_BUILD_TESTS=ON \
|
-DOMATH_BUILD_TESTS=ON \
|
||||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
|
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
shell: bash
|
shell: bash
|
||||||
@@ -735,7 +738,7 @@ jobs:
|
|||||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||||
-DOMATH_BUILD_TESTS=ON \
|
-DOMATH_BUILD_TESTS=ON \
|
||||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests"
|
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
run: |
|
run: |
|
||||||
@@ -800,7 +803,7 @@ jobs:
|
|||||||
-DOMATH_BUILD_TESTS=ON \
|
-DOMATH_BUILD_TESTS=ON \
|
||||||
-DOMATH_BUILD_BENCHMARK=ON \
|
-DOMATH_BUILD_BENCHMARK=ON \
|
||||||
-DOMATH_ENABLE_VALGRIND=ON \
|
-DOMATH_ENABLE_VALGRIND=ON \
|
||||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;benchmark"
|
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;lua;tests;benchmark"
|
||||||
|
|
||||||
- name: Build All Targets
|
- name: Build All Targets
|
||||||
shell: bash
|
shell: bash
|
||||||
|
|||||||
62
.github/workflows/docs.yml
vendored
Normal file
62
.github/workflows/docs.yml
vendored
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
name: Documentation
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches: [ main ]
|
||||||
|
paths:
|
||||||
|
- 'docs/**'
|
||||||
|
- 'mkdocs.yml'
|
||||||
|
- '.github/workflows/docs.yml'
|
||||||
|
pull_request:
|
||||||
|
branches: [ main ]
|
||||||
|
paths:
|
||||||
|
- 'docs/**'
|
||||||
|
- 'mkdocs.yml'
|
||||||
|
- '.github/workflows/docs.yml'
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: docs-${{ github.ref }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: read
|
||||||
|
pages: write
|
||||||
|
id-token: write
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
name: Build Documentation
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Set up Python
|
||||||
|
uses: actions/setup-python@v5
|
||||||
|
with:
|
||||||
|
python-version: '3.x'
|
||||||
|
|
||||||
|
- name: Install mkdocs and dependencies
|
||||||
|
run: pip install mkdocs mkdocs-bootswatch
|
||||||
|
|
||||||
|
- name: Build documentation
|
||||||
|
run: mkdocs build --strict
|
||||||
|
|
||||||
|
- name: Upload artifact
|
||||||
|
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
|
||||||
|
uses: actions/upload-pages-artifact@v3
|
||||||
|
with:
|
||||||
|
path: site/
|
||||||
|
|
||||||
|
deploy:
|
||||||
|
name: Deploy to GitHub Pages
|
||||||
|
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
|
||||||
|
needs: build
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
environment:
|
||||||
|
name: github-pages
|
||||||
|
url: ${{ steps.deployment.outputs.page_url }}
|
||||||
|
steps:
|
||||||
|
- name: Deploy to GitHub Pages
|
||||||
|
id: deployment
|
||||||
|
uses: actions/deploy-pages@v4
|
||||||
29
.github/workflows/release.yml
vendored
29
.github/workflows/release.yml
vendored
@@ -12,6 +12,35 @@ permissions:
|
|||||||
contents: write
|
contents: write
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
|
##############################################################################
|
||||||
|
# 0) Documentation – MkDocs
|
||||||
|
##############################################################################
|
||||||
|
docs-release:
|
||||||
|
name: Documentation
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Set up Python
|
||||||
|
uses: actions/setup-python@v5
|
||||||
|
with:
|
||||||
|
python-version: '3.x'
|
||||||
|
|
||||||
|
- name: Install mkdocs and dependencies
|
||||||
|
run: pip install mkdocs mkdocs-bootswatch
|
||||||
|
|
||||||
|
- name: Build documentation
|
||||||
|
run: mkdocs build --strict
|
||||||
|
|
||||||
|
- name: Package
|
||||||
|
run: tar -czf omath-docs.tar.gz -C site .
|
||||||
|
|
||||||
|
- name: Upload release asset
|
||||||
|
env:
|
||||||
|
GH_TOKEN: ${{ github.token }}
|
||||||
|
run: gh release upload "${{ github.event.release.tag_name }}" omath-docs.tar.gz --clobber
|
||||||
|
|
||||||
##############################################################################
|
##############################################################################
|
||||||
# 1) Linux – Clang / Ninja
|
# 1) Linux – Clang / Ninja
|
||||||
##############################################################################
|
##############################################################################
|
||||||
|
|||||||
4
.idea/editor.xml
generated
4
.idea/editor.xml
generated
@@ -17,7 +17,7 @@
|
|||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
@@ -110,7 +110,7 @@
|
|||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
|
|||||||
5
.luarc.json
Normal file
5
.luarc.json
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
{
|
||||||
|
"diagnostics.globals": [
|
||||||
|
"omath"
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -31,6 +31,9 @@ option(OMATH_SUPRESS_SAFETY_CHECKS
|
|||||||
option(OMATH_ENABLE_COVERAGE "Enable coverage" OFF)
|
option(OMATH_ENABLE_COVERAGE "Enable coverage" OFF)
|
||||||
option(OMATH_ENABLE_FORCE_INLINE
|
option(OMATH_ENABLE_FORCE_INLINE
|
||||||
"Will for compiler to make some functions to be force inlined no matter what" ON)
|
"Will for compiler to make some functions to be force inlined no matter what" ON)
|
||||||
|
|
||||||
|
option(OMATH_ENABLE_LUA
|
||||||
|
"omath bindings for lua" OFF)
|
||||||
if(VCPKG_MANIFEST_FEATURES)
|
if(VCPKG_MANIFEST_FEATURES)
|
||||||
foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
|
foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
|
||||||
if(omath_feature STREQUAL "imgui")
|
if(omath_feature STREQUAL "imgui")
|
||||||
@@ -43,6 +46,8 @@ if(VCPKG_MANIFEST_FEATURES)
|
|||||||
set(OMATH_BUILD_BENCHMARK ON)
|
set(OMATH_BUILD_BENCHMARK ON)
|
||||||
elseif(omath_feature STREQUAL "examples")
|
elseif(omath_feature STREQUAL "examples")
|
||||||
set(OMATH_BUILD_EXAMPLES ON)
|
set(OMATH_BUILD_EXAMPLES ON)
|
||||||
|
elseif(omath_feature STREQUAL "lua")
|
||||||
|
set(OMATH_ENABLE_LUA ON)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
endforeach()
|
endforeach()
|
||||||
@@ -72,6 +77,7 @@ if(${PROJECT_IS_TOP_LEVEL})
|
|||||||
message(STATUS "[${PROJECT_NAME}]: Building using vcpkg ${OMATH_BUILD_VIA_VCPKG}")
|
message(STATUS "[${PROJECT_NAME}]: Building using vcpkg ${OMATH_BUILD_VIA_VCPKG}")
|
||||||
message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}")
|
message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}")
|
||||||
message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}")
|
message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}")
|
||||||
|
message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
|
file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
|
||||||
@@ -83,6 +89,17 @@ else()
|
|||||||
add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
|
add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
if (OMATH_ENABLE_LUA)
|
||||||
|
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LUA)
|
||||||
|
|
||||||
|
find_package(Lua REQUIRED)
|
||||||
|
target_include_directories(${PROJECT_NAME} PRIVATE ${LUA_INCLUDE_DIR})
|
||||||
|
target_link_libraries(${PROJECT_NAME} PRIVATE ${LUA_LIBRARIES})
|
||||||
|
|
||||||
|
find_path(SOL2_INCLUDE_DIRS "sol/abort.hpp")
|
||||||
|
target_include_directories(${PROJECT_NAME} PRIVATE ${SOL2_INCLUDE_DIRS})
|
||||||
|
endif ()
|
||||||
|
|
||||||
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
|
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
|
||||||
|
|
||||||
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
|
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
|
||||||
@@ -174,6 +191,12 @@ elseif(OMATH_THREAT_WARNING_AS_ERROR)
|
|||||||
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wpedantic -Werror)
|
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wpedantic -Werror)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||||
|
target_compile_options(${PROJECT_NAME} PRIVATE /bigobj)
|
||||||
|
endif()
|
||||||
|
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_HOST_SYSTEM_NAME EQUAL "Windows")
|
||||||
|
target_compile_options(${PROJECT_NAME} PRIVATE -mbig-obj)
|
||||||
|
endif()
|
||||||
# Windows SDK redefine min/max via preprocessor and break std::min and std::max
|
# Windows SDK redefine min/max via preprocessor and break std::min and std::max
|
||||||
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||||
target_compile_definitions(${PROJECT_NAME} INTERFACE NOMINMAX)
|
target_compile_definitions(${PROJECT_NAME} INTERFACE NOMINMAX)
|
||||||
|
|||||||
@@ -145,7 +145,7 @@
|
|||||||
"hidden": true,
|
"hidden": true,
|
||||||
"inherits": ["linux-base", "vcpkg-base"],
|
"inherits": ["linux-base", "vcpkg-base"],
|
||||||
"cacheVariables": {
|
"cacheVariables": {
|
||||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2"
|
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;lua"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -235,7 +235,7 @@
|
|||||||
"hidden": true,
|
"hidden": true,
|
||||||
"inherits": ["darwin-base", "vcpkg-base"],
|
"inherits": ["darwin-base", "vcpkg-base"],
|
||||||
"cacheVariables": {
|
"cacheVariables": {
|
||||||
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples"
|
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples;lua"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,32 +1,36 @@
|
|||||||
## 🤝 Contributing to OMath or other Orange's Projects
|
# Contributing
|
||||||
|
|
||||||
### ❕ Prerequisites
|
## Prerequisites
|
||||||
|
|
||||||
- A working up-to-date OMath installation
|
- C++ compiler with C++23 support (Clang 18+, GCC 14+, MSVC 19.38+)
|
||||||
- C++ knowledge
|
- CMake 3.25+
|
||||||
- Git knowledge
|
- Git
|
||||||
- Ability to ask for help (Feel free to create empty pull-request or PM a maintainer
|
- Familiarity with the codebase (see `INSTALL.md` for setup)
|
||||||
in [Telegram](https://t.me/orange_cpp))
|
|
||||||
|
|
||||||
### ⏬ Setting up OMath
|
For questions, create a draft PR or reach out via [Telegram](https://t.me/orange_cpp).
|
||||||
|
|
||||||
Please read INSTALL.md file in repository
|
## Workflow
|
||||||
|
|
||||||
### 🔀 Pull requests and Branches
|
1. [Fork](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/working-with-forks/fork-a-repo) the repository.
|
||||||
|
2. Create a feature branch from `main`.
|
||||||
|
3. Make your changes, ensuring tests pass.
|
||||||
|
4. Open a [pull request](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/proposing-changes-to-your-work-with-pull-requests/creating-a-pull-request-from-a-fork) against `main`.
|
||||||
|
|
||||||
In order to send code back to the official OMath repository, you must first create a copy of OMath on your github
|
## Code Style
|
||||||
account ([fork](https://help.github.com/articles/creating-a-pull-request-from-a-fork/)) and
|
|
||||||
then [create a pull request](https://help.github.com/articles/creating-a-pull-request-from-a-fork/) back to OMath.
|
|
||||||
|
|
||||||
OMath development is performed on multiple branches. Changes are then pull requested into master. By default, changes
|
Follow the project `.clang-format`. Run `clang-format` before committing.
|
||||||
merged into master will not roll out to stable build users unless the `stable` tag is updated.
|
|
||||||
|
|
||||||
### 📜 Code-Style
|
## Building
|
||||||
|
|
||||||
The orange code-style can be found in `.clang-format`.
|
Use one of the CMake presets defined in `CMakePresets.json`:
|
||||||
|
|
||||||
### 📦 Building
|
```bash
|
||||||
|
cmake --preset <preset-name> -DOMATH_BUILD_TESTS=ON
|
||||||
|
cmake --build --preset <preset-name>
|
||||||
|
```
|
||||||
|
|
||||||
OMath has already created the `cmake-build` and `out` directories where cmake/bin files are located. By default, you
|
Run `cmake --list-presets` to see available configurations.
|
||||||
can build OMath by running `cmake --build cmake-build/build/windows-release --target omath -j 6` in the source
|
|
||||||
directory.
|
## Tests
|
||||||
|
|
||||||
|
All new functionality must include unit tests. Run the test binary after building to verify nothing is broken.
|
||||||
|
|||||||
@@ -3,8 +3,8 @@
|
|||||||
Thanks to everyone who made this possible, including:
|
Thanks to everyone who made this possible, including:
|
||||||
|
|
||||||
- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
|
- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
|
||||||
- AmbushedRaccoon for telegram post about omath to boost repository activity.
|
|
||||||
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
|
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
|
||||||
|
- Alex2772 for reference of AUI declarative interface design for omath::hud
|
||||||
|
|
||||||
And a big hand to everyone else who has contributed over the past!
|
And a big hand to everyone else who has contributed over the past!
|
||||||
|
|
||||||
|
|||||||
23
INSTALL.md
23
INSTALL.md
@@ -28,6 +28,29 @@ target("...")
|
|||||||
add_packages("omath")
|
add_packages("omath")
|
||||||
```
|
```
|
||||||
|
|
||||||
|
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
|
||||||
|
**Note**: Support Conan for package management
|
||||||
|
1. Install [Conan](https://conan.io/downloads)
|
||||||
|
2. Run the following command to install the omath package:
|
||||||
|
```
|
||||||
|
conan install --requires="omath/[*]" --build=missing
|
||||||
|
```
|
||||||
|
conanfile.txt
|
||||||
|
```ini
|
||||||
|
[requires]
|
||||||
|
omath/[*]
|
||||||
|
|
||||||
|
[generators]
|
||||||
|
CMakeDeps
|
||||||
|
CMakeToolchain
|
||||||
|
```
|
||||||
|
CMakeLists.txt
|
||||||
|
```cmake
|
||||||
|
find_package(omath CONFIG REQUIRED)
|
||||||
|
target_link_libraries(main PRIVATE omath::omath)
|
||||||
|
```
|
||||||
|
For more details, see the [Conan documentation](https://docs.conan.io/2/).
|
||||||
|
|
||||||
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||||
|
|
||||||
**Note**: This is the fastest option if you don’t want to build from source.
|
**Note**: This is the fastest option if you don’t want to build from source.
|
||||||
|
|||||||
@@ -9,11 +9,12 @@
|
|||||||
[](https://www.codefactor.io/repository/github/orange-cpp/omath)
|
[](https://www.codefactor.io/repository/github/orange-cpp/omath)
|
||||||

|

|
||||||
[](https://repology.org/project/orange-math/versions)
|
[](https://repology.org/project/orange-math/versions)
|
||||||
|

|
||||||

|

|
||||||
[](https://discord.gg/eDgdaWbqwZ)
|
[](https://discord.gg/eDgdaWbqwZ)
|
||||||
[](https://t.me/orangennotes)
|
[](https://t.me/orangennotes)
|
||||||
|
|
||||||
OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.
|
OMath is a 100% independent, constexpr template blazingly fast math/physics/games/mods/cheats development framework that doesn't have legacy C++ code.
|
||||||
|
|
||||||
It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...
|
It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...
|
||||||
<br>
|
<br>
|
||||||
@@ -83,6 +84,8 @@ if (auto screen = camera.world_to_screen(world_position)) {
|
|||||||
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
|
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
|
||||||
- **Cross platform**: Supports Windows, MacOS and Linux.
|
- **Cross platform**: Supports Windows, MacOS and Linux.
|
||||||
- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
|
- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
|
||||||
|
- **Scripting**: Supports to make scripts in Lua out of box.
|
||||||
|
- **Handy**: Allow to design wall hacks in modern jetpack compose like way.
|
||||||
- **Battle tested**: It's already used by some big players on the market like wraith.su and bluedream.ltd
|
- **Battle tested**: It's already used by some big players on the market like wraith.su and bluedream.ltd
|
||||||
<div align = center>
|
<div align = center>
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
# Installation
|
# Installation Guide
|
||||||
|
|
||||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg
|
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg (recomended)
|
||||||
**Note**: Support vcpkg for package management
|
**Note**: Support vcpkg for package management
|
||||||
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
||||||
2. Run the following command to install the orange-math package:
|
2. Run the following command to install the orange-math package:
|
||||||
@@ -28,6 +28,69 @@ target("...")
|
|||||||
add_packages("omath")
|
add_packages("omath")
|
||||||
```
|
```
|
||||||
|
|
||||||
|
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
|
||||||
|
**Note**: Support Conan for package management
|
||||||
|
1. Install [Conan](https://conan.io/downloads)
|
||||||
|
2. Run the following command to install the omath package:
|
||||||
|
```
|
||||||
|
conan install --requires="omath/[*]" --build=missing
|
||||||
|
```
|
||||||
|
conanfile.txt
|
||||||
|
```ini
|
||||||
|
[requires]
|
||||||
|
omath/[*]
|
||||||
|
|
||||||
|
[generators]
|
||||||
|
CMakeDeps
|
||||||
|
CMakeToolchain
|
||||||
|
```
|
||||||
|
CMakeLists.txt
|
||||||
|
```cmake
|
||||||
|
find_package(omath CONFIG REQUIRED)
|
||||||
|
target_link_libraries(main PRIVATE omath::omath)
|
||||||
|
```
|
||||||
|
For more details, see the [Conan documentation](https://docs.conan.io/2/).
|
||||||
|
|
||||||
|
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||||
|
|
||||||
|
**Note**: This is the fastest option if you don’t want to build from source.
|
||||||
|
|
||||||
|
1. **Go to the Releases page**
|
||||||
|
- Open the project’s GitHub **Releases** page and choose the latest version.
|
||||||
|
|
||||||
|
2. **Download the correct asset for your platform**
|
||||||
|
- Pick the archive that matches your OS and architecture (for example: Windows x64 / Linux x64 / macOS arm64).
|
||||||
|
|
||||||
|
3. **Extract the archive**
|
||||||
|
- You should end up with something like:
|
||||||
|
- `include/` (headers)
|
||||||
|
- `lib/` or `bin/` (library files / DLLs)
|
||||||
|
- sometimes `cmake/` (CMake package config)
|
||||||
|
|
||||||
|
4. **Use it in your project**
|
||||||
|
|
||||||
|
### Option A: CMake package (recommended if the release includes CMake config files)
|
||||||
|
If the extracted folder contains something like `lib/cmake/omath` or `cmake/omath`, you can point CMake to it:
|
||||||
|
|
||||||
|
```cmake
|
||||||
|
# Example: set this to the extracted prebuilt folder
|
||||||
|
list(APPEND CMAKE_PREFIX_PATH "path/to/omath-prebuilt")
|
||||||
|
|
||||||
|
find_package(omath CONFIG REQUIRED)
|
||||||
|
target_link_libraries(main PRIVATE omath::omath)
|
||||||
|
```
|
||||||
|
### Option B: Manual include + link (works with any layout)
|
||||||
|
If there’s no CMake package config, link it manually:
|
||||||
|
```cmake
|
||||||
|
target_include_directories(main PRIVATE "path/to/omath-prebuilt/include")
|
||||||
|
|
||||||
|
# Choose ONE depending on what you downloaded:
|
||||||
|
# - Static library: .lib / .a
|
||||||
|
# - Shared library: .dll + .lib import (Windows), .so (Linux), .dylib (macOS)
|
||||||
|
|
||||||
|
target_link_directories(main PRIVATE "path/to/omath-prebuilt/lib")
|
||||||
|
target_link_libraries(main PRIVATE omath) # or the actual library filename
|
||||||
|
```
|
||||||
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
||||||
1. **Preparation**
|
1. **Preparation**
|
||||||
|
|
||||||
@@ -62,7 +125,7 @@ target("...")
|
|||||||
Use **\<platform\>-\<build configuration\>** preset to build suitable version for yourself. Like **windows-release** or **linux-release**.
|
Use **\<platform\>-\<build configuration\>** preset to build suitable version for yourself. Like **windows-release** or **linux-release**.
|
||||||
|
|
||||||
| Platform Name | Build Config |
|
| Platform Name | Build Config |
|
||||||
|---------------|---------------|
|
|---------------|---------------|
|
||||||
| windows | release/debug |
|
| windows | release/debug |
|
||||||
| linux | release/debug |
|
| linux | release/debug |
|
||||||
| darwin | release/debug |
|
| darwin | release/debug |
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ add_subdirectory(example_barycentric)
|
|||||||
add_subdirectory(example_glfw3)
|
add_subdirectory(example_glfw3)
|
||||||
add_subdirectory(example_proj_mat_builder)
|
add_subdirectory(example_proj_mat_builder)
|
||||||
add_subdirectory(example_signature_scan)
|
add_subdirectory(example_signature_scan)
|
||||||
|
add_subdirectory(example_hud)
|
||||||
|
|
||||||
if(OMATH_ENABLE_VALGRIND)
|
if(OMATH_ENABLE_VALGRIND)
|
||||||
omath_setup_valgrind(example_projection_matrix_builder)
|
omath_setup_valgrind(example_projection_matrix_builder)
|
||||||
|
|||||||
@@ -71,18 +71,18 @@ void drawChar(char c, float x, float y, float scale, const Color& color, std::ve
|
|||||||
lines.push_back(x + x1 * w);
|
lines.push_back(x + x1 * w);
|
||||||
lines.push_back(y + y1 * h);
|
lines.push_back(y + y1 * h);
|
||||||
lines.push_back(0.0f);
|
lines.push_back(0.0f);
|
||||||
lines.push_back(color.x);
|
lines.push_back(color.value().x);
|
||||||
lines.push_back(color.y);
|
lines.push_back(color.value().y);
|
||||||
lines.push_back(color.z);
|
lines.push_back(color.value().z);
|
||||||
lines.push_back(1.0f); // size
|
lines.push_back(1.0f); // size
|
||||||
lines.push_back(1.0f); // isLine
|
lines.push_back(1.0f); // isLine
|
||||||
|
|
||||||
lines.push_back(x + x2 * w);
|
lines.push_back(x + x2 * w);
|
||||||
lines.push_back(y + y2 * h);
|
lines.push_back(y + y2 * h);
|
||||||
lines.push_back(0.0f);
|
lines.push_back(0.0f);
|
||||||
lines.push_back(color.x);
|
lines.push_back(color.value().x);
|
||||||
lines.push_back(color.y);
|
lines.push_back(color.value().y);
|
||||||
lines.push_back(color.z);
|
lines.push_back(color.value().z);
|
||||||
lines.push_back(1.0f); // size
|
lines.push_back(1.0f); // size
|
||||||
lines.push_back(1.0f); // isLine
|
lines.push_back(1.0f); // isLine
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -318,22 +318,22 @@ int main()
|
|||||||
glfwPollEvents();
|
glfwPollEvents();
|
||||||
omath::Vector3<float> move_dir;
|
omath::Vector3<float> move_dir;
|
||||||
if (glfwGetKey(window, GLFW_KEY_W))
|
if (glfwGetKey(window, GLFW_KEY_W))
|
||||||
move_dir += camera.get_forward();
|
move_dir += camera.get_abs_forward();
|
||||||
|
|
||||||
if (glfwGetKey(window, GLFW_KEY_A))
|
if (glfwGetKey(window, GLFW_KEY_A))
|
||||||
move_dir -= camera.get_right();
|
move_dir -= camera.get_abs_right();
|
||||||
|
|
||||||
if (glfwGetKey(window, GLFW_KEY_S))
|
if (glfwGetKey(window, GLFW_KEY_S))
|
||||||
move_dir -= camera.get_forward();
|
move_dir -= camera.get_abs_forward();
|
||||||
|
|
||||||
if (glfwGetKey(window, GLFW_KEY_D))
|
if (glfwGetKey(window, GLFW_KEY_D))
|
||||||
move_dir += camera.get_right();
|
move_dir += camera.get_abs_right();
|
||||||
|
|
||||||
if (glfwGetKey(window, GLFW_KEY_SPACE))
|
if (glfwGetKey(window, GLFW_KEY_SPACE))
|
||||||
move_dir += camera.get_up();
|
move_dir += camera.get_abs_up();
|
||||||
|
|
||||||
if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL))
|
if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL))
|
||||||
move_dir -= camera.get_up();
|
move_dir -= camera.get_abs_up();
|
||||||
|
|
||||||
|
|
||||||
auto delta = glfwGetTime() - old_mouse_time;
|
auto delta = glfwGetTime() - old_mouse_time;
|
||||||
|
|||||||
16
examples/example_hud/CMakeLists.txt
Normal file
16
examples/example_hud/CMakeLists.txt
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
project(example_hud)
|
||||||
|
|
||||||
|
|
||||||
|
add_executable(${PROJECT_NAME} main.cpp gui/main_window.cpp gui/main_window.hpp)
|
||||||
|
|
||||||
|
set_target_properties(
|
||||||
|
${PROJECT_NAME}
|
||||||
|
PROPERTIES CXX_STANDARD 23
|
||||||
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||||
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||||
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||||
|
|
||||||
|
find_package(OpenGL)
|
||||||
|
find_package(GLEW REQUIRED)
|
||||||
|
find_package(glfw3 CONFIG REQUIRED)
|
||||||
|
target_link_libraries(${PROJECT_NAME} PRIVATE glfw imgui::imgui omath::omath OpenGL::GL)
|
||||||
263
examples/example_hud/gui/main_window.cpp
Normal file
263
examples/example_hud/gui/main_window.cpp
Normal file
@@ -0,0 +1,263 @@
|
|||||||
|
//
|
||||||
|
// Created by Orange on 11/11/2024.
|
||||||
|
//
|
||||||
|
#include "main_window.hpp"
|
||||||
|
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <imgui.h>
|
||||||
|
#include <imgui_impl_glfw.h>
|
||||||
|
#include <imgui_impl_opengl3.h>
|
||||||
|
#include <omath/hud/entity_overlay.hpp>
|
||||||
|
|
||||||
|
namespace imgui_desktop::gui
|
||||||
|
{
|
||||||
|
bool MainWindow::m_canMoveWindow = false;
|
||||||
|
|
||||||
|
MainWindow::MainWindow(const std::string_view& caption, int width, int height)
|
||||||
|
{
|
||||||
|
if (!glfwInit())
|
||||||
|
std::exit(EXIT_FAILURE);
|
||||||
|
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||||
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||||
|
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||||
|
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, true);
|
||||||
|
m_window = glfwCreateWindow(width, height, caption.data(), nullptr, nullptr);
|
||||||
|
|
||||||
|
glfwMakeContextCurrent(m_window);
|
||||||
|
|
||||||
|
ImGui::CreateContext();
|
||||||
|
ImGui::StyleColorsDark();
|
||||||
|
ImGui::GetStyle().Colors[ImGuiCol_WindowBg] = {0.05f, 0.05f, 0.05f, 0.92f};
|
||||||
|
ImGui::GetStyle().AntiAliasedLines = false;
|
||||||
|
ImGui::GetStyle().AntiAliasedFill = false;
|
||||||
|
ImGui_ImplGlfw_InitForOpenGL(m_window, true);
|
||||||
|
ImGui_ImplOpenGL3_Init("#version 150");
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainWindow::Run()
|
||||||
|
{
|
||||||
|
while (!glfwWindowShouldClose(m_window) && m_opened)
|
||||||
|
{
|
||||||
|
glfwPollEvents();
|
||||||
|
ImGui_ImplOpenGL3_NewFrame();
|
||||||
|
ImGui_ImplGlfw_NewFrame();
|
||||||
|
ImGui::NewFrame();
|
||||||
|
|
||||||
|
const auto* vp = ImGui::GetMainViewport();
|
||||||
|
ImGui::GetBackgroundDrawList()->AddRectFilled({}, vp->Size, ImColor(30, 30, 30, 220));
|
||||||
|
|
||||||
|
draw_controls();
|
||||||
|
draw_overlay();
|
||||||
|
|
||||||
|
ImGui::Render();
|
||||||
|
present();
|
||||||
|
}
|
||||||
|
glfwDestroyWindow(m_window);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainWindow::draw_controls()
|
||||||
|
{
|
||||||
|
const auto* vp = ImGui::GetMainViewport();
|
||||||
|
ImGui::SetNextWindowPos({0.f, 0.f});
|
||||||
|
ImGui::SetNextWindowSize({280.f, vp->Size.y});
|
||||||
|
ImGui::Begin("Controls", &m_opened,
|
||||||
|
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
|
||||||
|
ImGui::PushItemWidth(160.f);
|
||||||
|
|
||||||
|
if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
|
||||||
|
{
|
||||||
|
ImGui::SliderFloat("X##ent", &m_entity_x, 100.f, vp->Size.x - 100.f);
|
||||||
|
ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
|
||||||
|
ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
|
||||||
|
{
|
||||||
|
ImGui::Checkbox("Box##chk", &m_show_box);
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Checkbox("Cornered", &m_show_cornered_box);
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Checkbox("Dashed", &m_show_dashed_box);
|
||||||
|
ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f);
|
||||||
|
ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f);
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&m_dash_color), ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::SliderFloat("Dash length", &m_dash_len, 2.f, 30.f);
|
||||||
|
ImGui::SliderFloat("Dash gap", &m_dash_gap, 1.f, 20.f);
|
||||||
|
ImGui::SliderFloat("Dash thick", &m_dash_thickness, 0.5f, 5.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::CollapsingHeader("Bars", ImGuiTreeNodeFlags_DefaultOpen))
|
||||||
|
{
|
||||||
|
ImGui::ColorEdit4("Color##bar", reinterpret_cast<float*>(&m_bar_color), ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&m_bar_bg_color), ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&m_bar_outline_color),
|
||||||
|
ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f);
|
||||||
|
ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f);
|
||||||
|
ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f);
|
||||||
|
ImGui::Checkbox("Right##bar", &m_show_right_bar);
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Checkbox("Left##bar", &m_show_left_bar);
|
||||||
|
ImGui::Checkbox("Top##bar", &m_show_top_bar);
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Checkbox("Bottom##bar", &m_show_bottom_bar);
|
||||||
|
ImGui::Checkbox("Right dashed##bar", &m_show_right_dashed_bar);
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Checkbox("Left dashed##bar", &m_show_left_dashed_bar);
|
||||||
|
ImGui::Checkbox("Top dashed##bar", &m_show_top_dashed_bar);
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Checkbox("Bot dashed##bar", &m_show_bottom_dashed_bar);
|
||||||
|
ImGui::SliderFloat("Dash len##bar", &m_bar_dash_len, 2.f, 20.f);
|
||||||
|
ImGui::SliderFloat("Dash gap##bar", &m_bar_dash_gap, 1.f, 15.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
|
||||||
|
{
|
||||||
|
ImGui::Checkbox("Outlined", &m_outlined);
|
||||||
|
ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f);
|
||||||
|
ImGui::Checkbox("Right##lbl", &m_show_right_labels);
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Checkbox("Left##lbl", &m_show_left_labels);
|
||||||
|
ImGui::Checkbox("Top##lbl", &m_show_top_labels);
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Checkbox("Bottom##lbl", &m_show_bottom_labels);
|
||||||
|
ImGui::Checkbox("Ctr top##lbl", &m_show_centered_top);
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Checkbox("Ctr bot##lbl", &m_show_centered_bottom);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::CollapsingHeader("Skeleton"))
|
||||||
|
{
|
||||||
|
ImGui::Checkbox("Show##skel", &m_show_skeleton);
|
||||||
|
ImGui::ColorEdit4("Color##skel", reinterpret_cast<float*>(&m_skel_color), ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::SliderFloat("Thick##skel", &m_skel_thickness, 0.5f, 5.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::CollapsingHeader("Progress Ring"))
|
||||||
|
{
|
||||||
|
ImGui::Checkbox("Show##ring", &m_show_ring);
|
||||||
|
ImGui::ColorEdit4("Color##ring", reinterpret_cast<float*>(&m_ring_color), ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::ColorEdit4("BG##ring", reinterpret_cast<float*>(&m_ring_bg), ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::SliderFloat("Radius##ring", &m_ring_radius, 4.f, 30.f);
|
||||||
|
ImGui::SliderFloat("Value##ring", &m_ring_ratio, 0.f, 1.f);
|
||||||
|
ImGui::SliderFloat("Thick##ring", &m_ring_thickness, 0.5f, 6.f);
|
||||||
|
ImGui::SliderFloat("Offset##ring", &m_ring_offset, 0.f, 15.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::CollapsingHeader("Scan Marker"))
|
||||||
|
{
|
||||||
|
ImGui::Checkbox("Show##scan", &m_show_scan);
|
||||||
|
ImGui::ColorEdit4("Fill##scan", reinterpret_cast<float*>(&m_scan_color), ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::ColorEdit4("Outline##scan", reinterpret_cast<float*>(&m_scan_outline), ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::SliderFloat("Thick##scan", &m_scan_outline_thickness, 0.5f, 5.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::CollapsingHeader("Aim Dot"))
|
||||||
|
{
|
||||||
|
ImGui::Checkbox("Show##aim", &m_show_aim);
|
||||||
|
ImGui::ColorEdit4("Color##aim", reinterpret_cast<float*>(&m_aim_color), ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::SliderFloat("Radius##aim", &m_aim_radius, 1.f, 10.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::CollapsingHeader("Projectile Aim"))
|
||||||
|
{
|
||||||
|
ImGui::Checkbox("Show##proj", &m_show_proj);
|
||||||
|
ImGui::ColorEdit4("Color##proj", reinterpret_cast<float*>(&m_proj_color), ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::SliderFloat("Size##proj", &m_proj_size, 1.f, 30.f);
|
||||||
|
ImGui::SliderFloat("Line width##proj", &m_proj_line_width, 0.5f, 5.f);
|
||||||
|
ImGui::SliderFloat("Pos X##proj", &m_proj_pos_x, 0.f, vp->Size.x);
|
||||||
|
ImGui::SliderFloat("Pos Y##proj", &m_proj_pos_y, 0.f, vp->Size.y);
|
||||||
|
ImGui::Combo("Figure##proj", &m_proj_figure, "Circle\0Square\0");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::CollapsingHeader("Snap Line"))
|
||||||
|
{
|
||||||
|
ImGui::Checkbox("Show##snap", &m_show_snap);
|
||||||
|
ImGui::ColorEdit4("Color##snap", reinterpret_cast<float*>(&m_snap_color), ImGuiColorEditFlags_NoInputs);
|
||||||
|
ImGui::SliderFloat("Width##snap", &m_snap_width, 0.5f, 5.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::PopItemWidth();
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainWindow::draw_overlay()
|
||||||
|
{
|
||||||
|
using namespace omath::hud::widget;
|
||||||
|
using omath::hud::when;
|
||||||
|
const auto* vp = ImGui::GetMainViewport();
|
||||||
|
const Bar bar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset};
|
||||||
|
const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
|
||||||
|
m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
|
||||||
|
|
||||||
|
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y},
|
||||||
|
std::make_shared<omath::hud::ImguiHudRenderer>())
|
||||||
|
.contents(
|
||||||
|
// ── Boxes ────────────────────────────────────────────────────
|
||||||
|
when(m_show_box, Box{m_box_color, m_box_fill, m_box_thickness}),
|
||||||
|
when(m_show_cornered_box, CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill,
|
||||||
|
m_corner_ratio, m_box_thickness}),
|
||||||
|
when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
|
||||||
|
RightSide{
|
||||||
|
when(m_show_right_bar, bar),
|
||||||
|
when(m_show_right_dashed_bar, dbar),
|
||||||
|
when(m_show_right_labels,
|
||||||
|
Label{{0.f, 1.f, 0.f, 1.f}, m_label_offset, m_outlined, "Health: 100/100"}),
|
||||||
|
when(m_show_right_labels,
|
||||||
|
Label{{1.f, 0.f, 0.f, 1.f}, m_label_offset, m_outlined, "Shield: 125/125"}),
|
||||||
|
when(m_show_right_labels,
|
||||||
|
Label{{1.f, 0.f, 1.f, 1.f}, m_label_offset, m_outlined, "*LOCKED*"}),
|
||||||
|
|
||||||
|
SpaceVertical{10},
|
||||||
|
when(m_show_ring, ProgressRing{m_ring_color, m_ring_bg, m_ring_radius, m_ring_ratio,
|
||||||
|
m_ring_thickness, m_ring_offset}),
|
||||||
|
},
|
||||||
|
LeftSide{
|
||||||
|
when(m_show_left_bar, bar),
|
||||||
|
when(m_show_left_dashed_bar, dbar),
|
||||||
|
when(m_show_left_labels, Label{omath::Color::from_rgba(255, 128, 0, 255),
|
||||||
|
m_label_offset, m_outlined, "Armor: 75"}),
|
||||||
|
when(m_show_left_labels, Label{omath::Color::from_rgba(0, 200, 255, 255),
|
||||||
|
m_label_offset, m_outlined, "Level: 42"}),
|
||||||
|
},
|
||||||
|
TopSide{
|
||||||
|
when(m_show_top_bar, bar),
|
||||||
|
when(m_show_top_dashed_bar, dbar),
|
||||||
|
when(m_show_centered_top, Centered{Label{omath::Color::from_rgba(0, 255, 255, 255),
|
||||||
|
m_label_offset, m_outlined, "*VISIBLE*"}}),
|
||||||
|
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 255, 0, 255), m_label_offset,
|
||||||
|
m_outlined, "*SCOPED*"}),
|
||||||
|
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 0, 0, 255), m_label_offset,
|
||||||
|
m_outlined, "*BLEEDING*"}),
|
||||||
|
},
|
||||||
|
BottomSide{
|
||||||
|
when(m_show_bottom_bar, bar),
|
||||||
|
when(m_show_bottom_dashed_bar, dbar),
|
||||||
|
when(m_show_centered_bottom, Centered{Label{omath::Color::from_rgba(255, 255, 255, 255),
|
||||||
|
m_label_offset, m_outlined, "PlayerName"}}),
|
||||||
|
when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
|
||||||
|
m_label_offset, m_outlined, "42m"}),
|
||||||
|
},
|
||||||
|
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y+40.f}, m_aim_color, m_aim_radius}),
|
||||||
|
when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
|
||||||
|
when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}),
|
||||||
|
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y}, m_proj_color, m_proj_size, m_proj_line_width, static_cast<ProjectileAim::Figure>(m_proj_figure)}),
|
||||||
|
when(m_show_snap, SnapLine{{vp->Size.x / 2.f, vp->Size.y}, m_snap_color, m_snap_width}));
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainWindow::present()
|
||||||
|
{
|
||||||
|
int w, h;
|
||||||
|
glfwGetFramebufferSize(m_window, &w, &h);
|
||||||
|
glViewport(0, 0, w, h);
|
||||||
|
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
glfwSwapBuffers(m_window);
|
||||||
|
}
|
||||||
|
} // namespace imgui_desktop::gui
|
||||||
94
examples/example_hud/gui/main_window.hpp
Normal file
94
examples/example_hud/gui/main_window.hpp
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
//
|
||||||
|
// Created by Orange on 11/11/2024.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include <omath/hud/entity_overlay.hpp>
|
||||||
|
#include <omath/utility/color.hpp>
|
||||||
|
#include <string_view>
|
||||||
|
|
||||||
|
struct GLFWwindow;
|
||||||
|
|
||||||
|
namespace imgui_desktop::gui
|
||||||
|
{
|
||||||
|
class MainWindow
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
MainWindow(const std::string_view& caption, int width, int height);
|
||||||
|
void Run();
|
||||||
|
|
||||||
|
private:
|
||||||
|
void draw_controls();
|
||||||
|
void draw_overlay();
|
||||||
|
void present();
|
||||||
|
|
||||||
|
GLFWwindow* m_window = nullptr;
|
||||||
|
static bool m_canMoveWindow;
|
||||||
|
bool m_opened = true;
|
||||||
|
|
||||||
|
// Entity
|
||||||
|
float m_entity_x = 550.f, m_entity_top_y = 150.f, m_entity_bottom_y = 450.f;
|
||||||
|
|
||||||
|
// Box
|
||||||
|
omath::Color m_box_color{1.f, 1.f, 1.f, 1.f};
|
||||||
|
omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f};
|
||||||
|
float m_box_thickness = 1.f, m_corner_ratio = 0.2f;
|
||||||
|
bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false;
|
||||||
|
|
||||||
|
// Dashed box
|
||||||
|
omath::Color m_dash_color = omath::Color::from_rgba(255, 200, 0, 255);
|
||||||
|
float m_dash_len = 8.f, m_dash_gap = 5.f, m_dash_thickness = 1.f;
|
||||||
|
|
||||||
|
// Bars
|
||||||
|
omath::Color m_bar_color{0.f, 1.f, 0.f, 1.f};
|
||||||
|
omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f};
|
||||||
|
omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f};
|
||||||
|
float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f;
|
||||||
|
bool m_show_right_bar = true, m_show_left_bar = true;
|
||||||
|
bool m_show_top_bar = true, m_show_bottom_bar = true;
|
||||||
|
bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false;
|
||||||
|
bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false;
|
||||||
|
float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f;
|
||||||
|
|
||||||
|
// Labels
|
||||||
|
float m_label_offset = 3.f;
|
||||||
|
bool m_outlined = true;
|
||||||
|
bool m_show_right_labels = true, m_show_left_labels = true;
|
||||||
|
bool m_show_top_labels = true, m_show_bottom_labels = true;
|
||||||
|
bool m_show_centered_top = true, m_show_centered_bottom = true;
|
||||||
|
|
||||||
|
// Skeleton
|
||||||
|
omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
|
||||||
|
float m_skel_thickness = 1.f;
|
||||||
|
bool m_show_skeleton = false;
|
||||||
|
|
||||||
|
// Progress ring
|
||||||
|
omath::Color m_ring_color = omath::Color::from_rgba(0, 200, 255, 255);
|
||||||
|
omath::Color m_ring_bg{0.3f, 0.3f, 0.3f, 0.5f};
|
||||||
|
float m_ring_radius = 10.f, m_ring_ratio = 0.65f, m_ring_thickness = 2.5f, m_ring_offset = 5.f;
|
||||||
|
bool m_show_ring = false;
|
||||||
|
|
||||||
|
// Scan marker
|
||||||
|
omath::Color m_scan_color = omath::Color::from_rgba(255, 200, 0, 150);
|
||||||
|
omath::Color m_scan_outline = omath::Color::from_rgba(255, 200, 0, 255);
|
||||||
|
float m_scan_outline_thickness = 2.f;
|
||||||
|
bool m_show_scan = false;
|
||||||
|
|
||||||
|
// Aim dot
|
||||||
|
omath::Color m_aim_color = omath::Color::from_rgba(255, 0, 0, 255);
|
||||||
|
float m_aim_radius = 3.f;
|
||||||
|
bool m_show_aim = false;
|
||||||
|
|
||||||
|
// Snap line
|
||||||
|
omath::Color m_snap_color = omath::Color::from_rgba(255, 50, 50, 255);
|
||||||
|
float m_snap_width = 1.5f;
|
||||||
|
bool m_show_snap = true;
|
||||||
|
|
||||||
|
// Projectile aim
|
||||||
|
omath::Color m_proj_color = omath::Color::from_rgba(255, 50, 50, 255);
|
||||||
|
float m_proj_size = 10.f;
|
||||||
|
float m_proj_line_width = 1.5f;
|
||||||
|
float m_proj_pos_x = 300.f, m_proj_pos_y = 30.f;
|
||||||
|
int m_proj_figure = 1; // 0=circle, 1=square
|
||||||
|
bool m_show_proj = true;
|
||||||
|
};
|
||||||
|
} // namespace imgui_desktop::gui
|
||||||
8
examples/example_hud/main.cpp
Normal file
8
examples/example_hud/main.cpp
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 13.03.2026.
|
||||||
|
//
|
||||||
|
#include "gui/main_window.hpp"
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
imgui_desktop::gui::MainWindow("omath::hud", 800, 600).Run();
|
||||||
|
}
|
||||||
28
include/omath/3d_primitives/aabb.hpp
Normal file
28
include/omath/3d_primitives/aabb.hpp
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
//
|
||||||
|
// Created by Vladislav on 24.03.2026.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
|
||||||
|
namespace omath::primitives
|
||||||
|
{
|
||||||
|
template<class Type>
|
||||||
|
struct Aabb final
|
||||||
|
{
|
||||||
|
Vector3<Type> min;
|
||||||
|
Vector3<Type> max;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Vector3<Type> center() const noexcept
|
||||||
|
{
|
||||||
|
return (min + max) / static_cast<Type>(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Vector3<Type> extents() const noexcept
|
||||||
|
{
|
||||||
|
return (max - min) / static_cast<Type>(2);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
} // namespace omath::primitives
|
||||||
98
include/omath/algorithm/targeting.hpp
Normal file
98
include/omath/algorithm/targeting.hpp
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
//
|
||||||
|
// Created by Vladislav on 19.03.2026.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include <functional>
|
||||||
|
#include <iterator>
|
||||||
|
#include <optional>
|
||||||
|
#include <ranges>
|
||||||
|
|
||||||
|
namespace omath::algorithm
|
||||||
|
{
|
||||||
|
template<class CameraType, std::input_or_output_iterator IteratorType, class FilterT>
|
||||||
|
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
|
||||||
|
[[nodiscard]]
|
||||||
|
IteratorType get_closest_target_by_fov(const IteratorType& begin, const IteratorType& end, const CameraType& camera,
|
||||||
|
auto get_position,
|
||||||
|
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||||
|
{
|
||||||
|
auto best_target = end;
|
||||||
|
const auto& camera_angles = camera.get_view_angles();
|
||||||
|
const Vector2<float> camera_angles_vec = {camera_angles.pitch.as_degrees(), camera_angles.yaw.as_degrees()};
|
||||||
|
|
||||||
|
for (auto current = begin; current != end; current = std::next(current))
|
||||||
|
{
|
||||||
|
if (filter_func && !filter_func.value()(*current))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (best_target == end)
|
||||||
|
{
|
||||||
|
best_target = current;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const auto current_target_angles = camera.calc_look_at_angles(get_position(*current));
|
||||||
|
const auto best_target_angles = camera.calc_look_at_angles(get_position(*best_target));
|
||||||
|
|
||||||
|
const auto current_target_distance = camera_angles_vec.distance_to(current_target_angles.as_vector3());
|
||||||
|
const auto best_target_distance = camera_angles.as_vector3().distance_to(best_target_angles.as_vector3());
|
||||||
|
if (current_target_distance < best_target_distance)
|
||||||
|
best_target = current;
|
||||||
|
}
|
||||||
|
return best_target;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class CameraType, std::ranges::range RangeType, class FilterT>
|
||||||
|
requires std::is_invocable_r_v<bool, std::function<FilterT>,
|
||||||
|
std::ranges::range_reference_t<const RangeType>>
|
||||||
|
[[nodiscard]]
|
||||||
|
auto get_closest_target_by_fov(const RangeType& range, const CameraType& camera,
|
||||||
|
auto get_position,
|
||||||
|
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||||
|
{
|
||||||
|
return get_closest_target_by_fov<CameraType, decltype(std::ranges::begin(range)), FilterT>(
|
||||||
|
std::ranges::begin(range), std::ranges::end(range), camera, get_position, filter_func);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── By world-space distance ───────────────────────────────────────────────
|
||||||
|
|
||||||
|
template<std::input_or_output_iterator IteratorType, class FilterT>
|
||||||
|
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
|
||||||
|
[[nodiscard]]
|
||||||
|
IteratorType get_closest_target_by_distance(const IteratorType& begin, const IteratorType& end,
|
||||||
|
const Vector3<float>& origin, auto get_position,
|
||||||
|
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||||
|
{
|
||||||
|
auto best_target = end;
|
||||||
|
|
||||||
|
for (auto current = begin; current != end; current = std::next(current))
|
||||||
|
{
|
||||||
|
if (filter_func && !filter_func.value()(*current))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (best_target == end)
|
||||||
|
{
|
||||||
|
best_target = current;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (origin.distance_to(get_position(*current)) < origin.distance_to(get_position(*best_target)))
|
||||||
|
best_target = current;
|
||||||
|
}
|
||||||
|
return best_target;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<std::ranges::range RangeType, class FilterT>
|
||||||
|
requires std::is_invocable_r_v<bool, std::function<FilterT>,
|
||||||
|
std::ranges::range_reference_t<const RangeType>>
|
||||||
|
[[nodiscard]]
|
||||||
|
auto get_closest_target_by_distance(const RangeType& range, const Vector3<float>& origin,
|
||||||
|
auto get_position,
|
||||||
|
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
|
||||||
|
{
|
||||||
|
return get_closest_target_by_distance<decltype(std::ranges::begin(range)), FilterT>(
|
||||||
|
std::ranges::begin(range), std::ranges::end(range), origin, get_position, filter_func);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace omath::algorithm
|
||||||
@@ -3,6 +3,7 @@
|
|||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
#include "omath/linear_algebra/triangle.hpp"
|
#include "omath/linear_algebra/triangle.hpp"
|
||||||
#include "omath/linear_algebra/vector3.hpp"
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
|
||||||
@@ -34,6 +35,7 @@ namespace omath::collision
|
|||||||
class LineTracer final
|
class LineTracer final
|
||||||
{
|
{
|
||||||
using TriangleType = Triangle<typename RayType::VectorType>;
|
using TriangleType = Triangle<typename RayType::VectorType>;
|
||||||
|
using AABBType = primitives::Aabb<typename RayType::VectorType::ContainedType>;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
LineTracer() = delete;
|
LineTracer() = delete;
|
||||||
@@ -87,6 +89,54 @@ namespace omath::collision
|
|||||||
return ray.start + ray_dir * t_hit;
|
return ray.start + ray_dir * t_hit;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Slab method ray-AABB intersection
|
||||||
|
// Returns the hit point on the AABB surface, or ray.end if no intersection
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr static auto get_ray_hit_point(const RayType& ray, const AABBType& aabb) noexcept
|
||||||
|
{
|
||||||
|
using T = typename RayType::VectorType::ContainedType;
|
||||||
|
const auto dir = ray.direction_vector();
|
||||||
|
|
||||||
|
auto t_min = -std::numeric_limits<T>::infinity();
|
||||||
|
auto t_max = std::numeric_limits<T>::infinity();
|
||||||
|
|
||||||
|
const auto process_axis = [&](const T& d, const T& origin, const T& box_min,
|
||||||
|
const T& box_max) -> bool
|
||||||
|
{
|
||||||
|
constexpr T k_epsilon = std::numeric_limits<T>::epsilon();
|
||||||
|
if (std::abs(d) < k_epsilon)
|
||||||
|
return origin >= box_min && origin <= box_max;
|
||||||
|
|
||||||
|
const T inv = T(1) / d;
|
||||||
|
T t0 = (box_min - origin) * inv;
|
||||||
|
T t1 = (box_max - origin) * inv;
|
||||||
|
if (t0 > t1)
|
||||||
|
std::swap(t0, t1);
|
||||||
|
|
||||||
|
t_min = std::max(t_min, t0);
|
||||||
|
t_max = std::min(t_max, t1);
|
||||||
|
return t_min <= t_max;
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!process_axis(dir.x, ray.start.x, aabb.min.x, aabb.max.x))
|
||||||
|
return ray.end;
|
||||||
|
if (!process_axis(dir.y, ray.start.y, aabb.min.y, aabb.max.y))
|
||||||
|
return ray.end;
|
||||||
|
if (!process_axis(dir.z, ray.start.z, aabb.min.z, aabb.max.z))
|
||||||
|
return ray.end;
|
||||||
|
|
||||||
|
// t_hit: use entry point if in front of origin, otherwise 0 (started inside)
|
||||||
|
const T t_hit = std::max(T(0), t_min);
|
||||||
|
|
||||||
|
if (t_max < T(0))
|
||||||
|
return ray.end; // box entirely behind origin
|
||||||
|
|
||||||
|
if (!ray.infinite_length && t_hit > T(1))
|
||||||
|
return ray.end; // box beyond ray endpoint
|
||||||
|
|
||||||
|
return ray.start + dir * t_hit;
|
||||||
|
}
|
||||||
|
|
||||||
template<class MeshType>
|
template<class MeshType>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept
|
constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept
|
||||||
|
|||||||
@@ -9,5 +9,5 @@
|
|||||||
|
|
||||||
namespace omath::cry_engine
|
namespace omath::cry_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
|
||||||
} // namespace omath::cry_engine
|
} // namespace omath::cry_engine
|
||||||
@@ -22,7 +22,8 @@ namespace omath::cry_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::cry_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::cry_engine
|
} // namespace omath::cry_engine
|
||||||
@@ -16,7 +16,8 @@ namespace omath::cry_engine
|
|||||||
const float pitch, const float yaw,
|
const float pitch, const float yaw,
|
||||||
const float time, const float gravity) noexcept
|
const float time, const float gravity) noexcept
|
||||||
{
|
{
|
||||||
auto current_pos = projectile.m_origin
|
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||||
|
auto current_pos = launch_pos
|
||||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||||
RollAngle::from_degrees(0)})
|
RollAngle::from_degrees(0)})
|
||||||
* projectile.m_launch_speed * time;
|
* projectile.m_launch_speed * time;
|
||||||
|
|||||||
@@ -9,5 +9,5 @@
|
|||||||
|
|
||||||
namespace omath::frostbite_engine
|
namespace omath::frostbite_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::frostbite_engine
|
||||||
@@ -22,7 +22,8 @@ namespace omath::frostbite_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::frostbite_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
@@ -16,7 +16,8 @@ namespace omath::frostbite_engine
|
|||||||
const float pitch, const float yaw,
|
const float pitch, const float yaw,
|
||||||
const float time, const float gravity) noexcept
|
const float time, const float gravity) noexcept
|
||||||
{
|
{
|
||||||
auto current_pos = projectile.m_origin
|
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||||
|
auto current_pos = launch_pos
|
||||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||||
RollAngle::from_degrees(0)})
|
RollAngle::from_degrees(0)})
|
||||||
* projectile.m_launch_speed * time;
|
* projectile.m_launch_speed * time;
|
||||||
|
|||||||
@@ -9,5 +9,5 @@
|
|||||||
|
|
||||||
namespace omath::iw_engine
|
namespace omath::iw_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
|
||||||
} // namespace omath::iw_engine
|
} // namespace omath::iw_engine
|
||||||
@@ -22,7 +22,8 @@ namespace omath::iw_engine
|
|||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::iw_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::iw_engine
|
} // namespace omath::iw_engine
|
||||||
@@ -17,7 +17,8 @@ namespace omath::iw_engine
|
|||||||
const float pitch, const float yaw,
|
const float pitch, const float yaw,
|
||||||
const float time, const float gravity) noexcept
|
const float time, const float gravity) noexcept
|
||||||
{
|
{
|
||||||
auto current_pos = projectile.m_origin
|
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||||
|
auto current_pos = launch_pos
|
||||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||||
RollAngle::from_degrees(0)})
|
RollAngle::from_degrees(0)})
|
||||||
* projectile.m_launch_speed * time;
|
* projectile.m_launch_speed * time;
|
||||||
|
|||||||
@@ -8,5 +8,5 @@
|
|||||||
|
|
||||||
namespace omath::opengl_engine
|
namespace omath::opengl_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::NEGATIVE_ONE_TO_ONE, {.inverted_forward = true}>;
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
@@ -21,7 +21,8 @@ namespace omath::opengl_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::opengl_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
@@ -16,7 +16,8 @@ namespace omath::opengl_engine
|
|||||||
const float pitch, const float yaw,
|
const float pitch, const float yaw,
|
||||||
const float time, const float gravity) noexcept
|
const float time, const float gravity) noexcept
|
||||||
{
|
{
|
||||||
auto current_pos = projectile.m_origin
|
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||||
|
auto current_pos = launch_pos
|
||||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||||
RollAngle::from_degrees(0)})
|
RollAngle::from_degrees(0)})
|
||||||
* projectile.m_launch_speed * time;
|
* projectile.m_launch_speed * time;
|
||||||
|
|||||||
@@ -7,5 +7,5 @@
|
|||||||
#include "traits/camera_trait.hpp"
|
#include "traits/camera_trait.hpp"
|
||||||
namespace omath::source_engine
|
namespace omath::source_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
@@ -21,7 +21,8 @@ namespace omath::source_engine
|
|||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::source_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
@@ -17,7 +17,8 @@ namespace omath::source_engine
|
|||||||
const float pitch, const float yaw,
|
const float pitch, const float yaw,
|
||||||
const float time, const float gravity) noexcept
|
const float time, const float gravity) noexcept
|
||||||
{
|
{
|
||||||
auto current_pos = projectile.m_origin
|
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||||
|
auto current_pos = launch_pos
|
||||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||||
RollAngle::from_degrees(0)})
|
RollAngle::from_degrees(0)})
|
||||||
* projectile.m_launch_speed * time;
|
* projectile.m_launch_speed * time;
|
||||||
|
|||||||
@@ -9,5 +9,5 @@
|
|||||||
|
|
||||||
namespace omath::unity_engine
|
namespace omath::unity_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE, {.inverted_forward = true}>;
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -22,7 +22,8 @@ namespace omath::unity_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::unity_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -16,7 +16,8 @@ namespace omath::unity_engine
|
|||||||
const float pitch, const float yaw,
|
const float pitch, const float yaw,
|
||||||
const float time, const float gravity) noexcept
|
const float time, const float gravity) noexcept
|
||||||
{
|
{
|
||||||
auto current_pos = projectile.m_origin
|
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||||
|
auto current_pos = launch_pos
|
||||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||||
RollAngle::from_degrees(0)})
|
RollAngle::from_degrees(0)})
|
||||||
* projectile.m_launch_speed * time;
|
* projectile.m_launch_speed * time;
|
||||||
|
|||||||
@@ -9,5 +9,5 @@
|
|||||||
|
|
||||||
namespace omath::unreal_engine
|
namespace omath::unreal_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE, {.inverted_right = true}>;
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
@@ -22,7 +22,8 @@ namespace omath::unreal_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::unreal_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
@@ -16,7 +16,8 @@ namespace omath::unreal_engine
|
|||||||
const float pitch, const float yaw,
|
const float pitch, const float yaw,
|
||||||
const float time, const float gravity) noexcept
|
const float time, const float gravity) noexcept
|
||||||
{
|
{
|
||||||
auto current_pos = projectile.m_origin
|
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||||
|
auto current_pos = launch_pos
|
||||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||||
RollAngle::from_degrees(0)})
|
RollAngle::from_degrees(0)})
|
||||||
* projectile.m_launch_speed * time;
|
* projectile.m_launch_speed * time;
|
||||||
|
|||||||
23
include/omath/hud/canvas_box.hpp
Normal file
23
include/omath/hud/canvas_box.hpp
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 13.03.2026.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include "omath/linear_algebra/vector2.hpp"
|
||||||
|
#include <array>
|
||||||
|
namespace omath::hud
|
||||||
|
{
|
||||||
|
class CanvasBox final
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f);
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
std::array<Vector2<float>, 4> as_array() const;
|
||||||
|
|
||||||
|
Vector2<float> top_left_corner;
|
||||||
|
Vector2<float> top_right_corner;
|
||||||
|
|
||||||
|
Vector2<float> bottom_left_corner;
|
||||||
|
Vector2<float> bottom_right_corner;
|
||||||
|
};
|
||||||
|
} // namespace omath::hud
|
||||||
202
include/omath/hud/entity_overlay.hpp
Normal file
202
include/omath/hud/entity_overlay.hpp
Normal file
@@ -0,0 +1,202 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 13.03.2026.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include "canvas_box.hpp"
|
||||||
|
#include "entity_overlay_widgets.hpp"
|
||||||
|
#include "hud_renderer_interface.hpp"
|
||||||
|
#include "omath/linear_algebra/vector2.hpp"
|
||||||
|
#include "omath/utility/color.hpp"
|
||||||
|
#include <memory>
|
||||||
|
#include <string_view>
|
||||||
|
|
||||||
|
namespace omath::hud
|
||||||
|
{
|
||||||
|
class EntityOverlay final
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
|
||||||
|
const std::shared_ptr<HudRendererInterface>& renderer);
|
||||||
|
|
||||||
|
// ── Boxes ────────────────────────────────────────────────────────
|
||||||
|
EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||||
|
float thickness = 1.f);
|
||||||
|
|
||||||
|
EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
|
||||||
|
float corner_ratio_len = 0.2f, float thickness = 1.f);
|
||||||
|
|
||||||
|
EntityOverlay& add_dashed_box(const Color& color, float dash_len = 8.f, float gap_len = 5.f,
|
||||||
|
float thickness = 1.f);
|
||||||
|
|
||||||
|
// ── Bars ─────────────────────────────────────────────────────────
|
||||||
|
EntityOverlay& add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
|
||||||
|
float ratio, float offset = 5.f);
|
||||||
|
|
||||||
|
EntityOverlay& add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
|
||||||
|
float ratio, float offset = 5.f);
|
||||||
|
|
||||||
|
EntityOverlay& add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color, float height,
|
||||||
|
float ratio, float offset = 5.f);
|
||||||
|
|
||||||
|
EntityOverlay& add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||||
|
float height, float ratio, float offset = 5.f);
|
||||||
|
|
||||||
|
EntityOverlay& add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||||
|
float width, float ratio, float dash_len, float gap_len,
|
||||||
|
float offset = 5.f);
|
||||||
|
|
||||||
|
EntityOverlay& add_left_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||||
|
float width, float ratio, float dash_len, float gap_len, float offset = 5.f);
|
||||||
|
|
||||||
|
EntityOverlay& add_top_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||||
|
float height, float ratio, float dash_len, float gap_len, float offset = 5.f);
|
||||||
|
|
||||||
|
EntityOverlay& add_bottom_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||||
|
float height, float ratio, float dash_len, float gap_len,
|
||||||
|
float offset = 5.f);
|
||||||
|
|
||||||
|
// ── Labels ───────────────────────────────────────────────────────
|
||||||
|
EntityOverlay& add_right_label(const Color& color, float offset, bool outlined, const std::string_view& text);
|
||||||
|
|
||||||
|
EntityOverlay& add_left_label(const Color& color, float offset, bool outlined, const std::string_view& text);
|
||||||
|
|
||||||
|
EntityOverlay& add_top_label(const Color& color, float offset, bool outlined, std::string_view text);
|
||||||
|
|
||||||
|
EntityOverlay& add_bottom_label(const Color& color, float offset, bool outlined, std::string_view text);
|
||||||
|
|
||||||
|
EntityOverlay& add_centered_top_label(const Color& color, float offset, bool outlined,
|
||||||
|
const std::string_view& text);
|
||||||
|
|
||||||
|
EntityOverlay& add_centered_bottom_label(const Color& color, float offset, bool outlined,
|
||||||
|
const std::string_view& text);
|
||||||
|
|
||||||
|
template<typename... Args>
|
||||||
|
EntityOverlay& add_right_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||||
|
Args&&... args)
|
||||||
|
{
|
||||||
|
return add_right_label(color, offset, outlined,
|
||||||
|
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename... Args>
|
||||||
|
EntityOverlay& add_left_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||||
|
Args&&... args)
|
||||||
|
{
|
||||||
|
return add_left_label(color, offset, outlined,
|
||||||
|
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename... Args>
|
||||||
|
EntityOverlay& add_top_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
|
||||||
|
Args&&... args)
|
||||||
|
{
|
||||||
|
return add_top_label(color, offset, outlined,
|
||||||
|
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename... Args>
|
||||||
|
EntityOverlay& add_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||||
|
std::format_string<Args...> fmt, Args&&... args)
|
||||||
|
{
|
||||||
|
return add_bottom_label(color, offset, outlined,
|
||||||
|
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename... Args>
|
||||||
|
EntityOverlay& add_centered_top_label(const Color& color, const float offset, const bool outlined,
|
||||||
|
std::format_string<Args...> fmt, Args&&... args)
|
||||||
|
{
|
||||||
|
return add_centered_top_label(color, offset, outlined,
|
||||||
|
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename... Args>
|
||||||
|
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||||
|
std::format_string<Args...> fmt, Args&&... args)
|
||||||
|
{
|
||||||
|
return add_centered_bottom_label(color, offset, outlined,
|
||||||
|
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Spacers ─────────────────────────────────────────────────────
|
||||||
|
EntityOverlay& add_right_space_vertical(float size);
|
||||||
|
EntityOverlay& add_right_space_horizontal(float size);
|
||||||
|
EntityOverlay& add_left_space_vertical(float size);
|
||||||
|
EntityOverlay& add_left_space_horizontal(float size);
|
||||||
|
EntityOverlay& add_top_space_vertical(float size);
|
||||||
|
EntityOverlay& add_top_space_horizontal(float size);
|
||||||
|
EntityOverlay& add_bottom_space_vertical(float size);
|
||||||
|
EntityOverlay& add_bottom_space_horizontal(float size);
|
||||||
|
|
||||||
|
// ── Progress rings ──────────────────────────────────────────────
|
||||||
|
EntityOverlay& add_right_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||||
|
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||||
|
EntityOverlay& add_left_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||||
|
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||||
|
EntityOverlay& add_top_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||||
|
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||||
|
EntityOverlay& add_bottom_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
|
||||||
|
float thickness = 2.f, float offset = 5.f, int segments = 0);
|
||||||
|
|
||||||
|
// ── Icons ────────────────────────────────────────────────────────
|
||||||
|
EntityOverlay& add_right_icon(const std::any& texture_id, float width, float height,
|
||||||
|
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||||
|
EntityOverlay& add_left_icon(const std::any& texture_id, float width, float height,
|
||||||
|
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||||
|
EntityOverlay& add_top_icon(const std::any& texture_id, float width, float height,
|
||||||
|
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||||
|
EntityOverlay& add_bottom_icon(const std::any& texture_id, float width, float height,
|
||||||
|
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
|
||||||
|
|
||||||
|
// ── Misc ─────────────────────────────────────────────────────────
|
||||||
|
EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
|
||||||
|
|
||||||
|
EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
|
||||||
|
|
||||||
|
// ── Declarative interface ─────────────────────────────────────────
|
||||||
|
/// Pass any combination of widget:: descriptor structs (and std::optional<W>
|
||||||
|
/// from when()) to render them all in declaration order.
|
||||||
|
template<typename... Widgets>
|
||||||
|
EntityOverlay& contents(Widgets&&... widgets)
|
||||||
|
{
|
||||||
|
(dispatch(std::forward<Widgets>(widgets)), ...);
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
// optional<W> dispatch — enables when() conditional widgets
|
||||||
|
template<typename W>
|
||||||
|
void dispatch(const std::optional<W>& w)
|
||||||
|
{
|
||||||
|
if (w)
|
||||||
|
dispatch(*w);
|
||||||
|
}
|
||||||
|
|
||||||
|
void dispatch(const widget::Box& box);
|
||||||
|
void dispatch(const widget::CorneredBox& cornered_box);
|
||||||
|
void dispatch(const widget::DashedBox& dashed_box);
|
||||||
|
void dispatch(const widget::RightSide& right_side);
|
||||||
|
void dispatch(const widget::LeftSide& left_side);
|
||||||
|
void dispatch(const widget::TopSide& top_side);
|
||||||
|
void dispatch(const widget::BottomSide& bottom_side);
|
||||||
|
void dispatch(const widget::Skeleton& skeleton);
|
||||||
|
void dispatch(const widget::SnapLine& snap_line);
|
||||||
|
void dispatch(const widget::ScanMarker& scan_marker);
|
||||||
|
void dispatch(const widget::AimDot& aim_dot);
|
||||||
|
void dispatch(const widget::ProjectileAim& proj_widget);
|
||||||
|
void draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring);
|
||||||
|
void draw_outlined_text(const Vector2<float>& position, const Color& color, const std::string_view& text);
|
||||||
|
void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
|
||||||
|
float gap_len, float thickness) const;
|
||||||
|
void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
|
||||||
|
const Vector2<float>& perp_dir, float full_len, float filled_len, const Color& fill_color,
|
||||||
|
const Color& split_color, float dash_len, float gap_len) const;
|
||||||
|
|
||||||
|
CanvasBox m_canvas;
|
||||||
|
Vector2<float> m_text_cursor_right;
|
||||||
|
Vector2<float> m_text_cursor_top;
|
||||||
|
Vector2<float> m_text_cursor_bottom;
|
||||||
|
Vector2<float> m_text_cursor_left;
|
||||||
|
std::shared_ptr<HudRendererInterface> m_renderer;
|
||||||
|
};
|
||||||
|
} // namespace omath::hud
|
||||||
233
include/omath/hud/entity_overlay_widgets.hpp
Normal file
233
include/omath/hud/entity_overlay_widgets.hpp
Normal file
@@ -0,0 +1,233 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 15.03.2026.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include "omath/linear_algebra/vector2.hpp"
|
||||||
|
#include "omath/utility/color.hpp"
|
||||||
|
#include <any>
|
||||||
|
#include <initializer_list>
|
||||||
|
#include <optional>
|
||||||
|
#include <string_view>
|
||||||
|
#include <variant>
|
||||||
|
|
||||||
|
namespace omath::hud::widget
|
||||||
|
{
|
||||||
|
// ── Overloaded helper for std::visit ──────────────────────────────────────
|
||||||
|
template<typename... Ts>
|
||||||
|
struct Overloaded : Ts...
|
||||||
|
{
|
||||||
|
using Ts::operator()...;
|
||||||
|
};
|
||||||
|
template<typename... Ts>
|
||||||
|
Overloaded(Ts...) -> Overloaded<Ts...>;
|
||||||
|
|
||||||
|
// ── Standalone widgets ────────────────────────────────────────────────────
|
||||||
|
struct Box
|
||||||
|
{
|
||||||
|
Color color;
|
||||||
|
Color fill{0.f, 0.f, 0.f, 0.f};
|
||||||
|
float thickness = 1.f;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct CorneredBox
|
||||||
|
{
|
||||||
|
Color color;
|
||||||
|
Color fill{0.f, 0.f, 0.f, 0.f};
|
||||||
|
float corner_ratio = 0.2f;
|
||||||
|
float thickness = 1.f;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DashedBox
|
||||||
|
{
|
||||||
|
Color color;
|
||||||
|
float dash_len = 8.f;
|
||||||
|
float gap_len = 5.f;
|
||||||
|
float thickness = 1.f;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Skeleton
|
||||||
|
{
|
||||||
|
Color color;
|
||||||
|
float thickness = 1.f;
|
||||||
|
};
|
||||||
|
struct SnapLine
|
||||||
|
{
|
||||||
|
Vector2<float> start;
|
||||||
|
Color color;
|
||||||
|
float width;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ScanMarker
|
||||||
|
{
|
||||||
|
Color color;
|
||||||
|
Color outline{0.f, 0.f, 0.f, 0.f};
|
||||||
|
float outline_thickness = 1.f;
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Dot at an absolute screen position.
|
||||||
|
struct AimDot
|
||||||
|
{
|
||||||
|
Vector2<float> position;
|
||||||
|
Color color;
|
||||||
|
float radius = 3.f;
|
||||||
|
};
|
||||||
|
struct ProjectileAim
|
||||||
|
{
|
||||||
|
enum class Figure
|
||||||
|
{
|
||||||
|
CIRCLE,
|
||||||
|
SQUARE,
|
||||||
|
};
|
||||||
|
Vector2<float> position;
|
||||||
|
Color color;
|
||||||
|
float size = 3.f;
|
||||||
|
float line_size = 1.f;
|
||||||
|
Figure figure = Figure::SQUARE;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// ── Side-agnostic widgets (used inside XxxSide containers) ────────────────
|
||||||
|
|
||||||
|
/// A filled bar. `size` is width for left/right sides, height for top/bottom.
|
||||||
|
struct Bar
|
||||||
|
{
|
||||||
|
Color color;
|
||||||
|
Color outline;
|
||||||
|
Color bg;
|
||||||
|
float size;
|
||||||
|
float ratio;
|
||||||
|
float offset = 5.f;
|
||||||
|
};
|
||||||
|
|
||||||
|
/// A dashed bar. Same field semantics as Bar plus dash parameters.
|
||||||
|
struct DashedBar
|
||||||
|
{
|
||||||
|
Color color;
|
||||||
|
Color outline;
|
||||||
|
Color bg;
|
||||||
|
float size;
|
||||||
|
float ratio;
|
||||||
|
float dash_len;
|
||||||
|
float gap_len;
|
||||||
|
float offset = 5.f;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Label
|
||||||
|
{
|
||||||
|
Color color;
|
||||||
|
float offset;
|
||||||
|
bool outlined;
|
||||||
|
std::string_view text;
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Wraps a Label to request horizontal centering (only applied in TopSide / BottomSide).
|
||||||
|
template<typename W>
|
||||||
|
struct Centered
|
||||||
|
{
|
||||||
|
W child;
|
||||||
|
};
|
||||||
|
template<typename W>
|
||||||
|
Centered(W) -> Centered<W>;
|
||||||
|
|
||||||
|
/// Empty vertical gap that advances the Y cursor without drawing.
|
||||||
|
struct SpaceVertical
|
||||||
|
{
|
||||||
|
float size;
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Empty horizontal gap that advances the X cursor without drawing.
|
||||||
|
struct SpaceHorizontal
|
||||||
|
{
|
||||||
|
float size;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ProgressRing
|
||||||
|
{
|
||||||
|
Color color;
|
||||||
|
Color bg{0.3f, 0.3f, 0.3f, 0.5f};
|
||||||
|
float radius = 12.f;
|
||||||
|
float ratio;
|
||||||
|
float thickness = 2.f;
|
||||||
|
float offset = 5.f;
|
||||||
|
int segments = 32;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Icon
|
||||||
|
{
|
||||||
|
std::any texture_id;
|
||||||
|
float width;
|
||||||
|
float height;
|
||||||
|
Color tint{1.f, 1.f, 1.f, 1.f};
|
||||||
|
float offset = 5.f;
|
||||||
|
};
|
||||||
|
|
||||||
|
// ── Side widget variant ───────────────────────────────────────────────────
|
||||||
|
struct None
|
||||||
|
{
|
||||||
|
}; ///< No-op placeholder — used by widget::when for disabled elements.
|
||||||
|
using SideWidget =
|
||||||
|
std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal, ProgressRing, Icon>;
|
||||||
|
|
||||||
|
// ── Side containers ───────────────────────────────────────────────────────
|
||||||
|
// Storing std::initializer_list<SideWidget> is safe here: the backing array
|
||||||
|
// is a const SideWidget[] on the caller's stack whose lifetime matches the
|
||||||
|
// temporary side-container object, which is consumed within the same
|
||||||
|
// full-expression by EntityOverlay::dispatch. No heap allocation occurs.
|
||||||
|
|
||||||
|
struct RightSide
|
||||||
|
{
|
||||||
|
std::initializer_list<SideWidget> children;
|
||||||
|
RightSide(const std::initializer_list<SideWidget> c): children(c)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
};
|
||||||
|
struct LeftSide
|
||||||
|
{
|
||||||
|
std::initializer_list<SideWidget> children;
|
||||||
|
LeftSide(const std::initializer_list<SideWidget> c): children(c)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
};
|
||||||
|
struct TopSide
|
||||||
|
{
|
||||||
|
std::initializer_list<SideWidget> children;
|
||||||
|
TopSide(const std::initializer_list<SideWidget> c): children(c)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
};
|
||||||
|
struct BottomSide
|
||||||
|
{
|
||||||
|
std::initializer_list<SideWidget> children;
|
||||||
|
BottomSide(const std::initializer_list<SideWidget> c): children(c)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace omath::hud::widget
|
||||||
|
|
||||||
|
namespace omath::hud::widget
|
||||||
|
{
|
||||||
|
/// Inside XxxSide containers: returns the widget as a SideWidget when condition is true,
|
||||||
|
/// or None{} otherwise. Preferred over hud::when for types inside the SideWidget variant.
|
||||||
|
template<typename W>
|
||||||
|
requires std::constructible_from<SideWidget, W>
|
||||||
|
SideWidget when(const bool condition, W widget)
|
||||||
|
{
|
||||||
|
if (condition)
|
||||||
|
return SideWidget{std::move(widget)};
|
||||||
|
return None{};
|
||||||
|
}
|
||||||
|
} // namespace omath::hud::widget
|
||||||
|
|
||||||
|
namespace omath::hud
|
||||||
|
{
|
||||||
|
/// Top-level: returns an engaged optional<W> when condition is true, std::nullopt otherwise.
|
||||||
|
/// Designed for use with EntityOverlay::contents() for top-level widget types.
|
||||||
|
template<typename W>
|
||||||
|
std::optional<W> when(const bool condition, W widget)
|
||||||
|
{
|
||||||
|
if (condition)
|
||||||
|
return std::move(widget);
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
} // namespace omath::hud
|
||||||
47
include/omath/hud/hud_renderer_interface.hpp
Normal file
47
include/omath/hud/hud_renderer_interface.hpp
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 13.03.2026.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include "omath/linear_algebra/vector2.hpp"
|
||||||
|
#include "omath/utility/color.hpp"
|
||||||
|
#include <any>
|
||||||
|
#include <span>
|
||||||
|
|
||||||
|
namespace omath::hud
|
||||||
|
{
|
||||||
|
class HudRendererInterface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual ~HudRendererInterface() = default;
|
||||||
|
virtual void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
|
||||||
|
float thickness) = 0;
|
||||||
|
|
||||||
|
virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
|
||||||
|
float thickness) = 0;
|
||||||
|
|
||||||
|
virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) = 0;
|
||||||
|
|
||||||
|
virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
|
||||||
|
|
||||||
|
virtual void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
|
||||||
|
|
||||||
|
virtual void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
|
||||||
|
int segments = 0) = 0;
|
||||||
|
|
||||||
|
virtual void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
|
||||||
|
int segments = 0) = 0;
|
||||||
|
|
||||||
|
/// Draw an arc (partial circle outline). Angles in radians, 0 = right (+X), counter-clockwise.
|
||||||
|
virtual void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
|
||||||
|
float thickness, int segments = 0) = 0;
|
||||||
|
|
||||||
|
/// Draw a textured quad. texture_id is renderer-specific (e.g. ImTextureID for ImGui).
|
||||||
|
virtual void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
||||||
|
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) = 0;
|
||||||
|
|
||||||
|
virtual void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) = 0;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
virtual Vector2<float> calc_text_size(const std::string_view& text) = 0;
|
||||||
|
};
|
||||||
|
} // namespace omath::hud
|
||||||
33
include/omath/hud/renderer_realizations/imgui_renderer.hpp
Normal file
33
include/omath/hud/renderer_realizations/imgui_renderer.hpp
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 13.03.2026.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include <omath/hud/hud_renderer_interface.hpp>
|
||||||
|
|
||||||
|
#ifdef OMATH_IMGUI_INTEGRATION
|
||||||
|
namespace omath::hud
|
||||||
|
{
|
||||||
|
class ImguiHudRenderer final : public HudRendererInterface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
~ImguiHudRenderer() override;
|
||||||
|
void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
|
||||||
|
float thickness) override;
|
||||||
|
void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) override;
|
||||||
|
void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override;
|
||||||
|
void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
|
||||||
|
void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
|
||||||
|
void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
|
||||||
|
int segments = 0) override;
|
||||||
|
void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
|
||||||
|
int segments = 0) override;
|
||||||
|
void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
|
||||||
|
float thickness, int segments = 0) override;
|
||||||
|
void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
||||||
|
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
|
||||||
|
void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
|
||||||
|
[[nodiscard]]
|
||||||
|
virtual Vector2<float> calc_text_size(const std::string_view& text) override;
|
||||||
|
};
|
||||||
|
} // namespace omath::hud
|
||||||
|
#endif // OMATH_IMGUI_INTEGRATION
|
||||||
@@ -37,6 +37,12 @@ namespace omath
|
|||||||
COLUMN_MAJOR
|
COLUMN_MAJOR
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class NDCDepthRange : uint8_t
|
||||||
|
{
|
||||||
|
NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
|
||||||
|
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
|
||||||
|
};
|
||||||
|
|
||||||
template<typename M1, typename M2> concept MatTemplateEqual
|
template<typename M1, typename M2> concept MatTemplateEqual
|
||||||
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
|
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
|
||||||
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
|
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
|
||||||
@@ -658,56 +664,98 @@ namespace omath
|
|||||||
} * mat_translation<Type, St>(-camera_origin);
|
} * mat_translation<Type, St>(-camera_origin);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
|
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
|
||||||
const float near, const float far) noexcept
|
const float near, const float far) noexcept
|
||||||
{
|
{
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||||
|
|
||||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
{0.f, 0.f, 1.f, 0.f}};
|
{0.f, 0.f, far / (far - near), -(near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, 1.f, 0.f}};
|
||||||
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
|
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, 1.f, 0.f}};
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
|
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
|
||||||
const float near, const float far) noexcept
|
const float near, const float far) noexcept
|
||||||
{
|
{
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||||
|
|
||||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
{0.f, 0.f, -1.f, 0.f}};
|
{0.f, 0.f, -far / (far - near), -(near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, -1.f, 0.f}};
|
||||||
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
|
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, -1.f, 0.f}};
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
|
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||||
const Type near, const Type far) noexcept
|
const Type near, const Type far) noexcept
|
||||||
{
|
{
|
||||||
return
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{
|
return
|
||||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
{
|
||||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
{ 0.f, 0.f, 0.f, 1.f }
|
{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||||
};
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
|
};
|
||||||
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return
|
||||||
|
{
|
||||||
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
|
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
|
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||||
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
|
};
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
|
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||||
const Type near, const Type far) noexcept
|
const Type near, const Type far) noexcept
|
||||||
{
|
{
|
||||||
return
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{
|
return
|
||||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
{
|
||||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
{ 0.f, 0.f, 0.f, 1.f }
|
{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||||
};
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
|
};
|
||||||
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return
|
||||||
|
{
|
||||||
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
|
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
|
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||||
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
|
};
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
||||||
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
|
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
|
||||||
|
|||||||
25
include/omath/lua/lua.hpp
Normal file
25
include/omath/lua/lua.hpp
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 07.03.2026.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include <sol/forward.hpp>
|
||||||
|
namespace omath::lua
|
||||||
|
{
|
||||||
|
class LuaInterpreter final
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void register_lib(lua_State* lua_state);
|
||||||
|
|
||||||
|
private:
|
||||||
|
static void register_vec2(sol::table& omath_table);
|
||||||
|
static void register_vec3(sol::table& omath_table);
|
||||||
|
static void register_vec4(sol::table& omath_table);
|
||||||
|
static void register_color(sol::table& omath_table);
|
||||||
|
static void register_triangle(sol::table& omath_table);
|
||||||
|
static void register_shared_types(sol::table& omath_table);
|
||||||
|
static void register_engines(sol::table& omath_table);
|
||||||
|
static void register_pattern_scan(sol::table& omath_table);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -6,7 +6,9 @@
|
|||||||
|
|
||||||
#include "omath/linear_algebra/vector3.hpp"
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
#include <expected>
|
#include <expected>
|
||||||
|
#include <optional>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
namespace omath::pathfinding
|
namespace omath::pathfinding
|
||||||
@@ -28,10 +30,20 @@ namespace omath::pathfinding
|
|||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
bool empty() const;
|
bool empty() const;
|
||||||
|
|
||||||
[[nodiscard]] std::vector<uint8_t> serialize() const noexcept;
|
// Events -- per-vertex optional tag (e.g. "jump", "teleport")
|
||||||
|
void set_event(const Vector3<float>& vertex, const std::string_view& event_id);
|
||||||
|
void clear_event(const Vector3<float>& vertex);
|
||||||
|
|
||||||
void deserialize(const std::vector<uint8_t>& raw) noexcept;
|
[[nodiscard]]
|
||||||
|
std::optional<std::string> get_event(const Vector3<float>& vertex) const noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]] std::string serialize() const noexcept;
|
||||||
|
|
||||||
|
void deserialize(const std::string& raw);
|
||||||
|
|
||||||
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_vertex_map;
|
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_vertex_map;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::unordered_map<Vector3<float>, std::string> m_vertex_events;
|
||||||
};
|
};
|
||||||
} // namespace omath::pathfinding
|
} // namespace omath::pathfinding
|
||||||
|
|||||||
46
include/omath/pathfinding/walk_bot.hpp
Normal file
46
include/omath/pathfinding/walk_bot.hpp
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 4/12/2026.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include "navigation_mesh.hpp"
|
||||||
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include <functional>
|
||||||
|
#include <memory>
|
||||||
|
namespace omath::pathfinding
|
||||||
|
{
|
||||||
|
enum class WalkBotStatus
|
||||||
|
{
|
||||||
|
IDLE,
|
||||||
|
PATHING,
|
||||||
|
FINISHED
|
||||||
|
};
|
||||||
|
class WalkBot
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
WalkBot() = default;
|
||||||
|
explicit WalkBot(const std::shared_ptr<NavigationMesh>& mesh, float min_node_distance = 1.f);
|
||||||
|
|
||||||
|
void set_nav_mesh(const std::shared_ptr<NavigationMesh>& mesh);
|
||||||
|
void set_min_node_distance(float distance);
|
||||||
|
|
||||||
|
void set_target(const Vector3<float>& target);
|
||||||
|
|
||||||
|
// Clear navigation state so the bot can be re-routed without stale
|
||||||
|
// visited-node memory.
|
||||||
|
void reset();
|
||||||
|
|
||||||
|
// Call every game tick with the current bot world position.
|
||||||
|
void update(const Vector3<float>& bot_position);
|
||||||
|
|
||||||
|
void on_path(const std::function<void(const Vector3<float>&)>& callback);
|
||||||
|
void on_status(const std::function<void(WalkBotStatus)>& callback);
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::weak_ptr<NavigationMesh> m_nav_mesh;
|
||||||
|
std::optional<std::function<void(const Vector3<float>&)>> m_on_next_path_node;
|
||||||
|
std::optional<std::function<void(WalkBotStatus)>> m_on_status_update;
|
||||||
|
std::optional<Vector3<float>> m_last_visited;
|
||||||
|
std::optional<Vector3<float>> m_target;
|
||||||
|
float m_min_node_distance{1.f};
|
||||||
|
};
|
||||||
|
} // namespace omath::pathfinding
|
||||||
@@ -8,12 +8,23 @@
|
|||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
{
|
{
|
||||||
|
struct AimAngles
|
||||||
|
{
|
||||||
|
float pitch{};
|
||||||
|
float yaw{};
|
||||||
|
};
|
||||||
|
|
||||||
class ProjPredEngineInterface
|
class ProjPredEngineInterface
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
||||||
const Target& target) const = 0;
|
const Target& target) const = 0;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
virtual std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
|
||||||
|
const Target& target) const = 0;
|
||||||
|
|
||||||
virtual ~ProjPredEngineInterface() = default;
|
virtual ~ProjPredEngineInterface() = default;
|
||||||
};
|
};
|
||||||
} // namespace omath::projectile_prediction
|
} // namespace omath::projectile_prediction
|
||||||
|
|||||||
@@ -12,6 +12,9 @@ namespace omath::projectile_prediction
|
|||||||
[[nodiscard]] std::optional<Vector3<float>>
|
[[nodiscard]] std::optional<Vector3<float>>
|
||||||
maybe_calculate_aim_point(const Projectile& projectile, const Target& target) const override;
|
maybe_calculate_aim_point(const Projectile& projectile, const Target& target) const override;
|
||||||
|
|
||||||
|
[[nodiscard]] std::optional<AimAngles>
|
||||||
|
maybe_calculate_aim_angles(const Projectile& projectile, const Target& target) const override;
|
||||||
|
|
||||||
ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time);
|
ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time);
|
||||||
~ProjPredEngineAvx2() override = default;
|
~ProjPredEngineAvx2() override = default;
|
||||||
|
|
||||||
|
|||||||
@@ -54,6 +54,36 @@ namespace omath::projectile_prediction
|
|||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
||||||
const Target& target) const override
|
const Target& target) const override
|
||||||
|
{
|
||||||
|
const auto solution = find_solution(projectile, target);
|
||||||
|
if (!solution)
|
||||||
|
return std::nullopt;
|
||||||
|
|
||||||
|
return EngineTrait::calc_viewpoint_from_angles(projectile, solution->predicted_target_position,
|
||||||
|
solution->pitch);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
|
||||||
|
const Target& target) const override
|
||||||
|
{
|
||||||
|
const auto solution = find_solution(projectile, target);
|
||||||
|
if (!solution)
|
||||||
|
return std::nullopt;
|
||||||
|
|
||||||
|
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
|
||||||
|
return AimAngles{solution->pitch, yaw};
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
struct Solution
|
||||||
|
{
|
||||||
|
Vector3<float> predicted_target_position;
|
||||||
|
float pitch;
|
||||||
|
};
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
std::optional<Solution> find_solution(const Projectile& projectile, const Target& target) const
|
||||||
{
|
{
|
||||||
for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step)
|
for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step)
|
||||||
{
|
{
|
||||||
@@ -70,12 +100,11 @@ namespace omath::projectile_prediction
|
|||||||
time))
|
time))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
return EngineTrait::calc_viewpoint_from_angles(projectile, predicted_target_position, projectile_pitch);
|
return Solution{predicted_target_position, projectile_pitch.value()};
|
||||||
}
|
}
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
|
||||||
const float m_gravity_constant;
|
const float m_gravity_constant;
|
||||||
const float m_simulation_time_step;
|
const float m_simulation_time_step;
|
||||||
const float m_maximum_simulation_time;
|
const float m_maximum_simulation_time;
|
||||||
@@ -100,10 +129,12 @@ namespace omath::projectile_prediction
|
|||||||
{
|
{
|
||||||
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
|
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
|
||||||
|
|
||||||
if (bullet_gravity == 0.f)
|
const auto launch_origin = projectile.m_origin + projectile.m_launch_offset;
|
||||||
return EngineTrait::calc_direct_pitch_angle(projectile.m_origin, target_position);
|
|
||||||
|
|
||||||
const auto delta = target_position - projectile.m_origin;
|
if (bullet_gravity == 0.f)
|
||||||
|
return EngineTrait::calc_direct_pitch_angle(launch_origin, target_position);
|
||||||
|
|
||||||
|
const auto delta = target_position - launch_origin;
|
||||||
|
|
||||||
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
|
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
|
||||||
const auto distance2d_sqr = distance2d * distance2d;
|
const auto distance2d_sqr = distance2d * distance2d;
|
||||||
@@ -126,7 +157,7 @@ namespace omath::projectile_prediction
|
|||||||
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
|
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
|
||||||
const float pitch, const float time) const noexcept
|
const float pitch, const float time) const noexcept
|
||||||
{
|
{
|
||||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin, target_position);
|
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, target_position);
|
||||||
const auto projectile_position =
|
const auto projectile_position =
|
||||||
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
|
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
|
||||||
|
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ namespace omath::projectile_prediction
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Vector3<float> m_origin;
|
Vector3<float> m_origin;
|
||||||
|
Vector3<float> m_launch_offset{0.f, 0.f, 0.f};
|
||||||
float m_launch_speed{};
|
float m_launch_speed{};
|
||||||
float m_gravity_scale{};
|
float m_gravity_scale{};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
#include "omath/linear_algebra/mat.hpp"
|
#include "omath/linear_algebra/mat.hpp"
|
||||||
#include "omath/linear_algebra/triangle.hpp"
|
#include "omath/linear_algebra/triangle.hpp"
|
||||||
#include "omath/linear_algebra/vector3.hpp"
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
@@ -36,23 +37,36 @@ namespace omath::projection
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
|
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
|
||||||
|
enum class ViewPortClipping
|
||||||
|
{
|
||||||
|
AUTO,
|
||||||
|
MANUAL,
|
||||||
|
};
|
||||||
|
struct CameraAxes
|
||||||
|
{
|
||||||
|
bool inverted_forward = false;
|
||||||
|
bool inverted_right = false;
|
||||||
|
};
|
||||||
|
|
||||||
template<class T, class MatType, class ViewAnglesType>
|
template<class T, class MatType, class ViewAnglesType>
|
||||||
concept CameraEngineConcept =
|
concept CameraEngineConcept =
|
||||||
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
|
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
|
||||||
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar) {
|
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar,
|
||||||
|
NDCDepthRange ndc_depth_range) {
|
||||||
// Presence + return types
|
// Presence + return types
|
||||||
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
|
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
|
||||||
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
|
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
|
||||||
{ T::calc_projection_matrix(fov, viewport, znear, zfar) } -> std::same_as<MatType>;
|
{ T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range) } -> std::same_as<MatType>;
|
||||||
|
|
||||||
// Enforce noexcept as in the trait declaration
|
// Enforce noexcept as in the trait declaration
|
||||||
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
|
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
|
||||||
requires noexcept(T::calc_view_matrix(angles, cam_origin));
|
requires noexcept(T::calc_view_matrix(angles, cam_origin));
|
||||||
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
|
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range));
|
||||||
};
|
};
|
||||||
|
|
||||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
|
template<class Mat4X4Type, class ViewAnglesType, class TraitClass,
|
||||||
|
NDCDepthRange depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE,
|
||||||
|
CameraAxes axes = {}>
|
||||||
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
||||||
class Camera final
|
class Camera final
|
||||||
{
|
{
|
||||||
@@ -76,20 +90,62 @@ namespace omath::projection
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct ProjectionParams
|
||||||
|
{
|
||||||
|
FieldOfView fov;
|
||||||
|
float aspect_ratio;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Recovers vertical FOV and aspect ratio from a perspective projection matrix
|
||||||
|
// built by any of the engine traits. Both variants (ZERO_TO_ONE and
|
||||||
|
// NEGATIVE_ONE_TO_ONE) share the same m[0,0]/m[1,1] layout, so this works
|
||||||
|
// regardless of the NDC depth range.
|
||||||
|
[[nodiscard]]
|
||||||
|
static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept
|
||||||
|
{
|
||||||
|
// m[1,1] == 1 / tan(fov/2) => fov = 2 * atan(1 / m[1,1])
|
||||||
|
const float f = proj_matrix.at(1, 1);
|
||||||
|
// m[0,0] == m[1,1] / aspect_ratio => aspect = m[1,1] / m[0,0]
|
||||||
|
return {FieldOfView::from_radians(2.f * std::atan(1.f / f)), f / proj_matrix.at(0, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
||||||
|
{
|
||||||
|
Vector3<float> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||||
|
if constexpr (axes.inverted_forward)
|
||||||
|
forward_vector = -forward_vector;
|
||||||
|
return TraitClass::calc_look_at_angle({}, forward_vector);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static Vector3<float> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
||||||
|
{
|
||||||
|
// The view matrix is R * T(-origin), so the last column stores t = -R * origin.
|
||||||
|
// Recovering origin: origin = -R^T * t
|
||||||
|
return {
|
||||||
|
-(view_matrix[0, 0] * view_matrix[0, 3] + view_matrix[1, 0] * view_matrix[1, 3] + view_matrix[2, 0] * view_matrix[2, 3]),
|
||||||
|
-(view_matrix[0, 1] * view_matrix[0, 3] + view_matrix[1, 1] * view_matrix[1, 3] + view_matrix[2, 1] * view_matrix[2, 3]),
|
||||||
|
-(view_matrix[0, 2] * view_matrix[0, 3] + view_matrix[1, 2] * view_matrix[1, 3] + view_matrix[2, 2] * view_matrix[2, 3]),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
void look_at(const Vector3<float>& target)
|
void look_at(const Vector3<float>& target)
|
||||||
{
|
{
|
||||||
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_view_matrix = std::nullopt;
|
m_view_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
ViewAnglesType calc_look_at_angles(const Vector3<float>& look_to) const
|
||||||
|
{
|
||||||
|
return TraitClass::calc_look_at_angle(m_origin, look_to);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> get_forward() const noexcept
|
Vector3<float> get_forward() const noexcept
|
||||||
{
|
{
|
||||||
const auto& view_matrix = get_view_matrix();
|
const auto& view_matrix = get_view_matrix();
|
||||||
|
|
||||||
if constexpr (inverted_z)
|
|
||||||
return -Vector3<float>{view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
|
||||||
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -106,6 +162,27 @@ namespace omath::projection
|
|||||||
const auto& view_matrix = get_view_matrix();
|
const auto& view_matrix = get_view_matrix();
|
||||||
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
||||||
}
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> get_abs_forward() const noexcept
|
||||||
|
{
|
||||||
|
if constexpr (axes.inverted_forward)
|
||||||
|
return -get_forward();
|
||||||
|
return get_forward();
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> get_abs_right() const noexcept
|
||||||
|
{
|
||||||
|
if constexpr (axes.inverted_right)
|
||||||
|
return -get_right();
|
||||||
|
return get_right();
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> get_abs_up() const noexcept
|
||||||
|
{
|
||||||
|
return get_up();
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const noexcept
|
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const noexcept
|
||||||
{
|
{
|
||||||
@@ -126,7 +203,8 @@ namespace omath::projection
|
|||||||
{
|
{
|
||||||
if (!m_projection_matrix.has_value())
|
if (!m_projection_matrix.has_value())
|
||||||
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
|
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
|
||||||
m_near_plane_distance, m_far_plane_distance);
|
m_near_plane_distance, m_far_plane_distance,
|
||||||
|
depth_range);
|
||||||
|
|
||||||
return m_projection_matrix.value();
|
return m_projection_matrix.value();
|
||||||
}
|
}
|
||||||
@@ -138,16 +216,16 @@ namespace omath::projection
|
|||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_near_plane(const float near) noexcept
|
void set_near_plane(const float near_plane) noexcept
|
||||||
{
|
{
|
||||||
m_near_plane_distance = near;
|
m_near_plane_distance = near_plane;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_far_plane(const float far) noexcept
|
void set_far_plane(const float far_plane) noexcept
|
||||||
{
|
{
|
||||||
m_far_plane_distance = far;
|
m_far_plane_distance = far_plane;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
@@ -213,6 +291,22 @@ namespace omath::projection
|
|||||||
else
|
else
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
|
[[nodiscard]] std::expected<Vector3<float>, Error>
|
||||||
|
world_to_screen_unclipped(const Vector3<float>& world_position) const noexcept
|
||||||
|
{
|
||||||
|
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
|
||||||
|
|
||||||
|
if (!normalized_cords.has_value())
|
||||||
|
return std::unexpected{normalized_cords.error()};
|
||||||
|
|
||||||
|
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
|
||||||
|
return ndc_to_screen_position_from_top_left_corner(*normalized_cords);
|
||||||
|
else if constexpr (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
|
||||||
|
return ndc_to_screen_position_from_bottom_left_corner(*normalized_cords);
|
||||||
|
else
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
|
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
|
||||||
{
|
{
|
||||||
@@ -246,40 +340,127 @@ namespace omath::projection
|
|||||||
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
|
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
|
||||||
};
|
};
|
||||||
|
|
||||||
// Clip volume in clip space (OpenGL-style):
|
// Clip volume in clip space:
|
||||||
// -w <= x <= w
|
// -w <= x <= w
|
||||||
// -w <= y <= w
|
// -w <= y <= w
|
||||||
// -w <= z <= w
|
// z_min <= z <= w (z_min = -w for [-1,1], 0 for [0,1])
|
||||||
|
|
||||||
for (int i = 0; i < 3; i++)
|
// x and y planes
|
||||||
|
for (int i = 0; i < 2; i++)
|
||||||
{
|
{
|
||||||
if (all_outside_plane(i, c0, c1, c2, false))
|
if (all_outside_plane(i, c0, c1, c2, false))
|
||||||
return true; // x < -w (left)
|
return true;
|
||||||
if (all_outside_plane(i, c0, c1, c2, true))
|
if (all_outside_plane(i, c0, c1, c2, true))
|
||||||
return true; // x > w (right)
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// z far plane: z > w
|
||||||
|
if (all_outside_plane(2, c0, c1, c2, true))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
// z near plane
|
||||||
|
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
{
|
||||||
|
// 0 <= z, so reject if z < 0 for all vertices
|
||||||
|
if (c0[2] < 0.f && c1[2] < 0.f && c2[2] < 0.f)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// -w <= z
|
||||||
|
if (all_outside_plane(2, c0, c1, c2, false))
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] bool is_aabb_culled_by_frustum(const primitives::Aabb<float>& aabb) const noexcept
|
||||||
|
{
|
||||||
|
const auto& m = get_view_projection_matrix();
|
||||||
|
|
||||||
|
// Gribb-Hartmann: extract 6 frustum planes from the view-projection matrix.
|
||||||
|
// Each plane is (a, b, c, d) such that ax + by + cz + d >= 0 means inside.
|
||||||
|
// For a 4x4 matrix with rows r0..r3:
|
||||||
|
// Left = r3 + r0
|
||||||
|
// Right = r3 - r0
|
||||||
|
// Bottom = r3 + r1
|
||||||
|
// Top = r3 - r1
|
||||||
|
// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
|
||||||
|
// Far = r3 - r2
|
||||||
|
struct Plane final
|
||||||
|
{
|
||||||
|
float a, b, c, d;
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto extract_plane = [&m](const int sign, const int row) -> Plane
|
||||||
|
{
|
||||||
|
return {
|
||||||
|
m.at(3, 0) + static_cast<float>(sign) * m.at(row, 0),
|
||||||
|
m.at(3, 1) + static_cast<float>(sign) * m.at(row, 1),
|
||||||
|
m.at(3, 2) + static_cast<float>(sign) * m.at(row, 2),
|
||||||
|
m.at(3, 3) + static_cast<float>(sign) * m.at(row, 3),
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
std::array<Plane, 6> planes = {
|
||||||
|
extract_plane(1, 0), // left
|
||||||
|
extract_plane(-1, 0), // right
|
||||||
|
extract_plane(1, 1), // bottom
|
||||||
|
extract_plane(-1, 1), // top
|
||||||
|
extract_plane(-1, 2), // far
|
||||||
|
};
|
||||||
|
|
||||||
|
// Near plane depends on NDC depth range
|
||||||
|
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
planes[5] = {m.at(2, 0), m.at(2, 1), m.at(2, 2), m.at(2, 3)};
|
||||||
|
else
|
||||||
|
planes[5] = extract_plane(1, 2);
|
||||||
|
|
||||||
|
// For each plane, find the AABB corner most in the direction of the plane normal
|
||||||
|
// (the "positive vertex"). If it's outside, the entire AABB is outside.
|
||||||
|
for (const auto& [a, b, c, d] : planes)
|
||||||
|
{
|
||||||
|
const float px = a >= 0.f ? aabb.max.x : aabb.min.x;
|
||||||
|
const float py = b >= 0.f ? aabb.max.y : aabb.min.y;
|
||||||
|
const float pz = c >= 0.f ? aabb.max.z : aabb.min.z;
|
||||||
|
|
||||||
|
if (a * px + b * py + c * pz + d < 0.f)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] std::expected<Vector3<float>, Error>
|
[[nodiscard]] std::expected<Vector3<float>, Error>
|
||||||
world_to_view_port(const Vector3<float>& world_position) const noexcept
|
world_to_view_port(const Vector3<float>& world_position,
|
||||||
|
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
|
||||||
{
|
{
|
||||||
auto projected = get_view_projection_matrix()
|
auto projected = get_view_projection_matrix()
|
||||||
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
|
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
|
||||||
|
|
||||||
const auto& w = projected.at(3, 0);
|
const auto& w = projected.at(3, 0);
|
||||||
if (w <= std::numeric_limits<float>::epsilon())
|
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
if (w <= eps)
|
||||||
|
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
|
||||||
|
|
||||||
projected /= w;
|
projected /= w;
|
||||||
|
|
||||||
if (is_ndc_out_of_bounds(projected))
|
// ReSharper disable once CppTooWideScope
|
||||||
|
const auto clipped_automatically = clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
|
||||||
|
if (clipped_automatically)
|
||||||
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScope
|
||||||
|
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? 0.0f : -1.0f;
|
||||||
|
const auto clipped_manually = clipping == ViewPortClipping::MANUAL && (projected.at(2, 0) < z_min - eps
|
||||||
|
|| projected.at(2, 0) > 1.0f + eps);
|
||||||
|
if (clipped_manually)
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
||||||
}
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::expected<Vector3<float>, Error> view_port_to_screen(const Vector3<float>& ndc) const noexcept
|
std::expected<Vector3<float>, Error> view_port_to_world(const Vector3<float>& ndc) const noexcept
|
||||||
{
|
{
|
||||||
const auto inv_view_proj = get_view_projection_matrix().inverted();
|
const auto inv_view_proj = get_view_projection_matrix().inverted();
|
||||||
|
|
||||||
@@ -304,7 +485,7 @@ namespace omath::projection
|
|||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
|
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
|
||||||
{
|
{
|
||||||
return view_port_to_screen(screen_to_ndc<screen_start>(screen_pos));
|
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
|
||||||
}
|
}
|
||||||
|
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
@@ -333,8 +514,26 @@ namespace omath::projection
|
|||||||
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
|
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
|
||||||
{
|
{
|
||||||
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||||
return std::ranges::any_of(ndc.raw_array(),
|
|
||||||
[](const auto& val) { return val < -1.0f - eps || val > 1.0f + eps; });
|
const auto& data = ndc.raw_array();
|
||||||
|
// x and y are always in [-1, 1]
|
||||||
|
if (data[0] < -1.0f - eps || data[0] > 1.0f + eps)
|
||||||
|
return true;
|
||||||
|
if (data[1] < -1.0f - eps || data[1] > 1.0f + eps)
|
||||||
|
return true;
|
||||||
|
return is_ndc_z_value_out_of_bounds(data[2]);
|
||||||
|
}
|
||||||
|
template<class ZType>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr static bool is_ndc_z_value_out_of_bounds(const ZType& z_ndc) noexcept
|
||||||
|
{
|
||||||
|
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||||
|
if constexpr (depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return z_ndc < -1.0f - eps || z_ndc > 1.0f + eps;
|
||||||
|
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return z_ndc < 0.0f - eps || z_ndc > 1.0f + eps;
|
||||||
|
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|
||||||
// NDC REPRESENTATION:
|
// NDC REPRESENTATION:
|
||||||
|
|||||||
@@ -11,5 +11,6 @@ namespace omath::projection
|
|||||||
{
|
{
|
||||||
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
|
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
|
||||||
INV_VIEW_PROJ_MAT_DET_EQ_ZERO,
|
INV_VIEW_PROJ_MAT_DET_EQ_ZERO,
|
||||||
|
PERSPECTIVE_DIVIDER_LESS_EQ_ZERO,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -3,11 +3,43 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
#include <cassert>
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
#include <string_view>
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
#include "omath/utility/pe_pattern_scan.hpp"
|
||||||
|
#include <windows.h>
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
#include "omath/utility/macho_pattern_scan.hpp"
|
||||||
|
#include <mach-o/dyld.h>
|
||||||
|
#else
|
||||||
|
#include "omath/utility/elf_pattern_scan.hpp"
|
||||||
|
#include <link.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace omath::rev_eng
|
namespace omath::rev_eng
|
||||||
{
|
{
|
||||||
|
template<std::size_t N>
|
||||||
|
struct FixedString final
|
||||||
|
{
|
||||||
|
char data[N]{};
|
||||||
|
// ReSharper disable once CppNonExplicitConvertingConstructor
|
||||||
|
constexpr FixedString(const char (&str)[N]) noexcept // NOLINT(*-explicit-constructor)
|
||||||
|
{
|
||||||
|
for (std::size_t i = 0; i < N; ++i)
|
||||||
|
data[i] = str[i];
|
||||||
|
}
|
||||||
|
// ReSharper disable once CppNonExplicitConversionOperator
|
||||||
|
constexpr operator std::string_view() const noexcept // NOLINT(*-explicit-constructor)
|
||||||
|
{
|
||||||
|
return {data, N - 1};
|
||||||
|
}
|
||||||
|
};
|
||||||
|
template<std::size_t N>
|
||||||
|
FixedString(const char (&)[N]) -> FixedString<N>;
|
||||||
|
|
||||||
class InternalReverseEngineeredObject
|
class InternalReverseEngineeredObject
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
@@ -23,26 +55,150 @@ namespace omath::rev_eng
|
|||||||
return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset);
|
return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<std::size_t id, class ReturnType>
|
template<class ReturnType>
|
||||||
|
ReturnType call_method(const void* ptr, auto... arg_list)
|
||||||
|
{
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
using MethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
||||||
|
#else
|
||||||
|
using MethodType = ReturnType (*)(void*, decltype(arg_list)...);
|
||||||
|
#endif
|
||||||
|
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
|
||||||
|
}
|
||||||
|
template<class ReturnType>
|
||||||
|
ReturnType call_method(const void* ptr, auto... arg_list) const
|
||||||
|
{
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
using MethodType = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
|
||||||
|
#else
|
||||||
|
using MethodType = ReturnType (*)(const void*, decltype(arg_list)...);
|
||||||
|
#endif
|
||||||
|
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
|
||||||
|
ReturnType call_method(auto... arg_list)
|
||||||
|
{
|
||||||
|
static const auto* address = resolve_pattern(ModuleName, Pattern);
|
||||||
|
return call_method<ReturnType>(address, arg_list...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
|
||||||
|
ReturnType call_method(auto... arg_list) const
|
||||||
|
{
|
||||||
|
static const auto* address = resolve_pattern(ModuleName, Pattern);
|
||||||
|
return call_method<ReturnType>(address, arg_list...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class ReturnType>
|
||||||
|
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list)
|
||||||
|
{
|
||||||
|
static const auto* address = resolve_pattern(module_name, pattern);
|
||||||
|
return call_method<ReturnType>(address, arg_list...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class ReturnType>
|
||||||
|
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list) const
|
||||||
|
{
|
||||||
|
static const auto* address = resolve_pattern(module_name, pattern);
|
||||||
|
return call_method<ReturnType>(address, arg_list...);
|
||||||
|
}
|
||||||
|
template<std::size_t Id, class ReturnType>
|
||||||
ReturnType call_virtual_method(auto... arg_list)
|
ReturnType call_virtual_method(auto... arg_list)
|
||||||
{
|
{
|
||||||
#ifdef _MSC_VER
|
const auto vtable = *reinterpret_cast<void***>(this);
|
||||||
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
return call_method<ReturnType>(vtable[Id], arg_list...);
|
||||||
#else
|
|
||||||
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
|
|
||||||
#endif
|
|
||||||
return (*reinterpret_cast<VirtualMethodType**>(this))[id](this, arg_list...);
|
|
||||||
}
|
}
|
||||||
template<std::size_t id, class ReturnType>
|
template<std::size_t Id, class ReturnType>
|
||||||
ReturnType call_virtual_method(auto... arg_list) const
|
ReturnType call_virtual_method(auto... arg_list) const
|
||||||
{
|
{
|
||||||
|
const auto vtable = *reinterpret_cast<void* const* const*>(this);
|
||||||
|
return call_method<ReturnType>(vtable[Id], arg_list...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
|
||||||
|
ReturnType call_virtual_method(auto... arg_list)
|
||||||
|
{
|
||||||
|
auto sub_this = reinterpret_cast<void*>(
|
||||||
|
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
|
||||||
|
const auto vtable = *reinterpret_cast<void***>(sub_this);
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
using Fn = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
||||||
#else
|
#else
|
||||||
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
|
using Fn = ReturnType(*)(void*, decltype(arg_list)...);
|
||||||
|
#endif
|
||||||
|
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
|
||||||
|
}
|
||||||
|
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
|
||||||
|
ReturnType call_virtual_method(auto... arg_list) const
|
||||||
|
{
|
||||||
|
auto sub_this = reinterpret_cast<const void*>(
|
||||||
|
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
|
||||||
|
const auto vtable = *reinterpret_cast<void* const* const*>(sub_this);
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
using Fn = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
|
||||||
|
#else
|
||||||
|
using Fn = ReturnType(*)(const void*, decltype(arg_list)...);
|
||||||
|
#endif
|
||||||
|
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
[[nodiscard]]
|
||||||
|
static const void* resolve_pattern(const std::string_view module_name, const std::string_view pattern)
|
||||||
|
{
|
||||||
|
const auto* base = get_module_base(module_name);
|
||||||
|
assert(base && "Failed to find module");
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
const auto result = PePatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
const auto result = MachOPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
||||||
|
#else
|
||||||
|
const auto result = ElfPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
|
||||||
|
#endif
|
||||||
|
assert(result.has_value() && "Pattern scan failed");
|
||||||
|
return reinterpret_cast<const void*>(*result);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static const void* get_module_base(const std::string_view module_name)
|
||||||
|
{
|
||||||
|
#ifdef _WIN32
|
||||||
|
return GetModuleHandleA(module_name.data());
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
// On macOS, iterate loaded images to find the module by name
|
||||||
|
const auto count = _dyld_image_count();
|
||||||
|
for (std::uint32_t i = 0; i < count; ++i)
|
||||||
|
{
|
||||||
|
const auto* name = _dyld_get_image_name(i);
|
||||||
|
if (name && std::string_view{name}.find(module_name) != std::string_view::npos)
|
||||||
|
return static_cast<const void*>(_dyld_get_image_header(i));
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
#else
|
||||||
|
// On Linux, use dl_iterate_phdr to find loaded module by name
|
||||||
|
struct CallbackData
|
||||||
|
{
|
||||||
|
std::string_view name;
|
||||||
|
const void* base;
|
||||||
|
} cb_data{module_name, nullptr};
|
||||||
|
|
||||||
|
dl_iterate_phdr(
|
||||||
|
[](dl_phdr_info* info, std::size_t, void* data) -> int
|
||||||
|
{
|
||||||
|
auto* cb = static_cast<CallbackData*>(data);
|
||||||
|
if (info->dlpi_name
|
||||||
|
&& std::string_view{info->dlpi_name}.find(cb->name) != std::string_view::npos)
|
||||||
|
{
|
||||||
|
cb->base = reinterpret_cast<const void*>(info->dlpi_addr);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
&cb_data);
|
||||||
|
return cb_data.base;
|
||||||
#endif
|
#endif
|
||||||
return (*static_cast<VirtualMethodType**>((void*)(this)))[id](
|
|
||||||
const_cast<void*>(static_cast<const void*>(this)), arg_list...);
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
} // namespace omath::rev_eng
|
} // namespace omath::rev_eng
|
||||||
|
|||||||
@@ -36,6 +36,7 @@ namespace omath
|
|||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
using ArithmeticType = Type;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr static Angle from_degrees(const Type& degrees) noexcept
|
constexpr static Angle from_degrees(const Type& degrees) noexcept
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -2,14 +2,25 @@
|
|||||||
// Created by Orange on 11/30/2024.
|
// Created by Orange on 11/30/2024.
|
||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include <type_traits>
|
||||||
namespace omath
|
namespace omath
|
||||||
{
|
{
|
||||||
template<class PitchType, class YawType, class RollType>
|
template<class PitchType, class YawType, class RollType>
|
||||||
|
requires std::is_same_v<typename PitchType::ArithmeticType, typename YawType::ArithmeticType>
|
||||||
|
&& std::is_same_v<typename YawType::ArithmeticType, typename RollType::ArithmeticType>
|
||||||
struct ViewAngles
|
struct ViewAngles
|
||||||
{
|
{
|
||||||
|
using ArithmeticType = PitchType::ArithmeticType;
|
||||||
|
|
||||||
PitchType pitch;
|
PitchType pitch;
|
||||||
YawType yaw;
|
YawType yaw;
|
||||||
RollType roll;
|
RollType roll;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<ArithmeticType> as_vector3() const
|
||||||
|
{
|
||||||
|
return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()};
|
||||||
|
}
|
||||||
};
|
};
|
||||||
} // namespace omath
|
} // namespace omath
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
#include <span>
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
#include "section_scan_result.hpp"
|
#include "section_scan_result.hpp"
|
||||||
namespace omath
|
namespace omath
|
||||||
@@ -21,5 +22,10 @@ namespace omath
|
|||||||
static std::optional<SectionScanResult>
|
static std::optional<SectionScanResult>
|
||||||
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
|
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
|
||||||
const std::string_view& target_section_name = ".text");
|
const std::string_view& target_section_name = ".text");
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static std::optional<SectionScanResult>
|
||||||
|
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
|
||||||
|
const std::string_view& target_section_name = ".text");
|
||||||
};
|
};
|
||||||
} // namespace omath
|
} // namespace omath
|
||||||
@@ -5,6 +5,7 @@
|
|||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
#include <span>
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
#include "section_scan_result.hpp"
|
#include "section_scan_result.hpp"
|
||||||
namespace omath
|
namespace omath
|
||||||
@@ -21,5 +22,10 @@ namespace omath
|
|||||||
static std::optional<SectionScanResult>
|
static std::optional<SectionScanResult>
|
||||||
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
|
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
|
||||||
const std::string_view& target_section_name = "__text");
|
const std::string_view& target_section_name = "__text");
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static std::optional<SectionScanResult>
|
||||||
|
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
|
||||||
|
const std::string_view& target_section_name = "__text");
|
||||||
};
|
};
|
||||||
} // namespace omath
|
} // namespace omath
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
#include <span>
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
#include "section_scan_result.hpp"
|
#include "section_scan_result.hpp"
|
||||||
namespace omath
|
namespace omath
|
||||||
@@ -23,5 +24,10 @@ namespace omath
|
|||||||
static std::optional<SectionScanResult>
|
static std::optional<SectionScanResult>
|
||||||
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
|
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
|
||||||
const std::string_view& target_section_name = ".text");
|
const std::string_view& target_section_name = ".text");
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static std::optional<SectionScanResult>
|
||||||
|
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
|
||||||
|
const std::string_view& target_section_name = ".text");
|
||||||
};
|
};
|
||||||
} // namespace omath
|
} // namespace omath
|
||||||
@@ -16,15 +16,42 @@ echo "[*] Output dir: ${OUTPUT_DIR}"
|
|||||||
# Find llvm tools - handle versioned names (Linux) and xcrun (macOS)
|
# Find llvm tools - handle versioned names (Linux) and xcrun (macOS)
|
||||||
find_llvm_tool() {
|
find_llvm_tool() {
|
||||||
local tool_name="$1"
|
local tool_name="$1"
|
||||||
|
|
||||||
# macOS: use xcrun
|
# First priority: derive from the actual compiler used by cmake (CMakeCache.txt).
|
||||||
|
# This guarantees the profraw format version matches the instrumented binary.
|
||||||
|
local cache_file="${BINARY_DIR}/CMakeCache.txt"
|
||||||
|
if [[ -f "$cache_file" ]]; then
|
||||||
|
local cmake_cxx
|
||||||
|
cmake_cxx=$(grep '^CMAKE_CXX_COMPILER:' "$cache_file" | cut -d= -f2)
|
||||||
|
if [[ -n "$cmake_cxx" && -x "$cmake_cxx" ]]; then
|
||||||
|
local tool_path
|
||||||
|
tool_path="$(dirname "$cmake_cxx")/${tool_name}"
|
||||||
|
if [[ -x "$tool_path" ]]; then
|
||||||
|
echo "$tool_path"
|
||||||
|
return 0
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
|
||||||
|
# macOS: derive from xcrun clang as fallback
|
||||||
if [[ "$(uname)" == "Darwin" ]]; then
|
if [[ "$(uname)" == "Darwin" ]]; then
|
||||||
|
local clang_path
|
||||||
|
clang_path=$(xcrun --find clang 2>/dev/null)
|
||||||
|
if [[ -n "$clang_path" ]]; then
|
||||||
|
local tool_path
|
||||||
|
tool_path="$(dirname "$clang_path")/${tool_name}"
|
||||||
|
if [[ -x "$tool_path" ]]; then
|
||||||
|
echo "$tool_path"
|
||||||
|
return 0
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
# Fallback: xcrun
|
||||||
if xcrun --find "${tool_name}" &>/dev/null; then
|
if xcrun --find "${tool_name}" &>/dev/null; then
|
||||||
echo "xcrun ${tool_name}"
|
echo "xcrun ${tool_name}"
|
||||||
return 0
|
return 0
|
||||||
fi
|
fi
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Try versioned names (Linux with LLVM 21, 20, 19, etc.)
|
# Try versioned names (Linux with LLVM 21, 20, 19, etc.)
|
||||||
for version in 21 20 19 18 17 ""; do
|
for version in 21 20 19 18 17 ""; do
|
||||||
local versioned_name="${tool_name}${version:+-$version}"
|
local versioned_name="${tool_name}${version:+-$version}"
|
||||||
@@ -33,7 +60,7 @@ find_llvm_tool() {
|
|||||||
return 0
|
return 0
|
||||||
fi
|
fi
|
||||||
done
|
done
|
||||||
|
|
||||||
echo ""
|
echo ""
|
||||||
return 1
|
return 1
|
||||||
}
|
}
|
||||||
@@ -51,6 +78,18 @@ fi
|
|||||||
echo "[*] Using: ${LLVM_PROFDATA}"
|
echo "[*] Using: ${LLVM_PROFDATA}"
|
||||||
echo "[*] Using: ${LLVM_COV}"
|
echo "[*] Using: ${LLVM_COV}"
|
||||||
|
|
||||||
|
# Print version info for debugging version mismatches
|
||||||
|
if [[ "$(uname)" == "Darwin" ]]; then
|
||||||
|
echo "[*] Default clang: $(xcrun clang --version 2>&1 | head -1)"
|
||||||
|
# Show actual compiler used by the build (from CMakeCache.txt if available)
|
||||||
|
CACHE_FILE="${BINARY_DIR}/CMakeCache.txt"
|
||||||
|
if [[ -f "$CACHE_FILE" ]]; then
|
||||||
|
ACTUAL_CXX=$(grep '^CMAKE_CXX_COMPILER:' "$CACHE_FILE" | cut -d= -f2)
|
||||||
|
echo "[*] Build compiler: ${ACTUAL_CXX} ($(${ACTUAL_CXX} --version 2>&1 | head -1))"
|
||||||
|
fi
|
||||||
|
echo "[*] profdata: $(${LLVM_PROFDATA} show --version 2>&1 | head -1 || true)"
|
||||||
|
fi
|
||||||
|
|
||||||
# Find test binary
|
# Find test binary
|
||||||
if [[ -z "${TEST_BINARY}" ]]; then
|
if [[ -z "${TEST_BINARY}" ]]; then
|
||||||
for path in \
|
for path in \
|
||||||
|
|||||||
@@ -35,8 +35,15 @@ namespace omath::cry_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::cry_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -35,8 +35,16 @@ namespace omath::frostbite_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::frostbite_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -36,18 +36,27 @@ namespace omath::iw_engine
|
|||||||
}
|
}
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
|
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
|
||||||
constexpr auto k_multiply_factor = 0.75f;
|
constexpr auto k_multiply_factor = 0.75f;
|
||||||
|
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
||||||
|
|
||||||
return {
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
return {
|
||||||
{0, 1.f / (fov_half_tan), 0, 0},
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
{0, 0, 1, 0},
|
{0, 0, far / (far - near), -(near * far) / (far - near)},
|
||||||
};
|
{0, 0, 1, 0},
|
||||||
|
};
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return {
|
||||||
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
|
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||||
|
{0, 0, 1, 0},
|
||||||
|
};
|
||||||
|
std::unreachable();
|
||||||
};
|
};
|
||||||
} // namespace omath::iw_engine
|
} // namespace omath::iw_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::iw_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::iw_engine
|
} // namespace omath::iw_engine
|
||||||
@@ -8,15 +8,15 @@ namespace omath::opengl_engine
|
|||||||
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||||
{
|
{
|
||||||
const auto vec
|
const auto vec =
|
||||||
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
|
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
}
|
}
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||||
{
|
{
|
||||||
const auto vec
|
const auto vec =
|
||||||
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
|
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
}
|
}
|
||||||
@@ -28,7 +28,7 @@ namespace omath::opengl_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
{
|
{
|
||||||
return mat_look_at_right_handed(cam_origin, cam_origin+forward_vector(angles), up_vector(angles));
|
return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
|
||||||
}
|
}
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
{
|
{
|
||||||
@@ -37,15 +37,16 @@ namespace omath::opengl_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
return {
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
{0, 1.f / (fov_half_tan), 0, 0},
|
field_of_view, aspect_ratio, near, far);
|
||||||
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
|
||||||
{0, 0, -1, 0},
|
std::unreachable();
|
||||||
};
|
|
||||||
}
|
}
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
|
|||||||
@@ -20,8 +20,9 @@ namespace omath::opengl_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
@@ -36,18 +36,27 @@ namespace omath::source_engine
|
|||||||
}
|
}
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
||||||
constexpr auto k_multiply_factor = 0.75f;
|
constexpr auto k_multiply_factor = 0.75f;
|
||||||
|
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
||||||
|
|
||||||
return {
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
return {
|
||||||
{0, 1.f / (fov_half_tan), 0, 0},
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
{0, 0, 1, 0},
|
{0, 0, far / (far - near), -(near * far) / (far - near)},
|
||||||
};
|
{0, 0, 1, 0},
|
||||||
|
};
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return {
|
||||||
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
|
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||||
|
{0, 0, 1, 0},
|
||||||
|
};
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
|
|||||||
@@ -20,8 +20,9 @@ namespace omath::source_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
@@ -35,8 +35,15 @@ namespace omath::unity_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return omath::mat_perspective_right_handed(field_of_view, aspect_ratio, near, far);
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio,
|
||||||
|
near, far);
|
||||||
|
std::unreachable();
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::unity_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -35,8 +35,12 @@ namespace omath::unreal_engine
|
|||||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
||||||
}
|
}
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::unreal_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
27
source/hud/canvas_box.cpp
Normal file
27
source/hud/canvas_box.cpp
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 13.03.2026.
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// Created by Vlad on 6/17/2025.
|
||||||
|
//
|
||||||
|
#include "omath/hud/canvas_box.hpp"
|
||||||
|
|
||||||
|
namespace omath::hud
|
||||||
|
{
|
||||||
|
|
||||||
|
CanvasBox::CanvasBox(const Vector2<float> top, Vector2<float> bottom, const float ratio)
|
||||||
|
{
|
||||||
|
bottom.x = top.x;
|
||||||
|
const auto height = std::abs(top.y - bottom.y);
|
||||||
|
|
||||||
|
top_left_corner = top - Vector2<float>{height / ratio, 0};
|
||||||
|
top_right_corner = top + Vector2<float>{height / ratio, 0};
|
||||||
|
|
||||||
|
bottom_left_corner = bottom - Vector2<float>{height / ratio, 0};
|
||||||
|
bottom_right_corner = bottom + Vector2<float>{height / ratio, 0};
|
||||||
|
}
|
||||||
|
std::array<Vector2<float>, 4> CanvasBox::as_array() const
|
||||||
|
{
|
||||||
|
return {top_left_corner, top_right_corner, bottom_right_corner, bottom_left_corner};
|
||||||
|
}
|
||||||
|
} // namespace ohud
|
||||||
870
source/hud/entity_overlay.cpp
Normal file
870
source/hud/entity_overlay.cpp
Normal file
@@ -0,0 +1,870 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 13.03.2026.
|
||||||
|
//
|
||||||
|
#include "omath/hud/entity_overlay.hpp"
|
||||||
|
|
||||||
|
namespace omath::hud
|
||||||
|
{
|
||||||
|
EntityOverlay& EntityOverlay::add_2d_box(const Color& box_color, const Color& fill_color, const float thickness)
|
||||||
|
{
|
||||||
|
const auto points = m_canvas.as_array();
|
||||||
|
|
||||||
|
m_renderer->add_polyline({points.data(), points.size()}, box_color, thickness);
|
||||||
|
|
||||||
|
if (fill_color.value().w > 0.f)
|
||||||
|
m_renderer->add_filled_polyline({points.data(), points.size()}, fill_color);
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
EntityOverlay& EntityOverlay::add_cornered_2d_box(const Color& box_color, const Color& fill_color,
|
||||||
|
const float corner_ratio_len, const float thickness)
|
||||||
|
{
|
||||||
|
const auto corner_line_length =
|
||||||
|
std::abs((m_canvas.top_left_corner - m_canvas.top_right_corner).x * corner_ratio_len);
|
||||||
|
|
||||||
|
if (fill_color.value().w > 0.f)
|
||||||
|
add_2d_box(fill_color, fill_color);
|
||||||
|
// Left Side
|
||||||
|
m_renderer->add_line(m_canvas.top_left_corner,
|
||||||
|
m_canvas.top_left_corner + Vector2<float>{corner_line_length, 0.f}, box_color, thickness);
|
||||||
|
|
||||||
|
m_renderer->add_line(m_canvas.top_left_corner,
|
||||||
|
m_canvas.top_left_corner + Vector2<float>{0.f, corner_line_length}, box_color, thickness);
|
||||||
|
|
||||||
|
m_renderer->add_line(m_canvas.bottom_left_corner,
|
||||||
|
m_canvas.bottom_left_corner - Vector2<float>{0.f, corner_line_length}, box_color,
|
||||||
|
thickness);
|
||||||
|
|
||||||
|
m_renderer->add_line(m_canvas.bottom_left_corner,
|
||||||
|
m_canvas.bottom_left_corner + Vector2<float>{corner_line_length, 0.f}, box_color,
|
||||||
|
thickness);
|
||||||
|
// Right Side
|
||||||
|
m_renderer->add_line(m_canvas.top_right_corner,
|
||||||
|
m_canvas.top_right_corner - Vector2<float>{corner_line_length, 0.f}, box_color, thickness);
|
||||||
|
|
||||||
|
m_renderer->add_line(m_canvas.top_right_corner,
|
||||||
|
m_canvas.top_right_corner + Vector2<float>{0.f, corner_line_length}, box_color, thickness);
|
||||||
|
|
||||||
|
m_renderer->add_line(m_canvas.bottom_right_corner,
|
||||||
|
m_canvas.bottom_right_corner - Vector2<float>{0.f, corner_line_length}, box_color,
|
||||||
|
thickness);
|
||||||
|
|
||||||
|
m_renderer->add_line(m_canvas.bottom_right_corner,
|
||||||
|
m_canvas.bottom_right_corner - Vector2<float>{corner_line_length, 0.f}, box_color,
|
||||||
|
thickness);
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
EntityOverlay& EntityOverlay::add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||||
|
const float width, float ratio, const float offset)
|
||||||
|
{
|
||||||
|
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||||
|
const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
|
||||||
|
|
||||||
|
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
|
||||||
|
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
|
||||||
|
|
||||||
|
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
|
||||||
|
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
|
||||||
|
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
|
||||||
|
|
||||||
|
m_text_cursor_right.x += offset + width;
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
EntityOverlay& EntityOverlay::add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||||
|
const float width, float ratio, const float offset)
|
||||||
|
{
|
||||||
|
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||||
|
const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
|
||||||
|
|
||||||
|
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
|
||||||
|
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
|
||||||
|
|
||||||
|
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
|
||||||
|
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
|
||||||
|
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
|
||||||
|
|
||||||
|
m_text_cursor_left.x -= offset + width;
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
EntityOverlay& EntityOverlay::add_right_label(const Color& color, const float offset, const bool outlined,
|
||||||
|
const std::string_view& text)
|
||||||
|
{
|
||||||
|
if (outlined)
|
||||||
|
draw_outlined_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text);
|
||||||
|
else
|
||||||
|
m_renderer->add_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text.data());
|
||||||
|
|
||||||
|
m_text_cursor_right.y += m_renderer->calc_text_size(text.data()).y;
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
EntityOverlay& EntityOverlay::add_top_label(const Color& color, const float offset, const bool outlined,
|
||||||
|
const std::string_view text)
|
||||||
|
{
|
||||||
|
m_text_cursor_top.y -= m_renderer->calc_text_size(text.data()).y;
|
||||||
|
|
||||||
|
if (outlined)
|
||||||
|
draw_outlined_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text);
|
||||||
|
else
|
||||||
|
m_renderer->add_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text.data());
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
EntityOverlay& EntityOverlay::add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||||
|
const float height, float ratio, const float offset)
|
||||||
|
{
|
||||||
|
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||||
|
const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x);
|
||||||
|
|
||||||
|
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
|
||||||
|
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), bg_color);
|
||||||
|
|
||||||
|
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color);
|
||||||
|
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), outline_color);
|
||||||
|
|
||||||
|
m_text_cursor_top.y -= offset + height;
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
EntityOverlay& EntityOverlay::add_snap_line(const Vector2<float>& start_pos, const Color& color, const float width)
|
||||||
|
{
|
||||||
|
const Vector2<float> line_end =
|
||||||
|
m_canvas.bottom_left_corner
|
||||||
|
+ Vector2<float>{m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x, 0.f} / 2;
|
||||||
|
m_renderer->add_line(start_pos, line_end, color, width);
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
void EntityOverlay::draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
|
||||||
|
const Vector2<float>& perp_dir, const float full_len, const float filled_len,
|
||||||
|
const Color& fill_color, const Color& split_color, const float dash_len,
|
||||||
|
const float gap_len) const
|
||||||
|
{
|
||||||
|
if (full_len <= 0.f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const float step = dash_len + gap_len;
|
||||||
|
const float n = std::floor((full_len + gap_len) / step);
|
||||||
|
if (n < 1.f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const float used = n * dash_len + (n - 1.f) * gap_len;
|
||||||
|
const float offset = (full_len - used) / 2.f;
|
||||||
|
|
||||||
|
const auto fill_rect = [&](const Vector2<float>& a, const Vector2<float>& b, const Color& c)
|
||||||
|
{
|
||||||
|
m_renderer->add_filled_rectangle({std::min(a.x, b.x), std::min(a.y, b.y)},
|
||||||
|
{std::max(a.x, b.x), std::max(a.y, b.y)}, c);
|
||||||
|
};
|
||||||
|
|
||||||
|
// Draw split lines (gaps) across the full bar first
|
||||||
|
// Leading gap
|
||||||
|
if (offset > 0.f)
|
||||||
|
fill_rect(origin, origin + step_dir * offset + perp_dir, split_color);
|
||||||
|
|
||||||
|
for (float i = 0.f; i < n; ++i)
|
||||||
|
{
|
||||||
|
const float dash_start = offset + i * step;
|
||||||
|
const float dash_end = dash_start + dash_len;
|
||||||
|
const float gap_start = dash_end;
|
||||||
|
const float gap_end = dash_start + step;
|
||||||
|
|
||||||
|
// Fill dash only up to filled_len
|
||||||
|
if (dash_start < filled_len)
|
||||||
|
{
|
||||||
|
const auto a = origin + step_dir * dash_start;
|
||||||
|
const auto b = a + step_dir * std::min(dash_len, filled_len - dash_start) + perp_dir;
|
||||||
|
fill_rect(a, b, fill_color);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Split line (gap) — always drawn across full bar
|
||||||
|
if (i < n - 1.f && gap_start < full_len)
|
||||||
|
{
|
||||||
|
const auto a = origin + step_dir * gap_start;
|
||||||
|
const auto b = origin + step_dir * std::min(gap_end, full_len) + perp_dir;
|
||||||
|
fill_rect(a, b, split_color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Trailing gap
|
||||||
|
const float trail_start = offset + n * dash_len + (n - 1.f) * gap_len;
|
||||||
|
if (trail_start < full_len)
|
||||||
|
fill_rect(origin + step_dir * trail_start, origin + step_dir * full_len + perp_dir, split_color);
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_right_dashed_bar(const Color& color, const Color& outline_color,
|
||||||
|
const Color& bg_color, const float width, float ratio,
|
||||||
|
const float dash_len, const float gap_len, const float offset)
|
||||||
|
{
|
||||||
|
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||||
|
const float height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
|
||||||
|
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
|
||||||
|
|
||||||
|
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{width, -height}, bg_color);
|
||||||
|
draw_dashed_fill(bar_start, {0.f, -1.f}, {width, 0.f}, height, height * ratio, color, outline_color, dash_len,
|
||||||
|
gap_len);
|
||||||
|
m_renderer->add_rectangle(bar_start - Vector2<float>{1.f, 0.f}, bar_start + Vector2<float>{width, -height},
|
||||||
|
outline_color);
|
||||||
|
m_text_cursor_right.x += offset + width;
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_left_dashed_bar(const Color& color, const Color& outline_color,
|
||||||
|
const Color& bg_color, const float width, float ratio,
|
||||||
|
const float dash_len, const float gap_len, const float offset)
|
||||||
|
{
|
||||||
|
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||||
|
const float height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_left_corner.y);
|
||||||
|
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
|
||||||
|
|
||||||
|
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{width, -height}, bg_color);
|
||||||
|
draw_dashed_fill(bar_start, {0.f, -1.f}, {width, 0.f}, height, height * ratio, color, outline_color, dash_len,
|
||||||
|
gap_len);
|
||||||
|
m_renderer->add_rectangle(bar_start - Vector2<float>{1.f, 0.f}, bar_start + Vector2<float>{width, -height},
|
||||||
|
outline_color);
|
||||||
|
m_text_cursor_left.x -= offset + width;
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_top_dashed_bar(const Color& color, const Color& outline_color,
|
||||||
|
const Color& bg_color, const float height, float ratio,
|
||||||
|
const float dash_len, const float gap_len, const float offset)
|
||||||
|
{
|
||||||
|
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||||
|
const float bar_w = std::abs(m_canvas.top_left_corner.x - m_canvas.top_right_corner.x);
|
||||||
|
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
|
||||||
|
|
||||||
|
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{bar_w, -height}, bg_color);
|
||||||
|
draw_dashed_fill(bar_start, {1.f, 0.f}, {0.f, -height}, bar_w, bar_w * ratio, color, outline_color, dash_len,
|
||||||
|
gap_len);
|
||||||
|
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>{bar_w, -height}, outline_color);
|
||||||
|
m_text_cursor_top.y -= offset + height;
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_bottom_dashed_bar(const Color& color, const Color& outline_color,
|
||||||
|
const Color& bg_color, const float height, float ratio,
|
||||||
|
const float dash_len, const float gap_len, const float offset)
|
||||||
|
{
|
||||||
|
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||||
|
const float bar_w = std::abs(m_canvas.bottom_left_corner.x - m_canvas.bottom_right_corner.x);
|
||||||
|
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
|
||||||
|
|
||||||
|
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{bar_w, height}, bg_color);
|
||||||
|
draw_dashed_fill(bar_start, {1.f, 0.f}, {0.f, height}, bar_w, bar_w * ratio, color, outline_color, dash_len,
|
||||||
|
gap_len);
|
||||||
|
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>{bar_w, height}, outline_color);
|
||||||
|
m_text_cursor_bottom.y += offset + height;
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_skeleton(const Color& color, const float thickness)
|
||||||
|
{
|
||||||
|
// Maps normalized (rx in [0,1], ry in [0,1]) to canvas screen position
|
||||||
|
const auto joint = [&](const float rx, const float ry) -> Vector2<float>
|
||||||
|
{
|
||||||
|
const auto top = m_canvas.top_left_corner + (m_canvas.top_right_corner - m_canvas.top_left_corner) * rx;
|
||||||
|
const auto bot =
|
||||||
|
m_canvas.bottom_left_corner + (m_canvas.bottom_right_corner - m_canvas.bottom_left_corner) * rx;
|
||||||
|
return top + (bot - top) * ry;
|
||||||
|
};
|
||||||
|
|
||||||
|
using B = std::pair<std::pair<float, float>, std::pair<float, float>>;
|
||||||
|
static constexpr std::array<B, 15> k_bones{{
|
||||||
|
// Spine
|
||||||
|
{{0.50f, 0.13f}, {0.50f, 0.22f}}, // head → neck
|
||||||
|
{{0.50f, 0.22f}, {0.50f, 0.38f}}, // neck → chest
|
||||||
|
{{0.50f, 0.38f}, {0.50f, 0.55f}}, // chest → pelvis
|
||||||
|
// Left arm
|
||||||
|
{{0.50f, 0.22f}, {0.25f, 0.25f}}, // neck → L shoulder
|
||||||
|
{{0.25f, 0.25f}, {0.13f, 0.42f}}, // L shoulder → L elbow
|
||||||
|
{{0.13f, 0.42f}, {0.08f, 0.56f}}, // L elbow → L hand
|
||||||
|
// Right arm
|
||||||
|
{{0.50f, 0.22f}, {0.75f, 0.25f}}, // neck → R shoulder
|
||||||
|
{{0.75f, 0.25f}, {0.87f, 0.42f}}, // R shoulder → R elbow
|
||||||
|
{{0.87f, 0.42f}, {0.92f, 0.56f}}, // R elbow → R hand
|
||||||
|
// Left leg
|
||||||
|
{{0.50f, 0.55f}, {0.36f, 0.58f}}, // pelvis → L hip
|
||||||
|
{{0.36f, 0.58f}, {0.32f, 0.77f}}, // L hip → L knee
|
||||||
|
{{0.32f, 0.77f}, {0.27f, 0.97f}}, // L knee → L foot
|
||||||
|
// Right leg
|
||||||
|
{{0.50f, 0.55f}, {0.64f, 0.58f}}, // pelvis → R hip
|
||||||
|
{{0.64f, 0.58f}, {0.68f, 0.77f}}, // R hip → R knee
|
||||||
|
{{0.68f, 0.77f}, {0.73f, 0.97f}}, // R knee → R foot
|
||||||
|
}};
|
||||||
|
|
||||||
|
for (const auto& [a, b] : k_bones)
|
||||||
|
m_renderer->add_line(joint(a.first, a.second), joint(b.first, b.second), color, thickness);
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color,
|
||||||
|
const float dash_len, const float gap_len, const float thickness) const
|
||||||
|
{
|
||||||
|
const auto total = (to - from).length();
|
||||||
|
if (total <= 0.f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const auto dir = (to - from).normalized();
|
||||||
|
const float step = dash_len + gap_len;
|
||||||
|
|
||||||
|
const float n_dashes = std::floor((total + gap_len) / step);
|
||||||
|
if (n_dashes < 1.f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const float used = n_dashes * dash_len + (n_dashes - 1.f) * gap_len;
|
||||||
|
const float offset = (total - used) / 2.f;
|
||||||
|
|
||||||
|
for (float i = 0.f; i < n_dashes; ++i)
|
||||||
|
{
|
||||||
|
const float pos = offset + i * step;
|
||||||
|
const auto dash_start = from + dir * pos;
|
||||||
|
const auto dash_end = from + dir * std::min(pos + dash_len, total);
|
||||||
|
m_renderer->add_line(dash_start, dash_end, color, thickness);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_dashed_box(const Color& color, const float dash_len, const float gap_len,
|
||||||
|
const float thickness)
|
||||||
|
{
|
||||||
|
const float min_edge = std::min((m_canvas.top_right_corner - m_canvas.top_left_corner).length(),
|
||||||
|
(m_canvas.bottom_right_corner - m_canvas.top_right_corner).length());
|
||||||
|
const float corner_len = std::min(dash_len, min_edge / 2.f);
|
||||||
|
|
||||||
|
const auto draw_edge = [&](const Vector2<float>& from, const Vector2<float>& to)
|
||||||
|
{
|
||||||
|
const auto dir = (to - from).normalized();
|
||||||
|
|
||||||
|
m_renderer->add_line(from, from + dir * corner_len, color, thickness);
|
||||||
|
draw_dashed_line(from + dir * corner_len, to - dir * corner_len, color, dash_len, gap_len, thickness);
|
||||||
|
m_renderer->add_line(to - dir * corner_len, to, color, thickness);
|
||||||
|
};
|
||||||
|
|
||||||
|
draw_edge(m_canvas.top_left_corner, m_canvas.top_right_corner);
|
||||||
|
draw_edge(m_canvas.top_right_corner, m_canvas.bottom_right_corner);
|
||||||
|
draw_edge(m_canvas.bottom_right_corner, m_canvas.bottom_left_corner);
|
||||||
|
draw_edge(m_canvas.bottom_left_corner, m_canvas.top_left_corner);
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::draw_outlined_text(const Vector2<float>& position, const Color& color,
|
||||||
|
const std::string_view& text)
|
||||||
|
{
|
||||||
|
static constexpr std::array outline_offsets = {
|
||||||
|
Vector2<float>{-1, -1}, Vector2<float>{-1, 0}, Vector2<float>{-1, 1}, Vector2<float>{0, -1},
|
||||||
|
Vector2<float>{0, 1}, Vector2<float>{1, -1}, Vector2<float>{1, 0}, Vector2<float>{1, 1}};
|
||||||
|
|
||||||
|
for (const auto& outline_offset : outline_offsets)
|
||||||
|
m_renderer->add_text(position + outline_offset, Color{0.f, 0.f, 0.f, 1.f}, text.data());
|
||||||
|
m_renderer->add_text(position, color, text.data());
|
||||||
|
}
|
||||||
|
EntityOverlay& EntityOverlay::add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||||
|
const float height, float ratio, const float offset)
|
||||||
|
{
|
||||||
|
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||||
|
const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x);
|
||||||
|
|
||||||
|
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
|
||||||
|
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), bg_color);
|
||||||
|
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color);
|
||||||
|
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), outline_color);
|
||||||
|
|
||||||
|
m_text_cursor_bottom.y += offset + height;
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||||
|
const std::string_view text)
|
||||||
|
{
|
||||||
|
const auto text_size = m_renderer->calc_text_size(text);
|
||||||
|
|
||||||
|
if (outlined)
|
||||||
|
draw_outlined_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
|
||||||
|
else
|
||||||
|
m_renderer->add_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
|
||||||
|
|
||||||
|
m_text_cursor_bottom.y += text_size.y;
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_left_label(const Color& color, const float offset, const bool outlined,
|
||||||
|
const std::string_view& text)
|
||||||
|
{
|
||||||
|
const auto text_size = m_renderer->calc_text_size(text);
|
||||||
|
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + text_size.x), 0.f};
|
||||||
|
|
||||||
|
if (outlined)
|
||||||
|
draw_outlined_text(pos, color, text);
|
||||||
|
else
|
||||||
|
m_renderer->add_text(pos, color, text);
|
||||||
|
|
||||||
|
m_text_cursor_left.y += text_size.y;
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
|
||||||
|
const std::string_view& text)
|
||||||
|
{
|
||||||
|
const auto text_size = m_renderer->calc_text_size(text);
|
||||||
|
const auto box_center_x =
|
||||||
|
m_canvas.bottom_left_corner.x + (m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x) / 2.f;
|
||||||
|
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_bottom.y + offset};
|
||||||
|
|
||||||
|
if (outlined)
|
||||||
|
draw_outlined_text(pos, color, text);
|
||||||
|
else
|
||||||
|
m_renderer->add_text(pos, color, text);
|
||||||
|
|
||||||
|
m_text_cursor_bottom.y += text_size.y;
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_centered_top_label(const Color& color, const float offset, const bool outlined,
|
||||||
|
const std::string_view& text)
|
||||||
|
{
|
||||||
|
const auto text_size = m_renderer->calc_text_size(text);
|
||||||
|
const auto box_center_x =
|
||||||
|
m_canvas.top_left_corner.x + (m_canvas.top_right_corner.x - m_canvas.top_left_corner.x) / 2.f;
|
||||||
|
|
||||||
|
m_text_cursor_top.y -= text_size.y;
|
||||||
|
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_top.y - offset};
|
||||||
|
|
||||||
|
if (outlined)
|
||||||
|
draw_outlined_text(pos, color, text);
|
||||||
|
else
|
||||||
|
m_renderer->add_text(pos, color, text);
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay::EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
|
||||||
|
const std::shared_ptr<HudRendererInterface>& renderer)
|
||||||
|
: m_canvas(top, bottom), m_text_cursor_right(m_canvas.top_right_corner),
|
||||||
|
m_text_cursor_top(m_canvas.top_left_corner), m_text_cursor_bottom(m_canvas.bottom_left_corner),
|
||||||
|
m_text_cursor_left(m_canvas.top_left_corner), m_renderer(renderer)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
// ── Spacers ─────────────────────────────────────────────────────────────────
|
||||||
|
EntityOverlay& EntityOverlay::add_right_space_vertical(const float size)
|
||||||
|
{
|
||||||
|
m_text_cursor_right.y += size;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_right_space_horizontal(const float size)
|
||||||
|
{
|
||||||
|
m_text_cursor_right.x += size;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_left_space_vertical(const float size)
|
||||||
|
{
|
||||||
|
m_text_cursor_left.y += size;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_left_space_horizontal(const float size)
|
||||||
|
{
|
||||||
|
m_text_cursor_left.x -= size;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_top_space_vertical(const float size)
|
||||||
|
{
|
||||||
|
m_text_cursor_top.y -= size;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_top_space_horizontal(const float size)
|
||||||
|
{
|
||||||
|
m_text_cursor_top.x += size;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_bottom_space_vertical(const float size)
|
||||||
|
{
|
||||||
|
m_text_cursor_bottom.y += size;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_bottom_space_horizontal(const float size)
|
||||||
|
{
|
||||||
|
m_text_cursor_bottom.x += size;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Progress rings ──────────────────────────────────────────────────────────
|
||||||
|
EntityOverlay& EntityOverlay::add_right_progress_ring(const Color& color, const Color& bg, const float radius,
|
||||||
|
const float ratio, const float thickness, const float offset,
|
||||||
|
const int segments)
|
||||||
|
{
|
||||||
|
const auto cx = m_text_cursor_right.x + offset + radius;
|
||||||
|
const auto cy = m_text_cursor_right.y + radius;
|
||||||
|
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
|
||||||
|
m_text_cursor_right.y += radius * 2.f;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_left_progress_ring(const Color& color, const Color& bg, const float radius,
|
||||||
|
const float ratio, const float thickness, const float offset,
|
||||||
|
const int segments)
|
||||||
|
{
|
||||||
|
const auto cx = m_text_cursor_left.x - offset - radius;
|
||||||
|
const auto cy = m_text_cursor_left.y + radius;
|
||||||
|
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
|
||||||
|
m_text_cursor_left.y += radius * 2.f;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_top_progress_ring(const Color& color, const Color& bg, const float radius,
|
||||||
|
const float ratio, const float thickness, const float offset,
|
||||||
|
const int segments)
|
||||||
|
{
|
||||||
|
m_text_cursor_top.y -= radius * 2.f;
|
||||||
|
const auto cx = m_text_cursor_top.x + radius;
|
||||||
|
const auto cy = m_text_cursor_top.y - offset + radius;
|
||||||
|
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_bottom_progress_ring(const Color& color, const Color& bg, const float radius,
|
||||||
|
const float ratio, const float thickness, const float offset,
|
||||||
|
const int segments)
|
||||||
|
{
|
||||||
|
const auto cx = m_text_cursor_bottom.x + radius;
|
||||||
|
const auto cy = m_text_cursor_bottom.y + offset + radius;
|
||||||
|
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
|
||||||
|
m_text_cursor_bottom.y += radius * 2.f;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Icons ────────────────────────────────────────────────────────────────────
|
||||||
|
EntityOverlay& EntityOverlay::add_right_icon(const std::any& texture_id, const float width, const float height,
|
||||||
|
const Color& tint, const float offset)
|
||||||
|
{
|
||||||
|
const auto pos = m_text_cursor_right + Vector2<float>{offset, 0.f};
|
||||||
|
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
|
||||||
|
m_text_cursor_right.y += height;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_left_icon(const std::any& texture_id, const float width, const float height,
|
||||||
|
const Color& tint, const float offset)
|
||||||
|
{
|
||||||
|
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + width), 0.f};
|
||||||
|
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
|
||||||
|
m_text_cursor_left.y += height;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_top_icon(const std::any& texture_id, const float width, const float height,
|
||||||
|
const Color& tint, const float offset)
|
||||||
|
{
|
||||||
|
m_text_cursor_top.y -= height;
|
||||||
|
const auto pos = m_text_cursor_top + Vector2<float>{0.f, -offset};
|
||||||
|
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityOverlay& EntityOverlay::add_bottom_icon(const std::any& texture_id, const float width, const float height,
|
||||||
|
const Color& tint, const float offset)
|
||||||
|
{
|
||||||
|
const auto pos = m_text_cursor_bottom + Vector2<float>{0.f, offset};
|
||||||
|
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
|
||||||
|
m_text_cursor_bottom.y += height;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── widget dispatch ───────────────────────────────────────────────────────
|
||||||
|
void EntityOverlay::dispatch(const widget::Box& box)
|
||||||
|
{
|
||||||
|
add_2d_box(box.color, box.fill, box.thickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::dispatch(const widget::CorneredBox& cornered_box)
|
||||||
|
{
|
||||||
|
add_cornered_2d_box(cornered_box.color, cornered_box.fill, cornered_box.corner_ratio, cornered_box.thickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::dispatch(const widget::DashedBox& dashed_box)
|
||||||
|
{
|
||||||
|
add_dashed_box(dashed_box.color, dashed_box.dash_len, dashed_box.gap_len, dashed_box.thickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::dispatch(const widget::Skeleton& skeleton)
|
||||||
|
{
|
||||||
|
add_skeleton(skeleton.color, skeleton.thickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::dispatch(const widget::SnapLine& snap_line)
|
||||||
|
{
|
||||||
|
add_snap_line(snap_line.start, snap_line.color, snap_line.width);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::dispatch(const widget::ScanMarker& scan_marker)
|
||||||
|
{
|
||||||
|
const auto box_width = std::abs(m_canvas.top_right_corner.x - m_canvas.top_left_corner.x);
|
||||||
|
const auto box_height = std::abs(m_canvas.bottom_left_corner.y - m_canvas.top_left_corner.y);
|
||||||
|
|
||||||
|
const auto center_x = (m_canvas.top_left_corner.x + m_canvas.top_right_corner.x) / 2.f;
|
||||||
|
const auto center_y = m_canvas.top_left_corner.y + box_height * 0.44f;
|
||||||
|
|
||||||
|
const auto side = std::min(box_width, box_height) * 0.5f;
|
||||||
|
const auto h = side * std::sqrt(3.f) / 2.f;
|
||||||
|
|
||||||
|
const std::array<Vector2<float>, 3> tri = {
|
||||||
|
Vector2<float>{center_x, center_y - h * 2.f / 3.f},
|
||||||
|
Vector2<float>{center_x - side / 2.f, center_y + h / 3.f},
|
||||||
|
Vector2<float>{center_x + side / 2.f, center_y + h / 3.f},
|
||||||
|
};
|
||||||
|
|
||||||
|
m_renderer->add_filled_polyline({tri.data(), tri.size()}, scan_marker.color);
|
||||||
|
|
||||||
|
if (scan_marker.outline.value().w > 0.f)
|
||||||
|
m_renderer->add_polyline({tri.data(), tri.size()}, scan_marker.outline, scan_marker.outline_thickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::dispatch(const widget::AimDot& aim_dot)
|
||||||
|
{
|
||||||
|
m_renderer->add_filled_circle(aim_dot.position, aim_dot.radius, aim_dot.color);
|
||||||
|
}
|
||||||
|
void EntityOverlay::dispatch(const widget::ProjectileAim& proj_widget)
|
||||||
|
{
|
||||||
|
const auto box_width = std::abs(m_canvas.top_right_corner.x - m_canvas.top_left_corner.x);
|
||||||
|
const auto box_height = std::abs(m_canvas.bottom_left_corner.y - m_canvas.top_left_corner.y);
|
||||||
|
|
||||||
|
const auto box_center = m_canvas.top_left_corner + Vector2{box_width, box_height} / 2.f;
|
||||||
|
|
||||||
|
m_renderer->add_line(box_center, proj_widget.position, proj_widget.color, proj_widget.line_size);
|
||||||
|
|
||||||
|
if (proj_widget.figure == widget::ProjectileAim::Figure::CIRCLE)
|
||||||
|
{
|
||||||
|
m_renderer->add_filled_circle(proj_widget.position, proj_widget.size, proj_widget.color);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (proj_widget.figure == widget::ProjectileAim::Figure::SQUARE)
|
||||||
|
{
|
||||||
|
const auto box_min = proj_widget.position - Vector2{proj_widget.size, proj_widget.size} / 2.f;
|
||||||
|
const auto box_max = proj_widget.position + Vector2{proj_widget.size, proj_widget.size} / 2.f;
|
||||||
|
m_renderer->add_filled_rectangle(box_min, box_max, proj_widget.color);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring)
|
||||||
|
{
|
||||||
|
constexpr auto pi = std::numbers::pi_v<float>;
|
||||||
|
const float ratio = std::clamp(ring.ratio, 0.f, 1.f);
|
||||||
|
|
||||||
|
m_renderer->add_circle(center, ring.radius, ring.bg, ring.thickness, ring.segments);
|
||||||
|
|
||||||
|
if (ratio > 0.f)
|
||||||
|
{
|
||||||
|
const float a_min = -pi / 2.f;
|
||||||
|
const float a_max = a_min + ratio * 2.f * pi;
|
||||||
|
m_renderer->add_arc(center, ring.radius, a_min, a_max, ring.color, ring.thickness, ring.segments);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Side container dispatch ───────────────────────────────────────────────
|
||||||
|
void EntityOverlay::dispatch(const widget::RightSide& right_side)
|
||||||
|
{
|
||||||
|
for (const auto& child : right_side.children)
|
||||||
|
std::visit(
|
||||||
|
widget::Overloaded{
|
||||||
|
[](const widget::None&)
|
||||||
|
{
|
||||||
|
},
|
||||||
|
[this](const widget::Bar& w)
|
||||||
|
{
|
||||||
|
add_right_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||||
|
},
|
||||||
|
[this](const widget::DashedBar& w)
|
||||||
|
{
|
||||||
|
add_right_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
|
||||||
|
w.offset);
|
||||||
|
},
|
||||||
|
[this](const widget::Label& w)
|
||||||
|
{
|
||||||
|
add_right_label(w.color, w.offset, w.outlined, w.text);
|
||||||
|
},
|
||||||
|
[this](const widget::Centered<widget::Label>& w)
|
||||||
|
{
|
||||||
|
add_right_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
|
||||||
|
},
|
||||||
|
[this](const widget::SpaceVertical& w)
|
||||||
|
{
|
||||||
|
add_right_space_vertical(w.size);
|
||||||
|
},
|
||||||
|
[this](const widget::SpaceHorizontal& w)
|
||||||
|
{
|
||||||
|
add_right_space_horizontal(w.size);
|
||||||
|
},
|
||||||
|
[this](const widget::ProgressRing& w)
|
||||||
|
{
|
||||||
|
add_right_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
|
||||||
|
w.segments);
|
||||||
|
},
|
||||||
|
[this](const widget::Icon& w)
|
||||||
|
{
|
||||||
|
add_right_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
child);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::dispatch(const widget::LeftSide& left_side)
|
||||||
|
{
|
||||||
|
for (const auto& child : left_side.children)
|
||||||
|
std::visit(
|
||||||
|
widget::Overloaded{
|
||||||
|
[](const widget::None&)
|
||||||
|
{
|
||||||
|
},
|
||||||
|
[this](const widget::Bar& w)
|
||||||
|
{
|
||||||
|
add_left_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||||
|
},
|
||||||
|
[this](const widget::DashedBar& w)
|
||||||
|
{
|
||||||
|
add_left_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
|
||||||
|
w.offset);
|
||||||
|
},
|
||||||
|
[this](const widget::Label& w)
|
||||||
|
{
|
||||||
|
add_left_label(w.color, w.offset, w.outlined, w.text);
|
||||||
|
},
|
||||||
|
[this](const widget::Centered<widget::Label>& w)
|
||||||
|
{
|
||||||
|
add_left_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
|
||||||
|
},
|
||||||
|
[this](const widget::SpaceVertical& w)
|
||||||
|
{
|
||||||
|
add_left_space_vertical(w.size);
|
||||||
|
},
|
||||||
|
[this](const widget::SpaceHorizontal& w)
|
||||||
|
{
|
||||||
|
add_left_space_horizontal(w.size);
|
||||||
|
},
|
||||||
|
[this](const widget::ProgressRing& w)
|
||||||
|
{
|
||||||
|
add_left_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
|
||||||
|
w.segments);
|
||||||
|
},
|
||||||
|
[this](const widget::Icon& w)
|
||||||
|
{
|
||||||
|
add_left_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
child);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityOverlay::dispatch(const widget::TopSide& top_side)
|
||||||
|
{
|
||||||
|
for (const auto& child : top_side.children)
|
||||||
|
std::visit(
|
||||||
|
widget::Overloaded{
|
||||||
|
[](const widget::None&)
|
||||||
|
{
|
||||||
|
},
|
||||||
|
[this](const widget::Bar& w)
|
||||||
|
{
|
||||||
|
add_top_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||||
|
},
|
||||||
|
[this](const widget::DashedBar& w)
|
||||||
|
{
|
||||||
|
add_top_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
|
||||||
|
w.offset);
|
||||||
|
},
|
||||||
|
[this](const widget::Label& w)
|
||||||
|
{
|
||||||
|
add_top_label(w.color, w.offset, w.outlined, w.text);
|
||||||
|
},
|
||||||
|
[this](const widget::Centered<widget::Label>& w)
|
||||||
|
{
|
||||||
|
add_centered_top_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
|
||||||
|
},
|
||||||
|
[this](const widget::SpaceVertical& w)
|
||||||
|
{
|
||||||
|
add_top_space_vertical(w.size);
|
||||||
|
},
|
||||||
|
[this](const widget::SpaceHorizontal& w)
|
||||||
|
{
|
||||||
|
add_top_space_horizontal(w.size);
|
||||||
|
},
|
||||||
|
[this](const widget::ProgressRing& w)
|
||||||
|
{
|
||||||
|
add_top_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
|
||||||
|
w.segments);
|
||||||
|
},
|
||||||
|
[this](const widget::Icon& w)
|
||||||
|
{
|
||||||
|
add_top_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
child);
|
||||||
|
}
|
||||||
|
void EntityOverlay::dispatch(const widget::BottomSide& bottom_side)
|
||||||
|
{
|
||||||
|
for (const auto& child : bottom_side.children)
|
||||||
|
std::visit(
|
||||||
|
widget::Overloaded{
|
||||||
|
[](const widget::None&)
|
||||||
|
{
|
||||||
|
},
|
||||||
|
[this](const widget::Bar& w)
|
||||||
|
{
|
||||||
|
add_bottom_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||||
|
},
|
||||||
|
[this](const widget::DashedBar& w)
|
||||||
|
{
|
||||||
|
add_bottom_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
|
||||||
|
w.offset);
|
||||||
|
},
|
||||||
|
[this](const widget::Label& w)
|
||||||
|
{
|
||||||
|
add_bottom_label(w.color, w.offset, w.outlined, w.text);
|
||||||
|
},
|
||||||
|
[this](const widget::Centered<widget::Label>& w)
|
||||||
|
{
|
||||||
|
add_centered_bottom_label(w.child.color, w.child.offset, w.child.outlined,
|
||||||
|
w.child.text);
|
||||||
|
},
|
||||||
|
[this](const widget::SpaceVertical& w)
|
||||||
|
{
|
||||||
|
add_bottom_space_vertical(w.size);
|
||||||
|
},
|
||||||
|
[this](const widget::SpaceHorizontal& w)
|
||||||
|
{
|
||||||
|
add_bottom_space_horizontal(w.size);
|
||||||
|
},
|
||||||
|
[this](const widget::ProgressRing& w)
|
||||||
|
{
|
||||||
|
add_bottom_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
|
||||||
|
w.segments);
|
||||||
|
},
|
||||||
|
[this](const widget::Icon& w)
|
||||||
|
{
|
||||||
|
add_bottom_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
child);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace omath::hud
|
||||||
82
source/hud/renderer_realizations/imgui_renderer.cpp
Normal file
82
source/hud/renderer_realizations/imgui_renderer.cpp
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 13.03.2026.
|
||||||
|
//
|
||||||
|
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
|
||||||
|
|
||||||
|
#ifdef OMATH_IMGUI_INTEGRATION
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
|
namespace omath::hud
|
||||||
|
{
|
||||||
|
ImguiHudRenderer::~ImguiHudRenderer() = default;
|
||||||
|
|
||||||
|
void ImguiHudRenderer::add_line(const Vector2<float>& line_start, const Vector2<float>& line_end,
|
||||||
|
const Color& color, const float thickness)
|
||||||
|
{
|
||||||
|
ImGui::GetBackgroundDrawList()->AddLine(line_start.to_im_vec2(), line_end.to_im_vec2(), color.to_im_color(),
|
||||||
|
thickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImguiHudRenderer::add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
|
||||||
|
const float thickness)
|
||||||
|
{
|
||||||
|
ImGui::GetBackgroundDrawList()->AddPolyline(reinterpret_cast<const ImVec2*>(vertexes.data()),
|
||||||
|
static_cast<int>(vertexes.size()), color.to_im_color(),
|
||||||
|
ImDrawFlags_Closed, thickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImguiHudRenderer::add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color)
|
||||||
|
{
|
||||||
|
ImGui::GetBackgroundDrawList()->AddConvexPolyFilled(reinterpret_cast<const ImVec2*>(vertexes.data()),
|
||||||
|
static_cast<int>(vertexes.size()), color.to_im_color());
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImguiHudRenderer::add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color)
|
||||||
|
{
|
||||||
|
ImGui::GetBackgroundDrawList()->AddRect(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImguiHudRenderer::add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||||
|
const Color& color)
|
||||||
|
{
|
||||||
|
ImGui::GetBackgroundDrawList()->AddRectFilled(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImguiHudRenderer::add_circle(const Vector2<float>& center, const float radius, const Color& color,
|
||||||
|
const float thickness, const int segments)
|
||||||
|
{
|
||||||
|
ImGui::GetBackgroundDrawList()->AddCircle(center.to_im_vec2(), radius, color.to_im_color(), segments, thickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImguiHudRenderer::add_filled_circle(const Vector2<float>& center, const float radius, const Color& color,
|
||||||
|
const int segments)
|
||||||
|
{
|
||||||
|
ImGui::GetBackgroundDrawList()->AddCircleFilled(center.to_im_vec2(), radius, color.to_im_color(), segments);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImguiHudRenderer::add_arc(const Vector2<float>& center, const float radius, const float a_min, const float a_max,
|
||||||
|
const Color& color, const float thickness, const int segments)
|
||||||
|
{
|
||||||
|
ImGui::GetBackgroundDrawList()->PathArcTo(center.to_im_vec2(), radius, a_min, a_max, segments);
|
||||||
|
ImGui::GetBackgroundDrawList()->PathStroke(color.to_im_color(), ImDrawFlags_None, thickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImguiHudRenderer::add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
||||||
|
const Color& tint)
|
||||||
|
{
|
||||||
|
ImGui::GetBackgroundDrawList()->AddImage(std::any_cast<ImTextureID>(texture_id), min.to_im_vec2(),
|
||||||
|
max.to_im_vec2(), {0, 0}, {1, 1}, tint.to_im_color());
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImguiHudRenderer::add_text(const Vector2<float>& position, const Color& color, const std::string_view& text)
|
||||||
|
{
|
||||||
|
ImGui::GetBackgroundDrawList()->AddText(position.to_im_vec2(), color.to_im_color(), text.data(),
|
||||||
|
text.data() + text.size());
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector2<float> ImguiHudRenderer::calc_text_size(const std::string_view& text)
|
||||||
|
{
|
||||||
|
return Vector2<float>::from_im_vec2(ImGui::CalcTextSize(text.data()));
|
||||||
|
}
|
||||||
|
} // namespace omath::hud
|
||||||
|
#endif // OMATH_IMGUI_INTEGRATION
|
||||||
27
source/lua/lua.cpp
Normal file
27
source/lua/lua.cpp
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 07.03.2026.
|
||||||
|
//
|
||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "lua.hpp"
|
||||||
|
#include <sol/sol.hpp>
|
||||||
|
#include "omath/lua/lua.hpp"
|
||||||
|
|
||||||
|
namespace omath::lua
|
||||||
|
{
|
||||||
|
void LuaInterpreter::register_lib(lua_State* lua_state)
|
||||||
|
{
|
||||||
|
sol::state_view lua(lua_state);
|
||||||
|
|
||||||
|
auto omath_table = lua["omath"].get_or_create<sol::table>();
|
||||||
|
|
||||||
|
register_vec2(omath_table);
|
||||||
|
register_vec3(omath_table);
|
||||||
|
register_vec4(omath_table);
|
||||||
|
register_color(omath_table);
|
||||||
|
register_triangle(omath_table);
|
||||||
|
register_shared_types(omath_table);
|
||||||
|
register_engines(omath_table);
|
||||||
|
register_pattern_scan(omath_table);
|
||||||
|
}
|
||||||
|
} // namespace omath::lua
|
||||||
|
#endif
|
||||||
46
source/lua/lua_color.cpp
Normal file
46
source/lua/lua_color.cpp
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 07.03.2026.
|
||||||
|
//
|
||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "omath/lua/lua.hpp"
|
||||||
|
#include <sol/sol.hpp>
|
||||||
|
#include <omath/utility/color.hpp>
|
||||||
|
|
||||||
|
namespace omath::lua
|
||||||
|
{
|
||||||
|
void LuaInterpreter::register_color(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
omath_table.new_usertype<omath::Color>(
|
||||||
|
"Color",
|
||||||
|
sol::factories([](float r, float g, float b, float a) { return omath::Color(r, g, b, a); },
|
||||||
|
[]() { return omath::Color(); }),
|
||||||
|
|
||||||
|
"from_rgba", [](uint8_t r, uint8_t g, uint8_t b, uint8_t a)
|
||||||
|
{ return omath::Color::from_rgba(r, g, b, a); }, "from_hsv",
|
||||||
|
sol::overload([](float h, float s, float v) { return omath::Color::from_hsv(h, s, v); },
|
||||||
|
[](const omath::Hsv& hsv) { return omath::Color::from_hsv(hsv); }),
|
||||||
|
"red", []() { return omath::Color::red(); }, "green", []() { return omath::Color::green(); }, "blue",
|
||||||
|
[]() { return omath::Color::blue(); },
|
||||||
|
|
||||||
|
"r", sol::property([](const omath::Color& c) { return c.value().x; }), "g",
|
||||||
|
sol::property([](const omath::Color& c) { return c.value().y; }), "b",
|
||||||
|
sol::property([](const omath::Color& c) { return c.value().z; }), "a",
|
||||||
|
sol::property([](const omath::Color& c) { return c.value().w; }),
|
||||||
|
|
||||||
|
"to_hsv", &omath::Color::to_hsv, "set_hue", &omath::Color::set_hue, "set_saturation",
|
||||||
|
&omath::Color::set_saturation, "set_value", &omath::Color::set_value, "blend", &omath::Color::blend,
|
||||||
|
|
||||||
|
sol::meta_function::to_string, &omath::Color::to_string);
|
||||||
|
|
||||||
|
omath_table.new_usertype<omath::Hsv>(
|
||||||
|
"Hsv", sol::constructors<omath::Hsv()>(), "hue",
|
||||||
|
sol::property([](const omath::Hsv& h) { return h.hue; }, [](omath::Hsv& h, float val) { h.hue = val; }),
|
||||||
|
"saturation",
|
||||||
|
sol::property([](const omath::Hsv& h) { return h.saturation; },
|
||||||
|
[](omath::Hsv& h, float val) { h.saturation = val; }),
|
||||||
|
"value",
|
||||||
|
sol::property([](const omath::Hsv& h) { return h.value; },
|
||||||
|
[](omath::Hsv& h, float val) { h.value = val; }));
|
||||||
|
}
|
||||||
|
} // namespace omath::lua::detail
|
||||||
|
#endif
|
||||||
231
source/lua/lua_engines.cpp
Normal file
231
source/lua/lua_engines.cpp
Normal file
@@ -0,0 +1,231 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 07.03.2026.
|
||||||
|
//
|
||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "omath/lua/lua.hpp"
|
||||||
|
#include "omath/omath.hpp"
|
||||||
|
#include "omath/projection/error_codes.hpp"
|
||||||
|
#include <omath/engines/cry_engine/camera.hpp>
|
||||||
|
#include <omath/engines/frostbite_engine/camera.hpp>
|
||||||
|
#include <omath/engines/iw_engine/camera.hpp>
|
||||||
|
#include <omath/engines/opengl_engine/camera.hpp>
|
||||||
|
#include <omath/engines/source_engine/camera.hpp>
|
||||||
|
#include <omath/engines/unity_engine/camera.hpp>
|
||||||
|
#include <omath/engines/unreal_engine/camera.hpp>
|
||||||
|
#include <sol/sol.hpp>
|
||||||
|
#include <string_view>
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
// ---- Canonical shared C++ type aliases ----------------------------------
|
||||||
|
// Each unique template instantiation must be registered exactly once.
|
||||||
|
|
||||||
|
using PitchAngle90 = omath::Angle<float, -90.f, 90.f, omath::AngleFlags::Clamped>;
|
||||||
|
using PitchAngle89 = omath::Angle<float, -89.f, 89.f, omath::AngleFlags::Clamped>;
|
||||||
|
using SharedYawRoll = omath::Angle<float, -180.f, 180.f, omath::AngleFlags::Normalized>;
|
||||||
|
using SharedFoV = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>;
|
||||||
|
using ViewAngles90 = omath::ViewAngles<PitchAngle90, SharedYawRoll, SharedYawRoll>;
|
||||||
|
using ViewAngles89 = omath::ViewAngles<PitchAngle89, SharedYawRoll, SharedYawRoll>;
|
||||||
|
|
||||||
|
std::string projection_error_to_string(omath::projection::Error e)
|
||||||
|
{
|
||||||
|
switch (e)
|
||||||
|
{
|
||||||
|
case omath::projection::Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS:
|
||||||
|
return "world position is out of screen bounds";
|
||||||
|
case omath::projection::Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO:
|
||||||
|
return "inverse view-projection matrix determinant is zero";
|
||||||
|
case omath::projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO:
|
||||||
|
return "perspective divider is less or equal to zero";
|
||||||
|
}
|
||||||
|
return "unknown error";
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class AngleType>
|
||||||
|
void register_angle(sol::table& table, const char* name)
|
||||||
|
{
|
||||||
|
table.new_usertype<AngleType>(
|
||||||
|
name, sol::no_constructor, "from_degrees", &AngleType::from_degrees, "from_radians",
|
||||||
|
&AngleType::from_radians, "as_degrees", &AngleType::as_degrees, "as_radians", &AngleType::as_radians,
|
||||||
|
"sin", &AngleType::sin, "cos", &AngleType::cos, "tan", &AngleType::tan, "cot", &AngleType::cot,
|
||||||
|
sol::meta_function::addition, [](const AngleType& a, const AngleType& b)
|
||||||
|
{ return AngleType::from_degrees(a.as_degrees() + b.as_degrees()); }, sol::meta_function::subtraction,
|
||||||
|
[](const AngleType& a, const AngleType& b)
|
||||||
|
{ return AngleType::from_degrees(a.as_degrees() - b.as_degrees()); }, sol::meta_function::unary_minus,
|
||||||
|
[](const AngleType& a) { return AngleType::from_degrees(-a.as_degrees()); },
|
||||||
|
sol::meta_function::equal_to, [](const AngleType& a, const AngleType& b) { return a == b; },
|
||||||
|
sol::meta_function::to_string, [](const AngleType& a) { return std::format("{}deg", a.as_degrees()); });
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set aliases in an engine subtable pointing to the already-registered shared types
|
||||||
|
template<class PitchAngleType, class ViewAnglesType>
|
||||||
|
void set_engine_aliases(sol::table& engine_table, sol::table& types)
|
||||||
|
{
|
||||||
|
if constexpr (std::is_same_v<PitchAngleType, PitchAngle90>)
|
||||||
|
engine_table["PitchAngle"] = types["PitchAngle90"];
|
||||||
|
else
|
||||||
|
engine_table["PitchAngle"] = types["PitchAngle89"];
|
||||||
|
|
||||||
|
engine_table["YawAngle"] = types["YawRoll"];
|
||||||
|
engine_table["RollAngle"] = types["YawRoll"];
|
||||||
|
engine_table["FieldOfView"] = types["FieldOfView"];
|
||||||
|
engine_table["ViewPort"] = types["ViewPort"];
|
||||||
|
|
||||||
|
if constexpr (std::is_same_v<ViewAnglesType, ViewAngles90>)
|
||||||
|
engine_table["ViewAngles"] = types["ViewAngles90"];
|
||||||
|
else
|
||||||
|
engine_table["ViewAngles"] = types["ViewAngles89"];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Register an engine: alias shared types, register unique Camera
|
||||||
|
template<class EngineTraits>
|
||||||
|
void register_engine(sol::table& omath_table, const char* subtable_name)
|
||||||
|
{
|
||||||
|
using PitchAngle = typename EngineTraits::PitchAngle;
|
||||||
|
using ViewAngles = typename EngineTraits::ViewAngles;
|
||||||
|
using Camera = typename EngineTraits::Camera;
|
||||||
|
|
||||||
|
auto engine_table = omath_table[subtable_name].get_or_create<sol::table>();
|
||||||
|
auto types = omath_table["_types"].get<sol::table>();
|
||||||
|
|
||||||
|
set_engine_aliases<PitchAngle, ViewAngles>(engine_table, types);
|
||||||
|
|
||||||
|
engine_table.new_usertype<Camera>(
|
||||||
|
"Camera",
|
||||||
|
sol::constructors<Camera(const omath::Vector3<float>&, const ViewAngles&,
|
||||||
|
const omath::projection::ViewPort&, const omath::projection::FieldOfView&,
|
||||||
|
float, float)>(),
|
||||||
|
"look_at", &Camera::look_at, "get_forward", &Camera::get_forward, "get_right", &Camera::get_right,
|
||||||
|
"get_up", &Camera::get_up, "get_origin", &Camera::get_origin, "get_view_angles",
|
||||||
|
&Camera::get_view_angles, "get_near_plane", &Camera::get_near_plane, "get_far_plane",
|
||||||
|
&Camera::get_far_plane, "get_field_of_view", &Camera::get_field_of_view, "set_origin",
|
||||||
|
&Camera::set_origin, "set_view_angles", &Camera::set_view_angles, "set_view_port",
|
||||||
|
&Camera::set_view_port, "set_field_of_view", &Camera::set_field_of_view, "set_near_plane",
|
||||||
|
&Camera::set_near_plane, "set_far_plane", &Camera::set_far_plane,
|
||||||
|
|
||||||
|
"world_to_screen",
|
||||||
|
[](const Camera& cam, const omath::Vector3<float>& pos)
|
||||||
|
-> std::tuple<sol::optional<omath::Vector3<float>>, sol::optional<std::string>>
|
||||||
|
{
|
||||||
|
auto result = cam.world_to_screen(pos);
|
||||||
|
if (result)
|
||||||
|
return {*result, sol::nullopt};
|
||||||
|
return {sol::nullopt, projection_error_to_string(result.error())};
|
||||||
|
},
|
||||||
|
|
||||||
|
"screen_to_world",
|
||||||
|
[](const Camera& cam, const omath::Vector3<float>& pos)
|
||||||
|
-> std::tuple<sol::optional<omath::Vector3<float>>, sol::optional<std::string>>
|
||||||
|
{
|
||||||
|
auto result = cam.screen_to_world(pos);
|
||||||
|
if (result)
|
||||||
|
return {*result, sol::nullopt};
|
||||||
|
return {sol::nullopt, projection_error_to_string(result.error())};
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- Engine trait structs -----------------------------------------------
|
||||||
|
|
||||||
|
struct OpenGLEngineTraits
|
||||||
|
{
|
||||||
|
using PitchAngle = omath::opengl_engine::PitchAngle;
|
||||||
|
using ViewAngles = omath::opengl_engine::ViewAngles;
|
||||||
|
using Camera = omath::opengl_engine::Camera;
|
||||||
|
};
|
||||||
|
struct FrostbiteEngineTraits
|
||||||
|
{
|
||||||
|
using PitchAngle = omath::frostbite_engine::PitchAngle;
|
||||||
|
using ViewAngles = omath::frostbite_engine::ViewAngles;
|
||||||
|
using Camera = omath::frostbite_engine::Camera;
|
||||||
|
};
|
||||||
|
struct IWEngineTraits
|
||||||
|
{
|
||||||
|
using PitchAngle = omath::iw_engine::PitchAngle;
|
||||||
|
using ViewAngles = omath::iw_engine::ViewAngles;
|
||||||
|
using Camera = omath::iw_engine::Camera;
|
||||||
|
};
|
||||||
|
struct SourceEngineTraits
|
||||||
|
{
|
||||||
|
using PitchAngle = omath::source_engine::PitchAngle;
|
||||||
|
using ViewAngles = omath::source_engine::ViewAngles;
|
||||||
|
using Camera = omath::source_engine::Camera;
|
||||||
|
};
|
||||||
|
struct UnityEngineTraits
|
||||||
|
{
|
||||||
|
using PitchAngle = omath::unity_engine::PitchAngle;
|
||||||
|
using ViewAngles = omath::unity_engine::ViewAngles;
|
||||||
|
using Camera = omath::unity_engine::Camera;
|
||||||
|
};
|
||||||
|
struct UnrealEngineTraits
|
||||||
|
{
|
||||||
|
using PitchAngle = omath::unreal_engine::PitchAngle;
|
||||||
|
using ViewAngles = omath::unreal_engine::ViewAngles;
|
||||||
|
using Camera = omath::unreal_engine::Camera;
|
||||||
|
};
|
||||||
|
struct CryEngineTraits
|
||||||
|
{
|
||||||
|
using PitchAngle = omath::cry_engine::PitchAngle;
|
||||||
|
using ViewAngles = omath::cry_engine::ViewAngles;
|
||||||
|
using Camera = omath::cry_engine::Camera;
|
||||||
|
};
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
namespace omath::lua
|
||||||
|
{
|
||||||
|
void LuaInterpreter::register_shared_types(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
auto t = omath_table["_types"].get_or_create<sol::table>();
|
||||||
|
|
||||||
|
register_angle<PitchAngle90>(t, "PitchAngle90");
|
||||||
|
register_angle<PitchAngle89>(t, "PitchAngle89");
|
||||||
|
register_angle<SharedYawRoll>(t, "YawRoll");
|
||||||
|
register_angle<SharedFoV>(t, "FieldOfView");
|
||||||
|
|
||||||
|
t.new_usertype<omath::projection::ViewPort>(
|
||||||
|
"ViewPort", sol::factories([](float w, float h) { return omath::projection::ViewPort{w, h}; }), "width",
|
||||||
|
sol::property([](const omath::projection::ViewPort& vp) { return vp.m_width; },
|
||||||
|
[](omath::projection::ViewPort& vp, float val) { vp.m_width = val; }),
|
||||||
|
"height",
|
||||||
|
sol::property([](const omath::projection::ViewPort& vp) { return vp.m_height; },
|
||||||
|
[](omath::projection::ViewPort& vp, float val) { vp.m_height = val; }),
|
||||||
|
"aspect_ratio", &omath::projection::ViewPort::aspect_ratio);
|
||||||
|
|
||||||
|
t.new_usertype<ViewAngles90>(
|
||||||
|
"ViewAngles90",
|
||||||
|
sol::factories([](PitchAngle90 p, SharedYawRoll y, SharedYawRoll r) { return ViewAngles90{p, y, r}; }),
|
||||||
|
"pitch",
|
||||||
|
sol::property([](const ViewAngles90& va) { return va.pitch; },
|
||||||
|
[](ViewAngles90& va, const PitchAngle90& val) { va.pitch = val; }),
|
||||||
|
"yaw",
|
||||||
|
sol::property([](const ViewAngles90& va) { return va.yaw; },
|
||||||
|
[](ViewAngles90& va, const SharedYawRoll& val) { va.yaw = val; }),
|
||||||
|
"roll",
|
||||||
|
sol::property([](const ViewAngles90& va) { return va.roll; },
|
||||||
|
[](ViewAngles90& va, const SharedYawRoll& val) { va.roll = val; }));
|
||||||
|
|
||||||
|
t.new_usertype<ViewAngles89>(
|
||||||
|
"ViewAngles89",
|
||||||
|
sol::factories([](PitchAngle89 p, SharedYawRoll y, SharedYawRoll r) { return ViewAngles89{p, y, r}; }),
|
||||||
|
"pitch",
|
||||||
|
sol::property([](const ViewAngles89& va) { return va.pitch; },
|
||||||
|
[](ViewAngles89& va, const PitchAngle89& val) { va.pitch = val; }),
|
||||||
|
"yaw",
|
||||||
|
sol::property([](const ViewAngles89& va) { return va.yaw; },
|
||||||
|
[](ViewAngles89& va, const SharedYawRoll& val) { va.yaw = val; }),
|
||||||
|
"roll",
|
||||||
|
sol::property([](const ViewAngles89& va) { return va.roll; },
|
||||||
|
[](ViewAngles89& va, const SharedYawRoll& val) { va.roll = val; }));
|
||||||
|
}
|
||||||
|
|
||||||
|
void LuaInterpreter::register_engines(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
register_engine<OpenGLEngineTraits>(omath_table, "opengl");
|
||||||
|
register_engine<FrostbiteEngineTraits>(omath_table, "frostbite");
|
||||||
|
register_engine<IWEngineTraits>(omath_table, "iw");
|
||||||
|
register_engine<SourceEngineTraits>(omath_table, "source");
|
||||||
|
register_engine<UnityEngineTraits>(omath_table, "unity");
|
||||||
|
register_engine<UnrealEngineTraits>(omath_table, "unreal");
|
||||||
|
register_engine<CryEngineTraits>(omath_table, "cry");
|
||||||
|
}
|
||||||
|
} // namespace omath::lua::detail
|
||||||
|
#endif
|
||||||
104
source/lua/lua_pattern_scan.cpp
Normal file
104
source/lua/lua_pattern_scan.cpp
Normal file
@@ -0,0 +1,104 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 10.03.2026.
|
||||||
|
//
|
||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "omath/lua/lua.hpp"
|
||||||
|
#include <format>
|
||||||
|
#include <omath/utility/elf_pattern_scan.hpp>
|
||||||
|
#include <omath/utility/macho_pattern_scan.hpp>
|
||||||
|
#include <omath/utility/pattern_scan.hpp>
|
||||||
|
#include <omath/utility/pe_pattern_scan.hpp>
|
||||||
|
#include <omath/utility/section_scan_result.hpp>
|
||||||
|
#include <sol/sol.hpp>
|
||||||
|
|
||||||
|
namespace omath::lua
|
||||||
|
{
|
||||||
|
void LuaInterpreter::register_pattern_scan(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
omath_table.new_usertype<SectionScanResult>(
|
||||||
|
"SectionScanResult", sol::no_constructor,
|
||||||
|
"virtual_base_addr",
|
||||||
|
sol::property([](const SectionScanResult& r) { return r.virtual_base_addr; }),
|
||||||
|
"raw_base_addr",
|
||||||
|
sol::property([](const SectionScanResult& r) { return r.raw_base_addr; }),
|
||||||
|
"target_offset",
|
||||||
|
sol::property([](const SectionScanResult& r) { return r.target_offset; }),
|
||||||
|
sol::meta_function::to_string,
|
||||||
|
[](const SectionScanResult& r)
|
||||||
|
{
|
||||||
|
return std::format("SectionScanResult(vbase=0x{:X}, raw_base=0x{:X}, offset={})",
|
||||||
|
r.virtual_base_addr, r.raw_base_addr, r.target_offset);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Generic scanner: accepts a Lua string as a byte buffer
|
||||||
|
auto ps_table = omath_table["PatternScanner"].get_or_create<sol::table>();
|
||||||
|
ps_table["scan"] = [](const std::string& data, const std::string& pattern) -> sol::optional<std::ptrdiff_t>
|
||||||
|
{
|
||||||
|
const auto* begin = reinterpret_cast<const std::byte*>(data.data());
|
||||||
|
const auto* end = begin + data.size();
|
||||||
|
const auto* result = PatternScanner::scan_for_pattern(begin, end, pattern);
|
||||||
|
if (result == end)
|
||||||
|
return sol::nullopt;
|
||||||
|
return std::distance(begin, result);
|
||||||
|
};
|
||||||
|
|
||||||
|
auto pe_table = omath_table["PePatternScanner"].get_or_create<sol::table>();
|
||||||
|
pe_table["scan_in_module"] = [](std::uintptr_t base_addr, const std::string& pattern,
|
||||||
|
sol::optional<std::string> section) -> sol::optional<std::uintptr_t>
|
||||||
|
{
|
||||||
|
auto result = PePatternScanner::scan_for_pattern_in_loaded_module(reinterpret_cast<const void*>(base_addr),
|
||||||
|
pattern, section.value_or(".text"));
|
||||||
|
if (!result)
|
||||||
|
return sol::nullopt;
|
||||||
|
return *result;
|
||||||
|
};
|
||||||
|
pe_table["scan_in_file"] = [](const std::string& path, const std::string& pattern,
|
||||||
|
sol::optional<std::string> section) -> sol::optional<SectionScanResult>
|
||||||
|
{
|
||||||
|
auto result = PePatternScanner::scan_for_pattern_in_file(std::filesystem::path(path), pattern,
|
||||||
|
section.value_or(".text"));
|
||||||
|
if (!result)
|
||||||
|
return sol::nullopt;
|
||||||
|
return *result;
|
||||||
|
};
|
||||||
|
auto elf_table = omath_table["ElfPatternScanner"].get_or_create<sol::table>();
|
||||||
|
elf_table["scan_in_module"] = [](std::uintptr_t base_addr, const std::string& pattern,
|
||||||
|
sol::optional<std::string> section) -> sol::optional<std::uintptr_t>
|
||||||
|
{
|
||||||
|
auto result = ElfPatternScanner::scan_for_pattern_in_loaded_module(reinterpret_cast<const void*>(base_addr),
|
||||||
|
pattern, section.value_or(".text"));
|
||||||
|
if (!result)
|
||||||
|
return sol::nullopt;
|
||||||
|
return *result;
|
||||||
|
};
|
||||||
|
elf_table["scan_in_file"] = [](const std::string& path, const std::string& pattern,
|
||||||
|
sol::optional<std::string> section) -> sol::optional<SectionScanResult>
|
||||||
|
{
|
||||||
|
auto result = ElfPatternScanner::scan_for_pattern_in_file(std::filesystem::path(path), pattern,
|
||||||
|
section.value_or(".text"));
|
||||||
|
if (!result)
|
||||||
|
return sol::nullopt;
|
||||||
|
return *result;
|
||||||
|
};
|
||||||
|
auto macho_table = omath_table["MachOPatternScanner"].get_or_create<sol::table>();
|
||||||
|
macho_table["scan_in_module"] = [](std::uintptr_t base_addr, const std::string& pattern,
|
||||||
|
sol::optional<std::string> section) -> sol::optional<std::uintptr_t>
|
||||||
|
{
|
||||||
|
auto result = MachOPatternScanner::scan_for_pattern_in_loaded_module(
|
||||||
|
reinterpret_cast<const void*>(base_addr), pattern, section.value_or("__text"));
|
||||||
|
if (!result)
|
||||||
|
return sol::nullopt;
|
||||||
|
return *result;
|
||||||
|
};
|
||||||
|
macho_table["scan_in_file"] = [](const std::string& path, const std::string& pattern,
|
||||||
|
sol::optional<std::string> section) -> sol::optional<SectionScanResult>
|
||||||
|
{
|
||||||
|
auto result = MachOPatternScanner::scan_for_pattern_in_file(std::filesystem::path(path), pattern,
|
||||||
|
section.value_or("__text"));
|
||||||
|
if (!result)
|
||||||
|
return sol::nullopt;
|
||||||
|
return *result;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
} // namespace omath::lua
|
||||||
|
#endif
|
||||||
48
source/lua/lua_triangle.cpp
Normal file
48
source/lua/lua_triangle.cpp
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 10.03.2026.
|
||||||
|
//
|
||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "omath/lua/lua.hpp"
|
||||||
|
#include <sol/sol.hpp>
|
||||||
|
#include <omath/linear_algebra/triangle.hpp>
|
||||||
|
|
||||||
|
namespace omath::lua
|
||||||
|
{
|
||||||
|
void LuaInterpreter::register_triangle(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
using Vec3f = omath::Vector3<float>;
|
||||||
|
using Tri3f = omath::Triangle<Vec3f>;
|
||||||
|
|
||||||
|
omath_table.new_usertype<Tri3f>(
|
||||||
|
"Triangle", sol::constructors<Tri3f(), Tri3f(const Vec3f&, const Vec3f&, const Vec3f&)>(),
|
||||||
|
|
||||||
|
"vertex1",
|
||||||
|
sol::property([](const Tri3f& t) { return t.m_vertex1; },
|
||||||
|
[](Tri3f& t, const Vec3f& v) { t.m_vertex1 = v; }),
|
||||||
|
"vertex2",
|
||||||
|
sol::property([](const Tri3f& t) { return t.m_vertex2; },
|
||||||
|
[](Tri3f& t, const Vec3f& v) { t.m_vertex2 = v; }),
|
||||||
|
"vertex3",
|
||||||
|
sol::property([](const Tri3f& t) { return t.m_vertex3; },
|
||||||
|
[](Tri3f& t, const Vec3f& v) { t.m_vertex3 = v; }),
|
||||||
|
|
||||||
|
"calculate_normal", &Tri3f::calculate_normal,
|
||||||
|
"side_a_length", &Tri3f::side_a_length,
|
||||||
|
"side_b_length", &Tri3f::side_b_length,
|
||||||
|
"side_a_vector", &Tri3f::side_a_vector,
|
||||||
|
"side_b_vector", &Tri3f::side_b_vector,
|
||||||
|
"hypot", &Tri3f::hypot,
|
||||||
|
"is_rectangular", &Tri3f::is_rectangular,
|
||||||
|
"mid_point", &Tri3f::mid_point,
|
||||||
|
|
||||||
|
sol::meta_function::to_string,
|
||||||
|
[](const Tri3f& t)
|
||||||
|
{
|
||||||
|
return std::format("Triangle(({}, {}, {}), ({}, {}, {}), ({}, {}, {}))",
|
||||||
|
t.m_vertex1.x, t.m_vertex1.y, t.m_vertex1.z,
|
||||||
|
t.m_vertex2.x, t.m_vertex2.y, t.m_vertex2.z,
|
||||||
|
t.m_vertex3.x, t.m_vertex3.y, t.m_vertex3.z);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
} // namespace omath::lua
|
||||||
|
#endif
|
||||||
54
source/lua/lua_vec2.cpp
Normal file
54
source/lua/lua_vec2.cpp
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 07.03.2026.
|
||||||
|
//
|
||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "omath/lua/lua.hpp"
|
||||||
|
#include <omath/linear_algebra/vector2.hpp>
|
||||||
|
#include <sol/sol.hpp>
|
||||||
|
|
||||||
|
namespace omath::lua
|
||||||
|
{
|
||||||
|
void LuaInterpreter::register_vec2(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
using Vec2f = omath::Vector2<float>;
|
||||||
|
|
||||||
|
omath_table.new_usertype<Vec2f>(
|
||||||
|
"Vec2", sol::constructors<Vec2f(), Vec2f(float, float)>(),
|
||||||
|
|
||||||
|
"x", sol::property([](const Vec2f& v) { return v.x; }, [](Vec2f& v, const float val) { v.x = val; }),
|
||||||
|
"y", sol::property([](const Vec2f& v) { return v.y; }, [](Vec2f& v, const float val) { v.y = val; }),
|
||||||
|
|
||||||
|
sol::meta_function::addition, sol::resolve<Vec2f(const Vec2f&) const>(&Vec2f::operator+),
|
||||||
|
sol::meta_function::subtraction, sol::resolve<Vec2f(const Vec2f&) const>(&Vec2f::operator-),
|
||||||
|
sol::meta_function::unary_minus, sol::resolve<Vec2f() const>(&Vec2f::operator-),
|
||||||
|
sol::meta_function::equal_to, &Vec2f::operator==,
|
||||||
|
sol::meta_function::less_than, sol::resolve<bool(const Vec2f&) const>(&Vec2f::operator<),
|
||||||
|
sol::meta_function::less_than_or_equal_to, sol::resolve<bool(const Vec2f&) const>(&Vec2f::operator<=),
|
||||||
|
sol::meta_function::to_string,
|
||||||
|
[](const Vec2f& v) { return std::format("Vec2({}, {})", v.x, v.y); },
|
||||||
|
|
||||||
|
sol::meta_function::multiplication,
|
||||||
|
sol::overload(sol::resolve<Vec2f(const float&) const>(&Vec2f::operator*),
|
||||||
|
[](const float s, const Vec2f& v) { return v * s; }),
|
||||||
|
|
||||||
|
sol::meta_function::division,
|
||||||
|
sol::resolve<Vec2f(const float&) const>(&Vec2f::operator/),
|
||||||
|
|
||||||
|
"length", &Vec2f::length,
|
||||||
|
"length_sqr", &Vec2f::length_sqr,
|
||||||
|
"normalized", &Vec2f::normalized,
|
||||||
|
"dot", &Vec2f::dot,
|
||||||
|
"distance_to", &Vec2f::distance_to,
|
||||||
|
"distance_to_sqr", &Vec2f::distance_to_sqr,
|
||||||
|
"sum", &Vec2f::sum,
|
||||||
|
|
||||||
|
"abs",
|
||||||
|
[](const Vec2f& v)
|
||||||
|
{
|
||||||
|
Vec2f copy = v;
|
||||||
|
copy.abs();
|
||||||
|
return copy;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
} // namespace omath::lua::detail
|
||||||
|
#endif
|
||||||
81
source/lua/lua_vec3.cpp
Normal file
81
source/lua/lua_vec3.cpp
Normal file
@@ -0,0 +1,81 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 07.03.2026.
|
||||||
|
//
|
||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "omath/lua/lua.hpp"
|
||||||
|
#include <sol/sol.hpp>
|
||||||
|
#include <omath/linear_algebra/vector3.hpp>
|
||||||
|
|
||||||
|
namespace omath::lua
|
||||||
|
{
|
||||||
|
void LuaInterpreter::register_vec3(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
using Vec3f = omath::Vector3<float>;
|
||||||
|
|
||||||
|
omath_table.new_usertype<Vec3f>(
|
||||||
|
"Vec3", sol::constructors<Vec3f(), Vec3f(float, float, float)>(),
|
||||||
|
|
||||||
|
"x", sol::property([](const Vec3f& v) { return v.x; }, [](Vec3f& v, float val) { v.x = val; }),
|
||||||
|
"y", sol::property([](const Vec3f& v) { return v.y; }, [](Vec3f& v, float val) { v.y = val; }),
|
||||||
|
"z", sol::property([](const Vec3f& v) { return v.z; }, [](Vec3f& v, float val) { v.z = val; }),
|
||||||
|
|
||||||
|
sol::meta_function::addition, sol::resolve<Vec3f(const Vec3f&) const>(&Vec3f::operator+),
|
||||||
|
sol::meta_function::subtraction, sol::resolve<Vec3f(const Vec3f&) const>(&Vec3f::operator-),
|
||||||
|
sol::meta_function::unary_minus, sol::resolve<Vec3f() const>(&Vec3f::operator-),
|
||||||
|
sol::meta_function::equal_to, &Vec3f::operator==, sol::meta_function::less_than,
|
||||||
|
sol::resolve<bool(const Vec3f&) const>(&Vec3f::operator<), sol::meta_function::less_than_or_equal_to,
|
||||||
|
sol::resolve<bool(const Vec3f&) const>(&Vec3f::operator<=), sol::meta_function::to_string,
|
||||||
|
[](const Vec3f& v) { return std::format("Vec3({}, {}, {})", v.x, v.y, v.z); },
|
||||||
|
|
||||||
|
sol::meta_function::multiplication,
|
||||||
|
sol::overload(sol::resolve<Vec3f(const float&) const>(&Vec3f::operator*),
|
||||||
|
sol::resolve<Vec3f(const Vec3f&) const>(&Vec3f::operator*),
|
||||||
|
[](const float s, const Vec3f& v) { return v * s; }),
|
||||||
|
|
||||||
|
sol::meta_function::division,
|
||||||
|
sol::overload(sol::resolve<Vec3f(const float&) const>(&Vec3f::operator/),
|
||||||
|
sol::resolve<Vec3f(const Vec3f&) const>(&Vec3f::operator/)),
|
||||||
|
|
||||||
|
"length", &Vec3f::length, "length_2d", &Vec3f::length_2d, "length_sqr", &Vec3f::length_sqr,
|
||||||
|
"normalized", &Vec3f::normalized, "dot", &Vec3f::dot, "cross", &Vec3f::cross, "distance_to",
|
||||||
|
&Vec3f::distance_to, "distance_to_sqr", &Vec3f::distance_to_sqr, "sum",
|
||||||
|
sol::resolve<float() const>(&Vec3f::sum), "sum_2d", &Vec3f::sum_2d, "point_to_same_direction",
|
||||||
|
&Vec3f::point_to_same_direction, "as_array", &Vec3f::as_array,
|
||||||
|
|
||||||
|
"abs",
|
||||||
|
[](const Vec3f& v)
|
||||||
|
{
|
||||||
|
Vec3f copy = v;
|
||||||
|
copy.abs();
|
||||||
|
return copy;
|
||||||
|
},
|
||||||
|
|
||||||
|
"angle_between",
|
||||||
|
[](const Vec3f& self,
|
||||||
|
const Vec3f& other) -> std::tuple<sol::optional<float>, sol::optional<std::string>>
|
||||||
|
{
|
||||||
|
auto result = self.angle_between(other);
|
||||||
|
if (result)
|
||||||
|
return std::make_tuple(sol::optional<float>(result->as_degrees()),
|
||||||
|
sol::optional<std::string>(sol::nullopt));
|
||||||
|
return std::make_tuple(sol::optional<float>(sol::nullopt),
|
||||||
|
sol::optional<std::string>("impossible angle (zero-length vector)"));
|
||||||
|
},
|
||||||
|
|
||||||
|
"is_perpendicular",
|
||||||
|
[](const Vec3f& self, const Vec3f& other, sol::optional<float> eps)
|
||||||
|
{ return self.is_perpendicular(other, eps.value_or(0.0001f)); },
|
||||||
|
|
||||||
|
"as_table",
|
||||||
|
[](const Vec3f& v, sol::this_state s) -> sol::table
|
||||||
|
{
|
||||||
|
sol::state_view lua(s);
|
||||||
|
sol::table t = lua.create_table();
|
||||||
|
t["x"] = v.x;
|
||||||
|
t["y"] = v.y;
|
||||||
|
t["z"] = v.z;
|
||||||
|
return t;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
} // namespace omath::lua::detail
|
||||||
|
#endif
|
||||||
62
source/lua/lua_vec4.cpp
Normal file
62
source/lua/lua_vec4.cpp
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 07.03.2026.
|
||||||
|
//
|
||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "omath/lua/lua.hpp"
|
||||||
|
#include <sol/sol.hpp>
|
||||||
|
#include <omath/linear_algebra/vector4.hpp>
|
||||||
|
|
||||||
|
namespace omath::lua
|
||||||
|
{
|
||||||
|
void LuaInterpreter::register_vec4(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
using Vec4f = omath::Vector4<float>;
|
||||||
|
|
||||||
|
omath_table.new_usertype<Vec4f>(
|
||||||
|
"Vec4", sol::constructors<Vec4f(), Vec4f(float, float, float, float)>(),
|
||||||
|
|
||||||
|
"x", sol::property([](const Vec4f& v) { return v.x; }, [](Vec4f& v, float val) { v.x = val; }),
|
||||||
|
"y", sol::property([](const Vec4f& v) { return v.y; }, [](Vec4f& v, float val) { v.y = val; }),
|
||||||
|
"z", sol::property([](const Vec4f& v) { return v.z; }, [](Vec4f& v, float val) { v.z = val; }),
|
||||||
|
"w", sol::property([](const Vec4f& v) { return v.w; }, [](Vec4f& v, float val) { v.w = val; }),
|
||||||
|
|
||||||
|
sol::meta_function::addition, sol::resolve<Vec4f(const Vec4f&) const>(&Vec4f::operator+),
|
||||||
|
sol::meta_function::subtraction, sol::resolve<Vec4f(const Vec4f&) const>(&Vec4f::operator-),
|
||||||
|
sol::meta_function::unary_minus, sol::resolve<Vec4f() const>(&Vec4f::operator-),
|
||||||
|
sol::meta_function::equal_to, &Vec4f::operator==,
|
||||||
|
sol::meta_function::less_than, sol::resolve<bool(const Vec4f&) const>(&Vec4f::operator<),
|
||||||
|
sol::meta_function::less_than_or_equal_to, sol::resolve<bool(const Vec4f&) const>(&Vec4f::operator<=),
|
||||||
|
sol::meta_function::to_string,
|
||||||
|
[](const Vec4f& v) { return std::format("Vec4({}, {}, {}, {})", v.x, v.y, v.z, v.w); },
|
||||||
|
|
||||||
|
sol::meta_function::multiplication,
|
||||||
|
sol::overload(sol::resolve<Vec4f(const float&) const>(&Vec4f::operator*),
|
||||||
|
sol::resolve<Vec4f(const Vec4f&) const>(&Vec4f::operator*),
|
||||||
|
[](const float s, const Vec4f& v) { return v * s; }),
|
||||||
|
|
||||||
|
sol::meta_function::division,
|
||||||
|
sol::overload(sol::resolve<Vec4f(const float&) const>(&Vec4f::operator/),
|
||||||
|
sol::resolve<Vec4f(const Vec4f&) const>(&Vec4f::operator/)),
|
||||||
|
|
||||||
|
"length", &Vec4f::length,
|
||||||
|
"length_sqr", &Vec4f::length_sqr,
|
||||||
|
"dot", &Vec4f::dot,
|
||||||
|
"sum", &Vec4f::sum,
|
||||||
|
|
||||||
|
"abs",
|
||||||
|
[](const Vec4f& v)
|
||||||
|
{
|
||||||
|
Vec4f copy = v;
|
||||||
|
copy.abs();
|
||||||
|
return copy;
|
||||||
|
},
|
||||||
|
|
||||||
|
"clamp",
|
||||||
|
[](Vec4f& v, float mn, float mx)
|
||||||
|
{
|
||||||
|
v.clamp(mn, mx);
|
||||||
|
return v;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
} // namespace omath::lua::detail
|
||||||
|
#endif
|
||||||
@@ -87,11 +87,11 @@ namespace omath::pathfinding
|
|||||||
|
|
||||||
const auto current_node = current_node_it->second;
|
const auto current_node = current_node_it->second;
|
||||||
|
|
||||||
|
closed_list.emplace(current, current_node);
|
||||||
|
|
||||||
if (current == end_vertex)
|
if (current == end_vertex)
|
||||||
return reconstruct_final_path(closed_list, current);
|
return reconstruct_final_path(closed_list, current);
|
||||||
|
|
||||||
closed_list.emplace(current, current_node);
|
|
||||||
|
|
||||||
for (const auto& neighbor: nav_mesh.get_neighbors(current))
|
for (const auto& neighbor: nav_mesh.get_neighbors(current))
|
||||||
{
|
{
|
||||||
if (closed_list.contains(neighbor))
|
if (closed_list.contains(neighbor))
|
||||||
|
|||||||
@@ -3,9 +3,9 @@
|
|||||||
//
|
//
|
||||||
#include "omath/pathfinding/navigation_mesh.hpp"
|
#include "omath/pathfinding/navigation_mesh.hpp"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cstring>
|
#include <sstream>
|
||||||
#include <limits>
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
namespace omath::pathfinding
|
namespace omath::pathfinding
|
||||||
{
|
{
|
||||||
std::expected<Vector3<float>, std::string>
|
std::expected<Vector3<float>, std::string>
|
||||||
@@ -30,77 +30,72 @@ namespace omath::pathfinding
|
|||||||
return m_vertex_map.empty();
|
return m_vertex_map.empty();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<uint8_t> NavigationMesh::serialize() const noexcept
|
void NavigationMesh::set_event(const Vector3<float>& vertex, const std::string_view& event_id)
|
||||||
{
|
{
|
||||||
std::vector<std::uint8_t> raw;
|
if (!m_vertex_map.contains(vertex))
|
||||||
|
throw std::invalid_argument(std::format("Vertex '{}' not found", vertex));
|
||||||
|
|
||||||
// Pre-calculate total size for better performance
|
m_vertex_events[vertex] = event_id;
|
||||||
std::size_t total_size = 0;
|
|
||||||
for (const auto& [vertex, neighbors] : m_vertex_map)
|
|
||||||
{
|
|
||||||
total_size += sizeof(vertex) + sizeof(std::uint16_t) + sizeof(Vector3<float>) * neighbors.size();
|
|
||||||
}
|
|
||||||
raw.reserve(total_size);
|
|
||||||
|
|
||||||
auto dump_to_vector = [&raw]<typename T>(const T& t)
|
|
||||||
{
|
|
||||||
const auto* byte_ptr = reinterpret_cast<const std::uint8_t*>(&t);
|
|
||||||
raw.insert(raw.end(), byte_ptr, byte_ptr + sizeof(T));
|
|
||||||
};
|
|
||||||
|
|
||||||
for (const auto& [vertex, neighbors] : m_vertex_map)
|
|
||||||
{
|
|
||||||
// Clamp neighbors count to fit in uint16_t (prevents silent data corruption)
|
|
||||||
// NOTE: If neighbors.size() > 65535, only the first 65535 neighbors will be serialized.
|
|
||||||
// This is a limitation of the current serialization format using uint16_t for count.
|
|
||||||
const auto clamped_count =
|
|
||||||
std::min<std::size_t>(neighbors.size(), std::numeric_limits<std::uint16_t>::max());
|
|
||||||
const auto neighbors_count = static_cast<std::uint16_t>(clamped_count);
|
|
||||||
|
|
||||||
dump_to_vector(vertex);
|
|
||||||
dump_to_vector(neighbors_count);
|
|
||||||
|
|
||||||
// Only serialize up to the clamped count
|
|
||||||
for (std::size_t i = 0; i < clamped_count; ++i)
|
|
||||||
dump_to_vector(neighbors[i]);
|
|
||||||
}
|
|
||||||
return raw;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void NavigationMesh::deserialize(const std::vector<uint8_t>& raw) noexcept
|
void NavigationMesh::clear_event(const Vector3<float>& vertex)
|
||||||
{
|
{
|
||||||
auto load_from_vector = [](const std::vector<uint8_t>& vec, std::size_t& offset, auto& value)
|
m_vertex_events.erase(vertex);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<std::string> NavigationMesh::get_event(const Vector3<float>& vertex) const noexcept
|
||||||
|
{
|
||||||
|
const auto it = m_vertex_events.find(vertex);
|
||||||
|
if (it == m_vertex_events.end())
|
||||||
|
return std::nullopt;
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Serialization format per vertex line:
|
||||||
|
// x y z neighbor_count event_id
|
||||||
|
// where event_id is "-" when no event is set.
|
||||||
|
// Neighbor lines follow: nx ny nz
|
||||||
|
|
||||||
|
std::string NavigationMesh::serialize() const noexcept
|
||||||
|
{
|
||||||
|
std::ostringstream oss;
|
||||||
|
for (const auto& [vertex, neighbors] : m_vertex_map)
|
||||||
{
|
{
|
||||||
if (offset + sizeof(value) > vec.size())
|
const auto event_it = m_vertex_events.find(vertex);
|
||||||
throw std::runtime_error("Deserialize: Invalid input data size.");
|
const std::string& event = (event_it != m_vertex_events.end()) ? event_it->second : "-";
|
||||||
|
|
||||||
std::copy_n(vec.data() + offset, sizeof(value), reinterpret_cast<uint8_t*>(&value));
|
oss << vertex.x << ' ' << vertex.y << ' ' << vertex.z << ' ' << neighbors.size() << ' ' << event << '\n';
|
||||||
offset += sizeof(value);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
for (const auto& n : neighbors)
|
||||||
|
oss << n.x << ' ' << n.y << ' ' << n.z << '\n';
|
||||||
|
}
|
||||||
|
return oss.str();
|
||||||
|
}
|
||||||
|
|
||||||
|
void NavigationMesh::deserialize(const std::string& raw)
|
||||||
|
{
|
||||||
m_vertex_map.clear();
|
m_vertex_map.clear();
|
||||||
|
m_vertex_events.clear();
|
||||||
|
std::istringstream iss(raw);
|
||||||
|
|
||||||
std::size_t offset = 0;
|
Vector3<float> vertex;
|
||||||
|
std::size_t neighbors_count;
|
||||||
while (offset < raw.size())
|
std::string event;
|
||||||
|
while (iss >> vertex.x >> vertex.y >> vertex.z >> neighbors_count >> event)
|
||||||
{
|
{
|
||||||
Vector3<float> vertex;
|
|
||||||
load_from_vector(raw, offset, vertex);
|
|
||||||
|
|
||||||
std::uint16_t neighbors_count;
|
|
||||||
load_from_vector(raw, offset, neighbors_count);
|
|
||||||
|
|
||||||
std::vector<Vector3<float>> neighbors;
|
std::vector<Vector3<float>> neighbors;
|
||||||
neighbors.reserve(neighbors_count);
|
neighbors.reserve(neighbors_count);
|
||||||
|
|
||||||
for (std::size_t i = 0; i < neighbors_count; ++i)
|
for (std::size_t i = 0; i < neighbors_count; ++i)
|
||||||
{
|
{
|
||||||
Vector3<float> neighbor;
|
Vector3<float> n;
|
||||||
load_from_vector(raw, offset, neighbor);
|
if (!(iss >> n.x >> n.y >> n.z))
|
||||||
neighbors.push_back(neighbor);
|
throw std::runtime_error("Deserialize: Unexpected end of data.");
|
||||||
|
neighbors.push_back(n);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_vertex_map.emplace(vertex, std::move(neighbors));
|
m_vertex_map.emplace(vertex, std::move(neighbors));
|
||||||
|
|
||||||
|
if (event != "-")
|
||||||
|
m_vertex_events.emplace(vertex, std::move(event));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} // namespace omath::pathfinding
|
} // namespace omath::pathfinding
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user